############################################################################### DRIV3R walkthrough © by H.M.Murdock (aka Richard Evans) 2004 e-mail: richardsixone@yahoo.co.uk This walkthrough may be not be reproduced under any circumstances except for personal or private use. It may not be posted on any non-permitted website or reproduced in printed form without advance written permission. Any violations of this copyright will be pursued with the help of my girlfriend's sister who is currently studying law (and doing very well). This guide was written based on the Playstation2 version of the game. VERSION 6b - 01/08/04 - Made additions to Dodge Island, Calita in Trouble and Arms Deal. I think we've covered pretty much everything now, so this is the final version. Thanks to everyone who has e-mailed. My favourite was the person who said they had been told by a friend you can get to Vice City from a secret entrance in Miami and could I let him know where it is! (It's not true in case you were wondering). VERSION 6a - 12/07/04 - Made a few minor additions and amendments based on e-mails I've received, notably an alternate route to that difficult-to-find Timmy in Nice. VERSION 6 - 07/07/04 - Completed Timmys and secret car guide for Istanbul. Expanded the interesting-things-to-do section (check out "The Hole" in Nice!). Also added a clever way to avoid having to chase the car in the mission Rescue Dubois. Made minor additions to some other missions and added a cheats list. VERSION 5 - 04/07/04 - Completed Timmys and secret car guide for Nice. VERSION 4 - 03/07/04 - Did a bit tidying up and rewriting on some missions but I don't think there is much more to add to them now. I have therefore begun a Timmys guide plus a guide to the secret cars (Miami completed for both). VERSION 3b - 01/07/04 - Rewrote The Chase again to make it as detailed as possible. Also the various ways of catching the train in Chase the Train. Plus an alternate easier method for killing Fabienne in Calita in Trouble. Also started a section of interesting things to do in Take A Ride. VERSION 3a - 30/06/04 - Amended some walkthroughs based on e-mails and my own investigations. Changes include The Siege, Dodge Island, Hijack, Smash and Run and everyone's favourite (!), The Chase. Also expanded shooting tutorial. VERSION 3 - 29/06/04 - All Istanbul mission walkthroughs completed VERSION 2 - 28/06/04 - All Nice mission walkthroughs completed VERSION 1 - 26/06/04 - All Miami mission walkthroughs completed Contents PART I Introduction PART II Controlling Tanner and a guide to shooting PART III Walkthrough: MIAMI Mission 1: Police HQ Mission 2: Lead to Baccus Mission 3: The Siege Mission 4: Rooftops Mission 5: Impress Lomaz Mission 6: Gator's Yacht Mission 7: Trapped Mission 8: Dodge Island Mission 9: Retribution NICE Mission 10: Welcome to Nice Mission 11: Smash and Run Mission 12: 18-Wheeler Mission 13: Hijack Mission 14: Arms Deal Mission 15: Booby Trap Mission 16: Calita in Trouble Mission 17: Rescue Dubois Mission 18: Hunted ISTANBUL Mission 19: Surveillance Mission 20: Tanner Escapes Mission 21: Another Lead Mission 22: Alleyway Mission 23: The Chase Mission 24: Bomb Truck Mission 25: Chase the Train PART IV Secret Cars Locations PART V Timmys PART VI Interesting Things to Do PART VII Cheats PART I. Introduction The original Driver was one of my favourite games on the original Playstation. Unlike other driving games where you endlessly drive around a track (yawn), this was driving with a purpose, car chasing rather than car racing. The sequel suffered by being too ambitious for the Playstation but was still entertaining. I was, therefore, looking forward to Driv3r and was certainly concerned by the initial overwhelmingly negative reviews. The game is far from perfect (there's the gaming understatement of 2004). Although the on-foot sections are clumsy, they are reasonable enough and no worse than The Getaway. Remember the awful avoid-the-lasers level in that game or the fact that there was no map to follow when driving? Yes, Grand Theft Auto controls easier but the GTA series is pretty much gaming perfection and as far as I'm concerned, Driv3r will do very well until GTA: San Andreas comes along. This is my first attempt at writing a walkthrough, so bear with me. Any corrections and contributions will be gratefully received. Email me at richardsixone@yahoo.co.uk PART II. Controlling Tanner and a Guide to Shooting. The Controls ...are in the manual. What are you blind? I'm always amazed at the number of people who get stuck on or complain about things that are covered in the manual. For example, there have been criticisms that you can't invert the aiming look but you can. It's there in options, settings, controls. And so are the controls under controller configuration so you won't find them here. Instead, a general discussion about controlling Tanner on-foot and shooting which seems to cause a lot of people a lot of problems. Those who struggle often do so because they're trying to play the game like GTA but the two games are totally different. In GTA, the aiming is automatic, the problem being the number of bad guys and also running around in the open so you can fire at them without getting hit yourself. Driv3r is not like this. You have to aim yourself but the bad guys are more like sentries guarding their area. This allows you to seek them out, move out of cover to fire and move back. If you run into an area with two or more bad guys and try to aim while running around a few feet from them as in GTA, you're not going to last very long. Basically, you control Tanner as you would most first person shooters, something which can be very confusing if you're used to one stick GTA controls. Moving the left analog stick left and right makes Tanner strafe and this is the method you should use during shootouts: 1) Use the right analog stick to move the camera to get a view of the bad guy and set the aiming icon to the right height. Head shots are the most effective but tricky, so generally aim for the chest. 2) Use the left analog stick to strafe out, then shoot and strafe back again. The targeting icon turns red when you're on target. 3) Remember to reload. The ammunition is reloaded in terms of bullets rather than clips so you don't lose ammunition for reloading before a clip is empty. 4) Try to keep as much distance between you and the target, making use of the targeting icon from some distance away 5) Precision weapons like the rifle and even the handguns work better for the above method rather than something like the shotgun In later missions, you sometimes don't have to time to line the camera up but you should be used to the controls by then. By pressing Select, you can switch to a first person mode which you may find easier. Use the early missions to experiment with both methods. Generally speaking, first person is best for still targets from distance and third person for moving targets. There is an auto-aiming facility available in options, settings, controls but in my opinion, it doesn't work particularly well. Feel free to try it. PART III. The Walkthrough MIAMI Mission 1 - Police HQ Upon starting the game, you're into the first of a series of very impressive cut scenes. Tanner is in Istanbul. He's caught in the middle of a firefight, dashes towards a car and then we cut to him on a hospital trolley being rushed into the emergency room where he flatlines. Flashback to six months earlier... and we're in Miami. You start off in your apartment. Note that there's a health pack in the kitchen, one in the bookcase behind you and another two upstairs, where there's a also very nice view from the balcony. From the balcony, you can see Tanner has a pool. The exit is straight ahead from your start position. You could go out the patio doors and have a quick swim just to try it out. You could even go for a ride in the boat on the dock (stand near it and press L1 to get in). Head out a little way, turn around and there's a great-looking sunrise if you do. Anyway, the exit is straight ahead from your start and the garage is on your right. Hit L1 to get in your car and head for the police station. Note the map in the bottom right corner turns as you do and it shows you the crow-flies direction of your objective (police HQ). Pressing start brings up the city map which you can move left/right/up/down with the left stick and zoom in/out with the right stick. Drive to police HQ and take the opportunity to try the burnout for quick starts (circle button) and handbrake turn (triangle). Park where you like and enter the police station. You're told the firing range is all yours, so head through the door with the rifle next to it and through the next door. Press triangle to equip your pistol and begin. You need to hit the criminals (red) and not civilians (grey). Use the left/right strafe technique outlined above and make your way round. Use the right stick when turning and to make left/right adjustments to your aim. It's worth running through it a few times. Once you've really got the hang of it, you should be able to get a negative total time. Mission 2 - Lead to Baccus Into the first proper mission and you are to provide backup to Miami PD's finest. Quickly get into the cop car parked in front of you and follow the police car with the red arrow above it (the green dot on your map). It's a straight-forward drive once you've caught up. If you like, you can press R1 to get the siren going. Eventually, a cut scene will begin and that's it. Short wasn't it? Mission 3 - The Siege Baccus has taken a hostage, so you're going in. Get out your pistol and head off to the right to find the side entrance. As you go right again, two bad guys will appear. Take 'em out. The targeting reticule turns red when you're aiming correctly. Reload, head towards but not into the compound. Take out one guy who is somewhat to the left as you're facing the entrance. Remember, get the aiming height correct, strafe, shoot. There's another guy to kill to the far left as well. Once you've killed them both, Baccus jumps in his car and makes a break for it. Head right and chase him. As with any driving game, brake early for corners but otherwise keep your foot on the gas. Eventually, Baccus crashes and you confront and shoot him. You learn Baccus was due to deliver a car to the South Beach gang. This is your chance to get on the inside. Alternate approach, thanks to Jgray for this: At the beginning of the mission, get in a cop car and drive round past the side entrance. A cut scene will show Baccus immediately getting in his car. He takes a jump over a wall to get away and you can do the same but fairly slowly or you'll flip over. You can drive to the left side of the jump to avoid taking it. Now chase Baccus as before. This method cuts out the shooting part of the mission. It's worth trying on a replay but on your first run through, I think it's better to get some shooting practice in. You can also head off to the left, the opposite way to the side entrance and Baccus will take another different route out but you start some distance from him so he's easier to lose this way. Mission 4 - Rooftops Head over to the hotel (but watch your driving as the cops chase you if you break the law from now on). Once there, head up the steps and through the door to enter the building. As the mission title suggests, we're heading for the roof but not yet. Go up the stairs, past the first floor until you're almost on the second floor. Stand at the bottom of the last flight of stairs before the second floor (facing the "2"). The door to the second floor is diagonally up on your right. Draw your weapon and hit select to change to a first person view. You should just about be able to see a bad guy through that second floor door. Take him out with a head shot and return to normal view. Head through the door onto the second floor and turn right. The room we're heading for is at the end on the left. There are two bad guys here, so walk past the door and approach it diagonally from its right side to open it and then draw back. Use the right stick to move the camera and aim height to see each guy and strafe-kill them one at a time, firing at chest or head level. Enter the room, pick up the dropped pistol and the rifle on the bed and head back the way you came, this time continuing up to the roof (labelled R). There is a room before you reach the roof. Edge carefully towards the door in this room. Once open, you'll see three bad guys talking. Once you fire, they'll scatter so go to first person and aim at the head of the guy on the left. Release a volley of machine gun fire and you may hit all three in one go. If not, use the strafe-kill method to kill any remaining (they could be standing round the corner on the left). Once round this corner, you'll see some steps. Head down the first set and keep to the right. Once you move to the other side (as if to go down the second set), two bad guys will appear. So, turn around so you're facing back up the steps, quickly strafe right and then left and head back up the stairs. From the roof up here, you can pick off both guys very easily with head shots. Go down the steps and once there, face and set your aim for the top of the stairs on the other side. Strafe right and a bad guy will appear on the stairs Kill him, head up these other stairs and stand under the light. There's a health pack around the right corner of the building you're in front of. Stand towards the left hand side of the light and a bad guy should appear from the top left (you may have to move from behind the building to tempt him out). Strafe-kill him and then the other guy standing more directly in front of you as you strafe out. There are two more bad guys on the right side this time (where the health pack was). Strafe out and one will probably take a shot at you (fire once if not). You won't be able to see him (only the flash as he fires) but the targeting reticule will turn red when you're aim is ok. The last guy is behind that white structure so strafe-kill him. There's another health pack at the far end of this building and next to it is a door which leads to an elevator (checkpoint). There are six bad guys to kill here. Equip your machine gun, first person mode and stand on the left side of the elevator and aim for the head of the left guy of the two in front of you. You may hit the other when he does a runner. The next guy is in that reception-type building opposite you. Use the camera/strafe to take him out and the same for the guy slightly more to the left as you face out. The next guy is further left behind a car between the second and third pillars. You can still kill him without leaving the lift. Note you can shoot the cars which will explode and kill the bad guys. Now you'll need to strafe out of the lift to kill the next two, one further down on the opposite side to you and one at the far end. There will be one or two more to kill, on your side this time. Once they're all dead, head across into that reception-type building and hit the switch. The garage doors will open and two more guys will appear from an elevator in front of you. Once they're dead, get in the car indicated by the red arrow. You're told not to wreck the car (you cannot damage the car beyond the line in the damage meter) but as you exit the garage, someone begins chasing you. He can drive faster than you and may well cause you to crash and fail the mission. So, the best policy is to immediately get out of the car and fire your machine gun at him until he stops driving at you. Now you've got a nice leisurely drive to drop the car off. Mission 5 - Impress Lomaz Now you're on the inside, it's time to prove yourself to the gang. Go out your patio doors, get in your boat and head off to see Lomaz. Although L1 gets you into the boat, you need to jump off after pressing L1 again to get out. Lomaz tells you he wants to wreck Tico's place. A 90 second countdown timer starts once you're in the car. This is basically a checkpoint race in which you have to smash barrels and damage buildings. Use your burnout at the start and follow the green dots on the map. Ignore the bad guys unless you want to run them over. It's a case of practice makes perfect. The last checkpoint is on a roof. Line yourself up with the ramp, hit burnout and go for it! The second part is a shoot-out. Once you've switched cars, drive to the bar, equip your rifle and go in. You have 80 seconds to wreck the place. As soon as you go in, shoot the barman. There may be a guy to kill standing near the entrance to the pool room. If not, don't go in that room. Shoot the glasses, machines and furniture along the wall on your left. A bad guy will appear on the other side of the room. Go over and kill him and shoot the furniture and machines here and behind you. Another bad guy will come out so kill him. Now make your way round the main bar clockwise towards the pool room, shooting the glasses, pumps and stools. With a bit of practice you should be ok. You need to fill the damage bar in the allotted time or Lomaz will leave without you when the cops show up. You're better off tapping the fire button rapidly rather than holding it down to save on the amount of reloading. Mission 6 - Gator's Yacht Gator's a repoman who has ripped off Calita, head of the South Beach car theft ring. You have to get some C4 and destroy his yacht. The C4 is in Stiltsville which is a series of buildings in the middle of the water (where it says "Miami" on the map). There are two approaches to obtaining the C4 for this mission: Approach 1: Get in your boat and head over there. There are heavily armed bad guys on these buildings so you need to approach carefully. Head out to sea and turn around so "Miami" on the map is the right way up. Slowly approach the red arrow building and you'll see some two guys standing on the upper level. Press L1 to stop the boat, switch to first person and take them out. They may be tricky to see if you're far out but follow the top level and shoot when the targeting is red. Do the same with two guys on the dock level. Edge closer to the dock. There's one more guy to kill on the right-hand upper level. Dock and go up the steps. The C4 is in the building in front of you but there are two guards so open the door but don't go in. Position yourself so you're standing behind the doorway, move the camera and you should see the first guy. Strafe-kill him and then the other. Grab the health and the C4. Don't leave yet. There is more C4 and another bad guy in the next room (door on your right as you enter). Approach 2: A more stealthy version suggested to be by Canaan Hill (thanks for the info): If you listen to Calina during the cutscene before the mission starts, she tells you to steal one of the boats from the yacht to fool the Stiltsville guards into thinking that you are one of them. When you start the mission, do not head to Stiltsville, head to the yacht, but do not dock on the back of it. There is a ladder on the right side of the boat that you can approach from without alerting the guards. Coast in quietly and climb the ladder, once on the deck, turn to your right and walk into the small white room with a switch panel and a speedboat, press the switch and you will view a cutscene where Tanner boards the boat, after the cutscene ends, you are in the boat and it's in the water. You are now free to go to Stiltsville and walk all around the wooden buildings without getting shot at. Either way, once you've got all three C4s, a cut scene will kick in. Get back in your boat and head for the yacht. Approach the back of the yacht from the left so your boat is facing out to sea. When the music changes, hit L1 and shoot three guys: one coming down stairs on the right, one up through the middle section and one on the left (who may not be shooting at you). The aim here is to plant explosives on three levels. The bottom level is the most difficult, so get that over with first. Head up the stairs and open the door which is on the left of the stairs to the next level. There is a guy who you can't really see on the lower left of that yellow drum. Use the targeting to find and kill him. Now, dash down to that yellow drum and there's a guy to take out, turn roughly 120 degrees to the right to spot him. There's a health pack (and possibly another guy) at the far end. Head down to the other end, there's another guy to kill and then place to plant the C4 (press L1). Head back up the stairs (where a guy will appear). Go through the door on the other side of the main steps. There are two guys to kill here plus a health pack on the table. Then two more guys, a health pack and the C4 position for this level in the next room. Head back and up those main middle steps and open the door to the next room where there are two guys, one right, two left plus a health pack on the right. As you go down this corridor, a guy will appear from the far end. There are two health packs in the room which is the second door on your right. At the end of this corridor is the bridge: two guys and a C4 position. Once you've placed the last C4, a countdown will start so run back to your boat and head out to sea (ignore any bad guys). Of course, you don't have to place the C4 in this order, I just think it's better to do the hardest first and easiest second to set yourself up for the third. There are some guys and a couple of health packs on the very highest level but you're better off ignoring them unless you desperately need the health. Mission 7 - Trapped Two days later and you and the gang are car shopping when the police turn up. I'm not sure there's a great deal to say here. Brake and then handbrake turn round the corners. Head straight and follow the exit signs. After a while and a small upward ramp and right turn, you'll be in a more open area, you need to veer off to the right side of this and then left at the end. Straight and left again and you're heading for the exit which is on your left. Once outside, take an immediate right and then go left at the t-junction and head down this road. Bear right at the first fork, left at the second and then take your first right to go on the freeway. Get off the first exit on the freeway, go left and first right and there's the arrow. Simple! Some cops may follow you along the way but if you go on and off the freeway seems to confuse them. You now have to ditch the car in the water. Drive to the marked location and drive up the ramp. There's no need to try to get out and don't worry if the cops are following. Mission 8 - Dodge Island You're told to see Gator to get a car from him, so head on over there. Slow down as you reach the entrance and the gates will be opened for you. Once you're there and after a cut scene, immediately run to and get in the car and head straight. You'll crash through the window but a container will stop you going further. If you really put your foot down, you can just squeeze under it but this leaves you open to attack from two guys with guns. I think it's better not to go under the container, get out and shoot the guy here and go through the gap where he is. After a few turns and strafe-kill bad guys, you'll come to a more open area. Two more guys to kill here then go up the stairs into the building. Here you'll find two health packs and another guy. You'll see the exit to a more open area, strafe-kill the two guys on the left here. Grab the health pack at the far end near the stairs and head back towards the other end which is the way out. There's two more guys and a health pack here. Some guy will jump out at you from the left as you proceed and again at the far end. Head round these containers and you'll see two more guys to kill. They're easier to kill if you approach from where that first guy came running out rather than the second one. As you move out from where these guys were standing, there's another health pack on your right. Two guys will pull up in and get out of a car. Shoot the guys, not the car as this is the car we're going to escape in. Shoot the guys by the van and a few clips into the van itself. Once you're in the car, it's a case of following your nose down to the end and round to get out. Cars will come to block you off but there's always a way through, it's just a case of of guessing/remembering which way. You could go up here on foot, killing bad guys as you go but there are no health packs around so it's a tough ask. A challenge for you once you've completed the level once. At the top of the first straight, there's a motorbike you could take to do the second part, again something for another run-through. I'll assume you're driving round from the start. You'll drive to the top and round, coming back in the opposite direction but on the other side of the dock area. Once again, cars will attempt to block you. If you end up being forced into or deliberately drive into the sea on your right as you come down here, you can just swim across to the road opposite and get out that way. You have to be quick and swim directly straight across or else you'll drown. It's less interesting than driving out and should be considered a chicken's way out (!!!!). After a while a lorry will block your route (one heads straight for you just before this, by the one blocking you I mean the next one). Head left at this point and then left and a quick right towards the main entrance. You have two options here and then three options within these options! (the agony of choice). Option 1: The Sprint You're heading for the exit but go straight across and through the gap in the fence and another gap immediately on the right. Head for the far left corner on this side and there's a right turn which leads onto the road. The drawbridge raises. Here are the next three options: a) You can just keep going and jump it. You may not end right side up (in fact I can almost guarantee you won't) but the important thing is to get across in one piece (you, not the car). Then get another car and drive back to the hideout. b) Alternatively, you can get out on the approach to the bridge (when the game tells you to get clear of Dodge Island). Shoot the guy up here on the left. Enter the control room (also on the left, through the door). There's a guy in here to kill but also a health pack. Hit the switch (L1) to lower the bridge. Now go back and get your car and drive back to the hideout. c) You can get out of the car, shoot the guy on the left and go down the stairs in the corner and leave by speedboat. Option 2: Through the gates (thanks to Jgray for this) As you take that second left and are heading for the entrance, stop your car and get out. You'll have to shoot the van that starts chasing you by running around on foot. Once it's stopped, walk towards the main entrance, killing the two guys by the car. You should be able to take them out from distance using the targeting. On the right-hand of the two gates (the exit), there is a switch to open the door. Press this (L1) and the gate will open and you can drive out. You'll still need to pick an option from above, a b or c. [Alternate approach, thanks to Steve Page for this: This method starts quite a way back, when you were still on foot and the guys arrived in the car and the van to shoot at you (just before you started driving round). Instead of driving the car, use it to get on top of the bin which is against the wall, to the right of the gate it was originally driven through. From here, you can jump over the wall and jog up the road. You won't encounter any bad guys along here and there aren't any at the main entrance either. Continue to jog up to the bridge which will still rise so you'll have to take the two guys out to lower it and get across or take the boat.] Mission 9 - Retribution It's time to go back and get Gator once and for all. First take out the escort car (fire using R1) and then pursue Gator but there's no need to shoot him. Eventually, he'll reach his hideout and after a short cut scene, you'll be on foot. The problem here is that you have to keep Lomaz alive as well as yourself, at least early on. After dispatching the initial bad guys with the usual (but fast this time!) strafe-kill method, head forward and three more will appear. Round the corner is another bad guy and through the door is another one plus a health pack. Another room, another villain, another health pack. Go through the next empty room and when you open the door Gator's health bar will reappear and you'll be told to take a boat to stop him. You need to quickly turn left, shoot the two guys, get in the boat and give chase. You only need to chase, eventually he'll stop at a dock where you'll need to be quick to take out three bad guys. It's probably best to stop slightly early and take them out from distance. Get onto the dock. If you're in the water you can get out by going up to the ladder and pressing L1. Make your way up the stairs (move the camera so you can see where you're going) and kill the guy there and the one who rushes round the corner. The wooden door in front of you gets shot off as you approach. Kill the guy to the right behind the door and grab the health pack. Position the camera so you can see down the long corridor and you'll see a guy popping out from the corner at the end. Take him out. Edge carefully down the corridor, open the door on our right, kill the guy in here and grab the health pack. As you edge round the corner, the door will open, you'll be told to shoot the Gator and his health bar will appear. If stand facing the doorway with your back to the wall and crouch down, you should be able to kill him from here. Well done....we're off to Nice. NICE Mission 10 - Welcome to Nice Calita has shipped the cars obtained in Miami to Nice. Tanner wants to know who wants the cars but the Nice contacts Gaugin and Dubois won't tell him. You begin in Nice by meeting up with Calita. Go down the stairs, down the outside steps, get in your car and head for Calita. Driving around Nice is very different to Miami. The roads are much narrower and require greater skill. It's possible the designers picked Nice on the basis of the excellent Robert DeNiro car chase film "Ronin" which you should definitely check out if you haven't seen it. Anyway, when you're part the way there Calita tells you the locals are none too friendly and you have to get her out quick. Assuming you are approaching her location on the main road that leads to the beach (with the car park on your right), there's a left turn that takes you into a narrow street. There is then an immediate left to take then stop as you take the first right. Calita is in an enclosed courtyard immediately on the right side of the road. You'll need to shoot your way in. As ever, strafe-kill and watch for the guy behind the dustbin on your left. When they're all dead, go over to Calita (where there's a health pack). You now need to escort Calita to the waiting van. Calita may be low on energy by now so always stay in front of her. You may have to do this section a few times to get to know the route and keep one step ahead of Calita. Keep shooting and keep moving and you'll eventually see a van cross a road you're running down but this isn't the van we're heading for. You actually want to go the other way here, where the van came from. After a few more bad guys, it's a diagonal dash across the square and into the van. Now someone else is doing the driving and you have to shoot the cars that are tailing you. The gun has a realistic but irritating habit of swinging off line as you go round corners but you've infinite ammo so just keep firing. It took me a fair few attempts to get through this and I'm still not sure whether the cars stop based on the number of hits on the car or actual hits on the driver. Just keep firing and reload between attacks. And persevere. Pretty tough for a first mission that one. Mission 11 - Smash and Run Here you have to get three cars and drive them into the back of a truck (shades of The Italian Job, Knight Rider, neither or both depending on your age). You're on a motorbike for the first time in a mission. They're faster than the cars but trickier to handle. To get to the first car, you need to get on the freeway, so although it's tempting, don't take that first left on the map. The first car is in an underground car park off the freeway. You really do have to be quick to get all three cars into the truck before it reaches the compound. If you fall off the motorbike on the initial run, you might as well start again. Keep your figure jammed down on that X key at all times. Good job there are no cops around. Use burnout to quickly turn the first car around. Timecheck: I would say you need this first one in the back with around 2.75 miles to go, less than 2.50 and you're going to be struggling. Obviously wait for a straight to drive the cars into the truck and take Michael Caine's advice, “Get the wheels in line!”. Once it's in, immediately press L1 to get out and go and hijack another vehicle, something fast and preferably another motorbike. Draw your gun and aim at them as they approach to stop them just running over you. The second car's in a garage (L1 to open) around the back of a hotel. If you're on a motorbike, you don't need to go round to the right at the end of the main road to get there. As you get towards the end of the main road, look ahead of you and there's a small gap in the fence, next to that white building on the left. Go through here and head right to save a few valuable seconds. It might also be quicker to run in this way if you hijacked a car. You need to get the second car into the truck with over a mile to go to stand a chance of getting back for the third. The slower you are getting these first two vehicles in, the further you have to backtrack to get the third. Ideally, you're aiming for around 1.20 miles left. Tough I know. The last one's in a car showroom. Once again, try to hijack a motorbike to get there. You should see the arrow on the left as you approach. Save time by driving through the glass but then turn quickly to the left so you don't leave your vehicle blocking in the target car (this is why I said try to hijack a motorbike). Keep pausing the game to check the map on the way back. The truck takes a turn onto an irritatingly twisty road towards the end where it's tough to get the car in the back of the trailer. Luckily you don't have to. If you follow the truck into the compound, you'll pass the mission. I'm not sure you are supposed to do this but it works so why should we worry. Mission 12 - 18-Wheeler This is one of the best missions. In this one, you are to deliver a container to Calita. As you approach the docks, you'll be told to find a way in. There's a sloping road off to the left at this point that leads down to dock level. Get out at the bottom of the slope. You'll see the red arrow ahead but you can't reach it that directly. Get out and walk along the dock that heads out into the distance, keeping to the far left. When you reach a speedboat, turn right and drop into the sea to the left-hand side of that boat on stilts. Swim up the pipe on your right and go up the ladder (press L1 when near it). As you'll make a racket when using the crane you might as well ditch stealth here. Run to the right until you reach the wall. Turn around and shoot the first guy you can see. The alarm will go off and around 10 guys will run out. Use the gap between the wall and the containers here to strafe-kill them. When they're all dead, run up the gap and follow the wall round to the crane (picking up the health pack along the way). Make sure there's no-one else to kill before climbing the ladder. Once up the ladder, move to the crane controls (flashing yellow), face the containers and press L1. You're told to get the blue crate which is in the middle section on the bottom. Press the right directional key three times and up once. Press X to grab the container, down and then left three times. Press up and X to drop the container. Now down, right, right, right, up and X to grab the blue one. Now down, left, left, left and down. You can't see it from here but you're now over the trailer to put the container on, so press X. You now have to attach a cab to the trailer. Go down the ladder (L1 remember, don't drop off!). Once you're on ground level, turn left and the building with the cab in is straight ahead. Get in and drive it into position. Now here's the fun bit! You have to drive this monster to Calita. A quick cut scene gets things going. Pause regularly to view the map to see where you're heading. It's best to go the long way round, following the road that is on the sea side. The cops set up road blocks but you just barge through them. Providing you don't get caught on any lampposts near roadblocks, you should be ok. You ultimately need to head down a ramp which is on your left to reach the objective. Great fun. GTA eat your heart out. Mission 13 - Hijack You've one more car to collect off another gang. You're told to follow a truck but it goes down a road blocked by a van. You can go straight on and follow the twisty road round and catch up that way. Alternatively, you can bear right near the start into someone's drive and head to the right between the trees. There's a ramp here that allows you to jump the fence onto the road. This is easier, especially if you have difficulty cornering. (Thanks to Mark for this). The truck eventually takes a right turn into a courtyard. Stay back, get out and take out the two guards. Walk up to the entrance but on the opposite side of the road and shoot the three guys you can see by standing either side of the bus shelter. There are more guys around the corner as you move to go into the courtyard, again strafe-kill. You'll need to shoot some over the bins to your left and there's another guy high up on a tower on the left as well. There's no arrow but the car you need to take is the one in that courtyard. You have to get the car back to Calita in one piece. The gang set up roadblocks but they're easily avoided. Leave the courtyard by the other entrance, not the one you came in. Go carefully down this road, the red triangle indicates someone is following you but in the various run-throughs I've done of this mission, he's always crashed. Head straight down this road in the direction of Calita but slowly. As you go round a corner you'll see three cars forming a roadblock. To avoid this you need to turn right and drive up the steep grey road. Go all the way up to the top here and turn left. Calita is down this road on the right. I'm sure this mission is supposed to be more difficult than this but there you go. Alternate solution (thanks to Jgray for this): Get ahead of the truck and to the top of the hill near to where it's heading (after it takes that left turn off the main road). Get out of your car and wait for the truck to come up the road. Get out your rifle, aim for the cab and hit the driver as the truck appears. Holster your weapon, get in the truck and drive into the courtyard where the truck was heading. Get out of the cab and no-one will shoot you because they were expecting the truck. You can now take the car and drive it back to Calita using the route described in the main walkthrough. Just make sure you don't hit anyone in the courtyard with the truck or the car. Mission 14 - Arms Deal You are to get some weapons, not knowing it's a set-up. You've 50 seconds to get there so put your foot down. You're told to pick up the explosives. Drive down this road and you'll be shot at, so pull over to one side out-of-range. Get out and make your way back, strafe-killing the various guys with your rifle (save your uzi). The problem here is that guys rush out so be prepared to strafe and back off. Be aware of the guys in the garage to your left. Once you've killed everyone in there, there's a health pack at the back. Get in the marked van but select your uzi as a weapon first. You have to deliver the arms crate in two and a half minutes but it's unstable so no crashing. Unfortunately, you're chased from early on. You could put your foot down and try to out run the first car that spots you. A better option is that when the car rams you for the first time, stop immediately and get out. Now shoot the car up with your uzi until it stops pursuing you, one clip should do it. Get back in the van and continue to your destination. You'll only have time to do this once but it should be enough if you put your foot down the rest of the way. Go straight down the road you're on, go left at the end and take the second right. Go right at the end here, up the alley on your left and the objective is up here, slightly off to the left. Alternate approach, thanks to Rinks for this: Once you've killed everyone, don't get in the truck immediately. Instead, get in the car next to it and drive onto and across the road (turning to the right) and stop when you reach the first turning on the left (just past a metal gate). The main car that chases you emerges from this road. Park your car so you are blocking the lane that is on your left as you turn in. You should be a little way up the road, directly facing a building called "Le Sainte Luce" and parked so that the road is clear in front of you and not behind you. Now go back, get in the van and head for the objective at full speed. The car that would have chased you crashes into your roadblock. Once you've lost him, you have a leisurely drive to the drop-off point. Mission 15 - Booby trap It's Speed, the computer game. Your car will blow up if you drop below fifty. Initially, you have to follow the coast road to reach your objective. There's a bar to tell you how close the bomb is to detonation, plus a speed gauge on the left. Rather than keeping your finger permanently on X, it's better to pump it so the car stays around sixty and is easier to control. You can drop below fifty for a few seconds providing you quickly get back up to speed. The bomb gauge will reset itself each time. Once you reach the objective, you need to drive down onto the beach so that Lomaz can jump off onto a moving truck. Get on the truck's left side to avoid the rocks. Oddly, you have to press R1 to get Lomaz to jump. Don't confuse this with L1 and jump out yourself. It's easily done. Once Lomaz is out, the trick is getting out via the ramp on your right and then turning right to head for Fabienne. It may take a few attempts but at least you don't have to start from the beginning. You have to take the ramp more diagonally than straight. The main thing now is to remember to take the second-to-last right turn here and not the last. As you go down this road and near the objective, you'll see some warehouses on your right. Turn in here and its an immediate left, pretty much diagonal. Once you're heading for the truck, hit L1 to get out. Good stuff. Mission 16 - Calita in trouble You have a choice here, you can either rescue Calita or stop the truck which will otherwise run her over. On the map, Calita is the arrowed objective and the truck is the moving green dot. Getting to Calita first is tricky in the time. She survives longer being shot at than the amount of time before she is run over. Catch up with the truck and use R1 to get Lomaz to shoot at it to stop it. I'm fairly sure both guys who shoot at you have to be killed before the truck will stop. Once it's stopped the driver normally gets out so watch out for him. An alternative approach, suggested by Jay D, is to get in front of the truck as you may have done in "Hijack" and shoot the driver. As before, you'll have to know the route but this might be the better option if you are struggling health-wise to cope with the guys shooting you as you try to shoot them. Head over to Calita and park where “Arms Deal” ended. Go up the alley in the corner. There are two guys to kill round this corner. Go up the stairs on your right and kill the two up here. From here, you can pick off the guys in the main courtyard. Once Calita's saved, you need to take out Fabienne. This is by far the most difficult part of the game so far. It's a very fast chase that ends in a shootout. If you're at death's door health-wise at this point, I'd advise you to restart, so you've got at least 50% health, preferably more. The last thing you want to do is manage to catch Fabienne and then die during the shootout. If you're really struggling to keep your health up, try the alternate method of completing the mission below which doesn't involve a shootout with Fabienne. Go down the steps and there's a car off to your right. Fabienne moves quickly so it's vital to make a good start. Holster your weapon on the way down the steps, double tap L1 to make sure Tanner gets in the car and use burnout to get away quickly. There's not much to say here other than persevere. If you're not 100% sure where Fabienne has turned, remember to pause the game to check the map to be sure. One crash and you'll lose her. On the plus side, this is not a chase and ram mission. You only have to follow her for a certain period of time before she crashes. Then you get out and shoot her but be careful as she's also shooting at you. It's a challenge that sets you up well for some of the driving later but if you're really having problems, try this... Alternate approach, thanks to Jorge Sanchez: Rather than chasing Fabienne, you can run past your car, up the alley and shoot her car as it passes. Equip a rapid fire weapon as you are running up. I've tried this and it does work, though it may take a few tries (but certainly less than the car chase). Jorge suggested using the uzi but I think that weapon which has 32/160 ammo when you select it (name?) works best. You need to keep to the right side as you run up and then open fire while turning the aim to the left to follow the car and get the maximum number of shots in. Keep firing as she disappears up the street. If you're successful, you'll either hit her directly or the car will crash up ahead and you can just run up and kill her. I tried it with the automatic rifle (default weapon) and I managed to hit Fabienne. I got a message saying Fabienne is dead but momentum kept the car moving a short way. The car must have drifted out of the range of the allowed gap between you and her so I got another message saying she had got away and the mission failed me. Charming. It wasn't a one-off either, I tried again and the same thing happened but it doesn't appear to be a problem if you hit her directly with other weapons. Bizzare. Mission 17 - Rescue Dubois Head for the restaurant but park a fair way from the objective so you can take out the first set of bad guys from distance. Go up the stairs and the glass will shatter. Take out the two bad guys here. There's a health pack on the right of the stairs here. Head for the door on your right but slowly as two guys will emerge from it. Kill them and grab the health pack in the corner. As you walk through the door, a guy will appear, so immediately back out and take him out. There's also two standing in the dark further down on the left. Open the door in this dark area and there's a guy right there, so back off and shoot him and the other two in here. You can get one of them by standing back in the far right corner of the dark area. Once the room is cleared, a cut scene kicks in and you have to chase the car with Dubois in. Once again, holster, double L1 and burnout. You have to shoot the car with R1 while giving chase. Some routes are easier than others but as before persevere. After the last mission, this should be easier. It's a longer chase but at least it's in daylight. Once you've shot the car enough to empty the bar, it will stop and you need to get out and shoot the two bodyguards to complete the mission. Alternate approach, thanks to Jordan080412: This is very clever and fun to try out. As you begin the sequence in which you have to chase the car, you need to run in front of it. It's certainly tricky as you'll need to run forward and turn the camera to face the car at the same time to make sure you get in its way. If the car hits you head-on, you may end up on its the bonnet. Once Tanner has stood up, shoot at the car with your rifle while riding on the bonnet. If you can stay on round the corners, you'll be able to fire enough bullets into the car to stop it and rescue Dubois. Yes, it's a glitch but it's a good one. Mission 18 - Hunted This is the last mission in Nice. Now you've rescued Dubois, you have to get him out and get Vauban. Head for the boathouse and try to ignore what is probably the worst pop-up in the game. Once you're there, a cut scene shows you're not alone. You're told to get to Vauban. You need to get out via the raised platform accessed from the ladder. Unfortunately, part of the platform is missing. You need to get in the forklift, pick up one the pallets and raise it by pressing O. Move the forklift over to the middle of the gap in the raised platform. Now get out of the forklift and jump across to the box and then over to the other side. Climb or jump down the ladder on the end of the platform and grab the health pack. At this point, you have two options. The first (thanks to Rob Hayward for this) is to get escape by boat. As you reverse it out, it will be shot at and so will you. You'll need to shoot the three guys on boats once you've reversed out a short way. Then take your boat (or theirs) and go to your airport hideout where you can stock up on health and make your way to the next objective as described below. I think this is the least preferable of the two options as its more long-winded but its your choice. I prefer to head directly out of the building: At the bottom of the ladder, turn around and head for the door. It will open as you get close and there are two bad guys waiting for you so get ready. As soon as you stick your head out of the door, three guys get out of cars parked outside, so duck back into the building to take them out one by one. Once they're dead, go out, grab the health pack on your right, get in one of the cars and head for Vauban. Two cars will attempt to block your exit, so be quick. You're chased all the way to the objective but you can't get out and shoot the car this time because they'll also get out to shoot you. [Alternate approach, thanks to Inuyasha267: After you've killed the three guys parked outside, head out of the door and take up a position behind one of their cars. The next two cars will arrive but this time shoot the guys who get out. When they're dead, take one of their cars, turn it around as if to head up the road but cut diagonally across the grass on your right. You'll go through a gap and onto the road. Turn right onto this road and you should be able to follow it round to the objective without being pursued.] When you're on the main road to the circular area, take the first right and the left just further ahead. Take a sharp left at the end here. You now have a choice. You can either continue along this road and take a sharp handbrake turn at the top, avoiding the roadblock. Then continue until you come to a sharp hill turn on the left. Or you can get out when you see a blocked road to your right, run through the gap and steal the car you find here. Then drive on to that hill turning on the left. It's up to you. You'll lose some health either way but not to worry as there are three health packs up ahead. The key thing is to lose your tail. You'll come to that hill turning on your left but keep going for now. Drive a little way on and pick up the health pack just before the arch. Reverse back to and take that left turning. At the top, turn sharp right and go up here. Drive at speed down here and you'll pass a roadblock, keep going and stop further down here when you're out of range of being hit (but the bad guys are still firing). There is a health pack here up a ramp on the right, before that road leading up on the left. If you're lucky, the bad guys will accidentally shoot one of their own cars, killing a number of them. Head up that road on the left on foot. As you get near the top, you should see three guys who you can take out without moving from cover by moving slowly towards that wall on the right and peeking over. Run up the ramp on your right and there's another health pack at the top. Through this arch you should use the targeting to find three guys to kill. Then advance forward but pull back as there as a number of guys to take out here, either arriving in cars or higher up on a ledge. Once they're gone, face through the arch to the right and take out the two guys you can see then run to the objective. An alternative way to approach the final section is to go in by destroying the cars in that roadblock you passed at speed. Your choice. You'll be told you lost Calita and Vauban but you're supposed to, otherwise you wouldn't need to go to Istanbul.... ISTANBUL Mission 19 - Surveillance If you've played the previous Driver games, you'll recognise this. You have to follow the car in front without getting too close or too far behind. Not much to it really. Eventually, a cut scene will play out and you'll be told to find another way into the building. Get out of the car and go down the road behind you. At the junction, there's a gap in the wall on your right. Follow this down and open the door. You're told to get in undetected, so equip your silenced pistol and shoot the guy in front of you in the head. You can shoot him and the other guys you're about to encounter early on in the body instead. Just make sure you shoot rapidly to take them out quickly. Head up the stairs on the left and there's another guy to shoot in the head. You're told to find the meeting. Head up the first flight of the next set of stairs and turn around. You should see a guy on the landing. He may be patrolling, shoot him in the head. You'll have to stand right back to be able to shoot over the railings. Go up to the third floor and walk along until you are standing next to the first ladder. Turn to face left and slowly strafe right. You'll see a guy who's standing parallel to the first ladder but in the next room. Another head shot will take him out. You need to drop down into the room below using the two platforms and walk to the objective to hear the meeting. The cut scene will show you've been rumbled but once it has finished don't move, at least not yet. Take out the guy who spotted you in the doorway first. Now equip a rapid fire weapon. There are five guys to take out opposite the doorway. Face the doorway diagonally on both the right and the left to pick them off without rushing out. Once they're all dead, head out and turn right. There's a long way to go here and a lot of guys to kill, so take your time. Go to the end here and work your way towards the stairs but be aware a guy will come down them as you get close. Go up these stairs using the camera to look round the corners as there is a guy standing in the doorway at the top. There's another guy on the left of the doorway who you can kill before you go outside and the same goes for the right. Move the camera to find and strafe-kill them. Grab the health pack. If you stand just inside the doorway (almost behind the door), you'll see another guy to kill on the right. One more guy is on the right but you'll need to strafe out of the door to kill him. There's also a guy standing behind him. There's a health pack around the back of the building you emerge from. On the roof, there's a guy on the steps in the far corner behind the middle of those rectangular containers. He won't appear on the steps until you move out towards them. Get ready for his appearance. You can use the targeting to find and kill him from just outside the doorway. Head to the right of but not on those steps. There's a guy below you to kill. There's one on the left side as well, plus one further back who tends to wander around a bit. Head down the steps and some more guys run out so head back up the steps again and take them out from the comparative safety of the higher roof. You'll need to do this again to three more guys having walked further down the roof. Walk along the roof past the two cylinder containers. There's a guy crouched down behind the longer part of that structure on the left. There are two or three more guys to shoot who you'll see by edging carefully towards the edge of this roof. You may have to go down the stairs to encourage them to appear and then back up to kill them. Once they're dead, go down the steps and get the health pack. Go into the enclosed area, into the right corner, turn around and you'll see a gap and slope to go down. Don't go all the way to the bottom. Use the camera to look right near the bottom to see the guys round this corner. You can either try shooting them from here or go down the other side (which is a better position but the camera is all screwy). Head towards the corner they were guarding and there's another guy to move the camera to find round this corner. Go down the slope in the corner and you'll see a health pack. Resist the urge to run and grab it as there are guys to kill first. Stand almost at the end of the wall on your left and target the street to the left and right of the health pack platform. There are two guys to find and kill here plus three more round the corner on your left. Now grab the health pack and the one in the corner past where those three guys were standing. We're almost at street level. Drop down the gap in the floor, walking away from the street but not too quickly or you'll miss the second step. A cut scene will show two cars pull up. You need to get back to your hotel in the jeep but take out the guys standing by these cars first, plus a couple more to the right of them. Shoot up the cars as well to be sure. Get in the jeep and head for the hotel but avoid the direct route as the enemy (red on the radar) is on patrol. Go over the bridge near where it says Istanbul on the map and then go through the centre. You should avoid being spotted this way. Always keep an eye on the map. It's a hundred times easier to avoid them than it is to lose them if you're spotted. Mission 20 - Tanner Escapes Gator is still alive and knows where the cars are heading but your methods are under question and you're being sent back to Miami unless you escape first... This another shoot-from-the-van mission a la the first Nice mission. You have a grenade launcher this time, so select that (it's the long weapon with 200 rounds). There's a delay before they explode (obviously), so you need to time them to hit the cops when they're still some distance from you. If the cops get close (as they do in the later stages), you'll need to switch to the uzi to take them out. There's more grenades than you could possibly need, so don't be afraid to fire one in anticipation of a cop car appearing. A well-timed guess can make all the difference here. There's two parts to this mission. A blocked road means you end up in the water and have to get to your hotel by boat. After the cut scene, check the map. We're going to make our way down the left side (not under the bridges) almost to that little bit of beach you can see next to the grey area. Keep away from the shore. As you get nearer, you'll see a dock. The screen will flash and the game will turn you around if you've gone too far. Keep the boat some distance from the shore and jump out of the back of the boat and into the water. You now need to get on shore, get a car and drive all the way back to your hotel avoiding cops. There is a car parked on the road to avoid hijacking one. Take your time on the way to the hotel and keep an eye on that radar. If you are spotted, the mission becomes very difficult (there's a health pack round the back of the hotel if you need it). Once you're there, you need to walk into the lobby of the hotel to complete the mission. Mission 21 - Another lead This one starts with a chase in which the main problem is getting a good start. It begins on grass so burnout for a few seconds and then again once you're on the road. Your straight line speed is faster than his so the less he corners the better for you, especially as the car you're driving is a real slider. The chase doesn't last that long as it's not the major part of the mission. He'll stop after a while and you need to catch him rather than kill him but you still have to kill those in your way. The first guy confronts you outside and three more as you move through the gate so be prepared and back off quickly. Grab the health pack. As you move on, there's two guys round the corner so back off again to take them out. Two more guys round the next corner then duck into the passage on the left, prepared to take one guy out immediately. Two more will appear before you can grab the health pack here. There's two more guys round the next corner. Further up here there's a dead end on your left with another health pack. Head back after picking up the health pack and look in front of you as soon as you turn to go out of this dead end. There's another two or three in the distance to kill (I don't mean turn left, stay in the passage and face forward). Now kill the guy to the left before heading up this way. There's another four or five guys round the next corner plus a health pack. Head down here and there's two more to your left plus a health to the right. Your objective is straight on through the double arch. Mission 22 - Alleyway You've caught up with Calita and co again but this time you're after the bagman whose money is financing the deal. You have no choice but to get in another slider. A short quick reverse is all you need to give you some room for a burnout start. This is a fast but fairly short chase which you should pause regularly to keep track of which way the bagman has turned. Cornering by laying off the accelerator in advance is also better than heavy braking. Eventually the bagman leads you to a tight alleyway where you are boxed in. As soon as you hear your tyre burst hit the brake and make a dash for the arrowed building, which may be behind you by the time you've stopped. This is a checkpoint. You're immediately met by two guys so kill them and grab the health pack in that area to the left of the door. Head up the left side of the stairs. Stand to the left of the doorway and kill the guy on an upper level on the right. Once you've killed him another runs in to find you so back off from the doorway. The next guy is crouched down high up on the left hand side of the door. Kill him, go through the doorway and go left, keeping your back to the wall. Turn to face back the way you came and begin to strafe left. The next guy is above you on the right, quite near to you. Use the targeting to seek him out. Grab the very welcome health pack and go to the diagonally opposite corner. A guy comes out of the door near here as you approach so be careful. Go into where this guy came from, looking right and up. A door will open and another guy will appear. Go up here. You need to edge forward into this room to encourage the guy to appear. There's a safe with a health pack in the top right corner of this room. You can kill the guys who ambushed you by standing on the ledge if you want to but the door you need to go through is here by the safe. As you might expect by now, a guy will appear as you make your way down here. Go through the door in the right corner and head down the stairs. A guy comes out as you reach the bottom. Face left and strafe until you see a car you're told to take. A guy will come out so kill him and there's another one you can't see opposite as well. Take the car and head for the objective, avoiding enemy cars. Mission 23 - The Chase So here we go with what is easily the most difficult mission in the game. If you've played the original Driver, this is the equivalent of that final level The President's Run in terms of its frustration factor. The mission is a chase split into two parts. After the cut scene (that shot of Calita walking towards camera is used a lot isn't it), you have to chase Calita. In this first part, you only have to keep up with her, following her until she reaches one of the bridges over the river. As the phrase goes, well begun is half done and that's certainly the case here. A good start can set up you for a decent run at her. As the level is loading (or should that be reloading), have your finger on the burnout key (circle) and the left analog stick all the way to the left. You need to hold burnout down for about a second and then let go while still keeping the analog stick left. The momentum of the burnout should turn you around. Now get on that accelerator pedal and get chasing her, another quick burnout will help if you can time it right and keep it under control. If you hit the wall on the side of the road while turning, it means you're holding burnout down too long. Amazingly, this car is even more slidey than the last one. As before, until you know the route, pause frequently to check which way she went. This chase is different to the others in that Calita always takes the same route. This doesn't make it any easier though, especially as it's difficult enough to get through that first junction. You'll have to go through it at top speed. Sometimes you'll make it and sometimes you won't but it's vital you don't lift off the accelerator. [As a side note, I've been told by Tim Cassil and Greg Peters that Calita doesn't always follow the same route on the Xbox version, taking a different route through the alleys or even avoiding them altogether.] Generally, brake early for the corners and swing out a little before turning if there's room but try to brake before you turn to minimise sliding. After that first straight, Calita takes you through a few back alleys. Once on the road again, you head downhill towards a crossroads and straight across. You now have to follow her along this road until she reaches the bridge. The end section is very windy and Calita normally diverts left through the trees. If you can follow her through here, you're far more likely to complete this section of the mission but you need to go exactly where she went otherwise you'll go straight into a tree. Once you're on the bridge, a cut scene will show it raise and Calita will jump it. You're told to find another way across. You may think this means the other bridge but it doesn't. You have two options here: Option 1: You can cross the river by boat. Get out of the car and run down the steps on the other side of the bridge. Hit L1 to get in the boat and go across the river. Because of the issues of getting out of the boat, head for the area between the two buildings, jump off the back of the boat and climb up the slope. The objective is the building on your right (checkpoint). Option 2: Before the stairs is a control booth which you can use to lower the bridge by pressing L1. Get back in your car and head across the bridge. Turn left at the end and drive towards the building on the left with the arrow above it (checkpoint). Now for an even more difficult chase, on a bike that initially seems to float rather than drive. You can complete this part of the mission in one of two ways. You can either follow Calita all the way to her hideout or attempt to knock her off her bike. If your handling of the bike isn't pretty much perfect, most of the time you'll be too far behind to even think about knocking her off. The best thing I can do is describe the route so you know how close you are to the end. I don't think a burnout start is useful here as it makes the bike difficult to control, just make sure your finger is on that X key as the mission is reloading. I've been told by someone (sorry, lost your name) that you catch her more easily if you do a wheelie down this first section (as she does). I'm not completely convinced by this but feel free to try it. After that initial straight take the middle cobble route very briefly and then race up the left side on the tarmac against the flow of the traffic. After the next long cobbled section, try to take the archway turn wide, though traffic doesn't always allow this. If you're quick enough, this is the first opportunity to knock Calita off by crashing into her as she turns. Up ahead you go through a single and then double archway. Calita slows a little to get through the double archways and the park, so you should be able to do the same without losing her. Once again, it's another opportunity to knock her off her bike. Brake early to set yourself up for the sharp right turn ahead and the trip through the park. Don't go too slowly through here though as the bike can land on its front wheel as you approach the exit and flip you off. It's best to go more towards the grass on the left side than in the middle of the path as you near the exit. Soon you'll be back on the road (and about time) and you can catch up a little in this section (the music that kicks in at this point is class!). This second half of the chase is easier than the first as it takes place entirely on roads. The main problem is traffic appearing when you turn at junctions. Follow the straight and eventually Calita takes a right then a left. After a fairly long straight, she goes right at the top, probably the last chance to knock her off her bike. She then goes left slightly further down. There's always somebody turning out at this junction so be careful, especially as it's the last junction corner you'll need to take. Calita now goes straight ahead for quite a while but makes a sudden left turn that is not on the map, going behind some buildings. She makes a jump here and a car attempts to block your path to stop you doing the same. I'm sure it's possible to make the jump if you're close enough to Calita. I haven't managed it yet but have been e-mailed by various people to say if you do get through you land on Calita and pass the mission. It's a very tight gap and difficult to judge speed-wise and if you don't make it you'll get shot to pieces. If you're not very close to her, don't even try to attempt the jump. If you are blocked, you immediately come under heavy fire. You can follow Calita as she makes the left turn to go off the road but then stop without turning to approach the jump. You won't get the “you've lost her” message. You can then take the first armed guard by the car out from here. There are two ways to approach this next part, one pretty difficult and the other ridiculously simple. Approach 1 - difficult Head back onto the street and walk alongside the red building. You'll come to a gap on the right. Advancing from the street, there's the guy straight ahead to kill if you haven't already plus one at low level and one at high level, both off to the left. There's also one at high level on the opposite side of the building that Calita jumps through. One guy runs out as you go up the platform so be ready for him. There are four more guys to kill. One is higher up at the back, the other three on ground level. There is a health pack on the upper level. Go up the stairs, across the gap and turn left. Walk backwards onto it though because picking it up causes a bad guy to appear behind you. Back on ground level, you can make a dash for the objective arrow by dropping off the right side next to the crate. A guy runs up the sloping platform if you go that way and a car with two guys in also appears but if you run quickly to the right you'll probably only take a single hit and reach the objective ok. Approach 2 - simple As before follow Calita's turn but get off and take out the first guard from distance. Head onto the street again but this time keep heading down until you reach a sun-lit opening on the right with two telephone boxes. This is an unguarded back entrance. Walk up here, head right and just run up to Calita. How simple was that? Of course, if you can knock Calita off her bike, you complete the mission right there and then. It's not easy and the first time I did it was by accident but it's worth bearing in mind if you can get that close. I've also got ahead of her a few times after she took a wider route on the dual carriageway in the second part. This caused cars to literally pop-up out of nowhere just a few feet in front of me. Call me a sadist but this is my favourite mission in the game even though it is tough to beat. If they ever make a movie of Driver, they have to include this chase sequence in it. It's probably the most cinematic car chase level I've played. Great stuff. Once you've caught her, well done. Take the rest of the day off and providing your long distance shooting skills are ok, the last two missions should not cause you so much of a problem. Mission 24 - Bomb Truck The cars have already gone. You're staking out Jericho and the bagman. Jericho kills him and then suddenly you're chasing a bomb in a truck. Did I miss something here? Maybe this mission was added towards the end. Anyway, let's talk tactics. The truck bombards you with bombs which will at the very least throw you off target and at worst flip you over completely. You can shoot the bombs as they come out the van. The best option here is to get right up against the back of the truck so the bombs just fly over you. Then let rip with your machine gun. On the wider roads, it's worth driving on the other side to avoid the bombs and then swinging across when you're close. Not that difficult really, more of a break after that tough chase and before the final mission. Mission 25 - Chase the Train Part One: The Train So here we are, the final mission. Keep you figure on that X button. You have to get past the train and there are a few ways of doing this: Option 1 - Head it off before the bridge This is the most obvious option and is pretty tough. A train approaches coming the other way early on and you have to pass the train you are chasing to the left as there's only a dead-end tunnel the other way. You now have to get past before the bridge, avoiding that building sticking out in the process. There's little margin for error and you can't lift off the accelerator. You need to stay as close as you can to the train without touching it and getting bumped off course. It's a tough start but once you're ahead you only need to keep following the track to get to a main objective bridge up ahead. As you can travel faster than the train, you can afford to lift off for corners and other areas which have things you can hit on the side of the track. If you're not going to make it past the train before that initial bridge, you can divert left as you approach the bridge, head down through a fence and follow the road... Option 2 - Divert onto the road As you race along the track initially and before you meet the train coming the other way, there are a couple of gaps in the fence. Go through one of these and follow the road alongside the track. Eventually, you'll catch up to the train and it's a good shot (cinematically speaking) as you come round the corner and there it is! Now, along here are gaps in the fence to get back on the track. The problem is how to describe where they are. Gap A - difficult The first is off the straight section that ends with a junction next to the "ad" in "Kennedy Road". I would say it's about two-thirds distance along this section of straight. You're just going to have to keep an eye out for it. There's a sort of black rectangular stone structure standing upright on the right shortly before it. Watch the trees and the pylons as you squeeze through what is a tight gap with all the obstacles. If your driving is up to scratch or you tried to overtake the train by the bridge but aborted the attempt (without a serious crash), you should have time to lift off the accelerator to stand a better chance of making it through. There's a bridge not far ahead so you have to get in quick. Gap B - easier Your second option is to go up the slope at that "ad" junction. It's a steep slope and you'll get thrown off course a bit but it's more straight-forward than Gap A. Gap C - easiest Option number three is the easiest of the lot. Go past the "ad" junction and turn in at the next junction. Take the second turning on the left which is past a wall (it's not the more open first gap you see but the smaller second one). Now divert to the right to get on the track. There's more run-off room here plus you've got more chance to get ahead of the train. Gap D - ? Gap D isn't really a gap, more of an alternate approach which may or may not be possible. If you go past both of the junctions, the mission doesn't fail. You get the message telling you to get to the bridge before the train. The question is how? I've had a good look around the next junction (where the objective is) but I can't see a way onto the track. If you can find it let me know. Option 3 - The Astro-Spiral Jump This isn't really an option when trying to complete the level for the first time, more something to come back and try later. I've named it after that moment in the James Bond film "The Man with the Golden Gun" where the car jumps over a river using a broken bridge, turning 360 degrees in the process. At the start of the mission, get after the train as usual but when the other one has passed you coming the other way, move to pass the train on its right side, not left as normal. It's a dead end up ahead but as you race down here at full speed, get right up against the train. You need to make sure you don't hit the edge of the carriages or you'll lose speed. You'll go up a steep slope and if you time it right, you will jump into the air, somersault over the fence and land wheels up on the freeway facing the right way. Most of the time you'll just crash spectacularly but if you can pull the move off it looks great on replays. You can then continue on and find a gap to get on the track from option 2 or just stop round the corner to make it a short replay. This has been the only time I've used Film Director function so far and it's a very easy system to use, much more so than in the previous Drivers. Put a tripod camera above the track a little further along from the jump (facing you as you approach) and lock it to the car so it pans to follow you over the fence, onto the freeway and off into the distance. It looks fantastic. I'm sure it's also possible to land on the roof of the train if you don't hit the slope as fast but I haven't managed it yet. Part Two: Kill Jericho Once you reach the bridge, Jericho jumps off and you chase him on foot. For starters, take out the three guys up ahead, ignoring Jericho as he runs off into the distance. Grab their ammo, something you'll need to remember to do throughout this mission. There is a swarm of bad guys ahead plus you need to protect two of your fellow officers who tend to run up to positions close to the bad guys and then shoot them. Maybe they are used to playing GTA as well. Note that Jones and Vauban's health bars don't appear until you step off the mud and onto the pavement, so use your targeting to take out any bad guys you can see from the muddy area. There are four to find, one straight ahead and three to the right. I think it's better to go up the right side on this street, only crossing to kill guys on the other side. Keep strafing as you move up and use the targeting to take out as many guys from distance as possible. If you find yourself suddenly being shot to pieces it could be that you're in Jones or Vauban's firing line. Idiots. There's a health pack on the right-hand side of the road, on your side of the second burnt-out car as you go up the hill. There's another on the left hand side of the crossroads at the top of the road behind a car. As you progress down the next road, there's a health pack in front of a car on your left. Same again further down. When you get down as far as some cars blocking the road, you're told to kill Jericho and a swarm of guys come out from the right. Kill all these and begin walking down where they came from. Jericho is down here, protected by a few more guys. You don't need to go and find him. You're better off using the targeting to take him out from distance. There's no need to go down any further than the first skip on the left. It takes a lot of rounds to finish Jericho off but he has trouble hitting you from so far away. Once he's dead, that's it. You have completed Driv3r. As end levels go, I don't think it's that difficult providing your shooting skills are up to scratch. I could name half a dozen levels in the game that gave me more trouble than this one did. FINAL THOUGHTS For all its little irritations, I enjoyed this game a lot. I don't think the on-foot sections were that badly implemented if you gave them a chance but so few people did. There are some great missions, even though a few seem to be made deliberately difficult to extend the time it takes to complete the game. The driving sections are excellent and it's a better game than “The Getaway” which I laboured through to completion before trading it in. Some of the bad press the game got was justified but a lot of it seems very harsh. None of the bugs make the game unplayable and it's more a case of it failing to match the hype. OK, it doesn't have the depth of a GTA but if you enjoyed the original Driver games then this is solid entertainment. PART IV. Secret Cars Locations In Take-A-Ride, there are 3 secret vehicles in each city. As you get near to them, the game slows down briefly for some reason, so its a sign you're close. Once you've found it, you'll get a message to say you found a secret car and it will be selectable in vehicle options at the beginning of take-a-ride (remember to save your profile). For some reason, you can only have one secret car out of its location at a time. So don't drive one secret car to find another. In fact, you're probably better off quitting your take-a-ride game and starting a new one each time you go to look for a new secret car. MIAMI 1) The first car is the easiest to find. On the Miami map, look at the two ways to cross the big stretch of water (above where it says "Miami"). One has a single straight road leading off it to a small island. It's the lower of the two if you've got the map so that "Miami" is the right way up. The car is in a garage at the end of this road. It's some kind of sports car, not that interesting really. 2) With the map the right way up, go to the safehouse which is on the left-hand side of the map. It's the red cross in a white circle to the right of Little Havana. Go down the short road that heads directly south from here. Turn left at the bottom. Along here there is a turning almost immediately on the right, not marked as a road on the map. Follow this road down. As you drive round the right bend at the end, you'll get the slowdown. Turn left at the next junction, follow this all the way down and get out when you see the river. Turn left to face the freeway. The alley with the secret car is just ahead on the left. It's a fast open-top little number. 3) This is the best, a go-kart and a track to go with it. Look on the map for Coral Gables and head over there. It's a green area on the left hand side of the city if you've got the map the right way up. Take the second road into Coral Gables which goes all the way down to the entrance to the grounds of the Biltmore Hotel. Turn right here and follow this road down and go right at the crossroads. Go straight on here onto the path, not left into the car park. The path will bend left but keep heading straight until you see a tree. Bear left here and in the corner you'll see a slope leading to a tunnel. Go down the tunnel and you'll come to a courtyard with a locked gate. Go up the stairs which lead to the longest platform and follow this round until you reach Gate Control. After the narrow corridor, there is a room with a Timmy to kill. There is also a switch, push L1 to open the locked gate and go back and head up there. Go left and follow this passage to the racetrack. Turn left when you're on the track and the go-kart is down here in the pits on the right-hand side, just after the footbridge. NICE 1) Turn into the road leading to the airport and head straight on onto the runway. Turn left when you reach it and head straight down here. Keep an eye out on your left side for some red garages (use L2 to change the viewing angle). The car is in the garage furthest left. It will open as you approach. (Thanks to Rob Hayward for this). 2) Go to the castle at the top of the hill in the circular area on the left side of the map (where you go in the Hunted mission). As you turn into the castle grounds, you'll see the cafe. The van is in a garage to the left of the cafe. It's some kind of hippy van. (Thanks to Rob Hayward for this). 3) Go to the far right side of the map where there is a looped road. There is a road leading off it which is not on the map. It takes you onto the green area to the right of the loop. You can't tell but this is a looped road as well. Turn onto it and head anti-clockwise. After a few bends, you'll see a steep driveway on your left. Go up here and when the drive ends, if you go a little further, you'll see some garages in the garden on the left-hand side. The forklift is in here. ISTANBUL 1) Head to the light grey area that is on the north part of Istanbul, to the left of the top of the left-hand bridge. You go through an archway and onto a very small map road when you turn into it. The road stops on the map but actually keeps going. Follow it round to the left, straight on, right, right past the ship on stilts and right again. You'll now be facing a jump. On foot, go right directly before the jump and the cones. Follow this round and you'll pass two red containers. The car is in the second one and will open as you walk past. It's like an old-fashioned formula 1 car. 2) Look at the very bottom of the map. Go to where the red train track ends, intersecting with the road on the far left-hand side. You should be under a bridge when you get there. Head north and take the first left but only so that you're just turning into it. Get out and turn left and you'll see a couple of railway carriages ahead. Run up to and past these and turn right. You'll see a red/green/white carriage. Go past this one to the next similar carriage. Head into the buliding here and the car is behind a blue shipping container. It's a vintage car of some kind. 3) Start from the fourth start point (north-east). Turn the car around. Follow this road down and take the right turn after it bends to the left. Follow this road, which becomes tarmac, until it ends and go left. Follow this road until it ends at a t-junction. Get out here and head into the compound on your right. Jog up here, past the first building. The car is in a garage that is part of the second building. It's on the long side facing you, at the far end. It's another old-style car but more sporty. PART V. Timmy Vermicelli If you've played GTA III (and if not, why not), you may remember a mission in which you had to chase and kill a guy called Tanner. This was Rockstar's tribute(?!) to the Driver series that is its closest rival (and inspiration for the PS2 versions of GTA?). In return, Reflections have a section in Driv3r in which you have to hunt down and kill a character called Timmy Vermicelli (named after GTA: Vice City's Tommy Vercetti). He's dressed in a Hawaiian shirt and is wearing inflatable armbands because he can't swim!!! Don't laugh too hard though because he shoots at you as soon as he sees you. There are 10 Timmys to find and kill in each city. You search for them in Take-A-Ride and once you've got all 10, various extras are unlocked. It's like the hidden packages in GTA only shorter and more entertaining. [While we're on the subject, does anyone actually enjoy looking for those hidden packages in GTA? I find it a tedious and irritating chore that you are forced to do if you want to unlock the 100% extras. I hope they cut them out of the next GTA or at least come up with something different. I'd never do a guide to a GTA game in which you had to describe the locations of 100 packages. Torture. It's bad enough collecting them. It must be dull as hell to program as well.] Anyway, it's a good idea to quit the game and save your profile each time you find and kill a Timmy. My guide assumes you are doing this. MIAMI Number One: If you've unlocked the Go-Kart secret car, you will have killed this Timmy already. If not, scroll up to find and kill him (and have a go on the go-kart while you're there). Number Two: The easiest one to find is the one near your hideout where you begin undercover mode. It's the start point which is one to the left of the default. Get out of the car and go round the back of the house opposite yours (via its right side as you look at it). By moving the camera, you should be able to pick him off from the side of the house. Number Three: Starting from the same place as number one, get out of the car, go round the back of your house and get in your boat. Go to Stiltsville (where it says "Miami" on the map). There is a building above the last i in Miami. Timmy is in here. Go up the stairs and round to the right. Number Four: This is located in the building that was the setting for "Rooftops". From the default Miami start (far right), take that immediate left and then at the end go right. Go up here, the road bends to the left, then take the first right. Go up here, across the crossroads and watch for some blue skips on the right. Turn in here and get out. Go up the fire escape, in through the blue door and up the stairs. Once you reach the R floor, go through the plant room and out onto the roof. Follow the route you took in "Rooftops" to the left corner, down the stairs, up the opposite stairs and to the yellow door at the end. Go through the door and Timmy comes up in the elevator. Number Five: Begin from the starting point which is lowest and furthest left. Go straight on and just before the road bends to the left, take the right turn. Turn left at the end and bear right to go over the bridge. At the end of the bridge, go past the right turn and there is a left BEFORE the monorail track, just after a lamppost. It isn't a road on the map. Go up here to the end. There should be a white building with three doors in front of you. Get out and turn to the left. Ahead of you on your right is an alley. Go down here and Timmy is through the entrance on your left. If you run in, you're in for a shock because he'll be behind you. Swing the camera round as you near the entrance to find him. Number Six: This one is in the construction site where the first part of "Impress Lomaz" takes place. Begin from the third start point this time (i.e. two presses left from the default). Go to the safehouse which is on the left-hand side of the map. It's the red cross in a white circle to the right of Little Havana (roughly southwest from your starting position). Go down the short road that heads directly south from here. Turn left at the bottom. Along here there is a turning almost immediately on the right, not marked as a road on the map. Follow this road down and round to the right. Keep going down here, past the left turn and you'll see a gap in the fence on the right with a ramp to get over a barrier from the other side. Get out of the car and start turning to the right. You will see an unfinished building ahead of you as you turn. Timmy is on the upper level of this building. You can shoot him from here even though you can't make him out. Use the targeting to find him or move in for a closer look. Number Seven: Begin from the third start point again and go to the safehouse which is on the left-hand side of the map again. Looking at the map the right way up, there is a road to the right of the safehouse which goes north, passing under the freeway. Go up this road and take the first map road on the left. It's quite a way up, where you go under the freeway for the second time. As you go down this road, keep an eye on the right side of the road. After a long grey wall and a bit of grass, there's a couple of basketball courts on your right. Stop and get out here and walk through the gap onto the first court. Equip a weapon and walk diagonally across the courts. Timmy is standing in the far corner in front of a house. The targeting will probably see him before you do. Number Eight: Start from the third Miami start point again and go to the safehouse which is on the left-hand side of the map again. Follow the road that runs past the safehouse and into Little Havana all the way to the end and you'll reach the Orange Bowl stadium. Get out and enter through the North Plaza ahead of you (there are no barriers on the right-hand side). Jog along the left side of the stadium as you look at it, past those mobile cafes. Before you get to the big staircase structure, there is an entrance to the stadium marked "Gate". Go up here. At the top, when you're in the stadium, turn left and jog down here to the end. Timmy is in the area which is the very last turn on the left as you go down here. Number Nine: This one is on Dodge Island. Start from the third Miami start point again. Head straight on and take the first right then go left at the end. Go straight on and take the first right to go onto Dodge Island. Head over the bridge and as you come off it, look above you for a sign that stretches out across the road and a large bush on the right. Get out here. Timmy is in the building on the other side of the wall on your right. You'll have to jog down a bit and come back on yourself to go round the wall/fence. The entrance is on the far side (parallel to where you parked) and Timmy is on an elevated platform in the building. You can kill him without actually going in. Number Ten: Begin from the fourth start point which is lowest and furthest left. Turn the car around to face the other way and head down here, heading straight on though the road does bend to the right initially. Keep going until you see a set of roads on your right that looks like a grid (four squares joined together). Turn in here (right) then go down the road which is on your left. As you go down here, just before the turning to the right, look for a gap in the wall. Get out and go through this gap and go up the stairs. At the top, go round to the right and walk down here. At the end, as you turn to the right, is a garage on your right marked A1. Timmy is in here. Press L1 to open it. OK, you've killed all 10 and you'll be told to go to the armoury (where many weapons are stored and a secret can be unlocked). Pause the game and look at the map the right way up. On the left-hand side, above where it says "Coral Gables", there is a blue dot, this is the armoury. Head over there. It's a small building in the back garden of a house. As you go through the door, 18-wheel anarchy mode will be unlocked. Collect all the weapons in here and head back out. The red blobs on the map are two rigs driven by Timmys. You have to destroy them before they run you over. This mini-game resets each time you enter the armoury. If you have cops on and activate this mode by entering the armoury, all cops become Timmys in rigs, not just the two who initially come after you. BUG ALERT: I'd searched for the Timmys with the cops off. So after my first visit to the armoury, I quit the game and re-entered Take-a-Ride mode with the cops on. However, when I tried to go to the armoury as it stated, as I went through the door I fell through the floor and floated down somewhere and died. I had to reset the console and reload the game to fix this problem. NICE Number One: Start from the default position. Take your immediate left, which is almost behind you. Go left at the end and then divert through the gate which is up here on the left. Keep going forward and get out when you reach the end. Timmy is in the warehouse on your left. He may have taken a shot at you already. Walk on the left-hand side of the warehouse, past the stairs. Turn to the right to face the warehouse. Timmy is on the second level, usually up on your right. Carefully edge into the warehouse to find him. Number Two: Start from the default again and head for the airport. Before the right turn that is the map road into the airport, there is a barriered turn on the right which is not marked. Turn down here and in front of you is a tower. Timmy is at the top of it. Climb the ladder to reach him. Number Three: Start from the default position again but choose a boat as your vehicle. Head straight on and after the river turns to the right, you'll see a rock on your right. Go past this and get out of the boat onto the right bank. Timmy is hiding behind the rock up ahead on the left. Use the targeting to find him from distance. Number Four: There's no easy way to explain this one, so bear with me. Begin from the second start point (i.e. one press right from the default) and turn the car around. Go left at the end, right and then left and stop (you should be on the coast road facing east). Open the map and turn it the right way up. If you continue down this road, you will pass three green areas, a grey area and two thin rectangular green areas before you reach that large grey area. You need to drive down until you are halfway along that second thin rectangular green area. About halfway along is an alleyway, use L2 while you're driving slowly (against the flow of the traffic) to look out for it. Timmy is in the next building after the alleyway. It has four brown/grey doors and the third one along opens so you can kill him. (You might want to continue on and do the next one as it is near here). Alternate approach: As before, begin at the second start point and turn the car around. Go left at the end, right up ahead, then left onto the main coast road. Drive down the wrong side of the road until you reach the fifth turning on the left. As you reach it, you'll see a slope which allows you to drive up onto the roofs of the buildings. Drive up here and slowly along the tops of the buildings. Eventually, you'll reach a wooden roof which will collapse as you drive over it. Timmy is in the building you will fall into. Number Five: Begin from the second start point and turn the car around. Go left at the end, right and then left and stop (you should be on the coast road facing east). Head down this road and drive to the end of that second thin rectangular green area. As you reach it, you will see a circular building high up directly ahead of you. You need to head up to this building. There is a path zig-zagging up to it. Keep going straight on until you are under the building and the path is there. Head up the path and once you're on top of the circular building, there is another path heading up. Follow this quite a long way and you'll come to a gazebo. Timmy is here. Number Six: Begin from the second start point and turn the car around. Go left at the end, right and then left and stop (you should be on the coast road facing east). Keep heading down this road past where you've just been so you're driving round the edge of the grey area. As the road bends to the left here, there is a lighthouse on your right. Timmy is on top of it. You don't have to climb it. You can take him out from ground level from distance. Number Seven: Begin from the second start point. Head straight on up this road and get out just after the third turn on the right (the last turn before the road itself turns to the right). There is a path here that leads to the church. Go down here and Timmy is on the other side of the church. Number Eight: Select a boat as your vehicle and begin at the start point which is furthest right. Turn left and follow the cliff round a short way until you see a cave. Go in here and once you're facing the exit on the other side, stop the boat. Timmy is standing in that area ahead and to the left. You should be able to kill him from here. Number Nine: This is located in the docks for the 18-wheeler mission. Begin from the fourth start point (furthest right). Turn the car around and head along this road. It bends to the right three times and then take the first left, just past a tree. Go down this road and go left at the crossroads. Eventually, after a right bend, take the turning on the left. Continue along and go left at the crossroads. Continue down here and after it bends to the right, look for the slope to the docks you went down during the mission (it's parallel to the first turning on the right). Go down the slope and smash through the gates into the compound. As you bear right into the main compound area, Timmy is ahead of you in the far corner. Number Ten: Begin from the fourth start point (furthest right). Turn the car around, drive on a little until you reach the turning on the left that leaves the main road and then joins it again round the corner. Park on the grass here and get out. You need to run up that large rock hill in front of you. This is a stunt course, somewhere to visit later. As you reach the top of the hill, you'll see a high jump ahead and to the right. Timmy is standing under the end of this jump. Now you've killed all ten, you'll be told to go to the armoury. Open up the map and turn it the right way up. The armoury (blue dot) is at the Fort du Mont Alban, at the top of a dead-end road, roughly west (and down a bit) of your current position. Head on up there and the entrance to the armoury is up the steps you can see as you turn into the fort car park. Once you go in, you'll unlock fugitive mode. All pedestrians will be now be armed and after you! The health and weapons are in a room round to the left. ISTANBUL Number One: Select a boat as your vehicle and start from the right-hand start point. Drive forward slightly and then jump into the water and up the steps to your left. Go left at the top and Timmy is on the roof of the building round the next corner (the one with the small blue building on the top). Number Two: Begin from the fourth start point (most northerly). Go to the end of the road and turn left. Follow this road up the hill to the end and turn right. Almost immediately, you will see a large grey building on your left (the dance club). Go in here (the entrance is up ahead, round the corner). Timmy is above the dancefloor in the light blue area with the DJs but won't show himself until you move into the room. Number Three: Begin from the third starting point. Take the second turn on the left. Get out when you come to the first building on the left (grey with a red sloping roof). Get out, go in here and down the stairs. Timmy is at the bar which is behind the stairs you've just walked down. Number Four: Begin from the third starting point and open the map. Go to your hideout which is east of your starting position. Right next door to it is a large red brick building. Go in here and go up the stairs which are through the door to the left as you go in the front entrance. Go up to the top of the stairs (past the first floor with the gym and up to the second floor). At the top of the stairs, turn to the right and go down the corridor. Turn left at the end and into the room on the left. Diagonally opposite you as you enter the door is the kitchen (the part with the tiled floor). In the kitchen, there is a cupboard leaning against a different-coloured part of the wall. The different- coloured part of the wall is actually a door into a secret room where Timmy is hiding. You need to shoot the cupboard out of the way first and then go through the door. Alternatively, fire a grenade at the cupboard and you'll probably kill Timmy at the same time. Number Five: Begin from the second start point and head onto the bridge nearest you. Before you're halfway across the bridge, you'll see what look like buildings on the side. These are staircases down (and one has a booth to operate the drawbridge before the stairs). Go down the stairs and Timmy is between two buildings towards the middle of the bridge. Number Six: Begin from the second starting point. Turn the car around and go straight on, onto tarmac (not onto the cobbled road that was part of The Chase). Follow this road all the way down to the end, almost into Sultanhamet. Go right when the road ends and then left at the end of this road. Follow it all the way down and at the end of the road, you'll see a long building on the left with a dome. Timmy is in this building. Go in and follow the passageway down the stairs. Timmy is in the room to your right as you reach the bottom of the stairs. Number Seven: Begin from the second start point. Turn the car around and take the first turning on the right. Go down here and take the alley road that is the first turning on the left. Look up ahead. Go past the turning on the right and stop by the tree on the left which is just after it. Get out here. Turn to the left. Go round the corner which is ahead and to the left. Timmy is down here. Number Eight: Start from the default position. Take the first left, go up the hill and take the first left again. Use R2 to look to your right and slowly go down here. You'll soon see a building with no roof and most of the upper right side missing as well. Timmy is on the second floor of this building, behind the wall to your left as reach the top of the stairs. Number Nine: Begin from the default starting position and head straight on. Go left at the end of the road and cross the bridge. Just after the end of the bridge is an archway turning on the left into the docks area. Go through here. Follow the road round to the left then ahead and to the right a couple of times until you are facing a jump. To the far left of this jump is a very small building on supports. Timmy is in here. Number Ten: Start from the default position again but choose a motorbike as your vehicle. Look at the very bottom of the map. Go to where the red train track ends, intersecting with the road on the far left-hand side. You should be under a bridge when you get there. Head north and take the first left but only so that you're just turning into it. Turn to the left and you'll see a couple of railway carriages ahead. Squeeze past these and onto the track. Turn right and head down the track. Timmy is in a building that is facing you where the track forks. Now you've killed all ten, you'll be told to go to the armoury. Open up the map. It's very near you, the blue dot to the northwest. The entrance is off the street to the right of a large cylindrical container. Once inside, go to the left, to the left again and down the stairs into the armoury. You will unlock infinite mass mode which basically means any car you drive will be indestructable. PART VI. Interesting Things To Do Not really sure what else to call this. It'll be a collection of things you can do in Take-A-Ride. E-mail me if you've found something worth adding. GENERAL 1) Sitting in exploded cars If you blow up a car and the part of the body with the seats lands right way up, you can actually use L1 to get in and sit in the car. It won't go anywhere of course, it just looks odd. Thanks to Ernest Clark for this. MIAMI 1) The drawbridge Various people (including Oliver Knutton, Roger Vaughan and someone else whose name I lost) have said to include the drawbridge. If you've followed the Miami walkthrough, you'll have lowered it to escape during the Dodge Island mission. The booth to raise/lower the bridge is on the right as you cross the bridge to enter Dodge Island (in the middle of the map). Try to catch out the cars and raise the bridge as they go across. NICE 1) The Stunt Course If you've followed the Miami Timmys guide, you'll have found this already. If not, it's near the most westerly start point. Turn around and it's on the other side of that large rock hill ahead of you. 2) The Hole This is something I saw on the message board originally posted by nks. Choose a big rig as your vehicle and from the default start point, head for the airport. By the way, have you noticed how you can make the rig jump by driving over the top of low sports cars (Ferraris, Lambourginis) when they're heading straight for you? Turn right into the road that leads directly onto the runway and you'll see the entrance to the underground parking garage on your right. You need to turn onto the grass between the tree and the entrance to the parking garage. You need to drive onto it straight, so take turn wide and then use reverse to line yourself up. As you drive over it (very slowly), you'll fall into a hole and under the city onto a patch of grass. Hopefully, you'll land wheels up (pressing X as you hit the grass helps get the rig back on its wheels). If you don't make it first time (it's easy to get stuck or wreck the vehicle), just restart and try again. Now, once you're the right way up, reverse the rig into the corner of the grass that is above the A in "Aeroport" on the map and next to the main road (you should be diagonally facing the kink in the road into the airport). Put your foot down and race towards the kink. You will shoot up into the air, back above ground and get a nice panoramic view of the city before falling into the sea. Odd but spectacular. Try other corners as ways to get out to find different views. ISTANBUL 1) The drawbridge, part two As in Miami, there is a drawbridge to raise/lower. It's the right-hand bridge on the map. Start from the second start point. As you go over the bridge, the controls are in a booth which is on the right as you go across. 2) Take the Tram I saw this mentioned in a post by xboxrules94 on the message board (amongst all the Driver vs GTA rubbish), so decided to try it out. It's best to start from the third Istanbul starting point (the furthest right on the lower part of the city). It's the one in the grey area of Sultanhamet. Head straight on and you will see the tram lines above you with platform stops on either side of the road. Follow the lines straight on and you'll eventually meet a tram coming the other way. Head back to the nearest platform to get on. It's tricky to get on but keep moving and jumping and you'll make it. Roll if you're having problems getting through the platform barriers. Once on the tram, get out a weapon and start firing. The cops will show up. You can shoot at them but it seems to me only they can shoot out the windows on the back of the tram. The side windows you can shoot out. Crouch down to reduce the numbers of times you get hit. When the trams starts to turn, things get very glitchy. You can start to slide up the tram. If you don't fight it, you can end up on the roof. It can be tricky staying on the roof round corners and once it speeds up. You might be better off taking the first left turn at the start and waiting at the station up here (on the left-hand side of the road as you drive up). It takes three or four minutes for the tram to reach you but it has a long straight run after this, making it easier to stay on. PART VII. CHEATS I'm not a great believer in cheats. They tend to make a game ridiculously simple to the extent that playing it is completely pointless. On a separate point, having completed all the missions, found all the cars and the Timmys, the cheats were still not selectable as an option. What on earth do you have to do to unlock them? Anyway, here are the cheats, sent to me by Damien Wilson KEY: PS2 - S = square, O = circle Xbox - R = right trigger, L = left trigger * = only in Take A Ride All Missions: L1, R1, L1, L2, S, S, O - PS2 X, X, Y, Y, R, R, L - Xbox All Weapons: R1, L2, S, O, R1, R2, L2 - PS2 L, L, X, Y, Y, R, R - Xbox Unlimited Ammo: R1, R2, R1, R2, S, O, S - PS2 R, R, L, L, X, Y, Y - Xbox *Invincibility: S, S, L1, R1, L2, R2, R2 - PS2 X, Y, L, R, L, R, R - Xbox Immunity: O, O, L1, L2, R1, R2, S - PS2 X, Y, R, R, L, L, Y - Xbox All Vehicles: L1, L1, S, O, L1, R1, O - PS2 X, X, Y, Y, L, R, L - Xbox ###############################################################################