|-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=| |~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-| |Mortal Kombat: Deception FAQ/Move List| |~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-| |-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=| Version 3.0 A Sinister Force Hides In The Shadows. Obsessed With Dominating Every Realm. Using The Trust And Loyalty Of An Ally, To Take It All... Through Deception. It will Konsume You. Genre: Fighting ~-~-~-~-~-~-~-~ Rating: Mature (Blood and Gore, Intense Violence) ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Players: 1 or 2 (1 online via Network Adaptor, 1 online via Xbox Live) ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Platforms: PlayStation 2, Xbox, and GameCube (Koming Early 2005) ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Developed and Published by: Midway ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Released: October 4th, 2004 ~-~-~-~-~-~-~-~-~-~-~-~-~-~ Website: mkdeception.midway.com ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Version Histories: ~-~-~-~-~-~-~-~-~- Version 1.0 - (2-26-04): The main layout of the FAQ has been finalized. I have included a Table of Contents as an outline for the rest of the FAQ. The main headings have been included, as well as some descriptor stuff. Story elements, and some gameplay tidbits have been added. More will be included after the Electronic Entertainment Expo in May 2004. The infamous "History of Mortal Kombat" section has been updated to include Mortal Kombat: Deception as well. Version 2.0 - (5-14-04): I have included many things following the Electronic Entertainment Expo 2004. Many new characters have been added that had been previously unconfirmed. I have added the control layout for the Xbox version as well as some early descriptions of characters and arenas; some Fatality descriptions have also been added. Kombat Chess, Puzzle Kombat, and Konquest Mode have all gotten explained with their own separate sections as well. Some Death Traps have been explained as well as some of the interactivity within the arenas. Version 3.0 - (8-9-04): I have included everyone's move lists including the secret characters. Some more arenas have been described with Death Traps and everything. I have started the Konquest Mode Walkthrough as well as the basic outline of the new Krypt. This FAQ was started on Thursday, February 26, 2004. ~-~-~-~-~-~-~-~-~-~ |Table of Contents| ~-~-~-~-~-~-~-~-~-~ I. The History of Mortal Kombat II. The Story of Mortal Kombat: Deception III. My Mortal Kombat: Deception Review IV. PlayStation 2 and Xbox Default Controls V. Basic Weapon and Hand-to-Hand Moves VI. Fighting Style Explanation VII. Modes of Play VIII. Arena Descriptions and Death Traps IX. Individual Character Stories/Stats and Moves/Fatalities X. Boss Strategies XI. Individual Character Endings XII. Konquest Mode Walkthrough XIII. Kombat Chess Strategy XIV. Puzzle Kombat Strategy XV. The Krypt XVI. Kodes and Secrets ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ |I. The History of Mortal Kombat| ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ When Mortal Kombat launched into arcades nationwide in 1992, it shocked and amazed fighting game fans. From it's excessive blood and gore to the amazing motion-captured moves, Mortal Kombat was born. The basic premise of this new and advanced fighter, was to choose a character and battle it out to the death with another human opponent or the CPU. What set this game apart from inferior fighting games, *cough* Street Fighter *cough* was, as stated earlier, its excessive use of blood and gore. After a match concluded, the announcer screamed "Finish Him!" At this point the player had the opportunity to input a series of directional button presses to hopefully perform the desired, what was then known as, Finishing Move, on his or her opponent. Finishing Moves were often very bloody and gory, somehow reigning death upon the opponent. Some Finishing Moves included Sub-Zero's infamous spine rip, where he would rip off his opponent's head with the spinal cord still attached, along with Kano plunging his hand deep into his fallen opponent's chest, and violently ripping out his or her heart. Mortal Kombat was amazingly popular for its time, drawing huge crowds to various arcades nationwide. A sequel was therefore, inevitable. The sequel to this rapidly growing and popular fighter was aptly named, Mortal Kombat II. Mortal Kombat II launched into arcades in 1993, a year after its predecessor. This new and improved Mortal Kombat brought what the original title had brought to the table, plus more. The new Mortal Kombat introduced seven (7) new playable characters to the series, as well as returning favorites. Each character also had two (2), now what came to be known as Fatalities, as opposed to the original one (1). Each fighter also possessed a Babality and a Friendship. These new "Finishing Moves" were implemented because of the series' negative media response, claiming it was harming America's youth with its excessive violence. They were added to give the Mortal Kombat series some comic relief, and rid it of some of the game's violence. The Babality was simple. A character would transform his fallen opponent into a baby, complete with a diaper. The Friendship, on the other hand, was humorous in it's own right. One example of a Friendship was Baraka's present giver. Baraka held out his finger, and then reached behind him and brought out a present for his opponent. Another very humorous Friendship was Liu Kang's. During Kang's Friendship, a disco ball would lower, and the player would see Liu Kang dance under the ball to disco music. Mortal Kombat II was a massive success, and is revered by many Mortal Kombat fans as the best of the series. Because of Mortal Kombat II's success, Mortal Kombat 3 was on its way. When Mortal Kombat 3 finally hit arcades in 1995, it was met with critical acclaim. It had been two years since the last iteration in this storied series and fans were getting restless. Most fighting game fans had moved on to the new 3-D fighter, Namco's Tekken. The Mortal Kombat elite returned for Mortal Kombat 3 though, but were left with a mediocre sequel that offered more of the same. The now traditional Fatalities, Babalities, and Friendships made a return, along with an all-new -ality, the Animality. The Animality was simple. The character would transform into some sort of animal and maul/kill his or her opponent in various ways. Some favorites include Cyrax's Great White Shark. Cyrax morphed into the shark, went under the screen, and came up on his victim with a huge chomp, devouring his opponent in one bite. Sub-Zero's polar bear was also popular. Sub-Zero transformed into a polar bear that would then proceed to fall on his victim and maul them to death. Mortal Kombat 3 was not well-received, so Midway set out to expand Mortal Kombat 3 with an "expansion pack" of sorts to MK3, Ultimate Mortal Kombat 3. Ultimate Mortal Kombat 3 launched later in the same year as Mortal Kombat 3 (1995). It offered players five (5) returning favorites, who missed the cut in Mortal Kombat 3: Scorpion, Reptile, Kitana, Mileena, and Classic Sub-Zero, as well as offering players two (2) characters new to the franchise, Jade and Ermac. Ultimate Mortal Kombat 3 also offered plenty of new fighting arenas, including the popular Jade's Desert. Some Mortal Kombat 3 characters received move upgrades, balancing everyone's move sets. UMK3 was mildly successful. The Mortal Kombat development team was fresh out of new and innovative ideas. However, they did come up with a "new" Mortal Kombat game. The game would be a compilation of sorts, combining almost every Mortal Kombat character into one game. This game came to be named Mortal Kombat Trilogy. Mortal Kombat Trilogy launched in 1996 only on home consoles. This "new" Mortal Kombat allowed players the chance to play as three (3) returning favorites in, Johnny Cage, Baraka, and Raiden, not seen since Mortal Kombat II, and two (2) brand new characters in Noob Saibot, and Rain. Mortal Kombat Trilogy was merely a compilation of all the previous games in one. Nothing new and innovative was introduced unfortunately. The only real addition to the game not seen in previous iterations, was the Brutality. The player would input a series of nine (9) button presses, having the character perform a massive overlaying combo, eventually leading to the opponent exploding. It was mildly entertaining, but offered nothing new to pique casual gamers' interest. John Tobias, the lead storywriter for Mortal Kombat set out to create a side-story to MK. This game featured Sub- Zero, chronicling his adventures outside of the Mortal Kombat Tournament. The game came to be known as Mortal Kombat Mythologies: Sub-Zero. Mortal Kombat Mythologies: Sub-Zero debuted for the Nintendo 64, and the Sony PlayStation in 1997. As mentioned above, the game followed Sub-Zero on his journeys outside of the Tournament. It was an action/RPG side-scrolling game. As Sub-Zero defeated enemies, he gained experience points which were used to upgrade Sub's move-set. Mortal Kombat Mythologies: Sub- Zero was received to an open-armed audience as many Mortal Kombat fans were eagerly anticipating John Tobias' foray into the action/RPG market, as Tobias is/was revered as a great storywriter. Ed Boon, one of Mortal Kombat' founders, then set out to produce another brand-new Mortal Kombat game. No more "expansion packs," no more compilations, an all-out new MK game, Mortal Kombat 4. Later on in the year 1997, Mortal Kombat 4 was launched into arcades across the United States. MK4 even had a road trip, which spanned the country previewing the new Mortal Kombat game at arcades everywhere. Mortal Kombat 4 was the first title in the series to play in "full" 3-D. There were a handful of new characters in this game, including: Reiko, Jarek, Fujin, Quan Chi, Kai, Shinnok, and Tanya. Mortal Kombat 4 was a return to the series' darker roots. The game featured dark storylines of revenge, deceit, and hatred. The game returned to only two (2) Fatalities per character. No more of those other "-alities" that brought comic relief to the series. A unique twist on the traditional hand-to-hand combat was the inclusion of character specific weapons. At any point during the match, the player had the choice of pulling out a deadly weapon. Some weapons included Scorpion's massive broadsword, Jax and Reiko's spiked clubs, Sonya's spinning blades, and even Tanya's boomerang. Weapons added a whole new layer of strategy to Mortal Kombat 4. The weapons were able to be thrown and dropped when hit, and the weapons even had their own move-set. Mortal Kombat 4 implemented some new ideas, but these innovations were overshadowed with the arcade releases of Namco's Soul Calibur, and Tekken 3. Mortal Kombat 4 will always be remembered as the first 3-D Mortal Kombat game. Not to be outdone, Ed Boon and company decided to release another "expansion pack" coinciding with the release of Sega's new Dreamcast system. In September of 1999, Midway released Mortal Kombat Gold. Mortal Kombat Gold closely resembles Ultimate Mortal Kombat 3, content-wise. It added five (5) returning characters to Mortal Kombat 4's already meaty fighter lineup. The characters added were Cyrax, Mileena, Baraka, Kitana, and Kung Lao. This new iteration added nothing new to the series gameplay-wise unfortunately. Mortal Kombat Gold did not fare too well on the Dreamcast because of the lack of gameplay additions, all of its bugs and glitches, and most importantly, its main competition, Soul Calibur, the top fighting game by far, at the time. A year later in 2000, John Tobias decided to undertake another action/RPG clone, a la Mortal Kombat Mythologies: Sub- Zero. This time the game was to be in full 3-D, chronicling the adventures of Jax on his adventures in trying to capture his arch-nemesis, Kano. The game came to be called Mortal Kombat: Special Forces. The game featured a level-up system much like MKM:SZ. Instead of learning new moves, Jax learned new combos. Halfway through development, John Tobias left Midway completely, for undisclosed reasons. This occurrence all but ensured Mortal Kombat: Special Forces would grow only to become a complete failure. Mortal Kombat: Special Forces was a failure because of its lack of innovation, poor graphics and gameplay. This game tarnishes Mortal Kombat's record as the storied fighting game franchise everyone thought of it as. Two and a half years later, Ed Boon and his development team in Chicago now embark upon an entirely new MK, Mortal Kombat: Deadly Alliance. On "Fatality Friday," November 19th, 2002, Mortal Kombat: Deadly Alliance was released to the masses. Shedding the number "5" at the end of it's title, to seem more as a rebirth of the series, rather than a sequel, Mortal Kombat: Deadly Alliance sought to regain the top spot Mortal Kombat once held. Mortal Kombat: Deadly Alliance featured fully 3-D digitized characters with 5,000 to 6,000 polygons each. The game also featured full 8-way movement with multiple fighting styles per character. This fighting style aspect, was rarely, if ever seen in a fighting game before. The game was in development for a few years and it was clear the developers would not settle for anything less than the best. They accomplished just what they set out to do, as Mortal Kombat: Deadly Alliance went on to sell millions of copies worldwide. It made the PlayStation 2's Greatest Hits line, the Xbox's Platinum Hits line, and the GameCube's Player's Choice Line. It's multiple fighting styles, and a return to the series' darker roots propelled this fighter to the top of the pack. It was only a matter of time before a sequel surfaced. What we have now is nothing short of phenomenal; what we have is an entirely new Mortal Kombat, Mortal Kombat: Deception. Before the release of Mortal Kombat: Deception however, Midway delivered a Mortal Kombat game exclusive to the Game Boy Advance in late August of 2003. That game was dubbed: Mortal Kombat: Tournament Edition. This game was more or less an expansion pack to the already released Mortal Kombat: Deadly Alliance Game Boy Advance version. Only three (3) of MK:DA's characters made a return in MK:TE. Those characters were Shang Tsung, Quan Chi, and Scorpion. The game also featured characters not available in the original MK:DA: Bo Rai Cho, Johnny Cage, Raiden, Nitara, Mavado, Hsu Hao, Reptile, Cyrax, and Drahmin. MK:TE also featured an all new character into the Mortal Kombat universe: Sareena. TE also included old favorites Noob Saibot and Sektor. Mortal Kombat: Tournament Edition also featured Weapon Fatalities, which was a first for the Mortal Kombat series as well. Mortal Kombat: Tournament Edition was mildly successful, going out of production a short while after its release. This game was intended to tide gamers over until Midway's surprise sequel of 2004, Mortal Kombat: Deception. About 2 years after Mortal Kombat: Deadly Alliance's release, Mortal Kombat: Deception has surfaced to keep the fighting game crown firmly rooted on the head of the Mortal Kombat series. Also without a numeral at the end of its name, Mortal Kombat: Deception has completely reinvented the wheel. This new MK includes so many new and improved features, it is hard to find a place to begin. First and foremost, the game features almost exactly the same fighting engine Deadly Alliance used; there are still two hand-to- hand fighting styles, and one weapon style. There are many new and returning characters, multiple Fatalities per fighter, multi-tiered arenas, an all new overhauled Konquest Mode, new mini-games, (Kombat Chess, and Puzzle Kombat) and Death Traps (AKA Stage Fatalities). Midway has put a huge emphasis on the multi-tiered arenas as some arenas have Death Traps associated with them, taunting the player with their ominous presence. A first in the Mortal Kombat series is the inclusion of Hari Kari moves. These finishing moves act as the famous "Suicidealities" of yore, as you are given the opportunity to kill yourself before your opponent does. Fans familiar with DA will no doubt feel right at home with Deception. All of these new and improved features should once again propel the Mortal Kombat series to new heights. Mortal Kombat: Deception is the newest and most advanced entry into the series yet. Mortal Kombat is back and this time darker, gorier, and more surprising than ever. The series has been reborn. Are you ready to step inside the arena known as Mortal Kombat for the sixth time? ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ |II. The Story of Mortal Kombat: Deception| ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ "Long before Liu Kang had won the Mortal Kombat Tournament in Earthrealm, Shujinko had begun his quest to retrieve the Kamidogu for the Elder Gods... Now an ancient evil has returned from beyond death and threatens the very existence of the realms. Will the champion of the Elder Gods have the power to defeat this threat borne of deception? Only you can determine the future of the realms." The above is Mortal Kombat: Deception's story in a nutshell. As with every Mortal Kombat incarnation the story goes well beyond what is said above. When you first boot up Deception, you are treated to a very cool, very stylistic FMV sequence going into much more depth about the storyline. Below is a very detailed description of the happenings in said FMV. The FMV opens up with the camera panning up the steps to Shang Tsung's Palace from Deadly Alliance, Soulnado and all. Shujinko is narrating talking about how the Deadly Alliance had succeeded in defeating everyone who opposed them; and how they had successfully resurrected the Dragon King's ancient army. He then talks about how Raiden is the last of the kombatants. It then goes to a fight scene between Raiden, Shang Tsung, and Quan Chi; it is basically a 2 on 1. Raiden holds his own for a bit, shooting his adversaries with bolts of lightning. He is weakened, and Quan Chi hurls his green skull at Raiden who gets hit and flies back. Raiden then tries to blast Chi with a bolt of lightning only to have Quan raise a wall of green skulls to protect himself. Raiden continues to blast lightning at the wall and it finally breaks down hitting Quan Chi. With Shang Tsung wounded and on the ground, Shang reaches his hand toward the Soulnado and shoots a soul at Raiden knocking him down. Quan and Shang then both use their power to summon a snake made of fire to kill off Raiden once and for all. With Raiden levitating in mid- air, the snake lunges at Raiden, driving him hard into the ground, defeating him. With Raiden defeated, the Deadly Alliance turns on each other. Quan Chi and Shang Tsung have a short battle with Quan Chi getting the upper hand. Quan breaks Shang Tsung's hand and punches him in the face. As all this is happening, the ground starts to shake, and the camera pans to the opening to Shang Tsung's Palace. We then see the lumbering mass of Onaga, the Dragon King, walking toward the Deadly Alliance; as he walks past them, Onaga's army bows before him. Quan Chi and Shang Tsung being to hurl fireballs and green beams of energy at the Dragon King. These attacks don't phase him. As they are about to give up hope, Raiden comes to on his own and a new alliance is formed. The alliance of Raiden, Quan Chi and Shang Tsung, begin to shoot more fireballs and lightning at the Dragon King. With none of this working, Raiden begins to build up energy. Once the energy is fully built up, a blinding light causes everything around them to explode. Raiden had sacrificed himself to defeat the Dragon King. His sacrifice was in vain however, as the blast barely phased Onaga. With the palace in crumbles around him, the Dragon King picks up Quan Chi's amulet for himself. We are then taken to a scene where Shujinko (the narrator) talks about how he had brought the amulet to the Dragon King, and how he was deceived into doing so. Thus begins the story of Mortal Kombat: Deception. ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- |III. Mortal Kombat: Deception Review| ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- When the image of a scowling Baraka made its way onto the internet signifying the return of Mortal Kombat, I couldn't have been happier. It had been a long time in the making, but the sequel to Mortal Kombat: Deadly Alliance was here at long last. Taking about two years to complete, Deception is taking fighting games where they have rarely been before: online. This marks the first time a Mortal Kombat game will be playable online, offering players the chance to engage in kombat with anyone around the world. Not only is the main arcade mode online, but also Deception's side games, Puzzle Kombat and Kombat Chess. Puzzle Kombat heavily influenced by Super Puzzle Fighter, and Kombat Chess closely resembling Archon, are playable online as well. In addition to these already meaty improvements is the vastly overhauled Konquest Mode. Konquest allows you to take a 13-year old boy and bring him on an adventure spanning almost 50 years. There will be more on Konquest and the side games later in the review. With so much material to cover, I better get to it; so without further ado, I present to you my review of Mortal Kombat: Deception. Much like Mortal Kombat: Deadly Alliance's fantastic opening FMV cut-scene, players of Deception are treated to something equally as entertaining. The opening FMV of Mortal Kombat: Deception chronicles the events following the conclusion of Deadly Alliance. We FINALLY find out what happens to the Deadly Alliance itself, Quan Chi and Shang Tsung. (SPOILER) It turns out that Raiden, Shang Tsung, and Quan Chi face off in a fight to the death. Raiden ends up "dying" only to have Quan Chi "kill" Shang Tsung. Right as he does this however, the Dragon King (Onaga) comes lumbering in. With Raiden and Tsung back up to fight, they try their hardest to stop this monstrosity. Their powers are weak, and Raiden literally explodes, sacrificing himself to save humankind as we know it. It is a VERY cool opening, and deserves to be mentioned. (SPOILER) Mortal Kombat Deception generously starts the player out with 12 characters; the rest of these fighters are hidden and must be unlocked through various methods. As is readily noticeable, Deception's cast features many familiar faces including, Kabal, Baraka, Nightwolf, Sindel, Mileena, and numerous others. It is no lie that Midway did their homework and brought back fighters that the people wanted. I applaud their efforts wholeheartedly (I definitely voiced my opinion of wanting Kabal back). Deception also throws a number of fresh faces into the mix including Ashrah, Dairou, Darrius, Kira, and Hotaru. These characters certainly should not be underestimated as they are every bit as lethal as the returning fighters. The three fighting style play mechanic makes a return to MK: Deception. Each character possesses 2 hand-to-hand fighting styles as well as one weapon style. These styles can be changed at will throughout the course of a match. This engine allows for almost an unlimited amount of kombos one can perform. They can start out a kombo in one style, then switch to a different fighting style mid-kombo and continue from there. The controls in this game are top-notch being very responsive and easy to use. One might consider the Training Mode a bit before actually getting it on with someone, so as to familiarize themselves with the play mechanic. When all is said and done, the controls will have come to grow on you and pulling off 10-hit Style Branch Combos spanning every style should become second nature. Mortal Kombat: Deception's graphics engine continues where Deadly Alliance's left off. The game looks almost identical to DA, but upon closer inspection one can identify many subtle differences. The main difference is the realistic backgrounds that Midway has crafted to fight in. The arenas in DA, were detailed, but Deception's arenas are breathtaking. They are absolutely enormous and span several different playing fields. The Death Traps Midway has incorporated into its arenas are simply awesome. They can play a pretty big role in the middle of a match, as one kick or punch can send your opponent (or yourself) into a trap you will never escape. The character models have also been beefed up to include more polygons per fighter. The graphics featured in Mortal Kombat: Deception are definitely a sight to behold, and are nonetheless astounding. Fatalities make a triumphant return to Deception, and per the public's numerous requests, each fighter has two, maybe you didn't hear me, TWO Fatalities, as well as his/her own Hari Kiri move. The Fatalities featured in Deception are much improved over Deadly Alliance's seemingly rushed death animations. They are all very brutal in nature, and pretty damn clever as well; a definite improvement over its predecessor. Hari Kiri's are new to the Mortal Kombat universe and basically entail the defeated player killing himself before his/her opponent has the opportunity to perform a Fatality on them. A clever idea indeed, but I didn't see myself performing Hari Kiri's all that often. In the end, Deception's graphics somehow one up Deadly Alliance's in the sense that they feature higher polygon counts per character, and massive arenas that are detailed down to the last bloody footprint. The announcer from Mortal Kombat: Deadly Alliance is back to narrate this entry into the series. He sounds just as good if not better than he did in Deadly Alliance. Deception's sound effects are also top-notch, from every weapon clash to grunt and scream, it is all represented here. The background music is something to be commended as well. I have never seen a more in-depth soundtrack to a fighting game; the game even allows you to listen to any track you want under the Kontent section. The Fatalities are the most gruesome since Mortal Kombat 4. The sound effects during some of these, is absolutely spine-tingling. You can hear every last drop of blood hit the ground, every last dying breath of your adversary, and every last muscle being torn from the bone. As always, the sound guys at Midway (especially Dan Forden) have come through in a big way improving on an already stellar sound package featured in Mortal Kombat 5. Kontinuing in the tradition of greatness, Mortal Kombat: Deception also features more unlockables than you can shake a stick at. You have the secret characters, the hidden arenas, the alternate costumes, the endings, the movies, the production photos etc. It is unbelievable how much Midway has crammed into this game. Konquest and the Krypt are where you will be unlocking most if not all of Deception's tightly kept secrets. The Krypt is back now featuring 400 koffins instead of 676 like Deadly Alliance; the lower number means better unlockables :). Konquest is the single-player game of Deception and Midway promises anywhere from 20-30 hours of gameplay from this alone! It starts you out as a young boy following you (Shujinko is his name) as you become a man learning many different martial arts. Deception's biggest secrets are hidden in Konquest, and they will be rewarded to those with enough patience. The only downside to Konquest mode however, is its relative lack of graphic oomph; it looks a bit jaggy and is not all that high resolution. One can't fault its decent graphics as this is a fighting game, not an adventure game; it is definitely nice to have. Midway has also included two new mini-games replacing the Test your Might and Sight of old. They are Kombat Chess and Puzzle Kombat. Kombat Chess plays much like the old PC game, Archon in that you pick different characters to represent the different pieces in the game. A match can take a long time, and you must be pretty good with a lot of the characters, as there is a lot of actual fighting going on here. Puzzle Kombat closely resembles Capcom's Super Puzzle Fighter of yore. It has you choosing from a cast of 12 characters (6 must be unlocked). It then throws you into a game where one must match up different colored blocks with the MK Dragon Symbol of the same color. It is a very fun diversion from the main game, and is an absolute blast playing head-to-head with a buddy. If the Konquest Mode, Chess Kombat, and Puzzle Kombat, were not enough to keep you busy, Mortal Kombat has expanded to the online realm. It is now possible to fight anyone, anywhere, anytime online; there is virtually NO lag whatsoever as you duke it out with a trash-talking Aussie. How cool is that? After all is said and done, Mortal Kombat: Deception can definitely stand up to the best of them (Soul Calibur and Tekken, I am talking to you). It has managed to improve upon everything that made Deadly Alliance so great. It has improved graphics and sound, multi-tiered arenas, more new characters, more Fatalities, new and very fun mini-games as well as a revamped Konquest Mode. This game will keep players busy for months if not years! The added online mode will definitely put a dent in your social life, as it is very addicting; it perfectly recreates the old arcade battles so long ago with Mortal Kombat 1, 2, and 3. Midway has completely gone out of their way to please fans of the series; they have done just that and more. I cannot wait to see what the Mortal Kombat team has up their sleeves for Mortal Kombat 7... ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ |IV. PlayStation 2 and Xbox Default Controls| ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Mortal Kombat: Deception's control setup is identical to Mortal Kombat: Deadly Alliance's in the sense that there are no traditional HP, LP, HK, and LK buttons. They have been replaced with Attack buttons numbering 1-4. The infamous and long-missed Uppercut from every past MK (except DA) has made a return as well. The Special Move button from Deadly Alliance that allowed a character to Throw, Taunt, Neijin etc. is nowhere to be seen. The Block button and Change Style buttons are identical; there is also no run button in Deception instead allowing characters to dash in and out. The real difference in controls between Deception and Deadly Alliance is because of the 2 new modes that this new Mortal Kombat offers: Puzzle Kombat and Kombat Chess; Konquest Mode also has its own set of buttons. The button configurations for the above modes will be detailed below as well. I go more in-depth on the fighting style, hand-to-hand, and weapon combat in the "Basic Weapon and Hand-to-Hand Moves" section. ~-~-~-~-~-~-~-~-~-~-~-~- |PlayStation 2 Controls| ~-~-~-~-~-~-~-~-~-~-~-~- --->Arcade Mode Controls Walk Forward - Directional Button Right Walk Backward - Directional Button Left Walk Out -Directional Button Up Walk In - Directional Button Down Jump Forward - Directional Buttons Up and Right Jump Backward - Directional Buttons Up and Left Attack 1 - Square Attack 2 - Triangle Attack 3 - X Attack 4 - Circle Block - R2 Change Fighting Style - L1 Pause - Start --->Konquest Controls Move Shujinko - Left Analog Stick Rotate Camera - Right Analog Stick Attack - Square Center Camera - Triangle Action Button - X Meditate - Circle Inventory - Start --->Puzzle Kombat Controls Move Puzzle Pieces - Left Analog Stick Super Move - Square Turn Piece Counter Clockwise - X Turn Piece Clockwise - Circle --->Kombat Chess Controls Move Cursor/Move Fighter - Left Analog Stick Move Camera/Not Used - Right Analog Stick Attack 1/Not Used - Square Attack 2/Not Used - Triangle Attack 3/Accept or Select - X Attack 4/Cancel - Circle Block/Zoom In - R2 Change Style/Spell Menu - L1 Not Used/Reset Camera - R1 ~-~-~-~-~-~-~-~ |Xbox Controls| ~-~-~-~-~-~-~-~ --->Arcade Mode Controls Walk Forward - Directional Button Right Walk Backward - Directional Button Left Walk Out - Directional Button Up Walk In - Directional Button Down Jump Forward - Directional Buttons Up and Right Jump Backward - Directional Buttons Up and Left Attack 1 - X Attack 2 - Y Attack 3 - A Attack 4 - B Throw - Black Button Pick up stage weapon - White Button Block - Right Trigger Change Fighting Style - Left Trigger Pause - Start --->Konquest Controls Move Shujinko - Left Analog Stick Rotate Camera - Right Analog Stick Attack - X Center Camera - Y Action Button - A Meditate - B Inventory - Start --->Puzzle Kombat Controls Move Puzzle Pieces - Left Analog Stick Super Move - X Turn Piece Counter Clockwise - A Turn Piece Clockwise - B --->Kombat Chess Controls/Fighting Board Move Cursor/Move Fighter - Left Analog Stick Not Used/Move Camera - Right Analog Stick Attack 1/Not Used - X Attack 2/Not Used - Y Attack 3/Accept or Select - A Attack 4/Cancel - B Block/Zoom In - Right Trigger Change Style/Spell Menu - Left Trigger Not Used/Reset Camera - Black Button ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- V. Basic Weapon and Hand-to-Hand Moves ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Mortal Kombat: Deception uses the Mortal Kombat: Deadly Alliance engine; it is virtually unchanged. The three fighting styles return with each character having two hand-to-hand styles as well as one weapon style. These hand-to-hand styles have around 25-30 moves each with the weapon styles having 15-20 moves. Every move in the different fighting styles is different. Along with having its own unique set of moves, they have their own unique set of combos as well. As stated above, weapons return from Deadly Alliance. When a player takes out his/her weapon, their fighting style changes to suit the weapon they are wielding; these weapons also have their own unique set of moves. A new feature in Mortal Kombat: Deception is the inclusion of stage-specific weapons. These weapons can be just lying about or be in very hard to reach areas. When picked up, your character will drop the stage weapon if: you change fighting styles, do a special move, or get hit. It is this way because these weapons inflict much more damage than your regular weapons. Stage specific weapons should be picked up with caution as they are much bigger and slower; they are also placed near Death Traps enticing the player to tread close. ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- VI. Fighting Style Explanation ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- As stated above, each character in Mortal Kombat: Deception has two hand-to-hand fighting styles along with one weapon style; these fighting styles can be changed at will throughout the course of a match. These fighting styles allow players to come up with an almost infinite number of combo possibilities. A combo can be started in one style, then finished off in another. Some of the fighting styles new to MK: Deception are: Silate, Hua Chuan, Choy Lee Fut, Ying Yeung, Val Tudo, and Choujaio, as well as a number of other new styles mixed in with recycled ones from Deadly Alliance. As in every other Mortal Kombat, (except 1 and 2) a number and a percentage pops out of the corner of the screen. This number displays how many hits the combo was, and the total amount of damage, in percentage, that was done. When the Change Style button is pressed, the character cycles through his/her three fighting styles. For example, Mileena has the Ying Yeung and Mian Chuan hand-to-hand fighting styles. She starts out in the Ying Yeung style, and when the button is pressed, she switches to the Mian Chuan style. If the button is pressed a third time, she switches to her weapon style, the Sai. These button presses are the same for every character in the game. It may take some players a little while to get used to this control setup if they are unfamiliar with MK: Deadly Alliance, but that is what Practice Mode is for. ~-~-~-~-~-~-~-~-~-~-~ |VII. Modes of Play| ~-~-~-~-~-~-~-~-~-~-~ ~-~-~-~-~ |Kombat:| "Classic Mortal Kombat fighting." ~-~-~-~-~ In Arcade, the player faces off against CPU players of varying difficulty. Along the way, they earn kurrency to be spent in the Krypt. After completing the Arcade Mode, you unlock that character's ending. Versus Mode allows the player fight a friend which. Practice Mode is what it sounds like; it allows the player to practice his/her moves to their hearts content. ~-~-~-~-~-~-~-~ |Chess Kombat:| "The perfect blend of classic chess and Mortal Kombat." ~-~-~-~-~-~-~-~ This "mini-game" is much akin to the old PC classic, Archon. It has you picking 5 characters, which represent pieces on the chess board. These pieces are: Leader, Champion, Sorcerer, Shifter, and Grunt. I will go into more detail in the "Chess Kombat Strategy" section. ~-~-~-~-~-~-~-~- |Puzzle Kombat:| "A deadly puzzle game, Mortal Kombat style." ~-~-~-~-~-~-~-~- This "mini-game" is much akin to the old Capcom Super Puzzle Fighter series on the original PlayStation. It comes complete with deformed characters battling it out on the bottom of the screen. You have to choose one character to represent yourself. Only six are selectable at first. The remaining six must be unlocked. I will go more into detail in the "Puzzle Kombat Strategy" section of this FAQ. ~-~-~-~-~-~ |Konquest:| "Explore the MK universe in this single player mode." ~-~-~-~-~-~ This is the single-player mode of Mortal Kombat: Deception. It has the player following a young man named, Shujinko. It chronicles his quest as he grows, learns many of the fighting arts, and eventually becomes an old man. This is where the meat of the unlockables are hidden. I will go into more detail in the "Konquest Walkthrough and Unlockables Section." ~-~-~-~-~-~- |Xbox Live:| "Test your MK skills against other players on Xbox Live." ~-~-~-~-~-~- This is where you can long online and face anybody at any time throughout the world. If you have PlayStation 2, it will same something different in this area. ~-~-~-~-~-~- |The Krypt:| "Unlock hundreds of items with your MK kurrency." ~-~-~-~-~-~- The Krypt is back from Deadly Alliance albeit with less koffins. That may be a good thing however, as there are better unlockables this time around. Unlike Deadly Alliance however, some koffins require keys to be opened. These keys must be recovered in the Konquest Mode. The Krypt section of this FAQ will explain this. ~-~-~-~-~- |Kontent:| "View movies, images and other unlocked items you've ~-~-~-~-~- earned. Just like in Deadly Alliance, the Kontent section is where most of what you have unlocked in the Krypt is stored. It has everything from characters, to arenas, to endings, to movies, a soundtrack, and even a playable Area 51 demo! ~-~-~-~-~-~ |Profiles:| "Create, view or delete a profile." ~-~-~-~-~-~ Also, like in Deadly Alliance, the player is encouraged to create his/her own profile with a unique password. Creating a profile allows you to save kurrency to later be spent in the Krypt. Remember to load your profile before you engage in Mortal Kombat. ~-~-~-~-~-~-~-~ |Game Options:| "Change settings for game rules, sounds and other ~-~-~-~-~-~-~-~ options. The options are exactly what they sound like. They allow the player to toggle many things on/off, increase/decrease certain sound effects, determine the amount of rounds to win, turn Death Traps on/off, and finally, it allows you to configure your button configuration. ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- |VIII. Arena Descriptions and Death Traps| ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- All of the arenas featured in Mortal Kombat: Deception are fully interactive, meaning you can smash your opponent through walls, ceilings, etc. This section will familiarize you with every arena and the nuances that make it unique. I will start out with every arena's "story" and its physical description. I will then go into detail explaining the various points throughout the arena in which you can interact. Also, almost every arena in Deception has Death Traps and level-specific weapons associated with them. In this section, I will also detail where the Death Traps are located along with descriptions of them. Following the Death Trap locations will be the level-specific weapon locations. >>>>>>>>>>>> Beetle Lair: <<<<<<<<<<<< Arena Description: ~-~-~-~-~-~-~-~-~- The Beetle Lair has the fighters starting out in what appears to be the upstairs of some ancient temple. There are 2 stone pillars and huge glass windows which cast light into the fighting area. *INTERACTIVITY 1* These pillars can be destroyed either by you or your opponent. Just walking up to them and punching/kicking them will break them. It is much more fun to hit your opponent into them however; your opponent does not suffer additional damage from this. There are many little beetles scuttling around on the floor just waiting to be squished. There are other red windows on the sides of this arena overlooking the lair itself. There are also many doors that appear to go down to the lair too; all of these doors and some windows are adorned with a spider symbol. Directly to the characters' left is a massive red pane of glass with the spider symbol on it. *INTERACTIVITY 2* This humongous red pane of glass can be broken just like the pillars. You can either break it yourself, or knock your opponent into it shattering it into millions of pieces. In the bottom two corners of this arena are huge pots of fire with skeleton warriors etched into the stone beside them. On the same wall with the pots of fire, is a suspiciously bare looking wall. *INTERACTIVITY 3* You can actually hit your opponent through this wall making them land far, far below into the actual beetle lair itself. Your character proceeds to jump down after them. You land onto the hard stone below. You are now fighting in a massive room with a very high ceiling. Behind where you land are massive wooden doors adorned with that same spider symbol; there are big pieces of rock/brick that looks to have crumbled away next to the doors. To the left and right of the wooden doors are huge pillars with spiders carved into them. On the left and right side walls, there are more pillars and more red panes of glass. To the left of where you land, there is a huge red flag adorned with the Mortal Kombat Dragon Symbol. Death Traps and Level-Specific Weapons: -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- *DEATH TRAP* There is no Death Trap associated with the Beetle Lair arena. *LEVEL-SPECIFIC WEAPON* This arena's weapon is know as the Thoraxe. It is long with that same spider symbol at the top made out of steel. The spider's legs jut out and look very sharp. The Thoraxe is located just to the left of where you fall after being hit through that wall. The Thoraxe is slow, but does massive damage if used properly. >>>>>>>>>>>>>>>>>>> The Slaughterhouse: <<<<<<<<<<<<<<<<<<< Arena Description: ~-~-~-~-~-~-~-~-~- In this arena, you actually start above the slaughterhouse portion; the actual slaughterhouse is below where the fighters stand. To the left of you and your opponent, is a huge statue of a skull with blood gushing out of its mouth down to the "basement." You start off in a fairly sized fighting area; it looks as if you are fighting in an ancient temple, as there are many openings around you with which various temples can be seen on either side. Behind both of you is an entrance that leads to the slaughterhouse portion of this arena. You fight on what looks to be a decaying and withering wooden floor. *INTERACTIVITY* If you knock your opponent into the air in the right spot, they will break through the floor, and fall straight into the slaughterhouse. You then land on the lower level of this arena. To the left of where you fall, are huge gears that are apparently making the spiked columns rotate. These gears look to be surrounded by a pool of blood with a steady stream falling from the ceiling (from the skull with the blood gushing from its mouth.) There are many stone passageways on either side of this area as well. In one corner of this area are the rotating spike columns. If you or your opponent are hit into this contraption a Death Trap occurs, which is detailed below. Death Traps and Level-Specific Weapons: -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- *DEATH TRAP* In one corner of this area are two rotating spike columns. They rotate very fast, and when hit into it, you or your opponent stop the blades from spinning. You are however, stuck in between the two massive structures. As the columns pick up speed, you are completely torn apart with blood and meaty chunks of flesh that are shot at the wall behind these spiked columns. *LEVEL-SPECIFIC WEAPON* This arena's weapon is called the Cleaver. It is found VERY close to the spinning spike columns, so use extreme caution when attempting to pick it up. If you are successful, it can be very helpful in knocking your opponent into the blades. >>>>>>>>>>> Sky Temple: <<<<<<<<<<< Arena Description: ~-~-~-~-~-~-~-~-~- The Sky Temple is set atop a VERY tall building. It is raining and lightning in this arena with clouds above the fighting area circling very fast. Around the four corners of the temple, are wooden areas containing goblets of fire. The four sides of the temple have wooden fencing surround them. *INTERACTIVITY* Any of the four wooden fencings can be broken if you or your opponent hits one another through one when you are close. If hit through, you will fall a ways before hitting a shingled awning creating a huge dent. You will then fall farther until you land on another level of the Sky Temple. This level is almost identical to the level you started on with the four corners, with the goblets and so on. Wooden fencing only surrounds three sides of this level. If hit through this wooden fencing again, a Death Trap occurs, which is detailed below. Death Traps and Level-Specific Weapons: -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- *DEATH TRAP* On the second level of the Sky Temple (after having been knocked off the first) you can again be knocked through the wooden fencing. If this happens, your character falls a VERY long way down screaming all the way. About halfway down, the camera switches to an "on the ground" view, so you can see the player falling from below. When they land on the hard concrete, they explode into a mess of blood and bones. For added effect, their decapitated head smashes into the camera, ala Mortal Kombat 4. *LEVEL-SPECIFIC WEAPON* This arena's weapon is called the War Hammer. It is very much akin to Raiden's weapon of Mortal Kombat 4. It is located in between the two kombatants on the very first level of the Sky Temple. It is easily visible because of the green square surrounding it. The War Hammer can cause massive damage if a hit is connected with the opponent. It can also be used as an easier way to knock your opponent to the second level of the Sky Temple. >>>>>>>>>>>>>>>> Yin Yang Island: <<<<<<<<<<<<<<<< Arena Description: ~-~-~-~-~-~-~-~-~- You start off fighting in this arena on a small sandy island. Very happy Hawaiian music is playing in the background. The water is clear blue, and other little islands can be seen in the distance; fish even jump out of the water at times. Rock formations jut out of the clear water, and a yacht bobs in the water behind the island. Directly to the left of where you start, is a wooden structure holding a wooden replica of the Mortal Kombat Dragon Symbol. On the island you fight on are many palm trees and stone statues. *INTERACTIVITY 1* These stone statues can be broken. You can walk up to them and punch/kick them, or you can hit your opponent into them; they will shatter upon impact, but no extra damage occurs. *INTERACTIVTY 2* The palm trees littering the arena can cause a humorous animation to occur. If you hit your opponent against a palm tree, they will slide down onto their butts only to have a coconut (or skull) fall on their head causing them much confusion. This sunny facade is then overshadowed by the other form of this arena; yep, this stage has two forms. On the one side, you have the happy, sunny feeling, then at random times, the stage flips to its evil side. The happy music is replaced by a dark tone, and the palm trees turn into snake heads that try to bite you as you fight. It is now dark and raining here also. The level functions the same except for those few cosmetic changes. The edges of the arena can be hazardous to your health. The Death Trap is described below. Death Traps and Level-Specific Weapons: -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- *DEATH TRAP* If you get your opponent close enough to a certain side of the island, you can hit them into the water. After in the water, they are eaten by piranhas; all that is left of them are bloody chunks and blood red water. *LEVEL-SPECIFIC WEAPON* There is no Level-Specific Weapon associated with the Ying Yang Island arena. >>>>>>>>>>>>>>>>>>>>> Chamber of Artifacts: <<<<<<<<<<<<<<<<<<<<< Arena Description: ~-~-~-~-~-~-~-~-~- The Chamber of Artifacts is made almost entirely of glass. You begin the fight battling on interconnected panes of glass. In the middle of the arena is a sword inside a spinning green emerald. *INTERACTIVITY 1* This spinning emerald can be broken allowing the sword to be used against your opponent. Just hit or knock your opponent into the emerald and it will shatter allowing your access to Lungchuan Dao sword. To the left of the starting area are two double doors with tarps with Asian symbols on them. All throughout this circular arena's walls are artifacts collected by the Black Dragon. There are also windows allowing light to spill in, and stairs leading up to another level. The glass you are fighting on can crack and eventually break. *INTERACTIVITY 2* If you or your opponent are hit onto the same pane of glass one or two times, it will eventually break allowing you access to the bottom portion of this arena. The bottom portion of the Chamber of Artifacts looks similar to the upper portion. There is now a massive pillar in the middle of the fighting area with Asian symbols on it. Below these panes of glass that you still fight are, are massive gears moving around. There are torches and windows on the wall as well as more artifacts and Asian writings. The glass above you can still be broken allowing for: *INTERACTIVITY 3* When fighting on the bottom portion, you can uppercut your opponent sending them flying through one pane of glass and then falling back down through a second pane of glass. Once you are on the bottom portion, there is no way of getting back up to the top area. Death Traps and Level-Specific Weapons: -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- *DEATH TRAP* There is no Death Trap associated with the Chamber of Artifacts Arena. *LEVEL-SPECIFIC WEAPON* This arena's Level-Specific Weapon is called the Lungchuan Dao. It is a sword very reminiscent of Liu Kang's sword from Mortal Kombat 4. It is small and fast and can inflict small amounts of damage in a short amount of time if used properly. <<<<<<<<<<<<<<<<<<<< Nethership Interior: >>>>>>>>>>>>>>>>>>>> Arena Description: ~-~-~-~-~-~-~-~-~- You may remember the arena known as the Nethership from Mortal Kombat: Deadly Alliance. You may also remember that you could only fight on the deck of the ship. In Deception, however, you fight below deck, in the belly of the ship. The two fighters start out on a ledge above the very bottom of the ship. Behind each fighter is a map on the wall, apparently to help the sailors of the ship. To the left sides of the fighters are glass windows overlooking the sea outside. *INTERACTIVITY 1* These glass windows can shatter if you or your opponent get knocked into them. Nothing more can happen with these windows, other than them breaking and spraying glass shards everywhere; it is more for effect than anything. To the right of the fighters is a wooden fence that is blocking off the very bottom of the Netherbelly, which affords the fighters a much larger area in which to do battle. *INTERACTIVITY 2* If you get knocked through this wooden fence, you will fall down and into a set of wooden barrels splintering them, and landing hard on your back. You will now be on the bottom of the Netherbelly. The bottom of the Netherbelly is a much longer and wider area in which to battle. In the very middle of this space, on the ground, is the Mortal Kombat Dragon Symbol. On the sides are many braziers with raging flames in them. There are also wooden statues of dragons, and other mythical sea creatures jutting out from just under the ceiling. There is ancient writing on the walls of this area as well. In the middle of this fighting area are corpses hanging from the ceiling with ropes around their necks. *INTERACTIVITY 3* These bodies hanging from the ceiling can be knocked into the opponent to cause some damage. When they are touched they swing back and forth limply hitting anyone in their way. Death Traps and Level-Specific Weapons: -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- *DEATH TRAP* There is no Death Trap associated with the Netherbelly arena. *LEVEL-SPECIFIC WEAPON* There is no known level-specific weapon associated with the Netherbelly arena. <<<<<<<<<<<<<<< Hell's Foundry: >>>>>>>>>>>>>>> Arena Description: ~-~-~-~-~-~-~-~-~- Hell's Foundry is a gigantic warehouse type structure. You start on a platform overlooking the many giant steel presses around you. You fight on marble floor surrounded on all sides by enormous presses. These presses come up and down on hot coal making it very loud in this arena. Above you are scattered walkways which are interrupted by bursts of hot, orange embers that fall over them. The platform you begin kombat on is surrounded on three sides by steel fencing. The one side not surrounded can lead to: *INTERACTIVITY 1* If you hit your opponent near the side of the platform with no steel fencing, they will splat against the wall and fall to the lower portion of Hell's Foundry. Once in the lower area of Hell's Foundry, you are given a close up look at the giant steel presses in action. You land on red marble floor surrounded on two sides by the presses. There are also 4 pillars littered throughout this area of the arena. If one gets too close to a giant press, you can be knocked onto it allowing for the Death Trap to occur. Death Traps and Level-Specific Weapons: -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- *DEATH TRAP* All throughout the bottom portion of the Foundry, are gigantic steel presses. If knocked under one of them, you or your opponent will immediately start to burn, and try to crawl out on their hands and knees. Before they knew what hit them, one of the giant presses comes down hard on top of them, reducing them to a bloody smear on the bottom of the steel. *LEVEL-SPECIFIC WEAPON* There is no Level-Specific Weapon associated with the Hell's Foundry arena. >>>>>>>>>>>>>>> Falling Cliffs: <<<<<<<<<<<<<<< Arena Description: ~-~-~-~-~-~-~-~-~- The Falling Cliffs level is unique in that it is constantly changing shape. You fight on a circular piece of land very high off the ground. The catch is, the outer edges continue to break away as the two characters fight. You begin the fight on a piece of land with smoke "erupting" from its surface. Around the outer edges of this circular piece of land are flags with Asian symbols adorning them; two of these flags have decaying bodies attached to their poles. As you look around you will see numerous mountains rising up in the distance as well as smoking volcanoes. There area also a few temples carved into the sides of these mountains with long stairs leading up to their entrances much like the first Mortal Kombat film. If you are caught standing on the outer edge of this arena, you will fall to your death, which is described below. Death Traps and Level-Specific Weapons: -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- *DEATH TRAP* If you are caught on the outer edge of this arena, and it breaks away, you will lose balance and plummet to your death. You fall a long way and eventually land on a very sharp, very thick stalagmite/rock formation. You or your opponent land on this with a sickening plop all the while blood pours from their body; the defeated opponent briefly tries to remove himself/herself from the spike but fails. *LEVEL-SPECIFIC WEAPON* There is no Level-Specific Weapon associated with the Falling Cliffs arena. >>>>>>>>>>>> Dark Prison: <<<<<<<<<<<< Arena Description: ~-~-~-~-~-~-~-~-~- The Dark Prison has the kombatants starting out on a platform overlooking the prison courtyard; it also looks to serve as the shower for the inmates as there are shower heads sprinkling water all over the place. To the left and right of the fighters are cell doors leading to even more cells for incarcerated criminals. To the right of the characters, is a metal fence. *INTERACTIVITY 1* If knocked into this fence, you will be thrown from the shower area to the prison courtyard below; you proceed to land hard on your head/neck area. In the middle of this courtyard is the Mortal Kombat Dragon Symbol. There are many, many cells containing past Mortal Kombat characters yelling for your attention. The likes of Stryker, Kintaro, Kung Lao, MoKap, Kano, Reptile, Kitana, Kai, Shang Tsung, Shinnok, Johnny Cage, Goro, Fujin etc are held in these cells. *INTERACTIVITY 2* If you or your opponent come too close to any of these cells, the character imprisoned will grab you allowing your opponent an extra hit or two. This will cause no damage if you are grabbed and not attacked by your foe, however. Huge, rusty metal hooks also dangle down close to the arena floor. There is a Death Trap waiting silently in the corner of this arena which is detailed below. Death Traps and Level-Specific Weapons: -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- *DEATH TRAP* In one corner of the arena is a little indentation with two huge walls of spikes on either side. If knocked into that portion of the wall, your character will see these two walls of spikes come sliding towards them, crushing them in between. *LEVEL-SPECIFIC WEAPON* There is no Level-Specific Weapon associated with the Dark Prison arena. >>>>>>>>>>>> Lower Mines: <<<<<<<<<<<< Arena Description: ~-~-~-~-~-~-~-~-~- The Lower Mines are pretty much exactly what they sound like. You start the fight underground in what resembles a cave/mine. To the kombatants' left, is a huge mechanical dragon head with rows upon rows of sharp teeth; it's mouth opens and closes as the fighters battle it out. A Death Trap occurs if your opponent is knocked into this mechanical head which will be detailed below. To the left and right of the dragon head are wooden structures used to help the miners; numerous walkways can be seen going up and down the walls. To the fighters' left, is a wooden fence. *INTERACTIVITY 1* If you or your opponent are knocked into this fence, it breaks and you fall to the lower portion of the mines. This area of the mines resembles the upper area except there are 2 more Death Traps down here. Directly behind the fighter who took the fall is a gigantic steel rock crusher; you can be knocked into this for a very gruesome Death Trap which is detailed below. The area you fight in is surrounded by a small black fence, behind which a massive furnace can be seen. Behind the character who jumps down after the other was hit through the fence is a steep drop-off to a fire pit. Behind this fire pit are conveyor belts moving rocks to and from eventually depositing them into this fire pit. Once again, this fire pit is a Death Trap which will be detailed below. Death Traps and Level-Specific Weapons: -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- *DEATH TRAPS* There are actually three Death Traps associated with this arena. They will be numbered and described below: 1. The first Death Trap is located near the starting point of the arena. It is a giant mechanical dragon head with sharp teeth. Once you hit your opponent onto/into it, they land half inside of its mouth, and half outside its mouth. The dragon head then chomps down on the fallen foe, cutting them in half leaving only their legs. 2. The gigantic rock crusher Death Trap is located behind the fighters when they are knocked through the broken wooden fence. If knocked into this massive amount of steel, the opponent is "eaten" by this structure. It continues to roll further maiming the hapless victim who was knocked into it; blood and bones fly as they are continually mauled. 3. The third Death Trap is located behind the fighter who was not knocked through the wooden fence; it is a giant pit of fire. When knocked into this pit, you or your opponent screams as they are incinerated upon impact. A burst of fire erupts from the pit as the victim hits the fire/lava. *LEVEL-SPECIFIC WEAPON* There is no Level-Specific Weapon associated with the Lower Mines arena. <<<<<<<< The Pit: >>>>>>>> Arena Description: ~-~-~-~-~-~-~-~-~- The Pit makes its return from Mortal Kombat 1. You fight on a huge square shaped area which is surrounded on all sides by rows upon rows of sharp spikes. There are mountains on all sides of this fighting area as well as two bridges to the left and right of The Pit. These bridges are held up by massive pillars with spikes shooting out them. The moon is shining brightly in the background, and paying homage to Mortal Kombat 1, there is the shadow of a witch flying past the moon on her broomstick. Once knocked off the platform in which you start, you fall into the Death Trap which is detailed below. Death Traps and Level-Specific Weapons: -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- *DEATH TRAP* Once knocked off the side of the fighting arena, you plummet towards a bed of very sharp steel spikes. Once impaled, the kombatant screams and tries to pry himself/herself loose all the while blood is pouring from their body. *LEVEL-SPECIFIC WEAPON* There is no Level-Specific Weapon associated with The Pit arena. >>>>>>>>>> Dead Pool: <<<<<<<<<< Arena Description: ~-~-~-~-~-~-~-~-~- The Dead Pool also makes a return to Mortal Kombat, this time from MKII. You are once again fighting on a square platform surrounded on all sides by green acid. There is a Mortal Kombat Dragon Symbol on the floor in the middle of this square. There are two cement doors on either side of this arena. In three of the corners are statues of warriors. The trademark chains with hooks litter this arena as well. In one of the corners is a balcony of sorts overlooking the fighting area. The Shang Tsung from Mortal Kombat II watches the battle silently from this balcony. Once you are knocked into this acid a Death Trap occurs which is detailed below. Death Traps and Level-Specific Weapons: -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- *DEATH TRAP* Once knocked into the lava flowing around this arena, the fighter is instantly "eaten" alive by this acid, reducing them to just their skeleton in a matter of seconds. The trademark "Agua" sound byte is heard after this occurs. *LEVEL-SPECIFIC WEAPON* There is no Level-Specific Weapon associated with Dead Pool arena. <<<<<<<<<<<<<< Living Forest: >>>>>>>>>>>>>> Arena Description: ~-~-~-~-~-~-~-~-~- The Living Forest is again one of the returning fighting arenas from Mortal Kombat II. This time you are fighting on a very grassy piece of land in the middle of a forest. In classic MKII fashion, the trees all have eyes, noses, and mouths. Their expressions are fixed and do not move or make noise like Mortal Kombat II; they are still cool to look at however. There is a small river/moat flowing around the square fighting area which is just for effect. *DEATH TRAP* There is no Death Trap associated with the Living Forest arena. *LEVEL-SPECIFIC WEAPON* There is no Level-Specific Weapon associated with the Living Forest arena. >>>>>>>>>>>>>> Golden Desert: <<<<<<<<<<<<<< Arena Description: ~-~-~-~-~-~-~-~-~- Death Traps and Level-Specific Weapons: -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ |IX. Individual Character Stories/Stats and Moves/Fatalities| ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ The Character Select Screen in Mortal Kombat: Deception is again different, and has not been seen in any other MK thus far. It is 8x3, with the character portraits situated toward the bottom of the screen. When a character's picture is highlighted a 3-D render of them is displayed on either the left or right side of the screen depending on if you are Player 1 or Player 2. In single player, each character's stats are displayed on the right hand side of the screen. The characters from left to right are: -Jade -Kenshi -Scorpion -Mileena -Baraka -Sub-Zero -Sindel -Havik -Raiden -Li Mei -Kabal -Ermac -Nightwolf -BoRaiCho -NoobSmoke -Tanya -Shujinko -Hotaru -Ashrah -Dairou -Kobra -Darrius -Kira -Liu Kang I will list each character's Special Moves, their two hand-to- hand fighting style move sets, and their weapon move sets. Regular kombos will also be contained in this section. I will also list the character's stats, story, ending, Fatalities and Hari Kiris in very good detail in this section as well. ~-~-~-~-~-~-~-~-~-~-~-~- |Performing a Fatality:| ~-~-~-~-~-~-~-~-~-~-~-~- At the end of a best 2 out of 3 rounds match, the announcer will scream, "Finish Him!" It is now time to enter a Fatality button sequence. You can press the Change Style button to enter into Fatality "mode," or you can input the command without the Fatality style locked in. Make sure you are holding Block when right up next to an opponent, so as not to accidentally hit them when trying to perform a Fatality. Each character has two Fatalities along with their own Hari Kari move. The Hari Kari move is a Suicideality, which can be used so your opponent cannot gain the satisfaction of performing a Fatality on you. Hari Kiris DO NOT need to be performed at a certain distance from your opponent; they can be done anywhere onscreen. Unlike in Mortal Kombat: Deadly Alliance, MK:D requires you to be a certain distance from your fallen opponent when inputting the button sequences for a specific Fatality. These distances are pretty specific and are: >Close: You need to be right next to your opponent, and not a step away. >Sweep: You need to be within sweep distance of your opponent as in you need to be able to sweep them from where you are standing. >Far: You need to be at least one jump away from your opponent. The best way to get "Far" is to get close to them and jump back once or twice depending on which character you are. *NOTE* I will list the initial 12 selectable characters in the order they appear on the Select Screen. Following the first 12 characters will be the remaining 12, also appearing in the order they are on the Select Screen. *NOTE* +-~-~-~-~-+ |Scorpion:| +-~-~-~-~-+ Stats: Origin: Earthrealm Alignment: Neutral Allies: None Foes: Quan Chi, Drahmin, Moloch, Sub-Zero Difficulty: 2 Fighting Styles: Hapkido Moi Fah Mugai Ryu >Throw Description: Scorpion bends you over, and proceeds to punch his adversary two times in the stomach. After those two punches, Scorpion knees you in the chest sending his opponent flipping through the air landing hard on their back. Description: Scorpion looks very much like he did in Mortal Kombat: Deadly Alliance. His mouth guard more closely resembles the one worn in Mortal Kombat 4 however. He still has two swords on his back and the infamous orangish/yellow ninja attire. Scorpion had some metal knee pads in Deadly Alliance; he now has pieces of armor all throughout his costume. His arms are bare, and he has metal arm guards and gloves; on his back are the hilts for two swords. He wears dark colored pants, with metal knee pads. His boots are very samurai-like in that they look like sandals; he wears black socks with them however. Alternate Costume: Scorpion's alternate costume is a remake of his Mortal Kombat 4 outfit. He wears the same blue tights on his chest and legs; his head is also covered in it. His mouth guard resembles that of a skull and his eyes are completely white. He wears the trademark yellow vest looking thing over blue tights. His arms are bare and he wears wrist guards and gloves on his hands. He wears a yellow belt with a skull belt buckle. He wears skin tight tights on his legs over blue samurai shoes with yellow/gold shin guards. The back of his costume is blue and yellow, and he has his coiled spear on the left side of his belt. Story: In his haste to confront his nemesis, Quan Chi, he was ambushed by two Oni and cast into a powerful soulnado. He would surely have been torn apart by the souls trapped there had he not managed to escape into the Void. It was in this place that he first set eyes on the fabled Elder Gods. He would be forever changed by this encounter. "In my haste to confront my nemesis, Quan Chi, I was ambushed by two oni and cast into a powerful soulnado. I would surely have been torn apart by the souls trapped there had I not managed to escape into the Void. It was there that I first set eyes on the fabled Elder Gods. I would be forever changed by this encounter." ~-~-~-~-~-~-~-~-~-~- |Hapkido Move List:| ~-~-~-~-~-~-~-~-~-~- ->Right Cross: 1 ->Face Strike: Back - 1 ->Twisting Palm: Down - 1 ->Neck Chop: 2 ->Hammer Fist Uppercut: Down - 2 ->Axe Kick: 3 ->Knee Knockdown: Toward - 3 ->Hop Sweep: Back - 3 ->Back Sweep: Down - 3 ->Snap Kick: 4 ->Front Sweep: Down - 4 ->Backside Kick: Back - 4 ->Front Thrust Kick: Up - 4 Kombo Chains: <><><><><><>< ->Flowing Water: 2 - 2 - 1 ->Inner Power: 2 - 2 - 4 ->Specter Blast: 3 - Back - 1 ->Lethal Legs: 4 - Back - 4 ->Liftoff: 4 - Up - 4 ->Burning Soul: 2 - 3 - Up - 4 ->Sinking Leaf: Toward - 3 - Back - 3 ->Doombringer: 2 - 3 - Back - 1 ->Painless: 2 - 2 - CS - 1 - Back - 1 ->Death Fingers: 2 - 2 - CS - 1 - 1 ->Kruncher: 2 - 2 - CS - 1 - 4 ->Flurry Kicks: 2 - 2 - CS - 1 - 3 - 3 - 3 ->Hell On Earth: 2 - 2 - CS - 1 - 3 - 3 - CS ~-~-~-~-~-~-~-~-~-~- |Moi Fah Move List:| ~-~-~-~-~-~-~-~-~-~- ->Stone Hand: 1 ->Ducking Knife Thrust: Down - 1 ->Angry Wind: Back - 1 ->Stone Fingers: 2 ->Blackout: Back - 2 ->Rising Uppercut: Down - 2 ->Snap Kick: 3 ->Leaping Crescent Kick: Back - 3 ->Pecking Toe: Toward - 3 ->Turning Low Kick: Down - 3 ->Stomach Smasher: 1 ->Horse Shoe: Down - 4 Kombo Chains: <><><><><><>< ->Low Fury: Toward - 3 - 3 ->Fingers of Death: 1 - 1 - 1 ->Double Tap Kick: 3 - 3 ->Pain Taps: 3 - 3 - 3 ->Chain Kombo: 1 - 1 - 3 - 3 - 3 ->Sharp As Hell: 1 - 1 - Back - 1 ->Krazy Rush: 1 - 1 - 4 ~-~-~-~-~-~-~-~-~-~-~- |Mugai Ryu Move List:| ~-~-~-~-~-~-~-~-~-~-~- ->Bloody Tip: 1 ->Hilt Blunt: Toward - 1 ->Ducking Horizontal Slash: Down - 1 ->Horizontal Slash: 2 ->Swinging Vengeance: Up - 2 ->Dark Lifter: Toward - 2 ->Double Handed Uppercut: Down - 2 ->Fiery Saber: 3 ->Agony's Edge: Back - 3 ->Speed Demon: Toward - 3 ->Low Thigh Slash: Down - 3 ->Gut Slicer: 4 ->Ankle Slash: Back - 4 ->Toe Poke: Down - 4 Kombo Chains: <><><><><><>< ->Bloodfire: 2 - 2 ->Bloodbath: 2 - 2 - 1 ->Swift Fire: 2 - 2 - 4 <><><><><><>< Special Moves <><><><><><>< > Bloody Spear: Back - Toward - 1 > Hellfire: Down - Back - 2 > Backflip Kick: Toward - Back - 3 > Teleport Attack: Down - Back - 3 *-----------* {Fatalities:} *-----------* -->Fatality 1: Toward - Down - Toward - Toward - 1 (Sweep) Description: Scorpion rears his right hand back and proceeds to plunge it into his opponent's neck. After the second tug, he rips off their entire head, spinal cord and all. His opponent, headless, falls to the ground squirting blood from their neck as Scorpion raises his prize for all to see; the severed head and spinal cord drip blood as it is raised in the air. A much gorier and updated version of Sub-Zero's MKI classic. -->Fatality 2: Toward - Back - Toward - Back - 1 (Close) Description: Scorpion spins away from his opponent and immediately sends his spear into his adversaries left arm. With one tug, he rips it clean off sending it out of view. Seconds later, Scorpion shoots out his spear again, this time lodging it into his opponent's right leg. One tug later, their leg is sent flying, dismembered, off-screen. With his opponent hobbling on one foot, and saying "No, no, no," Scorpion snaps their neck in one swift motion. He then raises his hand in the air letting out a victory yell in the process. -->Hari Kari: Down - Down - Up - Back - 1 Description: Scorpion slowly falls to his knees. He then proceeds to wrap his hands around his neck and twist, snapping it with a sickening crack, killing him instantly. Ending: ======================================================================= +-~-~-~-~+ |Mileena:| +-~-~-~-~+ Stats: Origin: Outworld Alignment: Evil Allies: Baraka, Shang Tsung Foes: Kitana Difficulty: 2 Fighting Styles: Ying Yueng Mian Chuan Sai >Throw Description: Description: Mileena does not look drastically different in this iteration of the series. She does however, show much more skin than in the past. She has her long, dark hair pulled behind her head in a ponytail with a gold headband. Starting from her ears, and ending at her mouth, is a pink gypsy-like mouth guard, hiding her nose, and mouth from everyone; all that is visible are her cold, dead, eyes. The upper part of her costume is green and is worn almost in a triangle over her chest, revealing much of it. This top portion runs all the way down to her arms, where it turns pink and baggy. She has a gold "belt" of sorts running across her chest. Below that is a brown belt tied into a knot. Under that belt are what appear to be a pair of pink and black underwear. Mileena's legs are bare and she fights on dark boots. Alternate Costume: Story: Created by the sorcerer Shang Tsung, Mileena has at last fulfilled her destiny as Kitana's successor by posing as the former princess. She misleads Kitana's military forces in an attempt to give the Dragon King the time he needs to complete his plans. Only Baraka knows the truth behind her deception. ~-~-~-~-~-~-~-~-~-~-~-~ |Ying Yueng Move List:| ~-~-~-~-~-~-~-~-~-~-~-~ ->Snake Fang: 1 ->Gusting Wing: Back - 1 ->Low Wrist Chop: Down - 1 ->Elbow: 2 ->Chin Breaker: Back - 2 ->Shoulder Pain: Up - 2 ->Palm King: Down - 2 ->Axe Kick: 3 ->Tiger Tail Kick: Down - 3 ->Reverse Side Kick: 4 ->Ankle Chipper: Back - 4 ->Demon Sweep: Down - 4 Kombo Chains: <><><><><><>< ->Fingers To Eyes: 1 - 1 - 1 ->Heaven and Hell: 1 - 1 - 3 ~-~-~-~-~-~-~-~-~-~-~-~ |Mian Chuan Move List:| ~-~-~-~-~-~-~-~-~-~-~-~ ->Palm Strike: 1 ->Phoenix Palm: Toward - 1 ->Crushing Knee: Up - 1 ->Crouching Snake Fang: Down - 1 ->Cotton Punch: 2 ->Cold Fist: Up - 2 ->Quick Palm: Back - 2 ->Rising Uppercut: Down - 2 ->Spinning Side Kick: 3 ->Spinning Low Sweep: Back - 3 ->Low Kick: Down - 3 ->Rising Axe Kick: 4 ->Front Side Kick: Back - 4 ->Spinning Sidewinder: Down - 4 Kombo Chains: <><><><><><>< ->Cold Fists: 2 - 2 ->Cold Fists Gets Icy: 2 - 2 - Up - 1 ->Cotton Rage: Back - 2 - 2 - 2 ->Krazy Legs: 4 - 3 ->Keeping Kontrol: 4 - 1 ->Outworld Wonder: 4 - 3 - CS ~-~-~-~-~-~-~-~- |Sai Move List:| ~-~-~-~-~-~-~-~- ->Sai Hilt: 1 ->Overhead Smash: Back - 1 ->Low Swipe: Down - 1 ->Gut Stab: 2 ->Rising Sai: Up - 2 ->Twin Fangs: Toward - 2 ->Shin Stab: Down - 2 ->Throat Poke: Back - 2 ->Foot Spike: 3 ->Low Poker: Back - 3 ->Face Slash: Toward - 3 ->Knee Poke: Down - 3 ->Sweeping Sai: 4 ->Hooking Stab: Down - 4 Kombo Chains: <><><><><><>< ->Quickness: 1 - 1 ->Lightning Stabs: 1 - 1 - 1 ->Anarchy: 1 - 1 - Back - 1 ->Whirling Demon: 1 - 1 - 2 ->Rising Dragon: 1 - 1 - Up - 2 ->Sabertooth: 2 - Toward - 2 <><><><><><>< Special Moves <><><><><><>< > Rolling Thunder: Back - Down - 4 > Soaring Sai: Down - Toward - 2 > Kick From Above: Toward - Toward - 4 *-----------* {Fatalities:} *-----------* -->Fatality 1: Toward - Toward - Down - Down - 1 (Sweep) Description: Mileena rips off her mouth guard revealing rows of long pointy teeth. Letting out a growl, Mileena jumps onto her opponent, and chomps her teeth onto their head. With a sickening rip, she tears the entire head from the shoulders. She proceeds to spit out the head, as her opponent is standing headless with blood shooting from their neck. -->Fatality 2: Up - Up - Toward - Toward - 3 (Far) Description: -->Hari Kari: Back - Down - Toward - Back - 1 Description: Ending: ======================================================================= +-~-~-~-+ |Baraka:| +-~-~-~-+ Stats: Origin: Outworld Alignment: Evil Foes: Bo'Rai Cho Allies: Shao Kahn, Deadly Alliance, Dragon King Difficulty: 3 Fighting Styles: Silate Hung Gar Blades >Throw Description: Description: Baraka looks just as ugly as he did the last time we saw him (Mortal Kombat Gold). He has the same pointy ears, the same bald head, the same long, sharp teeth and the same massive blades protruding from his forearms. He wears what resembles a catcher's overthrow, with what looks like a spinal cord acting as suspenders of sorts. On the back of his upper attire, is a mysterious symbol in yellow/gold (the symbol of his race perhaps?). Part of this attire has clothing that flaps down in front of his legs. He wears baggy red pants along with metal knee pads. He also fights on silver metal boots. Alternate Costume: Story: Baraka's Tarkatan race is a mutated hybrid of Netherrealm and Outworld species. A loyal warrior, Baraka faithfully serves his new master, the dragon king, by preoccupying Outworld opposition with his Tarkatan hordes, the backbone of the Dragon King's terrifying army. ~-~-~-~-~-~-~-~-~-~ |Silate Move List:| ~-~-~-~-~-~-~-~-~-~ ->Quick Punch: 1 ->Spinning Elbow: Back - 1 ->Nomad Cross: Toward - 1 ->Ducking Cross Punch: Down - 1 ->Vertical Elbow: 2 ->Frontwards Elbow: Toward - 2 ->Rising Uppercut: Down - 2 ->Thai Knee: 3 ->Ankle Kick: Back - 3 ->Jumping Roundhouse: Up - 3 ->Crouching Kick: Down - 3 ->Front Sidekick: 4 ->Dragon Sweep: Back - 4 ->Low Demon Spinkick: Down - 4 Kombo Chains: <><><><><><>< ->Steel Punches: 1 - 1 ->Triple Takeout: 1 - 1 - 1 ->Head Spinner: Back - 2 ->Speedy Elbow: 1 - 1 - 2 ->Silate's Salute: 1 - 1 - 4 ->Rocky Road: Back - 1 - 3 ->Chest Damager: 1 - 1 - 3 ->Scratch Fever: 1 - 1 - 3 - CS ~-~-~-~-~-~-~-~-~-~-~ |Hung Gar Move List:| ~-~-~-~-~-~-~-~-~-~-~ ->Scratching Palms: 1 ->Double Claw Strike: Back - 1 ->Low Scratch: Down - 1 ->Chameleon Palm: 2 ->Razor Nails: Back - 2 ->Hammerfist Lift: Down - 2 ->Baraka Hop: Up - 2 ->Spinning Hook Kick: 3 ->Slithering Foot: Down - 3 ->Tiger Tail Kick: Back - 3 ->Leg Take Out: Toward - 3 ->Twisting Sidekick: 4 ->Legtrip: Down - 1 ->Spinning Roundhouse Kick: Back - 4 ->Leaping Frog Legs: Up - 4 ->Clearing Space: 2 Kombo Chains: <><><><><><>< ->Sharp Things: 1 - 2 - CS ->Sneaky: 3 - CS ->Hot Palms: 1 - Back - 1 ->Taking Out Your Eyes: 1 - Back - 2 ->Priceless: 1 - 2 - CS - 3 - 2 - 2 ->Suffering Blades: 1 - 2 - CS - 3 - 2 - 1 - 1 ~-~-~-~-~-~-~-~-~-~ |Blades Move List:| ~-~-~-~-~-~-~-~-~-~ ->Downwards Slash: 1 ->Mid-Ripper: Back - 1 ->Face Impaler: Toward - 2 ->Low Scissors: Down - 1 ->Throat Slash: 2 ->Send Them Flying: Up - 2 ->Chest Slash: Toward - 2 ->Crouching Dual Stab: Down - 2 ->Scarlet Swing: 3 ->Up and Beyond: Up - 3 ->Get The Point: Toward - 3 ->Tow Slash: Down - 3 ->Spinning Sidekick: 4 ->Demon Sweep: Back - 4 ->Shin Stab: Down - 4 Kombo Chains: <><><><><><>< ->Slashing Wind: 1 - 1 ->Mithril Metal: 2 - 2 ->Long Tips: 2 - 1 ->Frenzy Slashes: 2 - 1 - 1 ->Cyclone: 3 - 3 ->Kahn's Warrior: 3 - 3 - 2 ->Outworld Walker: 3 - 3 - 2 - 2 ->Baraka's Special: 3 - 3 - 4 ->Dark Void: 3 - 3 - 2 - 1 ->Heavy Damage: 3 - 3 - 2 - 1 - 1 <><><><><><>< Special Moves <><><><><><>< > Flying Shard: Down - Back - 1 > Mutant Blades: Toward - Toward - 3 > Chop Chop Blades: Down - Up - 3 *-----------* {Fatalities:} *-----------* -->Fatality 1: Toward - Up - Down - 2 (Close) Description: Baraka uses his blades to slice open his fallen opponent's stomach spilling blood. He proceeds to slice off both of their arms. As his opponent is standing there with blood squirting from their arm sockets, Baraka then impales them in the stomach with both blades, ripping off their entire torso. -->Fatality 2: Toward - Down - Back - Toward - 2 (Sweep) Description: -->Hari Kari: Down - Back - Up - Back - 4 Description: Baraka extends the blade out of his left arm, and swiftly decapitates himself. His head is sent flying and his lifeless falls to its knees then to the ground. He lays there facedown with blood shooting and spilling from his neck. Ending: ==================================================================== +-~-~-~-~-+ |Sub-Zero:| +-~-~-~-~-+ Stats: Origin: Earthrealm Alignment: Good Allies: Smoke, Frost, Raiden Foes: Quan Chi, Hotaru, Scorpion Difficulty: 4 Fighting Styles: Shotokan Dragon Kori Blade >Throw Description: Description: Sub-Zero looks almost completely different than he did in Mortal Kombat: Deadly Alliance. He now wears a helmet that more than closely resembles the helmet worn by Shredder of Teenage Mutant Ninja Turtle fame. It is silver and black, and has the same design as Shredder's helmet. He wears a light blue vest, with metal shoulder pads adorned with symbols. Under this vest is a set of chain mail. He also has darker blue forearm bands, and blue and black gloves. He wears a dark blue and black belt, with a belt buckle. More chain mail hangs between his legs, falling near his thighs. His pants are very dark and baggy, they also have symbols on the thigh portions. He fights wearing dark boots as most of the other fighters do. Alternate Costume: Story: While still in Outworld, the Lin Kuei Grand Master, Sub-Zero, discovers his true heritage -- the source of his mastery over cold. This discovery will aid him in the fight against the Dragon King's Tarkatan hordes. ~-~-~-~-~-~-~-~-~-~-~ |Shotokan Move List:| ~-~-~-~-~-~-~-~-~-~-~ ->Spear Hand Strike: 1 ->Forward Elbow Strike: Back - 1 ->Lower Knee Strike: Down - 1 ->Sword Hand Strike: 2 ->Rising Jack Hammer: Down - 2 ->Mountain Punch: Back - 2 ->Rising Thrust Kick: 3 ->Side Snap Kick: Toward - 3 ->Low Snap Kick: Down - 3 ->Thrust Kick: 4 ->Low Strike: Down - 4 ->Low Shin Kick: Back - 4 Kombo Chains: <><><><><><>< ->2-Hit Trick: 3 - 2 ->Cold As Ice: 1 - 1 ->Triple Threat: 1 - 1 - 1 ->Cold Feet: 1 - 1 - 3 ->Cheap Cold Shot: 1 - 1 - 4 ->Frigid Touch: 1 - 1 - 3 - 2 ->Lin Kuei's Secret: 1 - 1 - 3 - Toward - 3 ->Ultimate Shogun: 1 - 1 - 3 - Back - 2 ->King's Crown: 3 - Toward - 3 ->Peaceful Mind: 3 - Back - 2 ->Icy Pain: 1 - 2 - 4 ->Cloudy Hands: 1 - 2 - Back - 1 ->Iron Horse: 1 - 2 - Back - 2 ->Rock Solid: 1 - 2 - 4 - CS - 3 ->Lin Kuei Storm: 1 - 2 - 4 - CS - 2 - 3 ->Zero Below: 1 - 2 - 4 - CS - 2 - 4 ->Frosty: 1 - 2 - CS - CS - 2 - CS ->Thin Ice: 1 - 2 - 4 - CS - 2 - Back - 2 ->Dark Fist: 1 - 1 - 3 - CS ->Cold Blade: 1 - 2 - 4 - CS - 1 - 2 - CS ~-~-~-~-~-~-~-~-~-~ |Dragon Move List:| ~-~-~-~-~-~-~-~-~-~ ->Back Knuckle Strike: 1 ->Ducking Claws: Down - 1 ->Upper Lunge Punch: Back - 1 ->Sun Fist: 2 ->Dragon Attack: Back - 2 ->Uppercut: Down - 2 ->Roundhouse Kick: 3 ->Low Talon Strike: Down - 3 ->Front Stomp Kick: 4 ->Wheel Turning Kick: Up - 4 ->Sidestep Claw: Back - 4 ->Low Dragon Kick: Down - 4 Kombo Chains: <><><><><><>< ->Yielding Fire: 1 - 3 ->Ice Pop: 1 - 1 - 2 ->Tiger In Cave: 4 - Back - 2 ->Dragon Dance: 1 - Back - 1 ->Silent Dragon: 1 - 2 - 3 ->Dragon Plays With 7 Stars: 1 - 2 - 4 ->Ice Maker: 1 - 2 - CS ->3-Hit Claws: 1 - 2 - Back - 2 ->Twist Of The Tiger: 1 - 2 - Up - 4 ->Chill Out: 1 - 1 - 2 - CS ~-~-~-~-~-~-~-~-~-~-~-~ |Kori Blade Move List:| ~-~-~-~-~-~-~-~-~-~-~-~ ->Thigh Ripper: Down - 3 ->Back Kick: 4 ->Sweep Kick: Back - 4 ->Crouching Slash: Down - 4 ->Bitter Blade: 1 - Back - 1 ->Overhead Swing: 1 ->Downward Stab: Down - 1 ->Spinning Slash: Back - 1 ->Overhead Slash: Up - 1 ->Blade Lunge: 2 ->Icy Lift: Back - 2 ->Kori Uppercut: Down - 2 ->Frosty Slash: 3 <><><><><><>< Special Moves <><><><><><>< > Ice Clone: Down - Back - 1 > Freeze Ball: Down - Toward - 3 *-----------* {Fatalities:} *-----------* -->Fatality 1: Toward - Back - Down - Toward - 2 (Close) Description: -->Fatality 2: Back - Down - Toward - Down - 1 (Sweep) Description: -->Hari Kari: Down - Up - Down - Up - 2 Description: Ending: ======================================================================= +~-~-~-+ |Kabal:| +-~-~-~+ Stats: Origin: Alignment: Foes: Allies: Difficulty: Fighting Styles: Sun Bin Goju Ryu Hookswords >Throw Description: Description: Kabal looks very similar to when we saw him last. His trademark respirator is intact as is his light brown trench coat. Kabal has some sort of device at his hip where his respirator connects. He wears a dark colored sleeveless vest over a dark shirt. His arms are bare and he wears black gloves on both hands. On his right shoulder is another device presumably powering his respirator; it also has an antenna sticking out. He wears baggy light brown colored pants with silver and black kneepads. He wears silver steel-toed boots. Alternate Costume: Story: ~-~-~-~-~-~-~-~-~-~- |Sun Bin Move List:| ~-~-~-~-~-~-~-~-~-~- ->Small Frame Strike: 1 ->Twisting Hammer Fist: Back - 1 ->Golden Fist: Down - 1 ->Digging Fingers: 2 ->Chest Opener: Back - 2 ->Awkward Uppercut: Down - 2 ->Large Frame Kick: 3 ->Small Frame Toe Kick: Back - 3 ->Aged Heels: Up - 3 ->Dangerous Feet: Down - 3 ->Thunderous Chestbreaker: 4 ->Dusty Shin Kick: Down - 4 Kombo Chains: <><><><><><>< ->Hidden Hands: 1 - 1 ->Road To Victory: 1 - 1 - 1 ->Hidden Fists: 1 - Back - 1 ->Linked Thrust Kick: 1 - 1 - 1 ->Gathered Strength: 1 - Back - 3 ->Overhead Pain: 3 - 3 - 3 ->The Art Of War: 1 - 3 ->Masked Psycho: 1 - 1 - 2 ->The Beast: 1 - 1 - Up - 3 ->Psycho Machine: 1 - 1 - 2 - CS ~-~-~-~-~-~-~-~-~-~-~ |Goju Ryu Move List:| ~-~-~-~-~-~-~-~-~-~-~ ->Shotei: 1 ->Long Arm Palm: Back - 1 ->Elbow To Knee: Down - 1 ->Wind Cutter: 2 ->Head Crusher: Toward - 2 ->Monkey Uppercut: Down - 2 ->Chudan-Mae-Geri: 3 ->Defensive Sidekick: Up - 3 ->Spinning Trip: Down - 3 ->Ankle Tapper: Back - 3 ->Foot Smasher: 4 ->Scratching Heels: Down - 4 Kombo Chains: <><><><><><>< ->Dual Shotei: 1 - 1 ->No Escape: 1 - 2 ->Head Twister: 1 - 4 ->Speed Monster: 1 - 1 - CS ~-~-~-~-~-~-~-~-~-~-~-~ |Hook Sword Move List:| ~-~-~-~-~-~-~-~-~-~-~-~ ->Chest Strike: 1 ->Twisting Hook: Up - 1 ->Shoulder Rip: Back - 1 ->Low Reverse Blow: Down - 1 ->Power Hook: 2 ->Twin Overhead Strike: Back - 2 ->Chin And Neck Slice: Up - 2 ->Spinning Sidekick: 3 ->Leg Hooks: Up - 3 ->Leg Tripper: Back - 3 ->Scissors Swipe: Down - 3 ->Double Axe Kick: 1 ->Upward Cross Strike: Down - 4 ->Shin Strike: Back - 4 Kombo Chains: <><><><><><>< ->Razor Moon: 1 - 1 ->Strength And Balance: 1 - 1 - 2 ->Furious Edges: 2 - 1 ->Blazing Fury: 2 - 1 - 4 ->Unholy Strength: 1 - 1 - 4 ->Hooksword Pain: 1 - 1 - 1 - CS ->Shady Blows: 1 - 1 - Back - 1 <><><><><><>< Special Moves <><><><><><>< > Raging Flash: Back - Toward - 4 > Plasma Blast: Down - Toward - 1 > Nomad Touch: Down - Back - 2 *-----------* {Fatalities:} *-----------* -->Fatality 1: Toward - Up - Up - Up - 3 (Close) Description: -->Fatality 2: Up - Up - Down - Down - 2 (Close) Description: -->Hari Kari: Toward - Up - Up - Down - 2 Description: Kabal takes out a Hooksword and proceeds to jam it straight into his head. With the sword imbedded into his skull, Kabal falls to the ground gushing blood and no longer breathing. Ending: ======================================================================= +-~-~-~+ |Ermac:| +-~-~-~+ Stats: Origin: Unknown Alignment: Good Foes: Dragon King, Ashrah Allies: Kenshi, Liu Kang Difficulty: 4 Fighting Styles: Hua Chuan Choy Lee Fut Axe >Throw Description: Description: Ermac resembles more of a Scorpion than a Sub-Zero in this game. You can still tell he is a ninja, just not as easily as before (damn palette swaps!). Ermac wears a black wrap around his head and face; it covers his entire head, and his mouth and nose. Only his eyes are showing. In the middle of this wrap is a metal pin. He wears an all red long-sleeved karate gi. He then wears a large vest over his red uniform. He wears more wrap around his forearms and black gloves. A piece of the vest hangs down around his thighs; his belt buckle is interlocking. His pants are red and baggy and he wears gold and black boots; there is a metal portion that runs from the middle of the boot to his knee where there is a jewel of some sort. Alternate Costume: Story: ~-~-~-~-~-~-~-~-~-~-~- |Hua Chuan Move List:| ~-~-~-~-~-~-~-~-~-~-~- ->Thigh Punch: 1 ->Long Arm Fist: Back - 1 ->Razor Hand: Down - 1 ->Fast Hammer Strike: 2 ->Hammer Fist Uppercut: Down - 2 ->Soaring Edge Hand: 3 ->Low Mule Kick: Down - 3 ->Foot Plant: 4 ->Creeping Leg: Down - 4 Kombo Chains: <><><><><><>< ->Chop Shop: 2 - 2 ->Blender Fist: 2 - 2 - 2 ->Face Chop: Back - 1 - 3 ->Chop 'Em Up: 2 - 2 - 1 ->Face Plant: 2 - Back - 1 ->Swift Like The Wind: 2 - 2 - CS ~-~-~-~-~-~-~-~-~-~-~-~-~ |Choy Lee Fut Move List:| ~-~-~-~-~-~-~-~-~-~-~-~-~ ->Tiger Claw: 1 ->Sloping Ridgehand: Up - 1 ->Deadly Palm: Toward - 1 ->Kneecap Strike: Down - 1 ->Dual Rising Ridgehand: 2 ->Ridged Knife Chop: Back - 2 ->Grasping Uppercut: Down - 2 ->Twin Ox: 3 ->Twin Fingers: Back - 3 ->Choy Lay Foot: Down - 3 ->Snapping Sidekick: 4 ->Dragon's Tail: Back - 4 ->Sneak Attack: Toward - 4 ->Whirling Demon: Down - 4 Kombo Chains: <><><><><><>< ->Nitro Strike: 1 - 1 ->Strong Ox: 1 - 1 - 3 ->Strong Mule: 1 - Up -1 ->Bloody Master: 1 - 1 - 4 ->Carving The Way: 1 - 1 - Back - 2 ->Grasping Fingers: 1 - 1 - 2 ->Choy Lay Powder: 1 - 1 - 2 - CS ~-~-~-~-~-~-~-~- |Axe Move List:| ~-~-~-~-~-~-~-~- ->Overhead Slice: 1 ->Whirling Blade: Back - 1 ->Sideways Cut: Toward - 1 ->Power Jab: Down - 1 ->Horizontal Slash: 2 ->Windy Axe: Back - 2 ->Slice You In Two: Up - 2 ->Unresting Axe: Down - 2 ->Stomach Mash: 3 ->Low Slasher: Back - 3 ->Pelvis Cut: Up - 3 ->Foot Slice: Down - 3 ->Quick Fist: 4 ->Ankle Slicer: Down - 4 Kombo Chains: <><><><><><>< ->Slice And Attack: 1 - 3 ->Mystic Rush: 1 - 3 - 4 ->Beat Down: 1 - 3 - 4 - 4 ->Into The Shadows: 1 - 3 - 4 - 4 - 4 <><><><><><>< Special Moves <><><><><><>< > Mystic Float: Down - Up - 3 > Mystic Bomb: (During Mystic Float) Down - 3 > Dive Kick: (During Mystic Float) Toward - 3 > Telekinetic Throw: Toward - Back - 2 > Telekinetic Slam: Back - Down - Back - 4 > Hado-Energy: Down - Back - 1 *-----------* {Fatalities:} *-----------* -->Fatality 1: Down - Back - Back - Down - 3 (Sweep) Description: -->Fatality 2: Description: Back - Down - Back - Down - 4 (Sweep) -->Hari Kari: Down - Up - Up - Down - 3 Description: Ending: ==================================================================== +-~-~-~-~-~+ |Nightwolf:| +-~-~-~-~-~+ Stats: Origin: Earthrealm Alignment: Good Foes: Dragon King, Shao Kahn Allies: Liu Kang, Raiden, Kung Lao Difficulty: 4 Fighting Styles: Val Tudo Tae Kwon Do Tomahawks >Throw Description: Description: Nightwolf very much resembles what he looked like in Mortal Kombat 3/UMK3/MKT. He still has long black hair; with a blue bandanna around his head. He still has his tribal war paint all over his face as well. He wears a dark brown vest with tied together in the middle. His arms are bare except for some wrist and hand guards. He wears a very regular looking belt and blue jeans. He wears pretty big light brown boots. Alternate Costume: Story: Nightwolf has foreseen the coming of the Dragon King in his dreams. To defeat this new menace, he must corrupt his own soul and enter the Netherrealm. The process will alter his temperament and make him a danger to even his allies. He must travel alone if he is to succeed. ~-~-~-~-~-~-~-~-~-~-~ |Val Tudo Move List:| ~-~-~-~-~-~-~-~-~-~-~ ->Gut Punch: 1 ->Low Snake Bite: Down - 1 ->Overhead Smash: Back - 1 ->Razor Elbow: 2 ->Rising Sun: Up - 2 ->Hammerfist Uppercut: Down - 2 ->Knee Crush: 3 ->Leg Sweeper: Back - 3 ->Valtudu Striker: Up - 3 ->Creeping Leg: Down - 3 ->High Kick: 4 ->Sweeping Cyclone: Down - 4 Kombo Chains: <><><><><><>< ->Rush Punches: 1 - 1 ->Beat Down: 1 - 1 - 3 ->Rapid Chain Punches: 1 - 1 - 1 ->Red Sky: 1 - 1 - 1 - CS - 4 ->Dirty Trick: 1 - 1 - 1 - CS - Back - 4 - 4 ~-~-~-~-~-~-~-~-~-~-~-~- |Tae Kwon Do Move List:| ~-~-~-~-~-~-~-~-~-~-~-~- ->Side Kick: 1 ->Hook Kick: Back - 1 ->Setting Palm Punch: Down - 1 ->Downward Axe Kick: 2 ->Rolling Heel Kick: Back - 2 ->Peaceful Uppercut: Down - 2 ->Spinning Heel Kick: 3 ->Leg Tap: Down - 3 ->Ankle Smash: Back - 3 ->2-Hit Axe Kick: 4 ->Nitro Kicks: Back - 4 ->Tapping Low Kick: Down - 4 Kombo Chains: <><><><><><>< ->Cleanness Of Mind: 4 - 4 ->Take Out: Back - 3 ->Peaceful World: 1 - 1 - Back - 1 ->Wild Things: 4 - Back - 3 - 3 ->War Path: 1 - 1 - CS ~-~-~-~-~-~-~-~-~-~-~- |Tomahawks Move List:| ~-~-~-~-~-~-~-~-~-~-~- ->Sidewinder Slash: 1 ->Twin Peaks: Back - 1 ->Rising Mountain: Up - 1 ->Thigh Chop: Down - 1 ->Mid-Section Strike: 2 ->Slashing Talons: Toward - 2 ->Stone Hilt Uppercut: Down - 2 ->Twisting Edge: 3 ->Shin Buster: Back - 3 ->Foot Chop: Down - 3 ->Middle Kick: 4 ->Stomach Crop: Down - 4 Kombo Chains: <><><><><><>< ->Stone Hammer: 1 - 2 ->Swift Wind: 1 - 3 - 4 ->Savage Edge: 1 - 1 ->Revenge: 1 - 2 - Toward - 2 ->Headhunter: 1 - 2 - 3 ->Scalping Time: 1 - 2 - 3 - 4 <><><><><><>< Special Moves <><><><><><>< > Spirit Arrow: Down - Back - 1 > Rhino Charge: Toward - Toward - 4 > Lightning From Above: Down - Up - 1 > Reflector: Back - Toward - 2 *-----------* {Fatalities:} *-----------* -->Fatality 1: Back - Toward - Back - Toward - 1 (Far) Description: Nightwolf takes out one of his Tomahawks, and after doing a little spin, whips the Tomahawk at his opponent. The weapon gets lodged into their head as they fall backward with blood shooting out of their head. -->Fatality 2: Down - Toward - Down - Up - 2 (Sweep) Description: -->Hari Kari: Up - Up - Up - Up - 3 Description: Nightwolf again takes out a Tomahawk. He proceeds to toss it high into the air. As the Tomahawk is falling Nightwolf prepares himself with arms open. The Tomahawk falls straight into Wolf's chest as he falls backward having killed himself. Ending: ==================================================================== +-~-~-~-~-~-+ |Bo'Rai Cho:| +-~-~-~-~-~-+ Stats: Origin: Outworld Alignment: Good Foes: Shang Tsung, Quan Chi, Baraka, Shao Kahn Allies: Kung Lao, Kitana, Liu Kang, Li Mei Difficulty: 4 Fighting Styles: Sumo Drunken Fist Jojutsu >Throw Description: Description: Bo'Rai Cho looks almost identical to what he looked like in Mortal Kombat: Deadly Alliance. He still has his long, dark hair, but now sports a beard. He still wears very baggy clothes. He has a dark red and brown vest/jacket thing on. It has a gold sun in the middle of his neck. His light brown, baggy pants are pulled up pretty high; he wears a red sash around his waster. His trademark jug of alcohol is still strapped to his back. He fights barefoot but has his feet heavily taped. Alternate Costume: Story: Kitana has given full command of her allied Outworld army to Bo'Rai Cho. Although his fight against the Tarkatan hordes does not go well, he will find inspiration from an unexpected source. ~-~-~-~-~-~-~-~-~ |Sumo Move List:| ~-~-~-~-~-~-~-~-~ ->Sumo Slap: 1 ->Power Lift: Back - 1 ->Low Strike: Down - 1 ->Rib Slap: 2 ->Double Handed Push: Toward - 2 ->Uppercut: Down - 2 ->Cheap Shot: 3 ->Sweeping Kick: Back - 3 ->Crab Kick: Down - 3 ->Headbutt: 4 ->Side Chop: Back - 4 ->Low Foot Plant: Down - 4 Kombo Chains: <><><><><><>< ->Ring Out: 1 - 2 ->Phat Hands: Back - 4 - 2 ->Champion Sumo: 1 - 2 - 3 ->Frenzy Legs: 1 - 2 - CS - 3 - 3 ->Sleepwalker: 1 - 2 - CS - 3 - 2 - 2 ->Drunken Sumo: 1 - 2 - CS - 3 - CS ~-~-~-~-~-~-~-~-~-~-~-~-~ |Drunken Fist Move List:| ~-~-~-~-~-~-~-~-~-~-~-~-~ ->Spinning Backfist: 1 ->Cross Strike: Back - 1 ->Serving Fist: Down - 1 ->Drinking Punch: 2 ->Twisting Flash: Down - 2 ->Battle Punches: Up - 2 ->Lazy Leg: 3 ->Sweep Kick: Back - 3 ->Drinking Wine: Down - 3 ->Drunken Leg: 4 ->Spinning Kick: Back - 4 ->Monkey Kick: Down - 4 Kombo Chains: <><><><><><>< ->Krazy Monkey: 3 - 2 ->Twist of Lime: 1 - 1 - 1 ->Crushing Grapes: 3 - 3 - 3 ->Staggering Steps: 2 - 3 - 2 - 2 ->Zero Tolerance: 3 - 3 - 2 - 2 ->On The Rocks: 2 - 2 - 1 - 1 - 1 ->City Protector: 3 - 3 - CS ~-~-~-~-~-~-~-~-~-~- |Jojutsu Move List:| ~-~-~-~-~-~-~-~-~-~- ->Overhead Strike: 1 ->Strong Overhead Strike: Back - 1 ->Pelvis Hit: Down - 1 ->Two-Handed Thrust: 2 ->Vertical Smash: Back - 2 ->Upwards Stick: Down - 2 ->Homerun Swing: 3 ->2-Hit Strike: Toward - 3 ->Low Foot Poke: Down - 3 ->Straight Thrust: Up - 3 ->Mid Reverse Strike: 4 ->Leg Poke: Back - 4 ->Dodge Nitro Slam: Up - 4 ->High Reverse Strike: Down - 4 Kombo Chains: <><><><><><>< ->Homerun: 2 - 3 ->Cheap Stick: 2 - 4 ->Dancing Stick: 2 - 4 - 1 ->Crusty Branch: 2 - 4 - 4 ->Splitting Bamboo: 2 - 4 - Back - 1 ->Rolling Wind: 2 - 4 - 4 - Up - 3 <><><><><><>< Special Moves <><><><><><>< > Puke: Back - Toward - 2 > Monkey Flips: Down - Back - 1 > Belly Bash: Toward - Toward - 4 > Earthquake: Toward - Back - 3 *-----------* {Fatalities:} *-----------* -->Fatality 1: Down - Up - Toward - Toward - 2 (Sweep) Description: -->Fatality 2: Up - Back - Toward - 3 (Sweep) Description: -->Hari Kari: Back - Back - Toward - Toward - 2 Description: Ending: ==================================================================== +-~-~-~-+ |Ashrah:| +-~-~-~-+ Stats: Origin: Netherrealm Alignment: Good Foes: Ermac, Noob Saibot, Brotherhood of Shadow Allies: Shujinko Difficulty: 5 Fighting Styles: Chou Jaio Ba Gua Kriss >Throw Description: Description: Ashrah looks like a female Raiden. She has the trademark white hat that she wears much her male counterpart. Her hat however, has a long veil that trails behind it. Her hair is dark and pulled back in a ponytail. She wears almost all white. She has what looks like a white karate gi on with a gold belt. This gi has gold bracelets that twist around her wrists; her hands are bare. She wears a white skirt with Japanese symbols on the right side. Under this skirt are a pair of white karate "pants." She has what look to be white socks or very soft shoes on her feet; gold trim snakes its way up her calves. Alternate Costume: Story: Ashrah is a demon who has discovered a means for escaping the Netherrealm...a holy sword. To achieve her goal of purification, she must slay powerful evil such as Noob Saibot with the sword. Each denizen of the Netherrealm she defeats brings her closer to freedom. ~-~-~-~-~-~-~-~-~-~-~ |Chou Jaio Move List:| ~-~-~-~-~-~-~-~-~-~-~ ->Wrist Chop: 1 ->Piercing Wrist: Toward - 1 ->Crouching Low Arm Chop: Down - 1 ->Nukite: 2 ->Vicious Uppercut: Down - 2 ->Snap Kick: 3 ->Off Balance Trip: Back - 3 ->Knee Bruiser: Toward - 3 ->Lifting Flat-Foot: Up - 3 ->Ducking Snap Chip: Down - 3 ->Hopping Crane Kick: 4 ->Whirling Spin Kick: Back - 4 ->Chicken Leg: Toward - 4 ->Soaring Crane: Up - 4 ->Walking Steel Leg: Down - 4 Kombo Chains: <><><><><><>< ->Steel Wrists: 1 - Toward - 1 ->Twin Eye Poke: 2 - 2 ->Downfall: 2 - 2 - CS ->Stone Wrists: 2 - 1 ->Leg Chopper: Toward - 4 - 1 ->Demon Slayer: 2 - 2 - 1 ->Faithful Mind: 2 - 2 - 1 - CS ->Feeling Lucky: 2 - 2 - 3 ->Furious Wrath: 2 - 2 - 1 - CS - 2 - 2 - CS ->Killer In White: 2 - 2 - 1 - CS - 3 - Toward - 3 ~-~-~-~-~-~-~-~-~-~ |Ba Gua Move List:| ~-~-~-~-~-~-~-~-~-~ ->Ox Tongue Palm Strike: 1 ->Dragon Elbow Strike: Down - 1 ->Power Palm: Back - 1 ->Hooking Strike: 2 ->Spear Hand Thrust: Back - 2 ->Heavenly Uppercut: Down - 2 ->Spinning Force Palm: 3 ->Hammer Palm Strike: Toward - 3 ->Low Jagged Kick: Down - 3 ->Stepping Side Kick: 4 ->Swinging Sweep: Back - 4 ->Horse Kick: Up - 4 ->Low Turning Kick: Down - 4 Kombo Chains: <><><><><><>< ->Stomach Pain: 1 - 3 ->Fancy Hands: 1 - 2 ->Chin Strikes: 2 - 2 ->Rusty Blade: 1 - 3 - CS ->Painful Palms: 1 - 2 - 2 ->Dancing Hands: 1 - 2 - 2 - 3 ->Face Scrape: 2 - 2 - 4 ->Face Poker: 2 - 2 - CS ->Art Of Overkill: 1 - 3 - Toward - 3 ~-~-~-~-~-~-~-~-~- |Kriss Move List:| ~-~-~-~-~-~-~-~-~- ->Chest Slash: 1 ->Head Slicer: Back - 1 ->Eye Poke: Toward - 1 ->Low Thigh Slash: Down - 1 ->Right Down The Middle: 2 ->Dancing Kriss: Back - 2 ->Quick And Easy: Up - 2 ->Rising Uplift: Down - 2 ->Reverse Blade: 3 ->Low Slash: Back - 3 ->Neck Thruster: Up - 3 ->Target Practice: Toward - 3 ->Low Quick Stab: Down - 3 ->Pelvis Kick: 4 ->Twisting Gut Cut: Up - 4 ->Midsection Pain: Down - 4 Kombo Chains: <><><><><><>< ->Kriss Kross: 2 - 2 ->Twin Swipes: 1 - 1 ->Fast Enough: Toward - 1 - 1 ->Fast Hands: Toward - 1 - 1 - 1 ->Extreme Fists: Toward - 1 - 1 - 1 - 1 ->Goddess Blade: 3 - 4 ->King Thunder: 3 - 4 - 2 ->Killing Bride: 3 - 4 - 2 - 2 <><><><><><>< Special Moves <><><><><><>< > Heavenly Light: Down - Toward - 1 > Lightning Blast: Down - Back - 1 > Spin Cycle: Down - Up - 3 > Nature's Torpedo: Toward - Toward - 4 *-----------* {Fatalities:} *-----------* -->Fatality 1: Down - Down - Up - Up - 2 (Close) Description: -->Fatality 2: Toward - Down - Toward - Down - 2 (Sweep) Description: -->Hari Kari: Up - Down - Up - Up - 2 Description: Ending: ==================================================================== +-~-~-~-+ |Dairou:| +-~-~-~-+ Stats: Origin: Realm of Order Alignment: Neutral Foes: Hotaru Allies: Darrius, Damashi Difficulty: 5 Fighting Styles: Wing Chun Escrima Autumn Dao >Throw Description: Description: Dairou is a new character to the Mortal Kombat franchise resembling a monk of sorts. He has very little hair with red markings on the top of his head running down the middle; the backside of his head has hair growing with a very long ponytail swinging behind him as he moves. He wears a similar costume to Scorpion in that a portion of it is metal, while the other half is cloth; it is brown in color however, and has shorter sleeves than Scorpion's. He wears a thick belt with a circular belt buckle. He wears all black pants with brown and gold boots. Alternate Costume: Story: ~-~-~-~-~-~-~-~-~-~-~- |Wing Chun Move List:| ~-~-~-~-~-~-~-~-~-~-~- ->Pressure Fists: 1 ->Long Arm Punch: Up - 1 ->Ducking Low Punch: Down - 1 ->Overhead Knock: 2 ->Uppercut: Down - 2 ->Sideways Smack: Back - 2 ->Side Kick: 3 ->Digging Heels: Back - 3 ->Walking Stomach Kick: Down - 3 ->Train Kick: 4 ->3-D Slap: Up - 4 ->Low Spin Kick: Down - 4 Kombo Chains: <><><><><><>< ->Trapping Hands: 1 - 1 ->Lock Down: 1 - 1 - 1 ->Stick Fists: 1 - 1 - Up - 1 ->Reaver Strikes: 1 - 2 ->Junk: 1 - 2 - 4 ->Long Legs: 2 - 4 - 3 ->Iron Horse Legs: 2 - 4 - 4 - 3 ->Razor Legs: 1 - 2 - 4 - 4 ->Whispering Tail: 4 - 4 - 3 ->Doom Attack: 1 - 2 - 4 - 3 ->Wonder Thunder: 1 - 2 - 4 - 4 - 3 ->Changing Winds: 1 - 2 - 4 - CS ~-~-~-~-~-~-~-~-~-~- |Escrima Move List:| ~-~-~-~-~-~-~-~-~-~- ->Forearm Strike: 1 ->Lifting Skull Cracker: Back - 1 ->Low Chop: Down - 1 ->Pak Fist: 2 ->Upward Sky: Up - 2 ->Hanging Arm: Down - 2 ->Abdominal Strike: 3 ->Wild Attack: Back - 3 ->Short Elbow: Down - 3 ->Knee: 4 ->Turning Foot: Down - 4 Kombo Chains: <><><><><><>< ->Double Trouble: 1 - 1 ->Trap Those Hands: 2 - 3 ->Hand Lock: 2 - 3 - 4 ->Secret Knees: 2 - 3 - 4 - 4 ->Chaos Strikes: 3 - 4 - 4 ->Deadly Fu: 4 - 4 ->Path Walker: 3 - 1 - 1 ->Open Passage: 3 - 1 ->Warrior of Chaos: 2 - 3 - 1 - Up - 2 ->Hidden Evil: 3 - 1 - Up - 2 ->Sharp Spin Action: 2 - 3 - CS ->Sonic Air Wave: 2 - 3 - 4 - CS ~-~-~-~-~-~-~-~-~-~-~-~ |Autumn Dao Move List:| ~-~-~-~-~-~-~-~-~-~-~-~ ->Gut Slash: ->Wushu Spin: Toward - 1 ->Thigh Slash: Down - 1 ->Upward Wind: 2 ->Upward Launcher: Back - 2 ->Double Handed Slash: Down - 2 ->Melon Cutter: 3 ->Crouching Cyclone: Toward - 3 ->Tornado Spin Cutter: Back - 3 ->Low Long Ranged Stab: Down - 3 ->Chest Stab: 4 ->Blender Slice: Toward - 4 ->Foot Chopper: Down - 4 Kombo Chains: <><><><><><>< ->Tiger Slashes: 1 - 1 ->Beast Power: 1 - 1 - 2 ->Blood Letter: 1 - 1 - Toward - 3 <><><><><><>< Special Moves <><><><><><>< > Tombstone Drop: Toward - Back - Down - 1 > Stealthy Shadows: Down - Up - 3 > Iron Leg: Down - Back - 2 *-----------* {Fatalities:} *-----------* -->Fatality 1: Down - Up - Back - Back - 1 (Sweep) Description: -->Fatality 2: Down - Down - Back - 3 (Close) Description: -->Hari Kari: Back - Back - Back - Down - 1 Description: Ending: ==================================================================== +-~-~-~+ |Kobra:| +-~-~-~+ Stats: Origin: Earthrealm Alignment: Evil Foes: Shujinko and his allies Allies: Kira, Kabal Difficulty: 2 Fighting Styles: Shorin Ryu Kickboxing Kali Sticks >Throw Description: Description: Kobra ever so slightly resembles Johnny Cage in appearance. The newest recruit of the Black Dragon has shoulder length blond hair and he wears a white karate gi with black and gold trim; there are symbols all across the front and back of this gi as well. He wears no shirt under his gi, and has a black and gold belt holding it together. He has taped wrists and gloves, and he wears dark baggy pants with yellow trim over bare feet. Alternate Costume: Story: Kobra sought to test his kombat skill. Once he killed his first opponent, however, the thrill overtook him and now victory is his obsession. Kabal recognized the potential of Kobra's brutal nature and enlisted him into the new Black Dragon. ~-~-~-~-~-~-~-~-~-~-~-~ |Shorin Ryu Move List:| ~-~-~-~-~-~-~-~-~-~-~-~ ->Face Punch: 1 ->Side Elbow Strike: Back - 1 ->Lower Punch Attack: Down - 1 -Power Chest Strike: 2 ->Knife Hammer Strike: Toward - 2 ->Hammer Fist Uppercut: Down - 2 ->Front Thrust Kick: 3 ->Creeping Low Attack: Down - 3 ->Shin Thrust: Back - 3 ->Cutting Kick: Up - 3 ->Rising Axe Kick: 4 ->Low Kick: Down - 4 ->Flip Kick: Up - 4 ->Double Flip Kick: Up - 4 - Up - 4 Kombo Chains: <><><><><><>< ->Kobra Strikes: 1 - 1 ->Bone Breaker: 1 - 2 ->Peace Out: 1 - 2 - Up - 3 ->Strong Uppercut: 2 - CS ->Cutting Hands: 2 - 1 ->Big Blast: 2 - 3 ->Renegade: 2 - 1 - 2 ->The Foot Sword: 3 - 3 ->Deadly Venom: 2 - 3 ->Phantom Feet: 1 - 1 - 3 ->Phantom Legs: 1 - 1 - 3 - 3 ->Tricky Trip: 1 - 1 - 3 - CS ->I'm The Best: 1 - 1 - 3 ->Kobra Kai: 2 - 3 - 3 ~-~-~-~-~-~-~-~-~-~-~-~ |Kickboxing Move List:| ~-~-~-~-~-~-~-~-~-~-~-~ ->Iron Fist: 1 ->Ducking Quick Jab: Down - 1 ->Face Jab: 2 ->Chin Lifter: Up - 2 ->Dual Fist Uppercut: Down - 2 ->Head Kick: 3 ->Thigh Kick: Back - 3 ->Grounded Kick: Down - 3 ->Heel Kick: 4 ->Hooking Sweep: Back - 4 ->Shin Stomp: Down - 4 Kombo Chains: <><><><><><>< ->Ring Out: 1 - 2 ->Powerman: 1 - 3 ->Face Smacker: 1 - 3 - CS ->The Champ: 1 - Up - 2 ->Killer Legs: 1 - 3 ->Krazy Hands: 1 - 2 - 2 ->Krazy 8's: 1 - 2 - 2 - CS ->Left Right Hook: 1 - Back - 2 ->Lightning Fast: 2 - 2 - 3 ->Flurry Punches: 2 - 2 - Back - 2 ->Low High Tai Kicks: Back - 3 - 3 ~-~-~-~-~-~-~-~-~-~-~-~- |Kali Sticks Move List:| ~-~-~-~-~-~-~-~-~-~-~-~- ->Quick Stick: 1 ->Crushing Blow: Back - 1 ->Overhead Bash: Toward - 1 ->Leg Hit: Down - 1 ->Face Smack: 2 ->Dual Face Smack: Toward - 2 ->Ducking Upward Poke: Down - 2 ->Low Thigh Hit: 3 ->Triple Cross Attacks: Back - 3 ->Dual Overhead Bash: Up - 3 ->Tapping Stick: Down - 3 ->Side Kick: 4 ->Spinning Trip Kick: Back - 4 ->Scissor Hit: Down - 4 Kombo Chains: <><><><><><>< ->Blurry Sticks: 1 - 1 ->Kobra Fangs: 2 - 3 ->Take Out: 2 - 3 - 3 ->Channeling Power: 1 - 1 - Up - 3 ->Windy Pain: 2 - 3 - Back - 3 ->Hard Hitting: 1 - 1 - 2 ->Bruising Pain: 1 - 1 - 2 - 3 ->Black and Blue: 1 - 1 - 2 - 3 - Back - 3 <><><><><><>< Special Moves <><><><><><>< > Windmill Kick: Down - Back - 4 > Burning Fist: Down - Toward - 2 > Tele-Punch: Down - Back - 2 > Chi-Blast: Down - Toward - 1 > Crouching Chi-Blast: Down - Back - 1 *-----------* {Fatalities:} *-----------* -->Fatality 1: Down - Back - Toward - Down - 4 (Close) Description: -->Fatality 2: Toward - Back - Toward - Toward - 2 (Close) Description: -->Hari Kari: Up - Up - Back - Back - 2 Description: Ending: ==================================================================== +-~-~-~--+ |Darrius:| +-~-~-~-~+ Stats: Origin: Realm of Order Alignment: Neutral Foes: Hotaru Allies: Havik Difficulty: 3 Fighting Styles: Shinto Ryu Leopard Gauntlets >Throw Description: Description: Darrius is the only African American character in Mortal Kombat: Deception. I guess he is just replacing Jax who is missing in action. Darrius is bald, has a goatee and wears sunglasses while he fights. He wears a gold and black vest with sleeves that stop at his elbows; the collar of this vest covers his neck. He wears black gloves on his hands and dons baggy blue pants. These blue pants are over his huge yellow boots that have shin guards attached to them. Alternate Costume: Story: Leader of the resistance in the Realm of Order, Darrius lives a life in the shadows. His ambition is to overthrow the oppressive regime that strangles freedom. To some he is a hero...but to others he is nothing more than a terrorist. ~-~-~-~-~-~-~-~-~-~-~-~ |Shinto Ryu Move List:| ~-~-~-~-~-~-~-~-~-~-~-~ ->Face Chop: 1 ->Leaning Elbow: Back - 1 ->Low Stomach Punch: Down - 1 ->Nose Chop: 2 ->Skull Chop: Toward - 2 ->Uppercut: Down - 2 ->Hi Face Kick: 3 ->3-D Sidekick: Up - 3 ->Low Snap Kick: Down - 3 ->Head Kick: 4 ->Shin Kicker: Up - 4 ->Flipping Kick: Back - 4 ->Foot Kick: Down - 4 Kombo Chains: <><><><><><>< ->Chopping Wind: 1 - 1 ->Heavy Damage: 1 - 1 - 4 ->Fierce One: 1 - 1 - Back - 1 ->Swift Chops: 1 - 2 - Toward - 2 ->Hazy: 1 - 2 - 3 ->Triple Speed: 1 - 2 - 4 ->Shinto Stealth: 1 - 1 - Up - 4 - Up - 4 ->Blending Hands: 1 - 2 ->Blending Feet: 3 - 3 - 3 ->X-Feet: 2 - 3 - 3 - 3 ->Knock You Out: 1 - 2 - 4 ->Wake Up: 1 - 2 - 3 - 3 ->Krazy Styles: 1 - 2 - 3 - 3 - 3 ->I Have The Power: 1 - 2 - 3 - 4 ->Shinto Claws: 1 - 2 - 3 - CS ~-~-~-~-~-~-~-~-~-~- |Leopard Move List:| ~-~-~-~-~-~-~-~-~-~- ->Leopard Paw: 1 ->Sabertooth Uppercut: Back - 1 ->Double Palm: Up - 1 ->Low Paw Strike: Down - 1 ->Knuckle Fist: 2 ->Upward Jackhammer: Back - 2 ->Batting Practice: Down - 2 ->Power Spin Kick: 3 ->Leg Trip: Back - 3 ->Walking Heels: Down - 3 ->Razor Heels: 4 ->Spinning Sweep Kick: Down - 4 Kombo Chains: <><><><><><>< ->Blurry Punches: 1 - 1 ->Knuckle Pain: 1 - 1 - 1 ->Sneaky Leopard: 1 - 1 - 3 ->Face Splat: 1 - 1 - 1 - 2 ->Stalking Eyes: 1 - 1 - Up -1 ->Pouncing Paws: 1 - 1 - Back - 1 ->Outstanding Results: 1 - 1 - 2 - 4 ->Keep It Cool: 1 - 1 - 2 - CS ~-~-~-~-~-~-~-~-~-~-~- |Gauntlets Move List:| ~-~-~-~-~-~-~-~-~-~-~- ->Talon Face Slash: 1 ->Chest Pain Elbow: Toward - 1 ->Chest Slash: Back - 1 ->Leg Poker: Down - 1 ->Forward Strike: 2 ->Double-Handed Strike: Back - 2 ->Smooth Uppercut: Down - 2 ->Upwards Hand Blade: 3 ->Swinging Gauntlet: Back - 3 ->Shin Kick: Down - 3 ->Rib Kick: 4 ->Freaky Stun Kick: Down - 4 Kombo Chains: <><><><><><>< ->Power Glove: 1 - 2 ->Total Destruction: 1 - 2 - 4 ->Letting Loose: 1 - 2 - 4 - 4 ->Enraged: 1 - 2 - 4 - 4 - 4 ->Kombat Control: 4 - 4 ->Sharp Feet: 4 - 4 - 4 <><><><><><>< Special Moves <><><><><><>< > Tricky Blast: Down - Back - 4 > Twisty Kick: Back - Toward - 4 > Chest Cruncher: Back - Toward - 1 > Target Practice: Down - Toward - 3 *-----------* {Fatalities:} *-----------* -->Fatality 1: Up - Down - Back - Toward - 3 (Sweep) Description: -->Fatality 2: Down - Toward - Toward - Up - 1 (Close) Description: -->Hari Kari: Back - Toward - Toward - 2 Description: Ending: ==================================================================== +-~-~-+ |Jade:| +-~-~-+ *Jade becomes playable only after unlocking koffin "OI" costing 2,417 Jade Koins.* Stats: Origin: Edenia Alignment: Good Allies: Kitana, Sindel Foes: Tanya, Mileena Difficulty: Fighting Styles: Fan Zi Kuo Shou Bojutsu *Jade becomes playable only after unlocking koffin "OI" costing 2,417 Jade Koins.* >Throw Description: Description: Jade looks almost completely different than the last time we saw her in Mortal Kombat Trilogy. About the only thing in common she has with her past appearance is the color scheme of green. Her hair is no longer pulled back behind her head and now falls freely upon her shoulders. She does not wear that green mouth guard anymore either. She wears a green what looks to be drape type thing that crisscrosses over her chest. Her stomach and most of her upper torso is exposed. She wears green gloves and arm bands. A long piece of cloth flows from her midsection almost touching her feet. She also wears thigh high green boots with green knee pads; her boots are golden-toed. Alternate Costume: Story: Longtime ally of the Edenian crown, Jade witnessed the arrival of the Dragon King and raced to Edenia to inform her queen of Kitana's fate. She arrived too late, however, for Tanya had already imprisoned Queen Sindel and gave the Dragon King access to that realm. She freed Sindel and the two escaped to Outworld. ~-~-~-~-~-~-~-~-~-~ |Fan Zi Move List:| ~-~-~-~-~-~-~-~-~-~ ->Movement Attack: 1 ->Powerfist: Back - 1 ->Leg Chop: Down - 1 ->Chest Punch: 2 ->Double Palm Uppercut: Down - 2 ->Shoulder Kracker: 3 ->Mule Kick: Down - 3 ->Thigh Buster: 4 ->Trampling Toe: Toward - 4 ->Spinning Kick: Down - 4 Kombo Chains: <><><><><><>< ->Fan Zi Quan Fist: 2 - 2 ->Havik Attack: 2 - 2 - Back - 1 ->You Can't Escape: 2 - 2 - 4 ->Hard Hands: 2 - 2 - 1 ->Stir It Up: 2 - 2 - CS ->Edenia Sister: 2 - 2 - 1 - CS ->Evolution: 2 - 2 - 1 - CS - 4 - CS - Back - 2 ->Staff of 8: 2 - 2 - 1 - CS - 4 - CS - 1 - Up - 1 ->Champion: 2 - 2 - 1 - CS - 4 - CS - 4 - 2 - 2 ~-~-~-~-~-~-~-~-~-~-~ |Kuo Shou Move List:| ~-~-~-~-~-~-~-~-~-~-~ ->Stomach Smash: 1 ->Razor Elbow: Back - 1 ->Lower Claw Strike: Down - 1 ->Chin Lifter: 2 ->Evil Uppercut: Back - 2 ->Jack Hammer: Down - 2 ->Steel Teeth Strike: 3 ->Creeping Kick: Down - 3 ->Mid-Section Kick: 4 ->High-Heels: Back - 4 ->Heel Tapper: Down - 4 Kombo Chains: <><><><><><>< ->Turning Heels: 4 - 4 ->Blazing Staff: 4 - 4 - CS ->Loud Bang: 4 - 4 - CS - Back - 2 ->Krispy End: 4 - 4 - CS - 3 ->Anger: 4 - 4 - CS - 1 - 3 ->Ouch: 4 - 4 - CS - 1 - Up - 3 ->Chin Poker: 4 - 4 - CS - 1 - Up - 4 ~-~-~-~-~-~-~-~-~-~- |Bojutsu Move List:| ~-~-~-~-~-~-~-~-~-~- ->Head Knocker: 1 ->Crouching Upward Staff: Down - 1 ->Twisting Hilt: 2 ->Turning Pole: Back - 2 ->Rising Long Pole: Down - 2 ->Underarm Hilt Lift: 3 ->Amazon Power Strike: Up - 3 ->Tricky Toe Strike: Back - 3 ->Shin Smasher: Down - 3 ->Mid-Section Reach: 4 ->Dancing Face Poke: Up - 4 ->Long Low Ranged Hit: Down - 4 Kombo Chains: <><><><><><>< ->Over The Top Head Hits: 1 - 1 ->Feel The Wind: 2 - 1 ->Rising Staff: 1 - Back - 1 ->Raging Demon: 2 - 1 - 3 ->Green Warrior: 2 - 1 - Back - 3 ->The Hunted: 2 - 1 - Back - 4 ->Chin Chopper: 2 - 3 <><><><><><><><><>< Special Moves List: <><><><><><><><><>< > Vanishing Winds: Back - Toward - 1 > Blazing Nitro Kick: Back - Toward - 4 > Razor-Rang: Down - Back - 3 > Dodging Shadows: Back - Toward - 2 *-----------* {Fatalities:} *-----------* Fatality 1: Back - Toward - Up - Toward - 1 (Sweep) Description: Jade holds her staff like a javelin. She then disgustedly hurls the staff into her opponent's head from only a few feet away. With half the staff lodged into her opponent's head and half the staff protruding out, Jade grabs onto both sides and proceeds to flip over her opponent. In doing so, Jade also flips her opponent over ripping their head off in the process. Her opponent's head is still impaled on the staff. When Jade lands, she holds the staff straight out to her right side as her fallen foe's head is stuck there bleeding profusely. Fatality 2: Back - Toward - Toward - Toward - 2 (Close) Description: Hari Kari: Toward - Toward - Toward - Back - 2 Description: Ending: ==================================================================== +-~-~-~-+ |Kenshi:| +-~-~-~-+ *Kenshi becomes playable only after unlocking koffin "ON" (C- 3/Earthrealm) in the Krypt.* Stats: Origin: Earthrealm Alignment: Good Foes: Shang Tsung Allies: Sonya, Jax, Sub-Zero Difficulty: 4 Fighting Styles: Tai Chi Judo Katana >Throw Description: Description: Kenshi looks very similar to what he looked like in Mortal Kombat: Deadly Alliance. He still wears that infamous bandanna around his eyes. Kenshi wears a karate gi under what looks to be hard rubber protecting his chest area; its blue and it has a criss-cross over his chest. The collar goes up around his neck and he wears gloves, and wrist guards. He wears black pants with that hard rubber protecting his thighs and upper legs. He wears white kneepads and light brown colored boots. Alternate Costume: Story: The blind swordsman Kenshi was almost killed in Outworld, but was saved by the Lin Kuei ninja, Sub-Zero. As they both make their way across Outworld to find the portal to Earthrealm, Kenshi's keen senses detect an agent of the Dragon King who shadows their every move. ~-~-~-~-~-~-~-~-~-~- |Tai Chi Move List:| ~-~-~-~-~-~-~-~-~-~- ->Mid Palm Strike: 1 ->Rising Spade Hand: Back - 1 ->Fist Strike: Down - 1 ->Chopping Strike: 2 ->Quick Uppercut: Back - 2 ->Rising Uppercut: Down - 2 ->Straight Kick: 3 ->Low Lean Kick: Down - 3 ->Spinning Roundhouse: 4 ->Low Spin Kick: Down - 4 ->Standing Sweep: Back - 4 Kombo Chains: <><><><><><>< ->Empty and Full: 1 - 1 ->Blind Justice: Back - 2 - 3 ->Play By Ear: 2 - 2 - 2 - 3 ->Dark Fists: 2 - 2 - 2 - 1 - 1 ->Fading Light: 2 - 2 - 2 - Back - 1 ->Blind Man Owning: 2 - 2 - 2 - CS - 4 - Back - 2 ->I Can Hear You: 2 - 2 - 2 - CS - 4 - 3 ->Yeah!: 2 - 2 - 2 - CS - 4 - CS - 2 - 3 - 3 ~-~-~-~-~-~-~-~-~ |Judo Move List:| ~-~-~-~-~-~-~-~-~ ->Suplex: 1 ->Thrusting Palms: Back - 1 ->Low Palm Fist: Down - 1 ->Leg Trip Throw: 2 ->Standing Uppercut: Back - 2 ->Uppercut: Down - 2 ->Back Kick: 3 ->Backward Shin Kick: Back - 3 ->Low Sweep: Down - 3 ->Side Snap Kick: 4 ->Wheel Kick: Back - 4 ->Low Kick: Down - 4 Kombo Chains: <><><><><><>< ->Ground Work: 4 - 4 - 3 ->Shinny Kicks: 4 - 4 ->Metal Fury: 4 - 4 - Back - 2 ->Bloody Blade: 4 - 4 - CS - 2 - 1 ->Turning Death: 4 - 4 - CS - 2 - 4 ->Blind Swordsman: 4 - 4 - CS - 2 - 3 - 3 ~-~-~-~-~-~-~-~-~-~ |Katana Move List:| ~-~-~-~-~-~-~-~-~-~ ->Gut Slice: 1 ->Downward Slash: Down - 1 ->Chin Slicer: 2 ->Rising Edge: Up - 2 ->Swift Uppercut: Down - 2 ->Painful Swing: 3 ->Leg Cutter: Back - 3 ->Piercing Blade: Down - 3 ->Twisting Edge: 4 ->Sweeping Blade: Down - 4 Kombo Chains: <><><><><><>< ->Day Break: 2 - 2 ->Legacy of Steel: 2 - 2 ->Mad Dog: 2 - 2 - 3 ->Silent Slice: 3 - 3 ->War Path: 2 - 2 - 3 - 3 ->Feel The Steel: 2 - 2 - 4 <><><><><><>< Special Moves <><><><><><>< > Telekinetic Slam: Back - Down - Back - 1 > Telekinetic Toss: Down - Back - 4 > Telekinetic Push: Toward - Toward - 2 > Tele-Fury: Back - Toward - 3 > Mind Warp: Down - Back - 3 *-----------* {Fatalities:} *-----------* -->Fatality 1: Toward - Toward - Back - Back - 2 (Sweep) Description: -->Fatality 2: Up - Toward - Back - Toward - 2 (Sweep) Description: -->Hari Kari: Down - Back - Back - Toward - 4 Description: Ending: ==================================================================== +-~-~-~-+ |Sindel:| +-~-~-~-+ *Sindel becomes playable only after unlocking koffin "SJ" (D- 1/Netherrealm. Sindel only appears between 10 p.m. and 5 a.m.) Stats: Origin: Edenia Alignment: Good Allies: Kitana, Jade Foes: Shao Khan, Tanya Difficulty: 3 Fighting Styles: Zha Chuan Fu Jow Pai Kwan Do >Throw Description: Description: Sindel, much like the other returning kombatants from the Mortal Kombat 3 series, looks much like she did in previous games. She still has her trademark long, white and black hair. She wears a suit similar to Mileena's where it looks like a vest and reveals a lot of her chest. It hooks around her neck with a little gold piece in the middle. Her "vest" is gold and purple, and covers most of her upper body. On her wrists/hands she wears purple gloves that go up to her elbows. She wears very high boots that go all the way up her thighs. Alternate Costume: Story: A new threat has put Queen Sindel's realm of Edenia in peril. With the aid of her faithful ally Jade, she will travel to Outworld to defeat the Dragon King and free her daughter Kitana from his control. ~-~-~-~-~-~-~-~-~-~-~- |Zha Chuan Move List:| ~-~-~-~-~-~-~-~-~-~-~- ->Yoke Punch: 1 ->Chest Clinch: Back - 1 ->Mantis Claw: Down - 1 ->Roaring Overhead: 2 ->Southern Uppercut: Down - 2 ->Rising Axe Kick: 3 ->Spring Leg: Up - 3 ->Low Spring Kick: Down - 3 ->Twisting Sweep: Back - 3 ->Southern Sidekick: 4 ->Slithering Foot: Down - 4 Kombo Chains: <><><><><><>< ->Moslim Fists: 1 - 1 ->Justice: 1 - 1 - 1 ->Burning Fist: 1 - 1 - 2 ->Spider Legs: 4 - 4 ->Revenge: 4 - 4 - 4 ->Cunning Killer: 4 - 4 - 4 - 4 ->Killer Kick: 1 - 1 - CS ->Sneaky Fist: 4 - 4 - 4 - CS ~-~-~-~-~-~-~-~-~-~-~-~ |Fu Jow Pai Move List:| ~-~-~-~-~-~-~-~-~-~-~-~ ->Straight Claw: 1 ->Knee Strike: Back - 1 ->Knee Claw: Down - 1 ->Upward Paw: 2 ->Tiger Strike: Back - 2 ->Uppercut: Down - 2 ->Back Kick: 3 ->Spinning Low Kick: Down - 3 ->Roundhouse: 4 ->Lifting Kick: Back - 4 ->Shin Kick: Up - 4 ->Low Toe Kick: Down - 4 Kombo Chains: <><><><><><>< ->Bloodshed: 3 - 3 ->The Queen: 1 - 1 - 1 ->Wandering Claws: 1 - 1 - 2 ->Black Tiger: 1 - 1 - 1 - 3 - 3 ->Black Widow: 1 - 1 - 1 - 3 - CS ->Kahn's Kontrol: 1 - 1 - 2 - CS ->Darkness: 1 - 1 - 1 - 3 - CS - 4 - 1 ->Tight Cut: 1 - 1 - 1 - 3 - CS - 4 - 4 - 3 ~-~-~-~-~-~-~-~-~-~- |Kwan Do Move List:| ~-~-~-~-~-~-~-~-~-~- ->Gauging Slash: 1 ->Berzerk Chop: Up - 1 ->Chin Cut: Down - 1 ->Head Chopper: 2 ->Twisting Hilt: Back - 2 ->Turning Amazon: Up - 2 ->Reaching Edge: Down - 2 ->Ranged Blade: 3 ->Feet Cutter: Back - 3 ->Rising Kwan End: Up - 3 ->Whirlwind Chop: Down - 3 ->Liver Slice: 4 ->Head Saw: Down - 4 Kombo Chains: <><><><><><>< ->Ancient Secret: 1 - Up - 3 ->Sindel's Edge: 1 - Back - 3 ->Cutting You Up: 4 - 4 ->Slashing Queen: 4 - 4 - 1 ->Keeping Distance: 4 - 4 - 3 <><><><><><>< Special Moves <><><><><><>< > Banshee Scream: Toward - Toward - 1 > Star Screamer: Toward - Toward - 3 > Sliding Foot Grab: Back - Toward - 1 *-----------* {Fatalities:} *-----------* -->Fatality 1: Back - Toward - Toward - Back - 1 (Sweep) Description: -->Fatality 2: Up - Up - Back - Toward - 3 (Sweep) Description: -->Hari Kari: Toward - Up - Up - Down - 4 Description: Sindel jumps very high into the air looking like she is going to do a back flip. Instead of trying to land on her feet, Sindel contorts her body so she is completely vertical with her head looking to the ground. She then lands very hard on her head and neck area breaking it thus ending her life. Ending: ==================================================================== +-~-~-~+ |Havik:| +-~-~-~+ *Havik becomes playable only after unlocking koffin "JS" (H- 4/Chaosrealm) in the Krypt.* Stats: Origin: Realm of Chaos Alignment: Neutral Foes: Hotaru, Dragon King Allies: Kabal, Kira, Kobra, Darrius Difficulty: 4 Fighting Styles: Snake Tang Soo Do Morning Star >Throw Description: Description: Havik resembles a sort of zombie with his green decaying flesh. He wears a battle helmet that covers his entire head except for his face; his hair sticks out the back in a ponytail. He wears armor that covers only the left side of his chest. His left arm is covered in a blue sleeve, while his right arm only has an armband and glove. He wears baggy pants with a blue sash over metal plated boots that go up to his knees. Alternate Costume: Story: A cleric of chaos, Havik strives to bring disorder to the universe. He will ally himself with anyone who opposes order and structure. He has influenced many realms, but his ultimate goal is to bring the doom of Seido, the realm of Order. ~-~-~-~-~-~-~-~-~- |Snake Move List:| ~-~-~-~-~-~-~-~-~- ->Bai She Tu Xin: 1 ->Cross Fang: Back - 1 ->Low Palm: Down - 1 ->Viper Strike: 2 ->Gut Buster: Back - 2 ->Twin Fang Uppercut: Down - 2 ->Qing She Chu Dong: Up - 2 ->High Snapkick: 3 ->Low Cobra Kick: Down - 3 ->Mid Kick: 4 ->Quick Low Kick: Down - 4 ->Eagle Pecking: Back - 4 Kombo Chains: <><><><><><>< ->Twisting Python: 2 - 2 ->Spiritual Snake Tail: 2 - 3 ->Blinding Strike: 2 - Back - 1 ->Soul Catcher: 2 - Back - 4 ->Serpent Touch: 4 - Back - 2 ->Thrusting Fang: 1 - 1 - 1 ->Rattlesnake: 1 - 1 - 3 ->Hissing Strikes: 1 - 1 - 2 - 3 ->Poisonous Snake: 1 - 1 - 2 - 2 ->Poisonous Palm: 1 - 1 - 2 - 2 - Back - 2 ->Lethal Venom: 1 - 1 - 2 - Back - 4 ->Snake Eyes: 1 - 1 - 2 - Back - 1 ->Cobra Revenge: 1 - 1 - 4 - Back - 2 ->Hissing Fangs: 2 - 2 - CS ->Snake Tang: 1 - 1 - 2 - CS ->Overrun: 1 - 1 - 2 - 2 - CS ~-~-~-~-~-~-~-~-~-~-~-~- |Tang Soo Do Move List:| ~-~-~-~-~-~-~-~-~-~-~-~- ->Open Palm: 1 ->Knee Chop: Down - 1 ->Downward Elbow: Back - 1 ->Forward Open Palm: 2 ->Hard Fist: Toward - 2 ->Uppercut: Down - 2 ->Front Ball Kick: 3 ->Low Parallel Kick: Down - 3 ->Inside Crescent Kick: Toward - 3 ->Spinning Sidekick: Back - 3 ->Sweeping Knife Hook: 4 ->Low Foot Strike: Down - 4 Kombo Chains: <><><><><><>< ->Face Breaker: 2 - 2 ->Path Maker: 3 - 3 ->Nightfall: Back - 1 - 4 ->Rushing Palm: 1 - 1 - 1 ->Rotting Stench: 2 - 3 - 4 ->Walking Dead: Back - 1 - 3 - 3 ->Death Wind: 1 - 1 - 2 - 2 ->Hell Bringer: 1 - 1 - 2 - Toward - 2 ->Internal Power: 1 - 1 - 3 - 3 ->Decaying Guard: 1 - 1 - 2 - 3 - 4 ->Chaos Master: 1 - 1 - 2 - CS ~-~-~-~-~-~-~-~-~-~-~-~-~ |Morning Star Move List:| ~-~-~-~-~-~-~-~-~-~-~-~-~ ->Iron Swing: 1 ->Knock-Down: Back - 1 ->Stomach Crunch: Toward - 1 ->Low Punch: Down - 1 ->Finger Jab: 2 ->Uplifting Mace: Back - 2 ->Upward Mace: Down - 2 ->Downwards Spike: 3 ->Spikes To The Thighs: Up - 3 ->Two Handed Swing: Back - 3 ->Toe Bash: Down - 3 ->Hip Takeout: 4 ->Rib Slap: Toward - 4 ->Shin Swipe: Down - 4 Kombo Chains: <><><><><><>< ->Basic Steps: 2 - 2 ->Fast Fists: 2 - 2 - 2 <><><><><><>< Special Moves <><><><><><>< > Torso Spin: Down - Back - 1 > Diving Corpse: Back - Down - 1 > Crackling Legs Projectile: Back - Toward - 3 > Head Snap: Back - Toward - 2 > Corpse Taunt: Toward - Back - 4 *-----------* {Fatalities:} *-----------* -->Fatality 1: Down - Toward - Toward - Up - 4 (Close) Description: -->Fatality 2: Toward - Toward - Toward - Back - 2 (Sweep) Description: -->Hari Kari: Toward - Up - Up - Up - 2 Description: Ending: ==================================================================== +-~-~-~-+ |Raiden:| +-~-~-~-+ *Raiden becomes playable only after unlocking koffin "MA" (E- 3/Orderrealm). You must complete Konquest, in order for Raiden to appear at the above location; you must then engage in kombat and defeat him in order to obtain his key.* (Thanks go to Chryst for the confirmation on how to unlock Raiden.) Stats: Origin: The Heavens Alignment: Good Allies: Liu Kang, Kung Lao Foes: Quan Chi, Shang Tsung, Dragon King, Shinnok Difficulty: 3 Fighting Styles: Nan Chuan Jujutsu Staff >Throw Description: Description: Raiden looks almost identical to what he looked like in Mortal Kombat: Deadly Alliance. Raiden is wearing a huge white and bluish/green robe. He has two symbols on his shoulders, as well as a big red sash belt. He has a flap that flows in front of him, and his pants of white. His hat rests on his head, and he also has a massive cape attached to his back. Electricity runs up and down his entire body. He looks a bit darker in this game almost as if he was burned (remember the opening FMV?) Alternate Costume: Story: As a last resort against the Dragon King's advance, Raiden sacrificed himself by releasing his godlike essence; thereby creating an intense ethereal blast. The Dragon King was unaffected and continues to threaten the realms. ~-~-~-~-~-~-~-~-~-~-~- |Nan Chuan Move List:| ~-~-~-~-~-~-~-~-~-~-~- ->Lightning Jab: 1 ->Low Strike: Down - 1 ->Uppercut: Back - 1 ->Shoulder Slap: Toward - 1 ->Rainbow Chop: 2 ->Palm Uppercut: Down - 2 ->Overhead Chop: Back - 2 ->Dual Thunder Palms: Toward - 2 ->Stepping Snap Kick: 3 ->Shin Strike: Down - 3 ->Hook Leg Takedown: Back - 3 ->Hop Side Kick: 4 ->Low Chin Strike: Down - 4 Kombo Chains: <><><><><><>< ->Thunder Clap: 2 - 3 ->Trickster: 1 - 1 - 2 ->Electric Snake: 2 - Back - 1 ->The Middle Way: 2 - Back - 2 ->Knowledge And Skill: 1 - 1 - 3 ->Finishing Touch: 1 - 1 - 2 - 3 ->Natural Way: 1 - 1 - 2 - Back - 2 ->Wake The Dead: 1 - 1 - 2 - Back - 1 ->Power Bolts: 1 - 1 - 2 - CS - 1 - Back - 1 ->Out of Order: 1 - 1 - 2 - CS - 1 - 3 - 4 ->Blackout: 1 - 1 - 2 - CS - 1 - 3 - CS - 4 - 4 ->Rend: 1 - 1 - 2 - CS - 1 - 3 - CS - 4 - 3 ->Sparky: 1 - 1 - 2 - CS - 1 - 3 - CS - 4 - Back - 2 ~-~-~-~-~-~-~-~-~-~- |Jujutsu Move List:| ~-~-~-~-~-~-~-~-~-~- ->Open Hand Strike: 1 ->Bearhand Chop: Back - 1 ->Low Strike: Down - 1 ->Bent Wrist Strike: 2 ->Thunder God Palm: Toward - 2 ->Diagonal Fist: Down - 2 ->Front Snap Kick: 3 ->Sweep: Back - 3 ->Back Sweep: Down - 3 ->Front Thrusting Kick: 4 ->Front Sweep: Down - 4 Kombo Chains: <><><><><><>< ->Heavenly Strikes: 3 - 4 ->Long Arm Pokes: 1 - 1 - 2 ->Essence of Strength: 1 - 1 - 3 - 4 ->Reigning God: 1 - 1 - 3 ->Thunder God Fists: 1 - 1 - Back - 1 ->Fireworks: 1 - 1 - 3 - CS - 4 - 4 ->Dark Thunder: 1 - 1 - 3 - CS - 4 - 3 ->Chain Lightning: 1 - 1 - 3 - CS - 4 - Back - 2 ~-~-~-~-~-~-~-~-~- |Staff Move List:| ~-~-~-~-~-~-~-~-~- ->Overhead Strike: 1 ->Low One Handed Poke: Down - 1 ->Upward Strike: 2 ->Charged Stick: Back - 2 ->Low Strike: Down - 2 ->Leaping Strike: 3 ->Reaching Strike: Back - 3 ->Sweeping Strike: Down - 3 ->Reverse Thrust: 4 ->Staff Blast: Up - 4 ->Sweeping Swing: Down - 4 Kombo Chains: <><><><><><>< ->Slap Down: 4 - 4 ->Great Lightning God: 4 - 4 - 4 ->Pain From Above: 4 - 4 - 3 ->Static Stick: 4 - 4 - Back - 2 <><><><><><>< Special Moves <><><><><><>< > Lightning Bolt: Down - Back - 1 > Flying Thunder God: Toward - Toward - 4 > Static Teleport: Down - Up - 3 > Shocking Touch: Toward - Toward - 2 *-----------* {Fatalities:} *-----------* Fatality 1: Back - Down - Toward - Down - 1 (Sweep) Description: Fatality 2: Up - Down - Toward - Toward - 1 (Far) Description: Hari Kari: Toward - Up - Up - Back - 1 Description: Ending: ==================================================================== +-~-~-~-+ |Li Mei:| +-~-~-~-+ *Li Mei becomes playable only after unlocking koffin "PD" (F- 7/Outworld) in the Krypt.* Stats: Origin: Outworld Alignment: Good Foes: Shang Tsung, Quan Chi, Kano Allies: Bo'Rai Cho Difficulty: 3 Fighting Styles: Lui He Ba Fa Mi Zong Kun Lun Dao >Throw Description: Description: Li Mei looks pretty similar to what she did in Deadly Alliance. She now wears a purple hat on her head; she also wears a black necklace with a gold pendant around her neck. She wears bits and pieces of armor on her upper arms, forearms, and hands. Her chest is also covered in metal albeit not a lot. She wears what looks to be purple bikini bottom type "shorts." She also wears thigh high purple and black boots. Alternate Costume: Story: Emerging as the victor of Shang Tsung and Quan Chi's fake tournament, Li Mei fell victim to their evil plans and her soul was transplanted into the mummified remains of an ancient soldier. Although rescued from this fate by master Bo'Rai Cho, Li Mei has been tainted by the warrior corpse her soul temporarily inhabited. ~-~-~-~-~-~-~-~-~-~-~-~-~ |Lui He Ba Fa Move List:| ~-~-~-~-~-~-~-~-~-~-~-~-~ ->Sideward Palm: 1 ->Hammer Palm: Back - 1 ->Needle Fingers: Down - 1 ->Heel Palm Strike: Up - 1 ->Open Fist Strike: 2 ->Uppercut: Down - 2 ->Back Kick: 3 ->Sweeping Kick: Back - 3 ->Back Sweep: Down - 3 ->Swinging Elbow: 4 ->Lifting Knee: Back - 4 ->Walking Heels: Down - 4 Kombo Chains: <><><><><><>< ->Lost Rose: 2 - 3 ->Pink Dragon: 3 - 3 ->Extreme Fists: 1 - 1 - 1 ->Unleashed: 2 - Back - 1 ->Explosive Strength: 1 - 1 - Back - 3 ->Rejuvenation: 1 - 1 - 2 - 3 ->Coiled Dragon: 1 - 1 - 3 - 3 ->Golden Path: 1 - 1 - 2 - Back - 1 ->Twister Spin: 2 - 3 - CS ->Typhoon Hands: 1 - 1 - 2 - 3 - CS ~-~-~-~-~-~-~-~-~-~- |Mi Zong Move List:| ~-~-~-~-~-~-~-~-~-~- ->Hook Fist: 1 ->Slap Down: Toward - 1 ->Low Strike: Down - 1 ->Off Balance Punch: Back - 1 ->Straight Punch: 2 ->Pelvis Strike: Back - 2 ->Uppercut: Down - 2 ->Sweeping Trip: Back - 3 ->Crab Kick: Down - 3 ->High Kick: 3 ->Side Kick: 4 ->Step Kick: Down - 4 ->Lift Kick: Back - 4 ->Smashing Kick: Up - 4 Kombo Chains: <><><><><><>< ->Good Old 1-2: 1 - 1 ->Triplets: 1 - 1 - 1 ->Zong Rage: 1 - 1 - 3 ->Angry Ape: 1 - 1 - Toward - 1 ->Lost Track: 2 - 2 - Up - 3 ->Iron Broom: 2 - 2 - Back - 3 ->Crossing Paths: 1 - 2 - 2 - CS ~-~-~-~-~-~-~-~-~-~-~-~- |Kun Lun Dao Move List:| ~-~-~-~-~-~-~-~-~-~-~-~- ->Lethal Slash: 1 ->Leaf Cutter: Up - 1 ->Leg Slicer: Down - 1 ->Swift Wind: 2 ->Stomach Poke: Toward - 2 ->Deadly Blade: Down - 2 ->Melee Slice: 3 ->1000 Swings Of Death: Back - 3 ->Low Slice: Down - 3 ->Front Kick: 4 ->Leg Trip: Back - 4 ->Toe Poker: Down - 4 Kombo Chains: <><><><><><>< ->Basic Slashes: 1 - 1 ->Wind Kontrol: 1 - 1 - 2 ->Kunlun's Best: 1 - 1 - 3 ->Unmatched: 1 - 1 - 4 ->Blood Thirsty Blade: 2 - Back - 3 <><><><><><>< Special Moves <><><><><><>< > Nova Blast: Down - Back - 1 > Carnival Spin: Toward - Down - 3 > Flying Furry: Toward - Toward - 2 > Flipping Heel Kick: Down - Back - 4 *-----------* {Fatalities:} *-----------* -->Fatality 1: Toward - Toward - Toward - Toward - 1 (Sweep) Description: -->Fatality 2: Up - Back - Toward - Toward - 4 (Sweep) Description: -->Hari Kari: Up - Down - Up - Down - 3 Description: Ending: ==================================================================== +-~-~-~-~-~-+ |Noob-Smoke:| +-~-~-~-~-~-+ *Noob-Smoke becomes playable only after unlocking koffin "DM" for 3,643 Onyx Koins.* Stats: Origin: Netherrealm/Earthrealm Alignment: Evil Foes: Sub-Zero, Sektor Allies: United Difficulty: 5 Fighting Styles: Monkey Mitzu *Noob-Smoke does not have a weapon style* >Throw Description: Description: Noob-Smoke is two characters in one. Noob looks almost exactly as he did last time we saw him in Mortal Kombat Trilogy. He is all black with a Scorpion-like mouth guard. His eyes are completely white and he wears a vest with buckles across the front. His pants are completely black over black boots and shin pads. Smoke looks pretty similar to what he did in Mortal Kombat 3, but not entirely. He is no longer cybernetic, well, at least not totally. He still wears a metal helmet with glowing red eyes; the helmet resembles Sub-Zero's in a way. The rest of his body looks cybernetic. He wears black and silver "pants" over black, silver, and gray boots. Alternate Costume: Story: A member of the Brotherhood of Shadows, Noob Saibot found himself in Outworld when Quan Chi was defeated. No longer bound to any master, he has begun his own campaign of domination. His first ally with be the cyborg ninja Smoke, whom he discovered in the bowels of Shao Kahn's fortress, and has reprogrammed to be used as a seed for a new form of cyborg. ~-~-~-~-~-~-~-~-~-~ |Monkey Move List:| ~-~-~-~-~-~-~-~-~-~ ->Sloth Fist: 1 ->Downward Slap: Toward - 1 ->Low Twisting Slap: Down - 1 ->Hooking Wrist: 2 ->Berzerk Slap: Back - 2 ->Palm Uppercut: Down - 2 ->Thrust Kick: 3 ->Leg Scraper: Back - 3 ->Push Kick: Down - 3 ->Bad Monkey: 4 ->Whirling Low Kick: Down - 4 Kombo Chains: <><><><><><>< ->Tree Monkey: 1 - 1 ->Going Ape: 2 - 1 ->Krazy Apes: 2 - 4 ->Monkey Rage: 2 - 1 - 1 ->Monkey Trouble: 2 - 1 - 3 ->Double Trouble: 1 - 1 - CS ~-~-~-~-~-~-~-~-~- |Mitzu Move List:| ~-~-~-~-~-~-~-~-~- ->Lunge Attack: 1 ->Thigh Break: Back - 1 ->Low Quick Claw: Down - 1 ->Turning Lunge Strike: 2 ->Dual Upward Wrists: Toward - 2 ->Single Upward Palm: Down - 2 ->Axe Kick: 3 ->Sneak Attack: Down - 3 ->Reaching Toe Poke: 4 ->Shattering Kick: Up - 4 ->Dancing Foot: Back - 4 ->Low Flat Foot: Down - 4 Kombo Chains: <><><><><><>< ->Flowing Wing: 1 - 1 ->Lunge Strikes: 1 - 2 ->King Palms: 1 - 2 - Toward - 2 ->Long Ranged Strikes: 1 - 2 - 4 ->Deadly Foes: 1 - 2 - 4 - CS - 1 <><><><><><>< Special Moves <><><><><><>< > Smokeycut (Smoke Only): Toward - Toward - 4 > Stinky Cloud (Smoke Only): Up - Down - 1 > Dark Assassin (Smoke Only): Down - Back - 2 > Death From Above: Toward - Toward - 3 > Dark Shadows: Down - Back - 3 > We Live (Noob Only): Down - Back - 2 > Darkness(Noob Only): Up - Down - 1 *-----------* {Fatalities:} *-----------* -->Fatality 1: Back - Toward - Back - Toward - 4 (Sweep) Description: -->Fatality 2: Up - Down - Down - Toward - 2 (Sweep) Description: -->Hari Kari: Down - Up - Up - Down - 4 Description: Ending: ==================================================================== +-~-~-~+ |Tanya:| +-~-~-~+ *Tanya becomes playable only after unlocking koffin "DI" (A-3/Outworld Ice Caves).* Stats: Origin: Edenia Alignment: Evil Foes: Kitana, Sindel, Jade, Liu Kang Allies: Shinnok, Quan Chi, Dragon King Difficulty: Fighting Styles: Zi Ran Men Yue Chuan Kobu Jutsu >Throw Description: Description: Tanya's Deception costume is very similar to what she wore in Mortal Kombat 4. She still keeps the yellow and black color tone throughout, and has the same long, blackish/brown hair. What she wears is more like a dress in that it has no sleeves and just covers her chest and thigh area; it crisscrosses over the middle of her chest revealing a little bit. She wears black and yellow elbow pads, as well as black and yellow gloves. She also wears a black and yellow shawl that she has tied around her waist flowing as she fights. Her legs are completely bare, while wearing black and yellow boots that come up to just below her knees. Alternate Costume: Story: ~-~-~-~-~-~-~-~-~-~-~-~ |Zi Ran Men Move List:| ~-~-~-~-~-~-~-~-~-~-~-~ ->Reaching Punch: 1 ->Knee Punch: Down - 1 ->Double Handed Knee Strike: 2 ->Natural Palm: Toward - 2 ->Radical Uppercut: Down - 2 ->Hi-Heel Kick: 3 ->Shin Destroyer: Back - 3 ->Foot Smash: Down - 3 ->Sidekick Bruiser: 4 ->Low Chip Kick: Down - 4 Kombo Chains: <><><><><><>< ->Perfect Form: 1 - 1 ->Good Seasons: 2 - Toward - 2 ->Bloody Boots: 3 - 3 ->Sneaky Heels: Back - 3 - Toward - 3 ->Mind And Body As One: 1 - 1 - 3 ->My Lucky Feet: 3 - 3 - CS - 3 ~-~-~-~-~-~-~-~-~-~-~- |Yue Chuan Move List:| ~-~-~-~-~-~-~-~-~-~-~- ->Knuckle Hand: 1 ->Wide Double Arm Palm: Back - 1 ->Grasping Palm: Down - 1 ->Forearm Strike: 2 ->Uppercut: Down - 2 ->Stomach Palm: 3 ->Low Freaky Kick: Down - 3 ->Low Turning Kick: Back - 4 ->Side Kicker: 4 Kombo Chains: <><><><><><>< ->Knuckle Punches: 1 - 1 ->Knuckle Master: 1 - 1 - 1 ->Pelvis Ripper: 3 - 3 ->Finishing Touch: 2 - Back - 1 ->Let's Dance: 1 - 1 - 2 ->Power Heels: 3 - 3 ->All Skill: 3 - 2 - Back - 1 ->Toad Style: 2 - CS - Back - 1 ->All For You: 2 - CS - 3 - 3 ->Do You Feel It: 2 - CS - 2 ->Twisty Edges: 2 - CS - 1 - 1 ->Kobu Jutsu X-Fer: 2 - CS - 1 - 1 - Up - 1 ~-~-~-~-~-~-~-~-~-~-~-~ |Kobu Jutsu Move List:| ~-~-~-~-~-~-~-~-~-~-~-~ ->Underarm Twirl: 1 ->Overhead Smash: Back - 1 ->Inward Dual Strike: Up - 1 ->Crossing Low Strike: Down - 1 ->Head Basher: 2 ->Razor Swipes: Back - 2 ->Cutting Uppercut: Down - 2 ->Crossing Tonfa: 3 ->Crushing Side Blow: Back - 3 ->Low Snap Kick: Down - 3 ->Elbow End: 4 ->Long Ranged Trip: Back - 4 ->Defensive Bash: Up - 4 ->Walking Short Kick: Down - 4 Kombo Chains: <><><><><><>< ->Underarm Slap: 1 - 1 ->Dual Tonfa Snuff: 1 - 1 - Up - 1 ->Wonder Twirls: Back - 2 - 1 ->Slicing Wind: Back - 2 - Back - 1 ->Razor Wands: Back - 2 - 1 - 1 ->Head Knocker: Back - 2 - 2 ->Tonfa Steel End: Back - 2 - 3 ->Billy Club Pain: Back - 2 - 3 - 3 ->Striker Sticks: 3 - 3 ->Spinner: Back - 2 - 1 - 1 - Up - 1 <><><><><><>< Special Moves <><><><><><>< > Human Cannon Drill: Toward - Toward - 3 > Air Fire Blast: Down - Up - 2 > Surging Blast: Down - Back - 2 > Split Flip Kick: Down - Back - 4 > Find Me: Up - Down - 1 *-----------* {Fatalities:} *-----------* -->Fatality 1: Toward - Down - Down - Down - 1 (Sweep) Description: -->Fatality 2: Up - Back - Toward - Up - 2 (Close) Description: -->Hari Kari: Down - Down - Toward - Up - 3 Description: Ending: ==================================================================== +-~-~-~-~-+ |Shujinko:| +-~-~-~-~-+ Stats: Origin: Earthrealm Alignment: Good Foes: Dragon King, Scorpion Allies: Damashi Difficulty: Fighting Styles: Mantis Shaolin Fist Dan Tien Dao >Throw Description: Description: By the time you are allowed to use Shujinko in Arcade and Versus Modes, he is an old man. He has long white hair pulled back in a ponytail behind his head. He has bushy white eyebrows, and a long white beard. He wears a very baggy brown karate gi over equally baggy black pants; the gi sways about as he fights. Alternate Costume: Story: Long before Liu Kang won the Mortal Kombat tournament in Earthrealm, Shujinko had begun his quest to retrieve the Kamidogu for the Elder Gods. His journey took him to many realms where he many experienced warriors along the way. ~-~-~-~-~-~-~-~-~-~ |Mantis Move List:| ~-~-~-~-~-~-~-~-~-~ ->Sideways Poke: 1 ->Low Mantis Claw: Down - 1 ->Leaning Fingers: 2 ->Mantis Takes Prey: Back - 2 ->Stone Column: Up - 2 ->Mantacut: Down - 2 ->Creature Kick: 3 ->Forceful Ball Kick: Up - 3 ->Sting Tap: Back - 3 ->Low Kick: Down - 3 ->Leaping Mantis Legs: 4 ->Upward Leg: Up - 4 ->Long Sweep Kick: Back - 4 ->Hiding Mantis Claws: Toward - 4 ->Creeping Mantis: Down - 4 Kombo Chains: <><><><><><>< ->Deadly Bent Wrists: 1 - 1 ->Looking For Prey: 1 - 1 - 1 ->Time To Hunt: 1 - 1 - 3 ->Stunning Prey: 1 - 1 - Up - 3 ->Metal Mantis: 1 - 1 - 2 ->Scratch It Up: 1 - 1 - 2 - 4 ->Old Timer: 1 - 1 - 2 - Back - 2 ->Stone Mountains: Toward - 4 - 1 ->Time and Space: Toward - 4 - 1 - 3 ->Secret Hands: Toward - 4 - 1 - Up - 3 ->Take Kontrol: Toward - 4 - 1 - 2 - Back - 2 ->Perfection: 1 - 1 - 2 - CS ->Big Slice: Toward - 4 - 1 - 1 - CS - 3 - 4 - 4 - CS ->Zero: Toward - 4 - 1 - 1 - CS - 3 - 4 - 4 - CS ->Mighty Jinko: 1 - 1 - 1 - CS - 2 - 4 - 3 ->Sifu Shujinko: 1 - 1 - 1 - CS - 4 - 4 - Toward - 2 ->World Ruler: Toward - 4 - 1 - 1 - CS - 2 - 4 - 3 ->Hardcore: Toward - 4 - 1 - 1 - CS - 4 - 4 - Toward - 2 ~-~-~-~-~-~-~-~-~-~-~-~-~ |Shaolin Fist Move List:| ~-~-~-~-~-~-~-~-~-~-~-~-~ ->Center Punch: 1 ->Shielding Wrists: Back - 1 ->Stone Cracker: Toward - 1 ->Ducking Iron Fist: Down - 1 ->Forward Wrist Snap: 2 ->Upward Temple: Back - 2 ->Cement Blaster: Toward - 2 ->Jackhammer: Down - 2 ->High Heel Kick: 3 ->Turning Kick: Back - 3 ->Low Steel Foot: Down - 3 ->Ball Toe Strike: 4 ->Steel Leg Trip: Back - 4 ->Spinning Low Kick: Down - 4 Kombo Chains: <><><><><><>< ->Fist Of Pain: 1 - 2 ->Monk Legion: 1 - 2 - 4 ->Strength And Honor: 2 - 4 ->White Tiger: 2 - 4 - 3 ->Graceful Speed: 1 - 2 - 4 - 3 ->Stealth Monk: 1 - 4 ->Bludgeon Fist: 1 - 4 - 4 - Toward - 2 ->Precise Killing: 1 - 4 - 4 - 3 ->Sneaky Legs: 4 - 3 ->Poor Soul: 1 - 2 - 4 - CS ->Explorer: 1 - 2 - 4 - CS - 1 ->Plane Searcher: 1 - 4 - 4 - CS ~-~-~-~-~-~-~-~-~-~-~-~-~ |Dan Tien Dao Move List:| ~-~-~-~-~-~-~-~-~-~-~-~-~ ->Mountain Wind: 1 ->Leg Taker: Back - 1 ->Crouching Low Slice: Down - 1 ->Melon Slicer: 2 ->Upward Moon Slice: Up - 2 ->Uppercut: Down - 2 ->Quick Cut: 3 ->Leg Trip: Back - 3 ->Shin Cutter: Down - 3 ->Turning Sidekick: 4 ->Ankle Slice: Down - 4 Kombo Chains: <><><><><><>< ->Double Throat Cuts: 1 - 1 <><><><><><>< Special Moves <><><><><><>< > Icy Breeze: Down - Toward - 1 > Flaming Fist: Down - Toward - 2 > Flying Jinko: Toward - Toward - 2 > Flip Scissor Kick: Down - Back - 3 > Spear: Back - Toward - 1 > Slide: Toward - Back - 3 > Opponent Slam: Back - Down - Back - 4 *-----------* {Fatalities:} *-----------* -->Fatality 1: Up - Down - Down - Toward - 3 (Close) *You must unlock koffin "" (C-8/Outworld in order to be able to perform Shujinko's first Fatality.* Description: -->Fatality 2: Back - Up - Toward - Toward - 1 (Close) *You must unlock koffin "SQ" (D-4/Orderrealm) in order to be able to perform Shujinko's second Fatality.* Description: -->Hari Kari: Down - Back - Down - Back - 3 *You must obtain the key from A-8/Earthrealm at 12 a.m. on the 16th of the month in order to be able to perform Shujinko's Hari Kiri.* Description: Ending: ==================================================================== +-~-~-~-+ |Hotaru:| +-~-~-~-+ *Hotaru becomes playable only after unlocking koffin "OJ" (H- 1/Orderrealm. Hotaru's chest is only available between 5:00 a.m. and 2:00 p.m.) in the Krypt.* Stats: Origin: Realm of Order Alignment: Neutral Foes: Dairou, Sub-Zero, Darrius Allies: Dragon King Difficulty: 1 Fighting Styles: Ba Shan Fan Pi Gua Naginata >Throw Description: Description: Hotaru is a samurai look-alike. His hair is long and white, and he wears it in a bun in the back. He wears a full upper body suit of armor. The armor is black and gold and covers his entire upper torso. At the shoulder it points up protecting his neck. His arms and hands are also protected by this armor. Much like Yoshimitsu of Soul Calibur, Hotaru has two flags that stick up on the back of his armor. He fights with a red flap dangling in front of him; he wears black and gold boots. Alternate Costume: Story: A hero from the realm of Seido, Hotaru fights to preserve law and order. Although his initial sojourn to Outworld was to kombat the Emperor Shao Kahn, he has since allied with a ruler he believes will bring stability to the realms. ~-~-~-~-~-~-~-~-~-~-~-~- |Ba Shan Fan Move List:| ~-~-~-~-~-~-~-~-~-~-~-~- ->Backfist: 1 ->Smashing Fist: Back - 1 ->Low Punch: Down - 1 ->Chest Backfist: 2 ->Smashing Elbow: Up - 2 ->Power Punch: Toward - 2 ->Rising Fist: Down - 2 ->Stomach Kick: 3 ->Shun Pain: Back - 3 ->Twisting Low Kick: Down - 3 ->Front Kick: 4 ->Creeping Kick: Down - 4 Kombo Chains: <><><><><><>< ->Double Backfist: 2 - 1 ->Bashing Skulls: 2 - Back - 1 ->Cruncher: 1 - 3 ->Leg Bash: 1 - Back - 3 ->Launching Bash: 2 - 1 - CS ~-~-~-~-~-~-~-~-~-~ |Pi Gua Move List:| ~-~-~-~-~-~-~-~-~-~ ->Ridge Hand: 1 ->Knife Hand Chop: Back - 1 ->Swing Chop: Up - 1 ->Low Knife Hand Chop: Down - 1 ->Spear Hand Strike: 2 ->Wing Chop: Toward - 2 ->Spear Hand Sweep: Back - 2 ->Sharp Uppercut: Down - 2 ->Stepping Heel Kick: 3 ->Low Shin Kick: Back - 3 ->Pointy Toe Strike: Down - 3 ->Power Heel Kick: 4 ->Low Spin Kick: Down - 4 Kombo Chains: <><><><><><>< ->Falling Tree: 2 - 2 - 3 ->Rushing Ridgehand: 2 - 2 - 1 ->Good Order: 2 - 2 - 4 ->Slicing Hands: 2 - Back - 1 ->Rain From Above: 2 - 2 - Up - 1 ->Spinning Out Of Kontrol: 2 - 2 - CS ~-~-~-~-~-~-~-~-~-~-~ |Naginata Move List:| ~-~-~-~-~-~-~-~-~-~-~ ->Face Cutter: 1 ->Raging Uproar: Back - 1 ->Blunt End: Down - 1 ->Stomach Slash: 2 ->Leg Takeout: Back - 2 ->Razor Spin: Up - 2 ->Diamond Cutter: Down - 2 ->Face Poker: 3 ->Long Hilt: Back - 3 ->Hot End: Up - 3 ->Shin Splitter: Down - 3 ->Power Kick: 4 ->Cartwheel Pain: Back - 4 ->Sharp End: Down - 4 Kombo Chains: <><><><><><>< ->Royal Guard: 1 - Back - 1 ->Samurai Spirit: 1 - 1 ->7th Death Dealer: 1 - 1 - 4 ->Honor Guard: 1 - 1 - Up - 2 ->Demonic Warrior: 1 - 1 - Back - 4 <><><><><><>< Special Moves <><><><><><>< > Grasshopper: Toward - Toward - 4 > Lava Burst: Down - Back - 1 *-----------* {Fatalities:} *-----------* -->Fatality 1: Toward - Up - Back - Down - 1 (Sweep) Description: -->Fatality 2: Down - Toward - Back - Toward - 2 (Close) Description: -->Hari Kari: Up - Back - Back - Back - 2 Description: Hotaru wraps his hands around his neck and in one swift move, snaps it all the way around so his face is looking behind him. He then falls face first to the ground with a broken neck. Ending: ==================================================================== +-~-~-+ |Kira:| +-~-~-+ *Kira becomes playable only after unlocking koffin "SH" (H- 2/Earthrealm) in the Krypt.* Stats: Origin: Earthrealm Alignment: Evil Foes: Shujinko and his allies Allies: Kabal, Kobra Difficulty: Fighting Styles: Xing Yi Kenpo Dragon Teeth >Throw Description: Description: Kira has long red hair that is in a half a ponytail; it flows about messily on her face. She wears a black leather vest with no shirt underneath. It has no sleeves and her arms are bare except for her forearms that have leather guards on them. She wears a thick black belt to hold up her red pants; he pants have knife holders on the thighs. She wears these pants over black knee high boots with silver trim around the shin. Alternate Costume: Story: Kira is the first recruit of the new Black Dragon. Kabal saw in her a calculated ruthlessness that the clan had previously been lacking. Kira will help the clan bring the world to its knees, but first, she must travel to Outworld to test her might against foes of the Dragon King. ~-~-~-~-~-~-~-~-~-~- |Xing Yi Move List:| ~-~-~-~-~-~-~-~-~-~- ->Straight Punch: 1 ->Power Fist: Back - 1 ->Low Palm Strike: Down - 1 ->Chop Strike: 2 ->Eagle Strike: Down - 2 ->Steel Fingers: Toward - 2 ->Front Snap Kick: 3 ->Low Foot Strike: Down - 3 ->Rising Knee: 4 ->Hopping Back Kick: Back - 4 ->Toe Strike: Down - 4 ->Lifting High Kick: Up - 4 Kombo Chains: <><><><><><>< ->Red Zone: 4 - 2 ->Casualty: 4 - 3 ->Seek and Destroy: 1 - 1 - 4 - 3 ->Twilight: 1 - 1 - 2 ->Dangerous: 1 - 1 - 4 ->Firey Hands: 1 - 1 - Up - 4 ->Wrath of Kira: 1 - 1 - Back - 4 ->Rebel Chick: 2 - Back - 1 ->Suffering: 1 - 1 - 2 - Back - 1 ->Assault And Battery: 1 - 1 - 4 - 2 ->Rebel Queen: 1 - 1 - 4 - CS ~-~-~-~-~-~-~-~-~- |Kenpo Move List:| ~-~-~-~-~-~-~-~-~- ->Throat Chop: 1 ->Spinning Elbow: Back - 1 ->Leaping Power Punch: Up - 1 ->Low Knife Strike: Down - 1 ->Shoulder Chop: 2 ->Upwards Uppercut: Up - 2 ->Double Handed Push: Back - 2 ->Uppercut: Down - 2 ->Reverse Side Kick: 3 ->Spinning Trip: Back - 3 ->Knee: Toward - 3 ->Low Kick: Down - 3 ->Axe Kick: 4 ->Scorpion's Tail: Back - 4 ->Creeping Kick: Down - 4 Kombo Chains: <><><><><><>< ->Black Tiger: 1 - 1 ->Leopard Paws: 1 - 3 ->Bad Girl: 1 - 3 - 3 ->Tiger Strikes: 1 - 1 - Up - 1 ->Black Dragon Special: 1 - 1 - 4 ->Red Beauty: 1 - 1 - 2 ->Leopard Legs: 3 - 3 ->Into The Night: 1 - 1 - CS - Back - 2 ~-~-~-~-~-~-~-~-~-~-~-~-~ |Dragon Teeth Move List:| ~-~-~-~-~-~-~-~-~-~-~-~-~ ->Forward Chest Slashes: 1 ->Downward Circling Sword: Back - 1 ->Low Upward Strike: Down - 1 ->Rising Dragon Teeth: 2 ->Upward Circling Teeth: Back - 2 ->Uppercut: Down - 2 ->Frontal Stab: 3 ->Dragon Push: Toward - 3 ->Tippy Toe Stab: Up - 3 ->Low Tippy Kick: Down - 3 ->Front Sidekick: 4 ->Spinning Dragon Kick: Back - 4 ->Low Spin Kick: Down - 4 Kombo Chains: <><><><><><>< ->Dragon Tooth: 1 - 3 ->Sharp Girl: 1 - Toward - 3 ->Snap Dragon Kicks: 4 - 4 ->Black Dragon Tail: 4 - 4 - 4 ->Hi-Octane: Back - 1 - Back - 2 <><><><><><>< Special Moves <><><><><><>< > Black Dragon Ball: Back - Toward - 4 > Kiss of Death: Back - Toward - 1 > Night Shade: Down - Toward - 3 *-----------* {Fatalities:} *-----------* -->Fatality 1: Back - Toward - Toward - Back - 4 (Far) Description: -->Fatality 2: Up - Toward - Down - Back - 3 (Sweep) Description: -->Hari Kari: Toward - Back - Up - Back - 3 Description: Ending: ==================================================================== +-~-~-~-~-+ |Liu Kang:| +-~-~-~-~-+ Stats: Origin: Alignment: Foes: Allies: Difficulty: Fighting Styles: >Throw Description: Description: Liu Kang looks like the Liu Kang of old except for the fact that he is now a zombie. His screen has a very strong hint of green in it. He still fights with no shirt on, showing off the chunks of flesh that have decayed all around his upper torso. He still fights on those baggy pants and Asian style shoes. Alternate Costume: Story: ~-~-~-~-~-~-~-~-~-~- | | ~-~-~-~-~-~-~-~-~-~- > 1 > Back - 1 > Down - 1 > 2 > Toward - 2 > Down - 2 > 3 > Back - 3 > Down - 3 > 4 > Up - 4 > Back - 4 > Down - 4 Kombo Chains: <><><><><><>< > 1 - 1 > 1 - 1 - 3 > 1 - 1 - 3 - 4 > 3 - 4 > 1 - 1 - Toward - 2 > 2 - 4 > 2 - 3 > 2 - Back - 1 > 1 - 1 - 3 - CS - 1 - Back - 1 > 1 - 1 - 3 - CS - 1 - Up - 2 ~-~-~-~-~-~-~-~-~-~- | | ~-~-~-~-~-~-~-~-~-~- > 1 > Back - 1 > Down - 1 > 2 > Up - 2 > Down - 2 > 3 > Down - 3 > 4 > Up - 4 > Down - 4 Kombo Chains: <><><><><><>< > 1 - 1 > 1 - 1 - Up - 2 > 4 - Up - 4 > 1 - 1 - Back - 1 > 3 - 3 > 3 - 3 - 3 > 4 - 1 > 4 - 1 - 1 > 4 - 1 - 1 - Back - 1 > 4 - 1 - 1 - Up - 2 > 4 - 3 - 3 - 3 > 4 - 3 - CS ~-~-~-~-~-~-~-~-~-~- | | ~-~-~-~-~-~-~-~-~-~- > 1 > Back - 1 > Down - 1 > 2 > Back - 2 > Down - 2 > 3 > Back - 3 > Toward - 3 > Down - 3 > 4 > Back - 4 > Toward - 4 > Down - 4 Kombo Chains: <><><><><><>< > 1 - 1 > 1 - 1 - 1 > 1 - 1 - 1 - 1 > 1 - 1 - 2 > 1 - 1 - 3 > 1 - 1 - 3 - 4 > 1 - 1 - 2 - Back - 2 <><><><><><>< Special Moves <><><><><><>< > High Flying Kick: Toward - Toward - 4 > Low Fireball: Toward - Toward - 1 > High Fireball: Toward - Toward - 2 > Bicycle Kick: Down - Toward - 3 *-----------* {Fatalities:} *-----------* -->Fatality 1: Back - Back - Back - Toward - 2 (Sweep) Description: -->Fatality 2: Toward - Toward - Up - Up - 3 (Sweep) Description: -->Hari Kari: Down - Down - Down - Up - 3 Description: Ending: *NOTE* All the Character's endings and Fatality descriptions will be added in a future update to the FAQ. That should hopefully be real soon. *NOTE* ~-~-~-~-~-~-~-~-~-~- |X. Boss Strategies| ~-~-~-~-~-~-~-~-~-~- --> Koming Soon... ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- |XI. Individual Character Endings| ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- --> Koming Soon... ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- |XII. Konquest Mode Walkthrough| ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- The Konquest Mode featured in Mortal Kombat: Deception is a drastic overhaul when compared to the one offered in MK: Deadly Alliance. The Deception version of Konquest is vastly different in that it offers the player a chance to explore the entire Mortal Kombat universe; it allows you to interact with past characters and learn different martial arts along the way. Konquest Mode features six realms to explore: Earthrealm, Netherrealm, Chaosrealm, Outworld, Orderrealm, and Edenia. Your primary trainer will be Bo'Rai Cho, but almost every character from past Mortal Kombat's make appearances. There are main Konquest missions which continue the story along, and there are side missions which reward the player with koins or an extra key here or there. This walkthrough will outline the different missions and how to complete them. You begin Konquest as a young boy named Shujinko. As Shujinko, you run around the Mortal Kombat universe completing training with the various kombatants of MK: Deception. Aside from completing the various training exercises, the player can take on quests to find items and keys for the Krypt or various amounts of koins to be spent in the Krypt. As you progress in Konquest Mode, Shujinko ages; he goes from a young boy (maybe 13) to a middle aged man (maybe mid 30's) to an old man (maybe 60). There are many, many chests hidden throughout Konquest Mode all of which contain something different. Some of these chests only appear on certain days at certain times (Konquest has its own internal clock that keeps track of the date and time of day). The Konquest map is much like a grid; it has coordinates that range from A1-H8. I will constantly refer to these coordinates throughout the walkthrough as they will pinpoint exactly where you need to be. With that being said, we will now whisk away to the wonderful world of Mortal Kombat. +-~-~-~-~-~-~-~-~-~+ |Earthrealm Village| +-~-~-~-~-~-~-~-~-~+ After choosing Konquest from the Main Menu, the player is treated to an opening sequence. This sequence shows an Earthrealm village inhabited by many young boys and girls acting as their favorite Mortal Kombat characters. We are then shown young Shujinko talking to "Shang Tsung" (a girl dressed as him) telling him how he will free Earthrealm from his tyranny. "Shang Tsung" responds by saying that will never happen and he instructs "Goro" (a boy on top of another boy's shoulders) to defeat "Kung Lao" (Shujinko). They start circling each other when a bell rings. They all scream "We're late!" and run off deeper into the village. Shujinko is left walking up to a dojo and meeting Bo'Rai Cho for some training. -------------------------------------------------------------------- +~-~-~-~-~-~-~-~-~-~-+ |Training: Bo'Rai Cho| +~-~-~-~-~-~-~-~-~-~-+ --> Bo'Rai Cho: "Ah, Shujinko! You have arrived! Let us begin... You have a long way to go, but every step is a victory. How you maneuver in kombat plays as much a part of your strategy as how you punch or kick. Tapping toward or away from your opponent will guide your movements." Directions: Your first exercise will be to step toward me three times. Then, step away from me three times. > Tap - Toward, Toward, Toward > Tap - Back, Back, Back --> Bo'Rai Cho: "Do not assume that offensiveness is always the correct path to victory. A hasty retreat can give you the space you need to plan for your next attack. By quickly tapping twice away from your opponent, you can perform a Backward Dash." Directions: Put distance between us by performing three Backward Dashes away from me. > Tap - Back, Back > Tap - Back, Back > Tap - Back, Back --> Bo'Rai Cho: "Know a fighting style like you would know yourself. Let no attribute escape you." Directions: Try to strike me once with four different basic attacks to understand their unique characteristics. > Tap - 1 > Tap - 2 > Tap - 3 > Tap - 4 --> Bo'Rai Cho: "Often you can perform different attacks with the same button by pressing in a direction at the same time. For example, pressing towards your opponent while attacking will execute a different attack." Directions: Now, Shujinko, strike me with each of your high punch attacks. > Tap - 2 > Tap - Up+2 --> Bo'Rai Cho: "Next, Shujinko, I will show you attack variations. Some attacks can be executed by combining the directional pad and an attack button. These attacks will often strike your opponent in different locations. In the Mantis fighting style, the 3 button will initiate an attack to your opponent's chest. However, by holding Back+3, you will attack your opponent's knees." Directions: Strike me with each of your high and low attacks. > Tap - 3 > Tap - Back+3 --> Bo'Rai Cho: "A mixture of high and low attacks can overcome the defenses of even the most determined foe." Directions: Strike me with two high attacks and two low attacks. > Tap - 2 > Tap - Up+2 > Tap - 3 > Tap - Down+3 Missions Complete! *END TRAINING* -------------------------------------------------------------------- After completing the basic training with Bo'Rai Cho, Shujinko will now be allowed to explore the Earthrealm village taking on quests and sidequests. You start directly in front a fountain with many villagers wandering about. You can talk to them if you like to see if they have any quests for you to undertake. -->Side Mission 1 (A-6): "Help the villager cure his toothache." If you talk to the old, bald man with the white beard, he will tell you of a very bad toothache he has because of not taking care of his teeth. You will also learn that the local dentist is nowhere to be found. > Solution: If you just punch the man in the face, you will knock is tooth out, "curing" him of his toothache. He is very thankful and gives you 400 Sapphire koins as a reward. If you talk to the man in the fountain area he tells you to find Apep. The man next to the fountain entrance tells Shujinko of a temple in the village. Shujinko then inquires how to enter it. The man tells him to speak with the guards; to the man's left are the guards. If you speak with one of them, he says there is an elderly woman in town who can benefit you greatly; he says you should speak to her. The other guard says that he believes he saw a Lin Kuei over by the students playing. If you speak with the old woman holding her back she tells you that she has to put her money in a safe place. You can punch this old woman to steal the key to her hut. Directly to the right of your starting place is a young boy surrounded by a green aura; this is Apep (B-6). When you speak to him, he tells you how he has seen you practicing martial arts, and he informs you that Bo'Rai Cho instructed him to show you Cho's other schools of martial arts. He begins running to these locations, and you should follow him, but before that, you should pick up and talk to: -->Side Mission 2 (B-5): "Find the lost key somewhere in the park." If you talk to the man standing in between two houses, he tells you that he lost his key when playing Mortal Kombat; his parents will kill him if someone uses his key to rob his house. > Solution: If you search the park area, A-6, (with the fountain) you will find the key in the lower right most part. Return the key to the boy, or you can rob his house. If you rob the house (the house to the right of where the boy is standing) you will receive, 65 Platinum koins, 140 Onyx koins, 60 Sapphire koins, 50 Jade koins, and 150 Gold koins. -->Side Mission 3 (B-6): "Find the hiding boy." If you talk to the boy dressed up as a ninja, he will tell you he is practicing Ninjitsu. He tells you to watch him disappear as he throws a smoke bomb and vanishes. > Solution: If you go back to the fountain area, (A-6) you will find the boy in the upper left most area. He will reward you with a "Mysterious Key." If you continue on the path to Apep, you should talk to a woman walking around in a robe. This leads to: -->Side Mission 4 (B-5): "Find a Woman's missing son." If you talk to the woman in the robe, she informs you that the Lin Kuei are recruiting again, and that her son is missing. She asks you to tell him to come home immediately. > Solution: At location A-3 are two boys play fighting. The boy with the short hair is the woman's son. Speak with him and he tells you not to tell his mom where he is. For doing him this favor, he offers you 400 Sapphire koins. Past the woman in the robe, is another old woman walking about, she leads you into: -->Side Mission 5 (B-5): "Deliver a note to the blacksmith." You will see another old woman walking around near the same woman who gave you the "Find my son" quest. This woman tells you that she is much too busy doing her shopping to deliver a note to the blacksmith. She asks you to do this favor for her. If you accept, you receive an "Important Note." > Solution: At area B-4, is the blacksmith. Talk to him and you will have given him the note. The note says that a bunch of fisherman have been robbed by a band of brigands. The note requests that the blacksmith make better armor and weapons for them. Now return to the woman and she will thank you. There is no reward for completing this quest. Just past the old woman asking you to take the note to the blacksmith, is another character with a quest: -->Side Mission 6 (B-5) "Wake up the lazy boy sleeping in the woods." The kid next to one of Bo'Rai Cho's dojos tells you to find his brother and make him come home to do his chores. > Solution: In area D-4, there is the boy sleeping under the trees. Wake him up, and he then runs off to do his chores. If you come back to this spot later, the boy will give you a "Ninja Star." After receiving and completing some of these quests, it is time to head (finally!) to where Apep is waiting for you outside Bo'Rai Cho's dojo (B-5). Apep tells you that this is another of Master Cho's classrooms and that he is starting class now. Walk inside... -------------------------------------------------------------------- +~-~-~-~-~-~-~-~-~-~-+ |Training: Bo'Rai Cho| +~-~-~-~-~-~-~-~-~-~-+ --> Bo'Rai Cho: "Every warrior has the potential to effortlessly link his or her moves into one long attack combination. For example, You can combine attacks by pressing 1 and 1 in rapid succession." Directions: Test your attack combo skills. Execute the short form of this combo. > Metal Mantis: Tap - 1, 1, 2 > Looking For Prey: Tap - 1, 1, 1 > Time To Hunt: Tap - 1, 1, 3 --> Bo'Rai Cho: "You show the makings of a promising student. Not many of my pupils would have understood the technique of combining attacks so quickly!" Directions: Now try the full Combo moves. > Stunning Prey: Tap - 1, 1, Up+3 > Scratch It Up: Tap - 1, 1, 2, 4 --> Bo'Rai Cho: "Next, Shujinko, you will learn the might of the Power Attack!" Directions: Power Attacks do more damage than normal attacks. Most are performed by combining attack buttons with the directional pad. Perform these Power Attacks so that I may see that you have learned. > Stone Column: Tap - Up+2 > Forceful Ball Attack: Tap - Up+3 > Hidden Mantis Claws: Tap - Toward+4 > Mantacut: Tap - Down+2 --> Bo'Rai Cho: "I will now show you the art of Pop-Up attacks. These moves will give you the advantage by keeping your opponent in the air long enough to execute a combo." Directions: Your opponent cannot block while being popped in the air. This is indicated by his blue Fight State indicator light just below his health meter. Like Power Attacks, these moves are also performed by combining the attack buttons with the directional pad. Now, Shujinko, show me you understand Pop-Up Attacks. > Mantis Takes Prey: Tap - Back+2 > Upward Leg: Tap - Up+4 Directions: Excellent! Now try to follow a Pop-Up Attack with another attack while your opponent is still in the air. This is called "juggling." > Tap - Up+4 then while Cho is airborne, Tap - 1, 1, 1 > Tap - Back+2 then while Chi is airborne, Tap - 1, 1, 2 Mission Complete! *END TRAINING* -------------------------------------------------------------------- Now that you have completed, Bo'Rai Cho's second set of training, talk to Apep again. He will tell you to follow him to another of Bo'Rai Cho's training classrooms. Before you do that however, go into the hut directly across from his dojo for: Next to one of the huts containing Ruby koins, is a kid coughing. Talk to him to receive: -->Side Mission 7 (C-5): "Find medicine for the sick boy before 8 p.m." He asks for your help because he ate some bad food and he feels ill. If you do not complete this mission before 8 p.m. the boy will die, and the mission is lost. Speaking to the sick boy again will reveal that his mother is the woman hanging laundry at (B-6). > Solution: If you speak to the boy's mother at (B-6), she will give you the "Bottle of Medicine." Return this medicine to the boy and he will let you in on a secret. He says that if you stand next to Bo'Rai Cho's second dojo at 4:00 a.m. Wednesday morning, a great treasure will appear. If you do this, a chest containing 600 Onyx koins appears. Next to this chest, is a bridge leading deeper into the village (C-6). Once across the bridge, you will come across a boy meditating. Speak to him to learn how to meditate. There are many huts and houses in this part of town, and most of them contain some koins. There are also Ruby, Sapphire, and Onyx koins scattered about outside. Inside one of the huts is an orange "?" mark. Picking this up rewards you with 15 Platinum koins. You can talk to all the townsfolk if you like to pick up even more sidequests. There is a man standing in front of his house, which leads to: -->Side Mission 8 (D-5): "Reclaim the pawned wedding ring." If you talk to the man standing in front of his house, he says that he pawned his wedding ring to pay for his gambling debt. If you return the ring, he will reward you with whatever money he has left. > Solution: To reclaim this ring, return to C-6. Once there, speak with the shopkeeper who will ask you if you want to buy a ring. After asking, he claims you do not have enough money, but a punch to the face should do him justice. Take the ring he leaves behind and return it to the man for 400 Platinum koins. As you continue exploring this part of the village, talk to the man with the Raiden hat on standing in front of a large dojo (C-5). He tells you to go inside for the auction... All that is inside are 90 Gold koins. After receiving and completing some quests, speak with Apep again (D-5) who is standing outside Bo'Rai Cho's third training classroom. He tells you to go inside and complete even more training. Do what he says and step inside... -------------------------------------------------------------------- +~-~-~-~-~-~-~-~-~-~-+ |Training: Bo'Rai Cho| +~-~-~-~-~-~-~-~-~-~-+ --> Bo'Rai Cho: "I will now show you the basics of defense. A defensive warrior can block an attack by holding the Block button while his opponent strikes." Directions: You must now attempt to block four of my strikes. > Just push the Block button as Cho strikes to complete this portion. Directions: Excellent. Now block four low attacks. > Just push and hold the block button, and hold Down to block the low attacks. Directions: Ducking below your opponent is an effective tactic to avoid high attacks. Duck under these three high attacks by pressing diagonally down and away from me on the directional pad. > Just push and hold diagonally down on the D-pad to complete this. --> Bo'Rai Cho: "An excellent way to tire out your opponent is to evade his attacks." Directions: Evade three of my punches by quickly tapping up or down on the directional pas I attack. > As Cho is about to strike (there is a timer that starts at 3 and counts down), just tap Down, Down, or Up, Up to evade his attacks. Mission Complete! *END TRAINING* -------------------------------------------------------------------- Across from Bo'Rai Cho's third dojo (C-4) is a house where a woman says a man looks in her window every night at 2 a.m. Wait around until this time, then punch the man who looks in the window, he will drop 400 Jade koins. To the left of Cho's dojo is: On the other side of the dojo are three boys talking. Speak to them to receive: -->Side Mission 9 (D-5): "Teach Mekko a lesson." Talk to the three boys on the side of Cho's dojo to learn that a boy named Mekko has been beating them up and stealing their money. They want you to teach him a lesson. > Solution: In order to do this, travel back to A-6, and speak with Mekko. After that, punch him in the head, and take the 400 Platinum koins that he drops. After completing that mission, speak with Apep again who is standing outside the dojo. He tells you follow him again. He stops at a bridge (D-4), and informs us that in order for us to cross the bridge we need to pay him. Since, we have no money, we need to find food from the butcher to bribe him. Head back to the butcher at C-6, and he will agree with you that the guard at the bridge is hungry. He gives you the "Ham" to feed him. Now, return to the guard and give him the ham; you now have access to the areas beyond bridge. Immediately to the right of the bridge is a house with a lady inside, which leads to: -->Side Mission 10 (D-4): "Fill the bucket with water from a well." Once inside this house, speak with the woman to learn that she needs water to do her laundry. She gives you a "Bucket" and asks you to retrieve water from a well for her. > Solution: Remember that well where we found some koins earlier? Well, it is time to head back there (B-6). You need to approach the well and fill it up with water. Once filled, return to the lady and she will reward you with 400 Jade koins. Exit this house, and enter the one directly to the left of it. Inside is a man who has run out of flour for his pastries which leads to: -->Side Mission 11 (D-4): "Locate flour for the baker." Walk into the house next to the house with the laundry lady to talk to a man who has run out of flour for his pastries. He asks you to go to his storage room down the street to fetch him some flour. > Solution: Head to the flour man's storage room (B-3) to find "Sack of Flour." Return it to the man and he will reward you with 400 Sapphire koins. -->Side Mission 12 (D-3): "Find a lost dog." Inside the house next to the one with the flour man is a lady who has lost her dog. She asks you to ask around to see if anyone has seen her dog. > Solution: At area C-3, there is a house to the left of the overturned wheelbarrow. Inside is a man who "gave" the dog to the butcher not knowing it was a pet. This man then gives you all that is left of the dog, "Dog Meat." Return to D-3, and give the lady the Dog Meat. She is shocked and offers you 400 Ruby koins as a reward. She then invites you to join her later for some Nikko (her dog's name) stew... If you talk to the man by the bridge near some bushes (C-4) he will say he took your wallet and run off. Follow him, and punch him to reclaim some koins. Continuing on the path (C-4) you will see a key to the Krypt. It is for koffin "KT" and it unlocks Liu Kang's Tomb Music. Across from this key is another: Now talk to Apep who is waiting outside the fourth Cho dojo. He informs you he will wait outside while you continue your training. Enter this dojo. -------------------------------------------------------------------- +~-~-~-~-~-~-~-~-~-~-+ |Training: Bo'Rai Cho| +~-~-~-~-~-~-~-~-~-~-+ --> Bo'Rai Cho: "If you should become an accomplished warrior, you will likely have studied many different fighting styles. Each fighting style has its strengths and weaknesses. Weapons are also frequently used in kombat. You will likely have learned to use many during your many years of training." Directions: Press the Style Change button to cycle through your current fighting styles. Tap - CS button three times. --> Bo'Rai Cho: "Now strike me with an attack from each of your three fighting styles." Tap - 1 in fighting Mantis, 2 in Shaolin fist, and 3 in Dan Tien Dao. Mission Complete! *END TRAINING* -------------------------------------------------------------------- After completing this training, the overturned wheelbarrow blocking the bridge will be gone allowing you access to another part of the village. Speak with Apep where he will guide you to another training session. Before you train though you should: Talk to the townsfolk to learn miscellaneous facts about Earthrealm. Also, pick up any stray koins lying about. Entering the house at (A-4) leads to: -->Side Mission 13 (A-4): "Find proof that oni exist." After entering this house, you will find a brother and sister. The sister claims her brother will not believe her when she says that oni exist. She asks you to find proof. > Solution: At location B-5, or B-6 at 4:00-6:00 a.m. will be a weird looking man walking around. He kind of resembles Baraka as he has the same teeth as him. He is also wearing a weird helmet with spikes sticking out. Punch this man to receive the "Oni Tooth." Return to A-4, and show the man the tooth. He will be in awe, and reward you with 500 Gold koins. Walking along the path of this part of the village leads to: -->Side Mission 14 (B-3): "Locate five Lin Kuei warriors before dawn." This man is at his post, meaning he cannot leave it. He is hearing rumors of Lin Kuei lurking about, and asks you take care of them for him. > Solution: The five Lin Kuei warriors are at points: B-6 (behind a tree), C-4 (in the trees), D-4 (in the trees), A-2 (near the entrance to Cho's big classrooms) and A-4 (to the left of Cho's dojo where a chest was located). Return to the man who gave you the quest to receive 600 Jade koins. After following the path a little longer, before Cho's big classroom, is a lady doing her laundry. She gives you: -->Side Mission 15 (A-3): "Locate a lost bracelet." Speak with the lady doing her laundry, and she will tell you that she lost her bracelet because it was too big for her. If you find it, she will reward you with koins. > Solution: This took me forever to figure out, but the bracelet is actually in a barrel at location D-5 next to a house. Return the bracelet and the woman will reward you with 400 Ruby koins. It is now time for the fourth training lesson from Bo'Rai Cho. Talk to Apep outside the dojo, and he will tell you he will wait outside. Away we go... -------------------------------------------------------------------- +~-~-~-~-~-~-~-~-~-~-+ |Training: Bo'Rai Cho| +~-~-~-~-~-~-~-~-~-~-+ --> Bo'Rai Cho: "It is a well known fact that when your opponent attacks, he is also vulnerable to your attack. You must be able to recognize this opportunity. Keep your eye on the red Fight State indicator light below your opponent's health meter. When it lights up, he is exposed to your attack. You will do more damage to your opponent when the red light is on. Try to dodge my attack and then counter with another attack. > Sidestep Cho's attacks and hit him with any attack three times. --> Bo'Rai Cho: "Good! Now duck under my high attack and then counter with an attack of your own." > Hold down and block, and when Cho attacks, attack him right away. Do this three times to beat him. --> Bo'Rai Cho: "I have already taught you combo attacks. These attacks can do much damage to your opponent. If you should find yourself being attacked by a string of combo moves, you cannot block after the first hit. There is a method, however, for breaking a combo attack. This is what is called a Breaker. A Breaker is performed by holding "block" and pressing toward your opponent with the directional pad. Try to break my combo three times by holding 'block' and pressing the directional pad toward me." > When Cho starts a combo, hold Block and hold toward on the D-Pad. Do this three times to win. Mission Complete! *END TRAINING* -------------------------------------------------------------------- After completing this training session, speak with Apep again. He wants to try a few more advanced maneuvers so follow him to B-3. You stop outside The Earthrealm Academy of Martial Arts. He talks about how it is the best school in Earthrealm, and how he attends it, and how he intends on kick Shang Tsung back to Outworld. He then runs off leaving you to explore more on your own. The main gates to the Earthrealm Academy of Martial Arts are now open. There is only one room that Shujinko can enter however at A-1... -------------------------------------------------------------------- +~-~-~-~-~-~-~-~-~-~-+ |Training: Bo'Rai Cho| +~-~-~-~-~-~-~-~-~-~-+ --> Bo'Rai Cho: "Many of the skills you have learned can be used together. By combining fighting styles, you will truly become a master of Mortal Kombat." Directions: Linking fighting styles together will enhance your attack. Show me you understand by performing these Style-Branching combos. > Poor Soul: Tap - 1, 2,4,CS --> Bo'Rai Cho: "By launching your opponent into the air, you leave your opponent vulnerable to combos." Directions: Try these Pop-Up combos. > Perfection: Tap - 1, 1, 2, CS --> Bo'Rai Cho: "I am impressed with your aptitude for learning martial arts, Shujinko. But I must put you to the test to see if you truly understand the intricacies of combo attacks." Directions: Show me you can perform this advanced style branch combo. > Plane Searcher: Tap - 1, 4, 4, CS Mission Complete! *END TRAINING* -------------------------------------------------------------------- After you complete the fifth training with Master Bo'Rai Cho, you are once again able to explore the rest of the Earthrealm village. The big doors that were previously locked are now open. Continue through these doors and pick up the 12 Sapphire koins on the path. To your immediate left, there is a: Chest: This chest at B-1, contains 200 Sapphire koins. As always, check every house and hut that is enterable for various amounts of koins. At location C-2 is floating music note. Pick it up to receive the key to koffin "CC" which unlocks the Beetle Lair Music. If you talk to the man bent over holding his back, you receive: -->Side Mission 16 (C-2): "Find a vase for the strange man." If you speak with the man holding his back, he tells you that he needs to find a very important vase for a client of his. He says that if you find it, he will cut you in on some of the profit... > Solution: The vase is in C-1. It is the second small hut on the left side of the path. If you return the vase to the man, he will claim that you stole... the vase for him. He will then offer you 400 Jade koins. Continuing on, you can talk to the old man standing at D-2. He will tell you he is training to become the fastest man in all of Earthrealm. He will then challenge you to a race. In order to beat him, you have to hold down the run button, and just run straight down the path. At the end of the path is 60 Onyx koins, the reward for beating him. To the left of the entrance to the new part of the Earthrealm village is: Chest: This chest at location D-1, contains the key for koffin "HB" which contains the Yin Yang Puzzle Arena. Continuing on through the massive archway is Master Bo'Rai Cho (D-1). He tells you he will not let you pass because it is dangerous. He says you are too young and inexperienced. He says to return to him when you are more experienced, to see if he will let you pass. As Shujinko walks away, he meets Damashi. Damashi tells him the Elder Gods need his help. They need a champion to save the realms. He says you must traverse the realms in order to find certain items (Kamidogu). Damashi then allows Shujinko to transform into anyone he fights. Shujinko then returns to Bo'Rai Cho and you now have to fight him. --> Bo'Rai Cho: "I highly doubt that you could have learned enough from the few lessons I have taught you." Directions: Spar with me to prove your skills. > Cho can be tough if you let him get in close. I try to stay as far back as possible. Let him try a combo, dodge it, and follow up with your own. Cho rarely blocks, so he should be pretty easy. Mission Complete! After Bo'Rai Cho is defeated, you have to speak to him again, in order to pass the gates that lead into Earthrealm. Remember, though, that once you leave the village, you will not be allowed to re-enter. So it is imperative, that you complete all the quests you want, and open all the chests before you leave. Once you are ready, approach Cho, and he will tell you he is impressed. He says he has no doubt you will be able to handle yourself outside Earthrealm. He offers to train you himself, to mold you into the next great defender of Earthrealm. He says he trains all his students at his home down the road. You are now allowed to ext the Earthrealm village. ==================================================================== +~-~-~-~-~-+ |Earthrealm| +~-~-~-~-~-+ You are in a completely new area now. It is still Earthrealm, albeit outside of the town. Immediately after entering Earthrealm, look behind you for: Chest: At location A-5 is a chest containing the key to koffin "SC" in the Krypt which unlocks Kenshi's Alt. Costume. Walk a little farther and you will meet Damashi again. He says he is proud of you for completing your training. He tells you of the six items of great importance...the Kamidogu. Using these tools, the Elder Gods will vanquish the menace threatening the realms. They are scattered throughout the realms and you must find them. You will also be told of a Nexus. Damashi doesn't tell you what it is at first though. He will now leave you on your way. After speaking with Damashi, Shujinko sees a sign that points to the East, that reads "Bo'Rai Cho's house." He says he should head in that direction... Before we do that, we need to take care of some sidequests. As with the Earthrealm village, there are many, many random koins lying about you should pick up. Right at the outset, is a woman walking along the path that leads around some trees. Speak with her to receive: -->Side Mission 1 (B-6): "Find something to help guide this young woman to her home." You should see this woman constantly walking around the forest. If you speak with her, she tells you she has traveled from her village and is lost. She requests that you find something to help her get home. > Solution: You need to travel to location B-7 where you will find a floating piece of rock amongst other rocks. Pick up the "Lodestone" and return it to the lady. She says it is magnetic and always points North. She offers to buy it from you for 50 Jade koins. After completing this quest, you should travel to Bo'Rai Cho's house at location (C-4). He greets you and offers to empower you with his greatest techniques. You then begin your training... --> Bo'Rai Cho: "Your next lessons will encompass Sumo high attacks." > Sumo Slap: Tap - 1 > Rib Slap: Tap - 2 > Cheap Shot: Tap - 3 > Headbutt: Tap - 4 --> Bo'Rai Cho: "Now you will learn Sumo basic low attacks." > Low Strike: Tap - Down+1 > Crab Kick: Tap - Down+3 > Step Kick: Tap - Down+4 > Sweeping Kick: Tap - Back+3 --> Bo'Rai Cho: "Sumo also utilizes power and pop-up attacks. > Side Chop: Tap - Back+4 > Power Lift: Tap - Back+1 > Uppercut: Tap - Down+2 > Double Handed Push: Tap - Toward+2 --> Bo'Rai Cho: "Now on to Sumo basic combos." > Ring Out: Tap - 1, 2 > Phat Hands: Tap - Back+4, 2 --> Bo'Rai Cho: "Next, Sumo advanced combos." > Champion Sumo: Tap - 1, 2, 3 > Tap - Back+1, 1, 2, 3 --> Bo'Rai Cho: "Now, Shujinko, you will begin your training with Drunken Fist high attacks." > Spinning Back Fist: Tap - 1 > Drinking Punch: Tap - 2 > Lazy Leg: Tap - 3 > Drunken Leg: Tap - 4 > Cross Strike: Tap - Back+1 --> Bo'Rai Cho: "The next lessons will teach you Drunken Fist low attacks." > Serving Fist: Tap - Down+1 > Twisting Flask: Tap - Down+3 > Monkey Kick: Tap - Down+4 > Sweep Kick: Tap - Back+3 --> Bo'Rai Cho: "These are the power and pop-up attacks of Drunken Fist." > Battle Punches: Tap - Up+2 > Spinning Kick: Tap - Back+4 > Drinking Wine: Tap - Down+2 --> Bo'Rai Cho: "Next you will learn Drunken Fist basic combos." > Twist of Lime: Tap - 1, 1, 1 > Crushing Grapes: Tap - 3, 3, 3 > Krazy Monkey: Tap - 3, 2 --> Bo'Rai Cho: "Now that you have learned the basic combos, we will move on to Drunken Fist advanced combos." > Zero Tolerance: Tap - 3, 3, 2, 2 > Staggering Steps: Tap - 2, 3, 2, 2 > On The Rocks: Tap - 2, 2, 1, 1, 1 --> Bo'Rai Cho: "The last of your high attack training will cover the fighting style of Jujutsu." > Overhead Strike: Tap - 1 > Two-Handed Thrust: Tap - 2 > Homerun Swing: Tap - 3 > Mid Reverse Strike: Tap - 4 --> Bo'Rai Cho: "The Jojutsu basic low attacks will also aid you later in your journey." > Pelvis Hit: Tap - Down+1 > Low Foot Poke: Tap - Down+3 > Leg Sweep: Tap - Down+4 > Leg Poke: Tap - Back+4 --> Bo'Rai Cho: "Finally, Jojutsu has its own power and pop-up attack." > Straight Thrust: Tap - Up+3 > 2-Hit Strike: Tap - Toward+3 > Strong Overhead Strike: Tap - Back+1 > Vertical Smash: Tap - Back+2 > Upwards Stick: Tap - Down+2 --> Bo'Rai Cho: "There are basic combos within the Jojutsu fighting style as well." > Cheap Stick: Tap - 2, 4 > Homerun: Tap - 2, 3 > Dancing Stick: Tap - 2, 4, 1 > Crusty Branch: Tap - 2, 4, 4 --> Bo'Rai Cho: "Finally, Jojutsu advanced combos." > Splitting Bamboo: Tap - 2, 4, Back+1 > Rolling Wind: Tap - 2, 4, 4, Up+3 --> Bo'Rai Cho: "This combo changes from one fighting style to another." > Frenzy Legs: Tap - 1, 2, CS, 3, 3 --> Bo'Rai Cho: "Good! Now try this style-branching combo." > City Protector: Tap - 3, 3, CS --> Bo'Rai Cho: "Finally, show me that you can handle this last style-branching combo." > Drunken Sumo: Tap - 1, 2, CS, 3, CS --> Bo'Rai Cho: "Special moves can change the tide of battle. Let us see how well you learn this one." > Belly Bash: Tap - Toward, Toward, 4 > Belly Bash: Tap - Toward, Toward, 4 --> Bo'Rai Cho: "Well done. Now try this one." > Monkey Flips: Tap - Down, Back+1 > Monkey Flips: Tap - Down, Back+1 --> Bo'Rai Cho: "Impressive! Let us move to another special move." > Puke Puddle: Tap - Back, Toward+2 --> Bo'Rai Cho: "You are learning quickly! But you still have one left to master." > Earthquake: Tap - Down, Up+3 > Earthquake: Tap - Down, Up+3 --> Bo'Rai Cho: "You have learned my special attacks, but can you execute them while I attack you?" > Belly Bash, Monkey Flips, Puke Puddle, Earthquake, Belly Bash, Monkey Flips, Puke Puddle, Earthquake. --> Bo'Rai Cho: "I have taught you much, Shujinko, but for your final test you must fight me!" > Cho is pretty easy, as long as you don't get caught in his combos. Use special moves sparingly, as they leave you open for attack. Mission Complete! Five years passed before Bo'Rai Cho felt Shujinko could leave and fight on his own. He has excelled beyond his other students, and Shujinko is grateful for the training. You will continue your training in other realms. Bo'Rai Cho then asks you to find his medallion. He saw it last at the docks. Before you go to the docks, you should complete: -->Side Mission 2 (B-4): "Scare the old man for his nephew's entertainment." If you talk to the boy at B-4, he will ask you to frighten his uncle for entertainment. If you do this, he will pay you. > Solution: At location B-4, is an old man holding his back. Sneak up quietly and slowly behind him, and then talk to him. He will scream, and say it is mean to scare an old man. Go back to talk to the nephew, and he will reward you with 400 Sapphire koins. He then asks you to do it again for: -->Side Mission 3 (B-4): "Scare the old man for his nephew's entertainment." If you talk to the nephew, he claims he will pay you double for scaring the old man again. > Solution: This time if you walk up behind him, he will see you and you won't complete the quest. You have to walk around the little hut, and approach him from behind. Do this, and talk to him again. He will then scream "OOOHHHHH, my heart!" and fall over dead. If you talk to the nephew again, he claims you are a murderer and doesn't pay you anything. Near this hut is a man with a Raiden hat on. Speak with him for: -->Side Mission 4 (C-6): "Discover what is happening in the hut to the south." If you speak to the man with the Raiden hat on, he claims to hear noises in a hut south of where he is. He says it sounds like someone fighting, and since Bo'Rai Cho is the only warrior here, is afraid. He asks you to investigate the noises. > Solution: The hut in the same sector (C-6) is the one he speaks of. Enter this house to find a member of Scorpion's clan who says that someone has found him. He then disappears in a puff of smoke leaving a note behind. Bring the note to the man, to learn that assassins are about. The man gets scared and runs off leaving Shujinko no reward. After this mission, travel to location D-4 where a woman is standing outside a hut. She tells you that a man tries to get into her house at night. Meditate until that night, and punch the man as he tries to get in the house. He then drops the "Lockpick Tools," which can be used to get into locked houses/huts. After this, go to a group of huts with a woman standing outside of some more huts. This will lead to: -->Side Mission 5 (C-5): "Discover why Bo'Rai Cho refuses to participate in the Mortal Kombat tournament." If you speak with this woman, she wonders why Bo'Rai Cho doesn't fight in the Mortal Kombat tournament, and instead trains youngsters to fight in his place. > Solution: You must have first gotten Bo'Rai Cho's medallion back for him in order to complete this quest; you must also have completed your Lin Kuei training with Sub-Zero. After all of that, return to Cho's house (C-4) and talk to him. Do not accept the request for training. He will then offer you 600 Platinum koins. Speak with him again to learn that he is originally from Outworld, and will not compete on Outworld's behalf. Return to the woman (C- 5) who asked you to find out this answer and she will give you 500 Platinum koins. If you travel to location A-6 , you will find: -->Side Mission 6 (A-6): "Locate a curative agent to aid the old man." At this location, you will find a man holding his back in front of a hut. He says he was attacked, and need a kyra plant to heal him. He says the plant is south of where he lives. > Solution: If you travel to location B-8, you will find the "Kyra Root" in between a bunch of trees. Return this to the man for 400 Onyx koins. At location C-7 is another chest which contains 300 Sapphire koins. If you travel to location C-7 which is the Temple of the Order of Light, you will find 75 Sapphire koins inside. At location A-4, Sindel awaits you in the woods. She will challenge you to a fight where you start with 50% health and you are bleeding to death. She can be pretty tough, as you have Bo'Rai Cho to fight as. But use combos over and over and she will die. When you defeat her you win 400 koins. If you find a white bridge, cross it. You will then find a temple that is home to the White Lotus. Speak to the man outside to learn about the Mortal Kombat tournament. He then asks you to join the White Lotus. This leads to: -->Side Mission 7 (E-4): "Gain membership in the White Lotus Society." Speak to the man at that location to learn about Mortal Kombat, then you will be invited to join the White Lotus. > Solution: Go to location D-4 and speak with the man there. He will tell you to come back once you have learned enough to join the Mortal Kombat tournament as a member of the White Lotus. Inside the White Lotus temple, is a chest which contains 300 Jade koins. If you travel to location F-7 there will be a couple of huts close to each other. A woman is standing outside one of them leading to: -->Side Mission 8 (F-7): "Find her father's lost sword." Speak with the woman standing outside of one of these huts, to learn her father has lost his sword. Bring it back to her for a reward. > Solution: If you travel to location D-7, a forested area near the Temple of the Order of Light, you will find the sword for the woman. Return to her with the sword, and she will reward you with 500 Onyx koins. If you are on the beach (G-2) between 7:00 p.m. and 7:00 a.m., you will see Kobra standing there; punch him to initiate a fight. You are poisoned, so your health gradually depletes. He is pretty tough, but if you use combos and throws, he should go down. After he is defeated, he drops a key to koffin "IP" which unlocks his alternate costume. When you get close to the Lin Kuei training area, speak with the man at G-7 which leads to: -->Side Mission 9 (G-7): "Deliver this mysterious package to his customer." Speak with the old man standing outside his hut near the Lin Kuei training ground to help him deliver a package to his customer in the far southwest village. > Solution: Travel to location A-6 and give the woman the package. She then tells you there are purple lotus in the package and not black like she was promised. She gives you earrings to return to Lo as payment. Run all the way back to Lo and he will give you 400 Sapphire koins. After completing this quest, go to location G-6 which is very near to Lo's house. You will see Jax standing in front of a bridge. Talk to him to engage in another battle. In this battle only throws will damage him. Just dodge his attacks and throw him until he dies. After he dies, you will be allowed access to the area over the bridge. 8 or so throws should do the trick. You need to beat him twice. You are rewarded with 300 koins. If you get to location E-6, you will find Kira standing in between some trees. She challenges you to Mortal Kombat. You will start the match bleeding albeit with full health. She tries some nasty combos, just dodge them and attack with Cho's combos. Once defeated, she will reward you with 350 koins. At this time, we should probably head over to the beach where Bo'Rai Cho has lost his medallion. So head over to location B-3. At this location are a couple of men talking on the beach. They say to ask the fishermen at the end of the dock. At location B-2, speak with the man at the dock. He says he left it at his house for safekeeping. Some brigands stole the medallion from his house however. He asks Shujinko to get the key to his house from the brigands. So, travel to C-2, and speak with the man with the green aura above his head. He says the only way the old man will get his tackle box back is if he comes and takes it himself. So punch this guy in the face and take the key back to the old man. He will then offer you to come inside to take the medallion. Go inside, take the medallion, and leave. You will meet with Damashi again before leaving the beach. He says that he has not made any progress regarding the Kamidogu. But it is good you have Cho's medallion. Damashi tells Shujinko to keep the medallion, and not return it to Bo'Rai Cho, to give him a reputation among warriors. We now need to go to point G-8 to speak with the Lin Kuei. You speak with a man who says you cannot enter the building, but Shujinko then claims to have the warrior's Medallion to which the guard lets you in to train with Sub-Zero... --> Sub-Zero: "Greetings, initiate. I am Sub-Zero, your instructor. Your Lin Kuei training begins with Shotokan basic high attacks." > Rising Thrust Kick: Tap - 3 > Thrust Kick: Tap - 4 > Side Snap Kick: Tap - Toward+3 --> Sub-Zero: "You have graduated to low attacks. Begin with these Shotokan basic low attacks." > Lower Knee Strike: Tap - Down+1 > Low Snap Kick: Tap - Down+3 > Low Strike: Tap - Down+4 > Low Shin Kick: Tap - Back+4 --> Sub-Zero: "Lin Kuei are defined by their strength. Learn these Shotokan power and pop-up attacks." > Forward Elbow Strike: Tap - Back+1 > Mountain Punch: Tap - Back+2 > Rising Jackhammer: Tap - Down+2 --> Sub-Zero: "You have learned much, but you are only halfway through your training. You will now master Shotokan basic combos." > Cold As Ice: Tap - 1, 1 > King's Crown: Tap - 3, Toward+3 > Peaceful Mind: Tap - 3, Back+2 > Triple Threat: Tap - 1, 1, 1 > Cold Feet: Tap - 1, 1, 3 > Icy Pain: Tap - 1, 2, 4 --> Sub-Zero: "Excellent! You have mastered the Lin Kuei basic combos. Let us see how you fare with more advanced Shotokan combos." > Iron Horse: Tap - 1, 2, Back+2 > Cloud Hands: Tap - 1, 2, Back+1 > Frigid Touch: Tap - 1, 1, 3, 2 > Lin Kuei's Secret: Tap - 1, 1, 3, Toward+3 > Ultimate Shogun: Tap - 1, 1, 3, Back+2 --> Sub-Zero: "Now for the basic high attacks of the Dragon fighting style." > Back Knuckle Strike: Tap - 1 > Sun Fist: Tap - 2 > Roundhouse Kick: Tap - 3 --> Sub-Zero: "Now for Dragon basic low attacks." > Ducking Claws: Tap - Down+1 > Low Talon Strike: Tap - Down+3 > Low Dragons Kick: Tap - Down +4 > Front Stomp Kick: Tap - 4 --> Sub-Zero: "Next, learn these Dragon power and pop-up attacks." > Upper Lunge Punch: Tap - Back+1 > Wheel Turning Kick: Tap - Up+4 > Dragon Attack: Tap - Back+2 > Sidestep Claw: Tap - Back+4 > Uppercut: Tap - Down+2 --> Sub-Zero: "Well done. Now for Dragon basic combos." > Yielding Fire: Tap - 1, 3 > Tiger In Cave: Tap - 4, Back+2 > Dragon Dance: Tap - 1, Back+1 > Silent Dragon: Tap - 1, 2, 3 --> Sub-Zero: "Not bad, initiate. Now try Dragon advanced combos." > Dragon Plays With 7 Stars: Tap - 1, 2, 4 > 3-Hit Claws: Tap - 1, 2, Back+2 > Twist Of The Tiger: Tap - 1, 2, Up+4 > Ice Pop: Tap - 1, 1, 2 --> Sub-Zero: "The Kori Blade high attacks are difficult, but you must learn them to further your training." > Overhead Swing: Tap - 1 > Blade Lunge: Tap - 2 > Frosty Slash: Tap - 3 > Back Kick: Tap - 4 --> Sub-Zero: "Excellent! Finally, the Kori Blade low attacks." > Downward Stab: Tap - Down+1 > Thigh Ripper: Tap - Down+3 > Crouching Slash: Tap - Down+4 > Sweep Kick: Tap - Back+4 --> Sub-Zero: "Finally, you will learn Kori Blade power and pop-up attacks." > Spinning Slash: Tap - Back+1 > Overhead Smash: Tap - Up+1 > Icy Lift: Tap - Back+2 > Kori Uppercut: Tap - Down+2 --> Sub-Zero: "Finally, show me you can handle Kori Blade basic combos." > Bitter Blade: Tap - 1, Back+1 --> Sub-Zero: "Next you will master Kori Blade advanced combos." > Tap - Back+2, 1, Back+1 > Tap - Back+2, Back+2, 1, Back+1 --> Sub-Zero: "Most impressive! Show me that you can handle style-branching combos." > Dark Fists: Tap - 1, 1, 3, CS > Chill Out: Tap - 1, 1, 2, CS --> Sub-Zero: "Now for a different style-branching combo." > Frosty: Tap - 1, 2, 4, CS, 2, CS --> Sub-Zero: "Finally, you must complete another Lin Kuei style- branching combo." > Cold Blade: Tap - 1, 2, 4, CS, 1, 2, CS --> Sub-Zero: "Now you will learn the Lin Kuei trademark fighting moves. This next lesson will teach you special attacks." > Freeze Ball: Tap - Down, Toward+3 > Freeze Ball: Tap - Down, Toward+3 --> Sub-Zero: "Well done! Now try this one." > Ice Clone: Tap - Down, Back+1 > Ice Clone: Tap - Down, Back+1 --> Sub-Zero: "This next special attack is not easy." > Cold Shoulder: Tap - Back, Toward+4 > Cold Shoulder: Tap - Back, Toward+4 --> Sub-Zero: "A Lin Kuei can perform any of the previous special attacks on command. Attack me with all of them. I will not make it easy for you." > Freeze Ball, Cold Shoulder, Ice Clone, Cold Shoulder, Freeze Ball, Cold Shoulder, Ice Clone, Cold Shoulder. Mission Complete! You are now a member of the Lin Kuei. Your first assignment, is to go West where some Lin Kuei warriors have secured an ancient artifact. This artifact is supposedly very beneficial to the clan. You need to retrieve it for them, and the password is "ice dragon." Before leaving for the west, you can spar with members of the Lin Kuei who are training there. Just punch one, and a fight will commence. You win 400 koins for beating a warrior. Before you go to find the rest of you clan in the west, we still need to complete a sidequest or two. At location D-5 is a man wandering the riverbank. He gives you: -->Side Mission 10 (D-5): "Find the man's lost promise ring." If you speak with this man, he says he lost a ring for his wife. He wants you to help him find it. > Solution: To find the ring, travel to location F-3. It is an area filled with many tree stumps. In the upper right most area (closest to the lake) is the ring. It is only visible in the day however. Return it to the man and he will offer you 500 Ruby koins. Travel to location F-3 (a big temple with an armed man standing in front of it) for: -->Side Mission 11 (F-3): "Seek out the purpose of the great stone circle that lies to the east." If you speak with this man, he tells you he is from the United Nations, sent to investigate strange circles of stones that are here. He asks you to find out what they are for and return to him. > Solution: You must have first used to the portal to travel to the Netherrealm in order to complete this quest. Once you travel to the Netherrealm, come back here and speak with the man. He is astounded that you can teleport back and forth and offers you 600 Sapphire koins. It doesn't matter when or if you do this, but at point E-3, near a group of trees is Darrius. He is standing there and challenges you to Mortal Kombat. It is a regular two out of three round fight except for the fact that you cannot block. He is pretty quick, but dodging and combos are your friends. After defeating him, you receive 350 koins. If you go back to location G-8, you will find a man in a red robe. Speak to him for: -->Side Mission 12 (G-8): "Find and defeat the Shirai-Ryu to prove your loyalty." If you speak to this man, he tells you that you have not proven anything to the Lin Kuei. He wants you to find members of this rival clan and get rid of them. He needs proof that you are loyal to the Lin Kuei by ridding the countryside of the Shirai-Ryu. > Solution: Return to location A-8, and speak with the woman holding her back here. She will tell you that the Lin Kuei are no match for the Shirai-Ryu. After that, you will have to battle Scorpion with only 33% health. If you defeat him you win 300 koins. After you defeat him, go to location E-8 and pick up the Shirai-Ryu mask that was left there. Return to the Lin Kuei headquarters and speak with the man who doubted your skill. He will reward you with 400 Sapphire koins for ridding the area of Shirai-Ryu. After you have completed all the side quests you want to, travel to location B-8. Shujinko will look around and wonder where he is supposed to go. Run to those trees beyond the green aura (A- 8). You will find a Lin Kuei warrior guarding a secret passage. Talk to him to find out that the Red Dragon are near, and they will stop at nothing to get their hands on this artifact. The warrior goes to distract the Red Dragon, allowing you time to take the artifact and bring it back to the Lin Kuei temple. After you take the artifact, you meet with Damashi again. He tells Shujinko that he has found the Kamidogu. Damashi then tells you to find the portal, the Nexus, and not to ally with the Lin Kuei; he reminds him that he is working with the Elder Gods. We now have a new mission, to find the Nexus. Follow the green aura in the distance to location H-3. Shujinko raises the Kamidogu which activates the portal. He then steps inside... He is transported to an area with many more portals. Damashi shows up to tell Shujinko that this is the Nexus. He says that these portals are to the different realms and that each time he recovers a piece of the Kamidogu, he should place it on the altar which then opens up another portal to a different realm. When Shujinko places the Kamidogu for Earthrealm on the altar, the portal to the Netherrealm opens up. *NOTE*If you didn't/couldn't complete all of the quests in Earthrealm, fear not, as you can travel between these realms at will. For now, though, head into the Netherrealm portal.*NOTE* ==================================================================== +~-~-~-~-~-~+ |Netherrealm| +~-~-~-~-~-~+ After entering the portal the Kamidogu opened, you will be inside the Netherrealm. Damashi immediately appears and starts talking to you, telling you that this place is dark. And that only evil resides in the Netherrealm to which Shujinko says he is not evil. Damashi responds by saying that "joining" the Lin Kuei has corrupted him a bit. He says you must venture into the planes of Hell to find the piece of Kamidogu in the Netherrealm. And with that, he disappears. You are now on your own to explore this wretched, evil place. As per always, there are many, many random koins of varying value and type lying about; there are also koins in almost every "house" here as well. There is a green aura over Ashra's head at point (), but we should complete some sidequests first. Head on over to (C-8) for: -->Side Mission 1 (C-8, the hut with three guards surrounding it): "Tell three guards about the gathering." If you walk inside the "house" here, you will find a guard. Speak to him and he tells you he needs you to tell three other guards that there will be a meeting. If you refuse, you will be tortured. > Solution: The guards are just outside the hut (C-7). Two of them are standing to the left and right of the entrance, and the other one is pacing back and forth to the left of the hut. Speak with all three of them to inform them of the meeting. They will then run inside. Talk to the guard that gave you the quest, and he will reward you with 600 Gold koins. If you talk to a guard at C-7, he will recognize you as a guard, and will reward you with 15 Gold koins for no reason. At location, is a man wearing a red robe. Talk to him to receive: -->Side Mission 2 (A-8): "Find a Sorcerer to remove the curse from the sword." If you talk to this man walking back and forth, he will tell you he cannot hold on to his sword anymore as it has been cursed to burn his skin. He asks you to find a Sorcerer to remove the curse, and offers to pay you as well. You now have the "Cursed Sword." > Solution: Travel to location A-6 and enter the hut here. Inside is a sorcerer. He then cleanses your sword. You now have the "Uncursed Sword." Return to, and give it to the man. He will tell you that he can now take the sword into battle with him and reward you with 500 Platinum koins. If you talk to a man at location (A-7), he will give you: -->Side Mission 3 (A-7): "Find and punch the oni who stole the spellbook and return it to its owner." If you talk to one of the men in red robes at, he will tell you his book was stolen by an oni. He wants you to retrieve it for him, and will bestow riches upon you In return. > Solution: Travel to location C-6 (near Ashrah). You will see an oni standing there. Approach him, and he will sneer "The book is MINE!" and run off. Chase him down and punch him to recover the book. Return it to the mage and he will conjure up a valuable item in for you, 500 Ruby koins to be exact. If you talk to a Brotherhood of the Shadow member, wandering about he will give you: -->Side Mission 4 (C-7): "Find a Brotherhood of Shadow member's lost wristblades." If you talk to this man, he will tell you that he lost his wristblades somewhere in the city. He asks for you to return them. This guy walks around the whole city, I think, so he may be in a different location than stated above. > Solution: Travel to location A-5 (near the three guards standing over a dead body) to retrieve the wristblades. Return to the Shadow member, and he will tell you he can slay demons once again. 400 Platinum koins will be your reward. If you go inside the building guarded by soldiers (B-5), and talk to the man at the far end of the house he gives you: -->Side Mission 5 (B-5): "Find Sareena for the Brotherhood of Shadow." If you talk to the guy at the back of the room, he will tell you that Sareena, (a member of the Brotherhood of Shadow) has been missing for some time. He fears that she abandoned them and is aiding an Earthrealm warrior. He asks for your assistance in finding her. > Solution: Sareena is located in area D-8 (the left side of a circular building). Approach her, and she will tell you that she does not want you to report back to the Brotherhood of Shadow. She then tells you that she realizes that this puts your life in peril, and offers you 500 Sapphire koins as compensation. If you return to the Brotherhood building, the leader will tell you that they will flay your soul if they find out that you were talking with Sareena. Shang Tsung can be found at location C-8. Speak with him and the screen will say, "You have interrupted Shang Tsung's journey into the Netherrealm. Will you defend yourself against his wrath?" If you select OK you will engage in Mortal Kombat. Shang Tsung is not too tough as he is the same as he was in Deadly Alliance, predictable moves and all. You start the match bleeding, while Shang Tsung regains health. He uses his Snake stance a lot, so be on the look out for any quick combos. Do not let up, be relentless in your attacks, as you are losing health, and he is gaining it. After you defeat him, he rewards you with 400 koins. Shinnok can be found at location C-7. Speak with him for: -->Side Mission 6 (C-8): "Find Quan Chi's amulet for Shinnok." If you speak with Shinnok, you will learn that he was banished to the Netherrealm unjustly many ages ago. He then tells you that Quan Chi has left his amulet somewhere in the city. If you recover it, he will grant you a "large sum of money." > Solution: If you travel to location A-5, you will find "Quan Chi's Fake Amulet." Return this phony to Shinnok, and he will reward you with 500 Platinum koins after telling you that the amulet looks a bit different. He then goes on to say that the next time we meet, he will be the supreme ruler of all the realms. If you travel to location A-8, you will see Jarek. Speak with him to receive: -->Side Mission 7 (A-8): "Locate three oni teeth for Jarek." He tells you that the Netherrealm is a very unnerving place to be. He then goes on to say that he wants to be the most "toughest bastard" in the Black Dragon. He wants to do this by finding and killing three oni to take their teeth. Because he is a coward, he asks you to complete this task for him. > Solution: Travel to location A-7 for the first tooth (near a woman staring at a skeleton on the ground). The second tooth is found outside of the Netherrealm village (accessible only after training with Ashrah); travel to location D-5 to find it. The third and final tooth is found at location A-4 (also outside the "village"). Return to Jarek (A-8) and he will reward you with 600 Jade koins. After completing all the possible sidequests in the "village" area, it is now time to go to location C-6, to train with Ashrah. Approach her and Shujinko says that she does not look like a demon of the Netherrealm. Ashrah then says she was once like the others, but she found something that can purge her. Her sword, she says has allowed her to transform her into a being this realm cannot contain by slaying demons with it. She then says Shujinko does not look like he belongs here, to which he retorts he is from Earthrealm. Ashrah then says that she is offering to train him to protect him from the evil denizens that reside here. Off we go to... --> Ashrah: "The first techniques you must learn are the Chou Jaio high attacks." > Wrist Chop: Tap - 1 > Nukite: Tap - 2 > Snap Kick: Tap - 3 > Hopping Crane Kick: Tap - 4 --> Ashrah: "Next I will teach you Chou Jaio low attacks." > Crouching Low Arm Chop: Tap Down+1 > Ducking Snap Chip: Tap - Down+3 > Walking Steel Leg: Tap - Down+4 > Knee Bruiser: Tap - Toward+3 > Off Balance Trip: Tap - Back+3 > Chicken Leg: Tap - Toward+4 --> Ashrah: "Daze and confuse demons with these Chou Jaio pop-up attacks." > Lifting Flat-Foot: Tap - Up+3 > Whirling Spin Kick: Tap - Back+4 > Piercing Wrist: Tap - Toward+1 > Soaring Crane: Tap - Up+4 > Vicious Uppercut: Tap - Down+2 --> Ashrah: "Next you will learn Chou Jaio basic combos." > Twin Eye Poke: Tap - 2, 2 > Stone Wrists: Tap - 2, 1 > Steel Wrists: Tap - 1, Toward+1 --> Ashrah: "Now that you have mastered the basic combos, I will show you Chou Jaio advanced combos." > Demon Slayer: Tap - 2, 2, 1 > Feeling Lucky: Tap - 2, 2, 3 --> Ashrah: "You next lessons will encompass Ba Gua high attacks." > Ox Tongue Palm Strike: Tap - 1 > Hooking Strike: Tap - 2 > Spinning Force Palm: Tap - 3 > Stepping Side Kick: Tap - 4 --> Ashrah: "Now you will learn Ba Gua low attacks." > Dragon Elbow Strike: Tap - Down+1 > Low Jagged Kick: Tap - Down+3 > Low Turning Kick: Tap - Down+4 > Swinging Sweep: Tap - Back+4 --> Ashrah: "Ba Gua also utilizes power and pop-up attacks." > Horse Kick: Tap - Up+4 > Hammer Palm Strike: Tap - Toward+4 > Spear Hand Thrust: Tap Back+2 > Power Palm: Tap Back+1 > Heavenly Uppercut: Tap - Downn+2 --> Ashrah: "Now, on to Ba Gua basic combos." > Stomach Pain: Tap - 1, 3 > Fancy Hands: Tap - 1, 2 > Chin Strikes: Tap - 2, 2 > Face Scrape: Tap - 2, 2, 3 --> Ashrah: "We will see if you can execute Ba Gua advanced combos." > Painful Palms: Tap - 1, 2, 2 > Art Of Overkill: Tap - 1, 3, Toward+3 > Dancing Hands: Tap - 1, 2, 2, 3 --> Ashrah: "The last of your high attack training will use the Kriss, a rare bladed weapon. Mine in particular seems to be blessed in some manner." > Chest Slash: Tap - 1 > Right Down The Middle: Tap - 2 > Reverse Blade: Tap - 3 > Pelvis Kick: Tap - 4 --> Ashrah: "The Kriss basic low attacks are quite effective against Netherrealm oni." > Low Thigh Slash: Tap - Down+1 > Low Quick Stab: Tap - Down+3 > Mid-Section Pain: Tap - Down+4 > Low Slash: Tap - Back+3 --> Ashrah: "I find Kriss power and pop-up attacks to be most effective." > Eye Poke: Tap - Toward+1 > Dancing Kriss: Tap - Back+2 > Neck Thruster: Tap - Up+3 > Target Practice: Tap Toward+3 > Twisting Gut Cut: Tap - Up+4 > Head Slicer: Tap - Back+1 > Quick And Easy: Tap Up+2 > Rising Uplift: Tap - Down+2 --> Ashrah: "There are basic combos within the Kriss fighting style as well." > Goddess Blade: Tap - 3, 4 > King Thunder: Tap - 3, 4, 2 > Killer Bride: Tap - 3, 4, 2, 2 > Kriss Kross: Tap - 2, 2 --> Ashrah: "And now my favorite: Kriss advanced kombos." > Twin Swipes: Tap - 1, 1 > Fast Enough: Tap - Toward+1, 1 > Fast Hands: Tap - Toward+1, 1, 1 > Extreme Fists: Tap - Toward+1, 1, 1, 1 --> Ashrah: "You have done well, but your next lesson is more complicated. This combo changes from one fighting style to another." > Downfall: 2, 2, CS > Rusty Blade: 1, 3, CS --> Ashrah: "Good! Now try this style branching combo." > Killer In White: Tap - 2, 2, 1, CS, 3, Toward+3 > Face Poker: Tap - 2, 2, CS --> Ashrah: "Finally, show me how you can handle this last style- branching combo." > Furious Wrath: Tap - 2, 2, 1, CS, 2, 2, CS --> Ashrah: "In the wastes of the Netherrealm, you will need special moves. Let us see how well you learn this one." > Heavenly Light: Tap - Down, Back+1 > Heavenly Light: Tap - Down, Back+1 --> Ashrah: "Well done. This next one will fill an oni's black heart with dread." > Lightning Blast: Tap - Down, Toward+1 > Lightning Blast: Tap - Down, Toward+1 --> Ashrah: "Impressive! You are quickly becoming a demon slayer. Let us try another special move." > Spin Cycle: Tap - Down, Up+3 > Spin Cycle: Tap - Down, Up+3 --> Ashrah: "You are learning quickly, but you still have one left to master." > Nature's Torpedo: Tap - Toward, Toward+4 > Nature's Torpedo: Tap - Toward, Toward+4 --> Ashrah: "You have learned my special attacks. They work well against most demons, but can you execute them against me?" > Heavenly Light, Lightning Blast, Nature's Torpedo, Spin Cycle, Lightning Blast, Nature's Torpedo, Spin Cycle. --> Ashrah: "I have taught you much, Shujinko. But to be sure you understand all that I have taught you, I must test you in battle. FIGHT!" > Ashrah isn't that hard as long as you sidestep her combos and let out a style branch of your own. Nature's Torpedo, and Spin Cycle are good Special Moves to use against her as well. Mission Complete! After defeating Ashrah, she tells you she has taught you the techniques for defeating the demons of the Netherrealm. She then says that test is in order and for you to meet her somewhere outside the gates. She says she will find you a suitable opponent, to which Shujinko readily accepts the offer. You are now allowed outside of the confines of this small "village." There are many koins out here, randomly lying about, and in houses and huts. Be wary though, as many of these denizens are zombies, and if approached, will punch you straight in the face. Before we go to the green aura, there are some sidequests we should complete: After exiting the "village," immediately turn left. In the corner at C-5, is Nightwolf. Speak with him for: -->Side Mission 8 (C-5): "Find the oni who stole the Bear Totem." If you speak with Nightwolf at C-5, he will tell you that a powerful talisman, the Bear Totem, has been stole from his people and brought to this wretched place. He asks you to find it, and says he believes it is to the east. > Solution: After speaking with Nightwolf, cross the bridge across from the entrance to the village (D-6). A cutscene occurs with an oni telling you to that the totem is his, and to keep away. He then proceeds to run off; chase him down and punch him. He drops the "Bear Totem." Return this to Nightwolf and he offers you 500 Sapphire koins. If you travel to location D-6 (to the right of the entrance to the village), you will find a lone oni standing here. He gives you: -->Side Mission 9 (D-6): "Find a shield for an oni and return it to him." If you speak with this oni, he will tell you that it is true that a very powerful oni was slain many ages ago in these wastelands. He then goes on to say that he always carried a bone shield with him in battle. He asks you to recover this shield for a reward. > Solution: At location F-7 is a skeleton. Hovering above this skeleton, is the "Bone Shield" the oni spoke of. Nab it, and return to D-6. The oni will reward you with 400 Ruby koins. If you travel to location E-8, you will encounter Noob Saibot standing in between two rock formations. If you speak with him you will engage in kombat. These match will be fought in Dark Kombat meaning the screen will go completely black for a few seconds at a time. Noob Saibot doesn't block much, so use some style-branching combos to defeat him. Good luck! Once defeated, you will earn 300 koins. Staying on the topic of fighting Mortal Kombat characters, if you travel to location F-7, you will find Havik standing there. Approach him to engage in more kombat. This match sees him healing constantly. He isn't too hard as all you need to do is sidestep his fast Snake combos, and follow-up with your style-branchers. After you have defeated him in two rounds, he will reward you with 350 koins. If you travel to location F-3, you will encounter Moloch. Speak with him to receive: -->Side Mission 10 (F-3): "Find Drahmin for Moloch." If you speak with Moloch he tells you of a cave nearby in which there are dead bodies with which to feast. He asks you to find Drahmin and tell him that they need these bodies to eat. > Solution: If you go inside the village, you will find Drahmin pacing around locations C-6 or D-6. Speak with him and he complains about how Moloch wants this and that. Then he realizes that he must have the "device" and food. That prompts Drahmin to fetch it immediately and reward you with 500 Onyx koins in the process. At location B-3, in between some rocky formations, you will find Kenshi. You will then engage in kombat. The only way to defeat Kenshi in this match is to throw him. About 5 or 6 throws a round should do the trick. He is not too hard, just watch out for the Katana as it is fast and does a lot of damage. Defeat him for 300 koins. At this point, we should head over to the green aura (A-2). Once there, we see Baraka and Ashrah arguing. We learn that an assassin was sent to kill Ashrah, because of how many demons she has slain with her blade. Kombat then begins. It is you (Ashrah) versus Baraka. He is pretty quick and his blades do a lot of damage. Do some kombos, and you should be fine. Nature's Torpedo works well here. You will earn 400 koins for defeating Baraka. Ashrah then says that Tarkatan warrior was a mutated hybrid. Ashrah then asks Shujinko to lead Ermac to her, as if he is killed, Ashrah will be able to leave this place. Shujinko gladly helps Ashrah out. Travel to location C-4 to see Ermac pacing back and forth. Approach him, and Shujinko will tell him that he is looking for a demon he is to deliver to someone. Ermac says he is looking for a demon as well. Ermac says that ever since "We" have been in the Netherrealm, "Our" powers have been weakening. He asks Shujinko to find a Soul Stone, which will help them regain their powers. He then offers Shujinko a training session with him as reward. If you travel to location E-5, you will see that the green aura has led you to a portal to the Nexus. Approach the light and Shujinko will realize this is the Soul Stone "that warrior mentioned." He then says he needs to inform him of it. Travel back to C-4 and speak with Ermac again. Ermac says that it is indeed the Soul Stone and that he feels his strength returning. Ermac then tells Shujinko of the Soul Stone and portals history. After that, he will teach you his skills... --> Ermac: "The fighting styles We will show you are but a taste of Our kombat knowledge. We will begin with Hua Chuan high attacks. > Thigh Punch: Tap - 1 > Fast Hammer Strike: Tap - 2 > Soaring Edge Hand: Tap - 3 > Foot Plant: Tap - 4 --> Ermac: "You will now learn low attacks. Begin with these Hua Chuan basic low attacks." > Razor Hand: Tap - Down+1 > Low Mule Kick: Tap - Down+3 > Creeping Leg: Tap - Down+4 --> Ermac: "We are the embodiment of strength. We will now teach you Hua Chuan power and pop-up attacks." > Long Arm Fist: Tap - Back+1 > Hammer Fist Uppercut: Tap - Down+2 --> Ermac: "You have learned much, but We have taught you only single attacks. You will now learn Hua Chuan basic combos." > Chop Shop: Tap - 2, 2 > Blender Fists: Tap - 2, 2, 2 > Face Chop: Tap - Back+1, 3 --> Ermac: "Excellent! You have mastered our basic combos. Let us see how you fare with more advanced Hua Chuan combos." > Face Plant: Tap - 2, Back+1 > Chop Em Up: Tap - 2, 2, 1 > Slice You Open: Tap - 2, 2, 3 --> Ermac: "Enough! Now for the basic high attacks of the Choy Lee Fut fighting style." > Tiger Claws: Tap - 1 > Dual Rising Ridgehand: Tap - 2 > Twin Ox: Tap - 3 > Snapping Sidekick: Tap - 4 --> Ermac: "Now for Choy Lee Fut basic low attacks." > Kneecap Strike: Tap - Down+1 > Choy Lay Foot: Tap - Down+3 > Whirling Demon: Tap - Down+4 > Dragon's Tail: Tap - Back+4 --> Ermac: "Next, learn these Choy Lee Fut power and pop-up attacks." > Twin Fingers: Tap - Back+3 > Sloping Ridgehand: Tap - Up+1 > Deadly Palm: Tap - Toward+1 > Ridged Knife Chop: Tap - Back+2 > Grasping Uppercut: Tap - Down+2 --> Ermac: "Well done. Now for Choy Lee Fut basic combos." > Nitro Strikes: Tap - 1, 1 > Strong Mule: Tap - 1, Up+1 --> Ermac: "Not bad, mortal. Now try Choy Lee Fut advanced combos." > Strong Ox: Tap - 1, 1, 3 > Grasping Fingers: Tap - 1, 1, 2 > Bloody Master: Tap - 1, 1, 4 --> Ermac: "The Axe may be a heavy weapon, but you must train your body to swing high during battle." > Overhead Slice: Tap - 1 > Downward Blade: Tap - 2 > Stomach Kick: Tap - 3 > Quick Fist: Tap - 4 --> Ermac: "We are impressed! Finally, the Axe basic low attacks." > Power Jab: Tap - Down+1 > Foot Slice: Tap - Down+3 > Ankle Slicer: Tap - Down+4 --> Ermac: "Finally, We will teach you these devastating Axe power and pop-up attacks." > Whirling Blade: Tap - Back+1 > Sideways Cut: Tap - Toward+1 > Windy Axe: Tap - Back+2 > Slice You In Two: Tap - Up+2 > Unresting Axe: Tap Down+2 --> Ermac: "Finally, show Us you can handle Axe basic combos." > Slice And Attack: Tap - 1, 3 > Mystic Rush: Tap 1, 3, 4 --> Ermac: "Next you will master Axe advanced combos." > Beat Down: Tap - 1, 3, 4, 4 > Into The Shadows: Tap - 1, 3, 4, 4 --> Ermac: "Most impressive! But can you handle style-branching combos? These change from one fighting style to the next during the attack." > Swift Like The Wind: Tap - 2, 2, CS --> Ermac: "Now for a different style branching combo." > Choy Lay Power: Tap - 1, 1, 2, CS --> Ermac: "This next lesson will teach you Our telekinetic fighting moves." > Mystic Float: Tap - Down, Up+3. During Mystic Float: Tap - Down+3 > Mystic Float: Tap - Down, Up+3. During Mystic Float: Tap - Toward+3 --> Ermac: "Well done. Now try this one." > Telekinetic Throw: Tap - Toward, Back+2 > Telekinetic Throw: Tap - Toward, Back+2 --> Ermac: "This next special move is not as easy." > Tele-Kinetic Slam: Tap - Back, Down, Back+4 > Tele-Kinetic Slam: Tap - Back, Down, Back+4 --> Ermac: "Finally, this special attack will require that you conjure a fireball." > Hado-Energy: Tap - Down, Back+1 > Hado-Energy: Tap - Down, Back+1 --> Ermac: "In battle, We may be required to use any one of Our special attacks at any given time. Attack Us with all four of them. We will not make it easy for you." > Mystic Float+Mystic Bomb, Tele-Kinetic Slam, Hado-Energy, Telekinetic Throw, Tele-Kinetic Slam, Hado-Energy, Telekinetic Throw, Mystic Float+Dive Kick. --> Ermac: "For your final test, you must defeat Us in battle...FIGHT! > Ermac isn't too hard. He has short, combos that do little damage. His Axe is his most powerful weapon, so use it often. His Special Moves also work great. Mission Complete! After the training/battle, Shujinko finds out that the demon Ermac is trying to find is Ashrah. Ermac is looking for Ashrah because she has slain many of Shao Kahn's warriors in the Netherrealm. Shujinko then tells Ermac that Ashrah is looking for him too; he then reveals her location, while Ermac runs off to it. There are still things to do here, including unlocking Ashrah's, and Nightwolf's alternate costumes. Unfortunately, the areas that hold these items are blocked off until you complete Konquest. There are also a few characters that can be sparred with, but they too, only become available after completing Konquest. With that information, off we go to the next green aura (B-3). We then see Ermac and Ashrah about to square off. Ashrah says she is about to purify herself by killing Ermac. Ermac then says that she killed many Netherrealm warriors, and she will pay for her insolence. With that, off we go to engage in more Mortal Kombat. This time, it is you, playing as Ermac, versus Ashrah. She is very quick, and her weapon can do some damage. Stick with the quick, combos, and then follow up with some weapon attacks. As always, Ermac's Special Moves are good to use too. After defeating Ashrah, you will earn 400 koins. Ermac asks Ashrah if that is all she has. She says, no, and more he shall receive, before charging at him. We are now back in control of Shujinko; directly in front of him is another piece of the Kamidogu. Retrieve it, and bring it to the village (C-6). Shujinko then calls out for Damashi. He appears and says that they have not seen each other in a long time for Damashi avoids this place because it weakens him. Damashi hopes to return to the physical world one day. Shujinko then tells him that he found the Kamidogu from the Netherrealm, and Damashi says to bring it to the Nexus through the portal. Off we go to the portal from the Netherrealm (B-8). Step inside, and once in the Nexus, you will be interrupted by a false champion of the Elder Gods. He says he is here to protect the Nexus, and says that you have defiled it. He then challenges you to kombat. He fights pretty much like Scorpion (he has his fighting styles), and shouldn't be too hard to beat. You have to be Ermac, so use the same strategy as with Ashrah. After he is defeated you earn 800 Gold koins. Proceed into the Chaosrealm portal. *NOTE* There are still some sidequests, and battles with the Mortal Kombat characters left in the Netherrealm. Unfortunately, we must complete Konquest in order for those to be accessible. These sidequests and battles will be listed later in the Walkthrough *NOTE* ==================================================================== +-~-~-~-~-~+ |Chaosrealm| +-~-~-~-~-~+ After entering the portal this piece of the Kamidogu opened, you will be transported to the Chaosrealm. Damashi immediately appears. Shujinko asks who the warrior was in the Nexus; Damashi doesn't know. Shujinko then tells Damashi that the warrior said he was the Elder God's Chosen Warrior. Damashi says he is mistaken, as you are the champion. Damashi says to continue your search in the realm of chaos; the nature of this realm is of constant chaos. You start out in a small area with many people walking around; you can talk to them if you like to learn about the Chaosrealm. Hotaru is pacing back and forth with the green aura above his head. In order to continue on in this realm, you must speak to Hotaru to engage in kombat. The match is a regular two out of three. He is not too hard, as you have used Ermac a lot recently. You receive 450 koins for defeating him. You now have access to the rest of the Chaosrealm through the transporter with the green aura above it (C- 3). After stepping onto the transporter, you are transported straight across the gap. You are still in location C-3. As with every other realm before it, there are many koins scattered about for you to pick up; there are also numerous chests containing keys or koins. Before we get into the meat of the Chaosrealm, we should complete a sidequest: If you speak with the Shirai-Ryu member pacing back and forth in front of the first teleporter (C-3), you will receive: -->Side Mission 1 (C-3): "Locate the fallen Shirai-Ryu clansman and return Scorpion's mask to him." If you speak with this ninja, he will tell you that he has heard rumors a fellow clansman has been slain in this realm. He wants to know the truth, and asks you to bring his mask back to him as proof if you happen across it. > Solution: After talking with Havik, you will be allowed access to a part of C-2 inaccessible before. Travel here, and you will find a dead Shirai-Ryu member on the ground. Inspect him to receive the "Shirai-Ryu" mask. Return to the other Shirai-Ryu member, and he will offer you 400 Ruby koins. At location C-2 is a man walking to and fro in a long, dark robe. He tells Shujinko of something or someone who has put a curse on the graveyard behind him. Shujinko then asks the man if he can confront this infiltrator and put him in his place. The robed man tells Shujinko to go ahead and fight "it." If you continue onward into the graveyard to location B-2, you will see Noob Saibot wandering around with a green aura above his head. Approach him and Shujinko asks him if he is the wraith who has taken this land for himself. Saibot, responds he has taken this place of the dead for the Brotherhood of Shadow, and challenges him to kombat. All you have to do is defeat Noob Saibot two out of three rounds. He is pretty quick, but his combos are slow, and don't do much damage. You are best off using Special Moves and quick combos to whittle down his health bar. Once he is defeated, you will earn 450 Onyx koins. With Noob Saibot gone from the graveyard, you now have access to the previously inaccessible gate behind one of the temples. Before we venture out there though, we need to pick up another sidequest so head to A-3 to find Kira: -->Side Mission 2 (A-3): "Find the riddle to this warrior's identity in the temple ruins and return it to her." If you speak with Kira in the graveyard, she tells you that chaos warps the mind and has caused her to forget who she is. She asks that you retrieve a scroll for her in the temple ruins. > Solution: After having beaten Konquest Mode travel to area H-6 where you will find a teleporter. Take this teleported to area E-8 and then travel to location G-6. Here you will find the scroll with Kira's identity on it. Return it to her and she will offer you 400 Jade koins. You will also be asked to train with her at this time. Accept it to train with Kira... As you continue on your path to the next green aura, you will see Darrius walking around at location A-1. If you speak with him, you will initiate a battle. You must defeat Darrius during an EaRtHquAkE! The ground will suddenly start to rumble as you fight causing you to lose life; Darrius will also lost life too. It isn't too distracting, so just concentrate on the fight and you should win easily. You must win two rounds out of three, and once you do you will receive 300 koins. After fighting and defeating Darrius, continue on the path toward the green aura (C-1). Kabal will be walking around the transporter at location B-1, so speak with him to receive: -->Side Mission 3 (B-1): "Bring the Earthrealm map to the temple ruins and return to Kabal for a reward." If you speak with Kabal here, he will tell you he has found a map to Earthrealm from a dead traveler. He asks Shujinko to hide it in one of the temples. If he does this, a reward is in order. > Solution: This quest can be completed only after having beaten Konquest Mode. Once you have beaten Konquest, return to location H- 6. You will find a teleporter here that was unavailable to you before. Step on it to be transported to the temple ruins at location E-8. Once you step off of it, the screen will tell you that you hid the map. Once the map is hidden return to Kabal at location B-1. Speak with Kabal and you will receive 400 Ruby koins as payment. After completing his quest, speak with him again to engage in kombat. You have to be Kira, and you have to beat him 3 times without blocking. He is pretty tough, but you can do it. Use Kira's small combos, and her Dagger combos. Her Special Moves also work relatively well. Once Kabal is defeated, you will win 500 Platinum koins, and he will drop the key to koffin "DA" which unlocks his Alt. Costume. After speaking with Kabal, step onto the transporter, to be sent to location F-1. Continue down to your right to location E-2. The green aura will be above Havik's head. Speak with him to learn that there are four Seidan guards in Chaosrealm that seek to restrict the flow of water; they want the water for themselves. Havik asks you to find and defeat these four Seidan guards, and place a pendant around their neck. If you do this for him, he will reward you with training. After speaking with Havik, the doors behind him will open. You will now be allowed access to a praying ground. There will be many monks before you bowing their heads to a temple. At location E-2 is yet another green aura above a transporter. Step aboard to be sent to E-3. After stepping off the teleporter at location E-3, you will find Dairou walking around. Speak with him to receive: -->Side Mission 4 (E-3): "Locate Kobra and defeat him in battle." If you speak with Dairou, he will tell you that he was sent here to assassinate a member of the Black Dragon, Kobra. Kobra knows what he (Dairou) looks like however, and asks you to find and kill him for him. If you do this, he will reward you with half of the payment he receives. > Solution: You must have completed Konquest Mode in order for you to be able to do this quest. Once Konquest is beaten return to location H-6. There will be a teleporter here that was previously unavailable to you. Step on it to be transported to area E-8. Step off the teleporter and walk to location H-7. Here you will find Kobra standing between some stone structures. Speak with him and he will ask you to challenge him. Accept the offer and prepare for some training... After you have beaten Konquest, you can travel to location E-5. Here you will find a man walking around with a big axe, and a hooded robe. Speak with him to receive: -->Side Mission 5 (E-5): "Tell lies to the leaders of the Yanasi and Yanges tribes to start a war." If you speak with this man, he tells you that he wants you to lie to two tribes in order for them to start a war. > Solution: If you travel to location G-6, you will see a woman happily skipping about. Speak with her to receive: -->Side Mission 6 (G-6): "Find the woman again who gave you this note and deliver it to her." If you speak wit the woman skipping about, she will tell you that she wishes someone would deliver this note to her later on. She then leaves you with the "Odd Note." > Solution: If you travel to location G-1 (a long winding path, behind some temples) you will encounter Smoke. Speak with him to engage in kombat. Smoke will be invisible for the entire round. He shouldn't be too hard, just block a lot and you should win pretty easily. After you defeat him (it's only one round), you will receive 350 Sapphire koins. Continuing on this path to location H-2, will be Mileena. Speak with her to engage in more kombat. She will be healing the entire time, and you will need to defeat her 3 times. This fight can be hard. I just keep doing the same combo over and over to her. Throws also work well here. A very cheap way to defeat her is to keep using the Back+1 move with Ermac's Axe. It does a lot of damage, and should kill her relatively easily. Once she is defeated you will earn 350 Jade koins. Once you have battled to your hearts content, travel to location G-3 (where the green aura is). You will have to travel up a small ramp; at the top is a robed man. Speak with him to learn that he is there to try and screw with their pumps. Shujinko then asks where these intruders are to which the man replies, in the four corners of this facility. Now that we know that, head to the left of this man to G-2. There is a green aura above a man walking around. Approach him and prepare for kombat! You are facing Hotaru again. He is pretty easy, but you play as Bo'Rai Cho, so you may need to brush up on your skills a bit. After defeating him two out of three rounds, you will 400 Jade koins. Continue straight down the path to location G-1. This is pretty much the same fight as before, except you now play as Sub- Zero. I find Sub-Zero to be the easiest to play as character so far. Use fancy combos, and the Cold Shoulder move to make quick work of this Seidan guard. Once he is defeated you earn 400 Platinum koins. Continue on down this path to the next green aura (H-1). This time you play as Ashrah. She is kind of hard to play as, but use a lot of Special Moves, and small Kriss combos to beat this guy. Once defeated you will win 400 Ruby koins. The last Seidan Guardsman is at location H-2. You will now fight as Ermac in this battle. His Special Moves are the best to use here. Small, quick combos are also good as well as his Axe. Once he is defeated, you earn 450 Jade koins. After defeating the last Guardsman, return to location G-3. Shujinko will have converted these Guardsman to the ways of chaos. The man says Havik will be most pleased, and that he waits for you in the towns to the south. Run back down the ramp to the next green aura (G-4). Havik will be standing there; speak with him to learn that he has sent them back to the world of Seidan. Shujinko will then bring up the fact that Havik promised to teach him the ways of chaos for cleansing Chaosrealm of the Seidan Guards. So off we go... --> Havik: "Now, Shujinko, we will see how you fare against my Snake high attacks!" > Bai She Tu Xin: Tap - 1 > Viper Strike: Tap - 2 > High Snapkick: Tap - 3 > Mid Kick: Tap - 4 --> Havik: "Round Two! My Snake low attacks will destroy you!" > Low Palm: Tap - Down+1 > Low Cobra Kick: Tap - Down+3 > Quick Low Kick: Tap - Down+4 --> Havik: "Now you will know the fury of Chaos! These are the power and pop-up attacks of Snake!" > Cross Fang: Tap - Back+1 > Gut Buster: Tap - Back+2 > Qing She Chu Dong: Tap - Up+2 > Eagle Pecking: Tap - Back+4 > Twin Fang Uppercut: Tap - Down+2 --> Havik: "I am impressed that you have survived this long, but you will not survive my Snake basic combos." > Tap - 1, 1 > Blinding Strike: Tap - 2, Back+1 > Soul Catcher: Tap - 2, Back+4 > Twisting Python: Tap - 2, 2 > Spiritual Snake Tail: Tap - 2, 3 > Serpent Touch: Tap - 4, Back+2 > Thrusting Fang: Tap - 1, 1, 1 --> Havik: "I did not think you could endure my last assault! I doubt you will endure my Snake advanced combos!" > Tap - 1, 1, 2 > Rattlesnake: Tap - 1, 1, 3 > Tap - 1, 1, 4 > Snake Eyes: Tap - 1, 1, 2, Back+1 > Poisonous Snake: Tap - 1, 1, 2, 2 > Hissing Strikes: Tap - 1, 1, 2, 3 --> Havik: "Impressive! But you will not survive my Tang Soo Do high attacks." > Open Palm: Tap - 1 > Forward Open Palm: Tap - 2 > Front Ball Kick: Tap - 3 --> Havik: "Indeed you have survived! But you will not stand a chance against these Tang Soo Do low attacks!" > Knee Chop: Tap - Down+1 > Low Parallel Kick: Tap - Down+3 > Low Foot Strike: Tap - Down+4 > Sweeping Knife Hook: Tap - 4 --> Havik: "Taste the wrath of my Tang Soo Do power and pop-up attacks!" > Downward Elbow: Tap - Back+1 > Inside Crescent Kick: Tap - Toward+3 > Spinning Sidekick: Tap - Back+3 > Uppercut: Tap - Down+2 --> Havik: "My Tang Soo Do basic combos will destroy you!" > Tap - 1, 1 > Tap - Back+1, 3 > Nightfall: Tap - Back+1, 4 > Path Maker: Tap - 3, 3 > Walking Dead: Tap - Back+1, 3, 3 > Tap - 2, 3 > Face Breaker: Tap - 2, 2 --> Havik: "Defend yourself against my Tang Soo Do advanced combos!" > Tap - 1, 1, 2 > Tap - 1, 1, 3 > Rushing Palm: Tap - 1, 1, 1 > Rotting Stench: Tap - 2, 3, 4 > Tap - 1, 1, 2, 3 > Death Wind: Tap - 1, 1, 2, 2 > Decaying Guard: Tap - 1, 1, 2, 3, 4 --> Havik: "No one can defend against my Morning Star technique!" > Iron Swing: Tap - 1 > Finger Jab: Tap - 2 > Hip Takeout: Tap - 4 --> Havik: "I will crush you with my Morning Star low attacks!" > Low Punch: Tap - Down+1 > Toe Bash: Tap - Down+3 > Shin Swipe: Tap - Down+4 > Knock-Down: Tap - Back+1 > Spikes To The Thighs: Tap - Up+3 --> Havik: "You think you have survived? You have not encountered anything as powerful as my Morning Star power and pop-up attacks!" > Stomach Crunch: Tap - Toward+1 > Two Handed Swing: Tap - Back+3 > Rib Slap: Tap - Toward+4 > Downwards Spike: Tap - 3 > Uplifting Mace: Tap - Back+2 > Upward Mace: Tap - Down+2 --> Havik: "Feel the wrath of my Morning Star combos!" > Basic Steps: Tap - 2, 2 > Fast Fists: Tap - 2, 2, 2 --> Havik: "Dodge my Morning Star advanced combos!" > 3, Back+2, 2, 2, 2 --> Havik: "You will not be able to predict my chaotic branching combos!" > Hissing Fangs: Tap - 2, 2, CS --> Havik: "Confused? Not confused enough!" > Snake Tang: Tap - 1, 1, 2, CS --> Havik: "We shall see if you can handle this Whirlwind combo!" > Overrun: Tap - 1, 1, 2, 2, CS > Chaos Master: Tap - 1, 1, 2, CS --> Havik: "These special moves will horrify you!" > Torso Spin: Tap - Down, Back+1 > Torso Spin: Tap - Down, Back+1 --> Havik: "Odd? Strange? You have not seen anything yet!" > Diving Corpse: Tap - Back, Down+1 > Diving Corpse: Tap - Back, Down+1 --> Havik: "Have I disturbed your fragile mind? Now I will crush it!" > Crackling Legs Projectile: Tap - Back, Toward+3 > Crackling Legs Projectile: Tap - Back, Toward+3 --> Havik: "My body contorts in ways it was not meant to be! Such is the way of Chaos!" > Head Snap: Tap - Back, Toward+2 > Corpse Taunt: Tap - Back, Toward+4 --> Havik: "I have given you a taste, but will you survive all of them?" > Crackling Legs Projectile, Corpse Taunt, Diving Corpse, Torso Spin, Head Snap, Crackling Legs Projectile, Corpse Taunt, Diving Corpse, Torso Spin, Head Snap. --> Havik: "I must apologize. I have restrained myself by attacking you one move at a time. Now I will not hold back!" > Havik is pretty easy to fight. He has some quick combos in Snake, but other than that, he should be pretty easy. Since Head Snap regains some lost health, use it if need be. Use the Morning Star for some big hits. Once he is defeated you will have completed the training. After training is complete, Shujinko questions Havik's intentions during the training. He asks him if he meant to kill him, and Havik responds that he did mean to. But since Shujinko defeated him, Havik rewards him with the "Portal Key." Take this key to location G-5 (right next to Havik), and hop aboard. This will transport you to location C-5. Here you will find many more random koins lying about as well as some chests. When you are done exploring head to location A-5 (the green aura). At location A-5, is a floating piece of the Kamidogu. Shujinko walked through the shallow pool, and felt dizzy as if the world was passing him by. Damashi then says he found the Chaosrealm Kamidogu. Shujinko says he think he has changed. Damashi says time has passed, and the labyrinth has caused time to pass. Shujinko says he feels older because of the strange pool. Damashi says the elder Gods will be pleased at his progress. After this cutscene, you will be transported back to D-3 (the green aura). As of this time, this is all we can do in the Chaosrealm. Fret not, as we will be back here in no time after we beat Konquest Mode. As with every other realm we have been to, we can come back any time we want, but some of the items, and keys will not become available until after completing Konquest. So step inside the portal to be transported back to the Nexus. Step up to the altar, and place Chaosrealm's piece of the Kamidogu onto the altar to open up Outworld... ==================================================================== +~-~-~--~+ |Outworld| +~-~-~-~-+ After stepping through the fourth portal, you will transported to the realm known as Outworld. This is where a few of the actual Mortal Kombat games took place, and it is also where Shao Kahn, and Onaga (the Dragon King) hail from. Don't worry though, we will have a fun time here. Upon exiting the portal, we will be greeted by Damashi once again. He welcomes you and says that Shao Kahn is a thief and deceiver. He then says that under Shao Kahn's rule, Outworld was separated and very dangerous. Shujinko then asks who ruled Outworld before Shao Kahn to which Damashi responds Onaga, the Dragon King. Damashi says that under Onaga, Outworld was unified. Damashi then tells Shujinko to be careful to which Shujinko responds saying he will keep his eyes open. It is time to engage in some Kombat! As always keep your eyes open for any stray koins laying about, as well as chests that contain koins and keys. You start with a bridge to the left and right of you. You should take the left bridge for now to location D-2. At this location, you will find Smoke walking around. Approach him for kombat! This match is two out of three rounds, and is fought in Dark Kombat meaning the screen will go completely dark for a few seconds at a time. Use Ermac's Special Moves to keep Smoke at bay, and use his Axe to inflict heavy damage. Once he is defeated you will earn 300 Sapphire koins. At location B-1, you will encounter Noob Saibot again. Approach him to engage in Mortal Kombat. You only need to beat him one round, and this match has you fighting in Dark Kombat again, meaning the screen completely flashes black for a few seconds at a time. Same tactics apply. Once he is defeated, you will earn 300 Onyx koins. After you defeat Noob Saibot, continue on down the path to C-1. Speak with the woman walking around here for: -->Side Mission 1 (C-1): "Find the orb and return it to the woman." If you speak with this woman, you will find out that she is a native of Outworld, and that her former realm had been merged with Outworld; this merge is holding together because of an orb. The woman wants you to find this orb for her. > Solution: Travel to location C-4 (inside a circular set of rock) to find the "Mysterious Orb." Return to C-1 and give it to the woman. She offers you some "gems" which equal 400 Ruby koins. In area D-1, you will find Bo'Rai Cho pacing back and forth in front of his house. Approach him for even more kombat. This match is two out of three rounds and has you trying to defeat Bo'Rai Cho in 30 seconds. Throws work good here as do quick combos. After Cho is defeated, you will earn 300 Jade koins. After you have defeated Bo'Rai Cho, travel to location A-4, where you will encounter Kobra walking around. Approach him for some more kombat. You have to defeat Kobra three times to earn his reward. The same tactics apply here. Special Moves, and short quick combos. He is not too tough, as he does not block too often. Once he is defeated, you will earn 300 Platinum koins. At location F-4 you will find Scorpion. Approach him, and you will engage in kombat with Scorpion who says he has a vendetta against you. This match is two out of three rounds, but when Scorpion strikes you, he does double damage. The key to winning is to block a lot. Once you defeat him, you will earn 350 Ruby koins. After defeating Smoke, go to location E-7 to find Kira wandering about. Approach her for yet another battle. You only need to win one round when you are bleeding (losing health). Use the same strategy as always, Special Moves, and quick combos. Kira doesn't block much, so this fight should be pretty easy. One she is defeated, you will earn 300 Jade koins. At location C-5 (near a giant rock formation and some trees), you will find Hotaru wandering about. Approach him for kombat. This is best two out of three, and you can only defeat Hotaru using throws. Block or sidestep his combos, then walk up to throw him. About 7 or 8 throws should do the trick. After he is defeated, you will earn 300 Jade koins. After Hotaru is defeated, travel to location D-7 where you will find Sub-Zero wandering about. Approach him for even more kombat. This match is two out of three rounds, and has you doing only 25% of your normal damage. This match can be pretty tough. Just use your Axe the whole time, and do quick combos with it. After Sub-Zero is defeated, you will earn 350 Jade koins. At location (C-4) you will find Blaze walking around. Approach him for: -->Side Mission 2 (C-4): "Find a potion for Blaze's memory." If you speak with Blaze, he will tell you that he is on a quest, but he cannot remember what for. He asks you to find a potion for him, as all he remembers is that he was supposed to guard a dragon egg which has since been reborn. > Solution: After returning to Outworld for the third time, you will end up in Li Mei's village. Travel to location G-8 to find a woman standing in front of a house with her arms folded. Speak with her to receive her last bottle of "Memory Potion." Return to Blaze with the potion, and he will reward you with his "Fire Gems," which equal out to 500 Ruby koins. If you travel to area H-6, you will find Frost walking in front of a small hut next to a lake. Speak with her to receive: -->Side Mission 3 (H-6): "Find the fabled Outworld ice caves and tell Frost of their location." If you speak with Frost at H-6, she will tell you that she is in search of Outworld's ice caves. If you find them, she asks that you report back with their whereabouts. If you do this, she will reward you. > Solution: If you go travel to location A-3, you will find the ice caves. Shujinko says he believes this is the ice caves Frost is searching for. He then draws up "Ice Caves Map." Return to Frost with this map and she will reward you with 400 Ruby koins. After completing Frost's quest, continue on down the path to area H-7. Here you will find a cave with Smoke waiting inside to give you: -->Side Mission 4 (H-7): "Relay Smoke's message to Sub-Zero in Earthrealm." If you speak with Smoke in this cave, he claims that you are a member of the Lin Kuei and asks that you deliver a message to Sub- Zero in Earthrealm immediately. You receive "Note to Sub-Zero." > Solution: Return to location in Outworld. Step inside the portal to the Nexus. Enter the very first portal to Earthrealm. Travel to location G-8 in Earthrealm and speak with Sub-Zero here. It will ask you if you wish to repeat his training. Say no, and he will say the note will serve him well. He will reward you with 500 Onyx koins. If you travel to location B-6 (a small village located on a bridge) you will find Shao Kahn walking around. Speak with him to receive: -->Side Mission 5 (B-6): "Find Reptile and inform him that the is to return with Shao Kahn's tribute." If you speak with Shao Kahn, he will ask you why you are talking to him and get angry. Shujinko will be polite and tell Kahn he didn't mean anything by it. Kahn then asks Shujinko to find Reptile who has gone missing and tell him to return to Kahn for his tribute. > Solution: If you travel to location E-4 (the Living Forest) you will spot Reptile pacing back and forth. Speak with him and he tells you that he lost Shao's tribute somewhere in this forest. He then runs away saying that he must inform his master of his mistake. You receive no reward for completing this quest, however...if you return to Shao Kahn, he gives you: -->Side Mission 6 (B-6): "Find Reiko and tell him that he is not to enter Shao Kahn's chamber." If you return to Shao Kahn, he will tell you that your debt is only partially repaid, and that he has another mission for you. He goes on to say that Reiko, one of his most trusted generals, goes into Kahn's chamber and wears his helmet without permission. Kahn asks you to find Reiko and tell him never to enter his chambers again, or he will face death. > Solution: After returning to Outworld for the third time, you will find yourself in Li Mei's village. If you travel to location F-8, you will find Reiko walking about on a small piece of land. Speak with him and he will know right away that you were sent to tell him not to wear Kahn's helmet. He says he will not wear it anymore, but also says that in due time, it will be his. Return to Shao Kahn, and he will reward you with 500 Ruby koins. At location C-8, you will find Rain pacing back and forth. Speak with him to receive: -->Side Mission 7 (C-8): "Locate and return the Shokan ceremonial dagger to Rain." If you speak with Rain at this location, he will tell you that he believes Goro left a Shokan ceremonial dagger behind. He asks that if you find it to return it to him so he can buy it from you. > Solution: Travel to location E-1 (it is a little cave area next to a house). At the end of this path, you will find Goro's Shokan dagger. Retrieve it and return to C-8. Speak with Rain and he will tell you that Goro will be pleased to have it back but he plans to keep it for himself. He offers you 500 Ruby koins as a reward. After completing Konquest's main missions, travel to location A-7. Here you will find Tanya pacing back and forth in front of a large mountain. Speak with her to receive: -->Side Mission 8 (A-7): "Locate a suitable cave in which Tanya can trap Liu Kang." If you speak with Tanya at A-7, she will tell you that her new lord Shinnok has instructed her to find a cave to trap the infidel Liu Kang. She says that if you find one, she will reward you. > Solution: There are actually two methods in which to complete this quest. The first method and the one that rewards you with the most koins, is to travel back to G-4/5 (the Tarkatan base). In the back of the base at location H-5, is a cave. Approach the entrance, and Liu Kang will make a mental note that this must be the cave with which to trap Liu Kang. If you return to Tanya after find this cave, she will reward you with 600 Ruby koins. The second solution, and not as rewarding is to travel back to the town of Lei Chen at location G-1. In the back of some houses, you will find Liu Kang walking back and forth. Speak with him, and he will tell you that he has come to Outworld to free Earthrealm by defeating Shao Kahn. He will then reward you with 500 Ruby koins. Speaking of Tanya, travel to location C-2. Here you will find Tanya walking about (you may have to exit Outworld and reenter in order for her to appear). Approach her and you will be challenged to kombat. She will become invisible. You have to guess where she is the whole time. This fight depends primarily on which character you morph into at the beginning of the fight. I recommend returning to the map and challenging Tanya until you land someone you are good with. This fight is not too hard. Use projectiles to gauge where she is onscreen, then unload on her with style-branching combos. If she takes out her weapons, they will be visible to you, so use that to your advantage. Once you have defeated her one round, you will receive 350 Jade koins, and the key to koffin "ML" which unlocks Tanya's Alt. Costume. After completing the Tanya quest, travel to location B-6 and speak with a man walking around with a small sword in his hand to receive: -->Side Mission 9 (B-6): "Find Braan and tell him that Gohsk wants to fight him." If you speak with the man with the sword, he will tell you that Gohsk has offended him for the last time, and that he wishes to kill him. He wants you to tell Braan that Gohsk wants to fight him. > Solution: Gohsk can be found at location E-8. He is the man walking around with the Raiden hat on and the fish impaled on the end of a stick. Speak with him and he is surprised that Gohsk is angry because it was only a prank. He then gives you 500 Ruby koins and says "You never saw me." After you inform Braan of Gohsk's intentions, return to B-6 and find a man walking around with a long robe on. Speak with him to receive: -->Side Mission 10 (B-6): "Return with a vampire's location." If you speak with the robed man, he asks you to inform him if you see or find a vampire. > Solution: You must have already returned to Outworld for the second time in the main storyline to have opened up the Tarkatan base. Return to the base, and head toward the back end of it. Here you will find a cave (H-5). At the end of the cave is Nitara. Speak with her and she will tell you that she is indeed a vampire. Return to the robed man at A-6/B-6 and speak with him. He will reward you with 600 Ruby koins. After entering Li Mei's village of Sun Do, (only accessible after traveling to Outworld for the third time) travel to location H-8 where you will find Johnny Cage walking around. Speak with him and you will have to spar with him. You have to perform a 12-hit combo on him. I have yet to complete this mission, so if anyone has, do not hesitate to drop me a line, and tell me who you did it with and with what combo. I will surely credit you with this information. After all of these battles and sidequests, I believe it is time to travel to the green aura (F-1). Here you will find Mileena bathed in the green aura. Approach her and she will say she will sink her teeth into Shujinko. She then says that she will sharpen her teeth with your bones. It is now time for some more training... --> Mileena: "Now, human, we will see how you fare against my Ying Yeung high attacks." > Snake Fang: Tap - 1 > Elbow: Tap - 2 > Reverse Side Kick: Tap - 4 --> Mileena: "My Ying Yeung low attacks will chew you apart!" > Low Wrist Chop: Tap - Down+1 > Ankle Chipper: Tap - Back+4 > Demon Sweep: Tap - Down+4 --> Mileena: "Do not underestimate me because I am beautiful! These Ying Yeung power and pop-up attacks will prove to you I am a formidable foe!" > Tiger Tail Kick: Tap - Down+3 > Axe Kick: Tap - 3 > Chin Breaker: Tap - Back+2 > Gusting Wind: Tap - Back+1 > Shoulder Pain: Tap - Up+2 > Palm King: Tap - Down+2 --> Mileena: "I am impressed that you have survived this long, but you will not survive my Ying Yueng basic combos." > Sharp Nails: Tap - 1, 1 > Fingers To The Eyes: Tap - 1, 1, 1 --> Mileena: "I did not think you could endure my last assault! I doubt you will survive my Ying Yueng advanced combos!" > Serpent Takes Prey: Tap - 1, 1, 2 > Heaven And Hell: Tap - 1, 1, 3 > Bam: Tap - 1, 1, 4 --> Mileena: "Impressive! But you will not survive my Mian Chuan high attacks!" > Palm Strike: Tap - 1 > Cotton Punch: Tap - 2 > Spinning Sidekick: Tap - 3 > Rising Axe Kick: Tap - 4 --> Mileena: "I do not understand how you could have survived! But you will not stand a chance against these Mian Chuan low attacks!" > Crouching Snake Fang: Tap - Down+1 > Low Kick: Tap - Down+3 > Spinning Sidewinder: Tap - Down+4 > Spinning Low Sweep: Tap - Back+3 --> Mileena: "Taste the wrath of my Mian Chuan power and pop-up attacks!" > Phoenix Palm: Tap - Toward+1 > Crushing Knee: Tap - Up+1 > Cold Fist: Tap - Up+2 > Quick Palm: Tap - Back+2 > Rising Uppercut: Tap - Down+2 > Front Sidekick: Tap - Back+4 --> Mileena: "My Mian Chuan basic combos will destroy you!" > Cold Fists: Tap - 2, 2 > Cotton Rush: Tap - Back+2, 2 > Cotton Rage: Tap - Back+2, 2, 2 --> Mileena: "Defend yourself against my Mian Chuan advanced combos!" > Cold Fist Gets Icy: Tap - 2, 2, Up+1 > Krazy Legs: Tap - 4, 3 > Keeping Kontrol: Tap - 4, 1 --> Mileena: "No one can defend against my Sai high attacks!" > Sai Hilt: Tap - 1 > Gut Stab: Tap - 2 > Foot Spike: Tap - 3 --> Mileena: "Your flesh bleeds red blood! My Sai low attacks will spill even more!" > Low Swipe: Tap - Down+1 > Knee Poke: Tap - Down+3 > Sweeping Sai: Tap - 4 > Hooking Stab: Tap - Down+4 --> Mileena: "You think you have survived! You have not encountered anything as powerful as my Sai power and pop-up attacks!" > Overhead Smash: Tap - Back+1 > Rising Sai: Tap - Up+2 > Twin Fangs: Tap - Toward+2 > Shin Stab: Tap - Down+2 > Throat Poke: Tap - Back+2 --> Mileena: "Feel the wrath of my Sai combos!" > Quickness: Tap - 1, 1 > Lightning Stabs: Tap - 1, 1, 1 > Sabertooth: Tap - 2, Toward+2 --> Mileena: "Dodge my Sai advanced combos...if you can!" > Anarchy: Tap - 1, 1, Back+1 > Rising Dragon: Tap - 1, 1, Up+2 > Whirling Demon: Tap - 1, 1, 2 --> Mileena: "Now you will experience the fury of my branching combos!" > Kahn's Commander: Tap - 1, 1, 3, CS --> Mileena: "I am not finished with you yet!" > Outworld Wonder: Tap - 4, 3, CS --> Mileena: "These special moves will tear you apart!" > Rolling Thunder: Tap - Down, Back+4 > Rolling Thunder: Tap - Down, Back+4 --> Mileena: "Had enough? You have not seen anything yet!" > Soaring Sai: Tap - Down, Toward+2 > Soaring Sai: Tap - Down, Toward+2 --> Mileena: "Have I broken your fragile body? Now I will crush it!" > Kick From Above: Tap - Toward, Toward+4 > Kick From Above: Tap - Toward, Toward+4 --> Mileena: "I have given you a taste of my special attacks, but how will you defend against them all?" > Rolling Thunder, Kick From Above, Soaring Sai, Rolling Thunder, Kick From Above, Soaring Sai. --> Mileena: "I have restrained myself by attacking you one move at a time. Now I will not hold back!" > Mileena is pretty quick, and her Sais can do massive amounts of damage in short amounts of time. Dodge her combos, and follow up with your own. Her Special Moves work great here too. Mission Complete! After completing your training with Mileena, she says she is impressed that he has survived. She offers to have him assist in their cause. They are to bring the head of a rebel to Shao Kahn because he is resisting their cause. If Shujinko does not do this, the Tarkatan forces will slay everyone in the village. After receiving this information, head past Mileena into the small village (F-2). Straight ahead of you at G-1 is the man you are supposed to kill. Approach him and he will tell you he is the ruler of this city. Shujinko tells him that the Tarkatan forces are growing in number outside his city walls, and that Shao Kahn wants his head in order to grant his people amnesty. The man refuses, but offers another solution. Since his military is no match for the Tarkata, he says that the city of Seidan, in the realm of Order, would be willing to help him. The only problem is that he doesn't have anything of value to offer them. He then remembers a priceless artifact in the Living Forest. He asks Shujinko to find this artifact and offer it to the people of Seidan to help out his city. Shujinko says he will do just that. After speaking with the city ruler head back to the Living Forest (E-4). The green aura will be shining down upon Jade who is walking back and forth in the Living Forest. Approach her and Shujinko says he is looking for a valuable item in the Living Forest. Jade says it is too late as she already has taken it and challenges you to a battle. She is pretty easy, as she doesn't use many combos, and is kind of slow. After she is defeated, you will earn 400 Ruby koins, and she drops a piece of the Kamidogu as well. Damashi then appears saying Shujinko has found the piece very fast. Shujinko then tells Damashi that he told the city ruler he would give it to the Seidan for their help. Damashi tells Shujinko that it belongs to the Elder Gods, and that he needs to place it on the altar in the Nexus. He then goes on to say that you cannot even enter the Orderrealm without first placing the Kamidogu there anyway. He also says that the Seidan are not interested in defending a city in which they do not occupy. Damashi tells Shujinko to go to Seidan, and tell them what is going on. They will hopefully help anyway; Shujinko agrees. After this conversation return to the portal leading to the Nexus (B-2). Place the Kamidogu piece on the altar to open the portal to the Orderrealm. Step inside... *NOTE* There are still some sidequests and various other things to complete in Outworld. We cannot, unfortunately, complete these until late. *NOTE* ==================================================================== +~-~-~-~-~~+ |Orderrealm| +~-~-~-~-~-+ After being transported to the Orderrealm, you will materialize in front a sphere. Travel out through any of the four openings and Damashi will immediately initiate a cut-scene. He will say you are now in the realm of Seido, the Orderrealm. Shujinko does not know their laws, and Damashi says you must avoid any entanglements in their legal system. Shujinko says he will heed his warning. There are many random koins lying about as well as chests. Our first order of business is to complete some battles and sidequests. So head to location, (a Guardsman and crazy man stand nearby) to receive: -->Side Mission 1 (D-5): "Find an evidence item and return it to the guard to help solve the murder case." If you speak with the guardsman at D-5 , you will learn that he has arrested the man standing next to someone for killing someone with a knife. The guard asks that if you find an item proving his innocence, to return it to him. > Solution: Travel to location E-6. There you will find a bloody knife. Also, if you travel to location B-3, you will find a journal in one of the huts. It doesn't matter if you have one or both of the items when you talk to the Guard. Only one will count and disappear from your inventory. Bring it back to D-5, and the Guard will tell you that the knife has the blood of the victim on it, as well as the fingerprints of the man he arrested. He thanks you for your efforts, and rewards you with 600 Ruby koins. At locations A-4 or A-5, you will spot Li Mei walking around. Approach her for Mortal Kombat! This match asks you to defeat her in 30 seconds or less. She is pretty tame in this bout, and Throws are always your friend. Once Li Mei is defeated, you will earn 300 Platinum koins. Speaking of Li Mei, return to her once you have defeated her and train again. Once you beat her the second time, you will receive the key to koffin "TE" which unlocks her Alt. Costume. After defeating Li Mei, travel to location C-2. Here you will find Bo'Rai Cho staggering around drunkenly. Approach him to engage in Mortal Kombat. You have to perform a 35% hit combo on him in order to pass. I have not been able to complete this task as it is VERY hard. If anyone has, and will be kind enough to drop me a line and tell me which character and what combo they used, I will be eternally grateful. If you travel to location D-6, you will find a bald man and two guardsmen standing outside of a temple. Speak with the bald man for: -->Side Mission 2 (D-6): "Find a citizen that has information about the missing emissary." If you speak with the bald man at this location, you will learn that an emissary (Parlos Cassina, "Carlos Pesina," with transposed letters) was ordered for. He has not been seen in a long while, and the man asks you to find information about that. He also says he will pay you for your help. > Solution: If you travel to location F-5 (a little park with benches), you will find a man walking around looking every which way. He says that he thinks Parlos Cassina has joined the Resistance. With that information, return to D-6 and speak with the man who will reward you with 500 Ruby koins. If you travel along the path of C-6 and D-5, you are most likely to run into Mavado from Mortal Kombat: Deadly Alliance. Speak with him for: -->Side Mission 3 (C-6 or D-5): Acquire 1000 red koins to trade with Mavado." If you speak with Mavado he will say that his clan (the Red Dragon) are stockpiling red koins for...covert operations. He offers to trade you 500 koins for 1000 red koins. > Solution: You should already have well over 1000 Ruby koins at this time (if you haven't been spending them). So, talk to Mavado again, and you will trade him 1000 Ruby koins for 500 Sapphire koins. If you travel to location E-3 (anytime from 9:00 a.m. to 7:00 p.m.), you will find an area patrolled by a lot of guards. Raiden is standing among them. Speak to him to engage in kombat! He will do double damage to you and you have to win two out of three rounds. You will play as Mileena, so use your Sais a lot as well as quick combos with them. Throws work well too. Stay away from her Special Moves, as if they are blocked, will leave you wide open for follow- up attacks. Once Raiden is defeated you will earn 350 Platinum koins. If you travel to location G-6, you will find Kenshi walking about. Approach him for more Mortal Kombat. You will need to defeat him 3 times. Use quick combos and most definitely throws, and watch out for Kenshi's Katana as it is fast and does a lot of damage. Once he is defeated, you will earn 300 Sapphire koins. If/when you travel to D-6, you will find Sindel walking around (she only appears during the wee hours of the morning). Approach her for yet another battle. You have to win one round while bleeding to death (gradually losing health). She can be pretty tough as her moves are hard to gauge, and blocking takes extra time that is needed for the offensive. Use Mileena's Special Moves to keep Sindel reeling, then follow up with quick Sai combos until she is defeated. Once she is dead, you will receive 400 Gold koins after this very tough battle. At location B-6 or C-6, you will see MoKap prancing around. Speak with him for the video camera icon which contains the key to koffin "AF" which unlocks the Chou Jaio Video. If you travel to location B-5 you will see a man standing in front of a strange structure holding his back. Speak to him for: -->Side Mission 4 (B-5): "Help pick up all the boxes." If you speak with this ailing old man, he will ask you to help with the boxes he has to move. > Solution: After you speak with him, 6 boxes will appear right around that area. Pick up the six boxes and return to the man. He will offer you 400 Jade koins. If you are traveling through the B-4 area, you will see Stryker walking around. Approach him for: -->Side Mission 5: (B-3 or B-4): "Find a citizen that knows the location of the Seidan Guard Academy." If you speak with Stryker, he will tell you that he is there to train to become a Seidan Guard. He doesn't know where the academy is though. He asks that if you find it, to report back to him for a few "bucks" (400 Ruby koins). > Solution: After receiving this quest from Stryker, head to location C-6 or D-6. Here you will find a man walking the path in a robe. Speak with him to learn the academy is to the north. Return to Stryker with this news. He will offer you 400 Ruby koins. At locations F-6 and F-7, you will see Jade walking around (she will only appear at night). Approach her for more kombat. In this match you cannot block. I would sidestep her every attack and follow up with quick combos, as well as throws. She can be pretty aggressive at times, and her Bo Jutsu has looooong reach, so stay out of the way. Once you have defeated Jade two out of three times, you will earn 300 Jade koins. In yet another encounter with a Mortal Kombat character, travel to E-5 to see Jax walking around. Approach him for even more kombat. In this match, you cannot block, and can only damage Jax by Throwing him; you can still use your Combo Breakers however. All I can say is dodge, dodge, and dodge! You need to beat him two out of three times. Once he is defeated you will earn 350 Ruby koins. For even more kombat, travel down area F-5 to spot Kabal walking about. Speak with him to do battle. This match has you trying to defeat Kabal 3 times without being able to block. It sounds hard, but it isn't too. You can still use your Combo Breakers, as well as everything else, including Throws, and Special Moves. Once Kabal is defeated, you will earn 300 Sapphire koins. At location G-6 is a man walking back and forth with a blue robe on. Speak with him to receive: -->Side Mission 6 (G-5/6): "Find three citizens that tell you their age and return to the census taker." If you speak with the blue robed man, you will learn that he needs three more people's ages in order to complete his census. > Solution: There are only three people in the entire Orderrealm who will tell you their age. We can start out at location H-5. An old woman is standing outside a hut here. She reveals she is 254 years old. The next willing citizen is found at G-3. He is standing outside a house next to a tree. Speak to him to learn that he is 25 years old. The last person is location G-4 (near Hotaru and his henchmen). Speak with this person and you will learn he is 132 years old. Return to G-5/6, and the man will reward you with 500 Jade koins. At location E-4, you will spot 2 guards and Fujin standing at the entrance to one of the temples. Approach Fujin for: -->Side Mission 7 (E-4 7:00 a.m. and 7:00 p.m. are the only times he will appear there): "Search the realm of Order to find Fujin's book." If you speak with Fujin he tells you that he is looking for a book about nature. He then tells Shujinko that he may be able to leave the Orderrealm sooner, if he can find the book. > Solution: If you travel back to location G-3, you will find two huts. Enter the one closest to Hotaru, and you will find the "Nature Book." Return this book to Fujin, and he will reward you with 400 Jade koins. If you are at locations E-1 or E-2 early in the morning (2:00 a.m. and later) you will see Ermac slinking about in the darkness. Approach him to engage in Mortal Kombat. You will be asked to defeat Ermac in 15 seconds. This isn't too hard, as long as you don't get hit, because it wastes precious seconds off the clock. Quick combos, and Special Moves work. Throws take too long to do. After Ermac is defeated, you will earn 350 Sapphire koins. If you travel to location D-7, you will see a woman. Approach her to receive: -->Side Mission 8 (D-7): "Find a citizen who has the Greentown gem." If you speak with the woman in a robe walking around outside a house, you will learn that she is making jewelry for her children. She does not have time to find all of the jewels however, and asks that you assist her in this task. > Solution: Travel to Greentown (straight across from the woman's house at E-7). Speak with the man walking around here. He will tell you that he has a green gem and that it is worthless. Return this gem to the woman for: -->Side Mission 9 (D-7): "Find a citizen who has the Gold Nugget." If you speak with this woman upon receiving the Green Gem, she will tell you that her son will love the ring she is going to make out of it. She then asks you to find the Golden Nugget. > Solution: Travel to Goldtown (G-6). There will be a man walking around here. Speak with him to find out that gold nuggets are quite common in this part of town. Return to the woman (D-7) with the nugget to receive: -->Side Mission 10 (D-7): "Find a citizen who has the Fire Opal." If you speak with this woman upon receiving the Gold Nugget, you will learn that her daughter loves jewelry made out of gold. She then asks you to find the Fire Opal in Redtown. > Solution: Travel to location B-2 and speak with the man here to receive the Fire Opal. You will learn that it is the most common gemstone in Seido. Return to the woman and she will tell you her youngest son will wear it proudly. She then gives you: -->Side Mission 11 (D-7): "Find a citizen who has the Winter Stone." If you speak with her again, she will ask you to find one more item, the Winter Stone in Bluetown. > Solution: Travel to location B-3, and find a man wearing a blue robe. Speak with him to receive the Winter Stone. Return this to the woman and she will tell you that she will not be making any jewelry for her youngest daughter because she has joined the Resistance and that woman has disowned her. She then offers for you to keep the Winter Stone, which in turn, come out as 600 Sapphire koins. If you travel to location D-1, you will find Havik standing there with his arms crossed. Approach him to receive: -->Side Mission 12 (D-1): "Find five citizens in Red Town and talk them into rioting." If you speak with Havik, he wants you to create a riot using the Seidan Guardsmen. > Solution: Travel to location F-1/2, and you will find plenty of people to talk into rioting (they will be running wildly, or limping around). Just approach them and they will all say different things; they will all end by screaming AAAAHHH!!!! however. Once you have spoken to all five of them, return to Havik and he will reward you with 600 Sapphire koins. After completing all of those sidequests and battling all of those kombatants, we should head on over to the green aura now (G- 4). Here you will find Hotaru and many guards walking around him. Approach him and Shujinko will tell him that he needs his help to defend the small city in Outworld from Shao Kahn's invading forces; he also says that the Seidan Guard will be given full control of the city. Hotaru responds by saying that is very busy here with all the riots going on. He then asks Shujinko to help them suppress these people from rioting, and if Shujinko does that, the Guard will defend this city from Shao Kahn. Hotaru needs to train Shujinko first, so... --> Hotaru: "Your Guardsman training will begin with Ba Shan Fan basic high attacks." > Backfist: Tap - 1 > Chest Backfist: Tap - 2 > Stomach Kick: Tap - 3 > Front Kick: Tap -4 --> Hotaru: "You have graduated to low attacks. Begin with these Ba Shan Fan basic low attacks." > Low Punch: Down+1 > Twisting Low Kick: Tap - Down+3 > Creeping Kick: Down+4 --> Hotaru: "Seidan Guardsmen are renowned for their dedication and discipline. Learn these Seidan power and pop-up attacks until you have mastered them." > Power Punch: Toward+2 > Smashing Fist: Tap - Back+1 --> Hotaru: "You have learned much. But you are only halfway through your training. You will now learn Ba Shan Fan basic combos." > Double Backfist: Tap - 2, 1 > Leg Bash: Tap - 1, Back+3 --> Hotaru: "Excellent! You have mastered the Seidan Guard basic combos. Let us see how you fare with more advanced Ba Shan Fan combos." > Bashing Skulls: Tap - 2, Back+1 > Tap - 2, Back+1, 2, Back+1 --> Hotaru: "Now for the basic high attacks of the Pi Gua fighting style." > Ridge Hand: Tap - 1 > Spear Hand Strike: Tap - 2 > Stepping Heel Kick: Tap - 3 > Power Heel Kick: Tap - 4 --> Hotaru: "Now for Pi Gua low attacks." > Low Knife Hand Chop: Tap - Down+1 > Pointy Toe Strike: Tap - Down+3 > Low Spin Kick: Tap - Down+4 --> Hotaru: "Next, learn these Pi Gua power and pop-up attacks." > Knife Hand Chop: Tap - Back+1 > Wing Chop: Tap - Toward+2 > Stepping Heel Kick: Tap - 3 > Power Heel Kick: Tap - 4 --> Hotaru: "Well done. Now for Pi Gua basic combos." > Rushing Ridgehand: Tap - 2, 2, 1 > Rain From Above: Tap - 2, 2, Up+1 --> Hotaru: "Not bad, recruit. Now try Pi Gua advanced combos." > Tap - Back+1, Back+1, Back+1 > Tap - Back+1, Back+1, 2, 2, 1 --> Hotaru: "The Naginata high attacks are difficult, but you must learn them to further your training." > Face Cutter: Tap - 1 > Stomach Slash: Tap - 2 > Face Poker: Tap - 3 > Power Kick: Tap - 4 --> Hotaru: "Excellent! Finally, you will perfect the Naginata basic low attacks." > Blunt End: Tap - Down+1 > Shin Splitter: Tap - Down+3 > Sharp End: Tap - Down+4 --> Hotaru: "Finally, you will learn Naginata power and pop-up attacks." > Raging Uproar: Tap - Back+1 > Razor Spin: Tap - Up+2 --> Hotaru: "Finally, show me you can handle Naginata basic combos." > Royal Guard: Tap - 1, Back+1 > 7th Death Dealer: Tap - 1, 1, 4 --> Hotaru: "Next you will master Naginata advanced combos." > Tap - Back+1, 1, Back+1 > Tap - Back+1, Back+1, Down+2 --> Hotaru: "You have shown that you are indeed a formidable warrior! Show me that you can handle style-branching combos." > Launching Bash: Tap - 2, 1, CS --> Hotaru: "Now for a different style-branching combo." > Spinning Out Of Kontrol: Tap - 2, 2, CS --> Hotaru: "Now you will learn secret Seidan fighting moves. I will teach you our special attacks." > Grasshopper: Tap - Toward, Toward+4 > Grasshopper: Tap - Toward, Toward+4 --> Hotaru: "Well done. Now try this one..." > Lava Burst: Tap - Down, Back+1 > Lava Burst: Tap - Down, Back+1 --> Hotaru: "A Seidan Guardsman can perform any of the previous special attacks on command. Attack me with all of them. I will not make it easy for you." > Lava Burst, Grasshopper, Lava Burst, Grasshopper. --> Hotaru: "For you final test, you must defeat me in battle...FIGHT!" > Hotaru is pretty easy to fight, as he has no real big damaging combos. His Naginata has extreme reach, so using that may be wise. Also, his Throw is pretty good. Just sidestep his attacks and counter with his small Pi Gua combos, or use his Naginata for its reach. His Special Move, Lava Burst, is also pretty helpful in setting him up for a mid-air juggle(s). Mission Complete! After training with Hotaru he will tell you that you are now an honorary member of the Seidan Guardsmen. He then tells you to go and defeat the leader of the Resistance, Darrius. Shujinko complies and off we go to another green aura (F-2). After reaching F-2, approach Darrius and Shujinko will ask him if he is the man behind the rioting. Darrius says that is him, and that he "looks forward to being under arrest." This fight is pretty easy as you are Hotaru, and you just trained with him. His Lava Burst Special Move is good to start juggles with, and his Grasshopper is good to catch him off guard. His small Pi Gua combos can be effective in their own right as well. Once you have defeated Darrius two out of three times, you will earn 450 Jade koins; travel back to location G-4, and speak with Hotaru again. Hotaru will congratulate you on your victory over Darrius. He then says that your services are no longer needed because the rioters have been suppressed. He then says he will honor his word and leave to defend the city of Lei Chen in Outworld. We need to visit location E-4 again (the portal out of Orderrealm). Step into the portal to be transported to the Nexus. Once hear, enter the portal leading to Outworld. ==================================================================== +~-~-~-~-~-~-~-~-~+ |Outworld Part Two| +~-~-~-~-~-~-~-~-~+ After exiting the portal from the Nexus, we will be back in Outworld. Follow the green aura to location G-1/2 where you will see Hotaru pacing back and forth in the city of Lei Chen. Hotaru will say that he has driven off the Tarkatan horde and is now taking control of this city as his own. He then says that Zeffeero, the previous governor, has forgotten their deal. Hotaru says that as a result of his forgetfulness, he has now taken the city under his total control. He then leaves as he fears that the horde may be regrouping for another assault. After speaking with Hotaru, exit the town of Lei Chen. Upon your exit, you will be interrupted by a Tarkatan warrior who says for Shujinko to come with him. We are then seen inside the Tarkata's campsite. Baraka says that he told Shujinko to convince the governor to surrender not to bring reinforcements. Shujinko says that he would not surrender, and that he would rather not see an entire town slaughtered. Baraka then says that he should let his army rip him to pieces to which Shujinko asks if Baraka is too afraid to do it himself. Shujinko then challenges his to a battle... Baraka can be a little tough as he is very aggressive and his Blades to loads of damage. Stick with your small Pi Gua combos, and follow up with Naginata and Special Moves. Once Baraka is defeated, you will earn 500 Sapphire koins. Shujinko then asks Baraka to teach him his fighting techniques as "payment" for defeating him in kombat. Off we go to Baraka training... --> Baraka: "The fighting styles I will show you are but a taste of Tarkatan might. I will begin with Silat basic high attacks." > Quick Punch: Tap - 1 > Vertical Elbow: Tap - 2 > Thai Knee: Tap - 3 > Front Sidekick: Tap - 4 --> Baraka: "You will now learn low attacks. Begin with these basic Silat low attacks." > Ducking Cross Punch: Tap - Down+1 > Crouching Kick: Tap - Down+3 > Low Demon Sweep: Tap - Down+4 > Ankle Kick: Tap - Back+3 > Dragon Sweep: Tap - Back+4 --> Baraka: "The Tarkata are the embodiment of brutality. We will now teach you power and pop-up attacks." > Spinning Elbow: Tap - Back+1 > Nomad Cross: Tap - Toward+1 > Frontwards Elbow: Tap - Toward+2 > Rising Uppercut: Tap - Down+2 > Jumping Roundhouse: Tap - Up+3 --> Baraka: "You have learned much! But we have taught you only single attacks. You will now learn Silat basic combos." > Steel Punches: Tap - 1, 1 > Head Spinner: Tap - Back+1, 2 > Elbow Knee: Tap - Back+1, 3 --> Baraka: "Excellent! You have mastered Tarkatan basic combos. Let us see how you fare with more advanced Silat combos." > Triple Takeout: Tap - 1, 1, 1 > Speed: Tap - 1, 1, 2 > Silat's Salute: Tap - 1, 1, 4 --> Baraka: "Enough! Now for the basic high attacks of the Hung Gar fighting style." > Scratching Palms: Tap - 1 > Chameleon Palm: Tap - 2 > Spinning Hook Kick: Tap - 3 > Twisting Sidekick: Tap - 4 --> Baraka: "Now for Hung Gar basic low attacks." > Low Scratch: Tap - Down+1 > Slithering Foot: Tap - Down+3 > Leg Trip: Tap - Down+4 > Tiger Tail Kick: Tap - Back+3 > Leg Take Out: Tap - Toward+3 > Spinning Roundhouse Kick: Tap - Back+4 --> Baraka: "Next, learn these Hung Gar power and pop-up attacks." > Double Claw Strike: Tap - Back+1 > Hammerfist Lift: Tap - Down+2 > Leaping Frog Legs: Tap - Up+4 --> Baraka: "Well done. Now for Hung Gar basic combos." > Clearing Space: Tap - 1, 2 --> Baraka: "Not bad, human! Now try Hung Gar advanced combos." > Hot Palms: Tap - 1, Back+1 > Taking Out Your Eyes: Tap - 1, Back+2 --> Baraka: "My Blades may seem awkward to a human, but they are as natural to me as any other part of my body." > Downwards Slash: Tap - 1 > Throat Slash: Tap - 2 > Scarlet Swing: Tap - 3 > Spinning Sidekick: Tap - 4 --> Baraka: "We are impressed! Finally, the Blade basic low attacks." > Low Scissors: Tap - Down+1 > Toe Slash: Tap - Down+3 > Shin Stab: Tap - Down+4 > Demon Sweep: Tap - Back+4 --> Baraka: "Finally, we will teach you these devastating Blade power and pop-up attacks." > Mid Ripper: Tap - Back+1 > Face Impaler: Tap - Toward+1 > Send Them Flying: Tap - Up+2 > Chest Slash: Tap - Back+2 > Crouching Dual Stab: Tap - Down+2 > Up and Beyond: Tap - Up+3 > Get The Point: Tap - Toward+3 --> Baraka: "Finally, show me you can handle Blade basic combos." > Slashing Wind: Tap - 1, 1 > Mithril Metal: Tap - 2, 2 > Ling Tips: Tap - 2, 1 > Cyclone: Tap - 3, 3 --> Baraka: "Next you will master my Blade advanced combos." > Psycho Blades: Tap - 2, 1, 1 > Kahn's Warrior: Tap - 3, 3, 2 > Baraka's Special: Tap - 3, 3, 4 > Dark Void: Tap - 3, 3, 2, 1 > Outworld Walker: Tap - 3, 3, 2, 2 --> Baraka: "Most impressive! But can you handle style-branching combos? These change from one fighting style to the next during the attack." > Sneaky: Tap - 3, CS --> Baraka: "Now for a different style branching combo." > Suffering Blades: Tap - 1, 2, CS, 3, 2, 1, 1 --> Baraka: "Now you must complete another style-branching combo that spans the Tarkatan fighting styles." > Tap - 1, 1, 2, 1, 1, 3, CS --> Baraka: "This next lesson will teach you our more advanced fighting moves." > Flying Shard: Tap - Down, Back+1 > Flying Shard: Tap - Down, Back+1 --> Baraka: "Well done. Now try this one!" > Mutant Blades: Tap - Toward, Toward+3 > Mutant Blades: Tap - Toward, Toward+3 --> Baraka: "This next special attack is not easy!" > Chop Chop Blades: Tap - Down, Up+3 > Chop Chop Blades: Tap - Down, Up+3 --> Baraka: "In battle, you may be required to use any of our Tarkatan special attacks at any given time. Attack me with all three of them. I will enjoy watching you fail." > Mutant Blades, Flying Shard, Chop Chop Blades, Mutant Blades, Flying Shard, Chop Chop Blades. --> Baraka: "For your final test, you must defeat me in battle...FIGHT!" > Baraka is pretty quick and uses his Blades a lot. They are fast and have long reach; they also do a hefty amount of damage. Stick with the long style-branching combos to inflict massive damage on him. When he is reeling use your Throw to create some distance. Once he is defeated you will earn 200 Jade koins. Mission Complete! After defeating and training with Baraka, he will say that this is enough, and that he must keep some techniques to himself. He then says he will allow you say passage out of the encampment back to the portal. He then says he never wants to see you in this realm again. We should do what he says and travel to location B-2 to reach the green aura and transport back to the Nexus. Once in the Nexus, Damashi will appear and tell you that he has good tidings. Shujinko questions that and learns that the Elder Gods are pleased with your actions thus far and are allowing you to compete in the Mortal Kombat tournament in Earthrealm. Damashi says that this has been Shujinko's dream and that he will finally be able to stand up to Shang Tsung and win! After this cutscene, enter the portal leading to Earthrealm. ==================================================================== +~-~-~-~-~-~-~-~-~-~+ |Earthrealm Part Two| +~-~-~-~-~-~-~-~-~-~+ Once in Earthrealm, you will see the green aura in the distance. Follow it to location F-4, and you will see Kenshi standing under a gazebo practicing his kombat arts. Approach him and Shujinko will ask Kenshi if he is blind. Kenshi responds by saying that he is and it is because of Shang Tsung. He goes on to say that Shang Tsung promised to show Kenshi the location of a very powerful sword that would compliment his skills. Shang Tsung, however, just consumed the souls of Kenshi's fallen ancestors, leaving Kenshi blind in the process. Kenshi eventually found the sword which helps to guide him in battle; it also helps compliment his senses as he cannot see. He wishes to avenge the deaths of his ancestors by killing Tsung. He asks that you report back to him if you find the location of the evil sorcerer, Shujinko obliges. After speaking with Kenshi, follow the aura to location D-5 where you will find Nightwolf standing in the middle of a bunch of trees. Speak with him and he will tell you to leave at once because you are defiling sacred ground. He says that he senses evil within you to which Shujinko responds that he does not feel any evil within. Nightwolf then says that he can purge this contagion from Shujinko's body, but it will take many years. Shujinko ponders the idea and eventually decides that it would be best for him in the long run. Thus begins Nightwolf's training... --> Nightwolf: "Now, Shujinko, you will begin your spiritual cleansing with Val Tudo high attacks." > Gut Punch: Tap - 1 > Razor Elbow: Tap - 2 > Knee Crush: Tap - 3 > High Kick: Tap - 4 --> Nightwolf: "The next lessons will teach you Val Tudo low attacks." > Low Snake Bite: Tap - Down+1 > Creeping Leg: Tap - Down+3 > Sweeping Cyclone: Tap - Down+4 > Leg Sweeper: Tap - Back+3 --> Nightwolf: "Feel the force of nature. These are the power and pop-up attacks of Val Tudo." > Overhead Smash: Tap - Back+1 > Rising Sun: Tap - Up+2 > Hammerfist Uppercut: Tap - Down+2 --> Nightwolf: "Life is a series of events leading to a conclusion. It is not unlike Val Tudo basic combos, which allow you to execute one attack after another until you reach victory." > Rush Punches: Tap - 1, 1 > Rapid Chain Punches: Tap - 1, 1, 1 > Beat Down: Tap - 1, 1, 3 --> Nightwolf: "Now that you have learned the basic combos, we will move on to Val Tudo advanced combos." > Tap - Back+1, 1, 1, 1 > Tap - Up+2, 1, 1, 3 --> Nightwolf: "You next lesson will encompass Tae Kwon Do high attacks." > Side Kick: Tap - 1 > Spinning Heel Kick: Tap - 3 > 2-Hit Axe Kick: Tap - 4 --> Nightwolf: "Now you will learn Tae Kwon Do basic low attacks." > Setting Palm Punch: Tap - Down+1 > Leg Takeout: Tap - Down+3 > Tapping Low Kick: Tap - Down+4 > Ankle Smash: Tap - Back+3 > Nitro Kicks: Tap - Back+4 --> Nightwolf: "Tae Kwon Do utilizes power and pop-up attacks." > Rolling Heel Kick: Tap - Back+2 > Hook Kick: Tap - Back+1 > Downward Axe Kick: Tap - 2 > Peaceful Uppercut: Tap - Down+2 --> Nightwolf: "Now try Tae Kwon Do basic combos." > Tap - 1, 1 > Take Out: Tap - Back+3, 3 --> Nightwolf: "Next, Tae Kwon Do advanced combos." > Peaceful World: Tap - 1, 1, Back+2 > Wild Things: Tap - 4, Back+3, 3 --> Nightwolf: "The last of your high attack training will cover the fighting style of Tomahawks." > Sidewinder Slash: Tap - 1 > Mid-Section Strike: Tap - 2 > Twisting Edge: Tap - 3 > Middle Kick: Tap - 4 --> Nightwolf: "The Tomahawks basic low attacks will also aid you later in your journeys." > Thigh Chop: Tap - Down+1 > Foot Chop: Tap - Down+3 > Stomach Chop: Tap - Down+4 > Shin Buster: Tap - Back+3 --> Nightwolf: "Finally, Tomahawks have their own power and pop-up attacks." > Twin Peaks: Tap - Back+1 > Rising Mountain: Tap - Up+1 > Slashing Talons: Tap - Toward+2 > Stone Hilt Uppercut: Tap - Down+2 --> Nightwolf: "There are basic combos within the Tomahawks fighting style as well." > Stone Hammer: Tap - 1, 2 > Tap - 1, 3 > Tap - 1, 4 > Tap - 2, 3 > Tap - 3, 4 > Savage Edge: Tap - 1, 1 --> Nightwolf: "Finally, Tomahawks advanced combos." > Tap - 2, Toward+2 > Revenge: Tap - 1, 2, Toward+2 > Head Hunter: Tap - 1, 2, 3 > Scalping Time: Tap - 1, 2, 3, 4 --> Nightwolf: "Much like a spider's web, life is interconnected. To understand this, practice connecting your fighting styles together during combos to create intricate attacks." > Red Sky: Tap - 1, 1, 1, CS, 4 --> Nightwolf: "Good! Now try this style-branching combo." > Dirty Trick: Tap - 1, 1, 1, CS, Back+3, 3 --> Nightwolf: "Finally, show me that you can handle this last style-branching combo." > Warpath: Tap - 1, 1, CS --> Nightwolf: "Now I will teach you the mystical fighting moves of my ancestors. These special moves can change the tide of battle." > Spirit Arrow: Tap - Down, Back+1 > Spirit Arrow: Tap - Down, Back+1 > Spirit Arrow: Tap - Down, Back+1 > Spirit Arrow: Tap - Down, Back+1 --> Nightwolf: "Well done. Now try this one." > Rhino Charge: Tap - Toward, Toward+4 > Rhino Charge: Tap - Toward, Toward+4 > Rhino Charge: Tap - Toward, Toward+4 > Rhino Charge: Tap - Toward, Toward+4 --> Nightwolf: "Impressive! Let us try another special move." > Lightning From Above: Tap - Down, Up+1 > Lightning From Above: Tap - Down, Up+1 > Lightning From Above: Tap - Down, Up+1 > Lightning From Above: Tap - Down, Up+1 --> Nightwolf: "You are learning quickly. But you still have one left to master." > Reflector: Tap - Toward, Back+2 > Reflector: Tap - Toward, Back+2 > Reflector: Tap - Toward, Back+2 > Reflector: Tap - Toward, Back+2 --> Nightwolf: "You have learned my special attacks, but can you execute them while I attack you?" > Spirit Arrow, Rhino Charge, Lightning From Above, Spirit Arrow, Rhino Charge, Lightning From Above. --> Nightwolf: "I have taught you much, Shujinko, but for your final test, you must fight me!" > Nightwolf is very aggressive and uses the Rhino Charge move a lot. Sidestep it, and follow up with some Tomahawk combos as those are fast and deadly. The Rhino Charge move is good to use against him as well. Mission Complete! After your training with Nightwolf is complete, Shujinko will have aged. Shujinko expanded his consciousness and heightened his awareness. Nightwolf then tells Shujinko what a great job he has done, and how he is always welcome in the land of his forefathers. For now though, head over to the green aura at location B-4. You will see Shang Tsung standing here bathed in the aura in the middle of a small village. Speak with him and you will learn that that is indeed Shang Tsung. Shujinko tells him that he has always dreamed of competing in the Mortal Kombat tournament. Tsung says that is all fine and dandy, except that he must prove himself right here, right now in order to qualify, FIGHT! > Shang Tsung is not too tough as he has some small combos. His Short Sword is deadly fast, and has pretty good range. His two fighting styles are pretty good, but his weakness is his speed. Use your quick Tomahawk combos to inflict damage, and then follow up with Special Moves. Once you have defeated Shang Tsung two out of three rounds, you will earn 400 Jade koins. After the battle, Shang Tsung will allow you to compete in the Mortal Kombat tournament. Shujinko then tells Tsung that an acquaintance of his also wishes to compete. Shang Tsung then asks if it is the blind swordsman, Kenshi. Shujinko says yes, and tells Shujinko to tell Kenshi that he is welcome to compete on his island fortress in the Lost Sea. He leaves after saying the tournament is fast approaching. After the cutscene with Shang Tsung, travel to location C-3 where you will see Kenshi bathed in the aura. Approach him and he will tell you that he has sensed Tsung on many occasions but has not come up with any success. Shujinko then tells Kenshi that Tsung knew of his plan to find and defeat him. Kenshi says he figured as much and promises to train you for your efforts. --> Kenshi: "This first fighting style, Tai Chi, was taught to me when I was young. We will begin with Tai Chi basic high attacks." > Mid Palm Strike: Tap - 1 > Chopping Strike: Tap - 2 > Straight Kick: Tap - 3 > Spinning Roundhouse: Tap - 4 --> Kenshi: "I will now teach you low attacks. Begin with these Tai Chi basic low attacks." > Fist Strike: Tap - Down+1 > Low Lean Kick: Tap - Down+3 > Low Spin Kick: Tap - Down+4 > Standing Sweep: Tap - Back+4 --> Kenshi: "Now you will learn some of the more satisfying attacks. I will teach you Tai Chi power and pop-up attacks." > Quick Uppercut: Tap - Back+2 > Pushing Hands: Tap - Toward+1 > Rising Spade Hand: Tap - Back+1 > Rising Uppercut: Tap - Down+2 --> Kenshi: "You have learned much, but I have taught you only single attacks. You will now practice Tai Chi basic combos." > Empty And Full: Tap - 1, 1 > Blind Justice: Tap - Back+2, 3 --> Kenshi: "Excellent! You have mastered my basic combos. Let us see how you fare with more advanced Tai Chi combos." > Play By Ear: Tap - 2, 2, 2, 3 > Dark Fists: Tap - 2, 2, 2, 1, 1 > Fading Light: Tap - 2, 2, 2, Back+1 --> Kenshi: "Now for the basic high attacks of the Judo fighting style. I learned this during my adolescent years." > Back Kick: Tap - 3 > Side Snap Kick: Tap - 4 --> Kenshi: "Now for Judo basic low attacks." > Low Palm Fist: Tap - Down+1 > Low Sweep: Tap - Down+3 > Low Kick: Tap - Down+4 > Backward Shin Kick: Tap - Back+3 --> Kenshi: "Next, practice these Judo power and pop-up attacks." > Wheel Kick: Tap - Back+4 > Thrusting Palms: Tap - Back+1 > Standing Uppercut: Tap - Back+2 > Uppercut: Tap - Down+2 --> Kenshi: "Well done. Now for Judo basic combos." > Shinny Kicks: Tap - 4, 4 > Groundwork: Tap - 4, 4, 3 > Metal Fury: Tap - 4, 4, Back+2 --> Kenshi: "Not bad, Shujinko. Now try Judo advanced combos." > Tap - Back+2, 4, 4, 3 --> Kenshi: "The Katana is an elegant weapon. I will teach you to train your body and your mind to harness its power." > Gut Slice: Tap - 1 > Chin Slicer: Tap - 2 > Painful Swing: Tap - 3 > Twisting Edge: Tap - 4 --> Kenshi: "I am impressed! Finally, the Katana basic low attacks." > Piercing Blade: Tap - Down+3 > Sweeping Blade: Tap - Down+4 > Leg Cutter: Tap - Back+3 --> Kenshi: "Finally, I will teach you these devastating Katana power and pop-up attacks." > Downward Slash: Tap - Down+1 > Rising Edge: Tap - Up+2 > Swift Uppercut: Tap - Down+2 --> Kenshi: "Finally, show me you can handle Katana basic combos." > Day Break: Tap - 2, 2 > Legacy of Steel: Tap - 2, 2, 1 --> Kenshi: "Next you will practice Katana advanced combos." > Mad Dog: Tap - 2, 2, 3 > Feel The Steel: Tap - 2, 2, 4 > War Path: Tap - 2, 2, 3, 3 --> Kenshi: "You definitely have the gift, but can you handle style-branching combos? These change from one fighting style to the next during the attack." > Blind Man Owning: Tap - 2, 2, 2, CS, 4, Back+2 > Turning Death: Tap - 4, 4, CS, 2, 4 --> Kenshi: "Now for a different style-branching combo." > I Can Hear You: Tap - 2, 2, 2, CS, 4, 3 --> Kenshi: "Complete another style-branching combo." > YEAH!: Tap - 2, 2, 2, CS, 4, CS, 2, 3, 3 --> Kenshi: "This next lesson will teach you my telekinetic fighting moves." > Tele-Flurry: Tap - Back, Toward+3 > Tele-Flurry: Tap - Back, Toward+3 > Telekinetic Push: Tap - Toward, Toward+2 > Telekinetic Push: Tap - Toward, Toward+2 --> Kenshi: "Well done. Now try this one." > Telekinetic Toss: Tap - Down, Back+4 > Telekinetic Toss: Tap - Down, Back+4 > Telekinetic Toss: Tap - Down, Back+4 --> Kenshi: "This next special attack is not easy." > Kinetic Slam: Tap - Back, Down, Back+1 > Kinetic Slam: Tap - Back, Down, Back+1 --> Kenshi: "Finally, this special attack will require that you teleport yourself behind your opponent." > Mind Warp: Tap - Down, Back+3 > Mind Warp: Tap - Down, Back+3 > Mind Warp: Tap - Down, Back+3 > Mind Warp: Tap - Down, Back+3 --> Kenshi: "In battle, you may be required to use any one of these telekinetic attacks at any given time. Attack me with all four of them. Do not hold back." > Mind Warp, Telekinetic Push, Telekinetic Toss, Kinetic Slam, Tele- Flurry, Mind Warp, Telekinetic Push, Telekinetic Toss, Kinetic Slam, Tele-Flurry. --> Kenshi: "For your final test, you must defeat me in battle...FIGHT!" > Kenshi can be pretty aggressive in this fight as well. Use his Special Moves as he has many and they are pretty good at any range. Tai Chi, and his Katana stances are the only useful ones. Katana has some pretty nasty combos so make use of those. Mission Complete! After training with Kenshi, he will tell you that he has to find Shang Tsung to fulfill his vendetta against him; he says he hopes he is still alive when he gets to him. Shujinko then tells him that he has been waiting to find and defeat Tsung himself. Kenshi then runs off in search of Shang Tsung and his island in the Lost Sea. After this cutscene travel to location B-4 where you will meet Damashi. He senses that some change has taken place. Shujinko says that he has undergone a spiritual cleansing to release some of the evil inside him. Damashi says it is unfortunate because the evil taint allows you to enter realms inaccessible regularly. He recommends to travel back to the Netherrealm to instill evil into you once again. Damashi says you may then cleanse your soul after instilling this evil. Shujinko protests this, and eventually gives in as he ponders about Shang Tsung. Travel back to location G-3 to meet with Raiden. He says this portal is not to be used by mortals. He must secure it so other members of foreign realms do not enter Earthrealm. Shujinko introduces himself, to which Raiden says the champion of the Elder Gods would fights with the might of 10 warriors, and he doubts that you would possess such abilities...FIGHT! > Raiden is pretty tough, as he is fast and has the Staff which has the longest reach in the game. His Special Move are also very good. Use Kenshi's Katana and long style-branching combos in Tai Chi to make short work of Raiden. After you defeat him, you will earn 400 Ruby koins. Raiden then apologizes for doubting your abilities and allows you access to the portal. He also says that he will keep a close eye on the tournament's proceedings while you are gone, and also says that the Elder Gods have their reasons for why Shujinko was/is ordered back to the Netherrealm. After the cutscene, step into the portal to be transported back to the Nexus. Once there, step up to the portal leading to the Netherrealm. ==================================================================== +~-~-~-~-~-~-~-~-~-~-+ |Netherrealm Part Two| +~-~-~-~-~-~-~-~-~-~-+ After arriving in the Netherrealm for the second time, you should immediately follow the green aura to location F-3 where you will find Scorpion. Approach him and he will tell you that he is trying to find Quan Chi. Shujinko tells him that he has never heard of this Quan Chi. Scorpion then asks him to help him find Quan Chi. Shujinko says he will, but for a price. He needs to gain some impurities from the Netherrealm and what better way to gain them than to learn Scorpion's kombat skills. Scorpion denies the offer at first saying it will only delay his search for Chi. Shujinko then tells him that he will be gaining a valuable ally if he trains him. Scorpion then accepts the offer and away we go to... --> Scorpion: "The fighting styles I will teach you are but a taste of my kombat rage. We will begin with Hapkido basic high attacks. > Right Cross: Tap - 1 > Neck Chop: Tap - 2 > Axe Kick: Tap - 3 > Snap Kick: Tap - 4 --> Scorpion: "Attack low will keep your opponent off balance. Begin with these Hapkido basic low attacks." > Back Sweep: Tap - Down+3 > Front Sweep: Tap - Down+4 > Knee Knockdown: Tap - Toward+3 > Hop Sweep: Tap - Back+3 --> Scorpion: "Unleash your inner rage! Practice these Hapkido power and pop-up attacks." > Backside Kick: Tap - Back+4 > Face Strike: Tap - Back+1 > Twisting Palm: Tap - Down+1 > Front Thrust Kick: Tap - Up+4 > Hammer Fist Uppercut: Tap - Down+2 --> Scorpion: "You have learned much, but I have taught you only single attacks. Release your anger as you practice these Hapkido basic combos." > Flowing Water: Tap - 2, 2, 1 > Protector: Tap - 2, 2, 3 > Inner Power: Tap - 2, 2, 4 > Spectre Blast: Tap - 3, Back+1 --> Scorpion: "Excellent! You have mastered my basic combos. I will now challenge you with more advanced Hapkido combos." > Lethal Legs: Tap - 4, Back+4 > Burning Soul: Tap - 2, 3, Up+4 > Sinking Leaf: Tap - Toward+3, Back+3 > Doombringer: Tap - 2, 3, Back+1 --> Scorpion: "Enough! Now for the basic high attacks of the Moi Fah fighting style." > Stone Hand: Tap - 1 > Stone Fingers: Tap - 2 > Snap Kick: Tap - 3 > Stomach Smasher: Tap - 4 --> Scorpion: "Now for Moi Fah basic low attacks." > Ducking Knife Thrust: Tap - Down+1 > Turning Low Kick: Tap - Down+3 > Horse Shoe: Tap - Down+4 > Pecking Toe: Tap - Toward+3 --> Scorpion: "Next, execute these Moi Fah power and pop-up attacks." > Angry Wind: Tap - Back+1 > Leaping Crescent Kick: Tap - Back+3 > Blackout: Tap - Back+2 > Rising Uppercut: Tap - Down+2 --> Scorpion: "Well done. Now for Moi Fah basic combos." > Tap - 1, 1 > Fingers of Death: Tap - 1, 1, 1 > Sharp As Hell: Tap - 1, 1, Back+1 > Tap - 1, 1, 3 --> Scorpion: "Not bad for a mortal! Now try Moi Fah advanced combos." > Double Tap Kick: Tap - 3, 3 > Pain Taps: Tap - 3, 3, 3 > Krazy Rush: Tap - 1, 1, 4 > Tap - 1, 1, 3, 3, --> Scorpion: "The Mugai Ryu may be a brutal weapon, but you must train your body to swing high during battle." > Bloody Tip: Tap - 1 > Horizontal Slash: Tap - 2 > Fiery Saber: Tap - 3 > Gut Slicer: Tap - 4 --> Scorpion: "Finally, the Mugai Ryu basic low attacks." > Ducking Horizontal Slash: Tap - Down+1 > Low Thigh Slash: Tap - Down+3 > Toe Poke: Tap - Down+4 > Ankle Slash: Tap - Back+4 --> Scorpion: "I can sense aggression seething within you! You must harness that aggression as you practice these devastating Mugai Ryu power and pop-up attacks." > Speed Demon: Tap - Back+3 > Swinging Vengeance: Tap - Up+2 > Hilt Blunt: Tap - Toward+1 > Agony's Edge: Tap - Toward+3 > Double Handed Uppercut: Tap - Down+2 --> Scorpion: "Finally, unleash your hatred for your enemies to fuel these Mugai Ryu basic combos." > Bloodfire: Tap - 2, 2 > Bloodbath: Tap - 2, 2, 1 > Swift Fire: Tap - 2, 2, 4 --> Scorpion: "Next you will master Mugai Ryu advanced combos." > Tap - Toward+1, Toward+2, 2, 2, 1 > Tap - Toward+1, Toward+2, 2, 2, 4 --> Scorpion: "Most impressive! But can you handle style- branching combos? These change from one fighting style to the next during the attack." > Painless: Tap - 2, 2, CS, 1, Back+1 --> Scorpion: "Finally, you must complete a style-branching combo that spans through different fighting styles." > Tap - 3, 3, CS --> Scorpion: "This next lesson will teach you my special fighting moves." > Backflip Kick: Tap - Toward, Back+3 > Backflip Kick: Tap - Toward, Back+3 --> Scorpion: "Well done. Now try this." > Hellfire: Tap - Down, Back+2 > Hellfire: Tap - Down, Back+2 --> Scorpion: "This next special attacks is not easy." > Teleport Attack: Tap - Down, Back+3 > Teleport Attack: Tap - Down, Back+3 --> Scorpion: "Finally, this special attack will require that you spear your opponent and draw him in for the kill!" > Bloody Spear: Tap - Back, Toward+1 > Bloody Spear: Tap - Back, Toward+1 --> Scorpion: "In battle, you may be required to use any one of my special attacks at any given time. Attack me with all four of them or I will kill you where you stand!" > Teleport Attack, Hellfire, Backflip Kick, Bloody Spear, Teleport Attack, Hellfire, Backflip Kick, Bloody Spear. --> Scorpion: "For your final test, you must defeat me in battle. Show me your RAGE!" > Scorpion likes to attack low, so be wary of that, and block low. After this block, show him up with some Hapkido basic combos. His Mugai Ryu weapon also works extremely well as does his Special Moves. Mission Complete! After you train with and defeat Scorpion, he will tell you that you are now filled with rage. He then tells Shujinko that Quan Chi killed his family and clan and that he tricked Scorpion into thinking Sub-Zero was the murderer. He then sends Shujinko on his way to find Chi. Head over to the green aura at location. Quan Chi will ask who you are, and then Scorpion will appear behind Chi. Quan is pretty surprised, and Scorpion tells him he will suffer for killing his family and clan. The fight then begins. Scorpion is a very good character, and the same strategy for defeating him in training should apply to Quan Chi as well. His chain combos are terrific as are his Special Moves. After Quan Chi is defeated you will receive 500 Platinum koins. After the fight, Quan Chi will run away, and Scorpion will yell that there is nowhere to run and chase after him. We then cut a scene with Moloch and Drahmin standing around. All of a sudden they hear Quan Chi and Scorpion fighting nearby. Moloch asks Drahmin if he heard that noise to which he says yes. Drahmin then says that they should investigate and "feast upon the loser." After this cutscene, head over to the green aura. Upon reaching the entrance to the village, Damashi will interrupt you and say that you have absorbed much rage. He then says that you may leave the Netherrealm, to which Shujinko says he does not wish to remain a moment longer. Following this conversation, head up to the green aura at location C-8, and step through to be transported to the Nexus. Upon entering the Nexus, Raiden will meet you here saying he needs your assistance. Shujinko says that he will help. Raiden tells Shujinko that Quan Chi and Shang Tsung have formed an alliance. He says Quan Chi possess an amulet allowing him to travel the realms. It is not a Kamidogu however. Raiden is gathering the best warriors around to help attack Chi and Tsung in Outworld. Shujinko says that he will definitely help Raiden and the rest of the mortals; he also says that it will be nice to have a Champion of the Elder Gods on "our" side. After this cutscene head into the portal that leads to Outworld. ==================================================================== +~-~-~-~-~-~-~-~-~-~+ |Outworld Part Three| +-~-~-~-~-~-~-~-~-~-+ Upon entering Outworld for the second time, head over to location D-5, near the Living Forest. Here, you will find Kano surrounded by many guards. Approach him and he will tell you that Shang Tsung and Quan Chi have ordered all "denizens" of Outworld to begin work on constructing a palace. Shujinko is then seen inside a small village where the palace is to be built. Kano warns him not to try and escape, or he will have to kill you. After the chat with Kano, head over to the green aura at location Inside the hut you are closest to (F-8) is Li Mei. Approach her, and she will throw up a smoke bomb, and you will have earned the key to koffin "PD" which unlocks her. Upon exiting the house, head over to the green aura at location G-8 to find Li Mei. Approach her and she will tell you that her village was the first enslaved by the Deadly Alliance, and the only way to free it is to enter their tournament and win. Shujinko tells her that he is worried for her going in alone, and offers to teach her some kombat skills he has picked up over the years. She accepts, and off we go to Li Mei training... --> Shujinko: "Li Mei, I will begin your training with Lui He Ba Fa high attacks, which I learned while training with Master Bo'Rai Cho in Earthrealm." > Sideward Palm: Tap - 1 > Open Fist Strike: Tap - 2 > Back Kick: Tap - 3 > Swinging Elbow: Tap - 4 --> Shujinko: "The nest lessons will teach you Lui He Ba Fa low attacks." > Needle Fingers: Tap - Down+1 > Back Sweep: Tap - Down+3 > Walking Heels: Tap - Down+4 > Sweeping Kick: Tap - Back+3 --> Shujinko: "These are the power and pop-up attacks of Lui He Ba Fa. With them, you will be able to juggle your opponent in the air, keeping him off balance." > Hammer Palm: Tap - Back+1 > Heel Palm Strike: Tap - Up+1 > Uppercut: Tap - Down+2 > Lifting Knee: Tap - Back+4 --> Shujinko: "Next, Li Mei, you will learn Lui He Ba Fa basic combos. These will require much practice." > Pink Dragon: Tap - 3, 3 > Lost Rose: Tap - 2, 4 > Extreme Fists: Tap - 1, 1, 1 --> Shujinko: "Now that you have learned the basic combos, we will move on to Lui He Ba Fa advanced combos." > Explosive Strength: Tap - 1, 1, Back+4 > Golden Path: Tap - 1, 1, 2, Back+1 --> Shujinko: "Your next lesson will encompass Mi Zone high attacks." > Hook Fist: Tap - 1 > Straight Punch: Tap - 2 > High Kick: Tap - 3 > Side Kick: Tap - 4 --> Shujinko: "Now you will learn Mi Zong basic low attacks." > Low Strike: Tap - Down+1 > Crab Kick: Tap - Down+3 > Step Kick: Tap - Down+4 > Sweeping Trip: Tap - Back+3 --> Shujinko: "Mi Zong also utilizes power and pop-up attacks." > Slap Down: Tap - Toward+1 > Off Balance Punch: Tap - Back+1 > Pelvis Strike: Tap - Back+2 > Lift Kick: Tap - Back+4 > Smashing Kick: Tap - Up+4 > Uppercut: Tap - Down+2 --> Shujinko: "Now, on to Mi Zong basic combos." > Good Old 1-2: Tap - 1, 1 > Triplets: Tap - 1, 1, 1 > Zong Rage: Tap - 1, 1, --> Shujinko: "Next, Mi Zong advance combos." > Angry Ape: Tap - 1, 1, Toward+1 > Iron Broom: Tap - 2, 2, Back+4 > Lost Track: Tap - 2, 2, Up+4 --> Shujinko: "The last of your high attack training will cover the fighting style of Kunlun Dao." > Lethal Slash: Tap - 1 > Swift Wind: Tap - 2 > Melee Slice: Tap - 3 > Front Kick: Tap - 4 --> Shujinko: "The Kunlun Dao basic low attacks will help you to liberate your town from the Deadly Alliance." > Leg Slicer: Tap - Down+1 > Low Slice: Tap - Down+3 > Toe Poker: Tap - Down+4 > Leg Trip: Tap - Back+4 --> Shujinko: "Finally, Kunlun Dao has its own power and pop-up attacks. It is a most effective technique." > Leaf Cutter: Tap - Up+1 > Deadly Blade: Tap - Down+2 --> Shujinko: "There are basic combos within the Kunlun Dao fighting style as well." > Basic Slashes: Tap - 1, 1 > Wind Kontrol: Tap - 1, 1, 2 > Kunlun's Best: Tap - 1, 1, 3 --> Shujinko: "Finally, Kunlun Dao advanced combos will give you an edge in battle." > Tap - Up+1, 1, 1, 3 > Tap - Up+1, 1, 1, 4 --> Shujinko: "This attack combo changes from one fighting style to another." > Twister Spin: Tap - 2, 4, CS --> Shujinko: "Good! Now try this style-branching combo." > Typhoon Hands: Tap - 1, 1, 2, 4, CS --> Shujinko: "Finally, show me that you can handle this last style-branching combo." > Crossing Paths: Tap - 1, 2, 2, CS --> Shujinko: "Special moves can turn a seemingly inevitable defeat into a surprise victory. Let us see how well you learn this one." > Nova Blast: Tap - Down, Back+1 > Nova Blast: Tap - Down, Back+1 --> Shujinko: "Well done. Now try this one. It was taught to me by Master Bo'Rai Cho many years ago." > Carnival Spin: Tap - Toward, Down+3 > Carnival Spin: Tap - Toward, Down+3 --> Shujinko: "Impressive! Let us go on to another special move." > Flying Flurry: Tap - Toward, Toward+2 > Flying Flurry: Tap - Toward, Toward+2 --> Shujinko: "You are learning quickly! But you still have one left to master." > Flipping Heel Kick: Tap - Down, Back+4 > Flipping Heel Kick: Tap - Down, Back+4 --> Shujinko: "You have learned many special attacks, but can you execute them in an actual fight?" > Flipping Heel Kick, Flying Flurry, Carnival Spin, Nova Blast, Flipping Heel Kick, Flying Flurry, Carnival Spin, Nova Blast. --> Shujinko: "I have taught you much, Li Mei, but I must test your abilities in kombat!" > Li Mei is a very fast character with quick Special Moves and combos. Be on the look out for those, sidestep them, and follow up with combos of your own. She has especially useful Special Moves, so try to incorporate those into your combos for extra damage. Mission Complete! Once you have trained Li Mei and defeated her, Shujinko will congratulate her on a job well done. He then goes on to tell her that she may not have to battle the Deadly Alliance after all, as he knows someone who may help to save her village: Hotaru. Li Mei accepts the offer if Shujinko believes that Hotaru can help Sun Do. Shujinko is then sent off to Lei Shen to ask Hotaru for his help. Travel once again to the next green aura. Once there, approach Hotaru and he will be upset that you have violated the ordinance of remaining indoors when the toll sounded. Shujinko says he had no idea about that ordinance, and Hotaru says there is no excuse for ignorance and imprisons you. ==================================================================== +~-~-~-~-~-~-~-~-~-~+ |Orderrealm Part Two| +~-~-~-~-~-~-~-~-~-~+ For an untold number years, Shujinko remained imprisoned. He was finally brought to a holding cell as his day of trial had come. Once back in Orderrealm, and now an old man, approach the guards to the left of the exit to your holding cell. Shujinko asks what he is doing there, to which the guard replies that you are being held there awaiting your court date in the Judicial Court of the Realm of Order. Walk to the back of your cell, and a cutscene will play out showing Dairou snapping one guards neck, and punching the other in the face. Shujinko is wondering what is going on to which Dairou replies that he was paid by Damashi to kill these guards and free Shujinko. He then gives him the key to his cell he picked up off a guard. Dairou says that if went to trial, he would have been imprisoned for many decades unjustly. After the cutscene, travel to the green aura at location E-6. You will find another holding cell with Hotaru standing inside. Open the doors and you will find out Hotaru is ashamed of you. He says that he is ashamed because he used a known assassin to free him of his cell. Hotaru even says that he came to the courtroom to testify in his defense. After what has happened though, he has no choice but to sentence him to death. Shujinko says that he has no choice but to resist arrest. You now have to battle Hotaru. He is pretty easy, and not too aggressive. He uses his Special Moves a lot and small combos. Stand back, use your own Special Moves, and small and large combos to beat him. Once defeated, you will earn 500 Platinum koins. With Hotaru dead on the ground, approach the aura, and pick up the Orderrealm's Kamidogu piece. Damashi will then appear. Shujinko asks him why he sent the assassin to help him out. He then says that he feels disenchanted for what Damashi has done. He asks if the Elder Gods would have objected to such action, with which Damashi says no. He then asks Shujinko to bring the Kamidogu piece back to the Nexus, to open the portal to Edenia. ==================================================================== +~-~-~-+ |Edenia| +~-~-~-+ Once in Edenia, Damashi will appear once again. He says that the last piece of the Kamidogu will be found here in Edenia. He then says that he has a bad feeling that someone else is here to retrieve this piece as well. Shujinko then questions about the Kamidogu itself. Damashi then explains that the Kamidogu make up reality. A long time ago, he says, there were 6 Elder Gods, and the One Being. The One Being fed off the Elder Gods; the Gods then forged the Kamidogu to break the One Being's spell from them. The pieces of the Kamidogu then formed the six realms. Damashi says that he must find the last piece before the evil person he senses does. As with every other realm we have visited, there are many random koins lying about. Pick these up as you go along, and don't forget to be on the lookout for chests that appear. Our first order of business is to complete some sidequests. Head over to location for: -->Side Mission 1 (G-3): "Deliver the message to the Edenian Resistance." If you speak with this man, you will learn that he is trying to gather up as many people as possible to ally against Shao Kahn. He asks you to bring this message to the people on the other side of Edenia. > Solution: Travel to location At location G-2 (in a small forest) you will find Mileena walking about. Approach her for some kombat. You have to beat her while she does double damage, heals, and you cannot block. This match is very tough, especially if you have to use Li Mei. I would constantly abuse her Special Moves which Mileena seems to have a hard time blocking. I BARELY beat her and received 400 Gold koins for doing so. The only plus side to this ridiculous battle is that you only have to defeat her one time. If you travel to location, enter one of the houses there. Inside is a man who will give you: -->Side Mission 2 (): "Find the old man's missing son, or find his necklace." If you speak with the man inside the house here, he will tell you that he hasn't seen his son for a week. He asks that if you see him to tell him to come home. He also fears that he was slain by Shao Kahn's military and should you find him dead, bring the old man his son's necklace. > Solution: If you travel to location G-8, you will find Jade standing inside a small tent with her arms crossed. Speak with her to receive: -->Side Mission 3 (G-8): "Inform Rain of Jade's tent." If you speak with Jade, you will learn that Rain has eluded her and her allies. She wants you to find Rain and tell him of her tent/camp. > Solution: You will find Rain at location After completing these sidequests, we should now head over to the green aura at location C-4. Here you will find Kitana. Approach her and she will act astonished as you emerged from the portal of the Elder Gods. She will go on to talk about how Edenia has once again been merged with Outworld and ruled by Shao Kahn. She then says that Shao Kahn is after a very powerful artifact, to which Shujinko says that is the Edenian Kamidogu. Kitana says that her mother, Queen Sindel, needs to be freed in order to helm the resistance in Edenia. Kitana cannot free her herself because she needs to travel back to Outworld to lead a fight against Shao Kahn. Kitana says that in order to free Sindel, you must defeat Tanya who is guarding her. Shujinko offers his services, and Kitana runs off. After speaking with Kitana head over to area E-2 near the palace. Once hear, you will see Tanya walking around under an overpass bathed in the aura. Approach her and Shujinko asks if she knows the whereabouts of a Tanya. Tanya then says that she is Tanya, and that she is to guard Sindel with her life; she then says that Shujinko has to get past her in order to free Sindel. Shujinko responds with "So be it." > This Tanya fight can be a little tough as she is very quick and agile. You are now fighting as Shujinko himself. I recommend staying primarily in the Mantis fighting style, and make use of his MANY combos. His weapon style is not useless but should be used as a last resort. You have no Special Moves as of yet, so those can't be used either. Style-branching Mantis combos and sidestepping are you best bets against Tanya. After you have defeated Tanya you will earn 500 Ruby koins. With her dead on the ground, head left into the green aura at location E-1. Once you step inside the doors, you will find Sindel. She claims you are a bit old to fight in Kahn's military. He says he has come on Kitana's orders. She says they must leave now before anyone realizes they have escaped. She tells you to follow her and she will reward you for your efforts. Sindel will then run out of the room. Once back outside, follow Sindel to location C-6 where you will find her standing in front of a palace/castle. Approach her and she will introduce yourself and thank you for freeing her. She then offers to repay you by teaching you the techniques of an Edenian knight. Shujinko accepts the offer and away we go to Sindel training... --> Sindel: "An Edenian knight must first undergo Zha Chuan basic high attack training." > Yoke Punch: Tap - 1 > Roaring Overhead Hammerfist: Tap - 2 > Rising Axe Kick: Tap - 3 > Southern Sidekick: Tap - 4 --> Sindel: "You have graduated to low attacks. Begin with these Zha Chuan basic low attacks." > Mantis Claw: Tap - Down+1 > Low Spring Kick: Tap - Down+3 > Slithering Foot: Tap - Down+4 > Twisting Sweep: Tap - Back+3 --> Sindel: "Edenian knights are known for their courage in battle. Learn these Edenian power and pop-up attacks until you have mastered them." > Chest Clincher: Tap - Back+1 > Southern Uppercut: Tap - Down+2 > Spring Leg: Tap - Up+3 --> Sindel: "You have learned much. But you are only halfway to becoming an Edenian knight. You will now learn Zha Chuan basic combos." > Moslim Fists: Tap - 1, 1 > Spider Legs: Tap - 4, 4 > Justice: Tap - 1, 1, 1 --> Sindel: "Excellent! You have mastered the Edenian basic combos. Let us see how you fare with more advanced Zha Chuan combos." > Cunning Killer: Tap - 4, 4, 4, 4 > Tap - 1, 1, 2, Back+1, Down+2 --> Sindel: "Now for the basic high attacks of the Fu Jow Pai fighting style." > Straight Claw: Tap - 1 > Upward Paw: Tap - 2 > Back Kick: Tap - 3 > Roundhouse: Tap - 4 --> Sindel: "Every Edenian knight has mastered these Fu Jow Pai basic low attacks." > Low Claw: Tap - Down+1 > Spinning Low Kick: Tap - Down+3 > Low Toe Kick: Tap - Down+4 > Knee Strike: Tap - Back+1 > Shin Kick: Tap - Back+4 --> Sindel: "Next, learn these Fu Jow Pai power and pop-up attacks." > Tiger Strike: Tap - Back+2 > Lifting Kick: Tap - Up+4 > Uppercut: Tap - Down+2 --> Sindel: "Well done. Now for Fu Jow Pai basic combos." > Bloodshed: Tap - 3, 3 > Wandering Claws: Tap - 1, 1, 2 > The Queen: Tap - 1, 1, 1 --> Sindel: "Not bad, Shujinko. Now try Fu Jow Pai advanced combos." > Black Tiger: Tap - 1, 1, 1, 3, 3 > Tap - Up+4, 1, 1, 2 --> Sindel: "The Kwan Do high attacks are difficult, but you will find it to be an elegant weapon once you understand its balance." > Gauging Slash: Tap - 1 > Head Chopper: Tap - 2 > Ranged Blade: Tap - 3 > Liver Slice: Tap - 4 --> Sindel: "Excellent! Finally, you will perfect the Kwan Do basic low attacks." > Whirlwind Chop: Tap - Down+3 > Feet Cutter: Tap - Back+3 > Turning Amazon: Tap - Up+2 --> Sindel: "Finally, you will learn Kwan Do power and pop-up attacks." > Berserk Chop: Tap - Up+1 > Chin Cut: Tap - Down+1 > Twisting Hilt: Tap - Back+2 > Reaching Edge: Tap - Down+2 > Rising Kwan End: Tap - Up+3 > Head Saw: Tap - Down+4 --> Sindel: "Finally, show me you can handle Kwan Do basic combos." > Cutting You Up: Tap - 4, 4 > Ancient Secret: Tap - 1, Up+3 > Sindel's Edge: Tap - 1, Back+3 --> Sindel: "Next you will master Kwan Do advanced combos." > Keeping Distance: Tap - 4, 4, 3 > Slashing Queen: Tap - 4, 4, 1 > Tap - 4, 4, 1, 4, 4, 3 --> Sindel: "You have shown that you are indeed a formidable warrior! Show me that you can handle style-branching combos." > Killer Kick: Tap - 1, 1, CS > Kahn's Kontrol: Tap - 1 , 1, 2, CS --> Sindel: "Now for a different style-branching combo." > Sneaky Fist: Tap - 4, 4, 4, CS > Black Widow: Tap - 1, 1, 1, 3, CS --> Sindel: "Now complete this style-branching combo." > Darkness: Tap - 1, 1, 1, 3, CS, 4, 1 --> Sindel: "Now you learn secret Edenian fighting moves. I will teach you our special attacks." > Banshee Scream: Tap - Toward, Toward+1 > Banshee Scream: Tap - Toward, Toward+1 --> Sindel: "Well done. Now try this one..." > Star Screamer: Tap - Toward, Toward+3 > Star Screamer: Tap - Toward, Toward+3 --> Sindel: "This next special attack is not as easy..." > Sliding Foot Grab: Tap - Back, Toward+1 > Sliding Foot Grab: Tap - Back, Toward+1 --> Sindel: "An Edenian knight can perform any of the previous special attacks on command. Attack me with all of them. I will not make it easy for you." > Sliding Foot Grab, Star Screamer, Banshee Scream, Sliding Foot Grab, Star Screamer, Banshee Scream. --> Sindel: "For your final test, you must defeat me in battle. Do not hold back simply because I am the queen. I can handle myself!" > Sindel can be pretty tough because she has so many long and damaging combos. I recommend staying in the Zha Chuan fighting style and branching to the others. Her Kwan Do has good range, and her Special Moves can catch her off guard. Once Sindel is defeated you will earn 200 Jade koins. After training is complete, Sindel will tell you that she has a piece of the Kamidogu and that she is giving it to you because she doesn't want Shao Kahn to find it. She then goes off to meet with Kitana in Outworld to overthrow Shao Kahn's rule. She wants you to bring the Kamidogu back to the Nexus. Damashi will then appear and tell you that you have found the Edenian Kamidogu and that he wants you to place it on the altar in order for him to become his physical self again. Return to the portal at location E-4, and transport back to the Nexus. Once back in the Nexus, Scorpion appears and says that the meddling with the Elder Gods has come to an end. He says that he remembers training you in the Netherrealm, and that he will not teach you his final lesson. FIGHT! > This fight is the toughest of all. You have to beat Scorpion 3 times out of five using Shujinko. I'm not a huge fan of Shujinko, so I found this fight tough. Use his huge Mantis combos again, and keep Scorpion away from you. Watch out for his Teleport Kick, and Hellfire moves. Sidestepping is your best bet as well because Scorpion is relentless in his assault. If you find him whiff on a combo, follow up with a devastating one of your own. Also, hold the Block button, because he will try to punish you with short combos, but if they are blocked, he is left wide open for a further beating. Once Scorpion is defeated, Shujinko will place the last piece of the Kamidogu on the altar to which nothing happens. The Dragon King then appears from off-screen. Shujinko does not know who it is. Onaga, the Dragon King, then tells Shujinko that he has been a pawn in his grand plan. He has brought him to life! He then produces Damashi in the palm of his hand, showing Shujinko that he has been deceived the entire time into finding the pieces of the Kamidogu for the Dragon King. There is still one piece left that would transport them to the Elder Gods. Onaga possesses that piece and has no intention of transporting them. Your quest is far from over however, as there is still much to do in Konquest including completing some previously unavailable quests, training with characters not available before, and unlocking two super secret characters. Congratulations! You have unlocked Shujinko on the character select screen. After all of that, you will be able to select Shujinko as a playable character. You will also be able to go back to any realm in Konquest and complete various things. The things you are able to do after having completed Konquest will be denoted in the FAQ in its appropriate place. If you have any questions, do you hesitate to E-Mail me, and I will be glad to help with any problems you may have. YOU HAVE KOMPLETED KONQUEST, KONGRATULATIONS! *THE REST OF THE KONQUEST WALKTHROUGH WILL BE KOMING SOON* ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ |XIII. Kombat Chess Strategy| ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ --> Koming Soon... ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ |XIV. Puzzle Kombat Strategy| ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ --> Koming Soon... ~-~-~-~-~-~-~-~ |XV. The Krypt| ~-~-~-~-~-~-~-~ --> Koming Soon... ~-~-~-~-~-~-~-~-~-~-~-~- |XVI. Kodes and Secrets| ~-~-~-~-~-~-~-~-~-~-~-~- --> Koming Soon...