KKK KKK R KK KK RRRR RR KKK KKK RRRRRRRRRRRRRRRRR KKK KKK RRRRRRRRRRRRRRR R KKK KK KK KKK RRRRR KKK K K KKK RRRRR KKKK K K KKKK RRRRR R KKKKKK KKKK KKKK KKKKKK RRRRRRR RR KKKKKKK KKK KKK KKKKKKK RRRRRRRRRR RRR KKKKKKK K K KKKKKKK R RRRRRRRRRRRRRRRRRRRRRRRR KKKKKKK KKK KKK KKKKKKK RRRRRRRRRRRRRRRR RRR KKKKK K KK KK K KKKKK RRRRRRRRRRR RR KKKKKK KKKKKK RRRRRR RRR KKKKKKK K K KKKKKKK RR KKKKKKK KK KK KKKKKKK RRR KKK KKKKKKK KKKKKK KKK RRR KKKK KKKKKK KKKKK KKKK RRR KKK KKKK KKKK KKK RRR KKK KKK KKKK KKK RR KK KKK KKK KK RR K KKK KKK K RR K KK KK K RRR K KK KK K RRR KK KK KK KK RRRR K KK KK K RRR KK KK RR KK KK RR KK KK R K K RRR K K - W H O W I L L S U R V I V E ? ? - RRRRR K K RRR K K R =============================================================================== ----------P L A Y E R 'S G U I D E----------- TO - L E G A C Y O F K A I N : D E F I A N C E - =============================================================================== - This Document is under copyright. Intended for private use, do not use on any other site. Do not use without permission. Do not sell. CRYSTAL DYNAMICS - EIDOS INTERACTIVE (2003) Written by Jakob W. Hoffman -Raziel Wolfe - =============================================================================== Table of Contents =============================================================================== 1 Version History (and Contact) 2 Getting Started 3 Kain vs. Raziel PLAYING Basics 4 Helpful Recap on Storyline (Spoilers FOR new players) 5 WALKTHROUGH I Chapters: I The Sarafan Stronghold (Kain) II Underworld (Raziel) ------------------------------------------------------------------------------- 6 WALKTHROUGH II Chapters: III The Sarafan Stronghold (pt. 2) Kain IV The cemetery (Raziel) i The Dark Reaver ii The Light Reaver V The Pillars of Nosgoth: (Kain) in the Age of the Sarafan VI The Pillars of Nosgoth: (Raziel) 500 Years Later i The Fire Reaver ii The Air Reaver VII The Vampire Citadel (Kain) VIII Vorador's Mansion (Raziel) i The Water Reaver 7 WALKTHROUGH III Chapters: IX The Vampire Citadel (pt. 2) Kain X Avernus Cathedral (Raziel) i The Earth Reaver ii The Reunion Battle XI Avernus Cathedral (pt.2) i The Adversary ii The Tragic Hero XII Vorador's Mansion (pt.2) XIII The Vampire Citadel (Raziel) i The Spirit Reaver ii Redeemer and Destroyer XIV Avernus Catacombs (Kain) XV The Vampire Citadel (Kain) i Crack in the Wheel ------------------------------------------------------------------------------- 8 Spoiling the Story... 9 Glitches 10 Codes 11 Giving Credit Where It's Due =============================================================================== 1 - V E R S I O N H I S T O R Y - ( C O N T A C T I N F O ) =============================================================================== This is my first FAQ but not my first guide, form the age of thirteen I have written guides detailing MEGA MAN to Mortal Kombat. This will be my first semi-professional guide to date. For any information you see missing in this guide, or perhaps something you felt could have been more clear or involved; send your information to: - C O N T A C T- razieldemon@hotmail.com (MSN Messenger as well) RazGAWD (AIM/Yahoo) Fan Note: (I have been given an e-mail regarding the choice of my name. The fact is Raziel has been my internet name since 1995. Please do not send me any mail regarding this.) I will give you any credit you deserve. If you wish to add me to an IM please e-mail me the request first. LoK: Defiance Complete Version 2 (December 6th, 2003) The Defiance FAQ will be updated until I feel everything has been covered throroughly. There were two spelling errors and now they are fixed. I will be adding anything I feel are necessary. A new chapter will be created for the next update; I am uncertain at this time what it will be called but I am usually not content until I have perfected something. LoK: Defiance the Completed Version (December 2nd, 2003) Thanks to a great effort between myself and those who played through this walkthrough, everything is finished. If I make an update for this guide it will be packed with more codes glitch information and possibly more dialogue that was not included in the other FAQ hosted in the in-depth sections. But I would rather just as much write out some intermediate dialogue and contribute for him/her as it seems they have put a great deal of time and effort into their own work of art. Thank you to all those who have been patiently waiting for the updates and sending me the kind words and criticism. It is appreciated to have a fine guide like this. This update may not be around until the third of December due to a waiting period. LoK: Defiance Version .98 (December 2nd, 2003) An update one hour after the last one, I found another Health Talisman for Raziel, making the need For him only ONE left. Any contribution to this will be very helpful. Also found an easier way to the rooftops of Vorador's Mansion. LoK: Defiance Version .95 (December 2nd, 2003) The walkthrough has been complete.... ANYONE who has discovered the LAST TWO TALISMANS for RAZIEL would be GREATLY appreciated for their contribution. Some more concerns with reading difficulties have been addressed. Paragraphs involving specific items will be somewhat more separated and clear. A chapter on glitches is being added and a few more enemies and basic ways of killing them are listed. Version 1.00 will be the next. Free of errors with the last two Talismans listed. LoK:Defiance Version .90 (November 27th, 2003) This will be the last part of the walkthrough itself. I give credit to those individuals who kindly e-mailed me the information on Chapters I, IV at the end. I also went through Vorador's Mansion again to get more power-ups so an extra Health talisman and two Ancient Tomes have been found. The Look of the guide has also changed to make it more appealing. This was done due to confusion I personally had reading my guide. Next version I hope to have the rest of this walkthrough done but in he meantime I advise anyone playing through this game to have a Save File just prior to leaving Vorador's Mansion. Once you head to Avernus Cathedral the searching seems to halt dramatically. It becomes a very straightforward game and I should know; I have completed this game almost ten times now. Two items are missing... A couple Health Talismans for Raziel. LoK:Defiance Version .60 (November 24th, 2003) The spelling mistakes form the previous version have been corrected as well as grammatical errors. I have fixed some of the mis-named items and added the sections leading up to Avernus Cathedral and the second part of The Vampire Citadel. The first part of the the Vampire Citadel is missing due to some missing pages in my walkthrough I hand wrote. I will be going through this level again soon. LoK:Defiance Version .25 (November 20th, 2003) The Table of Contents and the first four game chapters are up. The first four chapters to this guide are detailed. This guide has no acknowledgements as of yet due to it all being my information so far. If you see something missing in these missions I neglected please let me know so I can fit it into the guide. Leave your name or alias so I may give you credit. Do Not submit info for later chapters until they are written, there will be at least four more versions before it's completion. Be patient but fire away for anything that is already completed. Any Codes (button form) will be listed. =============================================================================== 2 - G E T T I N G S T A R T E D - =============================================================================== This guide is written to be as informative and precise as possible with as few details as possible. Written to be spoiler free excluding the last portion of the walkthrough, I have provided a chapter for those who need to be indulged this fantastic story prematurely. This guide will cover all aspects of gameplay to satisfy as many readers as humanly possible. At the end of every section there will be an items checklist and a brief description and function of enemies and how best to kill them. =========== = BUTTONS = =========== This games buttons perform a variety of functions, there are two basic categories for functions; Action and Combat, some of these are interchangeable. ======================================== = Action- takes precedence over combat = ======================================== X- Jumping can only be performed in action mode (or when currently dodging), a second press will perform a float or glide function. When held over a marker for bat flight or super jumping, Kain will perform the desired result when released. Square- Will open doors and pick up objects. Holding Square on certain stones will allow you to drag them using the left analogue stick. Raziel will also use this combined with the Up/Down direction to shift realms. Raziel may only shift to the material realm when the ground is marked with a skull. O- Will fire telekinetic blasts; useful for obliterating immediate direction obstacles. R1- Feeding is necessary throughout the game. Holding this button down to continue feeding form a vessel or basin. L3- This is your left analogue stick. Use this venture the land of Nosgoth. R2- This is a manual way to use Telekinetic Blasts. Hold this button and aim it with the R3 controls and release it to let loose the blast. L1- Enter Combat stance and functions by holding this button. R3- This analogue stick will allow you to view your surroundings at any point in time. Up/Down- The digital up brings up Kain's Quick Reaver menu, which is only useful for altering his spell attack. For Raziel this brings up shift icon or reaver icon respectively. Left/Right-when the quick menu is highlighted for Kain he may manually adjust the reaver's principle element. For Raziel the quick menu does not exist and therefore simply changes the reaver's element. ========== Combat- ========== Square- This is for the *SPELL* and attack function. Hold Square for 2-3 seconds and release to unleash the Reaver spells. (Reaver meter must be glowing (doesn't need to be full.) Square- Attack with this button for ground level combat. When held momentarily and released, the reaver will discharge a reaver spell (only when fully maxed). X- Various evasive movements when combined with L3. Jump while attacking. Triangle- Pop Up attack. This will knock your opponent into the air or cause him to come crashing down form the air. This will also feed the reaver blades. O- Telekinetic Blast nearest opponent. (Kain can control his targets.) R1- Feed form a distance or at close range, its your choice. L3- This will now function with the left and right side circling opponents while up and down will cause you to move close or farther away. ========== ii: ITEMS ========== A few items exist in Nosgoth that you can acquire. Ancient Tomes- There are ten tomes per character throughout Nosgoth, collect them by simply walking over them. Bonus Orbs- When struck will offer one of the following: Health Talisman- Will provide extra health capacity when three are collected. Twelve in all. Telekinetic Runes- Will enhance your telekinetic storage with each rune. ... then others are environmental. braziers- These metallic urns may be fueled with fire. Waterfalls- May be frozen with a certain weapon. Orbs of Light- These may hold the intensities of light or dark. Soul & Blood Basin- These little pots of blood and blue liquid will restore Kain and Raziel's Health. Air Jets- Provide passage to higher areas. Earth Dials- Creates stone platforms floating in the air. ===================== iii: REAVER FUNCTIONS ===================== The reaver for Kain and Raziel is their own weapons of choice. But the reaver's true use and strength come with a great deal of time and effort. Kain's Reaver: Kain's reaver is endowed with the ability to absorb an enemies blood and thereby strengthening it. The reaver can be charged by feasting on the blood of victims who are incapacitated. When fully charged, the reaver will glow with the respective color of it's elemental alignment. This will strengthen the blows of the reaver and provide the reaver spells that are very helpful in the game. Note that the strength power upgrade is only present when the reaver is glowing. Balance Reaver- The first fragment of the Balance emblem will allow you to finally charge the reaver blade. The spell will throw your enemies backward. This emblem is marked with a skull for its center. Flame Reaver - This emblem fragment is reddened with fire. It allows Kain's telekinetic abilities to light braziers. The spell will inspire hate in your adversaries causing them to turn on one another. Lasts around five seconds. Dimensional - This emblem has a green glow to it. It's spell will Reaver perform a single attack on any enemy on the screen. Once charged; for a short period of time a simple combo will hurt all enemies with the final strike. Lightning - This Reaver will electrify opponents when its spell is Reaver cast. It is marked with an energy bolt. When powered, the reaver will fire electrical strings between enemies close by to the one you attack. Time Reaver - This reaver is capable of slowing time and is marked scales to imply it. Release its spell to perform Slow Time. (Note: you may temporarily slow time while it is simply charged.) Raziel's Reaver: Raziel's reaver is in fact a sentient life form. It thrives on the souls of it's victims and has done so for thousands of years. It's ravenous hunger is matched only by its master and will glow with its strengthening providing a more powerful attack and its own reaver spell. The reaver's past has been shrouded in mystery, but was created form the breaking of the original Soul Reaver blade. The blade may be elementally imbued in only the fonts found in specific shrines throughout Nosgoth. Spectral Reaver- This reaver blade is used only in the spectral realm, the realm of death. it's spell sends out shock waves. Material Reaver- Similar in nearly every way (with the exception of it's color) to the Spectral Reaver. Dark Reaver - This Blade is used to darken orbs filled with light, and can cloak Raziel in darkness when it's spell is activated. If simply charged, the reaver will dispell shades form its blade to attack other combatants, but only on the third strike of the standard three hit combo. Light Reaver - This blade can lighten orbs consumed in darkness, and may light rooms too dark to comfortably see. It's spell is akin to the first two reavers. The spell sends a shock wave of light to blind your enemies. While jst charged the standard combo will blind an adversary. Air Reaver - This blade can activate Jet Streams to make Raziel float to unreachable platforms. Gusts of wind will knock enemies backward with this spell and stun them. Whats more a standard three hit attack when just charged will provide the same effect on a single target. Fire Reaver - This blade is incased in fire and can burn braziers and perform a devastating fire spell which sends its victims into a burning frenzy. Water Reaver - This enhancement allows the reaver to freeze waterfalls to be used as climbing devices. When fully powered the reaver can freeze enemies with a burst of ice or just temporarily shell one with standard combos. Earth Reaver - With this reaver you may activate the Earth Devices to create suspended stone platforms. It will also remove the buoyancy water causes on Raziel in the physical realm. Use its spell and drive the reaver into the ground to pulverize footed enemies. As is expected... this will only strike grounded opponants. Spirit Reaver - This is the Ultimate wraith blade enhancement. Able to render any normal opponent helpless with but a few strikes. Its enhancement is present in both realms and it's spell will render any normal enemy dead. Soul Reaver - This is the last reaver in the game, not to mention it the most powerful weapon ever forged. Who will wield this prophesied weapon? Raziel, or Kain...? =============================================================================== 3 - K A I N V E R S U S R A Z I E L - PLAYING BASICS =============================================================================== Kain and Raziel are very similar to one another but certain characteristics make them independently unique. The experience of the reavers may also garner certain abilities given enough experience (garnered in usage of spells and amount of attack.) ------------------------------------------------------------------------------- K A I N ------------------------------------------------------------------------------- Kain's powers are more dominant standing on the ground. His attack speed is faster while his movement is more sluggish. His nature is that of a vampire and sucks the blood of victims; sometimes through multiple targets. His jumping float slows his descent and hinders his forward movement, this can be quite useful form time to time. Some of his past abilities separate him form Raziel. Where there are circular red markers Kain may Leap forward to a great distance with amazing speed. Kain's mastery of telekinesis allows him to toss a target in any way he pleases. He may phase through grated barriers with mist. Finally, Kain's evasion takes the form of mist, and is ground level only. - A S H O R T B I T O N K A I N - Kain has acquired many abilities throughout the series and sometimes these omissions open up many questions. Here is this author's take on it. In the first game, Blood Omen; Kain had access to many relics as well as spells and these disappeared in the later games. I see the effort on Crystal Dynamics' part to keep them in the game. _______________________________________________________________________________ R E L I C S - D E F I A N C E | S P E L L S - D E F I A N C E ------------------------------------------------------------------------------- Heart of Darkness - Heart of Darkness |Light Spell - N/A Slow Time - Time Reaver |Energy Bolt - Telekinesis Anti-Toxin - N/A |Repel - N/A Flay - N/A |Inspire Hate - Flame Reaver Spell Energy Bank - Not Necessary |Control Mind - N/A Font of Putresce - N/A |Spirit Death - N/A Implode - N/A |Spirit Wrack - N/A Pentalach of Tarot- N/A |Lightning - Lightning Spell ------------------------------------------------------------------------------- Blood Omen 2 is widely recognized as the worst of the Legacy of Kain series among its fans. This is mostly due to the fact that the producer and director of the Soul Reaver portion of the series, Amy Hennig; was not involved in its concept. This being the case however, Amy has drawn some of the finer qualities of this surprisingly unappreciated game and involved it into Defiance's in-game abilities and storyline. Check out The comparisons of Blood Omen 2 versus the original and Defiance. _____________________________________________________________ BLOOD OMEN 2 - BLOOD OMEN - DEFIANCE | There are many ------------------------------------------------------------| striking JUMP - N/A - LEAP | similarities FURY - VAE VICTUS - NIGHTMARE'S HAMMER | between these MIST - MIST FORM - MIST | games that must CHARM - CONTROL MIND - N/A | have taken great BERSERK - N/A - CADAVEROUS' LACERATION | effort to TELEKINESIS - ENERGY BOLT - TELEKINESIS | preserve. Each IMMOLATE - N/A - (RAZIEL'S FIRE REAVER SPELL) | version with Kain ------------------------------------------------------------- in it has been developed by different people. In addition, Kain is also afforded newer attacks as his experience in combat and spell casting grows. Utilize your spell function and kill as often as possible to gain these abilities. Assume that each new level will require twice as many kills and spell casting. ------------------------------------------------------------------------------- 1 Cadaverus Laceration-Will allow Kain to perform a flurry of stab attacks with the reaver within combos. 2 Infernal Sundering- Kain may perform a similar combo to the previous but while in the air. 3 Sanguine Censure- A blow that drives Kain's victims in the earth, this attack gives Kain the opportunity to combo the bouncing body. 4 Nightmare's Hammer- Similar to Sanguine Censure but developed for the air. 5 Kinetic Shackles- This fun attack will hold your foe in place allowing you leisure in which to kill. All of these attacks are performed with a quick jerk of the analogue and the attack button to perform. ------------------------------------------------------------------------------- R A Z I E L ------------------------------------------------------------------------------- Is naturally a creature of the spectral realm.... the realm of the dead. His horrible death gave him a unique resurrection, allowing him to shift between the material world and that of the dead. This distortion in space will open new ways in which to explore. Within the spectral realm Raziel may not interact with anything of a physical nature, even water has no buoyancy. Within the spectral realm Raziel may phase through grated obstacles with mere will of effort. Raziel is dominant in the air and his reaver's elemental abilities far outway Kain's. He dodges with swift jumps to and for. He can even glide with the ruined tatters of his wings. Raziel's own telekinetic abilities are far less than Kain's however and honed to projecting orbs of kinetic force. Raziel's past abilities have for the most part remained intact. His form of rematerializing has changed slightly and drained of energy he will always die rather than shift planes of reality. But now he can shift at will. For the most part Raziel has retained his old powers from previous games. The forges for the reavers are now permanant and his telekinesis has changed just slightly. To date the only ability that has been removed form his powers is the ability to constrict. For whatever reason Dumah's gift has been lost. As Raziel's experience and spell casting uses increase, Raziel will develope new combat techniques. Assume that each new level will require twice as much experience. These are identical to Kain in everything except appearance with the acception of the first two. ------------------------------------------------------------------------------- 1 Perforate Carcass- Raziel can dodge roll into his enemies and thrust the wraithblade in jabs at rapid speed. Not very useful. 2 Phatasmal Tempest- A Hellicopter like attack performed in the air gives Raziel protection form all sides as well as a dangerous ability. 3 Shatter Spirit- Identical to Sanguine Censure. 4 Empyreal Rending- Identical to Nightmare's Hammer. 5 Stasis Feild- Identical to Kinestic Shackles. ------------------------------------------------------------------------------- =============================================================================== 4 - H E L P F U L R E C A P O N S T O R Y L I N E - (Spoilers for new Players) =============================================================================== Before continuing new players, this portion of the guide I provide for those who are only interested in the game they are playing now. The story of The Legacy of Kain is very rich and full of mythology and even if I wanted to recap it all it would take up the whole of this guide. If you plan on playing/buying the earlier games I advise you not to read further and skip ahead to the Walkthrough. For those of you who have no intention of playing any of the previous four installments I will open your curiosity vault for a bit. BLOOD OMEN The story takes place in the era of corruption. The Circle of Nine, a sorcerer caste of people represent the principles of virtue in Nosgoth, to each a pillar. With the murdering of Ariel, the guardian of balance, the Circle fell into madness. It was in this world the young Kain was born. Thirty years later he is murdered by Brigands in the town of Ziegerstulch. Possessed by his own madness his soul could not rest and it was at this time Mortanius the necromancer rose Kain form his crypt as a vampire. Kain killed his assassins but discovered a greater role for himself through the meeting with Ariel, the murdered wraith of the Balance guardian. She sent him on a quest to murder the other members of the circle of nine to purify their corrupted and broken pillars. Ariel's love Nupraptor was the first. From there Kain fought with Malek only to fail. He then sought out the Oracle of Nosgoth in the forzen mountains. There he found a soothsayer who prophesized Kain's future and sent him to the Termogent Forest to find Vorador. Deep within that black forest he found a fate worse than Hell. The vision of the nature he now represented. A vampire of great power and hedonism, Vorador the scourge of the circle and the only one to ever defeat Malek sat at his great table like a God. Vorador offered alliance with Kain as bemused as he was with Kain and astonishment at his youth. Kain headed to Dark Eden, a land twisted by the corruption seeping out of Nosgoth. There he killed the guardians of Nature and Energy while Vorador destroyed Malek. form there Kain went to Avernus Cathedral combating demons and worshippers until finding the Soul Reaver. There he murdered Azimuth the guardian of dimension and discovered a time machine left behind. His travels brought him to Willendorf the greatest of all kingdoms in Nosgoth. There he discovered the ruling King weeping over the soulless vessel of his daughter. The kingdom would remain in shambles as the legions of the nemesis swept Nosgoth if King Ottmar would not return to power. Kain found the girl's soul imprisoned in a doll held by the man Elzevir. As the princesses eyes fluttered open the king granted the request of Kain's war on the Nemesis. The battle ended and the Nemesis won... Kain used the time streaming device and was transported 50 years into Nosgoth's past to fight William the Juste, who would become the author and leader of the Nemesis. After which Kain returned to his own time to find Vorador dead and he the last survivor of his race. He took out his wrath on the Oracle of Nosgoth now revealed as Moebius the Time Streamer; guardian of time. Severing his head Kain was warned that he was to die. With this Kain returned to the Pillars of Nosgoth where Mortanius guardian of death revealed that he rose Kain to purify the circle. He murdered Anacrothe and restored the pillar of states. Then turned on Kain himself. The battle ensued and with Mortanius death; the demon which incited all of the events which unfolded, came out of hiding. Dwelling inside Mortanius himself all along, he chalenged the young Kain. Kain triumphed though only to discover he is the guardian of balance and must also die to restore the land. There were two choices to his destiny.... one to save the world at his sacrifice... or to damn it.... SOUL REAVER With the destruction of the pillars once more made, Kain sat himself arrogantly at their base and raised his vampire lieutenants to rule Nosgoth. The six were named Melchiah, Zephon, Rahab, Dumah, Turel and Raziel. After so many years of imbalance the world fell into total chaos. As vampires grow in age they also suffer periods of rapid metamorphosis. Their powers increase and new abilities are developed. When Raziel dared evolve before Kain, Kain suffered dread. He tossed Raziel into the Lake of the Dead to avert a destiny only later to be told. Centuries afterward, Raziel awakens under a mysterious Elder God, changed and powerful and beyond death; Raziel goes on a crusade to murder the brethren who aided in his destruction. With each one's death Raziel gained new powers. Climbing walls like a spider, constricting barriers, swimming as no vampire can stand water's touch, telekinetic projection and phasing through grated obstacles from the souls of the four lieutenants he murdered. One evaded him. Within the ancient tomb of the Sarafan Raziel found the truth of his past, his role as vampire hunter and sarafan. Just like Malek had been a sarafan priest, so were all of his brothers. Kain tempted Raziel into a battle that would destroy the ancient Soul Reaver. Shattered upon Raziel's back, it was liberated as the wraith blade. From then on, the blade was bonded to Raziel. Kain escaped into the base of the mountain. In the Oracle's chamber, where Kain had learned his destiny from Moebius. SOUL REAVER 2 Kain leapt into Nosgoth's past with Raziel following closely behind. Snatched form the sea of time Moebius brought Raziel only hours before the destruction of the pillars occured; to the Sarafan Stronghold. Raziel explored the stronghold and found the broken reaver blade which William the Juste used in his battle with Kain. That event altered history as Raziel recalled, spurring the annihilation of the vampire race. The wraith blade bonded to Raziel as it was, willfully took control and restored the shattered blade before it. Nearly killing Raziel in the process to heal the blade, the reaver became aware. At the pillars Raziel listened to Kain tell the story of his role as balance guardian and the events Moebius had set to render Kain's destiny impotent. Moved by this story, Raziel allowed Kain to escape. Within the black forest Raziel met Vorador who apparently understood who Raziel was, and his purpose. Vorador explained that Janos Audron the oldest vampire to have ever lived new the answers of Raziel's destiny but had died five hundred years prior. Questioning and unsure, Raziel once again sought out Kain. Within Williams Chapel he found him there with the blade. There Kain took up the Reaver and explained destiny. Nothing can be truly changed without the combination of two reavers meeting in time and space, only then can time be shaped. That was how history was rewritten when Kain fought William. Placing the sword in Raziel's hand the reaver became the soul reaver once more. And there Kain told him that this was the time he was supposed to die. If Raziel truly believed in free will, he could not kill Kain, or else tell the tale history had made. Raziel tried in vain and over powered history. Kain vanished once more and Raziel threatened Moebius into sending him through time again in hopes of meeting Janos Audron. But the Time streamer's ploys had sent him to two hundred years in Nosgoth's future. The corruption from Kain's act had apparently spawned demons and a multitude of horrors. Within the forest he found a means to go back in time to the days of Janos. He searched the mountains and comes upon the Ancient's Aries. There he found Janos Audron. Janos explained that Raziel is the Savior of Nosgoth and the reaver had been made for him as his weapon of salvation. Before a lengthy conversation could transpire The eldest Sarafan Warrior Priests invaded Janos'keep and murdered him. They ripped his heart free and stormed off. Raziel imbued the wraith blade with the element of fire and headed to the stronghold of the Sarafan. There he found the reaver blade placed along his path. Moebius appeared with Malek and disempowered the wraithblade. Raziel took up the empty reaver but is locked inside the room. From there he found the Sarafan Priests, the men who would become his vampire brethren.... He slayed them all with the exquisite irony that though Kain had raised them defiled from their corpses; he had been the one who murdered them. Within the largest chamber he found his former self, and renounced his Sarafan heritage with the death of Sarafan Raziel. Away form Moebius' staff the wraithblade unraveled around the reaver and impaled Raziel; and began to drain his power and life into the sword. With fateful realization, Raziel understood why the reaver had broken on him... because the ravenous wraithblade trapped in the reaver had always been his own soul. The entity could not eat its own spirit. Just before he could be taken into the blade Kain found Raziel, with the two reaver souls hovering inside and out of the reaver; the climactic moment of paradox Kain gambled on had now arrived. Kain removed the blade form Raziel; and caused an enormous paradox. Something happened in that moment when Kain spared Raziel. Memories changed drastically in Kain's mind and with sudden awareness he uttered "My god.... the Hylden!!! Raziel, Janos must stay DEAD!" But it had been too late, Raziel fell unconscious into the spirit world and the warning lost. Raziel stared at the wraithblade bonded to his arm and realized that he did not escape his horrible fate.... he had merely post-poned it. HISTORY ABHORS A PARADOX... And this ends the recap. =============================================================================== 5 - W A L K T H R O U G H - P A R T 1 =============================================================================== This walkthrough is designed for ease of use and bluntness. At the end of each section is a list of new enemies and methods on how to kill them. Also at the end of each section is a quick listing of where the various power-ups are located and a final list of total items found. Spoilers are not used at least to the best of my endeavor. For Spoilers go to the section after the walk through. Enjoy your Defiance. ------------------------------------------------------------------------------- P A R T 1: Deals with the first two levels. Certain Power Ups disapear after the first levels with Kain and Raziel so be sure to get them all before progressing further. =============================================================================== I - T H E S A R A F A N S T R O N G H O L D - K A I N =============================================================================== Hunt for Moebius ------------------------------------------------------------------------------- The intro is a quick recap on events that transpired in the previous games and Kain's reasoning for having done the things he had. The scene takes place within the stronghold with Kain Searching for Moebius. Proceed down the corridor to fight your first set of two guards. Keep hints on during the game. Attack with your standard three hit combo. Drink their blood using the blood suck button. Jump on the stone in the right hand corner, jump to the left on top of the booth and walk along the catwalk jumping the other two booths. Walk right until you get to a wall with horizontal ridges. These are scalable walls, climb them when you see them. Once you have move the direction of the analogue into the fence to go through it (in mist form). (With Raziel and Kain this will now be called PHASING to prevent confusion with too many terms.) There will be a short voice over. After which head up the stairs until you come across a large set of prison cells. Go through the first to find the first bonus item; a Health Talisman. Three of these will permanently increase your health capacity. Go to the third large cell and blast the wall down with a telekinetic orb. This method will now be called TKing. Proceed through the open way to the water zone. Climb the piping on the far wall and jump on the vertical brazier of piping. Now jump left and head down to the scalable wall. Climb up and jump to the next floor. Now move to the next one and do the same thing. Walk to the right before the door on the wooden portion of the catwalk to get a Telekinetic Rune. This will increase your TK gauge. Now head through the doorway until you reach a small courtyard. TK the guards right over the wall for a few quick kills or pull them towards you and finish them that way. Hint: since these are some of the easiest enemies in the game it is a perfect time to boost the experience of the reaver blade. Move to the next room and through the gate. Head to the NE portion of Malek's Courtyard to get your first tome. Head through the south door and its hallway avoiding the flaming arrows or destroying the machines that operate them. BALANCE EMBLEM Once in the main hall grab the Tome on the right hand side before the large iron gates and then proceed through. Before you can reach the first piece of the balance emblem you will be confronted by two archer sarafan. Use telekinesis to draw them off the ledges to fight them one on one. Afterwards grab the balance emblem's first piece. Marked with a skull it will empower the reaver to perform its first violent spell and increase it's attack power. Kill the four sarafan with this new blade. Head to the right to destroy the barrier and proceed through. You will see a familiar courtyard again either toss the sarafan off the wall or fight them by drawing them forward. Now move to where they were and jump up to the catwalk. Head left and up the stairs for the next TK Rune. Destroy the pillar highlighted in green with a TK blast and climb up. Phase through the gate. Jump down and walk up to the first dummy highlighted in red. Wait a couple seconds for a hint to come up. Follow these hints. Eventually the dummy will disappear and you will have to do this with each dummy as they are highlighted in red. A curtain will burn away to reveal a cracked wall. Smash it down and get the second Health Talisman. Go through the door. Feed form the victims if necessary and scale the left wall to destroy the bridge break. It will be under the gear. Head out of the room across the bridge kill the guards and head to the blessed barrier. Strike it and go through it. Jump off the stairs to the ground to make your descent quicker. Climb out of the hole and head through the doorway. Hold the jump button over the red marker for a few seconds to leap to the next ledge. manually TK the stone structures in front of you and then leap form one to the other onto the next ledge. There jump to the left to the next ledge and continue in that direction to pick up another Health Talisman. Now jump into the backgrounds cliff on the right hand side of that ledge to proceed. Jump to the ground on the other side past the gondola. Now TK The red spiral switch above the stone door. These will now be called TK switches. A major cinematic will begin and you will be faced with a host of lesser shades. Kill them all. ---------- - Items: - ---------- Tomes: 1) NE in Malek's Courtyard. 2) Before the iron gate on the right hand side of the Grande Hallway. Health Talismans: 1) The first large cell in the prison area. 2) The Dummy Test. 3) On the second ledge past the two broken columns in the catacombs. TK Runes: 1) Above the water zone on the wooden portion of the highest catwalk. 2) The courtyard after the grande hall. Climb the far wall and walk the stairs. ------------ - Enemies: - ------------ Sarafan Warriors: They vary slightly form one another with pole weapons swords and axes but remain relatively similar. Basic combos work effectively but popping them in the air with a few strikes and an Arial slash followed by a combo will significantly weaken one. The axe Sarafan can combo you so watch for them. Sarafan Archers: They are pestering form a distance but easy prey close by. Keep them near you and you will have no problems. Sarafan sorcerers: This caste is weak comparatively to the others but pose the greatest threat to your person by spell casting. Eliminate them with basic combos before any other enemies. Shades: These will be a common occurence in Nosgoth. TK's inflict little damage but stun them. use only the basic three hit combos because they will not pop up or yield to diverse attacks. =============================================================================== II - T H E U N D E R W O R L D - R A Z I E L =============================================================================== Escape Underworld ------------------------------------------------------------------------------- Fall from the ledge to the back ground to find your first Tome for Raziel. Now head left and up the stairs following the wall, climb up to the ledge and glide to the next one. Then use a running jump/glide to get to the ledge across the room. Move to the next room. Glide across the first two ledges and then to the one to the right. There you will be presented with a test. Eat six souls. 1) On the same ledge. 2) consume form the left hand side of that ledge for another. 3) Jump to the ledge to the right and consume the one there. 4) suck up the one near the middle of the high point of the ledge. 5) Glide across to the roof of the ledge across the room to get the next. 6) Drop to the left to get the last one. Now go to the next room. Jump to the ledge there you will find another test. Kill six sluagh and consume them. Proceed to the next area. Jump to the first ledge there you will have to race to avoid the mist. Walk around to the right side and jump to the next ledge. A tentacle will drop to destroy part of the ledge. You will see this coming as this happens more. Jump the gap and then glide to the scalable wall across the room. Climb up and jump to the right hand side. Then glide to the far right. Jump the gap and scale the next wall. Jump right and to the far right ledge. Jump up and make a desperate leap towards the high ledge to the right of the end of the one your standing on. You will escape; now head to the adjacent room before doing more ledge jumping. There a small voice over will take place and you can grab the second Tome. Now head back and climb the stair part and the ledge right by it. Jump to the ledge to the left and keep moving until the camera angle changes. Glide to the next ledge across the screen. Now jump on the wall and to the alcove where the statue is. See it? Now glide and stagger to the scalable wall. Climb it and jump to the ledge to the right and then to the next one. Head through to the next room. Watch the little cinematic and then jump up to the barred window to phase through it. Kill the archons and your mission is finished. ---------- - Items: - ---------- Ancient Tomes: 1) Right in the beginning on the foreground wall form the first camera. 2) After the race test in the adjacent chamber. ------------ - Enemies: - ------------ Sluagh: These scavengers are easy to kill but tend to swarm you in packs. They use lunging attacks so be careful. Try to keep them separated. Use standard combos. Archon: These baddies will swoop down to attack you and try to draw your life force away with a band of energy. To prevent/stop this activity use a TK blast and jump up using a the three hit standard combo. TK it again and follow it up with another combo. This will kill it. =============================================================================== 6 - W A L K T H R O U G H - P A R T 2 =============================================================================== P A R T 2: Is where most of the game takes place. For Kain that means his era and Raziel his own. Once the story shifts again it will be the last time you will be forced to progress so SAVE your progress!!! =============================================================================== III - S A R A F A N S T R O N G H O L D - 2 - K A I N =============================================================================== Pursue Moebius ------------------------------------------------------------------------------- FALCON INSIGNIA Grab the Falcon Insignia form the door and proceed through it. TK the cracked wall and scale it. Blast the next wall and head across the bridge. Kill the shades in the next room and go to the top of the stairs of the prison room. Go through the door. Go through the second cell on the right to get a TK rune. blast the wall and climb up then blast the next wall and head to the south exit. Kill the enemies there and head through the hallway. Go west and kill the enemies. Scale the wall and phase through the gate. Head to the door below and kill the few sarafan there. Now place the Falcon Insignia in its proper place. MALEK'S SHIELD Follow the hallway to the Super Jump point. Jump across and look to your left. Grab the Health Talisman. Hit the TK switch and go through the door. Grab the tome in this room and drag the stone over the depressed switch. The statue of Malek will revolve so you can take his shield. Kill the shades in there and leave. Fall to the first floor rather than jumping across and head to the door on the right. You will have to kill some sarafan first. Do so and proceed. MALEK'S SWORD Place Malek's shield in its proper place and head to the door on the right that has become unsealed. Go to the next door and along the catwalk. Kill any sarafan that pose to great an annoyance. Go past the opened door along your path to get another TK rune. Go through the door and head along the catwalk and to the right to the statue holding Malek's Sword. Now proceed along the catwalk to get yet another Health Talisman. Now just head back to the Courtyard and place the sword where it belongs. The other sealed door will open. Go through it. DECORATIVE SWORD Now you will see a room with a large blocked way and a scalable wall, climb it and destroy the wooden break below the gear. The bridge will lower. Now head along the bridge and kill the sarafan waiting for you there. Super Jump to the next scalable wall. Once up the wall destroy that bridge break in the room and TK the wall. There will be another cracked wall behind it, destroy the break beyond it. The bridge will lower so head between the two rooms in the hallway and drop through the whole in the wall. Head into the room rather than jumping across the bridge. Look for the glittery Decorative Sword. FIRE EMBLEM (FLAME REAVER) Take it up and kill the sarafan. Head across the bridge to the other bridge room and place the sword in the wall that has one like it. The wall will open up to reveal a doorway. There at the end of the room you will see a stone structure, rotate it twice to open up the farthest wall and get the second upgrade to the balance emblem. This one is endowed with fire and red in color. The fires will exhaust. Use manual telekinesis to burn the two braziers on the right to get a tome. Now extinguish the north flame and ignite the other brazier on the bottom. The doorway will reopen. Kill the sarafan and head across the bridge again. Go through the door in the other bridge room. Use the manual camera angles and TKs to hit the two flames on the pillars. A set of stones will appear for a walkway to the next ledge. There hit the TK switch and follow this new walkway; jumping over the gap. Hit the next TK switch and Jump to the first and then the second stone. form there jump to the next landing; again do NOT use floating, it will hinder your jumping range. Follow the hallway to the door for another major cinematic. Grab the Health Talisman there and bat flight out of this mission. ---------- - Items: - ---------- Health Talismans: 1) To the left of the first TK door. 2) Past Malek's Sword on the catwalk. 3) The last room after the cinematic. Telekinetic Runes. 1) After the prison room, the second cell on the right. Phase through the gate. 2) The catwalk above Malek's Courtyard immediately before entering the door to the bridge area. It is past this door. Tomes: 1) In the room with Malek's shield. 2) Ignite the two fires on the right in the room with the fire emblem. --------------- - TOTAL ITEMS - --------------- Health: 6 TK: 4 Tomes: 4 =============================================================================== IV - T H E C E M E T E R Y - R A Z I E L =============================================================================== Escape the Spectral Realm ------------------------------------------------------------------------------- Follow along the wall to a doorway and along the path (not an open path) until you reach a room with a large door and grated windows. Kill the shades that will appear and phase through the window. Rematerialize through the conduit there. Open the doors and head out of the passageway. You will encounter your first vampire hunters kill them to continue. Now go back to where you started the level. Jump into the window where you begin to claim a health talisman. (Left window as seen form the outside.) Now head back through that doorway and through the set of doors heading to the water. Kill the revenants and go through. The gates will lock. DECORATIVE SHIELD Now dive into the water and head to the bottom to the adjacent chamber (where you got the second tome in the Underworld level.) Now swim up and out and grab the tower with the grab ring. Pull it back a step and climb up to the ledge above it to get the Decorative shield. Now head back to the other room on the surface and place the shield in the similar looking statue. Head to the round room and kill the revenants. Go through the hallway and shift before the grated door. Phase though it and jump on the center column; then jump to the other hallway. Rematerialize through the conduit outside. Kill the hunters and go through the door in the south of this scene. Kill the few revenants there and go through the next door. Glide to the platform hanging over the cemetery and get the TK rune in the middle of it. Head through the doorway to the right and glide across to the next Ledge. Kill or TK any hunters who get in your way. Now open the door. Jump the circular stone structures and shift into spectral. Glide across to the ledge with the door on it. Rematerialize with the conduit. Open the Door. In this room jump to the floor below and kill the shades. Now head through the transporter. ----------------- - i Dark Reaver - ----------------- Go down the hallway and shift into the spectral realm. Now phase through the gate. Drop down to the first level and look for a conduit in one of the rooms. Imbue the reaver and break the wall on the first floor for a health talisman. On the left hand side of the room there are two orbs filled with light; go darken them with the reaver blade. The gate to the real world will now open once more. Find the scalable wall and climb up. Then head to the transporter and leave. Now kill the shades that will appear and then hit the charge stone until your reaver is powered up. Use the Dark Reaver spell and pass the gollum securities. Change your reaver and leave. ------------- - Cemetery - ------------- Look for the door down below and head out. Now go back to where you first entered the physical world (the room with the broken coffin.) charge the reaver with the stone in that room. Use the dark reaver spell again and pass the gollum security. KAIN'S FAMILY CREST Once you get to a grated passage shift again and phase through the gate. Look for the conduit in the room then climb the stairs. At the top glide to the first column platform then shift again. Now go to the next platform and to the next hall. There a short cinematic will begin. Rematerialize and take Kain's Family Crest. Walk through the broken gate and head up the stairs again; this time placing the crest in the door at the top of the stairs. Overlooking the outside again, push the moveable stone tower off the ledge. Now drag it to be centered with the light shrine but don't push it into the foreground or background. Now climb the circular stone structure and glide to the tower you moved. Once there jump to the ledge and open the door with the dark reaver. Inside the light shrine, walk to where the steps are heading down and move as close to the edge as possible. Now using manual TK and camera angles blast the stone wall that is cracked with the light symbol on it. The room will fill with light. Now use the scalable wall to the right of the transporter and climb it. Claim the Faceted Orb and place it where the sun is shining down. The transporter will now activate. ---------------- - Light Reaver - ---------------- Once through the transporter, shift into spectral realm and head down the hallway. form there phase through the gate and head down below. Use the conduit in the center of the main room. Now imbue the blade. A gollum will march through; kill it to proceed. There is a tome in one of the open doorways. Now look for the cracked wall. Behind it is a scalable wall climb out and head out of this room. In the rooms nearby, light the orbs to open the transporter. Then shift into the spectral realm and phase through the grated door and look for the conduit. Now transport out of the shrine. ------------ - cemetery - ------------ Kill the shades within the shrine. Jump down and drag the stone tower four paces to the right (ONLY). Jump up the stone columns and glide to the tower you dragged. Jump and glide to the right landing and back into the mausoleum. Use the door to the SE of this room. Go through the hallway with the stone head back to the crypt with the large painting in it. To the right of the painting of Kain there is a ledge to climb up on the wall. Climb up and head right to the door with the dark orb in it. Use the Light Reaver to open it. There is another TK rune there. (-Thanks to Nelo Angelo of Nosgothic Realm for that.) Now head out of the shrine using the dark reaver. Now go back to where you began the level again and through the door nearby. Go through it (where you met the first revenants.) Go down the hall until you see a scalable wall and jump to the ledge to the right. You will see a door with a blackened orb in it. Use the light reaver to fill the orb with light and open the door. Beyond it is a health talisman. Now go back to the beginning of the level AGAIN. There is a pathway (not a doorway) and follow it to the end to see a large gate and two orbs to each side of it. Change the dark orb to a light one. Then the light one dark. ---------- - Items: - ---------- Health Talismans: 1) The left window of the doorway looming over Raziel right at the beginning. You must be in the physical world. 2) Behind the cracked wall in the Dark Reaver forge. (Post imbue.) 3) The hallway between the first set of revenants and the water zone there is a scalable wall. Climb it and jump to the next ledge. Use the light reaver to open the door. Telekinetic Runes: 1) On the platform above the cemetery. It is along the way to the dark reaver. Before Kain's Mausoleum. 2) Behind the dark orbed door to the right of Kain's Crypt in the mausoleum. Must have the Light Reaver. Ancient Tomes: 1) Open doorway in the light imbument room. ------------ - Enemies: - ------------ V. Hunters (fem): These enemies use pole weapons. The female portion of the caste are very much like the sarafan types of this kind except they cannot block. (The wraith blade cannot really be blocked.) V. Hunters (male): The males attack like the females except they throw molotov cocktails form a distance. These enemies accuracy is lower however. Use the same techniques as you do on the female version. Sorceress Hunters: These hunters can empower their allies with stronger attacks, regeneration and higher defense. What separates them form their sarafan counterparts is they can teleport and create a barrier that will only be destroyed if attacked with telekinesis first. They can also create magical barriers that will encase Raziel in a confined area. -(Use the same techniques on the hunters as you would the sarafan.)- revenants: Regular caste revenants are actually very easy. They can throw projectile vomit which is slow and can be cut. As long as you keep attacking they cannot hurt you badly. Their only strong point is their stamina. These guys take a pounding. Gollums: These stone monsters provide quite a challenge in the beginning. Wait for one to strike when your close then dodge away. Dodge towards them and slash them with a three hit combo. You can usually pull off one more combo before they come out of their dazed state. Their attacks are all nearly close range. When in groups get them to kill each other by dodging between them when they swing. ---------------- - TOTAL ITEMS: - ---------------- Health: 3 TK: 2 Tomes: 3 =============================================================================== V - T H E P I L L A R S O F N O S G O T H - In the Age of the Sarafan K A I N =============================================================================== Walk down the steps heading east. Fight the Sarafan if you so choose but it's not necessary. Watch the short cinematic and head North of the Pillars for a Health Talisman. Go west of the Pillars and phase through the gate. STONE DISK Head to the ruins and there you will find a pillar that can be destroyed with TK. Climb up the broken stub and the to the ledge above for a tome. Jump across the ledge to the other part. Kill any sarafan with TK tosses or Slashing them to bits. Follow the pathway beyond here to the pedestal with the stone disk lying on it. Head back to the beginning of the level and place the disk by the stone platform on the ground. Burn the two braziers on the wall and rotate the tower that comes out of the ground for few times. A passage will open up in the wall. Continue down the path until you see a wall with a bizarre statue growing out of it. DIMENSION REAVER Destroy the Head with TK and then hit the TK switch behind it. Jump the stone ledges on the left side to climb these new ledges to get the Reaver of Dimension. Now go to the ledges to the right of the statue and grab the Health Talisman. Now go all the way back to where you got the Stone Disk and touch the Diamond symbol on the statue. Now Bat Flight to the next location. ---------- - Items: - ---------- Health Talismans: 1) To the right of the odd looking statue. Telekinetic Runes 1) North of the Pillars. Ancient Tomes: 1) The ledge above the ruins to the West of the Pillars. ---------------- - TOTAL ITEMS: - ---------------- Health: 7 TK: 5 Tomes: 5 =============================================================================== V I - T H E P I L L A R S O F N O S G O T H - 500 Years Later R A Z I E L =============================================================================== Head down to the encampment below. Kill the hunters and then get the Health Talisman and then proceed further. Kill the next set of enemies and scale the wall to the right of the screw like pillar. Walk along to the Fire Shrine. Scale the wall next to the transporter and move the stone dial so that there is nothing blocking the large stone on the left. Now head down and drag it to the center and then to the wall with the TK switch above it. Scale the wall again and rotate the dial so that you can press the stone block to the wall. Now press it towards the wall and hit the TK switch. The stones gases will light on fire. Now drag it to the center of the room. ----------------- - i Fire Reaver - ----------------- Follow the hallway form the transport and out the doorway. Drop to the first floor and shift into spectral realm. Visit both fenced in rooms to fight a couple mini-bosses. Head back to the main room and look for the room to rematerialize. Once you have; head back to the forge and imbue the reaver with Fire. Go back to the room you rematerialized in and burn the two braziers there. Find a room with chairs lining the wall. You can jump up here to the second floor. There in the adjacent chamber is a Tome. Head out and to the door to the left. Kill the shades and jump on the pillar. Now use the camera and TK functions to hit the switch. Quickly light both fires. The one closest to you and then the one on the other side up the scalable wall. Go out of this room and to the one to the left. Follow the Hall out; with the four fires lit the transporter will activate. Leave the fire shrine. -------------------------- - The Pillars of Nosgoth - -------------------------- Follow left to the stone dial and the braziers from Kain's level. Now burn the braziers with the reaver and rotate the stone tower until the passage is opened. BRONZE DISC Head to the pillars and search the area to the east. You will have to kill a few hunters but a TK rune is lying there. Now head North and jump up the ledge. Grab the tome and kill the Hunters protecting The Bronze Disc (a barrier will envelope it.) Grab the disc and head West. Place the disc in the grated gate and head to the ruins. Jump the center pillars and shift on the second one. Jump to the right and rematerialize. Now follow the path outside of it and look to your immediate right. (Before you fall off of any ledges.) You can see the shrine. Glide across to the ledge and open the door with the Fire Reaver. Slide the stone on the left hand side of the shrine room to the right. Lock it in place by hitting the TK switch while standing in front of it. Now head to the other side of the room and drag that stone over the other jet (to the left.) Hit the Air Jet in the center of the room and float to the high ledge. Grab the Howling Heartstone. Now head back down and hit the TK switch again. The air will move the stone and then go to the other end of the room and move that one out of the way. Place the Howling Heartstone in its place. The transporter will now activate. -------------- - Air Reaver - -------------- Drop through the whole in the floor and head towards the fenced area. There you will fight a guardian. Afterwards head through the pathway still in the tomb. Scale the wall and head northward. Pass the next scalable wall instead of going down and phase through the next gate. There is a conduit there. Rematerialize and head down the hall. Grab the Health Talisman. Now go back to the last scalable wall you didn't go down and fight the next guardian. After he is beaten go back to the imbument room and rematerialize. Kill the tentacle creatures and go imbue the reaver with the element of air. Head left of the switch door. Scale the wall to the left of the broken air jet and jump up to the ledge. Burn the brazier. Now head to the other side of the TK switch door and activate the air jet. Glide to the ledge and burn the brazier. Now go to the center of the room and activate that air jet. Glide to the next room and turn the stone on the left to the Light Reaver symbol. Now rotate the stone on the right to the Dark Reaver. Hit the TK switch and turn the dark orb light and the light orb dark. Now head to the open room on the first floor and scale the wall. The transporter will activate for your passage. -------------------------- - The Pillars of Nosgoth - -------------------------- Head out of the shrine. form the ledge overlooking the water jump left. Kill the enemies that cross your path and then follow through the ruins all the way to the pillars. Go north of the pillars and activate the air jet near where you got the bronze disc. Now glide to the ledge above and head into the forest.... ---------- - Items: - ---------- Health Talismans: 1) At the beginning near the camp 2) In the Air Reaver Forge, follow the path instead of going to fight the second guardian. Phase through the grated door way. Rematerialize and head down the hall. Telekinetic Runes: 1) NE of the Pillars in the surrounding area. Ancient Tomes: 1) In one of the larger rooms in the Fire Forge. 2) Near the Bronze Disc near the ledge overlooking the pillars. ------------ - Enemies: - ------------ Hylden Hunters: Some of the hunters get green glowing eyes. This doesn't not affect their ability. Fight as normal. Giant Hunters: These bastards are strong as hell. These will be the most irritating enemies in the game. Use the Fire Reaver and its spell to kill these giants. Keep attacking while they flail about. Their attacks are fast especially for their size. Do not use standard dodges to avoid them, this can spell your peril. form a distance they will launch sledge hammers in your direction. guardians: These are the original vampire guardians of the pillars. Their attacks vary but the basic strategy is to push towards them attacking and backing off when they start to glow. ---------------- - TOTAL ITEMS: - ---------------- Health: 5 TK: 3 Tomes: 5 =============================================================================== VII - T H E V A M P I R E C I T A D E L - K A I N =============================================================================== Go down the stairs form this room and phase through the gate at the bottom. There is no need to fight the tentacle monsters. Kill the Red Hunters along the way to open the trap gates. In the vampire shrine area look for a tome overlooking the cliff. Now head left and kill more of those delightful red hunters. In the farthest room you will find a very small walkway with the Wheel of Life on a pedestal. Pick it up and kill the enemies nearby. Head all the way back to the first room after the phase gate. There will be a large gate there with a circular indention. Place the wheel in that spot. Now head down and left. There will be a little area with a couple reddies and a Health Talisman. Go further down to the super jump point. Leap across to the transporter. Leave this first room; the doors surrounding will all close and you must face a gollum. Now look for a room to the left with a tome in it. Now look for a place to climb up. Teleport through the fire shrine. Leave the entry way and go to the door to the right where you had to light the second set of braziers with Raziel. There is TK rune in here. Go down and look for the room with chairs lining the wall and climb up. Head to the teleporter for the Water Shrine. Now leave this room through the grated doorway. Go to the room all the way to the left side of the second floor and down the hallway in that room for a Health Talisman. CARVED STONE SKULL AND RUSTED SCALES Jump to the first floor and destroy the cracked walls. Take up the Rusted Scales and Carved Stone Skull form each of them. Now go to the door farthest right and place the relics in the symbols right and left of the larger door. LIGHTNING REAVER Enter the room and wait for the camera to change to see the water. Fire a TK blast at the two braziers above the water at the other side of the screen. The water will drain now head down and TK the switch. The level the switch is on will come out allowing you to take the next piece of the Balance Emblem. This piece is endowed with the power of lightning. A nice bonus to this weapon is its ability to hurt enemies that are close-by to the one you are attacking. Now head out of this room after killing the shades that appear through the sealed door. Mow in the mainroom hit the TK switch above that one door. Scale the wall and kill the Gollum there. Head out of the room to the one on the farthest right of the second level. Open the seal and face a Fire Gollum. Go through the transporter and fight the two gollums there. Go out and look for the scalable wall. Now head up and fight the two Fire Gollums before heading out of the Light Shrine. Now phase through the gate and go to the first floor. Look for the transporter on the first floor. Teleport outside and head almost all the way back to where you got the Wheel of Life. You will see an odd sealed door. Open it and proceed. ---------- - Items: - ---------- Health Talismans: 1) To the left of the super jump point up one ledge. Look around. 2) Hall in the Water Shrine to the left of the regular gollums. Telekinetic Runes: 1) The door outside and to the right of the light transporter in the fire shrine. Where you lit two braziers with Raziel. Ancient Tomes: 1) Around the Vampire Shrine area in the outside world. 2) One of the rooms after facing the first gollum. ------------ - Enemies: - ------------ Red Hunters: There are two forms of these but vary only slightly. form a distance One type can throw little knives. The other is stronger physically. These guys can't even block they will be easier than the Sarafan. Use any technique you like but have fun. Grande Shades: These bastards are annoying. If you get lazy just begin to TK them to sap extra life. They will dodge after a few swings and use mainly lunging techniques. ---------------- - TOTAL ITEMS: - ---------------- Health: 9 TK: 6 Tomes: 7 =============================================================================== VIII - V O R A D O R 'S M A N S I O N - R A Z I E L =============================================================================== The most disparing level in this game. Many people have asked me how to get through the mansion. This level will upset you. Garunteed. But it also will become the most replayable level in the game. There is enough play-time in this level to make it a rich playing experience. Walk up and hit the square button at the large mansion doors. A small cinematic will begin. Now kill the two gollums. Head back to the mansion and climb the ruins above the door. Blast the window and shift planes. Now phase through the window and head down either hallway. Go to the adjacent hallway midway and look for the conduit. Rematerialize and fight the few revenants. Now head up the staircase and go through either door. Go down the hall and kill any revenants you feel necessary. Both halls meet in a room with statues on either side and a door with a TK switch above it. Equip the Fire Reaver and TK the switch. Two revolving braziers will appear out of the wall. Burn them quickly before the puzzle can reset. Now go through to the next level. This next area will be called the Water Zone. There are three looming gargoyles a pond and two air jets at the end of the room. Go to the next floor by activating an airjet and ride to the top. Go into the Fire Door on the left side. Go all the way down the halls and steps until you reach a small wall picture. A cinematic will begin; afterwards shift realms and phase through the grated bars to the right of the picture. Go through the glass window room and outside. There jump into the background and down the hill. Use the conduit at the base of the hill and charge the reaver. Equip the Fire Reaver and stand in the center of the braziers. Use the Fire Spell and light them all at once. Head back up the hill and past the green house area you came form. You will see a circular stone structure with a statue in the center. Climb the pillar on the left and then up top. Head along to the other side. Destroy the windowed doorway towards the mansion on what appears to be a second floor. Glide across and through the doorway. Head down the hall and to the left for a TK rune. Now head right and kill the revenants. Burn the two braziers near the fireplace and destroy the cracked wall beyond it. Now shift realms and phase through the bars. Jump to the ledge to the left. form there glide to both suspended platforms and to the left ledge. Now jump to the ledge to the left of that one and use the conduit to rematerialize. Jump back over to the ledge to the right and go through the door. Follow the hallway to the next door to enter the Library. BLOOD DRINKER The goal in the library is to light the six dark orbs so equip the Light Reaver. The locations are listed and how to get them. 1) Nearest the statue. 2) The painting on the first floor looking towards the entrance. Destroy it and light the orb beyond it. 3) The second floor looking towards the entrance on the right. Follow the stairs and glide and stagger form the top to get to the next orb. (If you couldn't see it go to the first floor and use the camera.) 4) The second floor looking to the right. Climb the stairs and pull out the book shelf that you can drag out. Push it to the side and light the orb. 5) Destroy the table in the center of the room as well as the benches around it. Drag the tower on the left past the fireplace onto the switch where the table used to be. The flames in the fireplace will disappear. Light the orb. 6) Jump the scalable wall to the right of the entrance. Climb up and to the pillar. Hit the TK switch at the end of the room and QUICKLY jump form spike rail to spike rail all the way to the chandelier. Light the orb. Now retrieve the Blood Drinker form the statue. Head back to the entrance and down the hallway. From there jump off the ledge and fight the three gollums. Head back up the stairs and go back to the Water Zone. Use the airjets to get to the second floor and impale the statue on the left side. Now go to the Air Door. Head down the hall into the water. Shift realms and phase through the gate on the bottom. Look for the scalable wall and climb up out of the water. Head left and use the conduit to rematerialize. Now head right past the blue door to the larger set on the right side. Go down the hall and kill any revenants. Go up to the next room and jump the first landing; then to the next one. Scale the wall and jump to the next ledge. Now scale that one. Glide across to the next ledge with the window on it. Blast it then shift realms. Phase through the gate and head along the high path to the conduit at the other end. Rematerialize. Notice the over looking pillars? Go to the one closest to the window you came out of and jump to it. Now shift realms and glide to the pillar to your upper-left hand side. Now jump to the next one to the other high path. Follow the side all the way through the doorway and go down the stairs. At the bottom under the stairwell is a conduit to rematerialize through. Now head through the door on the left side. Kill the revenants. Now go through the door at the end of the hall. HEART SEEKER In this area you will need the Dark Reaver to darken the lighted globes. You will need to use the Dark Spell for the majority of these tests so make use of the charge stone. Also any you don't need the spell for will have an *. 1) * The Globe on the stairs behind the statue. 2) Hit the TK switch above the last globe and glide to the fallen chandelier. Now wait for it to go up and use the spell. Now cross the spike railings quickly to the orb on the other side. 3) Up the scalable wall to the right of the windows. 4) Smash the odd looking window form the windows with TK and darken the orb. 5) The fireplace on the other side of the room form the windows. 6) form the entrance jump on the pillar to the left. You will be standing on a switch that will make some ledges come out of the wall above the fireplace. Use your spell now and Jump the three ledges to the orb. Now retrieve the Heart Seeker form the statue. Head back to the First scene of Vorador's Mansion outside the front door. Drop to the ground and go back through the first entrance and down the hall again. Re-use the conduit and go up the stairs. Go down the hall and fight the gollums just before the Water Zone. Enter the Water Zone and use the airjets to the second floor again. Place the Heart Seeker in the right statue. Go through the Fire Door again and head down the hall. This time the wall before the grated door will be cracked. TK it and head back towards the stone columns. GOLDEN HALF OF VORADOR'S CREST Instead of going up again look for another wall to the upper right of the stone structure that has cracks in it with a blue angel. TK it and go down the piping. Head down the sewer until your camera changes and you see a long stretch of water. Hit the TK switch across the water and quickly jump the rising pillars. This may take a couple tries. At the other end is Half of Vorador's Crest. Now head back along the sewer and kill the revenants. Climb the scalable wall inside the large vertical pipe. Head back to the Water Zone. Use the airjet to get to the second level and go through the Air Door. Head down the stairs but NOT into the water. You will see a cracked wall to the left of the water. Go through now and place the first piece of the crest in the blue door's symbol. Now go to the large doors on the right. Use the options menu to change the brightness to HIGH and then go up the tower to the second floor. Jump up two of the platforms. In this room is a cracked wall. Now smash it down with a TK (it is easier to locate that way) and grab the Health Talisman. Now go to the first floor before exiting the large doors. SILVER HALF OF VORADOR'S CREST Go through the hallway and see the Fireplace with a circular symbol above it? Destroy the cracked wall beyond it and head down the hallway. You will see four pillars with symbols on them and a blackish green dial on the floor. You have to rotate the four pillars to match the ones on the wall. Note: You must have the symbols facing the center dial. form left to right the symbols should be AIR, FIRE, EARTH, WATER. The dial will raise a bit. Jump on it and wait for it to go up. Once it stops glide to the ledge with the other Half of Vorador's Crest. SOUL STEALER Now head back to the last blue door where you put the other piece of Vorador's crest in the symbol. Place the new piece in it and go through the door. Use the charge stone and equip the Fire Reaver. Use the Fire Spell when standing in the center of all the suspended unlit candles hanging form a chandelier. The chandelier will raise and the gate to the last spear will open; but when you approach it the gate will shut. You will have to kill the two fire gollums. Now retrieve the Soul Stealer. Go through the exit and head through the passage you busted down with the TK blast earlier and head up the stairs. Back in the Water Zone place the last spear in the center gargoyle. Destroy the three broken walls behind each statue for a Health Talisman and two Soul Basins. A portal will open where the pond was below the gargoyles. Enter it to go to the Water Shrine. -------------- i Water Reaver -------------- Follow the hall and shift realms. Phase through the gate and head down below. Fight the two guardians and look for the room to rematerialize inside. Go back out and look for a Health Talisman in one of the guardian tombs. Now Imbue the reaver with the element of water. One room visibly has two fires in it. Extinguish them with the Water Reaver. Use the Water Reaver to freeze the waterfall. Climb up and look for the water fall on the second floor and freeze it. Climb up that one and Extinguish that fire. Now head to the second floor again and go to the open door to the left. Extinguish that fire and shift realms. Now jump to the passage to the right side and use the conduit in the next room to rematerialize. Use the Water Reaver to extinguish that flame as well. Now shift realms again and phase through the gate. Go right and phase through the next gate. Look for the conduit and escape the Water Shrine. ------- Mansion ------- Now head back through the hallway away form the Water Zone. Go through either hall to the main room. See where the hall you walked form before the first conduit and this room meet? To the left side is a painting. Use TK to blast it down. There is a Health Talisman behind it. Now go to the entrance of Vorador's Mansion and scale the wall to the right of the door. Shift and phase through the broken window and go to the conduit in the middle of the courtyard. Scale the wall right of the mansion and use the conduit on the walkway once more. Now head across to the other walkway via the pillars and shifting again. Go into the room you got the Heart Seeker form and shatter the painting to the right side for another Tome. Head back to the room with the Gargoyles in it. Back in the Water Zone, use an airjet to glide to the second floor with the gargoyles on it. Go through the firedoor and head down the hill to where you lit all those braziers. You will notice little red and green symbols by each brazier. Extinguish the fires that meet a green symbol. Now go through the door for a short cinematic. Go back up the hill all the way to the stone structures again. Jump up the pillar to the left and go around the top stones. Glide to the window above and down the hall to the Blue Door. Now you will be back in the library again. There is a tome behind the window to the left of the statue. You must shatter it. Use the Library Seal on the door behind the statue. ---------- - Items: - ---------- Health Talismans: 1) In the Water Shrine in one of the tombs on the first floor. 2) After the first conduit there are paintings left and right of the entrance to the hall you came out of. The one on the left side is breakable after you spear the Gargoyle on the right side. 3) The first tower near the place you get the Silver Half of Vorador's Crest. Go to the second floor turn up the brightness and break the cracked wall after getting the Heart Seeker. Telekinetic Runes: 1) In the room above the stone structures beyond the Fire Door; down the hall and to the left. 2) Behind the cracked wall nearest the Soul Stealer's Gargoyle. Ancient Tomes: 1) Behind the glass window to the left of the statue in the library. Spear the Gargoyle on the left first. 2) The painting to the right of the door in the other spear room. The gargoyle on the right must be impaled in the Water Zone. ------------ - Enemies: - ------------ Large revenants: These baddies are a bit more durable than their smaller brethren. They are almost as easily felled. As with most enemies the Fire Spell works wonders in a bind. Note that these guys can jump up to ledges Raziel is standing on. ---------------- - TOTAL ITEMS: - ---------------- Health: 8 TK: 5 Tomes: 7 =============================================================================== IX - T H E V A M P I R E C I T A D E L - 2 - K A I N =============================================================================== Seek Power Source for Disabled Warp Gate ------------------------------------------------------------------------------- Walk down to the super jump point and leap across the pit. Follow the walkway to the right and enter the transporter. Head out of the first room of the Earth Shrine and go right to the first sealed door. Go through it and destroy the pillar there. Climb up and to the next floor. EARTH GLOBE Notice the missing orb by the inactive transporter. You will now face a fire gollum. Now head to the hall on the right and jump down the hole that's rounded off with a fence before the next door. Grab the Earth Globe and kill the shades. Destroy the wall and head into the tomb for a Health Talisman. Go back up to the second floor past the rounded off hole you jumped through earlier. Place the Earth Globe in it's designated spot. Head down form there through the transporter. Phase through the grated doorway and drop below to the first floor. Kill the gollums and Red Hunters. Look for the scalable wall and climb up. SPHERE OF ENERGY Go left to the inactive transporter and take the Sphere of Energy. Kill the two gollums and phase through the grated doorway. Go left on the walkway and go through the next door for a TK rune. Use the Jump point to leap to the other side. Go back through the transporter and kill the two gollums inside the room. Go through the left hallway. (The camera angle won't change until you have passed through it.) And go back to the inactive transporter. Place the sphere in the correct place and go through the transporter. Kill the Gollum and phase through the gate. Jump down to the first floor. Phase though the gate below and kill the red hunters. Break the wall to the left of the tomb and scale the wall behind it. Head forward past the next tomb and kill the gollums near the transporter. Now DON'T go in the transporter instead go to the next hallway right and get another tome. NOW enter the transporter. TIME REAVER At least in the PS2 version you don't have to TK the switch on the left of this puzzle. Just touch the symbol. On the right side hit the TK switch and touch the next symbol. Grab the last piece of the balance emblem to complete it. This one is marked with scales and endows the reaver with the power to slow time. touch this last symbol and go through the door. Jump down to the first floor and exit form the transporter. Use the Jump point to leap to the other side of the pit. Head back to the Vampire Shrine where the murals were on the outside world? Go through this door and watch this very important cinematic. Grab the Health Talisman before entering the portal. Once outside the portal in the newer Nosgoth... kill the Grande Shades and exit outside of the shrine. Head straight out the door to find a bat flight marker. ---------- - Items: - ---------- Health Talismans: 1) After getting the Earth Globe in the next room. 1) Just before jumping through the portal at the end. Telekinetic Runes: 2) The left of the door form the Dark Shrine. Ancient Tomes: 1) The hall of the Air Shrine exit past the Gollums. -------------- -TOTAL ITEMS:- -------------- Health: 11 TK: 7 Tomes: 8 =============================================================================== 7 - W A L K T H R O U G H - P A R T 3 =============================================================================== P A R T 3: Will deal with the Climax of this story. form here on in the game is linear and will require you saving every once in a while. You are about to finish the game. There is no more than 2.5 hours of gameplay left. =============================================================================== X - A V E R N U S C A T H E D R A L - R A Z I E L =============================================================================== Find the Heart of Darkness ------------------------------------------------------------------------------- Head to one of the hallways until you reach a door. Now open it with the Water Reaver. Head below to fight four gollums. Each one will yield a new stone platform until all are vanquished. No go up the platforms and grab the Obsidian Sphere and put it in its placeholder below. Now enter the Earth Shrine... ---------------------- - i The Earth Reaver - ---------------------- Walk down the hall for a TK rune. shift realms and jump to the main room on the first floor. Fight the guardians. Go into one of the tombs to rematerialize. Kill the revenants with charged attacks by utilizing the charge stone. Charge up again and leave this room. Switch to the Dark Reaver. Now head to the door on the left first but use the spell only once you arrive there. Use the spell and darken the orb. Now head to the room just left of there. Use the soul basin and go through the broken doorway to the right. Freeze the waterfall with the Water Reaver and climb up to the next floor. Walk into the foreground left. Fall through the floor in the next chamber. Kill the revenants and use the Light Reaver to make the dark orb change. The barrier will now be broken. Go back the way you came and imbue the reaver with the element of Earth. Use the Earth Reaver on the dial on the ground with its symbol. Three platforms will appear. Climb them all quickly to the far ledge. Change to the Air Reaver and hit the airjet. Glide to the top of the screen into the room. Now rotate the stones so that both show the Air Forge Symbol. Hit the TK switch and now do the same for the Fire Forge Symbol. Change to the Water Reaver. Now go into both adjacent rooms and extinguish the fires there. Now head out of the room to the ledge to the left facing the doorway. Change to the Fire Reaver and burn the braziers. Now head back to the first floor and use the Earth Reaver to summon the stone steps again. Jump up the first and the second and then to the third ledge; and then to the right. Now change back to the Fire Reaver and burn the two braziers. Shift into the spectral realm and head through the grated doorway. Now rematerialize in the next room and exit the shrine. --------------------- - Avernus Cathedral - --------------------- Change to the Water Reaver and open the door to get back into Avernus Cathedral. Now go back into the first room and kill the worshippers; don't bother taking their soul... just charge the reaver with them. DARK SCHRIPTURE Now use the Earth dial to make steps to the right side of the cathedral. Jump up all of them and to the left to a walkway. Grab the Health Talisman and kill the worshippers. Grab the Dark Scripture. - Note on Worshippers - Certain worshippers have the ability to summon demons. These guys possess souls you can eat. They are protected by a barrier that will break with a few telekinetic blasts and a couple combos. Defeat them as quickly as possible. Demons are pesky and difficult. Place the scripture in the larger book in the main room. A portal will open up. Go into it. Go down the hallway and grab the tome after the first cinema. Now head down the hall to fight the worshippers that summon demons. Hit them as quickly as possible to stop this process. Go down the hall further to the next large room. Kill the next two summoners. Go to the end of the hall through the main doors. ---------------------- - The Reunion Battle - ---------------------- Slash the monster's Telekinetic blasts. Jump over its large waves. When it charges, dodge quickly. Now- How to defeat it. Eventually the creature will begin to scream and a large drum will vibrate. Hit it with the reaver or better yet TK the damned thing. Then run over and slash at its head. Repeat this process until he makes all the drums rings. Hit all the vibrating gongs to kill it. - Your TK powers will now be as great or greater than Kain. Destroy the large pillar and climb the wall for the last cinematic of this level. ---------- - Items: - ---------- Health Talismans: 1) Above the main room of the cathedral where you get the Dark Scripture. Telekinetic Runes: 1) Down the Hall in the Earth Shrine. Ancient Tomes: 1) In the first large room after the first cinematic in the catacombs. --------------- - TOTAL ITEMS - --------------- Health: 9 TK: 6 Tomes: 8 =============================================================================== XI - A V E R N U S C A T H E D R A L - P A R T 2 =============================================================================== i - T H E A D V E R S A R Y - ------------------------------------------------------------------------------- Attack the enemy with standing combos and telekinetic waves. Dodge it's weapon and attack. The creature should die quickly. ------------------------------------------------------------------------------- ii - T H E T R A G I C H E R O - ------------------------------------------------------------------------------- THE HEART OF DARKNESS Use air attacks on this enemy and telekinetic waves. Use the dropping attack form the sky to kill it quickly. Retrieve the Heart of Darkness. =============================================================================== XII - V O R A D O R 'S M A N S I O N - 2 - R A Z I E L =============================================================================== Resurrect Janos ------------------------------------------------------------------------------- To the right of the starting point in the first set of library shelves is a cracked wall. Smash it down and go further down the hall. Smash the next wall and watch the cinema. Head up the next part of the hallway. Open the door. Now drop down to the Water Zone and go next to an Air Jet below. You will find another Health Talisman. Now leave the room . Fight the revenants and go down the hall. Open the door and head to the right to get a tome. Look for a pillar highlighted in green. Smash it and climb the broken pieces to the by using the scalable wall to reach the second level. Smash the wooden barrier. Proceed through the hall to the next door using the Earth Reaver. Jump through the broken window and get another TK rune. Go through the blue angel door and down the hall. Kill the revenants and continue on. Climb the stairs and go to the courtyard below. Walk into the main entrance and break the Vorador statue across form the doors with a TK Blast. Get the Health Talisman. Head down to the south near where Vorador's Mansion level began the last time. (Those gates?) Turn to look at the pillar highlighted in green. Use a TK attack to knock it down. Now use the air jet to glide up to the rooftops again. Glide to the North Western Pillar and then to the North Eastern Pillar to the other side. Destroy the griffen highlighted in green with a TK blast. Climb up to the fenced in window and shift realms. Phase through it and go all the way to the bottom. Kill the Grande Archons. Now head down the stairs and use the conduit behind the barrels at the base of the stairs. Head down the hallway and open the large doors. Jump into the water and switch to the Earth Reaver to become heavy. One of the corners has a tome. Shift realms and phase through the gate to get it. Then phase back and use the scalable wall to climb above the water and use the conduit. Then jump back in the water with the Earth Reaver and find the breakable wall. Break it and go on through Drag the two stones on the right hand side onto the visIble switches. Now Grab the TK rune. Head out of the water and down the piping then climb out of the sewer. Look for the stone structure that led you to the library in the original Mansion level. Climb the circle of stone and into the window for a Health Talisman. Now head down to the crypt and finish the deed. ---------- - Items: - ---------- Health Talismans: 1) Behind Vorador's Statue. 2) The old path form the stone structures to the Library. 3) Water Zone area next to an air jet. Telekinetic Runes: 1) The broken window near where you got the Heart Seeker. 2) Underwater, drag the two stones in place in the sewers water. Ancient Tomes: 1) To the right of the door that hangs over the main hall. The highest point on the stairs. 2) Below in the water with the blue angel door nearby. Must be in spectral realm. Phase through the gate in the corner. ---------------- - TOTAL ITEMS: - ---------------- Health: 12 TK: 8 Tomes: 10 =============================================================================== XIII - T H E V A M P I R E C I T A D E L - R A Z I E L =============================================================================== Investigate the Inner Chamber Below ------------------------------------------------------------------------------- Walk down the stairs and shift into the spectral realm. Kill the Demon and rematerialize to kill the revenants. Now head to the Vampire Shrine. Place the Oroborus in the door within the room. Go through the main set of doors. Walk down the steps and equip the Earth Reaver. Smash the wall under the water and walk through. Climb the wall and walk all the way down the hall. ----------------------- - i The Spirit Reaver - ----------------------- There will be an obstacle preventing you form forging the weapon. Hit it with the reaver and equip the Dark Reaver. Climb the scalable wall and press the Dark Reaver in the third forging. Then equip the Light Reaver and press it in the fourth forging. The ground will shake and the Spirit Forge will descend another level. Go down and have the scalable wall directly behind you. Equip the Earth Reaver and strike the obstacle again. Jump up the wall behind you and hit the Earth dial. Jump the temporary stone platforms up to scale the wall. Equip the Water Reaver and put it in the second forge. Then change the weapon to the Fire Reaver. Place it in the fifth forge. The platform will lower again. Equip the Earth Reaver and drop down. Make sure a large stone edifice is to your right when you strike the obstacle again. Now strike it and press the right arrow to equip the Water Reaver. Swim up to that platform to your right and jump out of the water. Freeze the waterfall and scale it. Now glide to the left side and scale the ledge. Go into the little opening and equip the Earth Reaver again. Hit the dial and jump the platforms to the last scalable wall. Climb up and press the Earth Reaver into the first forge. Then equip the Air Reaver and go all the way to the sixth forge and put it in. Now the obstacle will once again renew itself. Equip the Earth Reaver again and jump into the water. Strike the obstacle for the last time. You are now endowed with the most powerful weapon in the game. Now go all the way back to the beginning where you shifted into the gate. Shift again and phase through the gate. Then go all the way up the steps until you reach a stone obstacle. Scale the wall to the left and jump over the obstacle. Now go to the first area of the Vampire Citadel. ------------------------------ - ii Redeemer and Destroyer - ------------------------------ This boss is relatively easy. Make sure your not in combat mode when you fight it. If it swoops down jump away form it. Strike it when it's got a headache. The tornadoes can just be walk around. The shock wave is unavoidable but the creature can be TKed and held there to be stopped. ONLY hit the creature when it has a headache. It may summon revenants but with the new power of the blade it takes a strike to kill them. Use the revenants to charge the spell. Then Unleash it when the creature has a headache. This will knock off a quarter of it's life. =============================================================================== XIV - A V E R N U S C A T A C O M B S - K A I N =============================================================================== Kill the Demons and escape the realm. Climb the scalable wall and enter Mortanius' chamber for a Health Talisman. Head out of the catacombs killing the demons there (Grab the tome along the way.) Leave the Catacombs and Bat Flight out of Avernus. =============================================================================== XV - T H E V A M P I R E C I T A D E L - K A I N =============================================================================== In the first room is a TK rune. Go to the Spirit Forge. Along the way you will pick up the last tome. ------------------------- - i Crack in the Wheel - ------------------------- The Eye is protected. Avoid the tentacles. If one raises slowly be prepared to side-dodge it. If it sweeps jump over it as it moves left and right. When it comes to a stop strike it. When the barrier is removed form the eye run over quickly and strike it with a three hit combo and follow it up with another. When the flares follow you side step in the opposite direction of its curve. (Green flares don't need to be dodged.) More tentacles will appear later on just use the same basic tactic you did when it was just the one. (Actually I find it easier with more of them.) The eye will sometimes randomly burst flares at you so be on the look out. Four solid rounds of whacks to the big ole' eye should put the monster out of commission. =============================================================================== 8 - S P O I L I N G T H E S T O R Y . . . - =============================================================================== Kain found his way into the Sarafan Stronghold to look for Moebius. Moebius awaited Kain beneath the stronghold in the catacombs; knowing Kain was searching for Raziel. Kain tried to intimidate Moebius but his staff dominated Kain's vampiric powers. Later, Kain found Moebius high in the tower. He tossed the staff from Moebius and forcefully took Moebius information on Raziel's whereabouts and was directed to the Vampire Citadel. There Kain discovered a memory of prophesy where a vampire would face an adversary of equal strength. In order to enter the tomb Kain had to restore the Balance Emblem. Once he did he met the Oracle, an ancient creature who explained Raziel was not the hero of the vampires, but the adversary. It offers to whisk Kain five hundred years into the future to fulfill his destiny. Within the bowels of the nether realm Raziel struggled against the Elder God. He was starved and imprisoned there awaiting release. After tricking the Elder, Raziel found his way out of his ward and to the surface realm. The conduits Raziel had always relied on were deprived from him; forcing him to search for a way out. He found a fresh corpse and inhabited it, transforming its tissue into his own. He discovered the shrines of light and darkness which he used to open his way to the pillars. He then questioned the specter of Ariel and discovers himself five hundred years from the last time he walked physically in the world. Ariel distrusted him and his origins but told him where to find Vorador. Raziel imbued the reaver with fire and air and discovered through murals more of his ancient heritage. Vampires once warred against a race very similar to theirs eons ago. They had worshipped a god of fate and banished the non believers into the demon realm. But not without consequence. The vampires were afflicted with sterility and a blood hunger. To sustain their enemies banishment, the vampires called upon nine guardians to represent the pillars. But as time progressed the vampires began to die out and humans began to take their place. Unwilling to lose their heritage the vampires began abducting the human guardians and transforming them into the new race of vampires. Among the first to be changed was a weaponsmith named Vorador. He was not a guardian but the forger of the reaver blade. The blade which became a holy relic to the vampires. Vorador was the first vampire born into the blood curse with the Dark Gift. Eventually the humans turned on their Guardians, lead by Mortanius and Moebius. It was said that the hero to the vampires would wield the reaver against his adversary, a creature of equal power that represented the banished race. The Hylden's champion would bear a sword of flame and there were two possible outcomes. Either champion could win. Armed with new information Raziel sought out Vorador within his mansion. There he discovered another more chilling mural that spoke of the vampires immortality, and their denial their god of fate. Raziel confronted Vorador with the questions of his heritage to which he responded with vague commentary. Then Raziel was brought to Janos' crypt and Raziel was sent to Avernus in search of the Heart of Darkness; Janos'own heart. Kain found himself in the Nosgoth after the pillars' damnation. He sought out Avernus for Raziel. Below the catacombs of Avernus Raziel discovered his true origin as the adversary to the vampire race. He faced Hash Ak Gik who had possessed his brother Turel. Turel had been summoned to the past to control the humans and aid the Hylden against his will. Raziel consumed his soul and found his way above Turel's lair. There he met with Mortanius who was also imprisoned by Hash Ak Gik but possessed enough will to explain his story. Mortanius had used the Heart of Darkness to remake Kain into a vampire. Thus setting prophesy into motion. He left Raziel with the knowledge that he and Kain would face each other soon. Kain arrived at Avernus Cathedral to seek out Raziel. There the two spoke and Kain tried to reason with Raziel. In the end, the battle was inevitable and Raziel seeing it that way fought Kain. Ripping Kain's own heart out, Raziel sent Kain's body into the demon realm. Raziel returned to Vorador's Mansion only to find the vampire had been taken by Moebius' mob. He found Janos and resurrected him. Janos remembered the prophesy but was shocked to discover Raziel was the enemy. Janos chose to aid Raziel to the vampire citadel for the final forging of the wraithblade. Raziel had to fight with the Elder to get him to leave the forge alone long enough to imbue the blade with the Balance Guardian's of pasts souls. The spirit reaver was forged and Raziel returned to Janos. The pillars were destroyed in that instant from the younger Kain and Hash stol Janos' mind. Raziel tried to kill Janos but lacked the fortitude to finish the job. Hash punished Raziel by forcing him into the spectral realm before flying off. Kain awoke in the demon realm. With his heart removed he was still alive somehow. He battled demons to free himself and headed to the Citadel. There he found Moebius resurrected from his battle with Kain's younger self and speaking to some unknown being. Moebius tried to stop Kain with his staff but with Janos' heart removed from Kain it was powerless against him. Kain killed Moebius and Raziel was waiting for him on the other side. Moebius tried to barter his life back from the Elder God he cannot see. Raziel impaled him on the Spirit Reaver and purified Moebius sight. Now Moebius understood what he had worshipped for eons... and then Raziel handed him back to the wheel of fate. The Elder threatened to drag Kain and Raziel into the bowels of the Earth. Raziel pleased to see Kain alive, made his decision... he would return to purify the reaver. Entering Moebius' body, Kain struck the reaver into Raziel, ignorant of the fact that it was his first lieutenant he impaled. Raziel appeared and Kain tried to force the reaver out of him. But Raziel spoke, healing Kain of impurity and explained that he must enter the reaver for Nosgoth to be restored. He ended by saying he would see the true enemy. Kain attacks the Elder forcing him underground... knowing one day, he will face him again. =============================================================================== 9 - G L I T C H E S - =============================================================================== There have been numerous glitches that I have been e-mailed with. So far the majority of these seem to affect are Chapter 4: The Cemetery and Chapter 8: Vorador's Mansion. GLITCH 1- Doors Lock up on me what can I do? CEMETERY- After you exit the decorative shield zone/light shrine there are two doors that line the mountainous barrier that encloses the grounds below and the stone structures. Simply save and reset. GLITCH 2- The charge stones disappear? IN THEORY- This can happen anywhere. Again save and restart. Whatever causes this glitch remains unknown but can happen from time to time. GLITCH 3- I passed through a window/door mistakenly and Raziel went through but he can't get out! There is no conduit what do I do? VORADOR'S MANSION- You will probably only run into this in this level. But it is possible it will happen in other areas with weak barriers. In the mansion it is possible to climb the circular stone structures beyond the fire door and fly through the window above without breaking it or going in it in the material world. However... this will lock Raziel in the room. Just down the hill near the large set of braziers is a door to a crypt. If you alter the manual camera angles to go off-focus of Raziel, you can magically move beyond the barrier and head to Janos'crypt. Again you will be locked inside. TO CORRECT a glitch like this all you need to do is go off-focus of Raziel and go through the barrier. Voila.... Raziel will escape. GLITCH 4- I am stuck in the ground... cannot move... etc. what do I do? ANY LEVEL- Pray to god and kiss your ass goodbye. Actually if you off-focus your character and jump around or walk around you will usually break free. Otherwise simply save and reset. THESE GLITCHES ARE NOT IRREPARABLE. So far I haven't seen a glitch that I can't get out of by saving and resetting or messing with camera angles. GLITCH 5- I followed your walkthrough to the T but I am stuck? IT MAY OR MAY NOT BE A GLITCH. Unfortunately words are open to interpretation. In the future I will do my best to describe everything in great detail but unfortunately this will always occur. If you get stuck, try figuring it out for a minute. I have no photos to go along with this. But if you are spending hours and hours of gameplay trying to just leave a single room you probably have run into a glitch. Try the methods I have expressed first, then e-mail me if you can't seem to escape. Detail how you ran into the glitch so I can try it myself. If I can correct this glitch it will be added to the glitch list. =============================================================================== 10 - C O D E S - =============================================================================== Fear the Tube- This one comes courtesy of Nosgothic Realm. Go to the pause menu while controlling Kain and hit : UP, DOWN, LEFT, RIGHT, R2, L2, TRIANGLE, DOWN, CIRCLE You will now hold the mighty weapon of destruction... the cardboard tube. The camera will reset and you will hear Kain say "Fear the Tube". =============================================================================== 11 - G I V I N G C R E D I T W H E R E I T I S D U E - =============================================================================== I would like to thank Crystal Dynamics for their efforts in creating quality gaming for the mature minds. They bring back the integrity to gaming where commercialization has taken over. Thank you to Adam Canter for the organizational ideas, they helped me further my walkthrough with my own thoughts. Thanks to Nelo Angelo of Nosgothic Realm for his help on the couple items I missed early on and the information gathered on the reaver functions. Thanks to Curare Eclipse for his helpful experiential attack listing. Thanks to the help of Nosgothic Realm you now have a code to use in the game. Thanks to Data1119 for his criticism on my spelling which I still needed to fix. Thanks to Spiral Maze for that last F***ING piece of Talisman for Raziel. You rock bud. Thanks to Ashman_X for his courtesy regarding Raziel's final boss. That was awesome. And to Andrew J. Nieves (Eractnodi) for his brief info on a missing talisman. These efforts help immensely guys... thank you. And thank you, the people who read this guide and walked through this fantasitc game with me. Sincerely, Jake Hoffman.