This FAQ is Copyright 2003 by Phan Nguyen Khanh Dan & Nguyen Tran Trung --------------------------------------------------------------------------- /~~~ G A M E I N T R O D U C T I O N ~~~\ | | | GAME : DEVIL MAY CRY 2 | | GENRE : STYLISH ACTION | | DEVELOPER : CAPCOM | | PUBLISHER : CAPCOM | | RELEASED : JANUARY 2003 | | | \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/ /~~~~~~~~~~~ F A Q P R O P E R T Y ~~~~~~~~~~~~~~~~~\ | | | FAQ NAME : Devil May Cry 2 FAQ/Walkthrough | | FAQ WRITER : Phan Nguyen Khanh Dan "Mysticcat" | | STRATEGY EDITOR : Nguyen Tran Trung | | FAQ version : 1.26 | | CONTACT : fireaquarian@yahoo.com | | DATE : March 23rd 2003 | | | \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/ ~~~/\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/\~~~ <<( )<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<( )<< :::)(:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::)(::: ( ) T A B L E O F C O N T E N T S ( ) :::)(:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::)(::: >>( )>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>( )>> ~~~\/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\/~~~ 1. Introduction.........................................Complete 2. Legal Info...........................................Complete 3. Updates..............................................Complete 4. Basic Terms A) Controls...........................................Complete B) The Orbs...........................................Complete C) Battle Systems.....................................Complete D) Difficulties.......................................Complete E) Rankings...........................................Complete 5. Characters & Their Move List A) Dante .............................................Complete B) Lucia .............................................Complete C) Trish .............................................Complete D) Other characters...................................Complete E) Characters' Special Moves..........................Complete 6. Storyline............................................Complete 7. Walkthrough A) General Notes......................................Complete B) Walkthrough for Dante..............................Complete C) Walkthrough for Lucia..............................Complete 8. Equipment List A) Sword List.........................................Complete B) Gun List...........................................Complete C) Arsenal List.......................................Complete D) Amulet List........................................Complete 9. Item List A) Support Item List.............................Coming Soon ! B) Key Item List.................................Coming Soon ! 10. Blue Orbs/Blue Orb Fragment locations...........Coming Soon ! 11. Enemy List.........................................Incomplete 12. Secrets A) General Secrets....................................Complete B) Secret Room locations..............................Complete 13. FAQs (Frequently Asked Questions)....................Complete 14. Review...............................................Complete 15. Contact Info.........................................Complete 16. Special Thanks & Credits.............................Complete ~~~/\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/\~~~ <<( )<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<( )<< )( )( ( ) SECTION 1 : INTRODUCTION ( ) )( )( >>( )>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>( )>> ~~~\/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\/~~~ Hi, everybody ! It's time for me to return to writing FAQs for a while. With the help of Trung Nguyen (aka Nguyen Tran Trung), we decide to make a FAQ/Walkthrough for our beloved game, Devil May Cry 2. When the first Devil May Cry was released, I was curious to know it. I wondered how good it was so that it was chosen to replaced the precious position of Resident Evil 4 on Playstation2, as I had been a dedicating fan of Resident Evil series. I did hate it, but I was eager to play it to know its taste. Oh God ! I was extremely attracted, and it was time for me to be excited with another great game. Devil May Cry became my most favourite game since then, and I thought I would be stuck to this series. The game was so short, and it was a real pain to wait for its sequel : Devil May Cry 2 to come out... ...Now I'm having the game. Before purchasing this game, I was a lot worried. The gaming specialists have had bad words about the game, as it was claimed to be a big disappointment. Not only did the specialists, but the players as well. Devil May Cry receives such bad scores compared to other popular games. I just couldn't believe ! Devil May Cry was so good, how could this happen to Devil May Cry 2 ? Whatever, I still managed to buy the game at all cost. I began to play... Then, I did make a big sigh ! The game was still good, as good as its former, as good as what I thought. This must be my own opinions, since many other players have criticized it very badly. But it's all okay, since it satisfies us, me and Trung Nguyen. For Trung Nguyen, it's even better and more fun than Devil May Cry. No matter what people talk about this game, we still love it and try to drill the game at all cost. Just like Devil May Cry, Devil May Cry 2 is a Stylish Action Game, with the fairly similar style, except some changes of equipment kinds and Battle System... Here I make FULL FAQ/WALKTHROUGH, it undoubtedly has a lot of SPOILERs, especially for those who are new to this game. So don't use the guide unless you really need help, if you don't want your game to be spoiled. ... Well, you'll find out more about this game once you play it. That's all I can say here. I have to step to the next section soon. ~~~/\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/\~~~ <<( )<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<( )<< )( )( ( ) SECTION 2 : LEGAL INFO ( ) )( )( >>( )>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>( )>> ~~~\/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\/~~~ I put this part in the first after Introduction for that people can see and read it easily. I have done this with all of my previous FAQs. This is Devil May Cry 2 FAQ/Walkthrough, copyright and owned by Phan Nguyen Khanh Dan "Mysticcat" and Nguyen Tran Trung. As a guide posted on Websites, you may easily download it from the clicked name, use it on your sites, or sell, publish it in many ways. As the author of this guide, I just have some Disclaimer if you want to do anything with my property : - This guide can't be copied, altered or anything like that without having the author's permission. If you want to use it in your websites or doing anything on the guide, just email me at fireaquarian@yahoo.com and wait for my answers. I'm not a very mean guy, and I'm willing to let you use it if you can obey this rule. Notes : Readers can legally copy this guide for PERSONAL use only. - Furthermore, this guide ABSOLUTELY CANNOT be sold, be repbulished as your guide, gift, magazine and so on. The author has made this guide for NON-PROFIT only, and so do you. Available sites, and only can these sites host my FAQ : - GameFAQs : Http://www.gamefaqs.com This is a very popular gaming site of the huge community of gamers. If you want to find cheats and guides, this site ABSOLUTELY has all what you need. - Neoseeker : Http://www.neoseeker.com This is a big gaming site about everything : News, Game Guides, Cheats, Hardwares, Screenshots, etc. - Playstation Cheats : Http://www.psxcodez.com An Europian gaming site about PSX/PS2 games. - Cheat Code Central : Http://www.cheatcc.com A huge site containing tons of hot cheats and codes, along with strategy guides. *NOTES* ---------------------------------------------------------------- Anybody or any sites who have used the guide with my permission, please frequently check and get the latest updates at www.gamefaqs.com. I don't have time to give the updates to all of you each time. Besides, GameFAQs is the site which put the best display of my FAQ. So please check there and get it. If you feel that you can't do this work, so you shouldn't ask to use the guide. Thank you. -------------------------------------------------------------------------- Thank you for reading this. I really do not want to be rude. But I myself have ever had my guide plagiarized or used illegally at least once. And I don't want it to happen again. ~~~/\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/\~~~ <<( )<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<( )<< )( )( ( ) SECTION 3 : UPDATES ( ) )( )( >>( )>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>( )>> ~~~\/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\/~~~ - Version 1.26 (July 5th 2003) Fixed mistakes. Added some more info. - Version 1.25 (June 23rd 2003) Oops, my PC has sucked recently and I myself haven't got time to touch it. It was a nightmare since the Secret Room section can't be shown well in GameFAQs format and I need to re-check this time. - Version 1.2 (May 4th 2003) FAQs section completed. - Version 1.0 (April 22th 2003) All walkthrough completed. - Version 0.8 (April 19th 2003) Dante Walkthrough being progressed. "Equipment List" basically completed. I'm having hard time studying for the graduation exam. So it's undoubted that the FAQ will be updated pretty slowly. Allow me to apologize first, and I assure that I'll try to finish the walkthrough as soon as possible. - Version 0.77 (April 17th 2003) Dante Walkthrough continues being processed. "Amulet List" completed. "Sword List" completed. "Gun List" completed. - Version 0.75 (April 16th 2003) Dante's Walkthrough being processed. - Version 0.6 (April 13th 2003) Lucia's Walkthrough completed. - Version 0.5 (March 23rd 2003) FAQ started... ~~~/\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/\~~~ <<( )<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<( )<< )( )( ( ) SECTION 4 : BASIC TERMS ( ) )( )( >>( )>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>( )>> ~~~\/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\/~~~ Read this before playing the game... ************************************************************************** %%%%%%%%%%%%%%%%%%%%%%%%%% CONTROLS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% ************************************************************************** ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ BUTTONS TO MOVE THE CHARACTERS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Just like Devil May Cry, you mainly use the Left Analog Stick to move the characters in 3D classic environment. But in Devil May Cry 2, you are also allowed to use the Directional Buttons to do this. But I suggest it's better to perform with the Left Analog Stick, if you love creating techniques and some special actions. Besides, it's good for those who have been used to playing Devil May Cry. *LEFT ANALOG STICK* - Move to the left : Go to the left (of current screen) - Move to the right : Go to the right (of current screen) - Move up : Go to the north (of current screen) - Move down : Go to the south (of current screen) *DIRECTIONAL BUTTONS* - Left button : Go to the left (of current screen) - Right button : Go to the right (of current screen) - Up button : Go to the north (of current screen) - Down button : Go to the south (of current screen) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ PLAYING BUTTONS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Triangle button : Attack Circle button : OK/Enter doors Cross button : Jump Square : Shoot/Throw daggers R1 trigger : Draw/Prepare/Lock on auto-aim R2 trigger : Turn of auto-aim L1 trigger : Switch to Devil Trigger Mode L2 trigger : Switch long-ranged weapons L3 button : Switch target Start button : Open Subscreen/Skip scenes Select button : Status Screen/Reset ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ STATUS SCREEN CONTROL ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Directional buttons : Move the highlight to wanted choices. Triangle button : Back/Cancel Circle button : Enter command Cross button : Cancel command Square button : N/A ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ UNDER WATER CONTROL ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Available for Lucia and Trish. Triangle button : Attack Square button : Shoot Circle button : Swim down Cross button : Float up ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ AIR CONTROL (AERIAL HEART EQUIPPED ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Triangle button : Attack Square button : Shoot/throw knives Circle button : Slightly drop down Cross button : Fly up ************************************************************************** %%%%%%%%%%%%%%%%%%%%%%%%%%%% THE ORBS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% ************************************************************************** Like Devil May Cry, there are various kinds of orbs which you can find during the game. They are very important to your playing, except you don't know what they're used for. - You can find them along your way. - You can destroy the objects which seems to separate from the wall, some orbs may be revealed. - Buy them at Statues of Time, except Red Orbs, Green Orbs and White Orbs. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ RED ORBS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ You find most of this thing in the game. In the other hand, just understand it to be your "money". You use them at the Statues of Time to power up your equipments and buy stuffs. Each of the things costs a certain number of Red Orbs. You need to have enough Red Orbs to buy one. Red Orbs are everywhere in the game and easy to find. Sometimes Red Orbs can be used to unlock the magically sealed doors. These doors need a certain number of Red Orbs to be opened. Some Red Orbs are stored in the red heads around in the game. By hitting them strongly and fast before it stops glowing, you'll get tons of Red Orbs dropped. [RED HEADS] are the things that contain tons of the Red Orbs for you to get. In order to obtain the most Red Orbs, you'll have to strike the Orbs QUICKLY, CORRECTLY and CONTINUOUSLY, before it stops glowing. Once it stops glowing, there's no more orb dropped. Red Orbs can also be got from the enemies you killed. If you use manual weapons to kill them, it will give you more orbs than killing by long-ranged weapons. Besides, the number of Red Orbs dropped by enemies depending on your "Stylish Average". If you wonder about what it is, refer to "Rankings" part in this section. Random Red Orbs have many sizes : - Small : 1-5 orbs - Medium : 10-30 orbs - Large : above 30 - Largest : can reach 100. You mostly find these after beating strong enemies, bosses, or by getting "Are you Ready ?" or "Showtime" of "Stylish Average". ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ GOLD ORBS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Gold Orbs stands for your life, similar to Yellow Orbs in Devil May Cry. Once you get killed during the game, with a Gold Orb stored in your inventory, your character will be automatically revived with full life bar and DT gauge. But in Devil May Cry 2, you have to accept these differences : - You are allowed to store ONLY ONCE Gold Orb until you use it. - In Devil May Cry, once a Yellow Orb is used, you are revived, but you have to restart at the nearest place. But in Devil May Cry 2, when a Gold Orb used, you are revived directly at that battle and you can continue your progress as usual. This is really easier than Devil May Cry. Gold Orbs can be found along your journey, some of them are in hidden places. In the Statue of Time, each Gold Orb costs 10000. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ GREEN ORBS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Well, these things are used for quick healing. They are not present randomly in the game. When you get damage while fighting enemies, some of them will drop Green Orbs to heal you. Depending on your damage, the Green Orbs also have many sizes. Green Orbs can be found on the way, or dropped by enemies. - Small : heal a little of HP - Medium : heal more than Small size - Large : a full lifebar or more * If you grab Green Orbs when your lifebar has already been COMPLETELY healed. Then the Green Orbs will have the same value as Red Orbs. They are added to your Red Orb store. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ WHITE ORBS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Well, this is the new thing in Devil May Cry 2. It looks like an eyeball, used to heal your Devil Trigger Gauge FULLY. But what a pity ! This is a random item dropped by the enemies. Once you grab it, it is soon automaticalled used for your current Devil Trigger Gauge, as it can't be stored in inventory. This is mostly found after you beat a Secret Room. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ BLUE ORBS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ It's about your MAX lifebar. When you get a FULL Blue Orb, your MAX lifebar will be increased a little with health fully restored, that means you become stronger. But in the game, you mostly find fragments of them. Four pieces make a full Blue Orb. Or you can buy a limited number of full Blue Orbs from the Statues of Time. Full Blue Orbs can be found around in the game, or bought from the Statue of Time. Blue Orb Fragments are around in the game, or can be found in certain Secret Rooms. Price : 5000-10000-15000-20000 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ PURPLE ORBS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This is the only type of orbs which you can't find in anywhere else out of the Statues of Time. You purchase them, and each of them increases your Devil Trigger Gauge, as your transformation can last longer. The Red Orbs cost increase each time you get one. - Price : 6000-10000-15000-20000-30000 ************************************************************************** %%%%%%%%%%%%%%%%%%% BATTLE SYSTEM & ACTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%% ************************************************************************** ================================================== BATTLE SYSTEM & STRATEGIES ================================================== The Battle System in Devil May Cry 2 is similar to the first one, except some differences about moves. The characters' main weapons are manual ones, known as swords. These are your most frequent and powerful weapons you have to use during the game. Your next weapons are Guns (Dante and Trish) and Arsenals (Lucia). These are known as long-ranged weapons which help you to damage the enemies without getting closed to them. But as a result of this, long-ranged weapons don't help raising your "Stylish Average" and they are weaker than Swords. Along with normal form, all of your characters have "Devil Trigger Form", which will be explained soon. As Devil May Cry 2 has more characters than the first one, and each of them has unique techniques, so now I can't write all the moves in this section. You should refer to the "Characters & Move List" section to know their unique moves. Here I list the basic moves, which all characters must have. ================================================== BASIC ACTION LIST ================================================== --------------------------- KICK JUMP --------------------------- Perform : Jump + Jump (with base) Weapon : None This may be one of the most important actions, especially for you to find hidden items and orbs. If you just press the Jump button once, the characters just jump and then land. If you press twice, he/she will make another jump next to it, reaching a higher distance. This is an important action for you to find hidden items. --------------------------- AIR HIKE --------------------------- Perform : Jump + Jump (without base) Weapon : None In DMC, Air Hike is a useful move that costs a pretty big amount of Red Orbs to be bought from the Statue of Time. But in DMC2, it has considered one of the characters' default actions. That means you can do it anytime and anywhere, as a normal move. As you knew, this move is similar to Kick Jump, but without base. This is a very useful move to be used in aerial battles against flying enemies. Performing Air Hike with shooting is a good attack that helps you to attack the aerial enemies. With Trish, there's always an unreal base shown in the air whenever she air- hikes. Due to my experience, Trish's kick-jumping and air-hiking are lower than Dante's and Lucia's. --------------------------- FLIP ESCAPE --------------------------- Perform : Circle Weapon : None In fact, this is known as Roll action in DMC1. Rolling can be understood as dodging. If you just simply press Circle button, the character usually rolls forward. If you move the Analog Stick to various directions, your character can create various dodging poses to the direction you want. Of course, rolling helps you to avoid the enemies' hits in quick situations. Try to master this action as much as you can. It's pretty important to play with active enemies. *VARIOUS DODGING POSES : 1) Circle (+ Move the Left Analog stick forward) : - Dante/Trish/Lucia will roll forward. 2) Circle + Move the Left Analog Stick to left/right : - Dante/Trish will make a somersault move to left/right. - Lucia makes a 180-degree rotation to left/right. 3) Circle + Move the Left Analog stick backward : - Dante/Trish/Lucia somersaults backward. ---------------------------- WALL JUMP ---------------------------- Perform : Circle button. This is a completely new move in DMC2. The character climbs on the wall then jump down at a certain height. This move is not as necessary in battle as Kick Jump and Air Hike, but you can use it for fun. Alternate Forms : (1) While running forward beside a wall, as your Left Analog is being moved forward, press the Circle button. The character will run forward for a line on the wall and then make jump down. During this jump, you can have the character shoot or slash down. (2) As you are jumping down from the wall, have the character shoot by pressing Square button or slash by pressing Triangle button. They will shoot down while dropping. This shooting trick can be done the same with the first alternate form. (3) As you are jumping down from the wall, you suddenly change your mind that you don't want to drop at that position. Let's press the X button again QUICKLY : Your character will fly back to the wall while in the air. Looks great ? ------------------------------------- DEVIL TRIGGER MODE (DT MODE) ------------------------------------- Button : L1 trigger Well, you have been familiar with this in DMC1. In DMC2, your Devil Trigger Gauge is shown under the lifebar. Its colour depends on which elemental Heart you are using : Red for Flame Heart, Yellow for Electro Heart and Blue for Frost Heart. In order to fill your Devil Trigger Gauge, just damage the enemies. Using manual weapons to kill the enemies gain more Devil Trigger than using firearms. Once your DT Gauge is filled enough, just press L1 to Devil Trigger. Then if you want to turn it off, press L1 again. Your Devil Trigger form will automatically turn off once the gauge runs out. After that, you have to beat the enemies to gain Devil Trigger if you want to transform. Unlike DMC, each character has only one Devil Trigger form. This is a speciality for those characters who have demon blood within their body, and your three characters in the game are some of those : *Dante's Devil Trigger : He transforms into a red demon with huge wings and great strength. *Lucia's Devil Trigger : She transforms into a white harpy pixie who is fast and flexible. *Trish's Devil Trigger : Some yellow lightings appear and cover Trish, while she herself doesn't mutate. If you have played DMC, you will be familiar with this scene. Generally, DT mode gives you these benefits : - Your characters are stronger, their techniques are modified to be more fatal. - Their speed is a little faster (and you can grow even faster with Quick Heart equipped). - Your lifebar is gradually healed (and you can make this task even faster with Healing Heart equipped). **DANTE'S DESPERATE DEVIL TRIGGER (DDT) FORM** ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Well, I just don't pay attention to this special thing with Trish and Lucia. But Dante really has this. During the battle, if you have Dante DT when his lifebar is red (going to run out), he will transform into this "chubby" cool-looking demon which looks similar to his father Sparda. This "Demon Dante" looks greater and he's much stronger than normal DT, with some skills altered to be deadlier. *************************************************************************** %%%%%%%%%%%%%%%%%%%%%%%%%%% DIFFICULTIES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%% *************************************************************************** Just like DMC, DMC2 has many difficulties for the players to choose after beating the game once. ======================\ NORMAL MODE \ =========================================================================== Unlock : Default Mode Description : This mode is default as you start the game the first time. It's neither so hard nor so easy. But it's decent enough for the players to pass it. Compared to DMC, DMC2 is much easier. For Normal Mode of DMC2, the enemies are mostly slow and their attacks are simple. Weak enemies don't even do anything on you instead of going around (while Normal Mode in DMC can be a real nightmare for newbies). Bosses' attacks are simple and not as deadly as they should be. Some of them are just pieces of cakes regardless you are a newbie. The Secret Rooms in Normal Mode are easy to beat though, most of your rivals here are normal enemies which have been very familiar to you during the game. Generally, if you are an average player or better, you can pass the game of this mode without so many difficulties. ======================\ HARD MODE \ =========================================================================== Unlock : Beat both Dante's and Lucia's scenario in Normal Mode. Description : This mode begins to be annoying. The enemies' and bosses' life is stronger, as your characters are weaker. They are not so dreaming as they were in Normal Mode, they began to cast real attacks. For example : The Msiras in Normal Mode often wander around you more than they hit you; but now in Hard, they begin to bind you and come to scratch you like hell when you have to beat groups of them. They can even dodge your attacks. Some enemies get new attacks too. For example : The Terreofinises are nothing in Normal, but in Hard, they have the Spinning Attack that can deal great damage on you and stun you, so does some other enemies. Especially, the bosses begin to show themselves, and their attacks are more complicated and harder to dodge. Secret Rooms are much more harder than Normal Mode with bosses within. =====================\ MUST DIE MODE \ =========================================================================== Unlock : Beat both Dante's and Lucia's scenario in Hard Mode. Description : This must be the true nightmare, but fortunately, it's easier than the "Dante Must Die" mode in DMC. However, it's still extremely challenging. The enemies and bosses are so MUCH MORE stronger that even some of your characters' attacks deal no damage on them. Just like Hard Mode, they get more attacks and more "experiences" to fight you, and they have their own Devil Trigger which make them nearly invincible. In Must Die Mode, it seems that you have to DT all the time to keep your characters alive. Bosses' attacks are even deadlier than Hard Mode. Secret Rooms here are more difficult than Hard Mode :( *************************************************************************** %%%%%%%%%%%%%%%%%%%%%%%%%%%% RANKINGS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% *************************************************************************** Just like DMC, the ranking system is still preserved in DMC2. But in my own opinion, I think it's more difficult to get high ranks in DMC2. DMC2 ranking system is calculated on these standards for EACH MISSION : 1. Clear Time The time it takes you to complete the mission. 2. Orbs The amount of Red Orbs you collect during the mission. 3. Stylish Average Your talent of damaging the enemies. The ranks of Stylish Average are shown directly on the screen while you're fighting. The more damage you deal on enemies, the better your Stylish Average is. This is only gained when you keep your damaging CONTINUOUSLY. Once the current rank on the screen disappears after a while you don't do anymore damage, you have to redo everything. Unlike DMC, these are the ranks of Stylish Average : - Don't Worry (D rank - Yellow) - Come on ! (C rank - Dark Yellow) - Bingo (B rank - Orange) - Are you Ready ? (A rank - Dark Orange) - Showtime (S rank - Red) Especially in Hard and Must Die mode, Stylish Average can be gained by avoiding the enemies' attacks. The stronger and deadlier attacks you dodge, the more you gain Stylish Average. *For those who haven't played DMC yet, these are the ones in DMC : - Dull (D rank - Light Yellow) - Cool (C rank - Green Yellow) - Bravo (B rank - Green) - Awesome/Absolute (A rank - Violet) - Stylish (S rank - Red) 4. Damage The damage you get during the mission. The less damage you get, the higher rank you receive. 5. Item Used The number and value of the items you use during the mission. The less items you use, the higher your rank is. For info on how to get S rank for each mission, you can refer to Kouli's S- Rank Requirement FAQ in www.gamefaqs.com. ~~~/\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/\~~~ <<( )<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<( )<< )( )( ( ) SECTION 5 : CHARACTERS & THEIR MOVE LIST ( ) )( )( >>( )>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>( )>> ~~~\/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\/~~~ =========================================================================== DANTE - THE ULTIMATE DEVIL HUNTER =========================================================================== GENDER : Male WEAPONS : Swords (Rebellion/Force Edge, Vendetta, Merciless), Guns (Ebony&Ivory, Submachine Gun, Shotgun, Missile Launcher). JOB : Devil Hunter - demon investigator who is the owner of Devil "Never" Cry agency. Also the descendant of Legendary Dark Knight Sparda. FAMILY : Legendary Dark Knight Sparda (father), Eva (mother), Vergil (twin brother). They have all died because of evil demons. Background : - Devil May Cry : Dante is the freelance task-taker in modern underworld. However, he has another occupation more extraordinary. With deadly swing of huge magic sword, and with the enchanted barrage from big double handguns, he slays blood thirst demons from the depth of burning Hell. Begging mercy of him, even a devil may cry. That's the hidden, true identity of Dante. *Well, in DMC1, he met a mysterious black woman named Trish. And this woman led him to Mallet Island, the Infernal Gate. Here Dante faced his fate and had to fight the enemies who had made him lose his family... - Devil May Cry 2 : This trash-talking, cool-as-ice demon slayer attacks using both his long sword and his trusty revolvers. Possessing both street smarts and the strength of even the strongest demons, Dante can jump long distances, perform acrobatic double jumps and bound off walls to get where he needs to go... He has grown quieter and more experienced from Devil May Cry. He is no more a joking fighter. He receives invitation from Lucia's mother to do some important missions. And that's where he begins... **MY TAKE ON DANTE : For me, Dante is the most moderated character to be used. His speed is regular, NOT as slow as many people think. His combos are performed well, but effective and high-damaging. His rolls are far and easy to perform. Besides, Dante's weapons have fine range, which suit the most enemies. And he is pretty cool with his variety of firearms, as you can easily have your choice in different situations. Dante's DT is truly a big fun, with cool-looking alternate and strong combos. Besides, he has the special Desperate Devil Trigger, which can help you to change your situation in battlefield, which can save your life from coming death. Generally, he's really the best character in this game. But if we criticize on convenience, he can't be as good as Trish, since Trish can use some special DT hits without Desperate DT. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Dante's Unique Move List ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --------------- HIGH TIME --------------- Perform : Lock onto a target, then hold the left analog stick backward + Triangle button. Used : Slash an enemy up into the air. Description : Dante waves his sword up, throwing the hit enemy to the air like he does in DMC1. Once your enemy has been flung up, you have a great chance to deal some combos on them until they drop down. But if you are still excited, when the enemies haven't got up yet, High Time them again and keep your joke done :). This attack can be combined with sword combo. --------------- STINGER --------------- Perform : Lock onto a target, then press the left analog stick forward + Triangle button. Used : Powerful thrust unleashed after stepping toward. Description : Dante had this move in DMC1 too. He has his sword moved toward the enemy very far. This attack is not only used to attack the enemy from distance, but very strong as well. Can be combined with sword combos. ------------------ TWO SOME TIME ------------------ Button : Lock onto a target, then press the Left Analog Stick to the approaching enemy + Square button. Used : Simultaneously shoot in different directions. Due to my experience, this special move really works when there's another enemy who instantly appears with your targeted enemy. And it's not easy to do as the game says. The position of these enemies will cause different poses for Dante : a) Dante crosses his arms when the second enemy appears later and close to your targeted enemy. b) Dante has his arms aim at two opposite directions if the second enemy appears on the opposite side of the targeted one, over Dante. c) Dante has one arm shoot the front enemy, the other aim behind to shoot the second enemy. This happens when the second enemy appears at her back. ----------------- RAIN STORM ----------------- Perform : Have Dante kick jump, air-hike or wall jump, then press Shoot button when he reaches the highest limit, Dante will aim down his handguns and shoot (no locking on target). Requirements : only available for Ebony&Ivory handguns. Normal jump doesn't cause this attack though. This move looks cool, but mostly useless and annoying. As I said, when Dante perfotms Rain Storm, the auto-aim system DOESN'T work. That means Dante is shooting crazily toward the ground regardless he shoots accurately or not. It's better for you to use SubMachine Gun (after obtaining it) to avoid this Rain Storm attack (if you dislike it). Well, this attack is available for Dante only. --------------- RAPID FIRE --------------- Button : Lock onto a target, then press the Left Analog Stick + Triangle button while jumping. Used : Kick enemies while jumping low. The game says that this attack is only available for Lucia. But the truth is that Dante can also do it. Dante performs a three-hit combo in the air. The success of this attack all depends on pressing the Left Analog. If you don't press it, Dante just simply slashes down. If you do rightfully, he will make a double kick before slashing. This attack is very useful to cause heavy damage on flying enemies, especially the Goats. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Dante's Unique Combo list ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --------------------- DEVIL TACKLE --------------------- *Submitted by Kat Simard. Perform : Hold the Left Analog Stick, then High Time. When Dante reaches the air, press Triangle. Used : Inflict heavy damage on an enemy. Description : This hit is similar to normal High Time, but as you keep the Left Analog Stick backward longer, Dante will jump up to the air after his High Time. And as he is there, if you press Triangle, Dante will slash down as his normal jumping attack. This attack is strong and pretty convenient as it includes High Time, but it's so short for grand battles. --------------------- FOUR-HIT COMBO --------------------- Perform : Simply press Triangle three or four times. Used : Damage the enemies. Description : This is Dante's basic combo in DMC2. As you press Triangle, Dante performs a four-hit combo toward different directions with regular damage, due to a moderated speed. From this one, you can have some alternate combos : - This combo can be used after High Time. You keep damaging your target as they are dropping down. - ENDED WITH HIGH TIME This combo CAN BE ENDED with High Time. Once the enemy is flung up and drops down, if you perform the combo ended with High Time, the enemy continues to be flung up, and you can make joke again and again. Button : Press the Triangle three times as usual. But at the final hit, you MUST have your R1 trigger held and the Left Analog Stick moved BACKWARD. Then your combo will work. - ENDED WITH STINGER Stinger is stronger than any single normal hit. You can end this combo with Stinger which causes bigger damage : BUTTONS : Press the Triangle button three times. But at the final hit, MUST have your R1 trigger held and the Left Analog Stick moved FORWARD. It will work. --------------------- THREE-HIT COMBO --------------------- Perform : Press Triangle three times + Holding R1 at the same time. Used : Damage a large group of enemies (the third slash). Description : This combo can be somehow easier to face than Four-hit Combo, if you like keeping R1 trigger. This combo doesn't look very good about length as well as damage. But you see, its hits, especially the third hit, can touch a group of enemies, even the ones behind you. So this one is completely useful for you to use when fighting crowded enemies. It can save your performing, giving mediocre damage to the foes. *Alternate Forms : - This combo can be used after High Time. You keep damaging your target as they are dropping down. - ENDED WITH HIGH TIME This combo CAN BE ENDED with High Time. Once the enemy is flung up and drops down, if you perform the combo ended with High Time, the enemy continues to be flung up, and you can make joke again and again. Buttons : Press the Triangle three times as usual. But at the final hit, you MUST have your R1 trigger held and the Left Analog Stick moved BACKWARD. Then your combo will work. - ENDED WITH STINGER Stinger is stronger than any single normal hit. You can end this combo with Stinger which causes bigger damage : Buttons : Press the Triangle button three times. But at the final hit, MUST have your R1 trigger held and the Left Analog Stick moved FORWARD. It will work. --------------------- FIVE-HIT COMBO --------------------- Perform : Hit Triangle three times, then press Triangle the fourth time SIMULTANEOUSLY with moving the Left Analog Stick. Used : flinging up the enemy with great damage. Description : This combo can be considered an alternate High Time, as it can be used to fling up an enemy like that. But besides flinging up, this combo has certain power, and can be used to beat groups of foes. Dante performed the first two hits normally, then he performs the third one like a jump, and he slashes down as the fourth hit. And the final hit is a slashing-up attack which is pretty similar to High Time. *Alternate Forms : - This combo can be used after High Time. You keep damaging your target as they are dropping down. - ENDED WITH STINGER Stinger is stronger than any single normal hit. You can end this combo with Stinger which causes bigger damage : BUTTONS : Press the Triangle button three times. But at the final hit, MUST have your R1 trigger held and the Left Analog Stick moved FORWARD. It will work. -------------------- SIX-HIT COMBO -------------------- Perform : Press Triangle twice. Then press it three times SIMULTANEOUSLY with moving the Left Analog Stick. Used : Damage group of enemies. Description : This is Dante's strongest combo. It seems to be combined from the advantages of Four-hit Combo and Three-hit Combo. Dante performs the first two hits horizontally toward opposite directions, the second two hits diagonally and then the final two hits are performed as large-ranged attack. *Alternate Forms : - This combo can be used after High Time. You keep damaging your target as they are dropping down. - ENDED WITH HIGH TIME This combo CAN BE ENDED with High Time. Once the enemy is flung up and drops down, if you perform the combo ended with High Time, the enemy continues to be flung up, and you can make joke again and again. Button : Press the Triangle three times as usual. But at the final hit, you MUST have your R1 trigger held and the Left Analog Stick moved BACKWARD. Then your combo will work. - ENDED WITH STINGER Stinger is stronger than any single normal hit. You can end this combo with Stinger which causes bigger damage : BUTTONS : Press the Triangle button three times. But at the final hit, MUST have your R1 trigger held and the Left Analog Stick moved FORWARD. It will work. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Dante's Devil Trigger Combos ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ----------------- KICK COMBO ----------------- In Dante's Devil Trigger mode, if you combine Five-hit Combo buttons, Dante will do a different combo which has stronger power : He performs a combo of heavy sword slashes, then finishes it by a jump kick toward the enemy. ----------------- FATAL BEAMS ----------------- In Dante's Devil Trigger mode, if you combine Six-hit Combo buttons, Dante will do this extremely strong move : He performs two slashes, then after a while of charging, he casts a bunch of beams toward the enemy. These beams deal a very big damage on single enemy : - With Electro Heart equipped, Dante casts straight lightnings. - With Flame Heart equipped, Dante casts throwing flame of heat. - With Frost Heart equipped, Dante casts frozen beams. ------------------------ ROUND TRIP (AERIAL) ------------------------ Perform : Press Triangle button while you are flying in the air. Used : Throw the sword at enemies. Description : Have the Aerial Heart equipped, then DT and fly to the air. You'll be able to do this hit. =========================================================================== LUCIA - THE POWERFUL PROTECTOR WITH MYSTERIOUS PAST =========================================================================== GENDER : Female WEAPONS : Double Short Swords (Cutlaseer, Klyamoor, Rambak), Long-ranged weapons (Throwing daggers, Darts, Cranky Bomb and Bowgun). JOB : Protector of Vie de Marli island. FAMILY : Matier (mother?) BACKGROUND : Lithe, quick and angile, this mysterious, sexy demon fighter will prove that she is a formidable foe. Her first weapons of choice are two ornate crafted curved daggers for attacks of the up-close and personal nature. She moves like a cat and uses throwing knives for long-ranged attacks. When concerned, Lucia will execute her stunning triple wall jump. In the story of the game, Lucia is known as a girl who bears a mysterious past. Nothing is sure if Matier were really her mother. That's what she has to find out during her journey. **MY TAKE ON LUCIA : As a female character, Lucia is very fast but weak. She runs and moves slenderly like a cat. But her hits are low-qualified and it takes her more hits to defeat an enemy than Dante and Trish. Besides, I feel that Lucia's combos are not only long, but hard as well. And it makes her difficult to change directions to targeted enemies while performing. But anyway, it's fun that you won't fall asleep when playing as her, since you have move your hands like hell. One of her advantages is the Throwing Daggers. I think Throwing Daggers is really a good long-ranged weapon for the enemies, since its power is mediocre and its accuracy is high. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Lucia's Unique Move List ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ------------- SKY HIGH ------------- Button : Lock onto a target, then hold the Left Analog Stick backward + Triangle button. Used : Kick an enemy up into the air. This has the same role as Dante's High Time. Once your enemy has been flung up, you have a great chance to deal some combos on them until they drop down. But if you are still excited, when the enemies haven't got up yet, Sky High them again and keep your joke done :). --------------- RAPID FIRE --------------- Button : Lock onto a target, then press the Left Analog Stick + Triangle button while jumping. Used : Kick enemies while jumping low. This can be understood as aerial combo. Lucia performs a three-hit combo in the air. If Lucia hasn't landed yet, you can still press Triangle with the Left Analog Stick to make her perform again. That means Lucia can perform this at different height before she lands the ground. This attack is very useful to cause heavy damage on flying enemies, especially the Goats. --------------------- SOMERSAULT KICK --------------------- Button : Press Triangle + R1 trigger kept Used : Attack and stun the enemy with heavy damage. This is also one of Lucia's basic move. It has pretty long range compared to other moves of Lucia. You can combine this attack with the other attacks to create more combos with great damage. ------------------ TWO SOME TIME ------------------ Button : Lock onto a target, then press the Left Analog Stick to the approaching enemy + Square button. Used : Simultaneously shoot in different directions. Due to my experience, this special move really works when there's another enemy who instantly appears with your targeted enemy. And it's not easy to do as the game says. The position of these enemies will cause different poses for Lucia : a) Lucia crosses her arms when the second enemy appears later and close to your targeted enemy. b) Lucia has her arms aim at two opposite directions if the second enemy appears on the opposite side of the targeted one, over Lucia. c) Lucia has one arm shoot the front enemy, the other aim behind to shoot the second enemy. This happens when the second enemy appears at her back. ----------- LUSH ----------- Button : Lock onto a target, then press Triangle button at the same time landing on the ground after jump. Used : Stand on hands and then kick enemies. This is useful to cause heavy damage on enemies while in the air. Just jump up, then press Triangle WITHOUT the Left Analog Stick. Lucia will instantly land heavily on the target with a "lovely" damage. This move can also be performed after you have just done a Rapid Fire, when Lucia hasn't landed yet. Rapid Fire + Lush can be a good combination when you are in the air. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Lucia's Unique Combos ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ These moves are what I find out from my experience. Here I just can list the basic ones. From these basic techniques, I will give hints to help you create some more alternate combos which come from their basic ones. --------------------------- BASIC SEVEN-HIT COMBO --------------------------- Perform : Press Triangle three times Used : Attack the enemies. This is Lucia's basic and simple combo. It has fine damage and you can easily perform it. The strongest hit of this combo is the final hit. *Alternate form : From this move, you can have a stronger Seven-hit Combo ended with Somersault Kick, by combining this move when the combo is going to be ended. ------------------------------ MODIFIED SEVEN-HIT COMBO ------------------------------ Perform : Press Triangle twice, then press the Left Analog Stick and keep using Triangle button. Used : Attack the enemy. In this combo, after four strikes with her sword, Lucia will perform the remaining three ones with her leg. This causes good damage though, and Lucia's final kick can also stun the enemy for a while. *Alternate Form : This combo can also be ended with Somersault Kick like the Basic Seven-hit Combo. --------------------- EIGHT-HIT COMBO --------------------- Perform : Press Triangle three times, then press the Left Analog Stick and keep using Triangle button. Used : Attack the enemy, strong damage. Just like the Modified 7-hit Combo, Lucia performs the first four hits with sword. Then she makes four kicks with different damages at different height. The final kick is strong and low at enemy's leg so that it can make some enemy fall. *Alternate form : This combo can be ended with Somersault Kick instead of the low kick. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Lucia's Devil Trigger Combos ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Lucia's Devil Trigger Combos can be done similarly to her normal combos, but she performs differently. UNSTOPPING COMBO ~~~~~~~~~~~~~~~~~~~~~~ Besides, if you perform the EIGHT-HIT COMBO in Lucia's DT, Lucia will make a different combo with two ETERNAL final hits. Lucia will make these two hits forever (even if your DT is turned off by anyway), unless you press another button to stop her or the enemy counterattacks you. Then she will end the combo by a reversal somersault kick. DANCING COMBO ~~~~~~~~~~~~~~~~~~ She performs this in DT when you hit the Modified Seven-hit Combo. Lucia will make a graceful combo, including somersault hits. =========================================================================== TRISH - THE MYSTERIOUS BLACK WOMAN =========================================================================== GENDER : Female WEAPON : Sword (Sparda), Guns (Luce&Ombra, Nightmare Gamma) JOB : Dante's partner FAMILY : N/A BACKGROUND : - Devil May Cry : A mysterious beautiful woman who invites Dante to the Mallet Island, the Infernal Gate. She possesses super natural power, keeps intelligence of the devils and also knows the secret history of Dante. But who on earth-or under the earth, maybe-knows of HER ? Strange thing is that she looks like Eva - Dante's mother very much. ...In the end of DMC, she joins Dante as his close partner. They have worked together since then. - Devil May Cry 2 As a secret playable character, Trish is absent from the storyline of this game. MY TAKE ON TRISH : Trish is a secret character of the game. In my opinion, she is the average character of the three. She is a little less strong than Dante, but much stronger than Lucia. Her speed is faster than Dante's, and lower but more moderated than Lucia's. By the way, Trish is still a good one to use. Her Sparda sword is a cool weapon with pretty strong power. Her techniques are completely different from the other two, even more special and useful with some more skills like Round Trip. After obtaining Trish, I always use her instead of Lucia to beat Lucia's scenarios in difficult modes, since I find her easier to control than Lucia. In my opinion, TRISH'S ROUND TRIP and DIVINE BEAMS ARE THE GREATEST ATTACKS TO BE USED IN HARD/MUST DIE MODE. Besides, she is so hot !!! If you have played DMC1, what I can tell you is that Trish is a copied version of Dante in DMC1. Her moves are all the same, except the change of buttons. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Trish's Unique Move List ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ In this game, Trish's Unique Moves ARE THE SAME as Dante's Unique Moves, as her weapon is sword too (The Sparda). So you can refer to Dante's Unique Move List to know. Besides, she also has some other moves, like : ---------------- ROUND TRIP ---------------- Button : With R1 trigger held, hold Triangle for a while and release. Used : Attack the targeted enemy from any distance. This is very the interesting skill of Dante in DMC1. As the Sparda sword will turn into a scythe, Trish throws it away and it spins like hell at the targeted enemy, with a cool damage. It seems that Round Trip can attack the enemies from any distance, including flying enemies, unless it's blocked by some obstacles. Then it will return to Trish after a while. During the time the weapon is away, you can have Trish attack by bare hands. For bare-hand combos, refer to "Trish's Bare-hand Combos" list. ---------------------------- TAKING OUT YOUR SWORD ! ---------------------------- Button : Hold both L2 and Triangle for a while, then release Triangle first. Used : Take out your sword. Trish will place her sword on the ground. From now, you can have her attack by bare-hands. Refer to "Trish's Bare-hand Combo" list. -------------------------- GET YOUR SWORD BACK ! -------------------------- Button : L2 Used : Get back your sword once it's away. It means that you can use L2 to get back your sword after you take it out, or when it's performing Round Trip. Besides, during the time your sword is away, if you enter a new area, the sword will be already hung on Trish's back in the next screen. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Trish's Unique Combos ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The same as Dante in DMC1. They are... --------------------- DEVIL TACKLE --------------------- *Added by Kat Simard Perform : Hold the Left Analog Stick, then High Time. When Dante reaches the air, press Triangle. Used : Inflict heavy damage on an enemy. Description : This hit is similar to normal High Time, but as you keep the Left Analog Stick backward longer, Trish will jump up to the air after her High Time. And as she is there, if you press Triangle, Trish will slash down as her normal jumping attack. This attack is strong and pretty convenient as it includes High Time, but it's so short for grand battles. -------------------- THREE-HIT COMBO -------------------- Perform : Press Triangle three times. Used : Attack the enemies. Trish performs three slashes : The first slash begins from her right, the second one is made from her left, continuing the first. Then she strikes her sword down as the final hit, also the strongest, the finishing hit of combo. This is Trish's most basic combo which gives birth to the stronger combos. You can do this combo very normally, and it's useful to strike a group of enemies. As the Sparda is a long-ranged weapon, with this combo, it can even damage the enemies behind you at the second slash. *Alternate Forms : - This combo can be used after High Time. You keep damaging your target as they are dropping down. - ENDED WITH HIGH TIME This combo CAN BE ENDED with High Time. Once the enemy is flung up and drops down, if you perform the combo ended with High Time, the enemy continues to be flung up, and you can make joke again and again. Button : Press the Triangle three times as usual. But at the final hit, you MUST have your R1 trigger held and the Left Analog Stick moved BACKWARD. Then your combo will work. - ENDED WITH STINGER Stinger is stronger than any single normal hit. You can end this combo with Stinger which causes bigger damage : BUTTONS : Press the Triangle button three times. But at the final hit, MUST have your R1 trigger held and the Left Analog Stick moved FORWARD. It will work. -------------------- FIVE-HIT COMBO -------------------- Perform : Press the Triangle twice, then wait for a short while and press Triangle again. Used : Attack the enemies. This combo also works well for group of enemies. And its power is fine too. *Alternate Forms : - Can be used after High Time, like the above Three-hit Combo. - ENDED WITH HIGH TIME The same use as alternate Three-hit Combo. Perform : Just do the combo normally. At the final hit, hold R1 trigger and move the Left Analog Stick BACKWARD. - ENDED WITH STINGER The same use as alternate Three-hit Combo. Perform : Do the combo normally. At the final hit, hold R1 trigger anf move the Left Analog Stick FORWARD. ------------------------ MULTI-STAB COMBO ------------------------ Perform : Press Triangle twice, then wait for a long while (but not too long) and press Triangle again. Used : Attack single enemy with heavy damage. In order to succeed this combo, make sure that you press Triangle the third time more slowly than you do Five-hit Combo a little. But don't be too slow. It must be done before Trish hangs her sword. Once you master this combo, it's very useful to fight single bosses because it can deal big damage. By the way, just like other combos, the true strength of this attack gathers in the FINAL HIT, which decides most of the entire damage. It's pitiable that Multi-Stab Combo is nearly unable to be altered (while you could do this in DMC1). ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Trish's Devil Trigger Combos ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The same as her normal combos. Besides, she also has... ------------------------ ROUND TRIP (AERIAL) ------------------------ Perform : Press Triangle button while you are flying in the air. Used : Throw the sword at enemies. Description : Have the Aerial Heart equipped, then DT and fly to the air. You'll be able to do this hit. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Trish's Bare-hand Combos ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Trish's speciality in this game is that she can use bare hands to fight. In order to take out her weapon, I have told you in "Trish's Unique Moves" list above. "Hold both L1 and Triangle for a while, then release Triangle first." Just don't forget that. Due to my experience, I feel that using bare hands GAINS YOUR STYLISH AVERAGE MORE QUICKLY than any other weapons. So why not use this for easy enemies, since you can earn some more Red Orbs with high Stylish Average ? --------------------- MAGMA DRIVE --------------------- Button : Press Triangle + Move the Left Analog Stick backward. Used : Short-ranged attack to fling up the enemy. This hit is similar to High Time of sword. Besides, if you have played DMC1, this is one of Dante's techniques when he's equipped with Ifrit gauntlets. --------------------- KICK13 --------------------- Perform : Press Triangle + Move the Left Analog Stick forward. Used : Long-ranged attack against single enemy with heavy damage. This is similar to Stinger of sword. Trish performs a long-ranged and strong kick to the enemy. This is also one of Dante's Ifrit techniques in DMC1. This is also one of Dante's Ifrit techniques in DMC1. -------------------- AERIAL KICK -------------------- Perform : Press Triangle while you are in the air. Used : suddenly attack the enemy from the air. This is really a heavy hit which was used in DMC1 by Dante. Now Trish does it in DMC2. You have her jump up to the air, then press Triangle. She will make a dashing kick toward the targeted enemy as she lands the ground, like Dante did in DMC1. --------------------- BARE-HAND COMBO --------------------- Button : Press Triangle three times. Used : Attack the enemies. The disadvantage of this combo is short range. It's a bit annoying to fight fast enemies such as Msira monsters with this combo. But then it looks pretty cool. Trish performs two punches, then two kicks at the targeted enemies. *Alternate Form : - This can be used after Magma Drive. It's just like when you perform sword combo after High Time. - COMBO ENDED WITH MAGMA DRIVE Perform : Just do the combo normally. At the final hit, hold R1 trigger and move the Left Analog Stick BACKWARD. Just like you end your sword combos with High Time. By this trick, you can keep your enemy beaten again and again. - COMBO ENDED WITH KICK13 Perform : Do the combo normally. At the final hit, hold R1 trigger anf move the Left Analog Stick FORWARD. Just like Stinger for sword, Kick13 is the best single bare-hand hit which makes your combo stronger and longer-ranged. =========================================================================== OTHER CHARACTERS =========================================================================== MATIER - THE VETERAN PROTECTOR OF VIE DE MARLI She is now Lucia's mother. She and her clan did fight alongside with Sparda to protect the island from demons. That's why she "knew him very well". She must have been once a powerful warrior, just like Lucia now. In this game, she is the one who invites Dante and asks him to do a favour : Defeat Arius and his master, to bring back the peace for the island, as well as the humanity. ARIUS - THE MYSTERIOUS PRESIDENT He has the ambition to become the ruler of the world. He uses to demons' power to execute his wish, and turns Vie de Marli into a demons' paradise. He is the villain in this game. =========================================================================== CHARACTERS' SPECIAL MOVES =========================================================================== Not all the sections I write here are "special". But I list them as they have something "special" compared to the normal attacks. ------------------------- DIVINE BEAMS (DANTE) ------------------------- Character : Dante Requirement : Aerial Heart equipped, fly in the air, Desperate Devil Trigger form. Perform : Square button (+ holding R1) Description : About how to make Dante's Special DT, you refer to "Basic Terms" - "Battle System and Actions" section. Dante will shoot fatal Yellow Beams toward the enemies instead of using handguns to shoot. These beams are very strong and deadly to normal enemies. ------------------------- DIVINE AURA ------------------------- Character : Dante Requirement : Desperate Devil Trigger form. Perform : Square + Triangle EXACTLY AT THE SAME TIME. Description : Within a short moment, Dante's body is covered by beams which will be shot through all the enemies around. Each of this beam is strong enough to end a normal enemy. But this skill also drains Dante's DT Gauge very quickly. ------------------------- DIVINE BEAMS (TRISH) ------------------------- Character : Trish Requirement : Aerial Heart equipped and fly in the air, in Devil Trigger Mode. Perform : Square button (+ holding R1) Description : Unlike Dante, Trish has this powerful attack in normal DT. With the Aerial Heart equipped, have Trish fly in the air and then press Square button to shoot. Instead of using her handguns, Trish will shoot Yellow Beams to the targeted enemies with VERY STRONG damage. ------------------- VORTEX ------------------- Character : Trish Requirement : Aerial Heart equipped and fly in the air in DT mode. Perform : Square + Triangle exactly at the same time. Description : This is completely a DMC1 move : Trish spins herself like an arrow which dashes through the enemies. This is pretty useful to attack single enemies from the air. But it's pretty inconvenient, since you have to combine the buttons accurately. In DMC1, this is one of Dante's major attacks to defeat certain bosses. ~~~/\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/\~~~ <<( )<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<( )<< )( )( ( ) SECTION 6 : STORYLINE ( ) )( )( >>( )>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>( )>> ~~~\/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\/~~~ DEVIL MAY CRY ~~~~~~~~~~~~~~~~~~~~~~ Two milleniums ago, the Force of Evil led by Mundus, Emperor of The Underworld, began their invasion of the world of men. Their intelligence surpasses that of humans, men were powerless against these Evil force. Then one man appeared. Though evil, he was a lone swordman who saw the Light of Justice. His name was Sparda. After a fierce life-and-death fight, he left the Evil forces. The present... In a corner of Metropolis, there is a man with a mysterious occupation. His name was Dante. He's the son of the Legendary Dark Knight Sparda. While exterminating the Demons and Evil spirits that infests the city he continues his quest for his sworn enemy. It is to take revenge against Mundus, Emperor of the Underworld, who was resurrected 20 years earlier and who took the lives of his beloved mother and brother. ... ... DEVIL MAY CRY 2 PROLOGUE ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ **In ancient times, a religion arising somewhere in the Mediterranean Ocean split into many different fractions. Its disciplines carried it quickly to western Asia, Europe and North America. As time passed, some gods from the various sects were forgotten, others were assimilated into other religions, and others were still shunned as evil. For one reason or another, the gods all but disappeared. What few people continued worshipping them were branded as heretics. The dissenters were forced to turn their backs on their own homelands in the outcasts eventually found themselves adrift in an unknown land floating on the outskirts of the New World. This was Dumary Island. Hordes of refugees of different races, beliefs and languanges crossed over to the island. The first to arrive followed the seas routes of the olf Viking explorers, around the North Pole and through the Pacific Ocean. Following them came runaway slaves seeking sanctuary. The newcomers all had a single common point-belief in a pagan religion. Tribes that had historically skirmished over old differences running deep in their cultures now lived together peacefully on the same island. As the generations passed, the former strangers blended together into a single people. Their mix of different languages, ethnic customs and various gods gave birth to totally unique religions. The gods worshipped by the new blend of people were an ancient family of beings inhabiting a different dimension. They wielded strange powers and existed outside the concepts of right and wrong. Deities that were considered evil or pagan in the old world were, on Dumary Island, simply thought of as "other gods"- there were far too many of them to count. Rites performed in honor of these idols often resembled exorcisms and demon sealing ceremonies. The priests of these cults were known as "guardians" and were sometimes called upon to protect the gods and their worshippers. Many were the legends of guardians who had borrowed the power of their own gods to defeat enemy gods. One recent tale, only a few hundred years old, told of a great swordsman appearing from "the outside" to aid in exorcizing the most evil gods of all time. Over the centuries, Dumary Island's success in supporting the worship of unique religions while maintaining its existence out of the mainstream has been nothing short of miraculous. Lately, however, agents of international corporations begun infiltrating the island. Their purpose is to acquire the "special ores" discovered in the island's interior. On Dumary Island, the people's simple religious piety, as well as the fabulous artifacts buried in the inner mountains, are now in great danger...** --- The background of the game, according to Instruction book. (Thanks to CVXFREAK for letting me use this passage from your guide). Dante, the famous demon slayer, receives an invitation from a mysterious woman named Lucia, to the island for some missions. His journey begins from now... ~~~/\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/\~~~ <<( )<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<( )<< )( )( ( ) SECTION 7 : WALKTHROUGH ( ) )( )( >>( )>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>( )>> ~~~\/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\/~~~ XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX ~~~~~~~~~~~~~~~~~~~~~~ A. GENERAL NOTES ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX In this section, I write full walkthroughs for Dante and Lucia, including fairly detailed info and Boss Strategies. In Boss Strategies, I write "Strategy" and "Boss' Attacks" to make it easier for you to deal with the fights. Thanks to Trung Nguyen for having made them more perfect. For those who have had Trish available as a secret playable character, since you can choose her to play the scenarios in both Dante's and Lucia's disc, I have added own strategies with Trish in each Boss Strategies. Hope this can help. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX ~~~~~~~~~~~~~~~~~~~~ B. WALKTHROUGH FOR DANTE ~~~~~~~~~~~~~~~~~~~~~~~~~ XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX *************************************************************************** DANTE - MISSION 1 Toward the north, the hunter of dark blood will realize his destiny. "Guidepost for the Hunters" Chapter 1 Clause 3 *************************************************************************** ----------------------- CITY - SOUTH AREA ----------------------- As Dante has just landed, have him run around the current place, striking the collapsed statue for Red Orbs. Run to the small path on the left of the tower for Red Orbs. Now choose the upper right path and go down. Strike two more statues for Red Orbs. Go right and keep running down. As you come to the next turn, you see some pillar with a flag above. Get in the pillar, you'll be able to spot a pretty big Red Orb. Then go back and keep on your way. Overjump the blocking gate, getting the Red Orb in the other side. You'll notice a huge relief on the cliff. Try to kick jump to the statue's shoulder. Then reach his head. A lot of Red Orbs will drop onto you. Good prize ? Keep running until you come to the arch gate. Double jump at the gate for a [BLUE ORB FRAGMENT]. As you pass the gate, try to find a broken bus here with a Red Orb on it. Then just go ahead. You'll face your first enemies : the Agonofinises. Test your skills here. Then just run forward. Don't forget to grab the Red Orbs you see around. As you come to the turn, several Puias (bird monsters) come to attack you. Defeat them. Press Circle at the big green door to enter your first secret room... [SECRET ROOM LEVEL 1 FOUND] Then I recommend you to jump down a hole with several Red Orbs along on the right of the big green door. You can search along the whole sewer for red orb stuffs if you like. Now back to the ground and go left. Keep going until you are blocked. Jump over it and enter the blocking door FROM THIS SIDE... [SECRET ROOM LEVEL 2 FOUND] You can go north on the roofs for several Red Orbs and... Agonofinises. Just go left on the roofs and collect stuffs. As you come to a terrace, don't forget to strike two collapsed statues here for Red Orbs. Then go to the southwest, strike the bench for another medium Red Orb. Then just go ahead, until you see a scene : two barriers lock you, as the Agonofinises and Terreofinises come to attack you. You must kill them in order to destroy the barriers to continue. It's time to jump down the ground and obtain your first [GOLD ORB] there. After you kill the enemies, the barrier disappears. Just go north til you see the Statue of Time. Jump to the waterway below the statue, search the end of the waterway to find another [BLUE ORB FRAGMENT]. After that, jump up and continue. In the end of path, you'll see a rectangle hole on the ruin, along with Red Orbs. Jump through it, you'll encounter the first Msira monsters of the game. You MUST kill them anyway. Then an item will be dropped on the ground, the [GATE KEY]. Grab it. And use the key on the door somewhere in the area. You'll be able to go out. Head to the next door and get in. ----------------------- CITY - NORTH AREA ----------------------- As you have been, walk along the path to the fork road. Teehee, several Agonofinises and Terreofinises may appear to joke you. Kill them and grab the orbs here. Now it's time for to make a mini-journey on the rooftops to seek "munny". Let me tell you that your destination is the house at the end of the area - the house which has an arch doorway near the cliff. Just let you know. Then remember to get all the orbs here before entering that arch gate. There are several small paths among the houses where you may find rows of red orbs. Besides, make a tour on the rooftop and STRIKE ALL THE CHIMNEYS you see. Most of them have little orbs inside. After you finish, walk to the house. You'll what happens next. Then you end up your mission here. *************************************************************************** DANTE - MISSION 2 The aerial heart will give the hunter the chance to reach the skies. "Guidepost for the Hunters" Chapter 1 Clause 6 *************************************************************************** -------------------- DUNGEON I -------------------- When the mission starts, have Dante run forward. Strike the man-face wall to unlock the next area. Then go in. Jump down the large, then go to Dante's left. Keep going until you see another man-face wall. Strike it to unlock the path here. There is a big Red Orb. If you get it, three -Finises monsters will attack you. Beat them, then go out. Just go ahead til you see another man-face wall. [On the way to the second man-face wall, you can suddenly drop the "Trap Room" underground. This first trap room contains three -Finis monsters for you to beat. After that, kick-jump to the ground to continue.] Strike it and go in, beat the [RED HEAD] for stuffs. You see several coffins here also. Check the coffin on the back of the Red Head for a secret room... [SECRET ROOM LEVEL 3 FOUND] Then go out, keep going to the end of the road. Strike the man-face wall here. The big wall on Dante's right will be moved aside. Get in there, have your guns ready to shoot the damn Flambats. You'll see a double-door with a row of Red Orbs as you go in. But wait. Go across the double-door for another man-face wall. Destroy it, and you'll see another wall moved. On the way back to the double door, you spot the new area. You may see nothing in the new area. But just wander around there, you'll be trapped... [This is the second Trap Room. Here you can find a lot of Red Orbs and a [BLUE ORB FRAGMENT]. Grab them, then get on.] After that, enter the door. --------------------- PUZZLE ROOM --------------------- When you get in, you'll see 25 tiles on the floor arranged like a mini- chessboard. Try checking the next door you see : It'll tell you to light some flames. The central tile of the chessboard is lit. You step on it, then some walls rise there are four Moving Globes scatter. What you have to do is to break the Globes as much as you can. Three hits can break one globe. Then after a while, the wall will disappear, then another wall rises along with four other Moving Globes. Just keep breaking them. Once you strike enough 8 globes, the door will be unsealed. And simply enter it. -------------------- DUNGEON II -------------------- Just go ahead. In the next camera angle, you'll see a fork road. And in front of you there's a sealed door. I recommend you to TURN TO DANTE'S RIGHT FIRST (If not, you'll regret). Turn right then go inside, you'll find a man- face wall. Break it and get in to obtain a [BLUE ORB FRAGMENT]. If you keep wandering here, sometimes a Savage Golem may appear to play with you. Then make your way back to the main road. [As you are coming out, you may be trapped again. This Trap Room contains three Pyromancers. Kill them if you like. If not, just jump on to escape.] Then go to the left area. You'll soon see the man-face wall here. Strike it, and now you'll see : the right area has been closed to reveal another area next to it. That's why I did force you to go right first. Just go to the new area (which is next to the entrance) and break the man-face wall there. It will reveal another new area across. Come there, as you'll fight several Pyromancers here. Kill them now, then break the final man-face wall here. Get in the path, strike the Striking Globe to unseal the door you saw when you first entered here. After that, I recommend you to check all the coffins beside the Striking Globe, one of them is... [SECRET ROOM LEVEL 4 FOUND] After that, make your way out. [As you are going out, you may accidentally get the final trap room. Here you face two Savage Golems.] Get in the door you have just unlocked. ----------------------------- AERIAL HEART CHAMBER ----------------------------- As you enter, the door will be sealed immediately, along with Agonofinises, Terreofinises and Mortifinises, then next to the Pyromancers. Try all your efforts to kill them. After that, the two "big bosses" on the top of the pedestal will show themselves. Hey, get your sword and guns to deal with them. After all events, touch the pedestal. You'll obtain the [AERIAL HEART]. [AERIAL HEART OBTAINED] Now step on the green plate on the corner of the room to fulfill your DT Gauge if you need. Then transform, jump and press X button to fly up. Get the orbs and fly to the hole on the wall. That's all. *************************************************************************** DANTE - MISSION 3 The key to the next journey begins and ends with death. "Guidepost for the Hunters" Chapter 2 Clause 4 *************************************************************************** -------------------------------- CITY - STREET AREA -------------------------------- Run down the street, then turn to Dante's left. Keep going til you come to a fork road. Here I suggest you to go south first. Here you may face some Agonofinises or Terreofinises. Beat them if you like. At the end, there's a big door where you can air-hike for a some Red Orbs. Besides, here you can find a balcony where Dante sees Uroboros - the other city. Don't forget to the grab the [BLUE ORB FRAGMENT] here. On its two sides, you see two high pillars, and some lower pillars beside. It's a good idea to get on the two pillars to get stuffs. One of them exactly has orbs, the other may have hidden orbs which are dropped when you are standing on it. It's a real pain to use normal jump to get on the pillar. So if you have enough DT Gauge, equip the Aerial Heart and DT, then fly up. If not, wander around to make some monsters appear, then beat them to fill DT Gauge. Now make your way back to the fork road. Choose the left path. As you're going, a cutscene will appear. And what you have to do now is to keep running forward, dodging the blue flames to defeat the "guy" who has caused this mess. Try to dodge (by jumping and flipping escape) and run to the end of the road. You'll soon face the Goatling, and he will drop down to deal with you. It does no good if you fight the -Finises monsters since they keep coming. So try to defeat Goatling, then all monsters will disappear. After that, you can find two brown doors on the left. Get in the left one (since the right one is unaccessible). ---------------------- TROLLEY STATION ---------------------- As you enter this place... =========================================================================== =========================================================================== BOSS FIGHT : ORANGGUERRA Difficulty : Medium --------------------------------------- Description : Orangguerra is giant lion-like monsters who possesses great strength with his insane punches. ---------------- STRATEGY ---------------- *IF YOU PLAY AS DANTE ~~~~~~~~~~~~~~~~~~~~~~~~~~ Here is the general strategy for Orangguerra. He seems big and slow. But in fact he's pretty fast in close battling. If the distance between you and him is close enough, he is always in preparation to hit you. So just stand for a while as you make him beat you, then quickly flip away. When Orangguerra hasn't brought his arms up (hehehe, now he's slow ^_^), immediately give him so combos. Then when Orangguerra has got back himself, flip away and repeat the strategy. For the way how to dodge his attacks, refer to the below "Boss' Attacks" part. When you are far away from Orangguerra, it's not a bad idea to shoot at him with your handguns. But watch out for his Jumping or his Crystal Globes which can startle you when he's out of screen. In DT mode, you should float in the air with your Aerial Heart equipped, as this will help you to avoid some certain attacks of Orangguerra, and you can freely throw daggers to him from the air. But this won't help gaining your Stylish Average. Besides, don't forget that there are three little Green Orbs are placed at three of the four corners of the area. Try to grab them if you need. *IF YOU PLAY AS TRISH ~~~~~~~~~~~~~~~~~~~~~~~~~~ With Trish, you can apply the same strategy for Dante in normal form. But while you are far away from the boss, you can have Trish and cast Round Trip simultaneously to increase the damage on Orangguerra. In Trish's DT, I recommend one more strategy : With Aerial Heart equipped, have Trish DT and fly up. Don't be too far from Orangguerra. Then play Round Trip or shoot Yellow Beams to him. Trish's Round Trip and Yellow Beams cause very big damage on enemies. And this is completely convenient to beat this boss. But beware that these skills can waste more DT Gauge. So watch out. ---------------------------- ORANGGUERRA'S ATTACKS ---------------------------- STRIKE DOWN ~~~~~~~~~~~~~~~ Orangguerra loves this hit very much. He plays this whenever you come close to him : His huge arms are waved down onto you from the air. It's not very long-ranged, and you can completely dodge it by flipping away (aside or backward). But once you get hit, it may cause fairly serious damage. You can also evade this hit by hiding in one of the pillars of the room, but remember that it'll be destroyed after one of Orangguerra's hit. SMASHING ~~~~~~~~~~~~~~ Orangguerra has one of his arm wave to you. This attack is longer-ranged than Strike Down. And its accuracy is higher too. Once he is slapping to you, QUICKLY ROLL TO THE DIRECTION WHICH HE MOVES HIS ARM TO. If you are far enough from him, you can also flip aside (to left or right). Just like the above attack, you can avoid by hiding behind a pillar. But the boss will destroy it soon. APPROACHING ~~~~~~~~~~~~~~~~ This hit looks similar to Strike Down : He plays it whenever you are within his arms. He also moves his arms down. But instead of damaging you, he catches you up and shakes you like a toy. Your lifebar won't stop being reduced until he lets you go. His final action is to throw away. And this throw gives you a big damage too. My best solution for this is not to let him catch you, by the same way you used to dodge Strike Down. While you are being shaken, if your DT Gauge is enough, DT to make him give you up. Then continue the fight. JUMPING ~~~~~~~~~~~~~~ Well, he is forced to use this when you are trying to run away. You may despise his big and slow body. But the truth is that he's very fast at jumping. He can jump exactly to the position where you are in. So it's better if you keep rolling and flipping when you have to run. The damage caused by this jumping is pretty annoying, and the result is that you will be thrown away, with some little more damage. WINDY BALLS ~~~~~~~~~~~~~~~~~ I think these balls are just gathering messes of gales. Just like Jumping, he uses this when you are away from him. These balls are in big-size and its damage is pretty big for you, and you can be thrown far away like Jumping. These balls are hard to read, especially when Orangguerra is out of the screen, and they move fast too. So try to fight with all your attentions. When it's coming to you, you should quickly roll or flip aside. If the balls are cast low, you dodge by air-hiking. I guess these balls can be reflected too, if you slash it them accurately. But the better idea is still to dodge, okay ? MSIRA SUMMONING ~~~~~~~~~~~~~~~~~~~~~ After the fight lasts for a while, Orranguerra can summon several Msira monsters to attack you. The harder mode you choose, the more and stronger Msiras he calls. They do nothing major but annoy you, preventing you from damaging Orangguerra. Try to keep your aim on Orrangguerra by staying away from bunches of Msiras. If you are expert enough, try to dodge Orangguerra's attacks and deceive the Msiras to be hit by very their bosses. Just stand at a position and let the boss attack you, as the Msiras are coming. Then quickly dodge the attack, as the coming Msiras will get it for you. Generally, you should try not to be confused by these monsters. You can give them some slashes if they surround you too much. Just try to attempt to the main boss to finish the battle, as they will all disappear then. This fight is not very hard itself. But the truly annoying thing is that there are several Puias surrounding to support Orangguerra. Beware their little dropping balls they cast onto you. In Hard and Must Die mode, they can even dash down to hit you. Don't let yourself confused, since the Puias keep coming if you try to kill them. Defeating Orangguerra is the better solution. ============================================================================== ======================================================================== As the boss is defeated, grab the Station Key which has been dropped down. Then exit to the street. -------------------------------- CITY - STREET AREA -------------------------------- Your destination is the white door with great carved decoration on it. Go down a few steps, then you see it : the door with a Red Orb. But before entering it, I recommend you to try to search for a brown door across that white door. Try the Circle button until you can touch the door. It's a secret room... [SECRET ROOM LEVEL 5 FOUND] After that, enter the white door to end your mission. *************************************************************************** DANTE - MISSION 4 She has many arms but only one heart as she waits for the hunter deep in water. "Guidepost for the Hunters" Chapter 4 Clause 5 *************************************************************************** --------------------------------- CITY - CLIFF AREA --------------------------------- Keep running down. Search the right side of the path. The first door here is the next secret room... [SECRET ROOM LEVEL 6 FOUND] Come to the fork road. Try to jump on the right platform for a Red Orb. Then try jumping up the higher platform. Many big Red Orbs will drop onto you. After that, search the edge across that platform for another Red Orb. Then jump down the fork road. In the next angle, take the south direction first. Reach the big grey door and double jump for Red Orbs. Then make your way to the north and have some battles with Msiras. During the battle, you may accidentally spot a camera angle which shows you a [BLUE ORB FRAGMENT] on the left cliff of the path. If you see this, just follow up and air-hike to grab it. If not, you can make a search on the left side of the path until you find it. When the Msiras are ended, keep reaching north til the dead end. Now have Dante strike the end "wall". You'll be able to obtain a new area. Keep going forward, until the camera angle shows the cliff on Dante's left. Jump up those steps to grab the Red Orbs. Then you'll see a Blue Orb Fragment on the top of the cliff. Try to stay as close to the cliff as you can. Then jump up the next step for a small Red Orb. From this position, normally jump up to the top to obtain [BLUE ORB FRAGMENT]. Remember that AERIAL HEART DOES NO GOOD HERE. Well, walk down the street. Jump up to the houses on Dante's left to grab the orbs. You'll a house in the end of the path. There are several red orbs on the way. And you'll notice a Moving Globe in front of the house. Now just ignore it and enter the house. ------------------------ VACANT OBSERVATORY ------------------------ You'll be welcomed by the Agonofinises and Terreofinises. Beat these guys. Get on the staircase. DON'T FORGET TO DOUBLE JUMP TO THE HIDDEN CEILING BEHIND THE STAIRCASE PILLARS FOR RED ORBS. As the next door has just been unsealed after you beat the monsters, enter it. Have Dante tough the pedestal. He'll soon conquer the [QUICK HEART]. [QUICK HEART OBTAINED] There's a Statue of Time in this room. You can jump up above the pedestal and the ceiling of the room for a Red Orb and a [GOLD ORB]. Then exit the room. You may fight the -Finises monsters again. Kill them if you like, then get out. ------------------------- CITY - CLIFF AREA ------------------------- It's time for you to do some important tasks. Now take the lower path and keep running down. There are tons of big Red Orbs along. You'll find a shutter soon. But it has been closed. Don't go there now. Just keep going down, you'll soon find a [RED HEAD]. Strike it for "munny". Here you see a shutter, press Circle to enter it for the Secret Room... [SECRET ROOM LEVEL 7 FOUND] Now make your way to the new remaining area. Now what you have to do is to unlock this closed shutter. Go back to the Moving Globe you saw in front of the vacant observatory. Remember to EQUIP THE QUICK HEART. As you have prepared, strike the globe. A cutscene appears to show you that the shutter has been opened. But it is being closed gradually. Now DEVIL TRIGGER and RUN LIKE HELL. That's why you must have the Quick Heart equipped. It accelerates your DT speed. Run crazily to the shutter before it's completely closed. Try to get the smooth way and avoid obstacles. When you come to the shutter, if it has been moved lower than you, PRESS CIRCLE to roll through it. You'll make it pass. If you fail, just redo by striking the Moving Globe again. But if your DT runs out, just enter the Vacant Observatory for some battles with the Agono/Terreofinises. After you have passed, go ahead. Grab the Green Orb on the right. Take the left staircase and head to the area above the door for a hidden Red Orb. Then enter the door... ============================================================================== ======================================================================== BOSS FIGHT : JOKATGULM Difficulty : Easy/Medium in Normal/Hard mode Hard in Must Die mode. ----------------------------------- This is an octopus-like monster which is the female demon mentioned in the Guidepost. -------------- STRATEGY -------------- *IF YOU PLAY AS DANTE ~~~~~~~~~~~~~~~~~~~~~~~~~~ Well, this boss may be a little tricky for newbies. But it will be simpler if you know how to damage it. Your target is Jokalgulm's Head which is among her tentacles. But as the auto-aim is blocked by the tentacles, you can't get in her head now. Now I suggest you should LOCK ONTO A CERTAIN TENTACLE and KILL THAT TENTACLE. Don't let yourself confused by other ones. Just attend to attack the tentacle you chose, dodging its hits at the same time. After this tentacle is destroyed, it's time for you to dash to Jokatgulm's head and damage her. Try to damage as much as you can, by using Dante's Six-hit combos or any strong attacks you can do. Don't forget to DT here either, since this helps you to increase your damage. After a while being damaged, Jokatgulm will either blows poison gas to you or cast barrier to strike you away. Both hits can damage you heavily. So be careful. Then just repeat the above strategy, destroy one of the tentacles and get in to damage her head, until she dies. SOMETIMES, you can also get to the boss' head without killing a tentacle. This is harder to do, but a bit more convenient in Normal and Hard mode. You can fly into it, or desperate roll to it without getting damage from the tentacle. But watch out for the poison gas. Jokatgulm all attempts 100% to this attack in Must Die mode. Remember that after you destroy each tentacle, a medium Red Orb will be dropped as a "trophy" for you. *IF YOU PLAY AS TRISH ~~~~~~~~~~~~~~~~~~~~~~~~~~ Apply the same strategy for Dante. The best combo to defeat Jokatgulm is Multi-stabbing and any forms of Five-hit Combo. --------------------------- BOSS' ATTACKS --------------------------- NORMAL TENTACLE STRIKE ~~~~~~~~~~~~~~~~~~~~~~~~~~~ This is Jokatgulm's frequent attack in Normal Mode. She has her tentacles wave slightly on the ground to smash you away. She does this pretty slowly, and it's not too difficult for you to dodge it, simply jumping. Jokatgulm can strike one or two tentacles at you at the same time. The alternate form of this attack is that Jokatgulm has her tentacle strike DOWN onto you. It's not very different from the above, but you dodge it by flipping aside instead of jumping. TWISTING TENTACLE STRIKE (DOUBLE) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Well, this hit is used instead of normal strike in HARD mode. Two tentacles twist to each other, becoming a bigger tentacle which gives you heavier damage if you get it. I think jumping is not good here, since the tentacle aims up. You can either flip aside or backward as far as you can. TWISTING TENTACLE STRIKE (TRIPLE) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Jokatgulm loves using this attack in Must Die mode. This time, once you obtain to destroy a tentacle, not only it is much stronger, but the other two tentacles twist to it and give you a lovely a hit as well. That messing twisting tentacle can hit you at any height (high, normal or low). That means jumping is not a good way to dodge this. So rolling is the only way. It's not also good to roll backward, as the triple twisting tentacle is long enough to reach you unless you are extremely fast. After that, flipping ASIDE is the best way. But beware, since the next tentacle can hit you soon !!! POISON GAS ~~~~~~~~~~~~~~~~~ This attack is done by Jokatgulm's head, as you are trying to damage her. She can blow it to any direction where you locate, and she can change directions why blowing. She attacks you by this hit no matter you are out of her head or you've been come to her head. If you get this hit heavily, your character will turn into purple colour. That means he/she has been temporarily poisoned, as your lifebar is going down (like Resident Evil game). If you are in emergency, use a Holy Star if you have. But I think you shouldn't be so worried, since your character will return to normal after a while. If you want to save your healing items, it's not a bad idea to DT with Healing Heart equipped. There are two ways to avoid Poison Gas : - When Jokatgulm casts the gas at you, simply dodge aside by Circle button with Left Analog Stick moved to left or right. Or you can also flip backward as far as you can so that her gas won't come to you. - This trick works if the tentacle doesn't attack you. Well, hide yourself behind a tentacle to avoid the gas. You'll be safe... before that tentacle can beat you ! PROTECTIVE BARRIER ~~~~~~~~~~~~~~~~~~~~~~ Woo woo, Jokatgulm plays this after receiving enough damage from you. When you stand at her head and damage, Jokatgulm will make this to protect herself and to get rid of you. Of course, a pretty lovely damage for you, okay ? Nothing can beat this freaky thing, so just wait until she turns it off. In difficult modes, Jokatgulm doesn't always cause this barrier after being hit by you. She can play it randomly, especially when you're trying to get closed to her. The damage is not big, but many of them can become annoying in harder modes. So just take care of yourself. And due to my experience, there's no way to avoid this thing if you are inside Jokatgulm's mess. ============================================================================== ======================================================================== After defeating Jokatgulm, you'll have some "trophies". Quickly get them all before they disappear. Enter the new area which has just been unlocked. Dante will automatically grab the [SHOTGUN] nearby. Then watch a cool cutscene : This was the first time I saw how cool Dante is when he rides the motorbike (^_^). *************************************************************************** DANTE - MISSION 5 Close to your eye, but far-off in your mind the hunter must learn to the value of options. "Guidepost for the Hunters" Chapter 5 Clause 4 *************************************************************************** ------------------------- UROBOROS - CENTRE ------------------------- When the mission starts, have Dante run forward, then... Urg oh, Freki and Geri - the two "beautiful" wolves, come to attack you. Defeating these things is damn annoying. They dash you like hell. For the strategy to beat them, I'll write in "Enemy List" section. What you have to do is to strike them if you can, but use your Shotgun mainly. Sometimes the wolves may stop for while, to rest or to scream. No matter what they do, it's the best chance to give them a full Three-hit Combo or some single hits. After you beat them, you can get some Red Orbs (but remember that THEY ARE NOT DEAD YET, as you'll a cutscene which shows their "owners"). Run up to the streets, you'll be welcomed by some "friends" (again) : Puias and Blood Goats. Try to beat them with your Rebellion and Shotgun. They are pretty annoying, but you'll make it. Then a cutscene is shown to let you know the tunnel on the left has been unsealed. But I recommend you to head to the right, jump onto the higher path search the double-doors there. You'll find one of them a secret room... [SECRET ROOM LEVEL 8 FOUND] Then enter the tunnel on the left (the one with a Red Orb you saw). ------------------------------ UROBOROS - BRIDGE AREA ------------------------------ Run to the street and go left. You'll be welcomed by your big "boss" : Mr. Orangguerra and some Homromsiras. What do you do now ? If you are afraid of the monsters, just keep running (left) to the end of the road, jump over spoiled truck to the new area. If you want to access the secret room, so please, try to defeat them. Refer to Orangguerra's Strategy in Mission 3 walkthrough. Do not attempt to the Msiras, since they keep coming. Kill Oranguerra first, then the others. After that, jump up to the bridge. Go to its right and search for the next secret room... [SECRET ROOM LEVEL 9 FOUND] Then as I said, run to the end of the road, getting over the truck to the new place. ------------------------------------ UROBOROS - INFESTED TANK AREA ------------------------------------ A cutscene will be shown, as you see Dante assaulted by three Infested Tanks. =========================================================================== =========================================================================== BOSS FIGHT : INFESTED TANK Difficulty : Very Easy (if you know how to beat it) ---------------------------------------------------------- Infested Tank is a tank infested by the Infentant monsters and it's mutated. -------------------------------------- STRATEGY FOR EACH INFESTED TANK -------------------------------------- In the first time I played the game, I died a lot because I didn't know the best way to kill it. But after I figured out how to beat it easily, it's just a piece of cake. *IF YOU PLAY AS DANTE ~~~~~~~~~~~~~~~~~~~~~~~~~~ One thing you must remember is that Infested Tank's attacks NEVER TOUCH YOU when you come close to it. One sentence : WHEN YOU ARE JUST BESIDE IT. Infested Tank's gun is just too long and higher than you, so it never hits you if you are next to the tank body. Here is the strategy : When the battle has begun, quickly ROLL to the Tank. I recommend you to roll, since running normally can make you get its Fireballs. Once you are standing just next to the Tank, simply damage it until it dies. DO NOT WORRY ABOUT ITS AIMING GUN. It is never be able to hit you. But one thing YOU MUSTN'T DO : DO NOT CLIMB ON THE TANK. Why not ? If you do so, its Gatling Gun will damage you heavily as it's on the tank. That's all. ...Is it easy ? (^_^) *IF YOU PLAY AS TRISH ~~~~~~~~~~~~~~~~~~~~~~~~~~ The same as Lucia. If you like, attack by Round Trip. As the sword is spinning and hitting the tank, you can have Trish attack by bare-hands to increase the damage. Very cool, right ? With this strategy, it's not difficult for you to get "Showtime" of Stylish Average. But beware of the Puias. ----------------------------------------- STRATEGY FOR THREE INFESTED TANKS ----------------------------------------- In Dante's scenario, you have to kill three Infested Tanks instead of one big tank in Lucia's. But I think Dante's is harder. First, just apply the above strategy for each of them. But this is what you have to watch out : While you are damaging one of the tanks, the others can still damage you with their shots. So it's better for you to choose a good position to attack one tank. This position is optional, but guarantee that it can partly protect you from the others' attacks. Then repeat the strategy with the remaining tanks. In Normal Mode, the tanks just stay at their fixed positions, and this is not hard for you to avoid their hits. But in Hard and Must Die, they can gradually change their positions if you try to avoid their shots. That means you cannot stay at one safe position forever, as it won't be safe anymore if the tanks move to attack you. So it's better for you to change the place frequently. ------------------------------ INFESTED TANK'S ATTACKS ------------------------------ Infested Tank has a big gun on its body. And it often moves this big gun to different directions toward the target... who is YOU. Generally, attacks caused by this gun CANNOT hit you once you are next to the tank as I said in "Strategy" section. FIREBALLS ~~~~~~~~~~~~~~ This is Infested Tank's long-ranged attack. Its big gun shoots a big fireball toward you, which can cause big damage. This attack can be seen, so you should quickly ROLL or JUMP ASIDE. Well, anyway, once you get closed to the tank as I said in "Strategy" section, these Fireballs are never be able to hit you. I can guarantee that, unless you yourself move away from him. THROWING FLAME ~~~~~~~~~~~~~~~~~~~ This is shorter-ranged than Fireballs. Infested Tank's gun throws flame moving around to enlarge its limit. This flame just hits you when you are in its limit, as I said it's not long-ranged. So just simply ROLL or JUMP BACKWARD quickly. But just like Fireballs, you'll be safe from this attack once you are next to the tank. WHITE BEAMS ~~~~~~~~~~~~~~~~ Infested Tank sometimes play this attack. Its gun shoots little white beams toward you with long-range but low speed, as these beams will keep going toward you until they are stopped. Just quickly roll to the direction they are aimed to. Like the above hits, these beams can't hit you when you are next to the tank. GATLING GUN ~~~~~~~~~~~~~~~~~ This is a hidden gun placed on the Tank's body. It really works when you climb on the tank. As you are trying to damage it there, this Gatling Gun will continuously shoot and stun you for a while, and its damage is pretty bad. The best way is NOT to climb on the tank. But at times Gatling Gun also works when you are far from the tank, like the above three attacks. So just roll or jump aside. ============================================================================== ======================================================================== After that, go to the place where the first tank located. Keep going right until you see a burning ruin. Jump over the ruin to reach a hidden area behind it. Search the place, and you'll soon find the [OFFENCE HEART]... [OFFENCE HEART OBTAINED] Then get out. Back to the place where the first tank located. Find a big double-door near the corner for a secret room... [SECRET ROOM LEVEL 10 FOUND] Go to the place where the second tank located, run up the high path til its end. Grab the orbs and a [BLUE ORB FRAGMENT] here. Then you can jump down at this place for some more orbs under the path. At the place where the third tank located, go ahead. Then you'll find something assaulting you... =========================================================================== =========================================================================== BOSS FIGHT : INFESTED CHOPPER (NORMAL) Difficulty : Medium ----------------------------------------------- Description : A chopper infested by an Infestant. This is NOT an official boss battle, as this Infested Chopper is shown as a normal enemy (look at its lifebar), so I won't write this as carefully as a Boss Fight strategy, since this chopper will become a boss in the end of this mission, then I will do my task. At this time, you can fight it or not. So let me give you two solutions. Choose either solution to keep you alive : 1) Don't want to waste your strength and lifebar. Quickly run to the dark area you see on the screen, after the cutscene is ended. 2) Want to fight ? Equip the Shotgun and keep shooting at the chopper. Remember to dodge its white beams as well as the assaulting missiles. They are extremely annoying. After you defeat it, run to the dark area. If you play as Trish, you can have her shoot and cast Round Trip to the Infested Chopper at the same time. If I were you, I would the choose the 1st selection. ============================================================================== ======================================================================== ------------------- VACANT HOUSE ------------------- I don't have an exact walkthrough here. What you have to do is to keep jumping up the levels as high as you can. You MUST do this. Along the journey, the important thing is that you have to find the place where you can get to thr high levels. Doing this again and again til you reach the top. Got it ? There may be several orbs along the way though. Keep jumping up. When you reach the second level, the house is burned and then Infested Chopper appears again. =========================================================================== =========================================================================== BOSS FIGHT : INFESTED CHOPPER (NORMAL) Difficulty : Medium ----------------------------------------------- Description : A chopper infested by an Infestant. This is NOT an official boss battle, as this Infested Chopper is shown as a normal enemy (look at its lifebar), so I won't write this as carefully as a Boss Fight strategy, since this chopper will become a boss in the end of this mission, then I will do my task. At this time, you can fight it or not. So let me give you two solutions. Choose either solution to keep you alive : 1) Don't want to waste your strength and lifebar. Quickly jump up the levels. As the house is burning, DON'T LET YOURSELF DROP DOWN. If you drop down a low level, Dante will lose lifebar as he's burned. At that time, be calm and try to find the way to reach the higher level. Keep jumping up and up til you get on the top level. This level looks like a border around the building. Run along this border til you find the staircase to terrace. 2) Want to fight ? Equip the Shotgun and keep shooting at the chopper. Remember to dodge its white beams as well as the assaulting missiles. They are extremely annoying. After you defeat it, keep going up as I said in 1st solution. If you play as Trish, you can have her shoot and cast Round Trip to the Infested Chopper at the same time. ============================================================================== ======================================================================== -------------- TERRACE I -------------- Infested Chopper doesn't give you up... =========================================================================== =========================================================================== BOSS FIGHT : INFESTED CHOPPER (NORMAL) Difficulty : Medium ----------------------------------------------- Description : A chopper infested by an Infestant. This is NOT an official boss battle, as this Infested Chopper is shown as a normal enemy (look at its lifebar), so I won't write this as carefully as a Boss Fight strategy, since this chopper will become a boss in the end of this mission, then I will do my task. At this time, you can fight it or not. So let me give you two solutions. Choose either solution to keep you alive : 1) As you enter the terrace, there's a cutscene showing the circular place where helicopter ports (the H port). If you don't want to fight, try to dodge Infested Chopper's shots, run to that place and head to the air. Dante will automatically "fly" to the next building. 2) Want to fight ? Equip the Shotgun and keep shooting at the chopper. Remember to dodge its white beams as well as the assaulting missiles. They are extremely annoying. After you defeat it, do my 1st solution to reach the next building. If you play as Trish, you can have her shoot and cast Round Trip to the Infested Chopper at the same time. ============================================================================== ======================================================================== ------------------ TERRACE II ------------------ As you come here, the Infested Chopper is still after you. Now go deeper and find a staircase behind the building. Get down it and grab some Red Orbs. The chopper will go away soon. Then Puias should come now. Now it's time for you to jump up the platforms of the building next to the staircase. There are orbs and you can get them if you like. Try to reach the second RIGHT edge, run to the back to a window- washer cart, you'll soon find another [FULL BLUE ORB]. Then keep jumping up to the top of this second building. Keep running until you see a cutscene showing a row of orbs (Green Orb and Red Orbs) which leads to the the highest building overthere. Follow the row of orbs and land on the ground. Make your way up to the highest building. First, jump on the first edge of the building. Then you'll find several platforms and bases for you to continue jumping. The Puias still annoy you. Just climb to the top of the building. Well, the real battle begins... =========================================================================== =========================================================================== BOSS FIGHT : INFESTED CHOPPER Difficulty : Medium ----------------------------------------------- Description : A chopper infested by an Infestant. Hey, this is not a joke anymore. Now you must destroy him in order to continue. His lifebar is max now and it's time for you to getset. ----------------------- STRATEGY --------------------------------------------- *IF YOU PLAY AS DANTE ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Playing as Dante is a little tricky. Now you can use either Handguns or Shotgun. I don't force you to choose one. But it'll better if you choose a firearm which has been powered up more. Then just stay on the building terrace and shoot at him like hell. Try shooting and dodging the Infested Chopper's attacks at the same time. It mainly casts Assault Missiles or White Beams to annoy you. Refer to "Infested Chopper's Attacks" to know how to dodge. If your DT is filled, have Dante transform to increase the damage of your shots. It's really a great idea if you can make Dante DDT (Desperate Devil Trigger) and fly up (with Aerial Heart equipped) to shoot Divine Beams - which can be considered one of Dante's ultimate attacks. But it's such a danger !!! If you want to cause damage on the chopper with mannual weapons (like swords), here is the chance : Sometimes the Infested Chopper may get lower to attack you. At this time, he is not very far away from the ground, and you can have Dante make a slash-down attack (air-hike and press Triangle). Or you can have Dante perform his Rapid Fire (Refer to "Characters & Their Move List" section). But be careful, since the missiles can hit you anytime. *IF YOU PLAY AS TRISH ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Basically the same strategy as playing as Dante. But as I said, Trish is born to help you solve the long-ranged attack problem : You can have her shoot with her guns and cast Round Trip at the same time to damage the chopper more strongly. Round Trip automatically aims at the Infested Chopper no matter where it is. But you have to make sure that there's no obstacle on the way of Round Trip. As you see, there are four pillars on the top of building. And these pillars can prevent Round Trip if it has to go through them. So it's better if you can stand at the centre of the terrace to cast it. Besides, Trish can perform Divine Beams without Desperate DT. Equip the Aerial Heart. Then if you have DT, transform now, have Trish fly up and press Shoot button to make her throw Divine Beams to the chopper. This attack can end the boss very quickly. ----------------------------------- INFESTED CHOPPER'S ATTACKS -------------------------------------------------------- ASSAULT MISSILES ~~~~~~~~~~~~~~~~~~~~~~~ Infested Chopper uses this pretty often. It throws two Missiles at you, And these missiles keep chasing you until they are destroyed. There's one thing is that you can lock on the missile. One handgun shot is enough to destroy a missile. But sometimes you can be so confused to do this. I'd rather dodge. As the two missiles often go together, just try to dodge them. Then they'll be destroyed as they hit the walls or any obstacles they face. But sometimes they can manage to get back to you. At that time, just either shoot them or dodge again. But I guarantee that they will be destroyed by obstacles eventually. You can dodge them by jumping or rolling, depending on how the missiles go. The harder mode you choose, the "smarter" the missiles are. WHITE BEAMS ~~~~~~~~~~~~~~~~~~~~ Infested Chopper fly around you, then casts a lot of white beams toward you. These white beams often go in order (which is usually bunch of lights), and their speed is slow. You can easily dodge these by getting away from them by walking. The harder mode you choose, the more and stronger beams it casts. GATLING GUN ~~~~~~~~~~~~~~~~~~~ Well, I find Infested Chopper prefer playing this when he chases after you. But I still list it here, as he still can do this in difficult modes. The chopper has a gatling gun which shoots at moving objects, working as an assault device. So the evasion is to stay away from the place where the shots come. When you are running, Infested Chopper can have this gun continuously shoot at you. If you dodge, it's fine. But if not, you are being damaged until it stops. Pain ?! ============================================================================== ======================================================================== The mission ends. Watch a cool performance of Dante (^_~) ! *************************************************************************** DANTE - MISSION 6 Its extremities reach the sky. Its intestines reflects the colour of darkness. Its name means a tower of misery. "Guidepost for the Hunters" Chapter 6 Clause 2 *************************************************************************** As Dante has just landed down, there are several Infestants which may appear here. So watch out. Have him run to the centre of the city (where you fought the Blood Goats and Puias)... ============================================================================== ======================================================================== BOSS FIGHT : NEFASTURRIS & NEFASVERMIS Difficulty : Medium ----------------------------------------------------- Description : Nefasturris is a giant monster whose name means "Tower of Disaster". Look, it's really "disaster", right ? Nefasvermis, hm, are the little creatures that support Nefasturrir in this battle. But according to the Enemy File in Status, they are the ones who caused the birth of Nefasturris. -------------------- STRATEGY ------------------------------------------------- *IF YOU PLAY AS DANTE ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ At first, have your strongest gun equipped at keep shooting at it. If you like, you can damage Nefasturris by jumping on and slash down at his face. If you can do this continuously, smoothly and dodge his attacks well, you are still able to get "Showtime" (I did it ^_^ ! It's true). Sometimes you can use Rapid Fire, if you MAKE SURE that Nefasturris WON'T ATTACK you next. What you have to watch out is his Straight Beam. He usually casts this round the battlefield. But it's easy to dodge (Refer to "Nefasturris' Attacks" part). But it does not mean you can despise him. Remember his "Flower Beams" which can kill you instantly if you get most of it. He sometimes casts this when his anger comes to peak. Each time, after a moment, Nefasturris suddenly moves strongly, and has his arm strike on the ground. It's really not an attack (but it's better for you to stay away). He is summoning the Nefasvermises which look like the bats. Just simply shoot at them, as Dante will automatically aim pretty correctly. You'll get red orbs from these creatures killed. But don't forget to attack Nefasturris at the same time. Keep this up until Nefasturris is defeated. IF YOU PLAY AS TRISH ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Apply the same strategy for Dante. But as Trish, you can shoot at Nefasturris, using Round Trip at the same time to increase the damage. -------------------------------- NEFASTURRIS' ATTACKS ------------------------------------------------------ STRAIGHT BEAM ~~~~~~~~~~~~~~~~~~~~~~ From his mouth, Nefasturris casts a huge beam which moves round the battlefield following a certain arc and direction. He performs pretty slowly, and as the beams are completely straight, you can easily dodge by jumping or rolling, depending on their directions and their height. If they are too high, you can even just walk. FLOWER BEAMS ~~~~~~~~~~~~~~~~~~~ Wow, this is truly a deadly attack. From Nefasturris' mouth, tons of beams go out like a huge flower. As they are as thick as "daisy flower", it's hard to determine how to dodge this attack. The beams are cast very fast that sometimes you can't even realize that you have been damaged. What I can tell you is to try staying away from his mouth. The Flower Beams are cast when you are very close to him, you surely get tons of damage. As you are staying away from him, if you can walk to the small empty spaces between the single beams, you'll be fine. If not, I'm sorry... NEFASVERMIS SUMMONING ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Nefasturris moves his huge arm and strikes on the ground. Many Nefasvermises fly out. Just simply stay away and shoot the Nefasvermises. ---------------------------- NEFASVERMIS' ATTACK ---------------------------------------------------- SCRATCH ~~~~~~~~~~~~~ They fly through you to cause damage. Just simply evade and kill them immediately with guns. ============================================================================== ======================================================================== You have defeated Nerfasturris, but... hey, "I'm not dead yet"... ============================================================================== ======================================================================== BOSS FIGHT : NEFASCAPITIS Difficulty : Medium/Hard --------------------------------------------- Description : Alternate form of Nefasturris after being defeated. Its name means "Head of Disaster". ------------------ STRATEGY ------------------------------------------------ *IF YOU PLAY AS DANTE ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ When Nefascapitis is flying, just shoot at him with your strongest guns, dodging his attacks the same time (Refer to "Nefascapitis' Attacks" part for how to dodge). When Nefascapitis lands on the ground, that means he's going to cast Flower Beams toward you. QUICKLY dash to HIS BACK - where you are completely safe from his beams. Then give him some combos. If you are fast, you can give a Six-hit Combo and three single hits. Then he flies. Just repeat the strategy. Watch out his attacks, especially they are more much dangereous in difficult modes. *IF YOU PLAY AS TRISH ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Apply the same strategy for Dante. But with Trish, you can have her shoot and cast Round Trip to Nefascapitis at the same time. Multi-stab Combo is pretty good against him. You can have her DT and cast Divine Beams to finish the battle more quickly. ---------------------------------- NEFASCAPITIS' ATTACKS ---------------------------------------------------------------- FLOWER BEAMS ~~~~~~~~~~~~~~~~~~~ Nefascapitis only does this when he lands on the ground. Just like Nefasturris, tons of beams go out from his mouth like a huge flower. What I can tell you is to try staying away from his mouth. If the Flower Beams are cast when you are very close to him, you surely get tons of damage. In this battle, the coolest way to dodge this attack is to roll to his back. Hehehe, if you do promptly, you are completely safe from him and just freely beat him as much as you can, until he floats up. LIGHTNING BALLS ~~~~~~~~~~~~~~~~~~~~~ This is the first hit he uses after floating up. From his mouth, several Lightning Balls are cast. The harder mode you choose, the more and stronger balls he blows. You can normally dodge this by rolling aside or jumping. In Must Die, he blows a lot of them with high speed, which requires you to dodge better and more skillfully. VERTICAL SPARKS ~~~~~~~~~~~~~~~~~~~~~ Several Vertical Sparks run to you gradually. Simply flip aside to dodge them. HORIZONTAL SPARKS ~~~~~~~~~~~~~~~~~~~~~~~ Several Horizontal Sparks run to you gradually. Dodging this is a bit harder than Vertical Spark : Jump over the coming sparks. DIAGONAL SPARKS ~~~~~~~~~~~~~~~~~~~~~~ It seems that Nefascapitis uses this in Hard and Must Die mode. Several Diagonal Sparks gradually come to you. You can flip to its opposite side or stay away to dodge them. SYNTHESIS SPARKS ~~~~~~~~~~~~~~~~~~~~~~~ There are two forms of Synthesis Sparks which you can see the most often: + Vertical Sparks + Horizontal Sparks : Nefascapitis casts these two at the same time. That means you have to combine flipping aside and jumping. First, just flip aside to dodge the Vertical Sparks. Then jump as the horizontal ones come. It's not easy, but you'll be able to do it better if you practice. + Vertical Sparks + Horizontal Sparks + Diagonal Sparks : Nefascapitis uses this in Must Die mode. Let's see, he casts three of the above sparks. You have to combine various ways of dodging to evade : dodging to avoid vertical and diagonal ones, jumping for the horizontal ones. SYNTHESIS ATTACK ~~~~~~~~~~~~~~~~~~~~~~ This is Nefascapitis's the most dangerous attack : Lightning Balls + Vertical Sparks + Horizontal Sparks + Diagonal Sparks = This Synthesis Attack !!! He only uses this attack in Must Die mode. Well, I really don't have ideas. What I have to tell you has been all written above. Now you have to combine all various ways for each of the attack of dodging, as I said above , to deal with this synthesis. Good luck to you ! ============================================================================== ======================================================================== Well, finally, you did it... *************************************************************************** DANTE - MISSION 7 A meeting of power shall end in conflict. "Guidepost for the Hunters" Chapter 7 Clause 1 *************************************************************************** --------------------- ENTRANCE HALL --------------------- This is where you begin. Head to the centre of the room. You'll face many kinds of Msira monsters. Kill them if you like, cuz the more you keep wandering here, the more they come. After that, jump up the place with the ladder. Then jump again to the next ledge. You'll see a door which can't be opened. Next to the door is a pipe with several orbs on the pipe. Step on the pipe and Dante will slide down, remember to get the orbs along. --------------- OUTSIDE --------------- As you land down, kill the Puias if you like. Try to find the path/staircase throughout this room. Run along it and enter the door nearby. -------------------- TWISTING HALL -------------------- Well, this is a long staircase. Just keep running down. As you go, there are Agonofinises and Terreofinises along with Spiceres who will come to attack you. Try to dodge them anyway, let the Spiceres end them, or you'll be involved. Keep running to the end of the twisting staircase. You'll see a green plate used to heal DT Gauge. Step on it to heal if you like. Then walk to the centre of the staircase. There is a big orb here. Stand at the central position. With the Aerial Heart equipped, transform and fly up, grabbing the orbs along. As you fly to the top, you'll see some heart on a platform. Stop by the platform and get it... [FLAME HEART OBTAINED] After that, get down and run up to the staircase. This time, try to find a double door on the left of the staircase, which is near the end. Enter it. ----------------- LAVA AREA ----------------- Go down the stairs. Many Flambats and Homromsiras may appear to attack you. Kill them if you like. There's Statue of Time which you can use. Then jump to the small door in the middle of the lava lake. Enter it. -------------------- POWER ROOM II -------------------- Search the room for a device. Grab the thing there. It's the [VENDETTA] - Dante's strongest weapon of all. [VENDETTA SWORD ACQUIRED] You can equip this weapon if you like. Then go out. ----------------- LAVA LAKE ----------------- From the door, jump to the right area. The monsters can still attack you here. I recommend you to go to the right of the area (under the staircase) and search the wall, you will find a... [SECRET ROOM LEVEL 11 FOUND] Then go up the staircase. Enter the door. -------------------- ELEVATOR AREA I -------------------- Step on the elevator. It will automatically take you down. The Flambats can attack you on the way. Just have your guns ready with them. As you land, the Blood Goats come. Kill them now. You can strike the thingies on the right of the train for some orbs. Then enter the train. ------------- TRAIN ------------- When the train runs, tons of Msiras and Terreofinises appear to play with you. Try to kill them. If you do well, you can easily get a "Showtime" here. Besides, striking the boxes and cylinders on the train will give you tons of "munny". After killing all the enemies, wait until the train stops. Then enter the door out. ---------------------- ELEVATOR AREA II ---------------------- You can strike the cylinders on the boxes for stuffs (on the right of the screen, when you have just been out from the train). Now step on the elevator. It will automatically take you up. Prepare your guns for the Flambats... Well, I think you should stand in the lower centre of the elevator, as you are going up, you can get the orbs at the same time. When the elevator stops, jump to the ground. You'll see three doors. Enter the left door for secret room... [SECRET ROOM LEVEL 12 FOUND] The right door is unaccessible. So enter the last one to end your mission. *************************************************************************** DANTE - MISSION 8 The challenger shall rise, while the king evades. "Guidepost for the Hunters" Chapter 1 Clause 6 *************************************************************************** After the cutscene... ============================================================================== ======================================================================== BOSS FIGHT : FURIATAURUS Difficulty : Medium ----------------------------------------- Description : A giant taurus covered with flame whose weapon is a huge hammer. ------------------- STRATEGY ----------------------------------------- *IF YOU PLAY AS DANTE ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ In fact, this is not a hard boss fight. But to deal combos on Furiataurus without getting damage is not easy, since he hardly stops attacking. Have Dante equipped with the Missile Launcher. At first, run around the boss and give him some shots. Then mostly Furiataurus will run toward you to damage you. Just quickly dodge by jumping or flipping aside. The good chances to damage the boss with combos is when you can get inside his Flaming Circles. Furiataurus causes a circle on the ground. Then flames rise up from the circle. For more details about this attack, refer to "Furiataurus' Attacks" part. You overcome the flames and get close to him AT HIS BACK. Then you can freely attack him until he stops and "looks at you". Then just simply stay away by dodging backward and repeat the strategy. In case Furiataurus causes "Magnetic Storm", the better solution is to trying to keep away as much as you can. Furiataurus spins his hammer while performing Magnetic Storm. If you find yourself near his hammer, try to use manual evasions before continuing to run, until he stops. Generally, you mostly use gun against this boss, unless you are desperate enough to keep attacking him with your combos at short distance. It's just not fine for your life, especially in Must Die mode. Remember that the boxes at the two corners of the airport have Red Orbs inside. You can strike them yourself or let Furiataurus destroy them for you with his Charging Attack. The two other corners have Green Orbs. *IF YOU PLAY AS TRISH ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Apply the same strategy for Dante. As Trish, you can shoot at the boss with your handguns and throw Round Trip simultaneously while you're away from him. ------------------------------ FURIATAURUS' ATTACKS ---------------------------------------------------------- CHARGING ATTACK ~~~~~~~~~~~~~~~~~~~~~~~ This is the boss' running attack, also his popular attack. When you are away from the boss, he quickly charges to you. At that time, just simply flip or jump aside. But if you are slow, you surely get hit. As I said, you can abuse this attack of him to destroy the boxes in the field to grab stuffs. FURIATAURUS' COMBO ~~~~~~~~~~~~~~~~~~~~~~~~ Whenever you are close to him, the boss strikes you with his heavy hammer. Huh huh, this is why it's not easy to damage him directly. If you badly want to attack him directly, I recommend you to give him single hits instead of combos. After two hits, it's better for you to dodge or stay away from him, or his hammer will inflict you. MAGNETIC STORM ~~~~~~~~~~~~~~~~~~~~~ Also when you are far away from the boss, he spins his hammer, causing a big storm covering the whole battlefield. This storm gradually pushes you to him so that he can deal damage on you. Normal running can't prevent this attack. So if you don't want to be taken to the boss, flipping (Circle button) is more effective. But if you are close to him, try to use mannual evasion (flipping or jumping) to avoid his hammer strikes. FLAME THROWING ~~~~~~~~~~~~~~~~~~~~~~~ Furiataurus causes flame around him. This flame has pretty large range and you can get damaged if the distance between you and him is not far enough. Simply stay away by dodging backward if he does this. CIRCLES OF FLAME ~~~~~~~~~~~~~~~~~~~~~~~~ This is Furiataurus' deadliest attack. It's really more dangerous when he makes it just after Magnetic Storm. As I said, a burnning circle appear around him on the ground. Then many flames rise from the circle, creating a burning circle. You can simply dodge this by jumping over it, or if you are talented enough, walk through the small empty spaces between two small flames. Yes, that's what you can do in Normal mode, and the flames disappear soon. But in Hard and Must Die mode, after being shown, the Circle of Flames will move to larger and larger limit, as they become bigger and bigger. It's tough now, and you have to combine various ways of dodging for this attack, even walking and running, as the circles move pretty fast. At this time, jumping doesn't work much, cuz the flames have been bigger. So do your best with running and flipping. ============================================================================== ======================================================================== *************************************************************************** DANTE - MISSION 9 The hunter will discover the purity of speed. "Guidepost for the Hunters" Chapter 8 Clause 2 *************************************************************************** ---------------- AIRPORT ---------------- You begin just at the airport. There's nothing you can do now. Enter back to the door. ---------------------------- ELEVATOR II - RAILWAY ---------------------------- Well, you'll receive a notice telling to go out within 13 minutes. Just jump down the elevator, getting the orbs along. Many Homromsiras can attack you here. Try to avoid them and go along the railway. You'll come to a fork road. If you like to get some orbs, just choose the left path and go to its end for stuffs. Then make your way to the right path and enter the door at the end. ------------------- POWER ROOM II ------------------- Run to the small door to the Lava Area. ---------------- LAVA AREA ---------------- Flambats and Msiras are still here. Just ignore them and jump to the left (where there's the Statue of Time). Go upstairs and get in the double door. -------------------- TWISTING HALL -------------------- Keep going up the twisting staircase. Remember that Msiras and Spiceres and appear along to annoy you. As you are reaching the top, you can find some opened door which leads you to the centre of the twisting staircase. If you love money, just get in there to get orbs and go back. If not, keep going up and enter the exit. --------------- OUTSIDE --------------- There is a cutscene showing the locations of the three Moving Globes to you. What you have to do is to strike the three globes to unlock the shutter nearby. Well, this area has three levels. Each Moving Globe is located in each of the level. So find and strike them. The wandering Puias can make your target wrong, so try all you efforts to break the three globes. Then you'll see the shutter unlocked... But before getting inside, I recommend you to go back to the pipe where Dante slid. On the peak of the pipe there's a [BLUE ORB FRAGMENT]. This is the most difficult fragment to be got. For me, you'd rather be careful and walk on the pipe slowly to the peak to get it. This is NOT any easy since you can easily drop anytime, and you have to begin everything. Besides, the Puias still keep coming and annoy you no matter how much you kill them. If you find yourself annoyed by the Puias so much, waste a Smell of Fear (if you have). Anyway, Smell of Fear just keeps you safe from the Puias' attacks, and the rest is up to your carefulness :( After that, enter the shutter. -------------------- ENTRANCE HALL -------------------- Remember the door which is next to the pipe ? It's been unlocked, so enter it now. ------------ PATH ------------ Run to the next door. -------------------- AIRPLANE HALL -------------------- As you come here, several Puias and -Finises attack you. First, get close to the back of the airplane and get on it (by the path which has two orbs on both side). When you have entered the airplane, Dante will solve the rest. Then you'll find him inside the deck. Strike the boxes you see to get the [MISSILE LAUNCHER]. [MISSILE LAUNCHER GUN ACQUIRED] Have him get out of the plane. After that, you'll see the plane has caused a big hole on the huge fan of the room. Make your way to that hole and exit. *************************************************************************** DANTE - MISSION 10 Two lights will open the sealed door and guide the hunter to the deep underground. "Guidepost for the Hunters" Chapter 9 Clause 3 *************************************************************************** --------------- GARDEN --------------- As you enter the place, go ahead til you see two pillars with skulls attached on it. Press Circle at the right skull to spot a secret room... [SECRET ROOM LEVEL 13 FOUND] Now the search the right area of the garden. Go in the path which is parallel to the entrance path for orbs and a [BLUE ORB FRAGMENT]. Search around more for a pretty big Red Orb hidden behind the broken wall. After that, go across and search the left. This area is the same as the right, with the parallel path containing some orbs, a Red Orb hidden behind a broken wall. Remember that the Pyromancers can appear to attack you anytime. After that, as you see the place, you'll see each area has a Moving Globe. But the globe on the right area is blocked by a wall. What you have to do is to strike BOTH globes to unlock the gate forward. Equip the Quick Heart. Then go to the right globe. Strike it. Then quickly DT, rotate 180 degrees and jump over the wall. Go across to the left Moving Globe and strike it as soon as possible. If you do promptly, the gate will be opened. You enter the gate, break the Striking Globe. The decorated gate located on the ground is unlocked. But as you go back, you'll be taken to another place... ----------------- LAVA LAKE ----------------- Kill the Savage Golems and Demonochoruses, then... =========================================================================== =========================================================================== BOSS FIGHT : NOCTPTERAN & LARVAS Difficulty : Medium/Hard --------------------------------------- Noctpteran is the giant butterfly that flies around and gives birth to the Larvas by laying eggs down. Larvas are the caterpillars growing from Noctpteran's eggs. ------------- STRATEGY ------------- *IF YOU PLAY AS DANTE ~~~~~~~~~~~~~~~~~~~~~~~~~~~ At first, I recommend you to kill Noctpteran first, since it's the one that gives birth to the Larvas which will keep coming until you kill them all. Noctpteran doesn't have any attacks. So keep jumping and throw daggers at him. If you have some DT Gauge and Aerial Heart equipped, feel free to fly up and attack the butterfly until it dies. If you can, fly closed to Noctpteran and kill it quickly with manual attacks. If you can make Dante's Desperate Devil Trigger, it's the best idea to use Divine Beams (since Divine Aura takes a lot of DT while it's just instant). What you have to watch out is the Larvas that are attacking you on the ground. After a while, two Larvas will try to damage you on the ground. For Larvas' attacks and how to avoid them, refer to "Larva's Attacks" section. What you have to do is to keep jumping well to avoid Larva's mouth as much as you can. Try to end the butterfly. After it drops down, it's still alive as some eggs are still laid. Try to shoot at the eggs until Noctpteran really dies. That's all. After that, you have to deal with the damn Larvas. Two Larvas attack you at the same time. Try to kill them til the last one. Larvas just have two attacks : Gulping and Approaching. Refer to "Larva's Attacks" for more details. What I can tell you is that it's difficult to damage them by manual combos. So the safer way is to keep jumping and throw at them from the air. As you jump, avoid all its attacks, especially Gulping. When you are gulped by the caterpillar, it will drain a lot of your HP. In Hard and Must Die mode, it can even drain a lifebar of yours. So be careful. Once the character manages to get out, that Larva will be killed, but no prize for you to get. So it's still better if you have had a [GOLD ORB] in your inventory for necessary case. Approaching attack is annoying too, but much less than Gulping. As I said, two Larvas attack you simultaneously. If one of them is killed, another one will come, til the last one. Keep up with your work ! By the way, there are two little Green Orbs in the battlefield. Get them whenever you need. *IF YOU PLAY AS TRISH ~~~~~~~~~~~~~~~~~~~~~~~~~~ Apply the same strategy for Lucia. But Trish has an advantage is that her DT form gives her the ability to shoot Divine Beams (Refer to "Characters & Their Move list" - "Special Moves" section). With the Aerial Heart equipped and some DT filled, have Trish fly and press Shoot button to cast these deadly beams to them. Noctpteran and the annoying Larvas will be killed very fast. But watch out ! Casting Divine Beams takes a lot of DT Gauge, and you'll be turned to normal very fast. At that time, hope that you won't drop to the Larva's mouth. -------------------------- NOCTPTERAN'S ATTACKS -------------------------- LAYING EGGS ~~~~~~~~~~~~~~~~ Hey, this is NOT an attack. Noctpteran just drops these things on the ground, which evolve into a Larva. If you can, it's a good idea to destroy it while it's still harmless. --------------------------- LARVA'S ATTACKS --------------------------- APPROACHING ~~~~~~~~~~~~~~~~~ Larva dives into the ground, then suddenly rises out and approaches you with its huge mouth. This attack is sudden and pretty fatal in difficult modes, so don't despise it. You get hit whenever it touches you while rising on the ground. You are usually thrown away after this attack. To evade this hit, just jump and jump, or fly with Aerial Heart, like I said in the "Strategy" section. Besides, if you GET THIS HIT COMPLETELY... you'll receive the same fate as getting Gulping. Larva will keep you and drain your life gradually. GULPING ~~~~~~~~~~~~~~ This is Larva's deadliest attack. After diving into the ground, Larva suddenly appears and slides toward you with its moving mouth. If it catches you, you'll be stuck in its mouth for a while, as your life is gradually being drained. This attack is really deadly and in difficult modes, it can drain you to death. When I'm caught by them, I often press confusing buttons like insane. But sometimes I find it work well in Normal Mode. Once your character is released, that Larva will be killed. Dodging this is similar to evading Approaching. There's a rare case like this : While you are jumping, if you land at the moment Larva is sliding, you'll get a little damage and will be thrown away. Just out of plan ! **THE SOLUTION FOR BOTH ATTACKS** Once you are kept in Larva's mouth by either Gulping or Approaching, what you have to do is : MASH THE BUTTONS CONFUSINGLY + MOVE THE LEFT ANALOG STICK SIMULTANEOUSLY. If you do so, the Larva will give you up earlier than you expect. DO NOT FORGET THIS !!! In Hard and Must Die, the Larvas attack you more CRAZILY and ACCURATELY. And if you are not good at dodging their attacks, there are 50% that you'll have your life drained. So if you have time, I recommend you to select this mission again and again to practice dodging them, before getting into Must Die mode. Hard Mode may be still a bit simple, but Must Die is "another story". ============================================================================== ======================================================================== Step on the light to come back. -------------- GARDEN -------------- Enter the ground gate which has been opened. *************************************************************************** DANTE - MISSION 11 He wields a spear and is obeyed by the wolves. His single eye possesses knowledge and hate. He is the one who brings misfortune. "Guidepost for the Hunters" Chapter 9 Clause 6 *************************************************************************** --------------------- CAVE ENTRANCE --------------------- Well, walk down the staircase and keep going. When you come to a wall which looks like a cat eye, try entering it... [SECRET ROOM LEVEL 14 FOUND] Then go down. Terreofinises and Agonofinises come, then there the Goatlings go. Defeat them and go ahead until you see the door closed. Have Dante jumo down the lower ground, then head to the next room. Several Gbusmsiras attack you. Kill them and strike all the dolls in the room for orbs. Then make your way ahead. --------------------- MOVING CHAMBER --------------------- You see a Striking Globe in the centre of the chamber. Before breaking it, you should go around this place for a while. Jump on the upper edges and grab the Red Orbs. Don't forget to jump in the red holes on the wall, some of them have hidden orbs which you can only obtain by getting in. After finishing, strike the globe. The whole wall will be moved, as you see your new way. Many Demonochoruses appear. Get them and go through the new path. As you go along the path, break the two dolls you see on the way for Red Orbs and Green Orb. Then keep going. There's a crossroad where you can strike the [RED HEAD] for stuffs. Then keep going through path which has several orbs along. A cutscene appears showing a ball is rolling toward you. In order to avoid it, you can do one of these two solutions : - Equip the Quick Heart, then DT and run until you drop to the next chamber. - If you want to save DT, just keep rolling and rolling til you drop (by pressing Circle button), cuz Dante rolls faster than he runs normally. If the ball touches you, you'll be taken to a completely strange chamber where you have to defeat two Savage Golems. After killing them, a hole appears on the ground. Jump down, and you'll be back to the crossroad. Then retry. Reach the Spike Trap Chamber. -------------------------- SPIKE TRAP CHAMBER -------------------------- As you have just entered the chamber, a spike lift is operated before your eyes. What you have to do is to break the decorated wall across you, which is just behind the spike lift. Here I suggests two solutions for you. Choose the one you like : 1) SAFE SOLUTION ~~~~~~~~~~~~~~~~~~~~~~~ Jump on the Spike Lift as it lands down. Then as the lift is moving up, just have Dante wait. Once the Spike Lift lands, reach the decorated wall and strike it as much as you can. Once the lift is taken up, you have to wait for its next landing to continue striking. If you do fast, each time you can make four hits on the wall. This solution takes more time, but safe. You'll be able to break the wall eventually. 2) NORMAL SOLUTION ~~~~~~~~~~~~~~~~~~~~~~~~ You don't have to jump on the Spike Lift. As it's going up, just come to the wall and give it a combo. Then when you feel the lift is going to land down, quickly get away. Then when the lift goes up, come to the wall and continue striking it. Repeat until it's broken. Once the next path is unlocked, you should return to the position where you entered this Spike Trap Chamber. Do you see another hole under the path where you came in ? It's a new path which has just been unlocked after you broke the wall. This hole is pretty low, so try to jump into it. Go along the path til you see the orbs and a weapon... [MERCILESS SWORD ACQUIRED] Jump onto the place above the Merciless, you'll obtain four Red Orbs and a [FULL BLUE ORB]. After that, you'll find a way down. Keep getting down, you'll be taken directly to the path behind the decorated wall. Go back and strike the two dolls for orbs. Then head forward. ------------------- PILLAR HALL ------------------- It's a large hall with many pillars. Get down, and go across to the opposite wall. You see two platforms on the left and right and a higher one in the middle. Get on either of the low platform, then jump to the higher one. Enter the door there for a secret room... [SECRET ROOM LEVEL 15 FOUND] After that, jump to the left higher platform (reversal L platform). From this place, in the next camera angle, you'll see a pink base in the air on the left. Stand at the top pf the reversal L, then jump to the pink base. --------------------------------------------------------------------------- Pink Bases are fixed, while Purple Bases are temporary. It means Purple Bases just appear for a while, then disappear, and you can't stand on those invisible ones. They are just available once they are seen. --------------------------------------------------------------------------- Jump left to the next pink base. Then jump forward to the Purple Base (make sure that they're shown). Then jump onto the brown plaform on the right. From this place, get on the right Purple Base and you'll spot a secret path on the wall. Get in it and go along the path. Strike the dolls for orbs, and you'll obtain a new firearm... [SUBMACHINE GUN ACQUIRED] Get out. From the edge of the path, jump to the southeast of the screen. If you do right, you'll find yourself on another edge. Keep jumping to the next edge and reach your destination : The Striking Globe. Strike the Globe, and then the Device on the ground is operated. Jump down and step on the device, you'll be taken up to the highest place. Jump and get in the way there. -------[QUICK TRICK TO REACH THE TOP]-------------------------------------- In fact, Capcom has made a little mistake. I have written a very long passage to show you how to get on the top by jumping on edges, platforms and bases. But you know, if you have DT, with the Aerial Heart equipped, YOU CAN COMPLETELY FLY TO THE TOP WITHOUT DOING ANYTHING. Even the Submachine Gun, you can get to its location by flying if you determine exactly where it is). Is that stupid ? --------------------------------------------------------------------------- Go along the path, strike the two statues for orbs. In the next room, you'll see three "strange" statues. If you check the second next room, you'll see a new heart shielded by a magical barrier. What you have to do is to break the three statues at the same time to unseal the heart : ----- At first, you should try to destroy each of the statue and count the hits used to break one. Then have them shown again. Now equip the Merciless and strike two statues at the same time if you can. As you have already COUNTED the hits it takes to break one orb, DO NOT DESTROY ANY OF THEM NOW. Just give them some damage which makes them NEARLY destroyed (=WEAK). Then do the same with the remaining statues. After that, it's time for you to give YOUR FINAL HITS to the three statues. MAKE SURE THAT YOU HAVE SOME DT LEFT and QUICK HEART IS EQUIPPED. DT now and run fast to the next room, grab the [HEALING HEART] soon. [HEALING HEART OBTAINED] If you are slow, the shield around the Healing Heart will appear again. Once you fail, you can go back and wait for the three orbs to be shown again, and repeat the strategy. ----- After that, check the Statue of Time if you need something. Then get down the square hole. ============================================================================== ======================================================================== BOSS FIGHT : BOLVERK + FREKI&GERI Difficulty : Medium/Hard ------------------------------------------------ Description : The demonic guy is Bolverk who was defeated by Sparda long ago. And now he returned to pay the revenge, by killing Sparda's son. Freki&Geri are the two wolves which obey Bolverk. They are reincarnated form of Bolverk's partner who fought alongside with him and died. -------------------- STRATEGY ------------------------------------------------------------- *IF YOU PLAY AS DANTE ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ For me, killing Freki&Geri first is still better, as they try to prevent you from attacking Bolverk, by keeping dashing through you. But of course this is not obliged. Whom you should kill is not important. The importance is that you have to preserve your life during this nightmarish fight. If this is the first time you play the game, I recommend you to use Merciless for the wolves, and Vendetta for Bolverk. But if you haven't powered up the Merciless yet, you can use Vendetta for both. Hope that your sword is at Level 2 or 3 now. About firearms, I think you can use SubMachine Gun or Missile Launcher (in higher level if you can). SubMachine Gun can help you to damage the enemies accurately, especially the wolves as they move very crazily. After you kill the wolves, you can have Missile Launcher attend to Bolverk only. You defeat Freki & Geri just as you did in Mission 5. Their only attack is dashing through you. Try to get the chance when they stop to rest, damage them as much as you can. Sword deals more damage than firearms, so try to do your best. Now for Bolverk, just think of Nelo Angelo in DMC1 as the same. But Bolverk is still a bit easier. He has true moves of swordmen, such as Multi-stab Combo (similar to Trish's combo), Stinger, High Time and some normal strike. As his spear is huge and long-ranged, you should be careful and try to dodge, by flipping aside or staying away. Here is the good chance to damage : When Bolverk is preparing his spear, cause a big damage on him (Stinger is recommended). Then if you do well, Bolverk can be stunned for a while. At that time, keep damaging him like hell. You can even deal a Six-hit Combo on him now. But of course, he will wake up after a while and counterattacks you soon, as you find your hits can't make him stun anymore. That means he's going to do an attack, so you should either roll aside or stay away soon, or you'll get hit. In normal case, you can easily deal damage on Bolverk by jumping to slash down on him. But this only works temporarily when you are trying to dodge his attacks. Don't use this to damage Bolverk during the whole battle. There's a Green Orb near the throne for you in case you need. Besides, the battlefield have some dolls around too. You can strike them for stuffs after the battle, or have Bolverk destroy them for you during the fight (^_^). *IF YOU PLAY AS TRISH ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Apply the same strategy for Dante. Divine Beams may be good against Freki&Geri. But don't use it too much, since it becomes nothing if Bolverk shields himself. -------------------------------- FREKI & GERI'S MOVES ------------------------------------------------------------- DASHING ATTACK ~~~~~~~~~~~~~~~~~~~~~~ This may be the wolves' only attack. They run and dash through you, causing damage on you. In Hard and Must Die mode, they perform this attack more strongly and skilfully. Just run to dodge their dashing, cuz you have to damage them at the same time. Long-ranged weapon is good against them while they are dashing (Dante's Merciless). RESTING ~~~~~~~~~~~~~~~ After a while of dashing, the wolves stop, then do nothing. They are resting, and here is the BEST chance for you to deal combo on them now. Hey, come on ! before they dash again, okay ? SCREAMING ~~~~~~~~~~~~~~~~ After a while of dashing, the wolves stop, then scream. Just like Resting, this move is harmless and you can use this chance to damage them. But it takes less time than Resting. --------------------------- BOLVERK'S ATTACKS ------------------------------------------------------------------- STRIKE/COMBO ~~~~~~~~~~~~~~~~~~~~ As I said, Bolverk can perform normal hits like Dante himself. He can strike his spear straight, horizontally or diagonally to damage you, sometimes creates a spear combo. For these heavy hits, just simply stay away and try to find another chance to attack him. Jumping is not good, as you can see Bolverk's spear is very long which can reach you even while you are jumping. MULTI-STAB COMBO ~~~~~~~~~~~~~~~~~~~~~~~ This is Bolverk's often attack. He performs it similar to Trish's one : He pulls out his spear and keep stabbing at the target. If you get this attack, you will be stunned and stunned until he stops, and you can do nothing during that painful period. So stay away from this hit if you see him prepare. While you are being stunned by this attack, the only way to counterattack is DT and then attack Bolverk. This just helps you to change the situation, it doesn't help you to avoid getting damaged. STINGER ~~~~~~~~~~~~~~~ He performs this similarly to Dante does. Quickly flip as you see him prepare. He does this attack when you are far away from him and he cannot reach you faster. HIGH TIME ~~~~~~~~~~~~~~~~ He performs this similarly to Dante does : flinging you up to the air, then striking you down. Remember that Bolverk can make his spear longer cross the screen. So his High Time is NOT a close-ranged attack. The only good way to dodge is to flip aside. Staying away does no good. This is a truly shocking attack after Multi-stab. TELEPORTING ~~~~~~~~~~~~~~~~~ Some dark slime covers Bolverk, then he disappears and after a while, you'll find him at another place. He also does this when you are far away from him, or when he wants to attack you suddenly, as he can get out of the limit of current screen, then you can get instant attack anytime before you can spot him. But he rarely does this in Normal mode, but very often in Hard and Must Die mode. ============================================================================== ======================================================================== After the battle, strike all the dolls if you haven't got all the stuffs. Then enter the door which has just been unlocked. *************************************************************************** DANTE - MISSION 12 When the hunter and the protector meet, the last mystery will be given and received. "Guidepost for the Hunters" Chapter 9 Clause 9 *************************************************************************** As the mission starts, you enter back to the door you have just gone through. It's a secret room... [SECRET ROOM LEVEL 16 FOUND] Keep going ahead til you see a cutscene... ============================================================================== ======================================================================== BOSS FIGHT : EVIL SPHERE Difficulty : Easy in Normal mode. Hard in Hard/Must Die mode. -------------------------------------------------------- Description : Some red device which looks like sphere attacks Dante. There are Sargassoses who protect the Sphere around. --------------------- STRATEGY ----------------------------------------------------------- *IF YOU PLAY AS DANTE ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This boss has no lifebar, as you kill it by a different way. Do you pay attention to the Purple Diamonds that move round the main Red Sphere ? They are what you have to destroy. One slash is enough to break them. In the first time, the diamonds are crowded. You just simply air-hike and slash down to break one. But later, the diamonds are fewer as you have destroyed some of them, you should know how to take the right chance to jump up and break the diamonds as they come. The boss will be defeated if you break all the Purple Diamonds. But this battle is not that simple, since you have to dodge the Killer Circle, the Lightnings and face the Sargassoses that fly around the spheres, as these skulls can attack you and spoil your target. In this battle, you cannot just stay at the same position. Refer to "Evil Sphere's Attacks" to know how to dodge the attacks. In fact, the difficulty of this battle is decided by the Sargassoses. In Normal mode, the Sargassoses are pretty stupid, and they prefer threatening you to attacking you. And you can easily get rid of them and attend to strike the diamonds. But in Hard and Must Die mode...hm... IT'S A TRUE PAIN. The Sargassoses get wiser and they begin to perform fatal attacks more often, such as Cold Breath or Icicles. DO NOT DESPISE THEM !!! These skulls will keep preventing you from destroying the diamonds, and they keep coming even if you kill them. And what you have to do is to try surviving the battle and attend to the diamonds. Make sure that you have Gold Orb, especially in Must Die mode. Don't forget that killing each skull takes several slashing-down hits, so it's really not a good idea to kill them, unless you have to. Good luck ! *IF YOU PLAY AS TRISH ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The same strategy for Dante. ---------------------------------- EVIL SPHERE'S ATTACK -------------------------------------------------------------- KILLER CIRCLE ~~~~~~~~~~~~~~~~~~~~ It's the big blue circle that slowly moves throughout the battlefield. During the battle, your character in confined inside the circle and you'll never be able to get out until the fight ends. Once this circle touches you, you'll get a lovely damage, as your character screams. That's why you have to keep moving like hell in the battle. Flipping (Circle button) is the best way. Just stay away from the circle as it comes. Jumping is not very good, as you can get hit by the lightnings above you. LIGHTNINGS ~~~~~~~~~~~~~~~~~~ These are the lightnings shot by the Evil Sphere itself. It goes like a cage whose base is the Killer Circle and it prevents your character from getting out. The lightnings won't hit if you don't try to get out of the circle. That means your only choice is to fight inside it, okay ? ------------------------------------ SARGASOSSES' ATTACKS ---------------------------------------------------------------- BITE ~~~~~~~~~~~~ The skull gets close to you, then bites you with his sucking mouth and teeth. Is that fun ? Try to stay away from him as he goes toward you, or kill him if you have to. COLD BREATH ~~~~~~~~~~~~~~~~ Sargasso opens his mouth, then blows several cold breaths toward you. Their damage is not big, but extremely annoying, as they stun you. And then if you are stunned, you cannot dodge the moving Killer Circle. And after being damaged by the circle, you can even get hit by the Lightnings nearby, or by another Sargaso. So be careful : Getting away from those breaths by dodging aside to the RIGHT direction, as I hope that you won't flip to the Killer Circle ! ICICLES ~~~~~~~~~~~~~~ Well, Sargasso extremely loves this in Must Die mode. Guess what ? He blows several heavy icicles toward you following a line or an arc. Its effect is similar to Cold Breath, but stronger, longer and more stunning. Just avoid it similarly to how you dodge Cold Breath. It's just a pain since you have to jump up and slash down, cuz while in the air, you are mostly vulnerable, and Sargassoses are wise enough to attack you then. Now it all depends on your ability to manage the situations. Good luck ! ============================================================================== ======================================================================== After you succeed, a square hole is opened on the ground. Jump down. --------------------- DOLL HALLWAY --------------------- Grab the Green Orb. Use the Statue of Time if you need. Then run along the path. Strike the dolls on the two sides for tons of Red Orbs. After you strike the final doll ON THE LEFT, search the wall behind it for... [SECRET ROOM LEVEL 17 FOUND] Enter the door at the end. Watch the cutscene, then... ============================================================================== ======================================================================== BOSS FIGHT : PLUTONIAN Difficulty : Medium ------------------------------------- Description : A prisoner who is confined for not having obeyed the rules of demon world. A giant two-headed metal monsters whose weapon is a pair of heavy balls. --------------- STRATEGY -------------------------------- *IF YOU PLAY AS DANTE ~~~~~~~~~~~~~~~~~~~~~~~~~~~ In the beginning of the fight, he is not very tough. Just keep shooting at him by Missile Launcher or SubMachine Gun, or any gun you like, getting closed to him simultaneously. Of course Plutonian won't let you do that so easily. He will strike the balls toward you as you are around, so do not forget to jump or roll aside to dodge. As you come close to him, so how do you damage him ? THE BEST TIME TO DAMAGE HIM is the moment WHEN HE IS TRYING TO GET BACK HIS BALLS. As he's pretty slow, it will take him a while to take his weapons back. This moment is enough for you to do some single hits or Dante's Three-hit Combo. After het gets back his balls, be careful now. He'll begin to strike you directly as you are close to him. If you find yourself good at dodging, just stand close to him and dodge his balls by moving around with the Left Analog Stick or Circle button, attacking him at the same time. Just do this strategy until one lifebar of him runs out... After a while, the Automatic Lasers will be shown. This is a room trap used to support Plutonian. At first, they'll be cast singly. Then later, the lasers will be made like chess board. They just flash for a while, then disappear. With the single lasers, just dodge them by Circle or Cross button. With the Chessboard Lasers, it's really hard to read. Try to reach the empty square among the lasers, you'll be safe. Or there's a "desperate" solution : Get closed to the boss, as the lasers won't hit him. But if you do so, be careful with Plutonian's attacks. Later, Plutonian will summon Agonofinises to support him. This is not very annoying in Normal or Hard mode, just try to attempt to Plutonian. But in Must Die mode, they are summoned much more and dangerously. This is very tough. Try to have some DTs and get closed to Plutonian, beating him. If you are confused so much, give the Agonofinises some hits to get rid of them, then advance to the boss. There's a funny trick : Plutonian will keep striking you with his balls more and more. DECEIVE THE AGONOFINISES TO THAT POSITION, then DODGE -> THE AGONOFINISES WILL BE HIT BY THE BALLS (^_^). Plutonian's attacks are strong enough to kill them within two balls. Just keep this up until you kill the boss. *IF YOU PLAY AS TRISH ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ At first, APPLY THE SAME STRATEGY FOR DANTE. It seems that Trish is born to save you from every trouble when playing as other characters. TRISH'S ROUND TRIP IS YOUR FRIEND NOW ! As you read, it's not easy to get closed to Plutonian, and Round Trip can be used to attack the boss from a distance. When you have DTs, Divine Beam is also a good attack to finish Plutonian quickly. But don't waste it too much, since sometimes Plutonian can shield it. Once you are closed to Plutonian, you can have Trish perform a three-hit combo as Dante does. -------------------------- PLUTONIAN'S ATTACKS --------------------------------------------- SINGLE BALL STRIKE ~~~~~~~~~~~~~~~~~~~~~~~~~~ Plutonian has his ball cast toward you. If you are far away from him, just flip backward. If you are close, flip aside. This attack is not hard to avoid. And the boss uses this attack when you are far from him. DOUBLE BALL STRIKE ~~~~~~~~~~~~~~~~~~~~~~~~~~ Plutonian has both his balls cast toward you. It's a better idea to flip aside AS SOON AS POSSIBLE, cuz this hit is often farther than Single Ball Strike. Just like the above attack, Plutonian does this when you are far from him. The more you damage Plutonian, the more he uses this attack. BALL SMASHING ~~~~~~~~~~~~~~~~~~~ This is really a heavy hit. When you and him are dueling, Plutonian smashes his ball to get rid of you. Then you can be thrown away with a lovely damage. Be careful with this attack when you are assaulting him. As he's going to smash you, quickly flip away. AUTOMATIC LASERS ~~~~~~~~~~~~~~~~~~~~~~~ After a while, these annoying lasers will cast throughout the room. At first, they appear singly and then disappear after some seconds. Just keep jumping or flipping, attacking Plutonian by long-ranged weapon (if you can). CHESSBOARD LASERS ~~~~~~~~~~~~~~~~~~~~~~~ This show often happens after the single lasers are cast : They create a chessboard woven by lasers. This attack is not dangerous, but extremely annoying when you are trying to beat Plutonian. It will take a short while for the full chessboards to be shown official. During that moment, move to an empty square of the chessboard. Then you'll be safe. For some more tricks, just read the "Strategy" part. AGONOFINISES SUMMONING ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Plutonian is truly a coward, he calls up these fellows to beat you like crazy. Don't try to play with them, or you will never be able to defeat the main boss. Refer to the "Strategy" part for tricks : The good trick here is to make the Agonofinises get hits by Plutonian's balls. But it's really not easy to do. ============================================================================== ======================================================================== After you kill the boss, grab the orbs remaining. Then enter the door which has just been lowered. Mission 12 ended. *************************************************************************** DANTE - MISSION 13 The hunter will learn to feel with a leap of faith. "Guidepost for the Hunters" Chapter 10 Clause 3 *************************************************************************** Watch a long cutscene to know what is happening, then fight. ============================================================================== ======================================================================== BOSS FIGHT : ARIUS Difficulty : Easy ----------------------------------- Description : Arius is the one who stands behind everything. ---------------- STRATEGY -------------------------------------- *IF YOU PLAY AS DANTE ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This battle is easy. Have Dante beat him continuously with his combos. If he shields himself, don't try to give him more attacks. Just deal with the annoying monsters he summons first. Then when he turns off his shield, attempt to attack him. While you are dealing directly with Arius, he can either casts Dark Spikes or Dark Void to play with you. The spikes can damage you pretty heavily, and the Void can make you lose him, as he may teleport to another position while you are being damaged. With the Spikes, just simply flip aside. Or if you are good enough, keep getting closed to him and attack him as usual, as the spikes can't reach their creator. For the Void, just don't stand in it. This hit can be easily dodged if you are fast enough. During the battle, Arius can teleport to any position throughout the room. But my experience has proved that he often dashes to either the right or left side of the room. So in order to know where he locates, try to observe him as he's disappearing. When you reach him, you often find him sit on the desk and shoot you. Here is a very best chance to damage him : JUMP INTO THE DESK AND ATTACK FROM HIS BACK. Keep using your combos on him. If Arius is thrown out, he will lie on the ground for a while. Just advance and keep damaging him until the battle is ended. During this time, Arius not only summons the Msira monsters, but the Abyss Goats as well. So be careful with them, and just attempt to Arius only. When you are on the way to Arius, it's a good idea to throw daggers to him. In order to get to him fast, you had better roll (Circle button). *IF YOU PLAY AS TRISH ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Apply the same strategy for Lucia. It's also a good idea to use Round Trip to attack Arius from distance. But hope that the summoned monsters won't make your target wrong. ----------------------- ARIUS' ATTACKS --------------------------------------------- VOID ~~~~~~~~~ Arius rarely uses this attack. But it's really annoying. He makes a big black hole on the ground and then teleports. If you accidentally step on that hole, you'll be sucked and then get out automatically, as you lose some life. Just don't stand there when you find Arius teleport. The fun thing is that : When you are dropped onto an enemy, you have given some damage on them (^_^). DARK SPIKES ~~~~~~~~~~~~~~~~~ Arius casts this when you are attacking him desperately. He bends his body down, summoning a bunch of Dark Spikes behind you. These spikes can either thrust you horizontally or rise from the ground. So be careful and flip quickly as you see him bend down. But as I said, the spikes can't damage their creator, so sometimes you can avoid them by getting closer to Arius, and then attack him as usual. SHOOTING ~~~~~~~~~~~~~~ He does this when he is away from you. But he shoots very slowly. The difficult thing is that you can't see his shots exactly. So it's better for you to be quick and dash to his back, damage him from there, okay ? MONSTER SUMMONING ~~~~~~~~~~~~~~~~~~~~~~ He does this always and always. At first, he calls some strong Msira monsters to play with you. Then he calls the Abyss Goats. It's not good for you to deal with them, since they just keep coming as Arius summons. But sometimes, you should also have your weapon slashed at them to help yourself get out from trouble. But that's enough, just attend to Arius. In later period of the battle, Arius may summon Abyss Goats. The harder mode you choose, the more and earlier he calls the goats. ============================================================================== ======================================================================== You end your mission here. *************************************************************************** DANTE - MISSION 14 Four lights will open the door to the future and the past. "Guidepost for the Hunters" Chapter 11 Clause 7 *************************************************************************** Here you find yourself in the familiar city where you started Mission 1. But now many things have changed, as you have a different mission to do. You must find four Striking Globes in the area, destroy them all to unseal the door to demon world. Just at the beginning, go forward to the pillar and grab the orbs above. Try to search the door on the left, you'll obtain a secret room. [SECRET ROOM LEVEL 18 FOUND] I'm sure that some Abyss Goats appear soon. Kill them if you like. Keep going forward, then turn right. Jump on the roof now and then continue jumping onto the higher roof on the right. You'll soon see a Striking Globe far above you. There are two ways to strike it : a) Keep air-hiking and slash down. Each slash of yours light a diamond of the globe. But in order to keep this up, you must air-hike and slash down FAST, ACCURATELY and CONTINUOUSLY. And make sure that you have to reach the peak of air-hiking so that your hit is accurate. b) Get some DT from the battles around. With the Aerial Heart equipped, transform and fly up, stay at the globe. Then cast Aerial Round Trip continuously until the globe is completely struck. Make sure that your position is correct, and your Round Trip is accurate. If not, things will get very annoying. [STRIKING GLOBE #1 ACTIVATED] After that, keep going to the left. There are many Abyss Goats, Agonofinises or Terreofinises who can attack you anytime, on both roofs and ground. As you keep going on the roof. Just go ahead til you come to a turn (where you get attacked by tons of Gbusmsiras). Do you still remember where you obtained the Key in Mission 1 ? Try to look for the rectangle hole above you, then jump inside. Msira monsters and Pyromancers, Auromancers as well as Brontomancers sortie here. After killing all the enemies, search the are for the next striking globe... [STRIKING GLOBE #2 ACTIVATED] Jump out of the area via the rectangle hole. Go right til you find a row of red orbs along. Go and get them. In the next area, turn to the right path. You find a [RED HEAD] in the small area here. Strike it for stuffs. Then keep going down to the end of the street. You'll face several Savage Golems and Demonochoruses. The battles here are tough, especially in Hard and Must Die mode, but you must kill them, in order to strike the globe next to the dead end here. [STRIKING GLOBE #3 ACTIVATED] After cleaning up this place, try to look for a wall which has a platform above containing a [GOLD ORB]. Or you can easily find it by flying in DT form (with Aerial Heart equipped). When you have finished, go north. There are orbs on the way, along with the annoyance of Agonofinises, Terreofinises and Mortifinises. Kill them. Then turn to the left path (which has a medium Red Orb). Entering this area, you'll have to fight some lovely Auromancers, Pyromancers and Brontomancers. After that, jump up the right edge and go down. Then jump across exactly to the opposite platform for a [BLUE ORB FRAGMENT] (you can see it while standing on the ground). There's also a Red Orb on the platform beside. Now get down. As you see the final Striking Globe in the air again, redo the solutions that I showed you when striking the second globe in this mission. You'll make it... [STRIKING GLOBE #4 ACTIVATED] After finishing, go left, getting the orbs and enter the big door. Some strange device... ? First, grab the red orbs around. You'll see there's a Green Orb somewhere in this area. Leave it for the boss fight. Just hit the central eyeball, then you'll know what happens... ============================================================================== ======================================================================== BOSS FIGHT : PHANTOM Difficulty : Medium/Hard -------------------------------------- Description : This familiar has been back from DMC1 : the tough giant spider/scorpion who possesses great strength. (Is this done by Arius ?) Phantom has two forms : Spider Mode and Scorpion Mode. He is Spider when his eyes turn blue and he has no tail. He is Scorpion when his eyes turn red, along with a big fatal tail. -------------------- STRATEGY ------------------------------------ *IF YOU PLAY AS DANTE ~~~~~~~~~~~~~~~~~~~~~~~~~~~ It's really not comfortable to deal with this guy. Just like DMC1, you can damage either his head or his abdomen. But in this game, you can even attack his legs too, if they are in vulnerable state. But now he is much wiser. There's really no chance to damage him. Fortunately, he's pretty slow. First of all, wander around him and use long-ranged weapon to damage him. Missile Launcher is recommended here. During this time, he can also play his long- ranged attacks with you, such as Jumping, or "Calling Dead Souls" (summoning a row of fire pillars), or even Fireball Rain later in the battle. Read the "Phantom's Attacks" for dodging those hits. Then once you see him stop attacking, it's time for you to dash to him and give him some single hits. But be careful : If he moves, flip backward soon. He may scratch you with his leg. In another case, he can gather fire into his mouth. If you see this, quickly stay away and roll aside, as he is going to cast a fireball toward you. Just repeat the strategy smoothly. In case you want to damage his back, just wander around him like you did in previous strategy. Then find a chance and jump on his back and hit him like crazy. In DMC1, he would try to make you fall down. But now in DMC2, guess what ? He will have his Scorpion Tail to strike you and get rid of you. So be careful and don't go out of your limit. Once you see his body/his tail move, stay away soon. Later, when Phantom loses a lot of his lifebar, he begins to be tougher. This time he nearly doesn't stop attacking, especially "Fireball Rain" and "Calling Dead Souls" no matter how far you are. So now DT is your best choice here. Just try to damage him as much as you can, until he dies. Flying to the air and cast arrows onto him is not a bad idea though. That DOES NOT mean you can't use normal strategies which I wrote above. But this time you must be much more careful, as Phantom can annoy you anytime. Just one more thing : Your hits cause no damage on him when he shields, as you hear clashes during your attacks. *IF YOU PLAY AS TRISH ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Apply the same strategy for Dante. But don't forget that Trish has ROUND TRIP which is very useful to damage Phantom from distance. Then Trish's DIVINE BEAM is also a good attack used to defeat him faster. ------------------------ PHANTOM'S ATTACKS ------------------------------------------- JUMPING ~~~~~~~~~~~~~~~ This is Phantom's simplest hit. He jumps to the air, then land onto you, giving you some damage. This hit can be easily avoided by running around or flipping with Circle button, as it's not worth for you to get damage by this hit. Just remember to run when Phantom is in the air. He won't be able to touch you. SLAP ~~~~~~~~~~~~~ When you are attacking Phantom's head, be careful with this thing. He is not stupid enough to let you hurt him easily, or you'll receive a shocking slap from his claw. Jump or roll aside to any direction to avoid this. CHARGED FIREBALL ~~~~~~~~~~~~~~~~~~~~~~~~ Phantom may cast this flaming thing when you are standing in front of him, of after he jumps backward, or even when you are damaging him directly. He can aim this attack to you, and the normal way to dodge is rolling or jumping aside when the shot has just been cast. One more thing is that the shot can work as a fireball rain if you are damaging on his abdomen. As usual, Phantom gathers flame to his mouth, then casts it. But you'll spot that the shot will drop down from the air as you are standing on his back. I remind you of this just to advise you that standing on his back is not a fine way to dodge this attack. Besides, I also hear that you can object to this fireball by reflecting it with your sword : slash it back to Phantom. Hm... I have never tried this. CALLING DEAD SOULS ~~~~~~~~~~~~~~~~~~~~~~~~~~ This name is from DMC1 : Phantom wakes up the dead into fire pillars that gradually rise follow your way. The best way to avoid these things is to run to free direction (with no obstacle) with QUICK HEART equipped and just run until they end. But for me, the better idea is to flip aside. When the fire pillars are toward you, just roll, roll and roll like hell to a certain direction and remember NOT TO REVERSE, unless you are blocked by something. If that happens, simply turn. Just dodge until the attack is ended. In later period of the fight, Phantom can cast these things more strongly and longer. SCORPION STING ~~~~~~~~~~~~~~~~~~~~~~~~ Caused by his Scorpion tail. Watch out if you are taunting his back. He has this tail scratch you and then throw you away strongly. The hit can take a large limit, so try to dodge away from Phantom when he executes this his, by staying away. As the camera angle is hard to see, you can guess this attack by observing Phantom's moves. If he suddenly moves desperately, guess what it is and stay away soon. FIREBALL RAIN ~~~~~~~~~~~~~~~~~~~~~~ When Phantom's anger is at his peak, he shoots fireballs from its back toward the sky. Let's imagine a meteor rain. It shoots like hell chasing after you. This might be the opposite hit of "Calling the Dead Souls", the only difference is that the fire pillars drop from the sky. Of course, with this kind of attacks, jumping is not a good idea, as the fireballs will drop on you without informing. Just dodge them as you did with "Calling the Dead Souls" : flip like hell, to a certain direction. In late period of the fight, Phanton uses this attack more frequently as well as Calling the Dead Souls. ============================================================================== ======================================================================== Mission 14 ended. *************************************************************************** DANTE - MISSION 15 They swarm like clouds and desperately seek the hunter's blood. "Guidepost for the Hunters" Chapter 11 Clause 9 *************************************************************************** Now you'll see there are Red Orbs as well as several little Green Orbs in the area. Grab the red ones first. I recommend you to search the place for a while. Try to find a spoiled eye somewhere (It's darker than the other eyeballs and it rises from the ground). Currently you can't do anything with it. After that, hit the central eye again. This time the gate is ready, but in order to enter the demon world, you have to kill the coming monsters within 2 minutes. If you can't catch up with the time, then hit the eye again. Another group of monsters come and you have to do the same again. But I think it's really hard to succeed in very the first time, as I myself can't even do that in Normal Mode. But besides, you SHOULD sacrifice the first try to get the [CHRONO HEART] : ---Getting the Chrono Heart--- As you saw the spoiled eye, what you have to do is to lay something on it so that it will reveal the secret. In your first try, you'll face some Msira monsters along with Demonochoruses. That's it. Try to deceive a monster onto the spoiled (I recommend the Demonochorus, as it's flying monster) and try to defeat it ABOVE THE SPOILED EYE. If you do so, once it's killed, it will drop on the eye. And the eye will reveal the Chrono Heart for you to get. ---[CHRONO HEART OBTAINED]--- Of course, as you did so, you are sure that you'll fail the first try. Nothing so important, just come to the second try. You'll make it eventually. Just let you know : THE FIRST BATTLE Some Msiras and Demonochoruses come first. Then come the Abyss Goats, with a few more Msiras and sometimes, -Finises monsters. THE SECOND BATTLE Agonofinises, Terreofinises, Mortifinises come along with Puias. Then come the Abyss Goats, with a few more -Finises monsters. THE THIRD BATTLE Auromamcers, Pyromancers, Brontomancers come first. Then come the Abyss Goats, sometimes along with Puias and -Finises monsters. If you succeed, simply jump to the gate to the next mission. *************************************************************************** DANTE - MISSION 16 Chaos ripens as the hunter toward the sky. "Guidepost for the Hunters" Chapter 12 Clause 1 *************************************************************************** --------------------- STARTING ROOM --------------------- As you start, enter the double door in front of you. Then defeat all the coming Abyss Goats in order to unseal the door. Just get in. ------------------- ELEVATOR I ------------------- As you enter, the elevator will go up and several Agono-, Terreo- and Mortifinises will come to attack. Defeat them all, then go out. ---------------------- FOUNTAIN HALLWAY ---------------------- Find the pots along the way and strike them for stuffs. Then run south for another pot. Then go to the north toward the fountain with a Statue of Time there. Buy stuffs if you need. Then go to the right of the fountain hall for another pot. Strike this pot for a Green Orb. Then go to the opposite side. Keep running and enter the door. ----------------------- ROLLING BALL HALL ----------------------- Keep going until you come the large hall. Hey, THE ROLLING BALLS !!! As you have just entered, the camera angle will show you the Sacrilege on the second floor as you have to get it. But before that, you have to pass the balls to reach it. I recommend you to keep running on the hall. Jumping to the upper floor just makes thing more complicated, and the balls on the upper floor are even tougher to avoid, as the ceiling is lower there. The balls on the ground are not tough to be dodged. Just simply overjump when you see them come. They can split to both sides of the room, or gather to the central line and roll toward you. If you touch the ball, you'll be taken to a virtual room where you must defeat two Savage Golems in order to escape. After that, you'll be taken back to the beginning of the Rolling Ball Hall, and retry passing the balls until you obtain the [SACRILEGE] on the upper floor. Next, jump on the upper floor for some Red Orbs. Besides, you'll be able to find a [FULL BLUE ORB] just above the hall entrance. Make your way back to the elevator and input the Sacrilege to come to another place. --------------- DARK HALL --------------- Here you can find several vases in the large hall. Break all of them to get stuffs. And be careful with Mancers entity too. Just go ahead to the next door. Go to the main room for a tough fight with... ============================================================================== ======================================================================== BOSS FIGHT : BOLVERK + FREKI&GERI Difficulty : Hard ------------------------------------------------ Description : This is your final encounter with these familiar enemies. The demonic guy is Bolverk who was defeated by Sparda long ago. And now he returned to pay the revenge, by killing Sparda's son. Freki&Geri are the two wolves which obey Bolverk. They are reincarnated form of Bolverk's partner who fought alongside with him and died. -------------------- STRATEGY ------------------------------------------------------------- *IF YOU PLAY AS DANTE ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Just the same strategy like the last encounter, killing Freki&Geri first is still better, as they try to prevent you from attacking Bolverk, by keeping dashing through you. But of course this is not obliged. Whom you should kill is not important. The importance is that you have to preserve your life during this nightmarish fight. If this is the first time you play the game, I recommend you to use Merciless for the wolves, and Vendetta for Bolverk. But if you haven't powered up the Merciless yet, you can use Vendetta for both. About firearms, I think you can use SubMachine Gun or Missile Launcher (in higher level if you can). SubMachine Gun can help you to damage the enemies accurately, especially the wolves as they move very crazily. After you kill the wolves, you can have Missile Launcher attend to Bolverk only. You defeat Freki & Geri just as you did in Mission 5. Their only attack is dashing through you. Try to get the chance when they stop to rest, damage them as much as you can. Sword deals more damage than firearms, so try to do your best. Now for Bolverk, he grows stronger, more experienced and more skilful. As his spear is huge and long-ranged, you should be careful and try to dodge, by flipping aside or staying away. Here is the good chance to damage : When Bolverk is preparing his spear, cause a big damage on him (Stinger is recommended). Then if you do well, Bolverk can be stunned for a while. At that time, keep damaging him like hell. You can even deal a Six-hit Combo on him now. But of course, he will wake up after a while and counterattacks you soon, as you find your hits can't make him stun anymore. That means he's going to do an attack, so you should either roll aside or stay away soon, or you'll get hit. In normal case, you can easily deal damage on Bolverk by jumping to slash down on him. But this only works temporarily when you are trying to dodge his attacks. Don't use this to damage Bolverk during the whole battle. There's a Green Orb in the end of the chamber, just in case you need. *IF YOU PLAY AS TRISH ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Apply the same strategy for Dante. Divine Beams may be good against Freki&Geri. But don't use it too much, since it becomes nothing if Bolverk shields himself. -------------------------------- FREKI & GERI'S MOVES ------------------------------------------------------------- DASHING ATTACK ~~~~~~~~~~~~~~~~~~~~~~ This may be the wolves' only attack. They run and dash through you, causing damage on you. In Hard and Must Die mode, they perform this attack more strongly and skilfully. Just run to dodge their dashing, cuz you have to damage them at the same time. Long-ranged weapon is good against them while they are dashing (Dante's Merciless). RESTING ~~~~~~~~~~~~~~~ After a while of dashing, the wolves stop, then do nothing. They are resting, and here is the BEST chance for you to deal combo on them now. Hey, come on ! before they dash again, okay ? SCREAMING ~~~~~~~~~~~~~~~~ After a while of dashing, the wolves stop, then scream. Just like Resting, this move is harmless and you can use this chance to damage them. But it takes less time than Resting. --------------------------- BOLVERK'S ATTACKS ------------------------------------------------------------------- STRIKE/COMBO ~~~~~~~~~~~~~~~~~~~~ As I said, Bolverk can perform normal hits like Dante himself. He can strike his spear straight, horizontally or diagonally to damage you, sometimes creates a spear combo. For these heavy hits, just simply stay away and try to find another chance to attack him. Jumping is not good, as you can see Bolverk's spear is very long which can reach you even while you are jumping. MULTI-STAB COMBO ~~~~~~~~~~~~~~~~~~~~~~~ This is Bolverk's often attack. He performs it similar to Trish's one : He pulls out his spear and keep stabbing at the target. If you get this attack, you will be stunned and stunned until he stops, and you can do nothing during that painful period. So stay away from this hit if you see him prepare. While you are being stunned by this attack, the only way to counterattack is DT and then attack Bolverk. This just helps you to change the situation, it doesn't help you to avoid getting damaged. STINGER ~~~~~~~~~~~~~~~ He performs this similarly to Dante does. Quickly flip as you see him prepare. He does this attack when you are far away from him and he cannot reach you faster. HIGH TIME ~~~~~~~~~~~~~~~~ He performs this similarly to Dante does : flinging you up to the air, then striking you down. Remember that Bolverk can make his spear longer cross the screen. So his High Time is NOT a close-ranged attack. The only good way to dodge is to flip aside. Staying away does no good. This is a truly shocking attack after Multi-stab. TELEPORTING ~~~~~~~~~~~~~~~~~ Some dark slime covers Bolverk, then he disappears and after a while, you'll find him at another place. He also does this when you are far away from him, or when he wants to attack you suddenly, as he can get out of the limit of current screen, then you can get instant attack anytime before you can spot him. But he rarely does this in Normal mode, but very often in Hard and Must Die mode. ============================================================================== ======================================================================== After that, grab the [SACRILEGE] rising from the ground. Make your way back to the entrance and use the Sacrilege on it, you'll taken to a different floor. ----------------- CROSSROAD ----------------- Well, this is the place where you can make your way back to the previous areas to get missing stuffs. Many Msira monsters wander here though. Once you finish, try to search the only double-door you haven't entered, by following the row of Red Orbs. It's a hard-to-see path which has the double-door you need to enter : From the door where you start, keep going forward. During that time, search the right wall til you find the path. The door has a row of Red Orbs, which can help you to recognize it. --------------------- COCOON CHAMBER --------------------- As you get in this place, several Abyss Goats and Demonochoruses attack you. You MUST kill them all. This room is pretty dark, so try to have your observing perform well. As you defeat all the monsters, the final [SACRILEGE] is shown. Get it, then place it in the entrance door. You'll enter out and find the Crossroad changed... ------------------------- ALTERNATE CROSSROAD ------------------------- This crossroad looks hotter than the last one. Although the positions of the doors have been changed, just as the previous crossroad, they still take you to the previous areas. But beware, one of the doors takes you to a chamber which YOU HAVE NEVER ENTERED. It's pretty hard to find, but you'll manage to spot it soon. Just try to enter any doors you see, until you find yourself in a completely strange chamber... ---------------------------- FROST HEART CHAMBER ---------------------------- You see the Heart pedestal protected by a barrier, a Striking Globe and four goat statues. Strike the globe, then the Abyss Goats show themselves from the statues. Defeat all of them. The barrier of the heart will disappear. Touch the thing... [FROST HEART OBTAINED] Exit this room. ------------------------- ALTERNATE CHAMBER ------------------------- Make your way back to the Cocoon Chamber. ------------------------ COCOON CHAMBER ------------------------ Try to search the area for a gold-double door. Then enter it. ------------------ ELEVATOR II ------------------ You'll have to fight tons of -Finises, Msiras and Goats here, like you did in the Elevator I. Then enter back. Before entering it, I recommend you to check your inventory again : There must be a Gold Orb and MANY healing items like Vital Stars, Devil Stars or Smells of Fear if you can. Then have AERIAL HEART equipped. This is not necessary in Normal Mode. But if you are playing Hard or Must Die, I recommend you to prepare carefully. Once you enter the door, there's no way back until you pass the challenge... ------------------ ARIUS' OFFICE ------------------ Grab the Green Orb. Then just keep going inside... ============================================================================== ======================================================================== BOSS FIGHT : TRISMAGIA Difficulty : Hard/Very Hard, harder than any worst things of this earth <_> -------------------------------------------- Description : An ugly tri-face boss who has knowledge about the demon world. Just don't know why it hates Dante and Lucia this much (?_?) --------------- STRATEGY ------------------------------------------ *IF YOU PLAY AS DANTE ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Let me tell you one thing : Three faces of Trismagia stand for three different attributes : Red Face is Flame, Blue Face is Frost and the Violet Face is Lightning. The fact that your attacks are effective on the faces or not depends on the Amulet you are using (Flame Heart, Frost Heart and Electro Heart). Choose the right heart on the right face... if you have time to do that. But I remind you that Trismagia in difficult modes don't even let you breathe. In most periods of the battle, Trismagia split into three faces to attack you. Each face has unique attacks and they attack you like crazy. Your chances to beat each of the face is when it comes to you, preparing to cast an attack. Then you have enough time for a... single hit. But this chance is often difficult to use, as Trismagia's attack will damage you instead. During this time, I have nothing to say more, besides trying to avoid the boss' attacks. It's the GREATEST NIGHTMARE to dodge these messy attacks. Long-ranged weapons are the things mostly used here. But remember : TRY TO SAVE YOUR DT. Later you'll know why I tell you to do so. For Trismagia's jokes, refer to "Trismagia's Attacks" below. After a while fighting, the three faces of Trismagia will become one. HEY, THIS IS THE BEST CHANCE TO DEAL GREAT DAMAGE ON TRISMAGIA. He will be one for a pretty long moment, and it's time for you TO CAST YOUR STRONGEST ATTACK. With the AERIAL HEART equipped, have Dante DT and SHOOT AT TRISMAGIA CONTINUOUSLY or CAUSE AERIAL ROUND TRIP TO HIM, make sure it's accurate. For Dante, the strongest attack for this boss during this time is DIVINE BEAM. But it's only available when you can make Dante Desperate Devil Trigger. Finally, Trismagia ends this period by casting a flash to you, and splits into three faces. Now you know what to do : Just repeat dodging his attacks, until he gets reunion again to damage him. *IF YOU PLAY AS TRISH ~~~~~~~~~~~~~~~~~~~~~~~~~~~ First, APPLY THE SAME STRATEGY FOR DANTE. But playing as Trish is easier : During the time Trismagia splits into three faces, you can have Trish : - dodge his attacks - shoot at him - cast Round Trip on him --> SIMULTANEOUSLY Fortunately, it seems that Trish is born to help you in some troubles with bosses. Then the most important part : When Trismagia is in his unique form, HAVE TRISH USE DIVINE BEAMS. As I said, Trish's Divine Beam is the BEST CHOICE ever to deal great damage on enemies. If you do well and fast, Trish's Divine Beam can make Trismagia lose ONE LIFEBAR & HALF in MUST DIE mode. That means this damage can be greater in easier modes. Isn't it cool ? --------------------------- TRISMAGIA'S ATTACKS --------------------------------------------------------- The true difficulty of this battle is that Trismagia plays several attacks AT THE SAME TIME which confuses you all the time. Here I just can help you to dodge each of those attacks. In the real battle, you have to manage by yourself to keep you alive as Trismagia never just casts one attack each turn. You cannot even breathe in Must Die mode !!! The sign to recognize when Trismagia casts his attacks is that THEY ARE HIGHLIGHTED : - Flame Face is highlighted red with flame covering it. - Lightning Face is highlighted violet with lightning covering it. - Frost Face is highlighted blue with water covering it. =================================== 1) FLAME FACE'S ATTACKS =================================== This is the face of Fire element. It's red. FLAME THROWING ~~~~~~~~~~~~~~~~~~~~ Flame Face gets closed to you, blowing a large flame to damage you. Dodging this is easy. Just roll and roll aside til he stops. FIREBALL RAIN ~~~~~~~~~~~~~~~~~~~~ Flame Face is far away from you. It casts several fireballs that fly toward you on the ground. Flip round the battlefield to dodge and DO NOT STOP if you don't want to get hit. Of course, Trismagia can't simply let you dodge them that easily. He casts this attack along with other faces' attacks, especially the annoying "Icicle Rock" which I'll mention in "Frost Face's Attacks" part. Another danger is that once you get hit by a fireball, your character is stunned and the other fireballs just keep damaging you until they stop. So that I extremely advise you to try all the way NOT to get hit. =================================== 2) LIGHTNING FACE'S ATTACKS =================================== This is the face of Lightning element. It's violet. GATHERING LIGHTNING ~~~~~~~~~~~~~~~~~~~~~~~~~ Lightning Face gets closed to you, creating a big lightning ball. From this ball, several sparks are quickly cast toward you. Just like the way how you avoided Fireball Rain, dodge around the battle field. Like Fireball, you shouldn't get any sparks during the fight, as they will keep damaging you as you are stunned. RANDOM LIGHTNING ~~~~~~~~~~~~~~~~~~~~~~ Lightning Face is far away from you, summoning random lightnings to attack you. Just simply dodge as you see him prepare. =================================== 3) FROST FACE'S ATTACKS =================================== This is the face of Water/Ice element. It's blue. COLD BREATH ~~~~~~~~~~~~~~~~~~ Frost Face gets closed to you, then blows Cold Breath to you. This may be Trismagia's simplest attack and you can dodge this attack easily by flipping aside. BLIZZARD ~~~~~~~~~~~~~~~ This is just stronger mode of Cold Breath. Frost Face is far away from you, and he casts Cold Breath round the whole battlefield. Just try to avoid the places where he breathes. In fact, it's not easy to determine this attack direction. So be careful. ICICLE ROCKS ~~~~~~~~~~~~~~~~~~~ Frost Face has several Icicle Rocks standing over the battlefield. This move is harmless, but it gives you the worst result : (a) preventing you from avoiding other faces' attacks. (b) make your target go wrong. Read the (a) result. This is really the most cunning trick I've ever seen. As the Icicle Rocks divide the battlefield, the other faces will cast their own attacks, and you can't have enough space to dodge. I really can't have a better solution for this cunning attack, besides trying to destroy the rocks as soon as possible. That's what you have to do first of all. And it's also the (b) result I wrote above : Your character will automatically aim at the Icicle Rocks, as they are nearer to you. But I think it's a better idea to destroy them than continuing the battle with them. ========================================= 4) COMPLETE TRISMAGIA'S ATTACK ========================================= FLASH ~~~~~~~~~~~~~~ This is the only attack of complete Trismagia. During the time he gets reunion, he nearly doesn't attack you. As I said in "Strategy" part, this is the best time for you to damage him with your strongest attacks. But when he is going to split himself, he will FLASH : He casts a big flash ball to you which causes a great damage on you. Flip or jump aside to dodge this attack. ============================================================================== ======================================================================== Mission 16 ended. *************************************************************************** DANTE - MISSION 17 Evil must be opposed and destroyed. "Guidepost for the Hunters" Chapter 12 Clause 9 *************************************************************************** When the mission starts, go along the path and enter the door... ============================================================================== ======================================================================== BOSS FIGHT : ARIUS & SECRETARIES Difficulty : Hard/Very Hard ----------------------------------- Description : Arius is the one who stands behind everything. The Secretaries are creatures created by him to support his ambition. They are similar to Lucia, about both shapes and attacks. ---------------------- STRATEGY ------------------------------------------------------------- *IF YOU PLAY AS DANTE ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This is truly a nightmarish battle. Arius is not alone. Not only the Msiras he calls supports him, but the two cunning Secretaries come up as well. Killing Arius is not hard, but getting rid of the Secretaries is a different story. While you are dealing directly with Arius, he can either casts Dark Spikes or Dark Void to play with you. The spikes can damage you pretty heavily, and the Void can make you lose him, as he may teleport to another position while you are being damaged. With the Spikes, just simply flip aside. Or if you are good enough, keep getting closed to him and attack him as usual, as the spikes can't reach their creator. For the Void, just don't stand in it. This hit can be easily dodged if you are fast enough. During the battle, Arius can teleport to any position throughout the room. In this battle, the battle has been larger, and your sights are limited by his annoying supporters. Try to find him and attend to him. It's really very difficulty, as the Secretaries beat you crazily. Give them some strikes in order to go. Or if you don't like, keep jumping toward Arius. When you find yourself beaten so much, just DT now. Healing Heart is the best heart to be equipped now, as you can get killed in this battle anytime. Once Arius is defeated, the whole battle is ended, no matter the others die or not. Here I tell you about how to defeat the Secretaries. Sometimes they are evil enough for you to kill them to satisfy your anger with them. In fact, defeating two Secretaries is not simple. Think of Lucia as the same : They are little and much faster than you; and with their rolling, they can easily avoid your attacks. If you let them get close to you and give you combos, you nearly don't have chance to counterattack. The best way is long-ranged attack. Besides firearms, your fastest way to kill the Secretaries is to use long or large-ranged attacks, like Stinger, the final slash of Three-hit Combo. Sometimes you can deal Five or Six-hit Combo, but it's hard, as these combos are long, and the Secretaries can easily stop them anytime to slash you. But for me, if you feel that you are good enough, take out the Healing Heart and equip Chrono Heart. Use DT with the effect of this heart, you'll be able to damage Secretaries much more as you have controlled the time. This works well for the supporting Msiras monsters too. Once the worth-hated Secretaries are killed, defeating Arius is just a piece of cake. *IF YOU PLAY AS TRISH ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Apply the same strategy for Dante. Use Round Trip and Divine Beams along. ----------------------- ARIUS' ATTACKS --------------------------------------------- VOID ~~~~~~~~~ Arius rarely uses this attack. But it's really annoying. He makes a big black hole on the ground and then teleports. If you accidentally step on that hole, you'll be sucked and then get out automatically, as you lose some life. Just don't stand there when you find Arius teleport. The fun thing is that : When you are dropped onto an enemy, you have given some damage on them (^_^). DARK SPIKES ~~~~~~~~~~~~~~~~~ Arius casts this when you are attacking him desperately. He bends his body down, summoning a bunch of Dark Spikes behind you. These spikes can either thrust you horizontally or rise from the ground. So be careful and flip quickly as you see him bend down. But as I said, the spikes can't damage their creator, so sometimes you can avoid them by getting closer to Arius, and then attack him as usual. SHOOTING ~~~~~~~~~~~~~~ He does this when he is away from you. But he shoots very slowly. The difficult thing is that you can't see his shots exactly. So it's better for you to be quick and dash to his back, damage him from there, okay ? MONSTER SUMMONING ~~~~~~~~~~~~~~~~~~~~~~ He does this always and always. At first, he calls some strong Msira monsters to play with you. It's not good for you to deal with them, since they just keep coming as Arius summons. But sometimes, you should also have your weapon slashed at them to help yourself get out from trouble. But that's enough, just attend to Arius. ----------------------------- SECETARIES' MOVES --------------------------------------------------------------- Mostly the same as Lucia. FLIP ESCAPE ~~~~~~~~~~~~~~~~~~ Secretaries perform this move very similarly to Lucia does in order to move around and to dodge your attacks. BASIC SEVEN-HIT COMBO ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Secretary performs a normal seven-hit combo on you with her double swords. This attack is hardly countered, so stay away. MODIFIED SEVEN-HIT COMBO ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Secretary performs a modified seven-hit combo on you, but stronger than the above one. This attack is hardly countered, so stay away. EIGHT-HIT COMBO ~~~~~~~~~~~~~~~~~~~~~~~ Secretary performs an eight-hit combo on you : four slashes and four kicks. This is also her strongest attack which is hardly countered, so stay away. ============================================================================== ======================================================================== Mission 17 ended. Head to the final mission. *************************************************************************** DANTE - MISSION 18 The hunter shall surpass all who came before him. "Guidepost for the Hunters" Chapter 13 Clause 1 *************************************************************************** After a very long cutscene, you begin the fight immediately... ============================================================================== ======================================================================== BOSS FIGHT : ARGOSAX OF CHAOS Difficulty : Very Hard ------------------------------------------------- Description : The demon who once ruled the world. Here he looks like a synthesized embodied of the bosses you have fought : Orangguerra, Phantom, Furiataurus, Jokatgulm, Griffon (DMC1) and Nefasturris. ------------------------- STRATEGY --------------------------------------------------------------------- As this is a very complicated battle, I will divide this part into two sections : "Normal/Hard mode Strategy" and "Must Die mode Strategy". I will show you how to defeat each boss within Argosax, and then tell you the difference between Normal/Hard and Must Die mode so that you'll have the right solution for yourself. {THIS STRATEGY IS USED FOR PLAYING AS BOTH DANTE AND TRISH} *Preparation for Dante ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Recommended weapon : Merciless or Vendetta, at least level 3 (if this is your first time playing the game. If you have played this scenario twice or more, just equip your strongest weapon). Recommended firearm : Missile Launcher and SubMachine Gun, which are above level 2 if you can (if this is your first time playing the game. If you have played this scenario twice or more, just equip your strongest weapon). Recommended Hearts : Frost Heart Healing Heart Aerial Heart *Preparation for Trish ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Recommended weapon : Sparda with Max Level (of course) Recommended firearm : Luce & Ombra (undoubtedly) Recommended Hearts : Frost Heart Healing Heart Aerial Heart Well, don't forget that there are little Green Orbs about the battlefield, which you can use in necessary cases. **And don't forget these are just MY OWN preparations. I DON'T FORCE YOU to follow these guides. You can make your own preparations following your own fighting styles and tastes.** |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ | NORMAL/HARD MODE STRATEGY \ |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | GENERAL STRATEGY | | --------- | | Here I give you the order to beat the bosses. This is my own order for | | my own convenience. You can change it if you feel yours is better. As | | you have already fought these bosses before, my strategies for them here| | will be shorter than they should be. | | | | In this battle in Normal/Hard mode, you can only attack a boss when you| | get near him and he is locked on. So do the bosses. They won't attack | | you if you are far away from them. | |~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | BOSSES | STRATEGIES | BOSSES' ATTACKS | |~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | | I choose to beat him | CHARGED FIREBALL | | No.1 | first cuz his Calling | He charged power in his mouth, then| | PHANTOM | Dead Souls attack is | blows a fireball toward you. You | | | very annoying when you| can see him charge as flame gathers| | Difficulty | are around. Just try | in his mouth. As he casts the fire-| | Medium | to damage him when he | -ball, dodge aside by flipping. | | | stops. It's not very | | | | difficult as he just | CALLING DEAD SOULS | | | remains two attacks. | Phantom summons the fire pillars | | | | rising up from the ground following| | | | a line that chases after Dante. You| | | | can use Quick Heart and transform, | | | | keep running if you have DT. If not| | | | simply roll and roll until he stops| | | | attacking. You recognize he makes | | | | this attack when seeing him move | | | | strongly. | |~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | | He seems tough at | WINDY BALLS | | No.2 | first. But there's a | He just casts this thing when you | | ORANGGUERRA| position where you can| are far away from him : A big windy| | | freely damage him | ball comes out from his mouth and | | Difficulty | without getting hit. | goes toward you. Simply flip aside.| | Easy | It's his right armpit | | | | (on Dante's left). If | SMASHING | | | you stand near there, | He strikes his right arm to you | | | with the boss locked | when you are near him. When you are| | | on, you can attack him| standing at his armpit, make sure | | | easily as he can't | that his huge arm can't move above | | | reach you. If Dante | Dante's head. If you determine the | | | moves aside during the| right position, Dante will be fine,| | | combos, quickly make | and you just damage him as much as | | | him back. Then keep | you can. | | | this up til the boss | | | | is defeated. | | |~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | | I really can't find a | VERTICAL STRIKE | | No.3 | perfect way to defeat | The tentacle slashes down onto you| | JOKATGULM | this boss by swords. |, simply dodge this by flipping | | (the | But if you satisfy | aside. | | tentacle) | with guns, here is the| | | | the strategy : Jokat- | HORIZONTAL STRIKE | | Difficulty | -gulm is next to Furia| The tentacle lies on the ground | | Easy |-taurus, so have Dante | and strikes within large limit. | | | stand between them and| Simply jump up or stay away. | | | FAR away from them, | | | | but a little nearer to| HIDING | | | Jokatgulm. With this | The tentacle hides itself in the | | | distance, Furiataurus | synthesized mess. Even sword can't | | | can't reach you. But | damage it now. Just wait until it | | | for Jokatgulm, you can| shows itself. | | | keep jumping up and | | | | shoot. If you do well,| | | | you can easily dodge | | | | its attack by jumping,| | | | damaging it at the | | | | same time. Use Sub- | | | | -Machine Gun for this.| | |~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | | Here you can apply the| FLAME THROWING | | No.4 | same strategy for | The boss blows large flame toward | | FURIATAURUS| Jokatgulm. Stand far | you. Here you just simply stay away| | | away from him on the | or dodge aside. He plays this | | Difficulty | left. Make sure that | attack when you are far away from | | Easy/Medium| he's still locked on | him within his area. | | | and the distance is | | | | farther his flame. | HAMMER STRIKE | | | Then just shoot him | He strikes his huge hammer toward | | | freely. You can use | you when you are close to him. Just| | | swords on him when he | stay away by jumping out or dodging| | | stops attacking, but | backward before his hammer comes to| | | this way is desperate.| | |~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | | It's tough now. This | V SPARKS | | No.5 | boss has been a night-| He gathers a lightning globe on | | GRIFFON | -mare in DMC1. And now| his mouth. Then from the globes, | | | he's back. For me, the| four V Sparks are cast gradually at| | Difficulty | only way to keep you | different height. The first one is | | Hard | alive is DT and DT, as| low, the second one is high, the | | | it's very hard to | third one is middle and the fourth | | | dodge his attacks. Try| one is optional. Jump to dodge the | | | to shoot at him as | first one, drop down or walk on the| | | much as you can, with | ground to avoid the second. Air- | | | the help of DT. There | hike to dodge the third one. The | | | is nearly no way to | fourth one can be one of the above,| | | damage him with sword | depending on your location when the| | | safely. As Trish, use | boss casts it. Manage it yourself. | | | Divine Beams to end | | | | him as quickly as you | VERTICAL SPARKS | | | can. | This is really a nightmarish attack| | | | Griffon summons several vertical | | | | that go together come to you. The | | | | empty spaces between each two | | | | are just wide enough for you to get| | | | through, but they keep changing as | | | | Griffon casts bunches of vertical | | | | sparks continuously. If you want to| | | | save your life better, stop your | | | | attacking and attend to dodge. Try | | | | to determine the changed spaces as | | | | they come, then get through exactly| | | |. But for me, the best way to dodge | | | | this attack is to stay away from | | | | that area completely, as far as you| | | | can. But then you'll lose several | | | | better chances to damage Griffon, | | | | and this annoying battle will last | | | | longer. | |~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | | Just like Griffon, | STRAIGHT BEAM | | No.6 | there's nearly no | He blows a straight beam from his | | NEFASTURRIS| chance for you to | mouth. Just simply jump over it or | | | beat him safely. DT | stay away. | | Difficulty | and shoot him til he | | | Hard | dies. Be careful with | FLOWER BEAMS | | | his Flower Beams, as | Many beams which go like a flower | | | it's very hard to for | are quickly shot from the boss' | | | you to know where to | mouth. As I said, there's really no| | | dodge. You should have| perfect way to dodge this attack | | | Gold Orb or Vital Star| unless you get out of his area. | | | just in case. If you | Try to finish him up as fast as you| | | play as Trish, Divine | can. Painful thing is that he casts| | | Beam is the fastest | this attack very often. | | | way to end him. | | |~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ | MUST DIE MODE STRATEGY \ |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | GENERAL STRATEGY | | -------- | | Well, this battle in Must Die mode looks extremely tough at first. | | This time, all the bosses simultaneously cast attacks on you no matter | | you focus them or not. It means that all the bosses can lock on you and | | kill you anytime... BUT... I assure that this also partly makes the | | battle EASIER than it should be. Don't believe ? Remember that even you | | yourself can lock on any target without getting to their areas. It also | | means you can even attack them from their backs, and you won't even get | | any hit if you do well. | | | | But the difficulty thing is that when you first begin the battle, all | | the bosses are aiming at you. So you must kill one of them quickly in | | order to get a space for yourself. This is the toughest period of the | | fight, and you can get death easily here too. I still repeat the old | | order used in Normal/Hard mode. | |~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | BOSSES | STRATEGIES | BOSSES' ATTACKS | |~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | | I choose to beat him | CHARGED FIREBALL | | No.1 | first cuz his Calling | He charged power in his mouth, then| | PHANTOM | Dead Souls attack is | blows a fireball toward you. You | | | very annoying when you| can see him charge as flame gathers| | Difficulty | are around. Just try | in his mouth. As he casts the fire-| | Medium | to damage him when he | -ball, dodge aside by flipping. | | | stops. Kill him as | | | | fast as you can, cuz | CALLING DEAD SOULS | | | you not only dodge his| Phantom summons the fire pillars | | | own attacks, but also | rising up from the ground following| | | suffer attacks from | a line that chases after Dante. You| | | the others in this | can use Quick Heart and transform, | | | Must Die mode. | keep running if you have DT. If not| | | | simply roll and roll until he stops| | | | attacking. You recognize he makes | | | | this attack when seeing him move | | | | strongly. | |~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | | He seems tough at | WINDY BALLS | | No.2 | first. But there's a | He just casts this thing when you | | ORANGGUERRA| position where you can| are far away from him : A big windy| | | freely damage him | ball comes out from his mouth and | | Difficulty | without getting hit. | goes toward you. Simply flip aside.| | Easy | It's his right armpit | | | | (on Dante's left). If | SMASHING | | | you stand near there, | He strikes his right arm to you | | | with the boss locked | when you are near him. When you are| | | on, you can attack him| standing at his armpit, make sure | | | easily as he can't | that his huge arm can't move above | | | reach you. If Dante | Dante's head. If you determine the | | | moves aside during the| right position, Dante will be fine,| | | combos, quickly make | and you just damage him as much as | | | him back. Then keep | you can. | | | this up til the boss | | | | is defeated. | | |~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | | I really can't find a | VERTICAL STRIKE | | No.3 | perfect way to defeat | The tentacle slashes down onto you| | JOKATGULM | this boss by swords. |, simply dodge this by flipping | | (the | But if you satisfy | aside. | | tentacle) | with guns, here is the| | | | the strategy : Jokat- | HORIZONTAL STRIKE | | Difficulty | -gulm is next to Furia| The tentacle lies on the ground | | Easy |-taurus, so have Dante | and strikes within large limit. | | | stand between them and| Simply jump up or stay away. | | | FAR away from them, | | | | but a little nearer to| HIDING | | | Jokatgulm. With this | The tentacle hides itself in the | | | distance, Furiataurus | synthesized mess. Even sword can't | | | can't reach you. But | damage it now. Just wait until it | | | for Jokatgulm, you can| shows itself. | | | keep jumping up and | | | | shoot. If you do well,| | | | you can easily dodge | | | | its attack by jumping,| | | | damaging it at the | | | | same time. Use Sub- | | | | -Machine Gun for this.| | |~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | | Just the same strategy| FLAME THROWING | | No.4 | in Normal/Hard mode. | The boss blows large flame toward | | FURIATAURUS| But as you have got | you. Here you just simply stay away| | | spaces for yourself | or dodge aside. He plays this | | Difficulty | after defeating the | attack when you are far away from | | Easy/Medium| previous bosses, stay | him within his area. | | | at any place which you| | | | think to be fine, the | HAMMER STRIKE | | | place where you can | He strikes his huge hammer toward | | | shoot the boss freely | you when you are close to him. Just| | | and his attacks can't | stay away by jumping out or dodging| | | come to you. But you | backward before his hammer comes to| | | use combos if you like| | | | by getting close to | | | | him. | | |~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | | It's not tough anymore| V SPARKS | | No.5 | since you have the | He gathers a lightning globe on | | GRIFFON | right to shoot him | his mouth. Then from the globes, | | | from any position. Try| four V Sparks are cast gradually at| | Difficulty | to select a place | different height. The first one is | | Hard | where Vertical Sparks | low, the second one is high, the | | | can't reach you. Then | third one is middle and the fourth | | | shoot him, but try to | one is optional. Jump to dodge the | | | avoid V Sparks at the | first one, drop down or walk on the| | | same time. At least | ground to avoid the second. Air- | | | evading V Sparks is | hike to dodge the third one. The | | | still much easier than| fourth one can be one of the above,| | | the nightmarish verti-| depending on your location when the| | | -cal sparks. | boss casts it. Manage it yourself. | | | | | | | | VERTICAL SPARKS | | | | This is really a nightmarish attack| | | | Griffon summons several vertical | | | | that go together come to you. The | | | | empty spaces between each two | | | | are just wide enough for you to get| | | | through, but they keep changing as | | | | Griffon casts bunches of vertical | | | | sparks continuously. If you want to| | | | save your life better, stop your | | | | attacking and attend to dodge. Try | | | | to determine the changed spaces as | | | | they come, then get through exactly| | | |. But for me, the best way to dodge | | | | this attack is to stay away from | | | | that area completely, as far as you| | | | can. But then you'll lose several | | | | better chances to damage Griffon, | | | | and this annoying battle will last | | | | longer. | |~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | | In order to dodge most| STRAIGHT BEAM | | No.6 | of his Flower Beams, | He blows a straight beam from his | | NEFASTURRIS| you can stand left | mouth. Just simply jump over it or | | | behind him and shoot. | stay away. | | Difficulty | Remember that some | | | Hard | Flower Beams can reach| FLOWER BEAMS | | | you, that means you | Many beams which go like a flower | | | have to be always | are quickly shot from the boss' | | | alert, even if you | mouth. As I said, there's really no| | | think your position is| perfect way to dodge this attack | | | fine. | unless you get out of his area. | | | | Try to finish him up as fast as you| | | | can. Painful thing is that he casts| | | | this attack very often. | | | | | |~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| ============================================================================== ======================================================================== After you defeat Argosax of Chaos, it will die in despair, creating the embodied... ============================================================================== ======================================================================== BOSS FIGHT : DESPAIR EMBODIED Difficulty : Medium/Hard --------------------------------------------- Description : The cool-looking demon who is the embodied of despair. He looks like to be covered by flame and moves very fast. ---------------------- STRATEGY ------------------------------------------------------------ At least, I think fighting Despair Embodied is still less annoying than Argosax of Chaos and Trismagia. So you can sigh after too many nightmares. But keep watching out Embodied's quickness... *IF YOU PLAY AS DANTE ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Very simple : Despair Embodied nearly doesn't stop attacking. Just shoot him as you are walking around him, and dodge his attacks. But sometimes, Despair Embodied also walk vulnerably on the ground for a very short moment. It's your only chance to deal strong damage on the boss with your sword combos. Besides, in the rest of the battle, you mostly dodge and shoot, if you want to keep you alive and save items. In this fight, you should attend to how to dodge him which I write in "Despair Embodied's Attacks" part. Besides, just like some bosses, Despair Embodied can shield himself when you attack him so much. During that time, all your hits do no damage on him, and you should wait til he unshields. *IF YOU PLAY AS TRISH ~~~~~~~~~~~~~~~~~~~~~~~~~~~ The same strategy for Dante. Have her use Divine Beams to end the battle quickly. ------------------------------------- DESPAIR EMBODIED'S ATTACKS --------------------------------------------------------------------- NEEDLE RAIN ~~~~~~~~~~~~~~~~~~~ Despair Embodied flies to the air, gathers some energy and then summons the needle rain dropping onto you. You may feel this rain is so confusing. But in fact there are spaces between each two needles. Just simply flip and flip. Flip away from the ran as fast as you can. Damage caused by this rain is not serious if you try to dodge. COMETS ~~~~~~~~~~~~~~ This attack of Despair Embodied is similar to the Goat monsters' beams. In the air, he gathers the energy, casting several comets toward you. But it's not hard to dodge. Just flip and stay away from your position when you find Despair Embodied cast them. TELEPORTING ~~~~~~~~~~~~~~~~~~~ Despair Embodied suddenly disappears, then re-appears at another position. With this ability, he can move from here to there, or move from ground to the air or vice-versa instantly. This is a harmless move, but it helps Despair Embodied to inflict sudden attacks which are often deadly on you, as he is always out of the screen when teleporting, and you hardly observe him to manage. But of course, you cannot "forbid" him to do that... DESPAIR COMBO ~~~~~~~~~~~~~~~~~~~~~ This is one of Despair Embodied's on-ground attack. His arm turns into a blade and he strikes you with his own combo. You can either flip to dodge, or counterattack when Despair Embodied gets slow during his combo. But be careful with his next move... WHIP SMACK ~~~~~~~~~~~~~~~~~~~~ Well, Despair Embodied's body part sometimes turns into a long thin whip that strikes anything on its way, including... you. He plays this hit when he gets close to you, especially behind you. Keep getting away from him, unless you like to beat him with your combos. But he often teleports soon after this hit, so I don't think that you can deal any more damage after getting his whip. SUPER STINGER ~~~~~~~~~~~~~~~~~~~~~ Wow, this move is really cunning. Just like Dante's Stinger, Despair Embodied's technique is long-ranged attack : He thrusts his blade through you from a far distance, then waves you up and throws you down (much more evil than your normal Stinger !). Quickly flip aside or jump away as you see him prepare, as he performs it very fast. Despair Embodied does Super Stinger when he is on ground, while you are far away from him. Or he can even use this attack as the final hit for his combo while he is striking you. Poor Dante ! KILLER DUST ~~~~~~~~~~~~~~~~~~~ This is Despair Embodied's on-ground magic. He stays at a position, gathering energy and then he casts dusts toward you in VERY HIGH SPEED. He often casts five times continuously. This attack is not difficult to dodge, as you can evade by keeping flipping aside, like you dodge Phantom's "Calling Dead Souls". But as the dusts are cast in very high speed, once you get one hit, you'll be stunned, and the next dusts continue to hit you, and you "enjoy" all the dusts. So it's good for you to avoid this attack from its beginning. ============================================================================== ======================================================================== Well, after you defeat Despair Embodied... it's not dead yet... Hehehe, sorry, just watch the scene, you'll know what happens next... CONGRATULATION ! YOU HAVE BEATEN DANTE'S GAME !!! NOW SIT BACK AND WATCH THE ENDING ! Anyway, you have to go for the next challenge as Lucia soon, right ? XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX ~~~~~~~~~~~~~~~~~~~~ C. WALKTHROUGH FOR LUCIA ~~~~~~~~~~~~~~~~~~~~~~~~~ XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX *************************************************************************** LUCIA - MISSION 1 Toward the south, the protector will find the time. "Guidepost for the Protectors" Chapter 1 Clause 3 *************************************************************************** ----------------------- CITY - SOUTH AREA ----------------------- You begin in south area, on a roof. Now you have to obtain 45 Red Orbs in order to the unseal the exit door. Jump down the path and make your way backward. You are running to Lucia's house, there are a few Red Orbs on the way. Go to the yard of Lucia's house and jump on for a medium Red Orbs. Then go out and jump to the roof where you was at the beginning. In Lucia's sight, you'll see a medium Red Orb on the front roof. Get to that roof and grab the orbs. Jump on the higher roof. You may see another Red Orb on a chimney of a house. Reach there and get it. Land the ground and grab the final Red Orb. ONE THING YOU HAVE TO NOTICE : Strike all the small chimneys you see on the roofs. Each of them may contain a little Red Orb. It's not much, but in this beginning, it's pretty important to you to have enough 45 Red Orbs. Once you have had enough Red Orbs, make your way to the place where all the paths gather (where you got the Red Orbs) and take the right path. You'll taken to the exit door. Use 45 Red Orbs to unseal the door and enter it. ------------------------ CITY - NORTH AREA ------------------------ Just go ahead, until you are in a large ground. Your first enemy - the - Finises monsters. They may be Agonofinises or Terreofinises. Beat all of them if you like. Then look up around, until you see a rectangle hole with a [GOLD ORB] and two Red Orbs. Jump over the hole as you grab the orbs. Now get down the sewer for a pretty big Red Orb. Check the two ends of the waterway, you'll be able to enter a Secret Room. [SECRET ROOM LEVEL 1 FOUND] Then jump on. Here you'll find a Statue of Time. A [BLUE ORB FRAGMENT] locates on the left of the statue. Keep going up, strike the bench for Red Orbs. You'll come to a path where some monsters appear. Kill them soon. Get on the left roofs. Run along to a terrace with a bench. Grab the Red Orbs and strike the bench for another. Keep going forward, strike the two statues on your ways for some Red Orbs. You still keep going on the roofs. Then the Puias will appear to attack you. Finish them with your throwing daggers. Keep running right, then get down the lower roof. You'll find a fairly big Red Orbs. Then jump down the path, and the sewer. Run to the south end of the sewer for a Red Orb. Jump on the path and go up. You'll see a door locking your way. Just simply jump to the other side, grab an orb there and keep going. Run to the area where you see a big green door. Now pay attention to hole on right of the door. Jump down that hole as you'll obtain some orbs along. Then you end up at the sewer. Running south and jump on the ground. Just continue to go north and finish the monsters you face on the way. As you are going, there will be a cutscene. You'll be confined and two Savage Golems attack you. You must kill them in order to continue your journey. One thing you must remember is that you have to lock on one Savage Golem and beat it until it dies. If you don't kill it completely, it will be recovered into a complete Savage Golem. Run up. At the arch gate, kick jump to grab the stuff. Pass the arch gate and run. Pay attention to the wall, you'll find a head statue on the cliff. Try getting on the statue's shoulder, then the head. You should find a [BLUE ORB FRAGMENT] here. Now jump over the next gate and go. When you come to a corner, I suggest you to try approaching the southwest area of the corner for a while. You'll find a secret way taking you to a big Red Orb. After that, jump on and make your way to north. On the stairs, strike the statue for stuffs. Then get on the front yard of the tower. Check around for two statues containing Red Orbs. Then run to the small path on the left of the tower. Press Circle button... [SECRET ROOM LEVEL 2 FOUND] After that, enter the tower. You end Mission 1 here. *************************************************************************** LUCIA - MISSION 2 The aerial heart will give the protector the chance to reach the skies. "Guidepost for the Protectors" Chapter 1 Clause 8 *************************************************************************** -------------- MAIN HALL -------------- Run to the pedestal in front of you. There's a scene that Lucia approaches the [AERIAL HEART] - your first new amulet. [AERIAL HEART OBTAINED] With this amulet equipped, you'll be able to fly. After that, run along the two staircase for the orbs. Then stand between the two goat statues and strike the Globe. Strike it CONTINUOUSLY until it's lit. Then you'll be attacked by the two Goatlings. End them now. Then use the green glowing plate at the corner of the room to fulfill your DT Gauge. At this position, with the Aerial Heart equipped, press L1 to turn into DT mode, then press the X button continuously to make Lucia fly up. Keep flying up until you see a ceiling hole. Grab the orbs on the two sides and get on. ------------------- LONG STAIRCASE ------------------- Run along the stairs. You'll be attacked by many monsters here. On the first level, jump on the right upper plank with a Red Orb. Then keep jumping on the next planks until you reach the second level. Here the monsters keep coming. Jump on the upper planks, jump and jump. The planks are just placed around the border of the building. Just get on until you find a staircase. Run along it and jump on the next plank, then the third level. Here you'll find a Red Head. Strike it to get orbs. Jump on the right upper plank, then the north plank. In this angle, you'll see a statue on a small right plank. Get on it and strike the statue to grab [DARTS] - Lucia's new throwing daggers and a [BLUE ORB FRAGMENT] near there . [DARTS ARSENAL ACQUIRED] After that, jump to the opposite plank and get on the next ones. Just get onto the top. Remember to grab the Red Orb which you can see at one of the corners of the ceiling. Reach the clock room. ---------------- CLOCK TOWER ---------------- Here you find another green plate which fills your DT Gauge. There are two statues which you can strike for orbs. Have Lucia equip the Aerial Heart and fly up in DT mode. Manage to strike the Blue Globe until it's lit. A new way will be opened on the ceiling of this room, and you have to fight the Puias. As you are flying, I suggest you should try to reach the FOUR CORNERS of the room AT THE SAME HEIGHT OF THE BLUE GLOBE. You'll find tons of red orbs and "hidden" Red Orbs. If you keep wandering here, the Puias will keep coming. This is also a good chance to get orbs from the enemy. But anyway, fly up to the exit. In this room, get the Green Orb if you need. Then go up the staircase. Just after a few steps, you'll fight a boss... =========================================================================== =========================================================================== BOSS FIGHT : TARTARUSSIAN Difficulty : Easy ------------------------------- This is a big guy whose weapon is a pair of heavy metal balls which can cause heavy damage. ------------- STRATEGY ------------- *IF YOU PLAY AS LUCIA ~~~~~~~~~~~~~~~~~~~~~~~~~~~ The best time to beat him is when he is shaking his ball before he strikes you. It will take him a while, as he's pretty slow. During that time, you can freely beat and play combos against him. But when he begins to change pose, quickly stay away, by jumping or dodging, or he may smash you. Another chance in which you can attack is after you dodge his balls. As he is slow, it will take him a moment to get back his balls. If you think you are fast enough, roll to him and soon and attack him, before he can make another performance. *IF YOU PLAY AS TRISH ~~~~~~~~~~~~~~~~~~~~~~~~~~ Apply the same strategy for Lucia. ------------------- BOSS' ATTACKS ------------------- - BALL STRIKE ~~~~~~~~~~~~~~~~~ He strikes the balls at you. He can strike one ball, or even two balls at you at the same time. Dodging this hit is easy. You can either jump or roll aside by pressing Circle button. - SMASHING ~~~~~~~~~~~~~~~~~ He plays this in order to get rid of you once you're close enough. It should be better if you can "flip escape" and jump away before he knocks you. This may cause bigger damage than the above attack. This boss is very easy !!! =========================================================================== =========================================================================== After defeating Tartarussian, don't forget to strike a lot of statues around the room to grab Red Orbs. Then get into the small room to obtain the Arcana Spada, and a "BLUE ORB FRAGMENT" near there. One of the door will be opened. Enter. Run to the right side for several Red Orbs, then get back. Try to jump down rightly so that you can grab the Red Orbs. You end up with Dante here. *************************************************************************** LUCIA - MISSION 3 She has many arms but only one heart, as she waits for the protector deep in the water. "Guidepost for the Protectors" Chapter 4 Clause 5 *************************************************************************** -------------------------------- CITY - STREET AREA -------------------------------- Run down the street, then turn to Lucia's left. Keep going til you come to a fork road. Here I suggest you to go south first. Here you may face some Agonofinises or Terreofinises. Beat them if you like. At the end, there's a big door where you can air-hike for a some Red Orbs. Besides, here you can find a balcony where Lucia sees Uroboros - the other city. On its two sides, you see two high pillars, and some lower pillars beside. It's a good idea to get on the two pillars to get stuffs. One of them exactly has orbs, the other may have hidden orbs which are dropped when you are standing on it. It's a real pain to use normal jump to get on the pillar. So if you have enough DT Gauge, equip the Aerial Heart and DT, then fly up. If not, wander around to make some monsters appear, then beat them to fill DT Gauge. Now make your way back to the fork road. Choose the left path. As you're going, a cutscene will appear. And what you have to do now is to keep running forward, dodging the blue flames to defeat the "guy" who has caused this mess. Try to dodge (by jumping and flipping escape) and run to the end of the road. You'll soon face the Goatling, and he will drop down to deal with you. It does no good if you fight the -Finises monsters since they keep coming. So try to defeat Goatling, then all monsters will disappear. After that, you can find two brown doors on the left. Get in the left one (since the right one is unaccessible). ---------------------- TROLLEY STATION ---------------------- Unlike Dante, Lucia has nothing to do here. Search the place for the [KLYAMOOR] - Lucia's second weapon. Then go out. [KLYAMOOR WEAPON ACQUIRED] -------------------------------- CITY - FIRST AREA - STREETS -------------------------------- From the brown door you have just got out, run south until you find a white stone door which is carved with two angle reliefs. Enter it. --------------------------------- CITY - CLIFF AREA --------------------------------- Keep running down. Jump up the upper platform to get Red Orbs. Then double jump on the higher platform for a [FULL BLUE ORB]. Walk down the street to another fork road. Take the south direction first. Reach the big grey door and double jump for Red Orbs. Then make your way to the north and have some battles with Msiras. When the Msiras are ended, keep reaching north til the dead end. Now have Lucia strike the end "wall". You'll be able to obtain a new area. Keep going forward, until the camera angle shows the cliff on Lucia's left. Jump up those steps to grab the Red Orbs. Then you'll see a Blue Orb Fragment on the top of the cliff. Try to stay as close to the cliff as you can. Then jump up the next step for a small Red Orb. From this position, normally jump up to the top to obtain [BLUE ORB FRAGMENT]. Remember that AERIAL HEART DOES NO GOOD HERE. Well, walk down the street. Jump up to the houses on Lucia's left to grab the orbs. You'll a house in the end of the path. There are several red orbs on the way. Enter the house. ------------------------ VACANT OBSERVATORY ------------------------ You'll be welcomed by the Agonofinises and Terreofinises. Beat these guys. Then search the CARVED RELIEF under the staircase for a Secret Room. [SECRET ROOM LEVEL 3 FOUND] Get on the staircase. DON'T FORGET TO DOUBLE JUMP TO THE HIDDEN CEILING BEHIND THE STAIRCASE PILLARS FOR RED ORBS. As the next door has just been unsealed after you beat the monsters, enter it. Have Lucia tough the pedestal. She'll soon obtain the [HEALING HEART]. [HEALING HEART OBTAINED] With this heart equipped, your lifebar will be filled faster than normal in DT mode. There's a Statue of Time in this room. You can jump up above the pedestal and the ceiling of the room for Red Orbs. Then exit the room. You may fight the -Finises monsters again. Kill them if you like, then get out. ------------------------- CITY - CLIFF AREA ------------------------- It's time for you to do some important tasks. Now take the lower path and keep running down. You'll find a new doorway soon. But don't go there now. Just keep going down, you'll soon find a Red Head. Strike it for "munny". Now make your way to the new remaining area. Grab the orbs on the way. Go up the left staircase and search for Green Orb. Then enter the back wall there... [SECRET ROOM LEVEL 4 FOUND] After that, enter the only door here. A cutscene appears... ============================================================================== ======================================================================== BOSS FIGHT : JOKATGULM Difficulty : Easy/Medium ----------------------------------- This is an octopus-like monster which is the female demon mentioned in the Guidepost. -------------- STRATEGY -------------- *IF YOU PLAY AS LUCIA ~~~~~~~~~~~~~~~~~~~~~~~~~~ Well, this boss may be a little tricky for newbies. But it will become very easy if you know how to damage it. Your target is Jokalgulm's Head which is among her tentacles. But as the auto-aim is blocked by the tentacles, you can't get in her head now. Now I suggest you should LOCK ONTO A CERTAIN TENTACLE and KILL THAT TENTACLE. Don't let yourself confused by other ones. Just attend to attack the tentacle you chose, dodging its hits at the same time. After this tentacle is destroyed, it's time for you to dash to Jokatgulm's head and damage her. Try to damage as much as you can, by using Eight-hit combos or any strong attacks you can do. Don't forget to DT here either, since this helps you to increase your damage. After a while being damaged, Jokatgulm will either blows poison gas to you or cast barrier to strike you away. Both hits can damage you heavily. So be careful. Then just repeat the above strategy, destroy one of the tentacles and get in to damage her head, until she dies. SOMETIMES, you can also get to the boss' head without killing a tentacle. This is harder to do, but a bit more convenient in Normal and Hard mode. You can fly into it, or desperate roll to it without getting damage from the tentacle. But watch out for the poison gas. Jokatgulm all attempts 100% to this attack in Must Die mode. Remember that after you destroy each tentacle, a medium Red Orb will be dropped as a "trophy" for you. *IF YOU PLAY AS TRISH ~~~~~~~~~~~~~~~~~~~~~~~~~~ Apply the same strategy for Lucia. The best combo to defeat Jokatgulm is Multi-stabbing and any forms of Five-hit Combo. --------------------------- BOSS' ATTACKS --------------------------- NORMAL TENTACLE STRIKE ~~~~~~~~~~~~~~~~~~~~~~~~~~~ This is Jokatgulm's frequent attack in Normal Mode. She has her tentacles wave slightly on the ground to smash you away. She does this pretty slowly, and it's not too difficult for you to dodge it, simply jumping. Jokatgulm can strike one or two tentacles at you at the same time. The alternate form of this attack is that Jokatgulm has her tentacle strike DOWN onto you. It's not very different from the above, but you dodge it by flipping aside instead of jumping. TWISTING TENTACLE STRIKE (DOUBLE) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Well, this hit is used instead of normal strike in HARD mode. Two tentacles twist to each other, becoming a bigger tentacle which gives you heavier damage if you get it. I think jumping is not good here, since the tentacle aims up. You can either flip aside or backward as far as you can. TWISTING TENTACLE STRIKE (TRIPLE) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Jokatgulm loves using this attack in Must Die mode. This time, once you obtain to destroy a tentacle, not only it is much stronger, but the other two tentacles twist to it and give you a lovely a hit as well. That messing twisting tentacle can hit you at any height (high, normal or low). That means jumping is not a good way to dodge this. So rolling is the only way. It's not also good to roll backward, as the triple twisting tentacle is long enough to reach you unless you are extremely fast. After that, flipping ASIDE is the best way. But beware, since the next tentacle can hit you soon !!! POISON GAS ~~~~~~~~~~~~~~~~~ This attack is done by Jokatgulm's head, as you are trying to damage her. She can blow it to any direction where you locate, and she can change directions why blowing. She attacks you by this hit no matter you are out of her head or you've been come to her head. If you get this hit heavily, your character will turn into purple colour. That means he/she has been temporarily poisoned, as your lifebar is going down (like Resident Evil game). If you are in emergency, use a Holy Star if you have. But I think you shouldn't be so worried, since your character will return to normal after a while. If you want to save your healing items, it's not a bad idea to DT with Healing Heart equipped. There are two ways to avoid Poison Gas : - When Jokatgulm casts the gas at you, simply dodge aside by Circle button with Left Analog Stick moved to left or right. Or you can also flip backward as far as you can so that her gas won't come to you. - This trick works if the tentacle doesn't attack you. Well, hide yourself behind a tentacle to avoid the gas. You'll be safe... before that tentacle can beat you ! PROTECTIVE BARRIER ~~~~~~~~~~~~~~~~~~~~~~ Woo woo, Jokatgulm plays this after receiving enough damage from you. When you stand at her head and damage, Jokatgulm will make this to protect herself and to get rid of you. Of course, a pretty lovely damage for you, okay ? Nothing can beat this freaky thing, so just wait until she turns it off. In difficult modes, Jokatgulm doesn't always cause this barrier after being hit by you. She can play it randomly, especially when you're trying to get closed to her. The damage is not big, but many of them can become annoying in harder modes. So just take care of yourself. And due to my experience, there's no way to avoid this thing if you are inside Jokatgulm's mess. ============================================================================== ======================================================================== After defeating Jokatgulm, you'll have some "trophies". Quickly get them all before they disappear. Enter the new area which has just been unlocked. You end your third mission here. *************************************************************************** LUCIA - MISSION 4 Dodge flame tubes and navigate through the cracked city streets so that when the time comes, your path will be shown. "Guidepost for the Protectors" Chapter 5 Clause 6 *************************************************************************** ------------------------ UROBOROS - CENTRE ------------------------ You begin near the center of Uroboros city. When Lucia has just got down, you'll see a Statue of Time located near there. Jump down the tunnel and search for a [BLUE ORB FRAGMENT]. Then check the pedestal for the [OFFENCE HEART]. [OFFENCE HEART OBTAINED] You'll be attacked by several Infestants. They are just pieces of cakes, so attack them as usual. Don't let them get close to you. Now run up to the city streets. A cutscene is shown, as Lucia is confined in magical barrier and has to fight the monsters within. There will be several Puias attack you, but the important VIP is... =========================================================================== =========================================================================== STRONG ENEMY FIGHT : ORANGGUERRA Difficulty : Medium --------------------------------------- In Lucia's scenario, it seems that Orangguerra is not considered an official boss. But in Dante's scenario, he was a true boss and he appeared twice. So I think it's better to leave a strategy for you here. Orangguerra is giant lion-like monsters who possesses great strength with his insane punches. ---------------- STRATEGY ---------------- *IF YOU PLAY AS LUCIA ~~~~~~~~~~~~~~~~~~~~~~~~~~ Here is the general strategy for Orangguerra. He seems big and slow. But in fact he's pretty fast in close battling. If the distance between you and him is close enough, he is always in preparation to hit you. So just stand for a while as you make him beat you, then quickly flip away. When Orangguerra hasn't brought his arms up (hehehe, now he's slow ^_^), immediately give him so combos. It's a little tricky since Lucia's combos are long and hard. But you should make it. Then when Orangguerra has got back himself, flip away and repeat the strategy. For the way how to dodge his attacks, refer to the below "Boss' Attacks" part. When you are far away from Orangguerra, it's not a bad idea to throw knives at him. But watch out for his Jumping or his Crystal Globes which can startle you when he's out of screen. In DT mode, you should float in the air with your Aerial Heart equipped, as this will help you to avoid some certain attacks of Orangguerra, and you can freely throw daggers to him from the air. But this won't help gaining your Stylish Average. *IF YOU PLAY AS TRISH ~~~~~~~~~~~~~~~~~~~~~~~~~~ With Trish, you can apply the same strategy for Lucia in normal form. But while you are far away from the boss, you can have Trish and cast Round Trip simultaneously to increase the damage on Orangguerra. In Trish's DT, I recommend one more strategy : With Aerial Heart equipped, have Trish DT and fly up. Don't be too far from Orangguerra. Then play Round Trip or shoot Yellow Beams to him. Trish's Round Trip and Yellow Beams cause very big damage on enemies. And this is completely convenient to beat this boss. But beware that these skills can waste more DT Gauge. So watch out. ---------------------------- ORANGGUERRA'S ATTACKS ---------------------------- STRIKE DOWN ~~~~~~~~~~~~~~~ Orangguerra loves this hit very much. He plays this whenever you come close to him : His huge arms are waved down onto you from the air. It's not very long-ranged, and you can completely dodge it by flipping away (aside or backward). But once you get hit, it may cause fairly serious damage. SMASHING ~~~~~~~~~~~~~~ Orangguerra has one of his arm wave to you. This attack is longer-ranged than Strike Down. And its accuracy is higher too. Once he is slapping to you, QUICKLY ROLL TO THE DIRECTION WHICH HE MOVES HIS ARM TO. If you are far enough from him, you can also flip aside (to left or right). APPROACHING ~~~~~~~~~~~~~~~~ This hit looks similar to Strike Down : He plays it whenever you are within his arms. He also moves his arms down. But instead of damaging you, he catches you up and shakes you like a toy. Your lifebar won't stop being reduced until he lets you go. His final action is to throw away. And this throw gives you a big damage too. My best solution for this is not to let him catch you, by the same way you used to dodge Strike Down. While you are being shaken, if your DT Gauge is enough, DT to make him give you up. Then continue the fight. JUMPING ~~~~~~~~~~~~~~ Well, he is forced to use this when you are trying to run away. You may despise his big and slow body. But the truth is that he's very fast at jumping. He can jump exactly to the position where you are in. So it's better if you keep rolling and flipping when you have to run. The damage caused by this jumping is pretty annoying, and the result is that you will be thrown away, with some little more damage. WINDY BALLS ~~~~~~~~~~~~~~~~~ I think these balls are just gathering messes of gales. Just like Jumping, he uses this when you are away from him. These balls are in big-size and its damage is pretty big for you, and you can be thrown far away like Jumping. These balls are hard to read, especially when Orangguerra is out of the screen, and they move fast too. So try to fight with all your attentions. When it's coming to you, you should quickly roll or flip aside. If the balls are cast low, you dodge by air-hiking. I guess these balls can be reflected too, if you slash it them accurately. But the better idea is still to dodge, okay ? This fight is not very hard itself. But the truly annoying thing is that there are several Puias surrounding to support Orangguerra. Beware their little dropping balls they cast onto you. In Hard and Must Die mode, they can even dash down to hit you. Don't let yourself confused, since the Puias keep coming if you try to kill them. Defeating Orangguerra is the better solution. ============================================================================== ======================================================================== After you have killed the boss, let's take over the Puias. Then the barriers will disappear, revealing a new path. Grab the orbs along the path and go. ----------------------- UROBOROS - BRIDGE ----------------------- Keep running for a while, you'll see a cutscene, then... a boss : =========================================================================== =========================================================================== BOSS FIGHT : INFESTED TANK Difficulty : Very Easy (if you know how to beat it) ---------------------------------------------------------- Infested Tank is a tank infested by the Infentant monsters and it's mutated. -------------- STRATEGY -------------- In the first time I played the game, I died a lot because I didn't know the best way to kill it. But after I figured out how to beat it easily, it's just a piece of cake. *IF YOU PLAY AS LUCIA ~~~~~~~~~~~~~~~~~~~~~~~~~~ One thing you must remember is that Infested Tank's attacks NEVER TOUCH YOU when you come close to it. One sentence : WHEN YOU ARE JUST BESIDE IT. Infested Tank's gun is just too long and higher than you, so it never hits you if you are next to the tank body. Here is the strategy : When the battle has begun, quickly ROLL to the Tank. I recommend you to roll, since running normally can make you get its Fireballs. Once you are standing just next to the Tank, simply damage it until it dies. DO NOT WORRY ABOUT ITS AIMING GUN. It is never be able to hit you. But one thing YOU MUSTN'T DO : DO NOT CLIMB ON THE TANK. Why not ? If you do so, its Gatling Gun will damage you heavily as it's on the tank. That's all. ...Is it easy ? (^_^) *IF YOU PLAY AS TRISH ~~~~~~~~~~~~~~~~~~~~~~~~~~ The same as Lucia. If you like, attack by Round Trip. As the sword is spinning and hitting the tank, you can have Trish attack by bare-hands to increase the damage. Very cool, right ? With this strategy, it's not difficult for you to get "Showtime" of Stylish Average. But beware of the Puias. ------------------------------ INFESTED TANK'S ATTACKS ------------------------------ Infested Tank has a big gun on its body. And it often moves this big gun to different directions toward the target... who is YOU. Generally, attacks caused by this gun CANNOT hit you once you are next to the tank as I said in "Strategy" section. FIREBALLS ~~~~~~~~~~~~~~ This is Infested Tank's long-ranged attack. Its big gun shoots a big fireball toward you, which can cause big damage. This attack can be seen, so you should quickly ROLL or JUMP ASIDE. Well, anyway, once you get closed to the tank as I said in "Strategy" section, these Fireballs are never be able to hit you. I can guarantee that, unless you yourself move away from him. THROWING FLAME ~~~~~~~~~~~~~~~~~~~ This is shorter-ranged than Fireballs. Infested Tank's gun throws flame moving around to enlarge its limit. This flame just hits you when you are in its limit, as I said it's not long-ranged. So just simply ROLL or JUMP BACKWARD quickly. But just like Fireballs, you'll be safe from this attack once you are next to the tank. WHITE BEAMS ~~~~~~~~~~~~~~~~ Infested Tank sometimes play this attack. Its gun shoots little white beams toward you with long-range but low speed, as these beams will keep going toward you until they are stopped. Just quickly roll to the direction they are aimed to. Like the above hits, these beams can't hit you when you are next to the tank. GATLING GUN ~~~~~~~~~~~~~~~~~ This is a hidden gun placed on the Tank's body. It really works when you climb on the tank. As you are trying to damage it there, this Gatling Gun will continuously shoot and stun you for a while, and its damage is pretty bad. The best way is NOT to climb on the tank. But at times Gatling Gun also works when you are far from the tank, like the above three attacks. So just roll or jump aside. ============================================================================== ======================================================================== After that, end the Puias, and a cutscene will be shown, as you end your mission here. *************************************************************************** LUCIA - MISSION 5 The protector must rise to confront destiny head-on. "Guidepost" for the Protectors" Chapter 7 Clause 1 *************************************************************************** ------------------- ENTRANCE HALL ------------------- This is where you begin. Head to the centre of the room. You'll face many kinds of Msira monsters. Kill them if you like, cuz the more you keep wandering here, the more they come. Then try to find the wall where you see a ladder. Kick jump to the higher ledge. Grab the orbs and enter the door. ---------- PATH ---------- Keep running to the next door. ------------------ AIRPLANE HALL ------------------ You will face some Agonofinises, Terreofinises and Puias. No matter how much you beat them, they still keep coming. There is a medium Red Orb on the tail of the airplane. You can get on the plane if you like, break the box for [CRANKY BOMB] - an arsenal of Lucia's. [CRANKY BOMB ARSENAL ACQUIRED] Then enter the door at the corner of the hall. ---------------- POWER ROOM I ---------------- Nothing important. Just strike the Globe to supply electricity to the entire area. Then make your way back to the Entrance Hall. ------------------ ENTRANCE HALL ------------------ Go back the place where you began the mission and find a shutter. Grab the orbs there and get in. ------------- OUTSIDE ------------- As you are going, Lucia will be forced to hold the Evil Heart. This heart will gradually absorb your lifebar. But don't worry much about this. Several Puias will keep coming to this place. Kill them if you like. While you are running on the staircase path, jump down on Lucia's left. Search the ground here for a four-capsule thing. Jump into the centre of the four capsules for a [BLUE ORB FRAGMENT]. Then jump back to the staircase, keep going to the next door. ------------------- TWISTING HALL ------------------- Strike the Globe you see. Then keep running down the twisting staircase. On the way you'll find several monsters with a new one : Spiceres. These things are similar to bombs that can explode anytime. So it's better for you to dodge them and keep going forward, since they will explode soon, as they'll help you to finish the monsters nearby. When you have run enough, you'll find a double-door on the left. Now just ignore it and go to the end of the staircase. Stop by the Green Plate to fulfill your DT Gauge. Then go to the centre of the current area. Strike the Red Head to earn orbs. Equip the Aerial Heart, then DT and fly up until you see a new heart. Stop by and obtain the [FLAME HEART]. [FLAME HEART OBTAINED] Now make your way back to the double-door and enter it. --------------- LAVA AREA --------------- Go down the stairs. Shoot the Bats and fight Msira monsters. Keep going down and go to the right of the Statue of Time. You'll see a small door at the centre. Enter that door. ------------------- POWER ROOM II ------------------- Get in the dark way to get rid of the Evil Heart there. You'll receive the [ELECTRO HEART]. [ELECTRO HEART ONTAINED] In that room, enter the door which has just been unlocked (the door which has a blue gem attached on). --------------------- RAILWAY STATION --------------------- Currently there's no train here. Keep going along the railway. When you come to the fork road, some Bloodgoats will attack you. Just finish them all. Then choose left path and search for Red Orbs if you like. Then keep going south until you see a lift. Strike the junks on the left of the lift for some stuffs. Equip the Aerial Heart and fly to the beams on the ceiling for more Red Orbs. Then stand on the lift. It will move you up. The Flame Bats will keep attacking you. Just throw knives at them. Once you stop, go until you see three doors. The right door is a Secret Room. [SECRET ROOM LEVEL 5 FOUND] The left door is unaccessible (it's only available for Dante). Enter the remaining door to end the mission. *************************************************************************** LUCIA - MISSION 6 The protector, the king, and the truth. "Guidepost for the Protectors" Chapter 1 Clause 3 *************************************************************************** After the cutscene ends, you are taken to a Lava Lake. Here try to defeat the Savage Golems and the Demonochoruses. Then the real enemy will come... =========================================================================== =========================================================================== BOSS FIGHT : NOCTPTERAN & LARVAS Difficulty : Medium/Hard --------------------------------------- Noctpteran is the giant butterfly that flies around and gives birth to the Larvas by laying eggs down. Larvas are the caterpillars growing from Noctpteran's eggs. ------------- STRATEGY ------------- *IF YOU PLAY AS LUCIA ~~~~~~~~~~~~~~~~~~~~~~~~~~~ At first, I recommend you to kill Noctpteran first, since it's the one that gives birth to the Larvas which will keep coming until you kill them all. Noctpteran doesn't have any attacks. So keep jumping and throw daggers at him. If you have some DT Gauge and Aerial Heart equipped, feel free to fly up and attack the butterfly until it dies. If you can, fly closed to Noctptera and kill it quickly with manual attacks. What you have to watch out is the Larvas that are attacking you on the ground. After a while, two Larvas will try to damage you on the ground. For Larvas' attacks and how to avoid them, refer to "Larva's Attacks" section. What you have to do is to keep jumping well to avoid Larva's mouth as much as you can. Try to end the butterfly. After it drops down, it's still alive as some eggs are still laid. Try to throw at the eggs until Noctpteran really dies. That's all. After that, you have to deal with the damn Larvas. Two Larvas attack you at the same time. Try to kill them til the last one. Larvas just have two attacks : Gulping and Approaching. Refer to "Larva's Attacks" for more details. What I can tell you is that it's difficult to damage them by manual combos. So the safer way is to keep jumping and throw at them from the air. As you jump, avoid all its attacks, especially Gulping. When you are gulped by the caterpillar, it will drain a lot of your HP. In Hard and Must Die mode, it can even drain a lifebar of yours. So be careful. Once the character manages to get out, that Larva will be killed, but no prize for you to get. So it's still better if you have had a [GOLD ORB] in your inventory for necessary case. Approaching attack is annoying too, but much less than Gulping. As I said, two Larvas attack you simultaneously. If one of them is killed, another one will come, til the last one. Keep up with your work ! By the way, there are two little Green Orbs in the battlefield. Get them whenever you need. *IF YOU PLAY AS TRISH ~~~~~~~~~~~~~~~~~~~~~~~~~~ Apply the same strategy for Lucia. But Trish has an advantage is that her DT form gives her the ability to shoot Divine Beams (Refer to "Characters & Their Move list" - "Special Moves" section). With the Aerial Heart equipped and some DT filled, have Trish fly and press Shoot button to cast these deadly beams to them. Noctpteran and the annoying Larvas will be killed very fast. But watch out ! Casting Yellow Beams takes a lot of DT Gauge, and you'll be turned to normal very fast. At that time, hope that you won't drop to the Larva's mouth. -------------------------- NOCTPTERAN'S ATTACKS -------------------------- LAYING EGGS ~~~~~~~~~~~~~~~~ Hey, this is NOT an attack. Noctpteran just drops these things on the ground, which evolve into a Larva. If you can, it's a good idea to destroy it while it's still harmless. --------------------------- LARVA'S ATTACKS --------------------------- APPROACHING ~~~~~~~~~~~~~~~~~ Larva dives into the ground, then suddenly rises out and approaches you with its huge mouth. This attack is sudden and pretty fatal in difficult modes, so don't despise it. You get hit whenever it touches you while rising on the ground. You are usually thrown away after this attack. To evade this hit, just jump and jump, or fly with Aerial Heart, like I said in the "Strategy" section. Besides, if you GET THIS HIT COMPLETELY... you'll receive the same fate as getting Gulping. Larva will keep you and drain your life gradually. GULPING ~~~~~~~~~~~~~~ This is Larva's deadliest attack. After diving into the ground, Larva suddenly appears and slides toward you with its moving mouth. If it catches you, you'll be stuck in its mouth for a while, as your life is gradually being drained. This attack is really deadly and in difficult modes, it can drain you to death. When I'm caught by them, I often press confusing buttons like insane. But sometimes I find it work well in Normal Mode. Once your character is released, that Larva will be killed. Dodging this is similar to evading Approaching. There's a rare case like this : While you are jumping, if you land at the moment Larva is sliding, you'll get a little damage and will be thrown away. Just out of plan ! **THE SOLUTION FOR BOTH ATTACKS** Once you are kept in Larva's mouth by either Gulping or Approaching, what you have to do is : MASH THE BUTTONS CONFUSINGLY + MOVE THE LEFT ANALOG STICK SIMULTANEOUSLY. If you do so, the Larva will give you up earlier than you expect. DO NOT FORGET THIS !!! In Hard and Must Die, the Larvas attack you more CRAZILY and ACCURATELY. And if you are not good at dodging their attacks, there are 50% that you'll have your life drained. So if you have time, I recommend you to select this mission again and again to practice dodging them, before getting into Must Die mode. Hard Mode may be still a bit simple, but Must Die is "another story". ============================================================================== ======================================================================== There'll be a cutscene and Lucia will appear in another place. Grab the [BLUE ORB FRAGMENT] nearby. Equip the Aerial Heart and DT, fly to the top of the pillars to get orbs. Fly to ledge above you got the previous fragment, search the big hole for another secret room. [SECRET ROOM LEVEL 6 FOUND] Jump down the lake and swim to the area just under the place where you got Blue Orb Fragment to search for a [BOWGUN]. [BOWGUN ARSENAL ACQUIRED] Here some monsters may attack you. Try to swim and look for a door. Go through it to end the mission. *************************************************************************** LUCIA - MISSION 7 Holy and filthy at the same time, some mysteries should be extinguished. "Guidepost for the Protectors" - Chapter 1 Clause 3 *************************************************************************** ------------------ WATER HALLWAY ------------------ Swim down the hallway til the end, swim left to the hole for a full [BLUE ORB]. Keep swimming up the fine path, grabbing the orbs along. Then get yourself out of water, enter the door nearby. ----------------- ROCK HALL ----------------- Jump down and toward the pedestal. Get the [AQUA HEART]. [AQUA HEART OBTAINED] You may have to fight the Auromancers here. Don't forget to strike all the pots around the pedestal for tons of Red Orbs. You'll see two paths on the two sides of the pedestal. Take the left path for some little orbs. Besides, it has nothing. Jump to the hole above where you got the Aqua Heart, go to the end of the hole and strike the pots for Red Orbs. From that place, jump to the left of the screen (Lucia's right) to find little door on the ledge nearby. It's a secret room. [SECRET ROOM LEVEL 7 FOUND] Don't forget to strike the pots near the door for orbs. After that, it's time for you to take the right path of the pedestal. Keep going inside with the Red Orbs grabbed, jump to the water. ------------------ WATER CHAMBER ------------------ Don't forget one thing : You won't be able to jump out after getting in this area. Keep diving down until you come to a chamber with another hole and a pretty big Red Orb above. But you'll find that YOU CANNOT SWIM IN. Yes, a big pressure is keeping you out. Now swim up through the hole above, grabbing the red orbs along. In the next chamber, you'll have to fight the Sargassosses first of all. Just press the Triangle button, your character will perform a double slash toward the enemy. Kill ALL the Sargassosses. After that, TRY TO STRIKE THE SIX GLOBES HERE AS FAST AS YOU CAN. The first globes you strike can stop moving after a while, that's why you must be fast. The annoying thing here is that the six globes are PLACED AT DIFFERENT HEIGHT. You have to observe extremely carefully and strike enough six globes. Don't miss any of them in the process. If you wander or do slowly, the first globes can stop, and the Sargassosses can reappear soon. After striking the six globes, some invisible platforms will be shown above the water. Try to jump on the platforms and reach the top. Hit the Blue Globe here. Then you'll see the pressured chamber is changed. Now jump down the water, make your way all back to that chamber. Now you are able to obtain the Red Orbs and swim down the hole. If you forgot getting the Bowgun in the last chapter, you can have it here (the glowing thing next to the hole). Buy stuffs from the Statue of Time. If you have enough money, I recommend you to power up the Bowgun, since you'll use it soon : It's Lucia's firearms in water. Grab the Green Orbs, and swim to the next chamber... -------------------- BOSS CHAMBER -------------------- Just a while... ============================================================================== ======================================================================== BOSS FIGHT : TATEOBESU Difficulty : Medium (Normal & Hard mode) Very Hard (Must Die mode) ================================================== Description : A huge ugly fish who is in "hunger". ----------------- STRATEGY ------------------------------------ *IF YOU PLAY AS LUCIA ~~~~~~~~~~~~~~~~~~~~~~~~~~~ So your only weapon is the Bowgun. For manual weapon, I recommend you to use the Klyamoor, since this one is Lucia's longest-ranged weapon. Tateobesu keeps swimming around, smashing you with its electrified tail or gulping you with its big mouth. It's really a pain to move in the water. But you have to try anyway. At first, EQUIP THE AQUA HEART. If you have some DT, turn it on to accurate your speed. But you'd better save it to attack Tateobesu, since you NEARLY DON'T HAVE chances to damage him in Must Die mode. Be sure to have a [GOLD ORB] and several Vital Stars or Devil Stars in your inventory. Keep pressing the Square button to shoot the boss. REMEMBER : The auto-aim system DOESN'T work when Tateobesu is invisible. He prefers this form and that's why you are confused during this battle. NORMAL & HARD MODE STRATEGY As the boss is annoying in invisible form, he will keep smashing with its tail. What you have to do is to avoid this attack by swimming aside as fast as you can. Or you can even shoot at the boss when you see him. Although he is invisible, you still can see him through the moving of the water, or the electricity of his tail. After a while, Tateobesu will soon show himself. At this time, he often swims on to GULP you. This is the BEST time to damage him IF YOU ARE FAR ENOUGH FROM HIM. But he will gulp you immediately. Don't be so greedy. Just swim aside when he is coming near. Your damage is larger when you are DT, as Lucia can shoot many arrows at the same time. Besides, you can also use the Strategy for Must Die mode, which is written here soon : MUST DIE MODE STRATEGY Due to my experience, in Must Die mode, Tateobesu NEVER SHOWS HIMSELF. This is really a nightmare since you can give accurate damage to him. Hope that your Bowgun is strong enough. This is a strategy editted by my friend Trung Nguyen : "Pay attention to the pillars surrounding the room. They are your protectors in this fight. Now choose a pillar and hide on its either side. Then Tateobesu surely comes to this place. As you are hiding between two pillars, the battlefield has been limited, and now it's easier for you to aim at Tateobesu and damage him. If he is close to you enough, you can even press Triangle button to slash him with your manual weapons, as this hit will give him bigger damage. This strategy is NOT easy in your first time. But you'll get used to it after a while. Then Tateobesu can destroy the pillar where you are hiding anytime. So after that, it's a good idea to find another pillar to hide and continue the strategy. The battle can last very long, as all the pillars in the room will be destroyed. So then your remaining way is to fight him with normal strategy. Now it's time for you to keep your character alive by DT and items. Don't hesitate to use them, since this has been your last choice. Til this period, I recommend you to choose the LOWER SQUARE AREA in THE CENTRE OF THE ROOM as YOUR SHELTER. This square can partly limit the range between you and Tateobesu, making it easier for you to find and damage the boss, but not as good as the pillars. *IF YOU PLAY AS TRISH ~~~~~~~~~~~~~~~~~~~~~~~~~~ APPLY THE SAME STRATEGY FOR LUCIA. But instead of Bowgun, Trish has the maximum Nightmare Gamma which is very good to deal with Tateobesu. In order to cause many random reflecting hits on Tateobesu, you can charge this gun, by pressing and HOLDING the Square button until the gun is charged to its top. Then shoot. The accuracy may be higher than Lucia's gun, but NOT VERY MUCH. That's why you still have to apply serious strategies in this battle. Well, DTing with Aqua Heart helps you to shoot many beams WITHOUT charging. But remember that the reflected Nightmare Gamma beams CAN EVEN RANDOMLY DAMAGE YOU when they go through you. So beware of your position ! -------------------------- TATEOBESU'S ATTACK ----------------------------------------------- PUSHING ~~~~~~~~~~~~~~ This is Tateobesu's normal attack, which is very easy to get. The boss keeps swimming around. If you are on his way, he just normally passes, leaving a damage on you and makes you drop down. So it's better for you to get aside from him whenever you see him in charge, okay ? Fortunately, the damage of this hit is not very high. But try NOT to get so much of them. ELECTRIFIED TAIL ~~~~~~~~~~~~~~~~~~~~~~ Tateobesu's tail has electricity. And the tail can strike you whenever you are wandering with him. This hit is pretty fast and sudden, as your speed in the water has been reduced a lot too. I don't have any things to say, besides : flipping aside whenever you find the attack. Just do it AS SOON AS POSSIBLE if you don't want to be damaged. BITING ~~~~~~~~~~~~~ Tateobesu simply opens his mouth, swimming toward you to bite you. FLIPPING ASIDE IMMEDIATELY is the best solution to avoid this hit. But refer to the "Strategy" part. In Normal and Hard mode, the boss usually shows himself when biting you and it's also your best chance to damage him before getting aside soon. But in Must Die, the boss can still use this attack WITHOUT showing himself. You can only see the water wave is going toward you to bite you. Just apply the same strategy. But be sure to be accurate in your aiming, as the auto-aim system doesn't work. This is also Tateobesu's strongest attack. ============================================================================== ======================================================================== After you win, grab the "trophies" and then find the centre of the room (the eye area). From that position, swim up the hole above to end your mission. *************************************************************************** LUCIA - MISSION 8 Defeat the prisoner in the abyss and hand the hunter the mysterious vessel. "Guidepost for the Protectors" Chapter 9 Clause 9 *************************************************************************** ---------------- BLADE HALL ---------------- You face several annoying monsters here, including the familiar Blades. Kill them with your Bowgun/Nightmare Gamma if you like, but it seems that they still keep coming. Now try swimming to the hidden place on the left, search for a [GOLD ORB] if you need. Then go to the clearest square on the screen. Keep swimming in and press Circle button for a Secret Room... [SECRET ROOM LEVEL 8 FOUND] Then swim up to the area above. Jump out of the water. ----------------------- EYE PEDESTAL HALL ----------------------- Check the eye pedestal. It will tell you to reflect its power. This is just a familar joke in DMC1. After checking it, stand in front of the pedestal and wait for its fireball. As its fireball is shot, SLASH your sword immediately to reflect it. Do this three times, then you'll find yourself in water again. The monsters come soon. Now swim to the back of the destroyed pedestal for a [BLUE ORB FRAGMENT]. Don't try to play with the monsters. Keep swimming up and jump out of the water, getting the Red Orbs along. Find the [RED HEAD] and beat it to grab your stuffs. Then go down the hallway and jump into the water again. Swim down the next chamber, you'll finally enter a large chamber with several monsters (Blades and Erupt Cells). You'd better kill them, since there are some stuffs you should get here. After that, check out the floor. You see several rectangle holes. Dive into the biggest hole to the lower path. There are several Red Orbs, Green Orb and a [FULL BLUE ORB] along this path. Important right ? After grabbing all the stuffs, make your way back to the large chamber and go ahead. -------------------- PUZZLE ROOM -------------------- You'll find this place familiar in Dante's scenario. Yeah, another "breaking the orbs" puzzle. First, jump to the door forward and check it. The puzzle starts now. Land on the ground and step on the central highlighted tile of the room. Then what you have to do is to destroy eight moving orbs appearing repeatedly. Four orbs are shown each time. And keep striking them until the puzzle is ended. Some water pillars will appear on the screen. It's a little freaky here. You have to jump on these pillars to reach the high door ON THE RIGHT. DO NOT THINK THAT THE AERIAL HEART WILL HELP YOU HERE. It just can help you to reach a limited height. So it's better for you to manage yourself. Try to jump to the highest pillar and make your way to the right door. You'll be fine soon. --------------------------- QUICK HEART HALLWAY --------------------------- You'll be welcomed by some Gbuthumsira monsters. Kill them, and then pay attention to the three globes on the ground. Well, just like how you got the Healing Heart as Dante, you have to break the globes at the same time, then quickly run to the pedestal in the next room to grab the [QUICK HEART] IMMEDIATELY. Well, just repeat the strategy : ----- At first, you should try to destroy each of the orb and count the hits used to break one. Then have them shown again. Now equip the Klyamoor and strike two orbs at the same time if you can. As you have already COUNTED the hits it takes to break one orb, DO NOT DESTROY ANY OF THEM NOW. Just give them some damage which makes them NEARLY destroyed (=WEAK). Then do the same with the remaining globes. After that, it's time for you to give YOUR FINAL HITS to the three globes. MAKE SURE THAT YOU HAVE SOME DT LEFT. DT now and run fast to the next room, grab the [QUICK HEART] soon. [QUICK HEART OBTAINED] If you are slow, the shield around the Quick Heart will appear again. Once you fail, you can go back and wait for the three orbs to be shown again, and repeat the strategy. ----- After having got the Quick Heart, use the Statue of Time if you like. Then run left and go along the path. Don't forget to strike the dolls on the way to grab tons of Red Orbs here. Enter the next door and watch the cutscene... ============================================================================== ======================================================================== BOSS FIGHT : PLUTONIAN Difficulty : Medium ------------------------------------- Description : A prisoner who is confined for not having obeyed the rules of demon world. A giant two-headed metal monsters whose weapon is a pair of heavy balls. --------------- STRATEGY -------------------------------- *IF YOU PLAY AS LUCIA ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Well, playing as Lucia is truly sucking. This boss is very similar to Tartarussian in Mission 2, but much tougher. With Lucia, it seems that your only chance to damage him strongly is to get closed to him. In the beginning of the fight, he is not very tough. Just keep throwing knives to him, getting closed to him simultaneously. Of course Plutonian won't let you do that so easily. He will strike the balls toward you as you are around, so do not forget to jump or roll aside to dodge. As you come close to him, so how do you damage him ? THE BEST TIME TO DAMAGE HIM is the moment WHEN HE IS TRYING TO GET BACK HIS BALLS. As he's pretty slow, it will take him a while to take his weapons back. This moment is enough for you to do some single hits (as Lucia's full combos are performed so long). After het gets back his balls, be careful now. He'll begin to strike you directly as you are close to him. If you find yourself good at dodging, just stand close to him and dodge his balls by moving around with the Left Analog Stick or Circle button, attacking him at the same time. Just do this strategy until one lifebar of him runs out... After a while, the Automatic Lasers will be shown. This is a room trap used to support Plutonian. At first, they'll be cast singly. Then later, the lasers will be made like chess board. They just flash for a while, then disappear. With the single lasers, just dodge them by Circle or Cross button. With the Chessboard Lasers, it's really hard to read. Try to reach the empty square among the lasers, you'll be safe. Or there's a "desperate" solution : Get closed to the boss, as the lasers won't hit him. But if you do so, be careful with Plutonian's attacks. Later, Plutonian will summon Agonofinises to support him. This is not very annoying in Normal or Hard mode, just try to attempt to Plutonian. But in Must Die mode, they are summoned much more and dangerously. This is very tough. Try to have some DTs and get closed to Plutonian, beating him. If you are confused so much, give the Agonofinises some hits to get rid of them, then advance to the boss. There's a funny trick : Plutonian will keep striking you with his balls more and more. DECEIVE THE AGONOFINISES TO THAT POSITION, then DODGE -> THE AGONOFINISES WILL BE HIT BY THE BALLS (^_^). Plutonian's attacks are strong enough to kill them within two balls. Just keep this up until you kill the boss. *IF YOU PLAY AS TRISH ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ At first, APPLY THE SAME STRATEGY FOR LUCIA. It seems that Trish is born to save you from every trouble when playing as other characters. TRISH'S ROUND TRIP IS YOUR FRIEND NOW ! As you read, it's not easy to get closed to Plutonian, and Round Trip can be used to attack the boss from a distance. When you have DTs, Divine Beam is also a good attack to finish Plutonian quickly. But don't waste it too much, since sometimes Plutonian can shield it. Once you are closed to Plutonian, you can have Trish perform a three-hit combo which is stronger than Lucia's. This is also Trish's advantage compared to Lucia. -------------------------- PLUTONIAN'S ATTACKS --------------------------------------------- SINGLE BALL STRIKE ~~~~~~~~~~~~~~~~~~~~~~~~~~ Plutonian has his ball cast toward you. If you are far away from him, just flip backward. If you are close, flip aside. This attack is not hard to avoid. And the boss uses this attack when you are far from him. DOUBLE BALL STRIKE ~~~~~~~~~~~~~~~~~~~~~~~~~~ Plutonian has both his balls cast toward you. It's a better idea to flip aside AS SOON AS POSSIBLE, cuz this hit is often farther than Single Ball Strike. Just like the above attack, Plutonian does this when you are far from him. The more you damage Plutonian, the more he uses this attack. BALL SMASHING ~~~~~~~~~~~~~~~~~~~ This is really a heavy hit. When you and him are dueling, Plutonian smashes his ball to get rid of you. Then you can be thrown away with a lovely damage. Be careful with this attack when you are assaulting him. As he's going to smash you, quickly flip away. AUTOMATIC LASERS ~~~~~~~~~~~~~~~~~~~~~~~ After a while, these annoying lasers will cast throughout the room. At first, they appear singly and then disappear after some seconds. Just keep jumping or flipping, attacking Plutonian by long-ranged weapon (if you can). CHESSBOARD LASERS ~~~~~~~~~~~~~~~~~~~~~~~ This show often happens after the single lasers are cast : They create a chessboard woven by lasers. This attack is not dangerous, but extremely annoying when you are trying to beat Plutonian. It will take a short while for the full chessboards to be shown official. During that moment, move to an empty square of the chessboard. Then you'll be safe. For some more tricks, just read the "Strategy" part. AGONOFINISES SUMMONING ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Plutonian is truly a coward, he calls up these fellows to beat you like crazy. Don't try to play with them, or you will never be able to defeat the main boss. Refer to the "Strategy" part for tricks : The good trick here is to make the Agonofinises get hits by Plutonian's balls. But it's really not easy to do. ============================================================================== ======================================================================== Check the pedestal which has just been taken down after the cutscene. You'll find Dante soon, and end up your mission here. *************************************************************************** LUCIA - MISSION 9 To prove its own identity, the protector points a blade towards the decayed king. "Guidepost for the Protectors" Chapter 10 Clause 5 *************************************************************************** Watch a cutscene, then... ============================================================================== ======================================================================== BOSS FIGHT : ARIUS Difficulty : Easy ----------------------------------- Description : Arius is the one who stands behind everything. ---------------- STRATEGY -------------------------------------- *IF YOU PLAY AS LUCIA ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This battle is easy. Have Lucia beat him continuously. If he shields himself, don't try to give him more attacks. Just deal with the annoying monsters he summons first. Then when he turns off his shield, attempt to attack him. While you are dealing directly with Arius, he can either casts Dark Spikes or Dark Void to play with you. The spikes can damage you pretty heavily, and the Void can make you lose him, as he may teleport to another position while you are being damaged. With the Spikes, just simply flip aside. Or if you are good enough, keep getting closed to him and attack him as usual, as the spikes can't reach their creator. For the Void, just don't stand in it. This hit can be easily dodged if you are fast enough. During the battle, Arius can teleport to any position throughout the room. But my experience has proved that he often dashes to either the right or left side of the room. So in order to know where he locates, try to observe him as he's disappearing. When you reach him, you often find him sit on the desk and shoot you. Here is a very best chance to damage him : JUMP INTO THE DESK AND ATTACK FROM HIS BACK. Don't try to use your strongest combos. Just use the mediocre ones so that Arius won't be thrown out so quickly. If Arius is thrown out, he will lie on the ground for a while. Just advance and keep damaging him until the battle is ended. During this time, Arius not only summons the Msira monsters, but the Abyss Goats as well. So be careful with them, and just attempt to Arius only. When you are on the way to Arius, it's a good idea to throw daggers to him. In order to get to him fast, you had better roll (Circle button). *IF YOU PLAY AS TRISH ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Apply the same strategy for Lucia. It's also a good idea to use Round Trip to attack Arius from distance. But hope that the summoned monsters won't make your target wrong. ----------------------- ARIUS' ATTACKS --------------------------------------------- VOID ~~~~~~~~~ Arius rarely uses this attack. But it's really annoying. He makes a big black hole on the ground and then teleports. If you accidentally step on that hole, you'll be sucked and then get out automatically, as you lose some life. Just don't stand there when you find Arius teleport. The fun thing is that : When you are dropped onto an enemy, you have given some damage on them (^_^). DARK SPIKES ~~~~~~~~~~~~~~~~~ Arius casts this when you are attacking him desperately. He bends his body down, summoning a bunch of Dark Spikes behind you. These spikes can either thrust you horizontally or rise from the ground. So be careful and flip quickly as you see him bend down. But as I said, the spikes can't damage their creator, so sometimes you can avoid them by getting closer to Arius, and then attack him as usual. SHOOTING ~~~~~~~~~~~~~~ He does this when he is away from you. But he shoots very slowly. The difficult thing is that you can't see his shots exactly. So it's better for you to be quick and dash to his back, damage him from there, okay ? MONSTER SUMMONING ~~~~~~~~~~~~~~~~~~~~~~ He does this always and always. At first, he calls some strong Msira monsters to play with you. Then he calls the Abyss Goats. It's not good for you to deal with them, since they just keep coming as Arius summons. But sometimes, you should also have your weapon slashed at them to help yourself get out from trouble. But that's enough, just attend to Arius. In later period of the battle, Arius may summon Abyss Goats. The harder mode you choose, the more and earlier he calls the goats. ============================================================================== ======================================================================== You end your mission here. *************************************************************************** LUCIA - MISSION 10 Four lights will open the sealed door, but will also invite the creepy to play. "Guidepost for the Protectors" Chapter 11 Clause 7 *************************************************************************** Here you find yourself in the familiar city where you started Mission 1. But now many things have changed, as you have a different mission to do. You must find four Striking Globes in the area, destroy them all to unseal the door to demon world. Just at the beginning, go forward to the pillar and grab the orbs above. I'm sure that some Abyss Goats appear soon. Kill them. Then keep going forward, you find the first Striking Globe. Complete beating it now. [STRIKING GLOBE #1 ACTIVATED] After that, turn right and go along the path. Check one of the doors along the path for a Secret Room. [SECRET ROOM LEVEL 9 FOUND] I recommend you to get on the roofs, as you'll be able to find several red orbs there. But be careful, since there are many Abyss Goats, Agonofinises or Terreofinises can attack you anytime. As you keep going on the roof, you'll find a [RED HEAD] somewhere on a terrace. Strike it for stuffs. Then just keep going. It's time for you to land. Several Msira monsters attack. Don't forget to check around for a [GOLD ORB], and the next Striking Globe... [STRIKING GLOBE #2 ACTIVATED] Then go ahead til the next turn. Here you can find a medium Red Orb on the left side. Then keep going until you see a rectangle hole on the wall (where you got the first Gold Orb in mission 1). Jump into that area, fight the Msira monsters and the Auromancers. Then search each of the corners of the arena for a [FULL BLUE ORB]. Then make your way out. Just go ahead until you find a row of red orbs along. Go and get them. In the next area, turn to the right path. You find the third "Striking Globe". [STRIKING GLOBE #3 ACTIVATED] *NOTES* : If you hadn't got the Cranky Bomb in Mission 5, you would find it here. There's a collapse statue near the Striking Globe. Just destroy it and then you'll find the Cranky Bomb inside. Now keep going down, passing the fork road and go south, to the end of the street. You'll face Savage Golems and several Demonochoruses here. I don't recommend you to beat them. What you have to do is to search the south wall (from the angle where you saw the first Savage Golem) for [ZAMBAK] - Lucia's final weapon. [ZAMBAK WEAPON ACQUIRED] After that, make your way out and go NORTH on the main street. Keep going north. There are orbs on the way, along with the annoyance of Agonofinises, Terreofinises and Mortifinises. Then turn to the left path (which has a medium Red Orb). Entering this area, you'll have to fight some lovely Auromancers, Pyromancers and Brontomancers. After that, jump up the right edge for a [BLUE ORB FRAGMENT] and a Striking Globe... [STRIKING GLOBE #4 ACTIVATED] You've finally made it. Then go left and enter the big door. Some strange device... ? First, grab the red orbs around. You'll see there's a Green Orb somewhere in this area. Leave it for the boss fight. Just hit the central eyeball, then you'll know what happens... ============================================================================== ======================================================================== BOSS FIGHT : PHANTOM Difficulty : Medium/Hard -------------------------------------- Description : This familiar has been back from DMC1 : the tough giant spider/scorpion who possesses great strength. (Is this done by Arius ?) Phantom has two forms : Spider Mode and Scorpion Mode. He is Spider when his eyes turn blue and he has no tail. He is Scorpion when his eyes turn red, along with a big fatal tail. -------------------- STRATEGY ------------------------------------ *IF YOU PLAY AS LUCIA ~~~~~~~~~~~~~~~~~~~~~~~~~~~ It's really not comfortable to deal with this guy. Just like DMC1, you can damage either his head or his abdomen. But in this game, you can even attack his legs too, if they are in vulnerable state. But now he is much wiser. There's really no chance to damage him. Fortunately, he's pretty slow. First of all, wander around him and use long-ranged weapon to damage him. During this time, he can also play his long-ranged attacks with you, such as Jumping, or "Calling Dead Souls" (summoning a row of fire pillars), or even Fireball Rain later in the battle. Read the "Phantom's Attacks" for dodging those hits. Then once you see him stop attacking, it's time for you to dash to him and give him some single hits. But be careful : If he moves, flip backward soon. He may scratch you with his leg. In another case, he can gather fire into his mouth. If you see this, quickly stay away and roll aside, as he is going to cast a fireball toward you. Just repeat the strategy smoothly. In case you want to damage his back, just wander around him like you did in previous strategy. Then find a chance and jump on his back and hit him like crazy. In DMC1, he would try to make you fall down. But now in DMC2, guess what ? He will have his Scorpion Tail to strike you and get rid of you. So be careful and don't go out of your limit. Once you see his body/his tail move, stay away soon. Later, when Phantom loses a lot of his lifebar, he begins to be tougher. This time he nearly doesn't stop attacking, especially "Fireball Rain" and "Calling Dead Souls" no matter how far you are. So now DT is your best choice here. Just try to damage him as much as you can, until he dies. Flying to the air and cast arrows onto him is not a bad idea though. That DOES NOT mean you can't use normal strategies which I wrote above. But this time you must be much more careful, as Phantom can annoy you anytime. Just one more thing : Your hits cause no damage on him when he shields, as you hear clashes during your attacks. *IF YOU PLAY AS TRISH ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Apply the same strategy for Lucia. But don't forget that Trish has ROUND TRIP which is very useful to damage Phantom from distance. Then Trish's DIVINE BEAM is also a good attack used to defeat him faster. ------------------------ PHANTOM'S ATTACKS ------------------------------------------- JUMPING ~~~~~~~~~~~~~~~ This is Phantom's simplest hit. He jumps to the air, then land onto you, giving you some damage. This hit can be easily avoided by running around or flipping with Circle button, as it's not worth for you to get damage by this hit. Just remember to run when Phantom is in the air. He won't be able to touch you. SLAP ~~~~~~~~~~~~~ When you are attacking Phantom's head, be careful with this thing. He is not stupid enough to let you hurt him easily, or you'll receive a shocking slap from his claw. Jump or roll aside to any direction to avoid this. CHARGED FIREBALL ~~~~~~~~~~~~~~~~~~~~~~~~ Phantom may cast this flaming thing when you are standing in front of him, of after he jumps backward, or even when you are damaging him directly. He can aim this attack to you, and the normal way to dodge is rolling or jumping aside when the shot has just been cast. One more thing is that the shot can work as a fireball rain if you are damaging on his abdomen. As usual, Phantom gathers flame to his mouth, then casts it. But you'll spot that the shot will drop down from the air as you are standing on his back. I remind you of this just to advise you that standing on his back is not a fine way to dodge this attack. Besides, I also hear that you can object to this fireball by reflecting it with your sword : slash it back to Phantom. Hm... I have never tried this. You need to be accurate as you did with the eye pedestal in Mission Eight. CALLING DEAD SOULS ~~~~~~~~~~~~~~~~~~~~~~~~~~ This name is from DMC1 : Phantom wakes up the dead into fire pillars that gradually rise follow your way. The best way to avoid these things is to run to free direction (with no obstacle) with QUICK HEART equipped and just run until they end. But for me, the better idea is to flip aside. When the fire pillars are toward you, just roll, roll and roll like hell to a certain direction and remember NOT TO REVERSE, unless you are blocked by something. If that happens, simply turn. Just dodge until the attack is ended. In later period of the fight, Phantom can cast these things more strongly and longer. SCORPION STING ~~~~~~~~~~~~~~~~~~~~~~~~ Caused by his Scorpion tail. Watch out if you are taunting his back. He has this tail scratch you and then throw you away strongly. The hit can take a large limit, so try to dodge away from Phantom when he executes this his, by staying away. As the camera angle is hard to see, you can guess this attack by observing Phantom's moves. If he suddenly moves desperately, guess what it is and stay away soon. FIREBALL RAIN ~~~~~~~~~~~~~~~~~~~~~~ When Phantom's anger is at his peak, he shoots fireballs from its back toward the sky. Let's imagine a meteor rain. It shoots like hell chasing after you. This might be the opposite hit of "Calling the Dead Souls", the only difference is that the fire pillars drop from the sky. Of course, with this kind of attacks, jumping is not a good idea, as the fireballs will drop on you without informing. Just dodge them as you did with "Calling the Dead Souls" : flip like hell, to a certain direction. In late period of the fight, Phanton uses this attack more frequently as well as Calling the Dead Souls. ============================================================================== ======================================================================== *************************************************************************** LUCIA - MISSION 11 They swarm like clouds and desperately seek the protector's blood. "Guidepost for the Protectors" Chapter 11 Clause 7 *************************************************************************** Now you'll see there are Red Orbs as well as several little Green Orbs in the area. Grab the red ones first. I recommend you to search the place for a while. Try to find a spoiled eye somewhere. Currently you can't do anything with it. After that, hit the central eye again. This time the gate is ready, but in order to enter the demon world, you have to kill the coming monsters within 2 minutes. If you can't catch up with the time, then hit the eye again. Another group of monsters come and you have to do the same again. But I think it's really hard to succeed in very the first time, as I myself can't even do that in Normal Mode. But besides, you SHOULD sacrifice the first try to get the [CHRONO HEART] : ---Getting the Chrono Heart--- As you saw the spoiled eye, what you have to do is to lay something on it so that it will reveal the secret. In your first try, you'll face some Msira monsters along with Demonochoruses. That's it. Try to deceive a monster onto the spoiled (I recommend the Demonochorus, as it's flying monster) and try to defeat it ABOVE THE SPOILED EYE. If you do so, once it's killed, it will drop on the eye. And the eye will reveal the Chrono Heart for you to get. ---[CHRONO HEART OBTAINED]--- Of course, as you did so, you are sure that you'll fail the first try. Nothing so important, just come to the second try. You'll make it eventually. Just let you know : THE FIRST BATTLE Some Msiras and Demonochoruses come first. Then come the Abyss Goats, with a few more Msiras and sometimes, -Finises monsters. THE SECOND BATTLE Agonofinises, Terreofinises, Mortifinises come along with Puias. Then come the Abyss Goats, with a few more -Finises monsters. THE THIRD BATTLE Auromamcers, Pyromancers, Brontomancers come first. Then come the Abyss Goats, sometimes along with Puias and -Finises monsters. If you succeed, simply jump to the gate to the next mission. *************************************************************************** LUCIA - MISSION 12 The protector scales the skyscrapper believing in its own reason for existence. "Guidepost for the Protectors" Chapter 12 Clause 3 *************************************************************************** --------------------- STARTING ROOM --------------------- As you start, enter the double door in front of you. Then defeat all the coming Abyss Goats in order to unseal the door. Just get in. ------------------- ELEVATOR I ------------------- As you enter, the elevator will go up and several Agono-, Terreo- and Mortifinises will come to attack. Defeat them all, then go out. ---------------------- FOUNTAIN HALLWAY ---------------------- Find the pots along the way and strike them for stuffs. Then run south for another pot. But after you strike it, just stand there and press Circle, you'll soon access a secret room... [SECRET ROOM LEVEL 10 FOUND] Then go to the north toward the fountain with a Statue of Time there. Buy stuffs if you need. Then go to the right of the fountain hall for another pot. Strike this pot for a Green Orb. Then go to the opposite side. Keep running and enter the door. From now, you'll enter different floors of the building, in different order from Dante's scenario. So beware now ! --------------- DARK HALL --------------- Here you can find several vases. Break all of them to get stuffs. And be careful with Mancers too. Just go ahead to the next door. Go to the main room for a tough fight with tons of Jomothumsiras (the room is sealed during the fight). Kill them all, and then grab the [SACRILEGE] rising from the ground. Don't forget to grab a Green Orb at the end of the room if you need. Make your way back to the entrance and use the Sacrilege on it, you'll taken to a different floor. ----------------------- ROLLING BALL HALL ----------------------- Keep going until you come the large hall. Hey, THE ROLLING BALLS !!! As you have just entered, the camera angle will show you the Sacrilege on the second floor as you have to get it. But before that, you have to pass the balls to reach it. I recommend you to keep running on the hall. Jumping to the upper floor just makes thing more complicated, and the balls on the upper floor are even tougher to avoid, as the ceiling is lower there. The balls on the ground are not tough to be dodged. Just simply overjump when you see them come. They can split to both sides of the room, or gather to the central line and roll toward you. If you touch the ball, you'll be taken to a virtual room where you must defeat two Savage Golems in order to escape. After that, you'll be taken back to the beginning of the Rolling Ball Hall, and retry passing the balls until you obtain the [SACRILEGE] on the upper floor. Next, jump on the upper floor for some Red Orbs. Besides, you'll be able to find a [FULL BLUE ORB] just above the hall entrance. Make your way back to the elevator and input the Sacrilege to come to another place. ---------------- CROSSROAD ---------------- Well, this is the place where you can make your way back to the previous areas to get missing stuffs. Many Msira monsters wander here though. Once you finish, try to search the only double-door you haven't entered, by following the row of Red Orbs. It's a hard-to-see path which has the double-door you need to enter : From the door where you start, keep going forward. During that time, search the right wall til you find the path. The door has a Green Orb, which can help you to recognize it. Before entering it, I recommend you to check your inventory again : There must be a Gold Orb and MANY healing items like Vital Stars, Devil Stars or Smells of Fear if you can. Then have AERIAL HEART equipped. This is not necessary in Normal Mode. But if you are playing Hard or Must Die, I recommend you to prepare carefully. Once you enter the door, there's no way back until you pass the challenge... ============================================================================== ======================================================================== BOSS FIGHT : TRISMAGIA Difficulty : Hard/Very Hard, harder than any worst things of this earth <_> -------------------------------------------- Description : An ugly tri-face boss who has knowledge about the demon world. Just don't know why it hates Dante and Lucia this much (?_?) --------------- STRATEGY ------------------------------------------ *IF YOU PLAY AS LUCIA ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Let me tell you one thing : Three faces of Trismagia stand for three different attributes : Red Face is Flame, Blue Face is Frost and the Violet Face is Lightning. The fact that your attacks are effective on the faces or not depends on the Amulet you are using (Flame Heart, Frost Heart and Electro Heart). Choose the right heart on the right face... if you have time to do that. But I remind you that Trismagia in difficult modes don't even let you breathe. In most periods of the battle, Trismagia split into three faces to attack you. Each face has unique attacks and they attack you like crazy. Your chances to beat each of the face is when it comes to you, preparing to cast an attack. Then you have enough time for a... single hit. But this chance is often difficult to use, as Trismagia's attack will damage you instead. During this time, I have nothing to say more, besides trying to avoid the boss' attacks. It's the GREATEST NIGHTMARE to dodge these messy attacks. Long-ranged weapons are the things mostly used here. But remember : TRY TO SAVE YOUR DT. Later you'll know why I tell you to do so. For Trismagia's jokes, refer to "Trismagia's Attacks" below. After a while fighting, the three faces of Trismagia will become one. HEY, THIS IS THE BEST CHANCE TO DEAL GREAT DAMAGE ON TRISMAGIA. He will be one for a pretty long moment, and it's time for you TO CAST YOUR STRONGEST ATTACK. With the AERIAL HEART equipped, have Lucia DT and CAST ARROWS TO TRISMAGIA. For Lucia, I think this is the most effective attack for the boss during this time. If you do fast, you can make him lose more than one lifebar in Normal mode, one lifebar in Hard Mode and less in Must Die mode. Finally, Trismagia ends this period by casting a flash to you, and splits into three faces. Now you know what to do : Just repeat dodging his attacks, until he gets reunion again to damage him. *IF YOU PLAY AS TRISH ~~~~~~~~~~~~~~~~~~~~~~~~~~~ First, APPLY THE SAME STRATEGY FOR LUCIA. But playing as Trish is easier : During the time Trismagia splits into three faces, you can have Trish : - dodge his attacks - shoot at him - cast Round Trip on him --> SIMULTANEOUSLY Fortunately, it seems that Trish is born to help you in some troubles with bosses. Then the most important part : When Trismagia is in his unique form, HAVE TRISH USE DIVINE BEAMS. As I said, Trish's Divine Beam is the BEST CHOICE ever to deal great damage on enemies. If you do well and fast, Trish's Divine Beam can make Trismagia lose ONE LIFEBAR & HALF in MUST DIE mode. That means this damage can be greater in easier modes. Isn't it cool ? --------------------------- TRISMAGIA'S ATTACKS --------------------------------------------------------- The true difficulty of this battle is that Trismagia plays several attacks AT THE SAME TIME which confuses you all the time. Here I just can help to dodge each of those attacks. In the real battle, you have to manage by yourself to keep yourself alive as Trismagia never just casts one attack each turn. You cannot even breathe in Must Die mode !!! The sign to recognize when Trismagia casts his attacks is that THEY ARE HIGHLIGHTED : - Flame Face is highlighted red with flame covering it. - Lightning Face is highlighted violet with lightning covering it. - Frost Face is highlighted blue with water covering it. =================================== 1) FLAME FACE'S ATTACKS =================================== This is the face of Fire element. It's red. FLAME THROWING ~~~~~~~~~~~~~~~~~~~~ Flame Face gets closed to you, blowing a large flame to damage you. Dodging this is easy. Just roll and roll aside til he stops. FIREBALL RAIN ~~~~~~~~~~~~~~~~~~~~ Flame Face is far away from you. It casts several fireballs that fly toward you on the ground. Flip round the battlefield to dodge and DO NOT STOP if you don't want to get hit. Of course, Trismagia can't simply let you dodge them that easily. He casts this attack along with other faces' attacks, especially the annoying "Icicle Rock" which I'll mention in "Frost Face's Attacks" part. Another danger is that once you get hit by a fireball, your character is stunned and the other fireballs just keep damaging you until they stop. So that I extremely advise you to try all the way NOT to get hit. =================================== 2) LIGHTNING FACE'S ATTACKS =================================== This is the face of Lightning element. It's violet. GATHERING LIGHTNING ~~~~~~~~~~~~~~~~~~~~~~~~~ Lightning Face gets closed to you, creating a big lightning ball. From this ball, several sparks are quickly cast toward you. Just like the way how you avoided Fireball Rain, dodge around the battle field. Like Fireball, you shouldn't get any sparks during the fight, as they will keep damaging you as you are stunned. RANDOM LIGHTNING ~~~~~~~~~~~~~~~~~~~~~~ Lightning Face is far away from you, summoning random lightnings to attack you. Just simply dodge as you see him prepare. =================================== 3) FROST FACE'S ATTACKS =================================== This is the face of Water/Ice element. It's blue. COLD BREATH ~~~~~~~~~~~~~~~~~~ Frost Face gets closed to you, then blows Cold Breath to you. This may be Trismagia's simplest attack and you can dodge this attack easily by flipping aside. BLIZZARD ~~~~~~~~~~~~~~~ This is just stronger mode of Cold Breath. Frost Face is far away from you, and he casts Cold Breath round the whole battlefield. Just try to avoid the places where he breathes. In fact, it's not easy to determine this attack direction. So be careful. ICICLE ROCKS ~~~~~~~~~~~~~~~~~~~ Frost Face has several Icicle Rocks standing over the battlefield. This move is harmless, but it gives you the worst result : (a) preventing you from avoiding other faces' attacks. (b) make your target go wrong. Read the (a) result. This is really the most cunning trick I've ever seen. As the Icicle Rocks divide the battlefield, the other faces will cast their own attacks, and you can't have enough space to dodge. I really can't have a better solution for this cunning attack, besides trying to destroy the rocks as soon as possible. That's what you have to do first of all. And it's also the (b) result I wrote above : Your character will automatically aim at the Icicle Rocks, as they are nearer to you. But I think it's a better idea to destroy them than continuing the battle with them. ========================================= 4) COMPLETE TRISMAGIA'S ATTACK ========================================= FLASH ~~~~~~~~~~~~~~ This is the only attack of complete Trismagia. During the time he gets reunion, he nearly doesn't attack you. As I said in "Strategy" part, this is the best time for you to damage him with your strongest attacks. But when he is going to split himself, he will FLASH : He casts a big flash ball to you which causes a great damage on you. Flip or jump aside to dodge this attack. ============================================================================== ======================================================================== After the battle, you find yourself in the dark room. There are Demonochoruses and Abyss Goats here. Now try to find a gold door somewhere in this place and enter it. ------------------ ELEVATOR II ------------------ You'll have to fight tons of -Finises, Msiras and Goats here. Then enter back. ------------------ ARIUS' OFFICE ------------------ Just keep going... You end your semi-final mission here. *************************************************************************** LUCIA - MISSION 13 The path to forgiveness is cleaned with blood. "Guidepost for the Protectors" Chapter 1 Clause 3 *************************************************************************** You see a long cutscene between Dante and Lucia. Then fight. ============================================================================== ======================================================================== BOSS FIGHT : POSSESSED ARIUS Difficulty : Medium ----------------------------------------- Description : Mutated Arius possessed by Argosax. ----------------- STRATEGY ------------------------------------------------ *IF YOU PLAY AS LUCIA ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ It's strange that Lucia's bosses are extremely easy compared to Dante's, like this one. Just attack him as usual. But in order to give him full combos, here is the trick : Arius's popular attacks are Charging Punch and Jumping Attack. First, you have to avoid these attacks. Then after Arius performs them, he will stop for a while. It's the best time for you to damage him. The moment is enough for you to give him your strongest combo (Eight-hit Combo) and two more single hits. Just repeat the strategy to beat him. But pay attention to the Lightning Balls and his Laser Beams. About how to dodge these attacks, refer to "Possessed Arius' Attacks" part. When you are away from Possessed Arius, keep using long-ranged weapons to damage him (throwing knives). *IF YOU PLAY AS TRISH ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ As Trish, just use the same strategy for Lucia. For Trish, besides using handguns, you can have Round Trip attack Arius at the same time. Use Divine Beams if you want to finish the battle quickly. --------------------------------- POSSESSED ARIUS' ATTACKS --------------------------------------------------------------------------- CHARGING PUNCH ~~~~~~~~~~~~~~~~~~~~~~~ Arius charges, then dashes to you, giving you a punch. This attack is easy to dodge. Just flip aside. JUMPING ATTACK ~~~~~~~~~~~~~~~~~~~~~~ This looks like Charging Attack at first. But instead of running toward you, Arius jumps up and then has his body lie on you (^_^). Dodging this attack is similar to evading Charging Punch. LIGHTNING BALLS ~~~~~~~~~~~~~~~~~~~~~~ In Normal Mode, Arius casts two balls. In Hard mode, he casts four balls and then eight balls in Must Die mode. These balls slowly fly randomly around the battle and damage you whenever they touch you. They disappear after a while. You can flip or jump to dodge them until they are lost. Or you can prevent them by slashing accurately at them. If you are a good player, deceive the balls to Arius to damage him. They can be used to attack Arius himself as well. To do that, just simply stand near Arius, then dodge as the ball comes (Hope that Arius doesn't attack you then). BLOOD SUCKING ~~~~~~~~~~~~~~~~~~~~~ Do you still remember Larva's Gulping attack ? Arius performs this when he is going to run out of lifebar. His chest is opened and you can see him charge. Then he quickly dashes to you, sticking you in his chest and sucks your life. Just dodge this attack by flipping or jumping aside. Once you get sucked, just redo the solution like you did in Larva battle : MASH THE BUTTONS CONFUSINGLY + MOVING THE LEFT ANALOG STICK. TICKLING ~~~~~~~~~~~~~~~ Arius has his tentacles dive through the ground and then rise up from the place where you are standing. This attack is pretty sudden and annoying. As you see Arius bend down to cast the tentacles, simply jump and jump til he stops. During that time, you can have long-ranged weapons damage him. ROCK THROWING ~~~~~~~~~~~~~~~~~~~~ Arius rarely does this attack, but I have to advise you too. He bends down and grab a big "piece" of soil, then throws it toward you. The damage is pretty heavy if you get hit. Simply jump or roll aside as he throws. LASER BEAMS ~~~~~~~~~~~~~~~~~~ You'll see Arius floating slowly. Then he opens his chest and casts tons of lasers. If you wander around him, the lasers are cast to many directions in front of Arius. If you just stand at a certain position, Arius gathers all the beams to you only. And this can cause very big damage. Remember that the beam lasts very long. If you get hit and your character gets up, the beam may still keep damaging you until Arius stops it. That's really painful, so it's better for you to dodge. The best position is to RUN TO HIS BACK. Hehehe, this is the only place where Arius can't damage you. You can even damage him during this time. ============================================================================== ======================================================================== Hey, it's not over yet... ============================================================================== ======================================================================== BOSS FIGHT : ARIUS ARGOSAX Difficulty : Easy --------------------------------------- Description : (so terrible, no idea!) It's really surprisingly that Lucia's final boss is like this - one of the easiest bosses in the game, no matter what difficulty you choose. What a piece of cake !!! --------------------- STRATEGY --------------------------------------------------------- *IF YOU PLAY AS LUCIA ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Simply throw knives at him like crazy. Try to dodge his biting and his tail, especially his Poison Liquid. In order to finish the battle quickly, once you have DT, just DT and throw arrows to him. If you like to have some desperation, jump up and play Rapid Fire combo with him. But be careful, you'll get a fatal hit by Arius : Blood Sucking. You can move to either side of the cliff to attack Arius and dodge his hits. *IF YOU PLAY AS TRISH ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Apply the same strategy for Lucia. Use handguns and Round Trip. Once you have DT, just DT and use Divine Beams to finish the battle quickly. Trish is really a "Gift from God" !!! --------------------------------- ARIUS ARGOSAX'S ATTACKS ------------------------------------------------------------------------ BITING ~~~~~~~~~~~~~~ Arius has his big mouth full of sharp teeth wrap you. Just simply flip backward. TAIL STRIKE ~~~~~~~~~~~~~~~~~~ Arius strikes his tail here or there to damage you. Simply stay away from his tail. POISON LIQUID ~~~~~~~~~~~~~~~~~~~~ Arius casts a kind of blue liquid which spreads toward you. Just dodge backward if you still have space behind you. If not, try to dodge through the liquid to the other side. In fact, this attack is not so hard to dodge as you imagine. BLOOD SUCKING ~~~~~~~~~~~~~~~~~~~~~ This is the result after you are approached by his mouth. This is the reason why I recommend you not to play aerial combos with him (Rapid Fire). Once you are stuck, your life is gradually drained. At that time, just MASH THE BUTTONS CONFUSINGLY + MOVING THE LEFT ANALOG STICK. ============================================================================== ======================================================================== After that... CONGRATULATION ! YOU HAVE BEATEN LUCIA'S GAME !!! ENJOY THE ENDING YOURSELF, OKAY ? ~~~/\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/\~~~ <<( )<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<( )<< )( )( ( ) SECTION 8 : EQUIPMENT LIST ( ) )( )( >>( )>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>( )>> ~~~\/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\/~~~ ########################################################################### A) SWORD LIST ########################################################################### ------------------ REBELLION ------------------ Character : Dante, Diesel Dante Location : Starting weapon Advantages : Average weapon useful for the first time of advanture. Disadvatages : Short-ranged, weak power compared to others. MAX Level : 5 Power-up purchase : 5000-10000-20000-40000 Description : This is Dante's normal sword - also the worst weapon of all. But as this is your starting weapon, you are forced to use it for while in the first time playing the game, until you find others which are better to be used. ------------------ FORCE EDGE ------------------ Character : Dante from DMC1. Location : Starting weapon Advantages : similar to Rebellion. Disadvatages : similar to Rebellion. MAX Level : 5 Power-up purchase : 5000-10000-20000-40000 Description : According to the name, this is Dante's standard sword in DMC1. And this one and Sparda Sword are the same. But in DMC2... I'm sorry... it's just completely the same as Rebellion - the weakest sword of all, and it can't turn into the Sparda Sword like it did in DMC1. ----------------- VENDETTA ----------------- Character : Dante, Diesel Dante, Dante from DMC1. Location : Mission 7, Power Room II. Advantages : Most powerful weapon of all. Disadvatages : Short range. MAX Level : 5 Power-up purchase : 5000-10000-20000-40000 Description : Dante's second weapon, which is a heavy sword with elaborate carved decoration on it. This sword is big which can deal very strong damage on enemies. But because of that, its range is limited. But anyway, this is a very useful weapon for boss fights, as its range is not very necessary, since most bosses fight you singly. You can't miss this sword in your inventory. ------------------- MERCILESS ------------------- Character : Dante, Diesel Dante, Dante from DMC1. Location : Mission 11, one of the secret paths in the Pillar Hall. Advantages : Longest-ranged weapon of all, stronger than Rebellion and Force Edge. Disadvatages : weaker than Vendetta. MAX Level : 5 Power-up purchase : 5000-10000-20000-40000 Description : Dante's final weapon - which is the most perfect weapon. I mostly use this sword as Dante. Although it's weaker than Vendetta, its power is strong enough for most of enemies. And its biggest advantage is the long range : You can easily attack or stun groups of enemies, even the ones behind you. Besides, this weapon is very useful in Dante's breaking statue puzzle in Mission 11. Generally, this is my recommended sword to use during Dante's scenario. ----------------- CUTLASEER ----------------- Character : Lucia, Diesel Lucia, Secretary Location : Starting weapon Advantages : Average weapon useful for the first time of advanture. Disadvatages : Short-ranged, weak power compared to others. MAX Level : 5 Power-up purchase : 5000-10000-20000-40000 Description : This is Lucia's normal sword - also the worst weapon of all. But as this is your starting weapon, you are forced to use it for while in the first time playing the game, until you find others which are better to be used. ---------------- KLYAMOOR ---------------- Character : Lucia, Diesel Lucia, Secretary Location : Mission 3, Trolley Station. Advantages : Longest-ranged weapon of Lucia Disadvatages : weaker than Zambak. MAX Level : 5 Power-up purchase : 5000-10000-20000-40000 Description : Lucia's second weapon - which is the most perfect weapon in my opinion. Although it's weaker than Vendetta, its power is strong enough for most of enemies. And its biggest advantage is the long range : You can easily attack or stun groups of enemies, even the ones behind you. Besides, this weapon is very useful in Lucia's breaking globe puzzle in Mission 8. ---------------- ZAMBAK ---------------- Character : Lucia, Diesel Lucia, Secretary Location : Mission 10, the Savage Golem & Demonochorus area. Advantages : The most powerful weapon of Lucia. Disadvantages : Short-ranged. MAX Level : 5 Power-up purchase : 5000-10000-20000-40000 Description : Lucia's final weapon, which are heavy double swords with big blades. This sword is big which can deal very strong damage on enemies. But because of that, its range is limited and Lucia's speed is a little slower. But anyway, this is still a fine weapon for boss fights, as its range is not very necessary, since most bosses fight you singly. But I think Klyamoor is enough to be used during the game instead of this one. -------------------- SPARDA SWORD -------------------- Character : Trish Location : Starting weapon Advantages : High accuracy, Very strong power, Long-ranged. Disadvatages : mostly none. MAX Level : Already Power-up purchase : None Description : Like DMC1, this is always the most stylish weapon of the game. Its side is pretty big, with complex design. You'll find more things about the Sparda sword : It will turn into a spear when you Stinger, and changes into a spinning scythe when you Round Trip. The damage caused by Sparda is huge. Although this is Trish's only mannual weapon in the game, I assure that you'll be proud to have it. ########################################################################### B) GUN LIST ########################################################################### --------------------- EBONY & IVORY --------------------- Character : Dante, Diesel Dante, Dante from DMC1. Location : Starting firearm Advantages : High accuracy, mediocre speed. Disadvatages : Weakest power MAX Level : 3 Power-up purchase : 10000-20000-30000 Description : Dante's favourite handguns in both DMC games. Although they are weak, they are useful to fight against moving bosses, as they have high accuracy and rapid shots. They will be more useful in MAX level. But in my opinion, since you obtain the SubMachine Gun, these handguns won't be used much anymore, as Submachine Gun has the advantage of continuous shots, while the rest is similar to Ebony&Ivory. But anyway, these handguns are still good firearms to be used during the first period of the game. ----------------------- LUCE & OMBRA ------------------------ Character : Trish Location : Starting firearm Advantages : High accuracy, mediocre speed. Disadvatages : Weak power MAX Level : Already Power-up purchase : N/A Description : Sparda's favourite handguns. In DMC2 they are used by Trish. Although they are weak, they are useful to fight against moving bosses, as they have high accuracy and rapid shots. They will be more useful in MAX level. As these are Trish's only firearms, you must use them during the game if you choose her, no matter how they are (^_^). ----------------------- SUBMACHINE GUN ----------------------- Character : Dante, Diesel Dante, Dante from DMC1. Location : Mission 11, above where Merciless locates. Advantages : High accuracy, mediocre power, continuous shots. Disadvantages : weakest power MAX Level : 3 Power-up purchase : 10000-20000-30000 Description : SubMachine Gun is mostly similar to Ebony&Ivory, but has higher speed of shots. After you obtain this weapon, I really recommend you to use it instead of handguns. As the shots are cast faster, the power grow stronger than Ebony&Ivory do too. ------------------ SHOTGUN ------------------ Character : Dante, Diesel Dante, Dante from DMC1. Location : Mission 4, after defeating Jokatgulm. Advantages : High accuracy, mediocre power, large range Disadvantages : low speed MAX Level : 3 Power-up purchase : 10000-20000-30000 Description : Shotgun is a good weapon in some respect. It's very good for you to use it against groups of enemies, when they are trying to surround you. Shotgun shots have pretty large range, and they are strong enough to stun or throw the enemies away. But the farther the range is, the weaker the damage becomes. Shotgun's damage is the strongest when you use it to shoot a single enemy at close range. Although its speed is low, it's still better compared to Missile Launcher. ----------------------- MISSILE LAUNCHER ----------------------- Character : Dante, Diesel Dante, Dante from DMC1. Location : Mission 9, airplane. Advantages : Strongest power. Disadvantages : low speed, low accuracy. MAX Level : 3 Power-up purchase : 10000-20000-30000 Description : The most important advantage of Missile Launcher is the extreme damage. One missile can deal more damage than several shots of SubMachine Gun within the same time, if both of them shoot accurately. Missile Launcher is very useful against strong bosses, like Trismagia, Furiataurus, Argosax of Chaos, etc. But before shooting, you have to determine the exact target, as this firearm has extremely slow speed which lowers its accuracy also. But there's one thing you should notice : While Dante is equipped with Missile Launcher, if you shoot as he is jumping, Dante will use a handgun instead (either Ebony or Ivory). ------------------------ NIGHTMARE GAMMA ------------------------ Character : Trish Location : Starting weapon (only available under water) Advantages : + Mediocre accuracy + Mediocre power + Optional speed + Its shots can be reflected + Chargeable to increase the ability of reflection. Disadvantages : Long charging time to reach ultimate reflection. The reflected shots can even shoot Trish herself. MAX Level : Already Power-up purchase : None Description : According to its name, this may be the super form of Nightmare Beta in DMC1. Its characteristics are the same as Nightmare Beta : The gun shoots cyan lasers which go through the enemies. And you can charge it. The more you charge, the more the shots are reflected. Once the shot is reflected, it becomes double shots. If you charge to its peak, one big shot can be divided to many smaller shots which run across the screen everywhere. In Trish's DT mode, the shot can be reflected without charging. But this is dangerous, as the shots can damage Trish herself if they go through her. So be careful and try to avoid your very shots. The difference between Nightmare Beta and Nightmare Gamma is that the Beta one is used on ground, while the Gamma is used underwater. Nightmare Gamma is your only firearm underwater if you play as Trish. ########################################################################### C) ARSENAL LIST ########################################################################### ------------------------- THROWING DAGGERS ------------------------- Character : Lucia, Diesel Lucia, Secretary Location : Starting arsenal Advantages : Strong power, high accuracy Disadvantages : limited range MAX Level : 3 Power-up purchase : 10000-20000-30000 Description : Double daggers which Lucia uses to throw at enemies. This is my most favourite arsenal of Lucia, since they have high accuracy and strong power enough to survive the scenario. When Lucia is on ground, she throws two daggers at the same time as you press Shoot button. But while Lucia is in the air, she throws down one dagger each time, but faster. ------------- DARTS ------------- Character : Lucia, Diesel Lucia, Secretary Location : Mission 2, inside a broken statue. Advantages : Mediocre power, limited accuracy. Disadvantages : Large range. MAX Level : 3 Power-up purchase : 10000-20000-30000 Description : They are thin darts which have weaker damage than daggers. But as Lucia throws three of them at the same, the range is larger. But that doesn't mean the accuracy is higher. I find that the three darts always go toward the same direction, and you can hardly damage the enemies in the other directions. I really dislike Darts and nearly don't use them. But if you like, you can use. When they are powered up, they may not be as bad as I said. -------------------- CRANKY BOMBS -------------------- Character : Lucia, Diesel Lucia, Secretary Location : Mission 5, airplace or Mission 10, near a Striking Globe. Advantages : Strong power, large range Disadvantages : inactive MAX Level : 3 Power-up purchase : 10000-20000-30000 Description : Oh no, I nearly don't use this one much. Lucia drops a bomb on the ground, then you have her stay away. After a while, the bomb explodes, and any enemies who wander around it get damage. This may be a useful weapon to damage a group of enemies and put them in chaos, but you should be pretty good at deceiving besides, to kill more enemies. If you power up, it will become cooler. But I just don't like it, and you can survive the scenario very well without it. --------------- BOWGUN --------------- Character : Lucia, Diesel Lucia, Secretary Location : Mission 6, underwater or Mission 7, in the water chamber which has a hole down. Advantages : Used underwater, mediocre power, very high speed. Disadvantages : Narrow limit MAX Level : 3 Power-up purchase : 4000-8000-10000. Description : This is underwater firearm which is pretty similar to Dante's Needle Gun in DMC1. The arrows can go through water very fast, and you are forced to use it during in-water missions. But its most annoying disadvantage is the narrow limit. If you can't imagine how annoying it is, try fighting Tateobesu :) You'll see. ########################################################################### D) AMULET LIST ########################################################################### |~~~~~~~~~~~~~~~~~~~~~\ | ELEMENTAL HEARTS \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~| | HEARTS | LOCATION (DANTE) | LOCATION (LUCIA) | |~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~| | ELECTRO HEART | You start with it. | Mission 5, after laying | | Adds Lightning | | the Evil Heart to supply| | element to your | | power. | | attack in Devil | | | | Trigger. | | | |~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~| | FLAME HEART | Mission 7, fly up to the | Mission 7, fly up to the| | Adds Fire element | center of the staircase. | center of the staircase.| | to your attack in | | | | Devil Trigger. | | | |~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~| | FROST HEART | Mission 16, the secret | You start with it. | | Adds Ice element to| chamber. | | | your attack in | | | | Devil Trigger. | | | |~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~\ | ABILITY HEARTS \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~| | HEARTS | LOCATION (DANTE) | LOCATION (LUCIA) | |~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~| | AERIAL HEART | Mission 2, the final | Mission 2, in the first | | Enables you to fly | chamber. | chamber, after defeating| | in Devil Trigger. | | the Goatlings. | |~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~| | QUICK HEART | Mission 4, vacant | Mission 8, after solving| | Accurate your speed| observatory. | the Moving Globe puzzle.| | during Devil | | | | Trigger. | | | |~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~| | AQUA HEART | None. | Mission 7, the second | | Allows you to swim | | chamber. | | faster in water. | | | |~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~\ | SUPPORT HEARTS \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~| | HEARTS | LOCATION (DANTE) | LOCATION (LUCIA) | |~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~| | HEALING HEART | Mission 11, after solving| Mission 3, the vacant | | Enhances ability to| the statue puzzle. | observatory. | | recover vitality in| | | | in Devil Trigger. | | | |~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~| | OFFENCE HEART | Mission 5, hidden place | Mission 4, the lower | | Enhances your | behind the burning truck.| path. | | attack power while | | | | in Devil Trigger. | | | |~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~| | CHRONO HEART | Mission 15, the spoiled | Mission 11, the spoiled | | Enables to control | eyeball. | eyeball. | | the time in Devil | | | | Trigger (while you | | | | are attacking the | | | | enemies). | | | |~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~| ~~~/\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/\~~~ <<( )<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<( )<< )( )( ( ) SECTION 9 : ITEM LIST ( ) )( )( >>( )>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>( )>> ~~~\/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\/~~~ MORE COMING SOON !!! ~~~/\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/\~~~ <<( )<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<( )<< )( )( ( ) SECTION 10 : BLUE ORBS/BLUE ORB FRAGMENT LOCATIONS ( ) )( )( >>( )>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>( )>> ~~~\/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\/~~~ MORE COMING SOON !!! ~~~/\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/\~~~ <<( )<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<( )<< )( )( ( ) SECTION 11 : ENEMY LIST ( ) )( )( >>( )>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>( )>> ~~~\/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\/~~~ MSIRA Looks timid, but do not forget they are the avatar of savagery and greed. HOMROMSIRA Its unhallowed flame represents the burning desire its victim once had. GBUSMSIRA Its ill-natured resentment has generated a deadly venom. JOMOTHUMSIRA Always under the influence of the evil environment, they are stronger than the ones living in the human world. AGONOFINIS Iron cage, which had been used to bind and starve criminals, has come to attack living people. TERREOFINIS The energy that controls this monster is their "ineffable terror". MORTIFINIS The energy that controls this monster is their "ruthless death". PYROMANCER A soul of the dead who had been condemned as a heretic, has turned into this evil entity. AUROMANCER They use the unhallowed aura, to indiscriminately attack an opponent that appears before them. BRONTOMANCER An evil entity that attacks opponents randomly. GOATLING Fluent in human languages, they have powerful magic at their disposal. BLOOD GOAT A high ranking demon among the "Goat Clan", its body is blood-crimson as if reflecting spurting blood. ABYSS GOAT The highest ranking demon among the "Goat Clan", its body is glossy-black as if reflecting abyss of sin. SAVAGE GOLEM An artificial creature magically created, mixed by flesh, bones, and the intestines of various animals. PUIA They dive from above with lightning speed to assault the target. Sometimes they shoot their feathers at enemies like arrows. DEMONOCHORUS Having strong magic power, they chant sinister spells, as if singing a hymn. FLAMEBAT A bat-shaped spirit that emits fire by sucking the soul from a living being. They are dangerous to fight when in groups. SPICERE It explodes when it's damaged or when the tension runs high. SARGASSO Low class demons which drift between the demon world and the human world. INFESTANT Parasitic creature that has the ability to merge into demons and inanimate beings like machines. INFESTED TANK A tank possessed by an Infestant. The body coated by the demon armor is invulnerable to any attack. INFESTED CHOPPER A helicopter possessed by an Infestant. Destroying the Infestant is the only way to destroy this entity. ORANGGUERRA A giant and hostile monster that possesses prodigious strength and agility. PLUTONIAN A two-headed giant who disregarded the law of the demon world, and has been confined in the deepest prison. JOKATGULM A giant and mighty demon who dwells in water. FURIATARIUS Haunted by death, agony, and resentment of the condemned, its four limbs are still in flame. NOCTPTERAN A mesmerizing giant moth that dwells in the demon world. LARVA The larva of the Noctpteran. It waits for prey hiding underground. BOLVERK The Demon warrior who had once fought against Sparda. FREKI & GERI This wolf-like servant-demon serves Bolverk. They may be reincarnated figure of a warrior whom Bolverk has fought alongside. PHANTOM Giant demon that has a spider-shaped body and the body fluid made of lava. TRISMAGIA Oracles who have the knowledge of demon world. NEFASTURRIS A giant monster with a name that means "Tower of Disaster". NEFASCAPITIS The decapitated head of Nefasturris. It is also known as the "Head of Disaster". NEFASVERMIS It is believed that these wicked creatures work as the conduit to transmit the energy from the demon world to make the giant move. SECRETARY This beautiful artificial creature is created from Arius's knowledge on magic and science. ARIUS The great sorcerer who runs the international enterprise, Uroboros. POSSESSED ARIUS His humanity has already been lost, and now his appearance and behaviour are becoming like those of the demons. ARGOSAX OF CHAOS The king once ruled most of the demon world and subdued all the demons, but was defeated by Sparda. THE DESPAIR EMBODIED Possessing an androgynous perfect body and awesome dignity, he is sometimes worshipped. ~~~/\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/\~~~ <<( )<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<( )<< )( )( ( ) SECTION 12 : SECRETS ( ) )( )( >>( )>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>( )>> ~~~\/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\/~~~ ===========================\ A) GENERAL SECRETS \---------------------------------------------- =========================================================================== UNLOCK "LUCIA WAITING FOR DANTE" ENDING SCENE ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Beat the game the second time. This scene appears after the credits. UNLOCK HARD MODE ~~~~~~~~~~~~~~~~~~~~~~ Beat both Dante's and Lucia's scenario once. UNLOCK MUST DIE MODE ~~~~~~~~~~~~~~~~~~~~~~~~ Beat both Dante's and Lucia's scenario in Hard Mode. UNLOCK BLOODY PALACE (EXTRA SCENARIO) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Beat both Dante's and Lucia's scenario once. This is an ex-scenario : You have to beat 2000 levels of Blood Palace. Each level has certain enemies. The levels ended with "0" have bosses. The difficulty is that you CANNOT SAVE during the scenario. If you die, you have to restart from the beginning. UNLOCK MISSION SELECTION OPTION ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Simply beat the game once. If you beat Dante's scenario, you'll get this option for Dante. The same rule with Lucia. UNLOCK TRISH FROM DEVIL MAY CRY ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ To unlock Trish - a character from Devil May Cry 1, simply beat Dante's scenario in Hard Mode. Trish has her unique moves and unique equipments (swords and guns) which have been MAX level at the beginning. Trish is available in both Dante Disc and Lucia Disc. To know about this character, refer to "Characters & Their Move List" section. UNLOCK DANTE IN DIESEL COSTUME ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ To unlock Dante in Diesel costume, simply beat Dante's scenario once. This costume of Dante is designed by Diesel Company : He wears a black coat, blue jeans and a scarf on his neck. UNLOCK LUCIA IN DIESEL COSTUME ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ To unlock Lucia in Diesel costume, simply beat Lucia's scenario once. This costume of Lucia is designed by Diesel Company : She wears a white shirt, then brown coat and blue jeans with black boots. UNLOCK LUCIA IN SECOND DIESEL COSTUME ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ To unlock Lucia in second Diesel costume, simply beat Lucia's scenario in Hard Mode. This costume of Lucia is designed by Diesel Company : She wears a white T- shirt and baggy trousers (as ugly as clowns <_> ) UNLOCK DANTE FROM DEVIL MAY CRY ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ To unlock Dante from Devil May Cry, simply beat Dante's scenario in Dante Must Die mode. This character has the same design as Dante in DMC1. But his moves are still the ones of DMC2. He has Force Edge - his traditional sword in DMC1, instead of the Rebellion. UNLOCK EVIL LUCIA/SECRETARY ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This Lucia has the same design as Arius's Secretaries in the game. To unlock her, simply beat Lucia's scenario in Lucia Must Die mode. OBTAIN "KING OF HELL" PICTURES ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ There are totally 9 "King of Hell" pictures in the game. First, you MUST complete Dante/Lucia Must Die mode. Then choose to beat the final mission in either Dante's or Lucia's disc in ANY MODE with different characters. After doing all of this, you'll find 9 "King of Hell" pictures. 1) "DANTE HAS GUN, TRISH HAS BIKE" PICTURE : Beat the final mission as Original Dante in Dante Disc. 2) "DANTE & LUCIA PORTRAIT IN DIESEL COSTUME" PICTURE : Beat the final mission as Diesel Dante in Dante Disc. 3) "DANTE VS TRISH" PICTURE : Beat the final mission as Trish in Dante Disc. 4) "DMC1 DANTE VS DMC2 DANTE" PICTURE : Beat the final mission as Dante from Devil May Cry in Dante Disc. 5) "DANTE & TRISH & LUCIA" PHOTO : Beat the final mission as Original Lucia in Lucia Disc. 6) "DANTE & LUCIA ON MOTORBIKE" PICTURE : Beat the final mission as Lucia in First Diesel costume in Lucia Disc. 7) "LUCIA SITTING ON DANTE'S SHOULDER" PICTURE : Beat the final mission as Lucia in Second Diesel costume in Lucia Disc. 8) "LUCIA VS TRISH" PICTURE : Beat the final mission as Trish in Lucia Disc. 9) "DANTE & SECRETARY" PICTURE : Beat the final mission as Secretary/Evil Lucia in Lucia Disc. ============================\ B) SECRET ROOM LOCATIONS \--------------------------------------------- =========================================================================== |========================================================================| | D A N T E ' S S C E N A R I O | |========================================================================| | In Dante Disc, there are totally 20 Secret Rooms within a scenario. | | According to the enemies you meet, there are 60 secrets missions you | | have to do : 20 in Normal, 20 in Hard and 20 in Dante Must Die mode. | | The nemies in the secret rooms of harder modes are stronger, and can be| | bosses, including Dante's bosses and even Lucia's bosses. And in my | | opinion, Dante's Secret Missions are not only more than Lucia's, but | | tougher as well. | | | | Here I give you the list of 20 Secret Rooms within Dante's scenario : | |~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | Mission 1 | LEVEL #1 | | | The big green door where you first encounter the Puias. | | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | | LEVEL #2 | | | On the left path of the door above, the door that blocks | | | your way. Jump to the other side and enter it there. | |~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | Mission 2 | LEVEL #3 | | | In the place where you see the Red Head, check the coffin | | | on the ground. | | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | | LEVEL #4 | | | In the place where you see the Striking Globe, check the | | | coffin that lies against the wall. | |~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | Mission 3 | LEVEL #5 | | | During the street where you were attacked by the Goatling,| | | the small brown which is nearly across the huge white | | | double door is the secret room. If you can't determine it,| | | simply try entering all the doors you see on the right of | | | the street. You'll find it soon. | |~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | Mission 4 | LEVEL #6 | | | When you start, check the doors on the right (Dante's left| | | within that path. You'll find it. | | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | | LEVEL #7 | | | The shutter near the Red Head that is in the hidden corner| | | of the port. | |~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | Mission 5 | LEVEL #8 | | | At the place where you are attacked by the Goats and Puias| | | go right and jump on the balcony. Check all the double | | | doors around, you'll find the secret room. | | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | | LEVEL #9 | | | In the area where you face Orangguerra and Msiras, the | | | secret room is the door on the left of the bridge. | | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | | LEVEL #10 | | | On the right of the first Infested Tank you face. | |~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | Mission 6 | None | |~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | Mission 7 | LEVEL #11 | | | The hidden corner under staircase which is across the | | | Statue of Time via the lava lake. | | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | | LEVEL #12 | | | After getting up by the second lift, in the place where | | | you find three doors, enter the left one. | |~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | Mission 8 | None | |~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | Mission 9 | None | |~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | Mission 10 | LEVEL #13 | | | Check the right pillar which has the skull relief in the | | | garden. | |~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | Mission 11 | LEVEL #14 | | | Go down til you find a strange wall which looks like an | | | eye. Enter it. | | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | | LEVEL #15 | | | In the pillar hall, on the platform which is just under | | | the Striking Globe. | |~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | Mission 12 | LEVEL #16 | | | The entrance which you have just entered from the starting| | | Turn back and enter it again to start the secret mission. | | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | | LEVEL #17 | | | On the Doll Path, strike the dolls on both sides. After | | | striking the last doll on the left, get inside and press | | | Circle button to enter the secret room. | |~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | Mission 13 | None | |~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | Mission 14 | LEVEL #18 | | | The door where you entered Trolley Station in Mission 3. | |~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | Mission 15 | None | |~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | Mission 16 | LEVEL #19 | | | Enter the wall which is just below the first Sacrilege. | | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | | LEVEL #20 | | | Check the chair in Arius' office after defeating Trismagia| |~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | Mission 17 | None | |~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | Mission 18 | None | |~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |========================================================================| | L U C I A ' S S C E N A R I O | |========================================================================| | In Lucia Disc, there are totally 10 Secret Rooms within a scenario. | | According to the enemies you meet, there are 30 secrets missions you | | have to do : 10 in Normal, 10 in Hard and 10 in Lucia Must Die mode. | | The enemies in the secret rooms of harder modes are stronger, and can | | be bosses, including Lucia's bosses and even Dante's bosses. | | | | Here I give you the list of 10 Secret Rooms within Lucia's scenario : | |~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | Mission 1 | LEVEL #1 | | | The sewer under the Statue of Time, the right end. | | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | | LEVEL #2 | | | The hidden path on the left of the door where you end | | | Mission 1. | |~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | Mission 2 | None | |~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | Mission 3 | LEVEL #3 | | | The relief under the staircase, in Vacant Observatory. | | | | | | LEVEL #4 | | | The wall just above the door where you encounter Jokatfulm| | | just where you get the Green Orb. | |~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | Mission 4 | None | |~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | Mission 5 | LEVEL #5 | | | The right room of the place just before you encounter | | | Arius. | |~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | Mission 6 | LEVEL #6 | | | At the beginning, fly up and head to the northwest, search| | | for an "eye" and enter it. | |~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | Mission 7 | LEVEL #7 | | | The area where you found the Aqua Heart, double jump to | | | the upper left door from the pedestal and enter it. | |~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | Mission 8 | LEVEL #8 | | | The dark doorway above where you found the Gold Orb. It's | | | in the beginning area. | |~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | Mission 9 | None | |~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | Mission 10 | LEVEL #9 | | | The left door from the first Striking Globe you see. | |~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | Mission 11 | None | |~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | Mission 12 | LEVEL #10 | | | In the end of Fountain Hallway, where you strike the | | | vase. Enter that wall after striking it. | |~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| ~~~/\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/\~~~ <<( )<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<( )<< )( )( ( ) SECTION 13 : FAQs (FREQUENTLY ASKED QUESTIONS) ( ) )( )( >>( )>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>( )>> ~~~\/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\/~~~ *Question : Why do you create this guide ? *Answer : Because I love playing games, and I'm a crazy fan of Devil May Cry series. Besides, writing guides is my favourite task, and I feel extremely happy when I can help people to play games with my guides. That's all :) ~~~~~~~~~~oOo~~~~~~~~~~ *Question : Can you tell me more about this game ? *Answer : Well, this game is Devil May Cry 2, developed and published by Capcom Corporation, first released in January 2003. This is a sequel of the great original Devil May Cry which was first born in August 2001, created by Shinji Mikami from Capcom. Unlike most of PS2 games, Devil May Cry 2 has two discs : Dante disc and Lucia disc, like Resident Evil 2 for PSX. ~~~~~~~~~~oOo~~~~~~~~~~ *Question : Should I play Devil May Cry 1 before trying this one ? *Answer : You don't have to, since the story of the original game is not related to Devil May Cry 2 very much, except the fact that the main character is still Dante. But as Devil May Cry 2 has Trish as a secret playable character who appeared pretty officially in DMC1, you should give it a chance. Besides, I can guarantee that DMC1 is not similar to DMC2 in many points. ~~~~~~~~~~oOo~~~~~~~~~~ *Question : How can I unlock or ? *Answer : I have answered all in Section 12 : "Secrets", in part A "General Secrets". ~~~~~~~~~~oOo~~~~~~~~~~ *Question : What is DDT ? How can I make it ? *Answer : DDT stands for Desperate Devil Trigger, which is only available for Dante in appearance. Dante has DDT when his lifebar is going to run out, as its colour is marked RED. Then if you have DT Gauge, press L1. This time, Dante will DDT : He turns into a big demon which looks like his father Sparda. During this form, Dante's combos are different and stronger. And also during this form, you can find some of Dante's secret moves, which he cannot do in either normal form or normal DT form. ~~~~~~~~~~oOo~~~~~~~~~~ *Question : What are the characters' secret moves ? I hear much about them, but don't know how to make them. *Answer : Refer to section "Characters & Their Move List", part E "Characters' Special Moves". ~~~~~~~~~~oOo~~~~~~~~~~ *Question : What do I do with the eye pedestal in Lucia's mission 8 ? *Answer : Well, if you have played DMC1, remember the Dinosaur Fossil boss. It casts fireballs to you, and you have to reflect them by slashing. Do the same with the eye pedestal : It will shoot fireballs toward you. Keep a fine distance between you and the pedestal. As a fireball is shot, you immediately slash. If you do well, the fireball is reflected and damages the eye pedestal. Do this three time, the pedestal will be destroyed, and you'll know what to do next. ~~~~~~~~~~oOo~~~~~~~~~~ *Question : How do I insert the other disc ? *Answer : Hm... This question is the most frequently asked. It is asked in plenty of ways, but in conclusion people get troubled with changing discs. Well, it's simpler than we think. You just take out the disc you are playing, then input the other disc and reset the PS2, just like how you change another game disc. If you have played Resident Evil 2, Devil May Cry 2 is the same. Dante Disc and Lucia Disc are separated, but they use THE SAME saved file in your memory card. ~~~~~~~~~~oOo~~~~~~~~~~ *Question : Who is Trish ? *Answer : Those who haven't played DMC1 might not know her. Refer to "Characters & Their Move List" section in which I have told you carefully about her. Trish appears as official character in DMC1, but a secret playable character in DMC2. Read "General Secrets" section for unlocking her. ~~~/\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/\~~~ <<( )<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<( )<< )( )( ( ) SECTION 14 : REVIEW ( ) )( )( >>( )>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>( )>> ~~~\/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\/~~~ Here are reviews written by me (Mysticcat) and Trung Nguyen, telling our own opinions about the game. Trung Nguyen has me translate his words : INTRO ~~~~~~~~~~~ *MYSTICCAT : Before getting to know Devil May Cry, I had heard tons of news and discussions about this game. At that time, I was still a dying fan of Resident Evil. I had liked that series too much, and I was extremely shocked after finding out that the series would be completely ported to GameCube exclusively. And I didn't want to care about the "worth-hated" Devil May Cry which was one of the reasons why Resident Evil 4 for Playstation2 had been cancelled. But anyway, I had just got PS2 after having passed tons of difficulties. And Devil May Cry was one of the hottest PS2 games at that time. So I tried it anyway, along with Onimusha : Warlords, Final Fantasy X and ICO. Wow, after playing this game, I found a new excitement. Since I was disappointed by the rudeness of Resident Evil series, I thought that I had already got an interesting game to love. I was extremely stuck to it, and wondered why the game was too damn short. I just hoped it would be longer. Some months later, I was glad to hear about Devil May Cry 2 which was being done. And I has been waiting with tons of feelings and hopes... And now, I have already had the game and I'm playing it. Although it has received tons of bad ratings from professional critics as well as gamers, I still find Devil May Cry 2 interesting for me. And I like it as equally as I do with the first one. But I also admit that there are really some thingies which make this game hated by some people. However, let's go to the detailed review. *TRUNG NGUYEN : I look forward to this game simply because I was very satisfied with DMC. It was really one of the most interesting games I had ever played. Although DMC2 was a bit worse than DMC, I'm still pretty satisfied with what it has given me when I played it. GAMEPLAY ~~~~~~~~~~~~~~~~~ *MYSTICCAT : I can't understand why some people dislike the new gameplay of Devil May Cry 2. But for me, it's very cool and exciting. As the battle system has changed, the characters have more new and unique moves that alter the gameplay style from the original one. And that doesn't mean it's less fun. I really like this battle system, and I don't find it so suck as many people do. It's moderated and easy enough to use. Dante in DMC2 has been changed compared to the first one. He has cooler look, and his moves are more lively. Along with auto aim system, Dante can make different shooting poses like TwoSometime and crossing besides normal pose. And he can do more than that while being in the air. The same with other characters, depending on their fighting styles. I think this is really a cool new creativity which needs to be promoted. Besides, the game environment has been enlarged a lot. The players have more places to go, more adventures to try and more secrets to find. I think this one really satisfy those who have hoped the game to be longer, unless they so much hate this game. Some critics have claimed that a few secrets are so hidden that players can beat the game regardless they exist. This sentence is not right, since it's no more a secret if you can find it fairly easily. Even though they can be unnecessary, they can make the game a litte more interesting. I'll discuss more about this in later parts. One of the new thing is that the game has two discs, as you have two separated characters to play : Dante and the brand new chick Lucia, and secret playable character, like Resident Evil 2 for PSX. Well, this is pretty freaky since it affects your "munny", but for me, it's really pity without playing this game thoroughly. You may think that Dante's and Lucia's scenarios are 90% similar which is very boring, right ? So let me tell you that you're going wrong. I agree that there are some similarities between these two scenarios, but 50% of them are not the same. Even the number of missions in each one's scenario is very different too, as they have separated story. For example, Lucia has water travelling missions and some unique explorations which Dante doesn't have. The same rule with Dante, he can have some unique explorations which Lucia doesn't do. Besides, one of the greatest things of the game is that it has variety of secrets, especially the Bloody Palace which is a pretty interesting ex- scenario. Generally, I think DMC2 completely has great gameplay, unlike some people criticize so badly. You can think that I'm just a vulgar gamer who doesn't know the real enjoyment of a game, but here I just write my true opinions. *TRUNG NGUYEN : I agree with my friend. This game is very fun, much more than DMC1. I don't think DMC2 is as bad as many people think. STORYLINE ~~~~~~~~~~~~~~~~~ *MYSTICCAT : Hey well, it's not fair to discuss about this to rate this game, since story in an action game like Devil May Cry 2 is not really remarkable, just like the original one. Dante's storyline seems to have no change, as he is still on the way to inherit and continue his father's career as a devil hunter. This game is just another adventure of his to save the humans on the earth. New things is that the new chick Lucia also gets her own story. She is the protector of Via de Marli island who possesses unwashed power which can destroy even gods. But in fact, her true identity is still a terrible mystery which she has to find out during her journey. I should not spoil it more, but as I said, storyline is not a fine criteria to estimate such a game like Devil May Cry. Let me get over now. *TRUNG NGUYEN : Hey, I really like DMC2 storyline and the events in the game, simply because I don't like long story. 9/10. CONTROLS ~~~~~~~~~~~~~~~~~ *MYSTICCAT : Although the battle system has been changed much along with this control system, as the creator's promise, it's easily accessible and you can get used to it soon. The attack and jumping buttons seem to have no change, except some extra actions like dodging, rolling or air-hiking. However, I also think this new control also requires players' practical skills though, since it's not very easy to use the analog stick to make some good- looking actions, such as TwoSometime. But I'll analyze more carefully in Battle System section. I'm very glad that the rolling has been represented by the single Circle button, along with climbing wall. It was always a pain for me to use the trigger buttons and the left analog stick to roll in the old DMC. One more good thing is that Directional Buttons can be used in this game, as well as the left analog stick. This gives choice for those who can't get used to the moving stick. But for me, after playing DMC, I have agreed that the analog stick is more suitable in such an action game more than the Directional Buttons, as your hand is freer and it's easier to make slender moves, while the buttons can stun your hand if you can't chase the speed of the game. Anyway, my topic sentence : The control of this game is very good, since it can be accessed by most players, unlike the one from DMC which was a little difficult to get used to. *TRUNG NGUYEN : I prefer the control of DMC2 to DMC1. It's just great, and the characters have more techniques and cool moves. Good ! BATTLE SYSTEM ~~~~~~~~~~~~~~~~~~~~~~~ *MYSTICCAT : As I said, the battle system has been changed as the control modification, but the basic is still preserved. For Dante, he can use both swords and guns at the same time, and your hits are put in auto-aim system, so you don't have to worry about missing the targets. This is similar to the first game. As for Lucia, her main weapons are double knifes. And she has the "arsenals" which do the same role as Dante's guns, as throwing weapons. Like DMC, you can create several combos of Dante and Lucia by adjusting the directions with the left analog stick. The characters' attacks and combos look cooler, too :) The Orbs and the Statue of Times are all brought to this part two, so are the stuffs bought from the statues. The new thing is that you can get status abnormalities in battle (like Poison), so it gives birth to a new healing item. Bad thing is that the price of items is truly a nightmare. The battles become more fun with the dodging actions like air-hiking and rolling. As the air-hiking system in DMC2 has been modified a lot from the original one, you can have some great minutes of aerial battles with your guns/arsenals. If Dante can strongly slash his sword down on the ground, Lucia can make long combos in the air before she lands. In this game, you don't have to purchase new techniques anymore. Instead, you level up your equipments, buy necessary orbs, as the price is much higher. Like the previous game, ranking system still depends on your attack performance as well as your damage. In DMC, it's divided into : Dull-Cool-Bravo-Awesome-Stylish. Now it is Don't worry-Come on!-Bingo-Are you Ready ?-Showtime. But I feel that it's more difficult to do in DMC2. Although the battle system has been changed from DMC, I think it's generally good and accessible. The only thing DMC2 doesn't satisfy me about it is Defense system. There's no other way to defend besides dodging. I hoped the characters could shield or protect themselves from enemies' hits, like Onimusha or Enigma. *TRUNG NGUYEN : I have no idea... It's just fine... CHARACTERS ~~~~~~~~~~~~~~~~~~ *MYSTICCAT : Hehehe, this is my most favourite part in this game. Well, I need a feedback. When I played DMC, one of the reasons why I like it was the main character. For me, Dante is undoubtedly one of the best video game characters ever. He had a cool look, the cold-looking silver hair, the tough eyes, and blood-red trenchcoat. Being a half-demon man, he has unusual personalities, but it can't cover the deep emotion inside him : his eternal respect for his mother and his humanity. I did hope he would re-appear in DMC2 as the main character again. And it has come true. Dante now looks more serious, muscular and experienced, with the slender trenchcoat. Although the game just takes place some months after DMC, he seems to lose his young amazement from DMC. But in compensation for that, he grows the real style of a true fighter. He rarely talks, as he acts more than he says. He just secretly helps the others without any benefit. I really love Dante's new look and persona in this game, no matter how much he has changed. His new image and behaviours completely suit the situations of the game, while in DMC, he was a little joking. About the female character, Lucia is not kind of my favourite styles. My most favourite chicks of all time are Claire Redfield from Resident Evil and Aya Brea from Parasite Eve, these girls have both the feminile beauty and a strong heart. For me, Lucia is not really hot, and she bears such strange characteristics. But anyway, she is still beloved with her style, being a fighter. That's completely acceptable, as Lucia is more like a warrior than a normal woman. Generally, the character designing in DMC series is always great, and should be kept going and going up. *TRUNG NGUYEN : Dante is so old ! And Lucia is damn ugly ! But Trish is COOL !!! ENEMIES ~~~~~~~~~~~~~~~~ *MYSTICCAT : Well, I think I don't have to say much. The enemies and bosses are always impressive, especially the designs. They neither look horrible like Silent Hill series, nor look "funny" like Kingdom Hearts, nor bizarre like Shadow Hearts. Instead, their images leave some mysteries in our sight, and suit the game too. In DMC, the enemies look pretty old and ancient, as the game itself took place in an old castle. But now in DMC2, you have to travel in a large city with skyscrappers and modernity, so the enemies also have the same look. But then DMC2 is weaker than DMC at the fact that enemies have less attacks and poor variety, or I can say "low-qualified". Although the entire game is not easy, some enemies, and even bosses are surprisingly simple to be defeated. *TRUNG NGUYEN : Hey, they look funny, right ? And they are really annoying than the ones in DMC1. CAMERA ANGLES ~~~~~~~~~~~~~~~~~~~~~~ *MYSTICCAT : Now I begin to criticize the media part. At first, this is the "worst" point which terribly reduces the quality of DMC2 : Camera Angles are not placed at right locations. This is the disadvantage which I have to admit, no matter how much I love this game, as I myself get confused with it too. In DMC, the angles are right enough for you to observe the places and know where to go. Of course, angles for secrets have to be a little tricky, since you have to find them more difficultly than anything, and it's legally acceptable. But in DMC2, everywhere is all tricky. As DMC2 has much more complicated environments, the creators have to be more experienced in placing cameras. I really get upset when playing Mission 1, when I have "tear" my eyes to observe the ways and the orbs, especially on the roofs. Aerial battles get much more difficult as the angles are confusing. And it's really the players' calamity in boss battles. Sometimes they are so freaky that I can't even see my character in the screen, or even mistake an enemy. The entire environment of the game is large, but the cameras don't seem to be placed enough. That's really a serious bug. And if Capcom wants to get back the fame of this series, they should fix this soon, at least as well as they did in DMC1. At present, DMC2 would be better if there were a button used to adjust camera angles, like Squaresoft did with the miraculous Kingdom Hearts. In my opinion, Kingdom Hearts is a game which has such kind of complicated angles, but the angle button has fixed all, and the good result is that nearly no one complains about its camera angles. Why didn't Capcom think about that idea when making DMC2 ? *TRUNG NGUYEN : Man, I hate this. The guys who created DMC2 should join more classes about placing cameras. GRAPHIC ~~~~~~~~~~~~~~~~~ *MYSTICCAT : For me, the graphic in DMC2 is very great, as great as DMC, or even clearer and cleaner. I really don't know why some people claim the graphic of this game to be bad. For me, it has nothing to be disliked. It just gets suck because of the tricky camera angles. For some players who think that this game is less mysterious and the textures are low-qualified, I also give my ideas : DMC was a big success. It took place in an ancient castle with beautiful design, on an isolated island. Of course, ancient castle must look better than the streets and ruins which are in DMC2, and the atmosphere there must be greater. I think that DMC2's graphic has nothing so wrong, or because it's not someone's style. For me, what I dislike is only the colour/hue. Except some in-water missions, the general hue of DMC2 is so hot. The hue in DMC was hot enough, but DMC2 is even hotter. This really easily upsets you when you are playing. The thing I like best is Dante's hair and his moves. Just look at the game carefully : Unlike DMC, his hair waves softly whenever he acts, and so does his trenchcoat. Due to my own experience of playing video games, there are not many games whose creators attend to the characters' hair, since making realistic hair in CG is not an easy task, as I'm a person who is studying CG now. It's much harder than making anything else and it takes tons of efforts. But in this game, the realistic hair is one of the advantages that make the character cooler and slenderer in his movements. The interactive objects in the game are smooth and realistic too, especially the item designs. They are splendid and as cool as their "owners" ! *TRUNG NGUYEN : Me either. I don't really know why people dislike the graphic so much. I think it's fine for an action game like DMC2. MUSIC & SOUND ~~~~~~~~~~~~~~~~~~~~~~~ *MYSTICCAT : Well, don't have much things to write either. At first, I was very fond of the track "Shoot the Works" which I heard from the Sound DVD Sacred Hearts, going as an additional promotion of DMC. And now I have already had DMC2, I have found that the music in this game is very good, just like DMC and has very the unique style of DMC : also the rock&roll music, the strong interesting melodies in battle. Needless to say, it's awesome ! *TRUNG NGUYEN : Sorry, I don't care about this. SECRETS & SIDEQUESTS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ *MYSTICCAT : Again, DMC series has proved its true advantage of secrets and sidequests. Along with two playable characters with two main scenarios, there always hidden menus which are unlockable during your progress. The game has more secrets, and even an exciting extra scenario to beat. You have different costumes as well as the extra playable characters. Plus, there are tons of little secrets which can be found throughout the game, such as amulets, secret missions, secret orbs and weapons. What I can say is that I'm very satisfied with it. The only suck thing is that the rewards for beating Must Die mode are not as worth as Super Dante in DMC. But generally, this is the most important advantage of DMC2. *TRUNG NGUYEN : Not bad. REPLAY VALUE ~~~~~~~~~~~~~~~~~~~~~ *MYSTICCAT : Well, for this game, don't worry about the lack of replay value. DMC2 has everything : high gameplay, cool battle system, rich secrets etc which are all worth for you to play again and again. One thing is that after you complete either character's all missions, you'll have an option to select any mission you like to beat, without taking the whole advanture again. Is that good ? *TRUNG NGUYEN : I surely play this game for my resting. Striking the enemies just excites me. RENT OR BUY ? ~~~~~~~~~~~~~~~~~~~~~~~ *MYSTICCAT : As for the true quality of this game, in my opinion, it deserves to be bought. But as this game has received tons of ratings which are very different from one another, it's a better idea to rent and try, before you really buy it. For me, it's always a great game. *TRUNG NGUYEN : Both are fine. CONCLUSION ~~~~~~~~~~~~~~~~~~~ *MYSTICCAT : I have nearly finished my review about Devil May Cry 2. This game is one of Capcom's greatest masterpieces, born after Resident Evil and Onimusha. And in my own opinion, its part two is still very impressive, as its original version. I guess it wasn't a rightful idea of Capcom to hand the series to another creator. This may be the most important reason why DMC2 fails compared to DMC. Until now, I really still wonder about this decision of Capcom. Since Resident Evil is still standing firmly along with its veteran creator Shinji Mikami, why doesn't Capcom do the same thing with DMC series ? Creator changing is always a problem for any game, deciding the game's future. As DMC has just been known by the first version, they shouldn't have changed its creator that early if they wanted it to benefit them. Except some serious bugs, I hope people will give this game a larger look, since the game is not as bad as people think. Well, finally... *TRUNG NGUYEN : If this game didn't have such unworth bugs like camera angles or sucking character like Lucia, it would be much more greater than DMC1. MYSTICCAT'S FINAL SCORE : 9.5/10 TRUNG NGUYEN'S FINAL SCORE : 7.5/10 ~~~/\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/\~~~ <<( )<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<( )<< )( )( ( ) SECTION 15 : CONTACT INFO ( ) )( )( >>( )>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>( )>> ~~~\/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\/~~~ If you have anything needed to talk to me, just email me at fireaquarian@yahoo.com. *Things you can do : - Send emails to ask questions about the game that are not answered clearly in the FAQ. The questions must be : Not answered in the guide, or at least not answered CLEARLY in the guide. Why do I have to remark this point ? Recently, I've got an email from a reader, blaming me that my guide didn't mention about an important episode in the game. But I did write that part in another section which it truly belongs to. Then he was sorry that he hadn't checked that section, he had attempted to the walkthrough only. So that's it. I remind you should check the guide carefully for what you need, before emailing me. The last section you should check is FAQs (Frequently Asked Question), since here is the place where I answer all the common questions from readers. Then if you still haven't found what you want, you can question me. - Chat with me politely. - Need help on playing game. - Questions about DMC1. *Things you SHOULDN'T do : - Send me emails written in foreign languages which are not English or Vietnamese. Sorry that I don't know any more languages besides English. I can write smoothly in English or Vietnamese. I have received many emails that asked me in other languages which I can't answer though I really want to. I really apologize for those I haven't replied because of this reason, and notice about this. Thank you for your sympathizing. *Things you MUSTN'T do : - Send flaming, hate emails, or advertisements. - Send viruses. - Talk about stupid topics. I hate those. I thank you very much if you can do those rules. Please sympathize me if I have made you unpleasant. * My Devil May Cry related works (found at my Contributor Page at GameFAQs) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - Devil May Cry FAQ/Walkthrough A full strategy guide including everything about Devil May Cry. - Devil May Cry Soundtrack Guide An exclusive guide written on the soundtracks and music of Devil May Cry. Well, you can refer to other works of mine at : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - Mysticcat's Contributor Page Http://www.gamefaqs.com/features/recognition/10477.html This page contains all the game guides I have made since my starting. Well, there's one thing I really want to disclaim. I don't appear to be good at English, or English is not my first language. So maybe my writing can be a little tricky to some people. I'm very sorry about this, as I have tried all my effort with my current improvement. Thanks. ~~~/\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/\~~~ <<( )<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<( )<< )( )( ( ) SECTION 16 : SPECIAL THANKS & CREDITS ( ) )( )( >>( )>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>( )>> ~~~\/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\/~~~ At first, I'd like to send my SPECIAL THANKS to people who have helped me to write this guide. They are : + Nguyen Tran Trung aka Trung Nguyen - you must be the first person here. Although we have been closest friends since we were born, this may be the first time we really play a game together and devote to it. You have helped me to edit the boss strategies and get pass difficult missions. VERY BIG THANKS TO TRUNG !!! + Kouli - who made the first FAQs for DMC2. Without your various guides, I can't obtain all the secret thingies in this game. Thank you very much. + Iamnothing - he was the first one who wrote a full FAQ/Walkthrough for DMC2 in GameFAQs. Thank you a lot. Without your walkthrough, I wouldn't be able to finish the game. Besides, my THANKS must come to : + Vampire666 and Snake Inandantia - for helping me a lot to play DMC2 and giving me precious info about this favourite game of mine. + GameFAQs message board members, especially YuriSEALPrime - for helping me to play DMC2 better. + CVXFREAK - for letting me use information from his guide. If you have time, please check out his contributor page in www.gamefaqs.com. He's made tons of cool FAQs. + Jeff "CjayC" Veasay - for posting my guide and for having created the best gaming site GameFAQs. + All readers who have read my FAQs and contributed ideas to make it better. + All the webmasters and readers who have used my FAQs legally - for respecting my requests and introducing my guides to a larger community. ============================ THE END ==================================== This is Devil May Cry 2 FAQ/Walkthrough owned by Phan Nguyen Khanh Dan "Mysticcat" and Nguyen Tran Trung. (c) 2003 All Right Reserved. ===========================================================================