+----------------------------------------------------------------------+ | S H I N I N G T E A R S | | for the PlayStation 2 | | Walkthrough/FAQ, v1.6 06/09/2005 | | by Andy Yu (yuandy), email to yuandy@cs.stanford.edu | +----------------------------------------------------------------------+ Table of Contents 0. Change history 1. Copyright 2. Tips and tricks 2.0 - Frequently asked questions 2.1 - General 2.2 - Card collecting 2.3 - Advanced mode 3. Missions 3.1 - Story Mission: White Lily Search 3.2 - Story Mission: Encounter with a Spy 3.3 - Story Mission: Rescue at Etwarl 3.4 - Story Mission: Pursuit at Dragonfang 3.5 - Story Mission: Raid on the Encampment 3.6 - Story Mission: A Visit to the Dwarves 3.7 - Story Mission: A Visit to the Giants 3.8 - Story Mission: Ambush at Old Town Way 3.8.1 Side Mission: Birdmen's Village Patrol 3.9 - Story Mission: Siege on the City Walls 3.9.1 Side Mission: The Search for Ryuna 3.9.2 Side Mission: Birdmen's Ruse 3.10 - Story Mission: Raid of the Elven Forest 3.10.1 Side Mission: For the Elves' Medicine 3.11 - Story Mission: Desert Reconnaissance 3.12 - Story Mission: The Battle of Eltanian 3.12.1 Side Mission: Operation: Mao 3.12.2 Side Mission: In Rastaban Desert 3.13 - Story Mission: Mobile Fortress Strike 3.13.1 Side Mission: The Tower's Challenge 3.14 - Story Mission: For Liberty! 3.15 - Story Mission: The Battle for Corleonis 3.16 - Story Mission: Comrades in Arms 3.17 - Story Mission: Conflict with the Light 3.18 - Story Mission: Sealing the Behemoth A. Appendices A.1 - Item listing A.2.1 - Bestiary (normal mode) A.2.2 - Bestiary (advanced mode) A.3 - Tower of Heaven enemy list A.4 - Recurring missions ---------------------------------------------------------------------- Section 0 - Change history ---------------------------------------------------------------------- Latest version will always be posted on CheatCC. v1.6. 06/09/2005. Section 2.2 now lists the enemies exclusive to recurring missions. Appendix A.1 now lists the prefix forging material for helms and armors. Filled in missing bestiary entries (I'm now only missing 83, 93, 120, and 274). Updated the 3.12.* branch to say that you can get both missions (reported by Evelyn). v1.5. 05/23/2005. Removed Volg's event from the 3.12.* branch. Added "Frequently Asked Questions" as section 2.0. Fixed some errata. I'm now playing Ys 6, so I may or may not come back to this faq to put out a final version. v1.4. 05/04/2005. Listed "last chances" to get certain enemy cards with the story missions. Otherwise, this is just small updates. Added some missing enemy card stats. I managed to get Volg's event at the 3.9.* branch in the story instead of Birdmen's Ruse. I had thought that Volg's event only occurred at the 3.12.* branch, but now I don't know what to think. v1.3. 04/25/2005. Rearranged the sections. Tips section before missions section. Rewrote the missions section header. Redid missions whitespace. Renamed "Required" to "Story". Renamed "Optional" to "Side". Added information on the side missions. Added recurring mission information to the card collecting section. Added recurring mission appendix. v1.2, 04/18/2005. Added bestiary for advanced mode. Handful of updates to the items section. v1.1, 04/09/2005. Added table of contents. Numbered the missions. Corrections to side missions. Added the bestiary and tower of heaven listing. Handful of updates to the items section. v1.0, 04/04/2005. Here's my first version. It's got notes on all the required missions and the one side mission I've played. It's also got the listing of helm and armor and accessory stats I've built up from playing. ---------------------------------------------------------------------- Section 1 - Copyright ---------------------------------------------------------------------- The information and formatting contained within this guide may be reproduced without permission on guides if and only if the guide is posted on CheatCC, so long as this guide is cited as the source. For ALL other reproductions and uses, the standard boilerplate applies: [Begin boilerplate] This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. Shining Tears is copyright 2004 SEGA of America, Inc. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. [End boilerplate] ---------------------------------------------------------------------- Section 2 - Tips and tricks ---------------------------------------------------------------------- ***** 2.0 - Frequently asked questions ***** - I did what you said to do in "Trigger", but I can't get to the next mission. How do I get to the next mission? Talk to everyone. Start with Heroes' Way. See if that will let you get to the next mission. Eventually work your way throughout the entire city. Also try fighting some recurring missions such as Monster Hunt and Rune Geist Southern Camp. I listed the trigger that I had to do to get the next mission. - How do I forge the (fill-in-the-blank) prefix? Prefixes are chosen (and forged) at RANDOM. So, the answer is, there is no recipe to get a specific prefix. If you forge a prefixable item with its specific material, you will lose the existing prefix and be assigned a new random prefix. - How do I buy new weapons? You don't. Each character retains the starting weapon throughout the entire game. You "get" a better weapon by forging your existing weapon. - How do I forge the (fill-in-the-blank) weapon? Has Xion reached the minimum level requirement? Some weapons require level 20. Others require level 40. The highest weapons require that Xion has reached level 50. It's Xion's level that matters, not your partner's level. Are you at the right blacksmith? The promenade and upper-level blacksmiths upgrade your weapons. The dwarven blacksmith changes your weapons. - How many floors in the Tower of Heaven? 60. See appendix A.3. - How do I get the enemy card for bosses? Bosses drop cards with the same frequency that other leaders do. My best guess is that leaders drop cards at a 5% rate (or 25% with the Medal of the Heavens). The Medal of the Heavens bonus applies to the wearer but not the partner. - What's the maximum experience level? We don't know. At the time of this writing, someone on the message board got to level 97. It's rather impractical to raise your level much beyond level 80 or so unless you want to spend a lot of time in the Tower of Heaven. ***** 2.1 - General ***** Battle tips: - Weapons with fire/ice/lit attributes may sound cool, but almost all enemies have at least 30% resistance to a particular element, so you'll do that much less damage. You can remove fire/ice/lit attribute by equipping a Crystal Bracelet. - Most magic spells are charge skills and can be interrupted. So, if you see an enemy charging up, hit it to interrupt the spell. Most magic spells travel in a straight line in the direction the spellcaster is facing at the start of the charge. Your best defense is usually to be a moving target. - Resistance is capped at 95%. The maximum "All resist" bonus you can get from items is 65%. Star helm +15%, Star armor +15%, weapon with all resist +15%, Diamond Charm +20%. Not all characters get resist bonuses on their weapons. - Don't get pushed around, use your lock! Enemies can move you around by pushing you. Even if you force your enemies through a narrow passage, they can push their way through and surround you. The only way to prevent being pushed is to be locked. To protect your ranged-attack partner, learn to use the lock-charge-release pattern. - If you get surrounded in a battle away from the starting point, consider retreating. When you come back, all enemies are fully healed and (this is the important part) have returned to an inattentive state. This is useful in the later half of the game where you have to take on multiple groups of enemies simultaneously. This is vitally important for surviving the tower's 55F in which, and no one knows why, you start with the attention of all 50+ Dark Pastes on the screen. When you retreat immediately and come back, all pastes (as long as they're far enough away) return to an inattentive state. Relationships: - Starting right before "Ambush at Old Town Way", to find out who you have the best relationship with, talk to the minstrel in Wildcat Lane on the right side. - To increase your relationship with a character, clear missions with that character as Xion's partner. We (as in, we on the game board) suspect that you can improve relationships in the mirror world too. - If you get someone's bird, you cannot have a best relationship with that partner again. - Relationships get reset for advanced mode. Therefore, it's possible to get birds twice, once in normal and then again in advanced. Open question: For advanced mode, do relationships get reset to be zero or good? Blacksmiths: - You don't buy new weapons. Each character retains his or her weapon throughout the game. You can however upgrade OR change the weapon type. - The upper-level smith and the promenade smith can upgrade your weapon type. The lower-level smith and the promenade smith can upgrade an armor type. The dwarven smith can change your weapon type. - The dwarven smith opens up after the "Siege on the City Walls" mission. - Prefixes are assigned randomly. There is NO recipe for getting a specific prefix. Each prefixable item has a specific material that will generate its prefix. For example, if you forge an Open Helm with Ceramic (and any other two materials), it will be assigned a new RANDOM prefix. If you forge an Open Helm without Ceramic, there is no prefix change. - When forging for + points, the first-forge will give a decent bonus (approx +3). All subsequent forges add +1. If you first-forge with Orih or Dark, you'll get a bigger bonus (approx +5). If you first-forge with Orih AND Dark, you'll get a bigger bonus (approx +7). Late in the game, save your Orih and Dark materials for a first-forging expensive items (e.g. Sure-Kill Bow). - Don't be so quick to throw away Frail and Heavy items, particularly something like Frail Full Helm. Frail and Heavy modifiers also affect the forge fee! So, you can forge +15 onto the item at a fraction of the normal forging cost. With Full Helms, Breastplates, and other high defense prefixable armors, I usually forge +8 onto the item and then start forging for prefixes (all the high-level prefixable helms and armors, except for Hachigane and Magic Armor, use Ceramic). Other: - Equip a fast armor (like Kung Fu Jacket) for running around town. Don't forget to change back into your battle armor later. The fastest armor Xion can equip early in the game is a Fleet Shoulder Guard (+30%) or a Fleet Vest (+30%). The fastest armor Xion can equip in the entire game is a Fleet Silk Robe (+40%). - The elven village's appraiser opens up, at the earliest, after "Raid of the Elven Forest". I've had it wait until much later in the story to open up. Not sure why. ***** 2.2 - Card collecting ***** To find out, during battle, if there are onscreen enemies that you don't have cards for, go to Start -> System -> War Info. It'll identify each onscreen enemy type. If you have a card for that enemy type in Pios' collection, then it'll also give you the 1-2 sentence description. If you don't, then the description window will be blank. If you're into card collecting, be sure to do the recurring missions. Some enemies ONLY appear in the side or recurring missions. If you don't catch them in your first playthrough, you'll have to wait for advanced mode to get their cards, particularly since you don't get the Medal of the Heavens until after most of the side or recurring missions are unavailable. Following are lists of enemies, excluding bosses, that you fight only once normally but are guaranteed to be able to fight again in the mirror world. ( 19) Ogre Spider (Adult) Tower of Heaven, 23F ( 50) Ice Dragon Sealing the Behemoth, map 12 ( 51) Thunder Dragon Tower of Heaven, 5F ( 52) Mushussu Tower of Heaven, 29F ( 54) Himmeldrache Tower of Heaven, 41F ( 56) Dark Dragon Tower of Heaven, 60F ( 61) Master Mage A Visit to the Dwarves (144) Sky Commander Mobile Fortress Strike, map 3 (207) Metal Golem Tower of Heaven, 55F (209) Greater Demon Tower of Heaven, 11F (213) Astarte Tower of Heaven, 59F (257) Brover mkII Sealing the Behemoth, map 4 Here are some other notables that you are guaranteed to be able to fight again in the mirror world. ( 49) Fire Dragon Tower of Heaven, 17F (1x) Sealing the Behemoth, map 10 (1x) ( 53) Tiamat Tower of Heaven, 35F (2x) ( 55) White Dragon Tower of Heaven, 53F (3x) (179) Orc Vice General Tower of Heaven, 16F (4x) Here are the enemies that you are NOT guaranteed to be able to fight again in the mirror world. You must either fight them in an side mission or a recurring mission. When choosing side missions, I suggest you do "Birdmen's Village Patrol" (good relationship with Mao), "Birdmen's Ruse" (poor relationship with Lazarus), and "In Rastaban Desert" (good relationship with Neige, better than with Mao). Remember, each side mission you unlock becomes playable in the mirror world. Recurring missions are listed according to the mission they precede. For example, take a look at Ninken-Firetooth. You'll fight them in "Wildcat Lane Invasion" right before "Siege on the City Walls". ( 25) Worm [recurring] Monster Hunt: Ambush, Eltanian. [recurring] Smithy Invasion: Elven, Desert. ( 28) Snake Worm [recurring] Monster Hunt: Ambush, Eltanian. [recurring] Smithy Invasion: Elven, Desert. ( 43) Ninken-Firetooth [recurring] Wildcat Lane Invasion: City Walls, Elven. ( 44) Ninken-Frostbite [recurring] Wildcat Lane Invasion: All. ( 45) Ninken-Shockfang [recurring] Wildcat Lane Invasion: Desert, Eltanian, Fortress, Liberty. ( 76) Halberd Master [recurring] Rune Geist Northern Camp: Eltanian. ( 83) Bodyguard (Spear) [recurring] Rune Geist Southern Camp: Eltanian. ( 93) Evil Shooter [recurring] Rune Geist Northern Camp: Desert. (104) Brass Knight [recurring] Rune Geist Southern Camp: Elven, Desert. (110) Gold Paladin [recurring] Rune Geist Southern Camp: Elven, Desert. (113) Arrow Knight [recurring] Great Plains Warfare: Ambush, City Walls. (119) Heavy Bow Knight [recurring] Great Plains Warfare: Ambush, City Walls. (120) Burning Bow Knight [recurring] Rune Geist Northern Camp, Eltanian. (131) Red Rabbit [recurring] Wildcat Lane Invasion: Desert, Eltanian, Fortress, Liberty. (132) Blue Serpent [side] Birdmen's Village Patrol. (133) Yellow Tiger [recurring] Wildcat Lane Invasion: City Walls, Elven. (135) Koga Ninja [recurring] Wildcat Lane Invasion: All. (136) Fuuma Ninja [recurring] Wildcat Lane Invasion: All. (138) Birdman [side] Birdmen's Ruse. [recurring] Rune Geist Northern Camp: Desert. (140) Hawk Soldier [recurring] Birdmen Invasion: Eltanian, Fortress (143) Bird Commander [side] Birdmen's Ruse. [recurring] Rune Geist Northern Camp: Desert. (158) Kwanca [recurring] Smithy Invasion: Elven, Desert. (167) Orc Private [side] In Rastaban Desert. [recurring] Rune Geist Southern Camp: Fortress. (171) Orc Superior [side] In Rastaban Desert. [recurring] Rune Geist Southern Camp: Fortress. (174) Orc Lieutenant [side] In Rastaban Desert. [recurring] For the Dwarves: Eltanian, Fortress. (178) Orc Colonel [side] In Rastaban Desert. [recurring] For the Dwarves: Eltanian, Fortress. (194) Deviling [side] For the Elves' Medicine. [recurring] Rune Geist Southern Camp: Fortress. [recurring] Great Plains Warfare: Elven. (198) Imp [side] For the Elves' Medicine. [side] In Rastaban Desert. [recurring] Rune Geist Southern Camp: Fortress. [recurring] Great Plains Warfare: Elven. For convenience of lookup, these are the cards that are exclusive to recurring missions. ( 25) Worm ( 28) Snake Worm ( 43) Ninken-Firetooth ( 44) Ninken-Frostbite ( 45) Ninken-Shockfang ( 76) Halberd Master ( 83) Bodyguard (Spear) ( 93) Evil Shooter (104) Brass Knight (110) Gold Paladin (113) Arrow Knight (119) Heavy Bow Knight (120) Burning Bow Knight (131) Red Rabbit (133) Yellow Tiger (135) Koga Ninja (136) Fuuma Ninja (140) Hawk Soldier (158) Kwanca ***** 2.3 - Advanced Mode tips ***** In a lot of ways, Shining Tears reminds me about Diablo 2. In D2, you have to carefully plan out your build to be viable in Hell difficulty. Strategy changes drastically between Normal and Nightmare and Hell difficulty. Same thing happens with Shining Tears between normal and advanced mode. The first few missions of advanced mode are pretty straightforward. Okay, so orcs have a ridiculous amount of hit points. That's nothing we can't deal with, right? Yea, wait 'til you see what's coming up next. General: - All melee attackers should have AGI of at least 70. Enemies in advanced mode have increased EVA (especially demons!) and your attackers may spend most of their time missing without a sufficiently high ACC. At level 75, my Xion had an AGI of 80 and my Elwyn had an AGI of 70 (Sure-Kill Bow is ACC +15%). - Hoard your Ceramic materials. Ceramic is how you prefix almost all of the best prefixable helms and armors, including: Sallet, Full Helm, Great Helm, Chain Mail, Breastplate, and Plate Armor. The only two exceptions are Hachigane and Magic Armor. - Your melee attackers NEED resistance. Items with resistance bonuses quickly become more important than items with +1 skills. For example, consider one Brover. It fires four shots for its charge attack. With no resistance, that one charge attack can do >200 damage in an instant. - Quickly take out enemies that have "Call Ally". In particular, this means orc soldier leaders, orc archer leaders, and bats. Consider Ogre Bat/Slash Bat groups, you'll see them in "Raid of the Elven Forest". The Slash Bat can call another bat in at a rate of about one per second, at most. 1 Ogre Bat has 588 HP. Let's say, at the time, Xion was doing about 50 damage per hit, maybe 5 hits per second. So, Xion's averaging about 250 damage per second and the Slash Bat can summon another 588 HP per second. You can do the math. - Life steal increases your survival rate tremendously. Keiner gets life steal with his top weapon (Life Eater) and so will anyone who equips an Armor of Darkness which is forged from Magic Armor (which is forged from Plate Armor). Rumor has it, Plate Armor can only be found in the tower. I found my one and only Plate Armor about halfway up the tower, somewhere around 32F. From coby: "Vampyric Bracelet: Req. Lv=40. A bracelet with special powers. Absorbs 8% of damage dealt to restore HP." I've never found it, but then again, I haven't clocked _that_ many hours. After all, I've only ever found one Plate Armor. :p - Once you've forged your best equipment, the main impediment becomes money. Sure-Kill Bow is expensive to forge! Save up your Orihalcum and Dark Matter for first-forging the expensive stuff. Using Orihalcum and Dark Matter for the very first forge can net you as much as +10. After that, you're stuck getting only +1 per forge. ---------------------------------------------------------------------- Section 3 - Missions ---------------------------------------------------------------------- Here is a walkthrough for the story and side missions found in the game. With each mission you'll find a list of the maps and the clear conditions for each one. With each story mission, I've listed some preparation notes for you card collectors out there. In particular, I'll indicate when your last chance to get a particular card is in this mode. If you don't have the card after you complete said story mission, that card is gone until you move onto advanced mode. If you miss it in advanced mode as well, I believe it's gone forever. With each map, you'll also find a list of enemies found therein. Groups of enemies are listed using the format Minion/Leader. In a few cases, there are two kinds of minions in a group in which case the format is Minion/Minion/Leader. I've tried to quote a rough count of the number of enemies you can expect in a map, but after a while, I gave up trying. I've listed the HP max of each boss that I have a card for. Types of missions: - Story missions advance the story line. You can always go to the mirror world to fight through them again. - Side missions occur at a specific point in the story line and are unlocked based on your relationships. Once unlocked, you'll need to complete the side mission before continuing on with the story line, so it will seem as if it is a story mission. Also, once you beat the mission (which requires that you unlock it first), it will show up in the mirror world. If you don't unlock the mission during the course of the story line, you're only chance of getting it again in this playthrough is in advanced mode. So far, it looks like you can only get one of the side missions at the 3.9.* branch, but you can get both missions at the 3.12.* branch. - Recurring missions occur over the course of the story line and can be beaten multiple times. They do NOT show up in the mirror world. Rumor has it, enemies are generated based on either your level or your partner's level. Monster Hunt is always open. The others open/close at different points in the story line. ***** 3.1 - Story Mission: White Lily Search ***** Trigger: Talk to Pios multiple times. Description: Be careful of wild monsters as you attempt to locate Pios' medicinal ingredients in the Regulus Hills! Map: Regulus Hills Conditions: Defeat all leaders and get the White Lily! Enemies: 4 Hound leaders 2 Hellhound leaders 1 Hound/Hellhound group 1 Paste/Red Gel group 1 Giant Bat/Evil bat group Notes: New character: Elwyn. She's your archer and only ranged physical attack for most of the game. She can also get a bonus against flying units. ***** 3.2 - Story Mission: Encounter with a Spy ***** Trigger: Leave the hearth. Return and talk to Pios. Description: Within the walls of Balboa's Corleonis Castle, a shadowy figure apperas. Who in the world could it be? Map: Corleonis Castle Conditions: Default all leaders. Enemies: 10 Black Cat leaders 2 Ninken/Black Cat groups 4 Black Cats Notes: There are four bushes hiding Black Cats. A hidden Black Cat doesn't show up as yellow on your minimap until you destroy the bush it's hiding in by hitting it. ***** 3.3 - Story Mission: Rescue at Etwarl ***** Trigger: Talk to Pios multiple times. Description: The Temple of Etwarl has been beset upon by unknown foes. Go to the aid of Ryuna, who has rushed off to fight them on her own! Map: Temple of Etwarl - Steps Conditions: Defeat all leaders! Enemies: 4 Skeleton/Orc General groups 2 Orc - 3rd class/Orc Corporal groups Notes: New character: Ryuna. She's your basic priest/cleric type. Healing, bonuses against the undead, stuff like that. Introducing the undead. Killing the undead doesn't destroy undead, unless you've equipped the Holy Bracelet. To destroy the undead once they've fallen, make use of Ryuna's Turn Undead link skill. ***** 3.4 - Story Mission: Pursuit at Dragonfang ***** Trigger: Automatic. Description: Chase after the fleeing enemies to retrieve the stolen necklace! Map: Dragonfang Mountain Conditions: Defeat the Orc General! Enemies: 7 Orc - 3rd class/Orc Corporal groups 4 Giant Bat/Evil Bat groups 1 Orc - 3rd class group/Orc General leader Notes: New Character: Lazarus. Melee attacker with extra fire resistance. Orc Corporals and Evil Bats both have the "Call Ally" ability. When you see the Orc Corporal give a big roar, it's calling another orc to appear out of thin air. Same thing with the Evil Bat. After this mission, you'll see a brief dialogue where Ryuna prays at the altar of the temple. If you remember the scene in the game's intro where you see Ryuna praying, well this is it, right here. ***** 3.5 - Story Mission: Raid on the Encampment ***** Trigger: Leave the hearth. Talk to the people in Heroes' Way. Return and talk to Elwyn. Then, talk to Volg. Description: The Rune Geist Army has set up their camp. Strike now, while the iron is hot! Map: Central Camp Conditions: Defeat all leaders! Enemies: 5 Grunt (Sword)/Commander groups 4 Rune Knight/Emerald Paladin groups Notes: New character: Neige. Attacks with ice magic, usually at range. ***** 3.6 - Story Mission: A Visit to the Dwarves ***** Trigger: Talk to Volg. Description: The Dwarves are blacksmiths unparalleled. Does evil have its hands at work in the depths of their caverns? Map: Dwarven Mines Conditions: Defeat the Master Mage! Enemies: 8 Paste/Red Gel groups 10 Golem leaders 1 Paste/Golem/Master Mage group Notes: New Character: Volg. Melee attacker with bonus to movement speed, bonus to critical hit rate, and ability to counterattack. ***** 3.7 - Story Mission: A Visit to the Giants ***** Trigger: Leave the hearth. Talk to the people in Heroes' Way. Return and talk to Volg. Description: Venomous foes have come to strike at the Denebola Plateau, home of the Giants. Map: Denebola Plateau Conditions: Defeat the Master Mage within the mountain! Enemies: 6 Gizmo/Spark Cloud groups 4 Mummy groups/Master Mage groups 1 Mummy/Gizmo/Master Mage group Notes: New Character: Mao. Melee attacker with emphasis on evasion. Introducing wizards. Wizards have only magic attacks. After charging up for a spell, they launch their magic attack directly in front of them. The wizard will look like it's gathering energy (as white light) into itself as its charging. So, when you see them charge up, just move out from in front of them. All wizards can also be interrupted while charging, i.e. by being hit. Sometimes wizards come with mummy groups (Mummy, ah ah!) and will use the "Rise Again" ability. Mummies don't have the ability to revive themselves and rely on the leader to revive them. If you want the mummies to stay down, just kill the wizard or orc shaman leader. The "Rise Again" ability looks different from a magic attack. Instead of shining white like the magic attack charge, a Rise Again charge glows violet. Watch out for the big chunk (you could call it a boulder) of ice that comes rolling down, at regular intervals, the stairs. ***** 3.8 - Story Mission: Ambush at Old Town Way ***** [Starting with this mission, all missions are accessed via the headquarters.] Trigger: Enter the headquarters. Do a few missions (I fought Monster Hunt and Rune Geist Southern Camp). Leave the hearth. Preparation: If you want Mao's 1st side mission, then take her into some recurring battles to raise Xion's relationship with her. If you're collecting cards, you NEED to unlock her 1st side mission because it's the only place to meet Blue Serpents. Description: Lie in wait to strike from surprise as Rune Geist's main attack force passes through Old Town Way! Map 1: Old Town Way - Entr. Conditions: Defeat all leaders! Enemies: 3 Grunt (Sword)/Commander groups 2 Goblin/Hobgoblin groups 2 Grunt (Spear)/Commander groups Map 2: Waterfall's Edge Conditions: Defeat all leaders! Enemies: 6 Copper Knight/Ruby Paladin groups 10 Grunt (Sword)/Commander groups Map 3: Old Town Way - Exit Conditions: Make it to the exit! Enemies: 9 Officer (Sword)/Cool Commander groups 4 Death Archer/Hell Sniper groups Mysterious Youth (HP 864 norm, 4968 adv) Notes: The youth has two attacks. Usually, he'll use a charge up to a lunge attack. He'll lunge forward and then jump back to where he started. When you see him charge up, move out of the way and hit him when he jumps back. There is a simple (but cheap) way to beat the youth. Bring Elwyn and keep the youth's attention on Xion. Have Xion stay just out of melee range and dodge the youth's lunges. Elwyn will eventually take the youth down. Don't be too disappointed about not getting a 100% kill rate at the end of the mission. The group at the very end run away. Cowards. Tip from multiple people (CLL and Skynight were the first): it is possible to defeat the last group and get a 100% kill rate. The trick is to somehow get their attention and lure them away from that little clearing at the end. As long as you don't enter the clearing, the event where the youth appears won't trigger. ***** 3.8.1 - Side Mission: Birdmen's Village Patrol ***** Requires: Good relationship with Mao. Trigger: Automatic. Description: A black, shadowy figure is watching after Mao... Is she in danger?! Map: Birdmen's Village Conditions: Defeat all leaders! Enemies: Black Cat leaders Ninken/Black Cat groups 1 Blue Serpent/Koga Ninja group Notes: Birdmen, Galahad, and devilings all have the ability to levitate higher where they cannot be attacked. To attack, you'll have to wait for them to come back down. ***** 3.9 - Story Mission: Siege on the City Walls ***** Trigger: Enter the headquarters. Preparation: If you're collecting cards, now's your last chance to get cards for Heavy Bow Knight and Burning Bow Knight (Great Plains Warfare) is right before this mission. Now's also a good chance to pick up cards for Ninken-Firetooth and Yellow Tiger (Wildcat Lane Invasion). Description: The Advance Forces, headed by General Dresden, assault the city walls themselves! Can you close the trap in time? Map 1: Third Wall of Shildia Conditions: Defeat all leaders Enemies: 4 Officer (Sword)/Cool Commander groups 5 Goblin Butcher/Prince Goblin groups Map 2: Second Wall of Shildia Conditions: Defeat all leaders Enemies: 10 Officer (Spear)/Cool Commander groups 3 Death Archer/Cool Commander groups Map 3: First Wall of Shildia Conditions: Defeat General Dresden! Enemies: 10 Grunt (Halberd)/Heat Commander groups 4 Bloody Archer/Dark Sniper groups 1 Officer (Sword)/Heat Commander groups General Dresden (HP 1501 norm, 8408 adv) Notes: In the battle against Dresden, the pack of sword officers at the top won't bother you unless you get close enough. Beating them isn't very useful since Dresden can just call in new officers to replace them. So, if you stay in the bottom half of the map, you won't attract their attention and can focus exclusively on Dresden. ***** 3.9.1 - Side Mission: The Search for Ryuna ***** [There is a three-way side branch here, based on your relationship with Lazarus and Volg. You will get exactly one of: Lazarus' mission, Volg's event, or Birdmen's Ruse.] Requires: Good relationship with Lazarus. Trigger: Leave the hearth. Return. Description: Panicked, Ryuna has rushed off to Etwarl, along with Lazarus. Catch up with them, and fight with Lazarus to protect her! Map: Verdant Prairie Conditions: Defeat over 10 leaders! Enemies: Officer (Spear)/Heat Commander groups Goblin Butcher/Heat Commander groups ***** 3.9.2 - Side Mission: Birdmen's Ruse ***** Requires: You'll get this mission if you didn't get the other one. Trigger: Talk to Pios, he'll ask you to gather information. Talk to the everyone in the Birdmen's Village and Promenade. Return and talk to Pios. Description: Foil the plot to destroy Shildia's bonds of racial solidarity! Map: Wildcat Lane Conditions: Defeat all leaders! Enemies: 6 Birdman/Bird Commander groups Notes: Birdmen, Galahad, and devilings all have the ability to levitate higher where they cannot be attacked. To attack, you'll have to wait for them to come back down. ***** 3.10 - Story Mission: Raid of the Elven Forest ***** Trigger: Enter the headquarters. Preparation: If you're collecting cards, now's your last chance to pick up cards for Ninken-Firetooth and Yellow Tiger (Wildcat Lane Invasion). Description: Stop the enemy forces before they succeed in their plan to set the Forest of Spirits ablaze! Map 1: Forest of Spirits - Entrance Conditions: Defeat the Orc Major! Enemies: Orc - 2nd Class/Orc Sergeant groups Ogre Bat/Slash Bat groups 1 Orc Warrant/Orc Sergeant group 1 Orc Warrant/Orc Major group Map 2: Inner Forest Conditions: Defeat the Orc Major! Enemies: Orc Warrant leaders G Spider (Young)/G Spider (Adult) groups 1 Orc Warrant/Orc Major group Notes: Spiders hit with poison. When you kill an adult spider, it'll melt into this purple ooze which is poisonous to stand in or walk through. The Orc Major is in the center of the map. There's an obstacle between you and him, so you'll need to work your way around either the left or right side to get to him. Exit is at the top. Map 3: Deep Forest Conditions: Defeat the Orc Major! Enemies: Orc Warrant leaders G Spider (Young)/G Spider (Adult) groups 1 Orc Warrant/Orc Major group Notes: The Orc Major is a little above the center of the map. You can take a direct route to get to him. Exit is at the top. You'll have to go around one of the sides to get to the exit. Map 4: Deepest Forest Conditions: Defeat the Orc Marshal Enemies: Ogre Bat/Slash Bat groups 1 Ghoul/Orc Marshal group Notes: The left and top routes are both blocked. Go up, then diagonally up-right, up, then diagonally down-left to reach the center where the Orc Marshal is. The exit is at the top, reachable only through the left side. To get to the exit from the center, go diagonally down-left, then up, then diagonally up-right. Map 5: Conditions: Enemies: Orc - 2nd Class/Orc Marshal groups Orc Brigadier/Orc Marshal groups Prince Galahad (HP 1137 norm, 6115 adv) Notes: Galahad goes through three phases. In the first phase, he stays out of melee range and occasionally throws bombs at you. After a little while, he'll fly higher (where he'll be invulnerable) and go into a bomb throwing frenzy. Start charging up your Thousand Thrust because when he's done throwing bombs, he'll come back down and completely still and vulnerable for several seconds. That's your chance to do damage to him. After this third phase, he'll go back to the first phase and repeat. Tip from Michael Chang: If you position yourself correctly, Galahad's single shot bombs will bounce off the "boundary" of where you are allowed to walk, leaving you safe if you stand behind it, such as standing behinda corner, a rock, or a tree branch that's near the bottom part of the forest of spirits. ***** 3.10.1 - Side Mission: For the Elves' Medicine ***** Requires: ??? Trigger: Automatic. Description: It's off to the Forest of Spirits to find an antitoxin for Shildia's water supply... but danger draws in upon the Elves! Map: Forest of Spirits Conditions: Defeat all leaders! Enemies: Lizard Man/Alligator Man groups Deviling/Imp groups ***** 3.11 - Story Mission: Desert Reconnaissance ***** Trigger: Enter the headquarters. Preparation: If you're collecting cards, now's your last chance to pick up cards for Kwanca (Smithy Invasion) and Brass Knight and Gold Paladin and Evil Shooter (Rune Geist Southern Camp). If you didn't get the Birdmen's Ruse mission, then now's also your last chance to get cards for Birdman and Bird Commander (Rune Geist Northern Camp). Description: Find out just what Rune Geist is up to in the Rastaban Desert, a place devoid of anything but venomous creatures and death... Notes: In preparation for this map, you should be sure to stock up on antidotes and the other status cure usables. There's a lot that can poison you in this mission. I'd recommend using Ryuna for this mission for healing and purification. Purification is nice because it lets you save your antidotes for the heavy poisons. Map 1: Tainted Wasteland Conditions: Destroy all Generators. Feather Commander leaders Wind Mage/Lightning Master groups 4 Poison Paste/Purple Gel generators Notes: There are two kinds of stationary cacti on these maps. One type breaths purple gas that does 6 poison damage (20 in advanced). To kill it, wait just outside of its range for it to breath its gas and then run up and destroy it. Retreat and repeat. The other type spits thorns at you which do a significant amount of damage. The thorns are slow enough that you should be able to dodge them as long as you don't have to deal with enemies at the same time. If there are enemy units next to the cacti, lure them away from the cacti, defeat them, and then return to deal with the cacti. Poison Pastes only do 2 poison damage (7 in advanced), so save your antidotes for the cacti poison. Map 2: Poison Valley Conditions: Destroy all Generators. 4 Poison Worm/Viper Worm generators. Lizard Man/Alligator Man groups Notes: Poison valley does 12 poison damage (30 in advanced). Poison Worms only do 3 poison damage (8 in advanced), so save your antidotes for the poison valley and poison cacti. Map 3: Miasma Crater Conditions: Defeat Asclei. 1 Venom Gizmo/Spark Cloud generator 1 Venom Gizmo/Freeze Gas generator 1 Venom Gizmo/Blaze Fog generator Asclei (HP 1404 norm, 7425 adv) Notes: Asclei attacks only with magic, so put on your resistance boosting items. You'll need it here. You'll be able to tell which of his three spells he casts by what color he glows. Red means fire, blue means ice, yellow means lightning. The lightning spell sends out four bolts based on the facing direction: front, left, back, and right. The ice spell sends a chunk of ice as a guided missile. The fire spell sends a fireball in each direction, starting with the facing direction and going clockwise. The most dangerous spell is the fireball spell because if you're up close, you'll get hit with three to four fireballs which may be enough to kill you. The lightning spell isn't a problem, particularly in advanced where Xion's XLt should be >75 with a Diamond Charm. Otherwise, just keep hammering away at him. I ignored both the ice and lightning spells and ran away for the fire spell. Watch out for the purple patches of poison. It does poison damage (30 on advanced). There are three generators on this map, but as long as you stick to the middle and bottom of the map, you don't need to worry about them. Asclei's spells all have a maximum range which is about 2/3 of the map's height. So, if he ever runs towards one of the generators, back away and let him come back towards you. ***** 3.12 - Story Mission: The Battle of Eltanian ***** Trigger: Talk to Pios. He'll ask you to gather information. Talk to the people in Wildcat Lane. Return and talk to Pios. He should tell you that it's time. If that fails, try talking to everyone in the city. Preparation: If you're collecting cards, now's your only chance to get cards for Halberd Master and Burning Bow Knight (Rune Geist Northern Camp) and Bodyguard (Spear) (Rune Geist Southern Camp). I believe now's also your last chance to get cards for Worm and Snake Worm. I got mine in Monster Hunt with Neige. Description: Will the heavens really be on your side as you go up against the Holy Knights, headed by the Centaurs' great hero, General Cheiron? Map 1: Verdant Prairie Conditions: Defeat all leaders! Enemies: 9 Bronze Knight/Sapphire Paladin groups 7 Flame Arrow Knight/Sapphire Paladin groups Notes: The archers do fire damage, so if you're having trouble with them, pack some extra fire resistance. Map 2: Tempest Steppe Conditions: Defealt all leaders! Enemies: 16 Bronze Knight/Sapphire Paladin groups 5 Flame Arrow Knight/Sapphire Paladin groups Notes: Remember the scene at the end of the game's intro where everyone's grubby with mud and it's raining? This is it. Map 3: Cheiron's HQ Conditions: Defeat Holy Knight Cheiron! Enemies: 2 Silver Knight/Platinum Paladin groups Cheiron (HP 2073 norm, 10810 adv) Notes: Cheiron has two attacks, one rushing attack and one wind attack. At range, he'll use his rushing attack. At melee, you can see him charging up to use his wind attack. The trick is to notice when he charges up his wind attack and then run around him to hit him while he's busy releasing his attack. Oh, and you'll want to know that Cheiron can summon a group of Silver Arrow Knights when you demolish enough of his minions. ***** 3.12.1 - Side Mission: Operation: Mao ***** [There is a side branch here with two side missions. You will get Mao's mission if you have a good relationship with her. You will also get Neige's mission if you have a good relationship with her. From Evelyn: I had really good relationships with both of them and I ended up getting mao's mission right before The Battle of Eltanian... and right afterwards, when I talked to Neige, I got her mission too.] Requires: Good relationship with Mao. Trigger: Automatic. Description: Feeling guilt for her treachery, Mao has gone off to face the enemy alone. Can you rescue her from the horde of soldiers? Map: Temple Archway Conditions: Defeat the Lightning Master and save Mao! Enemies: Minotaur/Sapphire Paladin groups Bronze Knights/Sapphire Paladin groups 1 Minotaur/Lightning Master group ***** 3.12.2 - Side Mission: In Rastaban Desert ***** Requires: Good relationship with Neige. Trigger: Talk to Neige, say yes. Description: Neige thinks that Keiner might be on the enemy forces' trail... It's off to the desert once more in search of him! Map 1: Tainted Wasteland Conditions: Defeat over 10 leaders! Enemies: Orc Private/Orc Superior groups Poison Worm/Viper Worm groups Map 2: Poison Valley Conditions: Defeat over 10 leaders! Enemies: Orc Lieutenant/Orc Colonel groups Imp leaders Map 3: Miasma Crater Conditions: Defeat Prince Galahad! Enemies: Poison Worm/Viper Worm groups Prince Galahad ***** 3.13 - Story Mission: Mobile Fortress Strike ***** Trigger: Do a few missions (I fought Monster Hunt and Rune Geist Northern Camp). Enter the headquarters. Preparation: If you're collecting cards, now's your last chance to get cards for Hawk Soldier (Birdmen Invasion). If you didn't get the "For the Elves' Medicine", then now's your last chance to get cards for Deviling and Imp (Great Plains Warfare). Rastaban Desert" mission, then now's also your last chance to get cards for Orc Private and Orc Superior (Rune Geist Southern Camp) and Orc Lieutenant and Orc Colonel (For the Dwarves). Description: The only way to stop the encroaching mobile fortress is to find a way to destroy it from the inside! Map 1: Landing Deck Conditions: Defeat Prince Galahad Enemies: 4 Minotaur/Silver Commander groups Prince Galahad Notes: Use the same strategy as you did when you fought Galahad before. He uses all the same attacks. Don't go down the stairs until you've defeated Galahad, even if he runs away. You'll attract the attention of the Minotaur groups. He'll always eventually come back. There is one trick you can exploit here. Try to get Galahad onto the left side of the map. There's a tiny area that has an obstacle on three sides, open on the upper-right side. You and your partner can stand below that little trap and both Galahad and his bombs are stuck there and can't get to you. You can retreat during his bomb frenzy and rush in to attack him otherwise. Tip from Michael Change: For a very simple fight, bring Elwyn and let her hit him from range. Map 2: Command Bridge Conditions: Defeat all leaders! Enemies: 5 Bodyguard (Halberd)/Silver Commander groups 2 Bodyguard (Sword)/Silver Commander groups Map 3: Landing Deck Conditions: Defeat the Sky Commander! Enemies: 1 Birdra/Sky Commander group Notes: Just because I say there's only one group, don't think this is easy. We're talking a lot of birdmen, all at the same time. Map 4: Weapons Storage Conditions: Defeat 10 leaders Enemies: 9 Lizard Warrior/Crocodile Man groups 7 Demon Hunter/Shadow Sniper groups Notes: The real problem is the staircase at the top of which is a pack of lizardmen and 3 groups of archers! Elwyn's Sylph's Protection skill doesn't make much of a difference here, there's just too many archers. Clear out everything below the stairs first. Then, get the attention of the lizardmen at the top of the stair and lure them far enough out of archer range. Deal with them. Now go tackle the archers. We're still talking a lot of archers so keep your healing potions handy. Map 5: Engine Room Conditions: Defeat Holy Knight Cheiron Enemies: Silver Arrow Knight/Silver Bow Knight groups Cheiron Notes: Repeat Cheiron strategy as before. Map 6: Landing Deck Conditions: Defeat Keiner! Enemies: Keiner (HP 1664 norm, 7261 adv) Notes: At range, Keiner will use the lunge attack that you've seen before. At melee, he'll swing his katana a full 360. As before, you can bring Elwyn along to make this boss fight simpler. ***** 3.13.1 - Side Mission: The Tower's Challenge ***** Requires: Good relationship with Ryuna. Trigger: Talk to Ryuna. If you have a good enough relationship with her, it doesn't matter which way you answer her. Description: There is hope of restoring Lazarus to life with the Altar of Resurrection within the Tower of Heaven... but enemies guard it. Map 1: Tower of Heaven 1F Conditions: Defeat over 7 leaders! Enemies: Slug Paste/Yellow Gel groups Demon Bat/Dark Bat groups Notes: Exit's in the center. Map 2: Tower of Heaven 2F Conditions: Defeat all leaders! Enemies: Ancient Lord/Blizzard Master groups Wight/Blizzard Master groups Notes: Exit's in the upper-right corner, guarded by skeletons. Map 3: Tower of Heaven 3F Conditions: Defeat over 6 leaders! Enemies: Baal Gizmo/Mystic Mist groups Pale Spider (Young)/Pale Spider (Adult) groups Notes: Exit's in the upper right corner. Map 4: Tower of Heaven 4F Conditions: Defeat all Orc Masters! Enemies: Orc - 1st Class/Orc Master groups Magma Golem leaders Notes: Exit's in the center. Map 5: Altar of Resurrection Conditions: Defeat the Thunder Dragon! Enemies: 1 Thunder Dragon (HP 1450 norm, 7560 adv) Notes: Here's your first dragon. The trick to fighting dragon is to stay in melee range. Why? Their breath attack has a minimum range! If you're in close melee range, it'll pass right over your head without touching you. You might want to make sure your partner doesn't get hit by it though. Dragon do have a melee attack but rarely use it. They'll prefer to stay at range and breath at you. Most of the time you're in melee range, the dragon will try to walk away from you, so just corner it and start taking whacks. ***** 3.14 - Story Mission: For Liberty! ***** Trigger: Do a few missions (I did Monster Hunt, Wildcat Lane Invasion). Leave the hearth and come back. Preparation: If you're collecting cards, then now's your last chance to get Ninken-Shockfang and Red Rabbit (Wildcat Lane Invasion). Description: With the Great Sorceress Zenovia now freed, so too must be Shildia! Put an end to Visage's evil schemes once and for all! Notes: There's a lot of undead in this mission, so plan accordingly. Map 1: Blacksmiths' Quarter Conditions: Defeat all leaders! Enemies: 5 Wight/Blizzard Master groups 3 Magma Golem/Blizzard Master groups Map 2: Shopping District Conditions: Defeat all leaders! Enemies: 4 Ancient Lord/Blizzard Master groups 7 Dark Mage/Blizzard Master groups 2 Icerock Golem/Blizzard Master groups Map 3: Wildcat Lane Conditions: Defeat all leaders! Enemies: 3 Wight/Blizzard Master groups 5 Brover/Blizzard Master groups Map 4: Birdmen's Village Conditions: Defeat Visage! Enemies: 5 Brover/Reptilian groups 6 Lizard Soldier/Reptilian groups Visage (HP 1976 norm, 8881 adv) Notes: Visage's attacks are the exact same as when you fought Visage posing as Asclei earlier on. ***** 3.15 - Story Mission: The Battle for Corleonis ***** Trigger: Enter the headquarters. Description: Will the final confrontation against the insane Prince Galahad take place within the walls of Corleonis Castle itself? Map 1: Garden Conditions: Defeat all leaders Enemies: 7 Orc - 1st Class/Orc Master groups 6 Orc Major General/Orc Commander groups Map 2: Armory Conditions: Destroy all the levers and get through the tunnel! Enemies: 4 Brover/Demon groups 1 Demon leader Notes: Three levers on the lower level, two on the upper level. Hit the two on the lower level. Quickly cross the arrow trap hallway, don't get stuck fighting enemies here. Hit the two levers on the upper level, they're shown as blue on your mini-map. The final level is on the lower level on the right side. Map 3: Antechamber Conditions: Defeat over 7 leaders Enemies: 5 Lesser Demon leaders 6 Orc 2nd Lieutenant/Orc Major groups Map 4: Throne Room Conditions: Defeat Mecha Emperor Galahad! Enemies: Mecha Galahad (HP 2730 norm, 11648 adv) Notes: Mecha Galahad has one additional attack over Prince Galahad. He'll electrocute the surrounding area, hitting anyone caught in it multiple times. ***** 3.16 - Story Mission: Comrades in Arms ***** Trigger: Automatic. Description: As a harbinger of the Behemoth's resurrection, monsters have arisen from below! Save the townsfolk... and your friend! Map 1: Ruined Quarter Conditions: Destroy the cocoons and free the townsfolk! Enemies: 7 Creeper/Despair Bug groups Notes: Cocoons take ten hits to free. Free the cocoon on the left side, then proceed up the main lane. Map 2: Divided Road Conditions: Destroy the cocoons and free the townsfolk! Enemies: 13 Chaos Creeper/Crime Bug groups Notes: Take care of the cocoons on each side, then proceed up the main lane. Map 3: Fallen Clocktower Conditions: Destroy the cocoons and free the townsfolk! Enemies: 11 Abyss Creeper/Calamity Bug group Notes: Exit's in the top-right corner. Map 4: Fiends' Nest Conditions: Defeat the Mother Creeper and save your friend! Enemies: Mother Creeper Notes: The boss has two phases, one with her head down, one with her head up. During her head down phase, you can hammer away at the head while her pincers sweep in periodically for the attack. After a while, she'll pull up to the back of the cave exposing her abdomen where, after a pause, she'll spawn one wave of Abyss Creepers. After you've defeated all her Abyss Creepers and a pause, she'll open up her belly again and fire a photon that pushes you back to the cave opening where she'll put her head down again. Repeat. ***** 3.17 - Story Mission: Conflict with the Light ***** Trigger: Automatic. Description: Draconus awaits at the Temple of Etwarl, but the forces of Light stand in your way! Map 1: Verdant Prairie Conditions: Defeat the Black Paladin and move on! Enemies: 16 Black Knight/Black Paladin groups 5 Angel leaders Map 2: Temple Archway Conditions: Defeat the Black Bowrider and move on! Enemies: 6 Beastman (Sword)/Black Bowrider groups 5 Beast Hunter/Black Bowrider groups 5 angel leaders Map 3: Etwarl - 1st Gate Conditions: Defeat General Balarha and breach the First Gate! Enemies: 5 Beastman (Spear)/Beast Commander groups 2 angel leaders Balarha (HP 2990 norm, 12558 adv) Notes: Balarha's not too tough, but do try to take out his minions before catching his attention. Map 4: Etwarl - 2nd Gate Conditions: Defeat General Byakko and breach the Second Gate! Enemies: 8 Crow Knight/Seraph groups Byakko Notes: Byakko has two attacks. At range, he'll charge up to you and slice you up with both his scimitars. At melee, he'll use a jump kick attack that travels across the screen. Map 5: Etwarl - 3rd Gate Conditions: Defeat General Vakka and breach the Third Gate! Enemies: 3 Master Ninken/Saiga Ninja groups 5 Black Lion/Saiga Ninja groups 2 Dominion leaders Vakka (HP 2808 norm, 11958 adv) Notes: Do NOT venture up the steps until you've cleared out everything below the steps first. Once Vakka takes notice of you, he'll keep using his guided missile attack while you take on his minions. Vakka has two attacks. At range, he throws the giganto shuriken which acts as a guided missile. At melee, he'll spin and throw little shurikens, three in each of eight directions. Map 6: Etwarl - Steps Conditions: Defeat General Dyne and enter the Temple! Enemies: 15 Ebontaur/Beast Commander groups Dyne (HP 3744 norm, 15943 adv) Notes: As before, I'd recommend clearing as many of the minions as possible before taking on Dyne. If Dyne does charge you, run away and keep an obstacle between you and him at all times. Dyne has one attack where he'll rush at you, hitting you multiple times, and end with a big swing. He's vulnerable for a few seconds after the big swing. The trick is to let him rush past you, hit him a bunch of times, repeat. Map 7: Hall of Draconus Conditions: Defeat King Diocles! Enemies: Diocles (HP 3250 norm, 13650 adv) Notes: This fight is all about fire resistance. Dodging doesn't do you much good because he can hit at range and swing a full 360 at melee. ***** 3.18 - Story Mission: Sealing the Behemoth ***** Trigger: Automatic. Description: The Behemoth is returning to life! Stand fast against ancient devices and stop the Vessel of the Beast God! Map 1: Underground Lab - Psgwy. Conditions: Defeat all leaders! Enemies: 1 Abyss Creeper/Calamity Bug groups 3 Torch Eye/Ancient Hunter groups Map 2: Underground Lab - Entr. Conditions: Destroy all Generators Enemies: 6 Warning Eye/Red Alert groups 2 Biomonster/DNA666 groups 1 Biomonster/DNA666 generator Notes: Biomonsters are peculiar. They don't attack much. Their real weapon is the fact that when hit, they emit poisonous vapor. Unless you're attacking at range, you can't avoid getting poisoned. However, in normal mode, the poison damage is fairly insignificant so they don't pose much of a problem. Map 3: Terrarium A Conditions: Destroy all Generators! Enemies: Biomonster/DNA666 groups Warning Eye/Red Alert groups 3 Biomonster/DNA666 generators Notes: Exit is on the left side, below the leftmost generator. Map 4: Monitoring Room Conditions: Defeat Brover mkII! Enemies: 1 Brover mkII leader Notes: This enemy's not very tough. However, because it is undead. If you don't have a way to finish off undead, then you'll just have to kill it three times to move on. Map 5: Terrarium B Conditions: Destroy all Generators! Enemies: Biocreature/Experiment #17 groups Biocreature/Red Alert groups 3 Biocreature/Experiment #17 generators Notes: Take out the near two generators first. There are two passages to get to the right side where the third generator is. The bottom passage has less enemies to fight through if you want to make it through here quick. Up to you, biomonsters are easy. Destroy the generator and come back to the starting point and then head to the top. Exit is at the top of the stairs, a little to the right. Map 6: Ruined Monitoring Room Conditions: Defeat Red Alert! Enemies: 1 Warning Eye pack, Red Alert Notes: We're talking a LOT of Warning Eyes in poor visibility and a cramped space. Map 7: Skyway Conditions: Defeat over 6 leaders! Enemies: Colossus R/Colossus Brain S groups Strict Eye/Inspector groups Notes: Unless you delved deep into the Tower of Heaven, this'll be your introduction to the Colossus machines. A Colossus machine has two phases (or sections). In the first phase, it has two attacks: a ranged attack that fires guided missiles and a melee attack where it spins dealing damage in a full 360. Doing enough damage reduces it to its second phase where it only has a melee attack. Once the second phase has received enough damage, it will charge up to explode. Get out of range in time or destroy it. It won't drop any items if it explodes. Oh, and another thing. The Colossus flies, so it will often stay just out of melee range, frustrating your efforts to gain experience and earn its card. After defeating the first pack of Colossus machines, I suggest only defeating enemies within the central circle. There are six leaders in the center providing enough for you to clear the map. Exit's on the left. Map 8: Marine Biolab #1 Conditions: Defeat the Colossus S guarding the door! Enemies: Burst Gizmo leaders Brover leaders Notes: The game makes a mistake here. There's a Brover guarding the door, not a Colossus S. You can skip this entire section by running past all the enemies. The Burst Gizmos move too slowly to keep up with you. If you want to stay and fight, here's what you're up against. Unless you delved deep into the Tower of Heaven, this'll be your first introduction to Burst Gizmos. A damaged Burst Gizmo will begin charge up to a self-destruct. As it's charging, it'll float circles around you. The trick is to leave Burst Gizmos alone and concentrate on one or two at a time. They don't start charging up until they are damaged. Don't use Xion's third attack against a Burst Gizmo, it's too time-consuming. Because they circle around you, it's very easy to miss them completely. If so, you don't want to waste your time on a third attack that's going to miss anyway. Another fun fact is that they won't start charging if they're confused. To get to the exit, go straight down until you see the first path to the right. Go straight right as far as you can. Then, go straight up. You'll see the Brover guarding the exit in the top-right corner. Remember, it's undead, so unless you can destroy it, you'll just have to kill it three times. Map 9: Marine Biolab #2 Conditions: Defeat the Colossus S guarding the door! Enemies: Colossus S groups, Colossus S leaders Notes: This may arguably be the single most inanely frustrating map outside of the Tower of Heaven. The Colossus machines can float between islands, so unless you have ranged attack, you can't get to them! As frustrating as this map is, I suggest you fight them anyways. Your goal is to get a Colossus S card, you'll want one for map 13. While it's possible to beat map 13 without one, the card sure saves you a lot of damage. Because there's probably over a hundred Colossus machines between you and the exit, this is about the best time to get that Colossus S card. There's only one path to the exit, so just keep moving forward. Exit's in the top-left corner. Since you only have to defeat the last Colossus, once you have your Colossus S card, you might want to consider running past all the enemies to live to fight another day. Map 10: Energy Furnace Conditions: Defeat the Fire Dragon! Enemies: Strict Eye/Inspector groups 1 Fire Dragon Notes: Watch out for the fire traps. Figure out their timing and rush in and destroy them. It's actually possible to skip past all the eye machines and fire traps before the stairs. Once up the stairs, beat as many of the eye machines and fire traps as you can before catching the dragon's attention. The fire traps can take a lot of damage, but they can be destroyed, so take them out. Once you clear the rest of the occupants at the top of the stairs, the dragon should be a cinch. Use the same strategy as when you fought the dragon in the Tower of Heaven. Map 11: Giant Elevator Conditions: Defeat all leaders! Phase 1 enemies: Biocreature/Experiment #17 Phase 2 enemies: Strict Eye/Inspector Phase 3 enemies: Mecha Skeleton/Greater Demon Notes: Stay in the bottom-left corner and slowly work your way around the circle. Not a hard fight as long as you don't get surrounded. You advance to the next phase once you defeat all the leaders. All minions are cleared as you move to the next phase. Though the minions clear out, your items will stay on the ground, so keep your attention on the enemies. Important: Your HP/SP is NOT restored between phases. Between phases, hold down on both controllers, don't lose your partner in the chaos! You'll start out in the center with EVERYONE's attention. Staying in the center is a quick way to die. Map 12: Ruined Energy Furnace Conditions: Defeat the Ice Dragon Enemies: Strict Eye/Inspecter groups 1 Ice Dragon Notes: Same as map 10 except that instead of fire, everything is ice. Before exiting the map, make our preparations. You're in for the hardest map in this mission before the boss. Map 13: En Route to Deepest Room Conditions: Defeat all leaders! Phase 1 enemies: Colossus S/Colossus Brain V Phase 2 enemies: Stone Golem/Greater Demon Phase 3 enemies: Bioroid/Lost Number Notes: You'll probably want to retreat right off so that you can go equip your Colossus S card (remember map 9?) and stock up on healing potions. Don't follow Colossus machines when they retreat. You want to avoid drawing the attention of all the Colossus machines. Slowly and carefully make your way around the map. When surrounded, use Xion's guard, then thousand thrust, repeat. It's important to use his guard lock because physical attacks can't stun you while he's guarding. Remember, you only have to defeat the leaders in order to advance to the next phase. Also remember to hold down with both controllers between phases. Don't get yourself or your partner surrounded, particularly because Bioroids lower your defense when they hit you. Once you're done here, make your final preparations. You take on Behemoth himself in the next map. Map 14: Behemoth Conditions: Defeat the Behemoth! Enemies: Behemoth (HP 7280 norm, 30940 adv) Notes: There are three details to pay attention to: the serpent heads, the arms, and the head. There are six serpent head, one of each elemental, one per side. The serpent heads can be defeated with just four to five hits with a high attack and null elemental. The serpent heads regenerate about two to three minutes after being sliced off. The arms slowly contract, pulling you towards the head. While the arms don't take damage they'll pull back a little bit when hit. The head snaps its jaws doing damage to anything in contact with its teeth. Periodically, say every two minutes or so, the head will give a big roar and launch an orb of curse and poison. If you kept one of the arms pushed back, you can run to the edge of the screen when you hear the big roar and escape the curse/poison orb. When you hear the big roar, switch to your antidote or panacea because the orb does a significant amount of poison damage. Once the orb hits you, cure the poison and switch back to your healing potion and continue with your attack. Each serpent head has a physical attack (head butt) in addition to its elemental attack. You need to take out the serpent heads first because the head butt combined with the elemental attack can take out 2/3 of your hit points in a single motion. Once the serpent heads have all been sliced off, pick a side and attack the head. As long as you're up near where ears would be, the teeth can't get to you to do damage. Once a serpent head regenerates, leave off attacking the head and deal with it. 7280 hit points of damage later, you'll have beat the Behemoth on normal mode. Congratulations, you've beat the game! Now, go either advance to advanced mode or go take on the Tower of Heaven. ---------------------------------------------------------------------- Appendix A.1 - Items ---------------------------------------------------------------------- ***** Prices ***** All items are listed with their sell value. The retail (buy) price is 500% of the sell value. The forge fee is 250% of the sell value. The Heroes' appraisal fee is 125% of the sell value. The elven village's appraisal fee is 112.49% of the sell value. Unidentified, an item sells for 20% of the base value. Prefixes and enhancements change the sell value as follows. First, 60 is added for each +1 a helm or armor has. Next, the prefix multiplier is applied. Finally, the multiplier given above is applied. Consider, for example, buying a Brisk Mage Cap+3. The Mage Cap starts at 340. Add 180 for the +3 to get 520. Multiply by 120% for the Brisk prefix to get 624. Multiply by 500% to get the retail price of 3120. ***** Legend ***** Names are truncated after 16 characters. The prefix 'r' on rSTR, rAGI, rINT, rCON, rLEV stands for "required". * means footnote. The Code column in helms and Armors shows these values: B - "Buyable" - can be bought at the armor shop D - "Dropped" - only dropped by specific enemies, no prefix F - "Forgeable" - can be forged from a recipe P - "Prefix" - may carry a prefix The Restrict column indicates that only certain characters may equip the given item. The initials XERLNVMKC each stand for the characters: Xion, Elwyn, Ryuna, Lazarus, Neige, Volg, Mao, Keiner, Cupido. If no restriction is indicated, any character may equip the given item. Bonuses have the following abbreviations: Fire atk Weapon gains fire attribute Holy atk Extra damage against undead Ice atk Weapon gains ice attribute Lit atk Weapon gains lightning attribute Null atk Weapon gains null attribute X-Air atk Extra damage against aerial Char Charm rate Conf Confuse rate Crit Critical rate Curs Curse rate Frez Freeze rate Knoc Knockback rate Para Paralysis rate Pene Penetrate rate Atk Spd Attack Speed All resist XFr, XLt, XIc all increase DME Damage motion evasion* HP reg HP regeneration Inter-Reg Interdict enemy regenerative powers Life steal Damage done heals the wearer SP reg SP recovery up SP cost SP consumption Notes: - Damage motion evasion means % chance to avoid being stunned (different from paralysis). That is, if you have DME 50%, then 50% of the time that you are hit, you will not be stunned. Thanks to the dedicated message boarders who found that out. - All helms and armors that can be bought at the store can carry a prefix. - I've listed all the items that I have found at one point or another. Other folks have reported other high-level items such as Vampyric Bracelet and Dragon God Armor. ***** Helms ***** Added/changed since last update: Stone Helm Name Sell DEF +MAG rSTR rINT Restrict Code Bonus ---- ---- --- ---- ---- ---- --------- ---- ----- Bandana 26 6 + 0% 27 27 B--P Cap 12 6 + 0% 30 0 B--P Katyusha 50 7 +10% 0 36 -ER-N-M-- B--P Mage Cap 340 8 +25% 0 70 ----N---- B--P Elf's Hat 160 9 +15% 35 37 -E------C B--P Silk Hat 280 14 + 0% 36 45 B--P Open Helm 90 15 -10% 42 0 B--P Cat Ears 500 17 +19% 37 40 ------M-- --F- Circlet 540 19 +20% 44 57 B--P Fire Halo 1000 19 +20% 0 56 -D-- XFr +20, HP reg (mid) Halo 800 19 +20% 0 53 -D-- HP reg (high) Thunder Halo 1000 19 +20% 0 56 -D-- XLt +20, HP reg (mid) Turban 400 19 + 0% 49 35 B-FP Holy Bow's Banda 1300 23 + 0% 46 57 ---- Pene 20%, Crit +30% Feather Cap 420 24 +21% 38 59 -D-- Samurai Helmet 300 27 -15% 52 0 ---- ATK +4* Coronet 1200 33 +30% 48 69 B-FP Magical Hat 1000 34 +25% 47 64 B-FP Wolf Helm 460 35 -12% 61 30 -----V--- B--P Beret 760 38 + 0% 57 48 B--P Horned Helm 520 42 + 0% 64 27 -D-- ATK +10 Tiara 1700 44 +35% 53 84 ---P Devil's Crown 900 45 +27% 59 59 -D-- Shako 1100 48 + 0% 66 44 B--P Sallet 900 55 -10% 70 0 B--P Rune Helm 500 56 + 0% 54 43 ----N--K- -D-- Hachigane 1500 61 + 0% 63 52 B--P Great Horned Hel 1500 65 -10% 82 36 -D-- ATK +20 Bone Helm 120 66 -20% 50 50 -D-- Less dam from Undead Black Helm 900 68 -10% 60 47 -----VM-- -D-- Dragon Helm 640 69 -12% 77 0 ---L----- B--P Full Helm 1400 69 -10% 75 47 B--P Great Helm 2000 92 -10% 92 51 --FP Mithril Helm 2060 104 +20% 67 47 --F- Metal Helm 1800 120 -15% 100 0 -D-- Stone Helm 140 130 -20% 120 0 -D-- Name Dropped ---- ------- Black Helm "Conflict with the Light" Bone Helm "Tower of Heaven" - ?? Devil's Crown Demons (norm/adv) Feather Cap Birdmen commanders (norm/adv) Fire Halo "Conflict with the Light" Great Horned Hel Minotaur (adv) Halo "Conflict with the Light" Holy Bow's Banda Tower Sniper (norm/adv) Horned Helm Minotaur (norm) Metal Helm Colossus (adv) Rune Helm Rune Geist captains (norm) Stone Helm Golems (adv) Thunder Halo Principality (norm) Name Recipe ---- ------ Cat Ears Katyusha + Fire + Beas + Shin Coronet Circlet + Drag + Holy + Dark Great Helm Full Helm + Cera + Tama + Orih Magical Hat Silk Hat + Mage + Tour Mithril Helm Full Helm + Dark + Mith + Cera Turban Bandana + UIce + Yew Name Prefixing material ---- ------------------ Bandana ?? Cap ?? Katyusha Ether Mage Cap Magestone Elf's Hat Yew Silk Hat Ether Open Helm Ceramic Circlet Ether Turban ?? Coronet Ether Magical Hat Magestone Wolf Helm Beast Fang Beret ?? Tiara Ether Shako Ceramic Sallet Ceramic Hachigane ?? Dragon Helm Dragon Scale Full Helm Ceramic Great Helm Ceramic * Samurai Helmet is given as a reward from Bengal. He's the "Wanna know what they're saying?" guy. ***** Armors ***** Added/changed since last update: Name Sell DEF +MOV rAGI rCON Restrict Code Bonus ---- ---- --- ---- ---- ---- --------- ---- ----- Armor of Darkness 2200 0 + 0% 64 64 --F- Life steal 10% Armor of Light 2200 0 + 0% 64 64 --F- Poison/chem immune Illusion Cape 1600 0 +20% 65 44 --F- EVA +45% Robe 16 5 + 0% 22 0 B--P Shoulder Guard 36 6 +10% 0 30 B--P Cloak 70 9 + 0% 31 29 B--P Elf Jacket 130 13 +15% 42 27 -E------C B--P Ninja Gear 400 15 +23% 54 0 ------M-- B--P Vest 320 16 +10% 43 31 B--P Chihaya 220 20 + 0% 34 36 --R------ B--P Coat 480 21 + 0% 39 44 B--P Wolf Greaves 600 22 +25% 44 37 -----V--- B--P Blizzard Raiment 1400 24 +10% 48 36 --F- XIc +20, Frez +10% Tempest Raiment 1400 24 +10% 48 36 --F- XLt +20, Para +10% Leather Armor 800 26 + 0% 30 47 B--P Kung Fu Jacket 460 29 +20% 49 35 ---- * Bone Mail 80 30 + 0% 42 42 -D-- Less dam from Undead Rune Plate 200 31 -13% 29 40 ----N--K- -D-- Royal Gown 360 32 + 0% 40 38 -E--N-MK- -D-- Mithril Robe 440 33 + 0% 22 0 --F- Scale Armor 1000 34 - 5% 33 53 B--P Sarashi 1100 35 +20% 51 52 -------K- B--P Loincloth of Vir 1200 40 + 0% 0 62 X--L-V-KC --F- ATK +12 Ring Mail 1300 41 - 5% 36 58 B--P Judo Gi 520 42 + 0% 43 43 --F- Inviolate Linger 3500 47 +10% 52 52 -ER-N-M-- --F- DME 50%, Char +50% Gown 1600 50 +10% 53 53 B--P Chain Armor 1400 56 -10% 37 67 B--P Fancy Kung Fu Ja 1400 58 +20% 60 46 ---- * Silk Robe 1800 61 +20% 80 0 --FP Black Mail 2700 65 - 8% 43 49 -----VM-- -D-- Dragon Armor 900 67 -15% 0 61 ---L----- B--P Breastplate 1700 72 -15% 39 76 B--P Rune Armor 1500 82 -14% 38 65 ----N--M- -D-- Holy Knight Armo 1700 84 -20% 47 85 -D-- SP cost +50%, des/und Magic Armor 2200 87 + 0% 31 65 --FP Stage Dress 1900 90 +25% 80 0 -ER-N-M-- --F- Slow +20% Plate Armor 2000 97 -20% 41 95 ---P Metal Armor 1300 101 -30% 0 100 -D-- Mithril Armor 2200 126 + 0% 41 80 --F- Stone Armor 225 140 -45% 0 120 -D-- Name Dropped ---- ------- Bone Mail Skeleton Black Armor "Conflict with the Light" (adv) Black Mail "Conflict with the Light" (norm) Holy Knight Armo Silver centaur (adv) Metal Armor Colossus (norm) Royal Gown Dark Sniper, Shadow Sniper (norm) Rune Plate Rune geist soldiers (norm) Rune Armor Rune geist soldiers (adv) Stone Armor Golem (norm) Name Recipe ---- ------ Armor of Darknes Magic Armor + Ethe + Dark + Mith Armor of Light Magic Armor + Ethe + Orih + Mith Blizzard Raiment Chihaya + UIce + Pega + Ethe Coat Cloak + Fire + Beas Illusion Cape Gown + UIce + Shin + Mage Inviolate Linger Loincloth of Vir + Orih + Holy + Dark Judo Gi Coat + Holy + Mith + Tama Loincloth of Vir Sarashi + Drag + Beas + Tama Magic Armor Plate Armor + Mage + Shin + Orih Mithril Armor Plate Armor + Dark + Mith + Cera Mithril Robe Robe + Mith + Cera Silk Robe Robe + Yew + Pega + Orih Stage Dress Silk Robe + Fire + Yew + Drag Tempest Raiment Chihaya + Tour + Pega + Ethe Name Prefixing material ---- ------------------ Robe ?? Shoulder Guard Ceramic Cloak ?? Elf Jacket Yew Ninja Gear Shinoni Stone Vest ?? Chihaya Holy Water Coat ?? Wolf Greaves Beast Fang Leather Armor Ceramic Scale Armor Ceramic Sarashi Tamahagane Ring Mail Ceramic Gown Ether Chain Armor Ceramic Silk Robe Ether Dragon Armor Dragon Scale Breastplate Ceramic Magic Armor Magestone Plate Armor Ceramic * You get Kung Fu Jacket (norm) and Fancy Kung Fu Jacket (adv) from one of the birdmen (I forget his name). Earliest you can get them is after "Raid of the Elven Forest". ***** Class-specific Accessories ***** I've omitted all the one-skill gems. They all sell for 200, require level 10, and provide 3 skill levels. There is a one-skill gem for each single skill and link skill except for Guardian Summon. The Omnipotence Gem is listed with the rest of the accessories because it is not class-specific. Added/changed since last update: Name Sell rLEV Restrict Bonus ---- ---- ---- --------- ----- Green Bird 200 1 -E------- HP regen (low), SP regen (low) Blue Bird 200 1 ----N---- HP regen (low), SP regen (low) Duelist's Gem 4000 35 -----V--- Volg's skills +1 Hero's Gem 4000 35 X-------- Xion's skills +1 Ninja's Gem 4000 35 ------M-- Mao's skills +1 Pixie's Gem 4000 35 -E------- Elwyn's skills +1 Priestess' Gem 4000 35 --R------ Ryuna's skills +1 Samurai's Gem 4000 35 -------K- Keiner's skills +1 Sorceress' Gem 4000 35 ----N---- Neige's skills +1 Warrior's Gem 4000 35 ---L----- Lazarus' skills +1 ***** Other Accessories ***** Added/changed since last update: Medal of Bounty Name Sell rLEV Restrict Bonus ---- ---- ---- --------- ----- Attack Brooch 200 1 ATK +15 Bronze Medal 100 1 HP +25 Cosmic Disc 400 1 MAG +12 Defense Brooch 200 1 DEF +15 Heartful Station 1000 1 ACC +5%, HP reg (low) Magic Brooch 200 1 MAG +10 Medal of the Hea 1000 1 Greatly increases the card drop rate Medal of Bounty 600 1 ----N---- Defeated enemies drop more gold Moon Pendant 100 1 SP +35 Ruby Charm 100 1 XFr +35 Sapphire Charm 100 1 XIc +35 Soul Scroll 2000 1 SP +cards/10 Survival Book 4000 1 HP +cards/10 Topaz Charm 100 1 XLt +35 Air Bracelet 600 8 X-Air atk Amethyst Charm 400 8 XFr +22, XIc +22 Carnelian Charm 400 8 XLt +22, XFr +22 Dodge Brooch 1000 8 EVA +15% Emerald Charm 400 8 XIc +22, XLt +22 Holy Bracelet 600 8 Holy atk, destroys undead Magatama 1000 8 Halves damage taken from poison. Target Brooch 400 8 ACC +15% Crystal Charm 1000 14 All resist +17 Lizard Tail 200 14 HP regen (mid) Poison Bracelet 1000 14 +8 poison damage Amber Bracelet 600 20 Lit atk, ATK +12 Blam Bracelet 600 20 Knoc +50% Cobalt Bracelet 600 20 Ice atk, ATK +12 Critical Bracele 600 20 Crit +20% Crystal Bracelet 600 20 Null atk, ATK +12 Penetrate Gem 600 20 Penetrate +20% Rest Jewel 400 20 SP reg (high) Scarlet Bracelet 600 20 Fire atk, ATK +12 Sickness Bracele 600 20 Inter-reg Sight 600 20 ACC +20% Silver Medal 400 20 HP +35 Speed Brooch 400 20 Move +25% Spike 1600 20 Curses enemies Diamond Charm 4000 25 All resist +20 Draconic Amulet 2000 25 DEF +10, all resist +10, EVA +5% Star Pendant 700 25 SP +55 Omnipotence Gem 5000 30 All skills +1, SP cost +30% Sorceress Brace 1000 30 SP cost -30% Gold Medal 1400 35 HP +45 Healing Jewel 600 40 HP reg (high) Hi-Fi Sight 1800 40 ACC +25% Magic Wand 2000 40 Defeated enemies drop more gold Venom Bracelet 4000 40 +14 poison damage Wizard Scroll 2000 40 MAG +30 Nebula Pendant 4000 45 SP +70 Platinum Medal 4000 50 HP +55 Super Hi-Fi Sigh 5000 60 ACC +30% Name Obtained ---- -------- Cosmic Disc Reward for 10 card types Draconic Amulet Dropped by Tiamat Heartful Station Reward from Bengal* Hi-Fi Sight Eye leaders (norm) Lizard Tail Dropped in "Mobile Fortress Strike" Medal of the Hea Reward for beating Tower of Heaven, 1st time. Sight Eye (norm) Sorceress Bracel Reward for beating Tower of Heaven, 2nd time. Soul Scroll Reward for 100 card types Super Hi-Fi Sigh Eye leaders (adv) Survival Book Reward for 200 cards Wizard Scroll Dropped by Masters and Orc Commanders * Bengal is the "Wanna know what they're saying?" guy. ***** Prefixes ***** Added since last update: Name Value Bonus ---- ----- ----- Acute 160% ACC increased based on level Aerial 120% Damage from Flying enemies -30% Bard 500% Cupido's skills +1 Briar 450% Reflects 35% of direct damage. Brisk 120% SP reg (mid) ColdEx 140% XIc +25 Duel 500% Volg's skills +1 ElecEx 140% XLt +25 Elite 160% HP +level, SP +level FireEx 250% XFr +40 Fleet 120% Move +20% Frail 40% DEF -4 Heart 120% 30% DME HeatEx 140% XFr +25 Heavy 30% Speed -30% Hero 500% Xion's skills +1 Holy 120% Damage from Undead -30% Honor 500% Keiner's skills +1 IceEx 250% XIc +40 Knight 500% Lazarus' skills +1 Lunar 160% All resist +10 Mystic 500% Neige's skills +1 Old 120% SP cost -15% Pixie 500% Elwyn's skills +1 Potent 600% All skills +1, SP cost +30% Regen 140% HP regen (mid) Revive 400% HP regen (high) Rich 120% Increases Gold dropped by enemies. Rune 200% Magic Charge Speed +50% Sacred 500% Ryuna's skills +1 Shadow 500% Mao's skills +1 Soul 250% 45% DME Spry 400% SP reg (high) Star 350% All resist +15 Summon 300% Guardian Summon +2 Thick 120% DEF +20 Move -20% Thorn 120% Reflects 25% of direct damage. Tough 160% HP +40 Tricky 160% EVA increased based on Level. Vacci 160% Halves damage from Poison. Wall 160% DEF +level Wise 120% SP +50 ZapEx 250% XLt +40 ---------------------------------------------------------------------- Appendix A.2.1 - Bestiary (normal mode) ---------------------------------------------------------------------- Here's the info on all the enemies in the game for which I have a card. I'm missing info for No Name Lev HP Atk Def Mag Eva Acc XFr XLt XIc 1 Paste 1 14 10 7 8 1 6 22 45 44 2 Dark Paste 48 660 158 127 153 62 48 30 60 59 3 Poison Paste 15 150 49 45 48 29 15 25 50 50 4 Slug Paste 17 170 55 48 53 31 17 25 51 51 5 Red Gel 4 46 16 24 18 19 4 63 26 25 6 Blue Gel 52 740 174 140 168 66 52 12 44 95 7 Purple Gel 19 195 61 58 61 40 19 26 52 51 8 Yellow Gel 21 215 67 61 66 42 21 6 93 32 No Name Lev HP Atk Def Mag Eva Acc XFr XLt XIc 9 Giant Bat 3 23 14 18 11 40 8 35 43 35 10 Goblin Bat 32 238 94 94 81 76 37 70 40 31 11 Demon Bat 22 154 70 70 60 66 27 28 37 67 12 Ogre Bat 13 91 43 52 39 57 18 26 72 25 13 Evil Bat 6 47 22 36 23 53 11 36 44 36 14 Vampire Bat 36 299 110 116 99 87 41 71 41 31 15 Dark Bat 26 187 78 84 70 77 31 30 38 68 16 Slash Bat 17 124 55 66 51 68 22 27 74 26 No Name Lev HP Atk Def Mag Eva Acc XFr XLt XIc 17 G Spider (Adult) 18 185 58 68 54 31 26 40 48 40 18 Pale Spider (Adult 28 285 82 88 73 41 36 69 39 30 19 Tarantula (Adult) 35 405 106 112 95 48 43 31 40 71 20 Ogre Spider (Adult 41 525 130 136 117 54 49 32 81 32 21 G Spider (Young) 14 112 46 54 42 41 21 38 47 39 22 Pale Spider (Young 23 184 72 72 61 50 30 67 37 29 23 Tarantula (Young) 31 256 90 90 78 58 38 30 40 70 24 Ogre Spider (Young 33 288 98 98 85 60 40 31 79 31 No Name Lev HP Atk Def Mag Eva Acc XFr XLt XIc 25 Worm 9 108 31 42 26 12 9 37 45 37 26 Poison Worm 17 204 55 60 43 21 17 39 48 40 27 Sand Worm 29 348 84 84 65 33 29 43 52 44 28 Snake Worm 13 161 43 38 58 24 13 38 46 39 29 Viper Worm 21 257 67 74 54 32 21 40 50 41 30 Dragon Worm 33 437 98 104 80 44 33 44 54 44 No Name Lev HP Atk Def Mag Eva Acc XFr XLt XIc 31 Gizmo 5 55 19 24 17 14 10 38 39 38 32 Venom Gizmo 17 187 55 54 48 31 22 42 43 42 33 Baal Gizmo 24 264 74 67 63 38 29 44 45 45 34 Burst Gizmo 40 550 126 114 110 54 45 48 49 48 35 Blaze Fog 17 192 55 60 51 38 22 82 23 22 36 Freeze Gas 21 236 67 68 60 42 26 23 24 84 37 Spark Cloud 9 104 31 44 32 29 14 19 80 20 38 Mystic Mist 28 313 82 80 73 49 33 26 26 86 39 Dark Smoke 52 819 174 157 153 73 57 30 91 30 No Name Lev HP Atk Def Mag Eva Acc XFr XLt XIc 40 Hound 1 14 10 10 5 12 5 32 39 40 41 Killhound 33 360 98 98 77 53 37 40 50 51 42 Ninken 2 21 12 13 7 26 14 32 40 40 43 Ninken-Firetooth 10 90 34 30 42 42 22 60 30 30 44 Ninken-Frostbite 14 126 46 49 38 46 26 22 31 71 45 Ninken-Shockfang 18 162 58 56 46 50 30 23 72 33 46 Master Ninken 28 252 82 74 63 60 40 59 39 40 47 Hellhound 4 45 16 28 16 25 8 32 41 41 48 Cerberus 37 445 114 120 92 64 41 40 51 52 No Name Lev HP Atk Def Mag Eva Acc XFr XLt XIc 49 Fire Dragon 37 2200 136 119 136 61 47 95 38 10 50 Ice Dragon 38 2300 141 124 141 62 48 38 37 69 51 Thunder Dragon 29 1450 100 100 87 53 39 36 95 8 52 Mushussu 43 2800 165 145 165 67 53 95 40 11 53 Tiamat 46 3100 180 180 159 70 56 39 39 70 54 Himmeldrache 49 3400 194 194 171 73 59 42 95 12 55 White Dragon 55 4000 223 223 197 79 65 61 61 30 56 Dark Dragon 60 7740 267 267 240 84 70 62 62 31 No Name Lev HP Atk Def Mag Eva Acc XFr XLt XIc 57 Dark Mage 23 207 51 51 73 37 23 84 24 25 58 Wind Mage 17 153 39 42 58 31 17 42 42 43 59 Ice Mage 40 450 89 89 132 54 40 28 28 89 60 Thunder Mage 39 432 86 86 127 53 39 28 88 28 61 Master Mage 8 77 20 29 33 27 8 79 19 20 62 Blizzard Master 28 257 58 64 87 49 28 26 26 86 63 Lightning Master 24 221 52 58 79 45 24 24 85 24 64 Tornado Master 44 527 100 106 152 65 44 49 49 49 65 Necromancer 43 509 97 103 148 64 43 48 49 49 66 Oracle 45 545 103 109 157 66 45 49 49 49 No Name Lev HP Atk Def Mag Eva Acc XFr XLt XIc 67 Grunt (Sword) 5 50 19 28 15 14 5 41 33 41 68 Officer (Sword) 11 110 37 52 32 25 11 69 22 30 69 Wandering Swordsma 36 420 110 121 87 50 36 38 28 77 70 Deserter (Sword) 38 460 118 129 93 52 38 39 67 38 71 Bodyguard (Sword) 20 200 64 72 50 34 20 47 37 46 72 Beastman (Sword) 28 280 82 90 63 42 28 49 40 49 No Name Lev HP Atk Def Mag Eva Acc XFr XLt XIc 73 Grunt (Halberd) 13 130 43 57 35 27 13 44 35 44 74 Prowler (Halberd) 36 420 11 121 87 50 36 77 28 38 75 Wandering Axman 37 440 114 125 89 51 37 38 28 77 76 Halberd Master 17 170 55 43 66 31 17 33 62 32 77 Bodyguard (Halberd 20 200 64 72 50 34 20 47 37 46 78 Crazed Beastman 38 460 118 129 93 52 38 52 41 51 No Name Lev HP Atk Def Mag Eva Acc XFr XLt XIc 79 Grunt (Spear) 8 80 28 41 24 20 8 42 34 42 80 Officer (Spear) 12 120 40 55 33 26 12 70 22 30 81 Wandering Spearman 35 400 106 116 73 49 35 38 27 77 82 Deserter (Spear) 37 440 114 125 89 51 37 38 67 38 83 Bodyguard (Spear) 84 Beastman (Spear) 28 280 82 90 63 42 28 49 40 49 No Name Lev HP Atk Def Mag Eva Acc XFr XLt XIc 85 Commander 9 95 31 52 29 29 9 43 34 42 86 Heat Commander 17 175 55 72 46 38 17 72 23 32 87 Cool Commander 15 155 49 67 43 36 15 32 23 70 88 Electro Commander 41 525 130 149 106 62 41 39 67 39 89 Silver Commander 24 245 74 87 60 45 24 48 38 48 90 Beast Commander 33 365 98 113 80 54 33 51 40 50 No Name Lev HP Atk Def Mag Eva Acc XFr XLt XIc 91 Death Archer 10 90 34 42 30 14 1 45 37 38 92 Bloody Archer 13 117 43 47 35 17 3 72 25 26 93 Evil Shooter 94 Devil Shooter 37 396 114 103 89 41 27 41 70 32 95 Demon Hunter 20 180 64 60 50 24 10 49 40 41 96 Beast Hunter 28 252 82 74 63 32 18 52 43 43 97 Hell Sniper 14 131 46 55 41 25 4 47 38 39 98 Dark Sniper 17 158 55 60 46 28 7 74 26 27 99 Shadow Sniper 24 221 74 73 60 35 14 37 29 68 100 Tower Sniper 40 455 126 120 102 51 30 41 71 33 No Name Lev HP Atk Def Mag Eva Acc XFr XLt XIc 101 Rune Knight 5 50 20 11 24 28 21 36 36 43 102 Copper Knight 9 90 34 38 20 36 25 64 24 31 103 Bronze Knight 18 180 63 56 35 46 34 27 27 74 104 Brass Knight 105 Silver Knight 20 200 70 60 38 48 36 41 40 49 106 Black Knight 28 280 90 74 49 56 44 44 43 51 107 Emerald Paladin 8 85 30 21 41 41 24 37 37 44 108 Ruby Paladin 13 135 47 53 30 48 29 65 25 33 109 Sapphire Paladin 22 225 77 69 45 57 38 29 28 75 110 Gold Paladin 18 185 63 38 62 53 34 27 66 35 111 Platinum Paladin 24 245 81 73 47 59 40 42 42 50 112 Black Paladin 32 345 103 91 59 67 48 45 44 52 No Name Lev HP Atk Def Mag Eva Acc XFr XLt XIc 113 Arrow Knight 9 81 34 34 17 26 15 38 37 44 114 Flame Arrow Knight 18 162 63 50 30 36 24 66 27 35 115 Ice Arrow Knight 45 540 160 117 76 63 51 33 33 81 116 Thunder Arrow Knig 46 558 165 120 78 64 52 34 72 42 117 Silver Arrow Knigh 22 198 77 56 35 40 28 42 41 49 118 Black Arrow Knight 47 576 169 124 80 65 53 47 46 55 119 Heavy Bow Knight 13 122 47 48 26 38 19 39 38 46 120 Burning Bow Knight 121 Blizzard Bow Knigh 51 653 187 136 92 76 57 34 34 82 122 Plasma Bow Knight 49 617 178 130 87 74 55 34 72 43 123 Silver Bow Knight 26 239 85 69 42 51 32 43 42 51 124 Black Bowrider 32 311 103 82 51 57 38 45 44 52 No Name Lev HP Atk Def Mag Eva Acc XFr XLt XIc 125 Minotaur 19 209 67 64 42 28 24 45 38 46 126 Megataur 45 660 160 146 102 54 50 78 30 39 127 Gigataur 46 682 165 150 105 55 51 39 30 79 128 Kudan 47 704 169 154 108 56 52 39 69 40 129 Ebontaur 29 319 92 84 57 38 34 49 40 50 No Name Lev HP Atk Def Mag Eva Acc XFr XLt XIc 130 Black Cat 5 45 19 24 17 26 13 43 36 36 131 Red Rabbit 20 180 64 60 55 46 28 75 27 28 132 Blue Serpent 12 108 40 37 45 38 20 32 25 65 133 Yellow Tiger 16 144 52 46 53 42 24 34 65 27 134 Black Lion 29 261 84 76 72 55 37 52 43 44 135 Koga Ninja 21 194 67 68 60 54 29 49 41 41 136 Fuuma Ninja 22 203 70 69 63 55 30 49 41 42 137 Saiga Ninja 33 329 98 95 88 66 41 52 44 45 No Name Lev HP Atk Def Mag Eva Acc XFr XLt XIc 138 Birdman 13 117 47 52 39 27 18 38 46 39 139 Birdra 21 189 73 68 57 35 26 67 36 28 140 Hawk Soldier 18 162 63 62 51 32 23 27 35 66 141 Eagle Fighter 45 540 160 146 128 59 50 33 81 33 142 Crow Knight 29 261 92 84 72 43 34 43 52 44 143 Bird Commander 17 158 60 66 51 38 22 40 47 40 144 Sky Commander 25 230 83 68 82 46 30 68 37 30 145 Feather Commander 21 194 73 74 60 42 26 28 36 67 146 Icarus Commander 49 617 178 168 145 63 54 33 82 34 147 Raven Commander 50 635 182 172 149 64 55 47 56 47 No Name Lev HP Atk Def Mag Eva Acc XFr XLt XIc 148 Lizard Man 17 187 5 60 43 31 17 51 51 25 149 Lizard Warrior 21 231 67 68 51 35 21 78 40 13 150 Lizard Soldier 24 264 74 74 57 38 24 40 41 53 151 Lizard Knight 43 616 138 138 109 57 43 45 85 16 152 Alligator Man 21 236 67 74 54 42 21 52 53 26 153 Crocodile Man 25 280 76 82 62 46 25 80 41 14 154 Reptilian 28 313 82 88 66 49 28 42 43 53 155 Lizard Lord 48 731 158 164 128 69 48 46 86 17 No Name Lev HP Atk Def Mag Eva Acc XFr XLt XIc 156 Skeleton 3 26 13 15 10 1 1 32 40 41 157 Wight 23 184 65 58 55 27 13 78 27 28 158 Kwanca 12 96 36 33 40 16 2 15 23 84 159 Spartoi 39 384 110 98 96 43 29 21 91 32 No Name Lev HP Atk Def Mag Eva Acc XFr XLt XIc 160 Mummy 5 45 18 21 15 1 1 32 41 42 161 Ghoul 16 144 47 47 42 10 6 76 30 30 162 Ancient Lord 23 207 65 58 55 17 13 23 32 88 163 Underlord 40 450 114 101 99 34 30 26 92 37 No Name Lev HP Atk Def Mag Eva Acc XFr XLt XIc 164 Orc - 3rd Class 3 38 14 18 9 10 3 41 32 40 165 Orc - 2nd Class 13 156 43 52 31 27 13 70 22 31 166 Orc - 1st Class 25 300 76 76 52 39 25 36 25 74 167 Orc Private 19 228 61 64 42 33 19 34 62 33 168 Orc Corporal 6 77 22 19 36 23 6 42 33 41 169 Orc Sergeant 17 209 55 66 41 38 17 72 23 32 170 Orc Master 29 353 84 90 60 50 29 37 27 75 171 Orc Superior 23 281 72 78 52 44 23 35 64 34 No Name Lev HP Atk Def Mag Eva Acc XFr XLt XIc 172 Orc Warrant 14 154 46 49 29 18 4 45 35 44 173 Orc 2nd Lieutenant 26 286 78 71 46 30 16 75 26 35 174 Orc Lieutenant 20 220 64 60 38 24 10 34 24 72 175 Orc Captain 29 319 84 76 50 33 19 37 66 36 176 Orc Major 18 203 58 62 38 29 8 46 36 46 177 Orc Lt. Colonel 30 335 86 84 54 41 20 76 27 37 178 Orc Colonel 24 269 74 73 47 35 14 35 25 74 179 Orc Vice General 33 401 98 59 89 44 23 38 66 37 No Name Lev HP Atk Def Mag Eva Acc XFr XLt XIc 180 Orc Brigadier 15 165 35 40 48 29 15 85 16 24 181 Orc Major General 25 275 54 54 71 39 25 29 18 88 182 Orc Lt. General 29 319 59 59 79 43 29 30 80 29 183 Orc General 7 82 21 28 33 25 7 82 13 22 184 Orc Marshal 20 225 51 57 63 41 20 27 17 86 185 Orc Commander 29 324 63 69 82 50 29 30 80 29 No Name Lev HP Atk Def Mag Eva Acc XFr XLt XIc 186 Goblin 7 70 30 34 18 18 7 42 33 42 187 Goblin Butcher 10 100 40 46 26 24 10 69 21 30 188 Goblin Ripper 43 560 165 138 97 57 43 39 28 79 189 Goblin Murderer 42 540 160 134 93 56 42 39 67 40 190 Hobgoblin 11 115 44 31 54 32 11 43 34 44 191 Prince Goblin 14 145 55 60 36 35 14 70 22 32 192 King Goblin 47 645 184 160 111 61 47 40 29 79 193 Kaiser Goblin 46 625 180 156 108 60 46 40 68 40 No Name Lev HP Atk Def Mag Eva Acc XFr XLt XIc 194 Deviling 15 150 49 56 48 29 10 37 44 44 195 Junior Devil 25 250 76 76 71 39 20 66 35 34 196 Adolescent Devil 42 540 134 134 129 56 37 30 39 77 197 Little Devil 44 580 142 142 136 58 39 31 68 38 198 Imp 19 195 61 70 61 40 14 38 46 45 199 Gremlin 48 665 158 164 156 69 43 70 40 39 200 Gargoyle 46 625 150 156 148 67 41 31 39 78 201 Lesser Demon 30 305 86 92 84 51 25 28 76 36 No Name Lev HP Atk Def Mag Eva Acc XFr XLt XIc 202 Golem 7 133 25 44 21 1 1 39 39 39 203 Magma Golem 23 437 72 93 55 17 3 85 24 24 204 Icerock Golem 24 456 74 96 57 18 4 25 25 84 205 Stone Golem 33 684 98 127 77 27 13 28 87 27 206 Talos 26 494 78 101 60 20 6 46 45 45 207 Metal Golem 52 1406 174 226 138 46 43 51 50 50 No Name Lev HP Atk Def Mag Eva Acc XFr XLt XIc 208 Demon 29 580 92 92 87 63 49 90 20 29 209 Greater Demon 37 880 125 125 119 71 57 31 22 90 210 Archdemon 48 1320 173 173 167 82 68 33 84 32 211 Belial 50 1400 182 182 175 84 70 93 24 33 212 Beelzebub 53 1520 195 195 189 87 73 34 24 93 213 Astarte 57 1680 213 213 205 91 77 34 85 34 No Name Lev HP Atk Def Mag Eva Acc XFr XLt XIc 214 Creeper 27 270 88 96 62 51 37 49 49 39 215 Chaos Creeper 28 280 90 98 63 52 38 76 36 26 216 Abyss Creeper 29 290 92 100 65 53 39 37 36 66 217 Hell Creeper 49 680 178 194 128 73 59 41 79 29 218 Despair Bug 31 325 99 114 73 62 41 50 50 40 219 Crime Bug 32 345 103 118 76 63 42 77 37 27 220 Calamity Bug 33 365 107 123 80 64 43 38 37 66 221 Nemesis Bug 53 765 195 219 144 84 63 41 80 30 No Name Lev HP Atk Def Mag Eva Acc XFr XLt XIc 222 Angel 27 275 80 70 79 46 27 85 26 26 223 Archangel 52 745 174 146 171 78 52 30 31 90 224 Principality 44 585 142 120 139 70 44 29 89 29 225 Virtue 28 285 82 80 72 54 28 86 26 26 226 Dominion 30 305 86 75 84 56 30 26 27 76 227 Seraph 29 295 84 74 82 55 29 26 87 26 No Name Lev HP Atk Def Mag Eva Acc XFr XLt XIc 228 Torch Eye 29 319 84 84 72 43 29 41 41 42 229 Warning Eye 30 330 86 86 74 44 30 68 28 29 230 Assault Eye 35 440 106 106 92 49 35 29 29 69 231 Strict Eye 32 374 94 94 81 46 32 29 68 29 232 Ancient Hunter 33 401 98 88 104 54 33 42 42 42 233 Red Alert 34 423 102 108 91 55 34 68 29 30 234 Judgment 39 533 122 128 109 60 39 30 30 69 235 Inspector 36 467 110 116 99 57 36 30 68 30 No Name Lev HP Atk Def Mag Eva Acc XFr XLt XIc 236 Colossus S 33 324 89 98 85 47 38 37 37 37 237 Colossus R 30 270 78 86 74 44 35 63 23 24 238 Colossus V 34 342 92 102 88 48 39 25 24 63 239 Colossus X 36 378 99 110 96 50 41 25 63 25 240 Colossus Brain S 34 347 92 108 91 55 39 38 37 37 241 Colossus Brain R 40 455 114 132 113 61 45 65 25 25 242 Colossus Brain V 36 383 99 116 99 57 41 25 24 64 243 Colossus Brain X 38 419 107 124 106 59 43 25 64 25 No Name Lev HP Atk Def Mag Eva Acc XFr XLt XIc 244 Brover 25 175 76 79 52 24 20 54 36 45 245 Mecha Skeleton 32 238 94 85 65 31 27 95 18 28 246 Cyborg Skeleton 39 336 122 110 85 38 34 38 18 88 247 Iron Skeleton 40 350 126 114 88 39 35 38 79 28 248 Metalbones 41 364 130 117 91 40 36 58 39 48 No Name Lev HP Atk Def Mag Eva Acc XFr XLt XIc 249 Biomonster 29 290 84 68 72 43 29 56 57 56 250 Biocreature 31 320 90 72 78 45 31 95 38 37 251 Bioroid 34 380 102 82 88 48 34 38 39 95 252 Biochimera 50 700 166 133 146 64 50 42 95 43 253 DNA666 33 365 98 95 88 54 33 57 57 57 254 Experiment #17 35 405 106 102 95 56 35 95 39 38 255 Lost Number 38 465 118 113 106 59 38 39 40 95 256 Experiment X 54 785 182 170 163 75 54 43 95 44 No Name Lev HP Atk Def Mag Eva Acc XFr XLt XIc 257 Brover mkII 36 420 121 121 96 60 56 57 38 48 258 Roboskeleton 41 520 143 143 114 65 61 95 20 30 259 Doom Droid 43 560 151 151 121 67 63 38 19 89 260 Ironsuit 44 580 156 156 124 68 64 39 79 29 261 Full Metalbones 50 700 182 182 146 74 70 60 40 50 No Name Lev HP Atk Def Mag Eva Acc XFr XLt XIc 262 General Dresden 21 1501 73 82 54 30 16 49 41 41 263 Asclei 27 1404 64 79 78 41 27 55 56 56 264 Visage 34 1976 82 96 100 48 34 57 58 57 265 Cheiron 29 2073 84 53 98 63 29 43 44 54 266 Prince Galahad 25 1137 69 90 74 54 25 42 51 42 267 Mecha Galahad 36 2730 110 124 99 55 36 44 54 45 268 Diocles 40 3250 126 140 113 54 40 72 36 37 269 Vakka 39 2808 122 109 121 65 47 54 45 45 270 Balarha 38 2990 118 106 132 52 38 36 72 36 271 Dyne 39 3744 134 160 88 33 29 45 45 54 272 Mother Creeper 38 7475 118 106 155 52 48 48 48 48 273 Behemoth 43 7280 138 179 124 57 43 49 48 49 274 Byakko 275 Mysterious Youth 19 864 61 78 51 35 37 46 45 38 276 Keiner 23 1664 90 104 73 47 49 50 49 41 ---------------------------------------------------------------------- Appendix A.2.2 - Bestiary (advanced mode) ---------------------------------------------------------------------- No Name Lev HP Atk Def Mag Eva Acc XFr XLt XIc 1 Paste 31 448 90 84 72 45 31 30 53 52 2 Dark Paste 97 2772 354 344 284 128 114 38 68 67 3 Poison Paste 48 924 158 151 127 62 48 33 58 58 4 Slug Paste 51 1008 170 163 136 65 51 33 59 59 5 Red Gel 34 532 102 100 90 55 34 71 34 33 6 Blue Gel 103 3108 378 374 311 147 126 24 56 95 7 Purple Gel 54 1092 182 179 154 75 54 34 60 59 8 Yellow Gel 57 1176 194 191 164 78 57 17 95 43 No Name Lev HP Atk Def Mag Eva Acc XFr XLt XIc 9 Giant Bat 33 353 98 83 98 77 38 43 51 43 10 Goblin Bat 73 1137 258 227 258 117 78 78 38 39 11 Demon Bat 58 843 198 173 198 102 63 36 45 75 12 Ogre Bat 45 588 146 126 146 89 50 34 80 33 13 Evil Bat 36 422 110 99 118 87 41 44 54 44 14 Vampire Bat 79 1265 282 253 290 130 84 79 49 39 15 Dark Bat 64 971 222 199 230 115 69 38 46 76 16 Slash Bat 51 716 170 153 178 102 56 35 82 34 No Name Lev HP Atk Def Mag Eva Acc XFr XLt XIc 17 G Spider (Adult) 52 1046 174 151 174 66 58 48 56 48 18 Pale Spider (Adult 67 1466 234 205 234 81 73 77 47 38 19 Tarantula (Adult) 78 1774 278 245 278 92 84 39 49 79 20 Ogre Spider (Adult 87 2222 314 277 314 108 100 40 89 40 21 G Spider (Young) 46 695 150 130 150 73 53 46 55 47 22 Pale Spider (Young 60 1008 206 180 206 87 67 75 45 37 23 Tarantula (Young) 72 1277 254 223 254 99 79 38 48 78 24 Ogre Spider (Young 75 1344 266 234 266 102 82 39 87 39 No Name Lev HP Atk Def Mag Eva Acc XFr XLt XIc 25 Worm 39 806 122 94 122 53 29 45 53 45 26 Poison Worm 51 1209 170 133 170 65 41 47 56 48 27 Sand Worm 69 1814 242 191 242 83 59 51 60 52 28 Snake Worm 45 1018 146 118 154 66 35 46 54 47 29 Viper Worm 57 1421 194 157 202 78 47 48 58 49 30 Dragon Worm 75 2026 266 216 274 96 65 52 61 52 No Name Lev HP Atk Def Mag Eva Acc XFr XLt XIc 31 Gizmo 35 616 106 90 96 49 40 46 47 46 32 Venom Gizmo 51 1108 170 148 153 65 56 50 51 50 33 Baal Gizmo 61 1416 210 184 189 75 66 52 53 53 34 Burst Gizmo 85 2310 306 270 276 104 95 56 57 56 35 Blaze Fog 51 1118 170 153 161 72 56 90 31 30 36 Freeze Gas 57 1303 194 174 183 78 62 31 32 92 37 Spark Cloud 39 749 122 109 118 60 44 27 88 28 38 Mystic Mist 67 1611 234 210 219 88 72 34 34 94 39 Dark Smoke 103 3428 378 340 349 147 131 40 85 40 No Name Lev HP Atk Def Mag Eva Acc XFr XLt XIc 40 Hound 31 448 90 68 90 51 35 40 47 48 41 Killhound 75 1680 266 211 266 95 79 48 58 59 42 Ninken 32 429 94 71 85 64 44 40 48 48 43 Ninken-Firetooth 40 630 126 97 114 72 52 68 38 38 44 Ninken-Frostbite 46 782 150 117 135 78 58 30 39 79 45 Ninken-Shockfang 52 933 174 136 157 84 64 31 80 41 46 Master Ninken 67 1311 234 184 211 99 79 67 47 48 47 Hellhound 34 542 102 82 110 61 38 40 49 49 48 Cerberus 81 1886 290 235 298 109 86 48 59 60 No Name Lev HP Atk Def Mag Eva Acc XFr XLt XIc 49 Fire Dragon 81 9380 348 308 348 106 92 95 50 22 50 Ice Dragon 82 9660 352 311 352 108 94 46 45 77 51 Thunder Dragon 69 7560 290 255 290 93 79 48 95 20 52 Mushussu 90 11900 391 346 391 124 110 95 52 23 53 Tiamat 94 13020 410 363 410 132 118 47 47 78 54 Himmeldrache 99 14420 434 385 434 142 128 54 95 24 55 White Dragon 108 16940 477 424 477 160 146 69 69 38 56 Dark Dragon 110 32508 553 492 553 174 160 70 70 39 No Name Lev HP Atk Def Mag Eva Acc XFr XLt XIc 57 Dark Mage 60 1134 145 217 145 74 60 92 32 33 58 Wind Mage 51 908 119 178 119 65 51 50 50 51 59 Ice Mage 85 1890 215 325 215 104 90 37 37 95 60 Thunder Mage 84 1840 212 320 212 102 88 36 95 37 61 Master Mage 38 590 83 127 91 59 38 87 27 28 62 Blizzard Master 67 1321 164 252 172 88 67 34 34 94 63 Lightning Master 61 1170 147 226 155 82 61 32 93 32 64 Tornado Master 91 2203 231 356 239 123 102 57 57 57 65 Necromancer 90 2152 229 351 237 121 100 56 57 57 66 Oracle 93 2304 237 364 245 127 106 57 57 57 No Name Lev HP Atk Def Mag Eva Acc XFr XLt XIc 67 Grunt (Sword) 35 560 106 81 116 49 35 49 41 49 68 Officer (Sword) 42 756 134 103 147 56 42 77 30 38 69 Wandering Swordsma 79 1792 282 223 310 93 79 46 36 85 70 Deserter (Sword) 82 1932 294 233 323 98 84 47 75 46 71 Bodyguard (Sword) 55 1120 186 146 204 69 55 55 45 54 72 Beastman (Sword) 67 1456 234 184 257 81 67 57 48 57 No Name Lev HP Atk Def Mag Eva Acc XFr XLt XIc 73 Grunt (Halberd) 45 840 146 113 160 59 45 52 43 52 74 Prowler (Halberd) 79 1792 282 223 310 93 79 85 36 46 75 Wandering Axman 81 1876 290 230 319 96 82 46 36 85 76 Halberd Master 77 Bodyguard (Halberd 55 1120 186 146 204 79 55 55 45 54 78 Crazed Beastman 82 1932 294 233 323 98 84 60 49 59 No Name Lev HP Atk Def Mag Eva Acc XFr XLt XIc 79 Grunt (Spear) 38 644 118 91 129 52 38 50 42 50 80 Officer (Spear) 43 784 138 107 151 57 43 78 30 38 81 Wandering Spearman 78 1764 278 220 305 92 78 46 35 85 82 Deserter (Spear) 81 1876 290 230 319 96 82 46 75 46 83 Bodyguard (Spear) 84 Beastman (Spear) 68 1456 234 184 257 81 67 57 48 57 No Name Lev HP Atk Def Mag Eva Acc XFr XLt XIc 85 Commander 39 682 122 99 142 60 39 51 42 50 86 Heat Commander 51 1018 170 138 195 72 51 80 31 40 87 Cool Commander 48 934 158 128 181 69 48 40 31 78 88 Electro Commander 87 2222 314 254 353 115 94 47 75 47 89 Silver Commander 61 1298 210 171 239 82 61 56 46 56 90 Beast Commander 75 1690 266 216 300 96 75 59 48 58 No Name Lev HP Atk Def Mag Eva Acc XFr XLt XIc 91 Death Archer 40 630 126 97 114 44 30 53 45 46 92 Bloody Archer 45 756 146 113 132 49 35 80 33 34 93 Evil Shooter 94 Devil Shooter 81 1689 290 230 261 86 72 49 78 40 95 Demon Hunter 55 1008 186 146 168 59 45 57 48 49 96 Beast Hunter 67 1311 234 184 211 71 57 60 51 51 97 Hell Sniper 46 792 150 122 143 57 36 55 46 47 98 Dark Sniper 51 918 170 138 161 62 41 82 34 35 99 Shadow Sniper 61 1170 210 171 197 72 51 45 37 76 100 Tower Sniper 85 1900 306 248 284 101 80 49 79 41 No Name Lev HP Atk Def Mag Eva Acc XFr XLt XIc 101 Rune Knight 35 560 116 62 96 63 51 44 44 51 102 Copper Knight 39 672 134 72 110 67 55 72 32 39 103 Bronze Knight 52 1036 191 105 157 80 68 35 35 82 104 Brass Knight 46 868 165 90 135 74 62 34 73 41 105 Silver Knight 55 1120 204 112 168 83 71 49 48 57 106 Black Knight 67 1456 257 142 211 95 83 52 51 59 107 Emerald Paladin 38 654 129 75 115 73 54 45 45 52 108 Ruby Paladin 45 850 160 92 140 80 61 73 33 41 109 Sapphire Paladin 58 1214 217 125 187 93 74 37 36 83 110 Gold Knight 52 1046 191 110 165 87 68 35 74 43 111 Platinum Paladin 61 1298 231 133 197 96 77 50 50 58 112 Black Paladin 73 1634 283 163 241 108 89 53 52 60 No Name Lev HP Atk Def Mag Eva Acc XFr XLt XIc 113 Arrow Knight 39 605 134 61 98 57 45 46 45 52 114 Flame Arrow Knight 52 933 191 89 140 70 58 74 35 43 115 Ice Arrow Knight 93 2294 371 178 271 124 112 41 41 89 116 Thunder Arrow Knig 94 2344 376 180 274 126 114 42 80 50 117 Silver Arrow Knigh 58 1084 217 102 159 76 64 50 49 57 118 Black Arrow Knight 96 2445 385 184 280 130 118 55 54 63 119 Heavy Bow Knight 45 766 160 79 125 70 51 47 46 54 120 Burning Bow Knight 121 Blizzard Bow Knigh 102 2757 411 202 308 149 130 42 42 90 122 Plasma Bow Knight 99 2606 398 195 298 143 124 42 80 51 123 Silver Bow Knight 64 1245 244 120 186 89 70 51 50 59 124 Black Bowrider 73 1472 283 140 215 98 79 53 52 60 No Name Lev HP Atk Def Mag Eva Acc XFr XLt XIc 125 Minotaur 54 1201 200 126 182 63 59 53 46 54 126 Megataur 93 2802 371 239 338 115 111 86 38 47 127 Gigataur 94 2864 376 241 342 117 113 47 38 87 128 Kudan 96 2987 385 247 350 121 117 47 77 48 129 Ebontaur 69 1663 266 169 242 78 74 57 48 58 No Name Lev HP Atk Def Mag Eva Acc XFr XLt XIc 130 Black Cat 35 504 106 90 96 61 43 51 44 44 131 Red Rabbit 55 1008 186 162 168 81 63 83 35 36 132 Blue Serpent 43 706 138 119 125 69 51 40 33 73 133 Yellow Tiger 49 857 162 140 146 75 57 42 73 35 134 Black Lion 69 1361 242 212 218 95 77 60 51 52 135 Koga Ninja 57 1069 194 174 183 90 65 57 49 49 136 Fuuma Ninja 58 1094 198 178 187 91 66 57 49 50 137 Saiga Ninja 75 1522 266 239 248 108 83 60 52 53 No Name Lev HP Atk Def Mag Eva Acc XFr XLt XIc 138 Birdman 45 756 160 126 146 59 50 46 54 47 139 Birdra 57 1059 213 169 194 71 62 75 44 36 140 Hawk Soldier 52 933 191 151 174 66 57 35 43 74 141 Eagle Fighter 93 2294 371 299 338 120 111 41 89 41 142 Crow Knight 69 1361 266 212 242 83 74 51 62 52 143 Bird Commander 51 918 187 153 178 72 56 48 55 48 144 Sky Commander 63 1220 239 196 226 84 68 76 45 38 145 Feather Commander 57 1069 213 174 202 78 62 36 44 75 146 Icarus Commander 88 2606 398 325 370 139 123 41 90 42 147 Raven Commander 100 2656 402 329 374 141 125 55 64 55 No Name Lev HP Atk Def Mag Eva Acc XFr XLt XIc 148 Lizard Man 51 1108 170 133 170 65 51 59 59 33 149 Lizard Warrior 57 1293 194 152 194 71 57 86 48 21 150 Lizard Soldier 61 1416 210 166 210 75 61 48 49 61 151 Lizard Knight 90 2618 326 259 326 114 100 53 93 24 152 Alligator Man 57 1303 194 157 202 78 57 60 61 34 153 Crocodile Man 63 1488 218 177 226 84 63 88 49 22 154 Reptilian 67 1611 234 189 242 88 67 50 51 61 155 Lizard Lord 97 3059 354 287 362 135 114 54 94 25 No Name Lev HP Atk Def Mag Eva Acc XFr XLt XIc 156 Skeleton 33 404 89 75 79 37 23 40 48 49 157 Wight 60 1108 186 162 165 64 50 86 35 36 158 Kwanca 43 628 125 107 111 47 33 23 31 92 159 Spartoi 84 1636 272 239 242 92 78 31 95 42 No Name Lev HP Atk Def Mag Eva Acc XFr XLt XIc 160 Mummy 35 504 96 81 85 29 25 40 49 50 161 Ghoul 49 857 146 126 130 43 39 84 38 38 162 Ancient Lord 60 1134 186 162 165 54 50 31 41 95 163 Underlord 85 1890 276 243 245 84 80 36 95 48 No Name Lev HP Atk Def Mag Eva Acc XFr XLt XIc 164 Orc - 3rd Class 33 604 98 66 98 47 33 49 40 48 165 Orc - 2nd Class 45 1008 146 100 146 59 45 78 30 39 166 Orc - 1st Class 63 1612 218 152 218 77 63 44 33 82 167 Orc Private 54 1310 182 126 182 68 54 42 70 41 168 Orc Corporal 36 715 110 80 118 57 36 50 41 49 169 Orc Sergeant 51 1219 170 123 178 72 51 80 31 40 170 Orc Master 69 1824 242 174 250 90 69 45 35 83 171 Orc Superior 60 1522 206 148 214 81 60 43 72 42 No Name Lev HP Atk Def Mag Eva Acc XFr XLt XIc 172 Orc Warrant 46 954 150 90 135 50 36 53 43 52 173 Orc 2nd Lieutenant 64 1509 222 135 200 68 54 83 34 43 174 Orc Lieutenant 55 1232 186 112 168 59 45 42 32 80 175 Orc Captain 69 1663 242 147 218 68 54 45 74 44 176 Orc Major 52 1149 157 110 182 63 42 54 44 54 177 Orc Lt. Colonel 70 1704 222 155 254 81 60 84 35 45 178 Orc Colonel 61 1426 189 133 218 72 51 43 33 82 179 Orc Vice General 75 1848 240 168 274 86 65 46 74 45 No Name Lev HP Atk Def Mag Eva Acc XFr XLt XIc 180 Orc Brigadier 48 1016 158 151 111 62 48 93 24 32 181 Orc Major General 63 1478 218 210 153 77 63 38 26 95 182 Orc Lt. General 69 1663 242 233 170 83 69 38 88 37 183 Orc General 37 687 114 112 88 58 37 90 21 30 184 Orc Marshal 55 1242 186 183 139 76 55 35 25 94 185 Orc Commander 69 1673 242 238 178 90 69 38 88 37 No Name Lev HP Atk Def Mag Eva Acc XFr XLt XIc 186 Goblin 37 616 136 77 114 51 37 50 41 50 187 Goblin Butcher 40 700 151 86 126 54 40 77 29 38 188 Goblin Ripper 90 2380 391 230 326 114 100 47 36 87 189 Goblin Murderer 88 2268 381 224 318 110 96 47 75 48 190 Hobgoblin 42 766 160 96 142 63 42 51 42 52 191 Prince Goblin 46 878 180 108 158 67 46 78 30 40 192 King Goblin 96 2726 420 252 358 133 112 48 37 87 193 Kaiser Goblin 94 2614 410 246 350 129 108 48 76 48 No Name Lev HP Atk Def Mag Eva Acc XFr XLt XIc 194 Deviling 48 924 158 151 158 62 43 45 52 52 195 Junior Devil 63 1344 218 210 218 77 58 74 43 42 196 Adolescent Devil 88 2268 318 309 318 110 91 38 47 85 197 Little Devil 91 2436 330 321 330 116 97 39 76 46 198 Imp 54 1102 182 179 190 75 49 46 54 53 199 Gremlin 97 2782 354 349 362 135 109 78 48 47 200 Gargoyle 94 2614 342 337 350 129 103 39 37 86 201 Lesser Demon 70 1550 246 243 254 91 65 36 84 44 No Name Lev HP Atk Def Mag Eva Acc XFr XLt XIc 202 Golem 37 1170 114 87 148 31 17 47 47 47 203 Magma Golem 60 2394 206 162 267 54 40 93 32 32 204 Icerock Golem 61 2447 210 166 263 55 41 33 33 92 205 Stone Golem 75 3192 266 211 345 69 55 35 95 35 206 Talos 64 2606 222 175 288 58 44 54 53 53 207 Metal Golem 103 5905 378 301 491 120 106 59 58 58 No Name Lev HP Atk Def Mag Eva Acc XFr XLt XIc 208 Demon 69 3024 508 255 508 103 89 95 29 39 209 Greater Demon 81 3752 609 308 609 116 102 41 31 95 210 Archdemon 97 5544 743 376 743 148 134 41 92 40 211 Belial 100 5880 768 389 768 154 140 95 35 44 212 Beelzebub 105 6440 810 411 810 164 150 45 35 95 213 Astarte 110 7000 852 433 852 174 160 42 93 42 No Name Lev HP Atk Def Mag Eva Acc XFr XLt XIc 214 Creeper 66 1428 253 182 276 90 76 57 57 47 215 Chaos Creeper 67 1456 257 184 280 91 77 84 44 34 216 Abyss Creeper 69 1512 266 191 290 93 79 45 44 74 217 Hell Creeper 99 2884 398 288 434 142 128 49 87 37 218 Despair Bug 72 1606 279 206 312 103 82 58 58 48 219 Crime Bug 73 1634 283 209 317 104 83 85 45 35 220 Calamity Bug 75 1690 292 216 327 106 85 46 45 74 221 Nemesis Bug 105 3230 424 313 471 161 140 49 88 38 No Name Lev HP Atk Def Mag Eva Acc XFr XLt XIc 222 Angel 66 1438 230 222 192 92 66 93 34 34 223 Archangel 103 3118 378 409 256 152 126 39 41 95 224 Principality 91 2446 330 321 272 128 102 38 95 38 225 Virtue 67 1466 234 226 196 93 67 94 34 34 226 Dominion 70 1550 246 238 205 96 70 34 35 95 227 Seraph 69 1522 242 233 202 95 69 34 95 34 No Name Lev HP Atk Def Mag Eva Acc XFr XLt XIc 228 Torch Eye 69 1663 242 212 242 83 69 49 49 50 229 Warning Eye 70 1694 246 216 246 84 70 76 36 37 230 Assault Eye 78 1940 278 245 278 92 78 37 37 77 231 Strict Eye 73 1786 258 227 258 87 73 37 76 37 232 Ancient Hunter 75 1858 266 239 274 96 75 50 50 50 233 Red Alert 76 1888 270 243 278 97 76 76 37 38 234 Judgment 84 2258 302 271 310 109 88 38 38 77 235 Inspector 79 1981 282 253 290 100 79 38 76 38 No Name Lev HP Atk Def Mag Eva Acc XFr XLt XIc 236 Colossus S 75 1512 240 234 266 89 80 45 45 45 237 Colossus R 70 1386 222 216 246 84 75 71 31 32 238 Colossus V 76 1538 243 238 270 90 81 33 32 71 239 Colossus X 79 1613 254 248 282 93 84 33 71 33 240 Colossus Brain S 76 1548 243 243 278 97 81 46 45 45 241 Colossus Brain R 85 1900 276 275 314 111 95 73 33 33 242 Colossus Brain V 79 1623 254 253 290 100 84 33 32 72 243 Colossus Brain X 82 1749 265 264 302 105 89 33 72 33 No Name Lev HP Atk Def Mag Eva Acc XFr XLt XIc 244 Brover 63 941 218 152 197 62 58 62 44 53 245 Mecha Skeleton 73 1137 258 181 233 72 68 95 30 40 246 Cyborg Skeleton 84 1431 302 212 272 87 83 47 26 95 247 Iron Skeleton 85 1470 306 215 276 89 85 47 87 36 248 Metalbones 87 1549 314 221 283 93 89 66 47 56 No Name Lev HP Atk Def Mag Eva Acc XFr XLt XIc 249 Biomonster 69 1512 242 212 194 83 69 64 65 64 250 Biocreature 72 1596 254 223 204 86 72 95 50 49 251 Bioroid 76 1708 270 238 216 90 76 50 51 95 252 Biochimera 100 2940 366 324 293 134 120 54 95 55 253 DNA666 75 1690 266 239 221 96 75 65 65 65 254 Experiment #17 78 1774 278 250 231 99 78 95 51 50 255 Lost Number 82 1942 294 264 244 105 84 51 52 95 256 Experiment X 106 3287 390 351 320 153 132 55 95 56 No Name Lev HP Atk Def Mag Eva Acc XFr XLt XIc 257 Brover mkII 79 1792 310 248 310 103 99 65 46 56 258 Roboskeleton 87 2212 345 277 245 118 114 95 32 42 259 Doom Droid 90 2380 358 288 358 124 120 47 28 95 260 Ironsuit 91 2436 363 292 363 126 122 47 87 37 261 Full Metalbones 100 2940 402 324 402 144 140 68 48 58 No Name Lev HP Atk Def Mag Eva Acc XFr XLt XIc 262 General Dresden 57 8408 213 157 210 66 52 57 49 49 263 Asclei 66 7425 184 227 200 80 66 63 64 64 264 Visage 76 8881 216 267 232 90 76 65 66 65 265 Cheiron 69 10810 242 152 258 103 69 51 52 60 266 Prince Galahad 63 6115 197 215 234 92 63 50 59 50 267 Mecha Galahad 79 11648 282 253 298 98 79 52 62 53 268 Diocles 85 13650 306 285 322 104 90 80 44 45 269 Vakka 84 11958 302 271 288 114 96 62 53 53 270 Balarha 82 12558 294 264 310 98 84 44 80 44 271 Dyne 84 15943 332 217 378 82 78 53 53 62 272 Mother Creeper 82 31395 294 238 339 98 94 56 56 56 273 Behemoth 90 30940 326 293 407 114 100 57 56 57 274 Byakko 275 Mysterious Youth 54 4968 182 147 198 70 72 54 53 46 276 Keiner 63 7261 254 206 270 88 90 58 57 49 ---------------------------------------------------------------------- Appendix A.3 - Tower of Heaven ---------------------------------------------------------------------- For the benefit of all the card collectors out there, here's a list of all the enemies found inside the Tower of Heaven, listed by floor. 1F Slug Paste Yellow Gel Demon Bat Dark Bat 2F Blizzard Master Wight Ancient Lord 3F Pale Spider (Y) Pale Spider (A) Baal Gizmo Mystic Mist 4F Orc 1st class Orc Master Magma Golem 5F Thunder Dragon 6F Dark Mage Blizzard master Icerock Golem 7F Baal Gizmo Mystic Mist Dark Mage Blizzard Master 8F Baal Gizmo Mystic Mist Demon 9F Blizzard Master Junior Devil Lesser Demon 10F Junior Devil Lessor Demon Demon 11F Talos Greater Demon 12F Orc 1st class Orc Master Orc Commander 13F Orc 2nd Lieutenant Orc Major General Orc Commander 14F Orc 1st class Orc Master Orc 2nd Lieutenant Orc Lt. Colonel 15F Orc Major General Orc Lt. General Orc Commander 16F Orc Captain Orc Vice General Orc Lt. General 17F Fire Dragon Orc Captain 18F Tarantula (Y) Tarantula (A) Sand Worm Dragon Worm 19F Goblin Bat Vampire Bat Sand Worm Dragon Worm 20F Sand Worm Dragon Worm Killhound Cerberus 21F Goblin Bat Vampire Bat Tarantula (Y) Tarantula (A) 22F Goblin Bat Vampire Bat Killhound Cerberus 23F Goblin Bat Vampire Bat Ogre Spider (Y) Ogre Spider (A) 24F Strict Eye Inspector Colossus R 25F Inspecter Colossus S Colossus Brain V 26F Assault Eye Strict Eye Judgment 27F Colossus V Colossus Brain X 28F Assault Eye Colossus X Colossus Brain R 29F Mushussu Colossus X 30F Wandering Swordsme Prowler (Halberd) Tower Sniper 31F Wandering Spearman Devil Shooter Tower Sniper 32F Prowler (Halberd) Deserter (Spear) Electro Commander 33F Wandering Axman Electro Commander Devil Shooter 34F Deserter (Sword) Crazed Beastman Electro Commander 35F Tiamat 36F Thunder Mage Necromancer Cyborg Skeleton 37F Spartoi Doom Droid 38F Ice Mage Tornado Master Underlord 39F Iron Skeleton Ironsuit 40F Oracle Roboskeleton 41F Himmeldrache Metalbones 42F Burst Gizmo Goblin Murderer Kaiser Goblin 43F Adolescent Devil Gargoyle 44F Lizard Lord Goblin Ripper King Goblin 45F Burst Gizmo Lizard Knight Lizard Lord 46F Little Devil Gremlin 47F Archangel Principality 48F Eagle Fighter Icarus Commander 49F Ice Arrow Knight Plasma Bow Knight Megataur 50F Gigataur Raven Commander 51F Thunder Arrow Knig Blizzard Bow Knigh 52F Black Arrow Knight Blizzard Bow Knigh Kudan 53F White Dragon 54F Burst Gizmo Dark Smoke Archdemon 55F Dark Paste Blue Gel Burst Gizmo Metal Golem 56F Archdemon Beelzebub 57F Hell Creeper Nemesis Bug 58F Belial Biochimera Experiment X 59F Astarte Full Metalbones 60F Dark Dragon Archangel ---------------------------------------------------------------------- Appendix 4 - Recurring missions ---------------------------------------------------------------------- Here is the list of recurring missions and the enemies you'll find in them as you go through the story. For each mission except for Monster Hunt, enemies is determined by where in the story you are. Monster Hunt enemies are determined by story position and partner. Rumor has it, they are also determined by your (or your partner's) level. Story missions are listed in order: Ambush - Ambush at Old Town Way City Walls - Siege on the City Walls Elven - Raid of the Elven Forest Desert - Desert Reconnaissance Eltanian - The Battle of Eltanian Fortress - Mobile Fortress Strike Liberty - For Liberty! Corleonis - The Battle for Corleonis Comrades - Comrades in Arms For example, take a look at Rune Geist Southern Camp. The first group is listed under "Ambush, City Walls". That means you can fight those enemies before Ambush and before City Walls. The second group is listed under "Elven, Desert". That means you can fight those enemies before Elven and before Desert. ***** Monster Hunt ***** Description: Over time, the monsters in the Regulus Hills have gotten more numerous and more powerful! It's your job to stop them! Ambush, City Walls, Elven, Desert Gizmo/Spark Cloud G Spider (Young)/G Spider (Adult) Ambush Hound/Hellhound Giant Bat/Evil Bat Worm/Snake Worm Eltanian Worm/Snake Worm Ogre Bat/Slash Bat Slug Paste/Yellow Gel Eltanian, Fortress Slug Paste/Yellow Gel Pale Spider (Young)/Pale Spider (Adult) Liberty, Comrades Demon Bat/Dark Bat Baal Gizmo/Mystic Mist Thunder Dragon Notes: My theory is that Monster Hunt produces enemies based on story position and on partner. I don't think enemies are produced based on level. ***** Rune Geist Southern Camp ***** Description: Weaken Rune Geist by striking sure at their army's camp! Ambush, City Walls Goblin/Hobgoblin Grunt (Sword)/Commander Elven, Desert Brass Knight/Gold Paladin Orc Warrant/Orc Major Eltanian Bodyguard (Spear)/Silver Commander Bronze Knight/Sapphire Paladin Fortress Orc Private/Orc Superior Deviling/Imp ***** Rune Geist Central Camp ***** Description: Weaken Rune Geist by striking sure at their army's camp! Ambush Goblin Butcher/Prince Goblin Orc - 2nd class/Orc Sergeant Desert, Eltanian Lizard Man/Alligator Man Minotaur/Alligator Man Fortress Silver Knight/Platinum Paladin Silver Arrow Knight/Silver Bow Knight ***** Rune Geist Northern Camp ***** Description: Weaken Rune Geist by striking sure at their army's camp! Ambush, City Walls Officer (Sword)/Cool Commander Grunt (Spear)/Cool Commander Desert Birdman/Bird Commander Evil Shooter/Shadow Sniper Eltanian Halberd Master/Silver Commander Flame Arrow Knight/Burning Bow Knight Fortress Lizard Warrior/Crocodile Man Wind Mage/Lightning Master ***** Great Plains Warfare ***** Description: Rune Geist presses on toward Shildia! Drive them off with a fierce counterattack! Ambush, City Walls Goblin/Hobgoblin Arrow Knight/Heavy Bow Knight Elven Orc - 2nd Class/Orc Sergeant Deviling/Imp Desert Ghoul/Lightning Master Wind Mage/Lightning Master ***** Wildcat Lane Invasion ***** Description: A strange band of ninjas has infiltrated Wildcat Lane. Just who in the world are they?! City Walls, Elven Ninken-Frostbite/Koga Ninja Ninken-Firetooth/Koga Ninja Yellow Tiger/Koga Ninja Yellow Tiger/Fuuma Ninja Desert, Eltanian, Fortress, Liberty Ninken-Frostbite/Koga Ninja Ninken-Shockfang/Koga Ninja Red Rabbit/Koga Ninja Red Rabbit/Fuuma Ninja ***** Smithy Invasion ***** Description: An undead enemy force is ravaging the Blacksmiths' Quarter! Drive them out as quickly as you can! Elven, Desert Kwanca/Hell Sniper Worm/Snake Worm Eltanian, Fortress Ghoul/Orc Marshal Slug Paste/Yellow Gel ***** Birdmen Invasion ***** Description: Aerial forces are attacking the village of the Birdmen! Drive them out as quickly as you can! Elven, Desert Deviling/Imp Ogre Bat/Slash Bat Eltanian, Fortress Hawk Soldier/Feather Commander Venom Gizmo/Freeze Gas ***** For the Dwarves ***** Description: For being allies of Weissritter, the Dwarves have come under attack by Rune Geist! You must lend you aid! Desert Ogre Bat/Slash Bat Ghoul/Orc Marshal Ghoul/Lightning Master Eltanian, Fortress Slug Paste/Yellow Gel Orc Lieutenant/Orc Colonel Orc Lieutenant/Lightning Master ***** Rescuing the Giants ***** Description: Monsters have appeared in Shildia once more! Now, it is the Giants who must be saved! Corleonis Wight/Blizzard Master Ancient Lord/Blizzard Master ---------------------------------------------------------------------- In closing... ---------------------------------------------------------------------- Thanks to Sega making this rad game. Thanks to Skyknight for bestiary info on the cards I don't have. Copyright Andy Yu (yuandy) 2005.