Battlefield 2: Modern Combat --<>--<>--<>--<>--<>--<> Guide by Vengan Anandan Email: venganz@yahoo.com AIM: theblobaoxguy232 Gamertag: masterchief555 --<>--<>--<>--<>--<>--<> Version Information: 12/10/05 V. 0.75 Single player campaign finished! More to come soon! Sources: www.battlefield.ea.com Battlefield 2 Modern Combat Manual EA Games DICE Entertainment Copyright: Vengan Anandan 2005 Next Update expected to be at: 12/20/05 Contents: 1. Introduction 1.05 What’s different? 1.1 Controls 1.2 Kits 1.3 Vehicles 1.4 Medals and Ranks 2. Single Player campaign 2.05 Single Player Basics {NATO Tier 1} 2.1 In and Out 2.2 Radio Silence 2.3 Headshot {China Tier 1} 2.4 Submerged 2.5 Metal Island 2.6 Heavy Tonnage {NATO Tier 2} 2.7 Air Traffic Control 2.8 Catching Flak 2.9 Rolling Thunder 2.10 Burning Bridges {China Tier 2} 2.11 Beach Party 2.12 Big Bang {NATO Tier 3} 2.13 Hotel Alpha 2.14 Top Man {China Tier 3} 2.15 DMZ 2.16 End of the Line {Last Missions} 2.17 End Game (China) 2.18 End Game (NATO) 2.19 Flying the Flag (NATO/China) 3. Xbox Live 3.1 Xbox Live Basics 3.2 Map Strategies 3.21 Backstab 3.22 DeadlyPass 3.23 BridgeTooFar 3.24 Honor 3.25 MissileCrisis 3.26 SpecialOp 3.27 LittleBigEye 3.28 RussianBorder 3.29 TheNest 3.220 Dammage 3.221 TheBlackGold 3.222 HarborEdge 3.223 ColdFront 4. Challenge mode |||||||||||||1||||||||||||| Introduction ||||||||||||||||||||||||||| Welcome to my Battlefield 2: Modern Combat game guide! Battlefield 2 for the PC was an extremely successful hit and was wildly popular for fans all around the world. It raised the standard for modern military shooters. It introduced a very unique and entertaining modern warfare experience. Now, EA has created a version of the great BF2 for the consoles. Battlefield 2: Modern Combat thus was created to showcase the greatness of Battlefield for the console-only gamers. In my opinion, Battlefield 2: Modern Combat is one of the best shooters out there. I believe it surpasses games like Rainbow Six, Ghost Recon, and Socom. It even comes to par with legendary shooters such as Halo. There are definitely many differences between the two games. For those of you who have played the original BF2 for the PC, keep on reading this intro for the changes between the two games. For those of you who haven’t, you can skip ahead to the controls. 1.05 What’s different? > There is a single player campaign > There is a new multiplayer only faction, the EU (European Union) > There are only 5 kits compared to 7 > In single player there is a hotswap feature (can switch to any other allied soldier) > There are no jets > Music plays at every point in the game except during loading > The graphics are changed drastically (worse models but better environments; slight glow) > Lots of various gameplay and interface changes ============================================================= /|1.1 Controls|\ General Gameplay: Right thumbstick – Aim/Look (Click to zoom) Left Thumbstick – Move/ Drive Right Trigger – Fire weapon Left Trigger – Change weapon (pull and hold, the move right thumbstick)/ Default weapon (pull) X – Stand/Crouch/Prone/Dive to prone (tap twice when standing)/Jump to feet (tap twice when prone) B – Enter/exit (or eject from) vehicle/stationary weapon A – Jump (when standing) Black button – Open parachute (when falling) Multiplayer: Click right thumbstick – Change camera White button - Speak (xbox communicator required) Y – Reload Black button – Pick up kit Left button – Show/Hide full map Right button – Toggle 3D flag type and distance indicator Up and down buttons – Zoom map/minimap Start button – Combat zone overview screen Back button – Scoreboard Singleplayer: Y – Hotswap White button – Reload Start button – Pause In Vehicles: A – Command a nearby trooper to enter your vehicle and take over gunner duties (single player only) Left thumbstick – Drive land vehicle/ Helicopter pitch and rotation Right thumbstick – Helicopter altitude and roll/Aim turret White button – Change camera (single player only) Black button – Change vehicle position To shoot while driving in single player, have a gunner in your vehicle and make sure that the vehicle’s driving position cannot control a main weapon. Then press A to switch to gunners view then the right thumbstick to fire. ============================================================= /|1.2 Kits|\ Battlefield 2: Modern Combat boasts 5 troop kits. They are as follows; Assault, Sniper, Special Ops, Engineer, and Support. Each kit is very unique to one another and has its own strengths and weaknesses. It is up to you to pick which kit suits you best and which can help you win the most matches. In the single player portion of Modern Combat, you will be exposed to all of the kits available. Here I will give you a thorough description of all the kits of BF2: MC. _____________________________________________________________ Assault – The assault soldier is the spearhead of most offensive operations. He is by far the most versatile and is ready for any kind of action. Also assault is my personal favorite. He has the following items: Assault Rifle-This is the main weapon for the assault class. It comes with a small zoom scope and fires lethal bullets and a rapid rate. The assault rifle is fairly accurate. Grenade Launcher-This launcher is an attachment to the normal assault rifle. It fires small, compact grenades at a long range. It fires in an arc so you have to aim upwards. It isn’t strong enough to destroy tanks but it can blow 4x4s to smithereens. You cannot zoom with a grenade launcher. Pistol-This kit comes with a standard pistol. Weak but fairly accurate, it makes a decent sidearm in case your assault rifle needs restocking. Fragmentation Grenades-These are standard military issued grenades. Simple hold down the right trigger and release to throw. Can clear out enemy concentrations and rooms. Smoke grenades-These grenades spew out a large radius of smoke upon impact. This is useful in indoor combat as well as to provide a decoy to escape from a tank. A skilled assault soldier can take out enemies quickly and efficiently and both close and mid range. The assault rifle can also be used to take out long range opponents if used properly. The assault class is the most useful in indoor maps and tight outdoor settings. Their only weakness is heavy tanks and helicopters,which they have no real means of holding out against. _____________________________________________________________ Sniper – Snipers are the critical powerhouse of long range warfare. They can eliminate any infantry unit from a shockingly far distance. The sniper also has many unique items to use in combat. He has the following items: Sniper Rifle-The sniper’s main firearm. It fires in a single shot rate of fire and can zoom twice. It is highly accurate and can be used for precision kills. It is very unwise though to use this at close range. Pistol-This standard pistol is the snipers only close range weapon. It fires fast and is accurate but has very weak bullets. It is all you can use as a sniper if an enemy creeps up too close to you. Smoke Grenades-The same kind that the assault kit has, it is best used for snipers to escape the enemy and find a better location to snipe from. Laser Target Designator-This is used to call missile strikes. These can only be used on vehicles. Pull and hold the right trigger while aiming at the vehicle. A lock on bar should appear. When it reaches full, the strike should commence. Forward Observer-This can reveal enemy positions in an area for a short amount of time. Just pull the right trigger to use. Snipers are best used in long range combat. A skilled sniper can kill any infantry that is far away. When sniping, always aim for the head for the most effective results. Also, the soldiers operating in vehicles (pilots (except in tanks) or gunners) or stationary turret users can be sniped as well. As a sniper you always want to find an effective sniper spot such as a top of a building or on a tower that will give you an immense field of view. The prime weakness of sniping is close range. Your only defense in a close range situation is your pistol, which can work provided some skill and practice. Or you can use smoke grednades to try and beat a hasty retreat. Also be very aware as a sniper. Always be ready to change sniping spots and watch the surroundings constantly. A skilled assault or spec ops soldier can kill you even at a range! _____________________________________________________________ Special Ops – The spec ops soldier is trained in stealth and sabotage. He is one who uses hiding and mobility to his advantage. He has the following: Submachine Gun-The SMG is rather similar to the assault rifle except that it has better range but is slightly weaker. Also it comes with a silencer. Pistol-The standard pistol, except with a silencer equipped. C4 charge-Spec ops soldiers carry these bombs of major destruction. They are placed and then detonated by the push of a button. Plant a charge by pressing the right trigger. Then it will switch to the detonator. Make sure you are far enough away and then press the right trigger again to blow the bomb. C4 comes very handy in game situations. Knife-A standard military knife, primarily used for stealthy from-behind kills. Stun grenades-Grenades that stun all soldiers temporarily that are near the grenade. Spec ops soldiers are very mobile forces. Their SMG is a good main firearm and can compete against every other kit. The C4 charge is a very useful tool as well. In the multiplayer gametype conquest, a spec ops soldier can place a charge by a flag and hide somewhere nearby. Then when someone tries to capture it, detonate the bomb! It is a common strategy used by many players online. With spec ops you should try to use stealth. One of the best (and coolest) ways of doing this is to sneak up behind people and use the knife. The true weakness of a spec ops soldier is any vehicle. They lack the means of destroying vehicles efficiently. Their best bet against vehicles is to C4 them while they are parked so that any enemy who gets inside can be blown to smithereens. _____________________________________________________________ Engineer – The engineer is the kit that downright had the most firepower. He is a mix of the engineer and antitank kits of the original Battlefield 2. He has many tools to his disposal. These include: Shotgun-The main anti-infantry gun of the engineer. It is best used at close range but has the potential to kill at a longer range. I have found that shooting a shotgun from a higher position to a lower one produced better long range results. This “Shotgun-sniping” can be used effectively. Especially in single player. Pistol-The standard pistol. Rocket Launcher-The prime, anti-vehicle weapon of the game. It can blow up any vehicle in the game, but is too slow to be used effectively against infantry. Can zoom. Anti-vehicle mines-These are standard mines that can be placed anywhere. Keep in mind that they don’t hurt infantry. They only hurt vehicles, but all vehicles, friend or foe. Blowtorch-The engineer’s repair item. Use it on a damaged vehicle to repair it. You can also kill enemies with it, but it is impractical. The engineer is a must have on any team. A skilled engineer can combat both infantry and vehicles effectively. As an engineer you must always be around to help your team against tank or air threats and to repair damaged vehicles. It is best to find a position to set up yourself as an engineer, to use the rocket launcher or “shotgun-snipe” (must have high ground). Also be ready to switch back to a shotgun when using a rocket launcher in case of stealthy enemies. The prime weakness of engineers is speed. They are very slow, and slow to fire. Also it is difficult to take out long range infantry with an engineer except when you have the high ground, but even with “Shotgun-sniping” you can still be easily defeated by snipers and spec ops soldiers from afar. _____________________________________________________________ Support – The support trooper is a mix of the support and medic classes of the original Battlefield 2. He has decent firepower. He has the following: Machine gun-The strongest handheld gun in the game, it can take out any infantry within 10 meters quickly. It also is not magazine fed so you have a lot of fire before you have to reload. It is powerless against tanks though. Pistol-A standard military pistol. Fragmentation grenades-Simple thrown grenades that kill infantry in its radius. Medical auto injector-The healing item of the game. To use, walk over to a teammate and press the right trigger. To heal yourself, stand clear of allies and press the right trigger. Mortar strike designator-This calls mortar strikes. Aim at a target and press and hold the right trigger. Wait for it to lock on and then you will be confirmed or rejected (because the strike is unavailable because it is reloading). If you are confirmed, the mortar strike will commence. Make sure to keep your crosshairs on the target the whole time or you will lose your lock. As support, you can help out you team a lot by healing them or leading a firefight. To have an effective offensive with the support kit, you must mix using your machine gun and calling mortar strikes well. Also the machine gun is more accurate when used in prone. ============================================================= /|1.3 Vehicles|\ Battlefield 2: Modern Combat has 4 vehicle types. There are variants of each type though. Here is a brief look at the 4 types. Also the controls for the vehicles are listed in the controls section of this guide. _____________________________________________________________ Fast attack vehicle – This vehicle is the fastest way of getting around on land. Usually they have a turret or two mounted on their back but always can transport more than one soldier. The fast attack vehicle is the one that has the most variants. These are great for dropping off and picking up and fast raids. Strategies: * Always try to have a FAV filled with soldiers to gun it. This makes it lethal to hostile infantry moving around. * Keep on driving. Don’t stop at a spot for too long or you can get sniped out by a skilled sniper or shot down by an engineer. * Always try to drive softly and on flatter ground. Reckless driving can cause the vehicle to take too much damage and explode. * Set up raids with an FAV. In CTF, you can drive an FAV up to a flag, have a passenger get out and grab it. Then when he gets back in, zoom back to your base for a quick, easy capture! Side specific variants: USA: HMMV Light Troop Transport Weight-2.6 tons Engine-6.2 litre fuel injected Length-4.57 meters Max Speed-104.6 km/h Range-563.27 km Crew Capacity-3 soldiers Armament-12.7mm Machinegun China: FAV Jeep Weight-2 tons Length-3.86 meters Height-3.81 meters Range-450 km Max Speed-100 km/h Crew Capacity-3 soldiers Armament-12.7mm Machinegun, Type 87 35mm grenade launcher MEC: LTT Armored Personnel Carrier Length-4.90 meters Width-2.26 meters Height-2.35 meters Engine-V6 Cylinder Range-350 km Crew Capacity-2 soldiers Armament-12.7mm Machinegun EU: EU APC Length-4.90 meters Width-2.28 meters Height-2.35 meters Engine-V8 Cylinder GM Range-300 km Crew Capacity-2 soldiers Armament-7.62mm Machinegun _____________________________________________________________ Tanks – Tanks are the powerhouse of modern warfare. They are bulky armor plated behemoths that pack a walloping punch. There are many types of tanks available for each side. There are Main Battle Tanks, Anti-Aircraft Tanks, Transport Tanks, Light Tanks, Amphibious Tanks, and Artillery Tanks. Strategies: * Prioritize your targets. Attack the enemy vehicles first, and then the infantry that are hazardous to the tank. * Try to have an antitank soldier riding in the back of the tank to increase power in the tank vs. tank battles. * In multiplayer, use tanks to camp by your spots to make it very difficult for enemy soldiers to capture your points. Just make sure your tank is sitting in a position where enemies cannot hit it from afar. Side specific variants: USA: Abrams MBT Weight-69.54 tons Length-387 inches Turret Height-93.5 inches Range-265 miles Propulsion-1500hp gas turbine Crew Capacity-2 soldiers Armament-120mm cannon, 12.7mm Machinegun Amphibious Troop Transport Weight-33.45 tons Engine-8.3 turbocharged Length-6.7 meters Max Speed-105 km/h Range-753 km Crew Capacity-2 soldiers Armament-90mm cannon, 7.62mm Machinegun Air Defense Vehicle Weight-29.9 tons Length-6.5 meters Height-2.6 meters Range-482.80 km Propulsion-600hp engine Crew Capacity-2 soldiers Armament-25mm Automatic gun, Two tube stinger missile China: PLA Main Battle Tank Weight-50 tons Length-11.00 meters Height-2.00 meters Range-600km Propulsion-1200hp liquid cooled Crew capacity-2 soldiers Armament-125mm cannon, 12.7 air defense Machinegun Anti-Air/Infantry Fighting Vehicle Weight-32.9 tons Length-6.00 meters Height-2.25 meters Range-500 km Max Speed-70 km/h Crew Capacity-2 soldiers Armament-30mm cannon, Air-to-ground missile launcher Destroyer Self Propelled Artillery Tank Weight-19 tons Length-7.1 meters Width-2.89 meters Max Speed-61 km/h Range-320 km Crew Capacity-4 soldiers Armament-105mm autocannon, 12.7mm Machinegun MEC: Destroyer Main Battle Tank Weight-38 tons Length-3.5 meters Height-2.2 meters Range-3.5 km Propulsion-510hp diesel Crew Capacity-1 soldier Armament-125mm cannon Infantry Transport Combat Vehicle Weight-6.4 tons Engine-6 cylinder 300bhp Fuel Capacity-432 litres Max Speed-65 km/h Range-600 km Crew Capacity-2 soldiers Armament-30mm cannon, ATGM Launcher AA Air Defense Vehicle Weight-20.5 tons Length-6.49 meters Width-3.08 meters Max Speed-44 km/h Range-260 km Crew Capacity-1 soldier Armament-4 23mm cannons EU: EU Main Battle Tank Weight-62 tons Length-7.7 meters Height-3.00 meters Range-600 km Propulsion-1500hp Crew Capacity-2 soldiers Armament-125mm cannon 12.7mm Machinegun EU Light MBT Weight-46.5 tons Length-11.3 meters Height-1.9 meters Range-650 km Propulsion-840bhp diesel engine Crew Capacity-2 soldiers Armament-40mm cannon, 7.62mm Machinegun EU Air Defense Vehicle Weight-29.9 tons Length-6.5 meters Height-2.6 meters Range-482.80 km Propulsion-600hp engine Crew Capacity-2 soldiers Armament-25mm automatic gun, Two tube stinger missile _____________________________________________________________ Patrol Boats – The amphibious vehicle of the game. These have very little firepower and are only used to transport men by sea. Strategies: * Always be ready to bail out into the water on a PT boat. It is much easier to hide in the water. * Before setting out on an amphibious assault, prepare the boat. Pick a driver, and get a sufficient amount of gunners too. Get a sniper along to help deal with enemy snipers. * Don’t drive too fast when you have lots of curves. PT boats have bad turning capabilities. * A mobile boat is rather hard to hit from the shore. Drive in a zigzag pattern to avoid helicopter or engineer bombardment. Side specific variants: USA: US Patrol Boat Displacement-4.5 tons Length-7.99 meters Bear-2.73 meters Draft-0.40 meters Propulsion-160hp engine Crew Capacity-3 soldiers Armament-40mm grenade Machinegun, 12.7 Machinegun MEC: MEC Light Patrol Boat Displacement-4 tons Length-7.62 meters Bear-2.6 meters Draft-0.46 meters Propulsion-5150hp engine Crew Capacity-3 soldiers Armament-Grenade launcher, 12.7mm Machinegun _____________________________________________________________ Helicopters – These are the only air units of the game. They are the toughest vehicles to pilot but can be very strong and hard to hit. There are three general types of helicopters; attack, transport, and recon. Strategies: * Always fly high when not in combat. High flying copters are harder to hit with ground weapons (except stingers) * Avoid the stingers. Know where they are on the maps and try if possible to avoid them. * It is hard to get precision kills with a helicopter. You must point your crosshairs at a target and bombard it for the best results. Side specific variants: USA: US Attack Helicopter Wing Span-5.2 meters Length-17.72 meters Height-4.64 meters Speed-274 km/h Range-400 km Crew Capacity-2 soldiers Armament-70mm folding-fin aerial rockets, 30mm chain gun US Transport Utility Helicopter Rotor Diameter-16.7 meters Length-19.8 meters Height-3.9/5.1 meters Speed-281 km/h Range-2000 km Crew Capacity-5 soldiers Armament-70mm folding-fin aerial rockets, Two 7.62mm Machineguns US Light Recon Observation Helicopter Rotor Diameter-8 meters Length-9.8 meters Height-2.6 meters Speed-282 km/h Range-485 km Crew Capacity-2 soldiers Armament-70mm folding-fin aerial rockets, 12.7mm Machinegun China: PLA Attack Helicopter Wing Span-5.6 meters Length-21.6 meters Height-6.5 meters Speed-168 km/h Range-450 km Crew Capacity-5 soldiers Armament-70mm folding-fin aerial rockets, 7.62mm MiniGun MEC: MEC Attack Helicopter Wing Span-6.5 meters Length-21.6 meters Height-6.5 meters Speed-186 km/h Range-450 km Crew Capacity-5 soldiers Armament-70mm folding-fin aerial rockets, 30mm gun EU: EU Attack Helicopter Rotor Diameter-13 meters Length-15.8 meters Height-4.3 meters Speed-280 km/h Range-600 km Crew Capacity-2 soldiers Armament-70mm folding-fin aerial rockets, heat seeking Anti-air missiles and laser guided air to ground missiles ============================================================= /|1.4 Medals and Ranks|\ The medal system is a unique one to Battlefield 2: Modern Combat compared to the other games in the series. It involves getting a specialized reward for doing certain good tasks. Here is a complete list of all the possible medals. NOTE: These specific medals are not available in Xbox Live. Assault Kills 3/5/10/30 enemy troops with 1 clip. 50/100/200 Assault Rifle kills in total. 10/25/50 Assault Rifle kills in a row. 500 Assault Rifle reloads. Killed 2/4/6 enemies with 1 grenade. Kill 3/5/10 enemies in a row with Underslung Grenade Launcher. Destroy 1/2 4x4s with a Rifle Grenade Spec-Ops Killed 3/5/10/25 enemy troops with 1 clip. 50/100/200 Spec-Ops machine gun kills in total. 10/25/50 Spec-Ops machine gun kills in a row. 500 Spec-Ops machine gun reloads. 5/25/50 knife kills. 3/4/5 enemies stunned with one flash grenade. 3/5/7 enemy troops or vehicles taken out with one C4 charge. 5/25/50 C4 kills in total. 10/15/25 C4 kills in a row. 500 C4 charges exploded. Support 5/10/25/50 kills with 1 clip. 50/100/200 Heavy Machine Gun kills in total. 10/25/50 Heavy Machine Gun kills in a row. 500 Heavy Machine Gun reloads. 3/4/5 enemies killed with single mortar strike. 10 allied units healed in a mission. Sniper Killed 3/4/5 enemy troops with one clip. 50/100/200 sniper rifle kills in total. 10/25/50 sniper rifle kills in a row. 500 sniper rifle reloads. 10/50/100 laser designation kills in total. 3/5/7 laser designation kills in a row. 100 GPS usages. Long headshot(over 100/200/300m) 1st/10th/50th driver or pilot kill. Engineer 3/5/8 Shotgun kills with one clip. 50/100/200 Shotgun kills in total. 10/25/50 Shotgun kills in a row. 500 Shotgun reloads. 3/4/5 RPG kills with one shot. 100/250/500 RPG kills in total. Destroy 3/5/10 vehicles with successive RPG shots. 500 RPG reloads. Kill 1/2/4 enemy units with one landmine. Every vehicle repaired. Miscellaneous 25th/50th/75th/100th Fuel Barrel kill. 3/5/10/50 Perfect kills in a row. Kill 4/7/10 enemies with 1 artillery bombardment. 3/5/10/15 pistol kills with 1 clip. Last second parachute pull(25/50/100m descent). Freefall 25/50/100m without a parachute. Complete a mission using only pistols. Helicopter 20/50/100 vehicles destroyed using helicopters. 2/4/6 Helo kills in a row. 5th/10th/20th kill using rotor blades. 10/50/100 successful landings. Traveled below 15m for 200 meters. Fly 10km in Helos. Boat 2/3/4 boat kills in a row. 50th/100th/200th kill using a boat. Drive 10km in boats. 100/150/200m Target Hit from boat. 100/300/500m boat journey. 4x4 3/5/10 4x4 kills in a row. 50th/100th/200th kill using a 4x4. Off road long jump- 10/25/50m. Drive 10km in 4x4s. Tank 3/4/5 tank kills in a row. 50th/100th/200th kill using tanks. Drive 10km in tanks. No tanks lost in a mission. Hotswapping 25th/50th/100th hotswap. 1/5/10km hotswap travel. Swapped through 5 units. Extra Medals Kill using every weapon. Ran over 25/50/100 troops or vehicles to destruction. 5/10/20 vehicles destroyed using Stinger Missles. Kill 10/20/30 enemies in a row using Grenade Nests. 50/100/250 enemies in total using Grenade Nests. Kill 10/15/25 enemies in a row using Gun Nests. Kill 50/100/200 enemies in total using Gun Nests. Ranks: In both single player and multiplayer of BF2:MC, there is a system of ranks. For completing missions, winning matches, and earning medals, you receive stars. With more stars, you rise up in rank. Here is a list of the ranks. NOTE: You single player and Xbox Live ranks are different from each other. Private – 0 Stars Private 1st Class – 6 Stars Corporal - 12 Stars Sergeant – 19 Stars Sergeant 1st Class – 27 Stars Master Sergeant – 36 Stars Sergeant Major – 46 Stars Command Sergeant Major – 57 Stars Warrant Officer – 69 Stars Chief Warrant Officer – 82 Stars 2nd Lieutenant – 96 Stars 1st Lieutenant – 112 Stars Captain – 128 Stars Major – 145 Stars Lieutenant Colonel – 163 Stars Colonel – 182 Stars Brigadier General – 203 Stars Major General – 224 Stars Lieutenant General – 246 Stars General – 269 Stars ||||||||||2||||||||||| Single Player |||||||||||||||||||||| 2.05 Single Player Basics The single player game of BF2: MC is a very different game on its own. This is the first real single player campaign ever implemented in the battlefield series. Due to that, there are many things that are new and different in this mode. The story is basically a fictitious war between the US-led UN forces and the Chinese forces in Kazakhstan. There is a lot of propaganda involved and you play on both sides of the conflict in various objective oriented missions. You must get familiar with some of the basic implementations of the campaign to effectively play it. Here are a few basics and HUD descriptions: * Hotswapping – Hotswapping is probably the most innovative and fun new feature of BF2: MC that makes it different from other shooters. It allows you to switch to any other allied soldier on the battlefield at any time on the fly. Each allied soldier will be marked by a circle with a symbol in it over their head. That symbol will depend on what kit they are. To hotswap, look for the soldier you want to swap with and face him. Make sure you can physically see the soldier or vehicle he is piloting (ever if he is far away), there cannot be any buildings, mountains, etc. (with the exception of foliage) blocking your view to him. Then press Y and you will instantly swap to his point of view and control him. * Enhancements – BF2: MC has an enhancement system with the campaign. These enhancements include agility, increased health, increased rate of fire and more. All of these enhancements are temporary and don’t last forever. There is an enhancement dial around the minimap in the upper right hand corner of your HUD. To get enhancements, you must continually kill enemy troops and hotswap to fill the dial. The dial is separated into five parts. Every time you fill a part, you get an enhancement. If you fill all five parts, you become invincible for a short period of time. If you don’t make kills or hotswap for some time, your enhancement dial drops slowly for each second without action on your part. * Battlefield Dial – this multipurpose dial is located under the minimap of your HUD. The outside circle of this dial tells you battlefield statistics in a rough simple way. In other words, it tells you who is in control. Blue means allied forces and red means enemy forces. If the top half of the circle is red and the bottom half is blue then there is an equal amount of allied and enemy troops. If the whole circle is blue, then you have an allied victory. If it all red, then it is an enemy victory. This portion is also in the multiplayer part of BF2: MC. The inner portion of the battlefield dial is unique to single-player. It acts as a subobjective marker. It will be divided into as many parts as there are subobjectives, and each time you finish one, a part will fill in. This is something that can be checked to see how much more you have to go in an objective. Also when there is a timed objective, or any timer at that in the campaign, it is located here. Other than that, missions are fairly simple. You will begin with a group of soldiers assigned to the mission. You keep fightingenemies and complete objectives, and as your numbers grow thin, most of the time new soldiers will drop in to aid you. Sometimes though enemy forces work the same way, getting dropped in or also spawning behind alleys or on top of buildings. It is also essential that you listen to your allies radio chatter during combat, because they give valuable information such as enemy positions, objective information, and more. Keep in mind that in this guide there are some mild “spoilers” but it wont ruin the game too much for that there isn’t too much of a plot going on. Now here is the walkthrough of BF2: MC’s single player campaign: NATO Tier 1: NATO is a conglomerate of the US and the EU. Some missions are EU with EU weapons and some are vice versa with the US. This tier is rather simple, being the first one. It takes place in a Kazakh city, during a snowy night. You will be familiar with the settings by the third mission, as you will with every game tier’s last mission. This is kind of a training tier, so have fun and get to learn the game here. There is no real pattern between missions, except that you are defending something. You will be able to drive humvees in this tier, and snipe. 2.1 Mission 1: In and Out Difficulty: Very Easy Length: Short Main Objectives: + Rendezvous with Allied Artillery Unit + Get to the Refinery + Secure the Refinery In this mission, you are to rescue an allied unit trapped in a city oil refinery. You start by going to rendezvous with an allied tank unit for use. Then you proceed to clear the refinery. The mission is clear. You must move in, neutralize all hostiles, and clear the area for extraction. This mission is relatively simple because it is the first mission. - Objective 1: Rendezvous with the allied artillery unit You begin as a Spec Ops soldier paradropping from the dark sky. You will land at a city square. A Chinese jeep will quickly zoom by and head towards the right direction. Go north toward a large opening between two large buildings. Make a right at the north opening of the square, and then make your first left. Continue down the road. You will be met by several Chinese assault soldiers eventually at a monument on your left. Kill all of them using your SMG. Then you should make a right onto a long street with a hill at the end of it. Watch for enemy positions, and flanking threats. Use a special ops soldier to best complete this portion and neutralize all foot soldiers. At the end of the street, you will meet a pair of tanks that are battle ready. You will receive the sub-objective, Destroy enemy armor before rendezvous. Continue forward and look for a pair of engineers standing on rooftops adjacent to the armor’s position. Hotswap to one of the engineers on the rooftops and pull out their rocket launcher and neutralize the two tanks. - Objective 2: Get to the refinery Once the tanks are gone, you will get this objective. You now get an allied tank to use. You can hotswap to it if you wish. You must now head back the way you came down this street but keep going straight. Now enemy soldiers will spawn on the rooftops and a single helicopter will fly to your position. You can avoid the helo for now. You will also get flanked by jeeps and other foot soldiers. The key is to have an open eye and keep checking for red diamonds. Eliminate the threatsand move forward. Fight down the road, and don’t forget to bring the two antitank soldiers along. You will soon get a subobjective; Blow the barricade. Just keep traveling down the road. By the time you reach the end of this road, you will be at the refinery. There is a single tank waiting at the refinery square. Take it outwith the antitank soldiers. Once you do this, you will get the objective; Secure the refinery. - Objective 3: Secure the Refinery You will have to fight several enemy units, both infantry and vehicles at the refinery. They will be in gun nests, jeeps, and on rooftops. Keep killing them all. Kill the ones in the nests and then use the nests to your advantage. At this point, enemy troops will continue spawning from the rooftops, and will be dropped in by air via helo. You have to keep your eyes open and stay alert to destroy all of the hostiles. You will have to deal with an attack helicopter eventually, but with your engineers and gun nests, you can make short work of it. You can hotswap to the new engineer on top of the refinery to aid you for easy kills quickly before he dies. By the end, many hostile assault soldiers will spawn on the refinery rooftops. Swap to a spec ops trooper and mop up these new threats. Then once the area is clear of hostiles, you will get the message “Area Secure” and the mission will end. 2.2 Mission 2: Radio Silence Difficulty: Easy Length: Short Main Objectives: + Defend first upload site + Defend second upload site + Defend third upload site + Escape to the evacuation site In this mission, you are assigned on an electronics sabotage mission. You have to protect a technician who is setting up a virus on the Chinese battle network at three upload sites. Ha you would expect the Chinese to be doing these kinds of missions with their expert hackers, but whatever. You don’t actually see the technician, but you will be defending positions that he is “in”. - Objective 1: Defend the first upload site You begin as an assault soldier standing at an edge of a hill with a humvee on it. First walk up to the humvee and jump inside. Then you will get the subobjective; Drive to the first upload site. Drive over the hill to see another humvee filled with allied soldiers. Just follow them to and merge onto the road and drive someways to reach the first upload site. The site is in the middle of a simple street with some alleyways on both sides and high buildings. The best thing to do is switch to the 50 cal gun on the humvee. You will get the object; Defend the first upload site. Now some enemy infantry will come from the alleyways at a slow rate. Just watch all the alleys on both sides of the street and mop up guys who come through. Be careful about hurting teammates when manning the 50 cal though, because they tend to get in your way. Also watch the windows and rooftops for enemies too. Soon enough, an enemy jeep will come riding through. You can destroy it fast with your 50 cal. After the timer runs out, the objective ends. And you will get the new subobjective; drive to the second upload site. - Objective 2: Defend the second upload site Now you will have to drive to the second upload site. Get back into the drivers seat of the humvee. In case the humvee leaves you, follow the objective market on foot, which isn’t a long walk. Back up out of the street and follow the objective marker. Use your minimap to maneuver through the buildings to find your way to the objective. Finally, you will reach it. It is a courtyard. You may remember it as the drop site of the first mission. You will set up a position with your allies over the courtyard. You will get the objective; Defend the second upload site. You can use the 50 cal, but there will be many enemies so you have to keep hotswapping. There is an engineer in a window on a building. You can hotswap to him and use his shotgun to fight the enemies. They will come from the corners, alleys and there will also be some on the rooftops. Keep hotswapping from soldier to soldier to take down all of the bad guys. An allied jeep will come as reinforcements if you take too many losses here. Soon enough, even an enemy jeep will arrive, but you can take him out using the engineer’s rocket launcher. You will eventually end up swarmed by enemy infantry. The engineer is the best way to go but if you are an assault soldier you must keep on your feet and always keep firing. After the timer runs out, you will receive the next objective. Clear remaining hostiles and then proceed. - Objective 3: Defend the third upload site Now, once you get the objective, you must head back down to the intersection. Hotswap to the humvee to get there quicker. This is by far the hardest upload site. It is at an intersection with many buildings lining it, including a high rise. After you get the subobjective; defend area until upload complete, you will get attacked. If you got the humvee from the last upload site here, you can try to use its 50 cal but there are engineers in the windows that can blast your FAV to smithereens. You can many allied troops from assault soldiers on the ground to engineers on the rooftops. Watch the high rise building. There will come a soldier on top of it. Also at the dead end of the street, enemies will pour from behind the buildings. Jeeps will also assault you from the sides. Switch to the engineer on the rooftop to kill surrounding enemies with his shotgun and dismantle jeeps with his rocket launcher. Soon enough, a helicopter will come to drop off a few soldiers. It is best to shoot them out of the sky using an assault soldier or the 50 cal. Another humvee will arrive for use then. You should switch to its 50 cal to mop up remaining forces, and watch for engineers (who shouldn’t be as common now). Try to wipe out the helo from the sky as well, or else you will be bombarded back to the stone age. Once the timer runs out, you get the next objective. - Objective 4: Escape to the evacuation site Now you will receive the final objective for this mission. Now you may have some enemies still on your hands to deal with. Its up to you to decide whether you want to fight or not. Two humvees arrive eventually. Get in one and drive over the hill to the little outpost outside the town where the objective is at. Once you reach there, the objective and the mission will end. 2.3 Mission 3: Headshot Difficulty: Moderate Length: Short Main Objectives: + Defend the school from all enemies In this mission, you play as snipers that have to defend a school during peace negotiations. This mission is cake for any good snipers, but if you aren’t a bright one, this could get a little tough. The enemy snipers suck, because they stand still and miss frequently, but there can get to be many of them. - Objective 1: Defend the school from all enemies You begin as a sniper or a building with a billboard on it. If you see your surroundings, there are 2 other snipers situated on nearby buildings. Begin by neutralizing all hostiles on the building across the street. Immediately hotswap to the other snipers and take out other foes with them. The AI sniping sucks, as I stated above. This is good for you when you get in sniping duels, but it sucks when your allies fight the same crappy way so you have to continually hotswap. The enemy snipers keep popping out from nowhere, mostly on rooftops. The trick is to listen for sniping shots. They are probably either enemies missing shots, or allies missing shots. Also check the windows of the buildings too. The sniper on the far left will be the best for fighting enemies on the ground. The middle sniper will be best for fighting foes in the groves at the back. The far right sniper is best to fight the higher up enemies, for he is at the highest elevation. Use this tip to your advantage. Eventually, many troops will come from the ground, and shoot up at you with assault rifles; you want to deal with them quickly, for that they can be significantly more dangerous than the enemy snipers. Also, watch for the jeeps that patrol the streets. If you are skilled enough, you can kill the driver and gunner of the jeeps with some precision shots. Also a helicopter will come to drop off some enemy units. There isn’t anything you can do against it at this point so just avoid it whenever possible. Also there can be a problem of not being able to find your enemies. The trick is again to listen, and use your forward observer and watch for red diamonds. This mission is not about fighting overwhelming odds of enemies, but to quickly spot and kill enemies, one by one. New enemies don’t pop up until the existing ones get dropped. Keep this in mind when fighting. Also as the left sniper you must watch for enemies spawning on the building next to you. If you fall while sniping as any of the snipers (try not to, but sometimes it just happens but you’ll have to take some damage for it), just find an entrance to the building you fell from and take the stairs up. There is a set of stairs in all three buildings. If you do fall, you will get an objective to get back to your post, so do just that and there will be no problems. Only near the end of the mission you get attacked by many, many foes. When they all die, and the sector is clear, the objective, and the mission, will end, and you will be treated to a nice cinematic. China Tier 1: This tier introduces you to the People’s Republic of China. They are not much different from the NATO armies, except for the different accepts (ugh). The missions here all take place in a rainy jungle setting at night, including a beach, island, and offshore oil rig. You will have a chance to use helicopters and patrol boats here. There are a lot of demolitions involved as well. Still a bit simple, but the missions here are a bit long compared to the first tier of NATO. 2.4 Mission 4: Submerged Difficulty: Moderate Length: Long Main Objectives: + Destroy first defensive bunker + Destroy second defensive bunker + Destroy first submarine + Destroy second submarine + Destroy third submarine In this mission, you are on a sabotage mission, to demolish some NATO submarines. Before you can do that, you must destroy a couple of defensive bunkers that the enemy has. This mission is rather long and has several parts to it. It can also be tricky. You get the first two objectives at the same time, and the last three at the same time. - Objective 1: Destroy first defensive bunker You begin the mission paradropping from high in the sky. From your elevation, you can see the whole first island. Take advantage of this and snipe out as many enemy soldiers on the ground as you can. If you work fast enough, you can clear out most of the enemies before even landing. You will touch down at a grove of trees a little ways from a camp. You will have many assault soldiers and some engineers as well. You will find many enemy soldiers in the camp and there is a sniper posted in the tower in the middle of the map. The objective bunker is on your left. It is situated around a large rock. Watch out when you try to enter for there are two manned 50 cals guarding the entrance (unless you killed them while paradropping). Just drop them with an assault rifle and proceed to use your demolitions. To use, go into the designated spot and hold A when it tells you to. Hold until the timer runs out. Then it will tell you to clear the area. Move as far away from the bunker as possible and make sure all allies are far away as well. It will blow up after 5 seconds. Once the bunker is gone, you will receive your next objective. - Objective 2: Destroy second defensive bunker Now you must head down to the far end of the island. Try to keep away from the riverbank because of patrolling boats. You can hotswap to an engineer though and blow them up if you want to. You must now head straight and drop down to the road. You will get attacked by several enemies both infantry and in jeeps. This part is can be tough. Your best bet is to flank with an engineer, or use a 50 cal at the drop. You must quickly deal with all of the enemies and keep watching the river. Once the area is secure, you have two options. You can either assault the bunker by land or you can assault it by sea. I personally think that the sea route can be a bit easier, but it’s your pick. Keep in mind that you have to be good with a grenade launcher to go by river. If you decide to go by boat, hop in one at the docks to your left. Make sure the river is clear of hostile boats before you do this. Drive the boat downriver till you get close to the objective marker (the bunker). Then switch to the grenade launcher on the boat and begin to fire. There are LOTS of enemies there. So try to rack up many kills so you can get some enhancements. Also there will be an enemy boat that will assault you. Take that out as well. Once it is clear, switch back to driving and land ashore. Then go into the bunker and repeat the same the same process as before. If you want to attack by land, continue down the road. If you spared a humvee from your last firefight, you can use that to travel, but you don’t have to. One you reach the forest right outside the bunker, you will get attacked by the same LOTS of foes. This will be a very intense firefight. It will be very difficult to kill them all with one soldier’s gun. Keep hotswapping and try to flank if possible. You might take lots of losses but you will get reinforced. You can try to get to the 50 cal and use it if you want. Nevertheless, once it is clear, enter the bunker and repeat the aforesaid process to blow it up. Once the bunker is gone, you will get the next objective. - Objective 3: Destroy first submarine Continue down the path once you get the objectives. You will see a harbor gate. This is the entrance to the docks compound. Approach with caution. The gate is guarded by a few infantry soldiers, two snipers in towers, and two patrolling humvees. Don’t get too close with any soldier or you will be torn apart by enemy fire. This part can get very tricky, and if you took too much losses from the past parts of this level, you could fail the mission here itself. My suggestion is to work from right to left. Approach the compound wall from the river bank. Use the scattered cargo boxes as cover and slowly work your way to the harbor gate. Be careful for there are 50 cal emplacements by the gate. Use an assault soldier to kill ground troops and the dual snipers in the towers. Use an engineer to destroy the humvees. Once the area is clear, enter the gate. You will now be in a large courtyard at a docks area. Take a right, even though your objectives point you to go left. You must scour the area for enemies hiding behind boxes. Follow your teammates for the best results. You must work your way around the large warehouse through a maze of cargo boxes. Around the first curve, you will find 3 infantry soldiers and a 50 cal. Dispose of them quickly. Keep continuing until you see the sea (lol). Now hotswap to the engineer who is standing on the offshore docks bridge.Use his shotgun to try and kill all enemy soldiers on the docks bridge network,or he might get killed while trying to place the bomb. When it seems clear, make your way toward one of the large submarines (and one of your objectives). Get on top of it using the ramp and go to the fin. Plant the bomb like you did before in the marked area. Then quickly run off of the submarine back onto the bridge network. After the sub is gone, you can go to the next objective. - Objective 4: Destroy second submarine This one is easy. The sub is located in the same docks bridge network (The one that you did not destroy before). Just make your way there with a soldier, or hotswap to the patrol boat and use it to board the sub, demo it, and then get off. Either way, when the second sub is destroyed, you will receive the next objective. - Objective 5: destroy third submarine Now get all of your men back ashore. Continue towards the objective marker towards the large building on the right. As you approach the small entrance, a bunch of enemy soldiers will pop out and attack. Kill them all and then proceed into the submarine pen. This pen is crawling with hostiles. It is a series of catwalks over two levels. Use anassault soldier to kill all of the enemies in the area. Make sure you even clear the upper catwalks as well. This part is pretty simple providing you have enough men. Watch for soldiers coming down the stairs at every point. Once it is clear, use the cross catwalk on the first level to get to the submarine. Once you are on it, plant the bomb in the designated area. Once planted, clear the sub. When it blows, the objective and the mission ends (phew!). 2.5 Mission 5: Metal Island Difficulty: Moderate Length: Short Main Objectives: + Defend the oil rig + Defend the Island + Second Defense of oil rig + Defend oil rig and island + Defeat the counter-attack This mission is a simple, defend areas mission. There is a fortified island and an offshore oil rig. Both are roughly the same size and get attacked by many enemies. There are no vehicles (except a boat) to pilot in this mission. - Objective 1: Defend the oil rig You begin this mission standing on the oil rig. The radio chatter states that there are no sightings of enemies. Right now, start to prepare. The enemies aregoing to come from the sky. Hotswap to an assault soldier and look up at the sky.When the guy says, “Look it’s a vertical assault!” a crap load of hostiles will paradrop from the sky. Try to kill as many of them as you can while they are coming down. Now you will be in an intense firefight for a long time. This partcan get tricky but it can be quite simple. Just eliminate all enemies on the rig. Eventually a second wave of troops will paradrop, so you have to kill them too. Hopefully when they arrive you would have killed the entire first wave. Luckily a wave of reinforcements will drop soon after that, so you can relieve yourself. Once the rig is secure, you will get the message “rig secure” and the next objective. - Objective 2: Defend the island Now quickly hotswap over to the island, for it is under attack as well. There arealso soldiers paradropping there. This attack will be more spread out than before so itwill be easier. Again, try to take as many enemies out as possible while they are still airborne. The island is divided into two parts. The fortified area and the natural area. The natural area will have slightly more troops in it. You will get a wave of reinforcements paradropped to the island soon, so switch to an assault soldier that is dropping and try to neutralize as many as possible. At the end, it is just a search and destroy mission to go and seek out all remaining enemies on the island. Once it is clear, you will get the message “island safe” and the next objective. - Objective 3: Second defense of oil rig Once again, the oil rig is under attack. Hotswap back to it. Another crap load of enemies will paradrop from the sky. This part is considerably more tough than the first. Be careful and watch your back, sides and above and below you in addition to your front. Just keep hotswapping and killing or clearing out men with your own gun. Use the 50 cals on the upper decks for some extra firepower. Eventually, a helicopter will come and drop some more enemies and attack. You can use the stinger site on the upper deck to destroy the helo. Also a hostile patrol boat will attack near the end. Use your allied patrol boat now in the water to take it out. Once you eliminate all enemies, you will get the next objective. - Objective 4: Defend oil rig and island This next part takes a mix of hotswapping, and skill to finish. You will have to defend both the oil rig and the island at the same time, so you have to constantly hotswap between them. A helicopter each will come to the rig and the island. Use the stingers on both areas to take out the helicopters. Also you will be attacked by many paradroppers too. Use your own reinforcement wave to your advantage, and snipe out ground soldiers from the air. There will also be patrol boats, but they can be wiped out easily by an assault rifle (yes, an assault rifle!). Scour both areas for last minute enemies to kill. Once all hostiles are killed, you will get the message “all areas secure” and the final objective. - Objective 5: Defeat the counter attack Now you will receive the message “aerial attack incoming”. Now you will get attacked by 4 helicopters, 2 at a time. This part is really easy. Just use the stinger sites to destroy the helicopters. Remember, to use a stinger missile, aim at the helo with the crosshairs. Then press and hold the right thumbstick. Hold until the lock on is complete. Remember to keep your crosshairs on the heloat all times during lock on. The stinger on the rig is located on the upper deck by the oil cylinder. The stinger on the island is on a deck on the fortified part. The helicopters will drop a few enemy soldiers to kill. Once the area is secure, the mission will end. 2.5 Mission 6: Heavy Tonnage Difficulty: Moderate Length: Short Main Objectives: + Investigate the container vessel + Destroy the patrol boats + Destroy first cargo door + Destroy second cargo door + Destroy the cargo This mission is half aerial, half ground. You are to investigate an unidentified ship that is heading towards the oil platform. You get to use the helicopter for the first time in this mission. - Objective 1: Investigate the container vessel You will start off with a subobjective; Fly to the ship. Pull the right thumbstick up to go up into the air. Use the left thumbstick to point the nose forward or backward, and thus to go forward or backward. When you are in the skies, fly forward. There is another helo there too (allied). Keep flying over the island from the last mission, and you will see two enemy patrol boats. You will receive the next objective, but this one will not be fulfilled yet. - Objective 2: Destroy the patrol boats This will test your helicopter abilities. Now it is very hard to hit these fast moving boats in the water. The best way to take them out is to constantly bombard them with your helo’s rockets. You should hit them. There are four patrol boats in total, so remove them from the sea and then finish the objective. - Objective 3: Destroy first cargo door Now fly over the large ship. It will first appear like there aren’t any enemies inside. Then, all of a sudden, several enemy forces will appear. You will get the message; Seven minutes to blast open cargo doors. Objective 1 then will be cleared. First things first, quickly bombard the ship with rockets. Try to kill as many as possible. Be careful for enemy stingers that will try and shoot you down. Try to kill them, they are located at the ends of the cargo area. After you have bombarded a lot or lost your helo, hotswap to an assault soldier that is dropping onto the ship. Drop as many hostiles as you can from the sky. Once you land, immediately head to one of the ends of the cargo area. Look for the marked area and plant a demo there. There be a 50 cal guarding the area though so be careful. Also watch for enemy soldiers that are about. once the demo charge has blown, you will get the next objective. - Objective 4: Destroy second cargo door Now head to the other end of the cargo area, and repeat the same process as said before. Beware of enemy soldiers and a 50 cal. This part is really simple and quick. Just make sure that you do it before the time expires. Try to leave 3-4 minutes left on the timer for the next objective. When both cargo doors are blown, you will receive the final objective. - Objective 5: Destroy the cargo This part is also quite simple. Now that the cargo doors are open, you have a clear shot at the cargo. There are two bundles of cargo. You have to hit them both with attacks. You can place demolitions on them. There are three ways of doing this. This first is by using your own grenade launchers as an assault trooper and keep firing down at the cargo. This will take several grenades. but will finish the job. You have to watch yourself though from enemy infantry while you do this. the second way is by using the grenade launcher emplacement. To get to it, you must got to the left side of the ship. Then take the complex network of stairs up to the top. At the right fork up there, there will be a grenade launcher emplacement. Use it to fire at the cargo. Sometimes it just can’t hit the cargo bundle closest to it. If that happens, then you have to resort to one of the other tactics. The final way is to use a helicopter (provided that you still have one) to bombard the cargo. Make sure that this is all done before 7 minutes, or you will fail. Either way, once both cargo bundles are gone, the objective and the mission will end, leaving you with a cinematic of the ship exploding. NATO Tier 2: Ahh, back again as the NATO forces. This tier is actually rather difficult. It all takes place on a snowy morning map, which you get to completely see in one mission. Anyway there are four missions in this tier. You will get to use the helicopter and tank in this tier. The missions have no pattern. 2.7 Mission 7: Air Traffic Control Difficulty: Moderate Length: Medium Main Objectives: + Clear all enemies from the heliport + Defend against the counter attack In this mission, you are to retake a heliport that was stolen by Chinese forces some time ago. You will be able to pilot many vehicles in this mission, and it can become quite tough. - Objective 1: Clear all enemies from the heliport You begin as a sniper standing on a hill by the north road. Begin by sniping all of the infantry at the entrance. There are a few moving soldiers so watch out. Make sure to take out the hostiles in the 50 cals. Soon, when you see the full humvee driving down through the entrance, hotswap to it. Now you don’t have to do this, but it will be beneficial later on; drive the humvee down straight into the center of the heliport drive right up next to the empty helicopter and stop. Get out and jump in to the helo and take off. When you are in the sky, you can hotswap back to an allied soldier on the ground. Now you have a full, fresh helicopter to use! But remember to do this fast or else the enemy would have already gotten into the helos and you will have helos to deal with! There are two that are landed, so you can try to get both helos if you want, but that is more difficult and you only need one. As anyone, go ahead and mop up the forces in the area. This includes some jeeps and foot soldiers. If you didn’t get the helos, you might want to take them out first. Use the tanks to do that. During this battle, loaded humvees will keep driving up the north road to support you as reinforcements. You will also get support soldiers to help you. You can use their machine guns to wreak havoc. Make sure you also clear the warehouse that has the showcased Chinook in it. You will also eventually get some allied snipers too on the towers and the hill overlooking the heliport. When the area is clear, you will get the message “heliport captured” and the objective will end. - Objective 2: Defend against the counter attack Now this is the hard part. You have to defend against a brutal Chinese assault. Set up your two tanks and helo/s (if you have any). First you will be attacked by THREE helicopters. That is a lot! Start by using your own helo/s. Try to at least destroy one or do as much damage as you can. You probably will lose it, but don’t give it up without a fight. Once it is gone, or if you never had any, you are forced to use your two tanks. This can become a very difficult task because the tanks cannot aim up past a certain point. Just try to stay alive. You can try to use the 50 cals if you want. Once the helos are gone, you will be assaulted by tanks! Many tanks! They come from both entrances. Sometimes though the tanks come early (before the helos are destroyed). So try to destroy the helos fast. The difficulty of this part depends on how you did on the first part. If you did well then, you will have enough firepower now to win, if not, only sheer luck and skill can save you. If you have the tanks left, immediately unload on the enemy tanks as they come. they travel in a line so you can take them out one by one. If you have helos (which you probably wont), use them to bombard the tanks. watch for the flanking tanks as well. If you don’t have tanks, then wait for them. Some reinforcement tanks will arrive soon so you can use them. Too bad there aren’t any engineers here… Make sure to use the snipers to snipe the engineers off of the tops of the tanks, and provide distraction. This part is very difficult. Also ground troops will also attack. Be ready for them. When it is clear, the mission ends. 2.8 Mission 8: Catching Flak Difficulty: Hard Length: Long Main Objectives: + Recon the mid ground + Recon the village + Recon the ravine + Recon the pumping station + Get back to base This mission is a complete aerial reconnaissance mission. You are pretty much always in a helicopter except for a few parts which are optional. This mission can take forever to complete. There are many helicopters in the sky in this mission. Just make sure you don’t fly any helicopter too close to another, especially with the recon copter. There is no set order between objectives. You can do it in any order. I am just going to go clockwise from where you start. It is in this order: mid ground, pumping station, ravine, village, and then back. - Objective 1: Recon the mid-ground First of all, when you begin, go outside the little building you are in and jump inside the helicopter. This helicopter is a recon helicopter, which means it has no weapons (ugh). It must be protected at all costs. If it gets destroyed, you fail the mission. Go ahead and take off. Fly over the hill and to the closest objective on your left. Before getting too close, hotswap to an attack helicopter that is flying about. Using that, fly over the mid ground objective area. It should be like ruins. Bombard it with as much rockets as possible. There are many enemy units there. Execute bombing runs, which are flybys over a spot where you constantly bombard. Do as many of these as possible. There are some tanks inside and engineers. Take them all out with bombing runs. Make sure to fly decently high and fast or else you might get shot down. Make sure that the recon copter is also safely away. When the zone is clear (make sure it is clear!), hotswap back to the recon copter and recon the zone. To do this, fly right on top of the zone and lower you copter’s altitude. Then you just wait for 15 seconds when the “recon underway” message appears. After the recon is finished, proceed to the nest point. - Objective 2: Recon the pumping station Now head straight forward to the closest objective in front of you in an attack helicopter. The pumping station is a small building enshrouded in a bunch of trees. There is a group of tanks and ground infantry there at the beginning. Perform some bombing runs going down to the ravine’s edge and back. There are also some SAM sites set up that you have to destroy you may end up losing a helicopter or two in this part, but don’t give up. Eventually a group of allied assault soldiers will paradrop in. Hotswap to them to kill all of the ground infantry that you may have missed in your bombing runs or that are out of reach. Make sure that the tanks and SAM sites are disabled before you do this. Once it is mopped up, hotswap back to an attack helo. A couple of enemy helicopters will attack. Swiftly deal with them and then hotswap to the recon helicopter. Now complete the same process as above for reconing the site. When the recon is complete, proceed to the next objective. - Objective 3: Recon the ravine Next up is the ravine. It is right next to the pumping station on your right. You don’t need to use bombing runs much here. Start by flying high to avoid enemy 50 cals on the ground. They are situated on opposite sides of the ravine. There are many of them. Keep the recon helicopter away. When you reach the bridge, hotswap to one of the snipers that appear on the bridge. With them, snipe all of the enemies that are manning the 50 cals and the other scattered infantry soldiers. When your sniping is complete, go ahead and do a few bombing runs with an attack helo to clear it completely. When it is clear, hotswap to the recon helo and lower yourself into the ravine. You have to lower yourself deep in order for the recon to take place. When it is reconed, proceed to the village. - Objective 4: Recon the village The village is directly on your right after you cross the bridge. It appears empty at first, but as you fly over it a few times, it will swarm with enemy infantry. This part is rather simple because these guys cannot really kill you with their weapons unless you are low flying. Just keep executing bombing runs. Eventually the village will be clear. Watch for enemy helos as well and take them out. When it is clear, go ahead and recon it. When it is done, proceed. - Objective 5: Get back to base Now you must return to where you started. Move your helos back towards your objective marker. Forget the city, for there are unnecessary enemies there. At the helipad, clear all hostiles that have taken up spots there. Watch for some enemy helos there as well. When it is clear, you will have to land. To land, you just do what you do during a recon, except you have to go all the way to the ground. By the time you land, the mission will end. 2.9 Mission 9: Rolling Thunder Difficulty: Moderate Length: Medium Main Objectives: + Destroy the forces at the farm + Repair allied tanks + Destroy force en route to the heliport + Prevent enemy entering the hangar + Take out forces at the ruins + Destroy the heavy Chinese tanks This mission is a heavy weapons mission. There are all tanks and engineers here. Your goal is to take the surrounding area and purge it of all enemy hostiles truly the Chinese heavy tanks. This mission is especially fun for those of you who enjoy blowing stuff up. Enjoy1 - Objective 1: Destroy the forces at the farm You begin this mission as an engineer in a garage. Go outside and enter the empty tank that is sitting there. Drive forward and to the right. You will get attacked by infantry coming out of the trees. Hotswap to a ground engineer and use his shotgun to kill the infantry. Some tanks will come down the road and attack. Hotswap back to a tank and destroy those tanks. Hotswap back to an engineer to finish the hostile infantry that come over the hills. There are a lot of hostiles to fight so be careful. Use the tanks to blow up enemies, but watch for engineers that can kill you with their rocket launchers. There is a 50 cal in the forest farm area. You can use that as well. When the farm is clear of enemies, you will get the next simple objective. - Objective 2: Repair allied tanks This is so easy it shouldn’t even be an objective. Just hotswap to an engineer and switch to his blowtorch. Walk up to your remaining tanks and pull the right trigger to use. Repair all tanks that you have left. Then after a while you will get the next objective. - Objective 3: Destroy force en route to the heliport Now you must continue down the north road to the entrance to the heliport. There will be many, many enemy tanks to greet you as you arrive. The best way to do this is to move in with an engineer, and use the rocket launcher. Use the hill to your advantage as cover. Go in, shoot a tank, and drop back behind the hill to reload. Keep repeating this process until the tanks are neutralized. If the tanks come, then you should move your tanks forward to meet them. Also, there are going to be some hostile infantry to deal with. Flank with an engineer or go all out with your tanks. More tanks will come from the right eventually, so you must beware and be cautious. Once the area outside the heliport is completely clear, you will get the next objective. - Objective 4: Prevent enemy entering the hangar Enter the compound. Use your tanks or engineer’s launchers to destroy the jeeps and the single tank in the area. Use an engineer’s shotgun to fight the enemy infantry. Now continue straight after it is clear. A bunch of tanks will eventually come down the road to attack you. They should be very simple to take out using your own tanks or rocket launchers. When they have been destroyed, you must continue down the road that the tanks came from. You will eventually enter a forest area. Keep moving your forces forward down the road. You will have to stop abruptly at a barricade. Now prepare for an assault. An ambush occurs as several Chinese infantry roll down the sides of the road. Just try to use the tanks to take them out in clumps. You can always use an engineer’s shotgun too. Don’t get too overwhelmed and don’t try to take too many losses. Repel the Chinese ambush. Once it is clear. Destroy the barricade using the tank or a rocket launcher. - Objective 5: Take out forces at the ruins Continue down the road past the barricade. Move all of your forces. You will eventually approach a hill leading to a ruins (the same one from the mid ground in the before mission). On the other side of the hill, there are many enemy units to fight. The best way to complete this part successfully is to lure them. You have to get their attention, and then come back over the hill to your units. There are multiple tanks and infantry to fight. Make sure that it is clear. Once the pass to the ruins is clear, you will get the next objective. - Objective 6: Destroy the heavy Chinese tanks Now approach the ruins. As you enter the ruins, prepare yourself. You are about to engage in a very intense tank on tank battle. You will get assaulted by many Chinese tanks. Get into a good position behind the ruins. Watch your minimap. Look for the tank symbols on it. You will get attacked by a lot of tanks. They have slightly more armor that your tanks so watch out. They can miss sometimes which is good. You will get a lot of extra allied tanks to use for yourself so that’s plus. Just fire fast and try to coordinate your fire. You don’t get any engineers (unless you saved one), but the tanks are more than enough firepower. Eventually, after a long and grueling battle, when the tanks are destroyed, victory will by yours. Cheers! 2.10 Mission 10: Burning Bridges Difficulty: Moderate Length: Short Main Objectives: + Place first charge + Place second charge + Place third charge + Place fourth charge In this mission, you are assigned to demolish an enemy bridge that is critical for their supplying and resupplying. This is kind of a special forces mission. It is rather short and all you do is fight down a bridge, and plant demo charges on the way. This is the last mission of the tier. - Objective 1: Place first charge You begin in the city with your team of special ops soldiers. You also get two snipers to use. Go through the opening toward you objective, which should be right in front of you. Now once you get through, you will see the bridge. This end of it is heavily defended. There are two sniper towers and many 50 cal nests this part can be very tricky. It is probably the hardest part of the level. My suggestion is to hotswap to one of the snipers and try to snipe all the enemies out. Use the ruins area outside the enemy position as cover. Keep in mind that there is also an enemy jeep there, so try to snipe out it’s driver and gunner. Enemies tend sometimes to hide behind the jeep, but that’s ok because they cant shoot you from there. If you take too much losses (which you probably might), you will get reinforced by allied spec ops soldiers. Once the enemy position on this end of the bridge is clear, you may proceed. Keep moving down the bridge. You will get attacked by enemy infantry. They are rather simple and should be cake to your SMG. Eventually, you will see the objective marker on your right. That is where you place the charge. It works the same way as any demo charge, except you don’t have to clear the area and let it blow up. That happens at the end. When it is placed, you will get the next objective. - Objective 2: Place second charge Now you must continue down the bridge. It is rather simple because you will only be met by a few enemy infantry now. Just clear them out and use the downed cars and trucks on the sides of the bridge for cover. Be careful when you turn every “corner” (around every truck). The next demo site is on your left. Just look for the objective marker and move to place it. When it is placed, proceed to the next objective. - Objective 3: Place third charge Now for the third charge. Keep heading forward weaving around the fallen stuff. Eventually, an enemy helicopter will come to drop some enemy infantry. You don’t have to worry about the helo, because it doesn’t shoot at you much. Just try to kill the falling enemies from the sky. Keep in mind though that there will still be some ground soldiers to fight so don’t be too preoccupied. You can climb up the stairs to one of the towers and snipe or shoot from there for an easy picking. Nevertheless, the demo site will be on a support beam to your right. Place the charge and move on. - Objective 4: Place fourth charge Now for the final charge. An enemy jeep will now drive down the bridge to attack. Concentrate fire on the jeep to quickly blow it up. Continue down the bridge to face more allied. Make sure you clear the end of the bridge before you move to place the charge. There is a 50 cal nest that is in enemy hands. Make sure to kill anyone who can use it. The fourth marked area is tucked behind some stairs on your right. Once the charge is placed, the objective will almost complete. Now you have 20 seconds to get off of the bridge. This is simple. Just get at least one soldier off of the bridge and in the snow when the timer ends. When it does, you will see a cinematic of the bridge blowing up. Mission complete. China Tier 2: Back as the Chinese forces. This tier is short and takes place over 2 short missions. You get to use tanks, boats, and jeeps here. It takes place in a simple plains setting. Not much of a pattern here. 2.11 Mission 11: Beach Party Difficulty: Easy Length: Short Main Objectives: + Destroy first tank + Destroy second tank + Proceed up beach and take out heavy tanks This mission is really short and easy. Basically the enemy hold a very effective position on the high ground area of a beach. You are to conduct and amphibious assault on the beach and make a landing and then work your way up through the bunkers to the top. This mission is very reminiscent of D-day Omaha beach. Though it is much simpler than when it is portrayed in WW2 shooters. Anyway they want you to take losses here, so you don’t have to worry too much. - Objective 1: Proceed up beach and take out heavy tanks This isn’t really the first objective, but this is the one that really happens first. You get all of the objectives at the same time. You begin as a grenadier on a patrol boat heading into the beach. Looks a lot like Omaha right? Anyways try to shoot the mines in the water first so the boat driver wont hit any and send you to death. When you get close enough so that the mines wont bother you, begin to fire at the spots on the beach. Eventually, you will land. You will notice that you are a support soldier. Immediately aim and fire at all of the 50 cal guys in the bunkers. Believe me; you can hit them from your range. Once they are dead, proceed to the wall. Go left and up the natural ramp to the next level. Prepare to deal with some enemy soldiers here. Just blow the mothers away with your machine gun. Also be aware of fire from the upper levels. Keep working your way down through the bunkers on this level. You will keep getting met by enemy soldiers at every corner. You have to go up to the next level. There are two staircases that you can take, but you will probably be met by the most resistance if you go up them. Instead you can go up the natural ramp at the far end. From there you can flank the enemy! Sweet! Just again watch for the bunkers in the higher levels. Now you must work your way to the left end of this level. This can be tough because there are bunkers directly overlooking you from above. Watch for their fire or take them out if you want to. You can use the bunkers on your level as cover. Keep working your way down farther straight. You can go ahead and walk up the hill to the top level. Clear the bunkers here and then go to the top of the hill. - Objective 2: Destroy first tank This is simple but difficult. You have to destroy the tank on the left of the top of the hill. It is situated in the building foundation area and has a machine gunner on it. At this point, you wont have much firepower to destroy it. The best thing to do is to pull out your grenades and chuck it at the tanks. The tank is moving so try to place your grenades properly. You get an unlimited supply of grenades so don’t hesitate to use them. Use the crest of the hill as cover. Watch for enemy infantry that pop up as well. Take them out with your machinegun. When the tank is gone, move to the next objective. - Objective 3: Destroy second tank This one is simple as hell. The tank is on the right side of the hill. For Now just hold out with your support soldiers and chuck grenades if you have to. Eventually, some engineers will arrive. When they do, hotswap to one of them and blow the tank away with a rocket launcher!! When the tank is destroyed, the mission will end. 2.12 Mission 12: Big Bang Difficulty: Hard Length: Medium Main Objectives: + Battle to the refinery + Place first charge + Place second charge + Place third charge + Place fourth charge + Place fifth charge + Place sixth charge + Get out before refinery blows In this mission, you are to perform a demolitions raid on an enemy refinery That is being used for producing chemical weapons. You wouldn’t expect NATO to be doing this honestly. You must place a charge in 6 different spots. Now it can be done in any order so I just have a description for each one. I kind of will be going in a clockwise direction but also spiraling in. So keep that in mind when reading this. - Objective 1: Battle to the refinery You begin this mission in a tank. Turn left and merge onto the road. There will be another allied tank there as well. Follow the other tank down the road. Eventually, when you reach the more forested area, you will get attacked by some enemy infantry. You can try to kill them with the tank, but the best course of action is to switch to the gunner in your tank and wipe them out. Remember that there are engineers with the infantry that can damage your tanks. So you better spot and take them out fast before anything serious happens. Eventually, the road will turn right and you will see the bridge. There will be a tank waiting for you. Take him out using both tanks’ firepower. It will try to take you out from afar, the best thing to do is coordinate fire and use precision. Then it will be gone in no time. Once it is gone, proceed to cross the bridge. The instant you cross, you will get the next objective. - Objective 2: Place first charge This one is right smack on your left after you cross the bridge. It is probably the easiest. Just go up the stairs and plant the bomb at the top of the structure. If you do it fast enough you can do it in peace. When it’s planted, move on. - Objective 3: Place second charge This site is the one that is directly to the left of the first area. It is Rather simple. Next to the bulb like oil structure, there is a staircase that leads up to it. There are a lot of enemy units that spawn behind the structure and from far away. Make sure that the area is moderately clear before you try to capture it. My suggestion is to stand behind the pipe while planting because not as much enemies can shoot you from there. When the charge is planted go to the next one. - Objective 4: Place third charge This site is at the far left end of the refinery. It is on top of a bulb like structure that is connected to a larger structure of oil canisters. For this one, you just go up the stairs that are located on the right edge of it and follow the walkways past some boards to the objective marker. This one is easy because no enemies will attack initially, but after you plant the bomb, a large bunch of enemies will walk on to the structure to take you out. Chances are the soldier you are using is going to die. Anyway, let’s move on. - Objective 4: Place fourth charge This is another simple one. Just follow the outer fence of the refinery all the way around it (clockwise). Eventually you will find another small structure like the ones before. Simply waltz up the stairs and plant the bomb. If enemies are trying to fire at you, hide behind the pipe while planting. When the demo is placed, you can continue. - Objective 5: Place fifth charge These next two objectives are REALLY tough. They both involve navigating through large structures while taking fire from all sides. The enemies are endless, so it is impossible to just fight them all and try to clear the area. This one is the large structure with the two large pipes sticking out from the top that are dark in color. Use a staircase from underneath the structure to get up there. Be wary because the enemies can shoot you from anywhere even from under the catwalks. I really can’t help you much here except to tell you to always be on the move. You will take lots of losses doing this so just keep trying. Try to distract the enemies with one soldier and then move in with another. If you execute this properly, it can work. It is still tough as hell. When you get to the demo site, keep running around the pipe while trying to demo. You will end up having to sacrifice this soldier. When this demolition is complete, you will have one more. - Objective 6: Place sixth charge Uggh…another tough one. This one is in the structure with to two pipes sticking out that are light in color. Another tough maze of catwalks with hoards of enemies trying to send you to the afterlife. To get there, you'll have to go up the ramps of the building to the left of the round structure. Just repeat the same process as before. I had just as much trouble as you now. Again you will take lots of losses like before. If you want you can use the tank to bombard at the beginning. Just don’t give up and try not to fail. When you are finished, you will receive the final objective. - Objective 7: Get out before refinery blows This objective is tough but easy. You will have 45 seconds to get out. You don’t want to lose now because of all the hard work of completing the mission so far. Just hotswap to the guy closest to the bridge and just run. You will have to suffer a hail of gunfire as you go. Just run in a zigzag pattern and jump a lot to avoid this. When you leave the refinery, you will end the mission with a cinematic of the refinery blowing up. Phew… NATO Tier 3: Now you have arrived in the desert regions of Kazakhstan. This tier only has two missions in a desert/canyon area. You get to use a helicopter and a humvee in this mission. The first mission is easy but the second is tough. 2.13 Mission 13: Hotel Alpha Difficulty: Easy Length: Medium Main Objectives: + Quickly recon four enemy sites + Recon the north village + Return to base This mission is a simple foot reconnaissance mission where you must recon spots like you did in mission 8, except using foot soldiers instead of air. This mission is relatively simple, but can be tricky at some spots. The actual fighting is simple, but the navigation is the hard part. You get 18 minutes to complete the mission. That’s plenty of time if you do it right and fast. Follow it exactly as I describe and you’ll be fine. - Objective 1: Quickly recon four enemy sites You will begin as a soldier in a tent of a camp. When you begin, instantly head straight outside the tent and get into the humvee that pulls up in front of you. If you accidentally miss it, or it drives away quickly, get into another jeep somewhere else in the camp. Either way, when you are in the humvee, take the driver’s seat. Now you must drive out of the compound. Once you are out, you will hit the main road. When you start traveling on it a little ways, you will get attacked by many enemies. Now you can switch to the gunner of your vehicle to get this done simply. There will be two full jeeps in the attack but the 50 cal is more than enough. You don’t have to fight if you don’t want to. If you wish to, just ride right through them and when the fork in the road appears, go right. Now continue as you go forward (make sure you are driving), the large canyon will loom in the distance ahead. Enter it from the rightmost pass, and you will find your self at the first recon site. When you arrive, you will be greeted by many hostile infantry. Luckily, an engineer will paradrop from the sky at that point. You may want to hotswap to him and clear the area with your shotgun, but either way, you must clear out this area. To recon, just stand in the objective area until the 10 second timer runs out. Then the recon will be complete. Watch for the 50 cal that is there as well. Once that is reconed, you must go to the next one. Now just turn around and leave the canyon back into the plains. Make a right and then take another right into a pass back into the maze of canyons (the pass with the bridge over it). There are two ways of getting to this site. The first way is to keep going straight (past the “crossroads”, don’t take any lefts or rights) and then look to your right for a large bunch of large rocks and rubble. Stop there. When you do, you will get the message “recon here must be completed by foot”. Just jump over the rocks and then travel down the path until you reach the objective. The other way is to pass the rocks and go to the clearing at the back. There, there is a ramp leading up. Look for a stone tower to find the ramp’s location. From the top, you can paradrop down to the objective location. Always keep an eye on the objective for this to work. The recon is easy because there are no enemies, but once you are done, on your way back to the main canyon paths, you will be assaulted by enemies. Kill them all, and then proceed back to the main paths. Here you can hotswap to another humvee or you can just walk. Head back up the path you came from before but take a right. Head to the objective marker closest to you. When you reach it, you will be greeted by some hostile infantry and a tank. Just hotswap to an engineer to take out the tank, and man the 50 cals by the recon site to kill the enemy infantry. This one really is a sinch. Now just one left to go. Leave the canyon maze from it’s left most side and head toward the objective. Eventually you will see a smaller canyon. Enter it through a narrow passageway in the front that the enemies are by (that a humvee cant really fit through) or the larger passage on the backside of the canyon. Inside you will find an enemy position filled with boxes and protected by barbed wire. Also watch for the 50 cal gunner on the high rocks. A soldier or two will try to drop in but probably will get shot if you don’t act fast. Once you recon the area (provided you reconed the rest), this objective will be complete. - Objective 2: Recon the north village Take a humvee and head to your objective marker. It will be a village right outside the main canyon complete with buildings and everything. This can be a hard objective to complete. The village is well guarded by enemy troops. The primary nuisance at the beginning is the tank patrolling the area. The best thing to do is to bring an engineer from another part of the level to take it out. When the tank is gone, the next problem is all of the men on the rooftops. It isn’t rational to try to clear the area because enemies will keep spawning. Use a special ops or assault soldier to remove the enemies from the rooftops and that deadly 50 cal. Also many enemies will attack you on the ground when you are in the village center. You could bring a jeep and use its 50 cal during recon, but you must make sure the tank is gone before trying. Also this might not work because the jeep can easily be torn to shreds by enemy fire. This probably will be a suicidal recon, but that’s alright. When the recon is complete, you will receive the final objective. - Objective 3: Return to base This part isn’t too difficult. Just hotswap to your humvee and head toward your objective marker. You will be followed by many jeeps and even a few helicopters will bombard you with rockets. Just drive in a zigzag pattern and very fast and you can do this in a jiffy. If there is no humvee, it will be a lot tougher. Just keep jumping around or try to hijack an enemy jeep if you can. When you return to your base, the mission will end. 2.14 Mission 14: Top Man Difficulty: Hard Length: Long Main Objectives: + Set down safely at the landing zone + Take out all stingers + Prevent enemy commander escaping This mission is an assassination mission. You are to neutralize a Chinese commander situated in a camp on top of the canyon. The problem is, a drop of troops there will result in death because of stingers set up in the area. This mission is rather tough and will take a few tries to complete. - Objective 1: Set down safely at the landing zone To start, leave the tent you are in and make a left to the helicopter. Jump inside. Make sure all of the allied troops that are trying to get in do, because they will be your only support for a while, and give you extra firepower for your helo. Now go ahead and take off. Turn to the right a little to see your objective. Now go ahead and fly high toward it. You might want to try and take the jeep out on the way to the canyon. Anyway, once you reach the canyon, lower your altitude. You’re going to have to fly low through the canyon to avoid getting hit by stingers. This could get a little hard to maneuver through the canyon, but in the end its quite easy. If you really don’t want to do it, switch to the gunner position by pressing black and let the AI fly. It will do this part perfectly. If you don’t want it to, then follow these instructions. Fly slowly to avoid hitting walls too hard. Also use the third person view to see the entire helo and guide it through. The only real enemies you will face are a few jeeps, but your gunners will take them out with ease. Work your way to the back of the canyon maze. You should end up at a clearing with some red flares on it. Then you will hear “there’s a good LZ” on the radio. Then you will receive the subobjective; clear the landing zone. Now about six jeeps come to assault you. Just use first person mode and clear them out. Remember if your helo gets destroyed you fail the mission. When the area is clear, you must land the helicopter. Just land it (like you’ve done before) in the clearing. When you land, get out. Then the Objective will end and another will occur. - Objective 2: Take out all stingers When you and your team get out, you will be attacked by many enemies. Just kill them. Find the stone ramp that is by a stone tower, and climb up it. Beware for that there are tons of enemies here. As the ramp spirals, you will now be on top of the canyon. You will see many objective markers. These represent stinger soldiers that you have to take out. This part can be tough just keep shooting long range shots with your SMG and try to clear them all out. Use the different obstacles as cover. You must kill all of the guys with markers over their heads all over this part of the canyon. This part isn’t too tough, just make sure your squad is around and helping. When you kill all the marked men, you will move on to the next objective. - Objective 3: Prevent enemy commander escaping When you get this objective, head towards the camp on the canyon tops where the objective marker is. Chances are a friendly soldier will already be there. You will find that there are not much enemies at the camp. Eventually, you will realize that the commander is not at this camp but at that lone, inaccessible canyon with the radio tower on it. He is planning to take off in a helicopter and get away. Now lots of enemies will attack. You will get the subobjective; destroy radio mast. To do this, find the part of the canyon which is closet to the radio tower canyon but not with a broken bridge on it. There will be a 50 cal overlooking the canyon. Use it and aim at the radio mast and fire away. When it is destroyed, the foundations will be destroyed and the tower will fall to you to make a makeshift bridge for you to get there! The instant this happens though, two enemy choppers will take off from a helipad. Try to destroy them quickly with the 50 cal, or you can just hotswap to the new allied helo and destroy the enemy choppers using that. You don’t really have to fight these choppers though. Just cross the radio bridge and approach the commander’s chopper. As you do, it will take off. Sometimes, you can try to throw some C4 on it before it takes off, but if it fails, its ok. Now you just have to take this chopper down. It flies really low, so it will be hard to kill. The simplest way to kill it is to use a sniper’s laser designator (if available). If not, try to use 50 cals, stingers, your helo, or a combination of all of them. Good luck and try to take this guy down. Anyways, when the chopper is dropped, you will end the mission with the cinematic of the chopper coming crashing down and sending the commander to an ultimate doom. Poor guy… China Tier 3: This is the final normal tier of the game. It is only 2 missions long. It also takes place in a desert map like the last mission. It is actually easier than the last tier. There isn’t too much going on except that the story begins to fuel up starting here. Anyway the missions are decently fun. Enjoy! 2.15 Mission 15: DMZ Difficulty: Moderate Length: Short Main Objectives: + Neutralize enemy forces in the central village + Neutralize enemy forces in the eastern village + Neutralize enemy forces in the northern village The purpose of this objective is to clear out three enemy villages full of hostiles. It is quite simple and has a lot of variety. Again, there is no correct order for the villages, but you can just read each village as an objective and read it in your order. - Objective 1: Neutralize enemy forces in the central village You will begin as an average soldier standing in the desert. When you start, turn around fully to see a jeep sitting there. Go ahead and board it. This village is completely straight forward from where the jeep is faced. Just drive straight and eventually you will be there. This village is basically a sniper village. When you enter the village, you will now see three allied snipers taken up positions on three spots on the rooftops. You can go ahead and hotswap to one of them. This part works a lot like mission 3. You must cycle between the three snipers to find and kill the enemy snipers stationed about. This part is actually quite simple. Sometimes enemies will hide in the mosque so just watch it or throw grenades there I you cant find anyone. Anyways, after taking out every enemy sniper, one at a time, you will be assaulted by a crap load of enemy soldiers. To know when this will happen, look for a time when you can start to see many allied assault soldiers arrive. The best thing to do is snipe out a few of them, (preferably 2 or 3) and then hotswap to a ground troop and finish the enemies using an assault rifle. You can try to use the 50 cal in the center of the village for extra firepower. This shouldn’t be too difficult. Just keep killing and eventually you should get some enhancements to finish the job. When the waves of enemies finally cease, the objective will be complete. - Objective 2: Neutralize enemy forces in the northern village Just come out of the first village from the way you came and head straight. Eventually you will hit the next village. This one is primarily a battle against vehicles, especially helicopters. As you enter, you will be assaulted by a helo and a humvee. The rooftops are littered with allies and emplacement weapons like 50 cals and stingers. Go ahead and hotswap to one of them. It is quite simple. Use the 50 cals to fight the humvees and the stingers to battle the helos. The 50 cals can still be used against the helos, but there are some issues with the helos flying over you directly. Anyway, when these are demolished, some more humvees and helos will attack. Just stick to the basics and work fast. There isn’t any much more to this part than that. Only at the end they come in a single tide; four helos and two humvees. Just work fast, with the helos as your primary target. If you have the laser designator as the sniper, that can be useful here as well. If you lose too much men, they will just get replaced by reinforcements. Just use all of the turrets and keep shooting the vehicles. This part is actually quite a sinch. After you have destroyed every last copter and FAV, this objective will end. - Objective 3: Neutralize enemy forces in the eastern village This is the last village to clear. Just head out of the village you just cleared in a jeep and head left. Keep driving through the desert until you reach this village. You will have to park the jeep because a roadblock will impede your progress. Start by hotswapping to an allied soldier who arrives and walk in to the village. When the enemies start pouring, switch back to the guy in the jeep and go to the 50 cal spot. With this, just tear through the enemy lines. Just keep on killing until the waves stop. When they do, then you head into the village with your troops. Just watch for allied soldiers getting in your line of fire and get shredded by friendly fire. Just watch the staircase up to that building right in front of you and an alleyway next to it. Enemies will spawn there. When the area is clear (make sure it is clear!), continue through the alley to the clearing ahead. This clearing has many enemies crawling all over. Including inside the windows and on the bridge structure on top. Also of course you will be assaulted from the ground. Just watch all sides and keep moving. Try to drop every enemy there. Also you can get on top of the bridge like structure to get a high ground position to fight from, but you must still be very alert and ready for enemies do spawn right on the bridge next to you. Anyways, when the village is clear, the objective will end. If this was your last village, then the mission will end! 2.16 Mission 16: End of the Line Difficulty: Moderate Length: Medium Main Objectives: + Defend the station + Stop the train In this mission, you are to defend a station that is supposed to be “important”. This mission is rather simple, if you do it right. There isnt much more to say to describe it. - Objective 1: Defend the station When you begin, just walk straight out of the station outside. Now watch over the hill. Many enemy troops will start coming. They don’t fire at you until they get close to you. Use this to your advantage and kill them while they are far away. They come from all around the area. Keep looking all directions and far off. This part is almost too easy. Just don’t take too many losses. You really don’t need the 50 cal, but you can use it. Keep the snipers alive, because they will be essential later. Eventually, the slow easy waves of infantry will end, and two tanks will come over the front hill. A jeep will come to attack as a sign of this (just take it out with the 50 cal)The easiest and mist efficient way to finish this is to use the 50 cal. It takes a little time, but can easily take out tanks without wasting precious laser designator strikes that is more needed a little later. Keep in mind that infantry will still come from the sides. When those tanks are gone, a helicopter will come to attack you and paradrop enemies. Now use the laser designator to demolish it and snipe the enemies that are dropping. Next a second helo will come and attack. Go ahead and try the same thing. Then tanks will pop up, use the 50 cal. More infantry, yay! Assault rifle. More helos, laser designator. This cycle will continue until the time runs out. Just keep fighting until time runs out or if you are losing, or just get lazy, you can just hide a soldier behind a corner in the station and kill any enemies that try to come in and attack. They will only be foot soldiers. Anyways when the time runs out you will get the message “NATO forces are fleeing” and enemy forces start to run away. Then you will get the next objective and this one will end. - Objective 2: Stop the train This objective is really simple, but can be painfully difficult if not done properly. Basically the NATO forces are using a suicide train. A suicide train! You truly don’t expect the high tech civilized people of NATO to resort to these dirty tactics. Anyway it will be coming down from the tracks to your left. Now hotswap to one of the soldiers that are now dropping on the tracks. Make sure to hotswap to the guy that is farthest on the track. Man the 50 cal. Now watch down the track. You will see the objective marker getting closer and closer. That is the train. You must wait for it to come into view. Don’t fire until it is very close. If not you will get dropped by the enemy soldier on the train. When it is close then fire away. Try to do as much damage as possible. When it passes and you cant shoot it anymore. Get off of the 50 cal and hotswap to the next man in the line. Make sure that you time your hotswap and not hotswap to a man back at the station. If you do, then you will definitely lose. Now you must continue firing at the train with the 50 cals. It has armor to withstand fire from only two 50 cals. So when the train is destroyed, you will get a cinematic and the mission will end. Last missions: This is the final portion of the single player campaign. Here is where The story goes full blown. Now you have a choice between the two warring sides, NATO or China. This tier is two missions long whether you pick either faction. Anyways, it’s your choice. I’m starting with China because it is a little easier but its ultimately up to you. 2.17 Mission 17: End Game (China) Difficulty: Hard Length: Medium Main Objectives: + Destroy the generator supplying power to the NATO stronghold + Attack enemy plaza As the Chinese forces in this mission, you are assigned to kill the NATO commander, Colonel Bob Scott that was briefing your NATO tiers before. This mission is pretty simple, except there are lots of enemies to contend with. - Objective 1: Destroy the generator supplying power to the NATO stronghold When you begin, head down the ramp in front of you and get inside one of the two jeeps that are sitting there. You better do this quickly, or you the jeeps may drive away. If you do miss them, you will have to walk. Anyway you now have to travel down the path to your right. After arriving at the bridge, get out of the jeep. There will already be some enemies, so wipe them out. Now this part is very hectic. You will be assaulted many numerous waves of enemies. The best thing to do is get in one of the 50 cals by the bridge, preferably the one on the right of the bridge. The enemies are mostly concentrated right across the bridge but the can come from all areas. A tank will be there at start, but a rocket launcher from an engineer will help you here. Watch for enemies that try to cross the gulch that you are by, and watch for the many 50 cal emplacements that are set up on the other side of the bridge. There isn’t much else that can be said here. Just survive the waves. If you keep getting shot off of the 50 cal, use an assault soldier’s rifle to scope and kill faraway enemies. You should always keep an eye on the battlefield dial to see how good you are doing. You will get reinforced a bit, but don’t try to get too many losses. When the enemy waves get lessened a little (they wont really stop) go ahead and cross the bridge. On the other side, there are still more enemies to contend with. You must head right and toward the objective marker to get to the generator. You will get a tank on the way, which you should hotswap to. This tank is VERY useful. It is very powerful and you will be unstoppable if you use it correctly. Now, with the tank or not, approach the generator. Just head through the gate and between all of the machines, place a demo charge. Watch out because two tanks and some infantry will attack then. Use your own tank or an engineer to finish the job. It really is quite simple if done right. Anyway when the demo explodes, you get the next objective and this one will end. - Objective 2: Attack the plaza Now you must clear this large plaza of enemy units. This can be quite difficult. There are a lot enemy units to fight, including tanks, infantry, and helos. Start by heading back toward the plaza with your tank or whoever you are by the generator. First of all, check the tops of the roofs. There is a lot of enemy soldiers in 50 cals up there. Get an assault soldier (if you have one) and use his range capabilities to take out those guys. Also just watch for ground troops too. This can be very difficult. Now you just keep killing as much enemies as possible. The best way to take out the helos is to go back and use the 50 cals. If you can just kill the pilot of a helo, it will just crash to the ground with about half of it’s health left. Then you can use it for yourself!! With a helo, you can bombard the enemy to hell. Do not try to take too many losses because you will not get reinforced often. You will only get reinforced at certain times. In fact enemy forces will periodically drop in from the sky or from the helos. This is the true tough portion of this mission. Just try to stay alive. When it is almost clear, soon enough, you will get the message “Lieutenant Scott is fleeing in his helicopter”. Now an enemy copter will come out from the plaza building. Now drop everything that you were doing. You must kill this man or the mission will fail. Most of the time, this can be simple and your allies (provided you have much left) will take him out for you, but don’t take those chances. Switch to a 50 cal and fire away. When the copter goes down, you will see a cinematic of Colonel Scott’s helo crashing to the ground. The mission is over… 2.18 Mission 17: End Game (NATO) Difficulty: Hard Length: Long Main Objectives: + Withstand the attack + Battle to the labs + Plant demolitions in the labs + Destroy Lieutenant-Colonel Zhu’s helicopter This is the NATO version of End Game. It’s a bit tougher than Chinas and has more objectives. You are to eliminate the Chinese Colonel Yuanhang Zhu. Another “last mission”… - Objective 1: Withstand the attack You will begin as an engineer standing in the plaza. This is the same plaza that the Chinese try to take in their version of End Game. This is a simple defense objective. Be ready for a full scale assault from troops across the gulch and bridge. There will be lots of infantry and such to lead the enemy attack. You can use a 50 cal if you want to help you win this fight. Soon a bunch of helicopters will assault you from the skies. Use the engineers’ rockets or better yet try the 50 cal on them. Try to kill them fast before you take too many losses from bombardment. Keep in mind that there still is ground infantry so keep alert. If you take out the choppers, you will get a chopper yourself. Use it to your advantage to bombard enemies. Don’t fly too far away from the plaza for you can get shot down easily. When the enemy helos are gone, two tanks will assault the plaza. Just use an engineer or the helo to destroy them with ease. After the tanks have been destroyed, the objective is complete. - Objective 2: Battle to the labs Now you must assault and demolish a Chinese lab. This part can be pretty damn tricky. You can go now by either a helo or by foot. If you choose to use your helo, fly over the construction site. Kill the enemies that you find on the rooftops. Be careful because there are many engineers on the ground that can shoot you down like a stinger. It can almost be like a minefield for the helo. Make sure that those engineers are taken down. If you go by foot, just travel ways down toward the objective marker. The building that has the marker is the lab. Make sure you are a foot soldier before you assault the entrance to it. There are many, many enemies that surround the lab and attack you. Just kill as much as you can with your assault rifle, but you don’t have to spend all of your effort here. They won’t stop respawning. Anyways, when you enter the lab, you will get the next objective. - Objective 3: Plant demolitions in the labs Now you must infiltrate this lab and then plant some demo charges. When you enter the building, turn right. Go all the way down and turn left. Go up the stairs and turn left. There will be 2 enemy soldiers in the right room. Now plant a demo in the marked area there. Enemies can come from all sides, and will respawn anywhere. Keep moving up the stairs to the higher levels to get to the area for the next phase of demolitions. Watch for enemy soldiers that can still kill you. If you are an engineer, this part should be really simple for you can blast people with the shotgun. Plant the next charge at its marked area. When that is placed go to the second marked area and place the charge. Once both charges are placed (provided that all charges are placed) you will have to get out of the labs. You have 30 seconds to do it. Just head back down the way you came to get out. If you want, you can jump out of the window for some speed, but just don’t fail this part. You don’t want all of the work you have done so far to do to waste over this? Anyway, when you get out, this objective will end. - Objective 4: Destroy Lieutenant-Commander Zhu’s helicopter Now the enemy commander will fly out with his helicopter. You must take him down now in order to finish this mission. He flies high, so don’t try to use a tank. Use rockets from engineers to take him down. It’s the only real way to do this right now. Keep in mind that there will still be enemy infantry trying to kill you still. Don’t worry about them too much, just try to eliminate Zhu before he gets away. You can hotswap to the engineer on the rooftop of the labs building for this task. There is also one on the construction site. This can be hard. Wait for the copter to fly directly over you and then fire. Sometimes though you can just wait and let your allies as engineers take out the copter. But it’s better to not take any chances. Anyways, when you destroy the helicopter, you will get a cinematic of it crashing to the ground. Then the mission and the objective will end. 2.19 Mission 18: Flying the flag Difficulty: Very hard Length: Medium Main Objectives: + Plant demolitions in both silos + Plant demolitions in the main bunker + Laser designate Commander 31’s bunker Here we are, the final mission. Here is the big story twist. Apparently, the war you were just fighting was all part of some terrorist’s plan. Commander 31 really is a brilliant fellow. He managed to hoax the two world superpowers into fighting a deadly war against each other. Now the fag has taken two ballistic missiles and is prepared to fire them. All of the “propaganda” that was issued was not really propaganda. It was this terrorist group doing it. Stuff such as the suicide train and the killing of the negotiators. Anyway, this mission is pretty much the sameno matter which faction you played as just now, except that you will be playing as that faction. The objectives/goals remain the same. - Objective 1: Plant demolitions in both silos You start as a soldier paradropping from high in the sky. There will be many soldiers paradropping under you. From your position in the sky, try to take out as many enemy infantry as possible, especially the ones manning the 50 cals. There will be a BK-1990 just moving about. Don’t try to destroy it, just get the infantry. Now in this stage of the mission, don’t try to just keep killing foe after foe. There are two reasons why. First is because they will never stop respawning. Second is that you have 5 mere minutes to do a lot of work. You face terrorists that resemble the terrorists from counter-strike. Man this can be really tough. When you land, go ahead and head toward the first objective marker. You can pick which one, but I would suggest the one closest to you, for time reasons. I wouldn’t even recommend trying to fight. Just let your allies try and do that, and make your way to the first missile silo. The only time that you would want to kill anyone here is if he gets in your way or is shooting at you from a good vantage position. Keep jumping and always moving to avoid getting torn in a hail of fire. When you see the silo, prepare yourself. There will be enemies around. Now you should ignore those enemies and head for the staircase leading into the silo. Now luckily you will get a small group of allied soldiers paradropped in to aid you. Your allies will start fighting the surrounding enemies. Now hotswap to an engineer (provided that there is one left) and head inside. You will find that there are several terrorist soldiers waiting for you inside. Go ahead and blast them with your shotgun. Don’t let the AI take over here because they tend to switch to pistols in here. With the shotgun just blast everything. If your guy dies, then it will hotswap to an allied soldier above. Go ahead and head back down then. If your allies win the battle, then they will all come down into the silo to help you. Anyway, you will travel around corners constantly, and you will be getting lower and lower. Keep anticipating more enemies and killing them. When you reach the objective marker, go ahead and walk up to it and plant a bomb. It is a launch panel. Anyway, clear the site after you place the charge for it will blow up. When it has blown, go back up to the surface and head for the next demo site. You will have to traverse across the whole map. Just stick off of the path and travel in the same fashion as you did getting to the first site. Don’t worry about your allies right now. When you reach the second silo, allies will drop in as before. This part is almost identical to the other one. Go ahead and repeat the aforesaid process for this silo. When it has blown, the objective will end. Remember about the timer. You should have done all of this under 5 minutes. - Objective 2: Plant demolitions in the main bunker Ahh, you have destroyed the missile silos! Wait…no…there’s one more! There is one more damn missile silo in the main bunker! Now you must head toward the objective marker to the large bunker structure. You will 5 minutes again to do this task. Luckily you will get a good sum of reinforcements to aid you again, including tanks! Now this part can be really damn tough. You have to get into the structure that is sort of high rise by the complex network of ramps and catwalks. Try to enter the structure from one of the ramps, but make sure that it is somewhat clear before you head up. Just keep heading upward toward the main bunker (which kind of looks like an air control tower) and keep fighting enemies. These guys respawn a lot, so you will have to watch for them coming from all sides. Also these enemies can shoot through the catwalks from above, making it nearly impossible to ascend. Anyway, just keep heading up. Don’t try to take too many losses, but it doesn’t matter really too much. Enemy copters will come at this segment somewhere in the start of it, but they aren’t too much of a threat. Nevertheless, when you make it to the top (the bunker) or close to it (nearing the time limit), you will get the message “abort objective”. You see, this objective can’t really be completed. Now you will get the next and last objective in this game. - Objective 3: Laser designate Commander 31’s bunker Now your forces get a mortar ready for a call in strike. The gist is to laser designate the bunker where you are now just like you have done before by the sniper against vehicles. Now hotswap to one of the newly appearing snipers on the building next to the bunker structure. Now this part seems simple, all you do is designate. But there are a few complications. Two helos fly out to try to disrupt your designating. All they have to do is fly in front of your laser and you will lose your lock and can then bombard you to death. This really isn’t about taking losses, but to do the objective quickly under a minute. If you try to destroy a helo, another one comes in to replace it. This part can be REALLY difficult for the amount of time that you get. When the target is successfully blown, you will get a cinematic and then you will end this objective, this mission, and this game! |||||||||||3|||||||||||| Xbox Live |||||||||||||||||||||||| /|3.1 Xbox Live Basics|\ The Xbox Live portion of BF2: MC is a lot like its predecessor BF2. It supports up to 24 players in more than 10 maps. This part is just like a combination of the SP campaign and BF2. There isn’t too much basics involved. You can’t hotswap in multiplayer, and you don’t really use your dials. Anyway, there are two game modes, Capture the Flag and the famous Battlefield series Conquest game mode. There are four sides which are the US, China, MEC, and EU. Each map will be having two factions fighting each other. Here is a short description of each of the gametypes: - Capture the flag: The standard CTF game. Usually in this you get a small scale version of whatever map you are playing on. Each team has a flag. You must go and try to take their flag and bring it back to your base. When you do, you will get points for a capture. Also, you must try to defend your base from enemies trying to take your flag. This gametype has been used in so many other games that you cant count. Keep in mind that you can still fire while you hold the flag. Anyway, this mode isn’t as popular sadly. - Conquest: This mode is the real Battlefield of this game. The rules are simple. Try to capture as much control points in the game using your forces. In every conquest map, there will be a certain number of control points. Each one will be represented as a flag. You must stand near a flag to fill the bar to your side’s color (which is always blue). Both teams have an amount of tickets (both start the same at the beginning of a match). Your goal is to reduce the enemies tickets to zero before he does the same to you. To do this, hold the majority of the control points for the majority of the match. Individuals gain points by getting kills and capturing flags. These are the gametypes available. Now all the ranking systems work the same as the single-player. You get medals, but of a slightly different list. In multiplayer though, you can get ribbons as well for doing certain things. Here is a list of all the medals, ribbons, and ranks: NOTE: PPH means points per hour Medals: The Service Cross: Kill 5 enemies without dying using kit weapons only The Bronze Star: Kill 10 enemies without dying using land vehicle weapons Air Force Cross: Kill 10 enemies without dying using aerial weapons The Silver Star: Kill 20 enemies without dying using vehicle weapons The Service Cross, First Class: Kill 10 enemies without dying using kit weapons only The Bronze Star, First Class: Kill 15 enemies without dying using land vehicle weapons Air Force Cross, First Class: Kill 15 enemies without dying using aerial weapons Expert Killing: Kill 4 enemies without dying using one clip in an assault rifle Expert Shooting: Kill 4 enemies without dying using one clip in a sniper rifle Expert Demolition: Destroy 4 enemy vehicles with C4 without dying Expert Repair: Repair 4 friendly vehicles without dying. A third of their health must be restored Expert Healer: Heal 4 friendly players without dying. A third of their health must be restored Navy Cross: Kill 30 enemies without dying using kit weapons only Legion of Merit: Kill 15 enemies from a secondary position in a vehicle during one game round Legion of Merit, First Class: Kill 30 enemies from a secondary position in a vehicle during one game round Ribbons: Participate in 50 game sessions Participate in 250 game sessions Participate in 500 game sessions Complete 5 major victories Complete 20 major victories Complete 50 major victories Finish top player in 5 game rounds Finish top player in 20 game rounds Ranks: Private Medals: 0 Score: 0 PPH: 0 Private 1st Class Medals: 0 Score: 25 PPH: 10 Corporal Medals: 1 Score: 50 PPH: 12 Sergeant Medals: 1 Score: 100 PPH: 15 Sergeant 1st Class Medals: 2 Score: 150 PPH: 18 Master Sergeant Medals: 2 Score: 225 PPH: 25 Sergeant Major Medals: 3 Score: 360 PPH: 28 Command Sergeant Major Medals: 3 Score: 550 PPH: 30 Warrant Officer Medals: 4 Score: 750 PPH: 32 Chief Warrant Officer Medals: 4 Score: 1050 PPH: 35 2nd Lieutenant Medals: 5 Score: 1500 PPH: 40 1st Lieutenant Medals: 5 Score: 2000 PPH: 42 Captain Medals: 6 Score: 2800 PPH: 50 Major Medals: 6 Score: 4000 PPH: 55 Lieutenant Colonel Medals: 7 Score: 5800 PPH: 60 Colonel Medals: 8 Score: 8000 PPH: 65 Brigadier General Medals: 9 Score: 12000 PPH: 70 Major General Medals: 10 Score: 16000 PPH: 80 Lieutenant General Medals: 11 Score: 22000 PPH: 90 5 Star General Medals: 12 Score: 32000 PPH: 100 General Online Strategies: Here are a few general strategies with each kit online. I will also include some vehicle strategies as well: Assault: This kit has the potential to do most in multiplayer. You have firepower and range now. Whenever you get into a firefight with any enemy soldier, keep firing at the head and hold your aim steadily on them. Remember to strafe a lot so it is harder for the enemies to kill you. Make sure you use zoom if they are more that 5 meters away. If any vehicles come, use your grenade launcher and grenades. A combination of the two is enough to destroy heavy tanks. It takes skill and practice to do this though. Special Ops: In terms of firefights, the spec ops are exactly like the assault kit. Just follow my tips on a firefight for them above. The thing that the spec ops soldier has that is unique is their C4. It is especially useful online. Just place a charge right next to a flag point in either CTF or conquest. Then hide behind a corner or something. When an enemy tries to capture the flag, just press the button and boom! You will get a kill or two and defend your flag successfully. Engineer: The engineer class in a little different online than in single player. Two major differences are there. First of all, the shotgun is slightly weaker. You can no longer “Shotgun-snipe” in multiplayer. You will have to be very close to an enemy as in other games to kill them. Secondly, the rocket in this game is a little stronger. You can use it effectively against infantry as well. For example, if you see a sniper far off that is killing allies, whip out the rocket launcher and fire a rocket toward that position. 9 times out of 10 you will kill the enemy. Also repairing is useful. Use the blowtorch a lot to repair allied tanks and other vehicles. Sniper: With the sniper, you can get easy kills in large maps. It all depends on your skill with sniping. It is just like being a sniper in any other game. The difference here is that you need not always aim for the head to kill. A leg shot can kill as easily as a head shot. So don’t panic and try to Always hit the head when fighting a moving opponent. Also look for the best sniping spots. It is usually on high ground or on a hard to reach area. Sometimes you will have to have a helicopter drop you into a certain spot. Anyway, if you encounter any enemy vehicle, use the laser designator. If someone sneaks up right next to you, use the pistol. Support: With the support class, try to keep it on a sort of close quarters range. The machine gun’s benefits are that you need not reload often because of an extremely large clip. Watch for allies that may need healing, and switch to the injector and go and heal them. Also you can initiate mortar strikes on enemy positions. There isn’t much else that support has. They are better used in my opinion in CTF games and smaller maps. Artillery Strikes: This was a signature aspect of BF2 for the PC. Now it returns in BF2: MC. Artillery strikes are basically a rain of artillery shells on a chosen location. In BF2: MC, since there is no commander thing, you will have to go to the allied command computer. It will be located at your base. Just walk up to it and press the B button to log on. Once you are logged on, you see a map with a crosshair and the locations of allied and enemy forces. Pan the map by moving the left thumbstick and zoom in/out by pressing Up or down on the directional pad. Move the crosshair to your target by Moving the left thumbstick, and then pull the right trigger to use the artillery strike. Remember that artillery strikes are not always available. They are only there at certain intervals. When one is available, a bomb icon appears over the command computer location on your minimap. You will be told when a strike is available, being used by allies, or by enemies. A crosshair box will appear on your minimap on the area a strike is being used on when it is about to happen. If an artillery strike is about to be used in your area, try to get out of the radius or get inside a concealed indoor area (a building). Well that’s about it for multiplayer basics. There isn’t much else to know about playing online. Now go ahead and play the second most popular and most fun Xbox live game! ============================================================== /|3.2 Map Strategies|\ Here I will give a good description and strategies for each map in the game. I will include map intro, strategies, and description. Map: Backstab Sides: MEC vs. USA Number of control points: 5 MEC forces have gathered to the south of a small village outpost to combat the threat from a newly established US tank base to the north. Mi-24 helicopters have been deployed in an attempt to counter the power of the US tank division. A battle between MEC air and US ground forces for control of this strategically important location is about to begin. Control of the village Mosque will be key for both sides. Backstab is probably the most popular map of BF2: MC. It was released in the live only demo released before the release of the game. It was very popular then and is still popular now. It consists of a middle eastern city with some camps outside it. To be continued……