,---. o | ,-.-. ,--. `---.,---..,---|,---.,---. | | |,---.,---. ,--' || ||| ||---'| ---| | |,---|| | | `---'|---'``---'`---'` ` ' '`---^` ' `--' Spider-Man 2 for the PS2 Final Version By: Jon Murray E-mail: jonjon287@aol.com __________________________________________________ Version History: Final-Chapters 15-17, Boss FAQ, Scenario FAQ, Combos, Closing, Thanks, and Copyrights all completed-7/12/04. .4-Chapters 9-14 completed-7/11/04. .3-Chapters 6-8 completed-7/10/04. .2-Character Info added and Chapters 3-5 completed-7/9/2004. .1-Cast, Table of Contents, The Basics, Controls, and Chapters 1-3 of the Walkthrough completed-7/8/2004. ___________________________________________________ Cast: Peter Parker/Spider-Man: Tobey Maguire Dr. Otto Octavius/Doctor Octopus: Alfred Molina Mary Jane Watson: Kirsten Dunst Tour Guide: Bruce Campbell ___________________________________________________ Table of Contents: I. The Basics II. Controls III. Character Info IV. Walkthrough V. Boss FAQ VI. Scenario FAQ VII. Combos VIII. Closing IX. Thanks X. Copyrights __________________________________________________ I. The Basics In this game, you will play the role of the legendary Spider-Man. As him, you will travel through all of Manhattan, coming across familiar landmarks, such as Times Square, the Empire State Building, and even Ground Zero. The way the game is played is left entirely up to you. As the player, you have the choice of helping innocent pedestrians on the streets to fighting classic villains, such as Rhino, Mysterio, and Doc Ock. You will also come across a familiar ally: Black Cat. The crimes you fight on the street will mostly be repetitive: recovering purses, balloons, and stolen cars, to helping pedestrians by bringing them to the hospital or by stopping them from falling off buildings. There are two modes of swinging from buildings. There is Easy Mode and Normal Mode. With Easy Mode, you only have to hold onto the R2 button. With Normal Mode, you have to hold onto the R2 button, jump, and swing again. It is more difficult, but either way works fine. Your main objective of a mission will be shown as a blue circle where you must go to in order to continue. If there are numerous objectives, the location will be shown with white and yellow circles. There are also green circles on the streets with question marks in them. They can either be hints or people asking to help others on the streets. Secondary missions will begin this way. __________________________________________________ II. Controls Square: Attack/Action Circle: Evade/Climb walls (Spidey sense) Triangle: Web (hold to tie) X: Jump (hold to charge) R2: Web Swing L2: Sprint Left Analog Stick: Move Right Analog Stick: Rotate camera L1: Spider reflexes R1: Re-Center Camera START: Pause SELECT: Map ___________________________________________________ III. Character Info In this section, there is detailed information on each character in the game. It's only meant to be informative and for your enjoyment, so enjoy! Another note: this information is based on the movie's story, which is somewhat different than the comics. Peter Parker/Spider-Man: Peter Parker was a great student and caring nephew to his Uncle Ben and Aunt May, but his schoolmates had little respect for him. One day, Peter went to a science exhibit on radioactive spiders. One of them escaped and bit Peter, turning him into the legendary Spider-Man! As Spidey, Peter has a lot on his hands, between his job at The Daily Bugle and pizza parlor, his friends MJ and Harry, and his most important job: saving Manhattan from the baddest villains around! Dr. Otto Octavius/Doctor Octopus: Dr. Otto Octavius is a brilliant atomic scientist who created a harness with four mechanical tentacles that aided him in his radioactive studies. One day, an accident occurred that would change his life. The tentacles became permanent and took over his nervous system, creating the infamous Doctor Octopus. Mary Jane Watson: Mary Jane is literally the girl next door to Peter. Peter always cared/loved her, but he never really told MJ. MJ went out with Peter's best friend, Harry. When they broke up, she wanted to be with Peter, but due to Spider-Man, it would not be able to happen. MJ does not know for sure if Peter is the man behind the mask or not. Harry Osborn: Norman Osborn's son and the new head of Oscorp. He is also Peter's best friend. His main goal in life is to kill Spider-Man, who he believes is the killer of his father, not knowing that his father was the Green Goblin all along. J. Jonah Jameson: Peter's employer and the publisher of The Daily Bugle. He believes Spider-Man is a menace and a villain, and that the world would be a better place without him. Doctor Curtis Connors: Peter's science teacher at college. He is also the future villain The Lizard. Due to his knowledge of regeneration, when he becomes The Lizard, he is able to grow his arm back. Black Cat: In actuality, she is Felicia Hardy, a former Cat Burglar like her father. All her bad luck turns out to be cause from a genetic mutation. She is one of Spidey's most famous allies. Rhino: His real name is Alex O'Hirn and is a big villain in the Spidey world. Rhino is actually wearing a thick suit, which enables his powers. His suit is a replica of rhinoceros skin, so he can withstand fire, cold, and explosions. The suit gives him superhuman strength, speed, and endurance. Mysterio: Mysterio is really Quentin Beck, a stunt man from Hollywood. His abilities are creating illusions and hypnotism. His major goal was to stimulate Spider-Man's abilities. The Shocker: In actuality, The Shocker is Herman Schulz, who makes an appearance out of costume when Quentin Beck challenges you at the arena. You end up fighting him later on anyway. He uses Vibro-Shock units to create electric blasts. ___________________________________________________ IV. Walkthrough --------------------------------------------------- Chapter 1: What Might Have Been Objectives: Learn the basics. Throughout this chapter, you will be taught the controls/basics of the game. The Tour Guide/Narrator will be the one directing you. The first thing he will teach you is to climb walls using the circle button. After that, you will learn how to jump by pressing the X button. A blue target will appear after this for you to follow, so go ahead and do that. The target leads you to the top of a building nearby. When you reach the highlighted area, this short chapter will come to an end. --------------------------------------------------- Chapter 2: A Day in the Life Objectives: Fight Crime. Buy Swing Speed Upgrade from Store. Now comes the fun part. Run straight ahead and jump off the building. You will now learn how to web swing from building to building by pressing R2. Eventually a robbery will begin to take place as you are swinging so follow the blue target until you find the escaping car. The robbers will leave the car when you catch up to it. Fight all the bad guys while following the Tour Guide's advice by using an uppercut. When all of the bad guys are defeated, return to the arcade. After completing your first objective, follow the next blue target to the Spidey Store. When you are there, buy Swing Speed Level 1 to complete the second objective and finish the chapter. --------------------------------------------------- Chapter 3: Punctuality is the Thief of Time Objectives: Go to Pizza Parlor. Earn 2000 more Hero Points. Save your game if you would like as the Tour Guide recommends doing so. Before you get started on your objectives, you first have to make it to Dr. Connors's class by following the blue target (Dr. Connors eventually becomes the Lizard to all you Spider-Man fans). Along the way, a woman will scream for help, so you will have to take a little detour. A bunch of criminals are robing a woman's briefcase, so go after them! When you finish beating them, you will return the briefcase. Then you have to continue your way to Dr. Connors's class, so follow the blue target once again. You will find a glowing area on a roof nearby. Go there to change into Peter Parker. After Dr. Connors scolds you, return to your objectives. Now you can help pedestrians in need on the streets. It is up to you which way you go with this, so just keep in mind that you need 2000 Hero Points and to fight as much crime as you can. Eventually Spidey will bring up MJ and how you are supposed to meet up with her, so follow the blue target. You will have to change into Peter Parker again after reaching the target. After your rendezvous with MJ and Harry, it's time to get back to your objectives. Head for the pizza parlor if you already have all 2000 Hero Points. If not, then get the Hero Points and go there. The pizza parlor is the white target. When all of your objectives are completed, you will have to go meet MJ again, so follow the blue target. You will have to change again in an alleyway nearby. During to conversation with MJ, Spidey will spot some bad guys up to no good. Chase after them into a building. Inside the building, there will be many enemies, so if you are having trouble, press L1 to go into Spider Reflexes mode which will make it a lot easier. When you are finished fighting, you will run into one of Spidey's most famous allies: Black Cat! You will have to chase after Black Cat on the rooftops until she stops running. Use your web swings and charged jumps to keep up with her. You can either follow the white trail she leaves behind or follow the white arrow floating around Spidey. Use the bar on the top right to see how far you are from Black Cat. She will eventually tire out and that is your opportunity to talk to her. When your conversation ends, this long chapter will end as well. --------------------------------------------------- Chapter 4: All in a Day's Work Objectives: Complete Daily Bugle Assignment. Buy Level 2 Swing Upgrade from Store. Earn 3000 more Hero Points. First things first. Make your way to The Daily Bugle. It's the white target on the screen. When you are on the roof, go to the left side of the vent on top and walk through the middle. You will end up in the men's room of The Daily Bugle. As Peter, walk to the new blue target to talk to Betty the secretary and J. Jonah Jameson. Your assignment is to get pictures of the city from a big building, more specifically, the Empire State Building. With that said, go back to the men's room and change back into Spider-Man. When you are back outside, follow the yellow target. The building will be very close by. When you reach the target, you will find a circle with a purple camera in it. Press the square button when you are there. You can get there by wall climbing. The next yellow target will appear higher up, so wall climb and jump your way there. After you take the picture from there, the next yellow target will appear even higher up. Again, go there and take the picture. The second to last photo will be taken at the top of the building near the antenna. There should also be a Skyscraper Token there. Take the picture and the token. When you are finished, you will have to return the pictures to The Daily Bugle, so follow the blue target. Go inside and change again once you are there. Bring the photos back to the main office. After you are done talking to Robby, go to see J. Jonah Jameson. After the cut-scene, go back to the men's room and change into Spider-Man. When you leave the building, there will be a loud explosion, so Spidey goes to check it out. What do you know, it's our old friend Rhino! You will now fight the first Boss fight of the game! In order to win this fight, you will have to be able to use your Spidey sense. When your head flashes, press circle to evade the attack. You will have to do this numerous times and eventually Rhino will get dizzy and stand still. Now is your opportunity to attack. Go and give Rhino all you got until he gets back up. You won't be able to hurt him any other way, only when he is dizzy. His two major attacks are spinning around and charging at you, both which can be dodged easily with the circle button. Keep an eye on Rhino's health to the right and your own. If you feel like you might lose, then just press L1 and enter the Spider reflex mode to make it easier. He shouldn't cause you too much trouble. To complete this chapter, all you have to do now is get 3000 Hero Points if you don't have them already and buy the Level 2 Swing Upgrade from the Spidey Store. Go ahead and do that if you haven't already by fighting street crimes. Now is also a good time to save and buy other upgrades and combos from the Spidey Store. --------------------------------------------------- Chapter 5: A Meeting of the Minds Objectives: Go to Doctor Octavius's Apartment. Buy Grapple Attack upgrade from Store. Earn 2000 more Hero Points. While you already are at the Spidey Store, you might as well buy the Grapple Attack while you are there. If you don't have enough Hero Points, then just come back later after you gather enough. That takes care of the second Objective right off the bat. When you are finished doing that, follow the white target to Doctor Octavius's apartment. Feel free to help pedestrians along the way to make your quest for the Hero Points easier. When you finally get to the apartment, change your clothes again and watch the cut-scene. When it is over, go finish collecting Hero Points if you haven't already and end this short chapter. --------------------------------------------------- Chapter 6: Cat and Mouse Objectives: Find the 5 Photo Op Tokens. Go to Mary Jane's Apartment. Buy Level 3 Swing Upgrade from Store. Earn 2000 more Hero Points. The best way to start off this chapter is to get the 5 Photo Op Tokens out of the way. To do that, follow the yellow target on the screen. Feel free to help pedestrians along the way. When you get close to the yellow target, it will turn into five yellow targets. The targets will be on different buildings surrounding the park. Just swing to each target where there will be a purple Photo Op Token like in Chapter 4. All you have to do this time is walk into the token. When all five tokens are collected, a cut-scene will begin and you will see Black Cat again. A blue target will appear on the screen so follow it. Another chase after her will begin. Keep your eye out because along the way you will come across two Skyscraper Tokens. After you catch up to Black Cat, it's on with the objectives. Follow the white target to MJ's apartment in Soho. Once you get there, you will find a note and a time trial will begin. You have to get to the movies in forty seconds. Just follow the yellow target and you should make it there in time. You'll find a yellow icon to change your clothes again and you will meet up with MJ. After that, all you have to do is get the rest of your Hero Points and go to the Spidey Store to buy the Level 3 Swing Upgrade, which finishes the chapter. --------------------------------------------------- Chapter 7: Pride and Prejudice Objectives: Complete Daily Bugle Assignment. Earn 3000 more Hero Points. Start off the chapter by going to The Daily Bugle, represented by the white target. Enter the building the same way as you did in Chapter 4. You will find out that a man named Quentin Beck (read biography above) has challenged Spider-Man to show the world he is a fake. Go back into the men's room and change your clothes. Follow the blue target to the sports arena. There's a Secret Token on the roof of the sports arena in the center. After you get it, enter the arena to begin the challenge. In the first event, you will have to go around collecting criminals in the arena and drop them off into a pit. There are three pits. You need to pick up the criminals and drop them into the green pit in order to win. Eventually the pits change colors so you have to keep an eye out to where the green one is. The best way to do this is stand by the green pit, press triangle and then circle to pick up the criminal, and then throw him into the pit. If the pit changes colors, then just move to the new green one and stand there while capturing the bad guys. Keep an eye on the score to the right. You can still get points if you throw the bad guys into the pit when it's yellow and changing to red. There will be three rounds in all. The next and last event is an obstacle course. In order to get through it, you will have to use L2 to sprint and get to the switches resembled by the blue targets. When you get to each switch, press square to move on. You don't want to be seen or Quentin Beck will shoot you with an electric cannon. When you start the obstacle course, you will see a path straight ahead of you. The walls on the left will drop in order, but they can be easily passed if you just wait for them to start over at the beginning. After all the walls fall, hold L2 and just run to the other side where there will be a switch. When you get to the switch, press square. After you press the switch, the platform will move up. Now you have to use your wall climbing skills to reach the next switch. Start wall climbing on the platform where you hit the switch and move onto the black wall. Along the way you will see some gaps in the path. A single platform will be moving back and forth from these gaps, so wait for it to come and just keep wall climbing. There will only be two gaps. Eventually you will make it to the next switch, so press it using square. The switch platform will move to an area protected by a wall, but the floors will be rotating, which will knock you off. There are two ways to get by this: you can either wait for the rotating floors to get to the other end and then start running across them since it will start at the beginning or you can just wall climb on the black wall next to it. At the end is another switch, so press it with square and it will move on to the next area. You're almost there. The next area will have a wall, but each wall will be rotating in a patter. The first, third, fifth, etc. will rotate together and the second, fourth, sixth, etc. will rotate together. You'll have to wall climb across, so just be ready to move after the wall ahead of you is done rotating. At the end will be another switch, so hit it and move on. In the second to last area, there will be a bunch of platforms moving up and down. What you have to do here is wall climb from platform to platform as they move past each other. Just wait for the platform to start sliding past and wall climb using sprint onto the next one. At the end is the second to last switch, so hit it and move on to the very last section. The last section is the hardest. The platforms that you must jump on will rotate and face Quentin Beck if you stay on it close to the switch platform you are standing on. Just jump from platform to platform until you get to the switch (the blue target) on the other side. Don't jump to high or Beck will shoot you. Don't be discouraged. If you fall off and have already been hit by the cannon or even if you weren't hit, just try swinging to the platform with the switch if you can. It's a little easier to do that than to try getting back on the platforms. After you hit the last switch, the challenge will end and there will be a cut-scene. You will get 1500 Hero Points for completing the first objective of this chapter, The Daily Bugle Assignment. Now all you have to do is get the rest of those Hero Points and this long chapter will come to a close. --------------------------------------------------- Chapter 8: Sugar and Spice Objectives: Go to Doctor Octavius's Apartment. Buy Level 4 Swing Upgrade from Store. Earn 3000 more Hero Points. Start off this chapter by completing the first objective. Follow the white target to Doctor Octavius's apartment. Feel free to fight crime in the streets along the way. The white target will turn blue when you get close. You will have to change your clothes again, so press square to do so, and then there will be a cut-scene. After that, your first objective will be completed. Spidey will remember that he was supposed to go to MJ's play tonight. You have three minutes and twenty seconds to make it there, so swing away. Just follow the blue marker. When you reach the place, a cut-scene begins and a huge explosion takes place. Spidey never wins, does he? Follow the blue target and take care of the sniper on the roof first. After he is taken care of, jump off and fight the five bad guys on the street. Hit L1 and use your Spider reflexes if you are having trouble. When they are all taken care of, three more bad guys will escape in a car resembled by a blue target. Chase after them, but try taking out the sniper in the back first. When you get close, use your web grapple (triangle and then circle) to pull him out and beat him. Then continue chasing the car. After you land on it and punch it using square, two bad guys will come out, so fight them both. When that's over, it's time to follow the blue target back to the play. Black Cat will appear again. She tells you about the hideout she came across of the bad guys who tried robbing the museum when you first met her. Like always, you will have to chase after her on the rooftops. Along the way, she will stop and there will be a cut-scene. After that, you have to keep chasing after her. Eventually you will come across the hideout of the bad guys. Now have fun and fight alongside Black Cat until all the bad guys are finished. There's also a Secret Token in one of the corners of this hideout. After the cut-scene that occurs after the fight, go and finish your last two objectives. Just help people on the streets until you get those Hero Points. You shouldn't need much due to all the fighting that took place already. After you buy the Level 4 Swing Upgrade from the Spidey Store, the chapter will end. --------------------------------------------------- Chapter 9: When Aliens Attack Objectives: Complete Daily Bugle Assignment. Follow the white target until you get to The Daily Bugle. As soon as you enter, an automatic cut-scene will begin. You have to go to Beck's news conference, so go back to the men's room and change back into Spider-Man. Another cut-scene will begin and you will be introduced to Mysterio. When it's finished, you have a minute and thirty seconds to make it to the theater, the blue target, so swing away. When you get to the theater, you still have to go inside, so go through the entrance and run up a bunch of stairs until you get to the theater itself. You will still be following a blue target. Watch the cut-scene and all the mayhem surrounding you. We have to save those people! First, go to the yellow targets and save the reporters hanging on the balconies. You should have had some practice with this by now from all the street crimes you've been fighting. Drop them off on the balcony where you started. After both of them are taken care of, there will be four more reporters on the main stage. When you have one of the reporters, use a maxed out charge jump and web swing to make it back to the balcony from which you started in one go. After all of the reporters are saved, it's time to take out Mysterio's henchmen. Use punches and kicks in the air to take them all out. When they are all destroyed, a cut-scene will begin. Mysterio tells you that his armada is at the Statue of Liberty, so that's our next target. Follow the blue target. The only problem is, the Statue of Liberty is on Liberty Island and we have to go across water to get to it. You will know you are there when you see that Lady Liberty is no longer looking like her usual self. A cut-scene will begin and Spidey will mention that there are UFOs in the air. That's your ticket to getting to Liberty Island. Swing from UFO to UFO (more specifically, the orbs hanging underneath them) until you get to the island. Don't be discouraged if you fall into the water. You won't die; you only have to start from the beginning and swing over again. When you are there, a bar will appear to the right that says Orbs Destroyed 0/8. Your job now is to destroy these orbs. Before you do that though, look for a Secret Token on the ground. Mysterio has replaced Lady Liberty with a statue of himself! It's time to get rid of this menace! All the orbs are above the statue, so what do you do? Swing on the UFOs by the base of the island and some will carry you up to the orbs. Hold onto R2 until you get near the orbs, then keep pressing X and you will sort of get sucked to it. That's your chance to punch it. It only takes one punch to destroy the orb. Don't use your Spider reflexes! You will need them shortly. Keep destroying the orbs until there is none left. It gets easier when you get the hang of it because all you have to do is swing to the next orb and when you get near it, keep pressing X like before. You'll be done in no time. The brain will be vulnerable by this time. You'll see its health to the right. Swing from the area with the orbs to the platform in the middle, which connects them all. The brain will be in the middle here. Now is the time to use your Spider reflexes, so hit L1 and keep punching the brain. It will take about five punches, but don't waste your time, because if you wait too long, the orbs will appear again and you will have to do everything all over. When you are finished, the Statue of Liberty will turn back to normal. Now you will have to go to Mysterio's apartment. Luckily we know where it is so follow the blue target. There will be a cut-scene, and Spidey will end up on land. Follow the target to a big building. Start wall climbing up the building until you find an open window by the target. That's Mysterio's apartment, so you will automatically enter. When you are inside, another blue target will appear leading to Mysterio's bookcase. A cut-scene will begin and you will end up in front of Mysterio's Fun House of Doom. When you are there, Mysterio will send one of his cohorts after you. When you fight this clown (literally), make sure you run away from him when you knock him down because he performs a nasty counterattack on his way back up. When he is finished, enter the Fun House of Doom. When you are inside, Mysterio will send three more of these bad guys after you. Just use the same strategy as last time and they will be finished easily. A cut-scene will begin after this and you will jump down a shoot into a new room full of mirrors. These mirrors send distorted Spidey clones after you. Your main objective in here is to destroy the mirrors, more specifically, every third mirror. It can't just be any third mirror. You have to destroy a mirror and see if there is a laser coming out of it. If there is, then you are on the right track. That's when you start destroying every third mirror from the one with the laser. There should be about eight in all. Try keeping away from the mirrors as you head towards them so you don't have to keep fighting unnecessary fights. When that's finished, one of the mirrors will light green around the edges and turn into a doorway. Go into there and you will come across a Mysterio hologram. Why can't this guy just fight us in the open? Another blue target appears so follow it to end this long chapter. At this point, the chapter may not end. This doesn't mean you didn't complete your objective; there is actually a glitch in the game. Due to numerous e-mails requesting help about this, I am sorry that I do not have much to say since I have never experienced it. Others suggest to save the game and restart, so you should take their advice and hopefully it works. --------------------------------------------------- Chapter 10: When Good Men Go Bad Objectives: Buy Level 5 Swing Upgrade from Store. Earn 3000 more Hero Points. Sounds easy enough, right? Start collecting those Hero Points. Sometime along the way, Spidey will remember that Dr. Octavius's experiment is going to start soon. Follow the blue target to Dr. Octavius's apartment like you have done so many times before. When you are there, change your clothes using square on the roof like you have done before. After watching the cut-scene, you will have to shut down the containment field in Dr. Octavius's apartment. There are four switches blinking red around the room. You have to go after each one and punch it to destroy it. When Spidey's head flashes, make sure you press the circle button to dodge the incoming plasma blasts. Watch the pattern of the containment field as well to see when the best time is to run and destroy each switch. Be careful, because a few hits of the field and rays can kill you. Try sprinting with L2 and charge jumping by holding X and letting go to get to each nook with the switches. When you finish, there will be another cut-scene. After that, continue with your objectives. After you buy the Level 5 Swing Upgrade from the Spidey Store, Spidey will realize that he's late for Doctor Connors's class. Follow the blue target to his class. Along the way, Mysterio's flying robots will come after you again, so destroy them all. After that's a cut-scene. When it's finished, continue to the blue target. When you get there, another cut-scene begins. Next you will have to go to The Daily Bugle. Follow the new blue target. An automatic cut-scene will begin when you enter the building. When it's over, change your clothes and leave The Daily Bugle. That's it for this chapter. --------------------------------------------------- Chapter 11: The Underside of Crime Objectives: Meet Aunt May at the Bank. Earn 4000 more Hero Points. First things first. Go meet up with Aunt May at the bank. Just keep following the white target and it will eventually turn into a blue target. There is an icon above to change your clothes, so go there and press square. An automatic cut-scene will begin. You will now battle with the main villain of this game, Doctor Octopus! But first, you should take out the three goons he has standing around because their grenade launchers can be quite deadly. When you dispose of them, it's time to take on Doc Ock. Use your Spidey sense to dodge his tentacles and use triangle to web up his tentacles and disable them. When you finish him, another cut-scene will begin and Doc Ock leaves. You will then have to take care of three more of his cohorts. When they are finished, another cut-scene begins. Now you have thirty seconds to reach the top of the building you are on which is resembled by a blue target. Keep wall climbing and charge jumping until you reach the top. When you do, another cut-scene begins and another blue target appears, the helicopter sitting right in front of you. However, it won't be sitting for long because it almost takes off immediately after the cut-scene. The helicopter chase doesn't last that long, but it can speed away from you pretty fast. Just try to keep up with it as best as you can. When the chase is over, there will be another cut-scene. Aunt May ends up on a bunch of train tracks and a train is heading straight for her! You need to keep swinging towards the blue target until you get close to her. Don't land on the tracks! When that's finished, all you have to do is collect the rest of the Hero Points. You should have close to 4000 now due to saving Aunt May and fighting Doc Ock, so just finish up and this chapter will end. --------------------------------------------------- Chapter 12: Shocking Developments Objectives: Go to Your Apartment. Earn 4000 more Hero Points. First things first. Follow the white target to your apartment. There's a Secret Token on the balcony above yours. When you enter your apartment, there's a cut-scene. Now you have to follow the blue target because J. Jonah Jameson wants you to go somewhere for him. Follow the blue target until you reach your destination. After the next cut-scene, you will come across Black Cat again. She tells you she knows where The Shocker is, so chase after her like you've done so many times before. You'll be able to get a Skyscraper Token along the way. Black Cat ends up leading you to a factory. She runs inside before you can talk to her. Go inside the factory and prepare for a boss battle. You will be introduced to The Shocker. Now you get to fight him alongside Black Cat. Just dodge his electric charge attacks the best you can while giving him all you've got. After a few attacks, he will use a big blast which deals a lot of damage, so try to get away from it. Eventually he will call for backup, so let Black Cat take care of them and just finish The Shocker off. Eventually he will escape. Now all you have to do is finish the chapter, so finish collecting the Hero Points and that is it. --------------------------------------------------- Chapter 13: Cleaning the Slate Objective: Complete Daily Bugle Assignment. Earn 4000 more Hero Points. Follow the white target to The Daily Bugle. Enter as you have so many times before for an automatic cut-scene. When J. Jonah Jameson is done talking to you, head back to the men's room and change into Spider-Man. A blue target will appear, so follow it. There will eventually be a cut-scene. Someone will yell about Martians invading a Speedy Mart, so follow the new blue target. When you reach the Speedy Mart, a cut-scene will begin and you will finally fight Mysterio! Give him all you got, or not so much. Another tactic you can use here thanks to Yojimbo542000 is to finish Mysterio off by jumping at him and kicking him in the head. Anyway, when you are finished with that "battle," head back to The Daily Bugle resembled by the blue target. An automatic cut-scene will begin when you enter. After the cut-scene, go back to the men's room and change. When you leave, another cut-scene will begin and a new blue target towards The Daily Bugle will appear, so go there again. Along the way, our good friend Black Cat will come and talk to you. She knows where The Shocker is hiding out now, so follow after her again like we have done so many times before. Along the way, you will come across some of The Shocker's goons. Fight them and keep chasing her. When you get to the bridge, just swing straight under it. You shouldn't have much trouble with that. You will eventually end up outside of an old Oscorp factory. Follow the yellow target and you will end up with Black Cat in a big room with The Shocker in the middle. He has you trapped! Now it's time to finish him once and for all! The Shocker has all the same attacks here, except now a shield protects him. What you have to do is swing around until Black Cat gets on a platform and you have to go to the one across from her. Press the switch there with square to disable The Shocker's shield and go and attack him. Watch out for his counterattack. Keep repeating the same steps until he is finished. When he is done for good, finish this chapter by collecting the rest of your Hero Points. --------------------------------------------------- Chapter 14: Burning Bridges Objectives: Earn 3000 more Hero Points. Almost as soon as this chapter begins, Spidey remembers that he has to make it to MJ's play. You have five minutes to do so, so swing your whole way there while following the blue target. Swing under the bridge like you did in Chapter 13. You will know you are there when you see a huge glowing target on the building by the blue target you have been following. Go to the glowing target. When you go to it, a cut-scene begins. Three baddies go after MJ. Take care of them the way you would anybody else. After that, Spidey remembers he is supposed to be meeting Black Cat, so follow the blue target to the Chrysler Building. Keep going up the building until you find another glowing target like the one we just previously went to (before you enter it, look around the level just above the target for some green feathers on the ground; Vulture anybody?). There is also a Skyscraper Token on the same level as the glowing target. When you enter the target, another cut-scene will begin. Black Cat will tell you that something big is going on at the warehouse downtown. However, instead of chasing after her, you will be racing her this time. You don't have to win, but try to. You will get five hundred Hero Points for beating her. When you reach the end of the race, there will be a cut-scene. A bunch of enemies, including robots with rockets, will have to be fought. Take them all out at your leisure, considering Black Cat can deal a lot of damage. When you are finished, a cut-scene will begin. After that, Spidey will talk out loud for a while. When he is finished, you will have to go track down Black Cat, so follow the blue target. When you are finished saying your farewell, follow the new blue target to MJ's apartment. You will have to change your clothes on the roof. When you do, there will be an automatic cut-scene. Not too long after that, there will be another one. When that's finished, all you have to do is finish racking up those Hero Points. When you have all 3000, the chapter ends. On to the final showdown. --------------------------------------------------- Chapter 15: To Save the City Objectives: Go to Your Apartment. Before you follow the white target to your apartment, make sure you have everything you want first, like combos. When you get to your apartment, a series of events will unfold and you will have to complete them all before you get the opportunity to go back to the Spidey Store, so fight crimes and buy combos to your heart's content. When you are finished, follow the white target to your apartment. An automatic cut-scene will begin when you get close. After the cut-scene, you have a minute and fifty seconds to follow the blue target and meet up with MJ. When you get to it, there will be a glowing target with an icon on top. Go to the icon and press square to change your clothes. When you do, an automatic cut-scene will begin. When it's over, you will get a new destination resembled by a blue target and a minute and fifty seconds to make it there, so get moving. There will be another glowing marker on top of the building you are supposed to go to. When you enter it, there will be another cut-scene. After the cut-scene, you will enter a boss battle against Doc Ock. A boss battle on top of a train, to be more specific. Swing towards the blue target after the train. When you land on top, run after Doc Ock. When you catch up to him, fight him the same way you did in Chapter 11. Press circle when your head flashes to dodge his attacks and press triangle to web up his tentacles when they turn yellow. Just keep hitting him with all you got. Use your Spider reflexes with L1 when you attack to make it easier. If you fall off the train, just swing back after it. I know this sounds cheap, but if you want, you can swing to the nearest Spidey Store and refill your health without failing the mission. If you decide to do that, just head back after the blue target and continue the fight. When you end the battle, a cut-scene will begin. After that cut-scene, another one begins. When the second one is finished, you will have fifty-five seconds to follow the blue target. By the time you get there, you will only have a few seconds to spare, so don't follow around. On the right side of the building is a skylight with a big ray coming out of it. That's your ticket inside. Run to it and you will fall through and a cut-scene will begin. When it's over, the final boss battle of the game will start! This battle is very tricky. Remember way back in Chapter 10 when you had to shut off Dr. Octavius's experiment? Well now you have to do the same thing, but instead of four panels, there are nine! Doc Ock also has a shield surrounding him so you have to just run away from him. The first panel is straight ahead of you, so turn it off. The second one is on the roof right by you, so wall climb up to it and shut it off. You have to be right on top of it to shut it off. The next three are in the corners of the room, so jump around and shut each of them off. The next three are inside the only doorways of this room. The last one is under the floor, so you have to wall climb to it. To get to it, go through the hole between two of the doorways. This one is the hardest to get, so use your Spider reflexes with L1 and boost with L2 to get it if you have to. When you turn them all off, a cut-scene begins. After that, you have to take out Doc Ock. Fight him the same way you have done on the train and in the bank. When you finish him off, the last cut-scene of the game will play. Hooray! You did it! Wait a second. Don't turn off the credits! Two more chapters are left! --------------------------------------------------- Chapter 16: The First Day of the Rest of Your Life Objectives: Earn 50000 more Hero Points. This is obviously the most Hero Points you've ever had to collect! Well, it's going to take a while, but don't give up. Trust me, it will be worth it. By this time, you should probably have most, if not all, of the combos. Keep buying them as you go along that way it will just make it easier in the end. When you are finished, you will be brought to the last chapter of the game. Surprised? --------------------------------------------------- Chapter 17: The Second Day of the Rest of Your Life Objectives: Buy Level 8 Swing Upgrade. Welcome to the last chapter of the game! If you made it this far, than congratulations! This last upgrade of the game will cost you a whopping 50000 Hero Points! Have fun getting it! When you are finished with that, don't forget about all those awards you can win! Just look at the Awards section after you press START and L1 a few times. Work on those awards and collect those tokens! Deliver pizzas! When you finish everything, you have truly completed the game! --------------------------------------------------- THE END ___________________________________________________ V. Boss FAQ Rhino: Rhino is by far the easiest boss in the game. The only way you can hurt him is by making him dizzy. To do this, you have to dodge all his consecutive attacks by pressing the circle button every time your head flashes. His two main attacks are easily dodged. He will either perform a spinning attack where you have to dodge it three times or he will use a ramming attack. When you dodge the ramming attack, you will jump over him. Either way, he will be defeated with little trouble. Mysterio: Before you go calling Mysterio a joke of a boss, just think that the whole fight really is meant to be a joke. Run up to him and punch him once. He's finished. Thanks to Yojimbo542000, you can also jump in the air and kick Mysterio in the face to end the fight. The whole idea at the beginning of the fight when Mysterio's health bar fills up three times just pokes fun at the idea of how easy he is. The Shocker (in the warehouse): The Shocker is not that hard of a boss if you think about it. All you have to do is dodge his attacks, but you don't have to worry about them if you swing around repeatedly. He has two main attacks and one counterattack. His first attack is sort of like a wind tunnel. You can't reach him that easily when he does that. However, it doesn't hurt you. The second attack is an electric charge attack. You can either dodge it by pressing the circle button or just run away from it. The most damage The Shocker deals is when he performs his counterattack. After you land a couple punches, he will start charging up and release a huge shock wave. Just swing away from it as fast as you can. He'll be toast in no time. Toast, get it? The Shocker (abandoned Oscorp factory): When you fight The Shocker here, he will have the same exact attacks. The only difference is that he will be shielded while you fight him. Keep dodging his attacks until Black Cat yells for you to get to a switch. The switch you have to get to will be directly across from where Black Cat is standing. Go to it and press square. The Shocker's shield will be temporarily disabled, so go let him have it. Again, watch out for his counterattack. It can put you out in a few hits. Eventually he will be toast for good. Doctor Octopus (bank robbery): When you fight Doc Ock here, he will have three grenade launching goons with him. Take care of them first. Try to let them shoot each other to cause a lot of damage. When you take care of them, it will be time to fight the big guy himself. You basically have to dodge his tentacles by pressing the circle button when they turn red and you can web them up with the triangle button when they turn yellow. It's a lot easier to use your Spider reflexes with L1 and then run in and attack him. He will only take a few hits and then leave. Doctor Octopus (train): When you reach the train, you will have to fight Doc Ock the same was as you did in the bank. All his attacks remain the same. The worst part of this battle is if Doc Ock throws you off the front of the train because getting hit by the train causes a lot more damage than getting hit by him. If you fall off the train, just swing back onto it. If you are having a lot of trouble, you can go to the Spidey Store and buy some more health. You won't fail the mission for making this pit stop. It might be easier to use your Spider reflexes with L1 to take him out faster. Doctor Octopus (laboratory): Considering you can't hurt him during the first stage of this boss fight, the first stage will not be posted here. You can find information on that in the Walkthrough section. However, taking out Doc Ock here is pretty easy. Use your Spider Reflexes and fight him the same way you've been fighting him previously. You should have had practice by this point. If you run out of Spider reflexes, swing around the room performing tricks with X until you get more Spider reflexes. Doc Ock will be finished in no time. ___________________________________________________ VI. Scenario FAQ These scenarios will be played randomly when you talk to the pedestrians (green question marks) on the street asking for help. If any you have played are not on here, feel free to e-mail me at jonjon287@aol.com. Just make sure you let me know what the topic is (Spider-Man 2) in the title/subject of the e-mail. Ambush: After you talk to the person in need (or so you think), a bunch of thugs will come out and ambush you. Just deal with them like you would with any other thugs. When they are all taken care of, the scenario will end. Costumed troops: There will either be the flying machines commanded by Mysterio, The Shocker's troops, Doc Ock's troops, or the rocket launching machines. They all appear after you play a mission containing that villain. Beat the goons the same way you would do any of the other goons. Falling pedestrian: Swing after the yellow target to the pedestrian hanging from a building. When you get near him, press triangle to pick him up and land on the ground. Drop him off by pressing the circle button and the mission will end. Injured pedestrian: A pedestrian will be hurt and sitting on the ground. Follow the yellow target until you find the pedestrian and pick them up using triangle. Then follow the yellow target to the hospital and drop him/her off with the circle button. Robbery: Some thugs will be holding up a store, so follow the yellow target and enter the store. When you get there, defeat all the thugs inside. When they are all disposed of, you win the mission. Rocket Mechs: You will have to fight a bunch of the machines that shoot rockets with the men inside. Try to get behind them and attack so they can't hit you. When they start turning, keep getting behind them and then attack. When they are finished, this scenario will end. Security car: A bunch of thugs will be holding up a security car and two officers resembled by yellow targets. Go take care of the goons like you would any other. Save the officers by pressing square at each one. Eventually a getaway car will take off so chase after it. When you land on top, punch it with square and dodge bullets with circle when your head flashes. Thanks to AnnasBadman for bringing up an alternate getaway. The bad guys can get into a helicopter and land on a helipad on a nearby building. Just climb up there and take care of them. When you beat the rest of the goons, the mission will end. Shoot-out: A bunch of thugs will be shooting at a police officer. Sometimes a thug will escape in a getaway car (thanks to AnnasBadman). Go take care of them and the mission will end. Sinking boat: You must jump from land to the sinking boat using a charged double jump. When you are close to the boat, sprint with L2 while holding X and letting go when you are close to the water. When you are in the air, keep pressing X so you will remain in the air until you reach the boat. If you feel like you are going to fall in the water, hold L2 and press R2 to Web Zip to the boat. There will be people on the boat resembled by yellow targets, so press triangle to grab them and use the same technique to make it back on land. Put the people down on land using the circle button. Stolen car: Police will chase a car and you will have to go after it. The car will be resembled by a yellow target. When you land on it, beat it up like you would do any getaway car. When the robber or robbers get out, beat them up and the mission will end. Thieves: A bunch of thieves will be on top of a building so go swing to the top and fight them all. When they are all defeated, the mission will end. ___________________________________________________ VII. Combos Square, Square: Left Hook Square, X: Hop-over Head Punch (escape) Square, Triangle: Web Trip Square, Square, Square: Knockdown Punch Square, Square, X: Jump-off Kick Square, Square, Triangle: Web Hammer Square, X, Square: Air Kick (launched enemy) Square, Triangle, Square: Double Fist Uppercut (launches enemy) Triangle, Up on left analog stick: Yank Up (launches enemy) Triangle, Down on left analog stick: Yank Toward Self (homing) Triangle, Left on left analog stick: Yank Left Triangle, Right on right analog stick: Yank Right Triangle, 360 left analog stick: Web Rodeo Triangle, Square: Yank Kick Triangle, Square, Square: Thrust Kick Triangle, Square, Triangle: Web Blast Square: Roundhouse Kick (must be in Spider reflexes) Square, Square: Drop Kick (must be in Spider reflexes) Square, Square, Square: Mule Kick (must be in Spider reflexes) L2 + Square: Rising Uppercut Circle + Up on left analog stick: Dodge back (when head flash appears) Circle + Down on left analog stick: Dodge back (when head flash appears) Circle, Square: Counter Flip Kick (dodge was successful) Circle, Left on left analog stick + Square: Counter Elbow (dodge was successful) Circle, Right on left analog stick + Square: Counter Uppercut (dodge was successful) ___________________________________________________ VIII. Closing Well, it's been a long journey, and I'd like to thank you, the reader, for using my Walkthrough and for playing/beating this awesome game. This game truly is good and there is much more to it than meets the eye. Let's hope Spider-Man 3 is the same way, if not better. If anybody has any questions, ideas, or other ways of beating something in this game, please e-mail me at jonjon287@aol.com and I will post it in my Walkthrough with your permission. Thanks! ___________________________________________________ IX. Thanks Kevin Warren Joe for all his extensive Spider-Man knowledge, and the makers of this game, Activision, and Treyarch for making this game. Thanks go to Yojimbo542000 and AnnasBadman for their alternate techniques/advice. I'd also like to thank all the readers for using my Walkthrough. ___________________________________________________ X. Copyrights This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. Copyright 2004 Jon Murray.