=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Digital Devil Saga: Avatar Tuner 2 FAQ/Walkthrough (Japanese Version) By Ken Zhao (aka Kouli) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ~~~~~~~~~~~~~~~~~ Table of Contents ~~~~~~~~~~~~~~~~~ Section A: Introduction <001 - Legal Statements> <002 - Credits> <003 - Email/Contact Policy> <004 - Beforehand Words> <005 - Basic Controls> <006 - Field> - Area Map - 3D Dungeon Map <007 - In Game Main Menu> <008 - Mantra> <009 - Battle> <010 - Institution> <011 - Update Logs> <012 - Solar Noise> <013 - Shop> Section B: Walkthrough <001 - Title Screen> <002 - Loading In DDS: AT Saved Data> - Tag Ring's Value - Unique Karma Rings - Unique Item - Parameter Bonus Points - Difficulty Selection - Gale's Unique Skill 'Pyriphlegeton' - Argilla's Unique Skill 'Seraphic Roar' + Getting Heat To Join <003 - Occupied Underground Street ~ Amaravati> - Main Street - Inner Alley - Main Street - Boss Fight #1 <004 - Underground Street ~ Underground City> <005 - Undersea Cable ~ Road To Sodom> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ~Section A~ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ~Introduction~ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= <001 - Legal Statements> This document is copyrighted by Ken Zhao/Kouli. All Rights Reserved. It is for private and personal use only. It can not be reprinted, reproduced in parts or in its entirety in any form or shape. Since it is intended to be free, you can not sell it, you can not give it away as prize, bonus or promotion. It can not be used for profitable, commericial or promotional purposes. Further, this FAQ can not be altered, referenced or distributed by any individual, web site, organization, group, company, magazine, strategy guide author without my absolute permission. This is protected by International Copyright Law, break or violate any of these rules may resulted in severe civil and criminal penalties. This game, Digital Devil Saga: Avatar Tuner 2 is a copyright of Atlus. This game itself is a spin off of Megami Tensei which is another copyright of Atlus. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= <002 - Credits> This document can be done all thanks to Ken Zhao/Kouli. Also, I need to thank these two Japanese strategy guides for providing informations: -------------------------------------------------------------------------- |- Digital Devil Saga Avatar Tuner 2 Official Guide Book For Explorers | |- Digital Devil Saga Avatar Tuner 2 Official Guide Book For Investigater| -------------------------------------------------------------------------- Big thanks to Atlus and Famitsu for writting up those two giudes that provide lots of tips and neat strategies as well as information. Also, I need to thank EnterBrain for publishing those two guides. Then, I also wish to thank Atlus for making this awesome RPG. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= <003 - Email/Contact Policy> By default, this document can only be hosted up on CheatCC. If you wish to host this document up on your site, you need to ask me through E-Mail at kenzhao99@yahoo.com and if you are from cheatcc.com, don't bother. You will either get ignored, a 'no' in return or moved to my 'Spam List'. I can be busy at times, if you don't get an answer back, that doesn't mean necessarily mean 'yes'. It is mostly I am busy and your E-Mail is ignored at the moment. After sometimes, if your E-Mail still hasn't been answered, you are likely being ignored by me due to certain reason and that means 'no' to your question or request, most likely. Furthermore, you need to be a specific fan site or sort of the corresponding game, such as a DDS: AT fan site. If you are from a general gaming site, do not bother. CheatCC is all I wished for. Also, the title of your E-Mail needs to be specific, I will and always ignore vague titled E-Mails. Last of all, if you are playing the Japanese version of this game, I take it your Japanese is good enough, or at least handy with katakana, hiragana and kanji. Kanji, hiragana as well as grammar, I can somewhat see you could have a hard time with, but DEFINITELY not katakana. Any question related to katakana due to the fact that you can't read them or don't know them, is banned. The only exception in that is complicated romanization for some, but that should be already included in this document, hence that's not an exception. Of course, unless it's not covered in this document. Also, DO NOT ask silly question such as something I already explained in the document. If I already wrote them in this FAQ, I expect you to read them or find them using Ctrl+F. Aside from all that, any correction or suggestion is welcomed. However, that does not include nitpicking. I dislike that so much and if you do it, you are onto the 'Spam List'. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= <004 - Beforehand Words> This FAQ/Walkthrough is based on the Japanese version of Digital Devil Saga: Avatar Tuner 2 that was released on January 27, 2005. If you are playing the English version of this game, please read at your own risk. I only have a Japanese PS2 and only buy Japanese version games, thus I don't plan to get the English version nor planning to change this document to suit the English version. Read it at your own choice, please. Since localization teams like to alter things in the English version, thus the final English version aren't likely to have the same stuff I have in this document, just so you know. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= <005 - Basic Controls> ------------------------------------------------ |Control | On Field | In Battle | |-----------|---------------------|------------| |D-Pad Up | Move forward | Move cursor| |D-Pad Down | Move backward | Move cursor| |D-Pad Left | Move to the left | Move cursor| |D-Pad Right| Move to the right | Move cursor| |Left Stick | Move, same as D-Pad | Move cursor| |Right Stick| Change/Rotate view | Not used | |L1 Button | Rotate to the left | Not used | |R1 Button | Rotate to the right | Not used | |L2 Button | Not used | Not used | |R1 Button | Not used | Not used | |Start(*) | Not used | Not used | |Select | Not used | Skill Help | |Circle | Talk/Confirm/Check | Confirm | |X | Front View | Cancel | |Triangle | Auto Map | Auto Battle| |Square | Command Menu | Toggle Turn| ------------------------------------------------ (*You can skip some scene/movie with this) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= <006 - Field> The game's field divides into 2 types: Area Map and Dungeon. =-=-=-=- Area Map =-=-=-=- Exist out each area would lead to this general World Map. Here you can pick the next location you wish to go to at the left side of the screen. Above that, you can also view the Solar Noise. The help window at lower right will tell you what you have selected/highlighted and if you wish to go to that place, press Circle to confirm. The Solar Noise is the degree of interference from the Black Sun. It affects all demons including you, as well as having you in Rasetsu Mode at times. =-=-=-=-=-=-=- 3D Dungeon Map =-=-=-=-=-=-=- Move your character from an area to a dungeon would result in this big and can be somewhat complex dungeon. On these dungeons, there are points and objects you can check out by pressing Circle. Among that, there is Item Box, Corpse, where you can get usable item, key item...etc There is also 'Mysterious Object' where you can get bullet, plant, karma ring...etc However, there are traps among these, 4 types in general: ---------------------------------------------------------------- |Trap |Effect | |------------|-------------------------------------------------| |Battle |Battle with enemies to get the item, can't escape| |Damage |Suffer 50% of current HPs damage | |Damage+Ache |Suffer 10% of current HPs damage+'Ache' status | |Damage+Close|Suffer 10% of current HPs damage+'Close' status | ---------------------------------------------------------------- Usually, you would see the Solar Noise at the top left corner. A semi 'Circle to investigate' note would be around the center of the screen if you are near checkable objects, points, things, people...etc At lower right, there you would have the Simple Map for you. It would help you locate where you are and such. On top right corner, there you would usually have the near object's name and if you have any bad status, it would also show up to warn you. Also, there are specific areas on dungeons that allow you to play a mini game called 'Field Hunt'. You can move Serph in his Atma/Demon Form then hunt these blue lights using Square button. Within the time limit, if you can hunt all, there will be 'Mitama' for you to fight. Through moving these dungeons, there is also a map to help you along. The Auto Mapping function works as you advance and you can check the map by using the Triangle button. You can use Left Stick or D-Pad to move the map, then toggle between floors using R1 and L1. Each symbol means different thing on the Auto Map: -------------------------------------------------------------- |Symbol |Meaning | |--------------------------------|---------------------------| |Little triangle&Camera view |Your location and direction| |Up arrow above a dash |Leads to upper level | |Down arrow above a dash |Leads to lower level | |'E' with upside down brackets |Elevator | |Exclamation mark |Important point/object | |Mouth mark |Field Hunt Area | |'Exit' |Leads out the dungeon | |Big red circle shaped thingy |Great Karma Terminal | |Small red circle shaped thingy |Small Karma Terminal | |Small green circle shaped thingy|Recovery Terminal | |Bullet |'Mad Mart' shop | -------------------------------------------------------------- More on exploration, there are all sort of doors in the game. Normal in and out type, the cautious type that warns you about enemies, there is one with lock, where you either require a key or unlock it from one side. There are trap holes in the game where you will drop to another floor. As you fell in that once, the game will mark that trap with '!' mark so you should avoid that next time. Then there is elevator, lift or moving platform, basically take it and select the floor if applicable. The elevator then slowly take you to that floor. There is occasion where you can skip that waiting by using X button. The risky areas, Dark Zone and Damage Zone. Within a Dark Zone, all your random encounter is surprised attack, meaning you will be in human form to begin with. To avoid this, use a Lightma Stone to light up the room. The effect lasts for about 6 sections of the Solar Noise. The damage zone, upon touching it, you'll lose 10% to 30% HPs. Make sure to use a Core Shield to protect yourself. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= <007 - In Game Main Menu> To open it up, simply press Square. Skill: Use Magic Skill that has been set up previously. This mostly apply to healing magic Item: - Use: Use items that are in the inventory - Load Bullet: Equip bullet for human form characters' guns - Equip Karma Ring: Equip Karma Ring to increase parameter and others - Strengthen Karma Ring: Use gems to increase the parameter of the rings - View Key Items: View the key items you have Set: Equip or unequip skills you have learned. You have a total of 8 Skill Slots in the end, and you will need to level up before you can have that amount. Before equipping a Skill, through the window help, you can view what that skill does and such. Skills are separated into 4 categories: - Physical Skill: Skills that depend on HPs, usually have Hunt Skills that you can get more APs - Magic Skill: Skills that depend on MPs, usually have offensive, supportive and recovery skills - Wait Skill: Skills vary from Break, Reflect or Drain type, usually to render the enemies' attacks useless - Auto Effect Skill: Skills that once equipped, it will work automatically. No need to be casted in battle Linkage: A list of combo of skills from characters. Once you discovered them in battle, they will be added to the list automatically Status: View the character's followings - Character Name: Selected character's name - Status Abnormality Icon: Shows any bad effect or not - Freeze: Can't move and will get critical damage. It cures by itself - Close: Can't use MP based skills. Cure with Dis-Close - Ache: Stomach ache, can't gain AP. Cure with Dis-Ache - Palyze: Numbness, accuracy and defense lower. Cure with Dis-Palyze - Curse: Receive the same damage as the enemy after action. Cure with Dis-Curse - Bind: Can't move and easier to get critical damage - Bat: Changes to a bat, all stats lower. - Shock: Can't move and will get critical, cures by itself - Sleep: Can't move and easier to get critical, cures with Panacea - Panic: In confusion, cure with Panacea - Poison: Poisoned, receive damage after turn in battle and damage on the field as well. Cure with Dis-Poison - Charm: Charmed, will support enemies or attack allies, cure with Panacea - Stone: Can't move, shatters upon damage, cure with Panacea - Current Level: Current level of the character - Next Karma: The karma needed for next level up - HP: Shows current HP / max HP - MP: Shows current HP / max HP - Loaded Bullet: Shows the equipped bullet - Equipped Karma Ring: Shows the equipped ring - Ability Parameter: Shows the followings: - Power: Affects attack power - Vitality: Affects physical defense and max HP - Magic: Affects magic offense and max MP - Speed: Affects accuracy and evasion - Luck: Affects various things - Equipped Skills: Shows the equipped skills - Atma/Demon Form Affinity: Affinity for each attribute attacks - Mantra Status: Use the D-Pad Right&Left to view this Party: Adjust the member(s) that will involve in battles Config: Adjust the configurations Recover: Use the best suitable skill to heal =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= <008 - Mantra> Mantra is the battle technique factor to strengthen the Atma/Demon form of a character. Each Mantra will offer skills for you and you learn them using AP til you master it, then you would get the skills. You can download a Mantra at a Karma Terminal. For each Mantra, you would need to get AP from battles to increase that bar and once it reaches max, you would learn the skills within. For AP in battle, you can also use Hunt Skill to gather lots of those. Once you master a Mantra, you must get to a Karma Terminal and download a new one for more skills. The Mantra system lays out like a bee's nest, or lots of little hexagons combined together. You can only get a Mantra that's near the one you are at or the ones you already mastered, and of course you will need to buy them with Makka. For some Mantra, you will need to meet the conditions before you can learn them. The Mantra Hexa Drive system expands as you learn, so do not think it's small. It can be pretty big at the end. And you have pretty much all the freedom there is to create the type of character you want. Hunt Skills are one of the best ways to quickly master a Mantra. With Hunt Skills, you can basically eat the enemies for APs. However, you might get Ache from that and that prevents you from gaining APs. Think of the Mantra as an essence of a demon and that essence is the various skills you can get with each Mantra. Each Mantra has a difficulty rating, the more stars it has, the harder for you to master it. However, the harder it is, the better skills you can get. In general, it's best for you to expand the Mantra Hexa Drive system as soon as you can, so you can see what are some Mantra around that are good and should be taken as top priority. There is also unique concrete Mantra in the system. They aren't for you to master or bought since they are basically stats raising Mantra. To get that stats raise, you would need to get the Mantra around it in order to activate that stat raising. In terms of growth, and how you want it, you have total control. The idea is to spread your characters out, so you have one is good with physical, one is good with magic or a particular element, some one else good with recovery, then another one that's good with support magic. When you do put these people into one group, it can be quite effective. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= <009 - Battle> It is still turn based battle. However, the Press Turn Battle allows you to exploit the enemy's weakness to get more turns to act. The key to win a battle often comes from a strategy that involves the knowledge of the enemies' weaknesses. In a battle, you can also view the Solar Noise at top left corner and the Press Turn Icons at top right corner, and whether Auto Battle is on or not just shown near it. To the lower left, there is your command you can do with your three allies, and of course your characters' avatars to the right of that. The order of your characters' movement is from left to the right, if you wish to adjust that, you would have to get to the game menu outside the battle, then select party to do so. Battles are encounted randomly. Normally, you would be in Atma/Demon form to fight the enemies. If it's a surprise attack, you will be in human forms. If the Solar Noise is close to Max or Max, then there is a chance of Rasetsu Mode happening. Normally, your characters are in Atma/Demon Forms, each of them has her/his strength and weakness: -------------------------------------------------------------------- |Character/Atma Form |Atma Symbol |Strength |Weakness | |--------------------|-------------|-----------|-------------------| |Serph/Varna |Water Crown |Freeze |Blaze | |Argilla/Prithivi |Seismic Wave |Calamity |Impact | |Gale/Vayu |Twister |Impact |Electricity | |Cielo/Dyaus |Rainbow Arch |Electricity|Charm, Panic, Nerve| |Roald/Indra |Lighting Bolt|Electricity|Calamity | |Sera/Varnani |Water Crown |Freeze |Blaze | |Heat/Agni |Fire Ball |Blaze |Freeze | |Seraph/Alder(*) |Clarion |NONE |NONE | -------------------------------------------------------------------- (*Alder is short for Aldernalisuvara) Human Forms can not use Magic Skills and can often attack with guns only. Here is each character's gun's stats: ----------------------------------------------------------------- |Character|Gun |Atk |Accuracy%|Critical%|Target |Hit #| |---------|--------------|----|---------|---------|-------|-----| |Serph |Handgun |20 |97 |30 |Single |1 | |Argilla |Rifle |15 |98 |75 |Single |1 | |Gale |Assault Rifle |8 |96 |5 |Multi |2~4 | |Cielo |Submachine Gun|6 |96 |5 |Multi |4~6 | |Roald |Shotgun |10 |95 |5 |All |1 | |Sera |Handgun |20 |97 |30 |Single |1 | |Heat |Grenade Gun |9 |95 |5 |All |1 | |Seraph |Prana Shot |22 |95 |30 |Single |1 | ----------------------------------------------------------------- Rasetsu Mode is a half demon half human form. It is basically where your character can not control the urge and have part of his or her body demonized. If you are in Atma/Demon form, you can transform back to Human form if you wish and vice versa. But if you are in Rasetsu Mode, there isn't much you can do. In Rasetsu mode, you would get Critical Hit at high chance by using Hunt or other physical skills. Although your attack powers increase a lot, but your defense drops and also receive lots of damage. You can not use Magic Skills just like Human form, but you can not use Linkage as well. You can however, use items. Also, one of the best things being in Rasetsu Mode is, you can always escape the battle since it will never failed. That comes in handy in Hard Mode. The 3 major points to Press Turn battles are: Weakness, Block and Critical. If you can find the weakness of the enemy, and attack it, you can get 1/2 Press Turn reduced as well as more damage. As for Block, there is those Break type skills for you to equip and use them as shield, once the enemy casts the same type of attack that shield will protect, you can get Block, they lose 2 Icons and waste that attack since that attack won't hit you. Critical is more luck based and often with that, you can deal greater damage to the enemy and get 1/2 Press Turn reduced as well. The in battle commands, there are generally 5 of them: ----------------------------------------------------------------- |Command |Function | |--------|------------------------------------------------------| |Fight |Hunt&Toggle basically, more as you equip more skills | |Linkage |Combo between characters, must have required skills | |Item |Use battle usable items from the inventory | |Member |Dis-Transform/Transform, Call Out/Back Down other ally| |Escape |Flee from the battle | ----------------------------------------------------------------- There is also Auto Battle, which basically automatically repeat your last actions for one turn, or if you wish, have that go on and on by turning 'Auto Repeat' on. To activate Auto Battle, simply press Triangle. To cancel, simply press the X button. Finally, a battle ends once you finish off all enemies, and you will be taken to the result screen where you can view the obtained Karma and AP, as well as any item dropped from the enemies. If all 3 of your characters' HPs reduced to zero, then that's Game Over. If all 3 of your characters are turned to Stone, that's also Game Over. Upon leveling up, in this game, Serph will get 3 points where you put it to the 5 stats however you want. Also, upon the level up, your character may recover him/herself as well. Sometimes, there is also 1 bonus point in one of the 5 stats, furthermore, there is also bonus item you can get. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= <010 - Institution> Here, I will talk about some of the establishment in the game: -------------------------------------------------------------- |Establishment |Function | |--------------------|---------------------------------------| |Great Karma Terminal|Save, Get Mantra, Recover, Transfer | |Small Karma Terminal|Save, Get Mantra, One-Way Transfer | |Recovery Terminal |Only can Recover | |Mad Mart |Buy Items/Bullets/Karma Rings & Sell(*)| -------------------------------------------------------------- (*The more you buy and sell, the higher points you can get. Those points represent your Customer Rank. The higher the ranking, the more stuff 'Mad Mart' will offer you) For recovery, you need to use Makka to do so: ------------------------------------ |Status |Cost | |-------|--------------------------| |HP |(Lost HP)*1.8 | |MP |(Lost MP)*(5+(Lost MP)/40)| |Curse |100 | |Palyze |50 | |Poison |100 | |Ache |100 | |Close |100 | ------------------------------------ There is also Heal Spot, where you just press Circle near it to completely heal your HP, MP and bad status. It is completely free, but they are rare. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= <011 - Update Logs> \Version 0.1/ April 11~18, Starting up this document =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= <012 - Solar Noise> The top left corner clock like system is called the Solar Noise. It increases and decreases as you walk, vary from a total of 9 different section: MAX Noise /|\ 7/8 | 6/8 | 5/8 | HALF Noise | 3/8 | 2/8 | 1/8 | MIN Noise \|/ From MIN to MAX, then from MAX to MIN, the cycle will repeast forever. Here is what it does to you: --------------------------------------------------------------------- |Solar Noise |Effect | |-------------------|-----------------------------------------------| |MIN Noise |50% of auto-recovery on bad status | |6/8, 7/8, MAX Noise|Increases of atk. MAX Noise is the highest(*) | |6 sections |Ends Core Shield and Lightma Stone's effect | |MIN Noise |Ends Estoma Spray and Riverama Flute's effect | |7/8 |20% of Rasetsu Mode | |MAX Noise |80% of Rasetsu Mode | |MAX<->MIN Noise |Easier to escape with MAX, harder with MIN | |MAX Noise&Not |Item from Mysterious Box(**) differ(***) | |5 laps |To re-challenge a Field Hunt | --------------------------------------------------------------------- (*No effect for compulsive battle with healing, hama skills...etc) (**From the Mad Mart shop) (***Item differs between MAX Noise and other than MAX Noise) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= <013 - Shop> A shop is obviously a place where you can buy or sell stuff. Aside from the one called Mad Mart at Underground Street, there is also Mad Mart Express through out the dungeons of the game. They are all the same, in terms of what usable item, bullet and karma ring they sell, as well as Point and Rank. Each 100 Makka you spend at the shop, you get 1 point in return, the higher the point, the higher your rank. The higher your rank, the better stuff you can buy. Once you can buy Crimson Box, Pure Box and Golden Box. What's in that can be quite complex. Basically, each of those 3 boxes, has 2 or 3 tables of items they can offer. From that table of items, you can only get up to 3 items. Getting 2 items is only happened at about 20%, getting 3 is only about 6%. Which table the game picks depends on the Solar Noise is max or not. Then the items you get depend on their ratio which describes out by letter. A is the highest and D is the lowest. Even with that said, there is still quite some random elements. Here are the tables of items for each of the box: ------------- |Crimson Box| |-------------------------------------- | |Timing |Selective % | | |---------------|------------| |Table 1 |Aside MAX Noise|High | | |MAX Noise |Low | |-------------------------------------| |Item Candidate |Appearance % | |---------------|---------------------| |Chakra Chip |B | |Fire Starter |A | |Gaboat Bomb |C | |Ice Ball |A | |Blizaton Bomb |C | |Thunder Rod |A | |Candeon Bomb |C | |Sonic Stone |A | |Cyclone Bomb |C | |Quake Arms |A | |Magnas Bomb |C | |Angel Arrow |A | |Dark Fiber |A | |Wild Card |C | |Rich Ring |D | |-------------------------------------| | |Timing |Selective % | | |---------------|------------| |Table 2 |Aside MAX Noise|Low | | |MAX Noise |High | |-------------------------------------| |Item Candidate |Appearance % | |---------------|---------------------| |Chakra Chip |A | |Fire Starter |C | |Gaboat Bomb |B | |Ice Ball |C | |Blizaton Bomb |B | |Thunder Rod |C | |Candeon Bomb |B | |Sonic Stone |C | |Cyclone Bomb |B | |Quake Arms |C | |Magnas Bomb |B | |Angel Arrow |B | |Dark Fiber |B | |Wild Card |B | |Wild Bomb |C | |Rich Ring |C | --------------------------------------- ---------- |Pure Box| |--------|----------------------------- | |Timing |Selective % | | |---------------|------------| |Table 1 |Aside MAX Noise|High | | |MAX Noise |Low | |-------------------------------------| |Item Candidate |Appearance % | |---------------|---------------------| |Hero's Ration |C | |Medical Tool |C | |Chakra Box |C | |Wild Bomb |C | |Fire Wall |A | |Freeze Wall |A | |Thunder Wall |A | |Wind Wall |B | |Grand Wall |B | |Blue Diamond |C | |Ruby |C | |Gamble Ring |D | |-------------------------------------| | |Timing |Selective % | | |---------------|------------| |Table 2 |Aside MAX Noise|High | | |MAX Noise |Low | |-------------------------------------| |Item Candidate |Appearance % | |---------------|---------------------| |Hero's Ration |C | |Medical Tool |C | |Chakra Box |C | |Wild Bomb |C | |Fire Wall |B | |Freeze Wall |B | |Thunder Wall |B | |Wind Wall |A | |Grand Wall |A | |Pearl |C | |Sapphire |C | |Gamble Ring |D | |-------------------------------------| | |Timing |Selective % | | |---------------|------------| |Table 3 |Aside MAX Noise|Low | | |MAX Noise |High | |-------------------------------------| |Item Candidate |Appearance % | |---------------|---------------------| |Hero's Ration |C | |Medical Tool |C | |Magic Mirror |A | |Physical Mirror|A | |Fire Wall |A | |Freeze Wall |A | |Thunder Wall |A | |Wind Wall |A | |Grand Wall |A | |Cat's Eye |C | |Citrine |C | |Gamble Ring |B | --------------------------------------- ------------ |Golden Box| |-------------------------------------- | |Timing |Selective % | | |---------------|------------| |Table 1 |Aside MAX Noise|High | | |MAX Noise |Low | |-------------------------------------| |Item Candidate |Appearance % | |---------------|---------------------| |Medical Gear |A | |Great Chakra |A | |Soma Drop |A | |Soma |B | |Magic Mirror |A | |Physical Miror |A | |Dekaja Stone |A | |Variable Ring |B | |-------------------------------------| | |Timing |Selective % | | |---------------|------------| |Table 2 |Aside MAX Noise|Low | | |MAX Noise |Low | |-------------------------------------| |Item Candidate |Appearance % | |---------------|---------------------| |HP Noise |D | |MP Noise |D | |Tiger's Eye |A | |Marachite |B | |Red Diamond |A | |Hope Diamond |B | |Red Crystal |A | |Amethyst |B | |Blood Ruby |A | |Star Ruby |B | |Red Pearl |A | |Black Pearl |B | |Pink Sapphire |A | |Star Sapphire |B | |Variable Ring |C | |-------------------------------------| | |Timing |Selective % | | |---------------|------------| |Table 3 |Aside MAX Noise|Low | | |MAX Noise |High | |-------------------------------------| |Item Candidate |Appearance % | |---------------|---------------------| |Soma Drop |B | |Power Noise |A | |Vital Noise |A | |Magic Noise |A | |Quick Noise |A | |Luck Noise |A | |HP Noise |A | |MP Noise |A | --------------------------------------- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ~Section B~ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ~Walkthrough~ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= <001 - Title Screen> Once you got to the title screen, press any button to get the 3 options: --------- Load Game New Game Config --------- Load Game: It allows you to open up a previously saved data and continue your game from there New Game: It allows you to start a new game from the beginning. You are also given the choice to load DDS: AT data or not Config: It allows you to adjust the followings - Vibration: To set the vibration on or off during event and battle - Cursor Location Memory: To either memorize the cursor's previously selected location or not during a battle - Auto Repeat: To continue on 'Auto Battle' with previous actions - Camera Mode: To set the camera's control method to normal or reverse at a field - Confirm: To finalize your choices with the above 4 options and back to the title screen =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= <002 - Loading In DDS: AT Saved Data> If you decide to load your DDS: AT saved data, the bonus you get will depends on that DDS: AT saved data. If that DDS: AT data contains multiple playthroughs of the game, it would be depends your most recent/last playthrough. The details of how this whole thing works are: =-=-=-=-=-=-=-=- Tag Ring's Value =-=-=-=-=-=-=-=- This depends on the amount of Makka you have on that DDS: AT saved data. ----------------------------------- 0~9,999 Makka = 10,000 Makka 10,000~999,999 Makka = 12,000 Makka 1,000,000 Makka~ = 20,000 Makka ----------------------------------- For example, If you have 1,000,000 Makka on that DDS: AT saved data you loaded in, your Tag Ring can sell for 20,000 Makka in DDS: AT2. =-=-=-=-=-=-=-=-=- Unique Karma Rings =-=-=-=-=-=-=-=-=- This depends on if you have defeated the specific enemies on that DDS: AT saved data or not. The specific enemies in DDS: AT you can beat are the followings: --------------------- ~King Frost ~Metatron ~Beelzebub (Fly Form) ~Kouryuu ~Hitoshura --------------------- You don't get the Karma Rings right away, you still have to beat these fixed battles through out the game to obtain Hiho Ring, Divine Ring, Skull Ring, Dragon Ring and Amara Ring (respectively to the order above). These battles will be covered in the walkthrough. =-=-=-=-=-= Unique Item =-=-=-=-=-= This depends on whether you've heard George Black's request or not on that DDS: AT saved data. As for George Black himself, here is the steps to meet him in DDS: AT. The time window is after defeating Ravana, which means all leaders died and Embryon is the remaining tribe. As you enter Sahasrara, head to the second area(before entering the temple), here you would see your allies usually: Argilla, Heat, Cielo and Gale. Heat and Argilla stand on the right, Cielo and Gale stand on the left. To the left, there is also a former Solid Member, he is known as George Black. Hear his request and accept it with the first option. He would disappear. And that's all you need to do. The rest is in DDS: AT2 and will be covered in the walkthrough. BTW, you can't miss George Black in DDS: AT since he is always there at that time window. If he's not there, that means you already did this or it's not the time yet. Take your time, you could get to the last part of the game of DDS: AT and still able to come back to do this mini side quest. You can not miss it, so do not worry. This isn't much of a worthy side quest in DDS: AT2. You would get the "Lotus Flower's Petal" and in the end, you will get a Soma. That's it. =-=-=-=-=-=-=-=-=-=-=- Parameter Bonus Points =-=-=-=-=-=-=-=-=-=-=- This depends on what Mantra each of your character has mastered in that DDS: AT saved data. ------------------------------------------------------------------ 'God of Destruction' Mantra mastered = Power+2, Speed+1 'Demon King' Mantra mastered = Magic+2, Luck+1 'Demon God' Mantra mastered = Vitality+2, Speed+1, Luck+1 'Divine Spirit' Mantra mastered = All parameter+1 'One And Only God' Mantra mastered = All parameter+1 Every Mantra mastered = All parameter+1 ------------------------------------------------------------------ For example, if your charaters mastered all Mantra in DDS: AT, then the characters in DDS: AT2 should get a total of 5 bonus points in each area to start off. That is 5*5=25 bonus points for each. To elaborate a bit more on this, here is more examples with the early members in the game: --------------------------------------------- (Initial Parameter With The Bonus Points) ~Name ~Power ~Vitality ~Magic ~Speed ~Luck ~Serph ~9 ~8 ~9 ~9 ~8 ~Argilla ~8 ~8 ~10 ~8 ~9 ~Gale ~10 ~9 ~8 ~8 ~8 --------------------------------------------- (Initial Parameter Without The Bonus Points) ~Name ~Power ~Vitality ~Magic ~Speed ~Luck ~Serph ~4 ~3 ~4 ~4 ~3 ~Argilla ~3 ~3 ~5 ~3 ~4 ~Gale ~5 ~4 ~3 ~3 ~3 --------------------------------------------- =-=-=-=-=-=-=-=-=-=- Difficulty Selection =-=-=-=-=-=-=-=-=-=- Just merely loading a DDS: AT clear data would get you the Hard Mode in the game of DDS: AT2. Normally, you would need to beat DDS: AT2 Normal Mode once to unlock Hard Mode. What about Hard Mode? ~There is one optional boss you can fight only in Hard Mode ~It is harder to escape a battle. The % in succeeding is 18% or 28.5% ~Enemies hit you harder thus more damage to you from them =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Gale's Unique Skill 'Pyriphlegeton' =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= This depends on that DDS: AT saved data you loaded in is a game clear data or not. If you wish to get this unique skill for Gale, beat DDS: AT and load that data into DDS: AT2. You would get 'Pyriphlegeton' by the final dungeon of the game of DDS: AT2. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Argilla's Unique Skill 'Seraphic Roar' + Getting Heat To Join =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= This depends on the choices you made in the game of DDS: AT in that DDS: AT data you loaded in. A reminder, if that DDS: AT data contains multiple playthroughs of the game of DDS: AT, it would be depends your most recent/ last playthrough, so only those choices you made in that last playhthrough matter. If you ever messed the choices up, you will need to make the right choices in your next playthrough. Let's review the occasions in DDS: AT that promt you with choices: ---------------------------------------------------- 1/ Initial Karma Church meeting 2/ Embryon Base after returning from Karma Church 3/ Embryon Base after returning from Karma Church #2 4/ Point 136, top level 5/ Point 136, top level #2 6/ Point 136, after fighting Mick 7/ Ruins of the Great Ship, after fighting Bat 8/ Brutish Camp, after fighting Varon Omega ---------------------------------------------------- If you want Argilla's Unique Skill 'Seraphic Roar', you will need to pick the _first_ choice of occasion 3. You will also obtain this skill by the final dungeon of DDS: AT2. If you want Heat to join the party in the final dungeon of the game of DDS: AT2, you'll need to pick the _first_ choices of occasions 4&8. However, this is not all you need to do. There are two more choices you need to pick in DDS: AT2, I will cover those in the walkthrough. Except for occasion 3, 4 and 8, all the choices you make don't matter in this area. You can pick whatever you want. Keep this in mind: If you make the correct choices in DDS: AT and DDS: AT2, then get Heat by the final dungeon of DDS: AT2, you would not be able to play as Roald. Roald is a playable character in DDS: AT2 til certain point, as for Heat, he is normally playable for one fight. Whether whom should join you will depends on the choices as said. If you want Heat, make correct choices in DDS: AT and DDS: AT2; If you want Roald, do the opposite. Since the choices to get Heat include choices from both games, that means if you got the correct choices in DDS: AT to get Heat, you can still mess up the other two choices in DDS: AT2 so you can get Roald. What about Heat VS Roald? ~Stats growth wise, they are the same - Power max at 75 - Vitality max at 73 - Magic max at 46 - Speed max at 59 - Luck max at 59 ~They use different guns and Roald's is stronger by 1 atk ~They are two different person, obviously enough. They have differnt Atma Forms (Demon Forms), also different Rasetsu Forms(Half Human Half Demon Forms), as well as different Atma Symbols at different parts of their bodies ~They share different 'avatar' in the game menu screen. Roald's is for you to find out. Heat's is different from the one in DDS: AT. He will turn his head so you can only see a tiny portion of his face ~They have different strengths and weaknesses. Heat is good with Blaze and his weakness is Freeze. Roald is good with Electricity but weak against Calamity ~As for Linkage, since Heat has 3(Blaze Spirit Magic Bullet, Blaze Illusion Magic Bullet and Blaze God Magic Bullet) and Roald also has 3(Thuder Spirit Magic Bullet Revised, Thunder Illusion Magic Bullet Revised and Thunder God Magic Bullet Revised), both characters are needed in order to complete the Linkage list. It's best to loaded in the DDS: AT data with the first two right choices to get Heat, then do the remain two right to get Heat then for Roald's 3 Linkage, you will work on that in the second playthrough. However, this can be done in one playthrough if you know what you are doing. Roald is in your party for quite some time, so you have plenty of time to get those 3 Linkage on the list. Since Heat also join you for one fight in the game, and just make sure Serph has the necessary skills. This will be covered in the walkthrough so do not worry. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=Let Us Start The Game=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= <003 - Occupied Underground Street ~ Amaravati> Items: Chakra Chip*3, Lancia Beads*2, Ration*2, Ration*3, Chakra Chip*2, Medical Kit, Shot Shell, Ice Ball*2, Lancia Beads*2, Medical Kit, Soma Drop, Lancia Jewel, Sonic Stone*2 Enemies: Alp, Andras(a), Andras(b), Kahaku, Karma Soldier(a), Karma Soldier(b), Kelpie, Tarask, Chin, Papilsak(a), Buccaboo(a), Buccaboo(b), Yomotsuikusa, Vetara(a) & 2 Andras(c) for the boss fight Notes: - Tarask here has 2 Press Turn so beware of its consecutive attacks - Beware of Yomotsuikusa's "Single Stroke of Madness" since it can cause Panic, cure with Batora if you need to =-=-=-=-=-= Main Street =-=-=-=-=-= After some scenes, Fred will promt you with a choice. What you choose doesn't matter. You will then gain control of Serph, our protagonist once again. Take the door and go out to the hall. Continue down a bit and turn to get into a room to get 3 Chakra Chip. If you are wondering, ignore the message, the Karma Soldiers will come to you later. Take the door at the end of the hall to get out the house. In the big open area outside, take the ladder at lower right. =-=-=-=-=-= Inner Alley =-=-=-=-=-= Head north and soon a mini scene with Fred. After, check the Great Karma Terminal to the right. Save your game and continue down the ally. Another small scene and your first battle in the game, against 2 Flying Tribe - Andras. Just attack using Bufu with Serph, Hunt with Argilla and Muscle Bomber with Gale. If you need to heal, you can use Argilla's Dia. Serph will mostly level up, and I spend all 3 points on Power. After, take the door at the end of the path. Take the next door then you should be warned of enemies behind the door. You will battle with 2 Beast Tribe - Chin. Have Serph to use Bufu to hit Chin's weakness and that's enough to finish the battle. If you wish, have Argilla and Gale to transform back to Human form then attack with guns since Chin is also weak against bullet attacks. After, there is a recovery point here if you need any healing. Since Gale should master his 'Sky Dragon' Mantra so do equip the skill 'Zan' and 'Impact Break'. Take the near door to advance. Take couple steps and more enemies. This time is against Beast Tribe - Kelpie and Ogre Tribe - Buccaboo. Have Serph to attack with Hunt, Argilla can do the same or heal with Dia. Gale can attack with Zan on Buccaboo since that's its weakness. Buccaboo is good with Freeze, so don't use Bufu on it and use Freeze Break to block its freeze attacks. After, take the another door to advance. At the intersection, go right toward the item box for more enemies. You will fight with Buccaboo again but this time with Demon Tribe - Kahaku. Zan still works on Buccaboo so use that advantage. Argilla will mostly heal or Hunt. Serph will use Bufu on Kahaku if it does not have Freeze Break on. After, check the item box for 2 Lancia Beads. Then head to the door at the other side. In this room, there is a Small Karma Terminal, use it and save your game. Take the other door to the next area. Couple more steps and enemies again. This time, you are to fight with Human - Karma Soldier. Once you reduce his HP enough, he will be transforming into Beast Tribe - Papilsag. It's weak against Calamity, so if your Argilla has mastered 'Earth Spirit' Mantra, she can equip and use Tera against Papilsaga. If not, just use Bufu and Zan, then heal with Dia. After, take the door at the end of the path to advance. You will see a Karma Soldier runs to the right, don't go after him yet. Go left and head into a room that has an item box that contains 3 Ration, also one of the shelves has 2 more Ration. Now chase toward that Karma Soldier from before. In the room, speak with the woman on the floor. Then more enemies. You will be fighting with two more Buccaboo. They use Freeze attacks, so put up Freeze Break with Serph. Zan is their weakness, so use that with Gale. Argilla can use Dia to heal. After, take the near door to the next area. Then take the door at the other side first to get 2 Chakra Chip. Then take the upper path to advance. Here, there is a recovery point if you need healing. If you take the door to the left, you will eventually go up to the surface. There isn't much to see. Once you are ready to go on, take the right door from the recovery point. In the next area, go up a bit for a little scene, then go right into a room. Check the yellow strange object to get Shot Shell. Equip this bullet on someone, such as Serph. Then check the one of the shelves here for 1 Medical Kit. Now head out the room, and head toward upper left for another message then head into the room by the end door. In here, there is a Small Karma Terminal if you need to save your game. Advance a bit and you will see a human struggling with a demon over the fence. Take the upper right door for another fight against Ogre Tribe - Yomotsuikusa. Serph can use Hunt, Argilla can use Dia to heal, then finally Gale can attack its weakness with Zan. After, take the other door to advance. Then take the door at north to the next area. Here, go right first to a room with a recovery point and an item box that contains 2 Ice Ball. Then head out and take the other door for another fight. This time, you are fighting Andras and Buccaboo. Serph can use Hunt, Argilla uses Tera on Andras and Gale should use Zan on that Buccaboo. Once you finish them, another enemy comes out. That is Dragon Tribe - Tarask. It shares the same weakness as Andras, so use Tera on it. After, take the other door to the next area. Take the door at the opposite first to get 2 Lancia Beads from an item box. After, head out the room and go north. At the intersection, go right first to get in a room with 1 Medical Kit. After, go left at the intersection to another door to advance. Ignore the ladder at the opposite and take the right path first. There is 1 Soma Drop from an item box. Once you are done, go take that ladder up. =-=-=-=-=-= Main Street =-=-=-=-=-= There is a Small Karma Terminal here, also one door to the right and one door to the left. Take the left door first then a room that got two items boxes that contain 1 Lancia Jewel and 2 Sonic Stone. Once you are done, save your game and take the right door for the =-=-=-=-=-=-= Boss Fight #1 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Enemies: Demon Ghost - Vetara + Andras*2 Recommended Level: 7 Strategy: Take out the 2 Andras with Argilla's Tera. Attack Vetara using Gale's Zan if it doesn't have Impact Break protected. If anyone is low on HP, have Argilla to use Dia. If Vetara uses Mind Charge, it's likely to use "Earth's Crust Blasting" in the next turn. Do have Argilla to put up Calamity Break. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- After the battle, more scenes. After, go north to the Undergroud City. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= <004 - Underground Street ~ Underground City> Items: Hacking Tool, Medical Kit*2, Liquid Nitrogen Bullet Enemies: NA Notes: NA To the left, there is a recovery point and a Small Karma Terminal, also the shop 'Mad Mart' but it's not ready yet. After, go right to another area. Go on to the right and enter the house. Speak with Roald and pick the second choice. After more scenes, you will get 'Hacking Tool'. With this, you can access to the new 'Mantra Hexa Drive' system. Also, you will obtain 2 Medical Kit and Liquid Nitrogen Bullet. To advance, you will need to speak with the Lokapala Member by the elevator. But before that, you will need to head to Mad Mart. As you enter Mad Mart. You will sell your Tag Ring, the Makka you get from it will depends. The details are already explain in the above section, go check that out. Also, you should make sure to check out the new Mantra Hexa Drive system. Change to a different Mantra if you need to. Once you are done whatever you wish to do, head back to the Lokapala Member by the elevator. Then take the elevator to Undersea Cable. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= <005 - Undersea Cable ~ Road To Sodom> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= This Document Copyright 2005 Ken Zhao/Kouli