-------------------------------- | Tom Clancy's Ghost Recon FAQ | -------------------------------- Version 1.1 Copyright 2003 James Jolly (dark_wolf989@hotmail.com) All rights reserved. Table of contents 1) Introduction 2) Controls 3) Correction to the manual 4) Weapons 5) Skillpoints 6) Squad selection 7) General tips and tricks 8) Walkthrough (Ghost Recon) 8.1) Iron Dragon 8.2) Eager Smoke 8.3) Stone Bell 8.4) Black Needle 8.5) Gold Mountain 8.6) Witch Fire 8.7) Paper Angel 8.8) Zebra Straw 8.9) Bleu Storm 8.10) Fever Claw 8.11) Dream Knife 8.12) Ivory Horn 8.13) Arctic Sun 8.14) Willow Bow 8.15) White Razor 9) Walkthrough (Desert Siege) 9.1) Burning Sands 9.2) Flame Pillar 9.3) Cold Steam 9.4) Quiet Angel 9.5) Gamma Dawn 9.6) Specter Wind 9.7) Subtle Keep 9.8) Thorn Banner 10) Multiplayer Tips 11) FAQ 12) Ending words 13) Special thanks 14) Legal Stuff 1) Introduction This is my first attempt a writing a FAQ so I would appreciate any positive or constructive feedback. Ghost Recon (GR for short) is a tactical squad based first person shooter. This means that you can't just jump into battle shooting around like in a Quake or Dome type of game you have to be methodical to keep all your troops alive. So have fun and bring 'em all back in one piece. For any questions, comments, suggestions, or a tip you have send it to dark_wolf989@hotmail.com. I'll gladly add any info you have and give you credit for it. Don't ask for how to complete a level, as I won't help you, there is no one way to finish a level. The walkthrough gives strategies on how to get trough portions of the levels and not how to complete the whole level. I do this because I expect you that if you do what is in this guide you'll be able to get the drop on the enemy. 2) Controls These are the controls for control setup 1. On the directional pad Up: Stance up Down: Stance down Left/Right: Scroll who you control X: reload Square: Change item Triangle: Nightvision O: Action L1: Map L2: Zoom out L3: Peek R1: Fire R2: zoom in R3: Quick order 3) Correction to the manual Some corrections I would like to add are: 1) You can't choose your rate of fire on the weapons. 2) You can't pick a lock on locked doors, blow it open and there is no shotgun, they will ether open or stay closed. (In my experience at least) 3) The only kits that become available are in multiplayer. 4) Weapons For each weapon I give my opinion, there may be one you like but I gave it a bad review, so as I said it's my opinion. There are no statistics because these are all available in the game. The Weapons that are here are the ones available in the campaigns and in multiplayer. There is no specific order to the list there in the order I remembered them. 4.1) M16A2/M203 A good overall weapon but lacks accuracy at long ranges. The grenade launcher (GL) is pretty good for taking out groups of enemies or ones behind a wall or corner. Don't use it too close or you'll wound or kill yourself and your squadmates. Also the GL has a 2x zoom unlike the rifle which has a 4x zoom. 4.2) OICW An extremely good weapon, an accurate assault rifle coupled with a semi-automatic GL (6 round clip) make it Imo the best assault rifle in the game. The best is that the 4x zoom is good for the GL and the rifle, which help getting groups of enemies at distances. My favorite weapon in the game, and the bonus is that the first specialist has it. 4.3) M24 A sniper rifle with an 8x zoom. The drawback is it's a bolt action rifle that thus makes it a slow firing sniper rifle. Good at the beginning but the sniper specialist have better ones. 4.4) L85A1 A high power sniper rifle (.50 cal) which can kill multiple enemies with one round. The 12x zoom is great for those long-range kills. The flipside is even though its semi-automatic the high recoil limits the time between shots (you can fire fast but the shots wont be very accurate). 4.5) SA-80 This is an average rifle; it has about the same accuracy as the M16, a 4x zoom and the weight of it gives only 4 rockets instead of 6 with the M14. Only available to a demo specialist. 4.6) M4 Carbine Same more or less stats as the M16 (the M14 is shorter and lighter) but available to the demo guys, the good part is that the reduced weigh allows for 6 rockets. 4.7) L96 A good 8x zoom bolt action sniper rifle, as with the M24 it has a reduced firing speed but has a 10 round magazine which is pretty good. 4.8) M249 SAW This light machinegun is good the whole game and the 200 round magazine is great. The downside is the 2x zoom on it limits long-range shots (the first 1 or 2 rounds are pretty accurate). 43.9) RPK Not the best light machinegun, the 75 round magazine depletes quickly but it's pretty accurate which helps counter this. 4.10) MG3 My favorite light machinegun, a 4x zoom and it is very accurate at range if you fire in short burst. The 100 round magazine is emptied fast because of the high rate of fire of this weapon. As soon as I have the specialist that has it I use him till the end of the game. 4.11) MP5/MP5SD A good sub-machine gun, you can run with the zoom (1.5x), which is cool. The silence version is very silent. The only time I use the silenced version is in the mission that you have to deliver the POW from the prison. Only available to specialist in the campaigns, the demo specialist that has the MP5 is good but would of been cool if he could carry a rocket launcher. 4.12) M136 (the rocket launcher) Very accurate at ranges, the 2x zoom help hit tanks out of the range of there machineguns. When attempting to hit a moving target lead fire (aim were the target will be when the rocket will arrive). Also good for getting tightly packed groups of soldiers. There are also 5 thing to remember 1) The rockets are not instant hit they take time to reach their target 2) You can't go prone. 3) There is a backlash; you can wound people behind you. 4) Fire the rocket the reload when behind cover. 5) Aim carefully, you have only a small amount of rockets. 4.13) PSG-1 The best sniper in the game: extremely accurate, low recoil, 12x zoom, and 20 round magazines, what more could you ask. (Maybe fries with that?) 4.14) PKM About the same as the RPK but with a bigger magazine. 4.15) Groza A well-rounded assault rifle with a GL, pretty much the Russian version of the M16/M203 but with a 20 round clip and a bit more accurate. 4.16) AN-94/GL A better version of the AK-74 but with a grenade launcher. Approximately the same stats as the M16. 4.17) Bizon An upgraded AK-47 with a 64 round clip but accuracy suffers at ranges. Good in multiplayer if your opponent has also a short range weapon like a support or your good at getting in close if he has a sniper. 4.18) L98 I find it to be an average sniper because accuracy isn't too good at long ranges but the low recoil and 10 round clip help compensate this. It also seems to be silenced. 4.19) Fragmentation Grenade (Frag) It's a grenade, use it to get enemies around corners. 4.20) M2 Demo Charge A demo charge used for blowing up objective (they only blow when the mission is over) 4.21) M18 Claymore Basically a remote controlled mine. Good in multiplayer if you can get your opponent to get near where you put it. 4.22) Binoculars They're binoculars, the laser enemy finding thing displays light blue rectangles around the enemy. 4.23) Sensor The most useless piece of equipment, it's supposed to tell you if enemies are close to it but if you got to a place you would kill all who are around so why would you need it? 4.24) FN-FAL Para A very accurate assault rifle but the drawback is its heavy recoil. 4.25) M60 Not the most accurate light machinegun but the 4x scope and 100 round magazine helps compensate for this. 4.26) 9A-91 Very inaccurate even at close ranges and the 20 round clip makes it even worst. 4.27) SVD Great snipers rifle but only available to a specialist late in the GR campaign. 4.28) M9/M9SD The only pistol in the game. The least powerful weapon in the game but the first shot is extremely accurate. The M9SD is even weaker because of the silencer but extremely silent. If you're using it, aim for the head almost certainly 1 shot 1 kill. If you shot at the chest you'll probably get killed instead. These are all the weapons in the game Some like the M16/M203 and OICW can be used without the GL; something like a pistol or extra ammo can be taken along instead. 5) Skillpoints After each successful mission those who participated receive each 1 skillpoint that can be put into weapon, stealth, endurance or leadership. I suggest boosting weapon, endurance, leadership, and stealth, in that order. If for example Soldier1 has W=1 S=1 E=1 L=1, I would want it to be after a few missions: W=3 S=1 E=2 L=2. I always have weapon the highest, you accuracy will improve by having the line that move around the reticule move to the center faster and the AI will aim better. I find stealth to be useless I only boost it when there is nothing else to improve. Endurance is important because your troops can suffer more hits. Leadership is also important as for every 3 points every stat of every soldier will increase by one. 6) Squad Selection Because you can improve each soldier individually you should try to keep all or them alive and uninjured if possible. The squad you select should be well rounded, 1 or 2 snipers (to get those long range kills), 1 or 2 support (always helpful when your being overruned) and always at least 2 assault guys (they're good in medium to close fighting and usually carry a GL). If the mission needs a demo guy put him ether instead of a sniper or a support. The best team (if possible) for me would consist of 2 assault with OICWs, 2 snipers with PSG-1s and 2 supports with MG3s or substitute a sniper for a demo guy with a SA-80. 7) General tips and tricks 7.1) Quicksave often, you never know what will happen next. So if you quicksave and get into a tight spot you can quickload and know what will happen. 7.2) Do the training and the technical exercises. 7.3) At recruit difficulty level use the radar to find enemies. 7.4) At veteran and elite use the command map to see where soldiers are that you or your sqaudmates can see, they appear as bright red dots and the command map (dead ones are faded red dots) 7.5) Be slow and methodical, don't go in guns blazing you'll probably hit nothing and get killed. For example, I was with a friend playing against each other in multiplayer; he had a support and me a sniper. He came running at me firing like a madman he got of something like 100 rounds and hit me with only one. I fire one that got him in the head that killed him instantly. 7.6) Always walk with a non-explosive weapon out, so if you turn a corner and someone is close you won't blow yourself to bits. 7.7) If you get hit, the character will move slower and aim badly this will probably get him killed. 7.8) Don't waste ammo because firing for nothing reveals your presence and you cannot replenish you supply during a mission. 7.9) Try to kill enemies at long ranges so they have a hard time figuring out where you are. 7.10) Use your nightvision goggles even in daylight, as enemies will appear brighter than there surroundings 7.11) Always try to complete the X (extra) objective as this will give you access to a new specialist. 7.12) If possible get to higher ground before attacking. 7.13) If your hear one of your snipers firing, switch to him because you can aim better than the AI. 7.14) If you kill everyone on the map the mission will automatically end (X objective might not get completed) 7.15) To trow a grenade you must hold down fire for a few seconds before leaving go. 8) Walkthrough (Ghost Recon) This walkthrough is intended to help you get trough portions of each level and not on how to complete the level. I do this because I figure your reading this guide because your stuck at some point and don't what to do. I also get a bit less specific about enemy placement because as the missions progress you should be able to get them by yourself. Note: Depending on the difficulty level there will be more or less enemies. They will better or worst and won't be at the same places. 8.1) Mission 1 Iron Dragon 1) Try to hide your team in the trees, as the enemy will have a harder time hitting them. 2) To take out the camp lob a grenade in the middle (you kill 3-4 guys) after this attack with normal weapons the camp. 3) When at the caves leave one fireteam outside because other enemies might come. 4) At veteran and elite as you get near the extraction zone there will be numerous enemies waiting to ambush you. 5) Papashivili will only give up and allow to be captured if you kill all the guards in the caves. 8.2) Mission 2 Eager Smoke 1) Go and place the demo charge on the crashed F-18 first. 2) Get as close as you can to the F-18 before you start to shoot. 3) Kill all the enemies around the buildings where the hostages are before going in. 4) In the ring of trees around the extraction zone there will almost certainly be enemies waiting to ambush you. 5) Bring the first hostage to the extraction zone then go get the other one. 6) Don't fire a grenade in the barn because you will kill the pilot. 7) The hostages will only stand up if all the surrounding enemies are dead. 8.3) Mission 3 Stone Bell 1) Leave 1 team with the allied troops incase enemies get past the bridge. 2) Have 1 guy with a rocket launcher in each fireteam. 3) Don't stand on the bridge because you will be a sitting duck. 4) Get the Northeast patrol first the Southwest and finally the tanks. If you wore a bit slow to get the NE patrol you'll be stuck shooting the tanks and SW patrol at the same time. 5) Once you got both patrols you'll have to go around hunting the enemies you didn't kill the first time around. 8.4) Mission 4 Black Needle 1) Be careful because there are about 3 enemies that sometime are close to where you start. 2) When crossing the bridge control a sniper because there are many enemies across that you can snipe easily. 3) Be careful because in the ruins there might be someone waiting to shot you in the back. 4) Once you contacted the UN troops there will be enemies on your way back at the crossroads. 5) I found that if you bring only one of the UN troops the mission would finish. 8.5) Mission 5 Gold Mountain 1) To secure the bank, go in from the back so the .50 cal machineguns cannot get you. 2) Bring along a demo guy with a rocket launcher because when you investigate the crash site 1 or 2 tanks will come and attack you from around a corner. 3) Once you get to the American Embassy leave one team the roof so the can cover your retreat back to it after investigating the crash site. 4) If you forgot to bring a rocket launcher it is possible to run back to the embassy without getting someone hit. Be careful as the tank moves fast and can catch up to you if you're not careful. 8.6) Mission 6 Witch Fire 1) There are many enemies on this map and most are easily killed with a sniper. 2) Try to get the SAM site out first then the SE house and finally the NW house. 3) Be careful when you go around buildings in the castle, you can get easily shot. 4) Look out for the .50 cal machine guns guarding the SAM. 5) If you can get close enough to fire a rocket on the SAM without being seen, get the soldiers first so they don't come at you while your rocket launcher is drawned. 8.7) Mission 7 Paper Angel 1) It's pretty easy to kill the bridge guards even if it's said you'll get killed. 2) If you want to get the bridge guards bring a rocket launcher (There are 4 tanks). 3) Be careful when you're at river level as you can get attacked from both sides of the river. 4) Once you start attacking the enemy camp, reinforcement will come ether from across the river or from the highlands behind it. (This depends from where you attack from.) 8.8) Mission 8 Zebra Straw 1) Directly as you start hide one fireteam in the destroyed house (looking in front of the house) and set them to suppress. 2) Now control the other fireteam and look to the right of the house because enemy will come from here to. 3) The tank will appear after an artillery strike hits close to you (you can see it!). If there is none, leave one fireteam at the road and walk back to the house and back. 4) In the village there is at least one guy with a rocket launcher, if he fires the tank and maybe some of your guys will get killed. 5) The North artillery can be attacked from ground level but the other you have to go into the mountains. 6) Around the East artillery, there are many enemies hiding. 8.9) Mission 9 Bleu Storm 1) Use your nightvision goggles in this mission you'll be able to see enemies allot better than without. 2) To Russian officer may not always be "willing" to be captured (if he isn't he'll shot at you). A way I found for him not to take out his AK-47 is to go around the eastern island by the left. Once captured go back to the insertion zone and attack the island. 3) To clear the islands is pretty simple, it can almost all be done using a sniper. 8.10) Mission 10 Fever Claw 1) An other mission where you escort tanks be careful for rocket wielding enemies. 2) Bring along a guy whit a rocket launcher to help accelerate places where there are multiple tanks. 3) Don't worry too much about the enemy tanks as your own will destroy them. 4) At the end of the mission follow the tanks on their right side to avoid fire but you can shot back. 8.11) Mission 11 Dream Knife 1) Give everybody a silenced weapon and use the specialists the have MP5SDs (this is the only time I use them). 2) You can shot the big projectors looking for you. 3) If the alarm goes of enemies will come looking for you. (They'll come from the back of the prison) 4) Be careful when shooting around the POWs not to hit them. 5) If one of the POW guards sees you he'll kill the POWs. 8.12) Mission 12 Ivory Horn 1) Be careful as you go up the ramp there are enemies on the boat and on the dock. 2) If you keep going towards the big fuel tank place (the X objective) to the right there is a guard post. Kill everyone as fast as possible because behind the fence are barracks. So when they here shots they will come in groups of 3 to 6. Note there will be at least 20 of them! 3) Place a demo charge at the X objective place and you can finish the mission by killing everyone on the map. 4) Be careful around the inside sub, look out for enemies on the top railings as well as on the bottom. 8.13) Mission 13 Arctic Sun 1) Just kill everyone and the mission should end. 2) In the control tower the enemy will usually hide behind stuff like desks or corners. 3) Go in from the back/side door to the hanger with the airplane because there are guards with a .50 cal machinegun 8.14) Mission 14 Willow Bow 1) A pretty strait forward mission: go in, kill everyone. 2) At the top of the cliff in front of you there is a sniper. 3) To kill all the camp soldiers don't go strait in. Look around to the left of the street there is a ledge that a sniper can use to pick off at least 8 soldiers. 4) It's easier to go in to get the house by following the left path. 8.15) Mission 15 White Razor 1) At higher difficulty levels hurry to get to the allied soldiers because they will get killed. 2) As you exit the corridor that you entered from the GUM dept. store there is a tank patrolling around that area. 3) The Red Square has 3-4 .50 cal machineguns, 3-4 tanks, and a bunch of guards defending it. 4) In the red square look with the zoom on the demo guys normal weapon when you find a tank, aim at it, change to the rocket launcher and take it out from there so it can't shot at you. Congratulations you just finished the GR original campaign. Now continue on to do the Desert Siege campaign or try the GR campaign at a higher difficulty level. 9) Walkthrough (Desert Siege) <=To Come=> 9.1) Mission 1 Burning Sands 1)Not much to say go in kill everyone. 2)Be careful in the buildings many enemies hide behind stuff. 9.2) Mission 2 Flame Pillar 1)When you start you can go directly to the hostages but don't, you'll get killed by a guy with a .50 cal machinegun. 2)Once you clear the refinery 1 or 2 trucks will come to the refinery. 9.3) Mission 3 Cold Steam 1)You have to be quick or the intel will be destroyed. 2)There are a few .50 cal machineguns guarding the SAM. 3)You can hide under the train cars and pick off enemies. 9.4) Mission 4 Quiet Angel 1)Make one team follow the road and control the other one. Your team, bring it into the mountains to get all the enemies 9.5) Mission 5 Gamma Dawn 1)You can almost finish this mission whit a sniper and a demo guy so it's not too hard. 2)Be careful when attacking the fortress because there are 2 .50 cal machineguns. 9.6) Mission 6 Specter Wind 1)From where you start use a sniper to pick off enemies in the village. 2)When you get to the junkyard fire as fast as possible on the tank so it won't fire back. 9.7) Mission 7 Subtle Keep 1)Clear the bunkers using a sniper and at the roadblock to. 2) Go towards the fortress slowly because there are .50 cal machineguns. 3)In the ruins there are many enemies, be careful. 9.8) Mission 8 Thorn Banner 1)Go up the hill to your left when you start so you'll be able to get the tanks at the bridge. 2)There are enemies along this way and also a camp at the top. 3)Use the rope bridge (you can see it from the bridge with the tanks) to get to the SAM site from behind. 4)A few .50 cal machineguns guard the SAM site. 10) Multiplayer tips 10.1) Try to hit your opponent first because his accuracy and speed will suffer making it easier for you to kill him. Also at high difficulty levels he will walk slower. 10.2) Always try to have an explosive weapon like frags or a GL. 10.3) If your playing cooperative stick close together so that way you wont get flanked by a group of enemies. 10.4) In cooperative try to have a sniper and assault or demo (depending on the mission). 10.5) See section 7) General tips and tricks (these will also help). 11) FAQ 11.1) Q: What is the difference between the difficulty levels? A: Enemy placement, accuracy, and number. 11.2) Q: How do I complete X level? A: Read the walkthrough. 11.3) Q: What is the best weapon? A: For me, it's the OICW. 11.4) Q: Can you destroy lights? A: In Dream Knife you can destroy the big projectors and in some other levels you can also destroy some. 12) Ending words I would like to fist say to the enemy AI: "Don't bother running, you'll only die tiered." And "So many enemies, not enough rounds in a clip.":) Thanks for reading this guide I hope you liked it and it helped trough the game. 13) Special Thanks I would like to thank the following people: Everyone at Ubi Soft and Red Storm for making such a great game. Tom Clansy for inspiring this game and all of his great novels. Bill Brown for the great music in this game as well as all the Rainbow 6 music. You can go to his internet site a billbrownmusic.com, go it's worth it. My father for helping me correct and edit the guide. 14) Legal Stuff This guide is copyrighted to James Jolly and must be made available free of charge. This guide may only appear at cheatcc.com. All trademarks and copyrights are properties of there respective owners.