____ ___ ____ ___ __ __ ___ ___ / ___| / _ \ / ___/ _ \| \/ | |_ _|_ _| \___ \| | | | | | | | | |\/| | | | | | ___) | |_| | |__| |_| | | | | | | | | |____/ \___/ \____\___/|_| |_| |___|___| _ _ ____ _ _ ___ ___ __ ____ _____ _ _ ____ | | | / ___| | \ | | / \ \ / | \ / / / ___|| ____| / \ | | / ___| | | | \___ \ | \| | / _ \ \ / / \ V / \___ \| _| / _ \ | | \___ \ | |_| |___) | | |\ |/ ___ \ V / | | ___) | |___ / ___ \| |___ ___) | \___/|____/ |_| \_/_/ \_\_/ |_| |____/|_____/_/ \_\_____|____/ **************************************************************************** SOCOM II: US Navy SEALs Walkthrough and Strategy Guide Version 2.1 (04/19/04) Written by Charles Bayley (ohioguy[at]yahoo[dot]com) **************************************************************************** **************************************************************************** TABLE OF CONTENTS 1. Version History 2. Introduction 3. Copyright Notice 4. General Information 4.1 Tactical Map 4.2 On-Screen Display 4.3 Controls 4.4 Commands 4.5 Special Actions 4.6 Weapons 4.6.1 Categories 4.6.2 Throwing 4.7 Advanced Tactics 4.7.1 Stealth 4.7.2 Silent Kills 4.7.3 Sniping 4.7.4 Teamwork 4.8 General Tips and Strategies 5. Missions Walkthrough 5.1 Operation Rapid Kill (Albania) 5.1.1 Seeding Chaos 5.1.2 Terminal Transaction 5.1.3 Upland Assault 5.2 Operation Good Neighbors (Brazil) 5.2.1 Urban Sweep 5.2.2 Stranglehold 5.2.3 Hydroelectric 5.3 Operation Keeping Faith (Algeria) 5.3.1 Guardian Angels 5.3.2 Protect and Serve 5.3.3 Against the Tide 5.4 Operation Stormcloud (Russia) 5.4.1 Lockdown 5.4.2 Guided Tour 5.4.3 Doomsday Delivery 6. Unlockable Items 7. Contact Information 8. Credits **************************************************************************** 1. Version History **************************************************************************** Version 0.17 (11/18/03) - Initial version Version 0.25 (11/25/03) - Fixed line length formatting problems - Added ASCII title art - Added indication of non-default weapons to Seeding Chaos and Terminal Transaction missions - Added additional general tips - Added note about Fireteam To commands - Added extraction point indicator to TACMAP section - Changed formatting of mission objective headers - Created multiple paragraphs for long mission objective strategies to improve readability - Added Upland Assault mission Version 0.33 (11/29/03) - Added general tip about throwing flashbangs into a room and use of the sniper rifle with thermal scope - Added Urban Sweep mission Version 0.42 (12/01/03) - Added general tip about ordering team members to follow or regroup - Added Stranglehold mission Version 0.50 (12/06/03) - Added general tip about bomb defusing - Updated general tip about hiding bodies - Added enemy shot indication description to on-screen display section - Added note to commands section about issuing new command before an engage command is completed - Added Hydroelectric mission Version 0.58 (12/10/03) - Added Guardian Angels mission - Added route taken by Bravo when the Lead To command is issued in the Seeding Chaos, Terminal Transaction and Urban Sweep missions - Added Stealth section - Updated Stealth Kills section - Updated Introduction section - Updated General Tips and Strategies section Version 0.66 (12/16/03) - Added Protect and Serve mission - Added general tip about selecting AT-4 or RPG weapon Version 0.75 (12/21/03) - Added Against the Tide mission Version 0.83 (12/28/03) - Added Lockdown mission - Clarified wording in Seeding Chaos for traveling through the tunnel - Added general tip about shooting enemies in an elevated location Version 0.92 (01/09/04) - Updated copyright notice - Added weapon note to Lockdown mission - Added Guided Tour mission - Fixed grammatical errors Version 1.0 (01/17/04) - Added enemy spawning note to Guided Tour mission - Added Doomsday Delivery mission Version 1.1 (01/21/04) - Added Unlockable Items section - Added Sniping section - Updated strategy for Doomsday Delivery mission - Added tip to Doomsday Delivery mission about hiding bodies Version 2.0 (02/15/04) - Added general tip about throwing flashbangs - Added information to the Sniping section about looking through the scope while moving - Added missing bonus objective to Seeding Chaos mission - Changed recommended weapons for Upland Assault mission - Added selecting weapons note to Stranglehold mission - Correct title for section 5.3 - Added information to Stealth section about Jester's comments when the enemies are alerted - Updated strategy for all missions - Fixed grammatical errors Version 2.1 (04/19/04) - Updated strategy for Upland Assault, Hydroelectric, Guardian Angels, Protect and Serve and Against the Tide missions **************************************************************************** 2. Introduction **************************************************************************** This a walkthrough and strategy guide for the SOCOM II: US Navy SEALs game. In SOCOM II, you (codename Specter) command a four-man team (known as Fireteam) comprised of two elements, Able and Bravo. You and Jester comprise the Able element while Wardog and Vandal comprise Bravo. On some missions, Wardog and Vandal are replaced by members of the British S.A.S or the Russian Spetsnaz to aid in carrying out the objectives. The Fireteam will be deployed to four different regions (Albania, Brazil, Algeria and Russia) to complete three missions in each region involving eliminating terrorists, rescuing hostages, etc. With any action-based game, there are difficult parts as well as some easy parts. The goal of this guide is to help you accomplish all of the primary, secondary and bonus objectives in each mission and not to tell the "story" (that will come as you play the game). Each mission will indicate the recommended weapons for each Fireteam member and a walkthrough/strategy for completing the mission and all of the objectives. Some tips may also be provided that can be used to make the mission or objective easier. The strategy provided for each mission and objective is only ONE way it can be done, there can be many. It is recommended that a mission be attempted before reading the strategy for it. You may find that the way you completed the mission is the same or is completely different. Bear in mind that there is no right or wrong way to complete a mission. Finally, you have to be prepared to improvise while doing the missions. This strategy guide is only meant as an aid and is not 100% foolproof. Enemies can appear in different locations if a different route is taken, you have been detected or the mission objectives are done in a different order. An enemy may have to be killed earlier than indicated or an enemy not mentioned in the guide may have to be eliminated. Decisions must be made based on the current situation, remaining undetected, and being able to complete the objectives. **************************************************************************** 3. Copyright Notice **************************************************************************** This document is copyrighted © 2003-2004 by Charles Bayley (author) and the game is copyrighted © 2003 by Sony Computer Entertainment, Inc. This guide is for personal use only and may not be altered, printed or distributed for any commercial purposes. This guide may be printed for personal use providing it is not further distributed or sold. No part of this guide may be used without written consent of the author and the requester agrees to provide proper recognition. Violators of this copyright will be prosecuted to the fullest extent of the law. The only Internet sites that have permission to use this guide are www.cheatcc.com and www.gamefaqs.com. If this guide is found on any other sites, please contact the author (see Contact Information section). **************************************************************************** 4. General Information **************************************************************************** **************************************************************************** 4.1 Tactical Map **************************************************************************** The tactical map (known as the TACMAP) shows much information vital to completing the mission. It has a map of the current mission area (including structures and a compass) and displays your current location (represented by a white dot), the current location of each Fireteam member (indicated by a green A or B in a circle) and the current location of any hostage or prisoner (indicated by a red M in a circle if holding or a blue M in a circle if following). A white triangle at your location indicates your current field of vision. Important locations are indicated by navigation (NAV) points (indicated by a green letter in a square). Member of the Fireteam can be directed to move to or perform certain actions at the various NAV points and mission objectives may be located at a NAV point. When a mission strategy refers to a NAV point, it will be in CAPITAL letters (except when part of a command menu option). A primary objective is shown on the TACMAP by a gold star while a secondary objective is a silver star. The TACMAP may also show a green line indicating the suggested mission path to reach the primary and some secondary objectives. Not all missions will have a suggested mission path and not all of the secondary (or any of the bonus) objectives will be found along the mission path. The region where an objective needs to be completed may also be highlighted in pink. If this mission includes an objective to move to an extraction location, the location is shown as a large, blue X on the TACMAP. The TACMAP display also shows all of the current objectives in the mission. An objective that is available but not yet completed is displayed in white. Completed objectives are displayed in green (for primary and secondary) or blue (for bonus) with a checkmark next to it. If an objective cannot be completed (e.g., if the team needed to remain undetected and did not), it will be displayed in gray. **************************************************************************** 4.2 On-Screen Display **************************************************************************** The main feature of the display is the targeting crosshairs in the middle of the screen. These crosshairs are color-coded based on the current aim. When the crosshairs are yellow, no one is currently being targeted. When the crosshairs turn red, the enemy is being targeted AND is within the current weapon's range. Even if the weapon is targeted on an enemy, if he is outside of the weapon range, the crosshairs will remain yellow. It is possible to hit an enemy when the crosshairs are yellow, but it is not guaranteed since some shots may outside of the weapon's range while others may not. If the Aim Assist feature is on, a red square will appear indicating the target has been locked on. If the crosshairs turn green, either a member of the Fireteam, escortee or a surrendering enemy is being targeted. If a target is blocked by an obstruction, the crosshairs will be gray. In addition, each time an enemy fires their weapon, a small red triangle will be displayed on the edge of the crosshairs indicating the relative direction of the shot. The view of the area can also be changed between third person (seen from behind Specter's location) and first person (through Specter's eyes). The view can also be zoomed if the equipment used for it (i.e., binoculars, scoped weapon, etc.) is currently being carried. This guide assumes the third person view is being used unless otherwise noted. There are several special displays also shown on the screen while doing a mission. The first is the proximity display in the upper right corner. This shows the relative direction and distance of the other Fireteam members, NAV points and current mission objectives (using the same indicators as on the TACMAP). The display also shows the relative location and distance of nearby enemies that have been spotted (indicated by a red circle). On the lower right corner is the team health and action status display. The Fireteam member's name also indicates his health. At the beginning of a mission, it is completely green. When the member is injured, a part of it will turn yellow and then red (the amount is based on the seriousness of the injury). If the entire bar turns red, the team member is incapacitated. Located next to each member's health bar is their action status. This shows what each team member is doing at all times. Examples include Holding (holding their current position until issued a new command), Following (following your lead) and Engaging (currently engaging an enemy). The lower left corner of the screen shows your current weapon status. It indicates the weapon currently selected, the number of magazines of ammunition being carried for it, the number of rounds remaining in the magazine and the weapon's current fire mode (1 bullet = single shot, 3 bullets = burst, 4 bullets = full automatic). **************************************************************************** 4.3 Controls **************************************************************************** The game controller is configurable to use one of four different presets. These presets are known as Precision Shooter, Sure Shot, Scout and Lefty. Before starting a new game or loading an existing game, the current configuration can be changed (and saved if desired) through the Options selection on the main menu. Each configuration has the same basic functions, but is assigned to a different button. The Precision Shooter provides the greatest flexibility and control and is the default setting. The following are the Precision Shooter control settings: Left: Peek left Right: Peek right Up: Change view or zoom in (if current view is through a scope, binoculars or night vision goggles) Down: Change view or zoom out (if current view is through a scope, binoculars or night vision goggles) Left analog stick: Move forward/backward or strafe left/right (if shooting) Right analog stick: Rotate left/right X: Perform special action Circle: Issue commands Square: Jump Triangle: Change body position (stand, crouch, hold for prone) L1: Primary weapon quick select L2: Secondary weapon quick select L3: Change fire mode (single, burst, full automatic) R1: Fire gun, throw grenade or place explosive R2: Display weapons store R3: Force reload SELECT: Display TACMAP START: Pause game and display the mission menu The Options selection on the main menu has a diagram of each configuration's button settings. In order to avoid confusion, this guide will refer to the purpose of the button and not a specific configuration's button. **************************************************************************** 4.4 Commands **************************************************************************** Commands can be issued two ways to the other Fireteam members. The first is by using the on-screen menus and the second is through the headset. Menu commands are issued by pressing the Issue Commands button for the current controller configuration (see the Controls section) and selecting the desired command from the menus. Commands are issued through the headset by holding the Issue Commands button and speaking the command into the headset's microphone. Each command is comprised of either two or three parts. The first is "Who". This indicates the person (or persons) that should execute the command. The following are the possible selections: Fireteam - Command to both Able and Bravo elements Able - Command to Jester only Bravo - Command to Bravo element only Escortee - Command to escortee at crosshairs only (when applicable) The second part is "What". This indicates the action to be performed. The following are the possible selections: Hold Fire - Shoot only when shot at Fire At Will - Take any and every open shot Deploy - Throw or place item at the crosshair location Open Door - Open the door at the crosshair location Close Door - Close the door at the crosshair location Cover Target - Provide cover fire at the crosshair location Breach – Bang And Clear – Forcibly enter area at the crosshair location, Deploy a flashbang and clear the area Breach – Frag And Clear – Forcibly enter area at the crosshair location, Deploy a frag and clear the area Breach – Move And Clear – Forcibly enter area at the crosshair location and clear the area Clear Area - Kill all enemies in area at the crosshair location Move To - Travel to the indicated location using normal travel speed Run To - Run to the indicated location as quickly as possible Stealth To - Travel to the indicated location using shadow and cover Attack To - Move To the indicated location and take any and every open shot Lead To – Escort (take "point") to the indicated location Regroup – Return to my present location Follow – Follow me Hold Position – Stay where you are Get Down – Stay where you are and assume the prone position Overwatch – Watch area indicated by the crosshairs and call out enemies spotted NOTE: Able does NOT follow any Fireteam (blank) To commands. These commands must be issued separately. Note: If an engage command (e.g., Attack To, Breach, etc.) is given and a new command (e.g., Hold Position, Regroup) is given before the engage command is completed, the element receiving the command will still be in a Fire At Will mode. The third and final part is different based on the selected command. The third part of the Move To, Run To, Stealth To, Attack To, and Lead To commands indicates the final destination ("Where") of the command. The following are the possible selections: Crosshairs – Location indicated by the crosshairs (NAV points) – Any mission NAV point The third part of the Deploy command indicates what should be deployed. The following are the possible selections are based on the equipment being carried by a member of the Fireteam: Frag – Standard fragmentation grenade used to kill enemies Flashbang – Grenade releasing a bang and light flash used to disable enemies Smoke – Grenade releasing a white cloud of smoke Satchel – Satchel filled with explosives **************************************************************************** 4.5 Special Actions **************************************************************************** Some actions can only be performed at a specific time. A special icon will appear at the bottom center of the screen to indicate the available action(s). These actions include picking up dead bodies, opening doors, planting explosives, etc. Some available actions only occur when the crosshairs are placed on the object. To perform the special action, press the Perform Special Action button for the current controller configuration (see the Controls section), select the desired icon (if more than one action is available) and release the Perform Special Action button. The following are the special action icons that may appear: Pickup Weapon - Green icon with pistol or rifle Pickup Item - Green icon with hand Mount Turret - Green icon with turret gun with arrow facing out Dismount Turret – Green icon with turret gun with arrow facing in Open Door - Green icon with open door Close Door - Green icon with closed door Flip Switch - Green icon with switch Pickup Body - Green icon with person carrying body Drop Body - Green icon with person carrying body Climb Up - Green icon with ladder with arrow facing up Climb Down - Green icon with ladder with arrow facing down Ladder Slide - Green icon with ladder with a person on it Escortee Command - Green icon with speech "bubble" Disable Bomb - Green icon with a wire cutter cutting a wire Knife Attack - Red icon with a knife Rifle Butt - Red icon with a rifle Place Satchel - Red icon with satchel Place C4 Charge - Red icon with hand and C4 Restrain - Red icon with restrained hands Command - Gray icon with a microphone (appears when the Issue Commands button is pressed) **************************************************************************** 4.6 Weapons **************************************************************************** Various weapons can be selected from the armory when starting a mission and while doing the mission. Each weapon has its own characteristics such as volume, accuracy and range. Weapons with "SD" at the end of the name are silenced (necessary to maintain stealth), although not all silenced weapons have SD in their name (e.g., 9MM Pistol). **************************************************************************** 4.6.1 Categories **************************************************************************** Each weapon falls into one of three categories: primary, secondary and extra equipment. The primary weapons consist of the assault rifles, machine guns and sniper rifles. The secondary weapons are the pistol guns. The current primary or secondary weapon can be switched for any enemy weapon of the same category found during the mission (see the Special Actions section). The current weapon in the category will be dropped. Finally, the extra equipment is all of the various other devices that can be carried (e.g., frag grenades, flashbangs, satchels, etc.). Each gun has a single shot mode and may have the additional modes of burst and full automatic. The single shot mode means each shot consists of only 1 bullet being fired. The burst mode can have up to 3 bullets per shot. One or two bullets is also possible by pressing or tapping lightly on the Fire button. The automatic fire mode will continue to shoot until the Fire button is released or the ammunition is exhausted. **************************************************************************** 4.6.2 Throwing **************************************************************************** When a throwable weapon (e.g., frag grenade, flashbang, etc.) is equipped, the crosshairs on the display will change. When the Fire button is pressed and held, an arc is displayed. This arc represents the trajectory of the throw and its direction can be changed using the movement buttons in the current controller configuration (see the Controls section). The controller is pressure sensitive so the harder the button is pressed, the farther the throw will be. The strength of the throw is represented on the special crosshairs on the screen and changes the "shape" of the throw's arc. The more the "meter" fills with red, the more force will be used in the throw. Once the desired arc is achieved, release the Fire button to throw. If the Fire button is gently released, the weapon will not be thrown. Note: The arc is not an exact path. If other objects are close to the weapon's trajectory, the weapon may hit the objects while in the air and not reach the intended location. **************************************************************************** 4.7 Advanced Tactics **************************************************************************** **************************************************************************** 4.7.1 Stealth **************************************************************************** Remaining undetected while completing the objectives is a primary goal in all of the missions. If the Fireteam is detected, some of the objectives may not be able to be completed. There are several ways to maintain stealth. The first is to move slowly. The slower the movement, the less noise that is made. Moving slowly is also important since different surfaces will make a different amount of noise when traveling on them (i.e., crackling when walking over dried leaves, etc.) The second way to remain undetected is to use the prone position and crawling in order to maintain a low profile. This lowers the chance of being spotted by an enemy than standing or crouching. Crawling should be used whenever there are enemies in the area that may spot or hear the team. Movement should also only be done when nearby enemies are looking away in a different direction. The likelihood of being spotted or heard increases the more team members that are moving at one time since more movement means more noise will be made. Another way to maintain stealth is to realize what happens after an enemy is killed. If an enemy sees another being shot or finds a dead body, they will investigate and alert other nearby enemies (and possibly compromise the mission). Because of this, try to shoot an enemy only when other enemies will not see it and the body will not be noticed. However, sometimes an enemy has to be killed when it is not possible to hide the body. Most enemy bodies will "disappear" a short time after they are killed. If an enemy is killed and his body cannot be hidden, watch for other enemies to come to investigate and shoot them when they do to prevent them from alerting others. It is also important to avoid shooting an enemy from the side since there is a greater chance of missing. If the enemies are alerted, Jester will say "Sir, we might want to think about engaging these guys!" or "They're getting awfully close, sir! Maybe we should take them out?", even if he cannot see them. This is useful in knowing when the team has been compromised since it may not be immediately apparent. Finally, BE PATIENT! Maintaining stealth and cover to remain undetected or waiting for an enemy to get into the optimal position can be a slow going event. Being impatient to complete an objective and rushing may cause an objective failure or a lower ranking. **************************************************************************** 4.7.2 Silent Kills **************************************************************************** In addition to using a silenced weapon, there are several other methods of performing a silent kill to remain undetected. These require approaching the enemy from behind quietly and unseen. When an enemy is approached from behind, the Knife Attack and/or Rifle Butt special action icon will appear (see Special Actions section). Quickly execute one of these to eliminate the enemy before he becomes aware and can alert others. If the enemy does become aware, he may momentarily stop to see if he hears anything and then turn around. If this happens, quickly kill him before being seen. **************************************************************************** 4.7.3 Sniping **************************************************************************** Using the SR-25 SD sniper rifle can be advantageous in several of the missions since it allows enemies to be located and eliminated at a distance without compromising the team's location and allows for a stealth approach. If the thermal scope is selected as extra equipment (when available), enemies will be seen in the scope as "orange" (due to their body heat being emitted) and the surroundings as "blue". This aids in being able to see enemies in a dark environment at a greater distance. Without the scope, the enemies must be closer to be seen and this could cause them to spot you or the team. When looking through the rifle's scope while behind an object, a yellow "dot" may be seen. This represents the angle where the gun is actually pointing, even if the crosshairs seen through the scope are on a target. Be sure the yellow dot is not displayed when taking a shot or it will miss the target. The prone position should be used for sniping whenever possible. This allows the aim to relax and ensure the target is hit. The aim is more unstable and harder to control when the stance is higher (i.e., aim is most unpredictable when standing). Once the aim is steady, it must be moved slowly (i.e., no rapid movement) since continually readjusting it will cause it to be unsettled. Aiming at a point ahead of an enemy's path will allow it to settle before he reaches the location and allow for a one shot kill. When sniping multiple enemies that are close to each other, shoot the enemy that is out of view of the other one first (e.g., the enemy in the rear if patrolling in a single file line). This will eliminate the possibility of the other enemy being alerted. However, it must be a single shot to the head since the enemy will yell (and alert other enemies) if hit in the body and not killed with one shot. When it is required to move into position for a shoot and then shoot quickly (e.g., an enemy to be killed is looking toward the current position), looking through the scope while moving will allow for the shot to be immediately taken when it is clear. The disadvantage to using the SR-25 SD rife is that it is not very effective for close quarter battles (CQB) since it is a single shot weapon and does not have a fast fire rate. For these situations, either the secondary weapon (which may also be ineffective depending on the type) or the other Fireteam members must be relied upon. The sniper rifle can also be exchanged for a dropped enemy weapon. However, these weapons are not silenced and will alert other enemies to the team's presence. **************************************************************************** 4.7.4 Teamwork **************************************************************************** A lot of the success of various missions is related to the ability to perform as a team. This is not simply moving together at the same time. It means using the Bravo element and Jester to complete various tasks. Bravo and Jester can be ordered to do something different then what you are doing. This could be moving to a different location, securing an area or performing a mission objective. Some missions are impossible to complete entirely on your own. The exception to this rule is that you cannot be outside of a maximum radial distance from Jester (approximately 30 meters). If this occurs, Jester will automatically regroup on your position, even if ordered to Hold Position. You must be aware of your location in relation to Jester's since his automatic regrouping may cause an enemy to see him and compromise the mission. **************************************************************************** 4.8 General Tips and Strategies **************************************************************************** Here are some additional general tips and strategies to use while playing the game: - Unless required for a specific mission objective, not all enemies encountered must be killed. Kill only those enemies where it is tactically or strategically necessary. If there are other enemies in the area, hide the killed enemy bodies (if possible) to prevent the other enemies from spotting them. - The third person view allows for a wider field of vision and the ability to see enemies around corners. - Be sure the crosshairs on the display are red (indicating the enemy is within range) before firing. Otherwise, they may not be shot and can alert other nearby enemies (and possibly compromise the current mission). - When shooting an enemy that is in an elevated location (i.e., catwalk, balcony, etc.), be aware of where the body will land in relation to other enemies in the area if it falls over the edge. - If entering an area known to have a large number of entries, be sure the current amount of ammunition is not almost used up. If it is, force a reload of the weapon. There is a greater chance of being hit if the reload occurs in the middle of a firefight. - Use the other Fireteam members to your advantage for locating and eliminating enemies. They can usually find and eliminate them faster than you can, especially those in the distance. - Be aware of the other Fireteam members' firing status (i.e., holding fire or firing at will). This will ensure they fire (or not fire) when expected. - Use the proximity display on the on-screen display to help locate nearby enemies - When possible, shoot an enemy that is moving away from your current location. This eliminates accidentally being seen when adjusting the location for the shot. - Avoid running for an extended period since any Fireteam member currently following will fall behind. - Since the Fireteam members currently following will use the same body position as you, before changing your body position, be sure the other member's change will not give away their position (especially when changing from the prone position). - If the Fireteam members are holding and ordered to Follow (or Regroup), they will run to your current position (and may be seen and compromise the mission). If you need them to remain silent, either move back to their location and issue a Follow command or point the crosshairs to the ground near your position and order Stealth To Crosshairs. - Occasionally an enemy will start running for no reason. Avoid being "spooked" when this occurs and firing or moving too early. - When throwing a flashbang while trying to apprehend an enemy, be sure to temporarily turn away when it explodes. Otherwise, you may be blinded by the flash and possibly killed by the enemy. - When attempting to restrain an enemy, it is safe to approach after throwing a flashbang if either the subtitles are seen or speech is heard from the enemy indicating he has surrendered; otherwise, he may not have yet surrendered. - Listen for the change in music to indicate when nearby enemies are aware of your presence (will be more "forceful" or "ominous"). Once any alerted enemy is killed, the music will stop. - If Able starts his automatic regrouping, quickly order Able Hold Position to force him to stop (especially if you are moving toward his location). - When escorting a prisoner or hostage, it is a good idea to have Bravo lead to the next location. This will provide the most protection to the escortee since Bravo will engage the enemies ahead and Able will engage any enemies that approach from the rear. - When defusing bombs, be sure a member of the Fireteam is providing cover during the operation since the person doing the defusing will be unable to engage any enemies before completing. - If the AT-4 or RPG is currently selected, any body movement will cause the weapon to be unequipped. Be sure to be "lined up" for the shot before selecting the weapon. **************************************************************************** 5. Missions Walkthrough **************************************************************************** **************************************************************************** 5.1 Operation Rapid Kill (Albania) **************************************************************************** These missions occur in Albania against the Sesseri Syndicate, an illegal arms smuggling organization. **************************************************************************** 5.1.1 Seeding Chaos **************************************************************************** General Objective: Demolition of black market goods Mission Objectives: Meet Mallard Remain Unseen Infiltrate Village Move to Delta Recon Patrol 1 Move to Echo Recon Patrol 2 Move to Foxtrot Recon Patrol 3 Place Satchels Satchel at Romeo Satchel at Juliet Move to Extraction Capture Foreman Bonus Objective Sample (bonus) Rugova's Name Overheard (bonus) Overheard Delivery Time (bonus) Recommended Weapons: Specter Primary: M4A1 SD Secondary: Mark 23 SD Extra #1: Satchel (mandatory) Extra #2: N/A Extra #3: Flashbang Jester Primary: M4A1 SD Secondary: Mark 23 SD Extra #1: Satchel (mandatory) Extra #2: N/A Extra #3: Frag Wardog Primary: M4A1 SD Secondary: Mark 23 SD Extra #1: Satchel (mandatory) Extra #2: N/A Extra #3: Flashbang Vandal Primary: M4A1 SD Secondary: Mark 23 SD Extra #1: Satchel (mandatory) Extra #2: N/A Extra #3: Frag * = Non-default weapon Walkthrough/Strategy: [***** Bonus Objective – Rugova's Name Overheard *****] Travel through the water until reaching the trees on the left. Crawl to WHISKEY and stop to the right of the tree and next to the bush. Order Fireteam to Get Down. Be careful to not be too far into the bushes or you will be spotted. Two enemies will approach on the path and stop near WHISKEY and a conversation will be overheard. [***** Primary Objective - Meet Mallard *****] [***** Secondary Objective – Remain Unseen (if not detected) *****] When the conversation is over and the enemies begin to walk down the path (one of them will say "Let's head back" or "Let's turn around"), order Fireteam to Fire At Will to quickly kill them. When they are dead, order Fireteam to Hold Fire and Fireteam to Follow. Slowly and quietly, follow along the path in the bushes. There is an enemy on the right fork path. Wait until he is at the bottom of the path near the two pillars. Shoot him when he turns and begins walking up the hill. Proceed up the hill, staying on the left of the path, until reaching the stone wall. Two enemies will come up the hill from the left and have a conversation behind the wall. Stay behind the wall until they start back down the hill. Move left around the wall, approach behind the enemies and order Fireteam to Fire At Will. Once both enemies have been eliminated, order Fireteam to Hold Fire. Travel to CHARLIE to meet with the informant (Mallard). [***** Bonus Objective – Bonus Objective Sample *****] (This occurs automatically a short time after the Meet Mallard objective is completed.) [***** Primary Objective – Infiltrate Village *****] After the conversation with Mallard is over, go out the rear (south) side of the building and move east toward the ruins. Upon reaching the bushes, crawl through the bushes until the structure can be seen. Locate the enemy that is somewhere near the structure and shoot him. Crawl to the right (south) side and then around to the rear (east) of the structure. Continue crawling along the rear of the structure toward the bushes. (Note: There is an SR-25 SD and ammunition located next to the wall on the left (north) side of the structure.) There are two enemies that patrol on the bridge and path on the left leading to the bridge. When they are on the far left side of the bridge or on the path and not moving onto the bridge, crawl into the right tunnel of the bridge, making sure to stay behind the enemy's field of view and that the entire team is under the bridge before the enemies return. (An alternate strategy is to crawl to the left side of the structure instead of the right and rear and order Fireteam to Fire At Will before crawling to the bridge to eliminate the enemies.) When the team is in the tunnel, order Bravo to Get Down and crawl out of the tunnel toward the river. There will be an enemy on the bridge in the distance, another one out of view and a sniper on the hill behind (east) the bridge enemies (if you have been detected, one of the enemies will be manning the gun turret shown in the cinematic). Slowly move along the path to the river. Cross the river to the left of the bridge and go under the bridge. While going under the bridge, the two enemies on it will have a conversation. While they are talking, go up the hill and enter the tunnel. Follow the tunnel and continue straight when reaching the tunnel on the left (that leads to a gun turret bunker and the bridge where the enemies are talking). When reaching the base of the incline leading to the tunnel exit, order Able to Get Down. There is an enemy inside of the gun turret bunker outside of the tunnel's exit. Quietly move up the incline and kill the enemy when his back is turned. Order Able to Follow. (Note: There is an SR-25 SD located inside the gun turret bunker.) Move left around the gun turret bunker, cross the path to where the stone wall ends and move into the bushes. Order Able to Get Down. Point the crosshairs at the ground in the bushes and order Bravo to Stealth To Crosshairs. Once they arrive, order Fireteam to Follow. Move to the edge of the stone wall and ensure there is no patrolling enemy nearby or approaching. When the area is clear, move in the bushes along the left side of the path toward the tall building (church). Be careful of the sniper located on the building's roof (his back will be to you if you have been undetected). [***** Secondary Objective – Move to Delta *****] Continue up the hill and go up the stairs to the top. [***** Secondary Objective – Recon Patrol 1 *****] At the top of the stairs, order Fireteam to Hold Position. Go to the edge and use the binoculars to locate the patrolling enemy on the path. [***** Secondary Objective – Move to Echo *****] Order Fireteam to Follow, go into the room next to DELTA and proceed up the stairs. There is an enemy on the floor at the top of the stairs. Order Fireteam to Hold Position. Wait until the enemy is moving away and silently kill him. Order Fireteam to Follow, proceed through the room and out the door. Turn left, at the building corner turn left again and begin traveling up the stairs. When reaching the middle of the stairs, a conversation will be overheard between two enemies on the roof. Order Fireteam to Get Down. When the conversation ends, move up the stairs and watch the enemies (while staying out of sight behind the wall). Wait for them to start walking and separate. One will move to the far right (southwest) corner of the roof and the other will move to the left out of sight into the bell tower. Move onto the roof and eliminate the enemy in the corner. Wait to see if the enemy in the bell tower exits. If not, quietly move toward the bell tower doorway. Throw a flashbang into the bell tower and quickly move in and restrain the enemy (if he surrenders) or kill him. Move out of the bell tower to the near southeast corner of the roof. [***** Secondary Objective – Recon Patrol 2 *****] After reaching ECHO, go to the edge and use the binoculars to locate the patrolling enemy near the gas station. [***** Secondary Objective – Move to Foxtrot *****] Move around the roof to the southwest corner. [***** Secondary Objective – Recon Patrol 3 *****] After reaching FOXTROT, go to the edge and use the binoculars to locate the patrolling enemy near the tall barn. NOTE: Completion of the following objectives does NOT follow the mission path on the TACMAP. That route is more difficult as it is more difficult to remain concealed from the enemies in the area near JULIET. [***** Secondary Objective – Satchel at Juliet *****] Go back across the roof and down the stairs to where the other Fireteam members are holding. Order Able to Follow. Proceed around the north side of the building and return to DELTA. Go down the stairs and small hill. Move across the roadway and then crawl east along the cliff to the bushes. Turn right and crawl behind the building. When reaching the edge of the building, look around the corner and locate the enemy in the area (somewhere between the porch of the building and the roadway in front of the small barn). Wait until the enemy returns to the building porch. Once he leaves, crawl toward the bushes on the right. When the enemy reaches the right side of the small barn, shoot him. It is important to shoot him when he is on the far right side since the barn will obstruct the body from the view of the enemy on the bridge in the distance. Crawl to the cliff on the right (south) and then crawl along it to the wooden fence next to the small barn. Crawl along the fence to the rear of the tall barn. There are 3 enemies in or in the area near the barn (1 patrolling from the barn entrance to the bridge, 1 patrolling on the other side of the bridge and 1 on the top floor of the barn in the diamond-shaped window). Crawl to the right (east) side of the barn under the windows and take a position under the front window that allows for a view of the barn entrance through the window and order Able to Get Down. Be sure to be as close to the barn as possible (while still allowing a view of the entrance) to prevent being spotted by the enemies. When the enemy enters the barn, crawl to the barn's corner and take aim at the barn entrance. When he exits the barn, shoot him. Slowly move to the front and enter the barn. Place a satchel by the weapons. [***** Secondary Objective – Satchel at Romeo *****] [***** Primary Objective – Place Satchels *****] After planting the satchel, pick up the body and move it to the east side of the barn (where Able is holding). Order Able to Follow. Return to DELTA by retracing the route taken to JULIET. When DELTA is reached, climb up the ledge on the left (north). Proceed around the ledge to the location where Bravo is holding. Order Bravo to Follow. Follow the mission path on the TACMAP until reaching the car parked in the rear of the building. Crawl to the bushes at the end of the building. An enemy is patrolling the roadway between your current position and the gas station and another will appear inside of the gas station next to the weapons once the enemy on the roadway has been killed. Wait until the walking enemy is on the roadway near your current position. Order Fireteam to Fire At Will and begin crawling toward the bushes to the south so that Fireteam has a clear shot and eliminates the enemy before he returns to the gas station. Once the enemy is killed, order Fireteam to Hold Fire. Crawl to the south edge of the bushes closest to the gas station and shoot the enemy. This is a long shot and if the shot misses, the enemy will move inside the gas station. Once the enemy is killed, order Bravo to Get Down. Move to the enemy body in the roadway, pick it up and drop it in the bushes on the opposite side. Move through the bushes to the near (east) side of the gas station. Upon reaching it, move to the front (the enemy will emerge if he was not killed), point the crosshairs at the weapons and order Able to Deploy Satchel. While Able is placing the satchel, pick up the enemy's body and drop it on the east side of the gas station. [***** Bonus Objective – Overheard Delivery Time *****] After the satchel has been placed, move back to the rear of the building with the parked car and order Bravo to Follow. Move to the door on the west side of the building and order Bravo to Hold Position. Open the door and slowly proceed through the room and turn right. Go to the end of the corridor and go to the top of the stairs (but not onto the floor). At the far (west) side of the area is an open door to a room with the foreman and another enemy inside. A telephone conversation with Foreman Besnik and Pius Platz will be overheard. [***** Secondary Objective – Capture Foreman *****] Shortly after the conversation is over, the other enemy will leave the room and walk across the area. Remain out of sight on the stairs and wait for the enemy to walk across the floor (his back will be to the stairs). When he pauses, silently kill him. Move toward the open door and throw two flashbangs as far as possible into the room. When the second one goes off, quickly rush into the room and locate the foreman (behind the crates on the left side). When he is reached, he should lay down his gun and surrender. When he does, restrain him and order Escortee to Follow. [***** Primary Objective – Move to Extraction *****] Move back down the stairs and return to the door used to enter the building. Order Fireteam to Fire At Will and Bravo to Lead To Zulu. Bravo will move east along the rear of the building and then north along the road to ZULU. Follow Bravo's lead until reaching the extraction point, occasionally making sure the foreman is following. When all team members reach ZULU, the mission is complete. **************************************************************************** 5.1.2 Terminal Transaction **************************************************************************** General Objective: Infiltrate and secure the terrorist headquarters Mission Objectives: Locate Guard Post Secure Guard Post Infiltrate Complex Secure Factory Complex Gather Intel Find Digital Camera Find Contact List Find Training Film Move to Extraction Weapons Secured (bonus) (available only if the Overheard Delivery Time bonus objective was completed during the Seeding Chaos mission) Rugova Captured (bonus) Recommended Weapons: Specter Primary: M4A1 SD Secondary: Mark 23 SD Extra #1: 2x ammo Extra #2: C4 (mandatory) Extra #3: Flashbang Jester Primary: M4A1 SD * Secondary: Mark 23 SD Extra #1: 2x ammo Extra #2: Frag Extra #3: Smoke Sabre/SAS Primary: HK5 SD Secondary: Mark 23 SD * Extra #1: 2x ammo Extra #2: Frag Extra #3: Flashbang Reaver/SAS Primary: HK5 SD Secondary: Mark 23 SD * Extra #1: 2x ammo Extra #2: Frag Extra #3: Smoke * = Non-default weapon Walkthrough/Strategy: [***** Primary Objective – Locate Guard Post *****] Travel through the bushes until reaching the crates near the end of the train cars and then crawl toward the bushes. A conversation between two enemies on the other side of the railroad track will be overheard. While they are speaking, look at the building to the northwest (you may need to crawl slightly ahead to the bushes). [***** Secondary Objective – Secure Guard Post *****] After the conversation is over, the enemies will eventually move to the guard post. One will move to the left (west) side and the other to the right (east) side. There is also an enemy patrolling on the second floor. Order Fireteam to Get Down and crawl along the right side of the bushes until they end. Shoot the enemy on the second floor when he reaches the nearest (southeast) corner. If the body falls to the ground, one or both of the other enemies will investigate. Both of the other enemies will return to the conversation location (usually the east one comes first). When the first enemy starts to approach, stay on the side of the hill near the bushes out of his field of view. After he passes by, slowly crawl up the hill to the railroad track. Shoot him when he reaches the conversation spot and his back is turned. Watch for the second enemy to start returning. Shoot him before he spots the body of the first enemy. [***** Primary Objective – Infiltrate Complex *****] Order Fireteam to Follow and crawl over the railroad tracks and west along the train cars on the left (south). Continue until reaching the tracks running north/south and then crawl straight into the bushes. There is an enemy in the area patrolling between the bushes to the north and DELTA. There are also two additional enemies patrolling on the other (south) side of the train cars, one on the west part, one on the east part. Locate the enemy in the north/DELTA area. Order Fireteam to Fire At Will. Fireteam will shoot the enemy when he moves into view. When the enemy is dead, order Fireteam to Hold Fire. Crawl north to the bushes near the junked car and then crawl west toward DELTA. Watch under the train cars for the west enemy's movements. When he moves to the left (east), crawl to DELTA and then into the drainpipe. Continue along the pipe to the end where you will see a cinematic with General Rugova. [***** Bonus Objective – Weapons Secured *****] NOTE: This objective is only available if the Overheard Delivery Time bonus objective was completed during the Seeding Chaos mission. If not, the same directions apply to complete the next mission objective. After the General Rugova cinematic is over, shoot the sniper on the second floor of the building directly ahead. Another sniper will approach from the west on the left (south) side of the first floor. Shoot him when he turns and faces south. Proceed north over the scrap pile and go up the ramp until just passing the tank on the left. Climb onto the ledge on the left. Order Bravo to Get Down and crawl toward the barrels. There is an enemy patrolling near the scrap pile in the distance. When the enemy begins moving north, quickly crawl through the barrels toward the downward ramp. Crawl down the ramp, staying on the right (north) side of it. When at the bottom, crawl along the wall and go around the corner. Order Able to Get Down. When the enemy walks toward the scrap pile, climb onto the ledge and silently kill him. Jump down off the ledge to the south and order Bravo to Regroup. Move to the wall on the west and then slowly move toward the barrels at the northwest corner. There is an enemy patrolling around the corner near the barrels. Watch the enemy's movement and when he begins to walk away, shoot him from behind. Order Fireteam to Follow. Travel through the area past the metal stairs and bushes to the edge of the metal stair structure. There is an enemy by the south wall near ZULU and another enemy near the tanks by ZULU. There is also an enemy on the ledge by the dock door and another farther south near the building corner. Order Able to Get Down. Shoot the dock enemy when he is next to the crates on the dock. Watch the far south enemy and when he is near the building corner or walking south, order Bravo to Attack To Zulu. They will eliminate the enemies near ZULU and the south enemy near the building corner if he moves to investigate. While Bravo is attacking, quickly run south and climb up the ledge to the dock door. Go to the weapons just inside of the door to the right and then return to Able's location. [***** Secondary Objective – Find Contact List *****] Order Able to Follow. Move to the north wall and west along it to Bravo's location. Order Able to Fire At Will and Bravo to Follow. Crawl to the south wall and proceed east along it. When reaching the corner, look to the south. There is an enemy patrolling near the west wall (if he was not killed by Bravo while they were moving to ZULU), one patrolling under the elevated bridge, two patrolling in the elevated bridge and one farther south near the entrance to the smaller building. Wait until the enemy by the west wall is turned away if he was killed. Crawl down the hill along the sidewalk until reaching the barrel. While crawling, Fireteam will eliminate each of the enemies. Turn left and crawl across the road. Point the crosshairs at the ground near the enemy by the small building's door and order Bravo to Cover Target. Travel east down the area between the buildings under the elevated bridge. When reaching the end, turn right (south). Before reaching the corner near the barrels, order Able to Hold Position. When reaching the corner, a conversation will occur between two enemies on the south side of the building. When the conversation is over, one enemy will walk away toward the west while the other will walk south and then east towards you. There is another enemy patrolling left/right (north/south) on the far west side of the building. Remain out of sight around the building's corner and wait until the enemy approaches and stops in the bushes. Shoot him when he turns around so his body falls into the bushes out-of-sight of the other enemy. Watch the far enemy and wait until he reaches the closest point in his route. When he turns around to go back, shoot him. It is important to shoot him before he gets too far on his route to prevent his body from being seen. Order Able to Regroup. When the distant enemy is out of sight to the right, quickly move along the wall. Shoot the enemy when he comes into view. Return to Bravo's location by retracing the same route taken. Order Bravo to Follow. Crawl south to the area near the large tank and barrels. Point the crosshairs at the ground in front of the door to the building and order Able to Deploy Smoke. Once deployed, point the crosshairs into the doorway and order Fireteam to Breach - Move And Clear. Once all of the enemies are eliminated, order Fireteam to Hold Position. Go into the room to the right (west) and retrieve the Contact List from the desk in the corner. [***** Secondary Objective – Find Training Film *****] Order Fireteam to Follow and travel outside to the north until reaching the open dock door. Climb up the ledge, enter the door and move along the wall to the left. There may be an enemy patrolling on the catwalk above (if he was not killed by Bravo while outside near ZULU). Order Fireteam to Hold Position and move around the area until positioned behind the enemy (if he is present) and shoot him from below the catwalk. Order Fireteam to Follow and silently move along the west wall until reaching the structure seen in the cinematic to reach the skybridge. Slowly crawl across the skybridge. When reaching the next building, there is a small hallway on the right with a room on each side. The room on the right of the hallway contains two enemies and the room on the left has one. Point the crosshairs at the ground at the beginning of the hallway and order Bravo to Cover Target. Point the crosshairs at the same location and order Able to Deploy Smoke (shoot any of the enemies that appear). After it is deployed, order Able to Hold Position. Once the smoke starts, move south toward the stairs, point the crosshairs at the room on the right (it may be difficult to see due to the smoke) and order Bravo to Breach - Move And Clear. Quickly move toward the skybridge, point the crosshairs at the left room and order Able to Breach - Move And Clear. Once all of the enemies are killed, order Fireteam to Hold Position. Retrieve the Training Film from the desk in the corner of the room on the left. [***** Primary Objective – Secure Factory Complex *****] [***** Bonus Objective – Rugova Captured *****] Order Fireteam to Follow and go back across the skybridge to the large building. When at the bottom of the ramp, climb off on the right (east) side and proceed toward the east wall. After passing a ramp on the left, there will be several long crates near the right (southeast) wall. Behind the crates are three rooms along the southeast wall. The room on the left (east) has three enemies inside while the room in the middle has one. Slowly move to the right (west) edge of the crates. Point the crosshairs into the middle doorway and order Able to Breach - Move And Clear. Immediately point the crosshairs into the left doorway and order Bravo to Breach - Move And Clear. Once all enemies are dead, order Fireteam to Follow. Move west along the south wall and then north until reaching the dock door. Go out the door and around to the north side of the building. Proceed up the metal stairs. When reaching the door at the top, go along the catwalk on the right side. Follow the catwalk to the end and turn left. In addition to General Rugova, there are three bodyguards on the catwalk or in the hideout in the southeast corner. At least one of the bodyguards will be on the catwalk. Eliminate any on the catwalk and move to the center of the catwalk. Turn right and aim at the doorway. If the remaining Rugova bodyguard(s) appears, shoot them; otherwise shoot them through the hideout's windows. If all of Rugova's bodyguards are dead, he may surrender without fighting. If he does not, order Fireteam to Hold Fire and move toward the doorway. When reaching it, throw two flashbangs into the room through the window. When they go off, move into the room and throw another one toward General Rugova (who may be moving and shooting if he has not surrendered). Quickly move toward Rugova who should lay down his gun and surrender. When he does, restrain him and order Escortee to Follow. (Note: Rugova must be captured alive in order to complete the bonus objective.) Tip: Do NOT use the ladder on the east side to reach the catwalk since there is no cover on the catwalk and this allows Rugova and his bodyguards a clear shot at the team. Tip: It is important that Fireteam is ordered to Hold Fire before attempting to apprehend Rugova. Otherwise, one of them may accidentally shoot him. [***** Secondary Objective – Find Digital Camera *****] [***** Primary Objective – Gather Intel *****] Retrieve the digital camera from the desk on the east side of Rugova's hideout. [***** Primary Objective – Move to Extraction *****] Move along the catwalk to the stairs on the north side of the building. Once at the bottom of the stairs, move across the area to the gate at ZULU. Occasionally make sure Rugova is following (if he was captured). When all team members reach ZULU, move to the center of the gate. Point the crosshairs at the gate until the Place C4 Charge special action icon is displayed. Place the C4 charge to complete the mission. **************************************************************************** 5.1.3 Upland Assault **************************************************************************** General Objective: Neutralize the Sesseri leadership Mission Objectives: Neutralize Castrioti Sesseri Capture Castrioti Sesseri Neutralize Aide-De-Camp Capture Aide-De-Camp Neutralize Pius Platz Capture Pius Platz Move to Extraction All Intel Located (bonus) All Leaders Captured (bonus) Recommended Weapons: Specter Primary: M4A1 SD Secondary: 9MM Extra #1: 2x ammo Extra #2: Flashbang * Extra #3: Flashbang Jester Primary: M4A1 SD Secondary: 9MM Extra #1: 2x ammo Extra #2: Flashbang * Extra #3: Flashbang Sabre/SAS Primary: HK5 SD Secondary: 9MM * Extra #1: 2x ammo Extra #2: Frag Extra #3: Flashbang Reaver/SAS Primary: HK5 SD Secondary: 9MM * Extra #1: 2x ammo Extra #2: Frag Extra #3: Smoke * = Non-default weapon Walkthrough/Strategy: [***** Primary Objective – Neutralize Aide-De-Camp *****] [***** Secondary Objective – Capture Aide-De-Camp *****] Quickly move into the bushes on the right (west). Move south until reaching the last tree on the right. Order Fireteam to Get Down, being sure they are at the bottom of the hill. An enemy will approach on the road and stop near the bush next to the road. Wait until he starts moving, proceed up the hill and silently kill him. Once he is dead, order Fireteam to Follow. Proceed along the base of the hill until reaching the right curve. Slowly go up the hill and order Bravo to Get Down. There is an enemy patrolling along the roadway from the right curve through the left curve. There is also an enemy that runs between the castle gate and the left curve to periodically check on the first enemy. When the first enemy stops at the right curve and has his back turned, move up the hill and shoot him. Point the crosshairs across the roadway to the grass area between the two tall, green trees that are close together and order Bravo to Move To Crosshairs. When Bravo is in position, point the crosshairs at the body and order Bravo to Cover Target and to Fire At Will. Quickly move back down the hill. The second enemy will eventually run down the hill to check on the other. When he is killed by Bravo, order Bravo to Hold Fire and Fireteam to Follow. Go along the bottom of the cliff until reaching the "pathway" up the cliff to the castle gate. There is an enemy walking inside of the gate that patrols the right and left forks of the road and occasionally outside of the gate. Order Fireteam to Get Down. Crawl to the stone wall and then move to the corner near the gate (behind the bush). Silently kill the enemy when he appears outside of the gate. Quickly pick up the body and drop it in the bushes near the stone wall. Tip: When waiting for the enemy to walk outside of the castle's gate, you can stand and look over the wall to determine his location in his patrol route. Order Fireteam to Follow and move east along the stone wall until reaching a large gap. Order Bravo to Hold Position. Climb through the gap and move toward the blue car. When reaching the rear, passenger side, a conversation between Aide-De-Camp (standing on the right) and his bodyguard (standing on the left) will occur. After the conversation, Aide-De-Camp will remain on the right side but the bodyguard may begin to patrol. While the conversation is occurring, point the crosshairs at the bodyguard. When there is a clear shot (i.e., the crosshairs are red), order Able to Deploy Bang. As soon as the flashbang explodes, shoot the bodyguard and Aide-De- Camp should lay down his gun and surrender. If not, order Able to Deploy Bang to throw another flashbang at him. Once he has surrendered, move toward him and restrain him. (Note: Aide-De-Camp must be captured alive in order to complete the secondary objective.) Tip: Be careful since there is an enemy at the top of the stairs to the east of behind Aide-De-Camp's location. [***** Primary Objective – Neutralize Castrioti Sesseri *****] [***** Secondary Objective – Capture Castrioti Sesseri *****] [***** Primary Objective – Neutralize Pius Platz *****] [***** Secondary Objective – Pius Platz *****] [***** Bonus Objective - Capture All Leaders Captured (if Aide-De-Camp already captured) *****] Move back to the gap in the wall, climb through and order Bravo to Follow. Follow the stone wall to the roadway leading through the castle gate. Cross the roadway and continue along the wall until a small gap is found. Climb through the gap and turn left. Move along the stone wall and when the first small stone structure is reached, a conversation between two enemies at FOXTROT will be seen. Crawl along the stone wall until reaching the stone structure at the top of the small hill (close to FOXTROT) and order Fireteam to Get Down. Point the crosshairs in the bushes next to the east wall and near the small stone wall at the top of the hill and order Bravo to Stealth To Crosshairs. There are 5 enemies in the area. One may be crouched behind the small stone wall at the top of the hill. This is the enemy from the cinematic who went for a cigarette and may not be there initially but will eventually return to the location. There are also two in the grass near FOXTROT, one patrolling on the road between ECHO and FOXTROT and one farther east in the grass on the south side of the road. Wait until the enemy on the road is moving east and order Fireteam to Fire At Will and then Bravo Stealth To Foxtrot. When all of the enemies have been eliminated, order Able to Follow and crawl to Bravo's location at FOXTROT. (Note: Be cautious since the enemy in the grass on the south side of the road may NOT move to investigate and will spot and shoot Fireteam when they move toward FOXTROT. Also, if the enemy crouched behind the small stone wall was NOT present, move to the top of the structure at FOXTROT, point the crosshairs at the enemy and order Able to Attack To Crosshairs.) Order Fireteam to Hold Fire and Fireteam to Follow. Travel along the north stone wall toward ECHO until reaching the first building (garage). There are two structures at ECHO, a house and a garage, and three enemies in the vicinity. There is one inside of the house, one inside of the garage and one between the two buildings. Order Fireteam to Get Down and slowly move along the rear (north) of the garage to the east corner. When the enemy between the buildings is next to the garage with his back turned, slowly move behind him and silently kill him. Move back to the west side of the garage where Fireteam is holding. Order Able to Follow and move southwest across the road to the wall of the castle. Order Able to Get Down and move east along the wall until the inside of the garage can be seen. Shoot the enemy when he moves into view. Move along the wall to Able's location and order Able to Follow. Move north across the road to the wall and Bravo's location. Crawl along the rear (north) of the garage until reaching the porch steps leading to the door of the house. Order Able to Get Down and crawl under the window on the north side. Throw a flashbang through the window toward the enemy. The enemy should lay down his gun and surrender; otherwise throw another flashbang. Once the enemy has surrendered, enter and restrain him. Pick up the laptop from the table in the room [item is required for the All Intel Located bonus objective]. Exit the building and order Able to Follow. Move north to the wall and follow it east and then south until reaching the open gate. Order Able to Hold Position. An enemy will walk along the road to and from the gate. There is another enemy walking behind the structure inside of the gate to the east. Wait until the enemy on the road is near the gate and begins walking south. When he does, slowly move behind him and silently kill him. Quickly pick up his body and drop it on the north side of the wall (near where Able is holding position). Move back to the gate and watch for the enemy behind the structure to approach. When he begins moving south, slowly move inside of the gate, turn left (east) and proceed to the corner of the wall. Get into the prone position and face to the right (south). Shoot the enemy when he approaches and stops near the structure. Tip: Use the proximity display to determine when the enemy behind the structure has approached since he is difficult to see. Order Able to Follow and follow the road until reaching the garage. Order Bravo to Follow and continue along the road. When reaching the "round" section of the castle (near the bottom of the hill), look at the castle roof to see wooden boards connecting two roofs. Shoot the boards so they break to prevent the leaders from escaping. Continue along the road until reaching the tunnel entrance on the left. When reaching the entrance, order Fireteam to Hold Position and to Fire At Will. Proceed into the tunnel and around the curve. At the end of the tunnel is a door leading to the wine cellar. There are two enemies in the area. One either is outside of the door patrolling along the tunnel or is just inside of the door to the left. The other enemy is located inside of the wine cellar in the northeast part. Slowly move and peek around the tunnel's curve to determine where the first enemy is. If the enemy is seen, move back around the curve and wait for him to approach and then kill him; otherwise watch for him to exit through the door and then move around the curve and kill him when he approaches. Once the enemy is killed, order Fireteam to Follow. Move through the tunnel and order Fireteam to Hold Position when reaching the door. Open the door, look inside, and watch to the northwest for the enemy to move to the north side of the barrels. When he does, move into the room to the left (west) side of the barrels. When the enemy turns around, move to the north side of the barrels and shoot him. After the enemy is killed, order Fireteam to Follow and move through the wine cellar to the door on the northeast side. Go up the first flight of stairs and order Fireteam to Hold Position. Continue to the top of the stairs. On the other side of the door is an enemy patrolling in the kitchen and who occasionally walks into the pantry in the southwest corner of the room. Open the door and peek in to find the enemy's location. Wait until he moves into your field of view near the fireplace and shoot him. Be careful when shooting toward the cooking pots since they will make noise that may alert the enemy in the next room. There is an enemy in the dining room (through the door on the south wall) that also patrols the west hallway out of the dining room and occasionally opens the door to the kitchen (but does not enter unless alerted). Move along the west and south walls to the dining room door. If the door is closed, open it (be sure to stay out of the doorway in case the enemy is immediately on the other side). Watch the enemy's movements and when he is on the far side of the dining room, point the crosshairs just inside of the dining room near the northeast wall and order Bravo to Clear Area. When the enemy is dead, order Fireteam to Follow, move into the room and pick up the nautical map on the edge of the table [item is required for the All Intel Located bonus objective]. Move into the short hallway on the west side leading to the hallway running north/south. When Able or Bravo reaches the doorway to the north/south hall, order Fireteam to Hold Position. Peek down the hallway to the south since there are multiple enemies in the far south hallway's vicinity. When there are no enemies seen, go across the hall to the metal door. This is 1 of 3 entrances to the library. There is another to the left (south) and one to the right (north). There is a single enemy inside of the library. Move to the left side of the door, next to the crates. Open the door but DO NOT GO IN. The enemy may exit through one of the other door if he hears something. This position also allows the northwest corner of the library to be seen. If the enemy appears at the left or right door, shoot him; otherwise Able or Bravo will shoot the enemy when he walks in front of the open door. When he is dead, order Fireteam to Hold Fire. Go into the library and retrieve the code book from the top of the crate on the northeast side [item is required for the All Intel Located bonus objective]. Move back across the hallway when there are no enemies seen to the south and order Fireteam to Follow. Slowly travel south, staying as close as possible to the wall, and go up the stairs to the left. When reaching the top, go across the room and peek into the next room for an enemy standing in the middle. If he is there, do not move and wait for him to walk to the left. Move to the right (northeast) corner of the current room and aim toward the left side of the bookcase in the next room. Wait until the enemy returns and shoot him. Point the crosshairs at the door in the southwest corner and order Bravo to Breach - Move And Clear. Once the enemy is dead, equip the flashbangs and move into next room to trigger a cinematic between Castrioti Sesseri and Pius Platz. When it is over, Castrioti Sesseri will move to the room on the left (east) and Pius Platz will move to the balcony on the right (west). There are also two of Pius Platz's bodyguards on the balcony as well. After the cinematic, quickly move up the first flight of stairs and order Fireteam to Hold Position. The door to the balcony will be opened by one of the enemies. Throw two flashbangs through the door onto the balcony (which should force the bodyguards to surrender). Castrioti Sesseri will eventually move out of his room into the hallway (listen for the door to open) and Pius Platz will move into the hallway from the balcony (listen for his pistol shots). Continue throwing flashbangs and pointing the crosshairs at the crate or wall at the top of the stairs and ordering Fireteam to Deploy Bang until all of the enemies have surrendered. Once they have, move to the top of the stairs and restrain the leaders and any enemies on the balcony that surrendered. (Note: Castrioti Sesseri and Pius Platz must both be captured alive in order to complete the secondary objectives and the bonus objective.) Tip: The goal is to have flashbangs continually exploding at the top of the stairs near Castrioti Sesseri and Pius Platz to ensure they surrender before they reach the stairs. If one (or both) of them moves down the stairs, they will shoot you and/or the other team members, additional flashbangs will blind you, the other team members may kill them or they may escape. Tip: It is important that Fireteam is ordered to Hold Fire before attempting to apprehend the leaders. Otherwise, one of them may accidentally shoot one (or both) of them. [***** Bonus Objective - All Intel Located (if nautical map, code book and laptop already obtained) *****] Move to the room on the left (east) and pick up the parts list from the top of the crates on the east side of the room. [***** Primary Objective - Move to Extraction *****] Move down the stairs to where Fireteam is holding position and order Fireteam to Follow. Proceed out the door at DELTA. There is an enemy standing on the path to the south and another walking behind the structure to the east. Move south to the stairs. Go up the stairs, turn left (north) and move toward the gate. Proceed along the road toward FOXTROT and then to the castle's gate. Continue along the road until reaching ZULU. When all team members reach ZULU, the mission is complete. **************************************************************************** 5.2 Operation Good Neighbors (Brazil) **************************************************************************** These missions occur in Brazil against the Revolutionary Armed Forces of Brazil (RAFB), a separatist group. **************************************************************************** 5.2.1 Urban Sweep **************************************************************************** General Objective: Secure terrorist leader for questioning Mission Objectives: Clear Insertion Area Rendezvous with Ragbag Collect Information Locate Leader Eavesdrop on Meeting Locate Hideout Restrain Leader Keep Vandal Alive Extract Leader Lab Map Acquired (bonus) Recommended Weapons: Specter Primary: SR-25 SD * Secondary: 9MM Extra #1: 2x ammo Extra #2: Thermal Scope * Extra #3: Flashbang Jester Primary: M4A1 SD Secondary: 9MM Extra #1: 2x ammo Extra #2: Flashbang Extra #3: Frag Wardog Primary: M4A1 SD Secondary: 9MM Extra #1: 2x ammo Extra #2: Frag Extra #3: Flashbang Vandal Primary: M4A1 SD Secondary: 9MM Extra #1: 2x ammo Extra #2: Flashbang Extra #3: Frag * = Non-default weapon Walkthrough/Strategy: [***** Primary Objective – Clear Insertion Area *****] Shortly after starting, a conversation between the butcher and an enemy will be seen. Once the cinematic is over, order Fireteam to Hold Position. Climb down the ladder in the southeast corner. There is an enemy at the end of the south alley by the gate. Once the prostitute walks away, silently move down the alley and kill him. Pick up the body and drop it in the bushes near the ladder. There are two more enemies patrolling clockwise around the block. Order Able to Follow and move down the east alley until reaching the edge of the wall on the left. Aim between the gate and when the SECOND enemy (wearing a black veil) passes, shoot the enemy and order Fireteam to Fire At Will. Shoot the first enemy if she comes to investigate; otherwise move to the north side of the south alley and shoot her as she passes by. Order Fireteam to Follow and go through the east alley gate to the street. Travel north up the street and turn left at the end. Turn right when reaching the next road and follow it until reaching the left curve (where you will hear music playing). Order Fireteam to Get Down and proceed along the street until a cinematic of a conversation between an enemy (Gasper) and a civilian (Llucas) is seen. They are located on the sidewalk around the next corner. There is also another enemy located on the far north street and will patrol south along the road to Gasper and Llucas' location. While the conversation is occurring, move to the rear of the parked car on the right and crawl along the passenger side toward the front. Continue slowly crawling north until Gasper is visible. Shoot him and immediately order Fireteam to Attack To Charlie. Once the final enemy is killed, order Fireteam to Follow. Note: If a civilian sees an enemy's body or a member of the Fireteam, they will alert the other enemies in the immediate area and they will investigate and/or search for the team. [***** Primary Objective - Rendezvous with Ragbag *****] Travel north along the street until reaching the last first floor window, just before the doorway leading to DELTA. Order Fireteam to Hold Position, go through the door, up the stairs and into the room on the right. A cinematic will be seen showing the informant (Ragbag) being tortured in a room in the building across the street. There are three enemies in the building. Vidonia primarily stays in the room with Ragbag and Lionar is either in the room or in the hallway. There is also a third enemy patrolling the stairs and will walk out the door of the building and into the street. Move to the right window and watch the door of the building. When the enemy appears, Fireteam will kill her (or you can shoot her from the window). Move down the stairs and go across the street to the building entrance. Order Bravo to Follow and slowly move up the stairs. Ragbag and the other two enemies are in the right (north) room at the end of the hallway to the right. Continue moving past the hallway on the right until the door can be seen. Point the crosshairs at the door and order Fireteam to Breach - Move And Clear (or Clear Area if the door is open). If Ragbag dies before the enemies are killed, the mission is a failure. Once both enemies are dead, Ragbag will begin running. ****** WARNING **************** WARNING ******************** WARNING ******* There is a glitch that sometimes occurs which prevents Ragbag from running. It seems to primarily happen if Vidonia does not move away from Ragbag (e.g., if a flashbang is thrown into the room and she immediately surrenders), but does happen at other times as well. When this occurs, it is not possible for force Ragtag to run and the mission cannot be completed. ****** WARNING **************** WARNING ******************** WARNING ******* [***** Primary Objective – Collect Information *****] Ragbag will run to a location southwest of the current position. Immediately order Fireteam to Follow and run down the stairs to the street. Turn left (west) and run to the end of the street where it curves south. Point the crosshairs at the ground in front of the vegetable stand and order Able to Move To Crosshairs and Bravo to Move To Crosshairs. Quickly assume the prone position and aim for the left side of the upper left window of the building at the south end of the street (which will be closed). When Ragbag reaches the south street, he will pause momentarily. As he moves down the street, the window will open and an enemy will appear in the window. Shortly afterwards, the lower right window of the building will be opened and an enemy will appear. When the upper left window opens, shoot the enemy in the window and then quickly shoot the enemy in the lower right window. Ragbag will move into the grass area in the building on the right (west) at the far (south) end of the street. Order Fireteam to Follow and move to the doorway of the building. Order Fireteam to Hold Position (making sure Fireteam stops next to the truck, near the door) and move into the grass area where a conversation with Ragbag will be seen. [***** Primary Objective – Eavesdrop on Meeting *****] [***** Primary Objective – Locate Leader *****] [***** Primary Objective – Keep Vandal Alive *****] Move back to the street and wait to see if any enemies emerge from the tunnel at the end of the street (1 or 2 may if they have been alerted). Order Fireteam to Follow, turn right into the tunnel and move to the end. There are 5 enemies in the next alley and 3 in the adjacent building. Two are standing at the south end of the alley and one is walking north/south between the south enemies and the second dumpster in the alley (who is the one that runs down the tunnel if alerted). There is also one in the far left (southeast) and one in the far right (southwest) corners of the alley. The building on the far right (southwest) has an enemy is located on the second floor , another on the top floor balcony and a third on the west side of the second floor inside of the building. Order Fireteam to Get Down. Crawl to the north side of the second dumpster and wait until the walking enemy begins walking away (south) from the dumpster. When this happens, crawl to the north side of the third dumpster and crawl sideways to the right until able to see both standing enemies. Shoot the standing enemies and then the enemy that is walking. Shoot any enemy that comes into view to investigate before they can locate your position. Shoot the enemy in the southeast corner. Once all of the enemies have been eliminated, order Fireteam to Follow. Crawl along the wall of the building on the right until reaching the drain spout. Order Fireteam to Hold Position. Move slightly left until the enemy on the top floor balcony is visible. Shoot the enemy before being spotted and quickly move back along the wall to Fireteam's location (since the enemies inside of the building may investigate). Once all the enemies in view are killed, order Fireteam to Follow. Crawl to the south end of the alley and go through the door on the southeast corner of the stone path. Proceed through the room and out the door on the opposite side. Move into the street next to the barricade and order Fireteam to Hold Fire and to Get Down. There are 5 enemies near the dumpster to the north near the street light. Three are located behind the dumpster, one is on the second floor balcony of the building to the west and one is on the balcony of the building to the east. Crawl across the road into the bushes. A conversation between the enemies behind the dumpster will be seen. Move through the bushes to the west and north until all of the enemies behind the dumpster can be seen. Shoot the enemies behind the dumpster and then the enemy on the west building balcony (you may need to reposition for a clear shot). Order Fireteam to Follow and move northwest along the road until reaching the next set of bushes on the left. Order Fireteam to Get Down and move west and north through the bushes until the enemy on the east balcony can be seen. Shoot the enemy and order Fireteam to Follow. Proceed along the road until it curves to the right. Travel through the alley on the left (northwest) with the tall grass. There is an enemy hidden in the grass to the west where the alley turns south. When reaching the first turn, order Fireteam to Get Down. Move through the grass and silently kill the enemy. Order Fireteam to Follow and continue through the alley. After the alley turns south, there is an enemy facing west on the second floor balcony of the building to the south. There is also an enemy patrolling in front of the building. Shoot the enemy on the balcony and continue through the alley until reaching the drain spout on the right (after going down the small flight of stairs). Order Fireteam to Get Down, move up the stairs and watch the enemy's movements. When walking or facing away, silently kill her. Order Fireteam to Follow and travel west in front of the building. At the end of the pathway, turn left and go through the large open door on the right. Order Fireteam to Hold Position, go up the woodpile on the right and climb onto the second floor. A conversation between Lucimar and Quixata Christo in the courtyard to the north will be overheard. [***** Primary Objective – Locate Hideout *****] Go down the stairs on the south side and return to Fireteam's location. Order Fireteam to Follow and go up the stairs to the second floor. ****** WARNING **************** WARNING ******************** WARNING ******* Be sure that all of the Fireteam members are completely on the second floor before getting into the prone position. A glitch sometimes causes one of the members to die for no obvious reason if you change to the prone position before they are on the second floor. ****** WARNING **************** WARNING ******************** WARNING ******* Move to the door and wait for approximately 30 seconds. There are several guards with Lucimar as she walks back to her hideout from the courtyard to the west. Exiting the door earlier risks detection. Once the time has expired, crawl out the door and across the walkway to the next building. Once inside, crawl down the stairs to the left. At the bottom, turn right and crawl across the floor to the small set of stairs leading to the door to the exterior. Go out the door and crawl through the alley in the far right (southwest) corner. At the end of the alley, order Fireteam to Get Down. In the buildings to the west, there are two windows containing gun turrets equipped with thermal scopes. The first one is in the lower 1/3 of the buildings and is the closest to your current location. If the enemies have not been alerted to your presence, the window will be closed (covered by a board that will appear "whiter" when viewed through the thermal scope); otherwise, it will be open and the turret occupied. The second one is located below the first and is directly above the entrance to Lucimar's hideout. This turret is always occupied and is further away from the current location (and difficult to see). CAREFULLY peek around the corner to see if the first turret's window is open. If so, quickly shoot the enemy. Crawl sideways to the right until the enemy in the second gun turret can be seen. Shoot the enemy before being spotted. Order Fireteam to Follow and crawl across the roadway to the far west building. Crawl south until reaching the wooden dock. Order Fireteam to Get Down and crawl southeast to the second shack. There is a third gun turret with thermal scope located to the southeast of the door on the far side of the shack. Crawl into the shack and sideways to the left until the barrel of the gun (not the enemy) can be seen. When it is pointing away from the shack, quickly crawl sideways and shoot before the enemy aims toward the shack and can fire. Once the enemy is killed, crawl back to Fireteam's location. Order Fireteam to Follow and crawl along the dock to the water. Proceed across the water to the far dock. When reaching the dock, order Fireteam to Hold Position and crawl southeast toward the hideout's door. [***** Bonus Objective – Lab Map Acquired *****] Quietly crawl into the hideout's door and then to the far left (southeast) corner. Pick up the map off the table. [***** Primary Objective – Restrain Leader *****] Crawl back to the location where Fireteam is holding. Order Fireteam to Follow and crawl through the shack on the west side of the dock. Crawl up the hill toward the ramp to the door. Crawl up the ramp through the door. There are 2 enemies in the next room. One will exit the room from the right and the other is on the left (south) side. Point the crosshairs into the room and order Fireteam to Fire At Will and Bravo to Clear Area. (Note: Additional enemies may come from the first floor up the stairs to the left.) When both are dead, order Bravo to Follow. Move into the next room and to the door on the right leading to the hallway. Order Fireteam to Hold Position. The leader (Lucimar who is wearing a cowboy-type hat), along with another enemy, is in one of the rooms (usually the one on the right at the far end of the hall). There is also a second enemy in one of the rooms (possibly also in the same one as the leader). Slowly move down the hall and locate the enemies by peeking into each room with an open door (be sure to remain out of their field of view). If Lucimar is seen in one of the rooms, this is the first room to clear. Throw two flashbangs into the room, point the crosshairs into the room and order Bravo to Clear Area. Repeat this procedure for each room with an open door that has enemies inside. For each room with a closed door, point the crosshairs at the door and order Bravo to Breach - Bang And Clear. Once all of the enemies have been killed or surrendered, move toward Lucimar, restrain her, and then restrain any other enemies that surrendered. [***** Primary Objective – Extract Leader *****] Order Escortee to Follow, Bravo to Move To Zulu and Able to Follow. When Bravo is in the room with the stairs, order Fireteam to Hold Position and Escortee to Hold Position. Bravo will kill any enemies that come from the first floor up the stairs. Go to the north windows and shoot any visible enemies. This will eliminate most of the opposition that has to be engaged while moving to the extraction site. When all visible enemies are killed, order Bravo to Lead To Zulu, Able to Follow and Escortee to Follow. Bravo will move out the door and proceed down the hill to the water (where an enemy will be engaged and killed). They will move across the water and go up the grass hill near the shacks (where another enemy will be engaged). At the top of the hill, Bravo will follow the path north (where another enemy will be engaged) and then to the west until reaching the courtyard with the angel monument. When reaching the courtyard, three enemies will be encountered in the courtyard. Follow Bravo's lead until reaching the extraction point, occasionally making sure Lucimar is following. When all team members and Lucimar reach ZULU, the mission is complete. If Lucimar is killed before reaching the extraction point, the mission is a failure. Tip: The turret in the north window of the room with the stairs can be used to shoot any enemies close to the hideout. It can also be used to shoot the distant enemies. However, since its scope does not have a high zoom factor, it is not as effective for eliminating the enemies in the distance. Tip: Since stealth is not a major concern when moving to the extraction point, it may be useful to pick up a dropped enemy weapon that has a burst or semi-automatic fire mode and ammunition for the weapon before leaving the hideout. This will help when engaging any enemies. Tip: Stay close to Bravo on the way to the extraction point, except when they engage the enemies. If they get too far ahead, order Bravo to Hold Position until you catch up (and then reissue the Lead To Zulu command). This will provide the most protection to Lucimar and ensure she reaches the extraction point alive. **************************************************************************** 5.2.2 Stranglehold **************************************************************************** General Objective: Cripple drug operations and infrastructure Mission Objectives: Intercept Radio Frequency Locate Lab Demo Drug Lab Stop RAFB from Escaping Demo Plane Call in Helo for Support Extract via Canyon Bomb Schematic Acquired (bonus) Recommended Weapons: Specter Primary: SR-25 SD * Secondary: Mark 23 SD Extra #1: Thermal Scope * Extra #2: None Extra #3: None Jester Primary: M4A1 SD Secondary: Mark 23 SD Extra #1: Red Smoke (mandatory) Extra #2: Satchel (mandatory) Extra #3: ----- (mandatory) Wardog Primary: M4A1 SD Secondary: Mark 23 SD Extra #1: Red Smoke (mandatory) Extra #2: Satchel (mandatory) Extra #3: ----- (mandatory) Vandal Primary: M4A1 SD Secondary: Mark 23 SD Extra #1: Red Smoke (mandatory) Extra #2: Satchel (mandatory) Extra #3: ----- (mandatory) * = Non-default weapon Note: In order to select the indicated weapons for Specter, the SR-25 SD must first be selected for Able and then Jester's primary weapon reset. The reason is that if Specter's primary weapon is changed individually, several weapons will automatically set the extra #3 slot. Once a slot contains any item, it cannot be removed (i.e., cannot be set to None). Walkthrough/Strategy: [***** Primary Objective – Intercept Radio Frequency *****] Move south through the water to the island. Continue traveling south and a cinematic of a conversation between two enemies will be seen. Continue traveling south along the cliff through the bushes. When the south edge of the bushes is reached, get into the prone position and order Fireteam to Get Down. One of the enemies from the cinematic will move east across the wooden bridge, after a few minutes walk back to the north side of the shack and then again move east across the bridge. The second enemy from the cinematic will move behind the shack and then walk east across the wooden bridge. There is a third enemy patrolling along the west and north side of the shack and will enter the shack via the entrance on the south side. There is a fourth enemy standing next to the gun turret on the northeast corner of the shack's porch. Wait for the second enemy (who is wearing a hat) to move east over the wooden bridge. Order Able to Follow and slowly crawl about 1/2 way into the next set of bushes. Order Able to Get Down and locate the enemy that walks along the north and west sides. Wait until he is on the north side and begins walking south along the west side of the shack. Shoot him from a distance or slowly approach from behind and kill silently (make sure the enemy is not returning across the wooden bridge before moving). After he is dead, point the crosshairs at the ground on the west side of the shack and order Bravo to Move To Crosshairs and Able to Move To Crosshairs. Move to the south side of the shack and enter through the doorway. Slowly walk over to the north side onto the porch. When the enemy by the gun turret is looking to the east, shoot him. (An alternate strategy is to shoot the two enemies near the shack while they are having the conversation, then shoot the enemy that walks along the west side of the shack and finally shoot the enemy by the gun turret.) Move to the radio in the southeast corner of the shack. Point the crosshairs at it until the Get Channel special action icon is displayed to obtain the frequency. Once it is obtained, shoot the radio to destroy it. [***** Primary Objective – Locate Lab *****] NOTE: If the Lab Map Acquired bonus objective was completed in the Urban Sweep mission, the entrance to the drug lab will be indicated by a purple square on the TACMAP. NOTE: When moving through the river along the cliff, one or more of the other team members may become "stuck" while following. To avoid this, point the crosshairs at a location and order Bravo/Able to Move To Crosshairs instead of having them follow. Exit the shack and order Fireteam to Follow. Move southwest to the west side of the cliff in the middle of the river. Proceed around the cliff to the south side. On the top of the cliff to the east is a shack with an enemy located inside near the gun turret in the west window and another on the east side exterior. Shoot the enemy on the east side and then the enemy in the window (ignore the radio message that will be overheard). Move southeast toward the cliff until reaching a climbable incline. Proceed up the incline to the top. (Note: This is very close to the mission boundary so be careful not to cause a mission failure.) Follow the cliff to the east and when it turns south, order Fireteam to Get Down. There is a barn-like structure with no walls or roof to the south. An enemy will walk from the structure into the bushes near the rock to the east, turnaround and then walk back toward the structure. When he starts moving toward the structure, crawl behind him until reaching the south edge of the bushes and shoot him when he stops walking. Another enemy patrols into and through the structure from the path on the east side. Shoot the enemy when he reaches the west part of the structure. Crawl back to the location where Fireteam is holding. Crawl east until the enemy manning a grenade launcher in the watch tower can be seen. Shoot the enemy in the tower and crawl back to the location where Fireteam is holding. Order Fireteam to Follow. Crawl southeast through the bushes and stop when there is a clear view of the northeast corner of the structure. Order Fireteam to Get Down. Two enemies will walk toward the structure from the east (they may or may not be walking close to each other). Shoot each of them when they walk into the structure. Once they are both dead, order Fireteam to Follow. Crawl southeast through the structure to the cliff and then crawl along the cliff to the east. When the cliff turns to the northeast, a shack will be visible. There is an enemy sometimes patrolling between the area east of the shack and the shack's interior. Slowly crawl to the northeast until a clear shot is available and shoot the enemy when he stops inside of the shack. Once the enemy is dead, crawl along the cliff until reaching the path next to the shack. Crawl east along the cliff until reaching a wooden door. Point the crosshairs at the ground in front of the door and order Bravo to Cover Target and Fire At Will. Crawl back along the cliff toward the shack and then along the path to the top of the hill. When reaching the top, crawl to the lab entrance on the west side. [***** Primary Objective – Stop RAFB from Escaping *****] Climb down the ladder into the lab. Flip the switch on the north wall to turn off the light. Crawl to the start of the hallway on the southeast side of the room. Order Able to Regroup to ensure he has climbed down the ladder. There are 5 enemies inside of the lab. Shoot any enemies that come into view at the end of the hallway. If the enemies have been alerted, some will crouch in the northeast corner. Slowly crawl down the hall and shoot any enemies in the corner. Crawl to the end of the hall and turn right (south). Shoot out the lights in the southeast corner and shoot the enemies in the south section of the lab when they move to investigate. Tip: Shooting out the lights will make it harder to be seen by the enemies. [***** Bonus Objective – Bomb Schematic Acquired *****] Move to the southeast corner of the lab and pick up the schematic from the table. [***** Primary Objective – Demo Drug Lab *****] Turn right, point the crosshairs at the gasoline containers in the south section of the lab and order Able to Deploy Satchel. Pick up the RPG-7 located along the southwest wall near the corner. (This weapon requires two empty extra equipment slots and has only 1 shot.) Move to the north wall and then into the passageway to the east. Flip the switch at the end of the passageway to open the exit gate. Order Bravo to Hold Fire and to Follow. Crawl east along the cliff until reaching the small body of water and the lab will explode. (Note: The lab will not explode until all Fireteam members are a certain distance away from it.) [***** Primary Objective – Demo Plane *****] When reaching the small body of water, crawl northeast along the edge of the water and then crawl along the path on the right to the top of the hill. At the top is a shack with an enemy on the south side near the fence and another inside manning the gun turret in the north window. Order Fireteam to Get Down. Slowly crawl up the hill and shoot the enemy on the exterior when in view. Move to the south side of the shack and shoot the enemy by the gun turret. (Note: There is a M40A1 sniper rife along the west wall inside of the shack. This rifle has 2 different zoom factors, but is not silenced.) Order Fireteam to Follow, travel north on the path along the fence and then east down the hill. At the bottom of the hill, a cinematic of a helicopter taking off will be seen. Continue moving down the path, staying close to the cliff on the right (south) side. When reaching the small bushes next to the cliff before the path curves right, order Fireteam to Get Down. Three enemies will walk along the path from the right and stop at CHARLIE (be sure to be out of their field of view). When all three are visible (and before they reach CHARLIE), order Bravo to Attack To Charlie and Able to Attack To Charlie. When the enemies are dead, order Fireteam to Follow. Move across the path to the bushes at CHARLIE and order Fireteam to Hold Position. The enemy helicopter will start flying overhead. Able and Bravo will fire at the helicopter and shoot it down. If it is destroyed quickly, it will be unable to alert the base. If the base is alerted, you will hear the plane's engines start. You then have approximately 2:00 minutes to destroy the plane before it takes off. If the plane takes off, the mission is a failure. Once the helicopter is destroyed (when a message is received from SOCOM), move to the edge of the cliff at CHARLIE. The plane is located in the hangar to the southeast and there is an enemy in a watch tower to the east. Shoot the enemy in the watch tower and then order Fireteam to Follow. Travel along the path and when reaching the bushes where the path narrows near the bottom of the hill, get into the prone position. There are 6 enemies in the hangar/runway area. The first one will move slowly north/south at the bottom of the hill. Two more enemies will walk north from the area to the south of the bottom of the hill. There is also an enemy that runs along the west side of the runway. Two enemies are crouched in the hangar, one in the northwest corner and the other in the southeast corner. Shoot the enemies that pass by the bottom of the hill. Crawl to the bottom of the hill and shoot the enemy on the west side of the runway. Crawl toward the hangar and eliminate the enemies crouched in the corners. Place the crosshairs on the drug shipment next to the east side of the plane and order Bravo to Deploy Satchel. Once it is deployed, order Fireteam to Follow. (An alternate strategy is to remain in the bushes near the hangar and shoot the plane with the RPG-7.) Tip: The gun turret in the window of the empty shack at the top of the hill can also be used to shoot down the helicopter. Tip: If you hear the plane's engines start before reaching the bottom of the hill, remain at CHARLIE. Once the plane leaves the hangar, shoot it with the RPG-7. [***** Primary Objective – Call in Helo for Support *****] [***** Primary Objective – Extract via Canyon *****] Quickly move to the bushes north of the hangar (near the base of the watch tower). Travel north in the bushes along the cliff on the east side of the runway. Three enemies will walk south along the runway and should be killed by Able and Bravo. When reaching the dirt path, turn right (east) and follow the path to the bottom of the hill. Stay on the right side of the path near the cliff and continue along it until reaching the small body of water. Follow the path on the left and stay on the right side of the path near the cliff. When reaching the south side of the cliff, a bridge will be seen in the distance. A gun turret is mounted on the right (west) side of the bridge, near where two enemies are standing.. There is also an enemy standing on the left (east) side of the bridge. Proceed under the bridge to WHISKEY. Fireteam will shoot the enemies on the bridge and the additional ones that will appear. When reaching WHISKEY order Fireteam to Deploy Red Smoke and shoot any enemies that may appear from the rear. When the smoke clears, the mission is complete. **************************************************************************** 5.2.3 Hydroelectric **************************************************************************** General Objective: Prevent destruction of a Repressa Grande De Parana Mission Objectives: Insert Into Area Recon Enemy Patrol Infiltrate Dam Secure Dam Secure Dam Workers Secure Technicians Disarm All Bombs Disarm Bomb 1 Disarm Bomb 2 Disarm Bomb 3 Neutralize Terrorist Leader Neutralize Trigger Man Stealthily Insertion (bonus) Recommended Weapons: Specter Primary: SR-25 SD * Secondary: Mark 23 SD Extra #1: 2x ammo Extra #2: Frag Extra #3: Flashbang Jester Primary: M4A1 SD Secondary: Mark 23 SD Extra #1: 2x ammo Extra #2: Frag Extra #3: Flashbang Wardog Primary: M4A1 SD Secondary: Mark 23 SD Extra #1: 2x ammo Extra #2: Frag Extra #3: Flashbang Vandal Primary: M4A1 SD * Secondary: Mark 23 SD Extra #1: 2x ammo Extra #2: Flashbang Extra #3: Frag * = Non-default weapon Walkthrough/Strategy: [***** Secondary Objective – Recon Enemy Patrol *****] Move into the bushes on the right and crawl along the cliff until reaching the electrical tower. There is an enemy patrolling between the guard house at the entrance and north along the west road. When the enemy is moving to the north along the road, crawl east through the open gate at the entrance. After passing the guard house, use the binoculars to locate the two enemies to the northeast that are walking near the dam's middle round structure. [***** Primary Objective – Insert Into Area *****] Continue moving east (along the mission path on the TACMAP) until reaching the dam. Turn left and when near the first round structure, SOCOM will tell you to take cover and wait to proceed. Move under the second round structure and a conversation between the two enemies will be seen. Once it is over, they will both move toward the building to the north. There is also an enemy on the northwest side of the roof in the building and another one by the railing in the center of the roof. Once SOCOM says to go, move north along the wall until reaching the fence. There is a surveillance camera located on the northwest corner of the dam entrance building to the north. Shoot the camera through the fence (it will stop moving and be pointing downward when disabled). When both of the enemies are moving to the south, move west across the road until reaching the door on the southeast side of the building (after passing the parked truck). Go through the door and once the team is through, point the crosshairs at the door and order Bravo to Close Door. Move up the ramp but do NOT enter the next room. There is another surveillance camera on the east wall of the next room. Slowly move into the doorway and watch the camera. Shoot it when it is facing away (be careful to stay out of its view when it rotates toward you). Move across the room to the hallway in the northwest corner (watch for an enemy to walk by the outside of the large open door). [***** Primary Objective – Infiltrate Dam *****] [***** Bonus Objective – Stealthily Insertion (if not seen by a surveillance camera or exterior enemy) *****] Proceed up the stairs, order Fireteam to Hold Position and open the door. There are two enemies in the adjoining room to the left. The first enemy moves in a semicircle between the east and south sides. The second moves between the doorway and the adjoining room to the left (north). When the first enemy moves to the right (south) side, move into the room to the west wall (near the ladder), get into the prone position and aim into the next room. Shoot the first enemy when he walks to the east before turning around. Slowly crawl to the right until just able to see the second enemy enter the next room from the adjoining room to the left (north) (the enemy will see you if you crawl too far). When the second enemy leaves the room, crawl sideways to the right until reaching the wall. Aim for the left side of the cabinets in the next room and shoot the enemy as soon as he appears (before being spotted). Order Fireteam to Follow and move into the next room and then into the adjoining room to the left (north). There is an enemy on the east side of the room that walks between the southeast corner and the door in the northeast corner. Move along the partition wall to the end and watch the enemy's movement. When she is moving toward the door, move around the partition and shoot her. (An alternate strategy is to order Bravo to Attack To Delta. Bravo should be able to eliminate all the enemies but this increases the chances that an enemy will get a shot off.) Once the enemy is dead, move east across the room to the door. Go through the door and proceed to the bottom of the stairs. Look around the building corner toward the road and locate the two patrolling enemies. When they are on the west side or moving south, move through the dam entrance door to the east. [***** Secondary Objective – Secure Dam Workers *****] Travel through the hall and go down the stairs. Move around the equipment to the stairs in the southeast corner. An enemy will pass by at the bottom of the stairs (usually from the left but sometimes from the right). Wait until he passes and shoot him (this may be a long wait). Move to the bottom of the stairs and order Fireteam to Hold Position. Tip: Try to shoot the enemy when he is on the right side to prevent the enemies in the large area from seeing the body. In the large area to the east, there is an enemy that moves up the stairs on the far east side of the catwalk, then moves to the west side of the catwalk and then walks back down the east stairs. Two enemies walk along the north part of the west catwalk. One of them will also move down the stairs to the top of the center turbine and the other will move down the stairs to the top of the far turbine. There is also a sniper in either the observation room in the southeast corner or the observation room in the northeast corner. Peek around the corner and watch the east side of the catwalk. When the enemy walks west across the catwalk and reaches the west side, get into the prone position and aim for the center of the catwalk. Shoot the enemy when moving to the east. Shoot the second enemy if she comes to investigate. Crawl east to the edge of the wall, peek around the corner and look north along the catwalk. Wait until the closest enemy (wearing a red turban) is near the stairs leading to the top of the center turbine and begins traveling north. Crawl sideways to the right and quickly shoot her. Quickly shoot the other enemy on the catwalk who should be at the far north. Look toward the observation room to the northeast and shoot the sniper in the room or adjoining ledge. If the sniper is not in the northeast observation room, turn around, locate him in the southeast observation room and shoot him (he may be located in the far north side of the room so you may need to reposition for a clear shot). Move west to the stairs and proceed to the ground floor. In the large area to the east, an enemy patrols counterclockwise around the two south turbines. A second enemy walks north/south along the east wall between the two south turbines. Shoot the first enemy while she is moving south while the second enemy is out of sight. After she is killed, quickly move back to the stairs. Shoot the enemy on the east side when he is moving to the south (he may briefly stop near the hallway). Proceed up the stairs to the second floor. Order Fireteam to Follow and move south along the catwalk until reaching the fourth concrete column (at the north edge of the large window). Order Fireteam to Hold Position and to Fire At Will. An enemy may be standing on the south side of the column. If not, he will be inside of the door on the south side of the next column. If the enemy is next to the column, throw a flashbang near the window, quickly move around the column and kill him. Otherwise, point the crosshairs at the ground near the next column and order Able to Cover Target. Crawl under the window to the column. If the door to the room is open, point the crosshairs into the room, order Bravo to Clear Area and then throw a flashbang into the room (while Bravo is moving toward the room). If the door is closed, point the crosshairs at the door and order Bravo to Breach - Move And Clear. Once the enemy is killed, order Fireteam to Hold Fire and to Hold Position. Move into the room and restrain the two dam workers. [***** Secondary Objective – Disarm Bomb 1 *****] Order Fireteam to Follow and move north along the catwalk until reaching the hallway leading to the stairs. Go down the stairs to the ground floor and order Fireteam to Hold Position. Move into the doorway and look to the north. An enemy patrols between the first room along the west wall and between the first two turbines to the south. Another enemy walks between the far room along the west wall and between the far two turbines. Shoot each of the enemies when they appear. The first bomb is located on the right side of the cart sitting next to the turbine to the south. Point the crosshairs at the bomb and order Bravo to Defuse Bomb. Once they begin defusing, an indicator will appear on the screen indicating the amount of time remaining to complete the procedure. If they are shot during this time, they may need to be commanded to Defuse Bomb again and the defusing restarted from the beginning. While Bravo is defusing, watch to the north since another enemy will patrol from the hallway on the northeast side of the area, between the two turbines on the far north end and walk to the northwest corner. Shoot the enemy if he appears. [***** Secondary Objective – Secure Technicians *****] If the enemy did not appear while the bomb was being defused, continue watching to the north and shoot him when he does appear (you can crawl north for a shorter shot but do not crawl past the center turbine or you will be spotted when the enemy leaves the hallway along the east wall). Once he is killed, order Fireteam to Follow and move north along the west wall. When reaching the first room door on the left (which should be empty), point the crosshairs at the door and order Bravo to Breach - Move And Clear (to ensure the room is secure). Once it is clear, continue slowly along the wall. When reaching the second room door (which will have one enemy inside), point the crosshairs at the door and order Bravo to Breach - Move And Clear. Once the room is clear, order Fireteam to Hold Position. Move inside the room and restrain the dam technicians (if any). Order Fireteam to Follow and move south along the west wall until reaching the first room. Move east across the area to the base of the metal stairs. Move north along the wall until reaching the hallway and order Fireteam to Hold Position. In the middle of the hallway is a glass door and window and at the far end of the hallway is a room with a door. There is also a room on the left side of the hallway that has a door on the east and west side of the glass door and window. There is one enemy in the room at the far end of the hallway. Another enemy will patrol the hallway and the room on the left. Wait for the patrolling enemy to walk to the west end of the hallway. When he turns around and begins walking east, move around the corner and shoot him. Move to the glass door and open it (if necessary). Point the crosshairs at the door at the far end of the hallway and order Fireteam to Breach - Move And Clear. Once the enemy inside of the room is killed, order Fireteam to Hold Position. Move into the room on the left and restrain the remaining dam technicians. [***** Secondary Objective – Disarm Bomb 2 *****] Return to the hallway and go into the room at the end of the hallway. The second bomb is located on a cart on the left side of the room. Point the crosshairs at the bomb and order Able to Defuse Bomb. [***** Primary Objective – Neutralize Terrorist Leader *****] Order Fireteam to Follow and move back along the hallway. When reaching the large area, turn left (south) and continue until reaching the second hallway on the left (after passing the second metal staircase). There is an enemy patrolling counterclockwise around the control room and will pass by at the bottom of the stairs. Shoot her when she passes by. Tip: The enemy's approach toward the stairs along the left (north) corridor can be seen by being in the prone position in the middle of the stairs. Move to the bottom of the stairs, but not into the control room. There is an enemy walking in the control area on the other side of the partition and another enemy walking along the east corridor. Quixata Christo will be standing in the southeast corner of the room. Order Bravo to Attack To Zulu and Able to Attack To Zulu. If the enemy walking along the east corridor is not killed, she will retreat to the doorway on the east side of the room. Move along the left (north) corridor to the end. Peek around the corner and if the enemy is present, throw a flashbang over the partition toward her. When it explodes, she should move along the east corridor to where she can be shot by Fireteam or by you. If Quixata Christo is not killed quickly, she will retreat through the door on the east side of the room into the long hallway and position herself in a corner behind the wall on the east side at the end of the hall. If she does, once the other two enemies are dead, order Fireteam to Follow. Move around the north corridor until reaching the hallway doorway. Throw a frag as far as possible down the hall (while staying out of sight since she may be aiming down the hall). If Quixata Christo is not killed by the frag, she either will stay in the corner or may move into the area to the west of the end of the hall. If she is in the corner, shoot her (if possible) or throw another frag at her; otherwise move down the hallway and throw a frag into the west area. Once all of the enemies are dead, order Fireteam to Hold Fire and to Follow. [***** Primary Objective – Neutralize Trigger Man *****] Move to the stairs in the southwest corner of the control room. Go down the stairs and when reaching the bottom, order Fireteam to Hold Position. An enemy that will walk south from the far left (west) area and then walk back to the area. There is another enemy patrolling counterclockwise around the small equipment in the first area on the left. When the enemy that walks south is not in view, move to the west wall and aim north. Shoot the first enemy when she appears and before being spotted. Shoot the second enemy if she comes to investigate. If not, order Fireteam to Follow and crawl to the end of the wall on the left (do not crawl past the edge of the wall or you will be seen). Watch the second enemy's route and when she is heading north and stops momentarily, shoot her. Once the second enemy is killed, move north until reaching the large equipment and order Fireteam to Fire At Will. On the other side of the equipment is the trigger man in the southwest corner near the door to a room and an enemy moving north/south near him. Point the crosshairs at the ground on the east side of the large equipment and order Bravo to Move To Crosshairs and Able to Move To Crosshairs. Be sure Able and Bravo are positioned as close as possible to the next area without being seen. Slowly move east to the wall, being careful to remain unseen by the enemies. Throw a flashbang as far as possible toward the southwest corner of the next area (near the place where the trigger man is standing) and IMMEDIATELY point the crosshairs at the ground near the equipment in the next area and order Bravo to Clear Area and Able to Clear Area. If the trigger man is not killed, he will retreat into the room behind him. If he does, RUN into the room after him and kill him or he will detonate the bomb and the mission will be a failure. Once the trigger man is dead, order Fireteam to Hold Fire and to Follow. [***** Primary Objective – Secure Dam *****] Move to the east wall and follow it north and then west. When the wall turns north, order Fireteam to Hold Position and move until the next area is visible. There are two enemies in this area. The first is walking north/south along the east wall. The second is walking on the east side of the small equipment in the middle of the room. An additional two enemies are either north of the area or in the room at JULIET. When the first enemy is moving to the north, order Bravo to Attack To Juliet and Able to Attack To Juliet. If not all of the enemies are killed, the remaining ones will retreat into the room at JULIET. If this occurs, order Fireteam to Follow and move north to the door at JULIET. If the door is closed, point the crosshairs at it and order Fireteam to Breach - Frag And Clear; otherwise throw a frag into the room, point the crosshairs into the room and order Fireteam to Clear Area. [***** Primary Objective – Disarm All Bombs *****] [***** Secondary Objective – Disarm Bomb 3 *****] Once all of the enemies are killed, move into the room at JULIET. The bomb is located on a cart on the east side of the room. Disarm the bomb and once it is done, the mission is complete. **************************************************************************** 5.3 Operation Keeping Faith (Algeria) **************************************************************************** These missions occur in Algeria against the Algerian Patriotic Front (APF), a separatist group that has started a military coup d'etat. **************************************************************************** 5.3.1 Guardian Angels **************************************************************************** General Objective: Rescue Coalition for Humanitarian Aid personnel Mission Objectives: Locate CHA Personnel Escort CHA Personnel Clear Out Snipers Destroy T-72 (bonus) Recommended Weapons: Specter Primary: M4A1 SD Secondary: Designator (mandatory) Extra #1: AT-4 * Extra #2: AT-4 Heat * (mandatory when AT-4 selected) Extra #3: 2x ammo * Jester Primary: M4A1 SD Secondary: Mark 23 SD Extra #1: Smoke Extra #2: Frag Extra #3: Flashbang Wardog Primary: M4A1 SD Secondary: Mark 23 SD Extra #1: Smoke Extra #2: Frag Extra #3: Flashbang Vandal Primary: M4A1 SD * Secondary: Mark 23 SD Extra #1: Smoke Extra #2: 2x ammo Extra #3: Flashbang * = Non-default weapon Walkthrough/Strategy: General Tip: Enemies that are wearing brown uniforms are also wearing some type of body armor. This requires more shots to the body to kill the enemy. Whenever possible, aim for and shoot the enemy's head. [***** Bonus Objective – Destroy T-72 *****] Begin traveling west along the beach until the fence with a locked gate can be seen on the left. There are two enemies in the area behind the gate. The first patrols up and down the right (west) side of the hill and the second walks along the edge of the building. When the first enemy is moving up the hill, slowly move to the west side of the gate and watch the second enemy. When he is behind the building's center pillar, order Fireteam to Fire At Will. Fireteam will shoot the first enemy and then the second when he moves from behind the pillar. When both enemies are dead, order Fireteam to Hold Fire. Continue west along the beach until it ends and travel around the cliff. When it turns south, there is a wooden pier in the distance. An enemy will patrol along the pier and the area east of the pier. When the enemy is in the center or right (west) part of the pier, order Fireteam to Fire At Will. Once he is shot, order Fireteam to Hold Fire. Continue south along the beach, moving under the pier, until reaching the stairs on the far south side. Go up the stairs and SOCOM will inform you that enemy reinforcements are on the way and a cinematic will show the location of a gun turret scanning the main road. At the top of the stairs, go southeast past the fishing nets to the path on the south side of the building. Move along the path and a conversation between two enemies in the courtyard on the north side of the building will be seen. Once it is over, one of the enemies will move into the building through the northwest door and walk through the hallway to the southeast door. The other enemy will patrol clockwise around the courtyard and walk out of the gap in the courtyard's east wall. Move to the left side at the bottom of the stairs to the building and order Fireteam to Get Down. Watch for the first enemy to reach the door. When he turns away, move inside, silently kill him and immediately get into the prone position. (An alternate strategy is to move to the southeast corner of the area leading to the stairs and shoot the enemy when he stops at the door. However, this increases the possibility of being spotted.) Watch the second enemy's movement and when he is near the building and stops in the southwest corner of the courtyard, stand and shoot him through the window. Order Fireteam to Follow. Go out the door and QUICKLY move north across the courtyard. Proceed down the stairs and across the area to the gate near DELTA. Point the crosshairs at the north side of the building (in the hallway inside of the far left arch) and order Bravo to Run To Crosshairs and Able to Run To Crosshairs. Climb up the ladder at DELTA. An enemy walks along the hallway and up the stairs on the east end of the hall. There is another enemy at the gun turret located on a ledge on the south side approximately halfway down the hall. If the enemy is in the west section of the hall (before the gun turret area), silently move and kill him; otherwise move east into the west section of hall, aim at the top of the stairs at the end and shoot the enemy when he appears. After he is killed, move along the hallway until reaching the gun turret and kill the enemy near it. The tank will be heard as it approaches along the street. If too much time is taken eliminate the enemies, the tank will escape. Order Fireteam to Fire At Will and Bravo to Run To Echo. Quickly return to the ladder and climb down. Move back to the gate, equip the AT-4 and shoot the tank when it passes by on the street. Ideally, it should be destroyed before it turns right along the street. Quickly move to the location where Able is holding, order Able to Follow and move around the north side of the building. There are two enemies following behind the tank until it reaches the right curve in the road. After the tank is destroyed, they may investigate the source of the shot and then move north along the road (sometimes running, sometimes crawling). [***** Primary Objective – Locate CHA Personnel *****] Continue east past the fountain and move up the stairs and incline into the room at ECHO. Order Bravo to Follow and exit the building through the east door. Turn left (north) and follow the wall around the area. Continue following the wall along the street to the east until reaching the building at FOXTROT. Go down the stairs to find the CHA worker and a conversation with the worker will be seen. After it is over, restrain the worker. If too much time elapses before reaching the worker, he will be killed and the mission will be a failure. [***** Secondary Objective – Clear Out Snipers *****] Once the worker is restrained, order Escortee to Follow and Bravo to Lead To Romeo. Follow Bravo's lead as they move up the stairs and southwest across the road to the south pathway. Follow the path up the stairs and when it turns right (west), an enemy will walk from the south path to the east path. Once Bravo kills the enemy, order Bravo to Regroup, Escortee to Hold Position and Able to Hold Position. Move along the path to the enemy's body, pick it up, and drop it on the path near Bravo's location. Proceed up the south path to the building entrance at ROMEO and then quickly move back into the east path entrance. Order Bravo to Regroup. Two enemies will walk halfway down the path from ROMEO and have a conversation. Abort the conversation cinematic as soon as it begins and slowly move out of the archway. Shoot the enemy that is facing away (south) and quickly move behind Bravo in the east path. The remaining enemy will move down the path to investigate and will be killed by Bravo. (An alternate strategy is to order Bravo to Attack To Romeo and Able to Attack To Romeo). Order Bravo to Move To Romeo and Able to Move To Romeo. Go back to the worker's location and order Escortee to Follow. Proceed up the path until reaching ROMEO and order Escortee to Hold Position. Move into the building's entrance and SILENTLY go up the stairs on the south side. There is an enemy on the top floor looking out the south and east windows. Shoot him while his back is turned. Tip: Moving backwards up the stairs will prevent having to completely turn around to shoot the enemy and possibly being detected. Crawl to the middle (southeast) window. There are two enemies standing on the south side of the courtyard below. Point the crosshairs at the northeast side of the fountain in the courtyard and order Bravo to Clear Area. Move to the right (southwest) window until the enemies can be seen (be sure to stay out of sight). When Bravo reaches the courtyard, they will shoot both of the enemies. If both are not killed quickly, the next enemies encountered will be more aware. Once both of the enemies are dead, go back down the stairs to the building's entrance and move to the worker's location. Order Escortee to Follow and Able to Follow. Move up the stairs into the courtyard to Bravo's location. Once there, order Bravo to Lead To Zulu. Bravo will move to the path on the south side of the courtyard and follow the path up the stairs until coming to a fork. There is one enemy patrolling along the right (north) path, from the hall on the left at the top of the stairs and then down the stairs to the fork. There is one enemy patrolling along the left (south) path from the fork to the hallway on the right. There is also an enemy at the top of the stairs of the left path that moves northwest from the stairs to the next courtyard. Bravo will move along the right (north) path and kill the enemies along the paths. When Bravo reaches the top of the stairs, order Fireteam to Hold Position and Escortee to Hold Position. Move into the hallway on the left and stop when it turns to the right (west). In the next room is one enemy that moves from the large open door on the north side of the first floor, to the windows on the north side of the second floor, to the windows on the south side of the second floor, back to the north side windows and finally back to the open door. Stay in the hallway until seeing the enemy run to the left (toward the south windows). Move slightly down the hallway, staying on the left side. When he moves to the right (north), slowly move down the hallway and shoot him while he is at the windows. Once the enemy is dead, move to the south windows. An enemy below moves between the stairs in the southeast corner of the courtyard and the next courtyard to the northwest. Shoot the enemy when he is near the stairs. (Killing this enemy is necessary since he could appear behind the Fireteam as it moves through the next courtyard.) Move back through the hallway to the location where Fireteam and the worker are holding. Order Bravo to Lead To Whiskey, Escortee to Follow and Able to Follow. Bravo will move down the steps to the courtyard where an enemy will be located on the west side behind the fountain. Once Bravo kills the enemy, order Bravo to Follow. Proceed down the alley on the west side of the courtyard. A cinematic will be seen showing a building containing snipers. Follow the alley south until reaching an archway (at WHISKEY). When reaching the arch, order Escortee to Hold Position and Fireteam to Hold Position. There are four enemies in the next section. Once will be walking along the south end of the street, one will be standing near the west wall, one will be walking along the north end of the street (near the debris) and one will be farther west along the street. Watch the south enemy and when he moves to the west, point the crosshairs at the metal door to the east of the archway and order Bravo to Move To Crosshairs and Able to Move To Crosshairs. Fireteam will kill at least the enemies in the south part of the street (the enemy farther west may not be). Point the crosshairs at the southwest corner of the street and order Bravo to Move To Crosshairs and Able to Move To Crosshairs. Once they arrive, order Fireteam to Get Down and Escortee to Follow. Quickly move to the southwest corner of the street and order Escortee to Get Down. Order Able to Follow and move along the west wall until reaching the broken door on the left. Move through door and hallway. When reaching the end at the dead-end street, order Able to Get Down. If the fourth enemy was not killed, he may be crouched in the dead-end street near the next building's sidewalk or standing further west along the street. Locate the enemy and shoot him. Crawl northwest across the road to the next building's sidewalk. The building at the west end of the street is the one seen earlier in the cinematic. Point the Designator at the top floor balcony of the building and hold the fire key. A meter will be shown on the on-screen display as the target is "painted". If the fire key is released before the meter fills, the target will have to be repainted. Once the meter is full, a cinematic of a helicopter (Sky Top) will be seen. [***** Primary Objective – Escort CHA Personnel *****] Move back to Able's location and order Able to Follow. Move back to Bravo's location, order Escortee to Follow and Bravo to Lead To Juliet. Bravo will use the same route taken when moving toward the sniper building and will continue along the sidewalk to JULIET. When Bravo reaches the NAV point, order Bravo to Lead To Xray. Bravo will move west around the debris in the street and follow the roadway. There are three enemies in the street where it turns west. Once they are eliminated, Bravo will continue to XRAY. Once the worker arrives at XRAY, the mission is complete. **************************************************************************** 5.3.2 Protect and Serve **************************************************************************** General Objective: Rescue and extract Coalition for Humanitarian Aid soldiers Mission Objectives: Rescue CHA Troops Silently Secure Market Destroy Enemy Tanks Destroy AA Gun Snipers Neutralized (bonus) Recommended Weapons: Specter Primary: SR-25 SD * Secondary: Mark 23 SD Extra #1: AT-4 Extra #2: AT-4 Heat Extra #3: 2x ammo * Jester Primary: M4A1 SD Secondary: Mark 23 SD Extra #1: Satchel (mandatory) Extra #2: ----- (mandatory) Extra #3: Frag Wardog Primary: M4A1 SD Secondary: Mark 23 SD Extra #1: Satchel (mandatory) Extra #2: ----- (mandatory) Extra #3: Smoke Vandal Primary: M4A1 SD * Secondary: Mark 23 SD Extra #1: Satchel (mandatory) Extra #2: ----- (mandatory) Extra #3: Frag * = Non-default weapon Walkthrough/Strategy: [***** Secondary Objective – Silently Secure Market *****] Immediately to the south, there is fork in the path. At the end of each path are two enemies. Once approached, each group will have a conversation and after it is over, one enemy will move along their respective path while the other remains at the end. Travel down the right (west) path and when reaching the top of the first set of steps (where the path turns left (south)), point the crosshairs at the middle of the next set of steps (near the purple barrel on the left) and order Bravo to Cover Target and to Fire At Will. Return to the fork and proceed along the left (east) path. Continue along the path until the enemy conversation begins. Abort the conversation cinematic as soon as it begins and quickly return to the path fork. Point the crosshairs to the start of the right path and order Able to Run To Crosshairs. Move to the right side of the left path (next to the wall) to the second step (at the wall's corner) and wait for the enemy to approach. While waiting, the enemy on the right path will approach and be killed by Bravo. The enemy walking on the left path will say "I need to eat soon" or "Uhh...that last meal is not sitting well in my stomach" when he is close and will stop at the bottom of the steps near the purple barrel. When he begins moving back up the steps, quietly move behind and silently kill him. Tip: Begin moving behind the enemy as soon as he turns around so that he is reached for the stealth kill before he stops and turns around when he gets to the top of the first set of steps. (An alternate strategy is to move to the north side of the bench on the left side of the path fork and shoot the enemy when he stops near the purple barrel.) Return to the fork and move back to Bravo's location on the right path. Order Bravo to Hold Fire and to Follow. Proceed along the path until reaching the bottom of the steps (where the path turns south into the market). There are three enemies patrolling in the market (in addition to the ones standing at the end of the right and left paths). One enemy walks in a circular pattern in the center (near CHARLIE), another is walking in the southeast section and the last one is walking in the southwest part. Point the crosshairs at the ground on the right side of the doorway leading to the market and order Bravo to Stealth To Crosshairs. Point the crosshairs at the ground on the left side of the doorway leading to the market and order Able to Stealth To Crosshairs (be sure all of them have a view of the market). Move behind Fireteam to the north wall and watch the enemy in the southwest part of the market. When he is moving to the right (west), order Fireteam to Fire At Will. Once all of the enemies are killed, order Fireteam to Follow. Move to the end of the path leading into the market. Get into the prone position and face left (east). Crawl sideways to the right and shoot the enemy standing at the end of the east path when he is visible before he spots a dead body. (An alternate strategy is to return to the fork and move back along the left path to the top of the steps near the purple barrel. Slowly move around the barrel and shoot the enemy standing at the end of the path. However, this requires quickly moving along the path to the enemy's location and killing him before he spots a dead body.) (An alternate strategy is before having Fireteam eliminate the enemies in the market, silently kill this enemy (when the enemy in the center of the market is in the northeast part of his route and moving away to the south and east) and drop the body along the path out of view of the other enemies. However, this requires precise timing to avoid being spotted by the other enemies.) Note: The objective will fail if the team is spotted or an enemy spots a dead body and investigates it. [***** Bonus Objective – Snipers Neutralized *****] Move across the market to the path in the southwest corner. An enemy walks up and down the path steps (between the middle section and the top). Go up the first set of steps until reaching the purple barrel on the left and order Fireteam to Hold Position. While staying close to the wall on the left, move to the start of the next set of steps (where the path turns south). Watch for the enemy to move down the steps and stop. When he turns and begins going back up the steps, slowly move up the steps behind the enemy and shoot him. Go back down the steps into the market and order Fireteam to Follow. Move to the path in the southeast corner. Go up the path to the top of the first incline (where the path turns east). One enemy walks up and down the last incline in the path. Peek around the corner and shoot the enemy when he is walking up the incline. Move along the right side of the path to the top of the incline and order Fireteam to Hold Position. The first peacekeeper is located in the building at DELTA. There are 7 enemies located near DELTA, 4 on the ground and 3 snipers. One is standing near the road to the west of the front entrance to the building at DELTA, one is in the west side of the area behind the fence in front of the building at DELTA and two are on the far east side of the main road. There is a sniper in the windows of the second floor of the building to the east of the path (and current location) and will appear after the first enemy is killed. There is another sniper located on the roof of the white building to the east of the building at DELTA and will appear when 3 enemies on the ground have been killed. The third sniper is in the north window of the second floor of the building to the west of the building at DELTA. Another sniper will appear on the roof of the building at the west end of the main road when all of the enemies on the ground near DELTA have been killed. Stand and shoot the enemy standing in the road to the west of DELTA (southwest of the current location). Once the enemy is killed, shoot the sniper in the windows of the building to the east of the current position before being spotted. Once the sniper is killed, look back toward the first enemy and shoot the other enemy if he moved to investigate. Get into the prone position, locate the first enemy between the debris on the east side of the road (southeast of the current location) and shoot him. Shoot the second enemy if he moves to investigate. Shoot the sniper on the roof of the white building east of DELTA. (Note: The sniper will not appear if neither the second enemy to the west of DELTA or the second enemy on the east side of the road is not killed.) Face southwest and crawl sideways to the left to the end of the wall. Shoot the sniper on the second floor of the building to the west of DELTA before being spotted. Tip: Be sure to look through the scope while crawling sideways. This helps determine when the end of the wall has been reached and allows the shot to be taken quickly. Also, be sure to shoot IMMEDIATELY when there is a clear shot (i.e., do not wait for the aim to settle). . Crawling too far or hesitating before firing will result in being spotted by the enemy since he will look toward the path. When crawling to the end of the wall, a T-72 tank will start traveling east along the road until reaching DELTA and begin shooting at the building where the peacekeeper is located. If the tank shoots three times, the peacekeeper will be killed and the mission is a failure. After killing the sniper, turn around and point the crosshairs at the corner where the path turns south and order Bravo to Run To Crosshairs and Able to Run To Crosshairs. Move to the left (west) side of the path next to the building (under the windows where the first sniper was killed) and equip the AT-4. Shoot the tank once it stops and then quickly move back down the path behind the wall (the location where the first enemy was shot from) since any remaining enemies will investigate the source of the shot. If the shot misses, point the crosshairs at the tank and order Fireteam to Deploy Satchel. Shoot the sniper on the roof of the white building east of DELTA if he was not eliminated earlier. Once any additional enemies are killed, crawl south until reaching the main road and then west until reaching the rear of the tank. Shoot the enemy on the roof of the building at the west end of the main road. (An alternate strategy after the eliminating enemies on the paths leading from market is to use the path in the southeast corner of the market. When reaching the top of the steps on the path, the path will turn east and move parallel to the main road on the right, protected by a fence. Move along the center of the path until reaching the second pillar (just before the open gate in the fence to the right). Once all of the team members are on the path, point the crosshairs at the ground near the current location and Order Bravo to Cover Target and Able to Cover Target. Move to the left (north) side of the path across from the open gate and equip the AT-4. Shoot the tank through the gate when it passes and then QUICKLY RUN west along the path to behind Fireteam's location (since enemies will start moving to investigate the source of the shot from the east end). Fireteam will shoot any enemies that appear. Once all attacking enemies have been killed, crawl to the gate and face west. Crawl sideways to the left and look for the sniper on the roof of the building at the west end of the main road. Shoot him through the gap in the gate's bars if he is present; otherwise there is one or more enemies on the ground that has not been killed. Crawl back inside of the gate and move east along the path until reaching the cart on the right. Face southeast, crawl sideways to the left to locate the sniper on the building roof east of DELTA and quickly shoot him when there is a clear shot before being spotted (be sure the shot is clear and will not hit the cart or street sign). Once the sniper is killed, if there are additional ground enemies, scan the area and shoot any enemies located. Crawl back to the gate and face west. Crawl sideways to the left and shoot the sniper on the roof of the building at the west end of the main road through the gap in the gate's bars. Move back inside of the gate and move east until reaching the archway. Move to the left (north) wall and look southwest to the right (north) window of the second floor of the building west of DELTA. Slowly move east and shoot the enemy when there is a clear shot.) Note: After the tank appears, you cannot go back into the market since there is now a mission boundary preventing it. Once all the enemies are dead, order Fireteam to Follow and proceed to DELTA. Go up the stairs to locate the peacekeeper. Order Soldier to Pull Out and he will run across the road to the path leading to the market to be rescued. Travel west along the south side of the road until reaching the path on the left. There is an enemy walking along the path to the next area. When the enemy is seen on the path, order Bravo to Move To Echo. Once the enemy is killed, order Bravo to Follow and Fireteam to Hold Fire. Move to the end of the path. Four enemies will be located in the area at the end of the path or in the road to the east. The peacekeeper (located at ECHO) may have already killed three of them and the fourth will be on the west corner of the road, near the building in the northeast section of the traffic circle. There are 12 additional enemies located near the traffic circle, 6 on the ground and 6 snipers. There is an enemy standing on each side of the tank on the south side of the traffic circle. There is a gun turret, manned by an enemy with another standing next to it, in the alley in the northwest part of the traffic circle. There are also two enemies standing behind the ZSU-23-4 (AA gun) in the west part of the traffic circle (NAV point ZULU). There is a sniper on the roof of the building in the north section of the traffic circle and will appear after three enemies on the ground are killed. There are two snipers in the building in the northeast section of the traffic circle. The first one is located on the left balcony of the second floor and appears after two enemies on the ground are killed. The second one is located on the roof and appears after the sixth enemy on the ground is killed. There is a single sniper on the balcony of the tall white tower in the southeast section of the traffic circle and appears after the fourth enemy on the ground is killed. The last two snipers are located on the roof of the building in the southwest section of the traffic circle, next to the ZSU (NAV point ZULU). The one on the south side appears after five enemies on the ground are killed and the sniper on the north side appears after all enemies on the ground are killed. Each of the snipers (other than the one on the second floor balcony of the northeast building) will immediately begin firing at the peacekeeper when they appear. Slowly move to the west, between the buildings and past the stairs, until reaching the alley on the west side of the building. Continue moving west toward the tunnel until the entire Fireteam has a clear shot at the enemies by the gun turret (who should be looking into the traffic circle). Order Fireteam to Fire At Will and once both enemies are killed, order Fireteam to Hold Fire. Move into the tunnel to the west and follow it to the end (which is behind the ZSU). Order Fireteam to Hold Position and get into the prone position. Crawl sideways and quickly shoot the enemy on the right (south) side of the ZSU (he will be facing the tunnel so he needs to be killed rapidly). Continue crawling sideways and shoot the enemy on the left side of the ZSU. Tip: An apparent glitch causes frags to appear in the weapon inventory after the AT-4 has been fired even though they were not selected as extra equipment before the mission began. A frag can also be thrown toward the enemies to kill them while remaining out of view in the tunnel. Move south across the road to the side of the building and then move east until there is a clear shot of the sniper on the roof of the north building. Shoot the sniper, crawl east and then shoot the sniper in the balcony of the tall white tower in the southeast section of the traffic circle. Turn around and crawl west to the barricade and then north across the road. Crawl east and shoot the sniper on the balcony of the second floor of the building in the northeast section of the traffic circle. Turn around and move back to the tunnel. Order Able to Follow, move north through the tunnel and then east between the buildings until reaching the round pedestrian barricades (near the path leading into the traffic circle area). Shoot the enemy on the corner near the building in the northeast section of the traffic circle and then shoot the enemy standing to the east of the tank in the southeast part of the traffic circle. Move west between the buildings to the alley on the west side with the gun turret and order Able to Hold Position. Move south and shoot the sniper on the south side of the roof of the building in the northeast section of the traffic circle (next to the ZSU). Move across the alley and shoot the sniper on the roof of the building in the northeast section of the traffic circle. Turn around and move north to the end of the alley. Order Able to Follow and move back into the tunnel. When reaching the end of the tunnel, move across the road and then east along the sidewalk. When the sidewalk turns right (south), order Able to Get Down. Crawl south along the sidewalk until there is a clear shot of the enemy next to the west side of the tank (between the first and second pillars along the sidewalk), being careful to not be spotted. Once the enemy is killed, move north and then west along the sidewalk to the barricade behind the ZSU. Face south and move backwards (north) until there is a clear shot of the sniper on the roof. Shoot the sniper when there is a clear shot. Once the sniper is dead, order Fireteam to Follow. [***** Secondary Objective – Destroy AA Gun *****] Point the crosshairs at the ZSU and order Fireteam to Deploy Satchel. [***** Primary Objective – Destroy Enemy Tanks *****] Once the satchel explodes and destroys the ZSU, a cinematic of a helicopter (Sky Top) destroying the tank will be seen. [***** Primary Objective – Rescue CHA Troops *****] When the cinematic is over, move to ECHO to locate the peacekeeper. Order Soldier to Pull Out and he will run across the street to the path leading to the area where the first tank was destroyed. Once he is rescued, the mission is complete. **************************************************************************** 5.3.3 Against the Tide **************************************************************************** General Objective: Extract Embassy Staff Mission Objectives: Reach US Embassy Defend Embassy Find Embassy Personnel Extract Personnel Secure Documents (bonus) Recommended Weapons: Specter Primary: SR-25 SD * Secondary: 9MM Extra #1: Thermal Scope * Extra #2: Red Smoke (mandatory) Extra #3: C4 (mandatory) Jester Primary: M4A1 SD * Secondary: 9MM Extra #1: 2x ammo Extra #2: Frag Extra #3: Flashbang Wardog Primary: M4A1 SD * Secondary: 9MM Extra #1: 2x ammo Extra #2: Frag Extra #3: Flashbang Vandal Primary: M4A1 SD * Secondary: 9MM Extra #1: 2x ammo Extra #2: Frag Extra #3: Flashbang * = Non-default weapon Walkthrough/Strategy: [***** Primary Objective – Reach US Embassy *****] There is an enemy walking near the street corner to the southwest of the starting location. Move south until reaching the debris in the street and shoot him when he stops at the street corner. NOTE: Two routes can be taken to reach the embassy. The first is via the fire escape and open window on the east side (at NAV point ECHO) and the second is through the embassy's underground parking garage (at NAV point DELTA). Tip: The route via ECHO is recommended since there are fewer enemies to eliminate and is easier to remain undetected. Route via ECHO: Continue south to the intersection and order Fireteam to Get Down. An enemy will walk along the next street to the east and stop near the destroyed bus. Crawl south across the street, behind the burning debris, to the sidewalk next to the building (be sure to watch for the enemy near the bus to avoid being detected). Crawl east until reaching the indentation in the wall on the right (next to the debris). Aim east between the second pillar and bench to the right of the bus and shoot the enemy when he stops. Order Fireteam to Follow and move east to the intersection (where the street is barricaded). Turn right (south) and while staying on the right side next to the building, move to the end of the wall and order Fireteam to Hold Position. There is an enemy patrolling along the street to the west. He will stop briefly by a barrel on the east part of the north sidewalk. Stay behind the wall and watch his movement. When he begins walking away from the barrel, move to the left and shoot him. At the east end of the street is an enemy manning a gun turret (east of the burning car). Face east, slowly crawl sideways right (south) toward the sidewalk and shoot the enemy when there is a clear shot (be careful to not be spotted). Order Fireteam to Follow and move east along the street, staying on the left (north) side. When reaching the burning car, order Fireteam to Hold Position. Crawl east and a conversation between two enemies standing near a sandbag barricade at the end of the next street to the south will be seen. When the cinematic is over, the two enemies, plus a third, will be standing near the barricade. There are two additional enemies farther west along the street. Face south and when the conversation is over, slowly crawl left (east) until the first enemy can be seen (who will be looking west). Shoot him and QUICKLY move back to the burning car before being spotted (be prepared for the other enemies to appear at the end of the street). Crawl east until one of the remaining enemies can be seen. Shoot him and QUICKLY move back to the burning car. Crawl east until the final enemy can be seen and shoot him before being spotted. (An alternate strategy is to wait until the second enemy moves near the first one and then crawl left until there is a clear shot of both. Wait until the two enemies are close together. Shoot the one on the left and then quickly shoot the one on the right. Continue crawling to the left and shoot the third enemy (who may have already seen the dead bodies). Be sure to shoot the second and third enemies quickly before being spotted when they look north.) One of the enemies farther west along the street may move to investigate the dead bodies so if he does, quickly shoot him before being spotted. Once the enemies are killed, order Fireteam to Follow. Move to the sidewalk on the left (east) side of the street and follow it south and then east until reaching the barricade in the street (watch for the enemy farther west along the street if he was not killed). Move along the barricade to the fence and climb through the gap in the stone wall near the fence. Go left (south) and climb the crates to the open window. Climb through the window to enter the embassy. Route via DELTA: Travel southwest to the west side of the building and order Fireteam to Get Down. There is an enemy walking along the street to the east. Crawl south across the road, behind the barricade, to the sidewalk. Aim along the east street between the pillar and building. Shoot the enemy when he stops walking. Order Fireteam to Follow and proceed east along the road until reaching the narrow tunnel on the right. A conversation between two enemies in the courtyard at the end of the tunnel will be seen. When it is over, one of the enemies will move east along the path out of the courtyard while the other will walk clockwise around the northeast section of the courtyard and into the end of the tunnel. Order Fireteam to Get Down and wait for the enemy to enter the tunnel (being careful to remain undetected). Once he turns around, exits the tunnel and moves east, slowly move through the tunnel to the end. Aim at the southeast wall and shoot the enemy as he walks by. Be careful to NOT shoot the enemy once he passes the end of the southeast wall or his body will be spotted by the enemy along the east path. Order Fireteam to Regroup and once they arrive, order Fireteam to Get Down. Crawl to the north side of the fountain and then west to its edge. At the south end of the path is an enemy moving along the street, east of the fire. Watch the enemy and when he moves east, crawl west past the fountain and aim at the southeast corner of the path (left of the fire's smoke). Shoot the enemy when he appears. Order Fireteam to Follow, move south along the path to the end and order Fireteam to Get Down. There is an enemy moving along the south road at the next intersection. Slowly crawl east and watch for the enemy to stop along the road. When he moves to the south, crawly slightly further east and aim for the location where he had stopped. Shoot him when he appears again and stops. Order Fireteam to Follow and crawl to the southwest corner of the intersection. There is an enemy to the south near the entrance to the parking garage (NAV point DELTA). There are two additional enemies patrolling along the street to the northeast. Shoot the enemy at the entrance to the parking garage when he appears. Crawl south until reaching the entrance to the parking garage. When reaching it, crawl south to the ramp leading to the lower level. Crawl to the bottom of the ramp. There are two enemies standing inside of the lower level of the garage, one in the southwest section and one in the center. Point the crosshairs north at the arrow symbol on the ground and order Bravo to Clear Area and Able to Clear Area. Once all of the enemies are killed, order Fireteam to Hold Fire and move to the red door on the north side of the garage. Point the crosshairs at the door until the Place C4 Charge special action icon is displayed and place a C4 charge. Move away from the door and once the C4 explodes, proceed through the door into the embassy. [***** Bonus Objective – Secure Documents *****] If the embassy was entered via ECHO, move to the end of hallway and turn right. Proceed to the door along the east wall. Go through the door and room into the armory. If the embassy was entered via DELTA, move north through the hallway and go down the stairs into the room with a generator. Proceed through the door on the north side of the generator and go up the stairs into the armory. There is an M4A1 SD on the south side of the room, an M60E3 on the north side and additional ammunition on both sides. Pick up the M4A1 SD and order Fireteam to Hold Position. Proceed up the stairs on the west side of the room and enter the room at the top. Pick up the documents on the left side of the table. Move in front of the electronic equipment on the table and point the crosshairs at the electronic equipment until the Place C4 Charge special action icon is displayed. Plant a C4 charge to destroy the equipment. [***** Secondary Objective – Find Embassy Personnel *****] Tip: It is wise at this point to familiarize yourself with the layout of the embassy and to determine a defensible position. The strategy provided will use the platform on the roof, but there are other possible locations. There are several criteria to consider when selecting this location. The first is that there should be one (or at most two) points of access. This will allow the entire team to direct fire at fewer locations. Secondly, the enemies should have to pass through some type of narrow area to create a bottleneck so only one enemy can be attacking at a time. Third, the area should allow for several angles of attack against the approaching enemies. This allows multiple members of the team to fire. Fourth, the location should have an area where the embassy personnel will be reasonable protected from enemy gunfire. Lastly, it should be close to the roof (the extraction site) since enemies will continue to attack while moving to it and this eliminates the chance of the embassy personnel and Fireteam members from being injured or killed. Proceed back down the stairs into the armory, order Fireteam to Follow and move through the door on the west side into the main area. Travel to the east hallway to find the first embassy worker (Thomas Tanaka). Restrain him and order Escortee to Follow. Move south to the main staircase and go up to the top. At the top of the stairs, go through the door and turn right (east). Proceed up the stairs and move to the far right (southeast) corner of the platform. Position the worker in the corner and order Escortee to Get Down. Point the crosshairs at the ground at the center of the east wall and order Bravo to Move To Crosshairs. Return to the main stairs and go down to the bottom (the second floor of the embassy). Move to the west hallway to find the second embassy worker (Marcy Raines). When reaching her, a conversation between Specter and her will be seen. Once it is over, restrain her. SOCOM will tell you the helicopter is taking ground fire and to hold out in the embassy until it arrives. A 10:00 minute timer will be displayed indicating the time remaining until extraction. (Note: You have only 1 minute to prepare for the enemies to start attacking.) Order Escortee to Follow, Able to Run To Zulu and RUN to the roof via the main staircase to the south. Position the worker in the far right (southeast) corner and order Escortee to Get Down. [***** Primary Objective – Defend Embassy *****] Move into the southeast corner so the embassy workers are behind you and order Fireteam to Fire At Will. When the timer reaches 9:00, a cinematic of the APF breaching the front entrance of the embassy will be seen. Numerous enemies will soon begin appearing on the roof and attacking. The enemies will primarily come up the west stairs, but also occasionally the north stairs. Able and Bravo should eliminate most of the enemies when they appear. When the timer reaches 7:22, a cinematic of a hole being blown in a wall of the embassy will be seen. Another cinematic of more enemies attacking the embassy will be seen when the timer reaches 5:57 and 4:47. When the timer reaches 1:34, SOCOM will indicate there are possible snipers in the nearby buildings. There is a sniper located on the roof of the building to the west and the building to the north. Once the timer reaches 0:00, the objective is completed. If either of the embassy worker's is killed, this mission is a failure. Tip: During the engagement, members of the Fireteam may occasionally move from their original position in an attempt to get a better angle. This is dangerous since it can prevent other team members from engaging and the member may be wounded or killed when multiple enemies appear simultaneously. If Bravo begins moving, immediately point the crosshairs at the ground near the center of the east wall and order Bravo to Run To Crosshairs. If Able does this, order Able to Run To Zulu. If both elements do it at the same time, order Fireteam to Regroup and then issue the specific command for each element. Ideally, you should be located directly in the corner and keep Able positioned approximately 5m to the left and the closest Bravo member 7m to the right. It is also important when repositioning the team members to try to ensure each of them has a clear view of the west stairs (especially both members of Bravo) to allow the maximum amount of firepower to be directed at the attacking enemies. Tip: When not repositioning the team members, a good place to aim is the north part of the west wall (just left of the stairs leading up to the platform). Some enemies will move along the wall in an attempt to flank the team's position and may hit Able if they get too close before being killed. Shoot any enemy that crosses in front of your field of fire. (An alternate strategy is to place the embassy workers in the southeast corner of the roof behind the stone structure. Position Able and Bravo in a straight line north of the northeast corner of the stone structure so that each has a view of the doorway leading to the main stairs. Order Fireteam to Fire At Will, point the crosshairs at the ground by the doorway and order Bravo to Cover Target and Able to Cover Target. When informed about the snipers, look to the roof of the building to the west and shoot the sniper if Fireteam does not shoot him.) Tip: Using the night vision goggles will help to see the enemies as they attack. Tip: Pick up an enemy weapon if you run out of ammunition during the engagement. [***** Primary Objective – Extract Personnel *****] A radio conversation between Specter and the helicopter (Sky Top) will be heard indicating the helicopter is enroute and will arrive in approximately 20 seconds. Continue shooting any enemies that may appear. If not currently on the roof at ZULU, order Able to Run To Zulu and Bravo to Run To Zulu. Order each Escortee to Follow and proceed to ZULU. When the 20 seconds has passed, a team member will say to deploy red smoke. Once arriving at ZULU with the workers, throw red smoke and when the smoke clears, the mission is complete. **************************************************************************** 5.4 Operation Stormcloud (Russia) **************************************************************************** These missions occur in Russia against the Force Majeure (also known as the Global Liberation Front), a terrorist group. **************************************************************************** 5.4.1 Lockdown **************************************************************************** General Objective: Locate and disable nuclear devices Mission Objectives: Locate Fabrication Lab Eliminate Truck Personnel Recon Entry Point Recover Intel Locate Frequency Book Locate Facility Map Locate Bomb Blueprints Locate Nautical Map Dismantle Nuclear Devices/Destroy Fabrication Lab Eliminate Enemy Personnel Move to Extraction Point Locate Plane Schematics (bonus) Recommended Weapons: Specter Primary: SR-25 SD * Secondary: Mark 23 SD Extra #1: Satchel (mandatory) Extra #2: ----- (mandatory) Extra #3: C4 * (required for completion of the Locate Plane Schematics objective) Jester Primary: M4A1 SD * Secondary: Mark 23 SD Extra #1: Flashbang Extra #2: Frag Extra #3: Smoke Polaris/Spetsnaz Primary: M4A1 SD * Secondary: Mark 23 SD * Extra #1: Frag Extra #2: Flashbang Extra #3: Smoke Bludshot/Spetsnaz Primary: M4A1 SD * Secondary: Mark 23 SD * Extra #1: Satchel (mandatory) Extra #2: ----- (mandatory) Extra #3: Frag * = Non-default weapon Note: The thermal scope is ineffective due to the cold environment and will actually decrease the distance that can be seen. Walkthrough/Strategy: General Strategy: Although not impossible, it is extremely difficult to complete the mission without triggering the alarm. If this occurs, order Fireteam to Fire At Will since enemies from the area will begin to attack. [***** Secondary Objective – Eliminate Truck Personnel *****] The truck seen in the opening cinematic will be located to the southwest along the road. Three enemies will be standing behind the truck and begin walking along the road to the facility's entrance. Quickly move along the right side of the road toward the truck until reaching the patch of ice in the road (where there are no tread marks). Ideally, the ice patch should be reached before the enemies begin walking along the road. When all of the Fireteam members have a clear shot of the enemies, order Fireteam to Fire At Will. Once all three are killed, order Fireteam to Hold Fire. [***** Secondary Objective – Recon Entry Point *****] Follow the mission path on the TACMAP by proceeding west between the hills until reaching the hill leading to DELTA. Order Fireteam to Hold Position and crawl to the top of the hill between the two small trees. Order Able to Stealth To Delta. Look southwest to the guard house at the facility entrance. Keep the guard house in view until the objective is completed (approximately 15 seconds). [***** Secondary Objective – Locate Frequency Book *****] There is an enemy standing inside of the guard house who will also walk outside of the gate to the west side of the guard house. In addition to the enemy at the guard house, 6 additional enemies will be or come in view from DELTA. The first patrols near the containers in the northeast section of the facility. There is an enemy walking clockwise around the building to the southwest of the guard house (building A). (Note: A building's letter is displayed on one or more sides of the building.) When this enemy is killed, another will approach from the northwest toward the entrance gate and then walk clockwise around the building. There are also two enemies that patrol west/east along the dock behind building A. Finally, there is one inside of building A in the front (north) room standing next to the west wall. From the hill at DELTA, shoot the enemy in the northeast section near the containers. Look south behind building A and shoot the enemy when he stops on the left (east) side of the dock. (Be careful to not move too far down the hill when repositioning for one of the shots or you may be spotted by the enemy inside of the guard house.) Watch the enemy in the guard house and wait for him to move outside of the entrance gate. Shoot him when he stops near the east side of the guard house. QUICKLY RUN to the body. Point the crosshairs at the road leading to the entrance, between the two large hills and order Bravo to Move To Crosshairs. Pick up the body, move back up the hill to DELTA and drop the body. When Bravo reaches the destination, order Bravo to Fire At Will. (Bravo should have a clear view of the entrance but not be able to see the enemies when they are northwest of or just south of the guard house. Otherwise, they may shoot too early or be spotted). Bravo will kill the enemy walking clockwise around building A when he passes in front of the entrance. Another enemy will begin approaching from the northwest. While he is moving toward the entrance, look south behind building A and shoot the enemy when he stops on the left (east) side of the dock. Bravo will kill the enemy that approaches from the northwest when he passes in front of the entrance. Once the enemy is killed, order Bravo to Hold Fire and move down to the bottom of the hill. Tip: Do not shoot the enemies behind building A if one of the enemies that walks clockwise around the building is moving south along the fence since they may spot the dead body. (An alternate strategy for the enemies passing in front of the entrance is to shoot them from the hill at DELTA. However, the enemies must be shot when they are out of view of the building A windows so the body is not spotted by the enemy inside of the building. Because of this, each enemy can only be shot after he begins moving south along the fence and before he reaches the guard house (since once they are in view again from DELTA after passing the guard house, their body could be spotted by enemies further to the west behind the building). Since there is several tree branches near the fence that obstruct the view, the shot is more difficult to make.) Order Fireteam to Follow and move to the facility entrance at the guard house (NAV point ECHO). Slowly move to the side of building A, staying to the left (south) of the crates. Order Fireteam to Get Down. Travel north to the end of the building wall. Stay to the left of the window and watch the enemy inside. When his back is turned (he is facing south), move in front of the window and shoot him through the window. Crawl along the east side of the building to the south end of the building wall. There is a sniper on one of the catwalks of the crane to the southwest and another enemy on the dock west of the crane. Shoot the sniper on the crane when he is on the west side of the catwalk. Point the crosshairs at the enemy standing on the dock and order Bravo to Attack To Crosshairs. Once the enemy is killed, order Bravo to Get Down and to Hold Fire. Go into building A through the door on the south side. Pick up the book on the left side of the desk along the west wall. [***** Bonus Objective – Locate Plane Schematics *****] Go out the door and order Fireteam to Follow. Move north to the building left of the facility entrance and then move west along the south side of the containers. When reaching the last container before the building (building C), order Fireteam to Get Down. There is an enemy on the east side of the building C south room. Move toward the window on the east wall of building C (necessary in order for the enemy to spawn). Turn south and proceed across the area to the left side of the blocked entrance of the building on the right (building B). Get into the prone position and turn around (face north). Crawl sideways to the left (west) and shoot the enemy inside of building C through the door window when there is a clear shot (the enemy will move his head a lot so his movement must be watched before shooting). Order Fireteam to Follow and move east to the left (north) side of the building left of the facility entrance. Crawl along the fence and when reaching approximately half way along the fence (across from the green container on the left side of the road), order Fireteam to Get Down. Continue crawling north and look northwest past the containers. There is a sniper walking on the south catwalk of the middle building along the north fence. Shoot the sniper when he stops walking. Another enemy will be standing next to the door on the southeast side of the middle building smoking a cigarette. Slowly crawl sideways to the left (south) and shoot him when there is a clear shot. Crawl north until reaching the barrel on the left side of the road and look west along the road. A third enemy will approach from the west toward the door of the building, enter the building and move up the metal ramp to the catwalk inside. Shoot the enemy while he is walking along the road before he enters the building. Order Fireteam to Follow and move north along the fence and then west until reaching the rear of the first building (building E). Move between the first two buildings to the middle building's (no building letter) open door and order Fireteam to Get Down. Go through the door into the building and move to the left (south) wall. Around the corner on the north side of the ground floor is an enemy under the metal ramp, looking to the west. Get into the prone position and face north. Slowly crawl sideways to the left (west) and shoot the enemy when there is a clear shot before being spotted (be careful to not hit the metal ramp since the noise will alert the enemy). Tip: Be sure to look through the scope when crawling left and shoot IMMEDIATELY when there is a clear shot (i.e., do not wait for the aim to settle). Crawling too far or hesitating before firing will result in being spotted by the enemy since he looks right and left. After the enemy is killed, move up the metal ramp to the second floor. Proceed into the office and then to the left (east) wall. Point the crosshairs at the safe in the wall until the Place C4 Charge special action icon is displayed. Place a C4 charge and move north out of the office onto the interior catwalk. Once the C4 explodes, retrieve the plane schematics from the safe. [***** Primary Objective – Locate Fabrication Lab *****] Move to the doorway leading to the exterior catwalk but do NOT go through. An enemy will walk from the east and stop near the containers to the south. There is a second enemy standing in the road, west of the last building. Wait for the enemy to approach and shoot him when he stops near the light pole on the east side of the containers (do not shoot until he is near the light pole or his body will be spotted by the other enemy, the enemy inside of the last building will come out and the alarm will be sounded). Move out onto the catwalk and quickly shoot the enemy standing to the west before being spotted. Tip: The enemy standing to the west can be shot first as long as the walking enemy is moving away from him. Proceed through the office, down the metal ramp and out the door to Fireteam's location. Order Able to Follow and move to the rear (north) of the center building. Move west along the wall until reaching the end and then move south along the west wall of the building until reaching the end of the wall. Order Able to Get Down and crawl southeast across the road (toward building C) until reaching the snow bank. Look northwest toward the last building (building H). There is an enemy standing in the northeast corner of the room behind the boarded up window. Shoot the enemy through the boarded up window. Crawl south toward the light pole until reaching the ground without snow. There is an enemy standing in the northeast corner of the north room of the building to the east (building C). Crawl east until the enemy is visible (when reaching the top of the first snow mound) and shoot him through the window. Note: Sometimes the enemy will be standing in the center of the south room. If the enemy is not visible through the window, order Able to Follow and move to the right (east) side of the middle building (where Bravo is holding). Order Able to Get Down. The enemy should be visible through the door window and should be facing south. Slowly move across the street, open the door and shoot him. Order Able to Regroup and move to the north entrance of building C. Order Bravo to Regroup. Enter the building and proceed to the door in the southwest corner. Follow the short hall, go through the additional two doors to the top of the stairs leading into the underground area and order Able to Hold Position. There are five enemies located in the underground area. One is walking along the second floor, two are in the room (with bulletproof glass) in the southeast corner of the second floor, one is either standing along the south wall on the first floor or directly under the stairs along the north wall and one is inside of the fabrication lab (and occasionally will walk out of the lab). Wait on the stairs for the patrolling enemy to pass. Shoot him when he reaches the north staircase before he turns around. Order Able to Follow and move to the bottom of the stairs, staying along the right side. When reaching the stairs on the north side, order Able to Hold Position. Slowly move down the stairs and shoot the enemy standing along the south wall (you will have to stand in order to have a clear shot). Note: If the enemy appears under the stairs, it is impossible to shoot him through the stairs. The only way to kill him is to either quickly run down the stairs and shoot him or have Able throw a frag near him. Doing either of these will alert the other enemies and trigger the alarm. It is also impossible to move around the second floor to the other side since Able will not crawl past the window to the room where the two enemies are standing and will be spotted. It is also not possible to have Able hold position on the east side of the second floor and then move to the west side since the distance is large enough that he will automatically regroup (and be seen by the enemies in the room). Order Able to Follow and move to the bottom of the stairs. Order Able to Hold Position, turn right and move along the north wall to the northeast corner under the stairs. Aim to the west, slowly crawl sideways left (south) and shoot the enemy inside of the lab when there is a clear shot. Tip: Be sure to look through the scope when crawling left and shoot IMMEDIATELY when there is a clear shot (i.e., do not wait for the aim to settle). Crawling too far or hesitating before firing will result in being spotted by the enemy since he is looking directly out of the lab's door. Once the enemy is dead, move along the north wall to the bottom of the stairs and order Able to Fire At Will. Fire a single shot at the door of the room in the southeast corner of the second floor. This will draw the two enemies into the hallway where Able will shoot each of them as they exit the room, usually without triggering the alarm. Once both enemies are killed, order Able to Hold Fire and proceed into the lab. Once inside, a conversation with SOCOM will occur and the Dismantle Nuclear Devices objective will soon be replaced with the Destroy Fabrication Lab objective. [***** Secondary Objective – Locate Bomb Blueprints *****] [***** Primary Objective – Recover Intel *****] Move out of the lab back to the bottom of the stairs, order Able to Follow and travel west along the north wall. At the end of the wall, go up the stairs. When reaching the top, go into the first room and pick up the blueprints from the center of the table. [***** Secondary Objective – Locate Facility Map *****] Move out of the room and then right (south) until reaching the stairs. Proceed up the two flights of stairs and move through the hallway into building's south room. Move to the north door to the location where Bravo is holding. Order Bravo to Follow and move north to the area between building E and the middle building. Move west behind the buildings until reaching the west side of the last building (building H) and order Fireteam to Hold Position. Go through the door on the west side of the building and pick up the facility map on the center of the table along the north wall. [***** Secondary Objective – Locate Nautical Map *****] Move out of the room, order Fireteam to Follow and then move south across the road until reaching the containers. Order Fireteam to Get Down and crawl to the right (west) corner of the container. There are two enemies standing on the north side of the far building (hangar). The enemy on the right (west), wearing the brown uniform, is behind the enemy on the left (east). There is also a sniper patrolling on one of the catwalks of the crane (who will not yet be in view). Shoot the enemy on the right and then the enemy on the left. Crawl along the container to the left (east) corner. Look south and locate the sniper on the crane. If he is alerted by seeing one of the dead bodies, he will stand on the right (west) side of the catwalk. If he is not alerted, watch his movement (this may be difficult to see) and when he walks to the right side of the catwalk, crawl sideways to the left, aim at the left side of the catwalk and shoot him when he walks back to the left side before being spotted. If he is alerted, crawl sideways to the left and shoot him when there is a clear shot. Once the sniper is killed, order Fireteam to Follow and move along the edge of the dock until passing the crane. When reaching the snow pile, order Fireteam to Get Down. There is an enemy standing on the west side of the building. Aim to the south and crawl sideways right (west). Shoot the enemy when there is a clear shot. Order Fireteam to Follow and move south along the side of the building until reaching the containers. Move east until reaching the edge of the dock in front of the hangar entrance. There are four enemies located inside of the hangar. There is one standing by the east door and another one standing farther north. There is also one in the southwest section and another in the northwest section. ****** WARNING **************** WARNING ******************** WARNING ******* There is a glitch that causes the enemies inside of the hangar to not appear until the metal walkway outside of the entrance (or the ledge leading to the small door on the east side) is touched. This prevents the enemy near the east door from being shot at range and will cause the team to be almost instantaneously spotted and the alarm to be triggered. Approaching the east door from the north will also cause the team to be spotted without ever seeing an enemy or having a chance to eliminate them before being seen. The only way to prevent the alarm triggering is to kill all of the enemies immediately after they appear. ****** WARNING **************** WARNING ******************** WARNING ******* Move east across the ice and when each Fireteam member is off the dock and on top of the ice "hill", order Fireteam to Hold Position. Move north until reaching the metal walkway outside of the hangar. Climb onto the walkway and then quickly return to Fireteam's location. Fireteam will shoot each of the enemies when they appear or approach (hopefully rapidly enough so the alarm is not triggered). Once all the enemies in the hangar are killed, move inside the hangar to the table on the southwest side and pick up the map on the left side of the table. [***** Primary Objective – Destroy Fabrication Lab *****] Return to the hangar entrance where Fireteam is holding and order Fireteam to Follow. Move to the east side of the hangar and then northeast across the complex to the south door of building C. Order Fireteam to Fire At Will. Point the crosshairs at the ground in the area to the southeast and order Bravo to Cover Target. Go through the door into the south room. Point the crosshairs at the ground near the doorway leading to the underground area and order Able to Move To Crosshairs. Move through the doors and hallway until reaching the stairs leading into the underground area. Move down the stairs into the underground area, down the stairs on the north side and into the entrance of the lab. Place a satchel and quickly move up the north stairs. Move up the stairs and through the hallway into the north room of the building. The ground floor must be reached before the indicator is empty (and the satchel explodes) to be safe from the explosion. [***** Primary Objective – Eliminate Enemy Personnel *****] Several enemies will approach the south side of the building from the area near the facility entrance and will be shot by Bravo. Once all the enemies in the area have been killed, move out the south door to the location where Bravo is holding. [***** Primary Objective – Move to Extraction Point *****] Order Fireteam to Follow and move southwest across the complex until reaching the hangar. Continue south until reaching the extraction point. When the extraction point is reached, the mission is complete. **************************************************************************** 5.4.2 Guided Tour **************************************************************************** General Objective: Escort specialist through storage silos Mission Objectives: Gather Intel at Area 1 Gather Intel at Area 2 Gather Intel at Area 3 Move to Extraction Zone Locate Additional Intel (bonus) Locate Cargo Ship Map (bonus) Locate Bomb Blueprints (bonus) Recommended Weapons: Specter Primary: SR-25 SD * Secondary: Mark 23 SD Extra #1: 2x ammo Extra #2: Frag Extra #3: Flashbang Jester Primary: M4A1 SD Secondary: Mark 23 SD Extra #1: Frag Extra #2: Flashbang Extra #3: Smoke Polaris/Spetsnaz Primary: M4A1 SD * Secondary: Mark 23 SD * Extra #1: Frag Extra #2: Flashbang Extra #3: Smoke Bludshot/Spetsnaz Primary: M4A1 SD * Secondary: Mark 23 SD * Extra #1: Frag Extra #2: Flashbang Extra #3: Smoke * = Non-default weapon Note: The thermal scope is ineffective due to the cold environment and will actually decrease the distance that can be seen. Walkthrough/Strategy: General Strategy: Unlike restrained escortees, the specialist (codename Flatfoot and indicated by a blue F in a circle on the TACMAP) can be issued commands without having to point the crosshairs at him. Do not move him into an area until it is cleared of enemies. The mission is a failure if the specialist is killed. General Strategy: If an enemy hears gunshots, sees another enemy's dead body or is otherwise alerted, he will move to investigate and then radio in an alarm. There is only a few seconds to kill the enemy after he is alerted before the alarm is triggered. If the alarm is activated, a cinematic of a KA-50 helicopter taking off will be seen and enemies from the surrounding area will begin to attack. The KA-50 helicopter will appear in approximately 30 seconds and begin to attack. Order Fireteam to Fire At Will, quickly move the specialist inside of a building and pick up an enemy assault rifle. Use the night vision goggles to see the helicopter and move outside. Use a building for cover and shoot down the helicopter (this must be done before an extraction can occur). NOTE: Some enemies will only "appear" (spawn) after a specific number of enemies have been eliminated. There are enemies in this mission's walkthrough that are killed that do not need to be except to make other enemies appear when expected. [***** Primary Objective – Gather Intel at Area 1 *****] Order Fireteam to Get Down. Move west around the large rock until reaching the small rock and get into the prone position on the southeast side (be sure to be as close as possible to the large rock and out of view of the north part of the road). Two enemies will walk along the road from the north and pause briefly. They will then continue walking toward the roadblock to the south and stop near it. When the enemies continue walking after stopping, shoot the enemy on the right (rear) and then the enemy on the left (front). When the first enemy is killed, the other one may or may not be alerted. Two enemies who were patrolling inside of Area 1 will walk out of the entrance and then south along the road in a similar pattern to the first two. Eliminate these enemies using the same method. When the second two enemies are both dead, order Fireteam to Follow and Flatfoot to Follow. Move west across the road and then travel north along the edge of the road until reaching the last set of trees before the road leading into Area 1. Order Flatfoot to Get Down and Fireteam to Get Down. Two enemies will patrol counterclockwise around Area 1. Their route takes them around the north side of the building at CHARLIE and around the building in the southwest corner. They will also stop when reaching the entrance. An enemy is also inside of the building in the southwest corner, standing near the north window. Two enemies are in the northwest building, one in the north room and the other in the south room. There is also a camera on the southeast corner of the building at CHARLIE. Get into the prone position and look under the bushes toward the entrance. Wait for the enemies to move to the entrance and stop. When they turn around and begin walking away, quickly move toward the entrance (do not go through the entrance). When they are near the building at CHARLIE, shoot the rear enemy (who has the hood of the jacket up) and then quickly shoot the enemy in the front (who may or may not be alerted) before he moves out of view behind the building at CHARLIE. DO NOT shoot either enemy when they are walking southwest across the area since the enemies inside of the buildings will see their body. After the enemies are killed, shoot the camera on the side of the building. Tip: Shoot the camera when it is pointing to the right since this gives a bigger target to shoot at. Order Flatfoot to Follow and Fireteam to Follow and move inside of the entrance along the right (north) side of the road. Order Flatfoot to Get Down and Fireteam to Get Down. Crawl west toward the building at CHARLIE and when approximately 3/4 of the way there, look toward the southwest building. Shoot the enemy through the window and then return to the entrance. Order Flatfoot to Follow and Fireteam to Follow. Move south and then west along the fence until passing the west end of the southwest building. Point the crosshairs at the door of the northwest building and order Fireteam to Breach - Move And Clear. When they have finished clearing the building, order Bravo to Move To Charlie. Move to the door of the building at CHARLIE. Go through the door and travel down the stairs to the bottom floor. (Note: There are three enemies located behind the closed door on the second level but they will not enter the stairway unless the alarm has been triggered. However, occasionally stop and wait for Able and Flatfoot to move close. If they are too far behind, they will sometimes open the door for no clear reason and be spotted. This is the reason why Bravo is left holding at CHARLIE.) When reaching the bottom floor, order Flatfoot to Hold Position and Able to Hold Position. Go through the door and hallway to the next door and open the door leading into the silo. The silo area is rectangular and is surrounded by a circular hallway. Directly south is a hallway and door leading into the rectangular center section. There is a single enemy walking in the center area and will pass by the door. Crawl through the door into the circular hallway, then crawl sideways left (west) and aim into the center area. Shoot the enemy when he walks by. (An alternate strategy is to position Able in the circular hallway, point the crosshairs at the ground just inside of the door to the center area and order Able to Cover Target. Able will shoot the enemy when he walks by.) Tip: The shot is difficult since the enemy is moving quickly and there is only a small window of opportunity to shoot when he passes by the door. Eventually the enemy will walk away from the door (south) across the center of the room. This is the best chance to shoot him. However, he will also sometimes walk toward the door so be careful to not be spotted. After shooting the enemy, order Able to Follow. Travel counterclockwise through the circular hallway until reaching the barrels on the right side of the south door. Order Able to Hold Position. Crawl to the corner where the tunnel turns east and shoot the enemy standing by the tunnel door. Once the enemy is dead, order Flatfoot to Follow and Able to Follow. Move to the northwest corner of the elevator shaft in the center area. Point the crosshairs at the clipboard hanging on the structure and order Flatfoot to Take Item. [***** Bonus Objective – Locate Cargo Ship Map *****] Move out the south door into the circular hall. Travel counterclockwise until reaching the area on the east side with the door leading into the tunnel. Order Flatfoot to Get Down and Able to Hold Position. While staying on the right side of the door, open the door. An enemy is patrolling in the tunnel. When the enemy is NOT visible in the tunnel, move west to the elevator shaft in the center area, get into the prone position and aim into the tunnel. Shoot the enemy when he is visible in the tunnel. Order Flatfoot to Follow and Able to Follow. Return to the door on the north side and proceed up the stairs to the door leading to the exterior. Order Bravo to Follow and move east out of Area 1's entrance. Follow the fence north and then west until reaching the cliff. Order Flatfoot to Get Down. Move north along the cliff until reaching a gap in the trees on the right (where the curve in the road can be seen). Point the crosshairs at the ground between the trees and order Bravo to Move To Crosshairs and Able to Move To Crosshairs. Continue along the cliff until reaching the last tree (overlooking the road as it curves east). Two enemies will patrol along the road from the north. When they have completed the curve and are moving east along the road (approximately 25m from your current location), point the crosshairs at the rear enemy and order Fireteam to Attack To Crosshairs. When the enemies on the road are killed, order Fireteam to Hold Fire and to Hold Position. Move back to the gap in the trees, point the crosshairs at the ground and order Bravo to Move To Crosshairs. Move back to the position overlooking the road. Another two enemies will walk along the road from the north (this may be a long wait). Eliminate them using the same method. Once both enemies are shot, order Fireteam to Hold Fire and to Hold Position. Move back to Fireteam's location and order Fireteam to Follow and Flatfoot to Follow. Move east to the roadway and then follow it north until reaching the end of the cliff on the left. Order Flatfoot to Get Down and Bravo to Hold Position. There are six enemies inside of Area 2. A single enemy is standing to the right (east) of the entrance near a truck. Two enemies patrol counterclockwise around Area 2. Their route takes them around the east side of the building at DELTA and through the northwest part of the area. They will also stop when reaching the entrance. Two enemies are located in the southwest building, one in the north room and one in the south room. Another enemy is located in the north building. There is also a camera on the southwest corner of the building at DELTA. Get into the prone position and look northeast toward the entrance. Wait for the patrolling enemies to move to the entrance and stop. When they turn around and begin moving away, crawl east along the road to the last set of bushes on the left (near the road leading into Area 2) and order Able to Get Down. Shoot the enemy standing on the right side of the entrance. (Note: The patrolling enemies should already be east of the building at DELTA and cannot see the entrance enemy.) Watch the entrance and wait for the enemies to move to the entrance and stop (you may need to reposition in order to see the enemies approach since there is a bush obstructing the view of the entrance). When they turn around and begin walking away, quickly move toward the entrance (do not go through the entrance). Shoot the rear enemy (who has the hood of the jacket up) and then quickly shoot the enemy in the front (who may or may not be alerted) before he moves out of view behind the building at DELTA. DO NOT shoot either enemy when they are walking northwest across the area since the enemies inside of the buildings will see their body. After the enemies are killed, shoot the camera on the side of the building. Move south to the main road and order Flatfoot to Follow, Fireteam to Follow and move inside of the entrance along the right (east) side of the road. Travel east and then north along the fence until reaching the rear of the building at DELTA. Crawl west to the south side of the building at DELTA and order Flatfoot to Get Down and Bravo to Get Down. Crawl west toward the red barrels in the center of the area (be sure to stay out of view of the enemy in the southwest building). Point the crosshairs on the south side of the barrels and order Able to Stealth To Crosshairs. Crawl northwest to the south door of the building in the northwest corner. Open the door and crawl inside. Pick up the map on the left side of the table on the left (west) side of the room. ****** WARNING **************** WARNING ******************** WARNING ******* There is a glitch that even though the windows of the north building are boarded up, the enemy inside can still see the team's movement when close to the building. ****** WARNING **************** WARNING ******************** WARNING ******* [***** Primary Objective – Gather Intel at Area 2 *****] Crawl southeast to the barrels in the center where Able is holding. Order Able to Follow and crawl to the door at DELTA. Order Bravo to Follow and Flatfoot to Follow. Go through the door and proceed down the stairs to the bottom. When reaching the bottom, order Fireteam to Hold Position and Flatfoot to Hold Position. DO NOT open and go through the door until the team and specialist are holding. Go through the door the hallway to the next door. Open the door leading to the silo and quickly move to back to the door leading to the stairs (since the enemy inside will investigate if he hears or sees the door being opened). The silo area is laid out the same as silo 1's. An enemy will walk in the center area and then travel in the circular hall (usually counterclockwise). There is another enemy patrolling in the center area. Move to the east end of the hallway and shoot the enemy in the circular hallway when he walks by. (An alternate strategy is to position Able in the hallway, point the crosshairs at the ground just inside of the door to the circular hallway and order Able to Cover Target. Able will shoot the enemy when he walks by.) Tip: The shot is VERY difficult since the enemy is moving quickly and there is a very small window of opportunity to shoot when he passes by the door (especially for a head shot). An alternative is to aim for the body and when he is shot (and temporarily stunned), run up and rifle butt him before he can alert the other enemy. Crawl through the door into the circular hallway, then crawl sideways left (west) and aim into the center area. Shoot the enemy in the center area when he walks by. (An alternate strategy is to position Able in the circular hallway, point the crosshairs at the ground just inside of the door to the center area and order Able to Cover Target. Able will shoot the enemy when he walks by.) Once the enemy is killed, order Flatfoot to Follow and Fireteam to Follow. Move to the northwest corner of the elevator shaft in the center area. Point the crosshairs at the clipboard hanging on the structure and order Flatfoot to Take Item. [***** Bonus Objective – Locate Bomb Blueprints *****] [***** Bonus Objective – Locate Additional Intel (if cargo ship map already obtained) *****] Move out the west door into the circular hall. Travel counterclockwise until reaching the area on the south side with the door leading into the tunnel. Order Flatfoot to Get Down and Fireteam to Hold Position. While staying on the right side of the door, open the door. An enemy is patrolling in the tunnel and stays on one side when approaching the door and when walking away from it. When the enemy is NOT visible in the tunnel, move north to the elevator shaft in the center area, get into the prone position and aim into the tunnel. Shoot the enemy when he is visible in the tunnel. Order Flatfoot to Follow and Fireteam to Follow. Move through the door and into the tunnel. When reaching the "intersection" (where the left tunnel is blocked), order Flatfoot to Get Down. Proceed through the right tunnel until reaching the door leading to the room with a generator on the west side. There is an enemy standing on the east side of the generator (closest to the door) facing west and another enemy on the west side of the generator. Order Fireteam to Hold Position. Open the door and move just inside to the left until the enemy standing near the generator can be seen. Shoot the enemy standing near the generator and then the second enemy when he comes to investigate. Order Flatfoot to Follow, move to the north side of the generator and order Flatfoot to Get Down when he is out of view of the south door. Point the crosshairs at the ground on the north side of the generator and order Bravo to Move To Crosshairs and Able to Move To Crosshairs, making sure they are out of view of the south door. Move to the left side of the south door and open the door. There is an enemy patrolling in the tunnel. When the enemy is NOT visible in the tunnel, move to the north door, get into the prone position and aim into the tunnel. Shoot the enemy when he is visible in the tunnel. Order Flatfoot to Follow and Fireteam to Follow. Move through the tunnel and when reaching the intersection (where the right and ahead tunnels are blocked), order Flatfoot to Get Down. Move through the tunnel on the left and when reaching the red barrels, order Fireteam to Get Down (be sure that they are not visible from the door at the end of the tunnel). Slowly move along the right side of the tunnel to the door and open it. There are four enemies in the next area. The first (in a white uniform) is walking north/south in the area. The second (in a gray uniform) will walk between the rooms on the southeast and southwest corners of the area and then walk into the center of the area. There are two additional enemies in the southwest room and will only leave it if they hear gunshots. Slowly and silently, move along the right side of the tunnel to the red barrels and get into the prone position. Shoot the enemy in the white uniform when he is approaching AND when the enemy in the gray uniform is in one of the rooms. Wait for the enemy in the gray uniform to walk into the center of the area and shoot him when he stops. Slowly move into the room and climb up the ladder on the left (east) wall. Slowly move to the last crate on the left and pick up the bomb blueprints. Move back to the ladder, climb down the ladder and slowly move out the door. (An alternate strategy is to skip shooting the enemy in the gray uniform and sneak to and from the ladder while he is in one of the rooms.) ****** WARNING **************** WARNING ******************** WARNING ******* There is a glitch where the enemies inside of the southwest room can see through the room's door. Any attempt to move near the door (either to sneak by or to breach the room) will result in the team being spotted and the alarm triggered. ****** WARNING **************** WARNING ******************** WARNING ******* [***** Primary Objective – Gather Intel at Area 3 *****] When reaching the red barrels in the tunnel, order Flatfoot to Follow and Fireteam to Follow. Move through the tunnels and generator room until reaching silo 2. Return to the door on the east side and proceed up the stairs to the door leading to the exterior. Move to the south side of the building and then to the east fence. Move south and then west along the fence until reaching Area 2's entrance. Move to the main road and then travel west along the road. When the road turns south (towards the entrance to Area 1), there is a path on the left between the cliffs leading north. Two enemies may be traveling north along the path. Slowly move along and follow the path until reaching the tree and then travel down the path on the right (east). When the path widens, turn right and proceed along the cliff up the hill. Follow the cliff south and then east until reaching the group of trees on the east side of Area 3. Order Flatfoot to Get Down and Fireteam to Get Down. There are 7 enemies inside of Area 3. There is an enemy standing on the right (south) side of the entrance. Two enemies patrol the perimeter of the area. An enemy will also be standing on the east side in front of a truck, another standing on the south side of the north building (near a truck) and another standing near the fence on the north side who is sometimes smoking. An enemy is also located inside of the building at ECHO. There is a camera located on the southwest corner of the building at ECHO. Two additional enemies will patrol along the road and the path leading between the cliffs. Scan the area to determine the location of the patrolling perimeter enemies. When they are not in view, shoot the enemy standing on the east side in front of the truck. Wait for the perimeter enemies to walk past the south fence. When they are in the southeast corner, shoot the rear enemy and then quickly shoot the front enemy (who may or may not be alerted). Order Fireteam to Follow and Flatfoot to Follow. Move east and then north along the cliff around the area's perimeter. When the cliff turns west (at the northeast corner of Area 2), order Flatfoot to Get Down and Fireteam to Get Down. Shoot the enemy standing along the north fence. If the enemy that is standing in front of the building comes to investigate, shoot him; otherwise proceed south and then west along the cliff until reaching the trees on the south side. Crawl toward the fence and shoot the enemy standing in front of the building near the truck when he can be seen. After the enemy is dead, move east and then north along the cliff until reaching Fireteam and Flatfoot's location. Order Flatfoot to Follow and Bravo to Follow. Follow the cliff until reaching the trees at the northwest corner of the area. Order Flatfoot to Get Down. Scan the road leading to the area for the patrolling enemies and if they are seen, wait until they move out of view. Crawl south through the trees until the enemy standing near the entrance can be seen. Order Bravo to Attack To Echo and Able to Fire At Will. As soon as Bravo shoots the enemy near the entrance, VERY QUICKLY move south and shoot the camera on the corner of the building at ECHO (otherwise it will see the dead body and trigger an alarm). The enemy inside of the building at ECHO may move outside to investigate and if so, will be killed by Able or Bravo. IMMEDIATELY after shooting the camera, QUICKLY move inside of the building to make certain the enemy is dead. This must be done rapidly before the enemy is able to radio in an alarm. Once the enemy is killed, order Fireteam to Hold Fire and Flatfoot to Follow. Point the crosshairs at the clipboard hanging on the left side of the west wall inside of the building and order Flatfoot to Take Item. [***** Primary Objective – Move to Extraction Zone *****] Go out of the building and move to the Area 3 entrance. Scan the road to ensure the patrolling enemies are not approaching. When the roadway is clear, move north along the fence and through the trees until reaching the ice lake. Travel across the ice lake until reaching the extraction point (FOXTROT). When Fireteam and Flatfoot reach the extraction point, the mission is complete. **************************************************************************** 5.4.3 Doomsday Delivery **************************************************************************** General Objective: Prevent the container ship from reaching Seattle Mission Objectives: Secure Bridge Disable Explosives Disable Bomb 1 Disable Bomb 2 Disable Bomb 3 Disable Bomb 4 Signal All Clear Destroy Helicopter (bonus) Capture Valeska (bonus) Recommended Weapons: Specter Primary: M4A1 SD Secondary: Mark 23 SD Extra #1: Red Smoke (mandatory) Extra #2: C4 (mandatory) Extra #3: Flashbang * Jester Primary: M4A1 SD Secondary: Mark 23 SD Extra #1: 2x ammo Extra #2: Frag Extra #3: Flashbang Wardog Primary: M4A1 SD Secondary: Mark 23 SD Extra #1: 2x ammo Extra #2: Frag Extra #3: Flashbang Vandal Primary: M4A1 SD Secondary: Mark 23 SD Extra #1: 2x ammo Extra #2: Frag Extra #3: Flashbang * = Non-default weapon Note: Several enemies carry the STG-77. This weapon has compatible ammunition with the M4A1 SD. Walkthrough/Strategy: When the mission is started for the first time (i.e., not replayed), Valeska Lukanova (Force Majeure leader) and Jasha will have a conversation on the west end of the upper deck of the ship. When the conversation is over, a 35:00 minute timer will be displayed. The mission is a failure if it is not completed within the time limit. General Strategy: The walkthrough provides the optimal method for eliminating the enemies while remaining concealed. However, since the mission is timed, risks may need to be taken so that it can be completed within the time limit. The key is to proceed quickly, quietly and remain undetected for as long as possible. [***** Bonus Objective – Destroy Helicopter *****] An enemy who patrols east along the passageway will be immediately seen ahead. Order Fireteam to Fire At Will and once the enemy is killed, order Fireteam to Hold Fire. Move west until reaching the hallway on the right and move approximately 1/2 way down the hall. Two enemies will pass by the north end of the hall and travel clockwise around the structure. When the second enemy (who is wearing a white hat) passes and is out of sight, quickly move to the end of the hall and order Fireteam to Hold Position. While walking, the enemy in front will briefly turn around and then continue walking around the structure. Peek around the corner and after the enemy has turned around and continues walking, quietly move behind the rear enemy (staying next to the wall) and silently kill him. Continue following the remaining enemy and silently kill him as well. (Note: A stealth kill, preferably a knife attack, must be used since any gunshots will alert the enemies behind the door on the east side and they will attack. In addition, occasionally the enemies will move counterclockwise and into the hallway first. If this occurs, order Fireteam to Fire At Will and prepare for the other nearby enemies who will attack.) ****** WARNING **************** WARNING ******************** WARNING ******* There is a glitch where the enemy walking on the east part of the upper deck will spot the Fireteam through the walls (based on his locations in his route), even if they are all completely in the hallway. ****** WARNING **************** WARNING ******************** WARNING ******* Continue moving clockwise around the structure until reaching the south side where the ceiling ends (where the mission began). There is a sniper in the crow's nest on the east side of the upper deck and another enemy that walks around the east part of the deck and through the structure on the east side. Face northeast and slowly move backwards until the sniper can be seen. When he is looking away (to the north or east), shoot him before being spotted. Tip: When moving backwards, use the binoculars to locate the enemy. This will allow the direction he is facing to be easily seen. Tip: If the sniper is facing toward the south stairs when initially seen, quickly move back under the structure. Otherwise, you will be spotted (and be fired at) before he can be eliminated. Quickly move up the stairs on the south side and run to the entrance to the structure. Peek inside of the structure to locate the enemy. If the enemy is walking away, wait until he moves out of the far door and then run through the structure to the door. Quietly move behind him and silently kill him. If he is walking toward, RUN along the outside of the structure to the north door. When the enemy moves out of the south door, move inside and run through the structure to the south door. Quietly move behind him and silently kill him. Once the enemy is killed, move to the stairs on the south side and order Able to Follow and Bravo to Regroup. The deck contains a "maze" of shipping containers. The containers are laid out in 5 vertical columns (as looking at the deck from above on the TACMAP). Each "column" contains 3 or 4 "rows" of containers. The columns are referenced from the east where Fireteam is currently located (i.e., "first column" refers to the column closest to Fireteam's current location). Two enemies walk north/south, in single file, along the west side of the second column. They will also move between the first and second rows to the ladders that are between the first and second columns. Move to the east side of the second container from the south and order Able to Hold Position (be sure Able is out of view of the area between the containers leading to the west). Move north/south along the container to locate the current position of the enemies. When the enemies are walking away (west) between the containers from one of the ladders (preferably the north one), shoot the rear enemy (wearing the gray uniform). If the other enemy (wearing the yellow coat) is alerted, order Fireteam to Fire At Will since he will run east towards the helicopter. Once he is killed, order Fireteam to Hold Fire. If the enemy is not alerted, shoot him while he is walking between the containers. (The enemies can also be shot while they are walking along the west side of the second column. However, this is a more difficult shot and the second enemy will likely be alerted.) Tip: Once the first enemy is dead, when the second enemy walks along the west side of the second column, moving between the second and third rows of the second column will cause a conversation between the two enemies to be seen (which is a glitch since the one is already dead). If the cinematic is immediately aborted, when the west side of the second column is reached, the remaining enemy will be facing south having the conversation. He can then be silently killed. Order Able to Follow and move to the south stairs between the first and second columns. Order Bravo to Regroup. Move west to the area between the second and third columns (where the first enemies were walking north/south) and order Able to Hold Position. An enemy will patrol between the third and fourth columns and between the fourth and fifth columns. Move north/south along the containers to locate the position of the enemy (he is difficult to see due to the distance and his clothes blend in with the containers). Once located, move west between the containers so that you are behind the enemy's location. Slowly move behind him and silently kill him. (Note: A stealth kill, preferably a knife attack, must be used since any gunshots will alert Valeska Lukanova and Jasha who are standing on the west side of the last container column.) Order Able to Follow and move to the south stairs between the third and fourth columns. Order Bravo to Regroup. While Bravo is moving to the location, move east through the containers to the helicopter. Point the crosshairs at the helicopter until the Place C4 Charge special action icon is displayed. Place the C4 charge and quickly move west through the containers. [***** Secondary Objective – Disable Bomb 4 *****] Continue west through the containers until reaching the ladder where Bravo is holding. Order Bravo to Follow and climb down the ladder. Proceed west along the passageway. When reaching the end, a conversation between Arjan Manjani and Raman, who are around the corner to the north, will be seen. There is also an enemy that walks along the deck outside of the crew quarters two decks up on the left (west). Once the conversation is over, the north enemy (Raman) will turn around and begin walking north. Arjan Manjani will begin smoking a cigarette. Slowly move behind Arjan Manjani, silently kill him and order Fireteam to Fire At Will. Continue moving west so Fireteam will shoot the other enemy. Be on the alert since the enemy that patrols outside of the crew quarters may come down to investigate. (An alternate strategy or if Fireteam does not shoot the enemy before he moves around the corner is to move west into the next passageway, point the crosshairs at the deck where it turns north, and order Able to Cover Target and Bravo to Cover Target. Able or Bravo will shoot the enemy when he appears. Order Fireteam to Follow.) Tip: Pick up Arjan Manjani's body and hide it in the east passageway to prevent the enemy patrolling outside of the crew quarters from spotting it. The other body will automatically "disappear". (Special note: After Arjan Manjani is killed, look at his face. Does he look familiar? It is the informant Mallard from the Seeding Chaos mission.) Continue traveling east through the passageway until reaching the stairs on the right (where the passageway turns north). Move through the door under the stairs and proceed down the stairs to the bottom. The wall directly behind (south) the stairs has a door leading to a laundry room. There is also a door in the corner behind (southwest) the stairs leading to a large room with a machine in the middle. A third door is located on the left (south) side of the hallway on the left of the stairs and leads into the same large room. There are two enemies inside of the room, one on the north side, usually facing north and the other on the south, usually facing south. A third enemy is also either in this room or in the laundry room. He will occasionally walk between the rooms via the doors to the south. Point the crosshairs at the ground by the door at the end of the hall to the left and order Able to Cover Target. Point the crosshairs at the ground by the door to the laundry room and order Bravo to Cover Target. Move west along the hallway to the left and open the door. Shoot the enemy on the south side (who's head should be visible behind the machine) and quickly move back to the stairs. This will draw the other two enemies into the hallway where Fireteam will shoot them. Once all three enemies are dead, order Fireteam to Hold Position. Point the crosshairs at the third stair leading up and order Able to Move To Crosshairs. Move into the large room and proceed across it to the door in the southwest corner. Move into the room to find the bomb located along the west wall. Point the crosshairs at the bomb until the Disable Bomb special action icon is displayed. Once defusing has started, an indicator will appear on the screen indicating the amount of time remaining to complete the procedure. If it is stopped before being completed, the procedure will need to be restarted from the beginning. Tip: The time required to defuse the bombs is shorter if the Locate Bomb Blueprints bonus objective was completed during the Guided Tour mission. [***** Secondary Objective – Disable Bomb 1 *****] NOTE: If the Locate Cargo Ship Map bonus objective was completed in the Guided Tour mission, the location of each bomb will be indicated by a purple square on the TACMAP. Proceed back through the large room to the stairs. Proceed down the stairs, but DO NOT move all the way to the bottom! There is an enemy on the east side of the hallway that does not "appear" (spawn) until touching the floor at the bottom of the stairs. If he is facing the stairs, you (or the team) will be immediately spotted. There is no pattern to the direction the enemy will be facing when he appears. There is also an enemy patrolling on the catwalk through the north or south door in the hallway but will only enter the hallway if he hears something and may not "appear" until the catwalk is touched. An enemy is also either in the area below the catwalk or in the area behind the doors on the west side below the catwalk and will climb up one of the ladders to the catwalk or move through the door on the west side of the area to investigate if he hears something. There are two additional enemies always in the area behind the doors on the west side below the catwalk but will not appear unless they hear gunshots. Move down the stairs to the second step from the bottom and throw a flashbang toward the east wall. As soon as it is thrown, quickly move to the bottom of the stairs (to cause the enemy to appear) and run back to the top of the stairs and into the large room. The flashbang will cause the enemy to move up the stairs to investigate where Able will kill him through the stairs while he is moving up. Once the enemy is dead, order Fireteam to Hold Fire and Fireteam to Follow. Move down the stairs to the north wall and order Fireteam to Hold Position (making sure they will be able to see north catwalk when the door is open). (Be cautious since the enemy on the catwalk may move into the hall to investigate.) ****** WARNING **************** WARNING ******************** WARNING ******* There is a glitch where the enemy on the catwalk (if he has appeared) will see through the door AND Fireteam can see him through the door (both if it is open or closed). If Fireteam sees the enemy, they will begin firing at him (although no hits will occur). ****** WARNING **************** WARNING ******************** WARNING ******* Go to the stairs on the north side of the hallway and look east toward JULIET. An enemy will walk on the north, west and south side and through cargo hold 2. If the enemy is not seen, slowly move down the stairs and look to the south. If the enemy is not seen, he is either on the east side or inside of the cargo hold so slowly move back to the top of the stairs. Wait and when the enemy is moving away, slowly move behind him and silently kill him. (Note: A stealth kill, preferably a knife attack, should be used since any gunshots may alert the enemies inside of the area behind the door on the west side and the enemy on the catwalk.) Once the enemy is killed, move back to the top of the stairs. Open the door leading to the north catwalk and immediately order Fireteam to Fire At Will. If the enemy is on the catwalk, he will be killed by Able or Bravo. If the enemy is not on the catwalk, order Able to Hold Fire and to Follow. Move through the hallway toward the south door. Point the crosshairs at the ground by the west wall across from the door and order Able to Move To Crosshairs. Open the door and order Able to Fire At Will. If the enemy is on the catwalk, he will be killed by Able (or if he appears on the north catwalk, he will be killed by Bravo). If the enemy has not appeared, point the crosshairs just inside of the south door and immediately order Able to Move To Crosshairs. The enemy will be killed by Able or Bravo (depending on which catwalk he appears on). Once the enemy on the catwalk is killed, wait to see if any enemy from below the catwalk climbs the ladder to investigate (he will be killed by Able or Bravo if he does). Order Able to Follow and move to the south door. Point the crosshairs at the next door along the catwalk and order Bravo to Open Door (if the door is already open, point the crosshairs at the catwalk near the door and order Bravo to Move To Crosshairs). Follow behind Bravo until reaching the door. While moving across the catwalk, Fireteam will shoot the enemy below the catwalk if he comes into view. Once the door is open, point the crosshairs at the middle of the catwalk leading to the cargo hold and order Bravo to Move To Crosshairs. When Bravo arrives, if the door leading into cargo hold 2 is closed, point the crosshairs at the door and order Bravo to Open Door. Two enemies patrol the catwalk above the hold. Bravo will shoot any enemies in view on the catwalk. Point the crosshairs at the catwalk near the door leading out of the hold and order Bravo to Lead To Crosshairs. Follow Bravo's lead until reaching the door. Fireteam will shoot the remaining enemies on the catwalk while moving through and any enemies that may appear behind. If the door is closed, point the crosshairs at the door and order Bravo to Open Door. Point the crosshairs at the middle of the catwalk between the cargo holds and order Bravo to Move To Crosshairs. When Bravo arrives, if the door leading into cargo hold 1 is closed, point the crosshairs at the door and order Bravo to Open Door. There is one enemy patrolling the catwalk above the hold. Bravo will shoot any enemies in view on the catwalk. Point the crosshairs at the catwalk near the door leading out of the hold and order Bravo to Lead To Crosshairs. Follow Bravo's lead until reaching the door. Fireteam will shoot the remaining enemies on the catwalk while moving through and any enemies that may appear behind. If the door is closed, point the crosshairs at the door and order Bravo to Open Door. Point the crosshairs at the catwalk between the cargo holds and order Bravo to Move To Crosshairs. When Bravo arrives, if the door leading into cargo hold 3 is closed, point the crosshairs at the door and order Bravo to Open Door. Two enemies always patrol the catwalk above the hold. A third enemy will also enter through the north door, walk along the east catwalk and exit through the south door. Bravo will shoot any enemies in view on the catwalk. Point the crosshairs at the middle of the catwalk and order Bravo to Move To Crosshairs. Do NOT follow behind Bravo. Fireteam will shoot the remaining enemies on the catwalk while moving through and any enemies that may appear behind. Once Bravo arrives, point the crosshairs at the catwalk near the door leading out of the hold and order Bravo to Cover Target. Bravo will shoot the third enemy if he enters the hold. Turn right (south) and proceed along the catwalk to the south door leading out of the hold. Open the door and proceed down the stairs. Move to the door on the south side of the east wall and open the door. DO NOT proceed through the door (this is done to allow for quicker exiting of the cargo hold after defusing the bomb). Move to the door on the north side of the east wall and open the door. There is an enemy that patrols along the south, east and north side of and south through cargo hold 3. If the enemy is not in view, move to the cargo hold 3 door (NAV point ECHO), open it and move inside. Be careful since the enemy may be inside of the hold. The cargo hold is filled with large uranium casks. The bomb is located in the southeast section of the hold. A decoy bomb is located in the northwest corner. The path to reach the bomb is to immediately turn right (northwest) after entering the hold and follow the path to the bomb. When reaching the east wall near the bomb, point the crosshairs at the ground near the casks to the west and order Able to Cover Target. Able will shoot the enemy if he appears. When reaching the bomb's location, point the crosshairs at the bomb until the Disable Bomb special action icon is displayed and defuse the bomb. Tip: The bomb's location is in view of the east catwalk. Tip: The enemy that walks through the cargo hold will only enter through the north door (he will not enter through the south door). [***** Secondary Objective – Disable Bomb 2 *****] Move to the south door and open it. If the enemy that patrols through the cargo hold was not killed, look west down the passageway and then east. If the enemy is seen, move out of view of the door. When the enemy is not seen in the passageway, order Able to Follow and quickly move west through the passageway and door to the bottom of the stairs. Point the crosshairs at the ground at the bottom of the stairs and order Bravo to Move To Crosshairs. Move to the north door and look down the passageway. When the enemy is not in view, close the door. Order Bravo to Follow and move west through the passageways to the cargo hold 1 door (NAV point FOXTROT). Order Fireteam to Hold Position and open the door. The bomb is located in the southeast corner of the hold. A decoy bomb is located in the northeast corner. The path to reach the bomb is to travel straight (south) to the small area between the two casks and then left (southeast) to the bomb. (Be sure to be PAST the cask before turning left.) When reaching the bomb's location, point the crosshairs at the bomb until the Disable Bomb special action icon is displayed and defuse the bomb. Tip: The bomb's location is out of view of the catwalks. Tip: When entering the cargo hold, close the door to allow Fireteam a better angle for shooting any enemies that may appear. [***** Secondary Objective – Disable Bomb 3 *****] [***** Primary Objective – Disable Explosives *****] Go back to the door, move through and close it. Order Fireteam to Follow and move west through the passageways to the cargo hold 2 door (NAV point JULIET). Order Fireteam to Hold Position and open the door. The bomb is located in the southeast corner of the hold. A decoy bomb is located in the northeast corner. The path to reach the bomb is to travel straight (south) until reaching the uranium cask and then left (southeast) to the bomb. When reaching the bomb's location, point the crosshairs at the bomb until the Disable Bomb special action icon is displayed and defuse the bomb. Tip: The bomb's location is out of view of the catwalks. Tip: When entering the cargo hold, close the door to allow Fireteam a better angle for shooting any enemies that may appear. [***** Primary Objective – Secure Bridge *****] Go back to the door, move through and close it. Order Fireteam to Follow and move west through the passageways until reaching the stairs. Proceed up the stairs and through the hallway to the next set of stairs. Go up the stairs to the top, turn right (west) and go out the door to the next set of stairs. Move up the first flight of stairs and when reaching the second set, a door at the top and another door to the right (southeast) will be seen. These doors lead to the crew quarters. There are two enemies inside (one in the west area and the other in the east) and will only come out if they are alerted. There are also two enemies that patrol on the outside of the crew quarters. One of them will walk between the door at the top of the stairs and the door on the north side of the deck. The other will walk between crew quarter's door to the right and along the south and east exterior walls to the north side of the deck. Once at least two of the Fireteam members are on the deck and not on the stairs, order Fireteam to Hold Position. Look toward the crew quarters door to the right and when the enemy patrolling along the exterior is not seen, move up the stairs and along the wall to the west side of the deck (be careful since the enemy may appear at the corner based on this location in his route and will need to be neutralized quickly). Peek around the corner to locate the enemy. If he is seen and moving away, slowly move behind him and silently kill him. If he is not in view, move to the top of the next set of stairs (stay out of view of the south crew quarters door to prevent being spotted by the enemy patrolling around the exterior). Watch the deck below for the enemy to walk along it. When he begins moving north, slowly move down the stairs behind him and silently kill him. Point the crosshairs at the ground on the northwest side of the stairs and order Able to Move To Crosshairs (be sure he has a view of the crew quarters door). When he arrives, point the crosshairs at the ground in front of the crew quarters' door and order Able to Cover Target. Move to the right side of the door and open it. Able will shoot the enemy when he walks by. Once the enemy is killed, crawl into the crew quarters, turn right (south) and continue crawling until reaching the door. Open the door if it is closed and stay in the prone position. Watch for the enemy to move toward the door and stop. When he turns and begins walking to the north, slowly move behind him and silently kill him. Return to the door where Able is holding and order Able to Hold Fire and Fireteam to Follow. Move up two additional flights of stairs (until reaching the open area deck next to the white structure) and order Fireteam to Hold Position. There is an enemy patrolling on the deck immediately overhead. Move west to the railing, making sure to stay hidden under the deck to avoid being seen. Shoot the enemy on the upper deck (who is usually standing by the rail on the west side, but will also patrol around the deck to the north). Order Fireteam to Fire At Will, Able to Follow and Bravo to Attack To Charlie. Bravo will move to the top of the stairs. There are three enemies located in the central area of the bridge (through the doors on the north and south side of the deck at the top of the stairs). When Bravo reaches the top, at least two of the enemies will move out to investigate and Bravo will eliminate them. Move to the top of the stairs and across the deck to the door on the north side. Open the door and peek around the corner. The third enemy (if he did not move out to investigate) will be standing on the bridge, facing west. Move inside of the door and shoot him. Once all of the enemies are killed, go to the pilot wheel on the east side in the center of the bridge. Point the crosshairs at the wheel until the Turn Wheel special action icon is displayed and turn the wheel. [***** Bonus Objective – Capture Valeska *****] Move out of the bridge to the stairs and order Bravo to Follow. Go down the stairs to the bottom. Move east along the deck until reaching the area where Arjan Manjani and Raman had their conversation. Point the crosshairs at the ground near the ladder in the east passageway and order Bravo to Cover Target. Point the crosshairs at the ground to the left of the crates on the right and order Able to Cover Target. Move to the crates next to the ledge and climb to the top crate. Jasha will be standing in front of the shipping containers and Valeska Lukanova will be standing in front of him. (If any enemy gunshots have occurred during the mission, Jasha will have moved to investigate and already will have been killed.) Throw a flashbang toward the containers so that it lands behind Valeska Lukanova and near Jasha. When it explodes, Jasha will move to either the ladder to the north, the ladder to the south or toward the edge of the ledge near the crates. If he moves to the north stairs or toward the crates, jump off the crates and quickly move back to Fireteam's location. Able or Bravo will shoot him when he appears. Once Jasha is killed, order Fireteam to Hold Fire. Climb to the top of the crates. Throw a flashbang at Valeska Lukanova. When it explodes, quickly climb up the ledge and throw another flashbang at her. If she has not surrendered, quickly move around her to the north or south and throw another flashbang. Continue moving and throwing flashbangs until she surrenders. If she is not temporarily stunned by a flashbang, she will run east along the deck to escape in the helicopter (if it has not been destroyed) or dive into the ocean. Once she has surrendered, move toward her and restrain her. (Note: Valeska Lukanova must be captured alive in order to complete the bonus objective.) Tip: Be sure to not be close to the flashbang explosion (or look away) since it will blind you and prevent you from being able to see Valeska Lukanova (and you will be injured). [***** Primary Objective – Signal All Clear *****] Order Fireteam to Follow and move east through the containers until reaching the structure on the east side of the deck under the crow's nest. Order Fireteam to Hold Position. Move inside of the structure and climb the ladder to the crow's nest. Throw red smoke and when the smoke clears, the mission is complete. **************************************************************************** 6. Unlockable Items **************************************************************************** The following is the list of requirements for unlocking the special items in the game. The unlocked items can be seen from the Extras option on the main menu. Single Player Weapons ===================== SEAL weapons - Complete all missions at Ensign rank Terrorist weapons - Complete all missions at Lieutenant rank SAS weapons - Complete all missions at Commander rank Spetsnaz weapons - Complete all missions at Commander rank MGL - Complete all missions at Captain rank OICW - Complete all missions at Admiral rank Online Characters ================= Pius Platz - Complete Operation Rapid Kill (Albania) missions at Lieutenant rank or higher Algerian officer - Complete Operation Keeping Faith (Algeria) missions at Lieutenant rank or higher Valeska Lukanova - Complete Operation Stormcloud (Russia) missions at Lieutenant rank or higher Sabre - Complete Operation Rapid Kill (Albania) missions at Commander rank or higher Quixada Christo - Complete Operation Good Neighbors (Brazil) missions at Commander rank or higher Reaver - Complete Operation Keeping Faith (Algeria) missions at Commander rank or higher Flatfoot - Complete Operation Stormcloud (Russia) missions at Commander rank or higher Feral - Complete all missions at Admiral rank Art Gallery & Movies ==================== Albanian intro movie - N/A Algerian intro movie - Complete Operation Good Neighbors (Brazil) missions at any rank Brazilian intro movie - Complete Operation Rapid Kill (Albania) missions at any rank Russian intro movie - Complete Operation Keeping Faith (Algeria) missions at any rank Art gallery - Complete all missions at Commander rank Jukebox Songs ============= Dance of the Unknown - Complete all missions at Lieutenant rank or higher Insertion Suite - Complete all missions at Lieutenant rank or higher Infiltrator - Complete all missions at Lieutenant rank or higher Contortion - Complete all missions at Lieutenant rank or higher Tari Tari - Complete all missions at Lieutenant rank or higher KGM - Complete all missions at Lieutenant rank or higher Gnostec - Complete all missions at Lieutenant rank or higher Dark In Your Heart - Complete all missions at Captain rank or higher Beach Bossa - Complete all missions at Captain rank or higher Brazilicious - Complete all missions at Captain rank or higher SOCOM II Finale - Complete all missions at Captain rank or higher **************************************************************************** 7. Contact Information **************************************************************************** If you find a mistake in this guide, have an idea or strategy for doing something better or easier, or have suggestion on how to make the guide better, you can email me at ohioguy[at]yahoo[dot]com. If your suggestion is used in the next version, you will receive credit for it. Questions will be answered PROVIDING the information is not already contained in the guide or the game's instruction manual. If it is a valid question, it will be answered. Any email that is sent MUST have a subject line containing one of the following: "SOCOM II", or "US Navy Seals". If it does not include one of these, it will be filtered out. All emails received that meet these criteria will be answered. The following types of emails will be deleted and NOT answered: - Emails not containing the required subject line text (since the spam filter will automatically delete these) - Emails that are derogatory toward this guide - Unless specifically requested, any emails including any type of attachment (to reduce virus possibility) - Emails including any codes or cheats (since these are readily available on sites such as www.gamespot.com or www.gameshark.com) **************************************************************************** 8. Credits **************************************************************************** Special thanks to Jeff Veasey (CJayC) at GameFAQs.com for posting this guide, to everyone on the SOCOM II message board at GameFAQs.com who helped me when I was stuck, to Zipper Interactive for making a great game and most of all to my wife and daughter for putting up with me always wanting to play the game (especially while writing this guide).