EVERBLUE 2 STRATEGY GUIDE Written and Composed by Kie Sharku Version 1.7 - 2/4/2004 Everblue 2 is the scuba/deep-sea diving simulation sequel to Everblue. While I will not claim that this guide contains every fact or an absolutely complete walkthrough of the game, I hope it will be of use for anyone stuck in some of the trickier spots in the game. Contents I. Arrival on Valencia Island II. Lynn Lure, Photographer III. The Amigos' Challenge IV. Johann's Mother V. Nala Regina and the Diary VI. The Salvage Contest - Meet Elian VII. The Ballena VIII. Elian's Clients IX. The Edmund X. The Stone Marker XI. Telospolis, Part 1 XII. A Submarine Called Sombra XIII. Telospolis, Part 2 - Saving The Seas XIV. The People of Valencia A. Calnino, the Fish Lover B. Andrea, the Medicine Lover C. Woman in a Dress D. Local Woman on Beach E. Iron Natalie F. Green-Haired Marco G. Shell-Loving Man H. The Stand-Man I. Betsy Regina J. The Art Freak: J.J. K. Woman in a Red Swimsuit L. Kris, the Hotel Owner's Wife M. The Bellboy N. Kaguya, Mistress of Furniture O. Roberto, the Weapons Fanatic P. The Poet Wannabe Q. The Kindly Man R. Sylvia, Elian's Sister S. The Mariachi T. The Soccer Kid U. Alison, Havan's Granddaughter XV. After You "Win" A. Elian and the Coin Search B. The Mariachi, Bob Saxon and Dan the Poet C. The Stand-Man and Tacos D. Pasquale's Pendant E. Paco the Cat and Heko the Stray F. Lalah and the Temporal Artifacts G. The Pirate Legacy H. Building a Better Hotel - Getting It In Gear I. The Salty Well J. The Seven Stone Markers K. World Heroes XVI. Other Notes XVII. The Lists of the Game A. Fish Locations B. Titles C. Salvage Race Exclusive Items D. Auction House Exclusive Items E. Combination Shop Recipes F. Medicines for Andrea G. Weapons and Armor for Roberto H. Instruments for Marco I. Artwork for J.J. J. Furniture for Kaguya K. The Anachronistic Artifacts for Lalah L. Chests, Boxes, Trunks & Cases M. Construction List N. Gear List XVIII. Update Information XIX. Final Words, Credits and Copyright I. ARRIVAL ON VALENCIA ISLAND Welcome to the island of Valencia! After a storm washes you ashore with Zuccho, your trusty companion, you will meet a young lady named Ellis. Take her up on her offer of diving lessons and a tour of the town. Then take a rest at the local hotel. II. LYNN LURE, PHOTOGRAPHER In the marketplace, you will meet a photographer named Lynn Lure who is looking for a cover photo for her magazine, Diver's Monthly. The photo she wants is of an orange coral that sits near the beginner's diving area. Talk to the woman in the red swimsuit and the poet to learn the specifics: swim SE from the beginner's area as soon as you get in the water, and you will soon come across a "path" of white coral heading east. Follow that path until it ends, encircling the coral you need to photograph. Do not give up on the coral path too soon - there's a gap of sand across part of it, and the path picks up on the other side of this gap. Take a few photographs to be certain and then head back to town. Develop your photographs at the photo shop and show one of them to Lynn. Lynn will allow you to keep the underwater camera and the photo album. She will also give you LYNN'S SHELL OF GRATITUDE. At a later point in the game, she will return to the marketplace and present you with a copy of Diver's Monthly that features your/Leo's photo. III. THE AMIGOS' CHALLENGE To be accepted into the Amigos diving club, the leader, Johann, wants you to locate their "secret base". The base turns out to be a sunken ferry. However, not only do you have to find the ship, you'll need to return from it with a trophy from inside to prove your worth to Johann. The sunken ferry, the Pesolata, is SW of the island, about a minute away at a depth of 15m, and there is not a lot of coral around it. The trophy you need is behind a locked door, but the key is not far away. Swim into the bridge of the ferry and head to the front: the key is on the floor there. Return to the locked door and open it with the key. The trophy is right in front of you. Head back out of the ship and return to land. Johann will now accept you as a member of the Amigos. IV. JOHANN'S MOTHER Johann's mother has hurt her back and needs aspirin, but the local drug store has none in stock. You will have to make the aspirin yourself with the assistance of the combination shop. However, the proprietor, Anzes, is not taking new customers. You will need a recommendation from a current customer to get in his good graces. Fortunately, there happens to be one handy: Andrea, the medicine lover, who hangs out near the drug shop. Unfortunately, she is in a bind: she has lost her Combiner Anzes Membership Card. She will be happy to help you out if you help her first, so you will need to find her card. The card has a metal frame and can be located with the metal element of your multi-sonar. Andrea says it was lost near the north rock wall of the island and is probably in a crevice. Dive just a tiny bit to the east of center on the north side of the island and begin searching the island wall with your multi-sonar - you should turn up the card fairly quickly. Return the card to Andrea, and she will happily write ANDREA'S NOTE for you and give you 1000G on top of it. Show this note to Combiner Anzes to gain access to his services. All of this is necessary because the drug store has no aspirin. Talking to the drug store owner reveals that a ship carrying drugs had to dump its cargo around the Eastern Fish Shoal, including some ACETIC ACID. This is one of the two components you will need for the aspirin. The other, ACETIC ANHYDRIDE, is available in the drug store. The drug store owner will also present you with a GLASS ELEMENT for your multi-sonar to allow you to find the bottles of acetic acid at the fish shoal. Dive to the fish shoal east of the island and use the glass element to locate a bottle of acetic acid. The bottle will be unknown when you first discover it, so when you have one, return to land and take it to the appraisal office for identifying. After that, buy a bottle of acetic anhydride from the drug store and have them combined at Anzes' shop. Take the aspirin to Johann, who will give it to his mother and present you with JOHANN'S SHELL OF GRATITUDE. V. NALA REGINA AND THE DIARY A young woman named Nala is being grossly overcharged by a salvage company called Seadross for the job of locating her departed father's diary aboard a sunken airplane. Talking to Nala will allow you to offer to help her out so that she does not have to succumb to Seadross' financial blackmail. She will give you a map to the downed aircraft, the AK-905, and a serum syringe to help against the poisonous fish within the wreck. The plane is NE of the island in 50 meters of water near the east fish shoal. When you dive, look on the worldmap for a roughly circular, shallower area of the right depth north of the east fish shoal where the dive pushpin refuses to let you place it - that's the plane. Dive as close up against this spot as possible. Inside the plane, swim down the corridor that goes to the room with all of the double and triple plane seats. Swim through this room and up the stairs in the room past it. Past the lionfish is a corridor with doors to three private rooms - the second door is the one you want. The diary is on the floor. When you leave the room with the diary, Seadross begins to use explosives to "salvage" the wreck. I decided against waiting to see what would happen if I did not leave the wreck. Return the diary to Nala, and she will give you 5000G and NALA'S SHELL OF GRATITUDE. VI. THE SALVAGE CONTEST - MEET ELIAN After salvaging the diary for Nala and resting at the hotel, a man in a tuxedo, Fernando, will invite you to a salvage contest on the beach. Go to the beach and give the password ("I loves the money") to the casually-dressed man lying under a beach umbrella: Nogala. When you begin the contest, immediately bring up your menus with the circle button, and you should see a box in the center that tells you what the special items you need to find are. Make sure you have the correct element(s) plugged into your multi-sonar. Finding one of the two is enough to win the contest. Doing so will get you 5000G and a large bag. Note: it is not necessary to win the contest - you will be able to get a large bag at the gear shop near Johann's house. And all participants, regardless of the outcome, receive BOAT CUSTOM PLANS, which are the truly important thing here. Once the contest is over, you can play it again once a day if you like. Also, once the first contest is completed, the gear shop near Johann's house will open and allow you to upgrade your gear. VII. THE BALLENA You overhear the Seadross flunkies in the Old Market talking about salvaging a luxury liner called the Ballena. Talking to Elian on the beach will cause him to admit that Seadross is looking for some IMPORTANT DOCUMENTS and that he is now employed by the organization as a diver. Lynn, the photographer/reporter, remembers that that the ship sank SE of the east fish shoal in 80M of water. She will also give you a map of the ship. When you dive, you will see a rocky reef on your worldmap SE of the east fish shoal - the Ballena is up against the eastern side of that reef. After returning from an initial dive into the Ballena, Lynn will tell you about a place where the current is stronger than usual and that you will need better equipment for that area. This place is a doorway on the second level sun deck (where you can enter the wreck on that level). Once you get the message that you cannot proceed because of the current, return to land and talk to Johann. He will hint that he might be able to help. Rest at the hotel, and in the night, Johann will drop off JOHANN'S FINS as a thank you for helping out his mom. You can now get past the current. Once through the fast-current passage, go through the room beyond, up a hallway, and into another hall leading to a four-way intersection. To the right is a locked door - the documents are beyond this door. The key for this door is in the opposite direction (to the left when you first hit the intersection). You will come to a set of double doors, and you will hear ominous music as you approach. The room beyond the doors (once an indoor swimming pool) contains two great white sharks which would love to have you for a snack. The key for the locked door is on the floor of the depressed (swimming pool) area in the center of this room. You can grab it if you're quick and avoid the sharks, but I would advise not going into this part of the ship until you have the FISH AWAY element, which you can get from Calnino, the fish lover, after you photograph 40 different sea creatures. In either case, once you have the luxury room key, return to the locked door and open it. Go through the room beyond and into an adjoining room. On a desk against the far wall are the IMPORTANT DOCUMENTS (be careful of the sea snake that wanders about near the desk). Return to land for a large chunk of storyline. VIII. ELIAN'S CLIENTS After Tonino gives the important documents to Seadross, Elian gets fired from his new employers. His sister, Sylvia, is not well and needs his attention. Consequently, Elian cannot finish two jobs that he took from a pair of townspeople. You, however, have the time to help him out. The two clients are the woman in the blue swimsuit on the beach and the old man at the fountain. The woman in the blue swimsuit needs some clay that can be found at the southwestern fish shoal. To find the clay, you will need the CLAY ELEMENT, which can be won by besting Elian's record in the Drift race. Dive to the southwestern fish shoal and locate some clay - it should not be difficult as there are several pieces. Return the clay to her for 6000G and the WOMAN IN A BLUE SWIMSUIT'S SHELL OF GRATITUDE. The old man at the fountain wants a typewriter from a dining room on the first level of the Ballena. The room is down a corridor whose doorway is blocked by two stacked crates. The dining room is the first doorway on your right down this corridor. Get the typewriter back to the old man for the FAST BOAT PLANS and the OLD MAN'S SHELL OF GRATITUDE. Once you have completed both jobs, seek out Elian at his home in Hillside Village. Elain will be very pleased with you for your efforts - enough to give you ELIAN'S SHELL OF GRATITUDE and, even more important, information on Seadross' next target: the Edmund. IX. THE EDMUND After assisting Elian with two jobs, he reveals that the documents from the Ballena told of the location of a sunken pirate ship, the Edmund. According to the documents, the ship contains a key of some sort that is needed to get a "secret treasure". The old man in the rocking chair in Hillside Village knows about the ship and the pirates, but he also knows that the Amigos handed the documents over to Seadross. Naturally, he is not quick to trust you. To gain his trust, he insists you must prove yourself by placing a bouquet he gives you on an underwater altar inside a sunken monument known as Requiem Fort. The Fort is located on the far west side of the worldmap (the old man will mark its location for you). Dive as close to its east side as you can (it helps if you have made use of the FAST BOAT PLANS at this point of the game) and then swim around to the western side, where the entrance is. Navigate the simple maze within the fort to the chamber at its center and place the bouquet on the altar to receive the PIRATE'S CREST. You can then ascend to the surface from this chamber. Bringing the crest back to the old man, Havan, will allow you to learn that the Edmund sank in the Treacherous Sea southeast of the island where currents flow strangely. Havan will give you a map of the ship as well as HAVAN'S SHELL OF GRATITUDE. When you dive, the Edmund is located on the first "e" in the word Treacherous on your worldmap. Before you enter the Edmund, be sure that you have the EXTRA-LARGE BAG from the Auction House, or you will not be able to pick up the crates inside the ship. To get the mysterious key, you will need to open a locked door on the fifth level. The key to this door is on the sixth level inside the room right by the place where you can enter the wreck on that level - look on the floor next to the statue in that room. Get the key and unlock the fifth level door to reveal an altar with a strange crest on top. You will need a matching key for this altar. This key is also on the sixth level. Go into the same room that the first key was in, through the door on the opposite side and turn to your left. There are two stacked boxes there: move/take them to reveal the door. Inside this room is a large jar, and the crest key you need is inside the jar. Take the crest key back to the altar and use it: doing so will open a previously- sealed door in that same room on the sixth level where you found the first key. Return to the sixth level and go through the newly-opened door, then through either of the two doors across the room from you. Past these doors, you will find an altar with a pyramid-shaped object on top: that is the mysterious key that the documents spoke of. However, when you take it, the two doors into this room will seal themselves, trapping you within the room. Fear not however: face the two sealed doors and look up to see a small opening. Swim through it then reverse direction and go through one of the two doors you see into a room full of crates and barrels. Across the room is another small opening that allows you to escape from the wreck. When you do so, disaster strikes: the engine to your ship catches fire - sabotage! Return to land with the pyramidal key and show it to Havan. Doing so, however, reveals even more bad news: the key is a fake. Seadross has the genuine key and has beaten you this time. Return to the beach and have a chat with the returned members of the Amigos and Zuccho to receive TONINO'S SHELL OF GRATITUDE, HELIO'S SHELL OF GRATITUDE and ZUCCHO'S SHELL OF GRATITUDE. X. THE STONE MARKER After your defeat on the Edmund, go speak to Havan. He will tell you of an old pirate saying that relates to stone markers that your father found twenty years ago, and he will give you the PIRATE'S WORLDMAP. Tonino then exclaims that the stone marker spoken of in the pirate saying must be where Poseidon's trident points to on the pirate worldmap. You will need to take a picture of the marker so that Havan can translate the runes carved upon it. The marker is 194M deep on the tip of the middle prong of the trident on the worldmap. Take a picture of it, have the photo developed and show it to Havan. He will tell you to return the next day. When you do, Havan will reveal the location of an Underwater Shrine: Telospolis. XI. TELOSPOLIS, PART 1 Havan deciphers the markings on the stone marker as the location of a shrine "in the mouth of a sea dragon". This, of course, means the sea serpent located on the upper NW corner of the pirate worldmap. If you move your cursor around the serpent's head, you will see "rocky reef" appear on the map instead of a depth listing. That's Telospolis, the underwater shrine. The entrance is on the southern side of the shrine, and the currents are very strong around the entire area. Inside the shrine, you will be able to locate two colored gems (one red and the other blue) within the rooms of the shrine. Before you do, however, you will be told to resurface: the Seadross submarine that was on its way back from Telospolis has sunk. I would get the two colored stones before you leave though, simply to save time on the return trip. The rooms of the shrine are set up in a "ring" with the room on the opposite side of the ring as the shrine entry having two altars within it. The altars have colored bands on them to let you know which stone is for which. Place the appropriate stone on each altar to open a sealed doorway in this room. At this point, leave the shrine and ascend to the surface. XII. A SUBMARINE CALLED SOMBRA When you return from Telospolis, you are told that the Seadross submarine, the Sombra, sank as it returned to the island. Find Elian in Hillside Village, and he will tell you that EREBOS and PASQUALE'S PENDANT were aboard the submarine. You will not be able to retrieve the pendant now, so do not waste time on it. EREBOS is the "secret treasure" spoken of in the documents from the Ballena. The two Seadross flunkies at the well will give you the SUBMARINE MAP, and the Seadross guy in Old Market will tell you that the sub sank NW of the island in an area with a strong current. When you dive, there is an oval-shaped abyss area NW of the island: that is where the Sombra sank, about 160M down. Once inside, go two rooms towards the front of the sub and down through an opening in the gridwork floor to level two. Open the floor hatch in that room and go down to level three. Head back towards the rear of the submarine as far as you can into a room with a lever set into a bank of computers. Pull the lever to unlock the emergency-lock doors in the sub. Go up through the hatch in the ceiling and then up through another hatch to level one. Head towards the front of the sub (through the bridge, mess hall and communications room) until you get to a stairwell. Head down to the second level and through the door there (now unlocked thanks to having pulled that lever). This leads to a short corridor and the officers' quarters. EREBOS is in the commander's quarters, the third door you come to once you get through the short corridor (you should begin to hear the music for it as you approach). Take it and leave the submarine. Upon your return to the island, you will get ELLIS' SHELL OF GRATITUDE. XIII. TELOSPOLIS, PART 2 - SAVING THE SEAS Upon returning from the submarine with EREBOS, speak with Havan. He will tell you that EREBOS must be returned to Telospolis. To assist you, Havan will give you the gear that your father left behind twenty years ago: the SUPREME DRY SUIT and the REBREATHER 10. Once you enter Telospolis (if you have not done this already), locate the red and blue stones in the rooms of the shrine. Take them to the room on the opposite side of the first level from the entrance where there are two altars. Place the appropriate stone on each altar to open the sealed door in this room. Descend the flights of stairs to the fourth level of the shrine. Go through the westward passage and into a room with doorways in each wall. When you move into this room, the door behind you will seal itself. Head down the southern passage out of this room. You will get messages from the Amigos as you swim to let you know that you are on the right path. Eventually, you will enter a room with a hole in the floor down to the fifth level. Descend (this hole gets blocked behind you as well) and then proceed northward down a passage and to an arch-shaped door: this door leads to the altar chamber. Zuccho and Ellis will chime in when you open the door, but don't bother looking for another exit from the shrine because there is no other way out at this point. Place EREBOS on the altar, then sit back and enjoy the endgame. XIV. THE PEOPLE OF VALENCIA Throughout the game, you will encounter various people who need assistance. These mini- quests can be solved in your own time or when you acquire the gear needed to complete the jobs they give you. A. CALNINO, THE FISH LOVER Cal wants you to take pictures of all of the sea creatures around Valencia and then to show him the photos so that you and he can compile a guide. Showing him your first picture will get you a MARINE GUIDE. After 10 species, he will present you with the AQUARIUM PLANS. When you build the aquarium, you will get CALNINO'S SHELL OF GRATITUDE. At 20 species, you will receive the FISH CALL element. After 40 species, Cal will give you the FISH AWAY element. After 50 pictures, you will receive the AQUAR. RENNOVATION plans. And, finally, after showing Cal pictures of all 70 species of sea animal in the game, he will give you the TITLE OF FISH LOVER. B. ANDREA, THE MEDICINE LOVER After you help Johann's mother, Andrea asks you to bring her samples of various medicines so that she can sample them: normal medicines(chemicals), Wire Co. drugs, and poisons. Giving Andrea one of each type gets you ANDREA'S SHELL OF GRATITUDE and the GOOD LUCK CHARM accessory. These are the ones I used for this purpose, but there are many others of each type you can use: Acetic Acid(normal, found at the east fish shoal), Mega-Ade 300(Wire Co., purchased from the drug store), and Snake Bite(poison, found in a wooden chest found in the reefs around the island and also available in the salvage race). Giving Andrea all of the different poisons will get you the TITLE OF ASSASSIN; giving her all of the normal medicines(chemicals), she will give you the TITLE OF PHARMACIST; and giving her all of the Wire Co. drugs will get you the TITLE OF WIRE FANATIC. In each case, Andrea will also give you a semi-valuable stone with the title. C. WOMAN IN A DRESS In the Old Market, a woman in a dress will confess that she dearly loves military memorabilia and would dearly love for you to find her a set of dog tags. Dog tags can easily be found in the shallow reefs around the south-southeastern side of the island with the use of the metal element. Giving her a set of dog tags will get you 2000G and the WOMAN IN A DRESS' SHELL OF GRATITUDE. D. LOCAL WOMAN ON BEACH This lady has lost her precious compact fishing reel at the east fish shoal. Buy the DIVE SKIN suit before going after it, then use your metal element to locate the reel. Once you have it identified, give it to her to receive the LOCAL WOMAN'S SHELL OF GRATITUDE. E. IRON NATALIE Valencia's local strong lady wants you to impress her with your weight-lifting abilities. Bring her an object weighing 3000g to obtain POWER GLOVES, NATALIE'S SHELL OF GRATITUDE, a Mega-ade 2000, and a Mega-ade 1000. Next, show her an object weighing 10,000G to receive a Supertonic Dash. Once you have the ONLY ONE BAG, do not waste time. Bring Natalie a 96,000g automobile from the ferry (make sure your health is up to the task and that you are wearing the POWER GLOVES when you get it) to wow her into bestowing the TITLE OF WEIGHTLIFTER upon you along with a bottle of Supertonic X. Finally, when you have at least 8500 health points, use the ONLY ONE BAG and the POWER GLOVES to knock her socks off with a 160,000g 4- ton truck from the Pesolata. The awestruck Natalie will fall madly in love with you, and more importantly, will give you the HOTEL PLANS. F. GREEN-HAIRED MARCO Marco is looking for various kinds of instruments to allow his soul to sing: keyboard, wind, string and percussion. Bringing one of each type to him will get you MARCO'S SHELL OF GRATITUDE and the STUDIO PLANS. The following were the instruments that I used for this purpose, but there are many more of each type to be found: Accordion(keyboard, locker room on first level of the Pesolata), Piccolo(wind, AK-905 cargo hold), Violin(string, AK-905 cargo hold), and Steel Drum(percussion, AK-905 cargo hold). Giving Marco all of the wind instruments will get you the TITLE OF WINDJAMMER; giving him all of the stringed instruments gets you the TITLE OF STRING PLAYER; giving him all of the percussion instruments gains you the TITLE OF PERCUSSIONIST; and giving Marco all of the keyboard instruments nets you the TITLE OF KEYBOARDIST. Marco will also give you a Supertonic Turbo with each title. G. SHELL-LOVING MAN In the Old Market, there's a man who loves the island tradition of giving shells to trusted friends, and he wants to keep tabs on how well you do in this area. Once you have acquired five shells, he will give you the SHELL-LOVING MAN'S SHELL OF GRATITUDE. After getting 10 shells, he will give you the PRO REGULATOR accessory, and after you acquire 20 shells, he will give you the ACCELERATOR accessory. At 30 shells, you get the ONLY ONE BAG, and at 40 shells, you gain the TITLE OF SHELL KAISER. Finally, when you have accumulated all of the shells of gratitude, the Shell-Loving Man will grant you the TITLE OF MASTER KAISER. H. THE STAND-MAN The Stand-Man needs help repairing the food stand he has purchased, and to assist you in this matter, he will give you the STAND REPAIR NOTES and the useful WOOD ELEMENT for your multi-sonar. Once you have found the necessary materials and called upon the Workshop to do the repairs, the Stand-Man will give you 4000G and the STAND-MAN'S SHELL OF GRATITUDE. He will call upon you to assist him again once you have "won" the game (see the AFTER YOU "WIN" section of this guide). I. BETSY REGINA After you assist Nala with her father's diary, her mother will seek you out for help. Betsy Regina wants you to find the last present that her husband ever bought for the family. The gift is locked inside a brown trunk that weighs 3000g, and the trunk is located inside the AK-905's cargo hold. To access the cargo area, swim as far towards the front of the plane on the first level that you can: you should be in a room with a tipped-over food cart and a row of four seats against the wall. Take the food cart to reveal a trapdoor that leads down into the cargo hold. The trunk you need is on the last luggage cart you encounter as you make your way through the "maze" of luggage carts and giant cargo crates. Take the trunk to the appraisal office and have it opened to get FATHER'S FRAME, the MAXIMATOR accessory and a Mega-Ade 500. Take the frame to Betsy, and she will reward your efforts with 5000G and BETSY'S SHELL OF GRATITUDE. You also get to keep the other items from the trunk. J. THE ART FREAK: J.J. J.J. wants various works of art in the following categories: statues, ceramics, paintings, timepieces and treasures. Giving J.J. one of each kind of artwork will get you J.J.'S SHELL OF GRATITUDE and the HYPERSPACE accessory. I gave J.J. the following items in each category, but there are several others that can be used: Bust of Minerva(statue, second level of Ballena, room with second entry on that level), Decorative Plate(ceramic, first level of Ballena in state room), "The Ferry"(painting, first room you come to on first level of the Pesolata), Diver's Watch(timepiece, on top of television in first room you come to on first level of the Pesolata), Siren's Tears(treasure, found in wooden trunk salvaged from the reefs around the island). Give J.J. all of the different treasures for the TITLE OF TREASURE MASTER; give J.J. all of the different ceramics for the TITLE OF CERAMICIST; giving all of the different statues nets you the TITLE OF SCULPTOR; presenting J.J. with all of the paintings gains you the TITLE OF ARTISTE; and giving J.J. all of the timepieces will get you the TITLE OF CLOCK MASTER. K. WOMAN IN A RED SWIMSUIT This young lady has had a revelation: she must have a picture of a car in the ocean. Naturally, the only person who can help her is you. Dive to the Pesolata, head down to the third level and snap a shot of any of the automobiles there. Then have the photo developed and show it to her for a reward of 4000G and the WOMAN IN A RED SWIMSUIT'S SHELL OF GRATITUDE. L. KRIS, THE HOTEL OWNER'S WIFE Kris is in charge of the Drift Race that is run in the Pesolata (so much for the Amigos' "secret base"). When she first opens it to you, Elian will hold the current record. Beat his time to win the CLAY ELEMENT and to receive KRIS' SHELL OF GRATITUDE. Later in the game, Elian will set a new record. Beat this new time to get the INERTIAL DAMPER accessory. Finally, when Elian sets the record for a third time, beat his time once and for all for the TITLE OF SUPERSONIC DIVER. M. THE BELLBOY Once the Ballena is discovered, the Bellboy of the Grand Sea Palace will confess to you that he misses the sound of records and prefers them over cds. Unfortunately, he no longer has either records or a gramophone. Fortunately for him, he does have you to help him. Both items are, of course, located within the Ballena. The records are on thue second level, on the floor of the ballroom that connects the first and second levels(near a large cabinet). The gramophone is in one of the dining rooms on the first level, down the corridor with the doorway blocked by two stacked boxes. Bring both items back to the Bellboy for the BELLBOY'S SHELL OF GRATITUDE. N. KAGUYA, MISTRESS OF FURNITURE Kaguya is interested in having you salvage the following types of furniture for her: cabinets, desks, chairs, lamps and beds. You will have to wait for the larger bags to be able to pick up the larger objects(desks and beds). Giving her one of each will get you the ULTIMATE BAG and KAGUYA'S SHELL OF GRATITUDE. I used the following to achieve this goal, but there are many of each kind you can use: H-C Locker(cabinet, first level locker room on Pesolata), Wheeled Table(desk, first room you come to on first level of Pesolata), Swivel Chair(chair, second room you come to on first level of Pesolata), and Wall Lamp(lamp, second room you come to on first level of Pesolata), Airplane Bed(bed, first level private room on AK- 905). Giving Kaguya one of each of the different desks will gain you the TITLE OF CHAIR MASTER; one of each of the different chairs will get you the TITLE OF CHAIR MASTER; giving her one of each of the cabinets will get you the TITLE OF CABINET MASTER; presenting Kaguya with each of the different beds will net you the TITLE OF BED MASTER; and giving her one of each of the different lamps gets you the TITLE OF LAMP MASTER. Also, Kaguya will give you a Supertonic Extra with each title she bestows upon you. O. ROBERTO, THE WEAPONS FANATIC After you locate the Edmund, Roberto appears in Hillside Village and wants you to locate the following types of weaponry for him: swords, guns, and armor. Some of every type is easily located in the Edmund, in the very first room you enter. When you give him a piece of each kind, he will reward you with ROBERTO'S SHELL OF GRATITUDE and the STONE ELEMENT for your multi-sonar. Presenting Roberto with each of the different armors will get you the TITLE OF ARMOR MASTER and a sardonyx; giving him each of the swords/weapons will get you the TITLE OF GLADIATOR and a carnelian; and giving him each of the different guns will get you the TITLE OF MUSKETEER and a peridot. P. THE POET WANNABE Once you locate the Edmund, the Poet Wannabe in the Old Market will be overcome with the need for a guillotine, which he insists he needs to stimulate his creativity. You will not be able to retrieve the guillotine from the Edmund until you have at least the KING-SIZED BAG to carry it in. When you do, the guillotine can be located in a room on the third level of the Edmund (the second part of the third level that you discover as you explore the wreck) whose door is blocked by wooden crates. Move/Take the crates to get inside the room and get the guillotine. Then take the guillotine back to the Poet Wannabe to receive the POET WANNABE'S SHELL OF GRATITUDE. Q. THE KINDLY MAN When you first notice the Kindly Man in Hillside Village, he is selling a plot of land for a ridiculous amount of money. Eventually, however, he will lower the price to 200,000G and advertise the "sale" on the notice board in the village square. When you have the necessary money, buy the land from him to get the property, the HOUSE PLANS and the KINDLY MAN'S SHELL OF GRATITUDE. R. SYLVIA, ELIAN'S SISTER After you learn the location of the stone marker from Havan, talk to Sylvia. She is quite upset that her father's precious TELLIS DRESSER is being auctioned off, and she would dearly like it back. Keep an eye on the Auction House board for it, but attend every auction irregardless (except for the diving gear auctions that are held every fourth day). The dresser can be the "special" object sold as the final item in an auction, so do not auction off anything of your own in that fourth spot until you have retrieved the dresser. When the dresser does appear, it will cost you 50,000G to get it back - maybe more if another bidder chooses to be a pain. When you do win it back, give it to Sylvia to get SYLVIA'S SHELL OF GRATITUDE. S. THE MARIACHI The Mariachi Band in the town square will approach you with a request after the incident on the Edmund: they would like you to find a jukebox for them. Fortunately, there happens to be one on the first level of the Pesolata, in the second room you come to after entering the wreck on that level, but you will need the KING-SIZE BAG to get it. When you have retrieved it from the sunken ferry, give it to the Mariachi Band to receive the MARIACHI'S SHELL OF GRATITUDE. After the endgame, the Mariachi will have a couple of more things they would like from you (see the AFTER YOU "WIN" section of this guide). T. THE SOCCER KID Once you locate the Sombra, the soccer kid in Old Market will confess that he would really like to have the robot toy that one of the sailors had on the submarine. The robot is on the first level, in the mess hall. It is out of sight, under a table, so you will have to take the table away first. The table you want is one in a corner of the mess hall with a fire extinguisher on the floor next to it. Once you have the toy, present it to the kid to receive the SOCCER KID'S SHELL OF GRATITUDE. U. ALISON, HAVAN'S GRANDDAUGHTER Alison would like you to locate the pirate flag of Captain Mimi, the female commander of the Edmund. The flag is on the second level of the ship, and the only access to that level is through a locked trapdoor from level three. The key to this door is on the floor of level five, amidst crates and barrels, in the section where you can enter the wreck on that level (it is the hole that you escaped through when you were sealed inside after taking the phony Guiding Gem from the altar). Once you have the key, leave the wreck by going outside (do not ascend) and then immediately re-enter the Edmund via the original third-level entry spot. Use the key on the trapdoor, go up and get the flag which is on the floor in that room. Give the flag to Alison to receive ALISON'S SHELL OF GRATITUDE and the SUIT HOOD accessory. XV. AFTER YOU "WIN" After EREBOS is returned safely to Telospolis and the end credits have rolled, you will find Zuccho and Ellis on the beach having a "meaningful" conversation about you. When they are finished, talk to Zuccho to receive the OCEAN BOAT PLANS. But do not think you are finished yet: there is still a lot to do after you have saved the island, ranging from further exploration of the depths of Telospolis to becoming an expert on tacos to feeding a hungry cat. A. ELIAN AND THE COIN SEARCH Elian has hidden ten brass coins on the third and fourth levels of the Ballena, and he challenges you to find them all. If you have not located the way to the bulk of the third level of the Ballena yet, dive into the wreck on the second level and head for the four-way intersection that you encountered when you were searching for the IMPORTANT DOCUMENTS. When you get to the intersection, go straight and into a room at the end of the corridor. Go through another doorway on the left side of the room and into a large room with couches. On the floor is a very long carpet that you need to pick up (it weighs 16,000G so have a bag large enough for it) to expose two ramps which can be lowered to get you onto the third level. The locations of the ten coins are as follows: Coin 1 - Level 3 - Storeroom near the kitchen area, under an upturned bucket Coin 2 - Level 3 - In the kitchen, on top of one of the tables Coin 3 - Level 3 - Barroom/Lounge, on top of the bar Coin 4 - Level 3 - Janitor's closet, near the bedroom with the chess table in it, behind two stacked boxes Coin 5 - Level 3 - Near a metal folding gate/door, on the wooden walkway that encircles the large open cargo area of level 4 (you will need to come up from level four to get the coin as the folding gate/door does not open) Coin 6 - Level 4 - In the huge engine room, resting on top of a girder above the door that leads to stairs coming down from the third level (use your metal element to help you find it) Coin 7 - Level 4 - Laundry room, in tub near the entrance (laundry room is located off the large room with the big staircase leading up to level 3) Coin 8 - Level 4 - Janitor's closet, on shelf, at the end of the corridor past all the bedrooms Coin 9 - Level 4 - On the floor of the elevator shaft that connects to the third level barroom/lounge Coin 10 - Level 4 - On a shelf in the back part of a multi-section storage room with lots of many-tiered shelves After you collect more than five coins, Elian will give you the MAGIC HAND accessory. Get all 10 coins, and Elian will bestow the TITLE OF ACE DIVER upon you. In an amusing error, if you look at the descriptions of the coins in your item window, it says that they were placed on the ship by Elena, not by Elian. B. THE MARIACHI , BOB SAXON AND DAN THE POET After the endgame, the Mariachi will ask you to locate five volumes of poetry by Bob Saxon for them. When you give them all five books, they will tell you to return the next day. When you do, you will receive the MARIACHI POEMS. The locations of the five volumes are as follows: Volume 1 - AK-905 - On the floor of the lounge across from the second exit from this level Volume 2 - Pesolata - Second level, on the floor of the short room with the storage lockers Voulme 3 - Ballena - Level four, on table in the bedroom closest to the elevator shaft coming down from the level three barroom/lounge Volume 4 - Sombra - Level three, on the floor of the crew quarters closest to the engine room areas (you will have to move/take a bunk bed that is blocking entry into the room) Volume 5 - Ballena - On the sun deck where you enter the wreck on this level, lying near a chair with a sun umbrella The Mariachi is also looking for the memoirs of a poet named Dan Holdstock. They do not actually tell you this or mention anything about it, but they will post the fact on the town square message board. The memoirs are located in the Undersea Maze in the upper northeastern corner of the worldmap: when you dive, move your pushpin around that area until you see a "rocky reef" - that is the maze. Use your stone element to locate it as the book is locked inside a stone chest. Giving this book to the Mariachi will get you the RADIO STATION PLANS. C. THE STAND-MAN AND TACOS The Stand-Man is looking to add a little pizzazz to his food, so he asks you to find him an assortment of taco recipes. Giving him five different recipes will get you the TITLE OF TACO KING and, if you talk to him afterwards, information on the location of a volume of World Heroes. The locations of the five taco recipes are as follows: Tropical Tacos - AK-905 - On the floor of the kitchen/storeroom, next to the refrigerator Competitive Tacos - Pesolata - Second level, barroom, behind the large cabinet Pirate Tacos - Edmund - Sixth level, on the floor of the room with the large jar in it that held the Crest Key Chinese Tacos - Sombra - First level, in the kitchen 60's Tacos - Ballena - Third level, kitchen, on top of table D. PASQUALE'S PENDANT After you save the island, the president of Seadross will be sitting at a table in the Grand Sea Palace. Pasquale wants you to salvage his daughter's pendant from the Sombra and is offering you a handsome reward to do so. The pendant is inside a case in the captain's quarters on the second level. Previously, the room had be inaccessible due to a code-key door lock, but Pasquale gives you the code ("Eunice"). Dive to the Sombra, find the captain's quarters (the first door after the officers'lounge in that section of the submarine), retrieve the case and have it opened at the appraisal office. Bring the pendant to Pasquale to receive a whopping 100,000G and PASQUALE'S SHELL OF GRATITUDE. As an added bonus, Pasquale will let you keep the other two items that were inside the case: the COMBINATION MANUAL and the LUXURY FINS. E. PACO THE CAT AND HEKO THE STRAY There are a couple of hungry animals about the island, and you can do a good deed by feeding them their favorite foods. Paco the Cat is on the roof of the drug store, and the finicky feline would just love some CANNED CRAB. The crab can be found in two places: in the iron safe located on the Sombra's bridge, and randomly inside wooden chests salvaged from the sea. However, having the CANNED CRAB is not enough: you will need a CAN OPENER to open the item for Paco. These can also be found randomly in wooden chests, as well as inside a travel trunk on the AK- 905 and within an iron safe from the bridge of the Pesolata. Once you have both items, return to Paco and give him the CANNED CRAB. Come back the next day to receive PACO THE CAT'S SHELL OF GRATITUDE. Heko the Stray lies next to Nogala on the beach, and he is looking for some FREEZE-DRIED MEAT. You can find some inside an iron chest in the fifth level entry room of the Edmund and inside the iron safe from the bridge of the Sombra. Give the meat to Heko and return the next day to receive HEKO THE STRAY'S SHELL OF GRATITUDE. F. LALAH AND THE TEMPORAL ARTIFACTS After the endgame, Lalah the Archaeologist appears in Hillside Village, and she is desperately searching for artifacts that are "out of place" for their time. Fortunately for her, Telospolis is loaded with them - 18 of them, in fact. Three of the artifacts can be found in the previous section of Telospolis that you dove through to replace EREBOS. The others are located in a different section of the city that is not available until after you "win" the game. Once you have "won" the game, a new doorway opens in Telospolis. Dive to the sunken city but do not move forward upon entering: instead, turn to your right to see the new doorway. This will lead you to a completely new section of Telospolis and to 15 more out-of-time artifacts. What follows is a "swimthrough" of the new sections that will show you the location of the remaining artifacts. In the swimthrough, I will note the location of Shrine Chests and loose artifacts where you come across them. Enter the newly opened doorway, head down the passage and then down the stairways until you reach the fourth level: you will find yourself in a room with doors/passages to the east and to the west. Go west and follow the passages to a room with a hole in it (SHRINE CHEST 1), descend through the hole and follow the subsequent passages, rooms and holes down to the sixth level. Follow the sixth level passage until you reach an apparent dead-end with a marker detailing the history of Telospolis. On the east wall of this room is a door. Open it, go through and up to the fifth level and then up to the fourth level. You will see a corridor here, and when you enter it, you will be grabbed by a strong current and pushed down the corridor into another intersecting corridor. You will not be able to go back the way you came at this point, so be certain you are ready for a long time underwater. Take the hole you find here down to level five: you will find two rooms here, each with a hole descending to the sixth level. Go down the eastern hole first and "push" the pedestal that you find there (ANCIENT BATTERY). Go back up and then down the second hole to the sixth level. Head down the south passage which will open up into a very long chamber with many pillars. Go west, and you should quickly come upon another passage. Head down it and into a room with another pedestal (GOLD SHUTTLE). Push the pedestal then head back to the pillar room. When you re-enter the pillar room, head east. You will come across two arches into a narrow room that bisects the pillar room - there is a gulper shark inside here, so be careful and quickly swim through one arch when it is near the other. I would not recommend using the FISH AWAY attachment for your multi-sonar because this can drive the shark out of the narrow room and into the pillar room. Once past the shark room, stay near the north wall and you will soon come to a "secret" door there in a small niche. Beyond the door is a room with a passage leading north and a hole up to the fifth level. You will not be able to go down the passage yet as the current is too strong, and the hole up leads to a room with sealed door marked with a depression for some kind of key. Ignore this area for now. Continue east in the pillar room, past the secret door until you reach another passage in the north wall. Go down this passage and into a room with a third pedestal and a hole in the ceiling. Push the pedestal, but do not go up through the hole at this point. Instead, return to the pillar room and head eastward again. You will quickly find a final corridor to the north (SHRINE CHEST 2), so head down it and into a room with two arches (SHRINE CHEST 3). In this room is the fourth and final pedestal you will need to push. Doing so will stop the flow of the current in the passage back behind the secret door. You will now have two choices of egress from Telospolis. The first way is to go back to the pillar room, head west and go back into the room with the third pedestal. Go up through the hole in the ceiling to get to the fifth level: you will see passages going west and south. The way west leads to a hole down to a room containing an unknown document (BOOK OF VAINIC). Go south and up the hole there to the fourth level then head down the westward passage until you reach an intersection. To the left is a dead-end (SHRINE CHEST 4), so go right. The current will grab you and push you into a room (SHRINE CHEST 5) with a hole going down to the fifth level. Go down and then down the next hole you see to the sixth level: you will find yourself in a chanber with a dead-end passage to the east, but the end of that passage is actually a "secret" door. Open and go through the door, head north then west into a room with a hole leading up to the fifth level. Follow the passage to a hole leading up to the fourth level, then head north and east to a door that opens into the room where you originally made the choice to go west when you first descended to the fourth level of the new area of Telospolis. Go north, up all the stairs and out. The second way out is to return to the "secret" door you found past the shark room. Go up the hole to the fifth level. You will find that the northern passage is now usable as you have stopped the flow of current on this level by pushing all four pedestals. Go down the passage and up the hole in the ceiling to a room with a short passage to the south. On the floor at the end of the short passage is a stone key. Take it, then swim back down and up the first hole past the secret door. Use the stone key on the depression on the south wall to open the sealed door. Go through the door then up to the fourth level. Go north, and you will soon find yourself in a large room with a gigantic skull fossil in its center. On the other side of the fossil is another short passage that ends in a large secret door. Open the door to find yourself in the room where you originally made the choice to go west when you first descended to the fourth level of the new area of Telospolis. Go north, up all the stairs and out. When you give Lalah five artifacts, she will present you with LALAH'S SHELL OF GRATITUDE; giving her 10 artifacts will get you the OMNI FINS; gifting her with 15 artifacts will net you the 3 MINUTE SUIT; and giving all 18 artifacts to Lalah will get you the TITLE OF ARTIFACT MASTER. G. THE PIRATE LEGACY Once Havan realizes what the "secret treasure" of his ancestors is, he is very upset by what he thinks is greed on their part. Even after EREBOS is returned to Telospolis, Havam feels guilty and ashamed for the deeds of his ancestors. It is up to you to show him their true intent and the heritage they left behind. To help Havan out, you will need to locate ALFONSO'S NOTES. Your father carelessly (or maybe not so carelessly) left them behind in the new section of Telospolis that opens up after the endgame. Head into the new section and down the stairways until you reach the fourth level and a room with doors to the east and west. Go east and follow the passage to a room with a hole down to the fifth level. Descend and follow the passage you find to another room and another hole. Go down to the sixth level look on the floor at the beginning of the passage heading east: you will see the notes there. Take the notes back to Havan, who will read them and realize that it was not greed for the power of EREBOS that motivated the pirates of years past - it was the trust they held in their descendants to come. H. BUILDING A BETTER HOTEL - GETTING IT IN GEAR Once you get the HOTEL PLANS from Iron Natalie, it is time to show Valencia that you not only dive better than anyone else on the isle, you can run a business better too. Once you build the hotel, customers on the second floor will ask you to help them out in obtaining random items. I find it best to save right before I talk to a new customer in case I cannot remember where the item they want is or cannot get one in the timeframe given. If this happens, reset the game, ignore the customer for this day, and you will get a new customer with a new desire the next day. As you help out customers, your hotel will get more and more popular and profitable. As you gain in popularity, a traveling gear salesman will stay at the hotel and will leave you a very valuable thank-you gift: the DOLPHIN SUIT, the best diving suit in the game. Eventually, your hotel will become so popular that an advertisement about it will be posted outside the gear shop in Hillside Village. When this happens, have a talk with Breeza to receive the TITLE OF EMPLOYER. I. THE SALTY WELL The village well water has become rather salty, and the Arika Development Team wants you to investigate the cause. Do not even bother to attempt this part of the game until you have the DOLPHIN SUIT because you will not be able to handle the depths that you will dive to without it. The 3 MINUTE SUIT might work, but unless you know your way, I would simply wait. If you have not created the INFINITE REBREATHER, you might find that the PRO REGULATOR is handy in this section of the game as well. The well is in the upper left corner of Hillside, by the two Seadross flunkies: dive in and start descending. At around 125M down, another tunnel appears to the side. Ignore it (it leads to a dead-end chamber) and keep descending. At 240M or so, the tunnels opens into a very large chamber. Head down and search the floor of the chamber for another opening. At this point, you will be approximately 250M deep and without the DOLPHIN SUIT, you will begin losing health at an astounding rate. Go into this new tunnel, follow it for a while, and at 289M down, you will come across another side tunnel. Again, this leads to a dead-end chamber, so keep following your original tunnel. Your next choice of direction comes at 308M down (the tunnel will actually dip to 312M deep and then rise back up to 308M before you reach this intersection). Take the tunnel ahead of you - you will know if it is the correct one if it holds steady at a depth of 308-309M for a long stretch (From what I can tell, the other tunnel winds a lot further down and then back around to the same place, and I found nothing of note down there). Follow the shallower tunnel for a long time: the depth will eventually go from 308M-309M to around 352M before holding steady for a while again. Eventually, the tunnel will begin to rise. At 244M, you will find yourself at another intersection. Once again, the side tunnel leads to a dead-end, so continue ascending. At 155M, you will come to the last intersection before emerging from this maze - stay in the same tunnel and keep swimming up. At 30M, you will emerge into the center of a "sacred area". In the center of this place is the solar stone marker - be sure to investigate it before you leave. When you return to the island, see Breeza to receive the TITLES OF SPELUNKER, GRAND MASTER and SOLAR DIVER. He will also present you with the LETTER FROM ARIKA. J. THE SEVEN STONE MARKERS After the endgame, Breeza would like you to locate all seven of the mysterious stone markers in the seas around Valencia. For each one you find, Breeza will bestow an appropriate title upon you. The Lunar Marker - The original one that you found; located on the worldmap at the tip of the middle prong of Poseidon's trident (194M) The Solar Marker - Located in the center of the sacred area at the end of the well tunnels The Mercury Marker - Located very close to the Undersea Maze in the upper NE corner of the worldmap; facing out from the entrance on the south side of the Maze, head southwest and you should quickly run right into it) The Mars Marker - Located on the worldmap just past the bottom of the "T" in the words "Treacherous Sea" (138M) The Saturn Marker - Located approximately halfway between the southwestern fish shoal and the Dim Cave (21M) The Jupiter Marker - Located straight north from the top tip of the sea serpent's tail on the pirate worldmap, east of Telospolis (91M) The Venus Marker - Located almost straight north of the middle of the island, east of the pirate ship on the upper part of the pirate worldmap and just west of the center dividing line of the map (85M) K. WORLD HEROES Scattered throughout the game's locations are seven issues of a magazine called WORLD HEROES. Each one features a brief biography on a figure of historical importance in the world. The locations for the seven issues are as follows: 1 - Alexander The Great - Located in the Dim Cave in the bottom southwestern corner of the map (when you dive, moving your pushpin over it will get the "Rocky Reef" message instead of a depth listing); use the WOOD ELEMENT to locate it in the cave's maze; you may have to talk to the Stand-Man and get the location from him before the magazine will actually appear to be salvaged 2 - Genghis Khan - Located on the Ballena, level four, in the huge engine room - use your WOOD ELEMENT to help you locate it; it is under an engine shaft, and you will need the MAGIC HAND accessory to retrieve it 3 - Admiral Nelson - Located on the Pesolata, third level garage, underneath an automobile that is in the middle of a "triangle" of three trucks - use your WOOD ELEMENT to help locate the correct automobile 4 - Cao Cao - Located in the Undersea Maze, in the upper NE corner of the worldmap (when you dive, look for the words "Rocky Reef" instead of a depth listing); use your WOOD ELEMENT to locate it; NOTE: the magazine will not appear until you have acquired/read the MARIACHI POEMS from the Mariachi 5 - Abraham Lincoln - Located in Telospolis, sixth level in the pillar room, tucked behind a pillar against the south wall (before you reach the shark room) 6 - Ramses - Located on the Edmund, sixth level, underneath the anchor 7 - Musashi Miyamoto - Located on the Sombra, first level, in the small section between the mess hall and the communications room - you can see it past the railing; you will need the MAGIC HAND accessory to obtain it XVI. OTHER NOTES Below are a few odd tips and information that may be useful during the game + Never sell an item unless you are positive that you know where you can obtain another one. This is especially true of items found in the locked trunks/chests/cases that you find in the various wrecks. These boxes (and the items within) do not refresh when you return to the wreck like the loose items do - the exception to this being the Shrine Chests in Telospolis. There are items in some of the chests that are needed to satisfy title or shell requirements for various inhabitants of the isle. While there is a chance that these items will reappear via the auction house, when you hit 500 items found, the wait for one or two previously-sold items can be very tedious. + The AUCTION CARD will enable you to attend auctions every day instead of having to wait several days to be allowed. The card will be offered as the fourth item, and it is a good idea to have plenty of cash on hand (say 50,000G) in case one of the other bidders decides to be a pain. + The hardest construction material to find is the ceramic tile. They can be found in the salvage race, but that can take a long time. They can also be found in several "clay areas" in the seas around Valencia: the shoal area in the upper NW corner of the map, the shoal area NE of the island, and the 50M deep shoal area north of the island. + When you participate in a lot of auctions, Fernando will give you FERNANDO'S SHELL OF GRATITUDE. Buying all four diving items when they become available and a few smaller items works just fine. + Many of the businesses in the game will reward you with SHELLS OF GRATITUDE for continued patronage. Basically, you have to buy a lot or make use of their services enough. This is true of the following: PHOTO SHOP, GEAR SHOP, DRUG STORE, WORKSHOP, and COMBINATION SHOP. + Take the time to participate in the Salvage Race almost every day. There are many items you cannot find elsewhere in the race that can count towards your item total, and Nogala will reward you for continued wins (they do not have to be consecutive wins). And you only need to find one of the two lucky items to win the race, although you should feel free to try and find both. When you win the race for the fifth time, Nogala will give you NOGALA'S SHELL OF GRATITUDE. After winning 10 times, Nogala give you the TITLE OF WIDE-SCOPE DIVER and the FULL POWER LIGHT accessory. + When you receive 15 titles, Breeza will give you BREEZA'S SHELL OF GRATITUDE. + Check the message board in the town square after you "win" the game to get the POST- WINNING HINTS. This is a list of all those who will give you a SHELL OF GRATITUDE and what you need to do to get each one. + Reading the COMBINATION MANUAL will reveal the location of VANADIUM to be in the Requiem Fort. Once you read the manual, dive to the fort with your STONE ELEMENT to locate the stone trunk that the VANADIUM is inside. + The Demon Statue in the Edmund cannot initially be moved or taken. If you look into the room that the statue is in, you will see a small window with another room beyond it. Do not go to that room through this window - swim around to the other side and open the door that you find there. This will cause the current to knock the statue over. You must then leave and re- enter the Edmund: when you do, the statue will be tipped against the doorway and can now be taken. XVII. THE LISTS OF THE GAME This section is comprised of various lists of important objects and their locations or how to acquire them. A. FISH LOCATIONS There are 70 different fish to be located and photographed in order to make Calnino happy. Below are listings of the locations where I first encountered and photographed each fish, however, there are other places you can find most species. 1. Chub Mackerel - Abyss/Shoal area NW of isle (50-60M) 2. Jack - Outer reefs around isle (5-8M) 3. Sea Bream - Waters outside the Ballena 4. Butterflyfish - Inner reefs around isle (2-5M) 5. Longsnout Butterflyfish - Outer reefs around isle (5-8M) 6. Angelfish - Outer reefs around isle (5-8M) 7. Wrasse (male) - Shoal area north of southwestern fish shoal (45-50M) 8. Wrasse (female) - Shoal area north of southwestern fish shoal (45-50M) 9. Grouper - Ballena, second level room with stairs leading down to third level 10. Triggerfish - Inner reefs around isle (2-5M) 11. Orange Triggerfish - Outer reefs around isle (5-8M) 12. Sailfin Tang - Sacred Place 13. Morrish Idol - Inner reefs around isle (2-5M) 14. Surgeonfish - Inner reefs around isle (2-5M) 15. Lipstick Tang - Shallow reef area NE of isle/south of Undersea Maze (5M) 16. Bicolor Parrotfish - Shallow reef area NE of isle/south of Undersea Maze (5M) 17. Clown Wrasse - Inner reefs around isle (2-5M) 18. Clown Surgeonfish - Shallow reef area NE of isle/south of Undersea Maze (5M) 19. Colored Parrotfish - Outer reefs around isle (5-8M) 20. Alfonsino - Treacherous Sea area outside Edmund (100-120M) 21. Butterflyfish 2 - Shallow reef area NE of isle/south of Undersea Maze (5M) 22. Yellow Tang - AK-905, second level 23. Blue Chromis - SW of isle (14-15M) 24. Starcki Damsel - SW of isle (14-15M) 25. Sardine - SW of isle (14-15M) 26. Bluefin Tuna - Abyss/Shoal area NW of isle (50-60M) 27. Clownfish - Inner reefs around isle (2-5M) 28. Squirrelfish - Pesolata, first level 29. Rockfish - AK-905, second level 30. Golden Trevally - Shoal area SE of Telospolis (30-40M) 31. Snailfish - Ballena, first level dining room 32. Mola - SW of isle (14-15M) 33. Scallop - Abyss/Shoal area NW of isle (50-60M) 34. Sea Spider - Edmund, third level (second entrance section) 35. Goosefish - Waters outside the Ballena 36. Seapig - Treacherous Sea area outside Edmund (100-120M) 37. Octopus - Eastern fish shoal 38. Sea Urchin - Pesolata, second level on corridor floor past barroom 39. Giant Clam - Abyss/Shoal area NW of isle (50-60M) 40. Sea Slug - Eastern fish shoal 41. Sea Star - Abyss/Shoal area NW of isle (50-60M) 42. Cuttlefish - Shallow reef area NE of isle/south of Undersea Maze (5M) 43. Spiny Lobster - Pesolata, first level locker room 44. Spider Crab - Pesolata, third level garage floor 45. Abalone - Abyss/Shoal area NW of isle (50-60M) 46. Viperfish - Waters around Lunar stone marker (200M) 47. Gulper Shark - Treacherous Sea area outside Edmund (100-120M) 48. Hammerhead Ray - Waters outside the Ballena 49. Footfish - Treacherous Sea area outside Edmund (100-120M) 50. Velvetfish - AK-905, cargo hold 51. Coelacanth - Waters around Lunar stone marker (200M) 52. Seahorse - Outer reefs around isle (5-8M) 53. Blowfish - Outer reefs around isle (5-8M) 54. Bottlenose Dolphin - SW of isle (14-15M) 55. Great White Shark - Ballena, second level swimming pool area 56. Moon Jelly - Waters outside the Ballena 57. Green Turtle - Shoal area in upper NW corner of map (20-25M) 58. Remora - Waters outside the Ballena 59. Ogrefish - Edmund, third level 60. Glass Sea Slug - Telospolis 61. Lionfish - AK-905, second level 62. Moray Eel - AK-905, cockpit 63. Sea Snake - Ballena, first level corridor near balcony full of boxes 64. Hammerhead Shark - Abyss area NW of isle (80-85M) 65. Ribbonfish - Waters around Lunar stone marker (200M) 66. Nassau Grouper - Sacred Place 67. Yellowtail Snapper - Inner reefs around isle (2-5M) 68. French Angelfish - Inner reefs around isle (2-5M) 69. Queen Angelfish - AK-905, first level outside bedrooms 70. Manta Ray - SW of isle (14-15M) B. TITLES Unless otherwise noted, the titles are bestowed upon you by Breeza. Traveller - Locate/Board the Pesolata Shoal Diver - Dive to 40M Seeker - Locate/Board the AK-905 Aquarian - Build the aquarium Searcher - Locate/Board the Ballena Adventurer - Locate/Board the Edmund Sea Diver - Dive to 120M Announcer - Build the Studio Novice - Collect 100 items Architect - Build a house for yourself Weightlifter - (Iron Natalie) Show Natalie something over 50,000G Deep Diver - Dive to 200M Discoverer - Locate/Enter Telospolis Wanderer - Locate/Board the Sombra Wide-Scope Diver - (Nogala) find the lucky item(s) in the salvage race 10 times Shell Kaiser - (Shell-Loving Man) Obtain 40 shells of gratitude Master Kaiser - (Shell-Loving Man) Get all of the shells of gratitude Animal Lover - Obtain shells of gratitude from Paco and Heko Intermediate - Collect 200 items Ship Builder - Use the OCEAN BOAT PLANS Ace Diver - (Elian) Find all 10 brass coins hidden on the Ballena Taco King - (Stand-Man) Give all five taco recipes to the Stand-Man Broadcaster - Build the Radio Station Alchemist - (Anzes) Create the Infinite Rebreather Bed Master - (Kaguya) Give Kaguya all 9 beds Cabinet Master - (Kaguya) Give Kaguya all 13 cabinets Chair Master - (Kaguya) Give Kaguya all 37 chairs Desk Master - (Kaguya) Give Kaguya all 24 desks Lamp Master - (Kaguya) Give Kaguya all 18 lamps Pharmacist - (Andrea) Give Andrea all 12 normal medicines/chemicals Assassin - (Andrea) Give Andrea all 5 poisons Wire Fanatic - (Andrea) Give Andrea all 12 Wire Co. drugs Restorer - Build a Hotel of your own Advanced - Collect 300 items Artifact Master - (Lalah) Give Lalah all 18 anachronistic artifacts Spelunker - Enter the undersea cave(large chamber at 240M) in the well maze Grandmaster - Enter the Sacred Area Supersonic Diver - (Kris) Beat Elian's time in the Drift Race three times Armor Master - (Roberto) Give Roberto all 9 armors Gladiator - (Roberto) Give Roberto all 18 swords/weapons Musketeer - (Roberto) Give Roberto all 10 guns Fish Lover - (Calnino) Show Calnino photographs all 70 fish in the game Windjammer - (Marco) Give Marco all 9 different wind instruments String Player - (Marco) Give Marco all 7 different stringed instruments Percussionist - (Marco) Give Marco all 10 different percussion instruments Keyboardist - (Marco) Give Marco all 5 different keyboard instruments Employer - Make your hotel a 10-star success Treasure Master - (J.J.) Give J.J. all 9 different treasures Ceramicist - (J.J.) Give J.J. all 10 different ceramics Artiste - (J.J.) Give J.J. all 23 different paintings Sculptor - (J.J.) Give J.J. all 20 different statues Clock Master - (J.J.) Give J.J. all 10 different timepieces Pro - Collect 500 items Lunar Diver - Locate the Lunar stone marker Solar Diver - Locate the Solar stone marker Mercury Diver - Locate the Mercury stone marker Mars Diver - Locate the Mars stone marker Saturn Diver - Locate the Mars stone marker Jupiter Diver - Locate the Jupiter stone marker Venus Diver - Locate the Venus stone marker Explorer - Find all seven stone markers C. SALVAGE RACE EXCLUSIVE ITEMS The following is a list of the items that are only to be found during the salvage race. The Mythical Coins (Celtic Gods) 1. Isoud 7. Taranis 2. Esus 8. Teutates 3. Carman 9. Neamhain 4. Gobinu 10. Morrigan 5. Sequanna 11. Macha 6. Dagda 12. Lugh The Mystery Stones (7 Wonders of the World) 1. Pyramids of Giza 2. Hanging Gardens of Babylon 3. Lighthouse at Alexandria 4. Colossus of Rhodes 5. Olympian God Zeus 6. Artemis' Temple at Ephesus 7. Mausoleum at Halicarnassus The Biography of Rousseau (10 volumes) The Seasonal Plates (4 seasons) The Zodiac Shards (12 signs of the Zodiac) 1. Aries 7. Libra 2. Taurus 8. Scorpio 3. Gemini 9. Sagittarius 4. Cancer 10. Capricorn 5. Leo 11. Aquarius 6. Virgo 12. Pisces These are individual items that I have not found elsewhere and may/may not be exclusive to the salvage race: Asian Mallet Mythical Medal D. AUCTION HOUSE EXCLUSIVE ITEMS There are some items that can only be acquired by winning them at the auctions held in the Grand Sea Palace. Vacuum Cleaner Duroc DVD Recorder Foccacia Craft Doll Grissini Chaos Mag Panatone Sports Drink Naan Jersey Chapati Ricotta Pocket Pita Roquefort Waffle Emmental Langres Gouda Hereford Charolais Edam Mozzarella Camembert Pannini Paozinho French Bread Kouign Amann Yorkshire Rosetta Holstein Secrets of Shells Berkshire Parmesean Pita Shorthorn Portuguese Pie Mascarpone Auction Card Bagel Dry Suit Trimix 10 Balance Ups Extra-large Bag Tellis Dresser German Bread Gorogonzola E. COMBINATION SHOP RECIPES The following is a list of the "recipes" for the Combination Shop that and the chance of getting each item when you combine the two agents. WATER + Mega-Ade 300 = Mega-Ade 500 (100%) + Mega-Ade 500 = Mega-Ade 1000 (100%) + Tourmaline = Negative Ion Water (100%) + Peroxide = Disinfectant (100%) DEEP SEAWATER + Mega-Ade 500 = Mega-Ade 1000 (100%) + Mega-Ade 1000 = Mega-Ade 2000 (100%) + Mega-Ade 2000 = Mega-Ade 4000 (100%) + Mega-Ade 4000 = Mega-Ade 8000 (100%) + Tourmaline = Mineral Water (100%) MINERAL WATER + Mega-Ade 2000 = Supertonic Turbo (100%) + Mega-Ade 4000 = Supertonic Extra (100%) SNAKE BITE + Killer Spider = Scorpion's Tail (100%) ACETIC ANHYDRIDE + Acetic Acid = Aspirin (100%) RING + Tourmaline = Ion Ring (100%) NEGATIVE ION WATER + Mega-Ade 500 = Supertonic (100%) + Mega-Ade 1000 = Supertonic Dash (100%) + Mega-Ade 4000 = Royal Ampoule (100%) BERYL KNIFE + Basalt = Magnetite (40%), Jade (30%), Peridot (30%) + Granite = Orthoclase (50%), Quartz (50%) + Calcite = Limestone (40%), Marble (60%) + Gabbro = Magnetite (60%), Titanium Ore (20%), Apatite (20%) + Orpiment = Yellow Paint (100%) DIAMOND KNIFE + Chalcedony = Carnelian (30%), Sardonyx (30%), Chrysoprase (40%) + Quartz = Citrine (50%), Crystal (20%), Amethyst (30%) + Corundum = Ruby (60%), Sapphire (40%) LIMESTONE + Gabbro = Cement (100%) VANADIUM + Titanium Ore = Titanium Alloy (100%) TITANIUM ALLOY + Rebreather 10 = Infinite Rebreather (100%) F. MEDICINES FOR ANDREA WIRE CO. DRUGS NORMAL MEDICINES POISONS Mega-Ade 300 Yellow Paint Snake Bite Mega-Ade 500 Disinfectant Killer Spider Mega-Ade 1000 High and Low Ninja Rush Mega-Ade 2000 Royal Ampoule Scorpion's Tail Mega-Ade 4000 Seawater Roaring Tiger Mega-Ade 8000 Olive Oil Expired Mega-Ade Acetic Acid Supertonic Oxidized Alcohol Supertonic Dash Aspirin Supertonic Turbo Serum Syringe Supertonic Extra Peroxide Supertonic X Kill Kwik All of the various medicines can either be bought at the drug store, made at the combination shop, found in the sea and/or salvage race or are given as rewards for accomplishing objectives. NOTE: In the following lists for Roberto, Marco, J.J., and Kaguya, the ship/ruin that each object was found in is noted by the following code: A (AK-905), B (Ballena), E (Edmund), P (Pesolata), S (Sombra), T (Telospolis). Specific levels or rooms are not listed for each item. Two items, the Siren's Tears and the Oil Lamp, can be found in the open seas. The Siren's Tears are randomly inside wooden chests, and the Oil Lamp is randomly found with the CLAY ELEMENT in the areas where clay items are found (see XVI. OTHER NOTES) as well as randomly inside steel trunks that you find in the open seas. G. WEAPONS AND ARMOR FOR ROBERTO SWORDS/WEAPONS GUNS ARMOR Halberd (E) Grenade Launcher (E) Gauntlet (E) Kopis (E) Flintlock (E) Leather Armor (E) Trident (E) Wheellock Gun (E) Buckler (E) Cutlass (E) Yeager Pistol (E) Kite Shield (E) Franciscan (E) Musket (E) Tower Shield (E) Morganstern (E) Petronel (E) Chain Mail (E) Baghnakh (E) Shotgun (S) Armet Helm (E) Spatha (E) Heavy Rambu (S) Ancient Shield (B) Schweitzer (E) Revolver (S) Medieval Armor (B) Viking Saber (E) Double-Barrel Gun (B) Shamshir (E) Main Gauche (B) Fishing Spear (E) Crescent Axe (E) Double Katana (E) Claymore (B) Walking Sword (B) Zweihander (B) H. INSTRUMENTS FOR MARCO PERCUSSION WINDS STRINGED KEYBOARD Marimba (B) Trombone (B) Violin (A,B) Accordion (P) Bonan Barung (B) Clarinet (B) Electric Guitar (P) Spinet (B) Nakkare (B) Piccolo (A) Kalimba (A) Cembalo (E) Tabula (E) Horn (B) Balalajka (B) Organ (B) Steel Drum (A) Tuba (B) Grand Harp (B) Grand Piano (B) Bodhran (E) Trumpet (B) Sitar (E) Chinese Gong (E) Flute (B) Lute (E) Darbuka (E) Harmonica (P) Bongos (E) Quena (E) Djembe (E) I. ARTWORK FOR J.J. PAINTINGS STATUES TIMEPIECES TREASURES The Desert (S) Bust of Minerva (B) Pendulum Clock (B) Silver Scepter (T) The Queen (E) Giant Gold Statue (E) Old Sundial (T) Miracle Gem (P) The Field (A) Gold Goddess (E) Art Deco Watch (A) Eternal Bracelet (T) The Ferry (P) Fairy Statue (B) Diver's Watch (P) Crown (B) The Sky (S) Gold Handicraft (E) Chronograph (P) Black Ruby (E) The Widow (B) Statue of Saint (B) Mantle Clock (B) Phoenix Sculpture (T) Flower Vase (B) Fallen Angel (B) Oaken Clock (B) Caribbean Fire (E) Misty Temple (B) Poseidon Statue (T) Plated Pocketwatch(B) Lost Music (B) Graceful Woman (B) Harpy Statue (T) Mystery Hourglass(E) Siren's Tears (B) Fruit & Flowers (A) Manticore Statue (T) British Wall Clock (B) Autumn Sun (P) Cerberus Statue (T) Field of Flowers (P) Eros Statue (T) Pirate (E) Holy Warrior (T) Man and Woman (B) Dragon Sculpture (T) Angel's Rest (B) Conqueror Statue (P) Cathedral (B) Statue of Flora (B) Virgin's Smile (B) Demon Statue (E) The Market (A) Gold Whale (E) Angel of Light (B) Angel Statue (E) Nude (B) Broken Statue (E) Daughter (B) Maltiero (B) The Submarine (S) CERAMICS Edo Plate (A) Royal Dish (B) Oriental Vase (B) Snake Vase (B) Gold Flower Vase (B) Decorative Plate (B) Tableware (B) Viennese Vase (B) Asian Flower Vase (B) Oil Lamp (sea) J. FURNITURE FOR KAGUYA CHAIRS DESKS LAMPS CABINETS Triple Couch (P) Side Table (B) Gentle Lamp (A) Luxurious Chest (B) Long Couch (A) Kitchen Table (B) Room Lamp (A) Triple Shelf (E) Couch (British) (A) Crew Table (E) Ceiling Lamp (P) Lamp Cabinet (A) Work Chair (A) Large Table (A) Blue Lantern (E) Supreme Chest (B) Rattan Chair (B) Television Stand (A) Hanging Lamp (B) Large Bookshelf (A) Sonar Room Chair(S) Chart Table (S) Double Lamp (B) Large Showcase (P) L-Shaped Couch (A) Men's Table (B) Mercury Lamp (B) H-C Locker (P) Pilot's Seat (A) Tea Table (B) Crystal Drop (B) Medium Showcase(P) Passenger Seat (A) Dining Table (B) Floor Light (A) Dented Locker (P) Leaning Seat (A) Serpentine Desk (B) Base Lamp (S) Battered Shelf (E) Couch (Leather) (P) Round Table (B) Garage Lamp (P) Wardrobe (B) Control Seat (S) Gate Leg Table (B) Lamp Stand (A) Classy Dresser (B) Officer's Couch (S) Dressing Table (B) Candelabra Lamp (B) 3-Drawer Dresser (B) Classy Bench (B) Lady's Table (B) Wall Lamp (P) Classy Chest (B) Classy Chair (B) Work Table (A) Red Lantern (E) Oak Chair (B) Small Table (A) Lamp (S) Classy Couch (B) Wheeled Table (P) Candelabra (B) Battered Chair (E) Captain's Table (E) Desk Lamp (B) Fashion Couch (B) Mess Table (S) Hall Chair (B) Officer's Table (S) Armchair (B) Sub Captain's Table (S) Oak Bench (B) Card Table (B) Work Seat (S) End Table (B) Single Couch (P) Two-Passenger Seat (A) Broken Seat (A) Swivel Chair (P) Broken Chair (P) Stool (P) Captain's Chair (E) Mess Chair (S) Officer's Seat (S) Rattan Bench (B) Club Chair (B) Sleeper Couch (B) Antique Couch (B) Wooden Bench (B) BEDS Canopy Bed (B) Airplane Bed (A) Classy Bed (B) Luxurious Bed (E) Bunk Bed (S) Dirty Bed (E) Captain's Bed (E) Sub Captain's Bed (S) Mahogany Bed (B) K. THE ANACHRONISTIC ARTIFACTS FOR LALAH The first three items in this list are found in the first part of Telospolis that you dive into, when you replace EREBOS. The others are in the new section that opens up after you have "won" the game. These remaining 15 items are listed according to their levels/locations and shrine boxes as they are described in the swimthrough in the section on LALAH AND THE TEMPORAL ARTIFACTS. Glider Model (Fourth Level; ONLY ONE BAG is needed) Masked Figure (Fourth Level) Stone Sphere (Fourth Level) Ancient Battery (Sixth Level) Gold Shuttle (Sixth Level) Book of Vainic (Sixth Level) SHRINE CHEST 1 (Fourth Level) Antikythera Device Unknown Coin SHRINE CHEST 2 (Sixth Level) Ancient Hammer Piri Reis Map Shard from UFO SHRINE CHEST 3 (Sixth Level) Aluminum Buckle Ancient Igniter Crystal Skull SHRINE CHEST 4 (Fourth Level) Ancient Nail Dinosaur Figure SHRINE CHEST 5 (Fourth Level) Phaistos Disc Eve's Thimble L. CHESTS, BOXES, TRUNKS & CASES The following list details the locations and contents of the various locked containers found on the different wrecks in Everblue 2. Remember that once removed from the wrecks, these containers will not refresh. THE PESOLATA + Leather Trunk (First level, first room on left): Diamond Knife (x3), Basalt (x3), Gold Medal + Travel Trunk (First level, second room on left): Mega-Ade 500, Beef Jerky + Leather Trunk (First level, locker room): Mega-Ade 300 (x2), Tourmaline + Small Iron Safe (Second level, alcove near statue): Sapphire, Mega-Ade 500 (x2) + Iron Safe (First level, bridge): Peridot, Can Opener + Iron Chest (Second level, room nearest to elevator shaft): Sardonyx (x2), Miracle Gem + Small Iron Safe (Second level, room with bowling ball): MO Disk, Opal THE AK-905 + Trunk (Third level, cargo hold - Nala's father's trunk): Mega-Ade 500, Father's Frame, Maximator + Trunk (Third level, cargo hold): MO Disk (x2), Mega-Ade 1000 + Travel Trunk (Third level, cargo hold): Jade (x3) + Trunk (Third level, cargo hold): Mega-Ade 500, Marble + Trunk (Third level, cargo hold): Beryl Knife, Talc + Travel Trunk (Third level, cargo hold): Can Opener, Mysterious Can + Attache Case (First Level, on floor near stairway and cockpit): Mega-Ade 300 (x2), Ring THE BALLENA + Captain's Safe (First level, Captain's Quarters): Beef Jerky (x2), Tiger's Eye + Jewelry Box (Second level, on top of cabinet in IMPORTANT DOCUMENTS room): Zweihander, Diamond + Jewelry Box (Third level, bedroom, on side table): Carnelian, Pearl, Aquamarine + Jewelry Box (First level, Captain's Quarters): Jadeite, Siren's Tears + Jewelry Box (First level, last dining room): Moonstone, Citrine, Opal + Jewelry Box (Second level, on bathroom floor in first bedroom past strong current): Chrysoprase, Marble, Emerald + Jewelry Box (Second level, in room through hole up at top of wall in swimming pool room, above the double doors): Diamond Knife, Crystal + Jewelry Box (Fourth level, cargo room maze, behind two stacked crates): Zircon, Topaz, Amethyst THE EDMUND + Iron Chest (Fifth level, entry room on that level): Freeze Dried Meat, Chrysoprase + Jewelry Box (Second level, on shelves in room with flag): Mega-Ade 1000, Alexandrite + Jewelry Box (First Level, Captain's Bedroom): Caribbean Fire, Ruby + Wooden Chest (First level, Captain's Bedroom): Lapis Lazuli, Jadeite + Wooden Chest (Fifth level, amidst boxes): Pyrite + Wooden Chest (Sixth level, anchor room): Turquoise, Carnelian, Bloodstone + Wooden Chest (Fifth level, near table outside altar room): Malachite, Moonstone, Red Garnet + Wooden Chest (Fifth level, amidst barrels on side of altar room): Double Katana, Sardonyx, Coral + Wooden Chest (Fifth level, room with stone coffin resting on top of Black Ruby): Fishing Spear, Crescent Axe THE SOMBRA + Iron Safe (First level, bridge): Freeze Dried Meat, Canned Crab, Corundum + Document Case (Second level, Captain's room - Pasquale's Case): Daughter's Pendant, Luxury Fins, Combination Manual M. CONSTRUCTION LIST Throughout the game, there are various construction jobs that you can give to the Workshop to build. The following is a list of the different jobs, the cost of each job, and what items are necessary to make them. You will need one of each item listed unless otherwise noted. Aquarium Plans(5000G) - Iron Pipe (2), Pretty Marble Aquar. Renovation(7500G) - Iron Pipe (2), Glass Shard, Plate Glass House Plans(15,000G) - Iron Pipe (2), Iron Plate, Coach Bolt, Plate Glass Hotel Plans(50,000G) - Iron Pipe (2), Iron Plate, Coach Bolt, Plate Glass, Ceramic Tile Boat Custom Plans(5000G) - Iron Pipe, Iron Plate Fast Boat Plans(10,000G) - Iron Pipe, Iron Plate, Plate Glass Ocean Boat Plans(25,000G) - Iron Pipe (3), Iron Plate, Plate Glass, Glass Shard Studio Plans(10,000G) - Iron Pipe, Plate Glass, Ceramic Tile Radio Station Plan(50,000G) - Iron Pipe (2), Plate Glass, Gramophone, Old Record Stand Repair Notes(3000G) - Iron Pipe, Wooden Screw, Wooden Mallet N. GEAR LIST The following is a list of the types of gear you can acquire during the game, the capabilities of each piece and where/how/when you can get it. NOTE: The Auction House will begin auctioning off gear every fourth day AFTER you finish Elian's two jobs and learn about the Edmund from him. SUITS Old Dive Suit - Dive to 15M - Starting equipment Dive Skin - Dive to 60M - Gear Shop, after you pass the Amigos' challenge Wet Suit - Dive to 90M - Buy in Azuc's Gear Shop after first salvage race Dry Suit - Dive to 130M - Win at Auction House Pro Dry Suit - Dive to 160M - Gear Shop, after you find the phony Guiding Gem on the Edmund Supreme Dry Suit - Dive to 200M - Received from Havan after you find Erebos 3-Minute Suit - Dive any depth but for only 3 minutes - Give Lalah 15 artifacts Dolphin Suit - Dive to 777M - Gift from traveling gear salesman staying at your hotel BREATHERS Dented Air Tank - 18M for 10 minutes - Starting equipment AIR 10 - 65M for 10 minutes - Gear Shop, after you pass the Amigos' challenge AIR 14 - 95M for 10 minutes - Buy in Azuc's Gear Shop after first salvage race Trimix 10 - 135M for 10 minutes - Win at Auction House Trimix 14 - 165M for 10 minutes - Gear Shop, after you find the phony Guiding Gem on the Edmund Rebreather 10 - 205M for 10 minutes - Received from Havan after you find Erebos Infinite Rebreather - Unlimited Air - Combine Rebreather 10 with Titanium Alloy FINS Broken Fins - Poor speed and propulsion - Starting equipment Sea Walkers - Last year's model - Gear Shop, after you pass the Amigos' challenge Speed Ups - Highly stable turning - Buy in Azuc's Gear Shop after first salvage race Johann's Fins - Higher speed - Gift from Johann while resting at hotel after finding the passage in Ballena with strong current Balance Ups - Good maneuverability - Win at Auction House Wild Divers - High speed movement - Win at Auction House or buy at Gear Shop after you find the phony Guiding Gem on the Edmund Speed Kings - Pure speed - Gear Shop, after you find the phony Guiding Gem on the Edmund Luxury Fins - High speed and good turning - Found in case with Pasquale's Pendant Omni Fins - Same speed regardless of direction - Give Lalah 10 artifacts BAGS Torn Bag - Holds 600g - Starting equipment Medium Bag - Holds 1500g - Gear Shop, after you pass the Amigos' challenge Large Bag - Holds 3000g - Win in first Salvage race or buy in Azuc's Gear Shop after first salvage race Extra-Large Bag - Holds 10,000g - Win at Auction House King-Sized Bag - Holds 30,000g - Gear Shop, after you find the phony Guiding Gem on the Edmund Ultimate Bag - Holds 50,000g - Received from Kaguya after you give her one of each kind of furniture Only-One Bag - Holds any single object - Received from Shell-Loving Man after you get 30 shells of gratitude GADGETS Power Gloves - Decrease HP loss by 50% when obtaining items - show Iron Natalie something weighing 3000g Pro Regulator - Lowers air consumption by 50% - From Shell-Loving Man when you acquire 10 shells of gratitude Maximator - Increases max HP by 50% - Inside trunk that you find for Betsy Regina Hyperspace - Increases bag capacity by 50% - Received from J.J. after giving him one of each type of art object Accelerator - Increase fin proficiency by 50% - Received from Shell-Loving Man for obtaining 20 shells of gratitude Inertial Damper - Brings you to a complete stop when not in motion - Received from Kris as prize for beating Elian's time in the Drift Race a second time Good Luck Charm - Improves your luck - Received from Andrea after giving her one of each kind of medicine Suit Hood - Increases max depth by 20M and recover HP at 2X normal rate when stopped - Received from Alison after giving her the pirate flag Full Power Light - Much better illumination - Find the lucky item 10 times in the Salvage Race Magic Hand - Increases item-grabbing distance by 1.5X - Received from Elian after you locate 5 brass coins on the Ballena ELEMENTS Metal Element - detects metallic objects - Starting equipment Glass Element - detects glass objects - Received from Drug Store to find acetic acid Wood Element - detects wooden objects - Received from Stand Man when he asks for your help Clay Element - detects clay and ceramic objects - Prize for winning first Drift Race Fish Call - attracts nearby fish to you - Received from Calnino after showing him 20 fish Fish Away - repels most fish - Received from Calnino after showing him 40 fish Stone Element - detects stone objects - Received from Roberto when you give him one of each kind of weapon XVIII. UPDATE INFORMATION Version 1.1 - Corrected a few formatting problems; added a list to the section on Auction House Exclusive Items Version 1.2 - Added the location of the Jupiter stone marker Version 1.3 - Added items to the Auction House Exclusive Items list; added Construction List Version 1.4 - Added the location of the Venus stone marker Version 1.5 - Added Gear List; updated Auction House Exclusive Items list; updated Edmund section of swim-through Version 1.6 - Moved the Classy Chest (B) from Desks to Cabinets; added items to Auction House Exclusive list Version 1.7 - Various updates to lists XIX. FINAL WORDS, CREDITS AND COPYRIGHT My thanks to the Neoseeker Everblue 2 forum for providing one of the few places to really exchange useful information on Everblue 2, and to the following contributors to this guide who posted there: Nurmipora, for the combination solution to the Infinite Rebreather and for the location of the memoirs of poet Dan Holdstock; Jeb for help in the location of the elusive oil lamp treasure item; Tacoma798 for the location of the Jupiter stone marker; Rayajavikk for the location of the Saturn stone marker and the Venus stone marker; HGamer for finding the Mystery Screw outside the Salvage Race; and Didier Wittesaele for the classy chest correction and the addition of Portuguese Pie and Shorthorn to the Auction House Exclusive list. Copyright: (c) Copyright 2003-2004 Kie Sharku. If you want to use this guide on your site, please contact me via email at: kie.sharku@verizon.net. Please do not change, steal, sell my guide for profit, or use it in any way, shape, or form other than its primary purpose without receiving express written permission from myself. If you would like to contribute to this guide (you will receive credit), or if you have any questions, corrections, or nice comments, feel free to email me at the address above or post at the Neoseeker link below. The Neoseeker Everblue 2 forum can be found at: http://www.neoseeker.com/forums/index.php?fn=browse_forum&f=57&d=11867