Fight Club Playstation 2 FAQ/Walkthrough January 5 2005 Version 0.75 ######## #### ###### ## ## ######## ## ## ## ## ## ## ## ## ## ## ## ## ## ###### ## ## #### ######### ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## #### ###### ## ## ## ###### ## ## ## ######## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ######## ## ## ## ## ## ## ## ## ## ## ## ## ## ###### ######## ####### ######## ######################################################### #################### I. Introduction #################### ######################################################### Fight Club is mostly a beat'em-up game, but nonetheless a great game. It definitely falls short storyline wise, but that was inevitable considering the movie and book. ######################################################### ################## II. Version History ################## ######################################################### Version 0.75 - (1/5/05): Finished FAQ and Guide Credits and added Walk-Through(still needs work.) Version 0.5 - (1/1/05): Most of the sections are up. More to come. ######################################################### ################## III. Basic Controls ################## ######################################################### D-Pad • Move character Up, Down, Left or Right Left Control Stick • Move character Up, Down, Left or Right Right Control Stick • Rotates character in custom member screen Start • Pause game / Skip mvies Select • Not used Triangle • Power punch Circle • Power kick Square • Lead punch X • Lead kick R1 • Block L1 • Taunt L2 • Custom 1 R2 • Custom 2 L3 + R3 (same time) • Tap Out ######################################################### ###################### IV. Options ###################### ######################################################### Game Settings - Adjust Difficulty, Blood, Autoblocking, and Vibration. Audio Settings - Adjust Music Volume, Effects Volume, Crowd Audio, Playlist and Track. Video Settings - Adjust Screen Position and Brightness. Controller Setup - The payer can choose from two preset controller schemes. The player also has the option to completely customize their controls. Save/Load Options - Load Settings, Save Settings, and Autosave. Credits - View the list of people who worked on the game. ######################################################### ##################### V. Game Modes ##################### ######################################################### Arcade - Fight several bouts against random opponents to unlock rewards and characters. Earn Character Development Points (CDPs) for winning fights with a Player-Created Character (PCC). Versus - Two players choose a Primary, Unlocked, or Customized Character and fight one another. Victorious PCC fighters recieve CDPs as a reward. Story - As a newcomer to Fight Club you'll have to prove yourself, one fight at a time, striving to become a key player in Project Mayhem. Survival - Fight as many opoonents as you can, each one Tougher than the last. Between fights your character's health improves a bit, but injuries will not heal. CDPs are earned in this mode with a PCC. Training - Sharpen your fighting skills and check out your options regarding moves, damage, and combos. There are no injuries or rewards in this mode. Network - Connect to the online world to find challengers. Character records and rankings will be shown as status symbols to all who compete. ######################################################### ##################### VI. Play Game ##################### ######################################################### CUSTOMIZE CHARACTER SCREEN Cloning or Customizing a Character Fight Club lets you close any of the pre-existing characters or customize a character of your own. To customize a character, select the New Member screen and decide whether your character is going to be Hardcore. (Hardcore Characters can be injured and forced to retire in a fight.) Then choose from a menu of body types, fighting styles, and statistics such as speed, strength, endurance, and technique. Upgrade Statistics Strength - Increases the damage of your attack moves. Endurance - Increases your health meter and recovery of flash damage. Speed - Increases your character movement. Technique - Will unlock more moves/combos. CHARACTER DEVELOPMENT POINTS (CDPs) When you fight with a Player-Created Character, you are awarded Character Development Points (CDPs). Between fights, you can use CDPs to improve a stat such as speed or endurance, or heal a Hardcore Character's injuries. Only Hardcore Characters can bet CDPs online. DEFENSIVE MOVES Blocking To block an attack, push the R1 button (Block) or use the directional buttons (or left analog stick) to back away from the opponent. Using the drectional buttons(or left analog stick), you can protect your c haracter's head and body by pulling straight back from an attack. To block low attacks while crouching, press down on the R1 button (Block). Counterattacks Timing is everything when it comes to counterattacks. To counter successfully, you must tap the R1 button (Block) and simultaneously, depending on the type of attack (high, mid, low), you must press the directional buttons (or left analog stick) in the same location of the attack (high attack = forward, mid attack = forward, low attack = down). DAMAGE Each attack has a Real Damage and a Flash Damage value, which are modified by the character's Strength stat. When an attack is successful, Real Damage and Flash Damage are immediately subtracted from the fighter's Health meter. Flash Damage is temporary; if a fighter can avoid being struct again, Flash Damage will recover slowly over time. The time needed to recover is influenced by the character's Endurance stat. Flash Damage can also be recovered by taunting the opponent. Both types of damage are represented on the HUD (Heads-Up Display). HEALING INJURIES Injuries impair a characters statistics drastically. Healing injuries will restore these statistics to their non-injured values. HUD [HEADS-UP DISPLAY] The HUD includes bars at the top of the screen that register the health of each fighter. Green - The prime state of health (100% to 76%) Light Green - Health is nearing caution (75% to 51%) Yellow - Health in caution stage (50% to 26%) Orange - Health reaching critical stage. Threat Indicator will appear on-screen (25% to 11%) Red - Health at critical (10% or less) ######################################################### ################### VII. Walk-Through ################### ######################################################### Fight #1 - (Ricky): Fight #2 - (Irvan): Fight #3 - (Bob): Fight #4 - (Lou): Fight #5 - (Mechanic): Fight #6 - (Angel Face): Fight #7 - (Raymond): Fight #8 - (Chemical Guy): Fight #9 - (Club Leader): Fight #10 - (Angel Face): ######################################################### ####################### VIII. FAQ ####################### ######################################################### Q: Why can't I enter VERSUS mode? A: You must have two Dual Shock 2 controllers plugged in. Q: How do I unlock characters? A: The requirements are different for each one. Finish Story Mode unlocks Fred Durst. Completing Arcade Mode as Fred Durst unlocks Halo. Winning nine matches in Survival Mode unlocks Richard Cheslar. Now to unlock Abraham Lincoln you must finish Arcade Mode as every character. Q: Who is this 'Richard Cheslar' guy? A: That 'Richard Cheslar' guy is Jack's boss. ######################################################### #################### IX. Game Credit #################### ######################################################### VOICE RECORDING Featuring the Voice Talents of: Meat Loaf as Bob Holt McCallany as Mechanic Thom Gossom, Jr. as Detective Stern Michael Shamus Wiles as Halo Mike Starr as Lou Dave Wittenberg as Jack Joshua Leonard as Tyler Justin Gross as Player (PCC) Dave Thomas as Irvin Michael McMillan as Angel Face and Ricky Nika Futterman as Marla Emil Lin as Raymond CASTING and RECORDING BY: Vital Spark DEVELOPED BY: Genuine Games ONLINE MULTIPLAYER DEVELOPED BY: Visual Sciences and Genuine Games PUBLISHED BY: Vivendi Universal Games, INC. INTERSCOPE RECORDS Music Supervisor: Courtney Holt "Corporate World,"Fight Club" and "What Is Fight Club?" Written by Mike S. Simpson and John R. King Published by T C F Music Publishing, Inc. on behalf of itself and New Regency Music (ASCAP), Courtesy of Twentieth Century Fox Film Corporation and Regency Entertainment FEATURING MUSIC BY: The Dust Brothers, limpbizkit, Korn, Queens of the Stone Age Additional Music by: Scott Clausen and Rich Ragsdale OPENING AND CLOSING CG CINEMATICS PROVIDED BY: Blur Studio Inc. ARCADE CG CINEMATICS PROVIDED BY: Prana Studios MOTION CAPTURE BY: Motion Analysis Studios STREAMING MOVIES AND MUSIC PROVIDED BY: SOFDEC SOUND BY: Tommy Tallarico Studios ######################################################### #################### X. Guide Credit #################### ######################################################### FIGLET - ASCII header. THE MANUAL - Information ######################################################### Copyright (c) 2005 by the author IDTB. All rights reserved.