Front Mission 4 Walkthrough by Der Schnitter v 0.8 March 16, 2005 ****************************************************************************** Table of Contents [-TOC-] ****************************************************************************** Note: I have incorporated 'Search Codes' so that you may easily jump to the section of the guide that interests you. To use them press 'Ctrl+F' and enter the Code - e.g. if you would like to view the Walkthrough for Stage 04 enter [BS-06] (with the parantheses) and click on search. That way you can easily jump to and fro in this guide. To get back to the Table of Contents enter the search code [-TOC-] and off you go, well almost. I. Introduction and a small Favor [INTRO] ??. Characters [CHARS] a) Player Characters - Durandal [CH-DU] b) Player Characters - 332nd Squad / Guerrilas [CH-32] c) Allies [CH-AL] d) The OpFor (Opposing Forces) [CH-OF] ??. Basic Tactics and Tips [BASIC] ??. Walkthrough for the Battle Stages [B-INT] 1) Stage -- - The Tutorial - Durandal Base, U.K. [BS-01] 2) Stage 00 - Jutland - Denmark [BS-02] 3) Stage 01 - German Base - Sachsen-Anhalt, Germany [BS-03] 4) Stage 02 - Somewhere on the Road - Southern Venezuela [BS-04] 5) Stage 03 - Guinerama Base - Central Venezuela [BS-05] 6) Stage 04 - Polish Resource Base - Near Rawciz, Poland [BS-06] 7) Stage 05 - German Border - Poland [BS-07] 8) Stage 06 - Blauer Nebel Base - Somewhere in Germany [BS-08] 9) Stage 07 - Port Cumana - Venezuela [BS-09] 10) Stage 08 - Cumana City - Venezuela [BS-10] 11) Stage 09 - Mountain Village - Central Venezuela [BS-11] 12) Stage 10 - Wassau - Germany [BS-12] 13) Stage 11 - Zaftran Border - Zaftra Republic [BS-13] 14) Stage 12 - Caracas City - Venezuela [BS-14] 15) Stage 13 - The Govenors Manor - Caracas,Venezuela [BS-15] 16) Stage 14 - Caracas City - Venezuela [BS-16] 17) Stage 15 - Nikolaev Harbor - Ukraine [BS-17] 18) Stage 16 - Venezuelan Mountains - Central Venezuela [BS-18] 19) Stage 17 - Iberian Megafloat Base - Atlantic Ocean [BS-19] 20) Stage 18 - Madeira [BS-20] 21) Stage 19 - Zaftran VTOL Base, Outside - Central Venezuela [BS-21] 22) Stage 20 - Zaftran VTOL Base, Inside - Central Venezuela [BS-22] 23) Stage 21 - Carrier Defense - Southeastern Madeira [BS-23] 24) Stage 22 - Zaftran Border Fortress - Zaftran Republic [BS-24] 25) Stage 23 - Zaftran Resource Base - Zaftran Republic [BS-25] 26) Stage 24 - Caracas Highway - Venezuela [BS-26] 27) Stage 25 - Caracas City - Venezuela [BS-27] 28) Stage 26 - [BS-28] 29) Stage 27 - [BS-29] 30) Stage 28 - [BS-30] ??. Walkthrough for the Durandal Simulator Stages [DS-IN] a) Durandal Simulator 01 - Jutland Map [DS-01] b) Durandal Simulator 02 - German Base Map [DS-02] c) Durandal Simulator 03 - Polish Resource Base Map [DS-03] d) Durandal Simulator 04 - Blauer Nebel Base Map [DS-04] e) Durandal Simulator 05 - Wassau Map [DS-05] f) Durandal Simulator 06 - Iberian Megafloat Base Map [DS-06] g) Durandal Simulator 07 - Zaftran Border Fortress Map [DS-07] h) Durandal Simulator 08 - Zaftran Resource Base [DS-08] i) Durandal Simulator 09 - Somewhere on the Road, Venezuela Map [DS-09] j) Durandal Simulator 10 - Cumana Port Map [DS-10] k) Durandal Simulator 11 - Caracas City Map [DS-11] l) Durandal Simulator 12 - Zaftran VTOL Base - Outside [DS-12] m) Durandal Simulator 13 - Zaftran VTOL Base - Inside (US only) [DS-13] n) Durandal Simulator 14 - [DS-14] ?? Walkthrough for the USN Simulator Stages [US-IN] a) U.S.N. (U.C.S.) Simulator 01 - Somewhere on the road, Venez. [US-01] b) U.S.N. (U.C.S.) Simulator 02 - Port Cumana Map [US-02] c) U.S.N. (U.C.S.) Simulator 03 - Cumana City Map [US-03] d) U.S.N. (U.C.S.) Simulator 04 - Mountain Village Map [US-04] e) U.S.N. (U.C.S.) Simulator 05 - Caracas City Map [US-05] f) U.S.N. (U.C.S.) Simulator 06 - Zaftran VTOL Base Map [US-06] g) U.S.N. (U.C.S.) Simulator 07 - [US-07] h) U.S.N. (U.C.S.) Simulator 08 - Jutland, Denmark Map [US-08] i) U.S.N. (U.C.S.) Simulator 09 - Blauer Nebel Base Map [US-09] j) U.S.N. (U.C.S.) Simulator 10 - Wassau Map [US-10] k) U.S.N. (U.C.S.) Simulator 11 - Iberian Megafloat Base Map [US-11] l) U.S.N. (U.C.S.) Simulator 12 - [US-12] m) U.S.N. (U.C.S.) Simulator 13 - [US-13] n) U.S.N. (U.C.S.) Simulator 14 - [US-14] ??. Parts Overview [PARTS] a) Bodies [P-BDY] b) Arms [P-ARM] c) Legs [P-LEG] ??. Weapons Overview [WEAPS] a) Machine Guns [W-MGS] b) Shotguns [W-SGS] c) Rifles [W-RIF] d) Bazookas [W-BAZ] e) Melee [W-MEL] f) Grenade Launcher [W-GRL] g) Rocket Launcher [W-RKL] h) Missile Launcher [W-MSL] i) Shields [W-SHD] ??. Backpacks, Items and Computers [MISC.] a) Backpacks - Type Item [BP-IT] b) Backpacks - Type Jetpack (only available to Durandal) [BP-JT] c) Backpacks - Type Turbo [BP-TB] d) Backpacks - Type Sensor (only available to Durandal) [BP-SE] e) Backpacks - Type Radio (only available to Durandal) [BP-RD] f) Backpacks - Type EMP (only available to Durandal) [BP-EM] g) Backpacks - Type Repair (only available to Durandal) [BP-RP] h) Items (All Items are available to both Parties) [ITEMS] i) Computers [COMPS] j) Full Sets (only for US version) [F-SET] ??. Skills Overview and Description [SKILL] a) Battle Skills - Overview Table [BSK-O] b) Battle Skills - Description [BSK-D] c) Command Skills - Overview Table [CSK-O] d) Command Skills - Description [CSK-D] e) Passive Skills - Overview Table [PSK-O] f) Passive Skills - Description [PSK-D] g) Proficiency Enhancements - Overview [PEN-O] h) Proficiency Enhancements - Description [PEN-D] i) Attribute Enhancements - Overview [AEN-O] j) Attribute Enhancements - Description [AEN-D] ??. FAQ [-FAQ-] ??. Credits [CRED.] ??. Changelog [C-LOG] ****************************************************************************** I. Introduction and a small Favor [INTRO] ****************************************************************************** Front Mission, ah, good, old Front Mission. Finally it is back in it's fourth Installment. This is only my second Walkthrough, so bear with me. You might also want to overlook any orthographical or grammatical errors I make, as English is not my first language. If you find any mistakes of such a kind you are free to keep them. If there should be a mistake or oversight in the FAQ however you might want to contact me, although I would like to ask everyone to wait until I have completed v 1.0, as anything up til then is a work in progress. I do hope that the information herein is of a helpful nature to those who do peruse it. I also don't mind anyone copying the information presented here, if they ask me to do so and if they state the source of their information. I am sure you will be able to do this, as you too wouldn't like someone leeching off of any work you did, without them giving at least proper credit. You can contact me under ' Deathbrng aol.com '. Please state in the subject something like "Front Mission 4 FAQ", because otherwise the mail might get deleted unread. ****************************************************************************** ??. Characters [CHARS] ****************************************************************************** Naturally you can find a small description of most of the characters you will play or meet in FM4. I tried to keep it as spoiler-free as possible, but as I too am human I might have not been able to do so in one or two places. -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ a) Player Characters - Durandal [CH-DU] -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ a.1) Elsa | Callsign: Arrow 6 - Joins on Stage -- A French woman and former member of the French Army. As Wanzer battle is still a bit new in 2096, she was assigned to the Durandal Armor Tactics Research Corps, to help develop tactics for Wanzer battles. She is one of the main characters, from whose perspective the story is told. Her standard skills are mainly for combat with medium ranged weapons (e.g. MG). She also will have a fairly high speed and a good evasion rate. If this is paired up with the right Wanzer the damage she does can be maximized while she herself will not take as much damage. Her available skills slots will allow her to take a good range of different skills, while her Link Point value will allow her to make good use of her mates. Starting Statistics |-------------------------------------| | Learned Skills: 0 | |-------------------------------------| | AP: 10 | | AP Charge: 10 | | Link Points: 2 | | Skill Slots: 8 | | Speed: 2 | | Evasion: 9% | |-------------------------------------| | MG: 0 GR: 0 | | SG: 0 RK: 0 | | RF: 0 MS: 0 | | BZ: 0 ML: 0 | |-------------------------------------| | Systems: 0% Link: 0% | | Attack: 0% BP: 0% | | Move: 0% | |-------------------------------------| Skills |--------------------|--------------------|--------------------| | Rank 1 - Active | Rank 2 - 20 EP | Rank 3 - 25 EP | |--------------------|--------------------|--------------------| | MAX AP +1 | Speed +1 | MAX AP +1 | | Evasion +3% | SG Level +1 | MG Level +1 | | MG Level +1 | Link Point +2 | Link Points +2 | | Terror Shot I | Evasion +3% | Evasion +3% | | Panic Shot I | Skill Slots +2 | Barrage | | Speed I | Switch I | Resist Atk Down | |--------------------|--------------------|--------------------| |--------------------|--------------------|--------------------| | Rank 4 - 30 EP | Rank 5 - 40 EP | Rank 6 - 40 EP | |--------------------|--------------------|--------------------| | Speed +1 | MAX AP +2 | Speed +1 | | SG Level +1 | MG Level +1 | Anti-Break | | Feint II | Link Points +1 | Terror Shot II | | Resist Mv Down | Resist Link Cut | Resist Sys Down | | Skill Slots +2 | Panic Shot II | Skill Slots +4 | | Speed II | Switch II | Perfect Shot | | Evasion +3% | Evasion +3% | | |--------------------|--------------------|--------------------| Note: Skill "Speed I" = "Rapid Fire I" in the US Version Skill "Speed II" = "Rapid Fire II" in the US Version Skill "Switch I" = "Double Shot I" in the US Version Skill "Switch II" = "Double Shot II" in the US Version a.2) Zead | Callsign: Father 1 -- Joins in Stage 00 A British and a former soldier in the British Army, in which he served for 24 years. He is a strong and motivating force in the Durandal, en- couraging everyone to do their best. His Battle skills focus mainly on long range combat with missiles and Melee as backup should his ammo run out. As a Missileer type he will gain more AP than the other characters of the Durandal, but he also needs this if he wants to stay mobile and use missiles at the same time. If an enemy presses on him he will retaliate with his fists (or rods, or pilebunkers, or shields). His skill slots and his link points will suffer, though and this can only be remidied by buying expensive computers and doing lot of simulator battles to gain the EP needed to buy those upgrades. Starting Statistics |-------------------------------------| | Learned Skills: 0 | |-------------------------------------| | AP: 12 | | AP Charge: 12 | | Link Points: 0 | | Skill Slots: 4 | | Speed: 0 | | Evasion: 0% | |-------------------------------------| | MG: 0 GR: 0 | | SG: 0 RK: 0 | | RF: 0 MS: 0 | | BZ: 0 ML: 0 | |-------------------------------------| | Systems: 0% Link: 0% | | Attack: 0% BP: 0% | | Move: 0% | |-------------------------------------| Skills |--------------------|--------------------|--------------------| | Rank 1 - Active | Rank 2 - 20 EP | Rank 3 - 25 EP | |--------------------|--------------------|--------------------| | MAX AP +1 | MAX AP +1 | MAX AP +1 | | AP Charge +1 | AP Charge +1 | AP Charge +1 | | MS Level +1 | ML Level +1 | MS Level +1 | | Skill Slots +2 | Skill Slots +2 | Skill Slots +4 | | Fix DMG 100 | Piercing Missile | Fix DMG 200 | | Shield Bash I | EP Plus | AP Cost: -4 | |--------------------|--------------------|--------------------| |--------------------|--------------------|--------------------| | Rank 4 - 30 EP | Rank 5 - 40 EP | Rank 6 - 40 EP | |--------------------|--------------------|--------------------| | MAX AP +1 | MAX AP +1 | MAX AP +1 | | AP Charge +1 | AP Charge +1 | AP Charge +1 | | ML Level +1 | MS Level +1 | Resist Atk Down | | Skill Slots +4 | Skill Slots +4 | Tackle II | | Impact Missile | Fix DMG 300 | Perfect Missile | | Tackle I | Shield Bash II | AP Cost: -8 | |--------------------|--------------------|--------------------| Note: Skill "Tackle I" = "Heavy Strike I" in the US Version Skill "Tackle II" = "Heavy Strike II" in the US Version a.3) Hermes | Callsign: Arrow 2 - Joins on Stage 01 A young and very good hacker, who has also an interest in Wanzers. A citizen of the USN (UCS). He feels lucky that he was able to join up with the Durandal Research corps, as this enables him to be around military Wanzers, even though he is basically only a civilian. He is quite capable to take care of his own, and he also serves as "Combat Medic" for his squad-mates. He will gain a lot of skills, which are mainly meant for his supporting abilities. Only few direct Combat Skills are learned, but he has one of the highest number of Skill Slots available in the end. Starting Statistics |-------------------------------------| | Learned Skills: 0 | |-------------------------------------| | AP: 10 | | AP Charge: 10 | | Link Points: 0 | | Skill Slots: 6 | | Speed: 1 | | Evasion: 6% | |-------------------------------------| | MG: 0 GR: 0 | | SG: 0 RK: 0 | | RF: 0 MS: 0 | | BZ: 0 ML: 0 | |-------------------------------------| | Systems: 0% Link: 0% | | Attack: 0% BP: 0% | | Move: 0% | |-------------------------------------| Skills |--------------------|--------------------|--------------------| | Rank 1 - Active | Rank 2 - 20 EP | Rank 3 - 25 EP | |--------------------|--------------------|--------------------| | Repair Plus I | Speed +1 | Repair Plus II | | Evasion +3% | Panic Shot I | AP Charge +2 | | Minus Shot I | Resist BP Down | Link Points +2 | | Skill Slots +2 | Skill Slots +4 | MAX AP +2 | | Feint I | MG Level +1 | AP Damage I | | Defend Body | AP Bonus I | Hit Plus I | |--------------------|--------------------|--------------------| |--------------------|--------------------|--------------------| | Rank 4 - 30 EP | Rank 5 - 40 EP | Rank 6 - 40 EP | |--------------------|--------------------|--------------------| | Speed +1 | Repair Plus III | Resist Mv Down | | Evasion +3% | AP Charge +2 | Resist Atk Down | | Link Points +2 | Link Points +2 | Minus Shot III | | Skill Slots +4 | MAX AP +2 | Skill Slots +4 | | MG Level +1 | AP Bonus II | AP Damage II | | Chain Up I | Hit Plus II | Chain Up II | |--------------------|--------------------|--------------------| Note: Skill "Hit Plus I" = "Accuracy Plus I" in the US Version Skill "Hit Plus II" = "Accuracy Plus II" in the US Version Skill "Chain Up I" = "Chain Plus I" in the US Version Skill "Chain Up II" = "Chain Plus II" in the US Version a.4) Latona | Callsign: Arrow 4 A former member of the Zaftran (former Russia) Army and the other female in the ranks of the Durandal. She is an experienced Wanzer pilot. She seems a bit strange and cold, because of her masculine behaviour, but she is loyal to her unit. Her role in the Durandal is that of the close in fighter and jammer. She is it who shuts down Wanzer that get to dangerous. If someone gets too close she will give them a good beating with her melee weapons. Some of her enemies where heard screaming "Please stop, mom, I will be a good boy from now on." Starting Statistics |-------------------------------------| | Learned Skills: 2 (0) | |-------------------------------------| | AP: 10 (10) | | AP Charge: 10 (10) | | Link Points: 2 (0) | | Skill Slots: 6 (6) | | Speed: 3 (3) | | Evasion: 15% (12%) | |-------------------------------------| | MG: 0 GR: 0 | | SG: 0 RK: 0 | | RF: 0 MS: 0 | | BZ: 0 ML: 1(0) | |-------------------------------------| | Systems: 0% Link: 0% | | Attack: 50%(0%) BP: 0% | | Move: 0% | |-------------------------------------| Note: Numbers in parantheses are the true original stats, but Latona already starts with all Rank 1 skills bought. Skills |--------------------|--------------------|--------------------| | Rank 1 - Active | Rank 2 - Active | Rank 3 - 25 EP | |--------------------|--------------------|--------------------| | Resist Atk Down | Resist Mv Down | Defend Body | | ML Level +1 | Resist BP Down | ML Level +1 | | Evasion +3% | Evasion +3% | Evasion +3% | | Link Points +2 | Charge I | Link Points +2 | | Fire Strike | Skill Slots +2 | Skill Slots +2 | | Revenge I | First I | Revenge II | |--------------------|--------------------|--------------------| |--------------------|--------------------|--------------------| | Rank 4 - 30 EP | Rank 5 - 40 EP | Rank 6 - 40 EP | |--------------------|--------------------|--------------------| | Resist Sys Down | MAX AP +2 | Resist Atk Down | | Resist Link Cut | ML Level +1 | Resist Mv Down | | Evasion +3% | Evasion +3% | Evasion +3% | | Link Points +2 | Link Points +2 | Anti Skill | | Blast Strike I | Skill Slots +4 | Revenge III | | First II | Revenge: Mirror | Rush | |--------------------|--------------------|--------------------| a.5) Bosch | Callsign: Arrow 3 Was a member of the German Army and seems to know a few things about Wagner, as he was in the same class as him in officers school. Starting Statistics |-------------------------------------| | Learned Skills: 4(0) | |-------------------------------------| | AP: 10 | | AP Charge: 10 | | Link Points: 0 | | Skill Slots: 6 | | Speed: 3 (2) | | Evasion: 15% (12%) | |-------------------------------------| | MG: 0 GR: 0 | | SG: 0 RK: 0 | | RF: 0 MS: 0 | | BZ: 0 ML: 0 | |-------------------------------------| | Systems: 0% Link: 0% | | Attack: 0% BP: 0% | | Move: 0% | |-------------------------------------| Note: Numbers in parantheses are the true original stats, but Bosch already starts with all Rank 1 skills bought. Skills |--------------------|--------------------|--------------------| | Rank 1 - Active | Rank 2 - Active | Rank 3 - 25 EP | |--------------------|--------------------|--------------------| | Feint I | MG Level +1 | MAX AP +2 | | Speed +1 | Speed +1 | Speed +1 | | Evasion +3% | Evasion +3% | Resist BP Down | | Alertness I | Defend Body | Link Points +2 | | Defense I | Move Plus I | Sensors Plus I | | Block DMG 10 | Escape I | Block DMG 30 | |--------------------|--------------------|--------------------| |--------------------|--------------------|--------------------| | Rank 4 - 30 EP | Rank 5 - 40 EP | Rank 6 - 40 EP | |--------------------|--------------------|--------------------| | MG Level +1 | MAX AP +2 | Hold | | Speed +1 | Speed +1 | Speed +1 | | Evasion +6% | Resist Mv Down | Evasion +6% | | Alertness II | Link Points +2 | Feint III | | Defense II | Resist Sys Down | Sensor Plus II | | Escape II | Block DMG 50 | Move Plus II | |--------------------|--------------------|--------------------| a.6) Beck | Callsign: Arrow 5 He is an Italian with a sunny disposition. Starting Statistics |-------------------------------------| | Learned Skills: 8 (0) | |-------------------------------------| | AP: 15 (12) | | AP Charge: 15 (12) | | Link Points: 0 | | Skill Slots: 16 (4) | | Speed: 1 | | Evasion: 0% | |-------------------------------------| | MG: 0 GR: 0 | | SG: 0 RK: 0 | | RF: 0 MS: 1 (0) | | BZ: 0 ML: 0 | |-------------------------------------| | Systems: 0% Link: 0% | | Attack: 0% BP: 0% | | Move: 0% | |-------------------------------------| Skills |--------------------|--------------------|--------------------| | Rank 1 - Active | Rank 2 - Active | Rank 3 - Active | |--------------------|--------------------|--------------------| | MAX AP +1 | MAX AP +1 | MAX AP +1 | | AP Charge +1 | AP Charge +1 | AP Charge +1 | | Skill Slots +4 | Skill Slots +4 | Skill Slots +4 | | Move Plus I | Fix DMG 100 | Move Plus II | | Boost I | MS Level +1 | AP Cost: -8 | | Defend Body | Piercing Missile | Full Defense | |--------------------|--------------------|--------------------| |--------------------|--------------------|--------------------| | Rank 4 - Active | Rank 5 - 40 EP | Rank 6 - 40 EP | |--------------------|--------------------|--------------------| | MAX AP +1 | MAX AP +1 | MAX AP +1 | | AP Charge +1 | AP Charge +1 | AP Charge +1 | | Resist BP Down | Skill Slots +4 | Resist Mv Down | | Fix DMG 200 | Move Plus III | Fix DMG 300 | | MS Level +1 | AP Cost: 0 | Anti-Break | | Impact Missile | Boost II | Perfect Missile | |--------------------|--------------------|--------------------| -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ b) Player Characters - USN 332nd Company Wanzer Squad / Guerrilas [CH-32] -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ b.1) Darril - Joins on Stage 02 Leader of a small unit tasked with patrol and reconnaisance behind the front lines and the second main character of the game. The chance to get 25 Million $ in Gold really tempted him, but through circumstances he ends up fighting in the war that he wanted to stay away from. Despite this he is not such a bad guy and helps people in need. Darril is similar to Elsa in fighting and then not, as he favors a mix of a melee weapon as his main weapon and a Shotgun as backup. His skills are naturally set up for this. As with Elsa, he will have a fairly high evasion rate in the pilot stats as well as a decent amount of skill slots to fight some useful skills (like Double Assault). Contrary to Elsa though and because of his favored weapons you should get up close and personal on enemies with him, also because this is the only way of maximizing the use of his skills. Starting Statistics |-------------------------------------| | Learned Skills: 0 | |-------------------------------------| | AP: 10 | | AP Charge: 10 | | Link Points: 0 | | Skill Slots: 8 | | Speed: 2 | | Evasion: 9% | |-------------------------------------| | MG: 0 GR: 0 | | SG: 0 RK: 0 | | RF: 0 MS: 0 | | BZ: 0 ML: 0 | |-------------------------------------| | Systems: 0% Link: 0% | | Attack: 0% BP: 0% | | Move: 0% | |-------------------------------------| Skills |--------------------|--------------------|--------------------| | Rank 1 - Active | Rank 2 - 20 EP | Rank 3 - 25 EP | |--------------------|--------------------|--------------------| | Evasion +3% | Evasion +3% | MAX AP +2 | | SG Level +1 | ML Level +1 | SG Level +1 | | Last Stand | Link Points +2 | Link Points +2 | | Speed +1 | Speed I | Speed +1 | | Auto Machine I | Skill Slots +2 | Skill Slots +1 | | Block DMG 10 | Charge I | Block DMG 30 | |--------------------|--------------------|--------------------| |--------------------|--------------------|--------------------| | Rank 4 - 30 EP | Rank 5 - 40 EP | Rank 6 - 40 EP | |--------------------|--------------------|--------------------| | Evasion +3% | MAX AP +2 | Feint III | | ML Level +1 | SG Level +1 | ML Level +1 | | Link Points +2 | Link Points +2 | Revenge: Mirror | | Speed II | Resist Sys Down | Blast Strike I | | Skill Slots +2 | Double Assault | Skill Slots +2 | | Resist Atk Down | Block DMG 50 | Anti-Break | |--------------------|--------------------|--------------------| Note: Skill "Speed I" = "Rapid Fire I" in the US Version Skill "Speed II" = "Rapid Fire II" in the US Version b.2) Renges - Joins on Stage 02 A long time friend of Darril and an excellent sniper. He is a bit gruff at times, but keeps his calm in a battle. With 45 years he is the oldest of the playable characters. Just like Darril he is not very fond of the military anymore and has no problem joining his long time friend on his journey to get Diaz's gold out of the country. He just didn't expect so much resistance..... His skills make him an excellent sniper. In the second half of the game he will start to get deadly with his snipe skill, because, even though this skill cost 10AP and makes him a helpless target he will be able to either disable or destroy enemies quickly. He will get a fair amount of skill slots and AP to use his big fire stick. Oh, and don't you think that it looks cool when a Wanzer goes into Aim/Snipe mode? Starting Statistics |-------------------------------------| | Learned Skills: 0 | |-------------------------------------| | AP: 10 | | AP Charge: 10 | | Link Points: 0 | | Skill Slots: 8 | | Speed: 2 | | Evasion: 6% | |-------------------------------------| | MG: 0 GR: 0 | | SG: 0 RK: 0 | | RF: 0 MS: 0 | | BZ: 0 ML: 0 | |-------------------------------------| | Systems: 0% Link: 0% | | Attack: 0% BP: 0% | | Move: 0% | |-------------------------------------| Skills |--------------------|--------------------|--------------------| | Rank 1 - Active | Rank 2 - 20 EP | Rank 3 - 25 EP | |--------------------|--------------------|--------------------| | Escape I | MAX AP +2 | Link Points +2 | | RF Level +1 | AP Charge +2 | RF Level +1 | | Aim | Zoom I | Speed +1 | | Skill Slots +2 | Skill Slots +2 | Skill Slots +2 | | Terror Shot I | Focus Up | Focus Left | | Panic Shot I | Focus Down | Focus Right | |--------------------|--------------------|--------------------| |--------------------|--------------------|--------------------| | Rank 4 - 30 EP | Rank 5 - 40 EP | Rank 6 - 40 EP | |--------------------|--------------------|--------------------| | MAX AP +2 | Link Points +2 | MAX AP +2 | | AP Charge +2 | RF Level +1 | Snipe | | Blast Shot I | AP Cost: -4 | Speed +1 | | Resist Atk Down | Skill Slots +4 | Skill Slots +2 | | Zoom II | Panic Shot II | Zoom III | | Terror Shot II | Resist Sys Down | Blast Shot II | |--------------------|--------------------|--------------------| b.3) Chaeffer - Joins on Stage 02 The new recruit. Still a bit green and prone to cause trouble. Darril is sometimes close to killing him, because of his recklessness. But even though he panick's easily sometimes he can still be a nice asset in battle when it finally starts. Despite his carelessness in certain other things he does care about the people he is with. His role is similar to Hermes role with the Durandal. Chaeffer will pro- vide repairs, rebirths and wash the windshields at no extra charge. If there is a need for cylindrical pieces of metal with a cone at their end he will deliver those promptly. Starting Statistics |-------------------------------------| | Learned Skills: 0 | |-------------------------------------| | AP: 10 | | AP Charge: 10 | | Link Points: 0 | | Skill Slots: 6 | | Speed: 1 | | Evasion: 3% | |-------------------------------------| | MG: 0 GR: 0 | | SG: 0 RK: 0 | | RF: 0 MS: 0 | | BZ: 0 ML: 0 | |-------------------------------------| | Systems: 0% Link: 0% | | Attack: 0% BP: 0% | | Move: 0% | |-------------------------------------| Skills |--------------------|--------------------|--------------------| | Rank 1 - Active | Rank 2 - 20 EP | Rank 3 - 25 EP | |--------------------|--------------------|--------------------| | MAX AP +2 | Escape I | MAX AP +2 | | Defend Body | Speed +1 | AP Charge +2 | | Evasion +3% | MG Level +1 | Link Points +2 | | Repair Plus I | Defense I | Repair Plus II | | Skill Slots +2 | Skill Slots +2 | Skill Slots +2 | | Block DMG 10 | Fix DMG 100 | Block DMG 30 | |--------------------|--------------------|--------------------| |--------------------|--------------------|--------------------| | Rank 4 - 30 EP | Rank 5 - 40 EP | Rank 6 - 40 EP | |--------------------|--------------------|--------------------| | Anti-Break | MAX AP +2 | Escape II | | Speed +1 | AP Charge +2 | AP Bonus II | | AP Damage I | Link Points +2 | AP Damage II | | Shield Bash I | Repair Plus III | MG Level +1 | | Skill Slots +4 | Resist Sys Down | Shield Bash III | | Fix DMG 200 | Block DMG 50 | Fix DMG 300 | |--------------------|--------------------|--------------------| b.4) Luis Leader of the anti-government Guerrilias in Venezuela. Bound on re- moving gouvener Diaz from his seat. Starting Statistics |-------------------------------------| | Learned Skills: 2(0) | |-------------------------------------| | AP: 10 | | AP Charge: 10 | | Link Points: 2 (0) | | Skill Slots: 8 (6) | | Speed: 3 (2) | | Evasion: 9% | |-------------------------------------| | MG: 0 GR: 0 | | SG: 1 (0) RK: 0 | | RF: 0 MS: 0 | | BZ: 0 ML: 0 | |-------------------------------------| | Systems: 0% Link: 0% | | Attack: 0% BP: 0% | | Move: 0% | |-------------------------------------| Note: Numbers in parantheses are the true original stats, but Luis already starts with all Rank 1 skills bought. Skills |--------------------|--------------------|--------------------| | Rank 1 - Active | Rank 2 - Active | Rank 3 - 25 EP | |--------------------|--------------------|--------------------| | Skill Slots +2 | Skill Slots +2 | MAX AP +2 | | SG Level +1 | MG Level +1 | SG Level +1 | | Link Points +2 | Link Point +2 | Link Points +2 | | Speed +1 | Speed +1 | Speed +2 | | Chain Up I | Skill Up I | Speed I | | First I | Switch II | First II | |--------------------|--------------------|--------------------| |--------------------|--------------------|--------------------| | Rank 4 - 30 EP | Rank 5 - 40 EP | Rank 6 - 40 EP | |--------------------|--------------------|--------------------| | Skill Slots +2 | Skill Slots +2 | Skill Slots +2 | | MG Level +1 | SG Level +1 | MG Level +1 | | Link Points +2 | Resist Sys Down | Speed +2 | | Speed +1 | Speed +1 | Alertness II | | Alertness I | Speed II | Rush | | Resist Atk Down | Resist Link Cut | Resist Mv Down | |--------------------|--------------------|--------------------| Note: Skill "Chain Up I" = "Chain Plus I" in the US Version Skill "Skill Up I" = "Skill Trigger I" in the US Version Skill "Switch II" = "Double Shot II" in the US Version Skill "Speed I" = "Rapid Fire I" in the US Version Skill "Speed II" = "Rapid Fire II" in the US Version b.5) Ines A female Guerrilia Starting Statistics |-------------------------------------| | Learned Skills: 2(0) | |-------------------------------------| | AP: 14 (12) | | AP Charge: 14 (12) | | Link Points: 0 | | Skill Slots: 4 | | Speed: 0 | | Evasion: 0% | |-------------------------------------| | MG: 0 GR: 1 (0) | | SG: 0 RK: 0 | | RF: 0 MS: 0 | | BZ: 0 ML: 1 (0) | |-------------------------------------| | Systems: 0% Link: 0% | | Attack: 0% BP: 0% | | Move: 0% | |-------------------------------------| Note: Numbers in parantheses are the true original stats, but Ines already starts with all Rank 1 skills bought. Skills |--------------------|--------------------|--------------------| | Rank 1 - Active | Rank 2 - Active | Rank 3 - 25 EP | |--------------------|--------------------|--------------------| | MAX AP +2 | MAX AP +2 | MAX AP +2 | | AP Charge +2 | AP Charge +1 | AP Charge +1 | | GR Level +1 | RK Level +1 | GR Level +1 | | Move Plus I | EP Plus I | Move Plus II | | ML Level +1 | BZ Level +1 | ML Level +1 | | AP Cost: -4 | Tackle I | Boost II | |--------------------|--------------------|--------------------| |--------------------|--------------------|--------------------| | Rank 4 - 30 EP | Rank 5 - 40 EP | Rank 6 - 40 EP | |--------------------|--------------------|--------------------| | MAX AP +2 | Perfect Strike | Full Defense | | AP Charge +1 | AP Charge +1 | AP Charge +1 | | RK Level +1 | GR Level +1 | RK Level +1 | | Double Punch I | Move Plus III | Anti-Break | | BZ Level +1 | Hold | AP Cost: 0 | | Tackle II | Boost III | Tackle III | |--------------------|--------------------|--------------------| Note: Skill "Tackle I" = "Heavy Strike I" in the US Version Skill "Tackle II" = "Heavy Strike II" in the US Version Skill "Tackle III" = "Heavy Strike III" in the US Version Skill "Double Punch I" = "Double Strike I" in the US Version b.6) Thammond A teacher, but also a good wanzer pilot. Starting Statistics |-------------------------------------| | Learned Skills: 5 (0) | |-------------------------------------| | AP: 14 (10) | | AP Charge: 12 (10) | | Link Points: 4 (0) | | Skill Slots: 16 (8) | | Speed: 3 (2) | | Evasion: 15% (9%) | |-------------------------------------| | MG: 2 (0) GR: 0 | | SG: 0 RK: 0 | | RF: 0 MS: 0 | | BZ: 0 ML: 0 | |-------------------------------------| | Systems: 0% Link: 0% | | Attack: 0% BP: 0% | | Move: 0% | |-------------------------------------| Skills |--------------------|--------------------|--------------------| | Rank 1 - Active | Rank 2 - Active | Rank 3 - Active | |--------------------|--------------------|--------------------| | Switch I | MAX AP +2 | Terror Shot II | | Evasion +3% | Evasion +3% | Evasion +3% | | Speed +1 | AP Charge +2 | Link Points +2 | | Skill Slots +2 | Skill Slots +2 | Skill Slots +4 | | MG Level +1 | Barrage | MG Level +1 | | Feint I | Link Points +2 | Speed II | | MAX AP +2 | | | |--------------------|--------------------|--------------------| |--------------------|--------------------|--------------------| | Rank 4 - Active | Rank 5 - 40 EP | Rank 6 - 40 EP | |--------------------|--------------------|--------------------| | Full Defense | MAX AP +2 | Revenge: Body | | Evasion +3% | Evasion +3% | Evasion +3% | | Speed +1 | AP Charge +2 | Speed +2 | | Skill Slots +4 | Resist Sys Down | Skill Slots +2 | | Minus Shot II | MG Level +1 | Auto Machine II | | Resist Atk Down | Speed III | Feint III | |--------------------|--------------------|--------------------| Note: Skill "Switch I" = "Double Shot I" in the US Version Skill "Speed II" = "Rapid Fire II" in the US Version Skill "Speed III" = "Rapid Fire III" in the US Version -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ c) Allies [CH-AL] -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ c.1) Robert Robert is another British and the main pilot of the Durandal transport. He is also a helpful asset as soon as Beck appears on the scene, as he is then able to give support through Airstrikes, Supply Drops and Armor Coatings. c.2) Chang A chinese merchant who can be found the world over with his ship. Somehow he always seems to get into some trouble. c.3) Uncle Sergei An uncle of Latona. They do have their differences, but they also know that family is important. -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ d) The OpFor (Opposing Forces) [CH-OF] -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ d.1) Wagner He is the leader of combat operations of the "Blauer Nebel" Squad of the German Army. He is a subordinate to Brigadier General (General- leutnant) Glaeser. He has the rank of a Major. There seems to be some- thing fishy about him. d.2) Glaeser A german General, to whom Wagner is accountable. He goals don't seem to coincide with those of the country he choose to serve. d.3) Dranz A subordinate of Wagner, nothing more than a sidekick, although he is fond of bazookas. d.4) Ivanova A Zaftran Army colonel. She is the definition crazy and she does not like to loose, especially to those that she deems inferior. Oh, and she is in love with big machines of mayhem and destruction. d.5) Vavilov Subordinate to Ivanova with a like for close combat. He will treat you real good with his clubs. ****************************************************************************** ??. Basic Tactics and Tips [BASIC] ****************************************************************************** a) Be mobile Being mobile is paramount in Front Mission 4, more so than a high HP count for the parts. By being mobile you can retreat to a save location and be repaired. You can charge an enemy which you were able to part from the main force. You can get into an attack position that is advan- tageous to you. Therefore I recommend that when you design a new Wanzer for one of your characters that you do not take legs with a movement rate less than 6, better yet 7 or 8. b) Be accurate There are many weapons in the game that seem to be very good at first because they do a lot of damage. But if you look closely these weapons often sport a lower accuracy than other weapons of this type. This can especially be seen with Bazookas, where some deteriorate over the long range so much, that every shot is a waste of ammo. Therefore I recommend that, should you have the choice between a lower accuracy, higher damage weapon and a higer accuracy, lower damage weapon, that you take the latter one. To improve the accuracy further pair the weapon with an arm that itself offers a high increase to accuracy. If you proceed in this matter as I advise you will have more hits count, and therefore do more damage. c) Be patient The AI is not overly aggressive most of the time and if you advance slowly you can always fight small groups of the enemies. Therefore giving you a chance to not be overwhelmed. Be careful though, as this does not work in every Stage. Does this conflict with "being mobile"? It does not, being mobile does not mean to rush, it only means to be able to position oneself advantageous. d) Take the high ground Taking the high ground has two advantages. You can hit better and the enemy does hit worse. If possible position yourself above the enemy. e) Observe your surroundings Many things in Front Mission 4 can be an obstacle to your weapons fire. Be it the wall the your Wanzer can jump over, be it the crate the enemy stands on, be it you having to shoot at an enemy on a roof. If you move and then select attack and the line showing the Accuracy is marked by blue crosses and has a low percentage rating you should better cancel your attack and reposition yourself or retreat until you find a better firing solution. f) Plan ahead and think of your Links When your turn starts, see how the situation presents itself. Identify enemies that pose either a significant threat or can be taken out easily. Before you start moving your units also think of how they are linked up with each other, so that you don't position them one in front of the other (and thereby having the accuracy of the back man going to hell). If you want to attack an enemy with a link, offset your units either around him or offset to the left or right side which gives you an angle on shooting, thereby not having to shoot through your own units. Also check the links of the enemies. If you want to attack an enemy directly behind another foe, and both are in a link you will be hitting the front unit and not the back unit you targeted at. g) "Together we stand, divided we fall" Even though you might sometimes face the threat of being on the wrong end of a Grenade or Rocket Launcher, you should still keep your units together most of the time. This is to maximize both link useage and firepower. If you start a map where your units start in different places your first objective should be to combine your scattered forces and then proceed. Only in rare cases should you take one or two units to make a quick jab towards other units if they are dangerous, or if you need to do this to meet the mission objective, or to lure the enemy towards your position. h) Threat-table 1) Recon-Units Take them out fast. They don't do much damage by themselves, but their targetting data will have the missiles of the missiliers pound- ing you back into the stone-age if you are not wary. Also, they usu- ally have a high evasion rate, so gang up on them to destroy them fast. 2) Grenadiers with Rocket Launchers These can be quite a handful if they are not dealt with in a swift way, as they are able to sometimes damage your whole unit. Luckily they are usually in very slow Wanzers, unluckily they are usually standing behind a few Assault, Sniper and Jammer types. 3) Missilers In concert with the Recon-Units they are deadly, as they fire at you from a very safe position in the back of the map. But even when you advance at them the can still prove to be dangerous. Again, as with the Rocket-Grenadiers, they are usually in slow Wanzers. Destroy them, quickly. 4) Grenadiers with Grenade Launchers These, while also able to damage several of your units, are not nearly as dangerous as its cousins with the Rocket Launcher. They still do pose a significant threat, though, which is why they should be taken care of as soon as possible. 5) Snipers Snipers, either with Rifles or with Bazookas, can be a pain, as their weapon usually will outrange most of your units and the AI knows how to use this to its advantage. If no Grenadiers, Missiliers or Recons are around, take care of them. If they are linked up with each other you might consider forgoing some of the previously mentioned units and take them out first. If Renges (or someone else if you invested the time and the money) has already his "Focus Right" or "Snipe" skill then use it to try and destroy the weapon on the Snipers. They always carry it in the right hand. 6) Assault Type Assault Type units usually carry either two MG, two SG, a mix of both or one of both and a shield. They are dangerous if they are able to use a link attack. Most of the time they will be in weapons range for you to retaliate. 7) Mechanics Mechanics are Assault types with a Repair Backpack. If you play it right they will usually not be able to use their Backpack a lot, if at all. Since they also appear only in the last few levels they should not pose much of a problem. 8) Jammers Jammers are Wanzers with Melee weapons and an EMP Backpack. They are usually fast, but the EMP Backpacks are most of the time not that effective, which is why they pose one of the least threats, especially since the AI is not able to employ them properly. Take them out with your ranged weapons. If they should Jam the systems of one of your Wanzers repair it either with your mechanic or with the "Remove All" Item (you should have at least one character with one or two of those). ****************************************************************************** ??. Walkthrough for the Battle Stages [B-INT] ****************************************************************************** Here you will find a thorough Walkthrough for every Battle Stage in the game. -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Preface - Important, so please do read it!!!! -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ The Skills, Stage numbers and everything else is written in the terminology used in the JP Version of the game. As the US version does not differ that much this is usually not a problem, however, where appropriate I have added the information regarding the US version in parenthesis = ( and ) , for better understanding. Simulators: If you follow the walkthrough, then you will also have to do the Simulator missions that are indicated in the Preparations description for a stage, otherwise I can not guarantee that you will be able to get the same equipment and or skills that I have. "Disabled" Wanzer: When I talk of "disabled" Wanzer, I mean Wanzer that have no chance to attack anymore or whose attacks (usually only melee) can be avoided. For this to happen, you must have destroyed the enemy Wanzer's arms and/or legs. Certain enemies like Recon's should not be disabled, but rather be destroyed, as they are still able to do indirect damage to you by means of their backpack. Conversations and Bonus Items: I also will list important conversations you should do in the Preparations section of a Walkthrough, if you want to gain few bonus items and Wanzer for free, then do them. Preparation: A Preparation section will usually have the following subtopics: Conversation, Simulator, Wanzer, Skills, Links, Armor and Placement. If a certain item is not applicable in a stage it will not be listed as subtopic. Also, you can assume that if I do not list any changes to be made to skills, links and the like that you keep it from the last change made. In the 'Wanzer' subsection of the Prepartions part I will list all things to buy for the specific characters on that stage (sans Items) in the following fashion: Name: Wanzer body | Wanzer LA | Wanzer RA | Wanzer legs | Backpack Weapon LH | Weapon RH | Weapon LS | Weapon RS Computers Naturally I will only list the names of those parts and if I put a 'remains' in a certain space it should be clear what to do. Also, I will omit any lines not used moving the lower lines one up in the order (e.g. if you can only read 'Sniper Skills I' you know that it is a computer to buy). Note: One important thing on selling, never sell off any of the special items which you can only get through conversations or simulators. This includes e.g. the 'Minotaur' arms from USN(UCS) Simulator 10, but not the 'Boa 36' Bazooka gained from USN(UCS) Simulator 09, as it can be bought regularly. If I put a <> between two skill names in the 'Skills' subsection of the Preparations part of a stage, it means that you exchange the first skill listed in favor of the second skill listed. E.g. Terror Shot I <> Panic Shot II (= remove Terror Shot I and equip Panic Shot II). Monetary and EP rewards may differ a bit from the values I got, as they are determined by how good you were and how much your characters did. If you are therefore unable to buy a skill because you are a few points short, you have the option to either do another simulator mission or to drop a skill form the buy list. Do this for non-ciritcal things like Attribute enhancements, as battle skills are usually more useful than another AP or point in the Speed rating. The rewards for conversations (as listed in the preparations section) and for finishing certain simulator stages are the same in each game. On first Appearance of most main PC I will list their stats in the Allies section of the description. Mainly because you get a Wanzer that you will not be able to modify to your needs. Some allies, like Latona, are not listed, as you are able to customize her Wanzer before her first mission. -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Legend for the Statistic Cards used in the Walkthroughs -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Wanzer Card: Name = Name of Pilot and Wanzer No. App. = Number of this type of enemy in the level Body/ArmL/ArmR/Legs = HP value of these parts LT = Leg Type M = Movement Range Backpack = Backpack equipped (if applicable) A = Armor type AP = AP value of the unit LV = Level of the unit Wpn. LH/Wpn. RH/Wpn. LS/Wpn. RS = Weapons equipped on those slots (if any) Spd = Speed of the Unit Ev% = Evasion Percentage MG/SG/RF/BZ/RK/GR/MS/ML/CN = Weapon Skill Level in these weapons (CN = Cannon) Supp Atk = Part that is used for an Offensive Link Supp Def = Part that is used for a Defensive Link Skills = Skills of the unit (if applicable) Items = Items carried (if applicable) Links = Links of the Unit (Off. = Offensive; Def. = Defensive) |-----------------------------------------------------------------------------| | Name | No. App. | |-----------------------------------------------------------------------------| | Body | ArmL | ArmR | Legs | LT | M | Backpack | A | AP | LV | |-----------------------------------------------------------------------------| | Wpn. LH | Wpn. RH | Wpn. LS | Wpn. RS | |-----------------------------------------------------------------------------| | Spd | Ev% | MG| SG| RF| BZ| MS| RK| GR| ML| CN| Supp Atk | Supp Def | |-----------------------------------------------------------------------------| | Skills (Omitted if none available) | |-----------------------------------------------------------------------------| | Items (Omitted if none available) | |-----------------------------------------------------------------------------| | Links (Omitted if none available) | |-----------------------------------------------------------------------------| Tank/Helo/Mobile Weapon/Gun Emplacement Card: Name = Name of Pilot and Unit No. App. = Number of this type of enemy in the level Body = Total HP value M = Movement Range A = Armor type AP = AP value of the unit LV = Level of the unit Wpn. 1/Wpn. 2/Wpn. 3/Wpn. 4 = Weapons equipped on those slots (if any) Spd = Speed of the Pilot Ev% = Evasion Percentage of the Pilot MG/SG/RF/BZ/RK/GR/MS/ML/CN = Weapon Skill Level in these weapons (CN = Cannon) Supp Atk = Part that is used for an Offensive Link Supp Def = Part that is used for a Defensive Link Skills = Skills of the unit (if applicable) Links = Links of the Unit (Off. = Offensive; Def. = Defensive) |-----------------------------------------------------------------------------| | Name | No. App. | |-----------------------------------------------------------------------------| | Body | Move | | A | AP | LV | |-----------------------------------------------------------------------------| | Wpn. 1 | Wpn. 2 | Wpn. 3 | Wpn. 4 | |-----------------------------------------------------------------------------| | Spd | Ev% | MG| SG| RF| BZ| MS| RK| GR| ML| CN| Supp Atk | Supp Def | |-----------------------------------------------------------------------------| | Skills (Omitted if none available) | |-----------------------------------------------------------------------------| | Links (Omitted if none available) | |-----------------------------------------------------------------------------| -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ 1) Stage -- - The Tutorial - Durandal Base, U.K. [BS-01] -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Recon: Weather: Clear Time: Day Objective: Complete the training exercises Standard Units: None Drop Zone: One Allies: 1 |-----------------------------------------------------------------------------| | Elsa in Verseau (Zenith Wanzer) | 1x | |-----------------------------------------------------------------------------| | 350 | 170 | 170 | 230 | 2L | 6 | BP-S01 | P | 10 | 1 | |-----------------------------------------------------------------------------| | Catsray | Grave | -- | -- | |-----------------------------------------------------------------------------| | 2 | 9% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| | Repair 200 x 2 | |-----------------------------------------------------------------------------| Enemies: 2 |-----------------------------------------------------------------------------| | Latona in Koroleva (Varsa Wanzer) | 1x | |-----------------------------------------------------------------------------| | 290 | 145 | 145 | 190 | 2L | 6 | -- | - | 10 | 1 | |-----------------------------------------------------------------------------| | Gale | -- | -- | -- | |-----------------------------------------------------------------------------| | 3 | 12% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Beck in Prodezza (Zelt 01 Wanzer) | 1x | |-----------------------------------------------------------------------------| | 290 | 145 | 145 | 190 | 2L | 3 | -- | - | 12 | 1 | |-----------------------------------------------------------------------------| | Gale | -- | -- | -- | |-----------------------------------------------------------------------------| | 1 | 0% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| Preparation: None available. Walkthrough: After having borne witness to the destruction of the German Base in Sachsen- Anhalt the game cuts over to Elsa, who, sitting in her Wanzer, is about to do a drop from a transport plane. Elsa is noting that the Durandal Wanzers are a bit different from the standard ones used in the French Army. To adjust herself to it the first part of the training exercise is to move to the yellow marked square. As this is the tutorial for basic movement and battle, all the instructions on what to do will appear in small text windows at the bottom. Follow these instructions and you will be fine. After reaching the target square Beck and Latona will appear to serve as "target drones". You will first get a short explanation of how to attack. Now move within firing range and fire one of your weapons, to finish the second objective. Alas Latona does not like being a target drone, you will have to fight her and Beck after your first attack. They will shoot back, but the damage they do is negligible, which is quite the contrary for you. After defeating your two "opponents" you will have cleared the stage. Rewards: 304$ | ca. 30 EP | -- -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ 2) Stage 00 - Jutland - Denmark [BS-02] -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Recon: Weather: Clear Time: Day Objective: Destroy all enemy units Standard Units: Elsa Drop Zone: One Allies: 1 |-----------------------------------------------------------------------------| | Zead in Squire (Wildgoat Wanzer) | 1x | |-----------------------------------------------------------------------------| | 400 | 200 | 200 | 270 | 2L | 2 | -- | F | 12 | 1 | |-----------------------------------------------------------------------------| | Bone Buster | -- | Donkey | Donkey | |-----------------------------------------------------------------------------| | 0 | 0% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| Enemies: 3 |-----------------------------------------------------------------------------| | ???? Assault in Zhelaine I | 1x | |-----------------------------------------------------------------------------| | 350 | 175 | 175 | 230 | 2L | 4 | -- | - | 12 | 1 | |-----------------------------------------------------------------------------| | Raptor | Raptor | -- | -- | |-----------------------------------------------------------------------------| | 3 | 6% | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | ???? Assault in Zhelaine I | 2x | |-----------------------------------------------------------------------------| | 350 | 175 | 175 | 230 | 2L | 4 | -- | - | 12 | 1 | |-----------------------------------------------------------------------------| | Gale | Gale | -- | -- | |-----------------------------------------------------------------------------| | 3 | 6% | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| Preparation: Skills: Elsa: MAX AP+1, MG Level +1, Terror Shot I and Speed I (Rapid Fire I) Equip: Terror Shot I, SpeedI(Rapid Fire I) Placement: As game suggests. Walkthrough: The closest enemy will also be the most dangerous to Elsa, as she can not avoid counterattacks from him. But to start the battle first switch over to Zead (press R1) and have him move in range and greet the enemy with a few Donkey missiles. Then let Elsa introduce herself with the MG too (remember to not move more than 3 squares or you will loose your second MG shot). As the other AI units will wait a bit you should have enough time to destroy the first enemy before they reach you. Actually, their spacing should allow you to take them out one by one, by employing the above tactic (Missile, then attack with Elsa). Since Elsa will probably the only one of your units that will take damage you should keep an eye on her, especially on her arms. If you are like me you should have saved the Items from the Tutorial Stage. Use those to heal any badly damaged arm, as we don't want to pay maintenance cost. This stage should pose no trouble. Rewards: Money: 582$ EP: ca. 25 EP per character -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ 3) Stage 01 - German Base - Sachsen-Anhalt, Germany [BS-03] -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Recon: Weather: Clear Time: Evening (turns to Night on Turn 08) Objective: Destroy all enemy units The Durandal transport must survive Standard Units: Elsa; Zead Drop Zone: One Allies: 2 |-----------------------------------------------------------------------------| | Hermes in Charon (Giza Wanzer) | 1x | |-----------------------------------------------------------------------------| | 560 | 280 | 280 | 370 | 2L | 4 | RP2-Prelude | P | 10 | 2 | |-----------------------------------------------------------------------------| | Raptor | -- | -- | -- | |-----------------------------------------------------------------------------| | 1 | 6% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Transport in ED1-Arbitrator | 1x | |-----------------------------------------------------------------------------| | 3000 | -- | | - | 12 | 1 | |-----------------------------------------------------------------------------| | -- | -- | -- | -- | |-----------------------------------------------------------------------------| | 0 | 0% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Wpn. 2 | Wpn. 2 | |-----------------------------------------------------------------------------| Enemies: 5 |-----------------------------------------------------------------------------| | ???? Assault in Zhelaine I | 2x | |-----------------------------------------------------------------------------| | 350 | 175 | 175 | 230 | 2L | 4 | -- | - | 12 | 2 | |-----------------------------------------------------------------------------| | Gale | Gale | -- | -- | |-----------------------------------------------------------------------------| | 3 | 6% | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | ???? Assault in Zhelaine I | 1x | |-----------------------------------------------------------------------------| | 350 | 175 | 175 | 230 | 2L | 4 | -- | - | 11 | 2 | |-----------------------------------------------------------------------------| | Ves | Ves | -- | -- | |-----------------------------------------------------------------------------| | 3 | 6% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| -> Ves | Dmg. 60x1 | Am. Unl. | AP 1x1 | Range 1 |-----------------------------------------------------------------------------| | ???? Heli Pilot in SH Type442 | 2x | |-----------------------------------------------------------------------------| | 500 | 6 | | - | 12 | 2 | |-----------------------------------------------------------------------------| | SH-44 MG | -- | -- | -- | |-----------------------------------------------------------------------------| | 3 | 6% | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Wpn. 2 | Wpn. 2 | |-----------------------------------------------------------------------------| -> SH-44 MG | Dmg. 7x10 | Am. Unl. | AP 5x2 | Range 4 Preparations: Skills: Elsa: Evasion +3%, Panic Shot I Equip: Panic Shot I Zead: MAX AP +1, AP Charge +1 and MS Level +1. Armor: Anti-Piercing Placement: As game suggests. Walkthrough: Note: On Turn 08 the Time will turn to night, therefore reducing accuracy of ranged weapons a bit. The two enemy helos start on the far ends of two sides of the map, one right of the Durandal transport, the other to the front left. On the right side will also be the Melee Assault unit and on the left the two SG Assault units. As a first task I would recommend ganging up on the melee unit. Have Zead do a first strike with his missiles, then move Elsa and Hermes in, so that they have enough AP left to fire two shots. For Elsa I would recommend the MG as she should already have bought a Proficiency upgrade, therefore doing more damage. Also the MG is more accurate and does more base damage than the SG. After the melee unit has been taken care of, turn your attention on the helo that was behind it. It will probably take two turns to take it out. After this you might either destroy the second helo, that should have moved in on the transport, or attack the two SG Assault units. One of the latter units should have chosen a feud with one of your characters anyway. This battle should pose no problem, if you sometimes use the backpack on Hermes Wanzer to repair damage dealt to you. Rewards: 1094$ | ca.20 EP | -- -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ 4) Stage 02 - Somwhere on the Road - Southern Venezuela [BS-04] -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Recon: Weather: Clear Time: Day Objective: Destroy all enemy units Standard Units: None Drop Zone: Two (One for Darril and Chaeffer; one for Renges) Allies: 3 |-----------------------------------------------------------------------------| | Darril in Inferno (Blizzaia L Wanzer) | 1x | |-----------------------------------------------------------------------------| | 340 | 170 | 170 | 230 | 2L | 6 | -- | F | 10 | 1 | |-----------------------------------------------------------------------------| | Catsray | Bone Buster | -- | -- | |-----------------------------------------------------------------------------| | 2 | 9% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Renges in Mundane (Recsys Wanzer) | 1x | |-----------------------------------------------------------------------------| | 270 | 135 | 135 | 180 | 2L | 4 | -- | F | 10 | 1 | |-----------------------------------------------------------------------------| | IGUCHI Type 5 | -- | -- | -- | |-----------------------------------------------------------------------------| | 2 | 6% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Chaeffer in Celestial (Giza Wanzer) | 1x | |-----------------------------------------------------------------------------| | 560 | 280 | 280 | 370 | 2L | 4 | RP2-Prelude | F | 10 | 1 | |-----------------------------------------------------------------------------| | Raptor | -- | -- | -- | |-----------------------------------------------------------------------------| | 1 | 3% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| Enemies: 5 |-----------------------------------------------------------------------------| | V.S.A Assault in Husky Mk. III | 2x | |-----------------------------------------------------------------------------| | 320 | 160 | 160 | 215 | 2L | 6 | -- | - | 10 | 1 | |-----------------------------------------------------------------------------| | Raptor | Raptor | -- | -- | |-----------------------------------------------------------------------------| | 1 | 6% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | V.S.A Missileer in Valiant | 1x | |-----------------------------------------------------------------------------| | 400 | 200 | 200 | 270 | 2L | 2 | -- | - | 15 | 1 | |-----------------------------------------------------------------------------| | Light Buster | Light Buster | Donkey | Donkey | |-----------------------------------------------------------------------------| | 0 | 3% | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| -> Light Buster/Dmg. 60x1/Ammo Unl./AP 1x1/Range 1/[Impact] |-----------------------------------------------------------------------------| | V.S.A Tank Crew in VG Arnold | 2x | |-----------------------------------------------------------------------------| | 900 | 3 | | - | 10 | 1 | |-----------------------------------------------------------------------------| | VG-Ar CN | -- | -- | -- | |-----------------------------------------------------------------------------| | 1 | 3% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Wpn. 1 | Wpn. 1 | |-----------------------------------------------------------------------------| -> VG-Ar CN/Dmg. 75x1/Ammo Unl./AP 7x1/Range 1-8/[Impact] Preparation: Conversations: Make sure to talk to the Mechanic until he mentions to Renges that one of Renges contacts still owes the Mechanic some stuff from a former deal. Also get to know the female operator and wonder why the male operator is so confused. The first conversation is a trigger for getting a shotgun for free in a few stages. Placement: As game suggests. Walkthrough: Renges will start a bit to the right of Darril and Chaeffer. First move him towards his mates and end the turn. On the other side of the river the first V.S.A. Assault and the Missileer should make a move toward the riverbank on their side of the river. Move your units towards the assault in the river and attack him mainly with Darril and Renges. Chaeffer serves as either a supporting attacker or as mechanic to repair the damage mainly from the Missileer on the far side of the river, as he will give supporting fire for the Assault. As soon as the first assault is destroyed make haste to reach the Missileer, so that you might tell him that you are not that fond of missiles. Regroup yourself after the destruction of the Missileer (maybe heal up a bit) and then have Renges attack one of the tanks at his maximum Rifle range. This will tempt the tank to move in on your group. Attack and destroy him. While doing so the second tank will probably join in a turn or two later. Repeat with him, what you did with his colleauge. Now only one Assault is left, he should not pose much of a problem. Remember to not destroy him if any of your Wanzers have a destroyed part. First rebirth(restore) those and then take him out, so you don't have to pay any maintenanace cost. Rewards: 1188$ | ca. 25-35 EP | -- -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ 5) Stage 03 - Guinera Base - Central Venezuela [BS-05] -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Recon: Weather: Clear Time: Day (turns to Evening on turn 11) Objective: Destroy all enemy units Standard Units: Darril, Renges, Chaeffer Drop Zones: One Enemies: 6 |-----------------------------------------------------------------------------| | V.S.A Assault in Husky Mk. III | 2x | |-----------------------------------------------------------------------------| | 320 | 160 | 160 | 215 | 2L | 6 | -- | - | 10 | 2 | |-----------------------------------------------------------------------------| | Gale | Gale | -- | -- | |-----------------------------------------------------------------------------| | 1 | 6% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | V.S.A Jammer in Tempest | 2x | |-----------------------------------------------------------------------------| | 600 | 300 | 300 | 400 | 2L | 4 | -- | - | 10 | 2 | |-----------------------------------------------------------------------------| | Light Buster | Light Buster | -- | -- | |-----------------------------------------------------------------------------| | 2 | 6% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| -> Light Buster/Dmg. 60x1/Ammo Unl./AP 1x1/Range 1/[Impact] |-----------------------------------------------------------------------------| | V.S.A Gunner in BASE CANNON | 2x | |-----------------------------------------------------------------------------| | 500 | -- | | - | 10 | 2 | |-----------------------------------------------------------------------------| | VBCN 03 | -- | -- | -- | |-----------------------------------------------------------------------------| | 1 | 3% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Wpn. 1 | Wpn. 1 | |-----------------------------------------------------------------------------| -> VBCN 03/Dmg. 90x1/Ammo Unl./AP 7x1/Range 8/[Impact] Preparations: Skills: Darril: SG Level +1, Evasion +3%, Block DMG 10 Equip: Block DMG 10 Renges: RF Level +1, Escape I and Aim Equip: Aim, Escape I Chaeffer: Block DMG 10, Repair Plus I, Skill Slots +2 Equip: Block DMG 10, Repair Plus I Armor: Anti-Impact Armor. Placement: As game suggests. Walkthrough: The first thing you should do is attack the Base Cannon to your right. Have Darril attack first, as he has the highest evasion and is therefore less likely to take damage. Then follow up with Renges (and use Aim if the Accuracy is below 99%, remember that it uses 8 AP) and have Chaeffer either heal any damage to Darril or attack with him, too. When the first Base Cannon is finished take care of the second one in the same way as with the first one (Darril->Renges->Chaeffer). From turn 03 on there is a high chance that the front Jammer and Assault will move towards you. You should hurry, so that you have finished the cannons by turn 04 max. Even if the Jammer and the Assault move in on you, take care of the cannons first, as they do the most damage if they hit. After the cannons are destroyed first take care of the Jammer. As he only has melee weapons take care that there is at least one square between you and him. Darril attacks with his shotgun and defends on the enemy turns with his Knuckle. Renges will use the Aim skill on all remaining enemies all the time, as this skill negates any evasion they might have. Chaeffer should mainly heal any critical damage and only give supporting fire if needed, or if there is a chance that the enemy might be destroyed (low Body HP). On about turn 06 the remaining enemy Wanzer will make their move towards you. As with the cannons, first take out the two enemies you are fighting right now. Only after their destruction move on to the next two. Use the same pro- cedures to destroy the remaining two enemies. On turn 11 the Time will change to Evening, but this does not have any effect on yours or the enemies units. Rewards: 1294$ | ca. 30-35 EP | -- -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ 6) Stage 04 - Polish Resource Base - Near Rawicz, Poland [BS-06] -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Recon: Weather: Clear Time: Night Objective: Destroy all enemy units The Durandal transport must not be destroyed Pilots available: Elsa, Zead, Hermes, Latona Drop Zones: One Allies: 2 |-----------------------------------------------------------------------------| | P.A. Assault in Vapor (damaged to 1/2 HP) | 1x | |-----------------------------------------------------------------------------| | 285 | 142 | 142 | 265 | 2L | 6 | -- | P | 10 | 3 | |-----------------------------------------------------------------------------| | Vapor MG | Vapor MG | -- | -- | |-----------------------------------------------------------------------------| | 3 | 9% | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| -> Vapor MG |Dmg. 13x10|Ammo 50|AP 4x2|Range 4 |-----------------------------------------------------------------------------| | Transport in ED1-Arbitrator | 1x | |-----------------------------------------------------------------------------| | 3000 | -- | | - | 12 | 1 | |-----------------------------------------------------------------------------| | -- | -- | -- | -- | |-----------------------------------------------------------------------------| | 0 | 0% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Wpn. 2 | Wpn. 2 | |-----------------------------------------------------------------------------| Enemies: 6 |-----------------------------------------------------------------------------| | ???? Assault in Zhelaine I | 4x | |-----------------------------------------------------------------------------| | 350 | 175 | 175 | 230 | 2L | 4 | -- | I | 14 | 3 | |-----------------------------------------------------------------------------| | Kirishima 51 | Kirishima 51 | -- | -- | |-----------------------------------------------------------------------------| | 4 | 9% | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | ???? Sniper in Vyzog I | 2x | |-----------------------------------------------------------------------------| | 500 | 250 | 250 | 330 | 2L | 3 | -- | I | 14 | 3 | |-----------------------------------------------------------------------------| | -- | Pfahl | -- | -- | |-----------------------------------------------------------------------------| | 2 | 6% | 0 | 0 | 1 | 1 | 1 | 0 | 0 | 0 | 1 | R. Hand | R. Hand | |-----------------------------------------------------------------------------| | Zoom I | |-----------------------------------------------------------------------------| -> Pfahl |BZ|Dmg. 110x1+30x4|Ammo 50|AP 6x1|Range 8 Preparation: Conversation: In the Durandal HQ talk to Allison until she mentions British Army support. This is a trigger conversation for a free Wanzer and Rifle later in the game. When you enter the Hangar you will also end up in an automatic conversation which will gain you 1500$. Simulator: Simulator Missions 01 and 02 Wanzer: Elsa: Gust 500 | Gust 500 | Gust 500 | Gust 500 | TB-40 -> equals Gunner II set + TB-40 in US version Zead: Valiant F | Valiant F | Valiant F | Gust 500 | TB-40 Heavy Pile | -- | MGR-1B | MGR-1B Hermes: Valiant F | Gust 500 | Valiant F | Gust 500 | remains Skills: Elsa: Rank 3, Switch I(Double Shot I), MG Level 1 Equip: Switch I(Double Shot I) Zead: Rank 2, Skill Slots +2, Fix DMG 100, Shield Bash I, EP Plus Equip: Fix DMG 100 Hermes: Repair Plus I, Minus Shot I Equip: Repair Plus I, Minus Shot I Latona: Skill Slots +2, Evasion +3%, First I, Charge I Equip: First I, Charge I, Fire Strike Links: Elsa: Create Offensive 'Link 2' -> Latona. Latona: Create Defensive 'Link 2' -> Hermes. Armor: Anti-Impact Placement: As game suggest Walkthrough: The second objective of this mission is no problem, as you start in the back of the stage where none of the enemies will ever reach. So worry only about the first objective. The first thing you should do here is charge towards you ally from the Polish Army, as he is a bit reckless but should still be saved. Have especially Hermes reach him during Turn 02, so that you can start repairing and restoring him as needed. Saving the Polish guy also has a nice side effect, your units will take less damage during the battle, as they try to take out him first. Have Zead giving fire support with his missiles form the back. Get Latona in the back of an enemy and use her EMP "Attack Systems Down" on him. If it is not possible to position her at the back with at least one AP remaining chose another location where she is adjacent to an enemy and is able to use her EMP and have one AP remaining. Then move in to the front of the enemy with Elsa and have her attack. As Latona is, right now, still faster than Elsa she will, if she is behind the enemy and has an AP left, get a first attack that is unevadable because she is behind him. For this to work both the facing arrow of Latona and the enemy must point in the same direction, if the enemies arrow is off to the side a few degrees, he has a possibility of evasion, so take note. Here is a Short Diagram displaying this tactic: (En = Enemy, El = Elsa, Lt = Latona, > + < = Facing arrows). _____ _____ _____ _____ | | | | | | Lt> | En> | | Pfahl |BZ|Dmg. 110x1+30x4|Ammo 50|AP 6x1|Range 8 |-----------------------------------------------------------------------------| | B.N. Assault in Zigle S | 3x | |-----------------------------------------------------------------------------| | 540 | 270 | 270 | 360 | 2L | 6 | -- | I | 10 | 4 | |-----------------------------------------------------------------------------| | Gale SG | Gale SG | -- | -- | |-----------------------------------------------------------------------------| | 3 | 9% | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| | 2 are linked defensively and offensively with one sniper each. | | 1 is linked defensively and offensively to Dranz. | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | B.N. Sniper in Igel 1 | 2x | |-----------------------------------------------------------------------------| | 520 | 260 | 260 | 350 | 2L | 4 | -- | P | 14 | 4 | |-----------------------------------------------------------------------------| | -- | IGUCHI Type 5 | -- | -- | |-----------------------------------------------------------------------------| | 2 | 6% | 0 | 0 | 1 | 1 | 1 | 0 | 0 | 1 | 1 | R. Hand | R. Hand | |-----------------------------------------------------------------------------| | Each sniper is linked both defensively and offensively to one Assault. | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | B.N. Tank Crew in BT66-GM | 2x | |-----------------------------------------------------------------------------| | 1000 | 6 | | I | 11 | 4 | |-----------------------------------------------------------------------------| | BT66-GM CN | | | | |-----------------------------------------------------------------------------| | 1 | 3% | 0 | 0 | 1 | 1 | 1 | 0 | 0 | 0 | 1 | Wpn. 1 | Wpn. 1 | |-----------------------------------------------------------------------------| | Linked to other Tank both defensively and offensively. | |-----------------------------------------------------------------------------| -> BT66-GM CN|Dmg. 85x1|Ammo Unl.|AP 7x1|Range 8|Type Impact Preparations: Conversation: Talk to Hermes until you get a WS-100 shield. Skills: Elsa: Link Points +2, Speed +1 Zead: Piercing Missile,MAX AP +1, AP Charge +1 Hermes: Rank 2, MG Level +1 Latona: Rank 2 Links: Elsa: Create Offensive 'Link 2' -> Hermes Armor: Elsa and Latona get Anti-Piercing, Hermes and Zead get Anti-Impact. Placement: Latona | Elsa Zead | Hermes Walkthrough: Here we are on a narrow bridge, only two squares wide. This does not leave much room to maneauver, especially with those pesky tanks blocking the way. To add injury to insult, we also have nighttime, which lowers accuracy and a blizzard which reduces the range of all but Melee and Missile weapons. Luckily that also goes for the enemy. First have Zead open up with his missiles on the tank in Front of Latona. Then have Latona move in on the tank and use her "Attack Systems Down" on on the tank you wish to attack (the one in front of Latona). Then move Hermes with one square space in between in front of the other tank. Now have Elsa move on the square that Hermes left free and attack the tank in front of Latona. The setup should look like this: | Tank | Tank | | Latona | Elsa | | | Hermes | This will trigger a linked battle where all three attack the same tank with, if you followed my advise to use "Link 2" instead of "Link 1" to link those three together, the chance that you increase the damage because of a skill chain. On the enemy turn the sniper and the assault that where on the left of the drop zone will start to move over the small bridge connecting to the main bridge. You should first make short work of the tanks with the above tactic. After the first tank has been destroy have Latona move beside or behind the tank while Elsa and Hermes move to the other side of the bridge to have an unimpeded field of fire (especially through friendly units). If it is Hermes turn, then only attack if no other unit is damaged and if you couldn't use the link with Elsa efficiently (meaning he would have to fire through Elsa). Else use him to repair. After the tanks, attack the assault first and destroy him again with a linked attack in the same style as you did with the tanks. Make sure that he is standing on the main bridge. On his destruction (or if you disabled him) turn your attention toward the sniper. From previous rounds you should know whom he picked as his target. Have this unit move a bit down towards your starting position to lure him from the connecting bridge, then destroy/disable him. The next sniper/assault pair should have started moving by now. Retreat your units back to where the two bridges connect to regroup. Then go ahead an produce a bit more scrap metal. Now we only have Dranz and his supporting Assault type left. Concentrate your whole firepower on Dranz first, as he is the more dangerous unit of those left. Repair any damage he or his goon does. When you have assured that he will not be a part of the battle anymore mop up the remaining Assault and any disabled units you might have left. And don't forget to restore any destroyed parts before taking down the last unit. Rewards: 3134$ | ca. 30-35 EP | -- -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ 8) Stage 06 - Blauer Nebel Base - Somewhere in Germany [BS-08] -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Recon: Weather: Clear Time: Night (turns to Morning on Turn 11) Objective: Destroy all enemy units Pilots Available: Elsa, Zead, Hermes, Latona, Bosch Drop Zones: One Allies: None Enemies: 13 |-----------------------------------------------------------------------------| | B.N. Assault in Zigle S | 3x | |-----------------------------------------------------------------------------| | 540 | 270 | 270 | 360 | 2L | 6 | -- | I | 10 | 5 | |-----------------------------------------------------------------------------| | Gale SG | WS-100 | -- | -- | |-----------------------------------------------------------------------------| | 3 | 9% | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| | Of the three in front of the castle the front two are linked to each other | | both offensively and defensively. The remaining is not linked. | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | B.N. Assault in Zigle S | 3x | |-----------------------------------------------------------------------------| | 540 | 270 | 270 | 360 | 2L | 6 | -- | P | 10 | 5 | |-----------------------------------------------------------------------------| | Grave | Grave | -- | -- | |-----------------------------------------------------------------------------| | 3 | 9% | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| | 2 are linked defensively and offensively with each other. (Castle entrance) | | 1 is linked defensively and offensively to Wagner. | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | B.N. Sniper in Zigle S | 2x | |-----------------------------------------------------------------------------| | 540 | 270 | 270 | 360 | 2L | 6 | -- | P | 11 | 5 | |-----------------------------------------------------------------------------| | IGUCHI Type 3 | -- | -- | -- | |-----------------------------------------------------------------------------| | 1 | 3% | 0 | 0 | 1 | 1 | 1 | 0 | 0 | 0 | 1 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| | 1 is linked defensively and offensively the 2 Assault at Castle entrance. | | 1 is linked defensively and offensively to Wagner and Assault beside Wagner.| |-----------------------------------------------------------------------------| -> IGUCHI Type 3 (US = Type 3)|Dmg. 120x1|Ammo 40|AP 6x1|Range 1-8|Piercing|RF |-----------------------------------------------------------------------------| | Wagner in Gepard 8 | 1x | |-----------------------------------------------------------------------------| | 1200 | 600 | 600 | 800 | 2L | 5 | -- | P | 14 | 5 | |-----------------------------------------------------------------------------| | Ziege MG | Ziege MG | -- | -- | |-----------------------------------------------------------------------------| | 4 | 12% | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | Wpn.1 | Wpn. 1 | |-----------------------------------------------------------------------------| | Revenge I; Speed I(Rapid Fire I); Full Defense; Resist Atk Down | |-----------------------------------------------------------------------------| | Linked offensively and defensively to the Wuerger Helos. | |-----------------------------------------------------------------------------| -> Ziege MG|Dmg. 20x10|Ammo 50|AP 4x2|Range 1-4|Piercing|MG |-----------------------------------------------------------------------------| | B.N. Heli Pilot in H21 Wuerger | 2x | |-----------------------------------------------------------------------------| | 1000 | 6 | | F | 16 | 5 | |-----------------------------------------------------------------------------| | H21 MG | H21 MS | H21 MG | | |-----------------------------------------------------------------------------| | 0 | 3% | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 1 | 0 | Wpn. 1 | Wpn. 1 | |-----------------------------------------------------------------------------| -> H21 MG|Dmg. 7x10|Ammo Unl.|AP 5x2|Range 1-4|Piercing -> H21 MS|Dmg. 90x1|Ammo Unl.|AP 6x1|Range 6-8|Fire | Does not track target. |-----------------------------------------------------------------------------| | B.N. Gunner in BASE GRENADE LC | 2x | |-----------------------------------------------------------------------------| | 1000 | - | | F | 16 | 5 | |-----------------------------------------------------------------------------| | Granate B01 | | | | |-----------------------------------------------------------------------------| | 0 | 0% | 0 | 0 | 0 | 0 | 0 | 1 | 1 | 0 | 0 | Wpn. 1 | Wpn. 1 | |-----------------------------------------------------------------------------| | Each linked offensively and defensively to one Helo. | |-----------------------------------------------------------------------------| -> Granate B01|Dmg. 70x1|Ammo Unl.|AP 12x1|Range 6-12(?)|Area 3(?)|Fire|GR Preparations: Simulator: 03 and 09 Wanzer: Bosch: Remains | Gust 500 | Valiant F | Remains | Remains Skills: Elsa: Rank 5, MG Level +1, MAX AP +2 Zead: Rank 3, MS Level +1, Skill Slots +2 (x4), AP Cost: -4, MAX AP +1, AP Charge +1 and ML Level +1. Equip: AP Cost: -4, Fix DMG 100, Piercing Missile, EP Plus Hermes: Rank 3, MAX AP +2, AP Charge +2, Repair Plus II, Skill Slots +4, Panic Shot I, Minus Shot I and AP Bonus I. Equip: AP Bonus I, Repair Plus I + II and Panic Shot I (or Minus Shot I) Latona: Rank 4, ML Level +1, Blast Strike I, Skill Slots +2, Evasion +3% (x2) Equip: First I, Charge I, Blast Strike I, Fire Strike Bosch: Evasion +3%, MG Level +1, Move Plus I, Escape I Equip: Move Plus I, Escape I and Feint I Armor: Anti-Piercing Placement: Elsa | Hermes | Latona Zead | Bosch Walkthrough: For starters move to the single Assault to the right of your current position and attack him with all units. Be mindful of your Elsa links and move Hermes and Latona in position before moving and attacking with Elsa. Also use Latonas EMP freely on any unit you move in on with her. Have Bosch join in with single attacks and use Zead in his role as support fire platform. After the attack on the first Assault the other two should also start to move in on you. Deal with them one at a time. When you've finished the resistance in front of your drop zone move to the small "wood" (actually a few scattered trees) in front of the castle entrace, which was guarded by two MG Assault units. Those will probably have moved up the incline already. To get them and the sniper that is linked to them to commit on a battle on your terms (that means out of range of the stationary Grenade Launcher) use Zead to fire a missile at them at maximum range. He will probably be attacked by both the base launcher as well as the assaults which see him as their target now. Retreat with Zead behind your own lines in the wood and make short work off the Sniper and the Assault's. Repair critical damage, then charge up the incline and take out the first Grenade Launcher. Now it is time to wake up Wagner and his remaining bodyguards. Leave all your units halfway up the incline where it led to the now destroyed Grenade Launcher. It is again Zeads task to lure the enemy and play bait. Have him move towards the last inclined square on the right side and fire a missile at the enemy Wanzers. It is time to play the same game as you did in the woods, but now attack Wagner first, as he dishes out the most damage. Latona should stand beside or behind Wagner and use her EMP on his bodyguard. Bosch and Hermes or Elsa should block the two square wide incline to have a safe retreat for Zead. Hermes also only uses his repair backpack when it is his turn, as he will attack together with Elsa and Latona in the link. Do not try to EMP Wagner as he will be resistant to it. While battling it out with Wagner and his goons the Helos will also start moving, but you have about three to four turns until they reach you. This time should be plenty to at least disable, if not destroy the remaining opposing Wanzer. If they are destroyed/disabled have Hermes repair any damage on Elsa and himself while they make their way towards the second grenade launcher. Latona will accompany them and try to EMP one of the Helos on the way. Bosch and Zead will take care of the other Helo. After this you have finished the hardest stage in the game up to this point. Rewards: 3134$ | ca. 30-35 EP | -- -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ 9) Stage 07 - Port Cumana - Venezuela [BS-09] -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Recon: Weather: Clear Time: Night Objective: Destroy all enemy units Pilots Available: Darril, Chaeffer and Renges Drop Zones: Two (One for Darril, the other for Renges and Chaeffer) Allies: None Enemies: 4 |-----------------------------------------------------------------------------| | ???? Assault in Type 67 | 2x | |-----------------------------------------------------------------------------| | 400 | 200 | 200 | 270 | 2L | 6 | -- | P | 14 | 3 | |-----------------------------------------------------------------------------| | Type 67 MG | Type 67 MG | -- | -- | |-----------------------------------------------------------------------------| | 4 | 9% | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| | The one near the crates is linked offensively and defensively to Vavilov | | The other is linke offensively and defensively to Ivanova | |-----------------------------------------------------------------------------| -> Type 67 MG |Dmg. 9x10|Ammo 50|AP 5x2|Range 1-4|Piercing |-----------------------------------------------------------------------------| | Ivanova in Vyzov I Rog | 1x | |-----------------------------------------------------------------------------| | 630 | 315 | 315 | 420 | 2L | 4 | -- | P | 18 | 3 | |-----------------------------------------------------------------------------| | -- | Rzahnka | -- | -- | |-----------------------------------------------------------------------------| | 5 | 12% | 1 | 0 | 2 | 0 | 1 | 1 | 0 | 0 | 1 | R. Hand | R. Hand | |-----------------------------------------------------------------------------| | Blast Shot I, Fire Shot I | |-----------------------------------------------------------------------------| | Linked both offensively and defensively to Assault in front of her. | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Ivanova in Vyzov I Rog | 1x | |-----------------------------------------------------------------------------| | 630 | 315 | 315 | 420 | 2L | 4 | EMPx-Akula F | P | 12 | 3 | |-----------------------------------------------------------------------------| | Ogon | Ogon | -- | -- | |-----------------------------------------------------------------------------| | 3 | 12% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| | Double Punch I(Double Strike I), Charge I, Last Stand | |-----------------------------------------------------------------------------| | Linked both offensively and defensively to Assault by the crates. | |-----------------------------------------------------------------------------| -> Ogon |Dmg. 80x1|Ammo Unl.|AP 1x1|Range 1|Impact|Rod ML -> EMPx-Akula F |Systems Down|1 Turn Preparations: Conversation: Talk to Chang several times to get a Kirishima 51 SG. (happens only if you talked to mechanic on Stage 02). Go into shop and talk to shop owner several times. Simulator: USN(UCS) Simulator 01 and 08 Wanzer: Darril: Kirishima 51 | Remains | -- | -- Skills: Darril: Rank 3, SG Level+1, MAX AP +2, Speed I(Rapid Fire I) and Block DMG 30 Equip: Speed I, Block DMG 30 Renges: Rank 3, RF Level +1, MAX AP +2, AP Charge +2, Link Points +2 Chaeffer: Rank 2, MG Level +1, MAX AP +2, Fix DMG 100, Escape I, Skill Slots +2, Speed +1. Equip: Fix DMG 100 and Escape I. Links: Renges: Create Offensive 'Link 2' -> Chaeffer. Armor: Anti-Piercing Placement: As game suggests. Walkthrough: Move Darril towards Chaeffer and Renges. Chaeffer should run towards Darril while Renges moves on to the roof of the building beside him. C | | |Ro NC| | |Ro C | | |Re NC| | |Ro C = Container; NC = No Container; Ro = Roof; Re = Renges Get Renges to the edged of the roof facing the container area. The first line mostly comprised of containers with one free square in between. Get Darril and Chaeffer each on a container which does not border on another one. By the time you have positioned yourself in this manner you should be able to see the first assault coming at you with Vavilov lagging behind in his slow Wanzer. Naturally you attack the Assault first, with Darril attacking when he pleases Chaeffer standing in range and healing and Renges giving fire support with his rifle and triggering Chaeffers attack. The Assault should not be much of a problem this way. Vavilov is even less of a problem if you positioned Darril and Chaeffer on the containers I suggested, as he won't be able to reach you with his melee attacks. He will use his EMP, which, if the Assault is still alive, will disable you to counterattack, but since the effect of this EMP backpack wears off when your turn starts it is not much of a problem. Vavilov is degraded to nothing more than target practice for you. Next up, the second Assault and Ivanova will move. Let them come to you and use the breathing space to repair the damage done by the first Assault. The second Assault will reach you first again, as he has a higher Move rating than Ivanova. You can leave the crates now, but take care that you don't go too far out for Renges rifle's range. Also, while attacking the second assault, at some point Ivanova will join in with her rifle, which does a lot of damage, due to her having level 2 in that weapons proficiency. Try to stay out of her line of fire while dealing with the second Assault. The Assault is scrap metal and Ivanova is about to join him on that. To en- sure this lure her into firing range of Renges, too, and attack her with full force. You might have to take a turn or two without attacking to heal up any additional damage she does during her retaliations (in an ideal case she can attack once and retaliate twice because of her 18 AP). She, too, should not be much of a problem. Rewards: 1314$ | ca. 34-38 EP | -- -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ 10) Stage 08 - Cumana City - Venezuela [BS-10] -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Recon: Weather: Clear Time: Night Objective: Destroy all enemy units Pilots Available: Darril, Chaeffer and Renges Drop Zones: One Allies: None Enemies: 3 |-----------------------------------------------------------------------------| | ???? Assault in Type 67 | 2x | |-----------------------------------------------------------------------------| | 400 | 200 | 200 | 270 | 2L | 6 | -- | P | 14 | 4 | |-----------------------------------------------------------------------------| | Type 67 MG | Type 67 MG | -- | -- | |-----------------------------------------------------------------------------| | 4 | 9% | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| | Each is linked offensively and defensively to the other and Ivanova | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Ivanova in Zhuk I | 1x | |-----------------------------------------------------------------------------| | 4500 | 3 | | F | 18 | 4 | |-----------------------------------------------------------------------------| | Zhuk I MG | Zhuk I CN | Zhuk I MS | Zhuk I MS | |-----------------------------------------------------------------------------| | 5 | 12% | 1 | 0 | 2 | 0 | 1 | 1 | 0 | 0 | 1 | Wpn. 1 | Wpn. 1 | |-----------------------------------------------------------------------------| | Speed I(Rapid Fire I), Blast Shot I | |-----------------------------------------------------------------------------| | Linked offensively and defensively to both Assault. | |-----------------------------------------------------------------------------| -> Zhuk I MG |Dmg. 15x10|Ammo Unl.|AP 5x2|Range 1-4|Piercing -> Zhuk I CN |Dmg. 140x1|Ammo Unl.|AP 7x2|Range 1-8|Impact -> Zhuk I MS |Dmg. 100x2|Ammo Unl.|AP 10x1|Range 6-8|Fire Preparations: Conversation: Talk to 'Venezuelan Sailor' if you want to get a shortcut to the shop. Talk to shop owner until he repeats his last sentence. Simulator: #02 Wanzer: Darril: Gust 500 | Recsys V | Recsys V | Gust 500 | TB-40 Remains | Heavy Pile | -- | -- Renges: Recsys V | Recsys V | Recsys V | Gust 500 | TB-40 Winee | -- | -- | -- Chaeffer: Recsys V | Husky Mk. IV | Remains | Gust 500 | Remains Grave | -- | -- | -- Skills: Darril: Speed +1(x2), Evasion +3%, Last Stand, Skill Slots +2 Equip: Last Stand. Renges: Rank 4, Blast Shot I, Speed +1, Skill Slots +2 Equip: Blast Shot I. Chaeffer: Rank 3, AP Charge +2, Repair Plus II, Defense I Equip: Repair Plus II, Defense I Armor: Anti-Piercing. Placement: As game suggests. Walkthrough: Ivanova is back, with a vengance and with a new toy that makes you say "Look at the size of that thing!". The Zhuk I is a very dangerous enemy that can only be destroyed and not be disabled. It's cannon dish out huge amounts of damage as they can fire twice per round (AP permitting). Luckily, they are again not very accurate. The missiles and the MG of the Zhuk I Mobile Weapon are, on the other hand, not to be discounted, as they are often more effective than the Canon, hence the Anti-Piercing armor. First, look at Ivanova, then run, to your left, and then down the alley towards the Assault the is standing by the building that borders to that alley. Make your way towards him and attack him. While you run down the alley your opponents will stay put, phew. Make sure to attack the enemy in full force. Don't forget to have Renges use Aim, as you don't want to waste any of his shots. After your initial attack the second Assault will move in to assist his comrade on the next turn and at max one turn after this Ivanova will also make her way towards you. Destroy/disable the Assault at all cost before Ivanova is too close. Use the now standard combo of Darril/attack, Chaeffer/repair, Renges/attack. After the bodyguards of Ivanova have been removed from the equation move up to her Mobile Weapon and attack her until destroyed. You might also have to use some of the Repair 200 items you bought beforehand. It will take some turns to destroy her, but if you are lucky she will only use the MG to attack you. Good Luck! Rewards: 1338$ | ca. 26-27 EP | -- -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ 11) Stage 09 - Moutain Village - Central Venezuela [BS-11] -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Recon: Weather: Clear Time: Night (turns to Morning on Turn 11) Objective: Destroy all enemy units Pilots Available: Darril, Chaeffer and Renges Drop Zones: One Allies: 2 (will appear after first attack of Darril's team) |-----------------------------------------------------------------------------| | Luis in Tierra (Husky Mk. V) | 1x | |-----------------------------------------------------------------------------| | 780 | 390 | 390 | 520 | 2L | 7 | BP-S01 | F | 10 | 5 | |-----------------------------------------------------------------------------| | Gale SG | Cemetary | -- | -- | |-----------------------------------------------------------------------------| | 3 | 9% | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| | Repair 200; MG Ammo 20 | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Ines in Guardia (Calm 200) | 1x | |-----------------------------------------------------------------------------| | 900 | 450 | 450 | 600 | 2L | 4 | BP-S02 | F | 14 | 5 | |-----------------------------------------------------------------------------| | Skull Buster | -- | Thunderbolt | -- | |-----------------------------------------------------------------------------| | 0 | 0% | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 1 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| | Repair 200 (x2); GR Ammo MAX (x2) | |-----------------------------------------------------------------------------| Enemies: 8 |-----------------------------------------------------------------------------| | V.S.A. Assault in Husky Mk. IV | 2x | |-----------------------------------------------------------------------------| | 570 | 285 | 285 | 380 | 2L | 6 | -- | I | 10 | 5 | |-----------------------------------------------------------------------------| | Kirishima 51 | Kirishima 51 | -- | -- | |-----------------------------------------------------------------------------| | 1 | 6% | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| | Linked offensively and defensively to all other Assault | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | V.S.A. Assault in Husky Mk. IV | 1x | |-----------------------------------------------------------------------------| | 570 | 285 | 285 | 380 | 2L | 6 | -- | P | 10 | 5 | |-----------------------------------------------------------------------------| | 22sn Leosocial | 22sn Leosocial | -- | -- | |-----------------------------------------------------------------------------| | 1 | 6% | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| | Linked offensively and defensively to all other Assault | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | V.S.A. Assault in Moth VR.5 | 1x | |-----------------------------------------------------------------------------| | 740 | 370 | 370 | 492 | 2L | 7 | -- | P | 10 | 5 | |-----------------------------------------------------------------------------| | 22sn Leosocial | 22sn Leosocial | -- | -- | |-----------------------------------------------------------------------------| | 1 | 6% | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| | Block DMG 30 | |-----------------------------------------------------------------------------| | Linked offensively and defensively to all other Assault | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | V.S.A. Jammer in Tempest | 2x | |-----------------------------------------------------------------------------| | 600 | 300 | 300 | 400 | 2L | 4 | -- | I | 10 | 5 | |-----------------------------------------------------------------------------| | F-6 Hand Rod | F-6 Hand Rod | -- | -- | |-----------------------------------------------------------------------------| | 3 | 6% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| | Linked offensively and defensively to other Jammer | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | V.S.A Heli Pilot in VH07 Gaston | 2x | |-----------------------------------------------------------------------------| | 1000 | 4 | | F | 16 | 5 | |-----------------------------------------------------------------------------| | VH07 MS | VH07 MG | VH07 MS | -- | |-----------------------------------------------------------------------------| | 0 | 3% | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 1 | 0 | Wpn. 1 | Wpn. 1 | |-----------------------------------------------------------------------------| -> VH07 MG|Dmg. 7x10|Ammo Unl.|AP 5x2|Range 1-4|Piercing -> VH07 MS|Dmg. 140x1|Ammo Unl.|AP 6x1|Range 6-8|Fire Preparation: Skills: Darril: Link Points +2, ML Level +1 Renges: MAX AP +2, AP Charge +2, Terror Shot I Equip: Terror Shot I Chaeffer: Skill Slots +2, MAX AP +2, Block DMG 30 Equip: Block DMG 30 Links: Darril: Create Offensive 'Link 2' -> Renges Armor: Anti-Piercing or Anti-Impact Placement: As game suggests. Walkthrough: Your first turn here will be spent with getting in range to the two Jammers standing right in front of your starting position. On turn 2 first move Chaeffer into firing range of a Jammer that is also in Range of Renges, then end Chaeffers turn. Now move Darril and attack that same target, which will also trigger the link to Renges. Make sure that Darril is not in Renges direct line of fire before attacking. Finally attack with Renges and his Aim skill (if you have enough AP left) which, as you know, will also trigger Chaeffer to attack. On the next turn, repeat this attacking order, but substitue Chaeffers turn ending with repairing. After having attacked the first target Luis and Ines will appear on the battlefield through a chasm exit to the right of your current position (at the Jammers). You will be able to move them right away. Get them in range of the two Assault that are right below their position. Since Luis has the more agile (but also more fragile) Wanzer he will be in firing position first. Ines will support him with her grenade launcher from the back. While being busy in taking out the Jammers one of the Helos will start to move in on Darril's team. Deal with him right after the Jammers have been taken care off. After this, make your way towards Ines and Luis. Ines and Luis in the meanwhile shouldn't have much trouble defeating the two assault, mainly because of Inse grenade attacks. If Luis gets damaged too heavy pull him a bit back and use his Repair 200 item that he comes equipped with initially. After the two assaults are out of the way meet up with Darril and his friends to form one big group. Chaeffer heals anyone damaged. The second helo will be a task for Renges and Luis, while Ines attacks the advancing Assault that remained in the back of the map at the beginning. If Ines runs out of grenades have her use the GR Ammo MAX Item in her backpack. The remainders of this small strike force should not be hard to take out. Rewards: 2734$ | ca. 19-27 EP | -- -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ 12) Stage 10 - Wassau - Germany [BS-12] -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Note: There is no city with the name of Wassau (sic) in Germany, but the place they show on the map is the about right for the city of Passau, oh well. Recon: Weather: Snow Time: Day Objective: Destroy all enemy units Pilots Available: Elsa, Zead, Hermes, Latona, Bosch Drop Zones: Two (One for Elsa and Bosch; one for the rest of the team) Allies: None Enemies: 11 |-----------------------------------------------------------------------------| | B.N. Missileer in Zeder | 2x | |-----------------------------------------------------------------------------| | 880 | 480 | 480 | 640 | 2L | 3 | -- | F | 17 | 6 | |-----------------------------------------------------------------------------| | Light Buster | Light Buster | Sunowl | Sunowl | |-----------------------------------------------------------------------------| | 1 | 3% | 0 | 0 | 0 | 0 | 2 | 0 | 0 | 1 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| | 1 is linked off. and def. to Dranz and the Assault with him. | | 1 is linked off. and def. to 2 Assaults | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | B.N. Sniper in Igel 1 | 2x | |-----------------------------------------------------------------------------| | 520 | 260 | 260 | 350 | 2L | 4 | -- | P | 14 | 6 | |-----------------------------------------------------------------------------| | -- | Winee | -- | -- | |-----------------------------------------------------------------------------| | 2 | 6% | 0 | 0 | 1 | 1 | 1 | 0 | 0 | 0 | 1 | R. Hand | R. Hand | |-----------------------------------------------------------------------------| | 1 is linked off. and def. to 1 Missileer and 1 Assault. | | 1 is linked off. and def. to 1 Assault and Wagner | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | B.N. Assault in Zigle S | 5x | |-----------------------------------------------------------------------------| | 540 | 270 | 270 | 360 | 2L | 6 | -- | I | 12 | 6 | |-----------------------------------------------------------------------------| | Gale SG | Gale SG | -- | -- | |-----------------------------------------------------------------------------| | 1 | 3% | 0 | 0 | 0 | 0 | 2 | 0 | 0 | 1 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| | 2 are linked off. and def. to 1 Assault and 1 Missileer. | | 1 is linked off. and def. to 1 Sniper and Wagner. | | 1 is linked off. and def. to 1 Sniper and 1 Missileer. | | 1 is linked off. and def. to 1 Missileer and Dranz. | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Dranz in Igel 1 Horn | 1x | |-----------------------------------------------------------------------------| | 800 | 400 | 400 | 530 | 2L | 4 | -- | I | 16 | 6 | |-----------------------------------------------------------------------------| | -- | Pfahl G | -- | -- | |-----------------------------------------------------------------------------| | 4 | 9% | 0 | 0 | 0 | 2 | 0 | 0 | 0 | 0 | 0 | R. Hand | R. Hand | |-----------------------------------------------------------------------------| | 1 is linked off. and def. to 1 Missileer and 1 Assault. | |-----------------------------------------------------------------------------| | Terror Shot I; Blast Shot I; Feint I; Resist Atk Down 50% | |-----------------------------------------------------------------------------| -> Pfahl G|Dmg. 120x1 + ??x4|Ammo 20|AP 6x1|Range 1-8|Impact + Fire|BZ |-----------------------------------------------------------------------------| | Wagner in Gepard 8 | 1x | |-----------------------------------------------------------------------------| | 1200 | 600 | 600 | 800 | 2L | 5 | -- | F | 16 | 6 | |-----------------------------------------------------------------------------| | Ziege MG | Ziege MG | -- | -- | |-----------------------------------------------------------------------------| | 4 | 15% | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | Wpn. 1 | Wpn. 1 | |-----------------------------------------------------------------------------| | 1 is linked off. and def. to 1 Sniper and 1 Assault. | |-----------------------------------------------------------------------------| | Revenge I; Speed I(Rapid Fire I); Full Defense; Barrage; Resist Atk Down 50%| | Resist Mv Down 50% | |-----------------------------------------------------------------------------| -> Ziege MG|Dmg. 40x10|Ammo 50|AP 4x2|Range 1-4|Piercing|MG Preparations: Conversation: While visiting the "Ritter's" make sure to talk to Nick twice, to trigger a free weapon later on in the game. Simulator: Simulator 04 is available Wanzer: Elsa: Perzea | Cicada II | Cicada II | Tatou | TB-60SP Grave S | Grave S | -- | -- Zead: Ratmount | Perzea | Zeder | Mareraid | TB-60SP Hard Rod | -- | Piz 3 | Sunowl Hermes: Ratmount | Cicada II | Zeder | Mareraid | RP5-Interlude Grave S | -- | -- | -- Latona: Perzea | Cicada II | Zeder | Tatou | EMP22-Blei Hard Rod | -- | -- | -- Skills: Elsa: Link Points +2, Skill Slots +2 (x2), Feint II, Speed II(Rapid Fire II), MAX AP +1 Equip: Feint II, Speed II(Rapid Fire II) Zead: Rank 4, Impact Missile, AP Charge +1, MAX AP +1 Equip: Impact Missile Hermes: Rank 4, Chain Up I(Chain Plus I), Link Points +2 Equip: Chain Up I(Chain Plus I) Latona: Rank 5, ML Level +1, Link Points +2 Bosch: Rank 4, MAX AP +2, Link Points +2, Sensors Plus I Links: Elsa: Create Offensive 'Link 2' -> Bosch Hermes: Create Offensive 'Link 2' -> Latona Latona: Create Offensive 'Link 2' -> Hermes Bosch: Create Offensive 'Link 2' -> Elsa Armor: Hermes, Latona and Zead get Anti-Impact, Elsa and Bosch Anti-Piercing. Placement: As game suggests. Walkthrough: The first few turns will mean a lot of running for both Bosch and Elsa, as they evade Wagner and run towards the position of the other Durandal units. While Elsa and Bosch do their running, Hermes, Latona and Zead will move to- wards the lone Assault standing in the middle of the street junction, and en- gage him. Try to stay close to the buildings on the left side, as the Missileer will not be able to hit you there unless he moves onto the main street. The lone Assault should be no problem, but by now the Missileer will have moved into the main street. He should be the next target, as well as the Assault that is with him. Elsa and Bosch should come into range by now, followed far behind by Wagner and a sniper. Wagner and the sniper will usu- ally concentrate on Bosch and Elsa. Lure Wagner down into the 2 square street where the first Missileer stood. This is also to protect you one or two more turns form the trailing sniper and his link with Wagner. The Missileer and the second Assault should be destroyed by now. Attack Wagner with full force and by using your links to the max. He should go down fast and with only attacking twice or thrice. Next up is the trailing sniper, which is not much of a problem on his own. Now move on to the main street at which end a Missileer stands. Get yourself to move down at a pace of 4 squares per turn in formation (meaning Elsa and Zead first row, Hermes and Latona second, Bosch third). Use the time until you are in range to charge the Missileer to heal up. When you come close to the junction the Assault and the Sniper which wait down the road will also come towards you. Use Latona and Zead to entertain them, while the rest of the team takes care of the second Missileer. These attacks and the destruction of the Missileer will also make the last Assault move towards your position, but for now, help out Latona and Zead with the Sniper and his assitant. After their demise has been assured, go ahead and engage the last Assault on this map until he is either disabled/destroyed, or until Dranz is in Range. As Dranz packs quite a punch gang up on him and destroy him at the exclusion of the remaining Assault. After he has been dealt with mop up the remains and restore any destroyed parts. Rewards: 4718$ | 54-61 EP | -- -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ 13) Stage 11 - Zaftran Border - Zaftra Republic [BS-13] -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Recon: Weather: Clear Time: Day Objective: Destroy all enemy units Pilots Available: Elsa, Zead, Hermes, Latona, Bosch Drop Zones: One Allies: None Enemies: 9 |-----------------------------------------------------------------------------| | Z.A. Assault in Type 65X | 2x | |-----------------------------------------------------------------------------| | 800 | 400 | 400 | 530 | 2L | 6 | -- | P | 14 | 7 | |-----------------------------------------------------------------------------| | Type 65X MG | Type 65X MG | -- | -- | |-----------------------------------------------------------------------------| | 5 | 12% | 2 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| | Each is linked off. and def. to 1 other 2 Legged Assaults and 1 Missileer. | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Z.A. Assault in Type 65X (Pegase Legs) | 4x | |-----------------------------------------------------------------------------| | 800 | 400 | 400 | 400 | Hv | 6 | -- | P | 14 | 7 | |-----------------------------------------------------------------------------| | Type 65X MG | Type 65X MG | -- | -- | |-----------------------------------------------------------------------------| | 5 | 12% | 2 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| | Each is linked off. and def. to 1 other Hover Assaults and 1 Missileer. | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Z.A. Missileer in Zeder (Pegase Legs) | 2x | |-----------------------------------------------------------------------------| | 880 | 480 | 480 | 400 | Hv | 6 | -- | F | 17 | 7 | |-----------------------------------------------------------------------------| | Ves | Ves | Piz 3 | Piz 3 | |-----------------------------------------------------------------------------| | 1 | 3% | 0 | 0 | 0 | 0 | 2 | 0 | 0 | 1 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| | Each is linked off. and def. to 2 Hover Assaults. | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Z.A. Grenadier in Zeder (Pegase Legs) | 1x | |-----------------------------------------------------------------------------| | 880 | 480 | 480 | 400 | Hv | 6 | -- | F | 22 | 7 | |-----------------------------------------------------------------------------| | Ves | Ves | Duga | Duga | |-----------------------------------------------------------------------------| | 1 | 3% | 0 | 0 | 0 | 0 | 0 | 2 | 2 | 1 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| | Linked off. and def. to two 2 Legged Assaults. | |-----------------------------------------------------------------------------| -> Duga |Dmg. 256x1|Ammo 4|AP 12x1|Area 3(?)|Fire|GR Preparations: Wanzer: Elsa: Sniper Skills I Hermes: Sniper Skills I Latona: Sniper Skills I Bosch: Sniper Skills I Skills: Elsa: AP Cost: -4, Hit Plus I(Accuracy Plus I), Link Points +2, Evasion +3%, Panic Shot II Equip: AP Cost:-4, Hit Plus I Zead: Rank 5,MS Level +1, Skill Slots +4, Tackle I(Heavy Strike I), MAX AP +1 Equip: Tackle I(Heavy Strike I) Hermes: MG Level +1, AP Cost: -4, Skill Slots +4, Skill Slots +2, Link Points +2, AP Damage I, Terror Shot I Equip: AP Cost: -4, Terror Shot I, AP Damage I Latona: AP Cost: -4, Hit Plus I(Accuracy Plus I), MAX AP +2, Link Points +2(x2), Evasion +3% Equip: AP Cost: -4, Hit Plus I(Accuracy Plus I) Bosch: Rank 4, MG Level +1, AP Cost: -4, Block DMG 30 Equip: AP Cost: -4 Links: Elsa: Create Defensive 'Link 2' -> Hermes Hermes: Create Defensive 'Link 2' -> Elsa Latona: Create Offensive 'Link 2' -> Elsa, Bosch Remove Defensive 'Link 2' -> Hermes Create Defensive 'Link 2' -> Elsa Bosch: Remove Offensive 'Link 2' -> Elsa Create Offensive 'Link 2' -> Latona Armor: Anti-Piercing Placment: Bosch Elsa Latona Hermes Zead Walkthrough: The shallow water here will hinder some of your movement, yet I did not use Hoover legs. They would give you a larger movement range in the water, but you would loose all ability to evade attacks with them. First move Latona to the left side of the left Assault and use the EMP on the second one. Then move Bosch into firing range and attack (if possible with 8 AP for 2 shots). Next up is Hermes who will also move into firing range for the left assault, but who will not attack. Now it is Elsa's turn to move. Place her in a way that she does not block the lines of fire of both Hermes and Bosch, then attack. After Zead let loose a volley of missiles the first of the two assault should be either destroyed or at least badly damaged. Either on the enemies turn, or on your turn, the first assault goes down. Use the same tactic on the second one, but be careful, if he hides behind the trees then have Zead not fire, as the volley will hit the trees rather than the Assault. The Assault should not proove much of a problem, if at all for your teamwork. The Grenadier, that was linked to your two victims, will have, by now, moved into range. Charge at him at full speed to avoid getting hit by too many of his Grenades and Link-attack him. Try to get one of your wanzers on each of the four adjacant square of the Grenadier to keep him down, if it is possible for you. Zead should trudge behind and stay out of the Grenadiers range and use Bosch's targetting data. Now regroup and move towards the large island on the left. On the way there use Hermes and maybe some curative items to repair the damage dealt by the first group. Cross the shallow water to the large island, while attacking the first group of Assault on Hoover legs. Nice of them to use them, as they make good target practice for you. Try to move towards the island while attacking them, but make sure you always have enough AP for 2 shots (if applicable). Once you have reached the island you should already be finished with the Assault. Now move your units to the back of the island to lure the two Missileers and the reamining Assault on the island, so that they can not play out their movement advantage in the water. As soon as one of them hits dry land attack him. Naturally the Missileer are the greater threat again. If possible restrict their movement by "capturing" them or by using EMP on their movement system. These four opponents should not pose much of a problem anymore, but remember to keep one disable if possible if you need to restore destroyed parts. We don't want to spend too much on maintenance, now do we? Rewards: 6012$ | ca. 43-45 EP | -- -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ 14) Stage 12 - Caracas City - Venezuela [BS-14] -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Recon: Weather: Clear Time: Day Objective: Destroy all enemy units The la Alianza hideout must not be destroyed Pilots Available: Darril, Chaeffer, Renges, Luis, Ines Drop Zones: One Allies: 6 (The Wanzer allies appear after you have destroyed the first wave of attackers at the hideout) |-----------------------------------------------------------------------------| | Hideout | 1x | |-----------------------------------------------------------------------------| | 4000 | -- | | - | -- | 1 | |-----------------------------------------------------------------------------| | -- | -- | -- | -- | |-----------------------------------------------------------------------------| | 0 | 0% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Wpn. 2 | Wpn. 2 | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Calvo in Husky Mk. V | 1x | |-----------------------------------------------------------------------------| | 780 | 390 | 390 | 520 | 2L | 7 | -- | P | 11 | 7 | |-----------------------------------------------------------------------------| | Grave S | Catsray X | -- | -- | |-----------------------------------------------------------------------------| | 2 | 9% | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| | Speed I(Rapid Fire I); Block DMG 30 | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Gomez in Calm 200 (Husky Mk. V Legs) | 1x | |-----------------------------------------------------------------------------| | 900 | 450 | 450 | 520 | 2L | 7 | TB-60SP | I | 10 | 7 | |-----------------------------------------------------------------------------| | Grave S | Catsray X | -- | -- | |-----------------------------------------------------------------------------| | 3 | 9% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| | Double Punch I(Double Strike I);Block DMG 30 | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Rodriguez in Calm 200 | 1x | |-----------------------------------------------------------------------------| | 900 | 450 | 450 | 600 | 2L | 4 | -- | F | 18 | 7 | |-----------------------------------------------------------------------------| | -- | -- | Type 80 | Type 80 | |-----------------------------------------------------------------------------| | 0 | 0% | 0 | 0 | 0 | 0 | 1 | 1 | 1 | 0 | 0 | R. Hand | R. Hand | |-----------------------------------------------------------------------------| | Fix DMG 200 | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Sanchez in Calm 200 | 1x | |-----------------------------------------------------------------------------| | 900 | 450 | 450 | 600 | 2L | 4 | BP-S10 | P | 14 | 7 | |-----------------------------------------------------------------------------| | Catsray X | -- | -- | -- | |-----------------------------------------------------------------------------| | 0 | 0% | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| | Fix DMG 200; Block DMG 30; Full Defense | |-----------------------------------------------------------------------------| | MG Ammo MAX; SG Ammo MAX; RF Ammo MAX (x2); GR Ammo MAX (x2); Remove All(x6)| | Repair 1000(x6) | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Punch in Giaour | 1x | |-----------------------------------------------------------------------------| | 630 | 315 | 315 | 420 | 2L | 5 | -- | P | 11 | 7 | |-----------------------------------------------------------------------------| | -- | Glowtusk | -- | -- | |-----------------------------------------------------------------------------| | 2 | 3% | 0 | 0 | 1 | 1 | 1 | 0 | 0 | 0 | 1 | R. Hand | R. Hand | |-----------------------------------------------------------------------------| | Zoom I | |-----------------------------------------------------------------------------| Enemies: 14 |-----------------------------------------------------------------------------| | V.S.A Assault in Husky Mk. V | 3x | |-----------------------------------------------------------------------------| | 780 | 390 | 390 | 520 | 2L | 7 | -- | P | 11 | 6 | |-----------------------------------------------------------------------------| | Cemetery | Gale SG | -- | -- | |-----------------------------------------------------------------------------| | 2 | 9% | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| | Boost I;Panic Shot I; Block DMG 30 | |-----------------------------------------------------------------------------| | 2 linked off. and def. to 1 other Assault and same Jammmer | | 1 linked off. and def. to 3 Tanks | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | V.S.A. Jammer in Calm 200 | 2x | |-----------------------------------------------------------------------------| | 900 | 450 | 450 | 600 | 2L | 4 | -- | I | 10 | 6 | |-----------------------------------------------------------------------------| | Giant Buster | Giant Buster | -- | -- | |-----------------------------------------------------------------------------| | 3 | 9% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| | 1 Linked off. and def. to 2 Assault (Husky Mk. V) | | 1 Linked off. and def. to 1 Assault (Moth VR. 6) | |-----------------------------------------------------------------------------| -> Giant Buster |Dmg. 90x1|Ammo Unl.|AP 1x1|Range 1-1|Impact |-----------------------------------------------------------------------------| | V.S.A. Assault in Moth VR. 6 | 1x | |-----------------------------------------------------------------------------| | 1000 | 500 | 500 | 664 | 2L | 6 | -- | P | 11 | 6 | |-----------------------------------------------------------------------------| | Cemetery | Cemetery | -- | -- | |-----------------------------------------------------------------------------| | 2 | 9% | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| | Boost I; Panic Shot I; Block DMG 30 | |-----------------------------------------------------------------------------| | Linked off. and def. to Jammer beside him | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | V.S.A Heli Pilot in VH10 Edgar | 4x | |-----------------------------------------------------------------------------| | 1000 | 6(?) | | F | 11 | 6 | |-----------------------------------------------------------------------------| | VH10 MS | VH10 MG | VH10 MS | -- | |-----------------------------------------------------------------------------| | 2 | 9% | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Wpn. 1 | Wpn. 1 | |-----------------------------------------------------------------------------| -> VH10 MS |Dmg. 140x1|Ammo Unl.|AP 6x1|Range 1-8|Fire -> VH10 MG |Dmg. 7x10|Ammo Unl.|AP 5x2|Range 1-4|Piercing |-----------------------------------------------------------------------------| | V.S.A Tank Crew in V7 Samson II | 4x | |-----------------------------------------------------------------------------| | 1000 | 4(?) | | I | 11 | 6 | |-----------------------------------------------------------------------------| | V7-SM II CN | -- | -- | -- | |-----------------------------------------------------------------------------| | 2 | 3% | 0 | 0 | 1 | 1 | 1 | 0 | 0 | 0 | 1 | Wpn. 1 | Wpn. 1 | |-----------------------------------------------------------------------------| | 3 Linked off. and def. to same Assault and 2 other Tanks. 1 is Unlinked. | |-----------------------------------------------------------------------------| -> V7-SM II CN |Dmg. 75x1|Ammo Unl.|AP 7x1|Range 1-8|Impact Preparations: Conversation: Before heading to Caracas make sure you talk to Luis a few times, as this will earn you 3000$. Also make sure you talk at least twice to the Wanzersmith. Simulator: Do USN (UCS) Simulator 03. Wanzer: Darril: Cicada II | Cicada II | Cicada II | Husky Mk. V | BP-S05 Catsray X | Hard Rod | -- | -- Renges: Husky Mk. V | Cicada II | Cicada II | Husky Mk. V | BP-S05 Anaconda | -- | -- | -- Chaeffer: Giza 2 | Husky Mk. V | Calm 200 | Husky Mk. V | RP5-Interluder Grave S2 | -- | -- | -- Luis: Sniper Skills I Ines: Remains | Remains | Remains | Husky Mk. V | Remains Skills: Darril: Rank 4, Link Points +2, Charge I Equip: Charge I Renges: Rank 5, RF Level +1 Chaeffer: Rank 4, Link Points +2 Luis: MG Level +1, AP Cost: -4, Link Points +2, Switch II(Double Shot II), Skill Slots +2 Equip: First I, AP Cost: -4, Switch II(Double Shot II), Chain Up I (Chain Plus I) Ines: Rank 3, GR Level +1, ML Level +1 Links: Darril: Create Offensive 'Link 2' -> Luis Chaeffer: Create Defensive 'Link 2' -> Luis Luis: Create Offensive 'Link 2' -> Darril, Chaeffer Armor: Anti-Impact or Anti-Piercing Placement: As game suggests Walkthrough: The Hideout is under attack and as it is one of the objectives for it to survive we should make haste in reaching it. To do so go ahead to the junction leading down towards the two enemy Wanzer (1 Assault and 1 Jammer). Run past them towards the hideout, although you are allowed to shoot at them. As your two opponents use Wanzer that are not able to keep up with your pace, this should be no problem. The first priority, when you are in Range, is to destroy the 2 Helos and the Tank in front of the hideout. As they concentrate on the hideout you should not suffer any or much counterattacks. After the three units attacking the hideout have been dealt with your allied units will appear on the map, and what is more, they will be under your control. Let's call them Calvos team for now. Darril's team mops up what remains of the Wanzer you passed by to reach the hideout and then moves to intercept the 2 Assault and the Jammer that where waiting on the other side of the south bridge to the island. Clavos team will make haste to get to the junction to the south alleyway leading to the hideout (the one closer to the opponents). Usually one of the three tanks will get into that alleyway before you can block it with one of your Wanzers. Attack and destroy him with Calvo and Gomez, while the rest en- gages the Assault and the other two tanks. Rodriguez' Grenade Launcher will especially shine against the tanks. Sanchez will repair others with his items if necessary. When the remaining helos are closing in on the hideout move Darrils group to intercept. Deal with the remains of any enemy Wanzers with counterattacks or by using Ines as a bait, as she has no weapon to attack helos. This stage should not be too hard to finish, but as with every stage, if you disable a Wanzer keep it around until the end for your maintenance. You will also have to pay maintenance cost if parts on your allies Wanzer get destroyed, so take care and have Chaeffer help them out if things go really bad (which I don't expect). Rewards: 4530$ | ca. 39-58 EP | -- -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ 15) Stage 13 - The Govenors Manor - Caracas,Venezuela [BS-15] -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Recon: Weather: Clear Time: Day Objective: Destroy all enemy units Pilots Available: Darril, Chaeffer, Renges, Luis, Ines Drop Zones: Two (One for you; One for the Allies) Allies: 5 |-----------------------------------------------------------------------------| | Calvo in Husky Mk. V | 1x | |-----------------------------------------------------------------------------| | 780 | 390 | 390 | 520 | 2L | 7 | -- | P | 11 | 7 | |-----------------------------------------------------------------------------| | Grave S | Catsray X | -- | -- | |-----------------------------------------------------------------------------| | 2 | 9% | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| | Speed I(Rapid Fire I); Block DMG 30 | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Gomez in Calm 200 (Husky Mk. V Legs) | 1x | |-----------------------------------------------------------------------------| | 900 | 450 | 450 | 520 | 2L | 7 | TB-60SP | I | 10 | 7 | |-----------------------------------------------------------------------------| | Grave S | Catsray X | -- | -- | |-----------------------------------------------------------------------------| | 3 | 9% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| | Double Punch I(Double Strike I);Block DMG 30 | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Rodriguez in Calm 200 | 1x | |-----------------------------------------------------------------------------| | 900 | 450 | 450 | 600 | 2L | 4 | -- | F | 18 | 7 | |-----------------------------------------------------------------------------| | -- | -- | Type 80 | Type 80 | |-----------------------------------------------------------------------------| | 0 | 0% | 0 | 0 | 0 | 0 | 1 | 1 | 1 | 0 | 0 | R. Hand | R. Hand | |-----------------------------------------------------------------------------| | Fix DMG 200 | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Sanchez in Calm 200 | 1x | |-----------------------------------------------------------------------------| | 900 | 450 | 450 | 600 | 2L | 4 | BP-S10 | P | 14 | 7 | |-----------------------------------------------------------------------------| | Catsray X | -- | -- | -- | |-----------------------------------------------------------------------------| | 0 | 0% | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| | Fix DMG 200; Block DMG 30; Full Defense | |-----------------------------------------------------------------------------| | MG Ammo MAX; SG Ammo MAX; RF Ammo MAX (x2); GR Ammo MAX (x2); Remove All(x6)| | Repair 1000(x6) | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Punch in Giaour | 1x | |-----------------------------------------------------------------------------| | 630 | 315 | 315 | 420 | 2L | 5 | -- | P | 11 | 7 | |-----------------------------------------------------------------------------| | -- | Glowtusk | -- | -- | |-----------------------------------------------------------------------------| | 2 | 3% | 0 | 0 | 1 | 1 | 1 | 0 | 0 | 0 | 1 | R. Hand | R. Hand | |-----------------------------------------------------------------------------| | Zoom I | |-----------------------------------------------------------------------------| Enemies: 11 |-----------------------------------------------------------------------------| | V.S.A Assault in Husky Mk. V | 4x | |-----------------------------------------------------------------------------| | 780 | 390 | 390 | 520 | 2L | 7 | -- | P | 11 | 7 | |-----------------------------------------------------------------------------| | Cemetery | Cemetery | -- | -- | |-----------------------------------------------------------------------------| | 2 | 9% | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| | 2 linked off. and def. to 1 other Assault and 1 Jammmer. | | 1 linked off. and def. to 1 Sniper and 1 Jammer. 1 Unlinked. | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | V.S.A. Jammer in Calm 200 | 2x | |-----------------------------------------------------------------------------| | 900 | 450 | 450 | 600 | 2L | 4 | -- | I | 10 | 7 | |-----------------------------------------------------------------------------| | Giant Buster | Giant Buster | -- | -- | |-----------------------------------------------------------------------------| | 3 | 9% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| | 1 Linked off. and def. to 2 Assault | | 1 Linked off. and def. to 1 Assault and 1 Sniper | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | V.S.A. Sniper in Moth VR. 6 | 1x | |-----------------------------------------------------------------------------| | 1000 | 500 | 500 | 664 | 2L | 6 | -- | P | 14 | 7 | |-----------------------------------------------------------------------------| | -- | Glowtusk | -- | -- | |-----------------------------------------------------------------------------| | 3 | 6% | 0 | 0 | 2 | 2 | 2 | 0 | 0 | 0 | 2 | R. Hand | R. Hand | |-----------------------------------------------------------------------------| | Escape I; Block DMG 30 | |-----------------------------------------------------------------------------| | Linked off. and def. to 1 Jammer and 1 Assault. | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | V.S.A Heli Pilot in VH11 Edgar II | 4x | |-----------------------------------------------------------------------------| | 1000 | 4(?) | | F | 17 | 7 | |-----------------------------------------------------------------------------| | VH11 MS | VH11 MG | VH11 MS | -- | |-----------------------------------------------------------------------------| | 1 | 3% | 0 | 0 | 0 | 0 | 2 | 0 | 0 | 1 | 0 | Wpn. 1 | Wpn. 1 | |-----------------------------------------------------------------------------| | 1 Linked off. and def. to 2 Assault and 1 Jammer. | | 1 Linked off. and def. to 1 Assault, 1 Jammer and 1 Sniper | | 2 Linked off. and def. to 1 Assault. | |-----------------------------------------------------------------------------| -> VH11 MS |Dmg. 90x1|Ammo Unl.|AP 6x1|Range 1-8|Fire -> VH11 MG |Dmg. 7x10|Ammo Unl.|AP 5x2|Range 1-4|Piercing Preparations: Conversation: If you talked to the shop owner on Stage 07 and Stage 08 you will get a 'Cicada II' Wanzer set for free on this stage if you talk to Calvo twice. Simulator: Simulator 04 and 09 (#09 will gain you a 'Boa 36' Bazooka) Wanzer: Darril: Sniper Skills I Chaeffer: Sniper Skills I Ines: Skill Slots II Skills: Darril: Rank 5, AP Cost: -4, Double Assault I, Skill Slots +2, Link Points +2 Equip: Last Stand <> AP Cost: -4, Block DMG 30 <> Double Assault Renges: Rank 6, Snipe, Skill Slots +4, Link Points +2, MAX AP +2 Equip: Blast Shot I <> Snipe Chaeffer: Rank 5, AP Cost: -4, Repair Plus III, AP Charge +2, Skill Slots +4, Block DMG 50, Fire Shot and Impact Shot Equip: Block DMG 30 <> Block DMG 50, Escape I <> AP Cost: -4, Defense I <> Repair Plus III, Fire Shot, Impact Shot Luis: Rank 4, MG Level +1, SG Level +1, Terror Shot I Equip: First I <> Terror Shot I Ines: Skill Slots +2(x3), Tackle I(Heavy Strike I), EP Plus, Move Plus II, MAX AP +2, AP Charge +1 Equip: Tackle I(Heavy Strike I), EP Plus Links: Darril: Create Defensive 'Link 2' -> Luis Renges: Create Offensive 'Link 2' -> Ines Armor: Anti-Piercing Placement: As game suggests Walkthrough: Our goal here is to destroy all enemies, this will not be easy. You think it will be? Well, it is not, as after you have destroyed 4 enemies they will all flee, do we will have to employ a different tactic this time around, one that will also give us a few damaged Wanzers of our own. After you have placed your units have Darril's team move down the street and take the first left turn. Calvo's team has Calvo and Gomez go left and the rest forward and then left at the junction that leads to the 2 Helos and the enemy Wanzer there. With Darril's team you then take the next right and follow the street until junction leading to the 2 Assaults, the Jammer and the Helo. Have Ines fire a grenade at them, while Renges fires at the Helo. Luis and Chaeffer wait at the sides of the junction, while Darril walks on further down and goes right on the next 2 square wide street. Follow this way until he ends up in the rear of the Snipers group. Ines will follow him and will also attack this group with a grenade. Have Renges use his newly acquired Snipe skill a lot, and on the legs! Do this, if possible, in the back of the enemy Wanzer so that he can not evade! Calvo's group in the meanwhile should destroy the singled out Wanzer and damage the helos heavily, but do not destroy them yet. Now that we have the attention of all enemy units we will have to lure them away from the edges of the map. If you can try to lure them in the alleyways where the enemy group with the sniper started and block the entrances. Or surround single enemy Wanzer on all sides, so that they can not flee. Make sure that if you are not able to get all of the enemies into the alleyway that you have at least some of your own Wanzer to intercept them. If you think you are ready go ahead and destroy the helos first, as they are the ones that can flee easiest, due to them flying. After the flyers are dealt with go on and destroy the now panicking enemy Wanzer. Do not let anyone flee, under no circumstances. It is not easy to do this but it is doable, and the rewards will be more than worth the effort. Rewards: 4434$ | ca. 47-50 EP | USN(UCS) Simulator #10 -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ 16) Stage 14 - Caracas City - Venezuela [BS-16] -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Recon: Weather: Clear Time: Evening (turns to night on Turn 11) Objective: Destroy all enemy units At least one Alianza Wanzer must survive Pilots Available: Darril, Chaeffer, Renges, Luis, Ines Drop Zones: Two (One for you; One for the Allies) Allies: 5 |-----------------------------------------------------------------------------| | Calvo in Husky Mk. V | 1x | |-----------------------------------------------------------------------------| | 780 | 390 | 390 | 520 | 2L | 7 | -- | P | 11 | 7 | |-----------------------------------------------------------------------------| | Grave S | Catsray X | -- | -- | |-----------------------------------------------------------------------------| | 2 | 9% | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| | Speed I(Rapid Fire I); Block DMG 30 | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Gomez in Calm 200 (Husky Mk. V Legs) | 1x | |-----------------------------------------------------------------------------| | 900 | 450 | 450 | 520 | 2L | 7 | TB-60SP | I | 10 | 7 | |-----------------------------------------------------------------------------| | Grave S | Catsray X | -- | -- | |-----------------------------------------------------------------------------| | 3 | 9% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| | Double Punch I(Double Strike I);Block DMG 30 | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Rodriguez in Calm 200 | 1x | |-----------------------------------------------------------------------------| | 900 | 450 | 450 | 600 | 2L | 4 | -- | F | 18 | 7 | |-----------------------------------------------------------------------------| | -- | -- | Type 80 | Type 80 | |-----------------------------------------------------------------------------| | 0 | 0% | 0 | 0 | 0 | 0 | 1 | 1 | 1 | 0 | 0 | R. Hand | R. Hand | |-----------------------------------------------------------------------------| | Fix DMG 200 | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Sanchez in Calm 200 | 1x | |-----------------------------------------------------------------------------| | 900 | 450 | 450 | 600 | 2L | 4 | BP-S10 | P | 14 | 7 | |-----------------------------------------------------------------------------| | Catsray X | -- | -- | -- | |-----------------------------------------------------------------------------| | 0 | 0% | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| | Fix DMG 200; Block DMG 30; Full Defense | |-----------------------------------------------------------------------------| | MG Ammo MAX; SG Ammo MAX; RF Ammo MAX (x2); GR Ammo MAX (x2); Remove All(x6)| | Repair 1000(x6) | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Punch in Giaour | 1x | |-----------------------------------------------------------------------------| | 630 | 315 | 315 | 420 | 2L | 5 | -- | P | 11 | 7 | |-----------------------------------------------------------------------------| | -- | Glowtusk | -- | -- | |-----------------------------------------------------------------------------| | 2 | 3% | 0 | 0 | 1 | 1 | 1 | 0 | 0 | 0 | 1 | R. Hand | R. Hand | |-----------------------------------------------------------------------------| | Zoom I | |-----------------------------------------------------------------------------| Enemies: 12 |-----------------------------------------------------------------------------| | ???? Assault in Type 65X | 4x | |-----------------------------------------------------------------------------| | 800 | 400 | 400 | 530 | 2L | 6 | -- | P | 16 | 8 | |-----------------------------------------------------------------------------| | Type 65X MG | Type 65X MG | -- | -- | |-----------------------------------------------------------------------------| | 6 | 15% | 2 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| | 2 Linked off. and def. with 1 Grenadier, 1 Assault and Vavilov. | | 1 Linked off. and def. to 2 Assault and Vavilov. | | 1 Linked off. and def. to 2 Snipers (Rifle) and 1 Grenadier. | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | ???? Grenadier in Zeder H2 | 3x | |-----------------------------------------------------------------------------| | 1100 | 550 | 550 | 730 | 2L | 3 | -- | F | 23 | 8 | |-----------------------------------------------------------------------------| | Volna | Volna | Galbados | -- | |-----------------------------------------------------------------------------| | 1 | 6% | 0 | 0 | 0 | 0 | 0 | 2 | 2 | 2 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| | 1 Linked off. and def. to 2 Snipers (Rifle) and 1 Assault. | | 1 Linked off. and def. to 2 Assault and Vavilov. 1 is Unlinked. | |-----------------------------------------------------------------------------| -> Volna |Dmg. 90x1|Ammo Unl.|AP 1x1|Range 1-1|Impact |-----------------------------------------------------------------------------| | ???? Sniper in Vyzov II | 2x | |-----------------------------------------------------------------------------| | 860 | 430 | 430 | 570 | 2L | 4 | -- | P | 16 | 8 | |-----------------------------------------------------------------------------| | -- | Glowtusk | -- | -- | |-----------------------------------------------------------------------------| | 4 | 6% | 0 | 0 | 2 | 2 | 2 | 0 | 0 | 0 | 2 | R. Hand | R. Hand | |-----------------------------------------------------------------------------| | 1 Linked off. and def. to 1 Assault and 1 Grenadier. | | 1 Linked off. and def. to 1 Assault, 1 Grenadier and 1 Sniper (Rifle) | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | ???? Sniper in Vyzov II | 2x | |-----------------------------------------------------------------------------| | 860 | 430 | 430 | 570 | 2L | 4 | -- | I | 16 | 8 | |-----------------------------------------------------------------------------| | -- | Boa 36 | -- | -- | |-----------------------------------------------------------------------------| | 4 | 6% | 0 | 0 | 2 | 2 | 2 | 0 | 0 | 0 | 2 | R. Hand | R. Hand | |-----------------------------------------------------------------------------| | Each is linked off. and def. to the other BZ Sniper | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Vavilov in Vyzov II Rog | 1x | |-----------------------------------------------------------------------------| | 1000 | 500 | 500 | 670 | 2L | 5 | EMPx-Akula F | I | 12 | 8 | |-----------------------------------------------------------------------------| | Ogon B | Ogon B | -- | -- | |-----------------------------------------------------------------------------| | 3 | 18% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| | Double Punch I(Double Strike I); Last Stand; Charge I | |-----------------------------------------------------------------------------| | Linked off. and def. to 1 Grenadier and 2 Assault. | |-----------------------------------------------------------------------------| -> Ogon B |Dmg. 100x1|Ammo Unl.|AP 1x1|Range 1-1|Impact Preparations: Conversation: Before you leave the Governors Manor make sure that you go to the basement a second time! Simulator: Simulator #10 (This simulator will net you the 'Minotaur' arms) Wanzer: Ines: Giza 2 | Minotaur | Remains | Crabesant | TB-60SP Luis: AP II, AP Charge II Skills: Darril: SG Level +1, ML Level +1, Link Points +2, Speed II(Rapid Fire II), Skill Slots +2 Equip: Last Stand <> Block DMG 30, Speed I(Rapid Fire I) <> Speed II (Rapid Fire II) Renges: AP Cost: -4, Blast Shot II, Snipe, Terror Shot II, Skill Slots +2(x3) MAX AP +2, Speed +1, Resist Atk Down Equip: Escape I <> AP Cost: -4, Terror Shot I <> Terror Shot II, Blast Shot II, Snipe Chaeffer: Rank 6, AP Bonus II, AP Damage II Equip: Block DMG 30 <> AP Bonus II Luis: MAX AP +2 (x2), AP Charge +2, Link Points +2 (x2), Skill Slots +2 Ines: Rank 4, BZ Level +1 (x2), RK Level +1, Boost II Links: Darril: Create Offensive 'Link 2' -> Ines Luis: Create Offensive 'Link 2' -> Ines Create Defensive 'Link 2' -> Ines Armor: Anti-Piercing Placement: Get Darril, Luis and Calvo into one of the rightmost squares in their respective Dropzones. Walkthrough: This battle will be one of the hardest in the whole game, as you have to face the firepower of three(!) Grenadiers with Rocket Launchers and these are especially devestating as you do not have much room to maneauver because of the urban enviroment. Take Darril, Luis and Calvo to the right and then head down towards the lone Grenadier that stands there. This move will also, most of the time, tempt one Sniper to go after this small group. Get your three guys up to him as fast as possible. Luis is there for diverting the attacks from the Sniper, while Calvo and Darril attack the Grenadier. You might even get this Grenadier to commit to close combat if you stand with Darril next to him, which means: No Rockets!!! The rest of Darril's team an the la Alianza Wanzer will do the following. Ines moves first and in a way that leaves her with 14 AP remaining which we use to try out our new toy, the rockets in the Minotaur arm. If you aim them right you should get the 2 snipers, the assault and the grenadier all damaged at the same time (an Area rating of 6 is nice). Then charge down the street with the Grenadier as your primary target. Renges will snipe his left arm as this is where he carries the rocket launchers. If everything goes well you might destroy at least the arm of this Grenadier on Turn 02, effectively taking him out of the equation for now. After the two Grenadiers are disabled/destroyed, kill off the two Snipers and the lone Assault. Chaeffer uses his backpack every turn to repair the worst damage (esp. body damage) and Sanchez and any of your characters with curative items will use those, too, if need be. After this first opposing group has been destroyed, repair what you can and move most of your units towards Darrils position, as the two Bazooka snipers on the Island will have started to move in. When in range attack them with exterme prejudice until destroyed. On Turn 10 Vavilov and his 'bodyguards' will also start to move towards your position. By this time you should already have damaged the 2 Bazooka snipers heavily, if not even destroyed. When you have destroyed the snipers, regroup and move towards your starting position, all the while repairing any damage incurred, while Ines can stay a bit back and harass the inbound opponents with her rockets. Make sure to stay out of reach of the remaining Grenadier for now. Lure Vavilov and the three Assault towards you and finish them off. As they should already be damaged by Ines' rocket assaults, this should not be much of a problem. After this take a few fast units and rush the, now lone, Grenadier and destroy him, too. Rewards: 7756$ | ca. 41-56 EP | -- -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ 17) Stage 15 - Nikolaev Harbor - Ukraine [BS-17] -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Recon: Weather: Rain (turns to Overcast on Turn 11) Time: Evening Objective: Destroy all enemy units Pilots Available: Elsa, Zead, Hermes, Latona, Bosch Drop Zones: One Allies: None Enemies: 14 |-----------------------------------------------------------------------------| | Z.A. Assault in Type 65X | 4x | |-----------------------------------------------------------------------------| | 800 | 400 | 400 | 530 | 2L | 6 | -- | P | 16 | 8 | |-----------------------------------------------------------------------------| | Type 65X MG | Type 65X MG | -- | -- | |-----------------------------------------------------------------------------| | 6 | 15% | 2 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| | 2 off. linked to 1 Recon. | | 2 off. linked to 1 Sniper and 1 Missileer and def. to 1 Missileer | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Z.A. Jammer in Vyzov II | 2x | |-----------------------------------------------------------------------------| | 860 | 430 | 430 | 570 | 2L | 4 | EMPx-Pauk II | I | 10 | 8 | |-----------------------------------------------------------------------------| | Volna | Volna | -- | -- | |-----------------------------------------------------------------------------| | 4 | 9% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Z.A. Recon in Zaigaut | 2x | |-----------------------------------------------------------------------------| | 590 | 295 | 295 | 395 | 2L | 6 | SE0x-Prognoz | I | 12 | 8 | |-----------------------------------------------------------------------------| | 22sn Leosocial | 22sn Leosocial | -- | -- | |-----------------------------------------------------------------------------| | 8 | 15% | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| | Linked off. to 1 Assault. | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Z.A. Missileer in Zeder H2 | 2x | |-----------------------------------------------------------------------------| | 1100 | 550 | 550 | 730 | 2L | 3 | -- | F | 18 | 8 | |-----------------------------------------------------------------------------| | Light Buster | Light Buster | Sunowl | Sunowl | |-----------------------------------------------------------------------------| | 1 | 3% | 0 | 0 | 0 | 0 | 2 | 0 | 0 | 2 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| | Piercing Missile | |-----------------------------------------------------------------------------| | Both Linked off. to 1 Assault and 1 Sniper, def. to 1 Assault. | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Z.A. Sniper in Vyzov II | 2x | |-----------------------------------------------------------------------------| | 860 | 430 | 430 | 570 | 2L | 4 | -- | P | 16 | 8 | |-----------------------------------------------------------------------------| | -- | Glowtusk | -- | -- | |-----------------------------------------------------------------------------| | 4 | 6% | 0 | 0 | 2 | 2 | 2 | 0 | 0 | 0 | 2 | R. Hand | R. Hand | |-----------------------------------------------------------------------------| | Zoom I | |-----------------------------------------------------------------------------| | Linked off. to 1 Assault and 1 Missileer, def. to 1 Missileer | |-----------------------------------------------------------------------------| Preparations: Conversation: When you visit the port for the first time, talk to Zead until he mentions Allison and support with British Army gear! After you have been to the Restaurant in Nikolaev and when Latona rushed after her uncle, go to Sergei's office first and talk to Bosch there, only then follow Latona to the Warehouse. Simulator: Simulator 05 Wanzer: Elsa: Type 65X | Type 65X | Type 65X | Remains | Remains Hermes: Type 65X | Type 65X | Remains | Remains | RPx-Zahaya Latona: Type 65X | Remains | Remains | Remains | Remains Bosch: Type 65X | Type 65X | Remains | Remains | SEx-Prognoz Skill Slots I Skills: Elsa: Resist Atk Down, Evasion +3% (x3) Zead: Rank 6, Perfect Missile, AP Charge +1 Equip: Impact Missile + Piercing Missile <> Perfect Missile Hermes: Rank 5, AP Bonus II Equip: AP Damage I <> AP Bonus II. Latona: Resist Mv Down, Resist Sys Down, Resist BP Down and Skill Slots +4 Equip: Charge I, Revenge I Bosch: Skill Slots +1(x4), Evasion +6% and Speed +1(x2) Equip: Alertness I, Block DMG 30 Armor: Anti Piercing Placement: Elsa and Latona in the front row. Walkthrough: We want to unlock the Durandal Simulator 10 after finishing this stage, to do this we will have to destroy the two Missileers before the end of Turn 15. First, charge towards the Missileer that is straight down from you starting position. While doing so dish out a bit pain to the Jammer, Assault and the Recon until you have reached firing distance to the Missileer. Use your Links to dispatch of him quickly (this should not take longer than Turn 06-08). After this, go a bit back and run towards the Missileer at the right side of the map. Again, attack targets of opportunity until you are able to attack the second Missileer and don't forget that Hermes should rather heal than attack if possible. Chances are that the second Missileer is already walking in your direction, making it a bit easier for you to intercept him. After his destruction has been assured you can turn your attention towards the remaining enemies. Here you should take care of the snipers and assaults first. Should the Jammers start to jam your attack systems, take them out before they become too much of a hassle. The recons, which are relegated to Assault duty as no Missileers are around anymore, can be dealt with as targets of the least priority. All remaining enemies should be converging on your units right now. Concentrate on destroying/disabling one target, then move on to the next until all enemies are vanquished. Rewards: 7054$ | ca. 41-46 EP | Durandal Simulator 10 -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ 18) Stage 16 - Venezuelan Mountains - Central Venezuela [BS-18] -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Recon: Weather: Drizzle Time: Morning Objective: Destroy all enemy units You must not let any enemy unit escape Pilots Available: All Drop Zones: Three (One for Darril's team sans Thammond, one for Thammond one for the Allies) Allies: 5 |-----------------------------------------------------------------------------| | Christina/Antonio in Type 150 (Jagdhund Legs) | 1x/1x | |-----------------------------------------------------------------------------| | 810 | 405 | 405 | 500 | 2L | 8 | -- | P | 12 | 9 | |-----------------------------------------------------------------------------| | -- | Glowtusk | -- | -- | |-----------------------------------------------------------------------------| | 2 | 3% | 0 | 0 | 2 | 2 | 2 | 0 | 0 | 0 | 2 | R. Hand | R. Hand | |-----------------------------------------------------------------------------| | Zoom I | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Cornelio in Valiant G | 1x | |-----------------------------------------------------------------------------| | 1100 | 620 | 620 | 840 | 2L | 3 | -- | F | 18 | 9 | |-----------------------------------------------------------------------------| | -- | -- | Type 80 | Type 80 | |-----------------------------------------------------------------------------| | 0 | 0% | 0 | 0 | 0 | 0 | 0 | 2 | 2 | 1 | 0 | R. Hand | R. Hand | |-----------------------------------------------------------------------------| | Fix DMG 200 | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Leon in Husky S | 1x | |-----------------------------------------------------------------------------| | 1200 | 600 | 600 | 700 | 2L | 7 | -- | P | 12 | 9 | |-----------------------------------------------------------------------------| | Cemetery | Cemetery | -- | -- | |-----------------------------------------------------------------------------| | 2 | 9% | 2 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| | Speed I(Rapid Fire I); Block DMG 30 | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Jose in Calm 200 (Husky S Legs) | 1x | |-----------------------------------------------------------------------------| | 1060 | 530 | 530 | 700 | 2L | 7 | TB-62W | I | 10 | 9 | |-----------------------------------------------------------------------------| | Giant Buster | Giant Buster | -- | -- | |-----------------------------------------------------------------------------| | 4 | 9% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| | Double Punch I(Double Strike I); Block DMG 30 | |-----------------------------------------------------------------------------| Enemies: 8 |-----------------------------------------------------------------------------| | V.S.A. Grenadier in Valiant G | 2x | |-----------------------------------------------------------------------------| | 1100 | 620 | 620 | 840 | 2L | 3 | -- | F | 18 | 9 | |-----------------------------------------------------------------------------| | Light Buster | Light Buster | Duga | Duga | |-----------------------------------------------------------------------------| | 0 | 0% | 0 | 0 | 0 | 0 | 0 | 2 | 2 | 1 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| | Each is linked off. and def. to 1 Assault. | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | V.S.A. Assault in Husky S | 3x | |-----------------------------------------------------------------------------| | 1200 | 600 | 600 | 700 | 2L | 7 | -- | P | 12 | 9 | |-----------------------------------------------------------------------------| | 22sn Leosocial | 22sn Leosocial | -- | -- | |-----------------------------------------------------------------------------| | 2 | 9% | 2 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| | 2 Linked off. and def. to 1 Grenadier each. | | 1 Linked off. and def. to 1 Assault and 2 Jammer. | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | V.S.A. Assault in Moth VR. 7 | 1x | |-----------------------------------------------------------------------------| | 1560 | 780 | 780 | 1040 | 2L | 7 | -- | P | 12 | 9 | |-----------------------------------------------------------------------------| | Cemetery | Cemetery | -- | -- | |-----------------------------------------------------------------------------| | 2 | 9% | 2 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| | Speed I(Rapid Fire I); Block DMG 10 | |-----------------------------------------------------------------------------| | Linked off. and def. to 1 Assault and 2 Jammer. | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | V.S.A. Jammer in Calm 200 | 2x | |-----------------------------------------------------------------------------| | 1060 | 530 | 530 | 705 | 2L | 5 | -- | I | 10 | 9 | |-----------------------------------------------------------------------------| | Giant Buster | Giant Buster | -- | -- | |-----------------------------------------------------------------------------| | 4 | 9% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| | Charge I | |-----------------------------------------------------------------------------| | Linked off. and def. to 2 Assault and 1 Jammer. | |-----------------------------------------------------------------------------| Preparations: Simulator: Do USN(UCS) Simulator 05. Wanzer: Renges: AP I,AP II, AP Charge I, AP Charge II computer Chaeffer + Luis: Skill Slots II computer Ines: Skill Slots I computer Skills: Darril: MAX AP+2, Evasion +3%, Resist Atk Down, Hit Up I(Accuracy Plus I) Renges: Resist Sys Down, MAX AP +1(x3), MAX AP +2, AP Charge +1(x3), AP Charge +2 Chaeffer: MG Level +1, Link Points +2, MAX AP +2, Skill Slots +2(x3), Zoom I Equip: Zoom I, AP Damage II Luis: Skill Slots +2(x3), Speed I(Rapid Fire I), Terror Shot I Equip: Speed I(Rapid Fire I), Terror Shot I Ines: Rank 5, AP Charge +1(x2), RK Level +1, Move Plus III, MAX AP +2 Thammond: Equip: Feint I, Terror Shot II, Switch I(Double Shot I), Speed II(Rapid Fire II) Links: Chaeffer: Create Defensive Link 2 -> Ines Thammond: Create Offensive Link 2 -> Chaeffer, Ines Armor: Anti-Piercing Placement: As game suggests Walkthrough: The first objective is the same as in any other stage, destroy all enemies, but after you have destroyed a few the rest of the opponents will start to flee and the second objective is generated, let noone escape. After you have placed your units have Darril's units move in on the enemies in front of them, with Ines doing, again, a first strike with her rockets. If you want you can snipe the bodies of the Grenadier with Renges, but it is better to let him first fire through his link with Darril and then once more for himself when it is his turn. After your first attack the two Assault and the two Jammers should also be inbound towards Darril's team. After you have dealt with the Grenadier turn your attention to the Assault in the Moth VR. 7 primarily. Thammond and the Allies will make their way towards the lone Assault and Grenadier, with the latter being the primary target. Move Antonio and Christ- ina in a way that will allow them to cut of the escape route of the enemies once they break into a run. The opponents will try to run up the hill to escape. After you have destroyed three enemy units they will start to flee. Now you will have to be fast. You will probably have destroyed the two Grenadiers and one Assault by now, with most of the others damaged to some degrees. Have Thammond and Leon deal with the Assault near them and the rest move to cut off the escape route. Ines should still have a few shots for the rockets left so use them. If the opportunity presents itself snipe either at the legs or at the body (whichever has lower HP) with Renges to slow down or take out enemies in the most efficient fashion. It shouldn't be too hard finishing this stage. Rewards: 6608$ | 10-34 EP | -- -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ 19) Stage 17 - Iberian Megafloat Base - Atlantic Ocean [BS-19] -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Recon: Weather: Clear Time: Morning Objective: Destroy all enemy units Pilots Available: All Drop Zones: One Allies: none Enemies: 12 |-----------------------------------------------------------------------------| | B.N. Assault in Zora | 4x | |-----------------------------------------------------------------------------| | 980 | 490 | 490 | 570 | 2L | 7 | -- | I | 12 | 9 | |-----------------------------------------------------------------------------| | Auden M70 | Auden M70 | -- | -- | |-----------------------------------------------------------------------------| | 4 | 12% | 2 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| | 2 have the Skill 'Speed I(Rapid Fire I)', the other have no skills. | |-----------------------------------------------------------------------------| | 1 linked off. and def. to Dranz, 1 linked off. and def. to 1 Grenadier(GR), | | 2 linked off. and def. to 1 sniper each. | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | B.N. Sniper in Igel Sechs (Igel 6) | 2x | |-----------------------------------------------------------------------------| | 830 | 415 | 415 | 550 | 2L | 5 | -- | I | 16 | 9 | |-----------------------------------------------------------------------------| | -- | Gnautz | -- | -- | |-----------------------------------------------------------------------------| | 4 | 6% | 0 | 0 | 2 | 2 | 2 | 0 | 0 | 0 | 2 | R. Hand | R. Hand | |-----------------------------------------------------------------------------| | Terror Shot I | |-----------------------------------------------------------------------------| | Each is linked def. and off. to 1 Assault | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | B.N. Grenadier in Zeder H2 | 1x | |-----------------------------------------------------------------------------| | 1100 | 550 | 550 | 730 | 2L | 3 | -- | F | 23 | 9 | |-----------------------------------------------------------------------------| | Light Buster | Light Buster | Type 82 | Type 82 | |-----------------------------------------------------------------------------| | 1 | 6% | 0 | 0 | 0 | 0 | 0 | 2 | 2 | 2 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| | Auto Machine II | |-----------------------------------------------------------------------------| | Linked def. and off. to 1 Assault. | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | B.N. Grenadier in Zeder H2 | 2x | |-----------------------------------------------------------------------------| | 1100 | 550 | 550 | 730 | 2L | 3 | -- | F | 23 | 9 | |-----------------------------------------------------------------------------| | Light Buster | Light Buster | Galbados | -- | |-----------------------------------------------------------------------------| | 1 | 6% | 0 | 0 | 0 | 0 | 0 | 2 | 2 | 2 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| | Auto Machine II | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Dranz in Igel Sechs H S (Igel 6 Horn S) | 1x | |-----------------------------------------------------------------------------| | 1000 | 500 | 500 | 670 | 2L | 5 | -- | I | 18 | 9 | |-----------------------------------------------------------------------------| | -- | Pfahl 2G | -- | -- | |-----------------------------------------------------------------------------| | 4 | 9% | 0 | 0 | 0 | 3 | 0 | 0 | 0 | 0 | 0 | R. Hand | R. Hand | |-----------------------------------------------------------------------------| | Blast Shot I, Perfect Shot I, Revenge II, Feint II | |-----------------------------------------------------------------------------| | Linked def. and off. to 1 Assault. | |-----------------------------------------------------------------------------| -> Pfahl G2 |Dmg. 140x1 + ??x4|Ammo 20|AP 6x1|Range 1-8|F+I|BZ |-----------------------------------------------------------------------------| | B.N. Jammer in Zora | 2x | |-----------------------------------------------------------------------------| | 980 | 490 | 490 | 570 | 2L | 7 | EMP22-Blei | I | 14 | 9 | |-----------------------------------------------------------------------------| | Spitze | Spitze | -- | -- | |-----------------------------------------------------------------------------| | 5 | 12% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| -> Spitze |Dmg. 80x1|Ammo Unl.|AP 1x1|Range 1-1|P|ML(Pilebunker) Preparations: Wanzer: Elsa: Grille 6 | Grille 6 | Novaraid | Vaje Legs | TB-90VS 24sr Grayeye | 24sr Grayeye | -- | -- Zead: Zeder T | Grille 6 | Remains | Novarais | TB-90VS Press Needle | -- | Remains | Remains Hermes: Grille 6 | Novaraid | Zeder T | Novaraid | RP7-Nocturne 24sr Grayeye MG | -- | -- | -- Latona: Vaje | Novaraid | Novaraid | Vaje | EMP3C-Priere Press Needle | -- | -- | -- AP I and AP Charge I Bosch: Grille 6 | Novaraid | Stork Mk. V | Vaje Legs | SE2E-Vague 24sr Grayeye | -- | -- | -- Skills: Elsa: Rank 6, Perfect Shot Zead: MAX AP +1, AP Charge +1, AP Cost: -8, Skill Slots 4, Tackle II(Heavy Strike II), ML Level +1, Resist Atk Down Equip: AP Cost: -8, Tackle II(Heavy Strike II) Hermes: MAX AP +2, AP Charge +2, Link Points +2, Repair Plus III, Resist BP Down, Evasion +3% Equip: Repair Plus III for Chain Up I(Chain Plus I) Bosch: Rank 5, Link Points +2, Skill Slots +1, Block DMG 50 Equip: Block DMG 50 for Block DMG 30 Beck: Equip: AP Cost: -8, Full Defense, Boost I, Piercing Missile, Move Plus I, Move Plus II Links: Elsa: Remove Defensive 'Link 2' -> Hermes Create Defensive 'Link 2' -> Beck Hermes: Create Defensive 'Link 2' -> Beck Latona: Remove Defensive 'Link 2' -> Elsa Create Defensive 'Link 2' -> Beck Bosch: Create Defensive Link 2 -> Beck Beck: Set Defensive Support Action -> Backpack Armor: Anti-Impact Placement: As game suggests Walkthrough: Finally we also have Beck available and with him the capabilities of a radio backpack. To celebrate this we will have him call in an Air Strike. Place the Air Strike marker so that it covers the three Grenadiers in the back of the map. Have the rest move to the ramp right of the starting position, where the large antenna is. Zead stays a bit in the back while the rest secures the upper end of the ramp. While you position yourself with the enemies moving towards you, make sure you use the second Air Strike on the Grenadiers again. The GR Grenadier will probably have moved out of the area by now. Make sure that you get at least the two RK Grenadiers, as they will else prove to be more than you might be able to handle. When the first enemies come into range move in to attack them. Have Zead and Beck stay a bit in the back, so that they can give supportive fire with their missiles, while getting targeting data from Bosch. With Latona you should try to either disable the systems or the backpack of the Jammers, as they can elsewise try to shut down one of your Wanzer. Other than that the priority of the targets should be the following: Snipers first, then Assault, then Jammers. Naturally, if you can gang up on a Jammer but would only barely get into range for a sniper with only enough AP left for one shot, you might want to attack the Jammer first. As soon as the GR Grenadier gets in range attack it before all other things. Of the Snipers Dranz is the biggest threat, taking him out ASAP is the best course of action. All in all, this stage should not pose much of a problem if the Grenadiers have been taken care of as instructed. Rewards: 9792$ | 15-97 EP | -- -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ 20) Stage 18 - Madeira [BS-20] -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Recon: Weather: Clear Time: Day Objective: Destroy all enemy units At least one British Army Wanzer must survive Pilots Available: All Drop Zones: One Allies: 6 (Note: BA Wanzer are in several stages of damage) |-----------------------------------------------------------------------------| | B.A. Missileer in Valiant G | 2x | |-----------------------------------------------------------------------------| | 744 | 372 | 372 | 498 | 2L | 3 | -- | F | 14 | 10 | |-----------------------------------------------------------------------------| | -- | -- | Sunowl | Sunowl | |-----------------------------------------------------------------------------| | 1 | 0% | 0 | 0 | 0 | 0 | 2 | 0 | 0 | 0 | 0 | R. Hand | R. Hand | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | B.A. Missileer in Valiant G | 2x | |-----------------------------------------------------------------------------| | 620 | 310 | 310 | 415 | 2L | 3 | -- | F | 14 | 10 | |-----------------------------------------------------------------------------| | -- | -- | Sunowl | Sunowl | |-----------------------------------------------------------------------------| | 1 | 0% | 0 | 0 | 0 | 0 | 2 | 0 | 0 | 0 | 0 | R. Hand | R. Hand | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | B.A. Missileer in Valiant G | 2x | |-----------------------------------------------------------------------------| | 826 | 413 | 413 | 553 | 2L | 3 | -- | F | 14 | 10 | |-----------------------------------------------------------------------------| | -- | -- | Sunowl | Sunowl | |-----------------------------------------------------------------------------| | 1 | 0% | 0 | 0 | 0 | 0 | 2 | 0 | 0 | 0 | 0 | R. Hand | R. Hand | |-----------------------------------------------------------------------------| Enemies: 8 |-----------------------------------------------------------------------------| | U.S.N.(U.C.S.) Assault in Gust 500 | 4x | |-----------------------------------------------------------------------------| | 980 | 490 | 490 | 630 | 2L | 7 | -- | P | 12 | 10 | |-----------------------------------------------------------------------------| | Gust 500 MG | Gust 500 MG | -- | -- | |-----------------------------------------------------------------------------| | 4 | 12% | 2 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| | 2 Linked def. and off. to 1 other Assault, 2 linked def. and off. to 1 | | Grenadier each. | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | U.S.N.(U.C.S.) Grenadier in Frost | 2x | |-----------------------------------------------------------------------------| | 1300 | 650 | 650 | 870 | 2L | 3 | -- | F | 23 | 10 | |-----------------------------------------------------------------------------| | Light Buster | Light Buster | Type 82 | Type 82 | |-----------------------------------------------------------------------------| | 1 | 6% | 0 | 0 | 0 | 0 | 0 | 2 | 2 | 2 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| | Each linked def. and off. to 1 Assault. | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | U.S.N.(U.C.S) Heli Pilot in AH88 Seagull | 2x | |-----------------------------------------------------------------------------| | 1300 | 6 | | P | 14 | 10 | |-----------------------------------------------------------------------------| | AH88 MS | AH88 MG | AH88 MS | -- | |-----------------------------------------------------------------------------| | 1 | 0% | 0 | 0 | 0 | 0 | 2 | 0 | 0 | 0 | 0 | Wpn. 1 | Wpn. 1 | |-----------------------------------------------------------------------------| | Linked def. and off. to other Helo | |-----------------------------------------------------------------------------| -> AH 88 MS |Dmg. 90x1|Ammo Unl.|AP 6x1|Range 1-8|F -> AH 88 MG |Dmg. 20x10|Ammo Unl.|AP 5x2|Range 1-4|P Preparations: Conversation: On the Megafloat talk to the E.C. officer until he mentions gear that he can not give you. Simulator: Do Simulator 06 Skill: Elsa: Resist Sys Down, Resist Link Cut, Skill Slots +4 Equip: Perfect Shot Hermes: Rank 6 Latona: Rank 6, Resist Atk Down Bosch: Skill Slots +1(x2), Panic Shot I, MAX AP +2, Speed +1(x2) Equip: Panic Shot I Beck: Rank 6, Perfect Missile, MS Level +1 Equip: Perfect Missile for Full Defense Armor: Anti-Piercing Placement: Bosch | Zead Elsa | Latona Hermes | Beck Walkthrough: We do want to protect the live of all our allies, here is what to do to ensure this: Elsa, Latona and Zead Walk straight forward to engage the Grenadier there. Bosch moves upwards to the lone British Missileer and on Turn 02 blocks the path of advance for the USN Assault harrasing said Missileer. Don't forget to adjust your sensors on Turn 01 to Radar. Hermes and Beck will move towards the lower group of 3 British Missileers. Hermes will then repair damage there (concentrate on repairing the body of the one that has the least HP at that location). Beck, on Turn 01, moves only far enough to call down an Air Strike. This Air Strike is placed in a manner so that it encompasses the Grenadier that Elsa, Latona and Zead are about to attack, as well as the wheat field behind it. Why the wheat field? An enemy Assault will move into that field, allowing you to damage him along with the Grenadier. Bosch, after his Assault is destroyed, will move to attack the Helo bearing in on him, as well as to support Elsa and Latona with the Assault that has moved in to attack them. Zead gives supportive fire with his Missiles. Beck and Hermes will move and try to block the street, so that the Assaults can not reach the B.A. Missileers anymore, all the while Hermes will heal damage to the body of the Missileers (or any other damage incurred). When you have finally blocked the street, or if you can at least guess where the enemy units will stand at the end of their next phase call down an air strike in front of Hermes and Beck. Any other of your units move, if they have finished any enemies in their vicinity, to assist Hermes and Beck. There should be no problems with mopping up after the second Air Strike. Rewards: 6728$ | 20-38 EP | -- -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ 21) Stage 19 - Zaftran VTOL Base, Outside - Central Venezuela [BS-21] -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Recon: Weather: Rain (Turns to Drizzle on Turn 11) Time: Night (Turns to Morning on Turn 11) Objective: Destroy all enemy units Pilots Available: All Drop Zones: Two (One for PC, one for Allies) Allies: 5 (Leon, Antonio, Isabel, Pedro, Punch) |-----------------------------------------------------------------------------| | Leon/Antonio/Isabel/Pedro in Husky S | 1x each | |-----------------------------------------------------------------------------| | 1200 | 600 | 600 | 700 | 2L | 7 | -- | P | 12 | 11 | |-----------------------------------------------------------------------------| | 24sr Grayeye | 24sr Grayeye | -- | -- | |-----------------------------------------------------------------------------| | 2 | 9% | 2 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| | Perfect Shot, Speed II(Rapid Fire II), Auto Machine I, Block DMG 30 | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Punch in Type 150 | 1x | |-----------------------------------------------------------------------------| | 810 | 405 | 405 | 540 | 2L | 6 | -- | P | 12 | 11 | |-----------------------------------------------------------------------------| | -- | Hexafire | -- | -- | |-----------------------------------------------------------------------------| | 2 | 3% | 0 | 0 | 2 | 2 | 2 | 0 | 0 | 0 | 2 | R. Hand | R. Hand | |-----------------------------------------------------------------------------| | Zoom II, Perfect Shot | |-----------------------------------------------------------------------------| Enemies: 19 |-----------------------------------------------------------------------------| | Z.A. Assault in Zhelaine II | 4x | |-----------------------------------------------------------------------------| | 1100 | 550 | 550 | 730 | 2L | 8 | -- | P | 16 | 10 | |-----------------------------------------------------------------------------| | Juri 1 | SN-20 | -- | -- | |-----------------------------------------------------------------------------| | 6 | 15% | 2 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| | 1 Linked def. and off. to 1 Recon, 2 linked def. and off. to 1 Recon and | | 1 Assault, 1 unlinked. | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Z.A. Recon in Zaigaut 30 | 2x | |-----------------------------------------------------------------------------| | 850 | 425 | 425 | 570 | 2L | 7 | SE0x-Prognoz | P | 12 | 10 | |-----------------------------------------------------------------------------| | Cemetery | Cemetery | -- | -- | |-----------------------------------------------------------------------------| | 8 | 15% | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| | Defend Body | |-----------------------------------------------------------------------------| | 1 linked def. and off. to 2 Assault, 1 linked def. and off. to 1 Assault. | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Z.A. Jammer in Zhelaine II | 4x | |-----------------------------------------------------------------------------| | 1100 | 550 | 550 | 730 | 2L | 8 | EMPx-Pauk II | I | 14 | 10 | |-----------------------------------------------------------------------------| | Volna | Volna | -- | -- | |-----------------------------------------------------------------------------| | 5 | 12% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| | Double Punch I(Double Strike I) | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Z.A. Sniper in Vyzov II | 2x | |-----------------------------------------------------------------------------| | 860 | 430 | 430 | 570 | 2L | 7 | -- | P | 16 | 10 | |-----------------------------------------------------------------------------| | Hexafire | -- | -- | -- | |-----------------------------------------------------------------------------| | 4 | 6% | 0 | 0 | 2 | 2 | 2 | 0 | 0 | 0 | 2 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| | Zoom II, Terror Shot II | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Z.A. Missileer in Oborona I | 3x | |-----------------------------------------------------------------------------| | 1300 | 650 | 650 | 870 | 2L | 4 | -- | F | 18 | 10 | |-----------------------------------------------------------------------------| | Ves | Ves | Plaver M2 | Plaver M2 | |-----------------------------------------------------------------------------| | 1 | 3% | 0 | 0 | 0 | 0 | 2 | 0 | 0 | 2 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| | Piercing Missile, Defense I | |-----------------------------------------------------------------------------| | Each linked def. and off. to 2 other Missileers. | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Z.A. Gunner in BASE GATLING GUN | 4x | |-----------------------------------------------------------------------------| | 1700 | -- | | I | 12 | 10 | |-----------------------------------------------------------------------------| | Pulemyet G2 | -- | -- | -- | |-----------------------------------------------------------------------------| | 4 | 12% | 2 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Wpn. 1 | Wpn. 1 | |-----------------------------------------------------------------------------| Preparations: Conversation: Talk to Elmo as soon as you are in the village, then go to the House and talk to Diaz, then to the school for the conversation with Thammond. Now talk to Elmo again twice. If you have had all Wanzersmith conversations before, then you will now get a "Vyzov IV Rog" Wanzer and 2 "Ogon F" Rods. Also talk to Punch twice until he mentions the crate. Before moving out talk to Thammond to select the Allies that will accompany you in your next mission. Choose Leon, Antonio, Isabel, Pedro and Punch. Wanzer: Darril: Vyzov IV Rog | Vyzov IV Rog | Vyzov IV Rog | Vyzov IV Rog | BP-S07 Circular SG | Ogon F | -- | -- Renges: Tempest 100 | Type 150 | Type 150 | Quint G | TB-91W IGUCHI Type 502(Type 502) | -- | -- | -- Chaeffer: Tempest 100 | Type 90 | Calm 200 | Type 90 | RP7-Nocturne 24sr Grayeye | -- | -- | -- Luis: Tempest 100 | Quint G | Type 150 | Quint G | TB-91W 24sr Grayeye | Circular RH | -- | -- Ines: Tempest 100 | Remains | Type 90 | Quint G | TB-91W Remains | Press Needle | Remains | -- Thammond: Remains | Remains | Remains | Remains | BP-S07 24sr Grayeye | 24sr Grayeye | -- | -- Skills: Darril: Resist Sys Down Chaeffer: Resist Sys Down, Evasion +3% Luis: Resist Atk Down, Panic Shot I Equip: Panic Shot I Ines: Skill Slots +1(x8) Equip: Tackle I(Heavy Strike I), Boost II, Move Plus III Thammond: AP Cost: -4, Terror Shot I Equip: AP Cost: -4, Terror Shot I Armor: Anti-Piercing Placement: As game suggests Walkthrough: After surveying the defenses of the base, start with Ines and introduce the enemies in front of Darrils group to the rockets. Try to move and aim in a way that you get every enemy around the gatling gun. Have the rest of Darril's group wait close to the starting position for now, but put yourself in a formation better suited for your links. Renges can already attack on this round, AIM. The Allies on the other hand will move at flank speed towards Darril's group to support it against the enemies that are coming at you. You will notice that the enemy has Recon units with him, as always focus your attention on them first. Have Ines use her rockets on Turn 02 and 03, too, to make it easier for you to deal with the enemies (this should also destroy the first Gatling Gun). Now that the first part of the opposition is out of the way move Darril's group along with Punch from the allies to the double ramp surrounding the 2nd Gatling Gun and attack it. When Ines is in range to damage not only the gun emplacement, but also some Wanzers on the upper platform with her rockets use some of the remaining shots (you should have 3). The Allies, meanwhile, move to intercept the second recon and destroy it. Darril's group fights its way up the ramps. After the Jammer and Sniper there have been dealt with have Punch move to support the Allies again, which, after the destruction of the recon move to attack the second gatling gun on the outside of the base. Darril's group should now be in range to attack the three Missileers, among others. Do so, their destruction should not take long. You can disregard the Jammer and the Sniper while doing so. The Allies go on after they have dealt with their gatling gun to move on towards and up the other ramp, to attack the last gatling gun, and maybe support Darril's team in killing off any re- mainders of the enemy force. Rewards: 13066$ | 36-67 EP | -- -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ 22) Stage 20 - Zaftran VTOL Base, Inside - Central Venezuela [BS-22] -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Recon: Weather: Clear Time: Morning Objective: Destroy all enemy units Pilots Available: All Drop Zones: Two (One for PC, one for Allies) Allies: 5 (Leon, Antonio, Isabel, Rodriguez, Cornelio) |-----------------------------------------------------------------------------| | Leon/Antonio/Isabel/ in Husky S | 1x each | |-----------------------------------------------------------------------------| | 1200 | 600 | 600 | 700 | 2L | 7 | -- | P | 12 | 11 | |-----------------------------------------------------------------------------| | 24sr Grayeye | 24sr Grayeye | -- | -- | |-----------------------------------------------------------------------------| | 2 | 9% | 2 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| | Perfect Shot, Speed II(Rapid Fire II), Auto Machine I, Block DMG 30 | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Rodriguez/Cornelio in Valiant G | 1x each | |-----------------------------------------------------------------------------| | 1100 | 620 | 620 | 840 | 2L | 7 | -- | F | 18 | 11 | |-----------------------------------------------------------------------------| | -- | -- | Type 80 | Type 80 | |-----------------------------------------------------------------------------| | 0 | 0% | 0 | 0 | 0 | 0 | 0 | 2 | 2 | 1 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| | Fix DMG 200 | |-----------------------------------------------------------------------------| Enemies: 16 |-----------------------------------------------------------------------------| | Z.A. Assault in Zhelaine II | 6x | |-----------------------------------------------------------------------------| | 1100 | 550 | 550 | 730 | 2L | 8 | -- | P | 16 | 11 | |-----------------------------------------------------------------------------| | Juri 1 | Juri 1 | -- | -- | |-----------------------------------------------------------------------------| | 6 | 15% | 3 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| | Speed I(Rapid Fire I) | |-----------------------------------------------------------------------------| | 2 linked def. and off. to 1 Missileer, 1 Recon and 1 Jammer | | 2 linked def. and off. to 1 Recon and 1 Jammer; 2 unlinked | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Z.A. Jammer in Zhelaine II | 2x | |-----------------------------------------------------------------------------| | 1100 | 550 | 550 | 730 | 2L | 8 | EMPx-Akula | I | 15 | 11 | |-----------------------------------------------------------------------------| | Zuvk | Zvuk | -- | -- | |-----------------------------------------------------------------------------| | 5 | 12% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| | Charge II, First I, Feint II | |-----------------------------------------------------------------------------| -> Zvuk |Dmg. 70x1|Ammo Unl.|AP 1x1|Range 1-1|I|Rod |-----------------------------------------------------------------------------| | Z.A. Recon in Zaigaut 30 | 2x | |-----------------------------------------------------------------------------| | 850 | 425 | 425 | 570 | 2L | 7 | SE0x-Prognoz | P | 14 | 11 | |-----------------------------------------------------------------------------| | Cemetery | Cemetery | -- | -- | |-----------------------------------------------------------------------------| | 9 | 15% | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| | Defend Body | |-----------------------------------------------------------------------------| | Linked def. and off. to 2 Assault each | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Z.A. Missileer in Oborona I | 4x | |-----------------------------------------------------------------------------| | 1300 | 650 | 650 | 870 | 2L | 4 | -- | F | 19 | 11 | |-----------------------------------------------------------------------------| | Ves | Ves | Plaver M2 | Plaver M2 | |-----------------------------------------------------------------------------| | 2 | 6% | 0 | 0 | 0 | 0 | 3 | 0 | 0 | 2 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| | 2 linked def. and off. to 1 Assault, 2 unlinked | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Z.A. Grenadier in Oborona I | 2x | |-----------------------------------------------------------------------------| | 1300 | 650 | 650 | 870 | 2L | 4 | -- | F | 21 | 11 | |-----------------------------------------------------------------------------| | Ves | Ves | Thunderbolt | Thunderbolt | |-----------------------------------------------------------------------------| | 2 | 6% | 0 | 0 | 0 | 0 | 0 | 3 | 3 | 2 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| Preparations: Conversation: Talk with Thammond and select the following pilot: Pedro, Isabel, Leon, Rodriguez and Cornelio. Wanzer: Renges: Sniper Skills II, Skill Slots II Chaeffer: LP I Skills: Darril: Rank 6, ML Level +1 Renges: AP Damage I, AP Bonus I Equip: AP Damage I, AP Bonus I Chaeffer: Link Points +1(x4), Speed +1 Luis: Rank 5 Ines: Rank 6, RK Level +1, AP Cost: 0, Perfect Strike, AP Charge +1 Equip: Move Plus I - III <> AP Cost: 0, Perfect Strike Thammond: Rank 5 Links: Chaeffer: Create Offensive 'Link 2' -> Renges, Thammond Armor: Anti-Piercing Placement: As game suggests Walkthrough: We have two goals here, the obvious is destroying all enemies, the not so obvious is to reach the bottom in 10 turns, so that Simulator 11 will be un- locked. Move Darril's team to the left, with Ines again doing a first strike with her rockets on the Jammer and the Assault. The la Alianza Wanzer move to the right and position themselves like this: _________ __| GR GR = Wanzer with Grenade Launcher __ MG CT MG = Wanzer with Machingun GR MG CT = Crate |CT MG |CT CT____ In this position they wait for the advance of one Assault, one Jammer and one Recon. When the enemies get in range use first the grenade lauchers to soften them up and them pepper them with MG fire. Naturally the Recon is the largest threat here, as he will call in the strikes of the four Missileers on this stage, so destroy him first, then the Assault, then the Jammer. Speaking of Recons, have Darril and his team keep the Recon on their side around until the other destroyed theirs, this means you can damage him, but do not destroy him. This is necessary, so that the Missileers do not focus on one of the Alianza Wanzer and therefore destroy it. Back to Darril's team. They move should move in a way that brings you closer to the bottom yet keeps you in range to fire your weapons. Naturally you should also think of the assigned links, when it comes to the order of how to move. You should reach the upper middle platform by Turn 04-05 and the next lower platform by Turn 07-08 max, if you want to make it to the bottom on Turn 10. When you have reached the first lower platform split off Thammond to have him attack the Missileer on the upper bridge (takes about 4-5 Turns), while the rest engage the other Missileer that is struggling to climb up to you. On the second platform, after the destruction of the first of the two Grenadiers has been assured do the same with Ines and the Missileer on the second bridge. The la Alianza meanwhile move down toward the Missileer that is trying to climb up to them and attack him. If you get close enough he will only use melee attacks. If one of the MG bearing units is already damaged heavily then keep him out of the fight. Destroyed Allies mean you have to pay maintenance cost for them. As the two units with GR launchers are very slow the might not be able to join in on the fight. Thammond and the Alianza Wanzer should be finished with their respective Missileers at about the same time. Combine them to a group and move further down to attack the lone Assault, Ines might be able to join in too, after her opponent has been ground to dust. Darril, Renges, Chaeffer and Luis move as a group and engage the second Grenadier and the Assault that is acting as his bodyguard. Grenadier's first, of course. This should finish this stage. Rewards: 8850$ | 34-91 EP | -- -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ 23) Stage 21 - Carrier Defense - Southeastern Madeira [BS-23] -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Recon: Weather: Clear Time: Night Objective: Destroy all enemy units The U.S.N.(U.C.S.) carrier must not be destroyed Pilots Available: All Drop Zones: Two (One for PC, one for Allies) Allies: 1 |-----------------------------------------------------------------------------| | Carrier | 1x | |-----------------------------------------------------------------------------| | 6000 | -- | | - | 16 | 11 | |-----------------------------------------------------------------------------| | -- | -- | -- | -- | |-----------------------------------------------------------------------------| | 0 | 0% | 0 | 0 | 0 | 2 | 0 | 0 | 0 | 2 | 0 | Wpn. 2 | Wpn. 2 | |-----------------------------------------------------------------------------| Enemies: 10 |-----------------------------------------------------------------------------| | Z.A. Jammer in Zhelaine II | 2x | |-----------------------------------------------------------------------------| | 1100 | 550 | 550 | 730 | 2L | 8 | EMPx-Akula | I | 15 | 11 | |-----------------------------------------------------------------------------| | Zuvk | Zvuk | -- | -- | |-----------------------------------------------------------------------------| | 5 | 12% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| | Revenge II | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Z.A. Assault in Zhelaine II | 2x | |-----------------------------------------------------------------------------| | 1100 | 550 | 550 | 730 | 2L | 8 | -- | P | 16 | 11 | |-----------------------------------------------------------------------------| | Mostro 24 | Mostro 24 | -- | -- | |-----------------------------------------------------------------------------| | 6 | 15% | 3 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| | Speed II(Rapid Fire I), Feint II | |-----------------------------------------------------------------------------| | 1 linked def. and off. to 1 Assault, 1 linked def. and off. to 1 Sniper and | | 1 Missileer. | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Z.A. Sniper in Vyzov III | 1x | |-----------------------------------------------------------------------------| | 1020 | 510 | 510 | 680 | 2L | 6 | -- | P | 16 | 11 | |-----------------------------------------------------------------------------| | Be-11 | -- | -- | -- | |-----------------------------------------------------------------------------| | 5 | 6% | 0 | 0 | 3 | 2 | 3 | 0 | 0 | 0 | 3 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| | Zoom II, Terror Shot II | |-----------------------------------------------------------------------------| | Linked def. and off. to 1 Assault and 1 Missileer. | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Z.A. Missileer in Oborona I | 1x | |-----------------------------------------------------------------------------| | 1300 | 650 | 650 | 870 | 2L | 4 | -- | F | 19 | 11 | |-----------------------------------------------------------------------------| | Ves | Ves | Skull | Skull | |-----------------------------------------------------------------------------| | 2 | 3% | 0 | 0 | 0 | 0 | 3 | 0 | 0 | 2 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| | 2 linked def. and off. to 1 Assault, 2 unlinked | |-----------------------------------------------------------------------------| | Tackle II(Heavy Strike II) | |-----------------------------------------------------------------------------| | Linked def. and off. to 1 Assault and 1 Sniper | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Z.A. Grenadier in Oborona I | 3x | |-----------------------------------------------------------------------------| | 1300 | 650 | 650 | 870 | 2L | 4 | -- | F | 24 | 11 | |-----------------------------------------------------------------------------| | Ves | Ves | Wildgoose | Wildgoose | |-----------------------------------------------------------------------------| | 2 | 6% | 0 | 0 | 0 | 0 | 0 | 3 | 3 | 2 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| | Tackle II(Heavy Strike II) | |-----------------------------------------------------------------------------| | Each is linked def. and off. to 2 other Grenadiers | |-----------------------------------------------------------------------------| Preparations: Conversation: When Darrils exits the Zaftran Base and if all triggers have been activated you will receive the "Black Stone" SG. You will gain 3000$ from Robert. Wanzer: Elsa: Prisomare | Type 150X | Type 150X | Prisomare | TB-110X Leostun B | Leostun B | -- | -- LP I computer Zead: Prisomare | Type 150X | Remains | Vegaraid | Remains Soul Buster | Remains | Remains | Remains Weapons I, Weapons IV and Weapons VII computers Hermes: Avenir | Vegaraid | Valiant G3 | Vegaraid | RP2G-200VS Leostun B | -- | -- | -- Latona: Vaje M10 | Type 150X | Valiant G3 | Vaje M10 | EMP104-Kirin Soul Buster | -- | -- | -- Skill Slots I computer Bosch: Vaje M10 | Type 90X | Valinat G3 | Vaje M10 | Remains Leostun B | -- | -- | -- Beck: Valiant G3 | Vampire | Valiant G3 | Vegaraid | RD7A-Soleil Skills: Elsa: Link Points +1(x4) Zead: MG Level +1(x3), ML Level +1 Hermes: Skill Slots +4, Resist Atk Down, AP Damage II Equip: AP Damage II Latona: Skill Slots +1(x6), Anti-Skill, Evasion +3% Equip: Anti-Skill Bosch: Rank 6, Evasion +6% Beck: Skill Slots +4, AP Cost: 0, MAX AP +1, AP Charge +1 Equip: AP Cost: 0 Links: Elsa: Create Defensive 'Link 2' -> Latona and Zead Latona: Set Defensive Support -> Backpack Armor: Anti-Piercing (alternatively Anti-Impact) Placement: As game suggests Walkthrough: We have to keep the Carrier from getting destroyed, better yet keep him from getting below 2400 HP, so that we can unlock Durandal Simulator 11, something we really would like to do. To do this we will first have to call in an Air Strike (naturally after Beck has moved) on the three Grenadiers. Align it about 2 squares towards you from the closest Grenadier and have its edge touch the cliffs edge, as the Grenadiers will move there on their first turn. The remaining units charge also towards the Grenadiers and attack the Jammer on the way there. If possible have Latona disable him with her EMP for now. On Turn 02 move your units closer and start your first attacks on the Grenadiers. Also have Latona try to disable one or two of the Grenadiers. After the first Air Strike came down, call on Turn 03 a second one, again with the Grenadiers as targets. On Turn 05 the Grenadiers and probably one of the Jammers are history (Carrier should have around 3000 HP left). Now take care of the second Jammer, the Missileer, the two Snipers and the Assaults left. They should not pose much of problem for veterans like the Duranadal are. Rewards: 5934$ | 34-43 EP | -- -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ 24) Stage 22 - Zaftran Border Fortress - Zaftran Republic [BS-24] -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Recon: Weather: Blizzard Time: Day Objective: Destroy all enemy units Pilots Available: All Drop Zones: One Allies: 4 |-----------------------------------------------------------------------------| | B.A. Missileer in Valiant G2 | 4x | |-----------------------------------------------------------------------------| | 1600 | 800 | 800 | 1070 | 2L | 3 | -- | F | 19 | 13 | |-----------------------------------------------------------------------------| | -- | -- | Piz 3 | Piz 3 | |-----------------------------------------------------------------------------| | 2 | 3% | 0 | 0 | 0 | 0 | 3 | 0 | 0 | 2 | 0 | R. Hand | R. Hand | |-----------------------------------------------------------------------------| | Perfect Missile | |-----------------------------------------------------------------------------| Enemies: 20 |-----------------------------------------------------------------------------| | Z.A. Assault in Zhelaine II | 4x | |-----------------------------------------------------------------------------| | 1100 | 550 | 550 | 730 | 2L | 8 | EMPx-Akula | P | 16 | 12 | |-----------------------------------------------------------------------------| | Mostro 24 | Mostro 24 | -- | -- | |-----------------------------------------------------------------------------| | 6 | 15% | 3 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand | BP2 | |-----------------------------------------------------------------------------| | Switch I(Double Shot I) | |-----------------------------------------------------------------------------| | 3 linked def. and off. to 1 Recon each, 1 linked def. and off. to 1 Recon, | | and 2 Sniper | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Z.A. Assault in Zhelaine II | 2x | |-----------------------------------------------------------------------------| | 1100 | 550 | 550 | 730 | 2L | 8 | -- | P | 16 | 12 | |-----------------------------------------------------------------------------| | Mostro 24 | Mostro 24 | -- | -- | |-----------------------------------------------------------------------------| | 6 | 15% | 3 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| | Switch I(Double Shot I) | |-----------------------------------------------------------------------------| | 1 linked def. and off. to 1 Sniper, 1 linked def. and off. to 2 Snipers. | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Z.A. Recon in Zaigaut 302 | 4x | |-----------------------------------------------------------------------------| | 1000 | 500 | 500 | 670 | 2L | 8 | SE0x-Prognoz | F | 14 | 12 | |-----------------------------------------------------------------------------| | Cemetery | Cemetery | -- | -- | |-----------------------------------------------------------------------------| | 9 | 15% | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| | Defend Body | |-----------------------------------------------------------------------------| | 3 linked def. and off. to 1 Assault each, | | 1 linked def. and off. to 2 Snipers and 1 Assault. | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Z.A. Sniper in Vyzov III | 6x | |-----------------------------------------------------------------------------| | 1020 | 510 | 510 | 680 | 2L | 6 | -- | P | 16 | 12 | |-----------------------------------------------------------------------------| | Ibis | -- | -- | -- | |-----------------------------------------------------------------------------| | 5 | 6% | 0 | 0 | 3 | 2 | 3 | 0 | 0 | 0 | 3 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| | Zoom II | |-----------------------------------------------------------------------------| | 2 linked def. and off. to 1 other Sniper, 1 linked def. and off. to 1 Recon | | and 1 Assault, 1 linked def. and off. to 1 Assault, 1 linked def. and off. | | to 1 Assault and 2 Snipers, 1 linked def. and off. to 1 Assault and 1 Snip. | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Z.A. Gunner in BASE MISSILE LC | 4x | |-----------------------------------------------------------------------------| | 2000 | -- | | F | 19 | 12 | |-----------------------------------------------------------------------------| | Raketa F3 | -- | -- | -- | |-----------------------------------------------------------------------------| | 2 | 3% | 0 | 0 | 0 | 3 | 0 | 0 | 0 | 2 | 0 | Wpn. 1 | Wpn. 1 | |-----------------------------------------------------------------------------| -> Raketa F3 |Dmg. 118x4|Ammo Unl.|AP 10x1|Range 6-8|F|MS Preparations: Conversation: While at "Ritter's" pub make sure to talk to Nick to gain a 'Grom' bazooka. When you are in the British Army Camp talk to Colonel Telford a few times to get 'Grille Shechs H (Grille 6 Horn)' Wanzer and a 'Ziege' rifle. Both will be gained only if the triggers have been met. Simulator: Number 11 is up and will gain you a 'Zhelaine II' Wanzer. Wanzer: Elsa: Remains | Grille Shechs H | Grille Shechs H | Remains | Remains AP I, AP II, AP Charge I, AP Charge II computers Zead: LP I computer Hermes: LP II computer Latona: Grille Shechs H |Zhelaine II | Zhelaine II | Grille Shechs H |Remains Ziege | -- | -- | -- Weapons II, Weapons V, Weapons VIII, Sniper Skills III computers Skills: Elsa: MAX AP +1(x3), MAX AP +2, AP Charge +1(x3), AP Charge +2, Speed +1 Zead: Link Points +2(x4) Hermes: Link Points +1(x4), Resist Mv Down, Speed +1 Latona: RF Level +1(x3), Aim, Snipe Equip: Charge I <> Aim, Blast Strike I <> Snipe Bosch: Resist BP Down, Resist Mv Down, Feint III, Speed +1 Equip: remove Move Plus I, Feint II <> Feint III Beck: MAX AP +1(x2), AP Charge +1(x2), Resist Mv Down, Resist BP Down, Boost II, Anti-Break Equip: remove Piercing Missile, remove Move Plus I + II, Anti-Break, Boost II, AP Cost: 0 Links: Hermes: Create Defensive 'Link 2' -> Latona Create Offensive 'Link 2' -> Bosch Zead: Create Defensive 'Link 2' -> Latona, Beck Create Offensive 'Link 2' -> Latona Hermes Bosch: Remove Defensive 'Link 2' -> Beck Create Defensive 'Link 2' -> Latona Armor: Anti-Piercing Placement: Latona | Elsa | Hermes Beck | Bosch | Zead Walkthrough: Let's break the defenses of the Border Fortress. First have Bosch move up to the third square of the ramp, from there he is able to shoot at the Missile Launcher, which means the launcher is also in sensors range. Attack with him, then move the B.A. Missileers towards your PC units and then have them also attack the Launchers. Follow up with Beck and if needed Zead, in that order. Latona, Hermes and Elsa move in to attack the Sniper at the upper end of the ramp. This is also a good opportunity for Latona to try her new toy, the Ziege rifle, which is short-ranged but shoots twice. On Turn finish up with destroying the Sniper, then move down from the ramp and towards the attacking Assault/Recon team. Your Allies attack the Jammer with their missiles. Do not bother attacking the Recon with missiles, as he is in a link with the Assault, which carries an EMP backpack, which, in turn, is configured to give the Antilock ability to the Recon, meaning the first two missiles will be wasted. Latona is bestowing the same ability to all your units linked to her defensively and you will need it here. While the missile units take care of the assault, take your other units in and destroy the Recon. Now it is Turn 03, finish up the destruction of the first Assault/Recon pair and have Beck call in an Air Strike directly on top of the second Base Missile Launcher. On this turn also, the second Assault/Recon pair stationed directly behind the Launcher will move towards you. These are your next targets. Move your own Missileers a bit closer to the landing space for Heli- copters to the right of your starting position. Use Bosch for targeting data and again attack the Jammer with Missiles, while you take out the Recon with normal weapons. You should use Zead always last, when using his him as Missileer. If the target has already been destroyed you might have him use his Arm MG instead (of course not on highly evasive targets as Recons). When the 2nd Recon pair is removed from the battle field attack the Sniper and the second Launcher. After the targets are gone move back down and intercept the 3rd Recon pair before they reach your allied Missileers. Again use the same tactic to destroy them. Beck will from now on stay with the Missileers near the helicopter landing pad, while the rest of the team moves on to attack the Sniper and Assault guarding another ramp. The final Recon pair will also start converging on your units. When the battles have begun have the Missileers give backup fire and have Beck call in a supply drop on the supply point directly behind the 2nd Missile Launcher. Have Bosch, Hermes, Elsa and Latona resupply their ammo there as needed. Then take out the final Recon pair. After the four resupply have been used up have Beck create another supply drop on the helipad, so that the British Missileers can reload their ammo if needed. Also have him call in an Air Strike on the third Launcher and the Sniper standing at the lower end of the last ramp leading to the command center. Charge up the ramp leading to the third Missile Launcher, take out the Sniper along the way and then the Launcher. We have only 2 Snipers, an Assault and the fourth Launcher left. Regroup your attack group and charge up the last ramp. Attack the Lauchner with the attack group, while the Beck and the Missileers harass the lower of the two Snipers. When finished with these, the remaining enemies should be a piece of cake to take out. Long stage finished sucessfully, phew! Rewards: 11672$ | 60-82 EP | -- -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ 25) Stage 23 - Zaftran Resource Base - Zaftran Republic [BS-25] -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Recon: Weather: Snow (Turns to Blizzard on Turn 11) Time: Evening (Turns to Night on Turn 11) Objective: Destroy all enemy units Pilots Available: All Drop Zones: One Allies: 6 |-----------------------------------------------------------------------------| | B.A. Missileer in Valiant G2 | 2x | |-----------------------------------------------------------------------------| | 1600 | 800 | 800 | 1070 | 2L | 3 | -- | F | 20 | 13 | |-----------------------------------------------------------------------------| | -- | -- | Plaver M2 | Plaver M2 | |-----------------------------------------------------------------------------| | 2 | 3% | 0 | 0 | 0 | 0 | 3 | 0 | 0 | 3 | 0 | R. Hand | R. Hand | |-----------------------------------------------------------------------------| | Perfect Missile | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | B.A. Assault in Gust 503 | 4x | |-----------------------------------------------------------------------------| | 990 | 495 | 495 | 660 | 2L | 8 | -- | P | 14 | 13 | |-----------------------------------------------------------------------------| | Gust 503 MG | Gust 503 MG | | | |-----------------------------------------------------------------------------| | 5 | 12% | 3 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| | Perfect Shot | |-----------------------------------------------------------------------------| Enemies: 18 |-----------------------------------------------------------------------------| | Z.A. Missileer in Oborona I | 4x | |-----------------------------------------------------------------------------| | 1300 | 650 | 650 | 870 | 2L | 4 | -- | F | 20 | 13 | |-----------------------------------------------------------------------------| | Ves | Ves | Bizon | Bizon | |-----------------------------------------------------------------------------| | 2 | 3% | 0 | 0 | 0 | 0 | 3 | 0 | 0 | 3 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| | Tackle II(Heavy Strike II), Perfect Missile | |-----------------------------------------------------------------------------| -> Bizon |Dmg. 80x4|Ammo 6|AP 10x1|Range 6-8|F|MS |-----------------------------------------------------------------------------| | Z.A. Assault in Zhelaine II | 4x | |-----------------------------------------------------------------------------| | 1100 | 550 | 550 | 730 | 2L | 8 | EMPx-Akula | P | 16 | 13 | |-----------------------------------------------------------------------------| | Mostro 24 | Mostro 24 | -- | -- | |-----------------------------------------------------------------------------| | 7 | 15% | 3 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand | BP2 | |-----------------------------------------------------------------------------| | Speed II(Rapid Fire II) | |-----------------------------------------------------------------------------| | 2 linked def. and off. to Glaeser and 1 other Assault. | | 2 linked def. and off. to 1 Recon, 1 Assault and 1 Sniper | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Z.A. Mechanic in Vonart | 3x | |-----------------------------------------------------------------------------| | 1400 | 700 | 700 | 930 | 2L | 5 | RPx-Voda | I | 18 | 13 | |-----------------------------------------------------------------------------| | State 18 | State 18 | -- | -- | |-----------------------------------------------------------------------------| | 3 | 9% | 1 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| | Minus Shot II, Defend Body | |-----------------------------------------------------------------------------| | 1 linked def. and off. to 2 Assault and 1 Sniper | | 2 linked def. and off. to 1 Sniper and 1 Recon. | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Z.A. Recon in Zaigaut 302 | 3x | |-----------------------------------------------------------------------------| | 1000 | 500 | 500 | 670 | 2L | 8 | SE0x-Prognoz | F | 14 | 13 | |-----------------------------------------------------------------------------| | Juri 1 | Juri 1 | -- | -- | |-----------------------------------------------------------------------------| | 10 | 15% | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| | Defend Body | |-----------------------------------------------------------------------------| | 2 linked def. and off. to 1 Sniper and 1 Mechanic | | 1 linked def. and off. to 1 Sniper and 2 Assaults. | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Z.A. Sniper in Vyzov III | 3x | |-----------------------------------------------------------------------------| | 1020 | 510 | 510 | 680 | 2L | 6 | -- | P | 18 | 13 | |-----------------------------------------------------------------------------| | Ibis | -- | -- | -- | |-----------------------------------------------------------------------------| | 5 | 6% | 0 | 0 | 3 | 2 | 3 | 0 | 0 | 0 | 3 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| | Perfect Shot | |-----------------------------------------------------------------------------| | 2 linked def. and off. to 1 Recon and 1 Mechanic | | 1 linked def. and off. to 1 Recon and 2 Assault | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Glaeser in Svinets | 1x | |-----------------------------------------------------------------------------| | 6000 | 6 | | F | 22 | 13 | |-----------------------------------------------------------------------------| | Sv-830 CN | Sv-830 CN | Sv-830 MS | Sv-830 MS | |-----------------------------------------------------------------------------| | 2 | 3% | 3 | 0 | 0 | 3 | 3 | 3 | 0 | 0 | 3 | Wpn. 1 | Wpn. 1 | |-----------------------------------------------------------------------------| | Perfect Missile, Blast Shot II, Anti-Skill, Rush | |-----------------------------------------------------------------------------| | Linked def. and off. to 2 Assaults | |-----------------------------------------------------------------------------| -> Sv-830 CN |Dmg. 250x2|Ammo Unl.|AP 7x1|Range 1-8|I|Cannon -> Sv-830 MS |Dmg. 340x2|Ammo Unl.|AP 10x1|Range 6-8|F|Missile Preparations: Simulator: Number 07 is indicated. Wanzer: Elsa: AP VI, AP Charge VI computers Latona: AP III, AP V, AP Charge III, AP Charge V computers Bosch: LP I computer Beck: LP I computer Skills: Elsa: MAX AP +2(x3), AP Charge +2(x3), Terror Shot II Hermes: Speed +1 Latona: MAX AP +1(x9), AP Charge +1(x9) Bosch: Link Points +1(x4), Speed +1(x2) Beck: Link Points +1(x4) Links: Bosch: Create Defensive 'Link 2' -> Beck Create Offensive 'Link 2' -> Elsa Beck: Create Defensive 'Link 2' -> Elsa Create Offensive 'Link 2' -> Zead Armor: Anti-Piercing Placement: As game suggests Walkthrough: Finally, it is payback time for all the hardship that Glaeser put the Durandal through. After you have placed your units move Elsa's team towards the British Allies. The Allies themselves move away from the opponents in front of them, with the Assaults forming a 'protective' screen in front of the Missileers. When both units are combined start taking out the first group of three con- sisting of a Sniper, a Recon and a Mechanic. The order suggested is Recon, Sniper, Mechanic. Use Missileers on the Recon first, then your units and then the allied Assaults. When the destrution of the first three units has been accomplished reform and attack the inbound group of five. This group comprises of yet another Recon, a Mechanic, a Sniper and two Assaults. You know the drill by now, so take them out and repair what you can. Have Beck and the two Missileers wait in the lower right corner and move to intercept second group of three. Deal with them in the same way as you did with the first. Beck should now call a supply drop at the location that is a bit right to your starting location and on your way to Glaeser. Resupply Elsa, Hermes, Bosch and Latona and attack two inbound Missileers. An Air Strike encompassing both Glaeser and the two Assaults should now be ordered. After the first Air Strike came down Glaeser and the two Assaults as well as the remaining Missileers are closing in on your location. A second Air Strike should follow. Glaeser is moving in a straight line and to hit him and possibly the Assaults (which also move in a straight line) place the marker about 4 squares in front of Glaeser and offset to encompass the moving Assaults. Attack what comes into range first now, but have especially your PC units target Glaeser, especially those with Wanzer that have high evasion rates. These attack first, as they should be able to avoid many of Glaesers attacks. After Glaeser is finished off, the remainder should be no problem to kill off anymore and if you did it right all of your allies survived, too. Rewards: 9916$ | 51-67 EP | -- -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ 26) Stage 24 - Caracas Highway - Venezuela [BS-26] -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Recon: Weather: Clear Time: Morning Objective: Destroy all enemy units Pilots Available: All Drop Zones: Three Allies: 5 (Pedro; Punch; Isabel; Antonio; Leon) |-----------------------------------------------------------------------------| | Leon/Antonio/Isabel/Pedro in Husky S | 1x each | |-----------------------------------------------------------------------------| | 1200 | 600 | 600 | 700 | 2L | 7 | -- | P | 12 | 12 | |-----------------------------------------------------------------------------| | Girino | Girino | -- | -- | |-----------------------------------------------------------------------------| | 2 | 9% | 2 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| | Perfect Shot, Speed II(Rapid Fire II), Auto Machine I, Block DMG 50 | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Punch in Type 150 | 1x | |-----------------------------------------------------------------------------| | 810 | 405 | 405 | 540 | 2L | 7 | -- | P | 12 | 12 | |-----------------------------------------------------------------------------| | -- | Ibis | -- | -- | |-----------------------------------------------------------------------------| | 3 | 3% | 0 | 0 | 2 | 2 | 2 | 0 | 0 | 0 | 2 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| | Zoom II, Perfect Shot | |-----------------------------------------------------------------------------| Enemies: 15 |-----------------------------------------------------------------------------| | Z.A. Assault in Type 67X | 4x | |-----------------------------------------------------------------------------| | 1200 | 600 | 600 | 800 | 2L | 8 | -- | P | 16 | 12 | |-----------------------------------------------------------------------------| | Type 67X MG | Type 67X MG | -- | -- | |-----------------------------------------------------------------------------| | 6 | 15% | 3 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| | Speed III(Rapid Fire III) | |-----------------------------------------------------------------------------| | 1 linked off. and def. to 1 Grenadier, 1 Recon and 1 Assault; | | 2 linked off. and def. to 1 Grenadier and 1 Mechanic; | | 1 unlinked | |-----------------------------------------------------------------------------| -> Type 67X MG |Dmg. 21x10|Ammo 50|AP 5x2|Range 1-4|P |-----------------------------------------------------------------------------| | Z.A. Mechanic in Vonart | 2x | |-----------------------------------------------------------------------------| | 1400 | 700 | 700 | 930 | 2L | 5 | RPx-Granata | F | 18 | 12 | |-----------------------------------------------------------------------------| | State 18 | State 18 | -- | -- | |-----------------------------------------------------------------------------| | 3 | 6% | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| | Feint III | |-----------------------------------------------------------------------------| | 1 linked def. and off. to Vavilov, 1 Recon and 1 Jammer | | 1 linked def. and off. to 1 Jammer, 1 Assault and 1 Grenadier | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Z.A. Recon in Zaigaut 302 | 2x | |-----------------------------------------------------------------------------| | 1000 | 500 | 500 | 670 | 2L | 8 | SE0x-Prognoz | P | 14 | 12 | |-----------------------------------------------------------------------------| | Juri 1 | Juri 1 | -- | -- | |-----------------------------------------------------------------------------| | 9 | 15% | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| | Defend Body | |-----------------------------------------------------------------------------| | 1 linked def. and off. to Vavilov, 1 Mechanic and 1 Jammer | | 1 unlinked | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Z.A. Jammer in Vyzov III | 2x | |-----------------------------------------------------------------------------| | 1020 | 510 | 510 | 680 | 2L | 6 | EMPx-Skat | I | 15 | 13 | |-----------------------------------------------------------------------------| | Almaz | Almaz | -- | -- | |-----------------------------------------------------------------------------| | 5 | 12% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| | Revenge II | |-----------------------------------------------------------------------------| | 1 linked def. and off. to Vavilov, 1 Recon and 1 Mechanic | | 1 linked def. and off. to 1 Mechanic,1 Recon and 1 Assault | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Z.A. Grenadier in Oborona I | 2x | |-----------------------------------------------------------------------------| | 1300 | 650 | 650 | 870 | 2L | 4 | -- | F | 24 | 11 | |-----------------------------------------------------------------------------| | Ves | Ves | Skua G | Skua G | |-----------------------------------------------------------------------------| | 2 | 6% | 0 | 0 | 0 | 0 | 0 | 3 | 3 | 2 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| | Tackle III | |-----------------------------------------------------------------------------| | 1 linked def. and off. to 2 Assault | | 1 linked def. and off. to 1 Mechanic,1 Jammer and 1 Assault | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Z.A. Missileer in Oborona I | 2x | |-----------------------------------------------------------------------------| | 1300 | 650 | 650 | 870 | 2L | 4 | -- | F | 19 | 12 | |-----------------------------------------------------------------------------| | Ves | Ves | Skull | Skull | |-----------------------------------------------------------------------------| | 2 | 3% | 0 | 0 | 0 | 0 | 3 | 0 | 0 | 2 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| | Piercing Missile | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Vavilov in Vyzov III Rog | 1x | |-----------------------------------------------------------------------------| | 1500 | 750 | 750 | 1000 | 2L | 6 | EMPx-Akula II | I | 14 | 12 | |-----------------------------------------------------------------------------| | Ogon G | Ogon G | -- | -- | |-----------------------------------------------------------------------------| | 3 | 21% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| | Blast Strike II; Last Stand; Revenge: Body; Double Punch II(Double Strike | | II) | |-----------------------------------------------------------------------------| | Linked off. and def. to 1 Recon, 1 Mechanic and 1 Jammer | |-----------------------------------------------------------------------------| Preparations: Simulator: Number 11 is now available Wanzer: Darril: Zora B2 | Zenith RV |Avnir 2 | Zenith RV | BP-S08 Blackstone (eq.) | Remains | -- | -- Renges: Zora B2 | Vyzov IV Rog | Vyzov IV Rog | Vyzov IV Rog | Remains Winee RR | -- | -- | -- Chaeffer: Zenith RV | U-Recson | Zenith RV | Zora B2 | RP3G-200VS Grave S-II | Leostun B | -- | -- | Assault Skills I Computer Luis: Zora B2 | U-Recson | U-Recson | Zora B2 | TB-144EX Grave S-II | Girino | -- | -- | AP I + AP III + AP Charge I Computers Ines: Zora B2 | Remains | Blizzaia L2 | Zora B2 | Remains Remains | Ogon F | Remains | -- Thammond: Zora B2 | U-Recson | U-Recson | Zora B2 | TB-144EX Grave S-II | Grave S-II | -- | -- Skills: Darril: Skill Slots +2, Feint III, Block DMG 50, Anti Break Equip: Block DMG 30 <> Block DMG 50 Renges: Chain Plus I Chaeffer: Switch I (Double Shot I) Equip: Fix DMG 30 <> Fix DMG 50; Zoom I <> Switch I (Double Shot I) Luis: Rank 6, MG Level +1, SG Level +1, AP Charge +1 Thammond: MG Level +1, MAX AP +2, AP Charge +2, Speed III (Rapid Fire III) Equip: Speed II (Rapid Fire II) <> Speed III (Rapid Fire III) Armor: Anti-Piercing Placement: As game suggests Walkthrough: It's Vavilov again and he does not want to trouble the Colonel with deserters. Well, the deserters are going to trouble him. To do this move Darril, Chaeffer and Renges to engage the lone Assault on the right side, but position them to the left of it, so that they can make their way to support their allies. You shouldn't bother with this Assault too much and rather let it come towards you while you move to help your friends, don't stay and destroy it, there are more important targets. Meanwhile take the three Guerrilas closest to the small forest with the Grenadier in it and move them toward it, so that they can engage and destroy the Grenadier. The remaining units move straight up to the construction site while Ines is giving covering fire with her Rockets. As the enemies are closely packed here things could turn ugly pretty fast, therefore concentrate your efforts mainly on the Recons and the Grenadiers, then the Jammers and Mechanic and only lastly on the Missileers. Move Darrils team to support the rest in destroying the units in front of the entrance to the construction yard and remove any enemies there. After the destruction of the opposing units has been assured storm the entrance to the yard in force. There again first take out any Recons and Grenadiers that are left, then the Mechanics, etc. By this time Vavilov and his supporting units might have started to move in on you, too. As always, since Vavilov is a pure melee unit attack him mainly with ranged attacks. After you have destroyed all the units in the lower yard (along with Vavilov) regroup and move in on any remaining units. Most probably this will be the Missileers and maybe one Assault. Rewards: 11178$ | 32-92 EP | -- -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ 26) Stage 25 - Caracas City - Venezuela [BS-27] -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Recon: Weather: Clear Time: Day Objective: Destroy all enemy units Elmo's tank must survive Pilots Available: All Drop Zones: Two Allies: 6 (Pedro; Punch; Isabel; Antonio; Leon; Elmo) |-----------------------------------------------------------------------------| | Leon/Antonio/Isabel/Pedro in Husky S | 1x each | |-----------------------------------------------------------------------------| | 1200 | 600 | 600 | 700 | 2L | 7 | -- | P | 12 | 12 | |-----------------------------------------------------------------------------| | Girino | Girino | -- | -- | |-----------------------------------------------------------------------------| | 2 | 9% | 2 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| | Perfect Shot, Speed II(Rapid Fire II), Auto Machine I, Block DMG 50 | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Punch in Type 150 | 1x | |-----------------------------------------------------------------------------| | 810 | 405 | 405 | 540 | 2L | 7 | -- | P | 12 | 12 | |-----------------------------------------------------------------------------| | -- | Ibis | -- | -- | |-----------------------------------------------------------------------------| | 3 | 3% | 0 | 0 | 2 | 2 | 2 | 0 | 0 | 0 | 2 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| | Zoom II, Perfect Shot | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Elmo in V8 Samson III | 1x | |-----------------------------------------------------------------------------| | 3800 | 4(?) | | P | 13 | 13 | |-----------------------------------------------------------------------------| | V8-SM III CN | -- | -- | -- | |-----------------------------------------------------------------------------| | 3 | 3% | 0 | 0 | 3 | 3 | 3 | 0 | 0 | 0 | 3 | Wpn. 1 | Wpn. 1 | |-----------------------------------------------------------------------------| Enemies: 14 |-----------------------------------------------------------------------------| | Z.A. Assault in Type 67X | 4x | |-----------------------------------------------------------------------------| | 1200 | 600 | 600 | 800 | 2L | 8 | -- | P | 16 | 13 | |-----------------------------------------------------------------------------| | Type 67X MG | Type 67X MG | -- | -- | |-----------------------------------------------------------------------------| | 7 | 15% | 3 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| | Switch I (Double Shot I) | |-----------------------------------------------------------------------------| | 4 linked off. and def. to 1 Assault and 1 Recon | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Z.A. Mechanic in Vonart | 3x | |-----------------------------------------------------------------------------| | 1400 | 700 | 700 | 930 | 2L | 5 | RPx-Granata | F | 18 | 13 | |-----------------------------------------------------------------------------| | State 18 | State 18 | -- | -- | |-----------------------------------------------------------------------------| | 3 | 9% | 1 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| | Defend Body; Full Defense | |-----------------------------------------------------------------------------| | 1 linked def. and off. to Ivanova and 2 Missileers | | 1 linked def. and off. to 1 Recon | | 1 unlinked | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Z.A. Recon in Zaigaut 302 | 4x | |-----------------------------------------------------------------------------| | 1000 | 500 | 500 | 670 | 2L | 8 | SE0x-Prognoz | P | 14 | 13 | |-----------------------------------------------------------------------------| | Juri 1 | Juri 1 | -- | -- | |-----------------------------------------------------------------------------| | 10 | 15% | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| | Defend Body | |-----------------------------------------------------------------------------| | 2 linked def. and off. to 2 Assault | | 1 linked def. and off. to 1 Mechanic | | 1 linked def. and off. to Ivanova and 2 Missileers | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Z.A. Missileer in Zhuk I-B | 2x | |-----------------------------------------------------------------------------| | 6000 | 4 | | F | 18 | 3 | |-----------------------------------------------------------------------------| | Zhuk I-B MG | Zhuk I-B CN | Zhuk I-B MS | Zhuk I-B MS | |-----------------------------------------------------------------------------| | 6 | 6% | 3 | 0 | 3 | 3 | 3 | 3 | 0 | 0 | 3 | Wpn. 1 | Wpn. 1 | |-----------------------------------------------------------------------------| | Panic Shot III; Minus Shot III | |-----------------------------------------------------------------------------| | 2 linked def. and off. to 1 Missileer, 1 Mechanic and Ivanova | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Ivanova in Zhuk II | 1x | |-----------------------------------------------------------------------------| | 6000 | 4 | | F | 24 | 13 | |-----------------------------------------------------------------------------| | Zhuk II MG | Zhuk II CN | Zhuk II MS | Zhuk II MS | |-----------------------------------------------------------------------------| | 7 | 12% | 3 | 0 | 2 | 3 | 3 | 3 | 0 | 0 | 3 | Wpn. 1 | Wpn. 1 | |-----------------------------------------------------------------------------| | Full Defense, Anti-Skill, Anti-Break, Speed III (Rapid Fire III), Blast | | Shot II, Perfect Missile | |-----------------------------------------------------------------------------| | Linked def. and off. to 1 Mechanic and 2 Missileers | |-----------------------------------------------------------------------------| Preparations: Wanzer: Darril: AP I and AP Charge I Computers Renges: Skill Slots I Computer Chaeffer: Skill Slots I and Skill Slots III Computers Ines: Skill Slots III Computer Skills: Darril: AP +1 (x3); AP Charge +1 (x3) Renges: Skill Slots +1 (x8) Equip: Zoom III; Chain Plus I Chaeffer: Skill Slots +1 (x8); Skill Slots +4 (x3); Anti-Break Equip: Anti-Break; Block DMG 50 Luis: AP +1; AP Charge +1 (x2); Skill Slots +2 (X2); Speed II(Rapid Fire II) Equip: Speed II(Rapid Fire II); Revenge II; Fix DMG 300; Last Stand Ines: GR Level+1; Anti-Break; Skill Slots +4 (x4); Boost III; Equip: Anti-Break; Boost III; Move +1 I; Move +1 II; Full Defense Thammond: Skill Slots +4; Full Defense; Speed +1; Evasion +3% (x2) Equip: Full Defense Armor: Anti-Piercing Placement: Ines Darril Luis | Pedro Isabel Renges Chaeffer Thammonds | Punch Antonio Leon Walkthrough: As the State Army decides that staying alive is more important than to get caught up in a conflict in which the sides are not clearly to make out you won't have to fight them. But Ivanova is back with a bigger and badder version of the Zhuk I, the Zhuk II and the very annoying skill Anti-Break. Well, let's get to business gentlemen. Elmo thinks it is a good idea to charge at fully armed Wanzer in a tank, we don't, that is why Darril's team runs in front of him and guards him, even blocks Elmo's path of movement if possible. We wouldn't want him to run too far ahead. As all Zhuk in this stage are armed with very deadly missiles, it should be a priority to take out any Recons you see first and foremost. Have Chaeffer repair any damage that Elmo receives before damage to your Wanzer. Also, as in the last stages Ines' Minotaur Arm will help soften up the enemies with its rockets. While Darrils team is fighting to defend Elmo on the bridge move your Allies toward that same bridge at flank speed. Let the enemies trail them and only fire if the opportunity presents itself (e.g. they are in Range even though you have used your full movement range). That way you can bring more fire- power to bear on them and this will have them destroyed more quickly. After the bridge is cleared and the Mechanic and Recon down the street from the bridge are destroyed move your main characters up towards Ivanovas position, while the allies fight a delaying battle with any remaining opponents. Gather your units in front of the destroyed section of trees, preferably out of range of the enemy missiles. At this point you should only have a lone Mechanic and the three Zhuk's left. When ready move onto the plaza and attack the Zhuk I-B that hid behind the trees. After his destruction move on and target the Mechanic. When he is gone it is Ivanova's turn to be the focus of our weapons attention. There is now only one Zhuk I-B left and he should not be hard to destroy, not nearly as hard as Ivanova the 'Anti-Break Master'. Rewards: 12734$ | 42-145 EP | -- ****************************************************************************** ??. Walkthrough for Durandal Simulator Stages [DS-IN] ****************************************************************************** Here all of the Durandal's Simulator Missions will be discussed. The basic layout is the same as the one used for the normal Battle Stages. -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ a) Durandal Simulator 01 - Jutland Map [DS-01] -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Recon: Weather: Clear Time: Day Objective: Destory all enemy units Available on: Stage 01 Pilots available: Depends on when played Drop Zones: Two Allies: None Enemies: 4 |-----------------------------------------------------------------------------| | Autopilot in Zhelaine I (Assault) | 2x | |-----------------------------------------------------------------------------| | 350 | 175 | 175 | 230 | 2L | 4 | -- | - | 10 | 1 | |-----------------------------------------------------------------------------| | Zima | Zima | -- | -- | |-----------------------------------------------------------------------------| | 1 | 6% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| -> Zima|Dmg. 6x10|Ammo 40|AP 3x2|Range 3|Impact|Type SG |-----------------------------------------------------------------------------| | Autopilot in Zhelaine I (Assault) | 2x | |-----------------------------------------------------------------------------| | 350 | 175 | 175 | 230 | 2L | 4 | -- | - | 10 | 1 | |-----------------------------------------------------------------------------| | Vesna | Vesna | -- | -- | |-----------------------------------------------------------------------------| | 1 | 6% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| -> Vesna|Dmg. 6x10|Ammo 40|AP 4x2|Range 4|Piercing|Type MG Preparations: No special preparations needed. Walkthrough: The enemies here are placed in two widely dispersed groups of two. Each group has one assault type with a MG and a SG. As dropzone I recommend using the large drop-zone. Move in on the first group to the right and use some of the tactics described in the walkthrough for the normal stages up to that point. As the weapons the enemies use are very low powered examples of their kind they do not do a lot of damage. All in all they should only cause trouble if you are daring enough to do this simulator battle with only one unit (press 'Start' to start the battle with any units you placed until then) as soon as this battle is available. Rewards: 505$ | ca. 4-8 EP | -- -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ b) Durandal Simulator 02 - German Base Map [DS-02] -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Recon: Weather: Clear Time: Evening (turns to Night on Turn 11) Objective: Destroy all enemy units Available on: Stage 04 Pilots available: Depends on when played Drop Zones: Three Allies: None Enemies: 8 |-----------------------------------------------------------------------------| | Autopilot in Zhelaine I (Assault) | 2x | |-----------------------------------------------------------------------------| | 350 | 175 | 175 | 230 | 2L | 4 | -- | I | 10 | 2 | |-----------------------------------------------------------------------------| | Zima | Zima | -- | -- | |-----------------------------------------------------------------------------| | 2 | 6% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Autopilot in Zhelaine I (Assault) | 4x | |-----------------------------------------------------------------------------| | 350 | 175 | 175 | 230 | 2L | 4 | -- | P | 10 | 2 | |-----------------------------------------------------------------------------| | Raptor | Raptor | -- | -- | |-----------------------------------------------------------------------------| | 1 | 6% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Autopilot in Zhelaine I (Jammer) | 2x | |-----------------------------------------------------------------------------| | 350 | 175 | 175 | 230 | 2L | 4 | -- | I | 10 | 2 | |-----------------------------------------------------------------------------| | Ves | Ves | -- | -- | |-----------------------------------------------------------------------------| | 2 | 6% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| -> Ves | Dmg. 60x1 | Am. Unl. | AP 1x1 | Range 1 Preparations: No special preparations needed, although as this Simulator is available the same time that you are able to buy Wanzer equipment for the first time I would suggest that you first outfit your unit, use EP you gained in Stage 01 and that you do something with the link points you can finally use. Walkthrough: I'd recommend using the central Drop Zone, instead of one of the two three space drops zones in both ends of the map. Go for the ones on the right first, after their destruction go and mess up the other four. As they are underpowered when compared to your units (both in Wanzers and in the Skills/Link department) they should not give you any real trouble. Enjoy! Rewards: 945$ | ca. 6-24 EP | -- -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ c) Durandal Simulator 03 - Polish Resource Base [DS-03] -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Recon: Weather: Clear Time: Night Objective: Destroy all enemy units. Available on: Stage 06 Pilots available: Depends on when played Drop Zones: One Allies: None Enemies: 11 |-----------------------------------------------------------------------------| | Autopilot in Zhelaine I (Jammer) | 3x | |-----------------------------------------------------------------------------| | 350 | 175 | 175 | 230 | 2L | 4 | -- | I | 10 | 4 | |-----------------------------------------------------------------------------| | Ves | Ves | -- | -- | |-----------------------------------------------------------------------------| | 3 | 6% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Autopilot in Zhelaine I (Assault) | 4x | |-----------------------------------------------------------------------------| | 350 | 175 | 175 | 230 | 2L | 4 | -- | I | 10 | 3 | |-----------------------------------------------------------------------------| | Vek | Grave | -- | -- | |-----------------------------------------------------------------------------| | 3 | 9% | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| -> Vek |Dmg. 8x10|Ammo 40|AP 3x2|Range 1-3|SG|Impact |-----------------------------------------------------------------------------| | Autopilot in Vyzov I (Missileer) | 2x | |-----------------------------------------------------------------------------| | 500 | 250 | 250 | 330 | 2L | 3 | -- | F | 13 | 3 | |-----------------------------------------------------------------------------| | -- | Zima | Donkey | -- | |-----------------------------------------------------------------------------| | 0 | 0% | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | R. Hand | R. Hand | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Autopilot in Vyzov I (Sniper) | 2x | |-----------------------------------------------------------------------------| | 500 | 250 | 250 | 330 | 2L | 3 | -- | I | 18 | 4 | |-----------------------------------------------------------------------------| | -- | Pfahl | -- | -- | |-----------------------------------------------------------------------------| | 4 | 6% | 1 | 0 | 0 | 1 | 1 | 1 | 0 | 0 | 1 | R. Hand | R. Hand | |-----------------------------------------------------------------------------| | Zoom I | |-----------------------------------------------------------------------------| Preparations: Equip Bosch with the skills he has already learned when he joined you. As this battle is meant to get both more EP for the other characters and some EP for Bosch he will not have any to spend yet. Other than that no special preparations are necessary. Since you will en- counter all three damage types in an equal amount no special armor suggestion is given. Walkthrough: Welcome back to friendly Poland, well, maybe not so friendly on Resource Bases. There are three groups of enemies. Two consisting of a Jammer(melee), 2 Assault and a Missileer each and one consisting of two snipers (with BZ's) and a Jammer. First move to the left from the starting position and then towards the first of the missileer groups (directly opposite from the sniper group on the mini map which you open with Select). While charging at the Missileer take a few linked pot shots at the Jammer and the Assault's, while Latona, as always, employs her EMP freely. Destroy the Missileer first. By now, the sniper group should have started moving towards your position. If you have taken out the Missileer already, move in a manner to meet the sniper group while laying waste to the late Missileers bodyguards. As the snipers with their Bazookas are the greatest threat right now, focus on them, but destroy any Assault's or Jammer's if the possibility presents itself. Try to have Bosch meet the sniper group first, as he will be hard to hit for their low accuracy weapons, with his high evade and the nighttime conditions. If you use your links and Wanzers abilities advantageous they should pose no problem. Now that the first two groups are destroyed, regroup and heal. The third group should have started advancing towards your position, anyways. Wait a bit for them to come into range, then charge them, with the Missileer being the primary target again. They should not pose any problem to take out by now , should they? ;) Rewards: 1861$ | ca. 20-30 EP | -- -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ d) Durandal Simulator 04 - Blauer Nebel Base [DS-04] -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Recon: Weather: Clear Time: Night (Turns to Morning on Turn 11) Objective: Destroy all enemy units Available on: Stage 10 Pilots available: Depends on when played Drop Zones: One Allies: 2 |-----------------------------------------------------------------------------| | Gunner in BASE GRENADE LC | 2x | |-----------------------------------------------------------------------------| | 1000 | - | | I | 16 | 5 | |-----------------------------------------------------------------------------| | Granate B01 | -- | -- | -- | |-----------------------------------------------------------------------------| | 0 | 0% | 0 | 0 | 0 | 0 | 0 | 1 | 1 | 0 | 0 | Wpn. 2 | Wpn. 2 | |-----------------------------------------------------------------------------| Enemies: 14 |-----------------------------------------------------------------------------| | Autopilot in Zhelaine I (Assault) | 5x | |-----------------------------------------------------------------------------| | 350 | 175 | 175 | 230 | 2L | 4 | -- | I | 13 | 5 | |-----------------------------------------------------------------------------| | Kirishima 51 | Kirishima 51 | -- | -- | |-----------------------------------------------------------------------------| | 3 | 9% | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| | 4 linked off. and def. to 1 Assault. 1 linked off. and def. to 1 Sniper | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Autopilot in Zhelaine I (Recon) | 1x | |-----------------------------------------------------------------------------| | 350 | 175 | 175 | 230 | 2L | 4 | -- | P | 14 | 5 | |-----------------------------------------------------------------------------| | Grave | Grave | -- | -- | |-----------------------------------------------------------------------------| | 2 | 3% | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| | Linked off. and def. with 1 Sniper. | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Autopilot in Vyzov I (Missileer) | 2x | |-----------------------------------------------------------------------------| | 500 | 250 | 250 | 330 | 2L | 3 | -- | F | 13 | 5 | |-----------------------------------------------------------------------------| | Volna | -- | Donkey | Donkey | |-----------------------------------------------------------------------------| | 0 | 0% | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Autopilot in Vyzov I (Sniper) | 1x | |-----------------------------------------------------------------------------| | 500 | 250 | 250 | 330 | 2L | 3 | -- | I | 18 | 5 | |-----------------------------------------------------------------------------| | -- | Pfahl | -- | -- | |-----------------------------------------------------------------------------| | 4 | 6% | 1 | 0 | 0 | 1 | 1 | 1 | 0 | 0 | 1 | R. Hand | R. Hand | |-----------------------------------------------------------------------------| | Linked off. and def. with 1 Assault. | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Autopilot in Zigle S (Jammer) | 2x | |-----------------------------------------------------------------------------| | 540 | 270 | 270 | 360 | 2L | 6 | JP2-Plover | P | 10 | 5 | |-----------------------------------------------------------------------------| | Heavy Pile | Heavy Pile | -- | -- | |-----------------------------------------------------------------------------| | 3 | 6% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| | Linked off. to 1 Jammer and def. to Jammer and 2 Assault. | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Autopilot in Zigle S (Assault) | 2x | |-----------------------------------------------------------------------------| | 540 | 270 | 270 | 360 | 2L | 6 | JP2-Plover | I | 10 | 5 | |-----------------------------------------------------------------------------| | Gale SG | Gale SG | -- | -- | |-----------------------------------------------------------------------------| | 3 | 9% | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| | Linked off. and def. to 1 Assault and 1 Jammer. | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Autopilot in Zigle S (Sniper) | 1x | |-----------------------------------------------------------------------------| | 540 | 270 | 270 | 360 | 2L | 6 | JP2-Plover | I | 18 | 5 | |-----------------------------------------------------------------------------| | -- | Pfahl | -- | -- | |-----------------------------------------------------------------------------| | 4 | 6% | 1 | 0 | 0 | 1 | 1 | 1 | 0 | 0 | 1 | R. Hand | R. Hand | |-----------------------------------------------------------------------------| | Linked off. and def. to 2 Assault. | |-----------------------------------------------------------------------------| Preparations: Buy new Wanzers as indicated in the Stage 10 Preparations section. Anti-Impact Armor Walkthrough: From your starting position inside the castle run to the left, then down the slope and engage the Russian made Wanzers, that are in front of the castle. The Missileers are your main target, then the Sniper, after this it is your choice. The Recon is not as dangerous in this stage, as it is bunced up with the Missileers and therefore ineffective. By the time you have finished the Russians, the German made Wanzer should have infiltrated the castle, with the two Jammers running towards your position and the Sniper and the Assaults engaging the upper Grenade Launcher. This enables you to take on those units in small packages, which are easily handled. The Sniper should again be your priority. All in all, as the enemy Wanzers are mostly weak, this simulator battle should be no problem. Rewards: 2597$ | ca. 18-21 EP | -- -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ e) Durandal Simulator 05 - Wassau [DS-05] -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Recon: Weather: Clear Time: Night (Turns to Morning on Turn 11) Objective: Destroy all enemy units Available on: Stage 15 Pilots available: Depends on when played Drop Zones: Four (2 in the north, 2 in the south 4 squares each) Allies: none Enemies: 12 |-----------------------------------------------------------------------------| | Autopilot in Type 67 (Assault) | 4x | |-----------------------------------------------------------------------------| | 400 | 200 | 200 | 270 | 2L | 6 | -- | P | 12 | 6 | |-----------------------------------------------------------------------------| | Type 67 MG | Type 67 MG | -- | -- | |-----------------------------------------------------------------------------| | 3 | 12% | 2 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| | Each linked off. and def. to 1 other Assault | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Autopilot in Zigle S (Recon) | 2x | |-----------------------------------------------------------------------------| | 540 | 270 | 270 | 360 | 2L | 6 | SE4DS-Lynx | I | 10 | 7 | |-----------------------------------------------------------------------------| | Volna | Volna | -- | -- | |-----------------------------------------------------------------------------| | 3 | 9% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| | Each linked off. and def. to other Recon. | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Autopilot in Igel 1 (Sniper) | 4x | |-----------------------------------------------------------------------------| | 520 | 260 | 260 | 350 | 2L | 4 | JP2-Plover | P | 14 | 7 | |-----------------------------------------------------------------------------| | -- | IGUCHI Type 5 | -- | -- | |-----------------------------------------------------------------------------| | 3 | 6% | 0 | 0 | 0 | 2 | 2 | 2 | 0 | 0 | 2 | R. Hand | R. Hand | |-----------------------------------------------------------------------------| | 2 are linked off. and def. to each other. | | 2 are linked off. and def. to 1 Missileer. | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Autopilot in Zeder (Missileer) | 2x | |-----------------------------------------------------------------------------| | 880 | 480 | 480 | 640 | 2L | 3 | TB-40 | F | 17 | 7 | |-----------------------------------------------------------------------------| | Kirishima 51 | -- | MGR-1B | MGR-1B | |-----------------------------------------------------------------------------| | 1 | 3% | 0 | 0 | 0 | 0 | 2 | 0 | 0 | 1 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| | Both linked off. and def. to 1 Sniper each. | |-----------------------------------------------------------------------------| Preparations: Wanzer: Get new Wanzers as indicated in the Stage 15 Walkthrough. Armor: Anti-Piercing Placement: Use the two nothern Dropzones as deployment zone. Walkthrough: The first thing to do is to go after the two Assault in the Type 67 Wanzers, that wait down the road. Do so. The second group of Assaults and one of the Recons will now start to close in, deal with them as with the first. Now take Elsa and Latona and go after the second Recon, with Elsa in front and Latona behind to use her EMP to disable the Recons BP. The rest of the team waits at the street mound for the first snipers to appear. Take out the first sniper and go after the first of the Missileers, while Elsa and Latona, after having destroyed their recon, will join up with the team again. Now take care of the rest of the enemy Wanzer remaining and you are done. As these enemies are pitifully weak, they pose not much of a problem, but repair anyways. Rewards: 2830$ | ca. 9-14 EP | -- -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ f) Durandal Simulator 06 - Iberian Megafloat Base Map [DS-06] -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Recon: Weather: Clear Time: Day Objective: Destroy all enemy units Available on: Stage 17 Pilots available: Depends on when played Drop Zones: One Allies: None Enemies: 10 |-----------------------------------------------------------------------------| | Autopilot in Zeder H2 (Missileer/Phesant III arms) | 6x | |-----------------------------------------------------------------------------| | 1100 | 850 | 850 | 730 | 2L | 3 | EMP22-Blei | F | 18 | 9 | |-----------------------------------------------------------------------------| | -- | -- | Phesant MS | Phesant MS | |-----------------------------------------------------------------------------| | 1 | 3% | 0 | 0 | 0 | 0 | 2 | 0 | 0 | 2 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| | 2 linked def. and off. to 2 Snipers. | | 4 linked def. and off. to 1 other Missileer and 1 Sniper. | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Autopilot in Zora (Sniper) | 4x | |-----------------------------------------------------------------------------| | 980 | 490 | 490 | 570 | 2L | 7 | EMP22-Blei | I | 18 | 9 | |-----------------------------------------------------------------------------| | Gnautz | -- | -- | -- | |-----------------------------------------------------------------------------| | 5 | 6% | 2 | 0 | 0 | 2 | 2 | 2 | 0 | 0 | 1 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| | Each linked def. and off. to 1 Missileer. | |-----------------------------------------------------------------------------| Preparations: Armor: Anti-Impact or Anti-Fire (I suggest the first) Walkthrough: This is a very simple level. Just form up your units, choose a direction, storm up a ramp, destroy the first enemies there and from there annihilate them in any fashion you please. The enemies will also come at you in small packages which does enable this phenomal easy tactic. Rewards: 5820$ | 10-18 EP | -- -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ g) Durandal Simulator 07 - Zaftran Border Fortress Map [DS-07] -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Recon: Weather: Blizzard Time: Day Objective: Destroy all enemy units Available on: Stage 23 Pilots available: Depends on when played Drop Zones: Two (One in front of the base, one in between the enemies) Allies: None Enemies: 10 |-----------------------------------------------------------------------------| | SP in Zaigaut 30 (Jammer) | 5x | |-----------------------------------------------------------------------------| | 850 | 425 | 425 | 570 | 2L | 7 | -- | I | 10 | 13 | |-----------------------------------------------------------------------------| | F-5 Hand Rod | F-5 Hand Rod | -- | -- | |-----------------------------------------------------------------------------| | 4 | 12% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| | Double Punch I(Double Strike I), Fire Strike | |-----------------------------------------------------------------------------| | 1 linked off. and def. to 1 Assault and 1 Sniper. | | 4 linked off. and def. to 1 Jammer and 1 Sniper. | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | AP in Zhelaine II (Assault) | 4x | |-----------------------------------------------------------------------------| | 1100 | 550 | 550 | 730 | 2L | 8 | -- | P | 16 | 13 | |-----------------------------------------------------------------------------| | Mostro 24 | Mostro 24 | -- | -- | |-----------------------------------------------------------------------------| | 6 | 12% | 3 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| | Switch I(Double Shot I) | |-----------------------------------------------------------------------------| | 4 linked off. and def. to 1 Assault and 1 Sniper. | | 1 linked off. and def. to 1 Jammer and 1 Sniper. | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | AP in Vyzov II (Sniper) | 3x | |-----------------------------------------------------------------------------| | 860 | 430 | 430 | 570 | 2L | 7 | -- | P | 16 | 13 | |-----------------------------------------------------------------------------| | Ibis | -- | -- | -- | |-----------------------------------------------------------------------------| | 5 | 6% | 0 | 0 | 3 | 2 | 3 | 0 | 0 | 0 | 3 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| | Terror Shot I | |-----------------------------------------------------------------------------| | 2 linked def. and off. to 2 Assault. | | 1 linked def. and off. to 1 Assault and 1 Jammer. | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | AP in Valiant F (Grenadier/Valiant Arms and Legs) | 4x | |-----------------------------------------------------------------------------| | 680 | 200 | 200 | 270 | 2L | 2 | -- | F | 24 | 12 | |-----------------------------------------------------------------------------| | Almaz | Almaz | Wildgoose | -- | |-----------------------------------------------------------------------------| | 2 | 6% | 0 | 0 | 0 | 0 | 0 | 3 | 3 | 2 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| | 2 linked def. and off. to 2 Assault, 2 are unlinked. | |-----------------------------------------------------------------------------| Preparations: Armor: Anti-Piercing. Placement: Use Dropzone in between the enemies. Walkthrough: This Simulator mission is pretty straight forward and can get to be hard, if you are not careful. Your first objective are the three Grenadiers you can reach right after placement. Have Latona snipe the upper one, and attack the others with all you've got until either their left arm or body is destroyed, whichever comes first. The Grenadier that is further away will be greeted by an Air Strike, which hopefully does destroy at least his left arm. With your two missile bearing units block off the L-junction, with Latona in the back to give fire support, while Hermes, Elsa and Bosch take out the Sniper and the Jammer in the back of your unit. After that move to assist the blockers. Try to draw the enemies that Elsa and team is fighting towards the rest of your unit. If enough enemies have amassed in front of the blockers use a second Air Strike which should damage them heavily, if not destroy a few, if you've distributed the damage towards them evenly. Mop up what remains of the enemies there and move on. When in range have one of your missile units attack the Sniper in the group that is guarding the back ramp to lure this unit towards you. They shouldn't pose any problem. Rewards: 6235$ | 16-24 EP | -- -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ h) Durandal Simulator 08 - Zaftran Resource Base [DS-08] -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Recon: Weather: Snow (turns to Blizzard on Turn 11) Time: Evening (turns to Night on Turn 11) Objective: Destroy all enemy units Available on: Stage 26 Pilots available: All Drop Zones: Two (One near the tracks, one further back at the buildings) Allies: None Enemies: 15 |-----------------------------------------------------------------------------| | AP in Gust 503A (Jammer) | 3x | |-----------------------------------------------------------------------------| | 1200 | 600 | 600 | 800 | 2L | 8 | EMP3C-Priere | P | 16 | 13 | |-----------------------------------------------------------------------------| | Gust 503A MG | Gust 503A MG | -- | -- | |-----------------------------------------------------------------------------| | 7 | 15% | 3 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| | Speed II (Rapid Fire II); Barrage | |-----------------------------------------------------------------------------| | Each linked def. and off. to other 2 Jammers | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | AP in Zhelanine II (Sniper) | 2x | |-----------------------------------------------------------------------------| | 1100 | 550 | 550 | 730 | 2L | 8 | -- | P | 18 | 13 | |-----------------------------------------------------------------------------| | -- | Ibis | -- | -- | |-----------------------------------------------------------------------------| | 5 | 6% | 0 | 0 | 3 | 2 | 3 | 0 | 0 | 0 | 3 | R. Hand | R. Hand | |-----------------------------------------------------------------------------| | Perfect Shot; Blast Shot I | |-----------------------------------------------------------------------------| | Each linked def. and off. to 1 Sniper and 2 Assault | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | AP in Zhelaine II (Assault) | 4x | |-----------------------------------------------------------------------------| | 1100 | 550 | 550 | 730 | 2L | 8 | -- | P | 16 | 13 | |-----------------------------------------------------------------------------| | Mostro 24 | Mostro 24 | -- | -- | |-----------------------------------------------------------------------------| | 7 | 15% | 3 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| | Switch I(Double Shot I) | |-----------------------------------------------------------------------------| | Each is linked def. and off. to 3 other Assault | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | AP in Valiant G (Jammer) | 4x | |-----------------------------------------------------------------------------| | 1100 | 620 | 620 | 840 | 2L | 3 | JP33-Drossel | I | 16 | 13 | |-----------------------------------------------------------------------------| | Firewall | Crusader | -- | -- | |-----------------------------------------------------------------------------| | 6 | 15% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 0 | R. Hand | R. Hand | |-----------------------------------------------------------------------------| | Shield Bash II; Tackle II (Heavy Strike II); Blast Strike I | |-----------------------------------------------------------------------------| | Each linked def. and off. to one Jammer and one Grenadier | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | AP in Valiant F (Grenadier) | 2x | |-----------------------------------------------------------------------------| | 680 | 340 | 340 | 270 | 2L | 2 | -- | F | 25 | 12 | |-----------------------------------------------------------------------------| | -- | Girinio | Duga | -- | |-----------------------------------------------------------------------------| | 3 | 9% | 0 | 0 | 0 | 0 | 0 | 3 | 3 | 3 | 0 | R. Hand | R. Hand | |-----------------------------------------------------------------------------| | Panic Shot II | |-----------------------------------------------------------------------------| | Each linked def. and off. to 2 Assault | |-----------------------------------------------------------------------------| Preparations: Placement: Use Dropzone at the tracks (suggested by game) Walkthrough: This will be a fairly easy simulator mission. Then enemies here aren't too hard to beat and if only because some of them are behaving stupidly. Okay, let's get down to business. From your starting point move your units down towards the Grenadier that is guarded by the two Jammers with Jetpacks. Try to position some of your units on the traincars as there the Jammers won't be able to attack you. Also, while moving there, have Beck call in an Airstrike on the large group of 4 Assault and 2 Sniper units to the right of the group you are attacking right now. It would be best to use Latona to take out the Grenadier with her Snipe skill, as the Valiant F (as well as the Jammers Valiant G) have a negative evasion score, making any Snipe attempt 100% successful. Unluckily the Jammers are carrying the Firewall Shield, foiling any attempts to Snipe them until either their AP are spent for the round or until their Left Arm has been removed. But these Jammers shouldn't be your main priority right now anyways. Right after destroying the first Grenadier you should deal mainly with the advancing Assaults and Snipers and attack the Jammers only when you would be unable to attack your new targets or if they are still too active. If possible try to stay on the traincars and lure your victims to you as you will then gain a small height advantage and a bit of cover on certain angles. Meanwhile the three Gust 503A Jammers will happily run past the field of battle and make their way to check out the back of the large storage building, but they will be back later. For now make sure you deal with all assaults, snipers and Jammers in your vicinity. When you have eliminated those targets change your focus to the second Grenadier group. At this point it would also be prudent to call in a Resupply through Beck, as especially Elsa and Bosch should be almost out of ammo. The destruction of the second Grenadier group will be the sign for you to attack the curious Jammers which, by now, should have returned to your side of the storage building with your names on their bullets. Now they will home in and some will use their EMP on you, though mostly to cut links (which should be healed) or to disable backpacks and such. With Beck and Zead at the back hailing them with missile and the rest of the team at the front it shouldn't be much of a problem of dealing with those Wanzer. Congratulations on another successful training session. Rewards: 6616$ | 12-18 EP | -- -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ i) Durandal Simulator 09 - Somewhere on the Road, Venezuela Map [DS-09] -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Recon: Weather: Clear Time: Day Objective: Destroy all enemy units Available on: Stage 05 Pilots available: Depends on when played Drop Zones: One Allies: None Enemies: 13 |-----------------------------------------------------------------------------| | Autopilot in Quint (Assault) | 8x | |-----------------------------------------------------------------------------| | 540 | 270 | 270 | 360 | 2L | 6 | -- | P | 10 | 3 | |-----------------------------------------------------------------------------| | Vesna | Vesna | -- | -- | |-----------------------------------------------------------------------------| | 3 | 9% | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| | 3 each linked offensively with one of the Jammers on either side | | 2 linked offensively with Sniper and other Assault | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Autopilot in Quint (Sniper) | 1x | |-----------------------------------------------------------------------------| | 540 | 270 | 270 | 360 | 2L | 6 | -- | P | 11 | 5 | |-----------------------------------------------------------------------------| | -- | Rzhanka | -- | -- | |-----------------------------------------------------------------------------| | 1 | 3% | 0 | 0 | 1 | 1 | 1 | 0 | 0 | 0 | 1 | R. Hand | R. Hand | |-----------------------------------------------------------------------------| | Linked offensively with 2 Assault behind him | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Autopilot in Quint (Jammer) | 2x | |-----------------------------------------------------------------------------| | 540 | 270 | 270 | 360 | 2L | 6 | -- | I | 10 | 3 | |-----------------------------------------------------------------------------| | Ves | Ves | -- | -- | |-----------------------------------------------------------------------------| | 3 | 6% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| | Each linked offensively with three assault types behind him | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Autopilot in Valiant (Missileer) | 1x | |-----------------------------------------------------------------------------| | 400 | 200 | 200 | 270 | 2L | 2 | -- | I | 13 | 4 | |-----------------------------------------------------------------------------| | -- | F-6 Hand Rod | -- | Donkey | |-----------------------------------------------------------------------------| | 0 | 0% | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | R. Hand | R. Hand | |-----------------------------------------------------------------------------| Preparation: See Durandal Simulator 03. Other than those mentioned there no special pre- paration is needed. Walkthrough: You should remember this map, it is the same that Darril's team had to fight on for the first time. As you can see your starting position is directly on the bridge, with two groups of one Jammer and 3 Assault to either side of the bridge and the remaining enemies on the far end of the river. The first thing you should do is move off the bridge, and turn your attention towards one of the groups on either side. Have Elsa use her links to Latona and Hermes to take down the enemies quickly. Bosch can join in on the attacks too, as well as Zead with his missiles. After a few turns, the second group on the other side will move towards the bridge to cross it. That could be bad, so take Bosch and place him one to two squares onto the bridge, so that the enemies can not get past him. Why Bosch? He has the highest evasion, and if you equipped his "Feint I" skill he will evade even better. The enemies will have a hard time hitting him, but should he be damaged severly pull Hermes out of the battle to heal him. Place Zead on the street directly behind Bosch, too, so that he is able to give supporting fire with his missiles. When Elsa, Latona and Hermes are finished with the first group of enemies, move Elsa on the square behind Bosch an have her join in on the fun. Latona should use her EMP, while Hermes repairs and Zead supports. Through this you can take the enemies of the second group down one by one. Now, that the two groups on both sides of the bridge have been dealt with it is time to reward the remaining opponents for their patience.... with lead. Naturally the Missileers are the most dangerous threat here, especially since Zead should be out of missiles by now, or at least almost. So make haste to get up close to them and destroy them. The two Assault types and the Sniper are bound to block your way, too. Take a few shots at the Assault and the Sniper as long as the Missileers are outside of weapon range. Hermes repairs the whole time. You can use Bosch and Zead to attack the Sniper. If Zead has run out of missiles by now, use his melee weapon. Mop up the Sniper and the Assault after the Missileer are destroyed to finish this stage. Rewards: 2879$ | ca. 15-32 EP | "Galbados" Rocket Launcher -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ j) Durandal Simulator 10 - Cumana Port Map [DS-10] -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Recon: Weather: Clear Time: Night Objective: Destroy all enemy units Available on: Stage 16 Pilots available: Depends on when played Drop Zones: Two (One on roof, one at upper edge of map behind building) Allies: None Enemies: 18 |-----------------------------------------------------------------------------| | Autopilot in Type 65X (Assault/Type 67 arms and legs) | 12x | |-----------------------------------------------------------------------------| | 800 | 200 | 200 | 270 | 2L | 6 | -- | P | 16 | 8 | |-----------------------------------------------------------------------------| | Type 67 MG | Type 67 MG | -- | -- | |-----------------------------------------------------------------------------| | 6 | 15% | 2 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| | Each is linked off. to 1 Sniper and 1 other Assault. | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Autopilot in Type 65X (Sniper/Hornet arms/Type 67 legs) | 6x | |-----------------------------------------------------------------------------| | 800 | 410 | 410 | 270 | 2L | 6 | -- | F | 18 | 9 | |-----------------------------------------------------------------------------| | -- | Rzhanka | -- | -- | |-----------------------------------------------------------------------------| | 1 | 3% | 0 | 0 | 1 | 1 | 1 | 0 | 0 | 0 | 1 | R. Hand | R. Hand | |-----------------------------------------------------------------------------| | Zoom I | |-----------------------------------------------------------------------------| | Each linked off. to 2 Assault | |-----------------------------------------------------------------------------| Preparations: Armor: Anti-Piercing Walkthrough: As Dropzone use the second one behind the building at the edge of the map. From there move right and attack and destroy/disable one Assault after the other. They will come to you freely. As soon as Snipers get in range though change focus on them, until destroy/disable. Nothing more to say. Rewards: 8706$ | 10-18 EP | 'Vampire Arms' -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ k) Durandal Simulator 11 - Caracas City Map [DS-11] -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Recon: Weather: Clear Time: Day Objective: Destroy all enemy units Available on: Stage 22 Pilots available: Depends on when played Drop Zones: Two (One on southern bridge, on behind a building in the north) Allies: None Enemies: 16 |-----------------------------------------------------------------------------| | AP in Oborona II (Grenadier) | 2x | |-----------------------------------------------------------------------------| | 1600 | 800 | 800 | 1070 | 2L | 4 | JP2-Plover | F | 24 | 11 | |-----------------------------------------------------------------------------| | Volna | Volna | Wildgoose | -- | |-----------------------------------------------------------------------------| | 2 | 6% | 0 | 0 | 0 | 0 | 0 | 3 | 3 | 2 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| | Tackle II(Heavy Strike II) | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | AP in Vyzov II (Sniper) | 4x | |-----------------------------------------------------------------------------| | 860 | 430 | 430 | 570 | 2L | 4 |JP33-Drossel | P | 16 | 12 | |-----------------------------------------------------------------------------| | IGUCHI Type 502 | -- | -- | -- | |-----------------------------------------------------------------------------| | 5 | 6% | 0 | 0 | 3 | 2 | 3 | 0 | 0 | 0 | 3 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| | Blast Shot II, Terror Shot II | |-----------------------------------------------------------------------------| | Each is linked def. and off. to one other Sniper. | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | AP in Vyzov II (Sniper) | 4x | |-----------------------------------------------------------------------------| | 860 | 430 | 430 | 570 | 2L | 4 |JP33-Drossel | I | 16 | 12 | |-----------------------------------------------------------------------------| | -- | Be-11 | -- | -- | |-----------------------------------------------------------------------------| | 5 | 6% | 3 | 0 | 0 | 3 | 3 | 3 | 0 | 0 | 3 | R. Hand | R. Hand | |-----------------------------------------------------------------------------| | Blast Shot II, Panic Shot II | |-----------------------------------------------------------------------------| | Each is linked def. and off. to one other Sniper. | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | AP in Zhelaine II (Mechanic) | 2x | |-----------------------------------------------------------------------------| | 1100 | 550 | 550 | 730 | 2L | 8 | RP2-Prelude | I | 15 | 11 | |-----------------------------------------------------------------------------| | Almaz | Almaz | -- | -- | |-----------------------------------------------------------------------------| | 5 | 12% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 8 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| | Revenge II, Double Punch I(Double Strike I) | |-----------------------------------------------------------------------------| -> Almaz |Dmg. 120x1|Ammo Unl.|AP 1x1|Range 1-1|I|Knuckle |-----------------------------------------------------------------------------| | AP in AH88 Seagull | 2x | |-----------------------------------------------------------------------------| | 1300 | 6 | | F | 11 | 10 | |-----------------------------------------------------------------------------| | AH88 MS | AH88 MG | AH88 MS | -- | |-----------------------------------------------------------------------------| | 2 | 9% | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Wpn. 1 | Wpn. 1 | |-----------------------------------------------------------------------------| | Linked def. and off. to other Helo | |-----------------------------------------------------------------------------| Preparation: Armor: Anti-Piercing or Anti-Impact Placement: Use northern Drop Zone behind building. Walkthrough: Move out from the building and have your units with MG's attack the Grenadier on the roof. Latona moves to try and disable the Mechanic with EMP. Your units with missiles follow Latona toward the Mechanic and for now place themselves in the back on the roofs of the small building in front of the building you started. Try and take out the Grenadier first, then go for the Mechanic and/or the bazooka Snipers. Hermes should follow Latona to repair any damage inflicted to her. Try to lure down the Snipers from the roofs by moving the characters which they locked on to (at whom they shot last round) out of their firing range. Taking them out when they are at the same level is much easier then having to fire upwards to get them. After the four Snipers, the Grenadier and the Mechanic are destroyed move up towards the location where the two Helos are waiting for your arrival. Destroy them on the way there and have Beck then call in a Supply Drop at the location where the Helos started. Resupply those with the Leostun B MG's and then move towards the other enemies in the south, while an Air Strike is called down upon them. Attack and destroy all enemies that move towards you. This should leave a lone Grenadier. Taking him out should be no problem. Rewards: 7970$ | 19-33 EP | 'Zhelaine II' Wanzer -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ l) Durandal Simulator 12 - Zaftran VTOL Base - Outside [DS-12] -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Recon: Weather: Rain (Changes to Drizzle on Turn 11) Time: Night (Changes to Morning on Turn 11) Objective: Destroy all enemy units Available on: Stage 26 Pilots available: All Drop Zones: Two (One beside Allied Gun, on behind enemies in upper right corner) Allies: 2 |-----------------------------------------------------------------------------| | Gunner in BASE GATLING GUN | 2x | |-----------------------------------------------------------------------------| | 1700 | -- | | F | 16 | 11 | |-----------------------------------------------------------------------------| | Pulemyet G2 | -- | -- | -- | |-----------------------------------------------------------------------------| | 4 | 6% | 0 | 0 | 2 | 2 | 2 | 0 | 0 | 0 | 2 | Wpn. 1 | Wpn. 1 | |-----------------------------------------------------------------------------| Enemies: 16 |-----------------------------------------------------------------------------| | Autopilot in Oborona II (Missileer) | 2x | |-----------------------------------------------------------------------------| | 1600 | 800 | 800 | 1070 | 2L | 4 | -- | F | 20 | 12 | |-----------------------------------------------------------------------------| | Volna | Volna | Skull | Skull | |-----------------------------------------------------------------------------| | 2 | 3% | 0 | 0 | 0 | 0 | 3 | 0 | 0 | 3 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| | Tackle II(Heavy Strike II); Perfect Missile | |-----------------------------------------------------------------------------| | Linked def. and off. to other Missileer | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | AP in Vyzov III (Sniper/ with Pegase Mk. II Legs) | 7x | |-----------------------------------------------------------------------------| | 1020 | 510 | 510 | 900 | Hv | 4 | JP33-Drossel | F | 18 | 13 | |-----------------------------------------------------------------------------| | -- | Rock Jack | -- | -- | |-----------------------------------------------------------------------------| | 6 | 6% | 3 | 0 | 0 | 3 | 3 | 3 | 0 | 0 | 3 | R. Hand | R. Hand | |-----------------------------------------------------------------------------| | Zoom II; Perfect Shot | |-----------------------------------------------------------------------------| | Each is linked def. and off. to 2 other Snipers; 1 is unlinked | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | AP in Avenir 2 (Mechanic) | 1x | |-----------------------------------------------------------------------------| | 1530 | 765 | 765 | 1020 | 2L | 6 | RPx-Voda | I | 18 | 12 | |-----------------------------------------------------------------------------| | Light Shield | Mostro 24 | -- | -- | |-----------------------------------------------------------------------------| | 3 | 9% | 1 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | R. Hand | R. Hand | |-----------------------------------------------------------------------------| | Block DMG 50; Defend Body | |-----------------------------------------------------------------------------| | Linked def. and off. to both Zhuk I | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Gunner in BASE GATLING GUN | 2x | |-----------------------------------------------------------------------------| | 1700 | -- | | F | 16 | 11 | |-----------------------------------------------------------------------------| | Pulemyet G2 | -- | -- | -- | |-----------------------------------------------------------------------------| | 4 | 6% | 0 | 0 | 2 | 2 | 2 | 0 | 0 | 0 | 2 | Wpn. 1 | Wpn. 1 | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Autopilot in Zhuk I (Mobile Weapon) | 2x | |-----------------------------------------------------------------------------| | 4500 | 4 | | F | 18 | 15 | |-----------------------------------------------------------------------------| | Zhuk I MG | Zhuk I CN | Zhuk I MS | Zhuk I MS | |-----------------------------------------------------------------------------| | 6 | 6% | 3 | 0 | 0 | 3 | 3 | 3 | 0 | 0 | 3 | Wpn. 2 | Wpn. 1 | |-----------------------------------------------------------------------------| | Panic Shot III; Minus Shot III; Auto Machine II; Blast Shot II | |-----------------------------------------------------------------------------| | Each linked def. and off. to other Zhuk I and to 1 Mechanic | |-----------------------------------------------------------------------------| Preparation: Armor: Anti-Fire or Anti-Impact Placement: Use Northwestern Drop Zone behind enemies. Walkthrough: First things first: If you have the US version make sure you finish this Simulator stage in 15 turns or less to unlock the next Simulator stage (13), which is not available in the JP version. Depending on if you like attack or defense best have Beck either call in an Armor Coating for the one choice you couldn't take (e.g. Anti-Impact if you have equipped all your Wanzer with Anti-Fire) or have him use his missiles. Now go for an all out attack on the nearby enemies. Ignore the Zhuk's for now and focus mainly on the Snipers, as they can do an ungodly amount of damage with their bazookas if you let them. As Bosch and Elsa have the best Evasion rates they should be the frontline, the enemies will miss them on most occasions. Second line should be formed with Hermes and Latona naturally. Latona especially will be very useful here with her Ziege rifle and her Snipe skill, as Hover legs don't give any evasion. Therefore happily Snipe away at the enemies Bodies. Actually the same goes for the Missileers later on, though for different reasons (their body) and for the Zhuk's which just can't be missed. Don't forget to prioritize the single Mechanic when it comes into range. The Missileers go second to last (after the Snipers, the Mechanics and the Zhuk's) and lastly the Gun Emplacements. If you want to save a bit of time with the last ones use Becks Air Strikes on the Gatling Gun further away from you. Basically it is just a killing spree level for your units, as they will just cut through the opposition. As a reward for finishing this simulator mission you will get one of the best MG's in the game, the 'Artdeux', which I usually hand out to Bosch (as he needs a high ammo, high hitting weapon to defend himself with). Rewards: 8165$ | 12-15 EP | 'Artdeux' MG ****************************************************************************** ??. Walkthrough for USN Simulator Stages [US-IN] ****************************************************************************** Here all of the USN/USC Simulator Missions will be discussed. The basic layout is the same as the one used for the normal Battle Stages. -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ a) U.S.N (U.C.S.) Simulator 01 - Somewhere on the road, Venezuela [US-01] -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Recon: Weather: Clear Time: Day Objective: Destroy all enemy units Available on: Stage 03 Pilots available: Depends on when played Drop Zones: One Allies: None Enemies: 7 |-----------------------------------------------------------------------------| | Autopilot in VG Arnold (Tank) | 5x | |-----------------------------------------------------------------------------| | 900 | 3 | | I | 10 | 1 | |-----------------------------------------------------------------------------| | VG-Ar CN | -- | -- | -- | |-----------------------------------------------------------------------------| | 1 | 3% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Wpn. 1 | Wpn. 1 | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Autopilot in Husky Mk. III (Assault) | 2x | |-----------------------------------------------------------------------------| | 320 | 160 | 160 | 215 | 2L | 6 | -- | P | 10 | 1 | |-----------------------------------------------------------------------------| | Vesna | Vesna | -- | -- | |-----------------------------------------------------------------------------| | 1 | 6% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| Preparations: Armor: Anti-Impact Walkthrough: Back to square one, well, at least map wise for Darril and Co. You start on one side of the bridge, the tank convoy with its two Wanzer escorts on the other. So move Darril onto the bridge to block it, Chaeffer right behind him and Renges in a line where he can fire freely onto the first three squares in front of Darril. Wait for the tanks to come. Darril is dextrous enough to evade many of the tank gunfire, which is also very unaccurate. Attack with him and Renges as the main attackers and Chaeffer, as so often, is the backup attacker and mechanic. By standing on the bridge, attacking and repairing you can take the enemies out one by one as they come at you. Have Fun! Rewards: 1335$ | ca. 16-24 EP | -- -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ b) U.S.N (U.C.S.) Simulator 02 - Port Cumana Map [US-02] -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Recon: Weather: Clear Time: Night Objective: Destroy all enemy units Available on: Stage 08 Pilots available: Depends on when played Drop Zones: One Allies: None Enemies: 8 |-----------------------------------------------------------------------------| | Autopilot in Husky Mk. III (Jammer) | 2x | |-----------------------------------------------------------------------------| | 320 | 160 | 160 | 215 | 2L | 6 | -- | I | 10 | 2 | |-----------------------------------------------------------------------------| | Light Buster | Light Buster | -- | -- | |-----------------------------------------------------------------------------| | 3 | 6% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Autopilot in Valiant (Missileer) | 2x | |-----------------------------------------------------------------------------| | 400 | 200 | 200 | 270 | 2L | 2 | -- | F | 13 | 2 | |-----------------------------------------------------------------------------| | -- | Light Buster | Donkey | -- | |-----------------------------------------------------------------------------| | 0 | 0% | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | R. Hand | R. Hand | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Autopilot in Type 67 (Assault) | 4x | |-----------------------------------------------------------------------------| | 400 | 200 | 200 | 270 | 2L | 6 | -- | P | 10 | 3 | |-----------------------------------------------------------------------------| | Type 67 MG | Type 67 MG | -- | -- | |-----------------------------------------------------------------------------| | 3 | 9% | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| | 2 Type 67 each are linked to each other offensively | |-----------------------------------------------------------------------------| Preparations: Armor: Anti-Piercing Walkthrough: On each side of the port on the other side of the bridge you will have one group each consisting of a Jammer(Melee) and two Assault. The Missileer are standing around in the back on top of the buildings. First march over the bridge, then choose one of the two groups and attack it. The Assault might hurt a bit more so attack them first, naturally with Renges using Aim as they are highly evasive. While you deal with the first group the second one will start moving at some point, to join the fray. There, too, try to take down the assault first. Have Chaeffer heal and attack through his link with Renges. When you think that Renges and Chaeffer can handle the remains of the two front groups have Darril move in on the Missileers and attack them. He should have no problem to at least disable them. When Renges and Chaeffer are finished mopping up the Assault's and the Jammer's move them to support Darril in the destruction of the remaining Missileers. Rewards: 1071$ | ca. 15-16 EP | -- -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ c) U.S.N (U.C.S.) Simulator 03 - Cumana City Map [US-03] -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Recon: Weather: Clear Time: Night Objective: Destroy all enemy units Available on: Stage 10 Pilots available: Depends on when played Drop Zones: Two Allies: None Enemies: 13 |-----------------------------------------------------------------------------| | Autopilot in Quint (Sniper) | 13x | |-----------------------------------------------------------------------------| | 560 | 280 | 280 | 375 | 2L | 6 | -- | P | 14 | 5 | |-----------------------------------------------------------------------------| | -- | Winee | -- | -- | |-----------------------------------------------------------------------------| | 3 | 6% | 0 | 0 | 2 | 2 | 2 | 0 | 0 | 0 | 2 | R. Hand | R. Hand | |-----------------------------------------------------------------------------| | Blast Shot I | |-----------------------------------------------------------------------------| | Each is linked off. and def. to 2 other Snipers. | |-----------------------------------------------------------------------------| Preparations: Wanzer: Buy as specified in Stage 12 Walkthrough! Armor: Anti-Piercing Placement: As game suggests Walkthrough: Welcome to Sniper's heaven....... uhm, I mean hell, for you that is. As you can see from the Recon section, we have to deal with 13 snipers, which are all linked up, meaning, if you attack one, all the others will know and come slowly after you. Luckily that is slowly, and you did buy a few curative items didn't you? Well, to go on. Get the two snipers down in the alleyway to notice you first. Then move your Wanzer to the side of the alleyway to draw them out into the large clearing where you started on. This is the best way to contain them and take them down fast, as in the alleyways your links wouldn't work well, because your units would be all piled up, something we want to avoid. After the first to have been dealt with take out one after the other, they will all come to you. I repeat take them out one after the other, if the enemy is still able to shot he is not considered take out. If need be retreat a bit to repair. Other than that, I can only wish you good luck and hopefully they will miss a lot. Rewards: 2499$ | ca. 22-27 EP | -- -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ d) U.S.N (U.C.S.) Simulator 04 - Mountain Village Map [US-04] -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Recon: Weather: Clear (turns to Morning on Turn 11) Time: Night Objective: Destroy all enemy units Available on: Stage 13 Pilots available: Depends on when played Drop Zones: Three (2 with 3 squares each, 1 with 6 squares) Allies: None Enemies: 12 |-----------------------------------------------------------------------------| | Autopilot in Valiant F (Grenadier) | 4x | |-----------------------------------------------------------------------------| | 680 | 340 | 340 | 450 | 2L | 2 | TB60-SP | F | 22 | 6 | |-----------------------------------------------------------------------------| | Red Buster | -- | MGR-1B | Duga | |-----------------------------------------------------------------------------| | 1 | 3% | 0 | 0 | 0 | 0 | 0 | 2 | 2 | 1 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| | Each is linked def. to the same Assault on left part of the map. | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Autopilot in Husky Mk. III (Assault) | 4x | |-----------------------------------------------------------------------------| | 320 | 160 | 160 | 215 | 2L | 6 | -- | P | 12 | 6 | |-----------------------------------------------------------------------------| | 22sn Leosocial | 22sn Leosocial | -- | -- | |-----------------------------------------------------------------------------| | 3 | 12% | 2 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| | Terror Shot I | |-----------------------------------------------------------------------------| | Each is linked off. and def. to 1 other Assault and 1 Recon | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Autopilot in Calm 200 (Recon) | 2x | |-----------------------------------------------------------------------------| | 900 | 450 | 450 | 600 | 2L | 6 | SE4DS-Lynx | P | 13 | 6 | |-----------------------------------------------------------------------------| | Press Needle | Press Needle | -- | -- | |-----------------------------------------------------------------------------| | 4 | 9% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| | Block DMG 10 | |-----------------------------------------------------------------------------| | Each linked off. and def. to 2 Assault. | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Autopilot in VH07 Gaston (Heli) | 2x | |-----------------------------------------------------------------------------| | 1000 | 4 | | F | 14 | 5 | |-----------------------------------------------------------------------------| | VH07 MS | VH07 MG | VH07 MS | -- | |-----------------------------------------------------------------------------| | 5 | 12% | 2 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Wpn. 1 | Wpn. 1 | |-----------------------------------------------------------------------------| Preparations: Armor: Anti-Piercing or Anti-Fire Placement: Drop Zone with 6 squares Walkthrough: The first thing you do in this stage is storm at full speed at the first group of enemies right in front of your starting position. There your primary targets are the Recon (!) and the two Grenadiers. Do battle against the two Assaults only by counterattacks if attacked for now. The Grenadiers will do a lot of damage to you if you do not close in fast, or if your movement is restricted. If you are not too sure, attack the Greandiers guards and then run away to draw them out, destroy them and then attack the grenadiers. While doing this, however, you will also have either avoid the Recon or destroy him, but as the Recons on this map are running towards the Grenadiers again if attacked this might not work as good. When you have finished most or all of the first group the helos will start to move in. They should not pose much of a problem. Destroy them and the re- maining Wanzer of the first group. By this time the Recon of the second group will start to move in on you. If you are still in good shape move to intercept, if not avoid him for now and repair. If you want to intercept this Recon, then let him come close enough so that you can surround him with your Wanzers, or at least block a bit the way towards the rest of his unit, as he wants to move there after the first attack. Destroy him. Now you will have left only two Assault and two Grenadiers. Regroup, repair and run towards this group. Again, attack and destroy the Grenadiers first, only then deal with the Assaults. Rewards: 2716$ | ca. 15-19 EP | -- -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ e) U.S.N (U.C.S.) Simulator 05 - Caracas City Map [US-05] -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Recon: Weather: Clear Time: Day Objective: Destroy all enemy units Available on: Stage 16 Pilots available: Depends on when played Drop Zones: Two (1 in front of hideout; 1 on the large bridge) Allies: None Enemies: 14 |-----------------------------------------------------------------------------| | Autopilot in Zeder H2(Grenadier/Missileer) | 2x | |-----------------------------------------------------------------------------| | 1100 | 550 | 550 | 730 | 2L | 3 | TB-40 | F | 14 | 8 | |-----------------------------------------------------------------------------| | Red Buster | -- | MGR-1B | Wildgoose | |-----------------------------------------------------------------------------| | 1 | 0% | 0 | 0 | 0 | 0 | 2 | 0 | 0 | 0 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Autopilot in Calm 200(Assault) | 4x | |-----------------------------------------------------------------------------| | 900 | 450 | 450 | 600 | 2L | 4 | -- | I | 10 | 8 | |-----------------------------------------------------------------------------| | SN-20 | Cemetery | -- | -- | |-----------------------------------------------------------------------------| | 2 | 9% | 2 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | R. Hand | R. Hand | |-----------------------------------------------------------------------------| | Linked def. and off. to 1 Assault and 1 Sniper | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Autopilot in Calm 200(Assault) | 4x | |-----------------------------------------------------------------------------| | 900 | 450 | 450 | 600 | 2L | 4 | -- | I | 10 | 8 | |-----------------------------------------------------------------------------| | Cemetery | SN-20 | -- | -- | |-----------------------------------------------------------------------------| | 2 | 9% | 2 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| | Linked def. and off. to 1 Assault and 1 Sniper | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | AP in Vyzov II (Sniper/Recon) | 4x | |-----------------------------------------------------------------------------| | 860 | 430 | 430 | 570 | 2L | 7 | SE4DS-Lynx | P | 16 | 8 | |-----------------------------------------------------------------------------| | Anaconda | -- | -- | -- | |-----------------------------------------------------------------------------| | 2 | 3% | 0 | 0 | 2 | 2 | 2 | 0 | 0 | 0 | 2 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| | Boost I, Terror Shot II, Block DMG 30 | |-----------------------------------------------------------------------------| | Linked def. and off. to 2 Assaults. | |-----------------------------------------------------------------------------| Preparations: Skills: Equip Thammonds skills as instructed in Preparations for Stage 16. Links: Create Thammonds Links as instructed in Preparations for Stage 16. Armor: Anti-Piercing Placement: Use the Dropzone on the bridge Walkthrough: Choose to move your team either left or right, depending on your mood. When the first group of enemies gets in range have Ines greet them with her Minotaur RK and them move in with your team for the kill. As the Snipers here double as Recons they are to be take out first, lest you get bombarded by missiles form the two Missileer/Grenadier types. Important: While fighting make sure that you do not go into single square streets, make sure that you always draw the enemies out to the two square streets. This is so that you can make your links work! While dealing with the first group of three you will notice that the other groups will start to come after you. Always destroy one group first, then move on towards the next (closest) one and destroy it. If you get close enough to a Missileer attack and try to disable/destroy him first, as he is much more dangerous to you with his Rocket Launcher equiped. All in all, as the enemies come in small, bitesized packages you should not get into anything you can't handle by now. If you think that your unit is damaged too heavily though move a bit away from the enemies and heal up with Chaeffer and any items you have equipped before resuming the fight. But remember a good (mind 'good') offense is the best defense. Rewards: 5179$ | 3-13 EP | -- -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ f) U.S.N (U.C.S.) Simulator 06 - Zaftran VTOL Base Map [US-06] -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Recon: Weather: Rain (Turns to Drizzle on Turn 11) Time: Night (Turns to Morning on Turn 11) Objective: Destroy all enemy units Pilots Available: All Drop Zones: Two (One on the landing platform, one on far side of the map) Allies: 4 |-----------------------------------------------------------------------------| | Z.A. Gunner in BASE GATLING GUN | 4x | |-----------------------------------------------------------------------------| | 1700 | -- | | I | 12 | 10 | |-----------------------------------------------------------------------------| | Pulemyet G2 | -- | -- | -- | |-----------------------------------------------------------------------------| | 4 | 12% | 2 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Wpn. 1 | Wpn. 1 | |-----------------------------------------------------------------------------| Enemies: 11 |-----------------------------------------------------------------------------| | Autopilot in Oborona I(Missiler) | 2x | |-----------------------------------------------------------------------------| | 1300 | 650 | 650 | 870 | 2L | 4 | -- | F | 18 | 10 | |-----------------------------------------------------------------------------| | Red Buster | -- | Piz 3 | Piz 3 | |-----------------------------------------------------------------------------| | 1 | 3% | 0 | 0 | 0 | 0 | 2 | 0 | 0 | 2 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| | Piercing Missile, Defense I | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Autopilot in Oborona I(Jammer) | 2x | |-----------------------------------------------------------------------------| | 1300 | 650 | 650 | 870 | 2L | 4 | EMP22-Blei | I | 14 | 10 | |-----------------------------------------------------------------------------| | F-5 Hand Rod | F-5 Hand Rod | -- | -- | |-----------------------------------------------------------------------------| | 5 | 12% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| | Double Punch I(Double Strike I), Tackle II(Heavy Strike II), Block DMG 30 | |-----------------------------------------------------------------------------| | Each is linked def. and off. to the other Jammer. | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Autopilot in Oborona I(Grenadier) | 1x | |-----------------------------------------------------------------------------| | 1300 | 650 | 650 | 870 | 2L | 4 | -- | F | 23 | 10 | |-----------------------------------------------------------------------------| | -- | Girino | Wildgoose | -- | |-----------------------------------------------------------------------------| | 1 | 6% | 0 | 0 | 0 | 0 | 0 | 2 | 2 | 2 | 0 | R. Hand | R. Hand | |-----------------------------------------------------------------------------| | Piercing Missile, Defense I | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Autopilot in Zaigaut 30(Assault) 4x | |-----------------------------------------------------------------------------| | 850 | 425 | 425 | 570 | 2L | 7 | -- | I | 16 | 10 | |-----------------------------------------------------------------------------| | Girino | FV-24 | -- | -- | |-----------------------------------------------------------------------------| | 6 | 15% | 2 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| | Revenge I, Speed I(Rapid Fire I) | |-----------------------------------------------------------------------------| | Each is linked def. and off. to 1 Assault and 1 Jammer. | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Autopilot in Zhelaine II(Jammer) | 2x | |-----------------------------------------------------------------------------| | 1100 | 550 | 550 | 730 | 2L | 8 | -- | I | 14 | 10 | |-----------------------------------------------------------------------------| | Press Needle | Press Needle | -- | -- | |-----------------------------------------------------------------------------| | 5 | 12% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| | Double Punch I(Double Strike I), Defend Body | |-----------------------------------------------------------------------------| | Linked def. and off. to 2 Assaults each. | |-----------------------------------------------------------------------------| Preparations: Armor: Anti-Piercing or Anti-Impact Placement: Use the Dropzone on the far side of the base. Walkthrough: Have Ines move in a way that allows her to attack the two groups of 1 Jammer and 2 Assaults each with her rocket launcher. The rest of the team marches towards the group of five and makes the Grenadier their first target. On Turn 03 latest have Ines move to support the rest of the unit, which by now should at least have damaged the Grenadier (sniping off his left arm with the rocket launcher also helps), if not disabled or even destroyed. As you are quite close right now the Missileers should not pose a significant threat so take out the Jammers first, then the Missileers. After that is done concentrate on that part of the enemies that Ines attacked that is closing in on you. Part of this opposing group should have started to focus on your allied MG emplacements, of which you will probably loose two. When all enemies in the immediate vicinity have been dealt with go after the Assailants attacking your Allies. Destroying them should not be that hard, as they have already been damaged by both Ines and the Gatling Guns. Rewards: 4476$ | 6-13 EP | -- -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ h) U.S.N (U.C.S.) Simulator 08 - Jutland, Denmark Map [US-08] -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Recon: Weather: Clear Time: Day Objective: Destroy all enemy units Available on: Stage 07 Pilots available: Depends on when played Drop Zones: One Allies: None Enemies: 6 |-----------------------------------------------------------------------------| | Autopilot in Husky Mk. III | 4x | |-----------------------------------------------------------------------------| | 320 | 160 | 160 | 215 | 2L | 6 | -- | I | 10 | 2 | |-----------------------------------------------------------------------------| | Light Buster | Light Buster | -- | -- | |-----------------------------------------------------------------------------| | 2 | 6% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Autopilot in Valiant | 2x | |-----------------------------------------------------------------------------| | 400 | 200 | 200 | 270 | 2L | 2 | -- | I | 10 | 3 | |-----------------------------------------------------------------------------| | Light Buster | Light Buster | -- | -- | |-----------------------------------------------------------------------------| | 3 | 6% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| Preparations: Armor: Anti-Impact Walkthrough: Seeing as all enemies here only have melee weapons this simulated mission is almost too easy. They will come at you in almost single file, so attack them with a one square between you and the enemy and have Renges use his Aim skill and you should be fine. Oh, and an occasional repair from Chaeffer might not hurt either. Rewards: 842$ | ca. 21-28 EP | '22sn Leosocial' MG -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ i) U.S.N (U.C.S.) Simulator 09 - Blauer Nebel Base Map [US-09] -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Recon: Weather: Clear Time: Night (turns to Morning on Turn 11) Objective: Destroy all enemy units Available on: Stage 13 Pilots available: Depends on when played Drop Zones: Two (1 in front of the castle; 1 inside) Allies: None Enemies: 6 |-----------------------------------------------------------------------------| | Autopilot in BASE GRENADE LC | 2x | |-----------------------------------------------------------------------------| | 1000 | - | | F | 16 | 5 | |-----------------------------------------------------------------------------| | Granate B01 | -- | -- | -- | |-----------------------------------------------------------------------------| | 0 | 0% | 0 | 0 | 0 | 0 | 0 | 1 | 1 | 0 | 0 | Wpn. 1 | Wpn. 1 | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Autopilot in Zeder H2(Missileer/Zeder Legs and Arms) | 2x | |-----------------------------------------------------------------------------| | 1100 | 480 | 480 | 640 | 2L | 3 | -- | F | 17 | 8 | |-----------------------------------------------------------------------------| | Light Buster | -- | MGR-1B | MGR-1B | |-----------------------------------------------------------------------------| | 1 | 3% | 0 | 0 | 0 | 0 | 2 | 0 | 0 | 1 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| | Each is linked def. to other Missileer and off. to Miss. and Base Launcher | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Autopilot in Zeder H2(Grenadier) | 1x | |-----------------------------------------------------------------------------| | 1100 | 550 | 550 | 730 | 2L | 3 | -- | F | 22 | 8 | |-----------------------------------------------------------------------------| | Light Buster | -- | Duga | Duga | |-----------------------------------------------------------------------------| | 1 | 3% | 0 | 0 | 0 | 0 | 0 | 2 | 2 | 1 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Autopilot in Blizzaia L2 (Jammer) | 6x | |-----------------------------------------------------------------------------| | 1400 | 700 | 700 | 930 | 2L | 8 | TB-40 | I | 13 | 7 | |-----------------------------------------------------------------------------| | Red Buster | Red Buster | -- | -- | |-----------------------------------------------------------------------------| | 4 | 9% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| | Tackle I(Heavy Strike I); Double Punch I(Double Strike I) | |-----------------------------------------------------------------------------| | 2 are linked off. and def. with 3 others, 2 are linked in the same way with | | 2 others, 1 is linked off. and def. with 1 and 1 is unlinked. | |-----------------------------------------------------------------------------| Preparations: Armor: Anti-Impact Placement: Dropzone inside the castle Walkthrough: From your starting position rush down the ramp and on the first turn try to take out or severly damage one of the two Missileers standing there, but move in a way that will allow you to reach the Grenade Launcher off the junction on the ramp on turn two or three latest and take it out. After this deal with the remains of the two Missileers. The Jammers will first start to move down the other ramp, but some will soon notice their mistake and come for you. At first regroup at the junction to the GR Launcher and wait for the first and attack them. At some point the enemy Grenadier will start to move, when he is close to getting in firing range take the battle down the ramp and further out into the woods. Deal with one Jammer at a time, then go on to the next. As they have a lot of HP for when this stage becomes accessible it will take quite some effort to destroy one. Make sure to keep curative items and Chaeffers backpack handy. Other than wishing you good luck I can not help you anymore with the battle against the Jammers. When you have finally silenced them all, though heal up what you think is necessary and then charge the Grenadier. If you followed my advice of taking the battle against the Jammers out of his reach he should not have been able to fire any grenades at you. He might do so once or twice now, so be prepared. Taking him down on the other hand, should not be a problem. Rewards: 5241$ | ca. 11-19 EP | 'Boa 36' Bazooka -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ j) U.S.N (U.C.S.) Simulator 10 - Wassau Map [US-10] -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Recon: Weather: Snow Time: Day Objective: Destroy all enemy units Available on: Stage 14 Pilots available: Depends on when played Drop Zones: Two (both in the south, one on the left side, one on the right) Allies: None Enemies: 15 |-----------------------------------------------------------------------------| | Autopilot in Zhuk I (Mobile Weapon) | 1x | |-----------------------------------------------------------------------------| | 4500 | 4 | | P | 22 | 9 | |-----------------------------------------------------------------------------| | Zhuk I MG | Zhuk I CN | Zhuk I MS | Zhuk I MS | |-----------------------------------------------------------------------------| | 6 | 12% | 3 | 0 | 2 | 2 | 2 | 2 | 0 | 0 | 3 | Wpn. 1 | Wpn. 1 | |-----------------------------------------------------------------------------| | Full Defense, Anti-Skill, Anti-Break | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Autopilot in Zaigaut(Recon) | 4x | |-----------------------------------------------------------------------------| | 590 | 295 | 295 | 395 | 2L | 6 | SE4DS-Lynx | I | 12 | 9 | |-----------------------------------------------------------------------------| | Gale SG | WS-100 | -- | -- | |-----------------------------------------------------------------------------| | 7 | 12% | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| | Defend Body | |-----------------------------------------------------------------------------| | Each is linked def. and off. to 2 Missileers and 1 other Recon. | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Autopilot in Husky Mk. V(Assault) | 4x | |-----------------------------------------------------------------------------| | 780 | 390 | 390 | 520 | 2L | 7 | -- | P | 11 | 8 | |-----------------------------------------------------------------------------| | Cemetery | Cemetery | -- | -- | |-----------------------------------------------------------------------------| | 2 | 9% | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| | 2 linked def. and off. to 1 Recon and 1 Jammer | | 2 linked def. and off. to 1 other Assault and 2 Recon. | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Autopilot in Vyzov I(Missileer) | 4x | |-----------------------------------------------------------------------------| | 500 | 250 | 250 | 330 | 2L | 3 | -- | F | 17 | 8 | |-----------------------------------------------------------------------------| | Light Buster | -- | Sunowl | Sunowl | |-----------------------------------------------------------------------------| | 1 | 3% | 0 | 0 | 0 | 0 | 2 | 0 | 0 | 1 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| | Each is linked def. and off. to 1 other Missileer and 2 Recons. | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Autopilot in Calm 200(Jammer) | 2x | |-----------------------------------------------------------------------------| | 900 | 450 | 450 | 600 | 2L | 4 | -- | I | 10 | 8 | |-----------------------------------------------------------------------------| | Red Buster | Red Buster | -- | -- | |-----------------------------------------------------------------------------| | 3 | 9% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| | Each linked def. and off. to 1 Assault | |-----------------------------------------------------------------------------| Preparations: Wanzer: Stock up on Ammo and Curative items for those with BP that can carry. Armor: Anti-Piercing or Anti-Impact Placement: Use the right of the two drop zones (right beside the Missileer). Walkthrough: Your first task is quite obvious, make sure that the unlucky Missileer beside you will not be able to fire his missiles. Do this by destroying him. Then walk down the street until you reach the T-junction. There you will already find a few enemies waiting for you. After you attack the first one there you will have the Jammers, the Assaults and some of the Recons all trying to go after you. Luckily they are widely dispersed, so take care of them one after the other. As always, Recons are the high priority targets here (especially with 4 units left that can hurl missiles your way), then the Assaults and finally the Jammers. Renges Aim skill will again prove to be invaluable especially against the Recons (Try to evade THIS!). At the time you are finished with the onslaught of the first wave of enemies the Zhuk I Mobile Weapon should finally be in range. Gang up on it until destroyed and don't get frustrated by its Anti-Break skill (I once needed 13 attacks to get that final shot through, talk about lucky). Now you should be left with nothing more than a few Missileers and maybe a Recon or two. Add to that they are scattered all over the map and you should see that it is no problem in taking them out, it is rather the getting to them that is taking long. Rewards: 5065$ | 14-19 EP | 'Minotaur' arms -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ k) U.S.N (U.C.S.) Simulator 11 - Iberian Megafloat Base [US-11] -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Recon: Weather: Clear Time: Morning Objective: Destroy all enemy units Available on: Stage 24 Pilots available: All Drop Zones: Two (One on Ramp; One on the outer Perimeter) Allies: None Enemies: 10 |-----------------------------------------------------------------------------| | Autopilot in Zhuk I (Mobile Weapon) | 6x | |-----------------------------------------------------------------------------| | 4500 | 6 | | P | 18 | 12 | |-----------------------------------------------------------------------------| | Zhuk I MG | Zhuk I CN | Zhuk I MS | Zhuk I MS | |-----------------------------------------------------------------------------| | 5 | 6% | 3 | 0 | 0 | 3 | 3 | 3 | 0 | 0 | 3 | Wpn. 2 | Wpn. 2 | |-----------------------------------------------------------------------------| | Panic Shot III; Minus Shot III | |-----------------------------------------------------------------------------| | 4 linked def. and off. to 2 Zhuk I and 1 Jammer | | 2 linked def. and off. to 2 Zhuk I | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Autopilot in Crabesant R(Mechanic) | 2x | |-----------------------------------------------------------------------------| | 1700 | 900 | 900 | 1200 | 2L | 6 | RP9-Aubade | P | 18 | 11 | |-----------------------------------------------------------------------------| | Leostun | WS-100 | -- | -- | |-----------------------------------------------------------------------------| | 3 | 6% | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| | Defend Body; Full Defense | |-----------------------------------------------------------------------------| | Each is linked def. and off. to 1 Jammer | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Autopilot in Type 90X(Jammer) | 2x | |-----------------------------------------------------------------------------| | 1350 | 725 | 725 | 970 | 2L | 8 | EMP22-Blei | P | 15 | 11 | |-----------------------------------------------------------------------------| | Red Buster | Red Buster | -- | -- | |-----------------------------------------------------------------------------| | 5 | 12% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 0 | L. Hand | L. Hand | |-----------------------------------------------------------------------------| | Defend Body | |-----------------------------------------------------------------------------| | Each linked def. and off. to other Jammer | |-----------------------------------------------------------------------------| Preparations: Placement: As games suggests Walkthrough: Six Zhuk I? Well, at this stage in the game they are not overkill, they are target practice. Darril, Chaeffer, Renges and Luis engage the Zhuk on the left, while Thammond tickles the one on the right, with a bit help from Ines rockets. Take care of the first two Zhuk's and the Mechanic, shouldn't be much of a problems with the skills and links available. After the first opponents have been blown to smitherens, go right and move in on the next Zhuk and let him share in the luck his bretheren had. Next up the two Jammers and the Mechanic should go the way of all things. Now you have only two more Zhuk on the lower platform and one on the upper ring left. The first are your next target and then it is on to the last survivor. Not much of a problem there is it? A very straightforward stage. Rewards: 7718$ | 11-19 EP | 'Zenith RV' Wanzer ****************************************************************************** ??. Parts Overview [PARTS] ****************************************************************************** Here you will find an overview of all the available parts in the game, both those that can be bought and those that can only be gotten by doing certain things during the game. Where this is applicable I have refered to the section where info on how to get those parts can be found. -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ a) Bodies [P-BDY] -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ The Basic statistics of Bodies are the HP, weight, power and it's boni/mali to the evasion rate. For what the HP rating is goes without saying. The weight of the body will be subtracted from the overall power of the Wanzer. The bodies are also the main source of power for the Wanzer (certain backpacks being a sencodary). Everything besides Items has a weight rating. All weight ratings are added and can not go over the maximum power limit of a wanzer. This is something that should be noted when a Wanzer is created. A body is a secondary soure for the evasion rate. The main source being the legs. The evasion rate form the character statistics is added together with the body and leg evasion rates to make up the total chance for attack eva- sion. Name = Name of Wanzerpart Buy = Price for Buying (If Number in () see info below table) Sell = Price for Selling (Always 70% of Original Buy Price) HP = Hit Points Wgt. = Weight Pow. = Power Eva = Evasion DRC = Durandal Research Corps ( * indicates part is available for party) 332 = 332nd USN Infantry ( * indicates part is available for party) Stg. = Stage on which it can first be bought/gotten. Left value for DRC, right for 332, where applicable! |----------------------------------------------------------------------------| | Name | Buy | Sell | HP | Wgt. | Pow. | Eva | DRC | 332 | Stg.| |---------------|-------|------|------|------|------|------|-----|-----|-----| | Avenir | 1300 | 910 | 980 | 85 | 460 | -10% | * | * |17/19| | Avenir 2 | 1960 | 1372 | 1530 | 100 | 550 | -10% | * | * |21/24| | Blizzaia L | 310 | 217 | 340 | 46 | 260 | +0% | - | * | 08 | | Blizzaia L2 | 1640 | 1148 | 1400 | 70 | 500 | +0% | - | * | 24 | | Blizzaia S | 2500 | 1750 | 1600 | 90 | 580 | +0% | * | - | 26 | | Calm 200 | 900 | 630 | 900 | 80 | 380 | +0% | - | * | 12 | | Cicada II | 1000 | 700 | 860 | 60 | 350 | +5% | * | * |10/12| | Crabesant | 880 | 616 | 780 | 80 | 390 | -10% | * | * |10/12| | Crabesant 2 | 1780 | 1246 | 1440 | 90 | 520 | -10% | * | * |21/24| | Crabesant R | 3000 | 2100 | 1700 | 120 | 620 | -10% | * | - | 26 | | Frost C | 1980 | 1386 | 1580 | 185 | 640 | -50% | - | * | 24 | | Frost M | 3400 | 2380 | 1740 | 220 | 840 | -50% | * | - | 26 | | Gavial | 1890 | 1323 | 1480 | 110 | 540 | -30% | * | - | 21 | | Geity | 3200 | 2240 | 1760 | 140 | 700 | -30% | * | - | 26 | | Giaour | 830 | 581 | 630 | 54 | 360 | -5% | - | * | 12 | | Giaour F | 1420 | 994 | 870 | 82 | 470 | -5% | - | * | 19 | | Giza | 540 | 378 | 560 | 75 | 320 | -10% | * | * |04/08| | Giza 2 | 1080 | 756 | 630 | 80 | 420 | -10% | * | * |10/12| | Giza 2 A | 2220 | 1554 | 1630 | 110 | 580 | -10% | * | - | 26 | | Grille Sechs | 1640 | 1148 | 980 | 86 | 500 | -5% | * | - | 17 | | Grille Sechs H| (1) | 1680 | 1100 | 86 | 620 | +0% | * | - | 22 | | Gust 500 | 720 | 504 | 640 | 60 | 310 | +0% | * | * |04/08| | Husky Mk. IV | 490 | 343 | 570 | 50 | 300 | +0% | - | * | 08 | | Husky Mk. V | 780 | 546 | 780 | 60 | 360 | +0% | - | * | 12 | | Mareraid | 800 | 560 | 780 | 54 | 350 | +0% | * | - | 10 | | Novaraid | 1500 | 1050 | 1200 | 66 | 440 | +0% | * | - | 17 | | Oborona II | (2) | 1386 | 1600 | 170 | 640 | -50% | - | * | 26 | | Pereza | 780 | 546 | 750 | 46 | 350 | +5% | * | - | 10 | | Prisomare | 1630 | 1141 | 1380 | 54 | 480 | +5% | * | - | 21 | | Prosion | 2000 | 1400 | 1400 | 62 | 520 | +5% | * | - | 26 | |----------------------------------------------------------------------------| |----------------------------------------------------------------------------| | Name | Buy | Sell | HP | Wgt. | Pow. | Eva | DRC | 332 | Stg.| |---------------|-------|------|------|------|------|------|-----|-----|-----| | Quint | 500 | 350 | 560 | 50 | 300 | +0% | * | - | 04 | | Quint F | 1200 | 840 | 980 | 66 | 420 | +0% | * | - | 17 | | Quint G | 1400 | 980 | 1100 | 68 | 450 | +0% | - | * | 19 | | Ratmount | 1140 | 798 | 920 | 135 | 500 | -50% | * | - | 10 | | Recsys | 330 | 231 | 270 | 50 | 280 | -5% | - | * | 08 | | Recsys V | 520 | 364 | 450 | 60 | 330 | -5% | - | * | 08 | | Stork Mk. IV | 490 | 343 | 400 | 40 | 300 | +5% | * | - | 04 | | Stork Mk. V | 1220 | 854 | 1020 | 50 | 410 | +5% | * | - | 17 | | Tatou | 890 | 623 | 590 | 40 | 340 | +10% | * | - | 10 | | Tatou 2 | 1920 | 1344 | 1380 | 68 | 530 | +6% | * | - | 26 | | Tempest 100 | 1520 | 1064 | 1200 | 110 | 498 | +0% | - | * | 19 | | Type 65X | 1200 | 840 | 800 | 50 | 400 | +5% | * | - |15(*)| | Type 90 | 1180 | 826 | 990 | 66 | 430 | +0% | - | * | 19 | | Type 90X | 1800 | 1260 | 1350 | 76 | 505 | +0% | * | - | 21 | | Type 150 | 1240 | 868 | 810 | 60 | 440 | -5% | - | * | 19 | | Type 150X | 1900 | 1330 | 1100 | 100 | 540 | -5% | * | * |21/24| | Uisk | 2400 | 1680 | 1660 | 128 | 600 | -30% | * | - | 26 | | U-Recson | 1600 | 1120 | 980 | 86 | 500 | +5% | - | * | 24 | | Vaje | 1100 | 770 | 850 | 52 | 420 | +8% | * | - | 17 | | Vaje M10 | 1500 | 1050 | 1000 | 60 | 480 | +6% | * | - | 21 | | Valiant F | 640 | 448 | 680 | 120 | 420 | -50% | * | - | 04 | | Valiant G | 1420 | 994 | 1100 | 140 | 560 | -50% | * | * |17/19| | Valiant G3 | 2200 | 1540 | 1580 | 170 | 710 | -60% | * | - | 21 | | Vegaraid | 1600 | 1120 | 1300 | 70 | 480 | +0% | * | - | 21 | | Vyzog IV Rog | (3) | 1680 | 1100 | 80 | 620 | +0% | - | * | 19 | | Wildgoat | 420 | 294 | 400 | 80 | 340 | -50% | * | - | 04 | | Wildgoat II | 1960 | 1372 | 1460 | 170 | 640 | -50% | * | * |21/24| | Zeder | 980 | 686 | 880 | 120 | 460 | -60% | * | - | 10 | | Zeder T | 1700 | 1190 | 1240 | 160 | 600 | -60% | * | * |17/19| | Zeder T3 | 2480 | 1736 | 1660 | 180 | 760 | -60% | * | - | 26 | | Zelt | 1400 | 980 | 1040 | 100 | 490 | -30% | * | - | 17 | | Zenith | 300 | 210 | 340 | 40 | 240 | +0% | * | - | 04 | | Zenith V | 2000 | 1400 | 1540 | 80 | 530 | +0% | * | - | 26 | | Zenith RV | (4) | 1274 | 1440 | 35 | 710 | +0% | - | * | 26 | | Zeria II | 1340 | 938 | 1150 | 68 | 440 | +0% | * | - | 17 | | Zhelanie II | (5) | 630 | 1100 | 66 | 450 | +0% | * | - | 26 | | Zora B2 | 1800 | 1260 | 1400 | 85 | 510 | +10% | - | * | 24 | |----------------------------------------------------------------------------| (*) The Type 65X parts are available on Stage 15 only!!!! (1) The "Grille Shechs H" (= 'Grille 6 Horn' in US) will be gained if you triggered every talk about British Gear (on stages 04/15/17). Talk to Colonel Telford on Stage 22 to get it. (2) The "Oborona II" will be the reward for sucessfully finishing USN simulator #12. (3) The "Vyzog IV Rog" can be gained if you activated all Wanzersmith triggers (on stages 09/12/16). Talk to Elmo on stage 19 until he rewards you with it. (4) The "Zenith RV" will be the reward for sucessfully finishing USN simulator #11. (5) The "Zhelanie II" will be the reward for sucessfully finishing the Durandal Simulator #11. -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ b) Arms [P-ARM] -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ The basic statistics for the Arms are HP, Weight and Hit%. Additionally some arms feature built-in weapons. The list will only show the type of the weapon, for statistics on that weapon refer to the specific weapons list. Arms that feature built-in weapons are not able to take on other weapons. This goes for both hand-held as well as shoulder-mounted weapons. The Hit% is added to or subtracted from the weapons own accuracy. Name = Name of the Part Buy = Price for Buying (If Number in () see info below table) Sell = Price for Selling (Always 70% of Original Buy Price) HP = Hit Points Wgt = Weight of the Part Hit% = Additions or Subtractions to Weapon Accuracy W1 = Weapon 1 (if applicable) W2 = Weapon 2 (if applicable) DRC = Durandal Research Corps ( * indicates part is available for party) 332 = 332nd USN Infantry ( * indicates part is available for party) Stg. = Stage on which it can first be bought/gotten. Left value for DRC, right for 332, where applicable! MS = Missile; BZ = Bazooka; MG = Machine Gun; RK = Rocket |----------------------------------------------------------------------------| | Name | Buy | Sell | HP | Wgt | Hit% | W1 | W2 |DRC|332| Stg. | |---------------|-------|------|------|-----|------|----|----|---|---|-------| | Avenir | 330 | 231 | 490 | 40 | +0% | -- | -- | * | * | 17/19 | | Avenir 2 | 620 | 434 | 765 | 44 | +0% | -- | -- | * | * | 21/24 | | Blizzaia L | 150 | 105 | 170 | 32 | +10% | -- | -- | - | * | 08 | | Blizzaia L2 | 660 | 462 | 700 | 50 | +10% | -- | -- | - | * | 24 | | Blizzaia S | 1000 | 700 | 800 | 66 | +10% | -- | -- | * | - | 26 | | Calm 200 | 230 | 161 | 450 | 20 | -20% | -- | -- | - | * | 12 | | Cicada II | 400 | 280 | 440 | 44 | +12% | -- | -- | * | * | 10/12 | | Crabesant | 270 | 189 | 390 | 34 | +0% | -- | -- | * | * | 10/12 | | Crabesant 2 | 540 | 378 | 760 | 42 | +0% | -- | -- | * | * | 21/24 | | Crabesant R | 900 | 630 | 900 | 52 | +10% | -- | -- | * | - | 26 | | Frost C | 500 | 350 | 815 | 20 | -30% | -- | -- | - | * | 24 | | Frost M | 850 | 595 | 990 | 32 | -30% | -- | -- | * | - | 26 | | Gavial | 480 | 336 | 790 | 34 | -20% | -- | -- | * | - | 21 | | Geity | 800 | 560 | 940 | 42 | -20% | -- | -- | * | - | 26 | | Giaour | 500 | 350 | 315 | 72 | +18% | -- | -- | - | * | 12 | | Giaour F | 880 | 616 | 450 | 94 | +20% | -- | -- | - | * | 19 | | Giza | 160 | 112 | 280 | 30 | +0% | -- | -- | * | * | 04/08 | | Giza 2 | 330 | 231 | 315 | 38 | +0% | -- | -- | * | * | 10/12 | | Giza 2A | 660 | 462 | 840 | 48 | +0% | -- | -- | * | - | 26 | | Grille Sechs | 990 | 693 | 490 | 94 | +26% | -- | -- | * | - | 17 | | Grille Sechs H| (1) | 700 | 550 | 98 | +30% | -- | -- | * | - | 22 | | Gust 500 | 360 | 252 | 260 | 92 | +20% | -- | -- | * | * | 04/08 | | Hornet II | 2500 | 1750 | 520 | 260 | +24% | BZ | -- | * | * | 15/24 | | Husky Mk IV | 200 | 140 | 285 | 68 | +10% | -- | -- | - | * | 08 | | Husky Mk V | 320 | 224 | 390 | 42 | +10% | -- | -- | - | * | 12 | | Mareraid | 320 | 224 | 390 | 42 | +10% | -- | -- | * | - | 10 | | Minotaur | (2) | 1400 | 640 | 300 | +24% | BZ | RK | - | * | 14 | | Novaraid | 600 | 420 | 580 | 46 | +10% | -- | -- | * | - | 17 | | Oborona II | (3) | 350 | 800 | 45 | -20% | -- | -- | - | * | 26 | | Peraza | 260 | 182 | 375 | 20 | -10% | -- | -- | * | - | 10 | | Phesant II | 1600 | 1120 | 600 | 160 | +0% | -- | MS | * | - | 17 | | Phesant III | 3200 | 2240 | 850 | 220 | +0% | -- | MS | * | - | 26 | | Prisomare | 410 | 287 | 690 | 24 | -10% | -- | -- | * | - | 21 | | Prosion | 500 | 350 | 700 | 20 | -10% | -- | -- | * | - | 26 | |----------------------------------------------------------------------------| |----------------------------------------------------------------------------| | Name | Buy | Sell | HP | Wgt | Hit% | W1 | W2 |DRC|332| Stg. | |---------------|-------|------|------|-----|------|----|----|---|---|-------| | Quint | 200 | 140 | 280 | 36 | +10% | -- | -- | * | - | 04 | | Quint F | 480 | 336 | 490 | 46 | +10% | -- | -- | * | - | 17 | | Quint G | 560 | 392 | 550 | 48 | +10% | -- | -- | - | * | 19 | | Ratmount | 290 | 203 | 530 | 22 | -30% | -- | -- | * | - | 10 | | Recsys | 200 | 140 | 135 | 56 | +14% | -- | -- | - | * | 08 | | Recsys V | 320 | 224 | 225 | 68 | +16% | -- | -- | - | * | 08 | | Stork Mk. IV | 130 | 91 | 200 | 16 | -10% | -- | -- | * | - | 04 | | Stork Mk. V | 310 | 217 | 510 | 20 | -10% | -- | -- | * | - | 17 | | Tatou | 220 | 154 | 295 | 28 | -10% | -- | -- | * | - | 10 | | Tatou 2 | 480 | 336 | 690 | 44 | -10% | -- | -- | * | - | 26 | | Tempest 100 | 380 | 266 | 600 | 24 | -20% | -- | -- | - | * | 19 | | Type 65X | 700 | 490 | 400 | 110 | +10% | MG | -- | * | - | 15(*) | | Type 90 | 480 | 336 | 495 | 40 | +10% | -- | -- | - | * | 19 | | Type 90X | 720 | 504 | 725 | 48 | +10% | -- | -- | * | - | 21 | | Type 150 | 750 | 525 | 405 | 92 | +24% | -- | -- | - | * | 19 | | Type 150X | 1200 | 840 | 550 | 100 | +24% | -- | -- | * | * | 21/24 | | Uisk | 600 | 420 | 870 | 38 | -20% | -- | -- | * | - | 26 | | U-Recson | 1010 | 707 | 490 | 96 | +28% | -- | -- | - | * | 24 | | Vaje | 280 | 196 | 425 | 36 | -10% | -- | -- | * | - | 17 | | Vaje M 10 | 460 | 322 | 600 | 40 | -10% | -- | -- | * | - | 21 | | Valiant F | 160 | 112 | 340 | 18 | -30% | -- | -- | * | - | 04 | | Valiant G | 360 | 252 | 620 | 24 | -30% | -- | -- | * | * | 17/19 | | Valiant G3 | 550 | 385 | 825 | 16 | -30% | -- | -- | * | - | 21 | | Vampire | (4) | 1400 | 640 | 260 | +16% | MG | MS | * | - | 16 | | Vegaraid | 640 | 448 | 650 | 50 | +10% | -- | -- | * | - | 21 | | Vyzov IV Rog | (5) | 700 | 550 | 92 | +30% | -- | -- | - | * | 19 | | Wildgoat | 110 | 77 | 200 | 16 | -30% | -- | -- | * | - | 04 | | Wildgoat II | 490 | 343 | 760 | 28 | -30% | -- | -- | * | * | 21/24 | | Zeder | 250 | 175 | 480 | 20 | -30% | -- | -- | * | - | 10 | | Zeder T | 430 | 301 | 690 | 26 | -30% | -- | -- | * | * | 17/19 | | Zeder T3 | 620 | 434 | 900 | 30 | -30% | -- | -- | * | - | 26 | | Zelt | 350 | 245 | 520 | 30 | -20% | -- | -- | * | - | 17 | | Zenith | 120 | 84 | 170 | 32 | +10% | -- | -- | * | - | 04 | | Zenith RV | (6) | 511 | 720 | 14 | +10% | -- | -- | - | * | 26 | | Zenith V | 800 | 560 | 770 | 56 | +10% | -- | -- | * | - | 26 | | Zeria II | 540 | 378 | 575 | 48 | -10% | -- | -- | * | - | 17 | | Zhelanie | (7) | 252 | 550 | 20 | +10% | -- | -- | * | - | 26 | | Zora B2 | 720 | 504 | 700 | 40 | +10% | -- | -- | - | * | 24 | |----------------------------------------------------------------------------| (*) The Type 65X parts are available on Stage 15 only!!!! (1) The Arms for the Grille Shechs H are gotten at the same time as the body and the Legs. Please refer to the notes in the Bodies section for further information. (2) The "Minotaur" Arms are the reward for finishing USN Simulator #10. (3) The "Oborona" Arms are the reward for finishing USN Simulator #12. (4) The "Vampire" Arms are the reward for finishing Durandal Simulator #10. (5) The Arms for the Vyzov IV Rog are gotten at the same time as the body and the Legs. Please refer to the notes in the Bodies section for further information (6) The "Zenith RV" Arms are the reward for finishing USN Simulator #11. (7) The "Zhelanie" Arms are the reward for finishing Durandal Simulator #11. -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ c) Legs [P-LEG] -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ The basic stats for the Legs are again Hit Points and Weight. To that comes Move, Evasion and the type of Leg. Move specifies the basic number of squares one can move. This can be modified by certain terrain (e.g. swamp) or specific skills (e.g. Move Plus I). Evasion is the basic evasion statistic for the Wanzer, which will be modified by the body and the Evasion percentage in the Character Status. The Type of Legs also specifices certain Things. The most common Type are the 2-legged ones. Those can have a range between 2 and 8 square depending on the legs. They are also the only ones that give you the ability to jump on small buildings and such. There is onle one 4-legged type. This one is not able to jump, but you get no movement penalty when moving up large inclines in mountaineous regions. As there are not much of these regions it will not be needed often, if at all. The Hover type legs do just that, they create a cushion of air on which your Wanzer moves. Again, you will not be able to jump with a Wanzer equiped with these kind of legs, but you will be get no movement penalty in shallow water and are also able to move over deep water. Seeing as there is only one stage that you would need Hover legs (and even this stage I usually finished with normal legs), and because they offer no evasion I would suggest to steer clear of them. Name = Name of the Part Buy = Price for Buying (If Number in () see info below table) Sell = Price for Selling (Always 70% of Original Buy Price) HP = Hit Points Wgt. = Weight of the Part M = Move Distance in squares Ev = Basic Evasion percentage Ty = Type of leg. 2Legs (2L), 4Legs (4L) or Hover (Hv). DRC = Durandal Research Corps ( * indicates part is available for party) 332 = 332nd USN Infantry ( * indicates part is available for party) Stg. = Stage on which it can first be bought/gotten. Left value for DRC, right for 332, where applicable! |----------------------------------------------------------------------------| | Name | Buy | Sell | HP | Wgt. | M | Ev | Ty | DRC | 332 | Stg. | |---------------|------|------|------|------|---|----|----|-----|-----|------| | Avenir | 520 | 364 | 650 | 54 | 5 | 12 | 2L | * | * | 17/19| | Avenir 2 | 980 | 686 | 1020 | 60 | 6 | 12 | 2L | * | * | 21/24| | Blizzaia L | 220 | 154 | 230 | 60 | 6 | 25 | 2L | - | * | 08 | | Blizzaia L2 | 1150 | 805 | 930 | 88 | 8 | 16 | 2L | - | * | 24 | | Blizzaia S | 1750 | 1225 | 1070 | 100 | 5 | 18 | 2L | * | - | 26 | | Calm 200 | 450 | 315 | 600 | 52 | 4 | 12 | 2L | - | * | 26 | | Cicada II | 700 | 490 | 590 | 74 | 7 | 11 | 2L | * | * | 10/12| | Crabesant | 440 | 308 | 520 | 50 | 5 | 11 | 2L | * | * | 10/12| | Crabesant 2 | 890 | 623 | 960 | 58 | 6 | 11 | 2L | * | * | 21/24| | Crabesant R | 1200 | 840 | 1200 | 70 | 6 | 11 | 2L | * | - | 26 | | Frost C | 800 | 560 | 1090 | 32 | 4 | 0 | 2L | - | * | 24 | | Frost M | 1360 | 952 | 1330 | 38 | 5 | 3 | 2L | * | - | 26 | | Gavial | 760 | 532 | 1050 | 28 | 3 | 3 | 2L | * | - | 21 | | Geity | 1280 | 896 | 1280 | 38 | 4 | 3 | 2L | * | - | 26 | | Giaour | 420 | 294 | 420 | 46 | 5 | 7 | 2L | - | * | 12 | | Giaour F | 760 | 518 | 580 | 58 | 6 | 7 | 2L | - | * | 19 | | Giza | 270 | 189 | 370 | 40 | 4 | 11 | 2L | * | * | 04/08| | Giza 2 | 540 | 378 | 590 | 52 | 5 | 11 | 2L | * | * | 10 | | Giza 2A | 1110 | 777 | 1120 | 62 | 6 | 11 | 2L | * | - | 26 | | Grille Sechs | 820 | 574 | 650 | 60 | 6 | 7 | 2L | * | - | 17 | | Grille Sechs H| (1) | 1050 | 730 | 62 | 8 | 30 | 2L | * | - | 22 | | Gust 500 | 500 | 350 | 330 | 60 | 7 | 16 | 2L | * | * | 04/08| | Husky Mk. IV | 340 | 238 | 380 | 64 | 6 | 19 | 2L | - | * | 08 | | Husky Mk. V | 550 | 385 | 520 | 70 | 7 | 14 | 2L | - | * | 12 | | Jagdhund | 1400 | 980 | 500 | 50 | 8 | 15 | 4L | * | * | 17/19| | Mareraid | 560 | 392 | 520 | 70 | 7 | 22 | 2L | * | - | 10 | | Novaraid | 560 | 392 | 520 | 70 | 7 | 22 | 2L | * | - | 26 | | Oborona II | (2) | 560 | 1070 | 20 | 4 | 1 | 2L | - | * | 26 | | Pegase | 600 | 420 | 400 | 50 | 6 | 0 | Hv | * | - | 10 | | Pegase Mk. II | 1100 | 770 | 900 | 80 | 8 | 0 | Hv | * | * | 21/24| | Peraza | 780 | 546 | 500 | 96 | 6 | 38 | 2L | * | - | 10 | | Prisomare | 1630 | 1141 | 720 | 114 | 8 | 32 | 2L | * | - | 21 | | Prosion | 2000 | 1400 | 920 | 126 | 8 | 29 | 2L | * | - | 26 | |----------------------------------------------------------------------------| |----------------------------------------------------------------------------| | Name | Buy | Sell | HP | Wgt. | M | Ev | Ty | DRC | 332 | Stg. | |---------------|------|------|------|------|---|----|----|-----|-----|------| | Quint | 350 | 245 | 375 | 64 | 6 | 19 | 2L | * | - | 04 | | Quint F | 840 | 588 | 650 | 76 | 7 | 16 | 2L | * | - | 17 | | Quint G | 980 | 686 | 730 | 80 | 7 | 16 | 2L | - | * | 19 | | Ratmount | 460 | 322 | 705 | 26 | 3 | 0 | 2L | * | - | 10 | | Recsys | 170 | 119 | 180 | 38 | 4 | 7 | 2L | - | * | 08 | | Recsys V | 260 | 182 | 300 | 42 | 4 | 7 | 2L | - | * | 08 | | Stork Mk. IV | 490 | 343 | 270 | 86 | 6 | 41 | 2L | * | - | 04 | | Stork Mk. V | 1220 | 854 | 600 | 108 | 7 | 35 | 2L | * | - | 17 | | Tatou | 890 | 623 | 390 | 90 | 6 | 43 | 2L | * | - | 10 | | Tatou 2 | 1920 | 1344 | 900 | 132 | 8 | 37 | 2L | * | - | 26 | | Tempest 100 | 760 | 532 | 800 | 56 | 4 | 15 | 2L | - | * | 19 | | Type 65X | 840 | 588 | 530 | 40 | 6 | 13 | 2L | * | - | 15(*)| | Type 90 | 820 | 574 | 660 | 76 | 7 | 16 | 2L | - | * | 19 | | Type 90X | 1260 | 882 | 970 | 92 | 8 | 20 | 2L | * | - | 21 | | Type 150 | 620 | 434 | 540 | 56 | 6 | 7 | 2L | - | * | 19 | | Type 150X | 920 | 644 | 730 | 68 | 6 | 14 | 2L | * | * | 21/24| | Uisk | 960 | 672 | 1160 | 32 | 4 | 5 | 2L | * | - | 26 | | U-Recson | 840 | 588 | 650 | 62 | 6 | 7 | 2L | - | * | 24 | | Vaje | 1100 | 770 | 570 | 116 | 7 | 43 | 2L | * | - | 17 | | Vaje M10 | 1500 | 1050 | 670 | 122 | 8 | 40 | 2L | * | - | 21 | | Valiant F | 260 | 182 | 450 | 18 | 2 | 0 | 2L | * | - | 04 | | Valiant G | 570 | 399 | 840 | 24 | 3 | 0 | 2L | * | * | 17/19| | Valiant G3 | 880 | 616 | 1100 | 18 | 4 | 0 | 2L | * | - | 21 | | Vegaraid | 1120 | 784 | 860 | 88 | 8 | 13 | 2L | * | - | 21 | | Vyzov IV Rog | (3) | 1050 | 730 | 56 | 8 | 30 | 2L | - | * | 19 | | Wildgoat | 170 | 119 | 270 | 18 | 2 | 0 | 2L | * | - | 04 | | Wildgoat II | 790 | 553 | 1010 | 32 | 4 | 0 | 2L | * | * | 21/24| | Zeder | 400 | 280 | 640 | 24 | 3 | 0 | 2L | * | - | 10 | | Zeder T | 680 | 476 | 920 | 30 | 4 | 3 | 2L | * | * | 17/19| | Zeder T3 | 990 | 693 | 1200 | 36 | 4 | 0 | 2L | * | - | 26 | | Zelt | 560 | 392 | 690 | 24 | 3 | 5 | 2L | * | - | 17 | | Zenith | 210 | 147 | 230 | 60 | 6 | 25 | 2L | * | - | 04 | | Zenith RV | (4) | 889 | 960 | 50 | 8 | 35 | 2L | - | * | 24 | | Zenith V | 1400 | 980 | 1025 | 96 | 8 | 11 | 2L | * | - | 26 | | Zeria II | 938 | 657 | 770 | 82 | 7 | 18 | 2L | * | - | 17 | | Zhelanie II | (5) | 441 | 730 | 55 | 8 | 12 | 2L | * | - | 26 | | Zora B2 | 1260 | 882 | 930 | 82 | 8 | 16 | 2L | - | * | 24 | |----------------------------------------------------------------------------| (*) The Type 65X parts are available on Stage 15 only!!!! (1) The "Grille Shechs H" legs are gotten at the same time as the rest of the Wanzer. Please refer to information in the note in the Bodies section. (2) The "Obrona II" legs are the reward for finishing USN Simulator #12. (3) The "Vyzov IV Rog" legs are gotten at the same time as the rest of the Wanzer. Please refer to information in the note in the Bodies section. (4) The "Zenith RV" legs are the reward for finishing USN Simulator #11. (5) The "Zhelanie II" legs are the reward for finishing Durandal Simulator #11. ****************************************************************************** ??. Weapons Overview [WEAPS] ****************************************************************************** Weapons are one of the most important items in this game. To know which tools of death and destruction to buy is very useful. This following tables will help you choose the right painmakers and deathsticks. -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ a) Machine Guns [Piercing Damage] [W-MGS] -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Machine Guns are just that, your basic, run of the mill, standard, throw a lot of lead towards the enemy weapon. It is the most common weapon you will both use and stand against. It's accuracy and range are good enough, but not the best. Accuracy can be helped though, if the MG is paired up with a high Hit% Arm (as is true for all hand-held weapons). It's basic stats are Damage, Ammo, AP, Weight, Hit% (= Accuracy) and Range. All Machine guns have a Range of 1-4 square, as well as shooting 2 times, each time using 4 AP. This means that you are still able to shoot if you only have 4 AP left, but you will only shoot one time. If you have 8 or more AP, you will be able to shoot twice or more times (depending on your remaining AP). Because these two stats are the same for all MG I will not list them in the Table (Don't have that much space either anyways). Name = Name of the Part Buy = Price for Buying (If Number in () see info below table) Sell = Price for Selling (Always 70% of Original Buy Price) Note: If 'Arm' is noted in "Buy" and "Sell" cells, then please refer to the Arms section for price on that arm. The same goes for the "Wgt." cell. Damage = Basic (unmodified) Damage dealt, if all bullets hit. Am = Ammo-count Wgt. = Weight of the Part Hit% = Basic Accuracy percentag from closest to farthest square DRC = Durandal Research Corps ( * indicates part is available for party) 332 = 332nd USN Infantry ( * indicates part is available for party) Stg. = Stage on which it can first be bought/gotten. Left value for DRC, right for 332, where applicable! -> AP Usage is always 4x2!!! -> Range is always 1-4 squares!!! |----------------------------------------------------------------------------| | Name | Buy | Sell | Damage | Am | Wgt | Hit% |DRC|332| Stg | |---------------|------|------|------------|-----|-----|-------|---|---|-----| | 22sn Leosocial| 270 | 189 | 8x16(128) | 100 | 52 | 80-62 | * | * |04/08| | 24sr Grayeye | 760 | 532 | 11x16(176) | 40 | 90 | 90-79 | * | * |17/19| | Artassaut | 1100 | 770 | 32x8(256) | 20 | 116 | 80-62 | * | - | | | Artdeux | (1) | | 33x8(264) | 60 | 100 | 90-79 | * | - | | | Cemetary | 440 | 308 | 15x10(150) | 40 | 66 | 80-62 | * | * |10/12| | Cemetary 10 | 1240 | 868 | 20x12(240) | 8 | 102 | 80-62 | * | - | | | FV-24 | 840 | 588 | 20x10(200) | 30 | 94 | 80-58 | * | * |17/19| | FV-24 B | 1300 | 910 | 30x10(300) | 20 | 128 | 80-58 | * | - | | | Grave | 180 | 126 | 10x12(120) | 100 | 40 | 80-62 | * | * |04/08| | Grave S | 540 | 378 | 14x12(168) | 40 | 77 | 80-62 | * | * |10/12| | Grave S-II | 1000 | 700 | 19x12(228) | 20 | 110 | 80-62 | * | * |21/24| | Gust 500 MG | Arm | Arm | 14x10(140) | 50 | Arm | 80-75 | * | * |04/08| | Juri 1 | 680 | 476 | 13x14(182) | 30 | 88 | 80-62 | * | * |17/19| | Leostun | 740 | 518 | 13x14(182) | 20 | 72 | 80-62 | * | * |17/19| | Leostun B | 940 | 658 | 16x12(192) | 20 | 106 | 84-65 | * | * |21/24| | Mostro 24 | 900 | 630 | 15x14(210) | 20 | 102 | 80-62 | * | * |21/24| | Mostro II | 1600 | 1120 | 23x12(276) | 30 | 120 | 80-62 | * | - | | | Raptor | 120 | 84 | 7x10( 70) | 100 | 32 | 80-62 | * | * |04/08| | Raptor FX | 980 | 686 | 17x12(204) | 8 | 80 | 80-62 | * | - | 21 | | Type 65X MG | Arm | Arm | 15x10(150) | 50 | Arm | 80-75 | * | - |15(*)| | Vampire | (2) | Arm | 22x10(220) | 40 | Arm | 85-70 | * | - | 16 | |----------------------------------------------------------------------------| Note: "22sn Leosocial" = "22s Leosocial" in the US version. "24sr Grayeye" = "24s Grayeye" in the US version. (*) The Type 65X parts are available on Stage 15 only!!!! (1) The "Artdeux" is the reward for finishing Durandal Simulator #12. (2) The "Vampire" is the reward for finishing Durandal Simulator #10. -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ b) Shotguns [Impact Damage] [W-SGS] -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ The Basic statistics for the Shotgun are the same as for the Machineguns. Shotguns are in all a bit less accurate than Machineguns, have a shorter range, but also cost 1 less AP per shot. They also do a different type of damage, which makes them good as a secondary or primary weapon in conjunc- tion with an MG if you want to create a Wanzer with a mixed damage layout. Name = Name of the Part Buy = Price for Buying (If Number in () see info below table) Sell = Price for Selling (Always 70% of Original Buy Price) Damage = Basic (unmodified) Damage dealt, if all bullets hit. Am = Ammo-count Wgt. = Weight of the Part Hit% = Basic Accuracy percentag from closest to farthest square DRC = Durandal Research Corps ( * indicates part is available for party) 332 = 332nd USN Infantry ( * indicates part is available for party) Stg. = Stage on which it can first be bought/gotten. Left value for DRC, right for 332, where applicable! -> AP Useage is always 3x2!!! -> Range is always 1-3 squares!!! |----------------------------------------------------------------------------| | Name | Buy | Sell | Damage | Am | Wgt | Hit% |DRC|332| Stg | |---------------|------|------|------------|-----|-----|-------|---|---|-----| | Auden M70 | 620 | 434 | 17x10(170) | 36 | 88 | 75-64 | * | * |17/19| | Auden M75 | 780 | 546 | 20x10(200) | 36 | 98 | 75-64 | * | * |21/24| | Averla | 990 | 693 | 24x10(240) | 36 | 116 | 75-64 | * | - | | | Blackstone | (1) | 980 | 30x10(300) | 48 | 100 | 75-64 | - | * | 21 | | Catsray | 160 | 112 | 10x10(100) | 100 | 42 | 75-58 | * | * |04/08| | Catsray X | 520 | 364 | 13x12(156) | 36 | 70 | 75-58 | * | * |10/12| | Catsray X2 | 600 | 420 | 15x12(180) | 14 | 90 | 75-64 | - | * | 19 | | Circular | 760 | 532 | 16x12(192) | 36 | 92 | 75-64 | * | * |17/19| | Gale | 110 | 77 | 7x10( 70) | 100 | 36 | 75-58 | * | * |04/08| | Gale SG | 400 | 280 | 12x12(144) | 48 | 66 | 75-58 | * | * |10/12| | Gale SG-II | 880 | 616 | 18x12(216) | 14 | 98 | 75-64 | - | * | 24 | | Girino | 920 | 644 | 19x12(228) | 36 | 108 | 75-64 | * | * |21/24| | Girino 2 | 1100 | 770 | 25x12(300) | 36 | 124 | 75-64 | * | - | | | Kirishima 51 | 240 | 168 | 10x12(120) | 100 | 52 | 75-58 | * | * |04/08| | Kirishima 55 | 800 | 560 | 14x12(168) | 36 | 78 | 75-64 | * | * |17/19| | State 18 | 810 | 567 | 26x8(208) | 28 | 102 | 75-64 | * | * |21/24| | State 20 | 1080 | 756 | 21x12(252) | 14 | 94 | 75-64 | * | - | | |----------------------------------------------------------------------------| (1) The "Blackstone" can be gained by conversation. To trigger it you will have to search the Basement of the Governers Manor on Stage 14, later talk to Punch on Stage 19 twice until he mentions the crate. Rewarded at the beginning of Stage 21 (story part). -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ c) Rifles [Piercing Damage] [W-RIF] -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Rifles are long range, highly precise weapons with a high damage potential. To excel they need to be fitted on a Wanzer with high accuracy Arms and, as soon as they are available, be used in links. As these weapons do only fire one shot per usage, they are a great pain to use against highly evasive enemies such as the Reconunits. When you have acquired the snipe skill make sure that you use this skill only when you have maxed out the link useage of the weapon or if it is a sure skill (e.g. Non-Evasive enemies like Missiliers or Recons without legs) as you will forfeit any other attacks should there be enough AP left- over. Also you will be defenseless until the next Player Turn comes about. Name = Name of the Part Buy = Price for Buying (If Number in () see info below table) Sell = Price for Selling (Always 70% of Original Buy Price) Damage = Basic (unmodified) Damage dealt, if all bullets hit. Am = Ammo-count Wgt. = Weight of the Part Hit% = Basic Accuracy percentag from closest to farthest square DRC = Durandal Research Corps ( * indicates part is available for party) 332 = 332nd USN Infantry ( * indicates part is available for party) Stg. = Stage on which it can first be bought/gotten. Left value for DRC, right for 332, where applicable! All but one Rifle have an AP Useage of 6x1!!! The "Ziege" has AP 6x2!!! All but one Rifle have a Range of 1-8!!! The "Ziege" has a Range of 1-4!!! |----------------------------------------------------------------------------| | Name | Buy | Sell | Damage | Am | Wgt | Hit% |DRC|332| Stg | |---------------|------|------|------------|-----|-----|-------|---|---|-----| | Anaconda | 720 | 504 | 194x1 | 30 | 112 | 95-88 | * | * |10/12| | Firebird | 1540 | 1078 | 333x1 | 16 | 166 | 90-67 | * | - | 21 | | Glowtusk | 620 | 434 | 192x1 | 30 | 102 | 90-67 | * | * |10/12| | Glowtusk SE | 1420 | 994 | 290x1 | 18 | 152 | 95-76 | - | * | 24 | | Hexafire | 960 | 672 | 230x1 | 20 | 120 | 90-67 | * | * |17/19| | Ibis | 1260 | 882 | 280x1 | 18 | 148 | 90-67 | * | * |21/24| | IGUCHI Type 5 | 250 | 175 | 150x1 | 40 | 80 | 95-82 | * | * |04/08| | IGUCHI Type502| 1060 | 742 | 240x1 | 20 | 122 | 95-76 | - | * | 19 | | Srab | 1100 | 770 | 260x1 | 20 | 130 | 90-67 | * | * |17/19| | Winee | 380 | 266 | 174x1 | 30 | 90 | 90-72 | * | * |04/08| | Winee RR | 1380 | 966 | 310x1 | 18 | 158 | 90-67 | * | * |21/24| | Ziege | (1) | 1540 | 300x1 | 40 | 160 |100-97 | * | - | 22 | |----------------------------------------------------------------------------| Note: "IGUCHI Type 5" = "Type 5" in the US version. "IGUCHI Type 502" = "Type 502" in the US version. (1) The "Ziege" Rifle can be gained by conversation. See info in Bodies section on getting the Grille Shechs H (Grille 6 Horn). Gained at same time as body. -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ d) Bazookas [Impact Damage] + [Fire Damage] [W-BAZ] -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Bazookas really only shine in the Arms of an accurate Wanzer, otherwise they will miss too often, although they can do damage even then. The Bazooka is the only weapon in Front Mission 4 that does two kinds of damage. The inital hit of the shell will do Impact Damage, then it will fragment and do Fire Damage. The shell will always fragment into four pieces. Should the inital shell miss, there is still a chance that the fragment will do at least some damage. Bazookas should only be used in a multiple link setup to maximize the chance of it doing damage. Name = Name of the Part Buy = Price for Buying (If Number in () see info below table) Sell = Price for Selling (Always 70% of Original Buy Price) Damage = Basic (unmodified) Damage dealt, if all bullets hit. Am = Ammo-count Wgt. = Weight of the Part Hit% = Basic Accuracy percentage from closest to farthest square DRC = Durandal Research Corps ( * indicates part is available for party) 332 = 332nd USN Infantry ( * indicates part is available for party) Stg. = Stage on which it can first be bought/gotten. Left value for DRC, right for 332, where applicable! Note: If "Arm" appears in "Buy", "Sell" and "Wgt" cells, refer to Arms Section for stats All but one Bazooka have an AP Useage of 6x1!!! The "Minotaur" has 6x2!!! All Bazookas have a range of 1-8 squares!!! |----------------------------------------------------------------------------| | Name |Buy |Sell| Damage | Am | Wgt | Hit% |DRC|332| Stg | |---------------|----|----|----------------|-----|-----|-------|---|---|-----| | Banish |1100| 770| 120x1+40x4(280)| 30 | 108 | 80-60 | * | * |17/19| | Be-11 |1200| 840| 140x1+50x4(340)| 20 | 148 | 70-39 | * | * |21/24| | Boa 36 | 640| 448| 100x1+30x4(220)| 30 | 102 | 70-39 | * | * |10/12| | Gnautz | 880| 616| 120x1+40x4(280)| 30 | 120 | 70-39 | * | * |17/19| | Grom | (1)|1400| 160x1+60x4(400)| 20 | 170 | 80-60 | * | - | 22 | | Hornet II | Arm| Arm| 160x1+50x4(360)| 40 | Arm | 70-45 | * | * |15/24| | M405 A |1400| 980| 120x1+50x4(320)| 20 | 194 | 80-60 | * | * |21/24| | Minotaur | (2)| Arm| 180x1+40x4(340)| 40 | Arm | 70-52 | - | * | 14 | | Rock Jack |1480|1036| 180x1+60x4(420)| 20 | 166 | 70-39 | * | - | | |----------------------------------------------------------------------------| (1) The "Grom" Bazooka can be gained by conversation. Talk to 'Nick' in Ritter's on stage 10 and again on stage 22 before flying to Zaftra. (2) The "Minotaur" Arm is the reward for finishing USN Simulator #10. -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ e) Melee [Impact] or [Piercing] [W-MEL] -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Melee weapons have take a downfall since the last installment in the series. They are now only barely effective most of the time, relegating them to use as a backup weapon or only on a heavily linked character. Add to that, that many enemy units are now very good at evading the attacks and the effective- ness drops even lower. Their only redeeming value is that they do not need any ammo and that they only use 1 AP. They might get better with skills but those don't activate often enough to make them worthwhile as main weapon for any character. Name = Name of the Part Buy = Price for Buying (If Number in () see info below table) Sell = Price for Selling (Always 70% of Original Buy Price) Damage = Basic (unmodified) Damage dealt, if all bullets hit. Type = Damage Type 'P' for Piercing, 'I' for Impact Wgt. = Weight of the Part Hit% = Basic Accuracy percentage from closest to farthest square DRC = Durandal Research Corps ( * indicates part is available for party) 332 = 332nd USN Infantry ( * indicates part is available for party) Stg. = Stage on which it can first be bought/gotten. Left value for DRC, right for 332, where applicable! All Melee Weapons have an AP Useage of 1x1!!! All Melee Weapons have a Range of 1 Square!!! |----------------------------------------------------------------------------| | Name | Buy | Sell | Dmg. | Type | Wgt | Hit% | DRC | 332 | Stg | |---------------|------|------|-------|------|-----|-------|-----|-----|-----| | Bone Buster | 110 | 77 | 88x1 | I | 12 | 80 | * | * |04/08| | Crusader | 725 | 507 | 188x1 | I | 64 | 100 | * | - | | | F-5 Hand Rod | 540 | 378 | 150x1 | I | 48 | 100 | * | * |21/24| | Hard Rod | 320 | 224 | 110x1 | I | 32 | 100 | * | * |10/12| | Heavy Pile | 160 | 112 | 98x1 | P | 18 | 90 | * | * |04/08| | Last Stake | 660 | 462 | 180x1 | P | 52 | 90 | * | - | | | Ogon F | (1) | 560 | 200x1 | I | 40 | 100 | - | * | 19 | | Press Needle | 400 | 280 | 128x1 | P | 32 | 90 | * | * |17/19| | Skull Buster | 260 | 182 | 112x1 | I | 26 | 80 | * | * |10/12| | Soul Buster | 600 | 420 | 164x1 | I | 32 | 80 | * | * |21/24| |----------------------------------------------------------------------------| (1) The "Ogon F" Rod can be gained by conversation. See infos in the Bodies section on getting the 'Vyzov IV Rog'. Gained at the same time as Wanzer. -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ f) Grenade Launchers [Fire] [W-GRL] -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Grenade Launchers are one of two kinds of weapons that can damage several targets in an area. It use will have to carefully administers, as you should take care that none of your units is standing in the target area, as you will damage them too is you commit to the firing of the Grenade. Grenade Launchers are there for softening up targets or destroying those that have a low HP count on their body. As their range is rather limited you will have to get very close to the enemy, although you are able to hit enemies beyond the maximum firing range, because of the weapons blast radius. Use this to your advantage. Name = Name of the Part Buy = Price for Buying (If Number in () see info below table) Sell = Price for Selling (Always 70% of Original Buy Price) Damage = Basic (unmodified) Damage dealt, if all bullets hit. Am = Ammo-count Wgt. = Weight of the Part Area = Blast Radius of the weapon in squares. DRC = Durandal Research Corps ( * indicates part is available for party) 332 = 332nd USN Infantry ( * indicates part is available for party) Stg. = Stage on which it can first be bought/gotten. Left value for DRC, right for 332, where applicable! All Grenade Launchers have an AP Useage of 12x1!!! All Grenade Launchers have a Range of 4-6 squares!!! |----------------------------------------------------------------------------| | Name | Buy | Sell | Damage | Am | Wgt | Area |DRC|332| Stg | |---------------|------|------|------------|-----|-----|-------|---|---|-----| | IGUCHI Type 82| 1000 | 700 | 352x1 | 4 | 168 | 2 | * | * |21/19| | Lazy Horn | 1600 | 1120 | 384x1 | 3 | 168 | 3 | - | * | 24 | | Skua G | 1360 | 952 | 392x1 | 4 | 180 | 2 | * | * | /24| | Thunderbolt | 680 | 476 | 320x1 | 4 | 144 | 2 | * | * |17/08| |----------------------------------------------------------------------------| -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ g) Rocket Launchers [Fire] [W-RKL] -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Rocket Launchers are one step up from the Grenade Launcher, as they have a longer range and a larger blast radius, therefore enabling you to damage even more enemies in one turn at a very safe distance. The same precautions as with the Grenade Launcher have to be taken concerning its targeting, but it naturally has also the same advantage of hitting targets beyond its maximum range because of the blast radius. Name = Name of the Part Buy = Price for Buying (If Number in () see info below table) Sell = Price for Selling (Always 70% of Original Buy Price) Damage = Basic (unmodified) Damage dealt, if all bullets hit. Am = Ammo-count Wgt. = Weight of the Part Area = Blast Radius of the weapon in squares. DRC = Durandal Research Corps ( * indicates part is available for party) 332 = 332nd USN Infantry ( * indicates part is available for party) Stg. = Stage on which it can first be bought/gotten. Left value for DRC, right for 332, where applicable! Note: If "Arm" appears in "Buy", "Sell" and "Wgt" cells, refer to Arms Section for stats All Rocket Launchers have an AP Useage of 14x1!!! All Rocket Launchers have a Range of 8-12 squares!!! |----------------------------------------------------------------------------| | Name | Buy | Sell | Damage | Am | Wgt | Area |DRC|332| Stg | |---------------|------|------|------------|-----|-----|-------|---|---|-----| | Albatross | 1800 | 1260 | 400x1 | 3 | 220 | 4 | - | * | 24 | | Egret | 1420 | 994 | 408x1 | 3 | 200 | 3 | - | * | 24 | | Galbados | 720 | 504 | 336x1 | 3 | 162 | 3 | * | * | 12 | | Minotaur RK | (1) | Arm | 480x1 | 6 | Arm | 6 | - | * | 14 | | Ragosu | 1200 | 840 | 360x1 | 2 | 186 | 4 | - | * | 19 | | Wildgoose | 1100 | 770 | 368x1 | 3 | 186 | 3 | - | * | 19 | |----------------------------------------------------------------------------| Note: The "Galbados" is only available to the Durandal as reward for finishing Durandal Simulator #09. (1) The "Minotaur" Arm is the reward for finishing USN Simulator #10. -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ h) Missile Launchers [Fire] [W-MSL] -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Missile Launchers have fire, depending on type, one or several homing missiles at an enemy. It is usually very good at softening up an enemy or even at destroying them. The standard range is the normal medium to long range, but with an allied Wanzer sporting a Sensor Backpack the range of the missles can be extended to the other end of the battlefield if need be. This makes the missile a very strong assest indeed. For the most time only the Durandal will have access to missiles and they are also the only ones with access to the Sensor Backpacks. Bosch is by default the character that comes with a Sensor Backpack equiped on a Wanzer with a high evasion rate, a and he will need this if you want to use him as a spotter for Zead and Beck. Through careful use of Bosch's movement and his Sensor abilities you can take out a lot of especially pesky enemies, like enemy Recon types. If you do buy a new missile pod pay attention to its homing stat, you'll only want ones with either "Good" or "Excellent", keep clear of the "Average" ones, as they will miss, and you don't want to waste shots with a weapon that has already a short ammo supply. When you employ a missile make sure that you have a clear field of fire. This means that, if the enemy is standing for example hugged to the other side of a building you are standing on, your missiles will miss, as they can not track fast enough to drop altitude to hit him. Also, if you stand next to a building your missiles might hit the building and be wasted, so make clear that the next building in your line of fire is at least one, better yet two squares away. Name = Name of the Part Buy = Price for Buying (If Number in () see info below table) Sell = Price for Selling (Always 70% of Original Buy Price) Damage = Basic (unmodified) Damage dealt, if all bullets hit. Am = Ammo-count Wgt. = Weight of the Part Hom. = Homing ability of Missile "Av" for Average, "Gd" for Good, "Ex" for Excellent. DRC = Durandal Research Corps ( * indicates part is available for party) 332 = 332nd USN Infantry ( * indicates part is available for party) Stg. = Stage on which it can first be bought/gotten. Left value for DRC, right for 332, where applicable! Note: If "Arm" appears in "Buy", "Sell" and "Wgt" cells, refer to Arms Section for stats All Missile Launchers have an AP Useage of 10x1!!! All Missile Launchers have a Range of 6-8 squares!!! |----------------------------------------------------------------------------| | Name | Buy | Sell | Damage | Am | Wgt | Hom. |DRC|332| Stg | |---------------|------|------|------------|-----|-----|-------|---|---|-----| | Blackpanther | 2200 | 1540 | 480x1(480) | 6 | 200 | Ex | * | - | | | Donkey | 290 | 203 | 80x2(160) | 8 | 95 | Gd | * | - | 04 | | Donkey DX | 1640 | 1148 | 80x4(320) | 6 | 168 | Ex | * | - | 21 | | Goldias | 1760 | 1232 | 126x3(378) | 6 | 180 | Gd | * | - | | | Magicbox | 1280 | 896 | 66x4(264) | 6 | 142 | Ex | * | - | 17 | | MGR-1B | 430 | 301 | 48x4(192) | 8 | 100 | Gd | * | - | 04 | | Piz 3 | 860 | 602 | 82x3(246) | 8 | 130 | Gd | * | - | 10 | | Piz 8 | 1100 | 770 | 36x8(288) | 6 | 150 | Gd | * | - | 17 | | Plaver M2 | 1080 | 756 | 68x4(272) | 6 | 140 | Gd | * | * |17/24| | Poraina | 1820 | 1274 | 140x3(420) | 6 | 220 | Av | * | - | | | Skull | 1440 | 1008 | 80x4(320) | 6 | 160 | Gd | * | - | 21 | | Sunowl | 700 | 490 | 55x4(220) | 6 | 120 | Gd | * | - | 10 | | Thrush | 1560 | 1092 | 130x3(390) | 6 | 170 | Av | * | - | 21 | | Vampire | (1) | Arm | 100x3(300) | 16 | Arm | Ex | * | - | 16 | |----------------------------------------------------------------------------| (1) The "Vampire" Arm is the reward for finishing Durandal Simulator #10. -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ i) Shields [W-SHD] -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Well, shields are just that, large hunks of metal fastened to protect you from enemy fire, or at least to lower it's effects. Name = Name of the Part Buy = Price for Buying (If Number in () see info below table) Sell = Price for Selling (Always 70% of Original Buy Price) Cut = Damage Cut in percent Am = Ammo-count = How many times you can use the shield to defend Wgt. = Weight of the Part DRC = Durandal Research Corps ( * indicates part is available for party) 332 = 332nd USN Infantry ( * indicates part is available for party) Stg. = Stage on which it can first be bought/gotten. Left value for DRC, right for 332, where applicable! All Shields have an AP Useage of 2x1!!! |-------------------------------------------------------------------| | Name | Buy | Sell | Cut | Am | Wgt | DRC | 332 | Stg. | |---------------|------|------|-----|-----|-----|-----|-----|-------| | Angel Shield | 550 | 385 |100% | 1 | 32 | * | * | 21/24 | | Firewall | 880 | 616 | 70% | 10 | 60 | * | - | | | Light Shield | 140 | 98 | 20% | 8 | 16 | * | * | 04/08 | | SN-20 | 540 | 378 | 50% | 10 | 40 | * | * | 17/19 | | SN-40 | 720 | 504 | 60% | 10 | 52 | * | * | 21/24 | | Wing Shield | 610 | 427 | 30% | 20 | 40 | * | * | 17/19 | | WS-100 | 210 | 147 | 30% | 6 | 24 | * | * | 04/08 | | WS-200 | 350 | 245 | 40% | 8 | 36 | * | * | 10/12 | |-------------------------------------------------------------------| ****************************************************************************** ??. Backpacks, Items, Computers and Full Sets [MISC.] ****************************************************************************** Backpacks can give you additional power or enable you to carry items. Items themselves are useful in many a thight situation and may help to turn the tide of battle. Computers give you those much needed skills to come out on top of the enemy. The Full Sets, though not nearly as powerful as custom built wanzer, are in there for those people that don't want to make much of an effort of building a wanzer from the ground up. And did I mention that this last feature is only available in the US version? -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ a) Backpacks - Type Item [BP-IT] -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ These are you standard carrying equipment for items. They have the highest amount of Itemspaces, but offer no special abilities besides that. The Weight requirement is fairly low for most, compared to when they are available. Name = Name of the Part Buy = Price for Buying (If Number in () see info below table) Sell = Price for Selling (Always 70% of Original Buy Price) Wgt. = Weight of the Part IS = Item Space (different Items take up different amounts of Item Space) DRC = Durandal Research Corps ( * indicates part is available for party) 332 = 332nd USN Infantry ( * indicates part is available for party) Stg. = Stage on which it can first be bought/gotten. Left value for DRC, right for 332, where applicable! |---------------------------------------------------------------| | Name | Buy | Sell | Wgt.| IS | DRC | 332 | Stg. | |---------------|------|------|-----|-----|-----|-----|---------| | BP-S01 | 200 | 140 | 10 | 4 | * | * | 04/08 | | BP-S02 | 300 | 210 | 20 | 6 | * | * | 04/08 | | BP-S05 | 400 | 280 | 30 | 8 | * | * | 10/12 | | BP-S07 | 500 | 350 | 40 | 10 | * | * | 17/19 | | BP-S08 | 600 | 420 | 40 | 12 | * | * | 21/24 | |---------------------------------------------------------------| -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ b) Backpacks - Type Jetpack (only available to Durandal) [BP-JT] -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Jetpacks can increase your mobility mainly in urban maps. They are especially useful if you want to take the "high ground" on a building you couldn't jump on normally. Be careful though, since some of the Jetpacks have a spool up time, so you will only be able to use them on the next turn. After having used it, you will then again have to wait one more turn, until you can use it again. Name = Name of the Part Buy = Price for Buying (If Number in () see info below table) Sell = Price for Selling (Always 70% of Original Buy Price) Wgt. = Weight of the Part AP = AP needed to activate (Activate Jets with L3 button ) Mv = Maximum Movement rate in squares Wait = Wait time in turns until Jetpack activates Stg. = Stage on which it can first be bought/gotten. |-------------------------------------------------------------| | Name | Buy | Sell | Wgt. | AP | Mv | Wait | Stg. | |---------------|------|------|------|-----|----|------|------| | JP2-Plover | 600 | 420 | 30 | 2 | 4 | 0 | 04 | | JP33-Drossel | 1200 | 840 | 40 | 2 | 7 | 1 | 21 | | JP4E-Milan | 900 | 630 | 40 | 1 | 5 | 0 | 17 | | JP5-Wren | 1400 | 980 | 60 | 1 | 10 | 1 | 21 | | JP55-Adler | 4000 | 2800 | 90 | 2 | 10 | 0 | | |-------------------------------------------------------------| -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ c) Backpacks - Type Turbo [BP-TB] -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Turbo Backpacks do two things. For one the let you carry items, they don't have as much item space as the normal Item Type Backpacks do, but it is still helpful. The second thing they do is, they add power to your Wanzer therefore making it easier to create a more powerful Wanzer as you can take heavier parts and weapons. Name = Name of the Part Buy = Price for Buying (If Number in () see info below table) Sell = Price for Selling (Always 70% of Original Buy Price) Wgt = Weight of the Part IS = Item Space (different Items take up different amounts of Item Space) TP = Turbo Power = Power added to Wanzer PI = Power Increase = Increase in Power you can get from this Backpack DRC = Durandal Research Corps ( * indicates part is available for party) 332 = 332nd USN Infantry ( * indicates part is available for party) Stg. = Stage on which it can first be bought/gotten. Left value for DRC, right for 332, where applicable! |------------------------------------------------------------------------| | Name | Buy | Sell | Wgt | IS | TP | PI | DRC | 332 | Stg. | |---------------|------|------|-----|----|-----|-----|-----|-----|-------| | TB-40 | 800 | 560 | 10 | 2 | 30 | 20 | * | * | 04/08 | | TB-60SP | 1000 | 700 | 10 | 2 | 40 | 30 | * | * | 10/12 | | TB-90VS | 1400 | 980 | 30 | 4 | 90 | 60 | * | * | 17/19 | | TB-91W | 1800 | 1260 | 50 | 6 | 120 | 70 | - | * | 19 | | TB-99HG | 1600 | 1120 | 30 | 4 | 110 | 80 | - | * | 19 | | TB-110EX | 1800 | 1260 | 10 | 2 | 110 | 100 | - | * | 24 | | TB-110X | 1800 | 1260 | 10 | 2 | 110 | 100 | * | - | 21 | | TB-111W | 1900 | 1330 | 50 | 6 | 150 | 100 | - | * | 24 | | TB-144EX | 2100 | 1470 | 30 | 4 | 140 | 110 | - | * | 24 | | TB-160ER | 2800 | 1960 | 30 | 4 | 180 | 150 | * | - | | |------------------------------------------------------------------------| -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ d) Backpack - Sensor Type (only available to Durandal) [BP-SE] -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Wanzers equiped with a Sensor Backpack are able to extend the range of other units using Missile Launchers, as they relay targetting data to all friendly units on the map. This enables you to use a fast, highly evasive Wanzer to serves as spotter for Missileers standing at the back, safe and sound, while raining destruction on the enemy. Depending on the weather and/or the time of day you should change the type of sensor (Radar/Sonar) used. Also, if need be, and you already have those skills, you can use the "Sensors I" or "Sensors II" to extend the scanning range. Be careful though, both chaning sensors or using any of the Sensors skills will end your turn. Make sure you have your spotter standing in the place you want him. Name = Name of the Part Buy = Price for Buying (If Number in () see info below table) Sell = Price for Selling (Always 70% of Original Buy Price) Wgt = Weight of the Part SN = Sonar Normal = Range in squares under non-rain conditions SR = Sonar Rain = Range in squares under rainy conditions RD = Radar (Day) Normal = Range in squares during daylight hours RN = Radar Night = Range in squares during the night Stg. = Stage on which it can first be bought/gotten. Left value for DRC, right for 332, where applicable! |-------------------------------------------------------------------| | Name | Buy | Sell | Wgt | SN | SR | RD | RN | Stg. | |---------------|------|------|-----|-----|-----|-----|-----|-------| | SE0x-Prognoz | 680 | 476 | 110 | 1-4 | 1-3 | 1-3 | 1-4 | 15(1) | | SE11R-List | --- | 1400 | 140 | 1-8 | 1-7 | 1-7 | 1-8 | 26(2) | | SE2E-Vague | 740 | 518 | 110 | 1-5 | 1-3 | 1-4 | 1-5 | 17 | | SE4DS-Lynx | 600 | 420 | 100 | N/A | N/A | 1-3 | 1-4 | 10 | | SE9G-Fox | 1000 | 700 | 90 | 1-4 | 1-3 | 1-3 | 1-4 | 21 | | SE32HG-Vent | 1200 | 840 | 130 | 1-6 | 1-5 | 1-5 | 1-6 | 26 | |-------------------------------------------------------------------| (1) This Backpack is only available on Stage 15!!!! (2) This Backpack is only available in the US version as part of the 'Sniper V' Full Set on Stage 26!!!! -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ e) Backpack - Radio Type (only available to Durandal) [BP-RD] -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Radio Backpacks enable you to do a few nice things. The most interesting is certainly the Airstrike. It takes it's time (it will be carried out at the end of your next turn, that means the enemy gets to move one more round), but when it comes it does a high amount of damage. But since it's charge time is so long and because you will be unable to use the radio on the next turn either, you will have to carefully judge where to place the area for the air strike. If you put it on stationary enemies it is a no-brainer, if the enemies are moving you will have to think ahead. You can change the heading of the air strike rectangle by pressing the [] button. The second use is the Supply Drop, with this the plane will drop a supply container at one of the predetermined locations in the map. Every unit standing next to it on the end of one of your turns and while having fewer than the maximum amount of ammunition will get a full reload of all weapons carried. It can only recharge one or more Wanzers up to the "Charge" amount in the Backpacks statistics. The third use, that some of the Radio Backpacks offer is the Armor Coating. With this, your transport will spray a coating of an Armor Type selected by you. You can, naturally, choose from the three types [Fire], [Impact] and [Piercing]. All units in the target area will get the new armor type addi- tionally to their preselected armor type. You can only have two armor types, so if you do another Armor Coating, you will get the newly selected armor as secondary armor type. With this you can make sure that your units will only take as few damage as needed. The last thing that can be done with the Radio Backpack is the Salvage function. For this to activate you must set the Backpack as any Support Action in the "Pilot Setup" Menu and then have another Character create either a Defensive or Offensive Link with the person carrying the Radio Backpack. Should the body get destroyed during the selected turn (Offensive = Player Turn; Defensive = Enemy Turn) it will be rebirthed. Name = Name of the Part Buy = Price for Buying (If Number in () see info below table) Sell = Price for Selling (Always 70% of Original Buy Price) Wgt = Weight of the Part AS = Air Strike ( * indicates available on Backpack) ASA = Air Strike Target Area Dmg. = Air Strike Damage SD = Supply Drop ( * indicates available on Backpack) SDC = Supply Drop Charge (= how many Wanzers can be reloaded) AC = Armor Coating ( * indicates available on Backpack) Sup= Support Salvage ( * indicates available on Backpack) Stg. = Stage on which it can first be bought/gotten. -> The AP Useage for the Airstrike functionality is always 12 AP!!!! -> The AP Useage for the Supply Drop functionality is always 4 AP!!!! -> The Supply Drop is Useable 3 times per Stage!!!! -> The AP Useage for the Armor Coating functionality is always 6 AP!!!! -> The Target Area for Armor Coating is always 5x5!!!! -> The Support Ability can only be used twice during a Stage!!!! |---------------------------------------------------------------------------| | Name | Buy | Sell | Wgt |AS | ASA | Dmg. |SD |SDC|AC |Sup| Stg. | |---------------|------|------|-----|---|-----|------|---|---|---|---|------| | RD2-Connector | 1000 | 700 | 140 | * | 3x5 | 1410 | * | 3 | - | * | 21 | | RD7A-Soleil | 1400 | 980 | 160 | * | 3x5 | 1540 | * | 4 | * | * | 21 | | RD22-Fackel | 900 | 630 | 118 | - | - | -- | * | 5 | - | * | | | RD33-Glocke | 1600 | 1120 | 180 | * | 3x5 | 1690 | * | 6 | * | * | | | RD220E-WSS | 2000 | 1400 | 200 | * | 5x7 | 1640 | - | - | - | - | | |---------------------------------------------------------------------------| -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ f) Backpacks - EMP Type (only available to Durandal) [BP-EM] -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ EMP Backpacks enable you to disable either specific systems on or even the whole enemy Wanzer. Depending on the Backpack and on the resistances of the enemy your success rating can be either high or, in the worst case 0%. Sometimes it might help to disable the Missile system on a Missileer or the Backpack System on an enemy Recon Wanzer. I for one prefer the "destroy the enemy, then he will be disabled" method, but that is just me and my some- times very aggresive playing style. There is also the problem that, in the first part of the game the base chance of the Backpacks are not that high and in the later part of the game you have to cope with high resistance of the enemies in the main categories (e.g. Systems, Attack). On Missileers you will get the option to either disable his Missile System or his Attack System. Naturally you would want to disable his Missile Launcher, so choose Missile System if you want to eliminate their greatest punch. I don't think that highly of EMP Backpacks, your mileage may vary though. Some of the EMP Backpacks feature a second function though, which might make them worth to take along anyway. This is the antilock feature, which can deter enemy missiles. Much like the Salvage ability in the Radio Backpacks, this ability will have to be set up as a Defensive Support action in which you choose the Backpack. Then you will have to create Defensive Links to activate it during the battle. The range requirement is the same as if you were using EMP, that means if you want to use the antilock, stay close to the unit/units you want to protect with it. Name = Name of the Part Buy = Price for Buying (If Number in () see info below table) Sell = Price for Selling (Always 70% of Original Buy Price) Wgt = Weight of the Part ST% = Base chance of causing an adverse status on an enemy T = Number of Turn the status change stays in place if not healed Sup = Support: Antilock ( * indicates available on Backpack) Sys = Systems ( * indicates function available) LC = Link-Cut ( * indicates function available) BP = Backpack ( * indicates function available) Att = Attack ( * indicates function available) AM = All Move ( * indicates function available) HM = Half-Move ( * indicates function available) Stg. = Stage on which it can first be bought/gotten. -> The AP Useage for the EMP function is always 4 AP!!!! -> The Range for EMP Backpacks is always 1-4!!!! -> The Support: Antilock function can be used 10 times per Stage!!!! |-----------------------------------------------------------------------------| | Name | Buy | Sell| Wgt| ST% | T |Sup|Sys|LC |BP |Att|AM |HM | Stg. | |---------------|-----|-----|----|-----|---|---|---|---|---|---|---|---|------| | EMPx-Pauk | 860| 602| 104| 65 | 5 | - | - | - | * |(+)| - | * | 15(*)| | EMP01-Firefly | 600| 420| 90| 50 | 3 | - | - | - | - | * | - | * | 10 | | EMP07-Mayfly | 2000| 1400| 190| 90 | 5 | * | * | * | * | * | - | - | | | EMP3C-Priere | 1200| 840| 120| 70 | 3 | * | - | * | * | * | * | - | 17 | | EMP4G-Ange | 1280| 896| 150| 80 | 4 | - | - | - | - | * | * | - | 21 | | EMP9F-Licorne | 3500| 2450| 200| 100 | 3 | * | * | * | * | * | - | - | | | EMP22-Blei | 800| 560| 100| 60 | 3 | - | - | - | * | * | - | * | 10 | | EMP55-Greif | 1800| 1260| 160| 90 | 3 | * | * | * | * | * | - | - | | | EMP104-Kirin | 1500| 1050| 140| 80 | 3 | * | * | - | * | * | - | - | 21 | |-----------------------------------------------------------------------------| (+) This Backpack only attacks Missile Systems (*) This Backpack is only available on Stage 15!!! -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ g) Backpacks - Repair Type [BP-RP] -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Repair Backpacks do just that, they repair damaged parts on your Wanzers. Additionally some are able to also rebirth destroyed parts or remove status effects caused by enemy EMP Backpack attacks. The First table will list the genral stats for the Backpacks the second will list only those that are able to remove a status and of which kinds they are. Those Backpacks that are able to heal the Systems status will also heal all other status besides the Link-Cut. For Table 1: Name = Name of the Part Buy = Price for Buying (If Number in () see info below table) Sell = Price for Selling (Always 70% of Original Buy Price) Wgt = Weight of the Part Rep. = Unmodified Damage repaired Reb. = Unmodified Damage rebirthed AP = AP Useage for function in the cell to the left RP = AP Useage for the Remove Status function DRC = Durandal Research Corps ( * indicates part is available for party) 332 = 332nd USN Infantry ( * indicates part is available for party) Stg. = Stage on which it can first be bought/gotten. Left value for DRC, right for 332, where applicable! For Table 2: Name = Name of the Part Sys = Systems ( * indicates function available) LC = Link-Cut ( * indicates function available) BP = Backpack ( * indicates function available) Att = Attack ( * indicates function available) AM = All Move ( * indicates function available) HM = Half-Move ( * indicates function available) -> The Range for all functions of the Repair Backpack is always 1-3!!!! - Table 1 * Listing of all Repair Backpacks |-----------------------------------------------------------------------------| | Name | Buy | Sell | Wgt | Rep. |AP | Reb. |AP |RP |DRC|332| Stg. | |---------------|------|------|-----|------|---|------|---|---|---|---|-------| | RPx-Zahryah | 1480 | 1036 | 144 | 500 | 2 | 250 | 3 | 3 | * | - | 15(*) | | RP2-Prelude | 1000 | 700 | 100 | 300 | 1 | 150 | 2 | 1 | * | * | 04/08 | | RP2E-100V | 2000 | 1400 | 164 | 700 | 3 | 600 | 4 | 5 | * | * | 17/19 | | RP2E-Robuste | 2000 | 1400 | 130 | 700 | 4 | N/A | - | - | * | * | 21/24 | | RP2G-200VS | 2800 | 1960 | 190 | 800 | 4 | 800 | 5 | 7 | * | * | 21/24 | | RP2H-400V | 4000 | 2800 | 220 | 1000 | 3 | 1000 | 3 | 2 | * | - | | | RP5-Interlude | 1400 | 980 | 130 | 400 | 1 | 200 | 2 | 2 | * | * | 10/12 | | RP5V-Brise | 2800 | 1960 | 160 | 900 | 3 | N/A | - | - | * | - | | | RP7-Nocturne | 1800 | 1260 | 160 | 600 | 2 | 300 | 3 | 4 | * | * | 17/19 | | RP9-Aubade | 2400 | 1680 | | 800 | 4 | 400 | 5 | 6 | * | * | 21/24 | | RP44-Wunder | 3200 | 2240 | 200 | 1000 | 1 | 700 | 3 | 2 | * | - | | |-----------------------------------------------------------------------------| (*) This Backpack is only available during Stage 15!!! - Table 2 * Listing of all Repair Backpacks with Remove Status function and their abilities. |---------------------------------------------------| | Name | Sys | LC | BP | Att | AM | HM | |---------------|-----|-----|-----|-----|-----|-----| | RPx-Zahryah | N/A | N/A | * | (+) | N/A | * | | RP2-Prelude | N/A | N/A | N/A | N/A | * | N/A | | RP2E-100V | N/A | * | N/A | * | * | N/A | | RP2G-200VS | * | * | N/A | N/A | N/A | N/A | | RP2H-400V | * | * | N/A | N/A | N/A | N/A | | RP5-Interlude | N/A | N/A | * | * | N/A | * | | RP7-Nocturne | N/A | * | * | * | * | N/A | | RP9-Aubade | N/A | * | * | * | * | N/A | | RP44-Wunder | * | * | N/A | N/A | N/A | N/A | |---------------------------------------------------| (+) This backpack is only able to remove a status attack to the missile subsystem. -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ h) Items (All Items are available to both Parties) [ITEMS] -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Items are your general purpose helper in need. They heal damaged parts, reload your weapons partially or fully, even restore your shield or remove a nasty status caused by an enemy EMP attack. Contrary to former Front Mission parts, though, there are no items left that rebirth a destroyed part. This is now only able through use of some of the Repair Backpacks. All Items have a certain space requirment, which makes them take up one or more slots in your carrying-able backpacks (=Turbo and Item BP's). Think of this before commiting to a buy or you will run out of space for other more important Items. Name = Name of the Part Buy = Price for Buying (If Number in () see info below table) Sell = Price for Selling (Always 70% of Original Buy Price) IS = Item Space the Item takes up in a backpack Bullet = Number of bullets/HP reloaded/repaired (+Max = Maximum) Effect = Effect of the Item Stg. = Stage on which it can first be bought/gotten. Stage Info is for JP version. For US version subtract 1 from stage number!!! -> Range for Items Useage is either self or 1 square!!!! -> Items do not use up AP!!!! |-----------------------------------------------------------------------------| | Name | Buy | Sell | IS | Bullet| Effect | Stg. | |----------------|------|------|----|-------|-------------------------|-------| | BZ Ammo 10 | 50 | 35 | 1 | +10 | Reloads 10 on one BZ | 10/12 | | BZ Ammo MAX | 100 | 70 | 2 | +MAX | Reloads one BZ fully | 12 | | GR Ammo 3 | 100 | 70 | 1 | +3 | Relaods 3 on one GR | 12 | | GR Ammo MAX | 200 | 140 | 2 | +MAX | Reloads one GR fully | 12 | | MG Ammo 20 | 50 | 35 | 1 | +20 | Reloads 20 on one MG | 04/08 | | MG Ammo MAX | 100 | 70 | 1 | +MAX | Reloads one MG fully | 17/19 | | Mini Repair MAX| 1000 | 700 | 1 | +MAX | Repairs Part fully | 17/19 | | MS Ammo 4 | 200 | 140 | 2 | +4 | Reloads 4 on one MS | 04/19 | | MS Ammo MAX | 600 | 420 | 4 | +MAX | Reloads one MS fully | 10/19 | | Remove All | 100 | 70 | 1 | -- | Removes any and all EMP | 04/08 | | Repair 200 | 50 | 35 | 1 | +200 | Repairs 200 HP on Part | 04/08 | | Repair 600 | 200 | 140 | 1 | +600 | Repairs 600 HP on Part | 10/12 | | Repair 1000 | 500 | 350 | 1 | +1000 | Repairs 1000 HP on Part | 17/19 | | Repair 1200 | 600 | 420 | 2 | +1200 | Repairs 1200 HP on Part | 17/19 | | Repair MAX | 800 | 560 | 2 | +MAX | Repairs Part fully | 17/19 | | RF Ammo 10 | 50 | 35 | 1 | +10 | Reloads 10 on one RF | 04/08 | | RF Ammo MAX | 100 | 70 | 1 | +MAX | Reloads one RF fully | 12/19 | | RK Ammo 2 | 300 | 210 | 2 | +2 | Reloads one RK fully | 12/19 | | RK Ammo MAX | 400 | 280 | 3 | +MAX | Reloads one RK fully | 12/19 | | SG Ammo 20 | 50 | 35 | 1 | +20 | Reloads 20 on one SG | 04/08 | | SG Ammo MAX | 100 | 70 | 1 | +MAX | Reloads on SG fully | 17/19 | | SH Plates 5 | 200 | 140 | 1 | +5 | Restores 5 SH Plates | 04/08 | | SH Plates MAX | 600 | 420 | 2 | +MAX | Restores SH fully | 17/19 | |-----------------------------------------------------------------------------| -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ i) Computers [COMPS] -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Computers give you the ability to buy, for the respective EP cost, additional Attribute Enhancements, Proficiency Enhancements and Skills. The price for computers is hefty though, especially those that give you skills or appear later in the game. If you want to max out your characters prepare to do a lot of simulator battles. In a normal game I find them only useful to enhance the natural skills of your character, or to give one of your characters a slightly different direction (e.g. turn Latona into a sniper). Name = Name of the Computer Cost = How much it cost to purchase Abilities gained = What skills or enhancements the computer offers. Refer to Skills section for further information on the skills. Stg. = Stage on which it can first be bought. |-----------------------------------------------------------------------------| | Name | Cost | Abilities gained |Stg | |--------------------|------|--------------------------------------------|----| | AP I | 1200 | MAX AP +1 (x3) | 10 | | AP II | 1000 | MAX AP +2 | 10 | | AP III | 1800 | MAX AP +1 (x3) | 17 | | AP IV | 1600 | MAX AP +2 | 17 | | AP V | 3000 | MAX AP +1 (x6) | 21 | | AP VI | 4000 | MAX AP +2 (x4) | 21 | |--------------------|------|--------------------------------------------|----| | AP Charge I | 1000 | AP Charge +1 (x3) | 10 | | AP Charge II | 800 | AP Charge +2 | 10 | | AP Charge III | 1600 | AP Charge +1 (x3) | 17 | | AP Charge IV | 1200 | AP Charge +2 | 17 | | AP Charge V | 2400 | AP Charge +1 (x6) | 21 | | AP Charge VI | 3600 | AP Charge +2 (x4) | 21 | |--------------------|------|--------------------------------------------|----| | Assault Skills I | 3000 | First I; First II; Block DMG 10; Block DMG | 10 | | | | 30; Revenge I; Revenge II; Last Stand; | | | | | Speed I; Speed II; Skill Up I; Skill Down I| | |--------------------|------|--------------------------------------------|----| | Assault Skills II | 5000 | Rush; Feint III; Block DMG 50; Revenge: | | | | | Body; Revenge: Mirror; Revenge III; Switch | | | | | II; Double Assault; Barrage; Speed III; | | | | | Skill Up II; Skill Down II | 21 | |--------------------|------|--------------------------------------------|----| | Evasion I | 1200 | Evasion +3% (x6) | 17 | | Evasion II | 2400 | Evasion +3% (x2) | 21 | |--------------------|------|--------------------------------------------|----| | LP I | 2000 | Link Points +1 (x4) | 10 | | LP II | 4000 | Link Points +2 (x4) | 17 | |--------------------|------|--------------------------------------------|----| | Melee Skills I | 3000 | Feint I; Double Punch I; Tackle I; Shield | 10 | | | | Bash I; Charge I; Escape I; Move +1 I; | | | | | Alertness I; Sensors Plus I; Fire Strike; | | | | | Piercing Strike | | |--------------------|------|--------------------------------------------|----| | Melee Skills II | 4000 | Feint II; Auto Machine I; Tackle II; Shield| | | | | Bash II; Charge II; Blast Strike I; Move | | | | | +1 II; Last Dash; Sensors Plus II | 17 | |--------------------|------|--------------------------------------------|----| | Melee Skills III | 5000 | Defend Body; Anti-Break; Auto Machine II; | | | | | Double Punch II; Tackle III; Shield Bash | | | | | III; Charge III; Blast Strike II; Perfect | | | | | Strike; Escape II; Move +1 III; | | | | | Alertness II | 21 | |--------------------|------|--------------------------------------------|----| | Resistance I | 2000 | Resist Atk Down; Resist Mv Down; Resist | | | | | Link Cut; Resist Sys Down, Resist BP Down | 17 | |--------------------|------|--------------------------------------------|----| | Resistance II | 4000 | Resist Atk Down; Resist Mv Down; Resist | | | | | Link Cut; Resist Sys Down, Resist BP Down | 21 | |--------------------|------|--------------------------------------------|----| | Skill Slots I | 1000 | Skill Slots +1 (x8) | 10 | | Skill Slots II | 800 | Skill Slots +2 (x3) | 10 | | Skill Slots III | 3000 | Skill Slots +4 (x4) | 21 | | Skill Slots IV | 2000 | Skill Slots +2 (x5) | 21 | |--------------------|------|--------------------------------------------|----| | Sniper Skills I | 3000 | AP Cost: -4; Terror Shot I; Panic Shot I; | 10 | | | | Minus Shot I; Zoom I; Impact Shot; Fire | | | | | Shot; Piercing Shot; Hit Plus I | | |--------------------|------|--------------------------------------------|----| | Sniper Skills II | 4000 | Terror Shot II; Panic Shot II; Minus Shot | | | | | II; Zoom II; Blast Shot I; AP Bonus I; AP | | | | | Damage I; Chain Up I; Focus Up; Focus Down | | | | | Focus Left; Focus Right | 17 | |--------------------|------|--------------------------------------------|----| | Sniper Skills III | 5000 | Terror Shot III; Panic Shot III; Minus Shot| | | | | III; Zoom III; Blast Shot II; Perfect Shot;| | | | | Chain Up II; AP Bonus II; AP Damage II; Hit| | | | | Plus II; Aim; Snipe | 21 | |--------------------|------|--------------------------------------------|----| | Speed I | 1200 | Speed +1 (x6) | 17 | | Speed II | 1000 | Speed +2 (x2) | 17 | | Speed III | 2400 | Speed +1 (x2); Speed +2 (x2) | 21 | |--------------------|------|--------------------------------------------|----| | Support Skills I | 3000 | Defense I; Defense II; AP Cost: -8; | 10 | | | | Fix DMG 100; Fix DMG 200; Boost I; Boost II| | | | | Piercing Missile; Impact Missile; EP Plus; | | | | | Repair Plus I | | |--------------------|------|--------------------------------------------|----| | Support Skills II | 5000 | Anti-Skill; Hold; AP Cost: 0; Full Defense;| | | | | Fix DMG 300; Perfect Missile; Repair Plus | | | | | II; Repair Plus III | 21 | |--------------------|------|--------------------------------------------|----| | Weapons I | 1500 | ML Level +1; MG Level +1; SG Level +1 | 10 | | Weapons II | 1200 | RF Level +1; BZ Level +1 | 10 | | Weapons III | 1500 | MS Level +1; GR Level +1; RK Level +1 | 10 | | Weapons IV | 1500 | ML Level +1; MG Level +1; SG Level +1 | 17 | | Weapons V | 1200 | RF Level +1; BZ Level +1 | 17 | | Weapons VI | 1500 | MS Level +1; GR Level +1; RK Level +1 | 17 | | Weapons VII | 2400 | ML Level +1; MG Level +1; SG Level +1 | 21 | | Weapons VIII | 1800 | RF Level +1; BZ Level +1 | 21 | | Weapons IX | 2400 | MS Level +1; GR Level +1; RK Level +1 | 21 | |-----------------------------------------------------------------------------| Note: "Chain Up" skills = "Chain Plus" in the US version "Double Punch" = "Double Strike" in US version "Hit Plus" skills = "Accuracy Plus " skills in US version "Move +1" skills = "Move Plus" skills in US version "Skill Up" skills = "Skill Trigger" skills in US version "Skill Down" skills = "Skill Jam" skills in US version "Speed" skills = "Rapid Fire" skills in US version "Switch" skills = "Double Shot" skills in US version "Tackle" skills = "Heavy Strike" in US version -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ j) Full Sets (only for US version) [F-SET] -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ The Parts in the Full Sets are only 80% of the original buy price, therefore some of the Wanzers sold here are real bargains. Sale price for the single parts is the same though, so no quick bucks for you, as the sale price is still lower than the buy price. Card for Full Set Name = Name of the Set Buy = Price for Buying (If Number in () see info below table) Sell = Price for Selling (Always 87.5% of Original Buy Price) Backpack = Backpack equipped (if any) Who = Which group can buy it (DRC for Durandal; 332 for Darril's group) Stg. = Stage on which it can first be bought/gotten. Body; Left Arm; Right Arm; Legs; Weapon 1-4 = Name of single parts, refer to tables above for statistics. |-----------------------------------------------------------------------------| | Name | Buy | Sell | Backpack | Who | Stg. | |-----------------------------------------------------------------------------| | Body | Left Arm | Right Arm | Legs | |-----------------------------------------------------------------------------| | Weapon 1 | Weapon 2 | Weapon 3 | Weapon 4 | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | | | | | | | |-----------------------------------------------------------------------------| | | | | | |-----------------------------------------------------------------------------| | | | | | |-----------------------------------------------------------------------------| Full Sets Listing: |-----------------------------------------------------------------------------| | 65X Full Set | 2752 | 2408 | -- | DRC | 15(*) | |-----------------------------------------------------------------------------| | Type 65X | Type 65X | Type 65X | Type 65X | |-----------------------------------------------------------------------------| | Type 65X MG | Type 65X MG | N/A | N/A | |-----------------------------------------------------------------------------| (*) This Set is only available on Stage 16(15)!!!! |-----------------------------------------------------------------------------| | Gunner I | 1408 | 1232 | -- | DRC | 04 | |-----------------------------------------------------------------------------| | Quint | Quint | Quint | Quint | |-----------------------------------------------------------------------------| | 22snLeosocial | Kirishima 51 | N/A | N/A | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Gunner II | 1552 | 1358 | -- | DRC | 04 | |-----------------------------------------------------------------------------| | Gust 500 | Gust 500 | Gust 500 | Gust 500 | |-----------------------------------------------------------------------------| | Gust 500 MG | Gust 500 MG | N/A | N/A | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Gunner III | 2912 | 2548 | TB-40 | DRC | 10 | |-----------------------------------------------------------------------------| | Mareraid | Mareraid | Mareraid | Mareraid | |-----------------------------------------------------------------------------| | Cemetery | Gale SG | N/A | N/A | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Gunner IV | 3440 | 3010 | -- | DRC | 17 | |-----------------------------------------------------------------------------| | Quint F | Quint F | Quint F | Quint F | |-----------------------------------------------------------------------------| | Juri 1 | Auden M70 | N/A | N/A | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Gunner V | 4568 | 3997 | -- | DRC | 21 | |-----------------------------------------------------------------------------| | Vegaraid | Vegaraid | Vegaraid | Vegaraid | |-----------------------------------------------------------------------------| | Mostro 24 | State 18 | N/A | N/A | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Gunner VI | 8072 | 7063 | TB-160ER | DRC | 26 | |-----------------------------------------------------------------------------| | Zenith V | Zenith V | Zenith V | Zenith V | |-----------------------------------------------------------------------------| | FV-24 B | Averla | N/A | N/A | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Missileer I | 2032 | 1778 | BP-S02 | DRC | 04 | |-----------------------------------------------------------------------------| | Valiant F | Valiant F | Valiant F | Valiant F | |-----------------------------------------------------------------------------| | Heavy Pile | N/A | MGR-1B | MGR-1B | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Missileer II | 3936 | 3444 | TB-60SP | DRC | 10 | |-----------------------------------------------------------------------------| | Zeder | Zeder | Zeder | Zeder | |-----------------------------------------------------------------------------| | Hard Rod | N/A | Piz 3 | Piz 3 | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Missileer III | 4616 | 3864 | BP-S07 | DRC | 17 | |-----------------------------------------------------------------------------| | Valiant G | Valiant G | Valiant G | Valiant G | |-----------------------------------------------------------------------------| | N/A | N/A | Magicbox | Magicbox | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Missileer IV | 6088 | 5327 | BP-S08 | DRC | 21 | |-----------------------------------------------------------------------------| | Wildgoat II | Wildgoat II | Wildgoat II | Wildgoat II | |-----------------------------------------------------------------------------| | N/A | N/A | Donkey DX | Donkey DX | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Missileer V | 7288 | 6377 | -- | DRC | 26 | |-----------------------------------------------------------------------------| | Zeder T3 | Zeder T3 | Zeder T3 | Zeder T3 | |-----------------------------------------------------------------------------| | N/A | N/A | Blackpanther | Blackpanther | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Melee B-I | 1848 | 1617 | TB-40 | DRC | 04 | |-----------------------------------------------------------------------------| | Stork Mk. IV | Stork Mk. IV | Stork Mk. IV | Stork Mk. IV | |-----------------------------------------------------------------------------| | Heavy Pile | Bone Buster | N/A | N/A | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Melee B-II | 2928 | 2562 | TB-60SP | DRC | 10 | |-----------------------------------------------------------------------------| | Perzea | Perzea | Perzea | Perzea | |-----------------------------------------------------------------------------| | Skull Buster | Hard Rod | N/A | N/A | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Melee B-III | 4376 | 3829 | TB-90VS | DRC | 17 | |-----------------------------------------------------------------------------| | Stork Mk. V | Stork Mk. V | Stork Mk. V | Stork Mk. V | |-----------------------------------------------------------------------------| | Press Needle | Wing Shield | N/A | N/A | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Melee B-IV | 5576 | 4879 | TB-110X | DRC | 21 | |-----------------------------------------------------------------------------| | Prisomare | Prisomare | Prisomare | Prisomare | |-----------------------------------------------------------------------------| | F-5 Hand Rod | Angel Shield | N/A | N/A | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Melee B-V | 7472 | 6538 | TB-160ER | DRC | 26 | |-----------------------------------------------------------------------------| | Prosion | Prosion | Prosion | Prosion | |-----------------------------------------------------------------------------| | Last Stake | Firewall | N/A | N/A | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Melee E-I | 1896 | 1659 | TB-40 | DRC | 04 | |-----------------------------------------------------------------------------| | Stork Mk. IV | Valiant F | Valiant F | Stork Mk. IV | |-----------------------------------------------------------------------------| | Heavy Pile | Bone Buster | N/A | N/A | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Melee E-II | 3088 | 2702 | TB-60SP | DRC | 10 | |-----------------------------------------------------------------------------| | Tatou | Zeder | Zeder | Tatou | |-----------------------------------------------------------------------------| | Skull Buster | Hard Rod | N/A | N/A | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Melee E-III | 3776 | 3304 | TB-90VS | DRC | 17 | |-----------------------------------------------------------------------------| | Vaje | Valiant G | Valiant G | Quint F | |-----------------------------------------------------------------------------| | Press Needle | N/A | N/A | N/A | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Melee E-IV | 5704 | 4991 | TB-110X | DRC | 21 | |-----------------------------------------------------------------------------| | Prisomare | Wildgoat II | Wildgoat II | Prisomare | |-----------------------------------------------------------------------------| | F-5 Hand Rod | Angel Shield | N/A | N/A | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Melee E-V | 7536 | 6594 | TB-160ER | DRC | 26 | |-----------------------------------------------------------------------------| | Tatou 2 | Zeder T3 | Zeder T3 | Tatou 2 | |-----------------------------------------------------------------------------| | Last Stake | Firewall | N/A | N/A | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Melee P-I | 1904 | 1666 | TB-40 | DRC | 04 | |-----------------------------------------------------------------------------| | Valiant F | Valiant F | Valiant F | Quint | |-----------------------------------------------------------------------------| | Heavy Pile | Bone Buster | N/A | N/A | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Melee P-II | 2928 | 2562 | TB-60SP | DRC | 10 | |-----------------------------------------------------------------------------| | Zeder | Zeder | Zeder | Pegase | |-----------------------------------------------------------------------------| | Skull Buster | Hard Rod | N/A | N/A | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Melee P-III | 4048 | 3542 | TB-90VS | DRC | 17 | |-----------------------------------------------------------------------------| | Zeder T | Valiant G | Valiant G | Quint F | |-----------------------------------------------------------------------------| | Press Needle | N/A | N/A | N/A | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Melee P-IV | 5312 | 4648 | TB-110X | DRC | 21 | |-----------------------------------------------------------------------------| | Valiant G3 | Wildgoat II | Wildgoat II | Vegaraid | |-----------------------------------------------------------------------------| | F-5 Hand Rod | N/A | N/A | N/A | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Melee P-V | 7600 | 6650 | TB-160ER | DRC | 26 | |-----------------------------------------------------------------------------| | Frost M | Zeder T3 | Zeder T3 | Zenith V | |-----------------------------------------------------------------------------| | Last Stake | N/A | N/A | N/A | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Sniper I | 1720 | 1505 | BP-S02 | DRC | 04 | |-----------------------------------------------------------------------------| | Gust 500 | Quint | Quint | Quint | |-----------------------------------------------------------------------------| | Winee | N/A | N/A | N/A | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Sniper II | 2496 | 2184 | -- | DRC | 10 | |-----------------------------------------------------------------------------| | Cicada II | Cicada II | Cicada II | Cicada II | |-----------------------------------------------------------------------------| | Glowtusk | N/A | N/A | N/A | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Sniper III | 4432 | 3878 | -- | DRC | 17 | |-----------------------------------------------------------------------------| | Grille Sechs(6) | Grille Sechs(6) | Grille Sechs(6) | Grille Sechs(6) | |-----------------------------------------------------------------------------| | Srab | N/A | N/A | N/A | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Sniper IV | 6624 | 5796 | TB-110X | DRC | 21 | |-----------------------------------------------------------------------------| | Type 150X | Type 150X | Type 150X | Type 150X | |-----------------------------------------------------------------------------| | Ibis | N/A | N/A | N/A | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Sniper V | 7760 | 6790 | SE-11R List | DRC | 26 | |-----------------------------------------------------------------------------| | Geity | Blizzaia S | Blizzaia S | Uisk | |-----------------------------------------------------------------------------| | Firebird | N/A | N/A | N/A | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Mechanic I | 3296 | 2884 | RP5-Interlude | DRC | 10 | |-----------------------------------------------------------------------------| | Giza 2 | Giza 2 | Giza 2 | Giza 2 | |-----------------------------------------------------------------------------| | Cemetery | N/A | N/A | N/A | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Mechanic II | 4016 | 3514 | RP7-Nocturne | DRC | 17 | |-----------------------------------------------------------------------------| | Avenir | Avenir | Avenir | Avenir | |-----------------------------------------------------------------------------| | Leostun | N/A | N/A | N/A | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Mechanic III | 6024 | 5271 | RP2G-200V | DRC | 21 | |-----------------------------------------------------------------------------| | Crabesant 2 | Crabesant 2 | Crabesant 2 | Crabesant 2 | |-----------------------------------------------------------------------------| | Raptor FX | N/A | N/A | N/A | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Mechanic IV | 7272 | 6363 | RP44-Wunder | DRC | 26 | |-----------------------------------------------------------------------------| | Giza 2A | Giza 2A | Giza 2A | Giza 2A | |-----------------------------------------------------------------------------| | Cemetery 10S | N/A | N/A | N/A | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Bazooka SP | 3376 | 2954 | TB-60SP | DRC | 10 | |-----------------------------------------------------------------------------| | Tatou | Cicada II | Cicada II | Tatou | |-----------------------------------------------------------------------------| | Boa 36 | N/A | N/A | N/A | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Experiment I | 1896 | 1659 | JP2-Plover | DRC | 04 | |-----------------------------------------------------------------------------| | Stork Mk. IV | Quint | Quint | Stork Mk. IV | |-----------------------------------------------------------------------------| | Winee | N/A | N/A | N/A | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Experiment II | 1688 | 1477 | JP2-Plover | DRC | 04 | |-----------------------------------------------------------------------------| | Gust 500 | Valiant F | Valiant F | Giza | |-----------------------------------------------------------------------------| | Catsray | WS-100 | MGR-1B | N/A | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Experiment III | 2648 | 2317 | BP-S05 | DRC | 10 | |-----------------------------------------------------------------------------| | Mareraid | Giza 2 | Giza 2 | Cicada II | |-----------------------------------------------------------------------------| | WS-200 | Gale SG | N/A | N/A | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Experiment IV | 3920 | 3430 | TB-60SP | DRC | 10 | |-----------------------------------------------------------------------------| | Giza 2 | Zeder | Zeder | Pegase | |-----------------------------------------------------------------------------| | N/A | N/A | Piz 3 | Piz 3 | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Experiment V | 4118 | 3603 | BP-S07 | DRC | 17 | |-----------------------------------------------------------------------------| | Vaje | Novaraid | Novaraid | Zeria II | |-----------------------------------------------------------------------------| | Kirishima 55 | Wing Shield | N/A | N/A | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Experiment VI | 4800 | 4200 | JP4E-Milan | DRC | 17 | |-----------------------------------------------------------------------------| | Zelt | Zeria II | Zeria II | Jagdhund | |-----------------------------------------------------------------------------| | N/A | SN-20 | Thunderbolt | N/A | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Experiment VII | 5136 | 4494 | EMP104-Kirin | DRC | 21 | |-----------------------------------------------------------------------------| | Type 90X | Crabesant 2 | Crabesant 2 | Vegaraid | |-----------------------------------------------------------------------------| | Girino | N/A | N/A | N/A | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Experiment VIII | 8080 | 7070 | TB-110X | DRC | 21 | |-----------------------------------------------------------------------------| | Valiant G3 | Hornet II | Hornet II | Pegase Mk.II | |-----------------------------------------------------------------------------| | Hornet II | Hornet II | N/A | N/A | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Experiment IX | 6512 | 5698 | RD33-Glocke | DRC | 26 | |-----------------------------------------------------------------------------| | Blizzaia S | Zenith V | Zenith V | Uisk | |-----------------------------------------------------------------------------| | Rock Jack | N/A | N/A | N/A | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Experiment X | 10828 | 9475 | JP55-Adler | DRC | 26 | |-----------------------------------------------------------------------------| | Frost M | Frost M | Pheasant III | Frost M | |-----------------------------------------------------------------------------| | Crusader | N/A | N/A | Pheasant III | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Assault 1 | 1304 | 1141 | N/A | 332 | 08 | |-----------------------------------------------------------------------------| | Husky Mk. IV | Husky Mk. IV | Husky Mk. IV | Husky Mk. IV | |-----------------------------------------------------------------------------| | Kirishima 51 | Heavy Pile | N/A | N/A | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Assault 2 | 2032 | 1778 | TB-40 | 332 | 08 | |-----------------------------------------------------------------------------| | Husky Mk. IV | Husky Mk. IV | Husky Mk. IV | Husky Mk. IV | |-----------------------------------------------------------------------------| | 22snLeosocial | Kirishima 51 | N/A | N/A | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Assault 3 | 2952 | 2583 | TB-60SP | 332 | 12 | |-----------------------------------------------------------------------------| | Husky Mk. V | Husky Mk. V | Husky Mk. V | Husky Mk. V | |-----------------------------------------------------------------------------| | Gale SG | Hard Rod | N/A | N/A | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Assault 4 | 4768 | 4172 | TB-91W | 332 | 19 | |-----------------------------------------------------------------------------| | Type 90 | Type 90 | Type 90 | Type 90 | |-----------------------------------------------------------------------------| | Kirishima 55 | Press Needle | N/A | N/A | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Assault 5 | 5170 | 4524 | TB-99HG | 332 | 19 | |-----------------------------------------------------------------------------| | Quint G | Quint G | Quint G | Quint G | |-----------------------------------------------------------------------------| | Juri 1 | Audem M70 | N/A | N/A | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Assault 6 | 5888 | 5152 | TB-111W | 332 | 24 | |-----------------------------------------------------------------------------| | Blizzaia L2 | Blizzaia L2 | Blizzaia L2 | Blizzaia L2 | |-----------------------------------------------------------------------------| | State 18 | F-5 Hand Rod | N/A | N/A | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Assault 7 | 6656 | 5824 | TB-111W | 332 | 24 | |-----------------------------------------------------------------------------| | Zora B2 | Zora B2 | Zora B2 | Zora B2 | |-----------------------------------------------------------------------------| | Grave S-II | Girino | N/A | N/A | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Assault 8 | 5200 | 4550 | -- | 332 | 24 | |-----------------------------------------------------------------------------| | Zora B2 | Zora B2 | Zora B2 | Zora B2 | |-----------------------------------------------------------------------------| | Grave S-II | Grave S-II | N/A | N/A | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Pointman E-1 | 1816 | 1589 | TB-40 | 332 | 08 | |-----------------------------------------------------------------------------| | Husky Mk. IV | Giza | Giza | Gust 500 | |-----------------------------------------------------------------------------| | Heavy Pile | N/A | N/A | N/A | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Pointman E-2 | 2661 | 2331 | TB-60SP | 332 | 12 | |-----------------------------------------------------------------------------| | Cicada II | Calm 200 | Calm 200 | Husky Mk. V | |-----------------------------------------------------------------------------| | N/A | Hard Rod | N/A | N/A | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Pointman E-3 | 4672 | 4088 | TB-91W | 332 | 19 | |-----------------------------------------------------------------------------| | Tempest 100 | Valiant G | Valiant G | Jagdhund | |-----------------------------------------------------------------------------| | N/A | Press Needle | N/A | N/A | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Pointman E-4 | 4984 | 4099 | TB-111W | 332 | 24 | |-----------------------------------------------------------------------------| | Blizzaia L2 | Frost C | Frost C | Blizzaia L2 | |-----------------------------------------------------------------------------| | N/A | F-5 Hand Rod | N/A | N/A | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Pointman P-1 | 1664 | 1456 | TB-40 | 332 | 08 | |-----------------------------------------------------------------------------| | Giza | Giza | Giza | Recsys V | |-----------------------------------------------------------------------------| | Heavy Pile | N/A | N/A | N/A | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Pointman P-2 | 2496 | 2184 | TB-60SP | 332 | 12 | |-----------------------------------------------------------------------------| | Calm 200 | Calm 200 | Calm 200 | Crabesant | |-----------------------------------------------------------------------------| | N/A | Hard Rod | N/A | N/A | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Pointman P-3 | 4184 | 3661 | TB-91W | 332 | 19 | |-----------------------------------------------------------------------------| | Zeder T | Tempest 100 | Tempest 100 | Valiant G | |-----------------------------------------------------------------------------| | N/A | Press Needle | N/A | N/A | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Pointman P-4 | 4976 | 4354 | TB-111W | 332 | 24 | |-----------------------------------------------------------------------------| | Frost C | Frost C | Frost C | Frost C | |-----------------------------------------------------------------------------| | N/A | F-5 Hand Rod | N/A | N/A | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Rifleman 1 | 2080 | 1820 | TB-40 | 332 | 08 | |-----------------------------------------------------------------------------| | Recsys V | Recsys V | Recsys V | Recsys V | |-----------------------------------------------------------------------------| | Winee | N/A | N/A | N/A | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Rifleman 2 | 2376 | 2079 | -- | 332 | 12 | |-----------------------------------------------------------------------------| | Giaour | Giaour | Giaour | Giaour | |-----------------------------------------------------------------------------| | Anaconda | N/A | N/A | N/A | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Rifleman 3 | 4688 | 4102 | TB-90VS | 332 | 19 | |-----------------------------------------------------------------------------| | Type 150 | Type 150 | Type 150 | Type 150 | |-----------------------------------------------------------------------------| | Srab | N/A | N/A | N/A | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Rifleman 4 | 6192 | 5418 | TB-111W | 332 | 24 | |-----------------------------------------------------------------------------| | U-Recson | U-Recson | U-Recson | U-Recson | |-----------------------------------------------------------------------------| | Winee RR | N/A | N/A | N/A | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Engineer 1 | 2864 | 2506 | RP5-Interlude | 332 | 12 | |-----------------------------------------------------------------------------| | Crabesant | Crabesant | Crabesant | Crabesant | |-----------------------------------------------------------------------------| | Hard Rod | N/A | N/A | N/A | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Engineer 2 | 4016 | 3514 | RP7-Nocturne | 332 | 19 | |-----------------------------------------------------------------------------| | Avenir | Avenir | Avenir | Avenir | |-----------------------------------------------------------------------------| | Leostun | N/A | N/A | N/A | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Engineer 3 | 5640 | 4935 | RP9-Aubade | 332 | 24 | |-----------------------------------------------------------------------------| | Crabesant 2 | Crabesant 2 | Crabesant 2 | Crabesant 2 | |-----------------------------------------------------------------------------| | Mostro 24 | N/A | N/A | N/A | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | BZ Infantry | 3312 | 2898 | TB-60SP | 332 | 12 | |-----------------------------------------------------------------------------| | Cicada II | Cicada II | Cicada II | Cicada II | |-----------------------------------------------------------------------------| | Boa 36 | N/A | N/A | N/A | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Grenadier 1 | 6016 | 5264 | TB-91W | 332 | 19 | |-----------------------------------------------------------------------------| | Valiant G | Valiant G | Valiant G | Valiant G | |-----------------------------------------------------------------------------| | Press Needle | Wing Shield | Type 82 | Type 82 | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Grenadier 2 | 7592 | 6634 | TB-111W | 332 | 24 | |-----------------------------------------------------------------------------| | Frost C | Frost C | Frost C | Frost C | |-----------------------------------------------------------------------------| | F-5 Hand Rod | Angel Shield | Skua G | Skua G | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Artillery SP | 7200 | 6300 | TB-111W | 332 | 24 | |-----------------------------------------------------------------------------| | Frost C | Blizzaia L2 | Blizzaia L2 | Frost C | |-----------------------------------------------------------------------------| | N/A | Be-11 | Albatross | N/A | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Versatile SP | 6320 | 5530 | TB-91W | 332 | 19 | |-----------------------------------------------------------------------------| | Quint G | Type 90 | Tempest 100 | Jagdhund | |-----------------------------------------------------------------------------| | FV-24 | Press Needle | N/A | Ragosu | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | XP-1 | 1552 | 1358 | -- | 332 | 08 | |-----------------------------------------------------------------------------| | Gust 500 | Gust 500 | Gust 500 | Gust 500 | |-----------------------------------------------------------------------------| | Gust 500 MG | Gust 500 MG | N/A | N/A | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | XP-2 | 3240 | 2835 | TB-60SP | 332 | 12 | |-----------------------------------------------------------------------------| | Giaour | Cicada II | Cicada II | Husky Mk. V | |-----------------------------------------------------------------------------| | Catsray X | WS-200 | N/A | N/A | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | XP-3 | 3240 | 2835 | TB-60SP | 332 | 12 | |-----------------------------------------------------------------------------| | Calm 200 | Calm 200 | Calm 200 | Calm 200 | |-----------------------------------------------------------------------------| | N/A | Catsray X | Galbados | N/A | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | XP-4 | 4448 | 3892 | TB-90VS | 332 | 19 | |-----------------------------------------------------------------------------| | Type 90 | Type 150 | Type 150 | Avenir | |-----------------------------------------------------------------------------| | Hexafire | N/A | N/A | N/A | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | XP-5 | 5584 | 4886 | TB-91W | 332 | 19 | |-----------------------------------------------------------------------------| | Zeder T | Tempest 100 | Tempest 100 | Avenir | |-----------------------------------------------------------------------------| | N/A | Banish | Wildgoose | N/A | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | XP-6 | 6872 | 6013 | TB-111W | 332 | 24 | |-----------------------------------------------------------------------------| | Type 150X | Type 150X | Type 150X | Type 150X | |-----------------------------------------------------------------------------| | Girino | Angel Shield | N/A | N/A | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | XP-7 | 7744 | 6776 | TB-111W | 332 | 24 | |-----------------------------------------------------------------------------| | Frost C | Hornet II | Frost C | Frost C | |-----------------------------------------------------------------------------| | Hornet II | N/A | N/A | N/A | |-----------------------------------------------------------------------------| ****************************************************************************** ??. Skills Overview and Description [SKILL] ****************************************************************************** There are many different types of skills in the game, which enable both you and the enemy to get the most out of a battle. The basic type of skills are denoted by either a blue, green or red icon in front of them. Blue ones are skills that take direct influence in a battle. Green and red ones will increase several stats of your character for a more subtle influence on the battle. The Blue Skills are then divded up into three more types. There are Battle Skills, which activate sometimes during a battle, Command Skills, which add new commands to your Battle Menu and Passive Skills, which are active throughout the whole battle and can influence activation rate of Battle Skills and such. The Green Skills are called "Attribute Enhancement" and the red ones are "Proficiency Enhancments". -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ a) Battle Skills - Overview Table [BSK-O] -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Name = Name of Battle Skill SS = Skill Slots needed EP = EP Cost Of. = Offensive Use; Activates while shooting (** indicates type) De. = Defensive Use; Activates while being shot at (** indicates type) MG; SG; RG; BZ; GR; RK; MS; ML = ** indicates Skill available on this weapon |--------------------------------------------------------------------------| | Name | SS | EP |Of|De| MG | SG | RF | BZ | GR | RK | MS | ML | |------------------|----|----|--|--|----|----|----|----|----|----|----|----| | Anti-Break | 4 | 14 |--|**| -- | -- | -- | -- | -- | -- | -- | -- | | Anti-Skill | 4 | 12 |--|**| -- | -- | -- | -- | -- | -- | -- | -- | | AP Cost: -4 | 2 | 6 |**|--| ** | ** | ** | ** | -- | -- | -- | ** | | AP Cost: -8 | 3 | 8 |**|--| ** | ** | ** | ** | -- | -- | -- | ** | | AP Cost: 0 | 4 | 12 |**|--| ** | ** | ** | ** | -- | -- | -- | ** | | Auto Machine I | 2 | 8 |--|**| ** | ** | ** | ** | -- | -- | -- | ** | | Auto Machine II | 4 | 12 |--|**| ** | ** | ** | ** | -- | -- | -- | ** | | Barrage | 3 | 12 |**|--| ** | -- | -- | -- | -- | -- | -- | -- | | Blast Strike I | 4 | 8 |**|--| -- | -- | -- | -- | -- | -- | -- | ** | | Blast Strike II | 5 | 12 |**|--| -- | -- | -- | -- | -- | -- | -- | ** | | Blast Shot I | 4 | 8 |**|--| ** | ** | ** | ** | -- | -- | -- | -- | | Blast Shot II | 5 | 12 |**|--| -- | -- | ** | ** | -- | -- | -- | -- | | Block DMG 10 | 2 | 6 |--|**| -- | -- | -- | -- | -- | -- | -- | -- | | Block DMG 30 | 3 | 8 |--|**| -- | -- | -- | -- | -- | -- | -- | -- | | Block DMG 50 | 4 | 12 |--|**| -- | -- | -- | -- | -- | -- | -- | -- | | Boost I | 2 | 6 |**|--| ** | ** | ** | ** | -- | -- | ** | ** | | Boost II | 3 | 8 |**|--| ** | ** | ** | ** | -- | -- | ** | ** | | Boost III | 4 | 12 |**|--| ** | ** | ** | ** | -- | -- | ** | ** | | Charge I | 2 | 6 |**|--| -- | -- | -- | -- | -- | -- | -- | ** | | Charge II | 3 | 8 |**|--| -- | -- | -- | -- | -- | -- | -- | ** | | Charge III | 4 | 12 |**|--| -- | -- | -- | -- | -- | -- | -- | ** | | Defend Body | 2 | 12 |--|**| -- | -- | -- | -- | -- | -- | -- | -- | | Defense I | 2 | 4 |--|**| -- | -- | -- | -- | -- | -- | -- | -- | | Defense II | 3 | 6 |--|**| -- | -- | -- | -- | -- | -- | -- | -- | | Double Assault | 6 | 12 |**|--| ** | ** | -- | -- | -- | -- | -- | ** | | Double Punch I | 2 | 8 |**|--| -- | -- | -- | -- | -- | -- | -- | ** | | Double Punch II | 3 | 12 |**|--| -- | -- | -- | -- | -- | -- | -- | ** | | Double Shot I | -- | -- |----------See Switch I-----------------------| | Double Shot II | -- | -- |----------See Switch II----------------------| | Double Strike I | -- | -- |----------See Double Punch I-----------------| | Double Strike II | -- | -- |----------See Double Punch II----------------| | Escape I | 2 | 6 |**|**| ** | ** | ** | ** | -- | -- | -- | ** | | Escape II | 4 | 10 |**|**| ** | ** | ** | ** | -- | -- | -- | ** | | Feint I | 2 | 6 |--|**| -- | -- | -- | -- | -- | -- | -- | -- | | Feint II | 3 | 8 |--|**| -- | -- | -- | -- | -- | -- | -- | -- | | Feint III | 4 | 12 |--|**| -- | -- | -- | -- | -- | -- | -- | -- | | Fire Shot | 2 | 4 |**|--| ** | ** | ** | ** | -- | -- | -- | -- | | Fire Strike | 2 | 4 |**|--| -- | -- | -- | -- | -- | -- | -- | ** | | First I | 2 | 4 |**|--| -- | -- | -- | -- | -- | -- | -- | -- | | First II | 3 | 6 |**|--| -- | -- | -- | -- | -- | -- | -- | -- | | Fix DMG 100 | 2 | 6 |--|**| -- | -- | -- | -- | -- | -- | -- | -- | | Fix DMG 200 | 3 | 8 |--|**| -- | -- | -- | -- | -- | -- | -- | -- | | Fix DMG 300 | 4 | 12 |--|**| -- | -- | -- | -- | -- | -- | -- | -- | | Full Defense | 4 | 12 |--|**| -- | -- | -- | -- | -- | -- | -- | -- | | Heavy Strike I | -- | -- |----------See Tackle I-----------------------| | Heavy Strike II | -- | -- |----------See Tackle II----------------------| | Heavy Strike III | -- | -- |----------See Tackle III---------------------| | Hold | 3 | 8 |--|**| -- | -- | -- | -- | -- | -- | -- | -- | | Impact Missile | 2 | 4 |**|--| -- | -- | -- | -- | -- | -- | ** | -- | | Impact Shot | 2 | 4 |**|--| ** | ** | ** | ** | -- | -- | -- | -- | | Last Stand | 2 | 12 |**|--| ** | ** | ** | ** | -- | -- | -- | ** | | Minus Shot I | 2 | 6 |**|--| ** | ** | ** | ** | -- | -- | -- | -- | | Minus Shot II | 3 | 8 |**|--| ** | ** | ** | ** | -- | -- | -- | -- | | Minus Shot III | 3 | 10 |**|--| ** | ** | ** | ** | -- | -- | -- | -- | | Panic Shot I | 2 | 6 |**|--| ** | ** | ** | ** | -- | -- | -- | -- | | Panic Shot II | 3 | 8 |**|--| ** | ** | ** | ** | -- | -- | -- | -- | | Panic Shot III | 3 | 10 |**|--| ** | ** | ** | ** | -- | -- | -- | -- | | Perfect Missile | 4 | 12 |**|--| -- | -- | -- | -- | -- | -- | ** | -- | | Perfect Shot | 4 | 12 |**|--| ** | ** | ** | ** | -- | -- | -- | -- | | Perfect Strike | 4 | 12 |**|--| -- | -- | -- | -- | -- | -- | -- | ** | | Piercing Missile | 2 | 4 |**|--| -- | -- | -- | -- | -- | -- | ** | -- | | Piercing Shot | 2 | 4 |**|--| ** | ** | ** | ** | -- | -- | -- | -- | | Piercing Strike | 2 | 4 |**|--| -- | -- | -- | -- | -- | -- | -- | ** | | Rapid Fire I | -- | -- |----------See Speed I------------------------| | Rapid Fire II | -- | -- |----------See Speed II-----------------------| | Rapid Fire III | -- | -- |----------See Speed III----------------------| | Revenge I | 1 | 6 |--|**| ** | ** | ** | ** | -- | -- | -- | ** | | Revenge II | 2 | 8 |--|**| ** | ** | ** | ** | -- | -- | -- | ** | | Revenge III | 3 | 12 |--|**| ** | ** | ** | ** | -- | -- | -- | ** | | Revenge: Body | 4 | 12 |--|**| ** | ** | ** | ** | -- | -- | -- | ** | | Revenge: Mirror | 3 | 12 |--|**| ** | ** | ** | ** | -- | -- | -- | ** | | Rush | 3 | 8 |**|--| -- | -- | -- | -- | -- | -- | -- | -- | | Shield Bash I | 1 | 4 |--|**| ** | ** | -- | -- | -- | -- | -- | ** | | Shield Bash II | 1 | 6 |--|**| ** | ** | -- | -- | -- | -- | -- | ** | | Shield Bash III | 1 | 8 |--|**| ** | ** | -- | -- | -- | -- | -- | ** | | Speed I | 2 | 8 |**|--| ** | ** | -- | -- | -- | -- | -- | -- | | Speed II | 3 | 12 |**|--| ** | ** | -- | -- | -- | -- | -- | -- | | Speed III | 4 | 14 |**|--| ** | ** | -- | -- | -- | -- | -- | -- | | Switch I | 3 | 8 |**|--| ** | ** | -- | -- | -- | -- | -- | -- | | Switch II | 4 | 12 |**|--| ** | ** | -- | -- | -- | -- | -- | -- | | Tackle I | 1 | 6 |**|--| -- | -- | -- | -- | -- | -- | -- | ** | | Tackle II | 2 | 8 |**|--| -- | -- | -- | -- | -- | -- | -- | ** | | Tackle III | 3 | 10 |**|--| -- | -- | -- | -- | -- | -- | -- | ** | | Terror Shot I | 2 | 6 |**|--| ** | ** | ** | ** | -- | -- | -- | -- | | Terror Shot II | 3 | 8 |**|--| ** | ** | ** | ** | -- | -- | -- | -- | | Terror Shot III | 3 | 10 |**|--| ** | ** | ** | ** | -- | -- | -- | -- | | Zoom I | 2 | 4 |**|--| ** | ** | ** | ** | -- | -- | -- | -- | | Zoom II | 3 | 6 |**|--| ** | ** | ** | ** | -- | -- | -- | -- | | Zoom III | 4 | 8 |**|--| ** | ** | ** | ** | -- | -- | -- | -- | |--------------------------------------------------------------------------| -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ b) Battle Skills - Description [BSK-D] -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ - Anti-Break Prevents a wanzer part from breaking when its HP is reduced to 0. That part remains at 1 HP. ------------------------------------------------------------------------------ - Anti-Skill Prevents enemy skills from activating during battle. ------------------------------------------------------------------------------ - AP Cost: -4 Lowers AP cost of a battle action by 4. Note: This skill, despite its obvious use is much more useful than the description of the game might suggest. Actually, it can also activate in a linked battle and give your characters that have too few or even 0 AP a chance to join in on the attack. If, for example, Elsa has an MG and only 2 AP left. If now someone else she is linked to for offense attacks a target also in her range there is a chance that if she has this skill that it activates and she fires her MG. The same goes for the AP Cost: -8 skill and the AP Cost: 0 skill. ------------------------------------------------------------------------------ - AP Cost: -8 Lowers AP cost of a battle action by 8. ------------------------------------------------------------------------------ - AP Cost: 0 Lowers AP cost of a battle action to 0. ------------------------------------------------------------------------------ - Auto Machine I Automatically performs counterattacks when suffering form the Status Damage "Systems Down" or "Attack Systems Down". Note: For this to fuction you must have a weapon allowed by the skill, the enemy must be in range for that weapon and the skill must activate. ------------------------------------------------------------------------------ - Auto Machine II Automatically performs counterattacks when suffering from the Status Damage "Sytems Down" or "Attack Systems Down". Also removes this status at the end of battle. ------------------------------------------------------------------------------ - Barrage Deals damage to all enemies in a linked battle with a sweeping machinegun burst. ------------------------------------------------------------------------------ - Blast Shot I Knocks target to the ground with a ranged attack preventing it from acting for the duration of the battle. ------------------------------------------------------------------------------ - Blast Shot II Knocks target to the ground with a ranged attack, preventig it from acting for the duration of the battle. Also reduces the targets AP to 0. ------------------------------------------------------------------------------ - Blast Strike I Knocks target to the ground with a melee attack, preventing it from acting for the duration of the battle. ------------------------------------------------------------------------------ - Blast Strike II Knocks target to the ground with a melee attack, preventing it from acting for the duration of the battle. Also reduces the target's AP to 0. ------------------------------------------------------------------------------ - Block DMG 10 Nullifies all damage from attacks that deal less than 10 points of damage. Note: Damage that equals exactly 10 will also be nullified. ------------------------------------------------------------------------------ - Block DMG 30 Nullifies all damage from attacks that deal less than 30 points of damage. ------------------------------------------------------------------------------ - Block DMG 50 Nullifies all damage from attacks that deal less than 50 points of damage. ------------------------------------------------------------------------------ - Boost I Raises proficiency of weapon used by 1. ------------------------------------------------------------------------------ - Boost II Raises proficiency of weapon used by 2. ------------------------------------------------------------------------------ - Boost III Raises proficiency of weapon used by 3. ------------------------------------------------------------------------------ - Charge I Increases Melee damage by 20%. ------------------------------------------------------------------------------ - Charge II Increases Melee damage by 50%. ------------------------------------------------------------------------------ - Charge III Increases Melee damage by 100%. ------------------------------------------------------------------------------ - Defend Body All damage on Wanzer's body is transferred to its arms. Inapplicable on Wanzer's with weapons arms. Note: I remeber having seen damage transferred to the legs also with this skill. ------------------------------------------------------------------------------ - Defense I Delays pilots action, but raises defense to 150%. ------------------------------------------------------------------------------ - Defense II Delays pilots action, but raises defense to 200%. ------------------------------------------------------------------------------ - Double Assault Performs a double attack if a melee weapon is equipped in one hand, and a ranged weapon in the other. ------------------------------------------------------------------------------ - Double Punch I Performs a double attack if the same type of melee weapon is equipped in both hands. ------------------------------------------------------------------------------ - Double Punch II Performs a couble attack if melee weapons are equipped in both hands. Applicable even when different types of melee weapons are equipped. ------------------------------------------------------------------------------ - Double Shot I See Switch I ------------------------------------------------------------------------------ - Double Shot II See Switch II ------------------------------------------------------------------------------ - Double Strike I See Double Punch I ------------------------------------------------------------------------------ - Double Strike II See Double Punch II ------------------------------------------------------------------------------ - Escape I Pulls unit out of battle before enemies can act. Only applicable in single battles. Note: This skill is quite useful for characters with a high speed rating, as this allows them to get off their shots and then escape the retaliation of the enemy. Works only against unlinked enemies or enemies whose link partners have been destroyed(= single battle). ------------------------------------------------------------------------------ - Escape II Pulls unit out of battle before enemies can act. Also applicable when enemies are linked. ------------------------------------------------------------------------------ - Feint I Raises Evasion to 150%. Note: The in-game description of this skill is a bit strange and wrong. It will multiply the base evasion of the wanzer by 1.5 x, e.g. an Evasion of 50% is now 75%. ------------------------------------------------------------------------------ - Feint II Raises Evasion to 200%. Note: See info on Feint I. ------------------------------------------------------------------------------ - Feint III Raises Evasion to 170%. Note: See info on Feint I. ------------------------------------------------------------------------------ - Fire Shot Adds Fire damage to ranged attacks. ------------------------------------------------------------------------------ - Fire Strike Adds Fire damage to melee attack. ------------------------------------------------------------------------------ - First I Speeds up pilots action, but lowers defense to 80%. ------------------------------------------------------------------------------ - First II Speeds up the pilots action and delays enemies action, but lowers defense to 50%. ------------------------------------------------------------------------------ - Fix DMG 100 Reduces damage from attacks between 100 and 200 points of damage to 100. Note: Naturally this only goes for a single hit of a weapon doing damage in that range (e.g. sniper rifle). Multiple hit weapons (e.g. MG) will still do their full damage. ------------------------------------------------------------------------------ - Fix DMG 200 Reduces damage from attacks between 200 and 300 points of damage to 200. Note: See note for Fix DMG 100 ------------------------------------------------------------------------------ - Fix DMG 300 Reduces damage from attacks between 300 and 400 points of damage to 400. Note: See note for Fix DMG 300 ------------------------------------------------------------------------------ - Full Defense Grants pilot's wanzer all 3 armor types. ------------------------------------------------------------------------------ - Heavy Strike I See Tackle I ------------------------------------------------------------------------------ - Heavy Strike II See Tackle II ------------------------------------------------------------------------------ - Heavy Strike III See Tackle III ------------------------------------------------------------------------------ - Hold Delays pilot's and all linked allies' actions, but raises defense to 150%. Inapplicable if no allies are present. ------------------------------------------------------------------------------ - Impact Missile Adds impact damage to missile attacks. ------------------------------------------------------------------------------ - Impact Shot Adds impact damage to ranged attacks. ------------------------------------------------------------------------------ - Last Stand Activates only when HP is reduced below half. The lower the Wanzers HP, the higher the activation rate. Deals critical damage to enemies. ------------------------------------------------------------------------------ - Minus Shot I Lowers all of the targets weapon proficiency levels by 1 for the duration of the battle. ------------------------------------------------------------------------------ - Minus Shot II Lowers all of the targets weapon proficiency levels by 2 for the duration of the battle. ------------------------------------------------------------------------------ - Minus Shot III Lowers all of the targets weapon proficiency levels to 0 for the duration of the battle. ------------------------------------------------------------------------------ - Panic Shot I Lowers target's accuracy to 1/2 for the duration of the battle. ------------------------------------------------------------------------------ - Panic Shot II Lowers target's accuracy to 1/3 for the duration of the battle. ------------------------------------------------------------------------------ - Panic Shot III Lowers target's accuracy to 1/4 for the duration of the battle. ------------------------------------------------------------------------------ - Perfect Missile Adds impact, fire and piercing damage to missile attacks. ------------------------------------------------------------------------------ - Perfect Shot Adds impact, fire and piercing damage to ranged attacks. ------------------------------------------------------------------------------ - Perfect Strike Adds impact, fire and piercing damage to melee attacks. ------------------------------------------------------------------------------ - Piercing Missile Adds piercing damage to missile attacks. ------------------------------------------------------------------------------ - Piercing Shot Adds piercing damage to ranged attacks. ------------------------------------------------------------------------------ - Piercing Strike Adds piercing damage to melee attacks. ------------------------------------------------------------------------------ - Rapid Fire I See Speed I ------------------------------------------------------------------------------ - Rapid Fire II See Speed II ------------------------------------------------------------------------------ - Rapid Fire III See Speed III ------------------------------------------------------------------------------ - Revenge I Automatically performs a counterattack that deals 120% normal damage when a Wanzer part is destroyed. Note: This skill only works if it was not your body that got destroyed and if you still have a arm with one of the listed weapons left. ------------------------------------------------------------------------------ - Revenge II Automatically performs a counterattack that deals 150% normal damage when a Wanzer part is destroyed. Note: This skill only works if it was not your body that got destroyed and if you still have a arm with one of the listed weapons left. ------------------------------------------------------------------------------ - Revenge III Automatically performs a counterattack that deals 200% normal damage when a Wanzer part is destroyed. Note: This skill only works if it was not your body that got destroyed and if you still have a arm with one of the listed weapons left. ------------------------------------------------------------------------------ - Revenge: Body Automatically performs a counterattack when a wanzer part is destroyed. That attack is directed at the opponent's body and deals 300% normal damage. ------------------------------------------------------------------------------ - Revenge: Mirror Automatically performs a counterattack when a wanzer part is destroyed. That attack is directed at the same part on the opponent's wanzer and deals 200% normal damage. Note: Same prerequisites as with all other Revenge skills. ------------------------------------------------------------------------------ - Rush Speeds up pilot's and all linked allies' actions, but lowers defense to 80%. Inapplicable if no allies are present. ------------------------------------------------------------------------------ - Shield Bash I Counterattacks with equipped shield. The shield must be selected as the counterattack action. Note: I have not yet used this skill, but the weapon requirements on this skill seem strange, as it is purely defensive. Also, the range for this counterattack is 1, so it won't be that useful, I believe. ------------------------------------------------------------------------------ - Shield Bash II Counterattacks with equipped shiled. The shield must be selected as counter- attack action. The lower the shield arms HP, the higher the damage dealt. ------------------------------------------------------------------------------ - Shield Bash III Counterattacks with equipped shiled. The shield must be selected as counter- attack action. The lower the shield arms HP, the higher the damage dealt. ------------------------------------------------------------------------------ - Speed I (= Rapid Fire I in the US version) Multiplies the number of rounds shot by 120%. ------------------------------------------------------------------------------ - Speed II (= Rapid Fire II in the US version) Multiplies the number of rounds shot by 150% ------------------------------------------------------------------------------ - Speed III (= Rapid Fire III in the US version) Multiplies the number of rounds shot by 200%. ------------------------------------------------------------------------------ - Switch I (= Double Shot I in the US version) Performs a double attack if the same type of ranged weapon is equipped in both hands. Note: Same type only means either two MG or two SG, not the same weapon twice. ------------------------------------------------------------------------------ - Switch II (= Double Shot II in US version) Performs a double attack if ranged weapons are equipped in both hands. Applicable even if different types of ranged weapons are equipped. ------------------------------------------------------------------------------ - Tackle I If the pilot's wanzer is heavier than the opponent's, the weight difference is added to its melee attack. ------------------------------------------------------------------------------ - Tackle II If the pilot's wanzer is heavier than the opponent's, the weight difference, multiplied by 120%, is added to its melee attack. ------------------------------------------------------------------------------ - Tackle III If the pilot's wanzer is heavier than the opponent's, the weight difference, multiplied by 150%, is added to its melee attack. ------------------------------------------------------------------------------ - Terror Shot I Lowers target's evasion to 1/2 for the duration of the battle. ------------------------------------------------------------------------------ - Terror Shot II Lowers target's evasion to 1/3 for the duration of the battle. ------------------------------------------------------------------------------ - Terror Shot III Lowers target's evasion to 1/4 for the duration of the battle. ------------------------------------------------------------------------------ - Zoom I Raises Accuracy by 200%. Note: Raises current accuracy rating by 2x, can not go over 99%, still evadeable. ------------------------------------------------------------------------------ - Zoom II Raises Accuracy by 300%. Note: See Zoom I Note, only 3x. ------------------------------------------------------------------------------ - Zoom III Raises Accuracy by 400%. Note: See Zoom I, only 4x. -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ c) Command Skills - Overview Table [CSK-O] -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Name = Name of Battle Skill SS = Skill Slots needed EP = EP Cost AP = AP Cost of skill alone (may be added to other functions such as shooting) Of. = Offensive Use; Activates while shooting (** indicates type) De. = Defensive Use; Activates while being shot at (* indicates type) MG; SG; RG; BZ; GR; RK; MS; ML = ** indicates Skill available on this weapon |-------------------------------------------------------------------------| | Name | SS | EP | AP | Of.| De.| MG| SG| RF| BZ| GR| RK| MS| ML| |----------------|----|----|----|----|----|---|---|---|---|---|---|---|---| | Aim | 2 | 12 | 2 | ** | -- | * | * | * | * | - | - | - | - | | Alertness I | 1 | 4 | 4 | -- | ** | * | * | * | * | - | - | - | * | | Alertness II | 1 | 6 | 6 | -- | ** | * | * | * | * | - | - | - | * | | Focus Down | 1 | 6 | 1 | ** | -- | * | * | * | * | - | - | - | * | | Focus Left | 1 | 6 | 1 | ** | -- | * | * | * | * | - | - | - | * | | Focus Right | 1 | 6 | 1 | ** | -- | * | * | * | * | - | - | - | * | | Focus Up | 1 | 6 | 1 | ** | -- | * | * | * | * | - | - | - | * | | Sensor Plus I | 2 | 6 | 1 | -- | -- | - | - | - | - | - | - | - | - | | Sensor Plus II | 2 | 6 | 2 | -- | -- | - | - | - | - | - | - | - | - | | Snipe | 4 | 12 | 4 | ** | -- | * | * | * | * | - | - | - | - | |-------------------------------------------------------------------------| -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ d) Command Skills - Description [CSK-D] -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ - Aim Raises Accuracy by kneeling pilot's Wanzer. The target cannot evade, but the pilot's Wanzer can neither evade nor counterattack until the next turn. ------------------------------------------------------------------------------ - Alertness I Allows pilot to react sooner when attacked. ------------------------------------------------------------------------------ - Alertness II Allows pilot to react first when attacked. ------------------------------------------------------------------------------ - Focus Down Raises chance of hitting target's legs. Only applicable when targeting Wanzers. ------------------------------------------------------------------------------ - Focus Left Raises chance of hitting target's left arm. Only applicable when targeting Wanzers ------------------------------------------------------------------------------ - Focus Right Raises chance of hitting target's right arm. Only applicable when targeting Wanzers. ------------------------------------------------------------------------------ - Focus Up Raises chance of hitting target's body. Only applicable when targeting Wanzers. ------------------------------------------------------------------------------ - Sensor Plus I Widens sensor range by 1 square. ------------------------------------------------------------------------------ - Sensor Plus II Widens sensor range by 2 squares. ------------------------------------------------------------------------------ - Snipe Aims attacks at selected part on target's wanzer. The pilots wanzer can neither evade nor counterattack until the next turn. -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ e) Passive Skills - Overview Table [PSK-O] -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Name = Name of Battle Skill SS = Skill Slots needed EP = EP Cost |----------------------------| | Name | SS | EP | |------------------|----|----| | Accuracy Plus I | 2 | 10 | | Accuracy Plus II | 3 | 12 | | AP Bonus I | 3 | 10 | | AP Bonus II | 4 | 12 | | AP Damage I | 3 | 10 | | AP Damage II | 4 | 12 | | Chain Up I | 2 | 10 | | Chain Up II | 3 | 12 | | Chain Plus I | 2 | 10 | | Chain Plus II | 3 | 12 | | EP Plus | 4 | 8 | | Hit Plus I | 2 | 10 | | Hit Plus II | 3 | 12 | | Last Dash | 3 | 12 | | Move +1 I | 2 | 10 | | Move +1 II | 2 | 10 | | Move +1 III | 2 | 10 | | Move Plus I | 2 | 10 | | Move Plus II | 2 | 10 | | Move Plus III | 2 | 10 | | Repair Plus I | 2 | 10 | | Repair Plus II | 2 | 10 | | Repair Plus III | 2 | 10 | | Skill Down I | 2 | 10 | | Skill Down II | 3 | 12 | | SKill Jam I | 2 | 10 | | Skill Jam II | 3 | 12 | | Skill Trigger I | 2 | 10 | | Skill Trigger II | 3 | 12 | | Skill Up I | 2 | 10 | | Skill Up II | 3 | 12 | |----------------------------| -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ f) Passive Skills - Description [PSK-D] -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ - Accuracy Plus I See Hit Plus I ------------------------------------------------------------------------------ - Accuracy Plus II See Hit Plus II ------------------------------------------------------------------------------ - AP Bonus I Lowers AP cost of all allies in linked battles by 1. Only applicable when initiating linked battles. Note: The second sentence is important, only if the carrier of the skill initiates a linked battle will this skill come to pass. ------------------------------------------------------------------------------ - AP Bonus II Lowers AP cost of all allies in linked battles by 1. Also applicalbe when participating in linked battles. Stacks with AP Bonus I when applicable. ------------------------------------------------------------------------------ - AP Damage I Raises AP cost of all enemies in linked battles by 1. Only applicable when initiating linked battles. ------------------------------------------------------------------------------ - AP Damage II Raises AP cost of all enemies in linked battles by 1. Also applicable when participating in linked battles. Stacks with AP Damage I when applicable. ------------------------------------------------------------------------------ - Chain Plus I See Chain Up I ------------------------------------------------------------------------------ - Chain Plus II See Chain Up II ------------------------------------------------------------------------------ - Chain Up I (= Chain Plus I in US version) Raises skill chain probability of all allis in linked battles. Only applicable when initiating linked battles. ------------------------------------------------------------------------------ - Chain Up II (= Chain Plus II in US version) Raises skill chain probability of all allies in linked battles. Also applicable when participating in linked battles. ------------------------------------------------------------------------------ - EP Plus Mulitplies earned EP by 120%. ------------------------------------------------------------------------------ - Hit Plus I (= Accuracy Plus I in US version) Raises accuracy of all allies in linked battles by 5%. Only applicable when initiating linked battles. ------------------------------------------------------------------------------ - Hit Plus II Raises accuracy of all allies in linked battles by 5%. Also applicable when participating in linked battles. ------------------------------------------------------------------------------ - Last Dash Raises maximum movement range by 3 when current HP falls below 30% of max HP. ------------------------------------------------------------------------------ - Move +1 I (= Move Plus I in US version) Raises maximum movement range by 1. Stacks with other Move Plus abilities. ------------------------------------------------------------------------------ - Move +1 II (= Move Plus II in US version) Raises maximum movement range by 1. Stacks with other Move Plus abilities. ------------------------------------------------------------------------------ - Move +1 III (= Move Plus III in US version) Raises maximum movement range by 1. Stacks with other Move Plus abilities. ------------------------------------------------------------------------------ - Move Plus I See Move +1 I ------------------------------------------------------------------------------ - Move Plus II See Move +1 II ------------------------------------------------------------------------------ - Move Plus III See Move +1 III ------------------------------------------------------------------------------ - Repair Plus I Raises amount of HP restored by repair backpacks by 20%. Stacks with other Repair Plus abilities. ------------------------------------------------------------------------------ - Repair Plus II Raises amount of HP restored by repair backpacks by 20%. Stacks with other Repair Plus abilities. ------------------------------------------------------------------------------ - Repair Plus III Raises amount of HP restored by repair backpacks by 20%. Stacks with other Repair Plus abilities. ------------------------------------------------------------------------------ - Skill Down I (= Skill Jam I in US version) Lowers skill activation probability of all enemies in linked battles by 5%. Only applicable when initiating linked battles. ------------------------------------------------------------------------------ - Skill Down II (= Skill Jam II in US version) Lowers skill activation probability of all enemies in linked battles by 5%. Also applicable when participating in linked battles. ------------------------------------------------------------------------------ - Skill Jam I See Skill Down I ------------------------------------------------------------------------------ - Skill Jam II See Skill Down II ------------------------------------------------------------------------------ - Skill Trigger I See Skill Up I ------------------------------------------------------------------------------ - Skill Trigger II See Skill Up II ------------------------------------------------------------------------------ - Skill Up I (= Skill Trigger I in US version) Raises skill activation probability of all allies in linked battles by 5%. Only applicable when initiating linked battles. ------------------------------------------------------------------------------ - Skill Up II (= Skill Trigger II in US version Raises skill activation probability of all allies in linked battles by 5%. Also applicable when participating in linked battles. -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ g) Proficiency Enhancement - Overview [PEN-O] -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ |---------------------| | Name | EP | |----------------|----| | MG Level +1 | 10 | | SG Level +1 | 10 | | RF Level +1 | 10 | | BZ Level +1 | 10 | | RK Level +1 | 10 | | GR Level +1 | 10 | | MS Level +1 | 10 | | ML Level +1 | 10 | |---------------------| -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ h) Proficiency Enhancement - Description [PEN-D] -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ - MG Level +1 Raises Machinegun Proficiency Level by 1. Pilots with high weapon proficiency levels deal more damage. The maximum proficiency level for all weapons is 3. ------------------------------------------------------------------------------ - SG Level +1 Raises Shotgun Proficiency Level by 1. Pilots with high weapon proficiency levels deal more damage. The maximum proficiency level for all weapons is 3. ------------------------------------------------------------------------------ - RF Level +1 Raises Rifle Proficiency Level by 1. Pilots with high weapon proficiency levels deal more damage. The maximum proficiency level for all weapons is 3. ------------------------------------------------------------------------------ - BZ Level +1 Raises Bazooka Proficiency Level by 1. Pilots with high weapon proficiency levels deal more damage. The maximum proficiency level for all weapons is 3. ------------------------------------------------------------------------------ - RK Level +1 Raises Rocket Proficiency Level by 1. Pilots with high weapon proficiency levels deal more damage. The maximum proficiency level for all weapons is 3. ------------------------------------------------------------------------------ - GR Level +1 Raises Grenade Proficiency Level by 1. Pilots with high weapon proficiency levels deal more damage. The maximum proficiency level for all weapons is 3. ------------------------------------------------------------------------------ - MS Level +1 Raises Missile Proficiency Level by 1. Pilots with high weapon proficiency levels deal more damage. The maximum proficiency level for all weapons is 3. ------------------------------------------------------------------------------ - ML Level +1 Raises Melee Proficiency Level by 1. Pilots with high weapon proficiency levels deal more damage. The maximum proficiency level for all weapons is 3. -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ i) Attribute Enhancement - Overview [AEN-O] -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ |----------------------| | Name | EP | |-----------------|----| | AP Charge +1 | 5 | | AP Charge +2 | 10 | | Evasion +3% | 10 | | Link Points +1 | 10 | | Link Points +2 | 12 | | MAX AP +1 | 5 | | MAX AP +2 | 10 | | Resist Atk Down | 12 | | Resist BP Down | 12 | | Resist Link Cut | 12 | | Resist Mv Down | 12 | | Resist Sys Down | 16 | | Skill Slots +1 | 4 | | Skill Slots +2 | 8 | | Skill Slots +4 | 12 | | Speed +1 | 10 | | Speed +2 | 20 | |----------------------| -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ j) Attribute Enhancement - Description [AEN-D] -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ - AP Charge +1 Raises amount of AP regained every turn by 1. Pilots with a high AP Charge can initiate more actions, such as retaliating against multiple enemies and supporting other pilots in a linked battle. ------------------------------------------------------------------------------ - AP Charge +2 Raises amount of AP regained every turn by 2. Pilots with a high AP Charge can initiate more actions, such as retaliating against multiple enemies and supporting other pilots in a linked battle. ------------------------------------------------------------------------------ - Evasion +3% Raises Evasion by 3%. Pilots with high evasion dodge attacks easier. However a pilot cannot dodge on Wanzers with an evasion of 0. ------------------------------------------------------------------------------ - Link Points +1 Add 1 link point. Pilots can receive offensive and deffensive support by using these points to link other pilots to them. ------------------------------------------------------------------------------ - Link Points +2 Add 2 link points. Pilots can receive offensive and deffensive support by using these points to link other pilots to them. ------------------------------------------------------------------------------ - MAX AP +1 Raises Max AP by 1. Pilots with high AP can initiate more actions, such as retaliating against multiple enemies and supporting other pilots in battle. ------------------------------------------------------------------------------ - MAX AP +2 Raises Max AP by 2. Pilots with high AP can initiate more actions, such as retaliating against multiple enemies and supporting other pilots in battle. ------------------------------------------------------------------------------ - Resist Atk Down Resist Attack System Down: 50% Raises resistance against "Attack System Down" EMP status damage. Impervious to this EMP status damage at 100% ------------------------------------------------------------------------------ - Resist BP Down Resist Backpack System Down: 50% Raises resistance against "Backpack System Down" EMP status damage. Impervious to this EMP status damage at 100% ------------------------------------------------------------------------------ - Resist Link Cut Resist Link Cut: +50% Raises resistance against "Link Cut" EMP status damage. Impervious to this EMP status damage at 100% ------------------------------------------------------------------------------ - Resist Mv Down Resist Movement System Down: 50% Raises resistance against "Movement System Down" EMP status damage. Impervious to this EMP status damage at 100% ------------------------------------------------------------------------------ - Resist Sys Down Resist Systems Down: +50% Raises resistance against "Systems Down" EMP status damage. Impervious to this EMP status damage at 100%. ------------------------------------------------------------------------------ - Skill Slots +1 Adds 1 skill slot. Skill slots allow pilots to equip battle skills. ------------------------------------------------------------------------------ - Skill Slots +2 Adds 2 skill slots. Skill slots allow pilots to equip battle skills. ------------------------------------------------------------------------------ - Skill Slots +4 Adds 4 skill slots. Skill slots allow pilots to equip battle skills. ------------------------------------------------------------------------------ - Speed +1 Raises Speed by 1. Pilots with high speed can act sooner in battles. ------------------------------------------------------------------------------ - Speed +2 Raises Speed by 2. Pilots with high speed can act sooner in battles. ****************************************************************************** ??. FAQ [-FAQ-] ****************************************************************************** Q: What is that USN you talk of in your Walkthrough? A: USN is the name used for the UCS in the original Japanese version. It is short for "United States of the New Continent". Q: What is Front Mission Force, I've read about? A: A wrong translation of the Katakanawriting of the japanese title for Front Mission 4. It does read "Front Mission Fourth". The other parts of the japanese series are named this: "Front Mission First", "Front Mission Second" and "Front Mission Third". Q: Is "Front Mission: Gunhazard" Front Mission 2? A: No, it definately is not, though some still believe this. It is the second game in the Front Mission franchise, but Front Mission 2nd came later as first Front Mission game on the PSone. Sadly this part, as well as the first , Gunhazard and Front Mission Alternative were only released in Japan. Q: What do all those German Names mean? A: Adler = Eagle Blei = Lead Blauer Nebel = Blue Fog/Blue Mist (thanks to Pete K. Bishoujo on SBC) Drossel = Thrush Fackel = Torch Gepard = Gepard Glocke = Bell Granate = Grenade Greif = Griffon Grille = Cricket Horn = Horn Igel = Hedgehog Jagdhund = Hunting Dog Pfahl = Stake Sechs = Six (6) Spitze = Point, Tip (e.g. of a spear) in this case Wuerger = Shrike Wunder = Wonder Zeder = Cedar Ziege = Goat There are others that seem to be German at first, but are not, or at least they did not take care concerning the writing of those. Why I know this? Well I am German, you know. Q: What could some of those German seeming names mean? A: With the Wanzer called "Zigle S", I think they were trying to either write the German word Ziegel (=brick) or Sieger (=Winner/Victor), though I am not totally sure on this one as I have no chance to ask the developers. Q: Where or what is Sachsen-Anhalt? A: Sachsen-Anhalt is one of the sixteen federal states of Germany. It was part of the former German Democratic Republic (East Germany). It is located in the south-western part of the former GDR. It is sourrounded by the states of Niedersachsen(Lower Saxony), Thueringen(Thuringia), Sachsen(Saxony) and Brandenburg. Q: What are some of the differences between the US and JP version? A: - The U.C.S is called U.S.N in the original version. - There is no arrow showing the heading of your Wanzer in the JP version. - "Default Speed" Option in "System" menu during battles. - Repair Backpacks gained the "Repair All" ability in the US version, which makes it a bit easier. - "Rebirth Parts" has be renamed "Restore Parts" on the Repair Backpacks. - "Restore Parts" now shows a window displaying weapons on an arm. - Skills have been renamed (e.g. Speed I = Rapid Fire I; Switch I = Double Shot I) - Ability to buy Preconfigured Sets in the Shop ("Full Sets"). - Parts which one of the party members has either equipped or which is in stock are marked orange in the shop menu. - "Team Surplus" indicator in buying modes. - "Online Shop" instead of older parts still in buy list. - The US version is missing the preview-video for "Front Mission Online" Q: Which version is harder? US or JP? A: I'd have to say that they are about the same if it weren't for the improved Repair Backpack and the Full Sets which give you the ability to get Wanzer Parts cheaper than in the JP version. Also the facing arrows in the US are of a very helpful nature in determining if you really are exactly behind an enemy. So all in all I'd say the JP version is harder, though not by much. ****************************************************************************** ??. Credits [CRED.] ****************************************************************************** - Squareenix for making a fourth part to the Front Mission franchise http://www.squaresoft.com | http://www.square-enix.com - The GVim team for creating an outstanding Texteditor http://www.vim.org - Pete K. Bishoujo on SBC for reminding me of a few things I missed - Matt 'Spikey' Spiker, whose e-mail reminded me that there are things I have left unfinished. If you like you might want to visit his site: http://www.squenixonline.com ****************************************************************************** ??. Changelog [C-LOG] ****************************************************************************** v0.8: 28-07-2004 -- 16-03-2005 - Expanded TOC - A few more Credits - Moved Changelog and FAQ (former Questionaire) section - Finished Computer table - Finished Skills Section - Added Full Sets up to Stage 26 - Added Search Codes for 'Ctrl + F' - Small Rework and very small additions to the Characters section - Finished Walkthrough for Durandal Simulator 08 - Finished Walkthrough for Durandal Simulator 12 - Finished Walkthrough for USN(UCS) Simulator 11 - Finished Walkthrough for Stage 24 - Finished Walkthrough for Stage 25 v0.7: 15-07-2004 -- 27-07-2004 - Added remaining Skills per character in "Characters" section - Added more stage Info to parts and weapons sections. - Reworked 'Preparation' and 'Rewards' part of most Walkthrough to give a more uniform feel. - Corrected numbering on all stages, as my perception that the US and JP had differing numbering was wrong. - Changed Walkthrough for Stage 13 to encompass strategy to destroy all enemies there (and unlock Simulator 10 along with it). - Changed Walkthrough for Stage 14 to reflect changes in previous Stage. - Changed Walkthrough for Stage 15 to address strategy to unlock Durandal Simulator 10. - Finished Walkthrough for Durandal Simulator 06 - Finished Walkthrough for Durandal Simulator 07 - Finished Walkthrough for Durandal Simulator 10 - Finished Walkthrough for Durandal Simulator 11 - Finished Walkthrough for USN(UCS) Simulator 05 - Finished Walkthrough for USN(UCS) Simulator 06 - Finished Walkthrough for USN(UCS) Simulator 10 - Finished Walkthrough for Stage 16 - Finished Walkthrough for Stage 17 - Finished Walkthrough for Stage 18 - Finished Walkthrough for Stage 19 - Finished Walkthrough for Stage 20 - Finished Walkthrough for Stage 21 - Finished Walkthrough for Stage 22 - Finished Walkthrough for Stage 23 v0.6: 06-07-2004 -- 14-07-2004 - Added first Information on computers - Added more information on stage info for parts and items - Added second set of "Full Sets" - Added more skills per rank info in the "Characters" section - Added more skill descriptions in the Skills section - Redid a bit of the formatting in the Preprarations sections of the Walkthroughs - Finished Walkthrough for Durandal Simulator 04 - Finished Walkthrough for Durandal Simulator 09 - Finished Walkthrough for USN(UCS) Simulator 03 - Finished Walkthrough for USN(UCS) Simulator 04 - Finished Walkthrough for Stage 06 - Finished Walkthrough for Stage 07 - Finished Walkthrough for Stage 08 - Finished Walkthrough for Stage 09 - Finished Walkthrough for Stage 10 - Finished Walkthrough for Stage 11 - Finished Walkthrough for Stage 12 - Finished Walkthrough for Stage 13 - Finished Walkthrough for Stage 14 - Finished Walkthrough for Stage 15 v0.5: 02-07-2004 -- 05-07-2004 - Added another few bits to "Questionaire" - Added Credits section - Added First Stage Info in the Weapons and Parts Sections - Added Full Sets subsection in "Backpacks, Items and Computers" - Added Overview of first "Full Sets" - Small revision to "Basic Tactics and Tips" - Started first work on "Skills Overview and Description" section - Started adding the first basic statistics in Character section - Started adding the first Character Skills by rank in Character Section - Started adding first Data to "Skills Overview and Description" - Finished Walkthrough for Durandal Simulator 01 - Finished Walkthrough for Durandal Simulator 02 - Finished Walkthrough for Durandal Simulator 03 - Finished Walkthrough for Durandal Simulator 09 - Finished Walkthrough for USN(UCS) Simulator 01 - Finished Walkthrough for USN(UCS) Simulator 02 - Finished Walkthrough for USN(UCS) Simulator 08 - Finished Walkthrough for USN(UCS) Simulator 09 - Finished Walkthrough for Stage -- - Finished Walkthrough for Stage 00 - Finished Walkthrough for Stage 01 - Finished Walkthrough for Stage 02 - Finished Walkthrough for Stage 03 - Finished Walkthrough for Stage 04 - Finished Walkthrough for Stage 05 v0.4: 28-06-2004 -- 01-07-2004 - First Version of the Legs Table in "Parts Overview" - First Version of the Machinegun Table in "Weapons Overview" - First Version of the Shotgun Table in "Weapons Overview" - First Version of the Rifle Table in "Weapons Overview" - First Version of the Bazooka Table in "Weapons Overview" - First Version of the Melee Table in "Weapons Overview" - First Version of the Grenade Launcher Table in "Weapons Overview" - First Version of the Rocket Launcher Table in "Weapons Overview" - First Version of the Missile Table in "Weapons Overview" - First Version of the Shields Table in "Weapons Overview" - First Version of the Backpack Item Table in "Backpacks, Items and.." - First Version of the Backpack Jetpack Table in "Backpacks, Items and.." - First Version of the Backpack Turbo Table in "Backpacks, Items and.." - First Version of the Backpack Sensor Table in "Backpacks, Items and.." - First Version of the Backpack Radio Table in "Backpacks, Items and.." - First Version of the Backpack EMP Table in "Backpacks, Items and .." - First Version of the Backpack Repair Tables in "Backpacks, Items and.." - First Version of the Items Table in "Backpacks, Items and.." - Added "Questionaire" Section - Made an updated Version of the TOC - Added a bit to "Basic Tactics" v0.3: 27-06-2004 - Very Basic Characters Section - Very Basic "Basic Tactics" Section - First Version of Bodies Table in "Parts Overview" - First Version of Arms Table in "Parts Overview" - Walkthrough for Battle Stage 00 - Tutorial