###### # # # # #### ## ##### # # # # # # # # # # * ###### # # # # # # # # # # ### ###### ##### # # # # # # # # # # # # #### # # # # * ##### # # ###### # # # # # ###### ##### # # # # # # # # # # # ###### # # ###### #### ###### # # ##### ## ##### # # # # # # # ## # # # # # # # # # # ##### # ##### # # # # # # # # # # # # # ### # # # # # # ###### ##### # # # # # # # ## # # # # # # # ####### ###### #### ###### # # ##### # # # # # # # # ##### # # ###### # # ##### # # ##### ###### # # # # # # # ## # # # # # # # # # # # # # ##### # # # # # # # # ##### ####### # # # # # # # # # # # ##### # # # # # # # # # ## # # # # # # # # ##### ## ###### # # # #### # # ###### A guide by: Eric "Sapharos" Lance Email: Sapharos187@hotmail.com Copyright - 2002, Eric Lance. All Rights Reserved. Disclaimer: This guide is intended for use ONLY on CheatCC.com and GameFAQs.com. If another site has permission, they will be listed in the disclaimer. If a site or person not listed here is linking to this FAQ, claiming rights to it, or using it for any means other than personal/private, they are violating copyright law. If you print out this guide, it MUST contain the author's name on it. Table of Contents: I. Version Info II. Basics - controls - moves III. Walkthrough -World 1: Colosseo a) Colosseo Underground b) Colosseo 1F West c) Colosseo North Stair 2F d) Colosseo 1F West (revisited) e) Colosseo South Stair 2F f) Colosseo South Stair 3F g) Colosseo South Stair 2F (revisited) - Main Field -World 2: Elysion Shrine a) Elysion Shrine Rear Entrance -World 3: Poseidonia Shrine a) Outside Poseidonia Shrine b) Heaven Room c) Sun Room d) Tower of the Sun e) Hall of the Sun f) Heaven Room (revisited) g) Moon Room h) Sun Room (revisited) i) Hall of the Sun (revisited) j) Hall of the Moon -World 4: Labyrinthos Palace a) Outside Labyrinthos Palace b) Inside Labyrinthos Palace c) Right Tower 1F d) Left Tower 1F e) Left Tower 3F -World 5: Othrys Mountain a) Mt. Othrys b) Mt. Othrys, Halfway Up c) Magma Cave -World 6: Arcadia a) Lion’s Road b) Arcadia Entrance -World 7: Tartaros a) Hades b) Tartaros IV. Items V. Bestiary VI. Mystic Stones VII. Credits I. VERSION INFO: v. 1.0 - Walkthrough is complete - Fixed some formatting errors, as well as a few spelling errors - Added Sound Chunk of the Future 4 to its proper place thanks to a kind reader - I'm indecisive about the future of this guide. This will take you to the end of the game, but I might add more secrets, Necromandia Cave walkthrough, etc. at a later date. v. 0.8 - Walkthrough complete half-way through World 5 - Expect an update within the next few days II. BASICS: O is the circle button , indicates that the following button should be pressed immediately afterwards X is the X button [ ] indicates that the button should be held when a monster is near + means that the first button should be held down until the following button is pressed Controls: Square - Attack Triangle - Second Attack O - Attack X - Jump R1 - Guard L1 - Guard Start - Main Menu R1 + X - Slide (not available at start) R2 – Toggle Diskarmor (not available at start) L2 – Toggle Diskarmor (not available at start) [Square] – Hook (not available at start) [Square] Lift Target (not available at start) [Square] Swing Target (not available at start) R1 in Midair – Stomp (not available at start) R1 + Square – Tackle (not available at start) Moves: (Hades) Diskarmor: Square - Snake Bite Square, Square - Thrashing Viper Square, Square, Square - Craning Viper Square, Square, Square, Square - Crushing Viper Triangle - Variant Blow Square, Triangle, Triangle - Hunting Hawk Square, Triangle, Triangle, Triangle - Eagle Glide Square, Square, Triangle - Predator Raid [Square] - Snap [Square], release Square - Release Snap [Square], rotate left analog stick - Swing [Square], rotate left analog stick, Square - Throw Square, Triangle, [Triangle] - Aerial Snap Square, Square, [Triangle] - Playing Lynx R1 + Triangle - Summon Cerberus LV1 (not available at start) R1 + Triangle, Triangle – Summon Cerberus LV2 (not available at start) Square, Square, Square, Triangle - Hades Execution (not available at start) R1 + Triangle, Triangle, Triangle – Summon Cerberus LV3 (not available at start) Heavenly Diskarmor: Square – Summer Gale Square, Square – Winter Gale Square, Square, Square – Sweeping Storm [Square] – Remote Square, [Square] – Remote Triangle – Midsummer Gale Square, Triangle – Updraft Square, Triangle, Square – Quaking Lightning Square, Square, Triangle – Vortex Square, Triangle, Triangle, Square, Triangle, Square, Triangle – Raging Tornado R1 + Triangle – Summon Taros LV1 R1 + Triangle, Triangle – Summon Taros LV2 (not available at start) Square, Square, [Square] – Nebular Burst (not available at start) R1 + Triangle, Triangle, Triangle – Summon Taros LV3 (not available at start) Sea Diskarmor: Square – Rapid Flow Square, Square – Rapid Ebb Square, Square, Square – Violent Flow Square, Square, Square, Square – Violent Ebb Square, Square, Square, Square, Square – Flash Flood [Square] – Tracer Triangle – Rising Surge Square, Square, Triangle – Dolphin Blow Square, Square, Triangle, Triangle – Spinning Dolphin Square, Square, Triangle, Triangle, Square – Dolphin Smash Square, Square, Square, Triangle – Slashing Swirl Square, Square, Square, Triangle, Triangle – Tearing Swirl Square, Square, Square, Triangle, Square – Whale Crash Square, Square, Square, Triangle, Triangle, Square – Whale Crash R1 + Triangle – Summon Siren LV1 R1 + Triangle, Triangle – Summon Siren LV2 (not available at start) Square, Square, Square, [Square] – Oceanic Tempest R1 + Triangle, Triangle, Triangle – Summon Siren LV3 (not available at start) Square, Square, Square, Square, Triangle – Charybdis (not available at start) III. WALKTHROUGH: Walkthrough directions are from the perspective of the camera, not Rygar himself. _____________________--WORLD 1: COLOSSEO--_______________________ ------------------------------------------------------------------------------- A) Colosseo Underground Canal ------------------------------------------------------------------------------- You start off in a small room. Take the only passage out of this room and take a right. When you come onto the next screen, go left and break open the various pots and things with your Diskarmor. You should collect a few build ups. Now take the right passage that you passed up earlier to enter a room filled with many Catterpillars. Defeat them by using your Diskarmor and then break open your surroundings to gather more build ups. Take the upper right passage to leave this room. You will see a lion head to your right. Walk up to it and press square to save your progress. Continue along the path and jump up the following steps to reach your next destination. ------------------------------------------------------------------------------- B) Colosseo 1F West Events: Divine Shield(Defense Up) ------------------------------------------------------------------------------- After jumping out of the canal, take a right. Follow the long hallway, busting up fallen columns and statues in the process. You will meet many Catterpillars along the way, so dispose of them properly. Eventually, you will come to a dead end. You need a special power to pass, so turn around and go back through the hallway. Take the left path from the Canal this time. You should see a small alcove on your map, it will be the only one on the right side. Enter the niche and bust up the golden statue to have your defense increased by a divine shield. Keep going down the original hallway until you reach a stairway. Bust up statues and the two large pots before ascending. ------------------------------------------------------------------------------- C) Colosseo North Stair 2F Events: Acquire Slide ------------------------------------------------------------------------------- Follow the linear hallway. Smash the huge rocks, bash the statues, and kill the Catterpillars until you reach a dead end with a glowing statue. Smash the statue to acquire the ability to slide. Backtrack to Colosseo 1F West now. ------------------------------------------------------------------------------- D) Colosseo 1F West (revisited) ------------------------------------------------------------------------------- Catterpillars will be fairly common during this trek. Keep your distance and be prepared to back away if they roll towards you. After clobbering the seemingly endless waves of Catterpillars, make your way towards the opposite end of the long hallway. Use your slide power once you reach the previously inaccessible area. There is a hidden pot beside the bronze rock formation. Save your game at the Lion's Head and then take the stairway upwards. ------------------------------------------------------------------------------- E) Colosseo South Stair 2F Events: Holy Sword(Attack up), Hammer Guy ------------------------------------------------------------------------------- Ignore the first stairway you see and continue down the hall. Bust up any of the large rocks in your path or out of it. Hammer Guy will bust out of the wall ahead and attack. Hit him once with attack 2 and then step away. Keep repeating this until Hammer Guy dies. Take the Holy Sword he drops and then return to the previous stairway that you ignored earlier. Take it. ------------------------------------------------------------------------------- F) Colosseo South Stair 3F ------------------------------------------------------------------------------- Upon reaching this area, you will immediately notice the menacing spike pits with the even more menacing spiked ceiling crashing down on them. Being hit by the ceiling doesn't kill you instantly as you might think, but it does deal out some hefty damage. It's in your best interest to avoid it. Start by bashing the pot to the right of the spiky trap. When the spiked ceiling begins to rise, grab the item from the pot you broke and duck into the niche. Advance once the ceiling begins to rise again. Repeat this until you have reached the last spiky trap. You should see a horse statue here. It looks like a knight chess piece. Walk up to it and press square. Rygar will move the statue 180 degrees and the door in South Stair 2F will be accessible now. You will also notice that the spiked ceiling is no longer crashing down upon the floor. Your trip back should be less eventful, but don't get too cocky because the spiked pits will still injure you. Return to 2F. ------------------------------------------------------------------------------- G) Colosseo South Stair 2F (revisited) Events: Stone Tablet 1, Ambrosia, Boss: Hekatonchieres ------------------------------------------------------------------------------- Venture past where you first fought Hammer Guy. There will be some Catterpillars where he once was. Defeat them and continue through the door ahead. You will be on a ledge now. Go forward a little bit and then go up the small steps. The glowing statue contains a stone tablet. Bust up all of the other statues, including the one hidden to the left of the stone tablet statue. Go down the small flight of steps and continue along your original path. The ground has caved in ahead. You will notice here that Rygar can hang onto ledges. Don't bother with it. Instead just jump down. A few large rocks are up ahead. Bust them up. Plow through the first horde of Catterpillars you come to. The next wave of Catterpillars will fall from the sky near a sealed slide-way. Defeat all of these Catterpillars and the slide-way will become unsealed. Slide through this passage and bust up all of the pots in the next room. Take the stairway down. Take the right path and then hug the left wall until you enter a secret room. You will find another glowing statue in here. Bust it up to receive an Ambrosia. Destroy the other obstacles in the room and then leave. Continue to your right, busting up weapon racks, large rock formations and pots until you reach a horse statue. Move the statue with square and a lot of Catterpillars will drop down. Your first encounter with a 'Catterkiller' will occur here. They are Catterpillars, but with black bodies and red eyes. Catterkillers are significantly tougher, but still push-overs. Backtrack to where you first went down the stairs. Turn left this time and keep traveling forward. Destroy all of the Catterpillars you see and then take the passage that branches off. Save your progress at the Lion's Head. If you go to the left of the save point, you will be able to bust up part of the wall and hopefully collect some build up points. To the right of the save point, there is a box. Leap onto this box and climb up it. Continue forward until you reach a large open arena. Here you will encounter the boss, Hekatonchieres. He is quite a large statue. ------------------------------------------------------------------------------- Boss #1: Hekatonchieres ------------------------------------------------------------------------------- When the fight starts, immediately move to the right of Hekaton. If you stay in the center, you will be open to two of the statue's attacks. The far right statue piece uses two attacks. The first and most common is the horizontal swipe. This can be avoided by jumping. The second is a vertical cut, but it rarely seems to be accurate. Once you learn timing, this boss is a piece of cake. Just stay on the right side and do a four hit combo. Get ready to jump above the horizontal swipe when it comes and then repeat. If you get knocked down, stand and do a two hit combo rather than a four hitter. Afterwards return to your normal pattern. This is slow and methodical, but highly efficient. Try to aim your strikes at the statue's sword arm as it lays dormant. Don't get too close to Hekatonchieres because the horse head will spew fire. The fire is extremely hard to avoid, especially if you don't see it coming. ------------------------------------------------------------------------------- Main Field Event: Ancient Tablet, Sound Chunk of the Future 1, Sound Chunk of the Future 2, Divine Shield, Relief of the Future 8, Relief of the Future 1, Sculpture of the Future 1 ------------------------------------------------------------------------------- You will start out on a grassy area after the cutscene. To your right will be a row of small stone stands. Smash these and collect the build ups inside. Back in the center are some large pots which can be destroyed as well. Continue straight until you reach a glowing statue. Inside will be an Ancient Tablet. This details the history of Hekatonchieres(how do you pronounce that anyways?). To the right of the glowing statue, in the grass, is a pot which can be broken. Continue up the stairs to the right and use the save point. Take the left path from the save point and continue. At the next crossing, take the right path and you will drop down. Break open the pot near here for a 'Sound Chunk of the Future 1'. Follow the left path and hang left. Drop down once you reach the ledge. You will find yourself at the save point once again. Follow the left path until the intersection where you went right earlier, except take the left path this time, but be careful. The ground will crumble as you climb the stairs. Carefully jump across to the other ledge and continue forward to reach Garyeon Hill. Keep going forward, fighting off the Boxers and smashing columns, barrels and anything else you see. You will soon come to a four way crossing. Take the left path and jump down to reach three vases. Break them open to gain custody of a 'Sound Chunk of the Future 2'. Climb the nearby stairs now and break the columns up ahead. Go ahead and climb the small flight of steps here as well. To your left will be a glowing statue with a bunch of smaller pillars around it. Destroy everything! You should gain a healthy amount of build-ups as well as a Divine Shield. Back up and go to the right this time. Keep going until you reach the first four-way crossing yet again. Instead of going left, go right. Ahead of you will be a long flight of stairs. Defeat the pesky Boxers and go to the top to confront Big Boxer. Steer clear of his energy balls and you'll be fine. Backtrack to the previous ledge and lash out with your Diskarmor to your right and left. Pillars and columns will come crashing down everywhere. Hop over the ledge to your immediate left and make your way to the nearby platform. Move the horse statue to unseal the doorway. Approach the doorway, but break the surrounding columns before entering it. You should gain some build ups, Nectar, and maybe even a Divine Shield. Enter the door after you finish that. Go straight and cross the bridge. To your right is a save point; make use of it. Go to the left now and smash the obstacles. Turn right instead of going straight and smash open the pots to obtain 'Relief of the Future 8'. Drop down now and break open the pot. You might get a Divine Armor from this pot. Drop down again and you will be in a grassy area. The ground will shake and Catterpillars will arise. Go to your right before engaging them and break open the two pots. Confront the Catterpillars now, but be careful. There are a good many of them and they like to surround you. Try to line them up, so you can take minimal damage while dishing out maximum. Bounce up the following ledges and hang right to reach two pots which are just screaming for a smashing. Back up slightly and go left under the crumbling bridge. A solitary pot lies here. It contains 'Relief of the Future 1'. Bactrack a bit, and then go to your immediate right which should be just above where you broke open the two pots just moments before. This area is partially hidden by the camera at times. Jump up the ledge and smash the pots. Continue right and give the horse statue a firm spin. Go up the stairs and turn 180 degress. You will notice that the passage near the save point is unsealed now. Take this passage; save the game if you want, and travel along the bridge up ahead. Smash all of the pesky columns you see. Bail out by jumping the railing to your left. Once on the ground, you will see a few pots to the right. Smash them open and collect the bounty inside. Follow the narrow passage in the center of the big wall. You will soon arrive at a stream. Take out your anger on the unsuspecting pillars within. Approach the field and do the same, knocking over a pillar that leads to a sealed door in the process. If you backtrack through the water, you will see a hidden pot against the wall. Take note of the save point straight ahead, and then descend down the stairway just to the right of the water. It's sort of hidden. The ground is really jagged here. Press forward and leap towards the big field of pots. Bust 'em all up. Keep following the path, ignoring the right turn for now. You will see a boxer or two overhead, but just ignore them as you follow the curve of the path. Many pots lie ahead, so do the logical thing and shatter them. By now a boxer will descend upon you. Teach him the power of the Diskarmor. His buddies will come along shortly, so be prepared. Retrace your steps and take the right path you previously ignored. It will lead you upwards to the long hallway of columns that you saw earlier from the water. Bust all of the columns and pots that you see here into pieces. A few more Boxers might approach you while doing this. You should also see an odd looking sculpture covered in grass. Break this to find a 'Sculpture of the Future 1'. Make your way forwards and leap across the gap to the next ledge. If the balls of energy hurtling towards you didn't give it away, I will - there is a Big Boxer up ahead. A horse statue is nearby him too. Smash the columns before or after you fight the Big Boxer; it doesn't matter. Big Boxer may drop a Divine Shield. Move the statue and the seal on the nearby doorway will dissipate. Enter at your convenience. _____________________--WORLD 2: ELYSION SHRINE--_____________________________ ------------------------------------------------------------------------------- A) Elysion Shrine Rear Entrance Event: Sculpture of the Future 2, Caduceus, Relief of the Future 2, Boss: Icarus, Hades Diskarmor, Heavenly Diskarmor, Sound Chunk of the Future 3 ------------------------------------------------------------------------------- Two pillars surround the door you entered through. They can both be disposed of with your Diskarmor. Make use of the save point to your right. Ascend the stairs. The right section of the plaque on the wall ahead can be smashed. Continue going up the stairs and enter the nearby room. A Catterkiller and two Catterpillars will be your welcoming party. Focus on the Catterkiller right away. You will gain a Sculpture of the Future 2 during the battle. Bust up the columns in the far corner of the room and the pillar to its side. Enter the door and ascend the rickety stairs. You will come face to face with some very tricky critters in this room. They can turn invisible and dish out moderate damage. Strike at the areas in which they became invisible, and you should do fine. There are pots galore in this room, so destroy them all to collect the booty within. Move the horse statue now and watch as the Claw Fiends block the doorway. They should be a bit easier now that you know how to defeat them. They will charge at you from a distance generally. Don't act like a sitting duck if you don't want to be one. Go back down the stairs after vanquishing the Claw Fiends and ignore the door you just unsealed. Take a leap into the first chamber instead. Take the hallway to your left and approach the glowing statue. Crack it open along with the rest of the pots in the room. Catterkillars/pillars will arise from the ground on the return trip. You will get hit during this fight unless you're extremely skilled. However, the plus side is that the Catterkillers often drop nice goodies. Go back up the stairs and take the door that was unsealed earlier. Cross the pillars, knocking the standing ones down and walking across them as you go. Don't dismount from the pillars, or they will be incredibly hard to jump back onto. You will most likely fall if you take a detour. Falling means more Catterpillars. Approach the glowing bird and be told that you should slide(god forbid they actually expect you to figure it out yourself). Do as you are told and then go on a crushing spree with your Diskarmor in this room. Indulge in the plethora of build ups. Take the door on the right and continue down the hallway. Lion statues on the wall are destroyable as are columns and the like. Slide under the door with the bird emblem and enter the next room. This will be your toughest non-boss encounter yet, but it's still not very difficult. Wildly swinging your Diskarmor is probably the most effective option because the Catterkillers' rolls seem to be homing devices. Work on the Claw Fiends first if possible. Afterwards, make short work of the pots and such in the room. Take note of the fact that Catterkillers have gotten stingier with their items. You should also find a 'Relief of the Future 2' in this room. If you don't see it, break open lion statues, columns, etc. until you do. From here, continue forward. Fall down stairs or descend them, but eventually a save point will be visible. Be sure to make use of it. The nearby doorway leads to the next boss. ------------------------------------------------------------------------------- Boss #2: Icarus ------------------------------------------------------------------------------- This fight shouldn't be terribly difficult. Use R1 to guard against his sword combos and then counter with a combo of your own. You can't hurt him when his aura is up, so don't even bother trying. When Icarus is at 3/4 health, a cutscene will occur and you will acquire Hades Diskarmor. Destroy all of the surrounding columns and pillars in the area you're in. The door to the far south is sealed, but the door to the north is accessible. After crushing all of the pillars and collecting their contents, charge your Hades Diskarmor up by pressing square near the misty columns. Approach the door while it's charged and it will open. ------------------------------------------------------------------------------- Boss #3: Sphinx ------------------------------------------------------------------------------- Sphinx is a lot tougher than Icarus and Hekatonchieres. At the start of the fight, run around Sphinx's side to avoid his lightning blast. Now, hold down R1 and press triangle. You will unleash Cerberus on Sphinx. After Cerberus vanishes, Sphinx will be facing you, so quickly run around to his side now. You never want to face Sphinx because that is when he fires his lightning. Once at his side, summon Cerberus again. Sphinx can be defeated fairly easily if you never get in front of his face, but there are several times during the fight where he will mount a pillar in the middle of the room. Once he does this, find a good camera angle where you have a clear view of Sphinx on the pillar. Sphinx will fire two lightning waves at you first. The second you see these coming - jump. Afterwards, Sphinx will fire some blue lightning balls that hover in the air for a brief while. Keep moving to the side to avoid these. Sphinx's next attack can also be avoided, but it is much more difficult. Sphinx will appear after his fourth and final attack, but he will become partially invisible as he spins around you in a twister. Lash out with your Diskarmor and try to hit one of his images while he is spinning. If you miss too much, Sphinx will hit you. Once Sphinx appears, quickly run around to his side and repeat the process. Using an Ambrosia or Caduceus might be neccessary here. Hopefully, you will have one or the other at your disposal. Just keep practicing if you have no recovery items. You will gain the Heavenly Diskarmor once you beat Sphinx. Columns surround the centerpiece in the room. Smash these columns and collect the build- ups inside. On the left wall, from the direction you entered this room in, there will be a slightly hidden passage. You can jump up the steps in this passage and bust open the glowing statue to the right to find a ‘Sound Chunk of the Future 3’. Go back out the way you came to encounter Sphinx for a second time. ------------------------------------------------------------------------------- Boss #4: Sphinx (second incarnation) ------------------------------------------------------------------------------- This fight isn’t as tough as the first unless you make it that way. This incarnation of Sphinx has two attacks. A slow homing lightning ball is its main one. These things will follow you around until Sphinx is defeated. Avoid them at all costs because they will juggle you around the room if you’re not careful. Sphinx’s second attack is his lightning wave. You will recognize this attack from your first fight. It still works the same, whereas he doesn’t fire it unless he sees you. To beat Sphinx, use your Heavenly Diskarmor and chase him as he teleports, but only hit him once each time. Any more than once and you will miss, and most likely the homing lightning will catch up as well. Repeat this, avoiding the homing lightning, and you should beat Sphinx in due time. Afterwards, the supports will crumble and Rygar will find himself in a familiar area. Use the save point to the left. Go to your main menu and ‘strengthen’ the Heavenly Diskarmor by expending 1000 build up points. This enables you to summon Taros level 2. Do the same with your Hades Diskarmor. Take the passage to the left of the save point. Look familiar? Well it is. As you approach the sealed door, you will notice that the stands near it have been lit with heavenly power. You will also notice that there are a few Boxers nearby; dispose of them properly. Charge your Heavenly Diskarmor up with the heavenly flame and approach the sealed door. Jump down the pit. Continue forward into Poseidonia Shrine. _____________________--WORLD 3: Poseidonia Shrine--______________________ ------------------------------------------------------------------------------- A) Outside Poseidonia Shrine Events: Sculpture of the Future 3 ------------------------------------------------------------------------------- Destroy all of the plain columns without markings on them. Approach the Lion’s Head and save. Hang to the right now. Try to avoid the center where blue shapes rest at all costs for now. Eventually, while on the right side of the map, you will see an obviously false waterfall. Travel through it and around to the horse statue. Operate the statue to unlock a seal. Go through the waterfall once again. Take a right immediately after emerging from it and circle around to the glowing statue nearby. Bust it up to gain custody of a ‘Sculpture of the Future 3’. Approach the far door in this watery courtyard, but be aware that monsters lurk in the center. As you approach the blue shapes, they will rise and show their true colors. They are Aqua Fiends, much stronger versions of Claw Fiends. Get very close to them before swinging. Keep your guard up if you anticipate an attack. Trying to evade the Aqua Fiend attacks without your shield up is useless. There are a lot of them, so be patient and only strike if you know you will hit because the Aqua Fiends, like their Claw cousins, fade away once you swing at them. Once the enemy threat subsides, enter the Shrine. ------------------------------------------------------------------------------- B) Heaven Room ------------------------------------------------------------------------------- This is a pretty brief walk. Just continue forward and take the left branch when you come to the fork in the path. Note that the right branch is sealed off for now. Eventually, you will arrive at the Sun Room. ------------------------------------------------------------------------------- C) Sun Room Crush the few columns that surround you. Drop down to the waters below. Two Aqua Fiends await you down there. Greet them with either of your Diskarmors. Take the path that the one Aqua Fiend came from to your left. Follow the stream and slide under the archways. Enter the golden arches ahead(McDonald’s?). ------------------------------------------------------------------------------- D) Tower of the Sun ------------------------------------------------------------------------------- There is a save point to your right. You should definitely use it. Smash the extremely out of place glittering fountain and you will hear a rumbling behind you. Enter the room you just came from. Quickly begin smashing the right wall with four hit combos from your level 2 Hades Diskarmor. Don’t stop until the whole wall is gone, at which time you should charge into the next room and begin bashing the right wall once again. Continue doing this until you are lifted up onto the previously disabled bridge in the Sun Room. A rainbow bridge should now replace what was once empty space. Cross the bridge and enter the Hall of the Sun. ------------------------------------------------------------------------------- E) Hall of the Sun ------------------------------------------------------------------------------- Walk up to the horse statue and move it. Advance towards the blue objects and prepare for a pretty epic battle. There are many Aqua Fiends here, but you should do fine as long as you keep them all on one side of you. Don’t let them surround you and keep your guard up if you miss. Try not to do too many wild combos because it’s quite possible that they will all miss. After you beat the Aqua Fiends, backtrack to the Heaven Room. ------------------------------------------------------------------------------- F) Heaven Room (revisited) ------------------------------------------------------------------------------- Return to the branch in the path that you originally saw when you entered the Poisedonia Shrine. Take the right path this time; the seals are gone. Continue forward and leap into the door at the end of the path. You will now find yourself in the Moon Room. ------------------------------------------------------------------------------- G) Moon Room Events: Sea Diskarmor ------------------------------------------------------------------------------- Bust up the columns and plunge into the water below. Be ready to jump aside because a Water Troll is coming. Whack him with a combo from the Hades Diskarmor and then proceed into the next room where two more will greet you. Hit them before they know what is going on. Smash all of the obstacles in this room, and you might collect a Omphalos. This will restore all of your Icol when used. Travel into the next room. A cutscene will occur and then you will be given the Sea Diskarmor. Power up the Sea Diskarmor via the ‘strengthen’ menu. Return to the Sun Room again. ------------------------------------------------------------------------------- H) Sun Room (revisited) Event: Mystic Stone(Hephaestus), Mystic Stone(Ares +2), Sound Chunk of the Future 4 ------------------------------------------------------------------------------- The first thing you will notice is the brief cutscene. Afterwards, you will see that the water level has lowered significantly. Jump down into the water, kill the Aqua Fiends, and then take the left passage. After going through this passage, you will be in the wreckage left over from your smashing spree earlier. Take the first door you see on the right. A glowing statue is in here, and it contains Sound Chunk of the Future 4. Go back through the two doors you just came through. The long hallway, which used to be a dead end, now contains a Sea Diskarmor charger. Approach the charger, but take the left path near it instead of charging up your Diskarmor. Smash the glowing statue once you appear out on the ledge. You will get your first Mystic Stone from this. Equip it on all of your Diskarmors. Back in the previous hallway, the third door on the right from the steps contains the Mystic Stone, Ares +2. Equip this on all of your weapons as well. Finally, use the Sea Diskarmor charger at the top of the steps. Run back down the hallway, avoiding the Aqua Fiends, and unseal the doorway with your charged Diskarmor. ------------------------------------------------------------------------------- I) Hall of the Sun (revisited) Events: Hook, Vellum Scroll 6, Letter 4 ------------------------------------------------------------------------------- Go towards the Aqua Fiends and fight the inevitable battle. Afterwards, hop up on the rock near the sealed door and circle around the room clockwise, hugging the outer wall. You should eventually reach a Sea Diskarmor charger. Charge up your Diskarmor and hop down. Walk up to the door, unseal it, enter, break open the golden statue, and then reenter the Hall of the Sun. Go back up to the Sea Diskarmor charger, but use your hook to latch onto the opposite ledge. Hug the wall until you reach a glowing statue. Smash it to collect a Vellum Scroll 6. Hop down and reenter the room. Latch onto the right ledge with your hook. Smash the glowing statue. Grab the Letter 4. Walk all the way back to the Moon Room now. Cross the gap with your hook. ------------------------------------------------------------------------------- J) Hall of the Moon Events: Vellum Scroll 7, Ambrosia, Boss: Cetus ------------------------------------------------------------------------------- Bust up the columns and engage the trolls in this room. A new type of troll is here. The Tsunami Trolls fire energy balls at you, so go for them first. They are distinctly blue, while the Water Trolls tend to be grayish. After beating them, hop up on the stone formation to the left of the sealed door. Go around the room counter-clockwise, ignoring the Sea Diskarmor charger for now. Use your hook to cross the gap and approach the glowing statue. Give it a good beating until it coughs up a Vellum Scroll 7. Hop down, use the save point, and wander back to the Diskarmor charger; use it. Approach the doorway with your Sea Diskarmor charged and open it. Smash the glowing statue on the other side. Inside is some Ambrosia, nectar of the gods! To the left are two partially invisible platforms. Jump across them and approach the door. If you fall, just ascend via the platform staircase and attempt it again. On the other side of the door is… ------------------------------------------------------------------------------- Boss #5: Cetus ------------------------------------------------------------------------------- Cetus is actually pretty easy once you learn his pattern. At the start of the fight, run up to him and start whacking with Hades Diskarmor preferably. Hades long-range capabilities will be of great assistance to you here. As long as you keep doing the 4x square four-hit combos, you should do fine. Once Cetus starts to move, immediately run backwards. Cetus will destroy the icy walkway that you stand on. Don’t back up too far, though. Once Cetus comes to a halt, immediately return to your regularly scheduled beat-down. If you wait too long before resuming your attack, Cetus will spew high-pressure water at you. Cetus dives under water several times during the fight. When he does this, immediately approach the end of the icy path and face right. Start attacking when the overgrown fish appears, but be ready to dodge the ice balls he shoots out of his sides. Keep repeating this until you’ve stomped the seafood into the ground. Summon Cerberus LV2 is very useful in this fight as well. ___________________--WORLD 4: LABYRINTHOS PALACE--__________________ ------------------------------------------------------------------------------- A) Outside Labyrinthos Palace Events: Caduceus ------------------------------------------------------------------------------- Head to the top left after washing ashore. Use the save point that rests against the wall. Head towards the two big double doors now, but turn off and face the wall to the right of the doors. Whack it a few times and it will fall away. Smash the glowing statue that is revealed to acquire a Caduceus. Enter the doors now. ------------------------------------------------------------------------------- B) Inside Labyrinthos Palace Events: Mystic Stone(Athena +2), Mystic Stone(Ares +4), Mystic Stone(Nemesis), Hades Diskarmor Sequence Attack: Hades Execution, Lift Target, Swing Target, Ambrosia, Sound Chunk of the Future 10, Sculpture of the Future 6, Tablet 3 ------------------------------------------------------------------------------- Watch the brief cutscene, and then welcome your Boxer friends with a few swipes from your Heavenly Diskarmor. Afterwards, knock down the columns on the left side, and finally smash the obstacle in the center of the room. After smashing this, several Claw Fiends will emerge. Kill them promptly and you will see a seal vanish. Go to the left and knock down the wall. A horse statue is behind it. Move this statue and the seal on the underground door will vanish, but don't enter just yet. Head straight across the room. To the left of the stairway is a tall statue. Bust up this statue to gain Athena +2. The statue to the right of the stairs is blocking an area which contains a glowing statue. Destroy the obstacles in your path, then crush the glowing statue. Inside the statue is Ares +4. Go to the screen where the underground door is, but travel to the right instead of going in. You will see a grate covering a passage. Bust up the grate, as well as the wall behind it. Inside is yet another Mystic Stone. Go up the main staircase now. Hang to the right and use your hook once you reach the gap in the floor. A gold statue awaits you. It contains a Hades Diskarmor Sequence Attack: Execution. Backtrack and enter the Underground doorway now. Charge down the steps and bust up all of the square rock formations at the bottom. Go in the opposite direction of the sealed door. Once you see the gold statue, bust it open. You now have the ability to hook onto lift targets AND swing targets. Lift targets are orangish and swing targets are yellowish. Make your way to the horse statue and move it to unlock the door. Backtrack up the steps using the lift targets. At the final lift target, you can mount a platform that was previously inaccessible. Jump in the air and connect with the swing target. Time your next jump to be at its peak height. If done right, you should be able to connect with the other swing target in mid-air. Jump onto the rising platform. Use the next swing target, and finally smash open the glowing statue to receive an Ambrosia. Enjoy a freefall as you plummet towards the door you unsealed earlier. Enter it. All of the oddly shaped orange obstacles lining this path are breakable. Take the liberty of destroying each and every one. One of them will reward you with a Sound Chunk of the Future 10. Move the horse statue up ahead and jump down the pit. Bust up the walls ahead. Inside the pit is a statue, which contains a Sculpture of the Future 6. Up ahead will be another statue. This one plays host to a Tablet 3. Line yourself up with the hook target ahead. Toss your Diskarmor and latch onto the other side. Smash open the next two walls, and then immediately guard. A Cyclops will come charging towards you. Block his charge. Pull off a three hitter, preferably with Heavenly Diskarmor or Hades. Immediately after the third hit, raise your guard to withstand the Cyclops' three hit combo. Repeat this until the beast is dead. Use the nearby lift target to rise from the pit. Proceed to the rectangular entrance on the side of the tower. ------------------------------------------------------------------------------- C) Right Tower 1F Events: Letter 2 ------------------------------------------------------------------------------- Circle around the tower, bashing up crates, pots and anything else that's breakable. You will encounter a new type of enemy here, in the form of Super Claw Fiends. They are just like claw fiends, except with a slightly different claw, more power and an electric aura. Keep your guard up, and you should be fine. After two screens, you should come to a horse statue. Move this statue, and then walk up to the 'dead end'. Strike the center of it a few times with your Diskarmor. A secret passage will be revealed. Letter 2 can be found within the pots in this passage. Travel back one screen from the horse statue; enter the door there. Cross the pit and immediately turn around once all of the Claw Fiends are on one side of you. Attack with your Diskarmor and block. Repeat this until they are all dead. Go into the door on the side of the tower. ------------------------------------------------------------------------------- D) Left Tower 1F Events: Letter 3, Mystic Stone(Tanatos), Sound Chunk of the Future 6 ------------------------------------------------------------------------------- Go to your right upon entering the tower. Make sure to bust up any crates and stone blocks in sight. Ignore the swing targets overhead. Continue towards the wall. When you arrive, bust up the center of the wall where a crack is visible. You will be able to enter yet another hidden passage, which contains numerous pots and things. Bust them all up. A Letter 3 can be gained from all of this. Afterwards, return to the swing target area. Leap up on the platforms and do the usual swing routine. Time the release of the button for when you're at the height of your swing. Do this until you reach the horse statue. Once you're there, move it to the side as usual(what's with all the horse statues? What about cows, goats and chickens?!?!?!). Jump down and look in the center of the room, towards the inside of the tower. You will see a small passageway. Go into this passageway to find yourself within a room full of gears. Use the orange lift targets to scale the tower. Upon reaching the top, exit the room and save your progress at the save point near the moving lasers. On the opposite side of the room from the moving lasers, you will see a crate and some other obstacles. Destroy them all. Inside the crate is a Mystic Stone. You should have over 2000 build up points by now, so go ahead and spend them on strengthening your Hades Diskarmor to level 3. You now have the ability to Summon Cerberus LV3. Also, you have just earned an extra Mystic Stone slot in your Hades Diskarmor. Take advantage of this and insert Tanatos into it. Approach the moving laser wall now. It moves between the farthest door and the door you just came from. On its return course from the right door, follow behind it and use the orange lift target. Release yourself from the lift. You’re now in a large room. It’s time for a bit of platform jumping. None of these jumps are particularly tricky; just make sure that you’re walking in the right direction, as the analog stick can be a bit unruly here. After around the fourth platform jump, you will notice a laser coming towards you. Don’t panic; instead just jump back two platforms. The laser wall will start to fall back shortly. Take this opportunity to follow it like you did with the previous wall. Eventually, on a platform against the wall, you can mount another lift target. Dismount from this one while the laser wall is heading in the direction that you came from. There are only a few more jumps left until you will find yourself in a room with none other than Hammer Guy! Execute small combos and jump out of the way. Repeat this until Hammer Guy is dead. The pot near the door will net you a Sound Chunk of the Future 6 when smashed. Waddle over to the horse statue once you’ve acquired the Sound Chunk. Shift his position to rotate the neighboring tower. Exit via the nearby doorway. You’re presented with several swing targets, a few platforms, and then several more swing targets. It is in your best interest not to fall here. Release your grip on each swing target once you reach the peak of your swing. Afterwards, press the square button once – and only once – to reach the next target. Eventually, you will find yourself at the opposite tower. Enter through the door. Inside lie many pots, etc. Break them all and you just might find a Divine Shield within. On the far end of the room, a Sea Diskarmor charger rests. Pull out your Sea Diskarmor and charge up. Continue into the next room, where two laser beams patrol. You can leap over these lasers, but only attempt this when they’re coming towards you. They deal some decent damage if they connect, and you will also lose your charge. The door at the far end of the room will become unsealed once you face it with your charged Diskarmor. Two Big Boxers are inside this room. Pull out your Level 3 Hades Diskarmor and charge them. Avoid their energy balls by weaving side to side. Once you reach them, they won’t pose much of a problem. Move the horse statue. There is a door that leads to the inner area of the tower. Go through this door and ascend via the lift targets. This area is almost an exact replica of your earlier ascent in the Left Tower. A new obstacle will greet you at the top. These come in the form of slicing razors. You can hear them a mile away. Your goal is to hook across to the other ledge while the razor is on the right side. After doing this, move left a bit and hook onto the ledge you just came from. But make sure you’re going to end up on the other side of the wall rather than the platform you just came from. Repeat this process, keeping an eye out for the patterns of the next razor you see. The general idea is to swing over to the opposite platform once you see the razor going in the direction that you intend to. You will see a door shortly, but just ignore it. Continue counter clockwise around the rim of the tower and you should see a horse statue shortly. Move this and return to the door. On the other side, you will be presented with another swing target/platform crossing. This is pretty simple, although you should release from the swing target proceeding the platforms just before reaching the height of your swing. You don’t want to swing right off the edge. ------------------------------------------------------------------------------- E) Left Tower 3F Events: Sea Diskarmor Sequence Attack: Oceanic Tempest, Relief of the Future 4 ------------------------------------------------------------------------------- Go to you right immediately after entering the tower. Bust open the gold statue there to gain a new sequence attack. There are a ton of pots on the left side of this room as well. When you’re done, proceed to the next room where laser walls are moving back and forth. Jump over these like the ones from earlier. All of the columns around here are destructable, but some of them have Big Boxers resting atop them. In the far room, there is a horse statue. There are also some pots; one of which contains a ‘Relief of the Future 4’. As you approach the horse statue, several Claw Fiends and a Super Claw Fiend will appear. With your Hades Diskarmor in hand, they shouldn’t present much of a problem, if any. Once you move the horse statue, the seal on the earlier door will dissipate. Backtrack and take this door out of the tower. Continue across the narrow bridge. Once you enter the next room, save your progress at the lion’s head, then proceed into the sandy room. ------------------------------------------------------------------------------- Boss #6: Minotaurs ------------------------------------------------------------------------------- Minotaurs is a very versatile boss; which is to say that you never know what to expect. He can hit you with his shield, his tail and of course his sword. Use your Hades Diskarmor for this fight. Try to find a good medium distance-wise when fighting Minotaurs. If you stay too close, you will not have enough time to predict his attacks; on the other hand, if you keep too much distance, you will consistently miss him. His weak place is the side that his sword arm is on. When you anticipate Minotaurs’ attack, always dodge by running, as well as jumping. Run towards his weak side and execute a combo while he is recovering from his massive attack. Don’t overdo it, though. Minotaurs doesn’t take extremely long to recover, and he will send you for a loop if you dally too long at his side. Towards the end of the fight, Minotaurs begins to charge you. This attack not only hurts like crazy, but it can be executed from any distance. On the plus side, it’s very predictable. Don’t be afraid to use your Cereberus LV3 attack. However, never use it when facing his shield. Eventually, Minotaurs will disperse and sink into the quicksand below. Approach the altar, watch the cutscene, and step onto the platform. You will be taken to the next world now. _________________________--World 5: Othrys Mountain--________________________ ------------------------------------------------------------------------------- A) Mt. Othrys Events: Relief of the Future 6 ------------------------------------------------------------------------------- There are plenty of rocks, fallen columns, and other obstacles to smash around here. You can gain some decent things from them as well. When you’re finished, approach the save point on the higher ledge. To get there, leap up the rocks in the top right corner. Go to your right, smashing the rocks to either side of you. Jump over the lava river here(it causes damage) and continue. The ground will crumble beneath you, forcing you to fall and fight with some Lava Crawlers. Use your Hades Diskarmor, as always, to dispose of them. Afterwards, make use of the lift target near the other ledge to get back on the beaten path. There is some rubble on the trail ahead. Bust it up to get a Relief of the Future 6. Continue down the trail some more to reach the next area. ------------------------------------------------------------------------------- B) Mt. Othrys, Halfway Up Events: Heavenly Diskarmor Sequence Attack: Nebular Burst, Sculpture of the Future 7, Vellum Scroll 8, Sound Chunk of the Future 7, Stomp, Mystic Stone(Persephone), Mystic Stone(Nike) ------------------------------------------------------------------------------- The battle ahead can be kind of tricky. When you approach the lava river ahead, Lava Crawlers will emerge from it. You will also notice that something is spewing fireballs at you. These things are called Fire Spiders, and one of them is resting on the other side of river. Approach the spider and more will drop from the sky. You will now be effectively surrounded, so Summon Cerberus LV2 to knock them all back. Focus on the spiders because they are the most dangerous. When they’re gone, attack the Lava Crawlers. Climb the nearby rock ledge once the tough battle finally comes to a close. The fourth platform up can be kind of tricky to reach, as the camera angle deceives you. Instead of jumping towards the wall, jump inwards slightly. After you reach the top, you will come to a fork in the road. Take the left path first to reach some more destructable rubble. Destroy it all and you might receive an Omphalos as a reward. Take the right path now, destroying any obstacles in your path. You will plummet towards the ground sooner or later. When this happens, you have to fight some Fire Spiders. Use two-hit combos with Hades Diskarmor then block. Repeat this until you’ve won. A lift target should appear on the other ledge now. Use this target to boost yourself up. Keep traveling along the mountainside now. Inevitably, two extremely large boulders will block your path. Go to town on these suckers to be treated with a lot of rumbling and destruction. Proceed with your mountainous trek; bust up any columns in your path. Yet again you will fall into a pit with Lava Crawlers and Fire Spiders in it. Defeat these, focusing on the Fire Spiders first as always. When the enemy’s numbers reach zero, a lift target will appear. The center path will also become unsealed. Enter this passageway and smash the golden statue. You’ve just acquired the Heavenly Diskarmor Sequence Attack: Nebular Burst. Go back and take the lift up now. Keep going and going. Go past the awkward camera angle area and bust up the huge boulder. Go through the archway at the end of the linear path. You’re now at a cross in the road. The way straight leads to never-ending Lava Crawler ‘drop point’. Go left and bust up the obstacles there to gain a Sculpture of the Future 7. Make sure to destroy the small rocks at the four-way crossing too. They contain build ups sometimes as well. Don’t mess with the left path anymore; instead head towards the right path. Jump down and confront any Lava Crawlers that may rest there. There is an out-of-place blue orb here. Step onto it to be transported to a new section of the Main Field. Proceed across the bridge until it crumbles. Afterwards, smash the nearby obstacles and make your way back up via the lift targets. You should notice a Sea Diskarmor charger here, but ignore it for now. Go up the steps a little bit and kill the Boxers first. Continue up the steps and turn left at the top of them. Hop up the jagged ledge and go under the left archway. Bust up the glowing statue there. A Vellum Scroll 8 will find its way into your possession. Go right from where the statue was. Follow this ledge, ignoring the lift target to you right, and jump down to your right once you hit a wall. You should land on a narrow grassy ledge. Follow this ledge for a while and turn right on it. There will be a lone grass-covered pot up here. When the pot shatters, a Holy Sword will be revealed. Attack up! Make your way back along the ledge and hop down. Visit the Sea Diskarmor charge and charge up. Scale the steps once again, but jump down in the pit near the lift target this time. Ignore the scattered orange pots and approach the door at the top of the steps. The door will become unsealed once you touch it. Go back and break the pots now. After going through the door, you will recognize the place you’re in from just before the Elysion Shrine. Go all the way back to where the cutscene suggests and save your game. To the left of the save point, there is a lift target. Take this lift target upwards. Once on the ledge, proceed forward, taking the hook target. You should see your old friends the Catterpillars soon enough. They’re still just as weak as always. Keep going, bashing up pots and columns in your wake. You will soon reach two stone steps with a nearby lift target. Jump up the steps and make use of the target. You should have accumulated another 2000 build up points by now. If so, strengthen your Heavenly Diskarmor to the maximum level. Proceed forward along the path when you’re finished. Smash the obstacles in front of you and proceed. Once you reach the swing targets, use them both in standard fashion to land yourself on the opposite ledge. Once under the lift target, use it to reach the rocky ledge above. Catterpillars will rise from the ground after you take a few steps. This might look like an easy battle at first, and well it is, but you should be wary of the Catterpillars surrounding you because there are a good many that arise. Many lift targets await you ahead. Use them all to navigate Rygar to the higher ledges. On about the fourth ledge, a small one, you will see an obstacle. Crush it to receive a Sound Chunk of the Future 7. Near the top, a lift target will appear next to a blackish-blue pedestal. Ignore this lift target and continue around to the other side of the golden tablets. Here, within a ring of small pillars, is a glowing statue. Bust it open to retrieve a Holy Sword from within. Backtrack and take the previous lift target now. At the top of this area is a golden statue. It contains the ability to stomp! Stomping can be a bit trick to do at first. Stand on the rim around the pedestal below and jump while facing it. Press R1 while in the air and you will stomp on it. Repeat this on all of the pedestals until the golden walls are gone. Past the golden walls is a glider, except it isn’t operated by hands, but rather by your Diskarmor. Take it almost all the way back to the save point. It is now time to backtrack pretty far. Go all the way back to the door you entered this area from, which is past the long row of broken columns and over the fallen, golden metal slabs. Fight off any Boxers that get in your way. The first door on the left is your goal, as the second door on the right leads to the Elysion Shrine. Descend down into the area where the orange pots once were. Catterpillars will arise from the ground and attack you here. Beat the fuzz off of their backs and proceed to the stairway. You’ll notice a stomp target to your left. Stomp it to cause some blocks to fall. They were actually the blocks above the glowing statue. Go all the way back to the ledge you walked across earlier to destroy the lone pot, but walk off the broken part just above the glowing statue. You should land to the left of the statue. Crack it open to find a Mystic Stone, Persephone. Approach the blue orb afterwards. It isn’t possible to reach it by crossing the bridge, so drop down. Walk through the opening in the wall directly ahead of you, towards the stomp pedestal. Stomp the pedestal to cause the wall in front of you to collapse. Walk over the wall, use the lift target, go to the right and finally, use that lift target. You can reach the blue orb from here, but if you’re low on health, you might want to go to the right and smash the pot for Nectar. Whatever the case, approach the blue orb when you’re ready and enter it. Go to your left after entering the orb and knock down the pillar in order to gain access to the other side. Once on the other side, go left and jump into the pit. Fight off the Lava Crawlers, use the lift target, approach the save point and press square to use it. To the left of the save point is a glowing rock and a stomp pedestal. Give that mean ol’ stomp pedestal a good stompin’ and then smash open the glowing statue behind it. You now have a Mystic Stone, Nike(I smell law suit!) in your possession. Now it’s time to go all the way back and cross the fallen column once again. Approach the lift targets/ledges near the blue orb and make your way up to the top. Once at the top, continue straight, but watch out for the Fire Spiders. There is a stomp pedestal at the end of the path. Stomp on it and the glowing rock will disperse. Jump down. ------------------------------------------------------------------------------- C) Magma Cave Events: Boss: Red Boa, Relief of the Future 10, Sculpture of the Future 8, Vellum Scroll 4, Vellum Scroll 2, Boss: Centaurs, Sea Diskarmor Sequence Attack: Charybdis, Vellum Scroll 3, Mystic Stone(Athena +4), Mystic Stone(Hera) ------------------------------------------------------------------------------- This area is filled with lava that will cause damage to you. Jump onto the nearby platform and Red Boa’s health bar will appear on the screen. Make your way to the opposite side of the room and smash the rocks to get ‘Relief of the Future 10’. ------------------------------------------------------------------------------- Boss #7: Red Boa ------------------------------------------------------------------------------- Make your way to the center platform, which is the largest in the room. Red Boa pops up in three different places around this rock. One is in the lower left, one in the upper right, and one to the right. When he pops up, he always spews fire in the direction you’re standing, however, if you go around to his side, he won’t alter his course. This is one way of hitting him, but you can also just wait until he prepares to dive back into the lava. At this point, he will leap into the air; hit him on his descent. I like to Summon Cerberus LV3 once during this fight. Doing so will decrease about 1/3 of his health. Once you get the hang of navigating the lava, Red Boa will be a piece of cake. After the fight is over, jump onto the center rock across from the are you entered Magma Cave from. There are several platforms ahead which you need to cross. You will have to walk through the lava to cross a portion of this area. After crossing these, continue forward and hang left. There will be a column in the center of the lava. Bust up this column to find a Sculpture of the Future 8. You will have to wade through the lava to reach it. Jump up more ledges and enter the white archway. It’s a pretty straight path from here to a save point, so take your time and make sure you bust up all of the obstacles here. Use the save point at the end of the path before the cave entrance. Upon entering the cave, another boss will show his face. ------------------------------------------------------------------------------- Boss #8: Centaurs ------------------------------------------------------------------------------- Pull out your Sea Diskarmor here since it’s ideal for close range combat. With Centaurs, strategy goes out the window. You’re going to get hit occasionally, but you need to keep the pressure on him. The first part of the fight is the easiest. Centaur will start on the far end of the room at the end of narrow path. He will shoot arrows until you approach him. Slide towards him to avoid the arrows. Approach him from the side and unload the most damaging combo you can perform. I’ve taken away 1/3 of his health just by pressing square repeatedly from this point. Centaurs will now charge to the opposite narrow pathway and repeat his pattern. Do the same thing and get in a few more hits. From here, Centaur will, either begin charging around in circles in the center area, or repeat his first pattern. If he does the latter, you know what to do. However, if he does the former you should just repeatedly approach him from a perpendicular angle and hack away. Twiddling your thumbs is suicide. Centaurs either shoots arrows straight into the air(which are extremely hard to avoid) or shoot arrows diagonally. Make no bones about it; you will take damage. However, this is really the only way to combat Centaurs. Go through the nearby door once Centaurs falls. Be wary of the acidic water on the other side of the room if you go near there. Outside the room, you will see a pit with a ledge on the other side. Smash the boulder on the right from a distance to reveal a ledge. Hop onto that ledge and hop across the pit. A glowing statue rests on the other side. Inside is Athena +4. Drop down into the pit now. To the left is a secret door, but don’t bother with it for now. Instead continue along the linear trail. Just past the golden statue, on your right, is a few obstacles. Inside one of them is Vellum Scroll 2. Keep going until a cutscene occurs. You’re now in the room just past the one you had previously entered. This seems suspicious, so go back to the previous room. You will notice some golden ledges on the left wall. Hop up these ledges and make your way across the following by jumping. You will soon come to a horizontal gap with a platform on the right side. There is also a rock straight in front of you, though. Crush this large rock and continue. Walk ever so slowly off the ledge up ahead. You should land right beside a golden statue. Bust open the golden statue to get: Sea Diskarmor Sequence Attack: Charybdis. Head back to the room you were just in. Get on the golden ledges again and go onto the next screen. Once on this screen, jump over the first two gaps then drop down. You should fall on a ledge with a glowing statue at your side. Shatter the statue to locate a Mystic Stone, Hera. Go back to the steamy area where you appeared after the cutscene. Drop down where you see the lift target. Smash open the obstacle nearby to acquire a Vellum Scroll 3. Return to the golden ledges yet again and make your way upward. Just before the boulder that you destroyed, jump the gap to the right. Ascend the stairs, use the Lion’s Head, and step onto the teleporter in the middle of the room. _______________________--World 6: Arcadia--______________________________ ------------------------------------------------------------------------------- A) Lion’s Road Events: Mystic Stone(Notus), Ancient Tablet 1 ------------------------------------------------------------------------------- Welcome to Arcadia! Watch your step! If you fall, you just start at the nearest solid ledge. Once on the light colored platform, you will descend downward slowly. Jump off and onto the next platform. Approach the lift target and use it. This is another ‘Diskarmor glider’ that will take you across a huge gap. Continue jumping over platforms until you reach a ‘Ferris Wheel’ type thing. Except without the safety bars. Hop onto a platform when it comes near you and jump off when it passes the land formation. Keep going forwards until you reach another platform. This one will carry you into the air unless you jump off of it quick. Jump towards the nearby ledge before the platform gets a chance. There is a glowing statue here. There are also two floating pillars. Bust open the floating pillars and you might get a Holy Sword. Inside the glowing statue is a Mystic Stone, Notus. Just jump off the edge now. You reappear right before the ‘Ferris Wheel’ type platforms. Proceed to the fast rising platform again, but this time take it all the way up and then dismount. Use the swing targets to reach the other ledge. Follow the linear path until you reach another platform. Below this platform lie many other platforms. Wait on this platform until another rises up from the bottom. Mount the one that just rose and descend along with it. At the bottom, jump onto the right-hand platform. This next series of jumps can be rather frustrating because of the depth perception required by the camera angle. Generally, if you hang towards the upper end of the platforms before making your jumps, you will succeed. After about five or so jumps, you will see a few moving platforms in the distance. Wait for the first of these to meet you. Hop onto it. Ride it until it meets up with the second then hop onto that one. Ride this one until you reach a ledge. Go onto the ledge via the lift target and smash the glowing statue. You will receive an Ancient Tablet 1 for your efforts. Wait for the next moving platform. Mount it, but be prepared. You need to jump and latch onto the wooden ledges in order to stay on the platform. Jump off the other wooden ledge to land on the platform as it passes by. Mount the next platform and let it take you to a larger island in the sky. A cutscene will occur here. Proceed towards the swing targets ahead once the cutscene fades. This part can be a pain in the ass. There are about 6-8 swing targets in all with a platform in between the last two. As always, release at the height of your swing then tap square once, quickly. If you do each jump in one swing, you should be able to land onto the platform without having to wait patiently for it to rise. The last swing target must be latched onto from the left side of the platform. Don’t try to jump and latch onto it because that’s not necessary. Once on the last swing target, jump off at the height of the swing and land on solid ground. Breathe a sigh of relief then continue. Another Ferris Wheel of platforms is ahead. Jump onto the first one that floats along. Ride it just until you see the other platform nearby. Leap towards the other platform as soon as possible because the one you’re on will descend sharply if you don’t. The next moving platforms/jumps are pretty simple. After reaching the next large island, you will find yourself inside Arcadia. Yay! ------------------------------------------------------------------------------- B) Arcadia Entrance Events: Vellum Scroll 5, Sound Chunk of the Future 8, Boss: Icarus (second encounter), Tackle, Boss: Typhon, Letter 1, Sound Chunk of the Future 9 ------------------------------------------------------------------------------- Approach the lion’s head to save. Break the statue to the right of the door you entered from to gain custody of Vellum Scroll 5. Proceed through the exit. Low and behold, a welcoming part of Fire Spiders awaits you! You must defeat these anxious arachnids to unseal the door. Weave back and forth while jumping to avoid their fireballs. Pulverize them once you’re in range. The door will become unsealed. Bust open the first pillar you see to gain Nectar. Go left through the door. Head straight while swinging your Diskarmor. It should connect with some floating rubble. A Sound Chunk of the Future 8 will emerge when the rubble is destroyed. Hop up on the rock and use the lift target nearby to continue. Use the swing target to your left when you see it. Now, scale the steps to face Icarus once again. ------------------------------------------------------------------------------- Boss #9: Icarus (second encounter) ------------------------------------------------------------------------------- Make no bones about it; Icarus is one tough cookie. You will more than likely have to use an Ambrosia or Caduceus here unless you have a lot of Icol or use Omphalos a lot. Icarus has three auras. They change according to the Diskarmor that you’re hitting him with. Red corresponds to Hades, blue corresponds to Sea, and green corresponds to Heavenly. Attack Icarus with Heavenly if he is red or blue. Attack him with Sea if he is green. A lot of the time Icarus will block your attacks no matter what, but this is the primary way to break through. This is a long and grueling battle. To make it through, you will need to be good at guarding. Make sure to guard a lot, but you also need to know which attacks you can’t guard. For one, the spark Icarus shoots while up in the air is unblockable. Secondly, Icarus will twirl his swords in the air and then try to gut you with them upon his descent. This attack is also unblockable. Generally, the rest of his attacks are blockable. Some of his larger combos will occasionally break through, but not too often. If you’re going to summon, make sure you’re at a good distance and Icarus isn’t in aura transition. To avoid Icarus’ air attacks run to one side and keep jumping. My favorite opportunity to attack Icarus is right after a blocked charge. He will then be in a brief pose with his back to you. Sea Diskarmor can often get three hits in at this point. Once Icarus is beaten, he will fly off. The pillars you face after the fight contain some valuables, such as a Divine Armor/Shield and Ambrosia. Halfway down the staircase, just before the broken area is a path to the left. To the right you will see a swing target. Follow the left path and then jump towards the electrically charged pyramid type thing. You will land on a platform. Turn around and walk back into the next room. A Hammer Guy is here. Keep your guard up just before he attacks, then whack him with a combo afterwards. Once he is beaten, the doors will unseal. Take the door straight ahead to find a golden statue. Inside is the elusive 'Tackle’ ability. Now you are able to push all of those glowing boxes in the game, but for now just push the box to your right out. Return to the area where you fought Icarus and push the box there. Continue forward until you reach a save point. Make sure to use it. Proceed into the next room and watch the cutscene. A new boss awaits you afterwards. ------------------------------------------------------------------------------- Boss #10: Typhon ------------------------------------------------------------------------------- This very odd boss is extremely tough. Don’t dally during the fight; instead, charge him at the start. Fireballs can be avoided by jumping while running to either side, but it’s rather hard to predict when the fire will be spewed. One reason is that Typhon’s heads sometimes disappear from the screen making it hard to see whether or not fire is coming out of its mouth. The only real viable strategy here is to run side to side while jumping and swinging your Diskarmor in mid-air. Eventually, either you or it will die. If you keep too great a distance from Typhon, you will never be able to strike him. Always keep as close as possible to him. Also, make sure to equip your Hades Diskarmor. The other Diskarmors just don’t cut it here. After one of the heads takes a certain amount of damage, it will shrivel up and sink into the lava. Once the two outer heads are gone, wait until the middle heads are in clear vision of you and Summon Cerberus LV3. If you miss once, summon it again. If you miss both times, just die and start from your last save point. It is extremely difficult to hit Typhon when he only has the 2 or 3 center heads left. Rygar will swear his victory on a feather once Typhon is dead. The door to the left will become unsealed. Enter it and use the save point. Now, move forward and push out the block. Hop up on the golden ledges and push that block to the left as well. Go through the visible passage now. You will find yourself in yet another hot steamy magma room. Hug the nearby wall and bust up the first pile of rubble you see. Letter 1 is inside. Continue clock- wise around the room. The pile of rubble just right of where you got Letter 1 contains a Nectar. The next one contains Pneuma. These are all very helpful considering the challenges that await you. Further over is a Sound Chunk of the Future 9. Once all is said and done, approach the gate with tortured souls reaching out of it(isn’t there one of these in every game?) Welcome to Tartaros, the last world. _________________________--World 7: Tartaros--_____________________________ ------------------------------------------------------------------------------- A) Hades ------------------------------------------------------------------------------- This is a pretty short section. There are 4-6 oddly shaped rock(?) formations that can be broken here. You might get a few build ups from them. Afterwards, enter the center room, but don’t run too far into it. Several Dark Crawlers have organized a sinister welcoming party for you here. I tend to enjoy using the square, square, square, square, triangle combo on these. If executed right, it will explode on the last strike. These things shouldn’t pose too much of a problem. After the fight, circle around the room striking at everything resembling an obstacle. One of them will contain a Divine Shield/Armor. Proceed towards the door on the left side of the room when you’re finished. ------------------------------------------------------------------------------- B) Tartaros Boss: Minotaurs (dark version), Boss: Echidna, Boss: Cronus ------------------------------------------------------------------------------- Crush the odd pillars on the sides of this narrow path. Once you approach the circle room in the center, prepare for a fight. Dark Crawlers and Dark Fiends await you. Dark Fiends are very difficult to see, so keep both eyes open while looking for them. The blue ovals on the sides of this room can be destroyed. Once you’re finished, proceed down the next narrow hallway. Keep going until you reach a clawed hand. In the pit below the clawed hand are lots of Dark Crawlers; leap down when you are prepared. There are also several Dark Fiends here that you should watch out for. I like to stay on the edge of the pit in order to keep the creatures on one side of me. Thus, enabling you to hit them all in one combo. Once the enemies disperse, jump onto the clawed hand opposite the one you entered this pit from. Whack the spongy substance barring your path. It will disappear in a puff of blood. Destroy any blue ovals you see up ahead, then prepare for a boss encounter. ------------------------------------------------------------------------------- Boss #11: Minotaurs (dark version) ------------------------------------------------------------------------------- Things are going to get pretty tough from now on. If you don’t have an Ambrosia or Caduceus like me, you’re in trouble. One way I’ve found that works good against Minotaurs is to stun him with a level 1 summon and then approach his left side. Start pounding him immediately, and hopefully he will recoil. If not, run around to his side while jumping and try again. Facing Minotaurs head on is not a good idea because more bosses are ahead of him; they are more powerful too. I’ve gotten Minotaurs to recoil three times after one stun. This amounts to three square x4 combos from Hades Diskarmor. That is around 2/5-2/4 of his health right there. Once he is beaten, use the save point(preferably on a second slot). If you save over your main game and find that you can’t beat the bosses ahead because you lost too much health to Minotaurs – well, I’m sorry. In the next room is – ------------------------------------------------------------------------------- Boss #12: Echidna ------------------------------------------------------------------------------- Echidna has four attacks. The two most common are her Breath of Darkness and Spider Spit. Icol is your biggest asset in this battle. I suggest you use Hades Diskarmor for this fight. If you have an Omphalos, it is possible to beat Echidna without getting hit once. Firstly, walk straight up to Echidna, stand in here face, and Summon Cerberus LV1. Echidna will now stunned. Perform the square, square, square, square, triangle combo with Hades Diskarmor. This will take about 1/6 of Echidna’s life if done correctly. You can summon again immediately after doing this combo to set Echidna up for another combo. However, at some point in the fight you need to smash the rocks around the room. Failure to do so will mean going to Cronus without a Nectar boost and a valuable Ambrosia. Unfortunately, if you don’t have an Omphalos, you will have to collect Pneuma by defeating spiders. This can be a bit tricky. Heavenly Diskarmor works nicely. However, it has a pretty nasty recovery time. I like to use a two-hit combo from Hades Diskarmor AFTER repelling the spiders with guard. The spiders explode on impact with you unless you’re guarding. They are stunned after you successfully guard. Bring your guard up after performing the two-hitter. When the fight is over, Echidna will alter the dimension causing you to sink into the area below where Cronus awaits- ------------------------------------------------------------------------------- Boss #13: Cronus ------------------------------------------------------------------------------- Cronus is actually pretty easy. It’s a death wish to approach him, so wait for him to teleport on the other side of the room. While waiting, he will launch some attacks, but they can be dodged by jumping and running to one side. Generally, he will fire 2-3 attacks then teleport across the room. Once he arrives, pound him. I prefer Hades Diskarmor for this fight, but then again – I prefer it for almost every fight. Use the same combo that you used on Echidna to damage Cronus: square, square, square, square, triangle. Repeat this by running to the other side of the room while dodging any attacks Cronus might throw at you. Once he teleports, you know what to do. There is really only one variable that you have to watch out for. This comes in the form of Cronus dimension warp. He will rise into the sky and fire will rain down on the edges of the battlefield. Stick to the center, but don’t stay in one spot, and you should be fine. If you have any Icol left, use a LV1 summon to cancel the dimensional warp. Cronus should die in due time. IV. ITEMS: Diskarmor --- Your starting weapon, a large disk with spikes on it Nectar --- Restores some health Divine Shield --- Increases Rygar's armor Holy Sword --- Increases Rygar's attack Tablet 1 --- Details the downfall of Titans and Gods. Describes how humans and demons were created. Ambrosia --- Restores health completely Divine Armor --- Increases Rygar's life Ancient Tablet 2 --- Tells about the history of Hekantonchieres Caduceus --- Restores all of your life and Icol after death Hades Diskarmor --- Diskarmor acquired after fighting Icarus Heavenly Diskarmor --- Diskarmor acquired after fighting Sphinx Omphalos --- Restores all Icol Tablet 2 --- Tells the tale of the Rebellion of Cronus Sea Diskarmor --- Diskarmor given to you by Siren Vellum Scroll 6 --- The Diary of Argo 1 Letter 4 --- The Sky City of Arcadia Pneuma --- Restores Icol Vellum Scroll 7 --- The Diary of Argo 2 Tablet 3 --- The Dynasty of Argus Letter 2 --- A letter from an Egyptian military officer Letter 3 --- Cleopatra's Maid's Letter Vellum Scroll 8 --- Letter from an unknown man of Argus Vellum Scroll 4 --- Temptation Voice (Message in Blood) Vellum Scroll 1 --- Soldier of Alexander Diary Vellum Scroll 2 --- The Oath Vellum Scroll 3 --- Memories (Message in Blood) Ancient Tablet 1 --- The Prophecy of Arcadia Vellum Scroll 5 --- Alexander’s Diary Letter 1 --- Harmonia’s Letter V. Bestiary (Catterpillar) - The first enemy you encounter - Takes three hits from regular Diskarmor to kill - Attacks by lashing out at you, or by rolling towards you in a ball (Hammer Guy) - Somewhat of a mini-boss, although a pretty easy one - Attacks by thrusting at you with his hammer - Hit him once and then prepare to step away to avoid his blow. Repeat this until he dies. Use Attack 2 for maximum damage. (Catterkiller) - A black Catterpillar with red eyes - Takes a lot of hits to kill - Seems to roll a lot more frequently than most Catterpillars (Hekatonchieres) - Boss #1 - Three statues combined into one - Has a large health bar(cutscene appears when it is halved) (Boxer) - Disoriented and quick - Attacks by leaping and swiping - Dies in 2 attacks (Big Boxer) - Has purple gloves - Fires balls of light(projectiles) - Takes a good many attacks to beat (Claw Fiend) - Very annoying flying rats with one clawed hand - Become invisible when you face it - Dies within 2 hits - Inflicts decent damage with claw combo, and also charge from afar (Icarus) - Boss #2 - Invulnerable when surrounded by the orange aura - Has several different and powerful combos - Fight ends once 1/4 of his health has been depleted (Sphinx) - Boss #3 - A huge beast that fires lightning - Has three different lightning attacks - When walking, Sphinx doesn't fire unless he can see you - Jumps up on a pillar and fires four shots several times during the fight (Sphinx (second incarnation)) - Boss #4 - The head of Sphinx dangling from the ceiling - Teleports around the room - Fires homing lightning balls and lightning waves (Aqua Fiend) - A very strong version of the Claw Fiend with a spiked ball on one hand - Becomes invisible and backs away when you swing at it - Takes several hits to vanquish - Utilizes a claw combo and charges from a distance (Water Troll) - Stands dormant until it spots you - Charges through the water and uppercuts you - Dies in 4-5 hits - Can be evaded by jumping away when it attempts to uppercut you (Tsunami Troll) - A more pure blue version of the Water Troll - Fires energy balls at you - Takes a combo or two to kill (Cetus) - Boss #5 - A huge fish that must be fought on an icy walkway - Smashes the ice when he dives into the air - Spews high pressure water and shoots ice balls out of his side (Cyclops) - A brutal one-eyed beast - Executes three hit combos and charges - Utilize three hit combos against him, then immediately raise your guard (Super Claw Fiend) - A claw fiend with a bronze crab-like claw - More powerful than a claw fiend - Surrounded by an electric aura (Minotaurs) - A huge bull-like creature with a glowing sword, forked tail and bone shield - Boss #6 - Has a huge arsenal of attacks (Lava Crawlers) - Fiery Catterpillars that hang around Othrys Mountain - They lash out at you, and they also roll towards you when at a distance (Fire Spiders) - Black spiders which spew flames at you - Hang around on Othrys Mountain, generally drop from the sky (Red Boa) - Boss #7 - A giant fire snake that lives in hot lava - Pops out of the lava and breaths fire (Centaurs) - Boss #8 - A humanoid upper body on a horse lower body - Fires arrows from a bow and charges around the cave (Icarus (second encounter)) - Boss #9 - The winged, fallen angel looking guy - Has three auras this time, each corresponds to a different Diskarmor (Typhon) - Boss #10 - A multi-headed Hydra with baby faces for heads - Spews fire, breathes fire, strikes out with outer heads, and blows you back with high-pressure wind (Dark Crawler) - A Lava Crawler with a dark aura around it - Has the same moves as a Catterpillar - Found in Tartaros (Dark Fiend) - A Claw Fiend that is almost always hidden - Glows with a dark aura when struck - Found in Tartaros (Minotaurs (dark version)) - Boss #11 - Very hard to see, only visible when struck - Is stunned by summons (Echidna) - Boss #12 - Spits spiders, breaths darkness, fires sparks, and creates dark circles of pain on the ground - Must stun with LV1 summon and then attack (Dark Spider) - Spit out by Echidna - Either circle the room or charge straight for you - Explode when they touch you - Guard stuns them (Cronus) - Last Boss - Stay at one end of the battlefield and wait for him to teleport there - Dimensional Warps occasionally during combat(fire rains down on edges, lightning shocks you if you stay in the center too much, cancelled by summon LV1) VI. MYSTIC STONES: [Hephaestus] Location: To the left of the Sea Diskarmor charger in the Sun Room, after the spike trap incident. Effect: Build Up points gained by beating enemies. [Ares +2] Location: Third detour on the right coming down from the Sea Diskarmor charger in the Sun Room, after the spike trap incident. Effect: Attack up. [Athena +2] Location: The huge statue to the left of the stairway, which is directly forward if you're coming from the double door entrance of Labyrinthos Palace. Effect: Defense Up. [Ares +4] Location: The huge statue to the right of the stairway, which is directly forward if you're coming from the double door entrance of Labyrinthos Palace. It is in a glowing statue behind the huge statue. Effect: Attack Up. [Nemesis] Location: Behind the grated wall just to the right of the underground doorway in Labyrinthos palace entrance-way. Effect: Knockback Cancel Attack usable. [Tanatos] Location: The crate opposite the moving laser wall in the second floor of Left Tower in Labyrinthos Palace. Effect: Critical Attacks possible. [Persephone] Location: The glowing statue on the overlook above the area where you enter Main Field from Mt. Othrys, Halfway Up. The pedestal must be stomped to gain access. Effect: Changes Snap. (Quick throw without swing) [Nike] Location: Behind the glowing rock at the entrance to Mt. Othrys. Stomp the pedestal to reach it. Effect: Guard Cancel usable. (Press square when guarding) [Athena +4] Location: Across the pit just after you fight Centaur and leave. You must break the boulder on the right to reveal a ledge, and then jump across via that. Effect: Defense Up. [Hera] Location: After the cutscene involving the princess, Icarus, and the dying Cleopatra, go back to the previous screen and climb the golden ledges. After arriving at the screen after the golden ledges one, jump over two gaps and drop down. Hera is inside the glowing statue. Effect: Upgrades Remote. (Widen the attack area) [Notus] Location: Found on Lion’s Road. Jump off the first rapidly rising platform you see BEFORE it gets the chance to rise. A glowing statue on the ledge contains the stone. Effect: Upgrades Stomp. (Invincible in the beginning) [Ares +6] Location: Fifth level of Necromandia Cave Effect: Attack Up. VII. CREDITS: Tecmo – Thanks for making this game. GameFAQs – Thanks for hosting this guide.