==================================== = = = Lord of The Rings: The Third Age = = by Sarah Lam = = = = Copyright 2004 Sarah Lam = = Submitted: 7 November 2004 = = Mail me at: sarahlsy@gmail.com = = = ==================================== =============================================================================== Table of Contents =============================================================================== [UPD] Updates [BAS] Game Basics [CHA] Characters [WAL] Walkthrough - Eregion : [E1] Journey to the Elf Outpost : [E2] Collect Elf Artifact : [E3] Defend the Elf Caravan : [E4] Rescue at Caradhras Pass : [E5] Hunt the Wild Men : [E6] Hunt all Warg Packs in the area : [E7] Find an Elf Healing Altar : [E8] Follow Fellowship to Moria : [E9] Defend Elf Healing Altars : [E10] Reclaim Elrond's Map : [E11] Find Hadhod the Dwarf : [E12] Find Moria's West Gate - West Moria : [WM1] Confront the Watcher in the Water : [WM2] Find Seven Dwarf Runes : [WM3] Locate Moria's Great Pit : [WM4] Find the Book of Secrets : [WM5] Find the Chamber of Records - East Moria : [EM1] Reach the Bridge of Khazad-dum : [EM2] Find Balin's War Axe : [EM3] Find the Dwarf Lord Statue : [EM4] Kill Nine Trolls of Moria : [EM5] Find Dwarven Dragon Armor : [EM6] Slay Goblin Spirit Wielder : [EM7] Stop the Goblin Drummer : [EM8] Kill the Goblin Chieftain : [EM9] Find the Goblin bow : [EM10] Find Lorien's Golden helm - East Emnet Gullies : [EEG1] Everybody's Grudge : [EEG2] Find 2 Elves in the Cave : [EEG3] Find an Elf in the Gullies : [EEG4] Find an Elf Near the Cave : [EEG5] Find an Elf Near the River : [EEG6] Locate the Rohan Outpost : [EEG7] Break out to Rohan's Plain : [EEG8] Save the Rohan Soldier : [EEG9] Liberate the Stockade - Plains of Rohan : [PR1] Riders in the village : [PR2] Riders on the West side of the Warg hive : [PR3] Riders on the East side of the Warg hive : [PR4] Save the Warrior : [PR5] Morwen's Family : [PR6] Riders near Edge of Fangorn : [PR7] Liberate Snowbourne : [PR8] Reach the Great Hall - Helm's Deep : [HD1] Defend Helm's Deep : [HD2] Speak with Gamling : [HD3] Speak with Theoden : [HD4] Retrieve Helm's Hammer : [HD5] Speak with Legolas : [HD6] Speak with Gimli : [HD7] Speak with Aragorn : [HD8] Return to Gamling : [HD9] Aid Aragorn at the Gate - Osgiliath : [OS1] Save the Defenders : [OS2] To the Bridge! : [OS3] Rescue Idrial : [OS4] Spoils of War : [OS5] Hands of Healing - Minas Tirith : [MT1] Defend the Courtyard : [MT2] Stay the Rampaging Troll : [MT3] Defeat an Outer Wall Troll : [MT4] Save Troops from a Troll : [MT5] Defend the Third Gate : [MT6] Stop Nazgul and Fell Beast : [MT7] Aid Gandalf vs. Witch-king : [MT8] Recover Banner of Elendil - Pelennor Fields : [PF1] Ride to Ruin : [PF2] Fight for the King [SKI] Skills [ELF] Elfstones [EQU] Equipment [ITE] Items [SCE] Scenes [ENE] Enemies [CRE] Credits & Others =============================================================================== [UPD] Updates =============================================================================== Version 1.01 (November 6, 2004) -------------------------------- - Completed First Chapter (Eregion) - Added game basics - Added character skeleton Version 1.02 (November 7, 2004) -------------------------------- - Completed Second Chapter (West Moria) - Added details to characters - Added Items Section Version 1.03 (November 8, 2004) -------------------------------- - Started Third Chapter (East Moria) Version 1.04 (November 9, 2004) -------------------------------- - Completed East Moria Chapter - Started East Emnet Gullies Chapter Version 1.05 (November 10, 2004) -------------------------------- - Completed Plains of Rohan Chapter - Added more items to Items Section - Started compiling Berethor's Equipment Section Version 1.06 (November 11, 2004) -------------------------------- - Completed Helm's Deep Chapter - Completed Berethor's skeleton Equipment List - Added some items to Item List Version 1.07 (November 12, 2004) -------------------------------- - Completed Osgiliath Chapter - Completed Idrial's skeleton Equipment List Version 1.08 (November 13, 2004) -------------------------------- - Completed Minas Tirith Chapter - Added Morwen to Characters section - Started Pelennor Fields Chapter - Completed Elegost's skeleton Equipment List - Added more items to Item List Version 1.09 (November 16, 2004) -------------------------------- - Added basic Skills section for Berethor and Idrial - Added Scenes section Version 1.10 (November 17, 2004) -------------------------------- - Added basic Skills section for Elegost and Hadhod - Added Scene 1 to Scene 13 - Added Hadhod's skeleton Equipment List - Added Enemies section for Eregion Version 1.11 (November 18, 2004) -------------------------------- - Added Scene 14 to Scene 28 - Added Enemies section for West Moria Version 1.12 (November 18, 2004) -------------------------------- - Added new scenes up to Scene 71 - Added Enemies section for East Moria, East Emnet Gullies & Plains of Rohan - Added Morwen & Eaoden's skills Version 1.12 (November 18, 2004) -------------------------------- - Added new scenes up to Scene 84 - Added Enemies section for Helm's Deep Version 1.13 (November 29, 2004) --------------------------------- - Completed Scenes section - Added descriptions for all character's Skills - Added Elfstones section Version 1.13 (December 02, 2004) --------------------------------- - Added some tips in [SKI] sections - Added strategy to defeat Balrog (compliments of Matt McCrady) =============================================================================== [BAS] Game Basics =============================================================================== ---- |Map | ---- The map is always located on the upper right hand side of the screen. It is very useful, especially when you do not know where to go. There will usually be an orange flashing dot that shows you the next place you should go to. You can toggle the size of the map by pressing the Square button on your controller. ------------- |Levelling Up | ------------- When a character has accumulated enough Experience Points after battle, they will level up, and will gain Stat Points which allow you to increase your character's stats. Press Triangle to access the menu. Select Stats, and then the player which has the Level Up symbol next to his/her name. You can then choose the Stats that you wish to level up. ------- |Skills | ------- Each character can gain skill points when they use their skills. Each time they use a skill, they gain skill points. If they miss the enemy, they will NOT gain a skill point. After they gain enough skill points, they will learn the new skill that has been set under the menu page. For example, if you set Berethor to learn Orc Bane under his Sword Craft (skills menu), each time he uses his Guardian Strike, he will gain 1 Skill Point that will go towards the total needed to learn Orc Bane. However, it differs for Passive Skills. You get 1 point towards the Passive Mode skills each time you level up. It works the same way for Perfect Mode. View [SKI] Skills section for some tips on how to gain skills quickly as well as a more in-depth look at each character's skills. -------------------- |Restoring AP and HP | -------------------- Each time you save your game, your AP and HP is restored. Every time your character levels up, the AP and HP for that character is also restored. --------- |Treasure | --------- You can find treasure in chests or after defeating enemies in battle. --------------------- |Switching Characters | --------------------- If you have more than 3 characters in your party, press L1 during battle to switch characters. Try and use all the characters during battle, otherwise the character that is not used will only get half the Experience Points. ------------- |General Tips | ------------- Each chapter is divided into many different smaller quests. Some are optional, others are compulsory. It is my advice to complete all of them, as the character that is currently walking around will gain Experience Points. Note: You can change the character that is travelling around by pressing L1. Thus you can spread out the Experience Points gained from quests between different characters. =============================================================================== [CHA] Characters =============================================================================== --------- |Berethor | --------- You begin the game with this player. He is a Gondor Scout when you first begin the game. ------- |Idrial | ------- She joins your party almost at the very beginning. She is an elf. She's a Lothlorien Scout when she first joins your party. -------- |Elegost | -------- Elegost is a Ranger Scout. Joins your party in the Eregion chapter. ------- |Hadhod | ------- A dwarf. Joins your party towards the end of the Eregion chapter. He is an Erebor Warrior. ------- |Morwen | ------- She joins your party in the Plains of Rohan chapter. She is the Royal Guard Captain. ------- |Eadoen | ------- He is the Royal Guard Captain. He joins your team towards the end of the Plains of Rohan Chapter. =============================================================================== [WAL] Walkthrough =============================================================================== -------- |Eregion | -------- 'This largely uninhabited land lies south of Rivendell, and passage to the east is blocked by the towering Misty Mountains.' This game begins with Gandalf telling the story that has become so familiar to us all, the start of The Lord of the Rings movie; how the ring was created as well as the wars fought to obtain the ring. You start the game as a player named Berethor, fighting two Nazghul. It does not matter whether you choose to attack, taunt or skip your turn, as the two enemies are invincible. You are saved by an elf lady named Idrial, who joins your party. This will begin your first quest. [E1] Journey to the Elf Outpost ================================ 'Follow the female Elf to an outpost defended by Rivendell Elves. Here you should find equipment and potions to heal your wounds.' You will receive notification that you have received an Epic Scene. You can view these scenes by going to the menu bar, and selecting the Scenes option. Here, you can view the different scenes you have found. When you regain control of Berethor, follow the path until you come to a chest which contains a 3rd Age Gondorian Scouting Shield (Berethor's shield). Equip the shield, and move on. In the large area slightly further on, there is a chest containing a 1st Age Galadhrim Spirit Warding Pendant for Idrial. As you walk, Berethor will tell Idrial that he is looking for Boromir of Gondor. She will reply, and then your party will be attacked by Orcs. After the battle, follow the path until you come to a save point. There is a chest to the left of the save point. Enter the door to the right of the save point. After you enter the door, you get a notification that you have completed the quest "Journey to the Elf Outpost". [E2] Collect Elf Artifacts =========================== 'Galadriel's people crafted many great artifacts and weapons containing ancient powers. Collect these to keep them from Orc hands' There are several chests in the room, one of which contains Gondorian Steel Citadel Guard Pauldrons (Berethor). Equip it and move out of the room. View the cut scene and move on. This will begin yet another quest. [E3] Defend the Elf Caravan ============================ 'Isengard Orcs have been sent by Saruman to slaughter Elves who travel these roads. Save at least one Elf from these creatures.' You will receive a new Epic Scene - Betrayal. There is a room to the left containing a 2nd Age Elven Silver Tiara of Eriador for Idrial. As you follow the path, you will meet a group of Orcs. After defeating them, you will receive a 3rd Age Elven Gold Plated Fauld (Idrial) and a 3rd Age Steel Ithillien Long Sword (Berethor). This will also complete the 'Defend the Elf Caravan quest'. There is a new Epic Scene - The Power of Galadriel. There are two new quests now. [E4] Rescue at Caradhras Pass ============================== 'Find your way to the Pass of Caradhras and search for survivors of recent attacks. Rescue anyone you find still alive.' [E5] Hunt the Wild Men ======================= 'Help the Dunedain Rangers by hunting down raiding bands of Wild Men from Dunland. Shatter three war bands to drive them back.' There are 3 Warbands that you have to defeat before you can complete this quest. Go to the left area, where you will find two chests. A party of wild men will attack, after defeating them you will have defeated the 1st group of Warbands. Now go to the right area. Both of the dead ends have chests, and you will have to fight the remaining two groups of Warbands. This will complete the 'Hunt the Wild Men' quest. Return to the junctions and go straight. Follow the path until the next save point and save your game. You will view another cut scene. A new player, Elegost, will join your team. You have to fight a wolf now, but it should be fairly easy to defeat. After you defeat it, the quest 'Rescue at Caradhras Pass' will be completed. You will receive an Epic Scene - The Dunedain. A new quest will begin. [E6] Hunt all Warg Packs in the area ===================================== 'Help the Dunedain Rangers by scouring these roads of marauding bands of Isengard Wargs. Kill all packs of these creatures.' There are 3 Warg Packs you have to hunt for and kill. Take the junction to the left. At the dead end area, there is a chest and the first Warg Pack. Turn around and go the other way. Follow the path from there and you will meet the 2nd Warg Pack. After killing the 2nd Warg Pack, I obtained a 3rd Age Havens Steel Long Sword (Idriel). The path will split into two. Take the left path and you will do battle with the last Warg Park. This will complete the 'Hunt all Warg Packs in the area' quest. Go straight around the path, don't take any junctions to the left or right until you come to the end of the path. Now, go to the right. View a short cut scene, and that will bring you to the next quest. [E7] Find an Elf Healing Altar =============================== 'Many ancient ruins contain remnants of Elven Power from earlier ages. Go to one of these Altars so the Ranger may be healed.' [E8] Follow Fellowship to Moria ================================ 'Search for signs Gandalf's fellowship traveled throughout Moria. Evidence of their passage means they will reach Moria.' Follow the path until you come to a loop. Take the closer path, it will lead you to a dead end containing a chest with a 3rd Age Lothlorien Ring of Spirit Warding for Berethor. Around the loop, you will view a cut scene and this will complete the 'Follow Fellowship to Moria' quest, as well as receive Scene 8 - The Fellowship's Camp. Return to the loop and take the other path. Follow the path until you reach a save point in the middle of a circle. Go up the stairs to find a chest. Go back down to the save point, and go down the staircase on the left. There is a room on the right with a staircase leading upwards. Go up the stairs and eventually, down the stairs. You will have to battle a party of Orcs. After defeating them, I received a Dunedain Tan Leather Underbraces (Elegost). This will complete the 'Find an Elf Healing Altar' quest. You also receive a new Epic Scene - Spirit Powers. You now have a new quest. [E9] Defend Elf Healing Altars =============================== 'Help the Elves defend their Healing Altars. Journey to three different ruins and defend any Elves who seek respite there.' Ahead of you, there is an Elfstone. That is the 1st of 4 Artifacts for the 'Collect Elf Artifacts' quest. Continue down the path and view the next cut scene. You get an Epic Scene as well - Moria's Past. The next quest wil be... [E10] Reclaim Elrond's Map =========================== 'Find a Healing Altar that has been deflied by the forces of Shadow. Kill any Orcs and recapture Elrond's Map to Moria.' After you reach the grassy area, there is a small path on the right that leads to a dead-end. Here, there is a chest containing a Battered Steel Helm (Berethor). Go up the stairs in the circular area. Defeat the party of enemies (I received a Gondorian Steel Greaves for Berethor) and you will clear 1 of 2 Light Altars from Enemies. Examine the statue to find the 2nd Artifact - Cracked Elfstone of Health Enhancement. Continue along the path until you reach another save point. There is a chest containing a 3rd Age Dunedain Brooch of Armor (Elegost) beside it. Go a bit further, and you'll have to fight another party of Orcs (I got a 3rd Age Elven Gold Plated Chestplate for Idrial after defeating them). The defeat of this party results in the completion of the 'Defend Elf Healing Altars' quest. Examine the statue in front to find the 3rd artifact - Cracked Elfstone of Water Protection. Go further until you reach another save point. The junction on the right contains chests with healing items and a 3rd Age Lothlorien Spirit Calling Pendant for Idrial as well as a Dunedain Wool Ranger Cloak for Elegost. Return to the save point and take the other path. Follow the path and you will enter a fight with some Orcs (I received a 2nd Age Elven Golden Tiara of Earendil for Idrial). You receive an Epic Scene - Saruman's Trap. This will complete the 'Reclaim Elrond's Map' quest as well as begin a new quest. [E11] Find Hadhod the Dwarf ============================ 'Follow Elrond's map toward Moria Lake and search until you find Elegost's Dwarven friend, provided he survived the earlier battle'. Examine the statue in front and you will find the 4th Elven Artifact - Cracked Elfstone of Armor Enhancement, and complete the 'Collect Elf Artifacts' quest. Return to the save point and save your game. From here, go to the other junction. Save your game at the next save point. Follow the direction of the orange dot, and view the next cut scene. You will automatically enter a battle with a Cave Troll. For the first time, you will have more than three characters to use during battle. Press L1 (for PS2) to switch characters. I received a Dwarven Boiled Leather Pauldrons as well as a Dwarven Black Iron Helm for Hadhod. This completed the 'Find Hadhod the Dwarf' quest. You receive a new Epic Scene - The Dwarf. Equip the new equipment and open the chests in front of you. A new quest has begun. [E12] Find Moria's West Gate ============================= 'Use your map to search near the lake. It might reveal a hidden doorway, the only way to enter these ancient ruins.' Return to the save point and take the other junction (follow the orange dot). You will go up a windy path until the next save point. Walk past the save point, and you will have completed the 'Find Moria's West Gate' quest. Walk just a bit further, and you will be attacked by a creature in the water. It is too far away to attack normally, so use Elegost to shoot arrows as well as the Spirit Powers of Idrial and Hadhod. After you defeat the creature, you will enter the mines of West Moria. You also receive an Elfstone of Nimble Crafting which will allow the character you equip it to, to be able to create items during battle. Congratulations! You have just completed 100% of Eregion's Chapter. ----------- |West Moria | ----------- 'Behind a hidden gateway ancient, abandoned mines and galleries are rumored to still hold many lost treasures of the Dwarves. You will receive a new Epic Scene - Runes of the Seven Kings at the beginning of this chapter. There are two new quests available. [WM1] Confront the Watcher in the Water ======================================== 'Find the Watcher's underground lair and drive the evil creature out of his sanctuary beneath the mountain.' [WM2] Find Seven Dwarf Runes ============================= 'THere are statues of seven great Dwarf Lords placed throughout Moria. Find all of them and collect the runes found in chests nearby.' Save your game at the save point. You will then be notified that you have unlocked Evil Mode. Fight as Sauron's minions to unlock unique weapons and items for your party. Select 'More' on the Title Screen, and then select 'Evil Mode' to access this feature. From now on, you can also travel back to places you have previously visited through the save points. You will be given an option to Travel each time you save your game. Go up the staircase. In a dead-end on the right, there is a chest containing Dwarven Boiled Leather Vambraces (Hadhod). You will also receive a new Epic Scene - Moria Today. Continue along the path until you come to a watery area. You will be attacked by the Watcher here. After defeating it, I received Dunedain Layered Leather Overbraces and 1st Age Erigion Brooch of Weapon Warding for Elegost. You also receive a new Epic Scene - THe Watcher's Lair. This will complete the 'Confront the Watcher in the Water' quest. Make your way out of the watery area, and go up the stairs. There is an orange dot where you will enter a battle with two Cave Wargs. You receive a new Epic Scene - Moria Wargs. Open the chest to receive the 1st rune out of 7. Follow the path until you reach a save point. Take the dead-end junction to the left first, it will lead you to a chest which contains Battered Steel Vambraces (Berethor). The junction in front leads you to a battle, after you win it, there is a new quest. You will receive an Epic Scene - Mithril, Weapons and Warfare. [WM3] Locate Moria's Great Pit =============================== 'This ancient Dwarf map reveals that the path around the Great Pit of Moria may be the only way out of the underground mazes.' Continue along the path, until you face another battle. I received a 3rd Age Iron Cutlass of Isengard (Berethor) after winning this battle. There is a chest on the right. After you open it, you receive an Epic Scene - The White and Grey Wizards. Walk further until you come to a large area. Examine all the little nooks and crannies, I found a Elven Steel Scouting Vambraces (Idrial), a Cracked Elfstone of Fire Protection, the 2nd Rune, a Gondorian Steel Citadel Guard Helm (Berethor) and the 3rd Rune. When you open the chest containing the 3rd Rune, you will also receive an Epic Scene - The Moria Horde. As you make your way forward, you receive an Epic Scene - Camping at the Crossroads. Now you are at a three way junction. The path on the left leads you to a chest containing the 4th Rune. After defeating a pack of Wargs further in, I received a Dunedain Suede Leather Jerkin for Elegost. There is a chest in the middle of the room that can only be opened when you have found all 7 Runes. On the far right corner, there is a chest containing a 3rd Age Steel Long Sword of Arnor. Return to the place with all the junctions and take the middle path. Along the straight and narrow path, do battle with a goblin and receive a 3rd Age Dwarf Belt Buckle of Moria Iron for Hadhod as well as an Epic Scene - Cleaning West Moria. Move further on till you come to a junction with chests on the left and right. The right contains a Cracked Elfstone of Armor Enhancement. After defeating a group of enemies on the left, receive a 3rd Age Ithilien Ash Longbow (Elegost). The chest contains a 2nd Age Dwarven Shield of the Lords for Berethor. You also receive an Epic Scene - Elf-Dwarf Animosity. Continue along the path till you reach the second small room. Fight with a party of goblins to receive a new Epic Scene - Water Mirrors. Open the chest to find the 5th Rune. The other chest contains a Cracked Elfstone of Water Protection. In the next room, battle a party of goblins to get a 3rd Age Elven Silver Greaves for Idrial. Examine a nearby chest to find a 3rd Age Elven Silver Pauldrons (Idrial) and an Epic Scene - Goblin Hatred, and another chest in the same room to get a Dwarven Steel Helm for Hadhod. In the final room, there is a cutscene, you will find a 3rd Age Dwarven Steel Walking Axe for Hadhod and an Epic Scene - Weapons of Forgotten Ancestors. There is a chest containing Rune 6. Return back to the place with all the junctions and take the final windy path. You will find the 7th Rune on the right of the save point which will complete the 'Find Seven Dwarf Runes' quest. You also receive an Epic Scene - Inhabitants of the Mountain. Move forward until you view the next cut scene, in which you will find a key, and then face a party of goblins. In this battle, you will lose one member of your party. This depends on who you did not use in the last battle. Use Idrial's Haste of Elves skill to hasten your strongest player, and then attack! You gain a 3rd Age Dwarven Steel Battle Axe for Hadhod and a Gondorian Steel Citadel Guard Chestplate for Berethor after the battle. You have now completed the 'Locate Moria's Great Pit' quest and are given a new quest. [WM4] Find the Book of Secrets ================================ 'Now only the lost Book of Secrets can reveal a way out of Moria. Search for the Throne Room to see if it holds a clue.' Look for a small narrow path, leading downwards to find a chest containing Dwarven Black Iron Greaves for Hadhod. At the circular-ish area near the save point, look for a chest under some wooden construction. You will receive an Epic Scene - Key to the Book of Secrets. Return to the junctions, and make your way to the Throne Room (the junction leading to the straight path and many small rooms). View another cut scene, and this will complete the 'Find the Book of Secrets' quest as well as begin a new quest. You also receive an Epic Scene - Berethor Flashback. [WM5] Find the Chamber of Records =================================== 'Reach the ancient Chamber of Records on the far side of Moria to perhaps learn more about the hallways that exit the mountain to the east.' Return to the junctions and make your way to the the room which earlier contained the locked chest which was not accessible without the 7 Runes (if you are coming from the throne room, it is the junction on the right). You can now open this chest which contains the Dwarven Velvet Hauberk and the Dwarven Velvet Tabard for Hadhog. You also get a new Epic Scene - His Balrog Spells. Now, go around all the walls of this room to find a hidden door. It is slightly to the left of the area. Idrial will speak in a different language, and the door will open. You receive a new Epic Scene - Dwarrowdelf. There is a chest on the right containing 3rd Age Silverlode Raging Waters Pendant for Idrial. Go to the end of the room where there is a save point. This will complete the 'Find the Chamber of Records' quest. You now have completed 100% of the West Moria Chapter. ----------- |East Moria | ----------- 'Moria's mazes open upon the vast underground Dwarf city of Dwarrodelf, where a terrible flaming monster is said to lurk.' As you move on to the next room, you will be attacked by a band of goblins. Use Hadhod's Endure Flame skill, and Idrial's Haste of Elves to speed up your strongest player. Also use Berethor's Leadership skills to improve the strength of the party. I received a 3rd Age Woodland Steel Falchion (Idrial), a 2nd Age Elven Ring of Wrath (Berethor) and a Dunedain Wool Captain's Cloak (Elegost). View the next cut scene, which will begin a new quest. [EM1] Reach the Bridge of Khazad-dum ====================================== 'The Bridge of Khazad-dum is the only exit from Moria leading east. Travel through Great Halls and search for crumbling stairways.' Walk on to the next room, and another two new quests will start. [EM2] Find Balin's War Axe ============================ 'Weapons crafted by Dwarves are too powerful to leave behind for Goblins. Find an axe Balin was rumored to have ordered buried here.' [EM3] Find the Dwarf Lord Statue ================================== 'Hadhod must search out the statue of Nain and pay homage to this great Dwarf Lord and founder of Moria'. At the save point, you will get notification that you have unlocked a new chapter in Evil Mode. As you walk further into the room, on the left hand side, there is a dead end area that contains a chest with Ithilien Ranger Leather Overbraces for Elegost. Further in, you have to fith a party of Goblins. Use Berethor's Leadership skills to strengthen the party, and Elegost's Arrows of Flurry. I received a Gondorian Wool Fountain Guard Cloak for Berethor after the battle. Furthur on, you will fight a large Cave Troll. After you defeat him, you will complete the 'Find Balin's War Axe' quest and begin a new quest. You also receive a 3rd Age Dwarven Black Iron Walking Axe for Hadhod and a new Epic Scene - Troll Slaves. This is the first of nine trolls you have to defeat. [EM4] Kill Nine Trolls of Moria ================================ 'When Moria was overrun, nine fearsome Trolls led the host of Mordor. Avenge the fall of Moria and the death of Hadhod's family.' Before you reach the door, on the right there is a small area (looks like a whale's tail!) that contains a chest with a 3rd Age Dwarf Belt Buckle of Moria Steel for Hadhog. Further up, on the left, there is another chest that contains a Cracked Elfstone of Blunt Defense. Pass through the door. Save your game at the Save Point. As you approach the room with the Dwarf Lord Statue (the orange dot), you will be attacked by a Cave Troll and a goblin. I received a Dwarven Steel Pauldrons for Hadhog after defeating them. This will complete the 'Find the Dwarf Lord Statue' quest, and you will have defeated Troll 2 out of 9. There is a chest containing Gondorian Steel Citadel Guard Greaves for Berethor in that area. Travel onwards until you see a cut scene, and you will receive an Epic Scene - Aragorn of the Dunedain. Move on to the next save point, where you will receive two new quests. [EM5] Find Dwarven Dragon Armor ================================ 'Retrieve a suit of armor crafted ages ago as a priceless Dwarven gift to former allies, but never delivered because of Moria's fall.' [EM6] Slay Goblin Spirit Wielder ================================= 'End the rising power of the Goblin horde by killing the Goblin Spirit Wielder who conducts sacrifices in the Great Halls.' There is a chest not too far from the save point on the left, containing a Cracked Elfstone of Fire Protection. Go down the dark cave, and view the cut scene. You will immediately enter a battle with a group of goblins, following which, I received a Dunedain Suede Leather Skirt of Arnor (Elegost) and a 3rd Age Goblin Shield of Moria (Berethor). This completes the 'Slay Goblin Spirit Wielder' quest. There is a chest in the area to the left of the fiery stuff, which contains a 3rd Age Gondorian Brooch of Spirit Warding (Elegost). Take the path outwards and you will soon find a new quest. [EM7] Stop the Goblin Drummer ============================== 'The Goblin Drummer will alert all of Moria's Goblin horde if he is not silenced.' As you make your way towards the goblin drummer, you should enter another battle with a cave troll (3 out of 9). After you defeat the goblin drummer, (I received a Gondorian Steel Citadel Guard Fault for Berethor), the quest 'Stop the Goblin Drummer' will be completed. Go to the next chamber which is located at the other end of the room. It's a underground tunnel. A new quest will begin. [EM8] Kill the Goblin Chieftain ================================= 'Cut down the Goblin Chieftan to avenge the desecration of the tomb of Hadhod's ancestors.' To the left of the save point, there is a chest containing a 3rd Age Dwarf Belt Buckle of Moria Gold (Hadhod). Follow the long and windy path, and eventually you will do battle with the 4th Cave Troll (received a 3rd Age Dwarf Belt Buckle of Moria Silver for Hadhod). The area to the left has a chest containing a 3rd Age Steel Dwarven War Hammer for Hadhod. The dead end area on the right contains a Cracked Elfstone of Earth Protection. Walk up the stairs to view the Moria statues and enter a fight with the 5th Cave Troll (received 3rd Age Steel Broad Sword of Gondor for Berethor, 2nd Age Dwarven Dragon Helm for Hadhod, and 3rd Age Ithilien Band of Fortification for Berethor). This completes the 'Find Dwarven Dragon Armor' quest. A new quest will begin. [EM9] Find the Goblin bow =========================== 'It is rumored that a great Goblin bow of power lies somewhere deep within Moria.' Examine the glowing light towards the end of the room to receive a 3rd Age Rohan Steel Long Sword for Idrial. Go along the curvy path on the right. Follow the path, until you go down a tunnel. View the next cut-scene, and you will be ambushed by a group of goblins. After defeating them, you will have completed the 'Kill the Goblin Chieftain' quest. A new quest has begun. You also receive an Epic Scene - Hadhod's Sorrow. [EM10] Find Lorien's Golden helm ================================== 'Somewhere in Moria a Golden Battle Helm awaits the Elves of Lorien, lost payment for safe Dwarven passage beneath the trees.' Examine the glowing light to receive a 3rd Age Elven Gold Plated Greaves for Idrial and a 3rd Age Moria Goblin Shortbow for Elegost. This will complete the 'Find the Goblin bow' quest. Find the next save point, and save your game. I was attacked by 2 trolls at once a bit further on. After you enter the next room, you will complete the quest 'Reach the Bridge of Khazad-dum' and receive an Epic Scene - The Great Bridge. Walk forward to view a cut-scene. Immediately after the cut scene, you will enter a battle with a couple of Cave Trolls. After defeating them, the quest 'Kill Nine Trolls of Moria' is completed. There is a chest nearby containing a 3rd Age Dwarven Battle Shield of Moria and a 3rd Age Elven Gold Plated Battle Helm, which completes the 'Find Lorien's Golden Helm' quest. You have now completed 100% of the East Moria chapter. My advice is to go back to the save point and save, as you have a tough battle coming up. You will be doing battle with the Balrog, however, you will gain a new character, Gandalf. He is very powerful, use his Bolt of Valar to deal 5000+ damage each time. His Wizards Drain will drain the Balrog of AP and restore some to your party. If your health is down, use Ent Draught Flask on the party, which will restore greater Health to all, or Kingsfoil Leaves, which will restore a smaller amount of Health Points. Here's a strategy which was emailed to me by Matt McCrady. **************************************************************************** I don't know if this works the same for everyone, but by the time I defeat the two final cave trolls, I have built up my attack meter to Perfect, ad I leave it there for the battle with the Balrog. After defeating the trolls save my game, as you advise, and then I go into battle. I use my first few turns this way. I use the Morgul Decay item to remove the Balrog's armor--whether this does any good, I can't tell, but at least I do not get the message that Balrog is "Immune" to it. I use Berethor to increase the company's "Might." I use a "Defy Fire" vial on Gandalf. And then finally, I unleash my "Perfect" attack. I use the "Fell Clawing" attack. The arrow volley does not do enough damage, and the Balrog is immune to the attack in which the Ent throws a boulder. After all this, the Balrog usually gets a turn. Sometimes he wipes out my band of Merry men with the Roaring Inferno, sometimes he just uses the sword or whip on Gandalf. Anyway, at some point everyone but Gandalf is going to be dead. I usually revive only Idriel at first. It is important to keep at least one other character alive in order to keep Gandalf alive. Idriel is best because she can use the "Gift of Galadriel" to heal Gandalf. Her water attack is also very potent against the Balrog. These two facts make her more indispensable than the other members of the party. The battle usually goes back and forth at this point, with Gandalf using the light of the Valar to strike the Balrog, and the Balrog repeatedly killing either Gandalf or Idriel. It's important to keep Gandalf healed enough that both characters don't die at the same time. Eventually, the Balrog will have used or been drained of enough Attack Points that he can only use the whip or sword, which greatly increases one's odds of winning. At this point, I revive other members of the party. Elegost is good because ranged shots seem to be the only thing that does any damage to the Balrog. Reviving him and Berethor, though, is really nothing more than a delaying tactic to give Gandalf and Idriel time to take deal some serious damage to the Balrog. I usually use Berethor and Elegost only for using "Items" to heal the party or deliver attack points to the party. Sometimes I attack with Elegost, though. Once you've got all four members of the party revived, and the Balrog is only striking with whip or sword, you've got the upper hand. I usually enter the battle with 30 Elf Medicines, and I use lots of them. You can revive and revive and revive until eventually you win just by continually reviving until Gandalf can deal enough damage to win. **************************************************************************** Another strategy from someone who emailed me: **************************************************************************** Use Hadhod's Endure Flames then cast his stone shield. Idrial should be alive to heal...you should cast the shield on her. **************************************************************************** After you defeat the Balrog, you will enter East Emnet Gullies. You will receive Epic Scene 36 - 38. After I completed the chapter, I noticed that Scene 31 was missing, so I went back to East Moria to search for it. As soon as I entered East Moria, there was a shining light in front of me. Examine it to get Gondorian Steel Captain's Guard Pauldrons for Berethor and an Epic Scene - The Fellowship's Passage Here. ------------------- |East Emnet Gullies | ------------------- 'The great Anduin River flows south, past steep uninhabited gullies that finally open upon the vast green expanse of Rohan.' At the save point in the beginning, there is a chest containing an Ithillien Wool Ranger Cloak for Elegost on the left. Move forward and view a cut-scene and receive Epic Scene - Boromir has Fallen. A new character, Aranel, will join your party. Enter a battle against several Uruk-hai. After defeating them, Aranel will ask you to find his elves. This begins several new quests. [EEG1] Everybody's Grudge ========================== 'An Old Warg has been ravaging these lands for years. Her killing has gone unchecked for generations and now it is time that it came to a stop.' [EEG2] Find 2 Elves in the Cave ================================= 'Two Elf scouts were seen heading toward a cave in the hillside. Locate them and win their allegiance.' [EEG3] Find an Elf in the Gullies =================================== 'An Elf scout went further into the Emyn Muil gullies to track the Uruk-hai. Locate him and win his allegiance.' [EEG4] Find an Elf Near the Cave ================================== 'An Elf scout was searching for another entrance on the northern side of the hillside cave. Locate him and win his allegiance.' [EEG5] Find an Elf Near the River ================================== 'An Elf scout was hunting a party of Wargs not far from the river. Locate him and win his allegiance.' Move forward to the first orange dot. View the cut scene, and another quest will begin. [EEG6] Locate the Rohan Outpost ================================= 'The Rohirrim Outpost may hold clues about reaching the Plains of Rohan. Locate and explore this hidden sanctuary.' Move back to the starting junction (assume the original save point is behind you). From here, I went to the right. Somewhere along the way, I fought a battle with a group of Orcs, receiving a Gondorian Steel Captain's Guard Helm for Berethor and Epic Scene - Tree Guardians. Somewhere before the junction, on the left, there is a chest containing 3rd Age Dwarven Steel Mortising Axe for Hadhod. At the junction, turn right. View the next cut scene, and a batle with a large Warg will begin. After defeating the Warg, I received a 3rd Age Fangorn Steel Falchion for Idrial. This completes the 'Everybody's Grudge' quest. Examine all the glowing lights to receive a 3rd Age Gold Ithillien Long Sword for Berethor. Continue to the right, where you will find a save point and many glowing lights. Examine all the lights to get several items. There is also a body of one of the Elves. You will receive Epic Scene - Leaving the Elves Behind. After saving your game, you get a notification that you have unlocked a new chapter for Evil Mode. Return to the way you came going straight at the junction, and follow the path to the dead-end tunnel. There is a chest here containing 1st Age Eregion Weapon Warding Pendant for Idrial. Battle with a group of Wargs, and I received Dwarven Black Iron Vambraces for Hadhod. Talk to the elf sitting down on the rock, and this will complete the 'Find 2 Elves in the Cave' quest. You also receive an Epic Scene - Wargs Raiding Rohan. Go back to the junction and turn right. Move straight and slightly to the right. View the next cut scene with Gandalf. A battle with a group of Orcs will begin immediately after that. Turn left to find a save point. This will also complete the 'Locate the Rohan Outpost' quest. You will receive an Epic Scene - War Comes to Rohan. Continue until you reach the end of the path, there is a chest containing a 3rd Age Rohan Infantry Shield for Berethor. Turn around and go straight ahead. You will face a battle with some Orcs and an Uruk-hai. I received a 3rd Age Rohan Shortbow for Elegost after the battle. You also get an Epic Scene - Gandalf's Return. Further on, battle another party of Orcs and receive an Epic Scene - Saruman's Betrayal. View another cut scene with Gandalf and he will give you a new quest as well as an Epic Scene - Passage of a Man, Dwarf and Elf. [EEG7] Break out to Rohan's Plain =================================== 'The route to Rohan is cut off by an Uruk-hai blockade. With the help of the Elf scout force, smash through their camp.' Turn left at the next junction towards the orange dot. View the cut scene and a battle will begin immediately. Aranel will join you yet again for this battle. I received a 3rd Age Gondorian Shortbow after the battle. This completes the 'Find an Elf in the Gullies' quest. You receive an Epic Scene - Do Not Feel Used. Return back the way you came from and go straight towards the next orange dot. There will be a battle with a group of Wargs, after which the quest 'Find an Elf Near the cave' will be completed. The elf will inform you about a Rohan soldier who was captured, which will begin a new quest. You will receive an Epic Scene - Eomer's Rebels. [EEG8] Save the Rohan Soldier ============================== 'A group of Uruk-hai has captured a lone Rohan Soldier. Find and then rescue him before it is too late.' Make your way to the final orange dot, where you will be attacked by a group of Uruk-Hai. This will complete the 'Find an Elf Near the River' quest. He will also give you a new quest and an Epic Scene - Defending the River. [EEG9] Liberate the Stockade ============================== 'A tunnel leads to an overlook where the Uruk-hai have captured a Rohan Stockade. You must defeat them to retrieve the supplies.' Head along the long and windy path towards the orange dot. Along the way, you will enter into a battle with Uruk-hai, after which, I received 3rd Age Elven Gold Plated Pauldrons for Idrial. Near the save point, there is a chest containing a 3rd Age Rohirrim Brooch of Fortification for Elegost. Further on, you will enter a battle with a group of Uruk-hai after which I received Gondorian Steel Citadel Guard Vambraces for Berethor. Go to the end of the path, and you will enter a battle with a group of Uruk-hai. I received a 3rd Age Dwarf Belt Buckle of Moria Mithril for Hadhod after the battle. This will complete the 'Liberate the Stockade' quest. Just around the corner, there are 3 chests containing 3rd Age Elven Gold Plated Vambraces for Idrial and a 3rd Age Steel Fountain Guard Long Sword for Berethor. Move out of the windy path, and head towards the left, towards the orange dot. View the cut scene, and then fight the following battle with a group of Uruk-hai. This will complete the 'Save the Rohan Soldier' quest and the 'Break out to Rohan's Plain' quest. You have now completed 100% of the East Emnet Gullies chapter. ---------------- |Plains of Rohan | ---------------- 'Rohan's vast territory offers little natural defense, forcing its scattered villages to look to their skilled horse warriors for protection.' [PR1] Riders in the village ============================= 'A group of Riders of the Mark were seen patrolling the near by village. Find these Riders and inform them to head to Helm's Deep.' [PR2] Riders on the West side of the Warg hive ================================================= 'A small group of Riders of the Mark were sent to investigate the West side entrance of the Warg Hive. Find these Riders and tell them to head to Helm's deep.' [PR3] Riders on the East side of the Warg hive ================================================ 'Another group of Riders of the Mark were sent to investigate the East side entrance of the Warg Hive. Find these Riders and pass on Gandalf's request for them to head to Helm's Deep.' You receive an Epic Scene - Gandalf and Galadriel's Plan, at the star of the chapter. Move forward past the save point and view a cut scene. After that, you will be plunged into another battle (I received a 3rd Age Rohan Steel Long Sword for Berethor and Epic Scene - Old Hatreds). The female villager will ask you to save the warrior in the village. [PR4] Save the Warrior ======================= 'There is a Warrior in the nearby village. Help this Warrior defeat the attacking enemies.' Enter the village and you will have a tough battle with some Orcs. Morwen will join your party for the first time (I received a Rohirric Scouting Helm for Morwen). This completes the 'Save the Warrior' quest. She will give you a new quest. You will also receive Epic Scene - Morwen's History. [PR5] Morwen's Family ======================= 'Morwen's family has fled their village and their whereabouts are unknown. Help Morwen find her family.' Move forward and save your game at the save point. Head towards the few orange dots. This will complete the 'Riders in the Village' quest. You will get an Epic Scene - Warg Ambushes. Take the right junction and move along the path. You will complete the 'Riders on the East side of the Warg hive' quest. You also get an Epic Scene - Rohan's Riders. Take the right junction towards the dead ends. The shoter dead end contains Limelight Waters. Turn back and move towards the other paths. This leads you to more junctions! Along the way, I had a battle with some Orcs and Wargs after which I received a 3rd Age Jagged Scimitar of Dunland for Berethor as well as an Epic Scene - Big Friends. To the left, is a chest containing 2nd Age Elven Steel Greaves for Idrial, to the right, a chest containing Waters of Gladden, and straight ahead, a chest containing Cracked Elfstone of Slashing Defense. Return to the previous screen, and turn right at the junction. Go straight and head for the dead end which contains a chest with an Ithilien Wool Captain's Cloak for Elegost. Turn around and head for the nearest orange dot. This completes the 'Riders on the West side of the Warg hive' quest. You also receive an Epic Scene - Riding to Edoras. This will start another new quest. [PR6] Riders near Edge of Fangorn =================================== 'A large group of Riders of the Mark have set up camp near the edge of Fangorn Forest. Find these Riders and relay Gandalf's request for them to head to Helm's Deep.' Move forwards to the next screen until you see a battle-like structure. You are not able to enter this structure yet, so take the other route back to Morwen's village. Keep to the right, towards the orange dot. This will complete the 'Riders near Edge of Fangorn' quest. Turn around to go back and you will view a cut scene. You will receive an Epic Scene - Angry Huorn Trees. Make your way back along the path. Follow the direction of the orange dot and you will cross a bridge. As you cross, you will battle Orcs, after which I received a 2nd Age Elven Steel Chestplate for Idrial and an Epic Scene - The Woods Sleep. Further on, battle more Orcs to receive a 3rd Age Uruk-hai Scout Bow for Elegost and a Gondorian Steel Warrior Battle Helm for Berethor. Towards the end of the bridge, there is a battle with Orcs, after which you receive a Gondorian Steel Captain's Guard Chestplate and a 3rd Age Gondorian Ring of the Citadel for Berethor and an Epic Scene - Watching Rohan. View the next cut scene and receive an Epic Scene - Vulnerable Frontier. Save your game at the next save point. There is a new quest and an Epic Scene - War's Grim Purpose. [PR7] Liberate Snowbourne =========================== 'Grima has overtaken Snowbourne Village and now holds it hostage. Make your way to the Great Hall and liberate the village.' As soon as you enter the village, there will be a battle. After defeating the enemy, you receive a new quest from the male villager. [PR8] Reach the Great Hall ============================ 'Hurry to the Great Hall upon the highest ground of Snowbourne village. To reach it you must find levers that open its locked gates.' There is a chest just in front containing a 3rd Age Rohirrim Brooch of Haven for Elegost. Assuming you just came in from the entrance, take the left junction upwards towards the first orange dot. Battle a group of Uruk-hai to receive a Gondorian Wool Captain's Guard Cloak for Berethor and an Epic Scene - Saruman and Theoden. There is a chest containing Gondorian Steel Captain's Guard Vambraces for Berethor near a lever. Press X to activate the lever. Go opposite to activate the second lever. Go down the path and back to the entrance. This time, take the right junction upwards towards the orange dot. Battle with more Orcs and Urul-hai to receive a 2nd Age Elven Steel Battle Helm of Lorien for Idrial. Press X to activate another lever. There is a chest containing a 3rd Age Rohirrim Royal Guard Shield for Berethor nearby. Go back to the entrance and take the left path again, past the gate that is still closed. There are two more levers to activate up here. Battle some wild men to receive a 2nd Age Dwarf Belt Buckle of the Miners for Hadhod as well as an Epic Scene - The Golden Hall and Grima. Now, go back to the gate, which has now been opened. Turn left at the junction. At the bottom of the path, there is a chest containing a 3rd Age Morgul Iron Piercing Axe for Morwen. At the top of the path, turn another lever. Battle some wild men and Uruk-hai to receive a 3rd Age Galadhrim Pendant of Restoration for Idrial as well as an Epic Scene - Old Strongholds. There is also a chest at one of the nooks and crannies containing Rohirrim Iron Greaves for Morwen. Now, you are able to reach the Great Hall (follow the orange dot). This completes the 'Reach the Great Hall' quest. Go inside the hall, and a boss battle will begin. Use Berethor's Leadership skills to your advantage, if you have levelled up enough, this should be no problem. Take out the two Uruk-hai's first before focusing your attacks on Grima. After the battle, I received a 3rd Age Rohan Steel Royal Court Long Sword for Berethor, a Dunedain Chain-Mail Hauberk for Elegost and a 3rd Age Gold Cuisse of Sanctuary for Morwen and an Epic Scene - The Great Test to Come. This completes the 'Liberate Snowbourne' quest. There is a chest containing Rohirrim Iron Pauldrons for Eoden nearby. Activate the lever in the room to open the final gate. Walk straight out and view the cut scene. You willk receive an Epic Scene - Aragorn's Sacrifice. Move forward and view another cut scene. You will enter a battle with a couple of Wargs. Go into the dead end to recover some treasure, the most important being a 3rd Age Rohirric Bronze Felling Axe for Morwen. Follow the path until you come to a save point. Save your game and continue on. You will be attacked by Wargs, but a new player, Eaoden, will join your party. You receive a Rohirrim Banded Leather Helm for Eaoden and a 3rd Age Dread Orc Blade of Mordor for Berethor after the battle as well as an Epic Scene - The Horse and the Rider. Make your way to the end of the path. The first time, I got to the end of the path, and saw the dead bodies scattered around. However, it was like there was an invisible wall, and I couldn't go any further. What I did was to go back and forth from the tunnel to the save point, and the second time, a cut scene began when I reached the last save point. This time, I saw the cut scene between Morwen and her dead family. This completes the 'Morwen's Family' quest. A battle begins right after the cut scene. I received a 3rd Age Steel Long Sword of Eomer's House for Idrial, a Dwarven Boiled Leather Greaves for Hadhod and a 3rd Age Rohirrim Shield of Kings for Berethor after the battle. This completes 100% of the Plains of Rohan Chapter. ------------ |Helm's Deep | ------------ 'This ancient fortress was one of Rohan's major refugees in times of invasion, never having fallen while men defended it.' Your first quest for Helm's Deep begins here. [HD1] Defend Helm's Deep ========================== 'Help the Men of Rohan make their stand at Helm's Deep against the might of the betrayer Saruman.' [HD2] Speak with Gamling ========================== 'Find Gamling in the Armory and speak with him. He is directing the defense of Helm's Deep at Theoden's command.' [HD3] Speak with Theoden ========================== 'Find Theoden on the Courtyard Wal and speak with him. He will be directing the defense of the fortress.' [HD4] Retrieve Helm's Hammer ============================= 'It is often rumored that the long-lost Hammer of Helm Hammerhand was last used near the entrance of the Glittering Caves.' Walk forward, there is a chest containing Rohirrim Boiled Leather Jerkin for Morwen near the save point. After saving, you get a notification that you have unlocked a new chapter for Evil Mode. Walk straight ahead, up the stair case. Turn right at the end of the path, and enter the tunnel-like room. You are now in the armory. Examine all the glowing lights to get items, the first light on the left had a Polished Elfstone of Action Enhancement, the second light had Gondorian Steel Fountain Guard Greaves for Berethor, the first light on the right had 2nd Age Elven Steel Vambraces for Idrial and the second light had a 2nd Age Numenorian Longbow for Elegost. Talk to Gamling, and he will give you a 3rd Age Iron Mordor Battle Axe for Morwen. This completes the 'Speak with Gamling' quest. He gives you several new quests. [HD5] Speak with Legolas ========================== 'Find Legolas on the Deeping Wall and speak with him. He shall be watching as the Uruk-hai Army advances.' [HD6] Speak with Gimli ======================== 'Find Gimly in the Keep and speak with him. He will know what your chances are in the battle to come.' [HD7] Speak with Aragorn ========================== 'Find Aragorn in the Stable and speak with him. It is rumored he saw the Uruk-hai Army as he rode here.' Exit the armory, and walk straight to the end of the path. Enter the tunnel on the left (near the man standing). Legolas is in the little corner on the left. This completes the 'Speak with Legolas' quest. Walk to the end of the path, there is a chest containing 2nd Age Dwarf Belt Buckle of The Smiths for Hadhod. Now, go down the stairs. In the left area, there is a chest containing a 2nd Age Elven Brooch of Wrath for Elegost. Go to the end of the area, and walk up the stairs. On the right hand area (near the orange dot), there is a chest containing a 3rd Age Mithril Dwarven War Hammer for Hadhod (completes 'Retrieve Helm's Hammer' quest). Go through the tunnel and head towards the room with the curvy sides. Just before you enter the room on the right, there is a chest containing a 3rd Age Rohirric Iron Battle Axe for Morwen. Inside the room with curvy sides, view the cut scene with Gimli. This will complete the 'Speak with Gimli' quest. You also receive an Epic Scene - Saruman's War Plan. Exit the room. In the square area, on the left hand side, there is a chest containing Dunedain Wool Riding Hood for Elegost. Go down the stairs and take the tunnel to the left. On the left hand side, there is a 2nd Age Elven Cuisse of Spirit Warding for Morwen. Go back out again and take the stairs down on the left. Turn left and go down the stairs. Follow the path all the way and there will be a cut scene with Aragorn. This will complete the 'Speak with Aragorn' quest. You will also receive an Epic Scene - Secrets of the Family. You also get a new quest. [HD8] Return to Gamling ======================== 'Return to Gamling in the Armory and learn how you may assist in the defensive preparations. He will need every sword.' Theoden can be found near the two semi-circles in the map. There is an orange dot where he is standing. Move near him and watch the cut scene. This completes the 'Speak with Theoden' quest. You receive an Epic Scene - Helm's Deep Convergence. Go back to the Armory and speak to Gamling, which completes the above quest. Gamling will ask whether you are ready to go to Deeping Wall. Make sure you have saved your game before you answer yes. During the battle, try to knock off the Uruk-Hai Ladders after you have defeated the Uruk-hai standing in front of it, otherwise more Uruk-hai will keep on climbing up. Use Berethor's Stand Fast ability so that you will be immune to the Stagger Strikes. Legolas's Uruk Skewer is very powerful, try and use that as often as you can. Use Idrial to cast Haste of the elves on Legolas, so his attack speed will increase. You can also try stunning attacks such as Elegost's Crippling Shot, Idrial's Stunning Strike, etc. I received a 2nd Age Steel Numenorian Long Sword for Berethor and Minas Tirith Bronze Vambraces for Elegost after the first battle. Make sure your characters are fully healed towards the end of the battle, as they will start the second battle straight after this. The second battle begins immediately after the first. I received a 3rd Age Iron Cutlass of Isengard for Idrial and a 3rd Age Isengard Uruk-hai Battle Shield for Berethor after the second battle. After the third battle, I received a Rohirrim Steel Helm for Eaoden and a Gondorian Steel Fountain Guard Fauld for Berethor. Gimli joins you for the next battle. Use Elegost's Ranger Craft - Arrows of Sleep, this puts all of the Uruk-Hai to sleep, then you can focus on one at a time. Each time you kill the original Uruk-Hai, there will be 4 replacements, one after the other. Eaoden's Rupture Armor skill comes into good use here. After this battle, I received a 3rd Age Iron Uruk-hai Pike and Rohirrim Boiled Leather Vambraces for Eoden. After all the battles, equip your new equipment, upgrade the stats for each character and save the game. You have a new quest [HD9] Aid Aragorn at the Gate =============================== 'Hurry to the Helm's Deep Main Gate and help Aragorn defend it against the Uruk-hai assault.' This is a good time to travel back to other chapters to level up your character's skills. I made sure that each of my characters learnt the Gift of Galadriel skill from the Elfstone of Pure Light, so that they could heal each other during battle. After I had done that, then I returned to Helm's Deep. When you exit the armory, make sure you take the left turning into the semi- circle area as soon as you exit. Examine the glowing lights to get a Rohirrim Boiled Leather Vambraces for Morwen and a 3rd Age Lothlorien Flaming Might Pendant for Idrial. Now, return to the armory and save your game again. This time when you exit, go straight to the end of the path and turn left. Aragorn will join your party for this battle. I recommend using an Arnor Mushrooms for Aragorn, so that he will have unlimited AP. First, have Elegost cast his Arrows of Sleep. Then, let Idrial caste Haste of Elves on Aragorn. Always use Aragorn's most powerful attack. Use Berethor's Leadership Skills as well as the stunning attacks of Idrial (Stunning Strike), Hadhod (Crippling Smash) and Elegost (Crippling Shot).- I received Gondorian Steel Fountain Guard Vambraces for Berethor and Rohirrim Iron Greaves for Eaoden after the battle. Another battle begins immediately between two Uruk-hai's and a troll. Take out the two Uruk-hai's first, as their HP is less. I received a 3rd Age Elven Silver Tiara of the Galadhrim for Idrial and a 3rd Age Silverlode Raging Waters Pin for Eaoden. Yet another battle begins immediately. I found this battle even tougher than the one with Aragon. Get Idrial to cast her Frenzy as soon as you can. Cast Aura of the Valar on herself and one other character (preferably your strongest character). Use Idrial to revive/cast Aura of the Valar as much as possible. She must ALWAYS be in your party. As soon as she dies and revives herself, cast Aura of the Valar on herself yet again so that she will auto-revive the next time round. You have to get this rhythm correct. Use your characters double skills so that they can always take two turns at one time. Then use their most powerfull attacks. Use Berethor's Stand Fast Skill to avoid the Staggering Attacks together with Eaoden's Armor Rupture skill. I received a Dwarven Steel Scale-mail Hauberk for Hadhod and a 3rd Age Rohirrim Shield of the Royal Court for Berethor. After all these many, many battles, you will finally complete the 'Aid Aragorn at the Gate' quest as well as the 'Defend Helm's Deep' quest. The Helm's Deep Chapter is now 100% completed! After saving your game, you will have unlocked a new chapter for Evil Mode. ---------- |Osgiliath | ---------- 'This ancient Gondorian city straddles the Anduin River east of Minas Tirith, and for years has defended against river crossings.' Move past the save point and view a cut scene. You will then fight four battles with Orcs, one after the other. Elegost's Arrows of Sleep works well here. I received Rohirrim Steel Greaves for Morwen after the second battle and a 3rd Age Silverlode Ring of Haven for Berethor after the third battle. For the fifth battle, Faramir will join your party. I received a 2nd Age Steel Long Sword of Minas Tirith and a Gondorian Steel Fountain Guard Chestplate for Berethor after the battle. For the Epic Scenes, I received The Elves Arrive, The Uruk-hai Army Approaches, Shatter the Wall, Fall Back!, Saruman's End Draws Near, Final Retreat, Look to My Coming!, You Are Free of His Possession, Osgiliath Assault and Realization of Past Cowardice. [OS1] Save the Defenders ========================== 'Come to the aid of Gondorian Defenders throughout the besieged city.' There are several chests to the back of the save point, one near the bottom of the stairs containing a 1st Age Golden Belt Buckle of The Lords for Hadhod, and a 3rd Age Rohirric Double-Bit Axe for Morwen. Another is directly behind the save point containing a 3rd Age Hammerhand Pin of Might for Eaoden, you also receive an Epic Scene - A Long Planned Invasion. Clear the square area of any fighting people. Towards the long path, there is a chest containing Rohirrim Steel Vambraces for Morwen and an Epic Scene - Denethor's Favor. Go to the next screen, and you will receive another Epic Scene - Spawn of Sauron. Go to the little area and fight a battle with some Orcs. I received a 2nd Age Dwarf Belt Buckle of The Lords for Hadhod. Now a little way down the path there is a chest containing a 3rd Age Rohirric Steel Spear for Eaoden. For the next battle, I received a 3rd Age Gondorian Steel Infantry Spear for Eaoden and a 3rd Age Gondorian Cuisse of Haven for Morwen. There is a chest on the right hand pocket near the save point containing a Rohirrim Plumed Steel Royal Guard Helm for Eaoden, and another containing a 3rd Age Mirkwood Bow and a Dunedain Wool Ranger Hood for Elegost. Moving along, I received Dwarven Steel Greaves for Hadhod, 3rd Age Mearas Pin of Haven for Eaoden, 2nd Age Elven Steel Fauld for Idrial and a Rohirrim Steel Helm for Morwen after battles. In the next mini-area, there is a chest containing 2nd Age Elven Steel Pauldrons for Idrial. In the next screen, view the cut scene and, you will receive a new quest and a new Epic scene - Outmatched. [OS2] To the Bridge! ===================== 'Fight through to Faramir and his men, so you may aid in the defense of Osgiliath's main bridge.' There is a chest to the left containing a 3rd Age Leather Cuisse of Haste for Morwen and a 2nd Age Elven Pendant of Wrath for Idrial. Behind the fighting people, there is a chest containing 3rd Age Easterling Polearm for Eaoden. There's another chest containing Dwarven Steel Plate Vambraces for Hadhod and a 2nd Age Rivendell Brooch of Sanctuary for Elegost around that area near the orange dot. Fight more battles with the people around that area to receive a Rohirrim Steel Chain-mail Hauberk for Morwen, 3rd Age Rohirrim Battle Shield for Eaoden. There is a chest to the right area of the save point containing 2nd Age Elven Crystal Tiara of Nenya for Idrial. This completes the 'Save the Defenders' quest. Move towards the orange dot. I received a 2nd Age Steel Numenorian Battle Helm for Berethor after fighting several battles. View the cut scene, and then a battle will begin. Faramir will join you for this battle. Try and attack Gothmog, the Orc Army Commander. If you focus on the others, once they are dead, Gothmog will call others to take their place. You can kill ONE Orc, if you kill two, Gothmog will replace them. You MUST use a Morgul Decay, this item is very useful. It will strip Gothmog of his armor, so you will be able to deal critical hits to him. This battle was not easy for me, the members in my party kept dying. Valinor Medicine was very useful, it revives all the knocked out members in your party. Also use Idrial's Frenzy, which allows her to take two spirit actions. Then use her Aura of the Valar to protect your party members. If they are killed, they will automatically be revived and their Action Points restored. Once you have removed Gothmog's armor, use all the two/three strike melee attacks, and he should go down pretty quickly. After the battle, I received a Dwarven Steel Scale-mail Tabard for Hadhod and a Dunedain Scale-Mail Hauberk for Elegost. This complets the 'To the Bridge!' quest. You also get a new Epic Scene - Crossing the Anduin. Now, turn back and save your game. Then, head towards the orange dot. View the cut scene, after which you receive a new quest and a new Epic Scene - Routes Known to Faramir. [OS3] Rescue Idrial ====================== 'You must find a way to reach the occupied island if you hope to rescue Idrial before she is overwhelmed by enemies.' Move forward, and you do battle with Idrial against 2 Orcs. After the battle, receive another Epic Scene - Revelation of Morgul Possession. Move forward and do battle with a Ringwraith Fell Beast Captain. Use Hadhod's Crippling Smash and Elegost's Crippling Shot. After the battle, you receive an Epic Scene - Fear of the Nazgul. Go straight ahead, there is a chest at the end, to the left. Along the way, I fought with another Ringwraith and received Rohirrim Steel Pauldrons for Morwen. In the chest is a 2nd Age Dwarven Steel Battle Axe for Hadhod. Now, take the other path. You will have several more battles against Ringwraiths. Save your game at the save point. I had another battle with a Ringwraith and received Rohirrim Leather Tassets and a 3rd Age Royal Court Gold Spear for Eaoden. Go back and save your game before continuing forward. In the next scene, you will receive a new quest. [OS4] Spoils of War ===================== 'Many of the Enemy's weapons have been lost to the river. You must find one that will aid you in this battle.' If you go straight ahead, then turn left, you will have a battle between Idrial and two enemies. They keep hitting you with the Staggering Bash, so that you hardly ever get a chance to go! To the end of the path, is a 3rd Age Easterling Battle Shield for Berethor and a Polished Elfstone of Armor Enhancement. After getting these items, you will complete the 'Spoils of War' quest. Now, make your way towards the orange dot. On the right to the end, is a save point. Make your way to the large area. Turn right just before that, there is a chest containing Rohirrim Steel Pauldrons for Eaoden. Now, go to the large area and there will be a new quest. [OS5] Hands of Healing ======================= 'Idrial faces desperate odds and will certainly be wounded. You must bring means to heal her for the fight yet to come.' There is a save point somewhere in the waters. The shortest dead end path leads you to a 3rd Age Spear of the Royal Guard for Eaoden and a 2nd Age Imladris Ring of Sanctuary for Berethor. This completes the 'Hands of Healing' quest. The next dead end on the right contained an Elfstone. The next dead end contains Rohirrim Steel Vambraces for Eaoden and another chest with a Gondorian Wool Warrior Cloak for Berethor and 2nd Age Numenorian Command Pendant for Idrial. Go back towards the large area, there is a chest on the left of the exit, containing 2nd Age Elven Mithril Greaves for Idrial and Gondorian Steel Fountain Guard Pauldrons for Berethor. The dead end after that contained a 2nd Age Dwarven Mithril Double-Bit Axe for Hadhod. After finding all of the chests, the 'Spoils of War' quest should be completed. Now make your way to the paths that intersect. There is a save point half way through. Exit the sewers and Berethor and Idrial will fight against two Ringwraith Shadow Captains. Have Idrial cast Haste of Elves on Berethor and her auto-reviving skill, then simply use Berethor's strongest attack. After the battle, I received a 3rd Age Emnet Pin of Fortification for Eaoden. Immediately after, you will have a battle with the witch-king of Agmar. He is impossible to hurt, and you will view a cut-scene. Now, the battle will resume again. Have Idrial cast Haste of Elves on Berethor, and use her to heal the party. Berethor should cast his Leadership skill - Company Might, then attack with his strongest attack skill. After the battle, I received a 2nd Age Mithril Long Sword of Minas Tirith for Berethor and a 2nd Age Steel Elven War Sword for Idrial. This completes the 'Rescue Idrial' quest. You will also gain a new Epic Scene - Possession Overcome. Exit the arena, and view the cut scene. A battle with two trolls will begin immediately. I received a Rohirrim Steel Chain-mail Skirt for Eaoden and a 3rd Age Mordor Orc Shortbow for Elegost after the battle. You have now completed 100% of the Osgiliath Chapter. ------------- |Minas Tirith | ------------- 'Standing upon seven walled levels, the White City has served as Gondor's final bulwark against Sauron throughout the Third age.' You first quest is to: [MT1] Defend the Courtyard ============================ 'Aid in the defense of Minas Tirith's Courtyard. Assist the Gondorian soldiers to the last!' Everywhere you see people fighting, aim for them. There's a save point in the middle of the courtyard. After saving, you will unlock a new chapter in Evil Mode. After the battles, I received a 3rd Age Gondorian Battle Shield for Berethor, a 3rd Age Rohirrim Shield of the Royal Court for Eaoden and a Dunedain Scale-mail Skirt for Elegost. This completes the 'Defend the Courtyard' quest. There is a chest on the upper right hand corner (assuming the orange dot is in front) containing a Gondorian Mithril Fountain Guard Helm for Berethor. Go towards the orange dot, where you will fight three trolls and then a mixture of Trolls and Orcs. Use Berethor's Stand fast Skill to avoid stunning attacks. After battle, save your game at the save point. Move towards the orange dot, and view the cut scene with Gandalf. A battle will begin immediately after. You fight a four group of Orcs, and then another two groups of Orcs. Use Elegost's Arrows of Sleep skill to put the enemies to sleep, and then attack them. I received a Dunedain Wool Captain's Hood for Elegost after the battle. There is a new quest to complete. [MT2] Stay the Rampaging Troll ================================ 'A Mountain Troll has broken through the Main Gate defenses. You must stop him before he causes more damage in the city.' Look around, there is a cheest containing a 1st Age Mithril Belt Buckle of the Fathers for Hadhod nearby. Make your way to the end of the path first, there is a chest containing a 2nd Age Silver Lune Silver Scimitar for Idrial and a 3rd Age Bronze Cuisse of Fortification for Morwen. Now, go back and fight the Troll standing at the main gate. I received Dwarven Black Iron Pauldrons for Hadhod after the battle. This completes the 'Stay the Rampaging Troll' quest. You also receive a new Epic Scene - Darkness Overcome. There is a chest in front of you containing a 3rd Age Citadel Guard Bronze Spear for Eaoden. Now go through the door where the orange dot is and view the cut scene. You now have two new quests. [MT3] Defeat an Outer Wall Troll ================================= 'A Troll is assaulting the Outer Wall. Stop him before he kills more Gondorians and weakens that section of the city.' [MT4] Save Troops from a Troll =============================== 'Orcs and a Troll have trapped a group of Gondorian warriors in an alley behind the Outer Wall. Stop these attackers quickly.' Move forward and save your game. Go to the left, and do battle with two Trolls. This completes the 'Defeat an Outer Wall Troll' quest. You also receive a new Epic Scene - Linked Gates. There is a chest just in front containing Gondorian Steel Warrior Greaves for Berethor. Now, turn around and go the other way. There is a chest containing a 2nd Age Numenorian Ring of Command for Berethor. Go up the stairs and take the left junction. You will do battle with two trolls and receive a 3rd Age Fangorn Binding Pendant for Idrial. This completes the 'Save Troops from a Troll' quest. Turn around and go the other way. View the cut scene, then begin a battle against several Orcs. You only have control of Morwen, Eaoden and Hadhod during this battle. After that, you do battle with a Ringwraith. You control Berethor, Idrial and Elegost here. You will alternate between battling Orcs with the first party, and Ringwraiths with the second party. After the battle, you receive a new Epic Scene - Gondor is Weak. There is a chest just beside you on the right, containing a 2nd Age Dwarven Mithril Piercing axe for Hadhod and a Polished Elfstone of Action Enhancement. On the right area, do battle with a group of Orcs to receive a Rohirrim Steel Chain-mail Skirt for Morwen. In front of the save point is a chest containing Minas Tirith Mithril Vambraces for Elegost. In one of the areas on the left, I battled with a group of Orcs to receive a 2nd Age Fountain GUard Bronze Spear for Eaoden. Now aim for the trolls and defeat them. I received a Sword of the Stewards of Minas Tirith for Berethor and a 3rd Age Wild Man Spear of Dunland for Eaoden after the battle. You also receive a new Epic Scene - Gandalf Rallies the City. On the left, there is a chest containing Numenorian Steel Pauldrons for Berethor. Move forward and you will receive a new quest. [MT5] Defend the Third Gate ============================ 'Prevent the Orcs at the Third Gate from breaking through.' There is a chest in front containing a 2nd Age Mithril Cuisse of Might for Morwen and a 2nd Age Rivendell Pin of Sanctuary for Eaoden. Move forward to the save point. There is a chest here containing a 2nd Age Elven Mithril Fauld for Idrial. Follow the path, fighting Orcs as you go along. I received a 2nd Age Eriador Iron Falchion for Idrial after a battle. This completes the 'Defend the Third Gate' quest. You also receive a new Epic Scene - I Shall Break Him. To the front, at the dead end, is a chest containing 2nd Age Elven Mithril Vambraces for Idrial. Follow the path and you receive a new quest. [MT6] Stop Nazgul and Fell Beast ================================= 'You must check the Nazgul and his Fell Beast as they attempt to slay all Gondorian defenders at the Fourth Gate.' There is a chest to the right containing Rohirrim Steel Chain-mail Hauberk for Eaoden. After defeating the Nazgul, I received a Rohirrim Steel Scale-mail Hauberk for Morwen. This completes the 'Stop Nazgul and Fell Beast' quest. Further along the path, there is a chest containing a 1st Age Eregion Ring of Weapon Warding for Berethor. A bit further on, there is a chest containing a Rohirrim Heavy Steel Helm for Morwen and a Rohirrim Velvet Overcloak for Eaoden. Towards the end, you will receive a new quest. [MT7] Aid Gandalf vs. Witch-king ================================= 'You must join Gandalf and help him drive the Witch-king away. Do this before he prevails against the White Wizard.' Just in front is a chest containing Gondorian Steel Warrior Vambraces for Berethor. Go through the door and view the cut scene. The battle will now begin. Use Idrial to caste Haste of Elves on Gandalf. Use Gandalf's Bolt of the Valar each time which causes around 25,000 damage. This battle was no problem at all for me due to Gandalf! I got a 2nd Age Gold Elven Battle Shield for Berethor after the battle. This completes the 'Aid Gandalf vs. Witch-king' quest. There is a chest to the left containing a 2nd Age Isildur's Pin of Wrath for Eaoden. Further down that little alley, there is another chest containing Rohirrim Steel Captain's Greaves for Eaoden. In the little dead end on the right, there is a chest containing a 2nd Age Steel Dwarven War Hammer for Hadhod. Now, go to the next screen. View the cut scene and then you receive a new quest as well as an Epic Scene - Not All Shall Live. [MT8] Recover Banner of Elendil ================================= 'You must defend Gondor's Throne Room and then recover an ancient banner that will aid you upon the Fields of Pelennor.' There is a chest on the left as soon as you enter the Throne Room that contains a Rohirrim Mithril Helm of the Great Hall for Eaoden. To the right, is another chest containing a 2nd Age Numenorian Brooch of Command for Elegost. After the battles, I received a 1st Age Steel Long Sword of Eriador for Berethor, 2nd Age Elven Mithril Pauldrons for Idrial, a Gondorian Steel Warrior Chestplate for Berethor. Moving towards a chest on the right (containing Rohirrim Steel Captain's Pauldrons for Eaoden) in front of the save point, I received an Epic Scene - Failure of the Steward. Towards the end of the room, battle some Orcs to receive a Dwarven Mithril Scale-mail Tabard for Hadhod. This completes the 'Recover Banner of Elendil' quest as well as 100% of the Minas Tirith Chapter. ---------------- |Pelennor Fields | ---------------- 'These open fields surrounding Minas Tirith are destined to fill with Orcs, should Gondor's Control of the river ever falter.' At the start of this chapter, you will do battle with some Orcs. After the battle, I received a 3rd Age Rohirrim Royal Guard Shield for Eaoden and a new Epic Scene - The Six Thousand. There are two quests when you begin this chapter. [PF1] Ride to Ruin ==================== 'Theoden fights for the future of the Free Peoples. Join him.' [PF2] Fight for the King ========================== 'Fight for the King of the West in the final hour, as the Dark Lord moves to crush the world of Men.' There is a chest to the right, at the back containing Rohirrim Steel Captain's Pauldrons for Morwen. To the left, is a save point. You will unlock a new chapter in Evil Mode when you save your game. Move forward, fighting several a battle with Orcs as you do so. In the next screen, there is a chest on the left containing a Gondorian Wool FOuntain Guard Hood for Elegost and a 1st Age Galadhrim Pin of Spirit Warding for Eaoden. Continue onwards to battle more Orcs. I received a 1st Age Mithril Long Sword of the Valar for Berethor and a 2nd Age Elven Gold Spear of Amon Hen for Eaoden. As you reach a junction with a save point, you will receive an Epic Scene - New Tactics. Go straight and do battle with an Orc and a Troll. I received a 2nd Age Forlindon Mithril Falchion for Idrial and a 3rd Age Shield of the Stewards for Berethor. There is a chest at the end of the path. Now, go back to the save point and take the other junction. Take the left junction. I received a Dwarven Mithril Pauldrons for Hadhod and Rohirrim Steel Tassets for Morwen after battles. Straight ahead, there is a chest containing a 3rd Age Dwarven Mithril Walking Axe for Morwen. Continue along the path, there is a chest containing a 3rd Age Elven Silver Tiara of Caras Galadhon for Idrial. Now, go back to the junction and turn left. I received a Rohirrim Steel Scale-mail Hauberk for Eaoden and a 2nd Age Earendil Mithril Battle Shield for Berethor after battles with a Ringwraith. There is a save point on the left. Further in, you will receive an Epic Scene - Monsters From the South. After battling a Troll and a Easterling warrior, take the junction to the right. I received Dwarven Mithril Vambraces and Dwarven Mithril Greaves for Hadhod after battles. There is a chest containing a 1st Age Galadhrim Brooch of Spirit Warding for Elegost and a 1st Age Eregion Pin of Weapon Warding for Eaoden. Turn around and go back to the other junction now. You have to fight a giant elephant-like creature now. After defeating it, there is a save point to the left (a bit behind). Move forward and view a cut scene, after which you will fight the witch king. Eowyn will join your party for this battle. First, use Morgul Decay on the Witch-king. This will totally remove his armor. Next, use all the weakening attacks, eg weaken armor, speed, etc. Idrial - Weakening Slash Hadhod - Hew Armor Morwen - Poisoned Wounds After that, I used the many-striked melee attacks. If a party member died, I used Idrial's Power of the Valar, which resurrected them to full health and replenished their AP. After the battle, I received a Helm of the Great Hall for Morwen and a 2nd Age Silver Spear of The Queen of Lorien for Eaoden. This completes the 'Ride to Ruin' quest. You also receive an Epic Scene - Fall of the Witch-king. Continue along the path, you will have to fight against Easterling warriors. If they use the Black shield, then use Eaoden's Spirit Powers - Dispel to remove the shield. There is a save point nearby after the battle as well as a chest which contains a 3rd Age Easterling Iron Broad Axe for Morwen. Move on to fight the elephant after which I received a 2nd Age Fell Numenorian Battle Helm for Berethor and a 3rd Age Rohan Infantry Shield for Eaoden. Go along the path and battle another elephant. Turn left at the junction to do battle with Orcs and Easterlings. There is a chest containing Drops of Healing and Dwarven Ale. Now go back to the junction and take the other path. You now have to battle TWO elephants at one go. Get Idrial to cast her Frenzy as soon as you can. Cast Aura of the Valar on herself and one other character. Use Idrial to revive/cast Aura of the Valar as much as possible. She must ALWAYS be in your party. As soon as she dies and revives herself, cast Aura of the Valar on herself yet again so that she will auto-revive the next time round. You have to get this rhythm correct in order to beat the two elephants. Use your characters double skills so that they can always take two turns at one time. Then use their most powerfull attacks. My two favourite characters are Berethor (use his double skill and then his multiple melee attacks) and Hadhod (his attacks are VERY powerful). Using this method, I was able to beat the elephants on my second attempt. Move forward to view a cut scene. Immediately after that, you will fight some Orcs and a Troll. You have control of Aragorn during this battle. This was so easy compared to the previous one! Use Elegost's arrows of sleep to put some of them to sleep, then take them out one by one. Use Aragorn's Call the Dead skill to completely destroy the enemies! There is a save point slightly behind you after this battle. Move forward to the next scene to battle a Ringwraith. After defeating it, I received a 3rd age Bronze Cuisse of Battle for Morwen. The next battle is with Orcs and a Troll. I received an Epic Scene - Return of the King after the battle. In the next battle, you fight against some Orcs, again, very simple. Just use Aragorn's Call of the Dead and they will all go down. This completes the 'Fight for the King' quest. You also receive the final Epic Scene - The Brave Prevail. This completes 100% of the Pelennor Fields chapter. Save your game and then move forward. You will fight against three Trolls. After the battle, view the cut scene and then battle against four Ringwraiths. When you finish that battle, you will start another one with more Ringwraiths. View the next cut scene, and then you will fight against the Eye of Sauron. Again, use Idrial to cast Frenzy, then Aura of the Valar. Use Morgul Decay as soon as you can to get rid of the Eye's Armor. Then, just attack with your most powerful skills. When it casts Paralysis of Light, use Dwarven Ale on Berethor, so that he can cast his Shield of Courage, which will remove all the negative effects. Alternatively, you can use Idrial's Cleansing Waters to rid the anti-magic. After you have finished with the last battle, view the cut scene. This ends your game! I think it is not possible to gain 100%, at the last save point, you will only have 99% completed. Most probably the last few battles complete the final 1%, but as it is not possible to save the game at the end, we will never find out! =============================================================================== [SKI] Skills =============================================================================== Each character has different skills that they can learn. Perfect Mode skills are the same for each character. Each character can gain skill points when they use their skills. Each time they use a skill, they gain skill points. If they miss the enemy or the enemy dodges, they will NOT gain a skill point. After they gain enough skill points, they will learn the new skill that has been set under the menu page. In order to level up your skills quickly, here is a tactic that you can use. Once you have gotten Elegost's Arrows of Sleep skill, use it to put the enemies to sleep. Then you can use skills that do NOT attack the enemy (once you attack, the enemy will wake up) such as Berethor's Leadership Skills, Hadhod's Shield skills, Idrial's Healing skills, etc. Using this method, you should be able to gain skills quickly. For Morwen, if you use her Seize Skill, this will steal Skill Points from the enemies. These points will alternate between her Dual-Axe craft and her Thief Craft. Bigger enemies will get more SP, eg, if you steal from a troll, you can get 3 or 4 SP. There are also special skills that can only be learnt when an Elfstone is equipped. For example, in order to Craft Items, the character needs to have equipped that Elfstone. Once the skill has been learnt, it doesn't matter if you equip the Elfstone to a different player, the skill will still be available for use. --------- |Berethor | --------- Sword Craft ============ Guardian Strike (default skill) -------------------------------- A more powerful melee attack. Orc Bane --------- A melee attack that causes more damage to Orcs than a regular melee attack. Skill Points required to learn: 5 Shattering Strike ------------------- A melee attack that lowers the armor value of an enemy. Skill Points required to learn: 10 Counter Attack --------------- Gives Berethor a chance to automatically counter attack a foe who attacks him. Skill Points required to learn: 20 Citadel Rage ------------- An attack that allows Berethor to strike twice. Skill Points required to learn: 20 Uruk-hai Bane -------------- A melee attack that causes more damage to all types of Uruk-hai than a regular melee attack. Skill Points required to learn: 35 Echellion Wrath ---------------- A melee attack that allows Berethor to strike three times. Skill Points required to learn: 35 Defensive Strike ------------------ A melee attack that can not be counter attacked. Skill Points required to learn: 50 Targeted Strike ----------------- A melee attack that ignores enemy armor. Skill Points required to learn: 65 Stunning Strike ---------------- A melee attack that delays an enemy's next attack. Skill Points required to learn: 95 Gondor Rampage --------------- A melee attack that allows Berethor to strike five times. Skill Points required to learn: 100 Leadership =========== Company Might (default skill) ------------------------------ Temporarily enhances the Strength of your party, so each does more damage. Company Valor -------------- Briefly raises group Dexterity, Constitution and Speed, upping accuracy, HPs and melee defense. Skill Points required to learn: 5 Stand Fast ------------ Grants party immunity to all stunning effects for the full duration of fight. Skill Points required to learn: 10 Fellowship Grace ----------------- Restores the Action Points (AP) of your group by a small amount each round. Skill Points required to learn: 20 War Call --------- Gives two allies an immediate free attack against a single target. Skill Points required to learn: 20 Company Resistance ------------------- Party takes 25 percent less damage from Spirit or Spirit-enhanced attacks. Skill Points required to learn: 35 All Retreat ------------ Allows the party to fall back out of combat. Skill Points required to learn: 35 Company Rally -------------- Enhances the Attack Momentum of your group for a short time. Skill Points required to learn: 50 Royal Grace ------------ Restores the Health (HP) of your group by a small amount each round. Skill Points required to learn: 50 Shield of Courage ------------------ Grants immunity to fear and cures all negative effects. Skill Points required to learn: 65 Last Gasp ---------- Party will not drop below 1 HP unless at 1 HP, for a short time. Skill Points required to learn: 65 War Cry --------- Gives three allies an immediate free attack against a single target. Skill Points required to learn: 80 Company Power -------------- Improves the probability your group will cause critical hits for a short time. Skill Points required to learn: 80 Captain's Inspire ------------------ Reduces the Action Point (AP) cost of all actions taken by your group for a short time. Skill Points required to learn: 80 Passive Skills =============== Citadel Might -------------- Increases Berethor's Strength, which improves his melee damage. Skill Points required to learn: 10 Ithilien Inspiration --------------------- 25% reduction in Action Points (AP) of all Berethor's actions while in Perfect Mode. Skill Points required to learn: 5 Rising Valor ------------- Increases Berethor's Action Point (AP) pool. Skill Points required to learn: 5 Gondorian Evade ---------------- Gives Berethor a chance to automatically dodge an enemy attack. Skill Points required to learn: 5 Challenge of Gondor -------------------- Increases Berethor's melee damage when taunting a foe. Skill Points required to learn: 5 Increased Armor ---------------- Increases the armor value of Berethor's equipment. Skill Points required to learn: 5 Immune to Fear --------------- Makes Berethor immune to fear. Skill Points required to learn: 5 Citadel Evasion ---------------- Increases Berethor's chances of dodging. Skill Points required to learn: 5 Double Attack -------------- Allows Berethor to take two extra actions in his turn. Skill Points required to learn: 5 Echelion Might --------------- Increases Berethor's Health (HP). Skill Points required to learn: 5 ------- |Idrial | ------- Sword Craft ============ Fluid Strike (default skill) ----------------------------- A more powerful melee attack. Weakening Slash ---------------- A melee attack that lowers the Strength of an enemy. Skill Points required to learn: 15 Wounding Strike ---------------- A melee attack that continues to damage an enemy for a short time. Skill Points required to learn: 15 Elven Rage ----------- A melee attack that allows Idrial to strike twice. Skill Points required to learn: 30 Stunning Strike ---------------- A melee attack that delays an enemy's next attack. Skill Points required to learn: 30 Leech Inspiration ------------------ A melee attack that also drains Action Points (AP) over time. Skill Points required to learn: 45 Destined Strike ---------------- A melee attack that always hits, but does less damage. Skill Points required to learn: 60 Gil-galad Rampage ------------------- A melee attack that allows Idrial to strike three times. Skill Points required to learn: 75 Spirit Powers ============== Gift of Elrond (default skill) ------------------------------- Restores some Health (HP) to one party member. Loudwater Fury (default skill) ------------------------------ The power of the Water Spirits attacks a single enemy. Haste of the Elves ------------------- Increases one party member's rate of attack for the remainder of the battle. Skill Points required to learn: 10 Drain Inspiration ------------------- Drain Action Points (AP) from an enemy. Skill Points required to learn: 20 Gift of Galadriel ------------------ Restores a great amount of Health (HP) to one party member. Skill Points required to learn: 25 Cleanse Shadow --------------- Removes all negative effects from a party member. Skill Points required to learn: 35 Aura of the Valar ------------------ Protects one ally, automatically reviving them if they are struck down. Skill Points required to learn: 40 Power of the Valar ------------------- Revives a fallen party member. Skill Points required to learn: 50 Valinor Endurance ------------------ Full immunity for a short time but the caster cannot take any action until the spell ends. Skill Points required to learn: 55 Valorous Haste --------------- Lets one party member automatically act next in the next battle queue. Skill Points required to learn: 65 Cleansing Waters ----------------- Removes all negative effects from entire group. Skill Points required to learn: 70 Gift of Grey Haven ------------------- Restores a great amount of Health (HP) to all party members. Skill Points required to learn: 95 Water Stallion ---------------- Summons a great Water Spirit who will strike and damage many foes. Skill Points required to learn: 100 Passive Skills =============== Elven Evade ------------ Gives Idrial a chance to automaticaly dodge an enemy attack. Skill Points required to learn: 10 Full Gift of Lorien -------------------- Increases the amount of Health (HP) Idrial restores when healing. Skill Points required to learn: 5 Fury of the Valar ------------------ Increases the amount of damage Idrial's direct damage Spirit Power attacks deliver. Skill Points required to learn: 5 Mallorn Armor -------------- Increases Idrial's Armor protection. Skill Points required to learn: 5 Fortunes Mastery ----------------- Greatly increases Idrial's ability to dodge enemy attacks. Skill Points required to learn: 5 Elven Inspiration ------------------ Increases Idrial's Action Point (AP) pool. Skill Points required to learn: 5 Haste of the Valar ------------------- Increases the effectiveness of Idrial's ability to Haste members of the party. Skill Points required to learn: 5 Endure Shadow -------------- Increases Idrial's resistance to Shadow Spirit effects. Skill Points required to learn: 5 Frenzy -------- Lets Idrial immediately take two additional Spirit actions in her turn. Skill Points required to learn: 5 Grace of the Eldar ------------------- Gives Idrial the ability to automatically regenerate Action Points (AP). Skill Points required to learn: 5 -------- |Elegost | -------- Bow Craft =========== Creature Bane (default skill) ------------------------------ A ranged attack that does increased damage to animals. Arrow Flurry ------------- A ranged attack that targets two foes. Skill Points required to learn: 15 Blinding Shot -------------- A ranged attack that lowers the accuracy of an enemy. Skill Points required to learn: 15 Draining Shot -------------- A ranged attack that gives Elegost Health (HP) equal to damage done. Skill Points required to learn: 30 Crippling Shot --------------- A ranged attack that also slows the enemy. Skill Points required to learn: 30 Shield Piercing ---------------- A ranged attack that lowers the melee defense of an enemy. Skill Points required to learn: 45 Pinning shot ------------- A ranged attack that also prevents enemies from counter attacking. Skill Points required to learn: 60 True Shot ---------- A deadly ranged attack that causes tremendous damage to an enemy. Skill Points required to learn: 100 Ranger Craft ============== Aimed Shot (default skill) --------------------------- A more powerful ranged attack. Piercing Might --------------- A ranged attack that lowers the melee damage caused by the target. Skill Points required to learn: 5 Pierce Will ------------- A ranged attack that lowers the Spirit defense of an enemy. Skill Points required to learn: 10 Arrows of Sleep ---------------- A ranged attack that puts a foe to sleep for a short time. Skill Points required to learn: 20 Paralyzing Shot ---------------- A ranged attack that also prevents a foe from using any melee attacks for a short time. Skill Points required to learn: 20 Kingsfoil Grace ---------------- Restores some Health (HP) to one party member over time. Skill Points required to learn: 35 Cursed Arrow ------------- A ranged attack that also weakens a foe's ranged attacks for a short time. Skill Points required to learn: 35 Flash Arrow ------------ A ranged attack that blinds all enemies, reducing their melee and ranged accuracy. Skill Points required to learn: 50 Arrow Splinters ---------------- A ranged attack that also prevents a foe from attacking from range for a short time. Skill Points required to learn: 50 Grace of Athelas ----------------- Grant entire party Health regeneration. Skill Points required to learn: 65 Pierce Spirit -------------- A ranged attack that also lowers the magic damage caused by an enemy for a short time. Skill Points required to learn: 65 Northern Storm --------------- Summons a lightning storm that strikes all foes for heavy damage over time. Skill Points required to learn: 95 Fangorn Roots -------------- A ranged attack that also completely immobilizes a foe for a short time. Skill Points required to learn: 100 Passive Skills =============== Ranger Evade ------------- Gives Elegost a chance to automatically dodge an enemy attack. Skill Points required to learn: 10 Dunedain Evasion ----------------- Increases Elegost's ability to dodge an enemy attack. Skill Points required to learn: 5 Hands of the Bowman -------------------- Increases Elegost's Decterity, which improves his accuracy. Skill Points required to learn: 5 Ranger War Rally ----------------- Increases the rate at which Elegost gains Momentum for his actions. Skill Points required to learn: 5 Spirit of the North -------------------- Increases Elegost's Action Point (AP) pool. Skill Points required to learn: 5 Frenzy -------- Allows Elegost to immediately take two additional actions in his turn. Skill Points required to learn: 5 Blessing of Haste ------------------- Allows Elegost to take actions more often during combat. Skill Points required to learn: 5 Sleep Volley ------------- Makes Arrows of Sleep attack affect all enemies. Skill Points required to learn: 5 Lingering Sleep ---------------- Makes attack Arrows of Sleep last for the duration of the fight. Skill Points required to learn: 5 Crippling Might ---------------- Increases effectiveness of Crippling Shot. Skill Points required to learn: 5 ------- |Hadhod | ------- Axe Craft =========== Dwarven Cleave (default skill) ------------------------------- A more powerful melee attack. Goblin Bane (default skill) ---------------------------- A melee attack that causes more damage to Goblins than a regular melee attack. Cleaving Wound --------------- A melee attack that continues to damage an enemy for a short time. Skill Points required to learn: 5 Crippling Smash ---------------- A melee attack that slows the attack rate of an enemy. Skill Points required to learn: 20 Hew Armor ---------- A melee attack that lowers the armor rating of an enemy. Skill Points required to learn: 25 Stone Hewer ------------ Powerful axes rock the very earth, creating a damaging Spirit attack. Skill Points required to learn: 35 Mountain Rage -------------- A melee attack that allows Hadhod to strike twice. Skill Points required to learn: 35 Durin Wrath ------------ A two strike combination attack that also stuns the target. Skill Points required to learn: 50 Counter Attack --------------- Gives Hadhod a chance to automatically counter attack a foe who attacks him. Skill Points required to learn: 50 Berserk -------- A damaging attack that lowers Hadhod's defense but increases speed for a short time. Skill Points required to learn: 65 Spirit Cleave -------------- A melee attack that lowers the Defensive Spirit Power of an enemy in combat. Skill Points required to learn: 65 Smite ------ A melee attack that always causes a Critical Hit. Skill Points required to learn: 80 Rampage of Durin ----------------- A melee attack that allows Hadhod to strike four times. Skill Points required to learn: 95 Mountain Hewer --------------- Powerful axes rock the very earth, creating a damaging Spirit attack that hurts all enemies. Skill Points required to learn: 100 Spirit Powers =============== Stone Shield (default skill) ----------------------------- Creates a shield around an ally that must be broken before that character takes damage. Flaming Fury (default skill) ----------------------------- The power of the Fire Spirits attacks a single enemy, causing variable damage if it hits. Endure Flame -------------- Reduces the damage your group takes from flame attacks in the next round. Skill Points required to learn: 15 Damaging Shield ----------------- Creates a shield that damages melee attackers. Skill Points required to learn: 30 Mountain Shield ----------------- Creates a shield for the party that must be broken before damage is taken. Skill Points required to learn: 30 Flames of Ruin --------------- An attack that causes fire damage, and continues to damage an enemy for a short time. Skill Points required to learn: 45 Devastating Shield ------------------- Creates a shield around the party that damages enemies who strike it. Skill Points required to learn: 95 Dragon Calling --------------- Summons a great Dragon Fire Spirit who attacks all enemies. Skill Points required to learn: 100 Passive Skills ================ Dwarven Evade -------------- Gives Hadhod a chance to automatically dodge an enemy attack. Skill Points required to learn: 10 Dwarven Rally -------------- Increases Hadhod's Attack Momentum. Skill Points required to learn: 5 Lordly Might ------------- Increases Hadhod's Strength, which improves his melee damage. Skill Points required to learn: 5 Evasion of Gloin ------------------ Increases Hadhod's ability to dodge of enemy attacks. Skill Points required to learn: 5 Battle Hardened Armor ---------------------- Increases Hadhod's Armor value. Skill Points required to learn: 5 Overwhelming Axes ------------------ While in Perfect Mode, Hadhod's attacks will always give Critical Hits. Skill Points required to learn: 5 Might of Balin --------------- Increases Hadhod's Health (HP). Skill Points required to learn: 5 Dwarven Challenge ------------------ Increases Hadhod's melee damage when taunting a foe. Skill Points required to learn: 5 Dwarven Haste -------------- Allows Hadhod to take actions more often during combat. Skill Points required to learn: 5 Double Attack -------------- Allows Hadhod to immediately take two additional actions in his turn. Skill Points required to learn: 5 ------- |Morwen | ------- Dual-Axe Craft =============== Double Cleave (default skill) ------------------------------ A more damaging melee attack. Warg Bane (default skill) -------------------------- A melee attack that is more damaging to Wargs. Battle Haste (default skill) ----------------------------- Hastens Morwen's attacks during combat. Uruk Bane (default skill) -------------------------- A melee attack that is more damaging to Uruk-hai. Rage of the Maiden ------------------- A melee attack that does a lot of damage. Skill Points required to learn: 20 Poisoned Wounds ---------------- A melee attack that poisons a foe, doing increasing damage over time. Skill Points required to learn: 35 Twin Wounds ------------ A melee attack that does great damage over time. Skill Points required to learn: 35 Sneak Attack ------------- A fierce melee attack that cannot be counter attacked. Skill Points required to learn: 50 Paralyzing Wound ----------------- An attack that briefly stops a foe from making melee attacks and causes damage over time. Skill Points required to learn: 50 Wrath of Penmark ----------------- A melee attack that allows Morwen to strike four times. Skill Points required to learn: 65 Stunning Cleave ---------------- A melee attack that delays an enemy's next attack. Skill Points required to learn: 65 Valorous Cleave ---------------- A melee attack that always hits. Skill Points required to learn: 80 Orc Bane --------- A melee attack that is more damaging to Orcs. Skill Points required to learn: 80 Rohirric Rampage ----------------- A melee attack that allows Morwen to strike six times. Skill Points required to learn: 95 Thief Craft ============ Steal Item (default skill) --------------------------- Allows Morwen to attempt to steal an item from an enemy. Seize Skill (default skill) ---------------------------- Allows Morwen to attempt to seize Skill Points (SP) from a foe. Capture Strength ----------------- Allows Morwen to attempt to drain Strength from a foe, and add it to her own. Skill Points required to learn: 15 Steal Action ------------- Allows Morwen to try to drain Action Points (AP). Skill Points required to learn: 30 Steal Health -------------- Allows Morwen to attempt to drain Health (HP) from an enemy, and add them to her own. Skill Points required to learn: 30 Seize Dexterity ---------------- Allows Morwen to attempt to drain Dexterity from an enemy, and add it to her own. Skill Points required to learn: 45 Steal Experience ----------------- Allows Morwen to attempt to steal permanent Experience Points from an enemy. Skill Points required to learn: 60 Cloak of the Plains -------------------- Allows Morwen to hide for a short time, protecting her from being attacked. Skill Points required to learn: 75 Passive Skills =============== Snowbourne Sleep ----------------- Gives Morwen a chance to automatically dodge an enemy attack. Skill Points required to learn: 10 Eorlingas Rally ---------------- Increases the rate at which Morwen gains Momentum from her actions. Skill Points required to learn: 5 Hands of Rohan --------------- Increases Morwen's Dexterity, improving her ability to hit. Skill Points required to learn: 5 Inspire Crafting ----------------- Lowers Morwen's Action Point (AP) cost for crafting items. Skill Points required to learn: 5 Justice of Balin ----------------- Gives Morwen a chance to automatically counter attack a foe who attacks her. Skill Points required to learn: 5 Mearas Good Fortune -------------------- Increases Morwen's Strength, improving her melee damage. Skill Points required to learn: 5 Blessing of Armor ------------------ Slightly increases the armor value of Morwen's equipment. Skill Points required to learn: 5 Overwhelming Blows ------------------- When in Perfect Mode, Morwen's attacks will always give Critical Hits. Skill Points required to learn: 5 Potion Hastening ------------------ Reduces the amount of time Morwen requires to craft potions. Skill Points required to learn: 5 Double Attack -------------- Allows Morwen to immediately take two additional actions in her turn. Skill Points required to learn: 5 ------- |Eaoden | ------- Spear Craft ============ Rupture Armor (default skill) ------------------------------ This battle skill allows melee attacks to ignore the enemy armor rating. Horse Lord Skewer (default skill) ---------------------------------- A more powerful melee attack. Enraging Blow (default skill) ------------------------------ A damaging attack that converts some damage into Action Points (AP) for the enemy. Rohirrim Rage -------------- A melee attack that allows Eaoden to strike twice. Skill Points required to learn: 30 Wrath of Edoras ---------------- A melee attack that allows Eaoden to strike three times. Skill Points required to learn: 30 Invigorating Blow ------------------ A greatly damaging melee attack that also hastens the enemy. Skill Points required to learn: 45 Rampage of Helm ---------------- A melee attack that allows Eaoden to strike five times. Skill Points required to learn: 60 Spirit Powers ============== Drain Health (default skill) ----------------------------- Drains Health (HP) from an enemy, and heals Eaoden. Drain Spirit (default skill) ----------------------------- Drains Action Points (AP) from an enemy. Channel Health (default skill) -------------------------------- Transfers some of Eaoden's Health (HP) to another party member. Tap Reserve (default skill) ---------------------------- Converts some of Eaoden's own Health (HP) into Action Points (AP). Dispel (default skill) ----------------------- Removes all enemy enhancements from a single foe. Spirit Drought --------------- Decreases an enemy's Action Point (AP) pool. Skill Points required to learn: 35 Channel Spirit --------------- Transfers some of Eaoden's Action Points (AP) to another party member. Skill Points required to learn: 35 Channel Defense ---------------- Transfers some of Eaoden's Defense to another party member. Skill Points required to learn: 50 Silence Evil ------------- Prevents an enemy from using any Spirit Power attacks for a short time. Skill Points required to learn: 50 Shatter Armor -------------- Lowers an enemy's Armor, and increases Eaoden's by the same amount. Skill Points required to learn: 65 Absorption ----------- Enchants party to convert the damage from the next hit each takes into Action Points (AP). Skill Points required to learn: 65 Sacrifice Reserves ------------------- Causes everyone in the party to convert Health (HP) into Action Points (AP) Skill Points required to learn: 80 Battle Mirror -------------- Creates a shield around Eaoden that reflects Damage back at enemies for a short time. Skill Points required to learn: 80 Scatter Health --------------- Drains enemy Health (HP) and transfers it to your group. Skill Points required to learn: 95 Leech Essence -------------- Drains Health (HP) and Action Points (AP) from an enemy over time. Skill Points required to learn: 95 Passive Skills ================ Might of Helm -------------- Increases Eaoden's melee damage. Skill Points required to learn: 10 Rohan Evasion -------------- Increases Eaoden's ability to dodge an enemy attack. Skill Points required to learn: 5 Grace of the Mearas -------------------- Increases the rate at which Eaoden regenerates Health (HP). Skill Points required to learn: 5 Rohirrim Evade --------------- Gives Eaoden a chance to automatically dodge an enemy attack. Skill Points required to learn: 5 Focus Defense -------------- Reduces the amount of Defense Eaoden loses when using Channel Defense. Skill Points required to learn: 5 Inspiring Grace ---------------- Increases the rate at which Eaoden regenerates Action Points (AP). Skill Points required to learn: 5 Focus Health ------------- Reduces the amount of Health (HP) Eaoden loses when using Channel Health. Skill Points required to learn: 5 Focus Spirit ------------- Reduces the amount of Action Points (AP) Eaoden loses when using Channel Spirit. Skill Points required to learn: 5 Frenzy ------- Allows Eaoden to immediately take two additional actions in his turn. Skill Points required to learn: 5 Absorb Malice -------------- Converts all damage done by Spirit attacks into Action Points (AP). Skill Points required to learn: 40 =============================================================================== [ELF] Elfstones =============================================================================== Elfstones can be found after certain battles. There are three elfstones: 1. Elfstone of Nimble Crafting 2. Elfstone of Pure Light 3. Elfstone of Fell Shadow When the elfstones are equipped to a character, this character will be able to learn special skills. Once a skill has been learnt, even if the elfstone is equipped to a different character, the first character will always be able to use the skills that they have learned. The most important elfstone is the Elfstone of Pure Light. This elfstone allows characters to learn Healing Skills, so that all of them can heal one another, not just Idrial. You should make sure that every single character has learnt at least the 'Gift of Galadrial' skill. Elfstone of Nimble Crafting ============================ 'Allows learning of Item Crafting Skills'. Creates some of the Items found in the [ITE] Items list. Elfstone of Pure Light ======================= 'This stone allows the learning of Light Crafting Skills'. Gift of Galadriel ------------------ Restores a great amount of Health (HP) to one party member. Skill Points required to learn: 5 Aura of Life ------------- Increases one party member's Health (HP) pool. Skill Points required to learn: 10 Haste of the Elves ------------------- Increases one party member's rate of attack for the remainder of the battle. Skill Points required to learn: 15 Power of the Valar ------------------- Revives a fallen party member. Skill Points required to learn: 20 Sleep ------ Puts a foe to sleep for a short time. Skill Points required to learn: 20 Drain Spirit ------------- Drains Action Points (AP) from the target of this attack and grants them to the caster. Skill Points required to learn: 20 Suffocate Evil --------------- Immobilizes an enemy, and does damage to them over time. Skill Points required to learn: 30 Blinding Light --------------- A powerful Spirit attack. Skill Points required to learn: 50 Elfstone of Fell Shadow ======================== 'This tainted stone lets one learn Shadow Crafting Skills'. Dispel ------- Removes enemy enhancement on a single target. Skill Points required to learn: 5 Whip of the Master ------------------- Protects a party member against slowing effects. Skill Points required to learn: 10 Silence -------- Prevents an enemy from using any Spirit Power attacks for a short time. Skill Points required to learn: 15 Crippling ---------- Slows the attack rate of an enemy. Skill Points required to learn: 20 Drain Health ------------- Drains Health (HP) from an enemy and grants it to the caster. Skill Points required to learn: 20 Black Speech ------------- A powerful Spirit attack. Skill Points required to learn: 20 Fear ----- Paralyzes a single enemy with fear for a short time. Skill Points required to learn: 30 Wheel of Fire -------------- A powerful area-effect Spirit attack that does tremendous damage over time. Skill Points required to learn: 50 =============================================================================== [EQU] Equipment =============================================================================== --------- |Berethor | --------- Helm ======= Battered Steel Helm -------------------- A helm for a suit of travel-worn Gondorian armor. Armor: 11 Resistant to: None Vulnerable against: None Special: None Found at: Chest in Eregion Gondorian Steel Citadel Guard Helm ------------------------------------ A barbut-style open faced helm with extended neck protection. Armor: 24 Resistant to: None Vulnerable against: None Special: +1 Strength Found at: Chest in West Moria Gondorian Steel Captain's Guard Helm ------------------------------------- A barbut-style helm bearing brass wings and noseguard. Armor: 29 Resistant to: None Vulnerable against: None Special: +1 Dexterity, +1 Speed Found at: After battling Orcs in East Emnet Gullies Gondorian Steel Warrior Battle Helm ----------------------------------- This ancient helm surpasses Third Age craft. Armor: 37 Resistant to: None Vulnerable against: None Special: +1 Strength, +1 Con Found at: After battling Orcs in Plains of Rohan 2nd Age Steel Numenorian Battle Helm ------------------------------------- A helm of beaten steel and bronze from an ancient realm. Armor: 51 Resistant to: None Vulnerable against: None Special: +1 Strength, +1 Dexterity, +1 Speed Found at: After battling Orcs in Osgiliath Gondorian Mithril Fountain Guard Helm -------------------------------------- A helm bearing a Numenorian seal and white gull feathers. Armor: 54 Resistant to: None Vulnerable against: None Special: +1 Dexterity, +3 Speed Found at: Chest in Minas Tirith 2nd Age Fell Numenorian Battle Helm ------------------------------------ Ancient helm rumored to have been worn by a Nazgul. Armor: 59 Resistant to: None Vulnerable against: Shadow Special: +1 Strength, +2 Speed, +1 Con, +2 Spirit Found at: After defeating Mumakil in Pelennor Fields Cloak ======== Tattered Wool Cloak -------------------- A dirty and tattered wool cloak of Gondorian origin. Armor: 1 Resistant to: None Vulnerable against: None Special: None Found at: Default cloak Gondorian Wool Fountain Guard Cloak ------------------------------------- The finest of cloaks are afforded to the elite Fountain Guard. Armor: 6 Resistant to: None Vulnerable against: None Special: +2 Con Found at: After defeating party of Goblins in East Moria Gondorian Wool Warrior Cloak ----------------------------- Many Gondorian warriors wear a plain black cloak. Armor: 10 Resistant to: Slash Pierce Blunt Vulnerable against: None Special: +1 Dexterity, +2 Speed, +1 Con Found at: Chest in Osgiliath Sewers Gondorian Wool Captain's Guard Cloak ------------------------------------- A thick wool cloak given to a Citadel Guard Captain. Armor: 13 Resistant to: None Vulnerable against: None Special: +1 Dexterity, +3 Speed, +4 Con Found at: After defeating party of Uruk-hai in Plains of Rohan Pauldrons =========== Battered Steel Pauldrons ------------------------- Travel-worn shoulder protection for Gondorian battle gear. Armor: 3 Resistant to: None Vulnerable against: None Special: None Found at: Default Pauldrons Gondorian Steel Citadel Guard Pauldrons ----------------------------------------- Steel pauldrons of the Minas Tirith Citadel Guard. Armor: 8 Resistant to: None Vulnerable against: None Special: None Found at: Eregion Elf Outpost Gondorian Steel Captain's Guard Pauldrons ------------------------------------------- Hardened steel pauldrons of Citadel Guard Captain. Armor: 19 Resistant to: None Vulnerable against: None Special: +1 Strength Found at: Glowing light at East Moria Gondorian Steel Fountain Guard Pauldrons ----------------------------------------- Pauldrons of the finest steel, worn by the Fountain Guard. Armor: 27 Resistant to: None Vulnerable against: None Special: +1 Strength Found at: Chest in Osgiliath Sewers Numenorian Steel Pauldrons --------------------------- Darkened Numenorian steel provides the best defense. Armor: 41 Resistant to: None Vulnerable against: None Special: +3 Strength Found at: Chest in Minas Tirith Bracers ========== Battered Steel Vambraces -------------------------- Plate forearm protection from travel-worn Gondorian battle gear. Armor: 4 Resistant to: None Vulnerable against: None Special: None Found at: Chest in West Moria Gondorian Steel Citadel Guard Vambraces ----------------------------------------- Steel forearm protection for a Citadel Guard. Armor: 10 Resistant to: None Vulnerable against: None Special: +1 Strength Found at: Chest in East Emnet Gullies Gondorian Steel Captain's Guard Vambraces ------------------------------------------- Hardened steel vambraces of a Citadel Guard Captain. Armor: 12 Resistant to: None Vulnerable against: None Special: +1 Strength, +1 Dexterity Found at: Chest in Plains of Rohan Gondorial Steel Fountain Guard Vambraces ------------------------------------------ Fountain Guard forearm vambraces of the finest steel. Armor: 14 Resistant to: None Vulnerable against: None Special: +1 Strength, +1 Dexterity Found at: After battle with enemies in Helm's Deep Gondorian Steel Warrior Vambraces ---------------------------------- This curved plate forearm protection is typical Gondorian battle gear. Armor: 17 Resistant to: None Vulnerable against: None Special: +2 Strength, +1 Dexterity, +1 Speed Found at: Chest in Minas Tirith Upper Body ============ Battered Steel Chestplate --------------------------- Chestplate for a suit of travel-worn Gondorian armor. Armor: 18 Resistant to: None Vulnerable against: Blunt Special: None Found at: Default Upper Body equipment Gondorian Steel Citadel Guard Chestplate ------------------------------------------ Chestplate of the Minas Tirith Citadel Guard. Armor: 40 Resistant to: Pierce Vulnerable against: Blunt Special: +1 Strength, +1 Con Found at: After defeating party of Orcs in West Moria Gondorian Steel Captain's Guard Chestplate -------------------------------------------- Hardened steel chestplate of the Citadel Guard Captains. Armor: 70 Resistant to: Pierce Vulnerable against: Blunt Special: +1 Strength, +2 Con Found at: After defeating party of Orcs in Plains of Rohan Gondorian Steel Fountain Guard Chestplate ------------------------------------------- Fountain Guard chestplate boldly bearing the White Tree. Armor: 90 Resistant to: Pierce Vulnerable against: Blunt Special: +2 Strength, +2 Spirit Found at: After defeating Orcs in Osgiliath Gondorian Steel Warrior Chestplate ----------------------------------- Gondor's warriors use hardened steel for upper body protection. Armor: 105 Resistant to: Pierce Vulnerable against: Blunt Special: +3 Strength, +1 Speed Found at: After defeating enemies in Minas Tirith Lower Body ============= Battered Plate Fauld ---------------------- Lower piece of travel-worn Gondorian armor. Armor: 9 Resistant to: Pierce Vulnerable against: Blunt Special: None Found at: Default Lower Body equipment Gondorian Steel Citadel Guard Fauld ------------------------------------ Lower piece of Citadel Guard Fauld Armor: 27 Resistant to: Pierce Vulnerable against: Blunt Special: +1 Dexterity Found at: After defeating Goblin Drummer in East Moria Gondorian Steel Fountain Guard Fauld ------------------------------------- Fountain Guard plate lames and mail give the best lower body defense. Armor: 49 Resistant to: Pierce Vulnerable against: Blunt Special: +1 Dexterity, +2 Spirit Found at: After defeating Uruk-hai in Helm's Deep Greaves ========== Gondorian Steel Greaves ------------------------- Travel-worn steel riding greaves. Armor: 2 Resistant to: None Vulnerable against: None Special: -1 Speed Found at: After defeating party of Orcs in Eregion Gondorian Steel Citadel Guard Greaves --------------------------------------- Steel plate leg guards of the Citadel guard. Armor: 6 Resistant to: None Vulnerable against: None Special: None Found at: After defeating Cave Troll in East Moria Gondorian Steel Fountain Guard Greaves ---------------------------------------- The finest Fountain Guard greaves, braced with chain-mail. Armor: 12 Resistant to: None Vulnerable against: None Special: +1 Speed Found at: Glowing light in Helm's Deep (Armory) Gondorian Steel Warrior Greaves -------------------------------- Gondorian curved plate leg guards are made to deflect blows. Armor: 14 Resistant to: None Vulnerable against: None Special: +2 Speed Found at: Chest in Minas Tirith Sword ======== 3rd Age Steel Long Sword of Gondor ----------------------------------- A heavy weapon, forged in the foundries of Minas Tirith. Damage: 6 Special: None Found at: Default Sword 3rd Age Steel Ithilien Long Sword ----------------------------------- A one-handed sword forged for Gondor's Rangers. Damage: 10 Special: +1 Dexterity Found at: After defeating group of Orcs in Eregion 3rd Age Iron Cutlass of Isengard ---------------------------------- A fierce blade crafted in the forges of Orthanc. Damage: 12 Special: +1 Con Found at: After defeating enemies in West Moria 3rd Age Steel Long Sword of Arnor ---------------------------------- A quick, powerful weapon, nearly three feet long and well cared for. Damage: 22 Special: +1 Dexterity, +1 Speed Found at: Chest in West Moria 3rd Age Steel Broad Sword of Gondor ------------------------------------- A finely crafted heavy blade with a keen edge. Damage: 28 Special: +2 Strength Found at: After defeating troll in East Moria 3rd Age Steel Fountain Guard Long Sword ----------------------------------------- A blade borne by the Fountain Guard in defense of Minas Tirith. Damage: 33 Special: +1 Strength, +1 Con Found at: Chest in East Emnet Gullies 3rd Age Gold Ithillien Long Sword ---------------------------------- A one-handed sword comissioned for an Ithillien Captain. Damage: 36 Special: +1 Strength, +1 Dexterity, +1 Spirit Found at: Glowing lights in East Emnet Gullies 3rd Age Rohan Steel Long Sword -------------------------------- A powerful weapon designed for striking from horseback. Damage: 40 Special: +1 Strength, +1 Dexterity, +1 Speed Found at: After defeating Orcs in Plains of Rohan 3rd Age Jagged Scimitar of Dunland ------------------------------------ Crafted in Orthanc's forges, this fierce blade incapacitates enemies. Damage: 49 Special: +1 Strength, +3 Con, -1 Spirit Found at: After defeating Orcs and Wargs in Plains of Rohan 3rd Age Dread Orc Blade of Mordor --------------------------------- A blade once swung by an Orc Captain of Mordor Damage: 55 Special: +2 Strength, +3 Con, -1 Spirit Found at: After defeating Wargs in Plains of Rohan 3rd Age Rohan Steel Royal Court Long Sword -------------------------------------------- A well-honed sword of court, marked with a fine pommel. Damage: 58 Special: +1 Strength, +2 Dexterity, +1 Speed Found at: After defeating Grima at Plains of Rohan 2nd Age Steel Numenorian Long Sword ------------------------------------- A Numenorian blade, forged long ago in a lost kingdom. Damage: 71 Special: +2 Strength, +2 Dexterity, +1 Spirit Found at: After battle with Uruk-hai in Helm's Deep 2nd Age Steel Long Sword of Minas Tirith ------------------------------------------ A blade used by Gondor's court during the Second Alliance. Damage: 94 Special: +1 Strength, +1 Dexterity, +1 Spirit Found at: After battle with Orcs in Osgiliath 2nd Age Mithril Long Sword of Minas Tirith ------------------------------------------- A kingly weapon, ancient, and said to possess great power. Damage: 122 Special: +1 Strength, +1 Dexterity, +3 Spirit Found at: After defeating Witch-king in Osgiliath Sword of the Stewards of Minas Tirith -------------------------------------- A ceremonial sword of Minas Tirith that holds ancient power. Damage: 175 Special: +2 Strength, -1 Dexterity, -1 Speed, +2 Spirit Found at: After defeating trolls in Minas Tirith 1st Age Steel Long Sword of Eriador ------------------------------------ A blade full of ancient power from the dawn of Middle-earth. Damage: 220 Special: +2 Strength, +1 Dexterity, +1 Speed, +3 Spirit Found at: After defeating enemies in Minas Tirith 1st Age Mithril Long Sword of the Valar ---------------------------------------- A blade wielded by the most ancient beings of Middle-earth. Damage: 250 Special: +4 Dexterity, +3 Con, +4 Spirit Found at: After defeating Orcs in Pelennor Fields Shield ======== 3rd Age Gondorian Scouting Shield ----------------------------------- A light, circular shield designed for use from horseback. Armor: 5 Resistant to: None Vulnerable against: None Special: None Found at: Eregion 2nd Age Dwarven Shield of the Lords ------------------------------------- An ancient Dwarven shield built for tunnel combat. Armor: 11 Resistant to: None Vulnerable against: None Special: +1 Con Found at: Chest in West Moria 3rd Age Goblin Shield of Moria ------------------------------- Crafted by Goblins into cruel shapes from Dwarven steel. Armor: 13 Resistant to: None Vulnerable against: None Special: +1 Strength Found at: After defeating goblins in East Moria 3rd Age Dwarven Battle Shield of Moria ---------------------------------------- Dwarven hardwood shield, banded in steel and bronze. Armor: 14 Resistant to: None Vulnerable against: None Special: +1 Con Found at: Chest in East Moria 3rd Age Rohan Infantry Shield ------------------------------ Large Rohan shield of wood and leather, edged in steel. Armor: 21 Resistant to: None Vulnerable against: None Special: +1 Dexterity, +1 Speed Found at: Chest in East East Emnet Gullies 3rd Age Rohirrim Royal Guard Shield ------------------------------------ Wooden shield of the elite Royal Guard, reinforced in brass. Armor: 23 Resistant to: None Vulnerable against: None Special: +1 Dexterity, +1 Speed Found at: Chest in Plains of Rohan 3rd Age Isengard Uruk-hai Battle Shield ----------------------------------------- A heavy slab of hammered iron. Armor: 27 Resistant to: Slash Vulnerable against: Blunt Special: +1 Strength, +1 Con Found at: After battle with Uruk-hai in Helm's Deep 3rd Age Rohirrim Shield of the Royal Court -------------------------------------------- A shield inscribed with the signs of the Mearas. Armor: 29 Resistant to: None Vulnerable against: None Special: +1 Strength, +1 Speed Found at: After battle with enemies in Helm's Deep 3rd Age Rohirrim Shield of Kings --------------------------------- A large shield of wood faced with reflective bronze. Armor: 31 Resistant to: None Vulnerable against: None Special: +1 Dexterity, +2 Speed Found at: After defeating Sharku in Plains of Rohan 3rd Age Easterling Battle Shield --------------------------------- Concave weapon-trapping shield clad in bronze and iron. Armor: 33 Resistant to: Slash Vulnerable against: None Special: +1 Dexterity, +2 Con Found at: Glowing light in Osgiliath sewers 3rd Age Gondorian Battle Shield --------------------------------- This shield is built of layered wood, faced with leather and edged in steel. Armor: 35 Resistant to: Shadow Vulnerable against: None Special: +2 Strength, +1 Dexterity, +1 Con Found at: After defeating enemies in Minas Tirith 3rd Age Shield of the Stewards ------------------------------- A ceremonial shield, crafted of leather, steel and wood. Armor: 36 Resistant to: None Vulnerable against: None Special: +1 Strength, -1 Dexterity, +4 Con Found at: After defeating enemies in Pelennor Fields 2nd Age Gold Elven Battle Shield ---------------------------------- A mastercraft shield built of hardened tapered metal. Armor: 39 Resistant to: None Vulnerable against: None Special: +2 Dexterity, +1 Speed, +1 Spirit Found at: After defeating Witch-king in Minas Tirith 2nd Age Earendil Mithril Battle Shield --------------------------------------- Filled with Elven power, this shield can withstand all but the mightiest strikes. Armor: 41 Resistant to: None Vulnerable against: None Special: +1 Strength, +1 Dexterity, +2 Speed, +2 Spirit Found at: After defeating enemies in Pelennor Fields Rings ======== 3rd Age Lothlorien Ring of Spirit Warding ------------------------------------------- A gift of the Woodland Elves often given to travelers. Armor: 1 Resistant to: Air Vulnerable against: None Special: +1 Dexterity, +3 Spirit Found at: Chest in Eregion 3rd Age Ithilien Band of Fortification ---------------------------------------- A ring contianing ancient Gondorian power. Armor: 2 Resistant to: Fire Water Earth Vulnerable against: None Special: +2 Strength, +4 Dexterity, +6 Speed, +1 Con, +1 Spirit Found at: After defeating troll in East Moria 2nd Age Elven Ring of Wrath ----------------------------- An Elven ring, crafted to be a weapon against Sauron. Armor: 3 Resistant to: Shadow Blunt Vulnerable against: None Special: +2 Strength, +3 Dexterity, +5 Con Found at: After defeating party of Goblins in East Moria 3rd Age Silverlode Ring of Haven --------------------------------- A protective ring crafted by Elf River Guardians. Armor: 5 Resistant to: Water Vulnerable against: None Special: +9 Speed, +11 Spirit Found at: After defeating Orcs in Osgiliath 3rd Age Gondorian Ring of the Citadel ------------------------------------- Shaped by Men to honor the guardians of Gondor. Armor: 8 Resistant to: Slash Pierce Vulnerable against: None Special: +4 Strength, +8 Dexterity, +2 Const, +1 Spirit Found at: After defeating Orcs in Plains of Rohan 2nd Age Imladris Ring of Sanctuary ----------------------------------- An ancient Elven ring, crafted at Elrond's hidden refuge. Armor: 2 Resistant to: Earth Vulnerable against: None Special: +3 Strength, +7 Dexterity, +23 Speed, +3 Con, +3 Spirit Found at: Chest in Osgiliath Sewers 2nd Age Numenorian Ring of Command ----------------------------------- An ancient ring from the lost kingdom of Numenor. Armor: 3 Resistant to: Fire Air Vulnerable against: None Special: +8 Strength, +13 Dexterity, +11 Speed, +4 Con Found at: Chest in Minas Tirith 1st Age Eregion Ring of Weapon Warding --------------------------------------- A powerful Elven ring from a long-forgotten time. Armor: 8 Resistant to: Slash Pierce Blunt Vulnerable against: None Special: +22 Speed, +19 Spirit Found at: Chest in Minas Tirith ------- |Idrial | ------- Helm ====== 2nd Age Elven Silver Tiara of Eriador ------------------------------------- An ancient tiara with its origin in the vast area of Arnor. Armor: 8 Resistant to: Fire Water Vulnerable against: None Special: None Found at: Room next to Elven Outpost in Eregion 2nd Age Elven Golden Tiara of Earendil -------------------------------------- A device that holds light from a beloved Elf star. Armor: 15 Resistant to: Shadow Vulnerable against: None Special: +1 Dexterity Found at: After defeating party of Orcs at Eregion 3rd Age Elven Silver Tiara of the Galadhrim --------------------------------------------- A finely crafted circlet that grands power to the wearer. Armor: 21 Resistant to: Earth Vulnerable against: None Special: +2 Speed, +1 Con, +2 Spirit Found at: After defeating enemies in Helm's Deep 2nd Age Elven Crystal Tiara of Nenya -------------------------------------- A glittering circlet, bound with the watery spirit of Nenya. Armor: 23 Resistant to: Water Vulnerable against: None Special: +4 Dexterity, +3 Speed Found at: Chest in Osgiliath 3rd Age Elven Gold Plated Battle Helm --------------------------------------- A gold plated steel helm built for increased visibility. Armor: 42 Resistant to: None Vulnerable against: None Special: +1 Strength, +1 Dexterity Found in: Chest in East Moria 2nd Age Elven Steel Battle Helm of Lorien ------------------------------------------- A swan shaped, open faced helm with excellent visibility. Armor: 55 Resistant to: None Vulnerable against: None Special: +1 Strength, +2 Dexterity, +1 Speed, +1 Con Found at: After battle with Orcs and Uruk-hai in Plains of Rohan 3rd Age Elven Silver Tiara of Caras Galadhon --------------------------------------------- A finely wrought gift from the Elf Tree City. Armor: 24 Resistant to: Air Vulnerable against: None Special: +4 Speed, +2 Con, +2 Spirit Found at: Chest in Pelennor Fields Pauldrons ========== 3rd Age Elven Silver Pauldrons -------------------------------- Articulated shoulder protection faced with fine silver. Armor: 22 Resistant to: None Vulnerable against: None Special: None Found at: Chest in West Moria 3rd Age Elven Gold Plated Pauldrons ------------------------------------ Gold plated steel pauldrons with a broad range of motion. Armor: 31 Resistant to: None Vulnerable against: None Special: +1 Strength Found at: After battle with Uruk-hai in East Emnet Gullies 2nd Age Elven Steel Pauldrons ------------------------------ Hardened steel pauldrons forged for battles won long ago. Armor: 38 Resistant to: None Vulnerable against: None Special: +2 Strength Found at: After battle with enemies in Osgiliath 2nd Age Elven Mithril Pauldrons -------------------------------- Legendary Mithril-plated hardened steel pauldrons. Armor: 44 Resistant to: None Vulnerable against: None Special: +3 Strength Found at: After battle with enemies in Minas Tirith Bracers ========= Elven Steel Scouting Vambraces -------------------------------- Fine Steel forearm protection crafted by Lothlorien Elves. Armor: 9 Resistant to: None Vulnerable against: None Special: None Found at: Chest in West Moria 3rd Age Elven Gold Plated Vambraces ------------------------------------ Glittering gold plated vambraces decorated with great care. Armor: 15 Resistant to: None Vulnerable against: None Special: +1 Strength Found at: Chest in East Emnet Gullies 2nd Age Elven Steel Vambraces ------------------------------- Forearm protection made with steel plates over leather. Armor: 19 Resistant to: None Vulnerable against: None Special: +1 Strength, +1 Dexterity Found at: Glowing light in Helm's Deep (Armory) 2nd Age Elven Mithril Vambraces -------------------------------- Legendary Mithril-plated vambraces from an earlier age. Armor: 22 Resistant to: None Vulnerable against: None Special: +2 Strength, +2 Dexterity, +2 Speed Found at: Chest in Minas Tirith Upper Body ============ Elven Leather Traveling Jerkin -------------------------------- A travelling surcoat for Elves made of fine leather and cloth. Armor: 14 Resistant to: Blunt Vulnerable against: Slash Pierce Special: None Found at: Default Upper Body equipment 3rd Age Elven Gold Plated Chestplate ------------------------------------- Gold plated chest armor designed by Lothlorien crafters. Armor: 71 Resistant to: Pierce Vulnerable against: Blunt Special: +1 Strength Found at: After defeating party of Orcs in Eregion 2nd Age Elven Steel Chestplate -------------------------------- An ancient chestplace built with interlacing steel lames. Armor: 101 Resistant to: Pierce Vulnerable against: Blunt Special: +2 Strength, +1 Dexterity, +2 Spirit Found at: After defeating Orcs in Plains of Rohan Lower Body ============= Elven Leather Traveling Breeches --------------------------------- Leather pants worn by Elves under traveling coats or jerkins. Armor: 8 Resistant to: Blunt Vulnerable against: Slash Pierce Special: None Found at: Default Lower Body equipment 3rd Age Elven Gold Plated Fauld --------------------------------- Lower portion of Elf armor, including a skirt over chain-mail. Armor: 34 Resistant to: Pierce Vulnerable against: Blunt Special: +2 Dexterity Found at: After defeating group of Orcs in Eregion 2nd Age Elven Steel Fauld --------------------------- Ancient lower Elf Armor built with interlocking lames. Armor: 51 Resistant to: Pierce Vulnerable against: Blunt Special: +2 Dexterity, +5 Spirit 2nd Age Elven Mithril Fauld ---------------------------- Legendary lower body armor constructed with Mithril plates. Armor: 74 Resistant to: Pierce Vulnerable against: None Special: +5 Dexterity, +4 Con Found at: Chest in Minas Tirith Greaves ========= 3rd Age Elven Silver Greaves ------------------------------ Ceremonial greaves crafted by Elven silversmiths. Armor: 9 Resistant to: None Vulnerable against: None Special: None Found at: After defeating party of Goblins in West Moria 3rd Age Elven Gold Plated Greaves ----------------------------------- Gold plated steel greaves built to protect Elven archers. Armor: 14 Resistant to: None Vulnerable against: None Special: +1 Speed Found at: Glowing light in East Moria 2nd Age Elven Steel Greaves ---------------------------- Curved plate leg guards forged long ago in an age of conflict. Armor: 20 Resistant to: None Vulnerable against: None Special: +2 Speed Found at: Chest in Plains of Rohan 2nd age Elven Mithril Greaves ------------------------------ Legendary greaves plated in mithril worn in ancient wars. Armor: 22 Resistant to: None Vulnerable against: None Special: +3 Speed Found at: Chest in Osgiliath Sewers Sword ======= 3rd Age Steel Elven Long Sword -------------------------------- This well balanced sword can be used with one or two hands. Damage: 10 Special: None Found at: Default sword 3rd Age Havens Steel Long Sword -------------------------------- A sword forged by the shipwrights of the Grey Havens. Damage: 12 Special: None Found at: After defeating 2nd Warg Pack in Eregion 3rd Age Woodland Steel Falchion --------------------------------- A massive Elf sword that can topple foes with a single blow. Damage: 15 Special: None Found at: After defeating party of Goblins in East Moria 3rd Age Rohan Steel Long Sword -------------------------------- A powerful weapon designed for striking from horseback. Damage: 25 Special: +1 Strength Found at: Glowing light in East Moria 3rd Age Easterling Steel Scimitar ---------------------------------- The secondary weapon of an Easterling soldier. Damage: 27 Special: +1 Strength, +1 Con Found at: Chest in East Emnet Gullies 3rd Age Fangorn Steel Falchion ------------------------------- A huge cleaver bound in bark and root. Damage: 31 Special: +4 Strength, -1 Dexterity, -1 Speed, +1 Spirit Found at: After defeating huge Warg in East Emnet Gullies 3rd Age Steel Long Sword of Eomer's House ------------------------------------------ A well-honed sword of the court of Rohan. Damage: 45 Special: +1 Strength, +1 Dexterity Found at: After defeating Sharku in Plains of Rohan 2nd Age Steel Elven War Sword ------------------------------ An ancient sword. Lost for ages, now recovered. Damage: 115 Special: +1 Strength, +1 Dexterity, +1 Speed, +3 Spirit Found at: After defeating Witch-king in Osgiliath 3rd Age Iron Cutlass of Isengard --------------------------------- A fierce blade crafted in the forges of Orthanc. Damage: 61 Special: +1 Strength, -1 Dexterity, +4 Con Found at: After battle with Uruk-hai in Helm's Deep 2nd Age Lune Silver Scimitar ----------------------------- A blade of unique Elven design that bites deeply. Damage: 125 Special: +3 Dexterity, +6 Speed, +1 Spirit Found at: Chest in Minas Tirith 2nd Age Eriador Iron Falchion ------------------------------- A sword spoken of in talks of Second Age battles. Damage: 165 Special: +6 Strength, +1 Spirit Found at: After battle in Minas Tirith 2nd Age Forlindon Mithril Falchion ----------------------------------- A broad-bladed, slightly curved Elven sword. Damage: 189 Special: +4 Strength, +1 Dexterity, +1 Speed, +8 Spirit Found at: After defeating enemies in Pelennor Fields Choker ======= 1st Age Galadhrim Spirit Warding Pendant ----------------------------------------- A pendant given to the kin of ancient Woodland Elves. Armor: 7 Resistant to: Fire Vulnerable against: None Special: +2 Strength, +4 Dexterity, +3 Speed, +1 Con Found at: Eregion 3rd Age Lothlorien Spirit Calling Pendant ------------------------------------------ A pendant crafted by the master silversmiths of Lothlorien. Armor: 5 Resistant to: Air Shadow Vulnerable against: None Special: +9 Speed, +2 Con, +3 Spirit Found at: Chest in Eregion 1st Age Eregion Weapon Warding Pendant --------------------------------------- A pendant crafted forgotten ages ago for use by Elven Lords. Armor: 6 Resistant to: Slash Pierce Blunt Vulnerable against: None Special: +3 Speed, +7 Spirit Found at: Chest in Eregion 3rd Age Silverlode Raging Waters Pendant ------------------------------------------ A pendant charged with the power of river spirits through Elven craft. Armor: 7 Resistant to: Water Vulnerable against: None Special: +2 Strength, +5 Con Found at: Chest in West Moria 2nd Age Elven Pendant of Wrath ------------------------------- A pendant made to be borne into combat against the Dark Lord. Armor: 8 Resistant to: Shadow Blunt Vulnerable against: None Special: +6 Strength, +5 Dexterity, +16 Speed, +5 Con, +4 Spirit Found at: Chest in Osgiliath 2nd Age Numenorian Command Pendant ----------------------------------- A token of another age, with power granted through ancient craft. Armor: 9 Resistant to: Slash Pierce Blunt Vulnerable against: None Special: +9 Strength, +16 Dexterity, +9 Speed, +3 Con Found at: Chest in Osgiliath Sewers 3rd Age Galadhrim Pendant of Restoration ------------------------------------------ A gift from Lothlorien, given to weary travelers. Armor: 11 Resistant to: Earth Vulnerable against: None Special: +2 Dexterity, +2 Speed, +3 Con, +4 Spirit Found at: After battle with Wild Men in Plains of Rohan 3rd Age Lothlorien Flaming Might Pendant ------------------------------------------ A device symbolizing the might of the flame of Udun. Armor: 19 Resistant to: Fire Shadow Vulnerable against: Water Special: +19 Strength, +3 Dexterity, +4 Con Found at: Glowing light in Helm's Deep 3rd Age Fangorn Binding Pendant -------------------------------- A fancy filled with the slow, silent power of the forest. Armor: 16 Resistant to: Water Earth Air Vulnerable against: Fire Special: +6 Strength, +8 Dexterity, -3 Speed, +11 Con, +5 Spirit Found at: After defeating trolls in Minas Tirith -------- |Elegost | -------- Cloak ====== Dunedain Wool Riding Cloak --------------------------- A light cloak made to break up the wearer's outline in battle. Armor: 5 Resistant to: None Vulnerable against: None Special: None Found at: Default Cloak Dunedain Wool Ranger Cloak --------------------------- A light cloak designed to entangle enemy weapons. Armor: 6 Resistant to: None Vulnerable against: None Special: +2 Dexterity, +1 Speed Found at: Chest in Eregion Dunedain Wool Captain's Cloak ------------------------------ A light cloak with ancient Elven protections woven into its lining. Armor: 8 Resistant to: Fire Water Earth Air Vulnerable against: None Special: +2 Dexterity, +3 Speed Found at: After defeating party of Goblins at West Moria Ithilien Wool Ranger Cloak --------------------------- A cloak made to protect against both the elements and the foes. Armor: 8 Resistant to: None Vulnerable against: None Special: +1 Dexterity, +4 Speed, +2 Con Found at: Chest at East Emnet Gullies Ithilien Wool Captain's Cloak ------------------------------ A thick wool cloak lined with leather, given to Ithilien Captains. Armor: 12 Resistant to: None Vulnerable against: None Special: +1 Strength, +4 Con Found at: Chest in Plains of Rohan Dunedain Wool Riding Hood -------------------------- A travel-soiled cloak made for travel over long distances. Armor: 12 Resistant to: None Vulnerable against: None Special: +5 Speed, +2 Con Found at: Chest in Helm's Deep Dunedain Wool Ranger Hood --------------------------- A Dunedain cloak designed to help hide Rangers in battle. Armor: 13 Resistant to: None Vulnerable against: None Special: +11 Speed Found at: Chest in Osgiliath Dunedain Wool Captain's Hood ----------------------------- A cloak given to the Captains of the Dunedain Rangers. Armor: 15 Resistant to: None Vulnerable against: None Special: +2 Dexterity, +8 Speed Found at: After battle with enemies in Minas Tirith Gondorian Wool Fountain Guard Hood ----------------------------------- A leather-lined cloak given to the bravest Ithillien Captains. Armor: 19 Resistant to: None Vulnerable against: None Special: +3 Dexterity, +7 Speed, +3 Con Found at: Chest in Pellenor Fields Bracers ========= Dunedain Tan Leather Underbraces --------------------------------- Bracers made from the finest quality leather in Arnor. Armor: 2 Resistant to: None Vulnerable against: None Special: None Found at: After defeating party of Orcs in Eregion Dunedain Layered Leather Overbraces ------------------------------------ Bracers that incorporate layers of boiled leather. Armor: 3 Resistant to: None Vulnerable against: None Special: +1 Strength Found at: After defeating the Watcher in the Water in West Moria Ithilien Ranger Leather Overbraces ----------------------------------- Forearm protection worn by seasoned Gondorian veterans. Armor: 5 Resistant to: None Vulnerable against: None Special: +1 Strength, +1 Dexterity Found at: Chest in East Moria Minas Tirith Bronze Vambraces ------------------------------ Forearm protection crafted in bronze by Minas Tirith smiths. Armor: 17 Resistant to: None Vulnerable against: None Special: +1 Strength, +3 Dexterity, +1 Speed Found at: After battle with Uruk-hai in Helm's Deep Minas Tirith Mithril Vambraces ------------------------------- The finest forearm vambraces of Middle-earth. Armor: 27 Resistant to: Slash Pierce Blunt Vulnerable against: None Special: +2 Strength, +5 Dexterity, +2 Speed Found at: Chest in Minas Tirith Upper Body =========== Dunedain Boiled Leather Jerkin ------------------------------- A leather tunic, crafted in Arnor for travel in the wilds. Armor: 13 Resistant to: Blunt Vulnerable against: Slash Pierce Special: None Found at: Default Upper Body Equipment Dunedain Suede Leather Jerkin ------------------------------ A reinforced leather jerkin, tailored to the needs of the Ranger. Armor: 22 Resistant to: Blunt Vulnerable against: Slash Pierce Special: +3 Dexterity, +6 Speed Found at: After defeating group of Wargs in West Moria Dunedain Chain-mail Hauberk ---------------------------- Heavy leather armor, crafted by the Dunedain for times of war. Armor: 61 Resistant to: Slash Vulnerable against: Pierce Special: +2 Strength, +2 Dexterity, +4 Speed Found at: After defeating Grima at Plains of Rohan Dunedain Scale-mail Hauberk ---------------------------- Meticulously crafted armor, unrivaled in protection and mobility. Armor: 86 Resistant to: Slash Vulnerable against: Pierce Special: +5 Strength, +2 Dexterity, +1 Speed Found at: After defeating Gothmog at Osgiliath Lower Body =========== Dunedain Boiled Leather Skirt ------------------------------ Battle-worn lower armor worn by the scattered people of Arnor. Armor: 6 Resistant to: Blunt Vulnerable against: Slash Pierce Special: None Found at: Default Lower Body Equipment Dunedain Suede Leather Skirt of Arnor -------------------------------------- Lower skirt of Ranger armor, designed to not hinder the wearer. Armor: 13 Resistant to: Blunt Vulnerable against: Slash Pierce Special: +2 Dexterity, +4 Speed Found at: After defeating goblins in East Moria Dunedain Scale-mail Skirt -------------------------- Finely crafted lower armor from the ancient Numenorian past. Armor: 44 Resistant to: Slash Vulnerable against: Pierce Special: +2 Strength, +3 Dexterity, +4 Con Found at: After defeating enemies in Minas Tirith Bow ===== 3rd Age Dunedain Hunting Bow ----------------------------- A bow crafted by the Dunedain for stealth and accuracy. Damage: 12 Special: None Found at: Default Bow 3rd Age Ithilien Ash Longbow ----------------------------- A powerful longbow favored by Gondorian Rangers. Damage: 19 Special: +3 Strength, -1 Dexterity, -1 Speed Found at: After defeating enemies in West Moria 3rd Age Moria Goblin Shortbow ------------------------------ A bow made of recurved horn with added metal blades. Damage: 24 Special: +1 Dexterity Found at: Glowing light in East Moria 3rd Age Rohan Shortbow ----------------------- A crude bow best suited for attacking at short distances. Damage: 31 Special: -1 Dexterity, +2 Speed Found at: After defeating Orcs in East Emnet Gullies 3rd Age Gondorian Shortbow --------------------------- A bow carefully carved from the woord of a tree's core. Damage: 34 Special: +1 Dexterity, +2 Speed 3rd Age Uruk-hai Scout Bow --------------------------- A recurved composite bow crafted from steel and wood. Damage: 52 Special: +2 Dexterity, +3 Speed, -1 Spirit Found at: After defeating Orcs in Plains of Rohan 2nd Age Numenorian Longbow ---------------------------- A huge bow of ancient heartwood that fires long arrows. Damage: 71 Special: +4 Strength, -1 Dexterity, -1 Speed, +1 Con Found at: Glowing light at Helm's Deep (Armory) 3rd Age Mirkwood Bow --------------------- A shorter bow made of dark yew for use in dense woods. Damage: 95 Special: +1 Strength, +1 Dexterity, +2 Speed, +1 Con Found at: Chest in Osgiliath 3rd Age Mordor Orc Shortbow ----------------------------- A heavy composite bow made of horn and metal. Damage: 171 Special: +5 Dexterity, +2 Speed Found at: End of Osgiliath chapter after defeating trolls Broaches ========== 3rd Age Dunedain Brooch of Arnor --------------------------------- An heirloom showing the Dunedain's bond to Elven powers. Armor: 19 Resistant to: None Vulnerable against: None Special: +2 Strength, +1 Dexterity, +2 Speed, +1 Con, +1 Spirit Found at: Chest in Eregion 1st Age Erigion Brooch of Weapon Warding ----------------------------------------- A brooch containing great power that was lost for long ages. Armor: 14 Resistant to: Slash Pierce Blunt Vulnerable against: None Special: +4 Strength, +2 Dexterity, +3 Con Found at: After defeating the Watcher in the Water in West Moria 3rd Age Gondorian Brooch of Spirit Warding -------------------------------------------- A clasp given to those held to be wise in Gondor's lore. Armor: 13 Resistant to: Fire Water Earth Air Vulnerable against: None Special: +5 Speed, +6 Spirit Found at: Chest in East Moria 3rd Age Rohirrim Brooch of Haven --------------------------------- A brass device worn by a legendary Outrider. Armor: 16 Resistant to: Slash Pierce Blunt Vulnerable against: None Special: +4 Speed, +5 Con, +5 Spirit Found at: Chest in Plains of Rohan 3rd Age Rohirrim Brooch of Fortification ----------------------------------------- A long-lost token of Edoras, shaped from brass and iron. Armor: 33 Resistant to: None Vulnerable against: None Special: +3 Strength, +3 Dexterity, +9 Speed, +5 Con Found at: Chest in East Emnet Gullies 3rd Age Rohirrim Brooch of Might --------------------------------- A brooch that once clasped the King of Rohan's cloak. Armor: 26 Resistant to: None Vulnerable against: None Special: +16 Strength, +10 Dexterity, +3 Con 2nd Age Elven Brooch of Wrath ------------------------------ A pin crafted by Elves and worn during the Last Alliance battles. Armor: 41 Resistant to: Shadow Vulnerable against: None Special: +22 Speed, +9 Spirit Found at: Chest in Helm's Deep 2nd Age Numenorian Brooch of Command -------------------------------------- An ancient brooch from Numenor, passed down by the Dunedain. Armor: 23 Resistant to: Shadow Vulnerable against: None Special: +7 Strength, +17 Dexterity, +13 Speed, +3 Con, +4 Spirit Found at: Chest in Minas Tirith 2nd Age Rivendell Brooch of Sanctuary -------------------------------------- An ancient Elven heirloom, given power by Elrond's smiths. Armor: 68 Resistant to: Shadow Slash Pierce Blunt Vulnerable against: None Special: +8 Strength, +8 Dexterity, +9 Speed, +5 Con, +2 Spirit Found at: Chest in Osgiliath 1st Age Galadhrim Brooch of Spirit Warding ------------------------------------------- An ancient token given by the first Elves to Men they trusted. Armor: 47 Resistant to: Fire Water Earth Air Vulnerable against: None Special: +6 Dexterity, +16 Speed, +4 Con, +14 Spirit Found at: Chest in Pelennor Fields ------- |Hadhod | ------- Helm ===== Dwarven Black Iron Helm ------------------------- A barbut-style helm hammered out of black Dwarven iron. Armor: 26 Resistant to: None Vulnerable against: None Special: None Found at: After defeating Cave Troll in Eregion Dwarven Steel Helm -------------------- A Dwarven helmet crafted out of hardened steel. Armor: 46 Resistant to: None Vulnerable against: None Special: +1 Dexterity Found at: Chest in West Moria 2nd Age Dwarven Dragon Helm ---------------------------- An ancient Mithril and bronze helm, made with craft long lost. Armor: 60 Resistant to: Fire Vulnerable against: None Special: +2 Strength, +1 Dexterity, +2 Con, +2 Spirit Found at: After defeating Cave Troll in East Moria Pauldrons ========== Dwarven Boiled Leather Pauldrons --------------------------------- Dwarf mail shoulder protection beneath a leather tunic. Armor: 6 Resistant to: None Vulnerable against: None Special: None Found at: After defeating Cave Troll in Eregion Dwarven Steel Pauldrons ------------------------ Hardened steel pauldrons forged to protect front-line warriors. Armor: 16 Resistant to: None Vulnerable against: None Special: +1 Strength Found at: After defeating Cave Troll in East Moria Dwarven Black Iron Pauldrons ----------------------------- Blackened iron pauldrons worn when a full Dwarven host is called. Armor: 32 Resistant to: None Vulnerable against: None Special: +2 Strength Found at: After defeating Trolls in Minas Tirith Dwarven Mithril Pauldrons -------------------------- Rare treasures, pauldrons crafted of Dwarven Mithril Armor: 40 Resistant to: None Vulnerable against: None Special: +3 Strength Found at: After defeating enemies in Pelennor Fields Bracers ======== Dwarven Boiled Leather Vambraces --------------------------------- Travel-worn forearm protection for Dwarves. Armor: 3 Resistant to: None Vulnerable against: None Special: None Found at: Chest in West Moria Dwarven Black Iron Vambraces ------------------------------ Vambraces crafted out of hardened Dwarven iron. Armor: 11 Resistant to: None Vulnerable against: None Special: +1 Strength Found at: After battle with Wargs in East Emnet Gullies Dwarven Steel Plate Vambraces ------------------------------- Steel vambraces crafted to protect Dwarven warriors. Armor: 17 Resistant to: None Vulnerable against: None Special: +1 Strength, +1 Con Found at: Chest in Osgiliath Dwarven Mithril Vambraces -------------------------- Rare Mithril vambraces, light, flexible and hard as steel. Armor: 21 Resistant to: None Vulnerable against: None Special: +2 Strength, +2 Speed, +2 Con Found at: After battle in Pelennor Fields Upper Body =========== Dwarven Iron Studded Leather Hauberk ------------------------------------- A travel-worn, boiled leather iron-studded Dwarven shirt. Armor: 26 Resistant to: Blunt Vulnerable against: Slash Special: None Found at: Default Upper Body equipment Dwarven Velvet Hauberk ----------------------- A velvet overshirt lined with sturdy chain-mail. Armor: 34 Resistant to: Slash Vulnerable against: Pierce Special: +1 Strength, +4 Speed Found at: Tomb in Crypt Room - West Moria Dwarven Steel Scale-mail Hauberk --------------------------------- A shirt crafted of overlapping hardened steel scales. Armor: 71 Resistant to: Slash Vulnerable against: Pierce Special: +4 Strength, +1 Con Found at: After battle with enemies in Helm's Deep Lower Body ============ Dwarven Boiled Leather Tabard ------------------------------- A loose surcoat that covers a Dwarf's lower body. Armor: 14 Resistant to: Blunt Vulnerable against: Slash Special: None Found at: Default Lower Body equipment Dwarven Velvet Tabard ----------------------- A velvet surcoat over a chain-mail skirt. Armor: 18 Resistant to: Slash Vulnerable against: Pierce Special: +1 Dexterity, +4 Speed Found at: Tomb in Crypt Room - West Moria Dwarven Steel Scale-mail Tabard -------------------------------- A steel scale-mail skirt built for stout Dwarven fighters. Armor: 22 Resistant to: Slash Vulnerable against: Pierce Special: +2 Strength, +2 Dexterity, -1 Speed, +1 Con Found at: After defeating Gothmog in Osgiliath Dwarven Mithril Scale-mail Tabard ---------------------------------- A Mithril skirt made for the greatest of Dwarven heroes. Armor: 77 Resistant to: Slash Blunt Vulnerable against: None Special: +3 Dexterity, +1 Speed, +3 Con, +2 Spirit Found at: After defeating enemies in Minas Tirith Greaves ========= Dwarven Black Iron Greaves ---------------------------- Iron plate leg guards crafted by the Dwarves of Moria. Armor: 11 Resistant to: None Vulnerable against: None Special: +1 Speed Found at: Chest in West Moria Dwarven Boiled Leather Greaves ------------------------------- Travel-worn leather Dwarven leg guards. Armor: 3 Resistant to: None Vulnerable against: None Special: None Found at: After defeating Sharku in Plains of Rohan Dwarven Steel Greaves ---------------------- Hardened steel leg guards built for ancient Dwarf wars. Armor: 16 Resistant to: None Vulnerable against: None Special: +2 Speed Found at: After defeating enemies in Osgiliath Dwarven Mithril Greaves ------------------------- A set of Mithril greaves, used by Lords and heroes. Armor: 21 Resistant to: None Vulnerable against: None Special: +3 Speed Found at: After defeating enemies in Pelennor Fields Axe ===== 3rd Age Dwarven Steel Broad Axe -------------------------------- An axe with a wider blade forged for a more powerful strike. Damage: 11 Special: None Found at: Default axe 3rd Age Dwarven Steel Walking Axe ---------------------------------- Erebor walking axes are both weapons and walking sticks. Damage: 31 Special: +1 Dexterity, +7 Speed Found at: Room in West Moria 3rd Age Dwarven Black Iron Walking Axe --------------------------------------- This walking axe from Moria has a long handle for added damage. Damage: 25 Special: +1 Strength Found at: After defeating troll in East Moria 3rd Age Dwarven Steel Battle Axe --------------------------------- A traditional Moria weapon, the result of generations of craft. Damage: 43 Special: +3 Strength, -1 Speed Found at: After defeating party of Orcs in West Moria 3rd Age Dwarven War Hammer --------------------------- A steel hammer forged to shatter rock and cripple huge foes. Damage: 59 Special: +7 Strength, -1 Dexterity, -2 Speed Found at: After defeating party of Orcs in West Moria 3rd Age Dwarven Steel Mortising Axe ------------------------------------ A weapon with a head used for wood crafting as well as battle. Damage: 75 Special: +1 Dexterity, +2 Speed, +2 Con Found at: Chest in East Emnet Gullies 3rd Age Mithril Dwarven War Hammer ----------------------------------- A rare artifact of Dwarven heritage, powerful and deadly. Damage: 88 Special: +4 Strength, -1 Speed, +1 Con, +2 Spirit Found at: Chest in Helm's Deep 2nd Age Dwarven Steel Battle Axe --------------------------------- A heavy Dwarven weapon from ancient Moria. Damage: 93 Special: +9 Strength, -2 Dexterity, -2 Speed Found at: Chest in Osgiliath 2nd Age Steel Dwarven War Hammer --------------------------------- A hammer from an earlier age that evokes the power of Lords. Damage: 115 Special: +3 Strength, -2 Dexterity, -3 Speed, +2 Con, +3 Speed Found at: Chest in Minas Tirith 2nd Age Dwarven Mithril Double-Bit Axe --------------------------------------- A rare dual-bladed axe made to clear wide hallways in ages past. Damage: 160 Special: +3 Strength, +1 Dexterity, +1 Con Found at: Chest in Osgiliath Sewers 2nd Age Dwarven Mithril Piercing Axe ------------------------------------- An axe using a rare design for tunnels too narrow to swing in. Damage: 196 Special: +2 Strength, +1 Dexterity, +2 Speed, +1 Con Found at: Chest in Minas Tirith Buckles ========= 3rd Age Dwarf Belt Buckle of Quicksilver ----------------------------------------- A buckle crafted from flowing metal with ancient lore. Armor: 17 Resistant to: Air Vulnerable against: None Special: +1 Strength, +2 Dexterity, +3 Speed, +1 Con, +1 Spirit Found at: Default buckle 3rd Age Dwarf Belt Buckle of the Miners ---------------------------------------- Ancient power courses through this artifact. Armor: 23 Resistant to: Fire Water Earth Air Vulnerable against: None Special: +6 Strength, +7 Dexterity, +5 Speed, +4 Con, +2 Spirit Found at: After defeating goblin in West Moria 3rd Age Dwarf Belt Buckle of Moria Iron ---------------------------------------- An iron clasp forged in the fires of Moria. Armor: 27 Resistant to: Fire Vulnerable against: Water Special: +2 Speed, +5 Spirit Found at: After defeating goblin in West Moria 3rd Age Dwarf Belt Buckle of Moria Steel ---------------------------------------- A buckle crafted in the fires of Moria's forges. Armor: 28 Resistant to: Earth Vulnerable against: None Special: +3 Strength, +5 Dexterity, +1 Speed Found at: After defeating goblins in East Moria 3rd Age Dwarf Belt Buckle of Moria Gold ---------------------------------------- A buckle crafted with care by Moria's goldsmiths. Armor: 13 Resistant to: Slash Pierce Blunt Vulnerable against: None Special: +1 Strength, +2 Dexterity, +13 Speed, +2 Con, +1 Spirit Found at: After defeating goblins in East Moria 3rd Age Dwarf Belt Buckle of Moria Silver ---------------------------------------- A Dwarven belt buckle crafted out of Moria silver. Armor: 16 Resistant to: None Vulnerable against: None Special: +1 Strength, +4 Dexterity, +5 Con Found at: After defeating Cave Troll in East Moria 3rd Age Dwarf Belt Buckle of The Smiths ---------------------------------------- A buckle forged for the greatest of Dwarven craftsmen. Armor: 38 Resistant to: None Vulnerable against: None Special: +9 Strength, +15 Dexterity, +4 Speed, +3 Con Found at: Chest in Helm's Deep 2nd Age Dwarf Belt Buckle of The Lords ---------------------------------------- An artifact of an earlier age, crafted for Dwarven Lords. Armor: 45 Resistant to: Shadow Vulnerable against: None Special: +11 Speed, +7 Spirit Found at: After battle with Orcsin Osgiliath 3rd Age Dwarf Belt Buckle of Moria Mithril -------------------------------------------- A buckle forged of precious Mithril for the Dwarf Lords. Armor: 49 Resistant to: None Vulnerable against: None Special: +14 Strength, +8 Dexterity, +8 Speed Found at: After defeating Orcs & Uruk-hai in East Emnet Gullies 1st Age Mithril Belt Buckle of the Fathers ------------------------------------------- An ancient Dwarf heirloom linked to powers of earlier ages. Armor: 47 Resistant to: Fire Water Earth Vulnerable against: None Special: +8 Speed, +5 Con, +16 Spirit Found at: Chest in Minas Tirith 1st Age Golden Belt Buckle of The Lords ---------------------------------------- A golden buckle from a long-forgotten era. Armor: 51 Resistant to: Slash Pierce Blunt Vulnerable against: None Special: +5 Strength, +9 Dexterity, +11 Speed, +5 Con, +3 Spirit Found at: Chest in Osgiliath ------- |Morwen | ------- Helm ====== Rohirric Scouting Helm ----------------------- A sallet helm of steel faced in leather with steel lames. Armor: 13 Resistant to: None Vulnerable against: None Special: None Found at: After defeating Orcs in Plains of Rohan Rohirrim Steel Helm -------------------- A steel helmet of Rohan with extra steel banding. Armor: 39 Resistant to: None Vulnerable against: None Special: +1 Speed Found at: After defeating enemies in Osgiliath Rohirrim Heavy Steel Helm -------------------------- A helm with wide cheek guards and a chain-mail aventail. Armor: 43 Resistant to: None Vulnerable against: None Special: +1 Strength, +1 Con Found at: Chest in Minas Tirith Helm of the Great Hall ----------------------- Ornate steel and bronze helmet decorated with copper. Armor: 62 Resistant to: None Vulnerable against: None Special: +1 Strength, -1 Dexterity, +2 Speed, +2 Spirit Found at: After defeating Witch-king in Pelennor Fields Pauldrons ========== Rohirrim Boiled Leather Pauldrons ---------------------------------- Shoulder protection made from bands of hard leather. Armor: 6 Resistant to: None Vulnerable against: None Special: None Found at: Default Pauldrons Rohirrim Steel Pauldrons ------------------------- Rare steel pauldrons, given as a badge of honor. Armor: 27 Resistant to: None Vulnerable against: None Special: +2 Strength Found at: After defeating Ringwraith in Osgiliath Rohirrim Steel Captain's Pauldrons ------------------------------------ Leather-faced steel pauldrons for Rohan's finest. Armor: 34 Resistant to: None Vulnerable against: None Special: +3 Strength Found at: Chest in Pelennor Fields Bracers ========= Rohirrim Soft Leather Vambraces -------------------------------- Comfortable leather forearm protection. Armor: 3 Resistant to: None Vulnerable against: None Special: None Found at: Default Bracers Rohirrim Boiled Leather Vambraces ---------------------------------- Bracers made with layers of boiled leather. Armor: 5 Resistant to: None Vulnerable against: None Special: +1 Strength Found at: Glowing light in Helm's Deep Rohirrim Steel Vambraces ------------------------- Forearm protection made of hardened steel and leather. Armor: 12 Resistant to: None Vulnerable against: None Special: +1 Strength, +1 Speed Found at: Chest in Osgiliath Upper Body ============ Rohirrim Slashed Leather Jerkin --------------------------------- A rough rural jerkin, slashed by crude enemy weapons. Armor: 28 Resistant to: Blunt Vulnerable against: Slash Pierce Special: None Found at: Default Upper Body equipment Rohirrim Boiled Leather Jerkin ------------------------------- A tough leather jerkin for travel and battle in the wilds. Armor: 31 Resistant to: Blunt Vulnerable against: Slash Pierce Special: +1 Strength, +5 Speed Found at: Chest in Helms Deep Rohirrim Steel Chain-mail Hauberk ---------------------------------- A heavy chain shirt, part of Rohirrim riding armor. Armor: 66 Resistant to: Slash Vulnerable against: Pierce Special: +3 Strength, +1 Dexterity Found at: After battle in Osgiliath Rohirrim Steel Scale-mail Hauberk ---------------------------------- Hardened scale-mail shirt emblazoned with brass. Armor: 94 Resistant to: Slash Vulnerable against: Pierce Special: +5 Strength, +2 Dexterity Found at: After battle in Minas Tirith Lower Body =========== Rohirrim Leather Scouting Breeches ----------------------------------- Leather pants with mail hauberks, worn for riding. Armor: 15 Resistant to: Blunt Vulnerable against: Slash Pierce Special: None Found at: Default Lower Body equipment Rohirrim Steel Chain-mail Skirt -------------------------------- A chain-mail skirt extended to the thigh. Armor: 31 Resistant to: Slash Vulnerable against: Pierce Special: +2 Dexterity, +3 Speed, +1 Con Found at: After defeating Orcs in Minas Tirith Rohirrim Steel Tassets ----------------------- A chain-mail hauberk with leather faced steel tassets. Armor: 46 Resistant to: Slash Vulnerable against: Pierce Special: +3 Dexterity, +6 Speed Found at: After defeating Orcs in Pelennor Fields Greaves ======== Rohirrim Boiled Leather Greaves -------------------------------- Hardened leather leg guards for Rohan's riders. Armor: 3 Resistant to: None Vulnerable against: None Special: None Found at: Default Greaves Rohirrim Iron Greaves ---------------------- Hardened leather leg guards for Rohan's riders. Armor: 5 Resistant to: None Vulnerable against: None Special: +1 Speed Found at: Chest in Plains of Rohan Rohirrim Steel Greaves ----------------------- Hardened steel leg guards for Rohirrim warriors. Armor: 12 Resistant to: None Vulnerable against: None Special: +2 Speed Found at: After defeating Orcs in Osgiliath Axe ===== 3rd Age Rohirric Steel Mortising Axe ------------------------------------- A finely crafted steel axe for skilled work. Damage: 25 Special: None Found at: Default Axe 3rd Age Morgul Iron Piercing Axe --------------------------------- A jagged black iron axe with a cruel tip. Damage: 29 Special: +1 Strength Found at: Chest in Plains of Rohan 3rd Age Rohirric Bronze Felling Axe ------------------------------------- A rustically crafted axe that is plentiful in Rohan. Damage: 33 Special: +1 Speed Found at: Chest in Plains of Rohan 3rd Age Rohirric Iron Battle Axe ---------------------------------- A stout axe common among the soldiers of Rohan. Damage: 56 Special: +1 Con Found at: Chest in Helm's Deep 3rd Age Rohirric Double-Bit Axe -------------------------------- A versatile short double-bladed hand axe. Damage: 66 Special: +2 Dexterity Found at: Chest in Osgiliath 3rd Age Iron Mordor Battle Axe ------------------------------- A cumbersome axe forged of crude iron. Damage: 67 Special: +4 Strength, -2 Dexterity, -2 Speed, +2 Con Found at: After speaking to Gamling in Helm's Deep 3rd Age Dwarven Mithril Walking Axe ------------------------------------ A rare Erebor axe with a Mithril blade and long handle. Damage: 91 Special: +5 Strength, +1 Dexterity, +5 Speed Found at: Chest in Pelennor Fields 3rd Age Easterling Iron Broad Axe ---------------------------------- An axe designed for both cutting wood and use in war. Damage: 80 Special: +2 Strength, +2 Dexterity, +1 Speed Found at: Chest in Pelennor Fields Cuisse ======= 3rd Age Leather Cuisse of Wrath -------------------------------- A Dunedain band said to symbolize a warrior's battle fury. Armor: 4 Resistant to: Earth Vulnerable against: None Special: +1 Strength, +2 Dexterity, +2 Speed, +1 Con, +1 Spirit Found at: Default Cuisse 3rd Age Gold Cuisse of Sanctuary --------------------------------- Ancient Elven power is held in this thigh plate. Armor: 7 Resistant to: None Vulnerable against: None Special: +1 Strength, +1 Dexterity, +4 Speed, +2 Con, +1 Spirit Found at: After defeating Grima in Plains of Rohan 2nd Age Elven Cuisse of Spirit Warding ---------------------------------------- Ancient Woodland Elves made gifts of these devices. Armor: 3 Resistant to: Shadow Vulnerable against: None Special: +3 Dexterity, +3 Speed, +8 Spirit Found at: Chest in Helm's Deep 3rd Age Gondorian Cuisse of Haven ---------------------------------- A cuisse from Gondor's Royal Hall. Armor: 14 Resistant to: Fire Water Earth Air Vulnerable against: None Special: +6 Strength, +7 Dexterity, +1 Speed Found at: After defeating Orcs in Osgiliath 3rd Age Leather Cuisse of Haste -------------------------------- A cuisse bound with the spirit force of the Mearas. Armor: 4 Resistant to: Air Vulnerable against: None Special: +9 Dexterity, +19 Speed Found at: Chest in Osgiliath 3rd Age Bronze Cuisse of Fortification --------------------------------------- A thigh plate containing great Mearas power. Armor: 11 Resistant to: None Vulnerable against: None Special: +3 Strength, +4 Dexterity, +5 Speed, +3 Con, +3 Spirit Found at: Chest in Minas Tirith 2nd Age Mithril Cuisse of Might -------------------------------- An ancient Numenorian cuisse. Armor: 39 Resistant to: None Vulnerable against: None Special: +17 Strength, +7 Dexterity, -4 Speed, +3 Con Found at: Chest in Minas Tirith 3rd Age Bronze Cuisse of Battle -------------------------------- A cuisse that belonged to a former King of Rohan. Armor: 7 Resistant to: None Vulnerable against: None Special: +8 Strength, +9 Dexterity, +3 Speed, +5 Con Found at: After battle with Ringwraith in Pelennor Fields ------- |Eaoden | ------- Helm ===== Rohirrim Banded Leather Helm ----------------------------- A sallet helm of steel faced in leather with steel lames. Armor: 12 Resistant to: None Vulnerable against: None Special: None Found at: Rohirrim Steel Helm -------------------- A steel helmet of Rohan with extra steel banding. Armor: 28 Resistant to: None Vulnerable against: None Special: None Found at: After defeating Uruk-hai in Helm's Deep Rohirrim Plumed Steel Royal Guard Helm --------------------------------------- A helm with wide cheek guards and a chain-mail aventail. Armor: 52 Resistant to: None Vulnerable against: None Special: +3 Speed, +3 Spirit Found at: Chest in Osgiliath Rohirrim Mithril Helm of the Great Hall ---------------------------------------- Ornate Mithril helmet decorated with copper and bronze. Armor: 70 Resistant to: None Vulnerable against: None Special: +2 Strength, +1 Dexterity, +1 Speed, +2 Con Found at: Chest in Minas Tirith Cloak ====== Rohirrim Wool Riding Cloak --------------------------- A travel-worn cloak made for riding over long distances. Armor: 8 Resistant to: None Vulnerable against: None Special: +1 Strength, +4 Con Found at: Default cloak Rohirrim Velvet Overcloak -------------------------- A high-quality, leather-lined riding cloak. Armor: 17 Resistant to: None Vulnerable against: None Special: +1 Strength, +4 Dexterity, +3 Speed, +4 Con Found at: Chest in Minas Tirith Pauldrons =========== Rohirrim Boiled Leather Pauldrons ---------------------------------- Shoulder protection made from bands of hard leather. Armor: 6 Resistant to: None Vulnerable against: None Special: None Found at: Default pauldrons Rohirrim Iron Pauldrons ------------------------ Segmented iron pauldrons for the Rohirric host. Armor: 15 Resistant to: None Vulnerable against: None Special: +1 Strength Found at: Chest in Plains of Rohan Rohirrim Steel Pauldrons ------------------------- Rare steel pauldrons, given as a badge of honor. Armor: 28 Resistant to: None Vulnerable against: None Special: +2 Strength Found at: Chest in Osgiliath Sewers Rohirrim Steel Captain's Pauldrons ----------------------------------- Leather-faced steel pauldrons for Rohan's finest. Armor: 35 Resistant to: None Vulnerable against: None Special: +3 Strength Found at: Chest in Minas Tirith Bracers ======== Rohirrim Soft Leather Vambraces -------------------------------- Comfortable leather forearm protection. Armor: 3 Resistant to: None Vulnerable against: None Special: None Found at: Default bracers Rohirrim Boiled Leather Vambraces ---------------------------------- Bracers made with layers of boiled leather. Armor: 5 Resistant to: None Vulnerable against: None Special: +1 Strength Found at: Rohirrim Steel Vambraces ------------------------- Forearm protection made of hardened steel and leather. Armor: 12 Resistant to: None Vulnerable against: None Special: +1 Strength, +1 Spirit Found at: Chest in Osgiliath Sewers Upper Body =========== Rohirrim Boiled Leather Jerkin ------------------------------- A tough leather jerkin for travel and battle in the wilds. Armor: 33 Resistant to: Blunt Vulnerable against: Slash Pierce Special: None Found at: Default Upper Body equipment Rohirrim Steel Chain-mail Hauberk ---------------------------------- This heavy Rohirrim upper armor offers great defense but slows horses. Armor: 73 Resistant to: Slash Vulnerable against: Pierce Special: +3 Strength, -2 Speed, +2 Con Found at: Chest in Minas Tirith Rohirrim Steel Scale-mail Hauberk ---------------------------------- A heavy chain skirt, part of Rohirrim riding armor. Armor: 99 Resistant to: Slash Vulnerable against: Pierce Special: +5 Strength, +2 Con Found at: After defeating Ringwraith in Pelennor Fields Lower Body =========== Rohirrim Leather Scouting Breeches ----------------------------------- Leather pants with mail hauberks worn for riding. Armor: 16 Resistant to: Blunt Vulnerable against: Slash Pierce Special: None Found at: Default Lower Body equipment Rohirrim Leather Tassets ------------------------- Small leather plates made to protect the body of riders. Armor: 37 Resistant to: Slash Vulnerable against: Pierce Special: +3 Dexterity, +3 Speed Found at: After defeating Ringwraith in Osgiliath Rohirrim Steel Chain-mail Skirt -------------------------------- A chain-mail skirt extended to the thigh. Armor: 51 Resistant to: Slash Vulnerable against: Pierce Special: +3 Dexterity, +4 Speed, +2 Con Found at: After defeating enemies at end of Osgiliath chapter Greaves ======== Rohirrim Boiled Leather Greaves -------------------------------- Hardened leather leg guards for Rohan's riders. Armor: 3 Resistant to: None Vulnerable against: None Special: None Found at: Default Greaves Rohirrim Iron Greaves ---------------------- Iron plate greaves forged in Edoras. Armor: 5 Resistant to: None Vulnerable against: None Special: +1 Speed Found at: After battle with enemies in Helm's Deep Rohirrim Steel Captain's Greaves --------------------------------- Greaves of the finest steel for the Captain's Guard. Armor: 16 Resistant to: None Vulnerable against: None Special: +3 Speed Found at: Chest in Minas Tirith Spear ====== 3rd Age Royal Guard Steel Spear -------------------------------- A sturdy steel spear with a red leather grip. Damage: 45 Special: None Found at: Default spear 3rd Age Iron Uruk-hai Pike ---------------------------- A long hooked pike used to defend against horsemen. Damage: 70 Special: +4 Strength, -2 Dexterity, -2 Speed Found at: After battle with Uruk-hai in Helm's Deep 3rd Age Gondorian Steel Infantry Spear --------------------------------------- A magnificent spear made of ash and steel. Damage: 83 Special: +3 Strength, +1 Dexterity Found at: After battle with Orcs in Osgiliath 3rd Age Rohirric Steel Spear ----------------------------- A typical cavalry spear used by the Riders of Rohan. Damage: 91 Special: +2 Strength, +1 Speed Found at: Chest in Osgiliath 3rd Age Easterling Polearm --------------------------- A defensive polearm with a spiked blade. Damage: 101 Special: +1 Strength, +2 Dexterity, +2 Speed Found at: Chest in Osgiliath 3rd Age Royal Court Gold Spear ------------------------------- A ceremonial weapon of the finest materials. Damage: 112 Special: +1 Strength, +2 Spirit Found at: After defeating Ringwraith in Osgiliath 3rd Age Spear of the Royal Guard ---------------------------------- An exceptional spear of Rohirric design. Damage: 106 Special: +1 Strength, +2 Dexterity, +1 Speed Found at: Chest in Osgiliath Sewers 3rd Age Citadel Guard Bronze Spear ----------------------------------- An excellent steel spear plated in bronze. Damage: 127 Special: +2 Strength, +1 Dexterity, +1 Con Found at: Chest in Minas Tirith 2nd Age Fountain GUard Bronze Spear ------------------------------------ A Fountain Guard spear cast in bronze. Damage: 176 Special: +1 Strength, +1 Con, +3 Spirit Found at: After battle with Orcs in Minas Tirith 3rd Age Wild Man Spear of Dunland ---------------------------------- A crude iron trident made and used by the Wild Men. Damage: 159 Special: +12 Strength, -3 Dexterity, -4 Speed Found at: After battling trolls in Minas Tirith 2nd Age Elven Gold Spear of Amon Hen ------------------------------------- An ancient Elven spear of great power. Damage: 191 Special: +1 Strength, +3 Con, +1 Spirit Found at: After battling Orcs in Pelennor Fields 2nd Age Silver Spear of The Queen of Lorien -------------------------------------------- A spear crafted long ago for the Lady Galadriel. Damage: 208 Special: +2 Dexterity, +2 Speed, +9 Spirit Found at: After defeating Witch-king in Pelennor Fields Shield ======= 3rd Age Rohirrim Battle Shield ------------------------------- Light but sturdy shield of wood and leather. Armor: 16 Resistant to: None Vulnerable against: None Special: +1 Strength, +1 Speed Found at: After battle with enemies in Osgiliath 3rd Age Rohirrim Shield of the Royal Court -------------------------------------------- A shield inscribed with the signs of the Mearas. Armor: 19 Resistant to: None Vulnerable against: None Special: +2 Strength, +1 Spirit Found at: After battle with enemies in Minas Tirith 3rd Age Rohan Infantry Shield ------------------------------ Large Rohan shield of wood and leather, edged in steel. Armor: 11 Resistant to: None Vulnerable against: None Special: None Found at: After battle with enemies in Pelennor Fields 3rd Age Rohirrim Royal Guard Shield ------------------------------------ Wooden shield of the elite Royal Guard, reinforced in brass. Armor: 21 Resistant to: Fire Water Earth Air Vulnerable against: None Special: +1 Strength, +2 Dexterity, +1 Speed Found at: After battle with enemies in Pelennor Fields Pins ===== 3rd Age Rohirrim Pin of Edoras ------------------------------- An heirloom showing a warrior's bond to the King. Armor: 2 Resistant to: Air Vulnerable against: None Special: +2 Strength, +4 Dexterity, +3 Con Found at: Default Pin 3rd Age Silverlode Raging Waters Pin ------------------------------------- A gift given by those wise in Elven lore. Armor: 3 Resistant to: Water Shadow Vulnerable against: None Special: +2 Speed, +7 Spirit Found at: After battle with enemies in Helm's Deep 3rd Age Hammerhand Pin of Might -------------------------------- A pin crafted to symbolize Helm's lost power. Armor: 3 Resistant to: None Vulnerable against: None Special: +17 Strength, +3 Dexterity Found at: Chest in Osgiliath 3rd Age Mearas Pin of Haven ---------------------------- An heirloom reflecting the strength of the Mearas. Armor: 3 Resistant to: Fire Water Earth Vulnerable against: None Special: +2 Speed, +2 Con, +5 Spirit Found at: After battle with enemies in Osgiliath 3rd Age Emnet Pin of Fortification ------------------------------------ A pin crafted to contain woodland earth spirits. Armor: 3 Resistant to: Earth Slash Pierce Blunt Vulnerable against: None Special: +3 Strength, +9 Dexterity, +5 Speed, +1 Con, +2 Spirit Found at: After battle with enemies in Osgiliath 2nd Age Rivendell Pin of Sanctuary ----------------------------------- An ancient Elven pin imbued with power. Armor: 3 Resistant to: Fire Water Earth Air Vulnerable against: None Special: +13 Speed, +3 Con, +13 Spirit Found at: Chest in Minas Tirith 2nd Age Isildur's Pin of Wrath ------------------------------- A pin used in Last Alliance battles against the Dark Lord. Armor: 3 Resistant to: Shadow Blunt Vulnerable against: None Special: +3 Speed, +17 Spirit Found at: Chest in Minas Tirith 1st Age Galadhrim Pin of Spirit Warding ---------------------------------------- A token given by the first Elves to Men they trusted. Armor: 6 Resistant to: Air Shadow Vulnerable against: None Special: +9 Strength, +11 Dexterity, +17 Speed, +6 Con Found at: Chest in Pelennor Fields 1st Age Eregion Pin of Weapon Warding -------------------------------------- A device that has held great power for centuries. Armor: 6 Resistant to: Slash Pierce Blunt Vulnerable against: None Special: +5 Dexterity, +14 Speed, +15 Spirit Found at: Chest in Pelennor Fields =============================================================================== [ITE] Items =============================================================================== All of these items are found from chests or after defeating enemies in a battle. Some can also be found using Morwen's stealing abilities. Name Description ------- ------------- Kingsfoil Restores some Health Lembas Restores some Action Points Leaf of Old Toby Restores some Health and Action Points Ent Bark Increases Armor Value Ent Draught Phial Restores greater Health Longbottom Leaf Restores greater Action Points Packet of Old Toby Restores greater Health and Action Points Elf Medicine Revives a knocked out character Fresh Athelas Restores full Health Sachel of Old Toby Restores full Health and Action Points Kingsfoil Leaves Restores some Health to the party Leaves of Lembas Restores some Action Points to the party Leaves of Old Toby Restores some Health and AP to the party Ent Draught Flask Restores greater Health to the party Packet of Lembas Restores greater Action Points to the party Bag of Old Toby Restores greater Health and AP to the party Waters of Lorien Restores full Health to the party Valinor Medicine Revives a knocked out group Troll Pit Mud Reduces blunt damage Slime of Orthanc Reduces slashing damage Gorgoroth Ash Reduces piercing damage Huorn Pollen Puts a single enemy to sleep Entwife Pollen Puts a group of enemies to sleep Drops of Valinor Temporarily increases initiative Phial of Valinor Temporarily increases initiative of a group Drops of Healing Restores Health over many rounds Phial of Vigor Restores Action Points over many rounds Venom of Vigor Steals Action Points for the attacker Venom of Fortitude Steals Health for the attacker Bruinen Water Causes additional Water Spirit damage Sauron Blood Causes additional Shadow Spirit damage Rhudaur Roots Causes additional Earth Spirit damage Sauron Blood Causes additional Shadow Spirit damage Malar Embers Causes additional Light Spirit damage Shelob Slime Increases piercing damage Haunted Dust Increases blunt damage Dwarven Ale Removes melee, ranged and spirit immobilizing Waters of Gladden Removes melee immobilization Limelight Waters Removes ranged immobilization Marsh Leeches Lifts a Spirit Power attack Loudwater Mists Awakens a sleeping character Rusts of Moria Reduces a foe's Armor Value Morgul Decay Removes a foe's Armor entirely Arnor Mushrooms Free use of Action Points for the battle Red Meat Rally Adds some Attack Momentum for the battle Longbottom Rally Doubles Attack Momentum for the battle Defy Fire Phial Short duration resistance to Fire Spirit Power Defy Water Phial Short duration resistance to Water Spirit Power Defy Earth Phial Short duration resistance to Earth Spirit Power Defy Air Phial Short duration resistance to Air Spirit Power Defy Shadow Phial Short duration resistance to Shadow Spirit Power =============================================================================== [SCE] Scenes =============================================================================== This section is just a list of scenes, and their descriptions. If you want to know where to find a particular scene, try copying the title of the scene, and searching for it within the walkthrough section. Scene 1 - Riding to Rivendell ------------------------------ In the Third Age, a man of Gondor rides toward Rivendell. Scene 2 - Nazgul Agenda ------------------------ Sauron's Ringwraiths search the roads and find this man. Scene 3 - The She-elf ---------------------- The Elves befriend Berethor, and Idrial joins with him. Scene 4 - Betrayal ------------------- Saruman declares war upon these lands, betraying all. Scene 5 - The Power of Galadriel --------------------------------- The Elves depart but leave some of their power behind. Scene 6 - The Dunedain ----------------------- A few scattered Rangers remain here, bravely resisting. Scene 7 - Spirit Powers ------------------------ Elf spirit powers remain, bound in craft and hidden places. Scene 8 - The Fellowship's Camp -------------------------------- Upon this road evidence of Gandalf's passage remains. Scene 9 - Moria's Past ----------------------- To travel to the Elves, Berethor must first enter Moria. Scene 10 - Saruman's Trap -------------------------- The Wizard escaped Saruman, but war has come quickly. Scene 11 - The Dwarf --------------------- Hadhod is one of the ancient but stubborn Dwarven race. Scene 12 - Moria Today ----------------------- Moria's Dwarves were slaughtered by the dark powers. Scene 13 - Runes of the Seven Kings ------------------------------------ Many secrets still remain in these halls, yet to be found. Scene 14 - The Watcher's Lair ------------------------------ Ancient creatures such as the Watcher still lurk here. Scene 15 - Moria Wargs ----------------------- Within, Moria Wargs are said to roam the dark corridors. Scene 16 - Mithril, Weapons and Warfare ---------------------------------------- The true wealth of this realm is in their rare metal, Mithril. Scene 17 - Elf-Dwarf Animosity ------------------------------- Hatred has existed between Elf and Dwarf for many ages. Scene 18 - The White and Grey Wizards -------------------------------------- Gandalf shall aid Berethor as he travels through Moria. Scene 19 - Camping at the Crossroads ------------------------------------- There is evidence of Gandalf's group at a three-way passage. Scene 20 - Key to the Book of Secrets -------------------------------------- The folly of Gandalf's small friend comes to Berethor's aid. Scene 21 - The Moria Horde --------------------------- The Goblins fear a greater power who stalks the halls. Scene 22 - The Secret Door --------------------------- Long ago the Elves helped the Dwarves to hide their doors. Scene 23 - Inhabitants of the Mountain --------------------------------------- Many creatures now dwell under the Misty Mountains. Scene 24 - Weapons of Forgotten Ancestors ------------------------------------------ The Dwarves forged great weapons and a few still remain. Scene 25 - Goblin Hatred ------------------------- The Goblin is but a small breed of Orc, filled with hate. Scene 26 - Berethor Flashback ------------------------------ But it is things that cut to the heart of the matter. Scene 27 - Water Mirrors ------------------------- The Lady Galadriel shall await Berethor in Lothlorien. Scene 28 - Cleaning West Moria ------------------------------- To dominate Goblins, their chieftains must be defeated. Scene 29 - His Balrog Spells ----------------------------- Gandalf held back the Balrog's gaze but your time runs out. Scene 30 - Dwarrowdelf ----------------------- Berethor must reach Balin's Tomb if he is to find Gandalf. Scene 31 - The Fellowship's Passage Here ----------------------------------------- The Goblin horde will relentlessly pursue all invaders. Scene 32 - Aragorn of the Dunedain ----------------------------------- Berethor's destiny and the return of the king. Scene 33 - Hadhod's Sorrow --------------------------- Moria's cruel inhabitants destroyed all that Hadhod loved. Scene 34 - Troll Slaves ------------------------ The malice of Cave Trolls now turns upon Berethor's group. Scene 35 - The Great Bridge ---------------------------- Gandalf waits at the only exit, the Bridge of Khazad-dum. Scene 36 - Gandalf's Fight with the Balrog ------------------------------------------- The Grey Wizard throws down the Balrog and is reborn. Scene 37 - Elven Sanctuary --------------------------- Berethor is asked to aid the Elves after visiting Lothlorien. Scene 38 - Price of passage ---------------------------- The Elves will aid your group as they did the fellowship. Scene 39 - Boromir has Fallen ------------------------------ Berethor's quest to find Boromir is over, for he is now dead. Scene 40 - Defemding the River ------------------------------- The Elves help defend all Rohirrim along the Anduin River. Scene 41 - War Comes to Rohan ------------------------------ But Saruman attacks Rohan both from within and without. Scene 42 - Wargs Raiding Rohan ------------------------------- Wargs roam the plains and begin to prey upon villages. Scene 43 - Eomer is Banished ----------------------------- The King's nephew resists, but his men are soon exiled. Scene 44 - Passage of a Man, Dwarf and Elf -------------------------------------------- Berethor's band must track Aragorn to lands near Fangorn. Scene 45 - Do Not Feel Used ----------------------------- All must trust the power of Elves in facing the perils ahead. Scene 46 - Eomer's Rebels -------------------------- Eomer slays the Uruk-hai while Saruman plots terrible evil. Scene 47 - Leaving the Elves Behind ------------------------------------ Leave the river behind, knowing the Elves shall aid you still. Scene 48 - Tree Guardians -------------------------- The Ents will be awakened to fight in the war yet to come. Scene 49 - The Woods Sleep --------------------------- Saruman attacks the trees before they are called to wrath. Scene 50 - Saruman's Betrayal ------------------------------- The Wizard betrays his order and he sets a trap for you. Scene 51 - Big Friends ----------------------- The Ents march to war, roused by the smallest of beings. Scene 52 - Gandalf's Return ---------------------------- Gandalf rejoins his companions as Berethor seeks Eomer. Scene 53 - Watching Rohan -------------------------- Saruman spies on Rohan as he plots to control his war. Scene 54 - Angry Huorn Trees ----------------------------- Gandalf reveals that the Ents will arrive when needed most. Scene 55 - Gandalf and Galadriel's Plan ---------------------------------------- You must gather the Rohirrim while Gandalf frees Theoden. Scene 56 - Old Hatreds ----------------------- Wild Men strike Rohan, to prevent them aiding Gondor. Scene 57 - Morwen's History ---------------------------- The family of the maiden of Rohan is scattered by this war. Scene 58 - Rohan's Riders -------------------------- In despair, Theoden rides to war, but needs Berethor's aid. Scene 59 - Vulnerable Frontier ------------------------------- Rohan's villages are falling to Saruman and hope dwindles. Scene 60 - Saruman and Theoden ------------------------------- Gandalf will bolster Edoras but Grima already betrayed it. Scene 61 - Riding to Edoras ---------------------------- Shadowfax bears Gandalf to Edoras to lift Saruman's curse. Scene 62 - The Golden Hall and Grima ------------------------------------- Saruman's curse is lifted from Theoden and he is restored. Scene 63 - The Horse and the Rider ----------------------------------- The days have gone down in the west...into shadow. Scene 64 - War's Grim Purpose ------------------------------ Berethor must risk death to save others, for this is his fate. Scene 65 - Warg Ambushes ------------------------- Sharku leads Warg Riders against refugees upon the road. Scene 66 - Old Strongholds --------------------------- Saruman seeks the downfall of all men, including Berethor. Scene 67 - The Great Test to Come ----------------------------------- It is the doom of your party to grow or die in this fortress. Scene 68 - Aragorn's Sacrifice -------------------------------- Even Aragorn, the future King, risked all upon this road. Scene 69 - Helm's Deep Convergence ------------------------------------ All brave warriors now join to defend the people of Rohan. Scene 70 - Secrets of the Family --------------------------------- Morwen fights for Rohan but is herself a Gondor exile. Scene 71 - Saruman's War Plan ------------------------------ By Saruman's craft vile weapons now ravage this world. Scene 72 - The Elves Arrive ---------------------------- An ancient alliance is honored as Elves march to aid Men. Scene 73 - The Uruk-hai Army Approaches ---------------------------------------- Ten thousand Uruk-hai warriors march upon Helm's Deep. Scene 74 - Shatter the Wall ---------------------------- Saruman unleashes a new weapon upon the ancient wall. Scene 75 - Fall Back! ---------------------- Many defenders fall as Theoden calls his men to the Keep. Scene 76 - Saruman's End Draws Near ------------------------------------ While Saruman gloats, the Ents approach his dark tower. Scene 77 - Final Retreat ------------------------- Saruman attempts to bend Berethor to his will a final time. Scene 78 - Look to My Coming! ------------------------------ Gandalf arrives to win the battle but must hurry to Gondor. Scne 79 - You Are Free of His Possession ----------------------------------------- Gandalf reveals that Berethor was possessed by Saruman. Scene 80 - Osgiliath Assault ----------------------------- All the powers of the Third Age now arrive at Minas Tirith. Scene 81 - Realization of Past Cowardice ----------------------------------------- Berethor learns his mind has forgotten his past weakness. Scene 82 - A Long Planned Invasion ----------------------------------- Faramir's defenders shall be overwhelmed by the Orc host. Scene 83 - Denethor's Favor ---------------------------- Many have fallen from the Steward's favor, even his son. Scene 84 - Spawn of Sauron --------------------------- Gothmog leads the assault on the city, showing no mercy. Scene 85 - Fear of the Nazgul ------------------------------ The Nazgul circle overhead on Fell Beasts, causing terror. Scene 86 - Outmatched ---------------------- Gondorian Rangers also require Berethor's aid at the river. Scene 87 - Crossing the Anduin ------------------------------- Holding the bridges and the shore are vital to Minas Tirith. Scene 88 - Revelation of Morgul Possession ------------------------------------------- A Morgul blade once forced Berethor to flee the battlefield. Scene 89 - Routes Known to Faramir ----------------------------------- Berethor must somehow rescue Idrial to redeem himself. Scene 90 - Possession Overcome ------------------------------- Free of his curse, Berethor prepares to enter the White City. Scene 91 - The Siege of Minas Tirith ------------------------------------- The Dark Lord's army now assails the Minas Tirith walls. Scene 92 - Darkness Overcome ----------------------------- Sauron intended Berethor to be his instrument of terror. Scene 93 - Linked Gates ------------------------ Now the battle becomes small fights in the city streets. Scene 94 - Gondor is Weak -------------------------- With Denethor's failure, Gondor's fate is now shared by all. Scene 95 - Gandalf Rallies the City ------------------------------------ Gandalf rallies the defenses that the Steward abandoned. Scene 96 - I Shall Break Him ----------------------------- The Witch-king finds Gandalf and seeks to break him. Scene 97 - Not All Shall Live ------------------------------- Faramir has been spared, but Denethor goes to his doom. Scene 98 - Failure of the Steward ---------------------------------- Berethor is now free to choose his own fate upon Pelennor. Scene 99 - Change of the Rohirrim ---------------------------------- Theoden now leads his kingdom in a final, glorious charge. Scene 100 - The Six Thousand ------------------------------ Berethor must aid the Rohirrim, for their sacrifice is total. Scene 101 - Great Glory ----------------------- Theoden gives his own life, for he fears nothing on the field. Scene 102 - Monsters From the South ------------------------------------ The Haradrim send huge Mumakil at those still surviving. Scene 103 - New Tactics ------------------------ Now the best Orc warriors and leaders must be overthrown. Scene 104 - The Witch-king Attacks ----------------------------------- The Witch-king leaves Minas Tirith to seek out Theoden. Scene 105 - Death of the Witch-king ------------------------------------ Sauron's greatest servant cannot win this fight. Scene 106 - Fall of the Witch-king ----------------------------------- Their leader falls, but the Nazgul are still bound to Sauron. Scene 107 - Called to War -------------------------- At last the Army of the Dead come, to save all of Gondor. Scene 108 - Return of The King ------------------------------- Aragorn returns to Minas Tirith as their King and healer. Scene 109 - The Brave Prevail ------------------------------ Gandalf's trust in Berethor is fulfilled by the victory of Men. =============================================================================== [ENE] Enemies =============================================================================== Starving Lesser Warg --------------------- Saruman drives ravaging Wargs north from Isengard where they often hunt in packs. Encountered at: Eregion HP: 637 AP: 114 Vulnerabilities: Pierce Strengths: Blunt Wild Man Sword Rabble ---------------------- Hateful Dunlending madmen swarm across Rohan, seeking revenge for their own misery. Encountered at: Eregion HP: 305 AP: 50 Vulnerabilities and Strengths - None Wild Man Sword Warrior ----------------------- These Wild Men are hardened from their travels, making them more deadly Encountered at: Eregion HP: 411 AP: 61 Vulnerabilities and Strengths - None Orc Sword Warrior ------------------ Isengard's better-trained warriors are sent north to raid all lands near Isengard, attacking Men and Elves alike. Encounted at: Eregion HP: 124 AP: 61 Vulnerabilities and Strengths - None Orc Archer Rabble ------------------ Bred in the pits of Orthanc, Saruman sends his Orc rabble north, armed with crude bows to ambush Elves upon the roads. Encounted at: Eregion HP: 125 AP: 40 Vulnerabilities and Strengths - None Armored Orc Sword Veteran -------------------------- Hardened veterans of Saruman's raids often join small bands of lesser Orcs in coordinated terror attacks. Encountered at: Eregion HP: 345 AP: 55 Vulnerabilities and Strengths - None Orc Shadow Chieftain --------------------- Wielders of deadly Shadow Spirit Powers are used by Saruman to spread Mordor's influence across the north. Encountered at: Eregion HP: 514 AP: 206 Vulnerabilities and Strengths - None Cave Troll Rabble ------------------ Dim-witted Cave Trolls will wander into all lands, seeking refuge in dim places by day and feeding by night. Encountered at: Eregion, East Moria HP: 2993 AP: 139 Vulnerabilities and Strengths - None The Watcher in the Water ------------------------- The Watcher in the Water is a foul creature that has lived long ages in the deep places beneath the Misty Mountains. Encountered at: End of Eregion Chapter as well as start of West Moria chapter HP: 3112 AP: 242 Vulnerabilities - Fire Strengths - Water Immune to - Sleep, Bind Melee Albino Cave Warg ------------------ Saruman drives ravaging Wargs north from Isengard where they often hunt in packs. Encountered at: West Moria HP: 1460 AP: 193 Vulnerabilities - Water, Pierce Strengths - Blunt Moria Goblin Archer Rabble --------------------------- Better armored lesser Goblins patrol Moria's eastern corridors with crude bows, ambushing any who discover a way inside. Encountered at: West Moria HP: 891 AP: 141 Vulnerabilities - Water, Pierce Strengths - Fire Moria Goblin Sword Warrior --------------------------- Skittering Goblin warriors are armed with crude swords and a variety of makeshift shields and armor. Encountered at: West Moria HP: 852 AP: 140 Vulnerabilities - Water, Pierce Strengths - None Moria Goblin Sword Veteran --------------------------- Experienced Goblin warriors in Moria often use a combination of weapons to cut down intruders. Encountered at: West Moria HP: 921 AP: 115 Vulnerabilities - Water, Pierce Strengths - Fire Moria Goblin Shadow Chieftain ------------------------------ This mighty Goblin leads his horde using Dark powers. Encountered at: West Moria HP: 1200 AP: 391 Vulnerabilities - Water, Pierce Immune - Fire, Sleep Cave Troll Shadow Chieftain ----------------------------- Commanding Cave Trolls are clever and capture items with Dark Spirit Power. Encountered at: East Moria HP: 3409 AP: 679 Strengths - Pierce Immune - Stun The Balrog of Morgoth ----------------------- The Dwarves delved too deeply and freed this ancient creature of shadow and flame who now rules Moria. Encountered at: End of East Moria HP: 72317 AP: 4335 Vulnerabilities - Water, Light Immune - Stun, Root, Sleep, Bind Melee, Bind Ranged, Bind Spirit, Slow Armored Orc Sword Warrior -------------------------- Isengard's armored warriors are coming east to raid all Rohan lands, attacking Men and Elves alike. Encountered at: East Emnet Gullies HP: 1428 AP: 253 Vulnerabilities - Water, Blunt Armored Orc Archer ------------------- Saruman now sends armored Orcs east with bows to ambush Elves at the river. Encountered at: East Emnet Gullies HP: 1236 AP: 273 Vulnerabilities - Water, Blunt Orc Veteran ------------ Saruman sends hardened veterans with additional armor to cut through to the Anduin River. Encountered at: East Emnet Gullies HP: 1867 AP: 264 Vulnerabilities - Water, Blunt Armored Orc Greater Captain ---------------------------- Superior Orc commanders are used by Saruman to inspire unruly Orcs as they fan out across Rohan. Encountered at: East Emnet Gullies HP: 2557 AP: 373 Vulnerabilities - Water, Blunt Immune - Sleep Armored Orc Shadow Chieftain ----------------------------- Wielders of deadly Shadow Spirit Powers are used by Saruman to spread Mordor's influence across the north. Encountered at: East Emnet Gullies HP: 2557 AP: 373 Vulnerabilities - Water, Blunt Immune - Sleep Uruk-hai Scout Warrior ----------------------- Saruman's fastest warriors are equipped in leather armor and sent to patrol Rohan's plains as light infantry. Encountered at: East Emnet Gullies HP: 2135 AP: 295 Vulnerabilities - Shadow, Slash Uruk Scout Captain -------------------- Commanders of Uruk-hai Scout forces lead through brute force and the power of the Shadow. Encountered at: East Emnet Gullies HP: 2421 AP: 480 Vulnerabilities - Shadow, Slash Immune - Sleep, Bind Ranged Uruk-hai Scout Veteran ----------------------- Veteran Uruk-hai scouts lead the wargroups as they fan out across Rohan, leading deadly assaults. Encountered at: East Emnet Gullies HP: 2061 AP: 295 Vulnerabilities - Shadow, Slash Hardened Greater Warg ---------------------- Saruman's Wargs are spreading east from Isengard, feeding upon Rohan's people. Encountered at: East Emnet Gullies HP: 2186 AP: 305 Vulnerabilities - Pierce Strengths - Blunt Immune - Stun Elite Orc Sword Warrior ------------------------ Saruman's Wargs are spreading east from Isengard, feeding upon Rohan's people. Encountered at: East Emnet Gullies HP: 2186 AP: 305 Vulnerabilities - Pierce Strengths - Blunt Immune - Stun Elite Orc Greater Captain --------------------------- Orc discipline is maintained by powerful Orc Commanders who inspire their minions. Encountered at: Plains of Rohan HP: 5202 AP: 1086 Vulnerabilities - Water, Blunt Immune - Sleep Grizzled Greater Warg ---------------------- Rohan's huge battle-scarred Wargs are the most dangerous of all. Encountered at: Plains of Rohan HP: 3743 AP: 415 Vulnerabilities - Pierce Strengths - Blunt Immune - Stun, Bind Ranged, Bind Spirit Wild Man Sword Rabble ----------------------- Vengeful barbarians fron Dunalnd are used by Saruman as expendible shock troops. Encountered at: Plains of Rohan HP: 4696 AP: 406 Vulnerabilities - Fire, Slash Immune - Bind Ranged, Bind Spirit Wild Man Sword Warrior ----------------------- These Wild Man warriors are hardened from their travels, making them more deadly. Encountered at: Plains of Rohan HP: 4884 AP: 416 Vulnerabilities - Fire, Slash Immune - Bind Ranged, Bind Spirit Grima Wormtongue ------------------ Rohan's trusted advisor Grima never rests, weakening Rohan so Saruman can destroy it. Encountered at: Plains of Rohan HP: 14927 AP: 2003 Vulnerabilities - Light Immune - Stun, Root, Sleep, Bind Melee, Bind Ranged, Bind Spirit, Slow Heroic - Shadow Sharku, Warg-Rider Capt. ------------------------- Sharku's Warg Riders are used by many Dark Forces to scout ahead of the main army, causing terror and havoc. Encountered at: Plains of Rohan HP: 18696 AP: 627 Vulnerabilities - Water, Blunt Strengths - Slash Immune - Stun, Root, Sleep, Bind Melee, Bind Ranged, Bind Spirit, Slow Uruk-hai Archer ---------------- The Uruk-hai's thick iron plate armor is complimented by specialized weaponry and thick war cleavers capable of Encountered at: Helm's Deep HP: 5033 AP: 10346 Vulnerabilities - Light, Blunt Strengths - Earth, Pierce Immune - Bind Melee, Bind Spirit Uruk-hai Sword Veteran ----------------------- Veteran Uruk-hai warriors have already pillaged Rohan and are deadly fighters. Encountered at: Helm's Deep HP: 6136 AP: 10966 Vulnerabilities - Light, Blunt Strengths - Earth, Pierce Uruk-hai Shadow Chieftain -------------------------- A few Uruk-hai who use deadly Shadow Spirit Powers accompany the army to give them an added edge in combat. Encountered at: Helm's Deep HP: 6136 AP: 10966 Vulnerabilities - Light, Blunt Strengths - Earth, Pierce Immune - Sleep Uruk-hai Sapper ---------------- Saruman has crafted vile explosive devices that these warriors are to deliver against Helm's Deep. Encountered at: Helm's Deep HP: 6904 AP: 10745 Vulnerabilities - Light, Slash Strengths - Earth, Pierce Immune - Root, Sleep, Bind Melee, Bind Ranged, Bind Spirit Uruk-hai Berserker ------------------- Berserkers are fanatical Uruk-hai. Driven into a rage they are thrown at foes to carve a foothold for the army. Encountered at: Helm's Deep HP: 9701 AP: 10361 Vulnerabilities - Light, Slash Strengths - Earth, Pierce Immune - Root, Sleep, Bind Melee, Bind Ranged, Bind Spirit Veteran Uruk-hai Berserker --------------------------- Few of Saruman's Berserkers sruvive to become veterans. Those that do are incredibly deadly warriors. Encountered at: Helm's Deep HP: 10086 AP: 10377 Vulnerabilities - Light, Slash Strengths - Earth, Pierce Immune - Root, Sleep, Bind Melee, Bind Ranged, Bind Spirit Attack Troll Veteran --------------------- Mountain Trolls are used to smash gates and spearhead attacks on key positions, often wearing crude armor. Encountered at: Helm's Deep, Osgiliath HP: 14311 AP: 10397 Vulnerabilities - Air Strengths - Slash, Pierce Immune - Stun, Sleep, Bind Ranged, Bind Spirit Attack Troll Captain --------------------- Leading Trolls wear formidable armor and are often armed with two cruel swords to maximize the damage of their attacks. Encountered at: Helm's Deep HP: 17643 AP: 10442 Vulnerabilities - Air Strengths - Slash, Pierce Immune - Stun, Root, Sleep, Bind Ranged, Bind Spirit Mordor Orc Archer ----------------- Sauron now sends his best armored and most well trained Orcs to lead the river invasion. Encountered at: Osgiliath HP: 2877 AP: 10486 Vulnerabilities - Slash Strengths - Water Immune - Bind Melee, Bind Spirit Mordor Orc Warrior ------------------- Protected by Mordor's best armor, Sauron's warriors attack across the river. Encountered at: Osgiliath HP: 2900 AP: 10496 Vulnerabilities - Slash Strengths - Water Immune - Root, Bind Ranged, Bind Spirit Mordor Orc Veteran ------------------- Veteran Orcs from earlier battles are given heavy armor to stiffen Sauron's attack force. Encountered at: Osgiliath HP: 4742 AP: 10527 Vulnerabilities - Slash Strengths - Water Immune - Bind Ranged, Bind Spirit, Slow Gothmog, Orc Army Commander ---------------------------- Gothmog is the incredibly tough Commander of Orc armies. Immune to most powers, few are able to face him in combat. Encountered at: Osgiliath HP: 60589 AP: 60593 Vulnerabilities - Fire, Light Strengths - Blunt, Slash, Pierce Immune - Root, Sleep, Bind Melee, Bind Ranged, Bind Spirit Mordor Orc Shadow Chieftain ---------------------------- Mordor's Orc leaders use Shadow Spirit POwers to quickly smash through Gondor's defenses. Encountered at: Osgiliath HP: 7174 AP: 10928 Vulnerabilities - Slash Immune - Water, Root, Sleep, Bind Ranged, Slow Mordor Orc Captain ------------------- Cruel and deadly Mordor Orc Captains drive their minions forward using Sauron's power as their whip. Encountered at: Osgiliath HP: 8775 AP: 10532 Vulnerabilities - Slash Strengths - Water Immune - Stun, Root, Sleep, Bind Melee, Bind Ranged, Slow Grizzled warg -------------- Mordor sends huge Wargs across the river to outflank Gondor's defenders. Encountered at: Osgiliath HP: 12203 AP: 346 Ringwraith Fell Beast Captain ------------------------------ As Sauron's army attacks Gondor his Ringwraiths direct the invasion atop their deadly Fell Beasts. Encountered at: Osgiliath HP: 91932 AP: 60447 Immune - Stun, Root, Sleep, Bind Melee, Bind Ranged, Bind Spirit Ringwraith Shadow Captain --------------------------- Sauron uses his Ringwraiths to direct the crossing of the Anduin and reinforce his army when it waivers. Encountered at: Osgiliath Sewers HP: 17160 AP: 10447 Immune - Stun, Root, Sleep, Bind Melee, Bind Ranged, Bind Spirit, Slow Easterling Warrior ------------------- Men of the East have long hated Gondor and now that the gates are breached they shall attempt to raze the city. Encountered at: Minas Tirith, Pelennor Fields HP: 19495 AP: 15507 Vulnerabilities - Earth, Water, Light Immune - Bind Ranged, Bind Spirit, Slow Elite Easterling Warrior ------------------------- These elite Men who serve Sauron are highly skilled warriors outfitted with well-crafted armor and viscous weaponry. Encountered at: Pelennor Fields HP: 39414 AP: 20627 Vulnerabilities - Earth, Water, Light Strengths - Slash Immune - Bind Ranged, Bind Spirit Elite Mordor Orc Archer ----------------------- Gothmog turns his best archers north to fire upon Theoden's charging Rohirrim as they counterattack. Encountered at: Pelennor Fields HP: 22890 AP: 20448 Vulnerabilities - Slash Strengths - Water Immune - Root, Bind Melee, Bind Spirit Elite Mordor Orc Warrior ------------------------- Gothmog assembles his best warriors upon Pelennor to halt the charge of the Rohirrim. Encountered at: Pelennor Fields HP: 26680 AP: 20416 Fragile - Slash Strengths - Water Immune - Root, Bind Melee, Bind Spirit Elite Orc Veteran ------------------- Veteran Mordor Orcs are used by Gothmog to stiffen their formations against the wrath of Rohan. Encountered at: Pelennor Fields HP: 29589 AP: 20467 Vulnerabilities - Slash Strengths - Water Immune - Root, Bind Ranged, Bind Spirit, Slow Elite Mordor Orc Shadow Chieftan --------------------------------- Elite Orc leaders with Shadow Spirit Powers strive to cut down Rohan's key warriors and help their army regroup. Encountered at: Pelennor Fields HP: 28528 AP: 20908 Vulnerabilities - Slash Immune - Water, Root, Sleep, Bind Melee, Bind Ranged, Bind Spirit, Slow Elite Troll Captain --------------------- Elite Veteran Troll Captains are directed by the Witch-king to steady the wavering Orc Army. Encountered at: Pelennor Fields HP: 74104 AP: 20778 Vulnerabilities - Light, Blunt Strengths - Pierce Immune - Stun, Root, Sleep, Bind Melee, Bind Ranged, Bind Spirit, Slow Elite Troll Shadow Captain --------------------------- Elite Veteran Troll Chieftains use Sauron's powers to maintain the cohension of his army. Encountered at: Pelennor Fields HP: 63938 AP: 21001 Vulnerabilities - Water, Light, Pierce Strengths - Blunt Immune - Sleep, Bind Melee, Bind Ranged, Bind Spirit, Slow Mumakil of Harad ----------------- These huge, virtually unkillable beasts from Harad's deserts come to smash Gondor's defenders. Encountered at: Pelennor Fields HP: 206288 AP: 50738 Vulnerabilities - Water, Light Powerless - Pierce Strengths - Shadow Immune - Stun, Root, Sleep, Bind Ranged, Slow Witch-king ------------ The Witch-king personally directs the battle inside Minas Tirith, flying to key positions and slaying all defenders. Encountered at: Pelennor Fields HP: 300652 AP: 59098 Vulnerabilities - Light, Blunt, Pierce Immune - Stun, Root, Sleep, Bind Melee, Bind Ranged, Bind Spirit, =============================================================================== [CRE] Credits & Others =============================================================================== healst at 48 seconds