=============== - spy fiction - =============== ******************************************************************************* =============================================================================== Platform: Playstation 2 Sammy/ Access Games Author: The genius of the hole Version: 1.0 E-mail:kayko_2(at)t-online(dot)de =============================================================================== ******************************************************************************* ''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''' Table of contents: ''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''' I. Introduction II. General Game Tips III. Walkthrough IV. Unlockables V. Personal Review VI. Copy Right and Special thanks ''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''' ******************************************************************************* ******************************************************************************* I. Introduction ******************************************************************************* Ok, here we go again. Actually I was going to wait for the release of 'Splintercell Chaos Theory' to make it my next 'project' but then I got in the mood for another FAQ and decided to have a go on this game in the meantime. Let's hope for the sake of the progress of this walkthrough that I will finish before Splintercell3 is released. ;) I will write this walkthrough for the easy mode since I suppose that those of you who play in any other mode won't need this walkthrough anyway or probably have already beaten it in the easy mode before. English is not my first language, so please ignore any mistakes in grammar and spelling you might (and quite likely) will find. I've done my best and I hope you will appreciate my effort. Now, let's save the world, shall we? ******************************************************************************* II. General Game Tips ******************************************************************************* Here just a couple of points that crossed my mind in no specific order: + Use your weakest weapon first, nothing more annoying than getting caught up in a tricky situation and running out of strong arguments + Don't move when your are in disguise and enemies or civilians are nearby; get out of their way and wait until they have passed you, otherwise they will become suspicious + Want to save health? If you are low on health and almost out of medi packs, consider getting yourself killed in order to refill your life bar - if you do this just after you passed a savepoint you won't even have to replay an awful lot + If you play as Sheila be aware that guards will get back up when you attack them without a weapon; this could give them the opportunity to raise an alarm, so be quick to knock them out again + It is almost impossible to get Billy killed; since he has the health of a rhino you might want to play as this character your first time through the game + Billy has a punch like Bruce Lee - Save ammo by not necessarily shooting enemies or locks. + Since Sheila is rather weak she is better equipped with the shaver (-though I have to say it looks weird on a woman) + If you pass a savepoint the caution rating will start over again so you might want to wait in your previous position until things are back to normal + Careful with your square button - once you've drawn your gun and aimed it is easy to waste ammunition simply by releasing the button in case you've changed your mind about using the gun + Need more equipment? Simply leave the area and return again - crates will be back where you've previously destroyed them and you can knock a guard out over and over again causing him to drop the same item again and again. - especially useful for acquiring additional security tags and even medi packs ******************************************************************************* III. Walkthrough ******************************************************************************* ------------------------------------------------------------------------------- ///Prologue\\\ ------------------------------------------------------------------------------- Billy Bishop & Sheila Crawford: =============================== Ok, this first part isn't too tough especially since you can start over and over again until you are sure what to do. Simply move the left analog stick until the grey cross hairs turn red - this happens once you have managed to line it up with the red dot on your screen. If you are feeling quite secure in aiming at the target you can try and pick up some of the green stuff coming at you, but you should rather focus on avoiding the red mines which will soon become more and more. Once you reach 3000 feet you should open your parachute by holding down the square button and releasing it soon afterwards. A cut scene will be triggered off. Follow the others down the ladder ahead of you and take a nice little picture of Nicklaus once you are down there (taking pictures of Nicklaus during the right missions unlocks something - forgotten what though.). Now start smashing those crates in order to get your first goodies of the game. Don't forget the barrels. Done with it follow Nicklaus. Run down the stairs until you can see some crates in a niche in the wall to your right. Climb up and get the goodies by smashing everything up there. Head on further down the stairs. After the cut scene sneak past the guard (simply sneak the other way around the statue than he walks) or take him out. If you play as Sheila sneaking might be the better choice since she is weaker than Bishop and will need more hits to take him down if you don't use a weapon. By the way the white light in front of the guard marks the area he can see. Once you have entered the next area watch out for the guard to your left. The other one to your right is asleep so just sneak up on him and put him to rest. Then head on until you reach the door, but keep an eye on the position of the patrolling guard. Go through the door and meet with Nicklaus. Go to the next yard and listen to your instructions. Now turn to the wall that has been in your back - don't worry about the guard who had been in front of you, he is too far away - and run towards it. Jump and press L1 to get a grip on the ceiling. Now move to your left until you reach the corner. Change into first person view and watch the guard below you. Once he has stopped to your left jump down and head on, you will find an entrance to your right. Get in before the guard turns around. Your turn to get changed now. But before you do so go into the corner to your right and smash the crates. There is also some ammo near by, but if you haven't used any yet you won't be able to pick it up. Now position yourself next to the container Nicolas used to get into his disguise and take a picture of the soldier. Jump into the container and get changed. (Seems that Sheila can save more data than Billy) Now walk over into the opposite corner and get in the back of the soldier. Take him out and then smash the crates here as well. Now go to the entrance of the building. Head down the stairs. Simply walk past the guard (don't get too close) and use the right moment to smash the left armor for a medi pack. Go up the stairs and watch the cut scene. Immediately open fire. Simply shoot three shoots or so in a row and then move to enable the auto aiming to find a new target. Then immediately shoot again. Repeat as often as necessary. If you have time in between get rid of your gun and smash the crates for goodies, because once you have caused enough damage among your enemies the next cut scene will be triggered off and all the goodies will be gone. Drop into the hole and crawl into the vent to move on. Follow its turns until you reach the other side. As you have seen there are guards in this yards. But first get the ammunition to your left (back down the stairs). Now go up and take out the patrolling guard. You can climb onto the crates for this and then shoot him. Now climb up the ladder he was guarding and walk onto the bridge to the right. Stop where the bridge gets broader and point the camera towards the windows of the tower slightly to your right. Your 'high-ranking officer' Dietrich Troy is walking up and down in the room so zoom in on the right window and wait until he turns his face in your direction. Take a picture and climb back down. By the way, you could have also used the ladder to your left on your way up. I simply consider it easier to take out a soldier on the ground than climbing up directly into a guards face. Do what ever pleases you. Back down turn right and get a goodie from the behind the corner, then go back, smash the crates and get into the barrel in order to change into Dietrich. Now approach the gate slightly to your right. There is a guard in there, my advice, give him a shave - with your stun shaver that is. Now smash the crates and approach the chapel. Cut scene. (How on earth did Dietrich get there before you?) ------------------------------------------------------------------------------- ///Case 01 - Humpty Dumpty\\\ ------------------------------------------------------------------------------- Billy Bishop & Sheila Crawford: =============================== Back to the beginning. First get out of your disguise by climbing into the van nearby or using the container near the opposite wall. Now get the ammunition from underneath the lorry and start smashing crates (stay out of sight). Then go to the vent which is located on a wall to the left of the van and get in. Crawl through to the other end and take a picture of the scientist and one of the security guard. You might will have to back off in between since they will hear the sound of your camera. Now get out of the vent and back to the parking space. Use the van to get changed into one of the above - I suggest the police guard just in case you screw up. You will need the scientist's disguise 'unwanted'. Now use the door to enter the corridor. Eavesdrop a bit and walk past and up the stairs. A guard is patrolling the corridor. Make sure you don't get too close to him while passing. To the right you will see some lockers. Get in one of those and change into the scientist. Then proceed further down the corridor and turn right. Stay away from the cleaner, he looks harmless, but will question you if you get too close. Go through the second door on the left and approach the security guard behind the window. Smash everything in the next room and head on to meet with your superior. He will give you your instructions. Leave through the other door and turn left into the corridor. A door will be opened and someone will come out. Get in there and turn left. You will find a recreation area ahead. The Sports weekly is lying on the floor to your left. Get it and then head on further down the corridor. Turn left and go through the door ahead. Use the keycard you have been given to open the door to your right. Remember not to get too close to people, some of the scientists in there are extremely nosey. Turn left and ignore the corridor to your right. Walk through the door next to it. Get the newspaper out and your middleman will appear. Listen to him and then leave the room to get to the lab on the second floor. Just go through the door you used the first key card with and head down the corridor. Beware of the civilians and go into the cafeteria. Take the stairs to get to the second floor. Use the key card in the second corridor (if you used the stairs closest to the entrance of the cafeteria). There are two ways of getting this next job done: A) Turn right into the corridor and use the door to your left. Knock out the scientist and get out of your disguise. Climb into the vent and you will end up near in the lab in question. Crawl into the dead end with the grate from which you can see the scientist at work and take a picture. Then exit on the open end of the vent. See the locker? Use it to change into one of the scientists and go to your right (your character's left) behind the screen. Install the retina-scanner. B) Try to walk into the lab at the end of the corridor, you won't get in unless you are Dr. Kaysen. So it's out again and back to the cafeteria area. You can stay up there on the second floor, simply use the gap in the railing to position yourself in a place from where you can take a picture of Kaysen. He will be somewhere near the stairs to your left, if I remember correctly. Now go back inside, get changed in the room in the first corridor to your right and approach the receptionist again. She will let you in and you will be able to walk to Kaysen's desk. Install the retina-scanner. I suggest you try solution A) which is absolutely hassle free. The advantage? The scanning. If you have dressed up as Kaysen, you will have to hide and stay very close to him at the same time. It is possible to hide even exactly in his back by sticking to the wall, but the getaway afterwards is a bit of a mess since you could be seen by any of the other scientists. It is easier to stay in the disguise of the scientist and simply wait next to the locker. Don't get in just wait and turn your back to the scene. Once Kaysen uses the microscope simply hold down the circle button. If he takes a break, wait and hold it down again. As simple as that. Once you have a hundred percent and he is gone remove your disguise and get into the vent through which you came in. Almost too easy, eh? Knock out the scientist in the locker room and get back in disguise. Once back on the corridor turn right and use the second door to your left. Watch out for any noisy people and climb up the ladder ahead. Send the woman to sleep who is standing there staring holes in the air, she could give you away if you don't do it. And also it could look a little bit suspicious when you start trashing the picture in front of her to get the password out of the frame. Now leave the room and head back down to the cafeteria and from there through the kitchen. Almost home, eh? Not quite. Once you try to leave the next area you will be send back to get the b****y retina-scanner out of the microscope again. Remember route A)? Simply use it to retrieve the scanner but don't bother getting changed in the lab, the other scientists will be lying on the floor anyway. Oh and by the way... you only have seven minutes to do so. Route B) as Kaysen won't work anymore, his receptionist has gone home, so you will have to use the vent. Watch out for the guards who will be in alert. Once you grabbed the scanner go back the same way you came. Vent, locker room, cafeteria, kitchen, storage area and so on. On the corridor take care not to alert the cleaner or you will end up being shot at. Simply head down the stairs, past the scientist and guard and to the parking lot. No need to rush. When you know what you have to do it is possible to end this mission with more than four minutes left on the timer. Samuel will be waiting for you and you will speed off. ------------------------------------------------------------------------------- ///Case 02 - 24 + Wolf\\\ ------------------------------------------------------------------------------- Billy Bishop & Sheila Crawford: =============================== What? First they get you out, now they send you in? Make up your mind! For this mission you can choose the route for entering the building. Let's take one at a time. If you use the parking lot: Take a picture of the guard near by and then jump into the container to get changed. Now give the guard a good 'shave' (stun-shaver) and then walk around the lorry to 'shave' the other guy. Done with it start smashing crates before using the door to enter. 'Shave' the next guard as well -(funny seeing Sheila holding a man's shaver against her face without raising any suspicion) - and go upstairs. 'Shave' the sleeping guard to the right and then take care of the next guard ahead. Once everyone has a smooth and soft skin move on through the door ahead. Another guard is in the next area, take him out before you smash the crates for goodies. Up the stairs and send another guard to sleep. Eve was right, this place is crawling with guards. Don't turn left, go through the door straight ahead. In the next room you will find a ladder on the wall to your left. In case you find it to dark in here use a cigarette to light things up a bit. Follow the corridor until a green light points you to a door, enter. Climb down the ladder in front of you and you will reach a locked area. Lucky for you the lock will brake after a couple of punches so give it a good beating. If you use the roof top: Smash the crates and you will clear the way to a vent. Get in there and follow its turns. Pick up the ammunition in the corner before you get your rappelling kit out. Now jump into the hole and you will use the kit automatically. Get your gun out and shoot the control box (green light). This will disable the laser and you can move on. The first one is easy to find, simply check the ends of the lasers to find the box. Let yourself slide down further and spread out to reach the goody, then proceed until you reach the second laser. This time the box is slightly to the left of one of the beams. Rappel down a bit further until you reach the height where the last laser beams you just shot used to be - turn and you will find the next box here slightly underneath. Shoot it, rappel down and spread out to get the next goody. See the next goody? Now I don't know how to get it, but it will point you to the right wall for the next box. Flatten out and rappel down until you almost touch the next laser beams. Then look to the wall I just mentioned and turn slightly to the left. You should see a green light underneath this metal catwalk. Once you aim with your gun however you will only be able to see a corner of the box, never mind, this will do just shoot it. The next box is further to the left in the middle of the wall right underneath the beams. Shoot it and proceed. Again you might just see the box not the green light once you aim. Turn left again while rappelling down and you should see a green light shining at you. Switch it off and you will be done here. Rappel down and break the lock on the door to get through. Once in the corridor go to the locker room - take out the two guards you will encounter on the way - and use the vent. In the lab take out the guard and exit through the door. End the shift of the guard on the corridor and enter the door to your right. Nervous guard? Let's put him out off his misery, but non-lethal, please. Get the disc you came here for and get back to the locker room through the vent in the lab. Once in the locker room look for another door than the one that leads to the corridor and you will find another area with a vent. Get in and crawl to the other side. Now there is a package worth getting. Smash the two boxes that are piled up on top of the others, not the ones on the ground! I think you won't be able to reach the ceiling otherwise. Now equip your spider grip and climb onto the boxes. Attach yourself to the ceiling and get to the other side. Body armor! Not so important if you play as Billy, but for Sheila it is a real treasure. Go up the stairs until you reach the laser beams. Go to the right and as close to the beams as possible. You should see the box you are looking for to your left behind the pillar on the ceiling. Shoot it. The next one is almost at the same location so simply repeat the method. Same goes for the next just this time it is to the right and hidden in the dark. A cigarette might help. The last one is exactly in the same position as the previous one, it is just almost impossible to see it. Feel it. Rely on your agent instincts. ...well just shoot it, or if you can't, role past the laser. Go down the ladder and watch the cut scene. Ok, now comes a real nightmare. At least for some of us. In my opinion the hardest part of the whole game, so prepare for sweat, anger and frustration. The similarity to Mission Impossible is almost ridiculous, but then again, everything in this game has been done in one spy movie or the other. So let's get over with it and move on: I will try to help you as much as I can, but you will understand how difficult it is to give you exact instructions. A lot will depend on your timing. Here is what I can tell you: You will have about 40 to 44 seconds before your cooling spray will wear off, and it does not matter how often you use it. I counted it and always ended up somewhere between 40 and 44. Forget about Michael's suggestion to go up again once it starts losing its effect, you won't make it anyway once you are too far down. You also might want to take a note of the code before you make your way down, you will need to enter it. Now to the job at hand: Don't let the amount of beams confuse you. Take them one at a time. There are three layers of lasers. The first and the third layer are best passed in upright position. For the second one it depends on your personal preference. Now let's talk about timing. Get everything ready, equip the rappelling kit and use the cooling spray. Now simply jump and hold the left stick downwards. You will get through the first beam no matter what (only if you do not stop somewhere in between), keep going. Having passed the first one so quickly will give you more time to focus on the next layer which is the most difficult one. It is possible to get it done in one go by spreading out during the downwards move at the right point, but it is really hard to find and there is too much luck involved than that it could be repeated more often. Instead spread out once you are sure you are pretty close to the next layer (but not too close or your legs will touch the beams) and move the camera underneath your character so that you can see when he/ she almost touches the laser. Now make sure you can see all of the beams of this layer. There is a moment when the beams moving sidewise are open and the ones coming and going are switched off. This happens only every second occasion, so since you are very likely to have missed the first 'wave' wait for the second one, meaning let one 'seeming' opportunity go by before you move. You have to be really fast here and really close to the beams, otherwise the re-appearing beams will touch your butt. You will have to move almost before the beam actually goes away. If you miss this 'wave' your chances of making it are slim, but you can try the next beam anyway to get a feel for it. The same goes for an 'upright attempt'. Make sure your feet almost touch the beams and once you decided to go GO FOR IT. Hesitation is your worst enemy here. Once past the second beam make sure you are low enough to get back into normal position. Now wait for the right moment to pass the next one. If your body temperature starts rising by now don't panic. Press the triangle button to get a break and equip everything you need (the disc) and try to recall the position of the computer. Likely it is to your right. Once far enough away from the last beam (careful not to get too close to the ground or your character will jump off) spread out again and turn yourself into the right direction. Use the disc once you have reached the computer and breath again. You made it. The body temperature doesn't seem to matter anymore once you use the computer terminal. Enter the code which is: 03 05 11 25 51 Now stay in the flat position and rappel up a little bit. Not too far! There are laser beams coming right at you so you have to go down again. But stay flat! A cut scene will start giving you the time to relax again. Ok, this time it is safe to go up again, so get back to the hole in the ceiling. Get the ammo next to the hole and climb up. The lasers will be back on. This time at least it is easy to see where the boxes are. Shoot them and make your way back to the vent. Go back into the locker room and onto the corridor. You know what to do with the security guards along the way. Go back to where the window to the lab was and into the corridor to the right. Enter the door to the right. Use the ladder opposite the door to climb up climb the pile of boxes to your left until you can't go any higher, then jump over to the other side. Climb up and grab the ledge. Shimmy over to the other side and jump off. Up the ladder and you are almost home-free...but oh no! You are trapped. Well never mind. Get into this really handy vent and get the goody from the right passage, then climb outside. End the guards shift and go inside the building. Do with the guard inside what ever you like and leave through the door to your right. You can leave the guard unharmed, but watch your back while passing the windows on the outside. On the balcony jump up to grab the pipe above you now move on to your right. Damn end of pipe! Let yourself drop down - take care not to drop in one of those 'electrifying mechanisms' and proceed carefully. Count the times each of these elements transmits a shock, then wait until the next 'wave'. Count and then move. Once at the other side get up and get to the top of the stairs. There is a guard on this platform so take care of him and then use your super-punching powers to knock the loose part of the railing out of its position. Get out onto the ledge on the other side and shimmy over to the right. Get up onto the roof again to find your equipment. Cut scene. ------------------------------------------------------------------------------- Case 03 Loser in the sky ------------------------------------------------------------------------------- Billy Bishop & Sheila Crawford: =============================== I knew this wasn't going to be a pleasure-cruise. Both characters will start as 'passengers' in suits (sorry, no sexy dress for Sheila). Simply pick up the goody and leave the room. It is essential for this mission not to raise any suspicion, so be careful when you pass people or do ...well, spy-stuff. Go to the end of the corridor and exit through the door. Go through the lobby and use the opportunity to get some pictures in case you need to change your identity. There is a goody in the men's room to the right behind the counter, but Sheila might raise an eyebrow or two walking in there. (On the other hand I once walked into a ladies' room with her and had a screaming reaction too. Maybe it's Sheila...). Leave through the double doors at the other end. You can smash the vases for goodies, but watch out for spectators. Turn left down the stairs and follow the signs to the casino. Go to the room on the right in order to start your actual assignment. Watch the cut scene. Depending on who you play as the story parts here: Billy Bishop: ============= Get out of the room and go into the nightclub at the opposite side of the casino. Make sure nobody is watching you and take a picture of the barkeeper who will be busy behind the counter. Now it's time to return to your cabin and get the cocktail and the message for the doctor (casino, corridor, up the stairs, door to the right, lobby, corridor, door to the right). You will find both next to the bed. (You might have to jump to be able to pick it up.) Now go back to the casino (see above). The doctor will be to the right near the door at the opposite end of the room. But first walk past him into the room ahead and use the locker to the right to change into a barkeeper. Then approach the doctor and deliver your 'package'. Now go back to the nightclub. You will see a door to the right behind the counter. You have to go in there, but make sure the barkeeper is at the other end of the counter and not watching you. Once in the room you will see Sheila at work, take a picture of the doctor, then get close to the window to listen to his mumbling. (Press L1). Take all the goodies in the room and then punch the picture to reveal one more. Time to get a degree, so get into the bin in the room and disguise yourself as the doctor. Leave the room the way you came and make your way to Kelly Wong. Go back to the stairs and go up. This time use the door to the left (not the one you used so far). Go past the lobby and head on. You will meet Nicklaus along the way - don't punch him, I did that once, he didn't like it. Use the opportunity for a picture instead, (maybe on your way back) this could be one of the missions in which you unlock something. - Go into the room to the right and watch the cut scene. Time to wake up the doctor. Go back to the casino - don't forget to disguise yourself, and go back into the room next to the counter. (Corridor, lobby, stairs, corridor, casino, nightclub.) How handy is this. A burning fire will be rolled into the room where the doctor is sleeping. Punch the picture again to reveal the crack in the wall. Now get your gun out. Isn't it a little bit suspicious that only one dress is red? Yes, it is the one you will have to shoot to cause it to drop into the fire. I used the 3D camera to get a better aim, but maybe it is possible to do it without it. Once the sprinklers are on and the doctor is on his way, guess where you have to go back to? Casino, corridor, stairs, door left, lobby.. stop! Ladies' room. You've heard me. Get in there and climb the stairs as soon as you have removed your disguise. Get into the vent and go left, right and right again at the far end. Once above the right grate a cut scene will start. Get out of the vent again and you will be told to meet up with Samuel in your cabin. (corridor, lobby, cross the room with the stairs and use the opposite door, lobby, corridor, door to the right). And it is back to the barkeeper's room. (I don't like this mission.) So it is corridor, lobby, stairs down, corridor, casino, nightclub. See the vent? Get crawling. Sheila Crawford: ================ Leave the room and go back to your cabin (casino, corridor, up the stairs, door to the right, lobby, corridor, door to the right). The good-night ring is in the bathroom area. Now you will have to head back to the casino. (see above). This time turn left and enter the bar/ night club. Make sure nobody is watching you, then take a picture of one of the dancers. Go back to the casino and go through the door in the middle. The big one to your left when you leave the bar. Get into the locker to the right and get changed into a dancer (boys, here comes pleasure - you might want to try her ‘occasional move'..). Now approach the window to the left. Yep, the real dirty work is always left to the ladies. You better aim well here. If you have to knock him over the head with something else the mission will be over. Use the 3D camera to get a better aim. There is ammunition for the ring in the room just in case... . Once he is down leave the dressing room and get changed. A dancer will raise suspicion outside the casino. Now go back to the stairs and go up. This time don't use the door to the right, but the one to the left. You will find the ladies' room to the right near the lobby. Get rid of any costume and climb up the ladder to get into the vent. Go left, right and right again at the far end. You will be above the room in question now. Watch the cut scene and then go back to the restroom. Leave the restroom after you have changed into someone less.. well, spy-like, and turn right exit the lobby and you will meet Nicklaus in the corridor. Take a picture - you might unlock something when you get them all. Now turn left into the reception room. Go into the left corner next to the door and you should be able to get the picture needed for your disguise as Kelly Wong. Now get closer and listen to Samuel's flirting. Time to take a leak, so go to the restroom and change into Kelly Wong. Back to Nicklaus and approach the window to the right. Once in the room a cut scene will start. You've heard the man, get back to your cabin (corridor, lobby, opposite door, lobby, corridor, door to your right. Talk to Samuel. Couldn't he have told you this earlier? What are you being paid for, spying or running around? Well, it is corridor, lobby, down the stairs, corridor, casino, nightclub to the left. You will find the barkeeper's room behind the counter. Mind the barkeeper, he might not like you sneaking around. Once in the room get out of whatever disguise you are wearing and get into the vent. The storyline re-unites: Billy Bishop & Sheila Crawford: =============================== On the other side approach the stairs and you will be contacted by Samuel. Seems it's only you and Nicklaus. Ok, up the stairs and eliminate the guard. Then get smashing (crates). The last door to the right has one of these 'useful' locks. Break it and enter, but don't rush inside. There is a laser beam checking the area. Get your timing right and get in it's 'dead zone' (underneath). If you are low on ammo for some miraculous reason, there is some in the vent nearby, but I can't see why you should need it. Just in case you feel the urge to destroy it: the box for the laser is underneath the ceiling (to your right when you have your back against the wall in the dead zone of the beam.) Turn left (from the door you came in) and destroy the lock to get to the next corridor. This next part is a little bit more challenging: the corridors are crawling with laser beams of the moving kind. To take out the laser that is further away simply shoot the box you can see in a distance to the right. Use the 3D camera. Now to the closer one. It is underneath the ceiling at the corner of the corridor to the left, but at the wall you cannot see. It is only possible to see a corner of the box from the door at the right wall, but you have to get real close to the laser beam. It might be easier to run past and shoot the box from the other side. Remember you do have cigarette torches in case you need some light. Whatever you do, turn into the corridor to the left and then watch out for the next couple of lasers. This time the box is in fact around the corner, so you won't be able to shoot it from a distance. At least in my experience. But I have found a dead zone to the left near the wall. Stop almost exactly on the height of the middle of the corridor to your right and stay with your back to the left wall. Now turn slightly right and you should see the box of the laser beam underneath the ceiling of the right wall. You will also be able to see the next box you will need to take out in the distance. Done with the lasers go into the corridor you have just cleared and meet Nicklaus. How on earth did he get here? ------------------------------------------------------------------------------- Case 04 A little bone ------------------------------------------------------------------------------- Billy Bishop & Sheila Crawford: =============================== Don't worry too much about the shooting, simply use your 3D camera for aiming and you will be fine. Take a picture of Nicklaus - I still can't remember which missions are the relevant ones. Anyway, smash the crates in the room for some ammo and then proceed through the door. Ok, you've seen it in the cut scene. Switch them off. Remember you can zoom in with the camera, making your job a hell of a lot easier. Let's take the most obvious one first. It is straight ahead. For the second one approach the construction where the beams were before, stop in front of it and turn slightly to the right. You should see the box underneath the other catwalk near its end. Ok one more to go - this one really drove me nuts. Turn left and look down onto the four black tanks. There are two to the right and two to the left. Zoom in on the right end of the higher one to the right. Never mind if you don't find, it the laser beams will disappear for a while and you can cross over easily. In the next room more laser beams. Two of the boxes are in clear sight to your right, just look along the supporting. For the third box approach the construction with the beams again and then turn around. Now turn slightly to your right again and look up. You should find the box somewhere at a crossing of some of the supporting. Before you head on, check out the upper level ahead with your 3D camera. See the guards? Take a picture to get some disguise data. Now proceed and stop just after the construction in the middle. Turn slightly to the left and look up to find the last box on top of the supporting. Now you can head on to the ladder. Get into the barrel to disguise yourself, then go up. Your disguise won't be complete, but as long as you don't do anything stupid it will get you near the door from where you will be able to get a picture of a full disguise. But you better get going then, because they will be suspicious by now. Once inside, don't run into Kelly Wong who will be coming from the left. Instead head right. You probably will get a cut scene in between. Ignore the door where Kelly Wong went in and head to the small door behind you. The first box will be to your left. The next one is high up to the right almost on height with the construction for the beams. Now head down the catwalk and turn around to find the last box high up in the middle. Done with it destroy the lock of the door to the right and go in there. Have a smoke in case it is too dark for you and then destroy the boxes to the right. This will reveal a door. Open it and get the goodies in there. Some equipment, a medi pack and a weapon. Back outside go back to the area you saw the cut scene. Behind the barrels you will find some ammunition but be careful there are guards out there. Go through the door Kelly Wong. Stop at the corner to the right and look up to the corner slightly to your left. Underneath the ceiling you will find the next box. You can also simply run for the 'dead zone' underneath and simply turn around and shoot it. Head further down the corridor. You can basically ignore the laser at the far end, it only leads to some ammunition, but in case you want it, the box is on the wall to the left behind the corner. For the corridor to the right almost walk past it, turn around and check underneath the ceiling on the right wall. You'll might have to zoom in on the box to be able to hit it. Careful, there are two guards in this area. Take them out to avoid any trouble. Ok, you will now enter a lobby, which will be guarded by bodyguards. You can do it the rough way and shoot everything that moves or you could simply sneak your way to the right where you will find a door at its end through which you will have to go. Whatever you do, just get there. Now this place is full of lasers again, so get your gun out. The first two boxes are staring you in the face, if you can't find them I wonder how you made it that far. The next one is not to hard either: Jump into the blue lit area and stand between the pillars close to the moving beam. When you turn left and look up you should be able to see the box. Head on. You will have to jump the next beam, but it's not hard, just stay in the middle and jump when it is low. The box is on the other side together with the one for the next beam. So it's one on each side underneath the ceiling on each side. Get into the vent once you are on the other side. Here is why you came here: This is the place you will get your disguise to be able to join the party. If you are playing as Sheila, you can take the picture of a female guest as well, but for Billy there will only be one person he can disguise as, so you will have to turn left once you are in the vent, get out take the next vent, follow it, get out and take the middle one. Take the picture where you immediately get the small-talk without having to eavesdrop or wait for it. For Sheila, take any picture of a guest you come across, but no guards! Now go back to the laser beams. Yep, all back online. Someone was really fast in repairing these bastards. Well, you know where the boxes are. Once outside, you can either go wild and shoot everyone use the sneaky solution, either way get to the left end of the corridor and get changed using the door to the right. Now approach the window in the middle of the lobby and you will be let inside. Watch the cut scene. Time to leave. Outside the lobby there will be an alarm for some reason, so your disguise probably won't be of any use once you are seen by a guard. Get rid of the guards and follow the way back that you came in before. You know where to find the boxes by now. Watch the cut scene. ------------------------------------------------------------------------------- Case 05 Old King Cole ------------------------------------------------------------------------------- Billy Bishop & Sheila Crawford: =============================== Approach the window to trigger off a cut scene. Time to give this guy a good beating. Outside use the path between the trees to get a medi pack and head on. If you are playing as Sheila you might want to avoid the guards for now, since she can't take as many hits as Billy. Approach the guard, but melt into the wall to the right when he is looking into your direction (these idiots - take your spy kit but leave you with your camouflage...). When he turns away move forward. Repeat if necessary. This way you will make it up the ladder without being seen. But watch out, there is a laser beam up there. Get into its dead zone but don't make too much noise because of the guard ahead. Take him out and then proceed to the left. Again, you will have to avoid laser beams. Proceed to the end of the platforms and then go down the ladder. Jump onto the crate-like something in front of the water reservoir to your right. Then jump up to grab the ledge. Shimmy all the way to the left. Then get your timing right when climbing up in order to avoid the laser beam. It won't get you if you stay close to the ledge. Get into the dead zone underneath and then time your jump to the next platform. Jump onto the middle platform, then jump over to the water reservoir to your left to grab the ledge. Again shimmy to the left all the way around. Drop down and smash the crates for a medi pack. Now drop down as close to the wall as you possibly can in order to avoid the laser beam. Run to the door ahead. First grab the medi pack from the shelf and then get smashing. You should find your equipment along the way - how lucky is that! Use the shaver to get the machine working. Go outside. There are two guards down in the yard. Go down the ladder. You don't have to bother taking them out, but you will have to interrupt your work on the lock of the door to your right (when you face the ladder) if you don't. Get in and crawl into the hole. On the other side leave the yard. There is more than one way to get through the swamp. Use the tree-trunk to get to the little island to your left. It is stable and won't sink. Make your way further left until you reach the next stable island ahead. Jump onto the next tree-trunk ahead and then jump onto the platform. Watch out for the laser beam. Now jump down and make your way to the right. Turn right again and jump onto the island with the construction. Get the package. It contains a very useful equipment. Now make your way over to the other side. Jump up to get to the next area. Ignore the advice about watching the soldiers. Instead shoot them so that they can't get in your way while you are avoiding mines. Now equip your new found treasure and everything will be child's play. Just stay away from the parts on the ground that are lighting up and you will be fine. There is room for error though, and sometimes your only possibility to proceed is by stepping onto the outer ring of the flashing light. By the way, you will have to get close to the mines in order to be able to see them. You can use any way you like to cross this mine field. There are also some goodies scattered across the field, so you might want to get some of these (there is another armor to the right for example). Here is one way that will get you to the other side: Step out to the right from where you have been hiding and walk straight ahead to the boxes. Climb on top and jump into the fern slightly to the left. Get onto these boxes as well and jump into the gap between the mines you should see ahead. Now simply walk out of there. But watch the ground! Exit through the doors. Kill the guard ahead, then run down to the first gate. See the ladder to the left? The guard up there needs a good shave, so give him one. Then get to the right and climb up. Get your 3D camera out and zoom in on the building in the distance. You will get a cut scene, though it can take a while. Get back down and follow the path to the right. There are more then one way to get up, but let's treat ourselves to a really useful goody first, shall we? Walk up the way to your right. There will come a point where you can either simply walk on or climb up. Use the walk-on route first. It will lead to some mines. Simply stay outside the red signs and follow it to the dead end. Dead end? Yes. Now equip your rappelling kit, then let yourself down (not using the kit!) and shimmy to the right. Once in the middle of the ledge, rappel down and spread out. Nice gun,...I am wondering who left it floating around out here. Well, get back up, don't worry if your character makes a jump into the mines, it won't set them off. Now jump back onto the safe side of the signs and walk back to the place where you could have climbed up. By the way, my advice for the gun you've just found: leave it for the boss fights. Climb up walk over to the ledge. Remember these nasty electrifying mechanisms? You know how to cross them by now, so get to the other side without your butt catching fire. There would have been a third way up here involving laser beams and the ladder you will now see to your left, but I found this way to be more convenient. Follow the path. Cross the bridge and shave the guard. Then walk up the path a bit, but stop near the green to the left. Nasty laser beam ahead. The box is between the plants a little bit further ahead. To take out the next laser beam walk up to the second big rock on the road, stand next to it and look up to the left. You will see a corner of the box. Shoot it, but don't get seen by the guard ahead. Once you've cleared the way, you should take a picture of the guard before you end his shift. Smash the crates and follow the path. Cross the bridge. You will get a cut scene. Yeah, whatever. Climb onto the boxes to the right and jump over to the left for a goody. There is some ammunition to the right as well, but you most likely don't have a gun for it yet. Now go through the gates and turn right into the narrow path. Head straight on across the platform and get your rappelling kit out. Get all the way down and then turn left into the path. Go down the ladder and the next one, then take a picture of the nice soldier on the ground in case you haven't got any disguise data yet. Get up the ladder and use the barrels to get changed. Clothes should do, but don't make too much noise or you will raise suspicion. Take a picture of Dietrich, including his face, then walk to the other window to get his voice data. Now leave and climb up the ladders to get back to the narrow path. Take your time to put the guard to sleep - non-lethal, he sometimes drops a really good gun - then climb up as you have been told to. Jump over to the left, but don't run into the laser beam when you approach the ladder to climb up. Up on the platform jump over to the right and shimmy to the left. Climb up until you reach the upper platform. Take out the guard and get into the barrel to change into Dietrich Troy. Now cross the catwalk to get back to the narrow path. Approach the window near the door to the left and go inside. Walk down the path to meet with Lysander. ------------------------------------------------------------------------------- Case 06 Kill Cock Robin? ------------------------------------------------------------------------------- Billy Bishop & Sheila Crawford: =============================== Shoot the box and go left. Take a picture of the guy talking in the corridor and go back to where you started from (the laser will be back online). Get into the locker and disguise yourself. Now head back to the guards and eavesdrop. Walk past them to the right, turn left and eliminate the guard. By the way, if you do it non-lethal you can get security tags from him over and over again. Now destroy the lock on the door straight ahead. Inside turn right and walk past the guard. Take a picture of the scientist, but make sure you are not being watched by the guard. Now go back to where you took out the guard. You will see Lysander in a distance, but you don't have any business with him at the moment. Go into the door to the right. You will be in a restroom now. Take out the guard and change into the scientist. Then get back onto the corridor. Turn right and walk past the talking guards again, this time go straight ahead. Go through the door and turn left. Walk past the guard and approach the window. Go through the door to the right, then the one to the left and you will be in a lab. Go up the stairs and through the door to the left. Time to destroy Lahder. Go to the terminal ahead to pick up the jammers. There are more jammers in the locker to the left. Keep them for later. Now go down the ramp to the other terminal. Use it to open some trap door above you and then use your 3D camera to throw your little baby (the jammer!) through. Now run up to the first terminal again and use your shaver with it to make it work. IMPORTANT: if you screw up and are out of jammers, simply leave the room and reenter and the package will be next to the terminal again. Now leave, you can use a security tag along the way to speed things up since the doors won't open until things are back to normal. Get back to where you approached the window. The guard probably will see through your disguise, so you might want to shave him. Turn right and prepare to kill the guards in the corridor. Then it's right again and left into the next possible door. Watch out for the laser beam and go up the stairs. Once the doors open again go through the small one to the right. More laser beams. Get into the area to the right where you will find some crates. Look between the pipes on the left wall and you will find the box for the beam. The next box is at the far end of the corridor to the left, the other one is hidden away. It is on the left side of the corridor which leads down to your exit behind some pipes on the ground. It might be difficult to see it unless you knee down. Once through the door enter the room to the left for a weapon and some ammunition for it. Now smash the crates on the catwalk before going down the ladder. You'll here a strange banging noise. The guards trying to come in? A rhino ready to kill you? Well, simply open the containers on the ground one by one to find the answer. Nicklaus! Take a picture of him and make sure you have gotten all the goodies from the other containers. If you want to get the ammunition from the top of the other containers (only worthwhile if you have found a machine gun by now otherwise you will be wasting more ammo than you will gain) climb the pile of crates in the middle and shoot the breakable crates on the other side. Then jump over and make yourself happy. Now head down the stairs to which Nicklaus opened the door. If you are playing as Sheila and you did get the armor in the mine field, you might want to equip it now. Take out the guard and head down the corridor. Follow the path ahead to the last prison cell on your left To find the doctor. Your task now is to kill all the guards. Simply shoot at everything that moves while running up and down the corridor. That should do. Give your auto aim ability time to reset on a new target in between your bursts of three to four shots. Once you've done enough damage as cut scene will start. A countdown will start. You'll have twenty minutes to get out of there. Go back to the cell you've found the doctor in. She's gone...of course. Crawl into the vent and turn left. Outside take out the guard to the right and head through the door. Smash the crates along the way if you feel like it. Use a security tag in the corner and then jump over the laser beams to exit the room through the right door. Watch the cut scene with a Lysander. Well, that much for 'stay away from Lysander.' This is a boss fight in five stages. Here my advice. Simply ignore Lysander and focus on the task at hand. It is not possible to kill him now, so don't waste ammunition and time. Instead get down the ladder and climb the boxes near the left wall (when you are facing the ladder.) If you keep moving Lysander won't be able to hit you with his grenades and you can take a couple of shots, as specially if you are playing as Billy. It is almost impossible to get him killed. If you should feel that you are low on health simply equip a small medi pack. Now to what you are supposed to do. Climb further up the crates and jump to the next pile. Now jump onto the pile to the left, then the one ahead of you until you reach the other side. Climb down the ladder on the other side using the crates as cover along the way. Cross the bridge and run through the door ahead. Stage one finished. Equip your mine detector equipment and head across the mine field. There is almost a clear path apart from the last bit where you will have to do a jump to the left and then one straight ahead. Stage two finished. Use the shaver twice on the terminal then climb onto the boxes and jump over to this battery like thing. Climb up. Now you will find two terminals. Use the shaver on them as well. It's something like left, right, right, right, (left, right), but I am not sure about the last two. The effect you want to achieve is that the third 'battery' moves to the left and the other two either line up or start moving. (They only moved once when I played the game, another time they just moved to one side and stayed where they were...) Use them to cross over to the other side. If you have to wait for your shaver to recharge keep moving, Lysander will be throwing grenades as well as shooting at you. That's stage three finished. Follow Lysander, but don't forget to pick up the ammunition along the way, you will need it. Ok now it is time to hurt this bastard. My advice for you is still to work from your weakest to your strongest gun. Keep moving and simply blast away. If you manage to shoot the flammable tanks next to him this will take him down for a couple of seconds. Once you have done enough damage the scene will change. Fourth stage finished. Now he will attack you in person as well as shooting at you. If he gets close forget any guns and go into hand to hand combat this will keep him stunned. Once he is standing on the platform above you, blast away. Remember, you don't need to use your machine guns for this boss fight. Save them for later, especially when you are playing as Sheila and might need to get a job done quickly. Once you've hurt Lysander enough you will be robbed of the opportunity to finish him off yourself. ------------------------------------------------------------------------------- Case 07 Ring o' Roses ------------------------------------------------------------------------------- Billy Bishop & Sheila Crawford: =============================== For this case there are again two ways to enter. If you use the sewer: Smash the crate and then go through the wall. Melt into the wall and cross over to the other side, but careful there are guards on the other side. Use the biosensor to enable yourself to see them. Now shave them both. Now go over to the pit to the left and let yourself down onto a ledge. Take the ammo and get up again. Now equip your spider grips, melt into the wall to the left and jump up while still holding the L1 button. This should glue you to the ceiling. Move to the right until you reach the other side. Now shoot the boxes on the opposite side of the water in front of you. Melt into the left wall next to the water and move over to the other side. But beware of the electrifying mechanisms. On the other side melt into the wall again to cross the next water. Kill the guard and climb the ladder if you want some goodies and ammunition. Then get down again and shoot the guard on the other side. Use your spider grips, melt into the wall and cross over. Get up the ladder and into the vent. Take the first possibility left and get out at the other end. You will see a guard through a trapdoor. Jump down and get rid off him. Now take out the second guard before leaving through the door with the green light. Stay where you are and shoot the box for the laser beams which is staring you in the face from the ceiling to the right. Then walk over to the open elevator and jump from its entrance into the middle in order to get hold of the ledge. Climb up and use the ladder. Crawl through the vent and go to the edge of the platform. There is a guard down there - get rid off him. Now jump down and get the ammunition from the door to the left of the platform before breaking the lock to the next door. If you use the rooftop: Take out the guard immediately ahead of you. Then use the door. Take out the guard and turn left using the catwalk. Follow it until you reach a door to the left which is also guarded. Enter and turn right following the next catwalk to its end. Eliminate the guards along the way and don't forget to smash the crates you find. Now turn right and keep going through doors until you can't go any further. Use the catwalk to the right and cross over to its opposite end. Turn left and you will find a door with a green light. There are plenty of better ways to get there, I am sure. Using your spider grips and jumping across the platforms (careful they will break away underneath you) which are holding the goodies. But this route appeared to be the clearest and easiest, (though probably not the shortest.) Climb down the ladder - jump the last bit and take the guard down there by surprise. Leave and turn left. There is a guard that wants to be send to sleep. Enter the door and take care of the guard who's holding a nap, but careful, there is another guard nearby in the dark. Again, use the biosensor to enable you to see them more easily. There is a third guard waiting for you to take him out. Destroy the lock and exit. Climb the pile of crates to the left. Jump onto the next pile and then jump to your right. Keep jumping forward until you reach the ladder. Climb up. Go to the wall to the right and jump up to get hold of the ledge. When you can't go any further drop down and follow the path to the next ledge on the same wall. If you have got a machine gun you can reach the ammunition using this ledge. if not jump up to get to the next level and jump across to the next vent. This can be done from the lower level as well. Jump up onto the platform. The box for the laser beams is on the other side of the platform and therefore cannot be shot from your current position. However it isn't too hard to cross these. Simply wait until they are either both up and then roll, or both down and then jump. You will find the box on the outside wall of the platform. Use your rappelling kit to get down and take out the guard. Leave through the only door you can and climb down the ladder. Prepare for some action. Ok, for this part of the game staying mobile is everything. If you do get knocked out you will stay down for a while taking damage in the meantime. If you are playing as Sheila and you do have it in your possession equip the armor until your health is low and you will have to change to a medi pack. Throw grenades, blaze away with your guns...just cause enough damage. If you are really fast, break the boxes for some medi packs and stuff. Apart from that avoid the blue laser beams as much as you can they are your main enemies along with the missiles. Again, you don't get to do the cool finishing off part. Check the room for some ammo and smash the crates before you leave through the corridor. Follow the corridor and enter this suspiciously inviting looking door. Great, just what we needed. Kill the guards and get back to the hall where you left Samuel. Turn left into the opening, follow the path and get into the vent. Simply follow the catwalk to the right jumping across the platforms which will break away. If you fall, you will take damage, but there is time enough to run up the stairs, destroy the lock and start over again. ------------------------------------------------------------------------------- Case 08 The human factor ------------------------------------------------------------------------------- Billy Bishop & Sheila Crawford: =============================== You don't seriously expect me to write: run left, run right, duck down, run right again and jump, do you? It's actually quite simple. You have to reach the engine of the train without getting killed. From time to time enemies will climb up onto the roof and attack you, so basically what you have to do is: get rid of them and keep an eye on the track in order not to get hit by any of those barriers coming at you. The key is patience. Don't rush it, simply take the soldiers one by one and than jump over to the next wagon. If you are lucky some of your enemies will disappear after being hit by a barrier. You should however take the time to finish them off - no guns needed, save your ammo - otherwise they will be shooting you in the back and that can be painful. You might also want to pick up a goody or two. Once you've reached the engine watch the cut scene and start smashing the crates in the room. Now all you have to do is work your way along the train taking out soldiers along the way. Don't forget to smash the crates and try to safe ammo and health kits as much as you can (we are approaching the final chapters and I can tell you you will probably need a lot of them). Once you have reached the end of the train you will meet Dietrich who has captured Samuel. Watch the cut scene, then approach Samuel to trigger off another one. (...the force is strong in you, Luke....) is it just me, or....Well, let's wipe away our tears and move on... ------------------------------------------------------------------------------- Case 09 The Jacob ------------------------------------------------------------------------------- Billy Bishop & Sheila Crawford: =============================== Looks familiar? Yep, it's the prologue, but some changes have been added so I will give you a walkthrough anyway. Follow your colleagues into the hole. Take a picture of Nicklaus, then smash anything you can in this room for some goodies. Now follow Nicklaus. As you probably remember there are boxes to the right on top of a ledge, so climb up and smash them before you move on to take out the guard. Again my advice is to save your ammunition from now on, so try to take enemies out using non-lethal weapons or gadgets instead of your guns. Exit through the door. You will be faced by a guard who hasn't been there last time you played this mission, so don't run too far ahead. Take out the three guards in the hall and then take care of the laser to your left by shooting its box above it. Leave through the door to the left. Meet up with Nicklaus and approach the familiar yard ahead. Take a picture of the guard to your left and get into the locker to your right (almost where you came in) in order to get changed. Now simply walk up to the door to the next yard. Business as usual, pick up the ammo and then smash the crates in the right part of the yard. Now approach the guard from behind and take him out (you need to get back into your normal spy outfit). Now you are free to smash the rest of the crates without raising any suspicion. Back to the dumpster and get changed again. All you have to do now is to walk up to the entrance and get inside. Didn't Nicklaus meet you here last time? Anyway, go down the stairs and approach the guard who is walking up and down in the hallway. Time for a surprise, so get out of your disguise and give this guy a good beating. Now take the time to smash the armor in the corridor there should be a medi pack for your. Then go up the stairs and prepare for the shootout. If you are playing as Sheila remember to equip the armor, you will take a couple of hits and your enemies will be throwing grenades as well. Simply blaze away, but leave your auto-aim time to select the next target otherwise you'll be wasting ammo. If you find the time smash some of the crates for some goodies. After the cut scene climb into the hole. Follow the path and jump up at its end. You will be in a new area. Smash the armor and follow the corridor. In the room with the ladder smash the crates and then climb up. More crates that need smashing. Now hug the wall to the right (when you are facing the crates otherwise it's the left one) and sneak close to the electrocuting mechanisms. Time your passage well and you should get past them without any trouble. Now smash the crates on the other end and jump into the opening ahead of you. Use the vent and head down the stairs in order to exit through the door. Nasty situation ahead. The box for those lasers is to the right, but positioned around the corner, so you can't really shoot it from your starting position. A soldier is guarding the area with the box as well, so you will not only have to deal with the lasers if you raise an alarm. You will have to time your jumps very well in order to get across. one possibility is to jump into the gap between the first two laser beams and wait until the next ones fade. Then make sure you have your gun ready before you cross over to the guard. There is another guard on the other side of the gap in the ground. Take care of him before crossing it. This is best done by equipping your spider grips, hugging the wall to your left (the left of your character that is) and then jump up. Now cross over, but beware of the electrifying mechanisms. Once on the other side look down into the hole. You will see the box for the laser beams to the right. Shoot it and enter the room with the green light to trigger off a cut scene. Go through the door to the left and destroy the lock on the door just ahead of you. Apart from some scientists you will find a lot of equipment here so pick it up. Now leave again and use the other door to your left. Place yourself next to the laser beams into the right corner and you should see the their box to the left. Shoot it and get into the next room. But be careful, there is a guard in this area as well. Head through the door and immediately down the stairs otherwise you'll might get spotted by the guard nearby. Use the vent. If you use the right path you will find some equipment, but apart from that you should use the middle path in order to get to the other side. Watch out for the electrocuting mechanisms. The rule is, if they touch the edge of your screen you will get hurt, but don't worry about your legs or anything: what you can't see can't get burned for some reason. On the other side my advice would be to smash the grate to your character's left and to climb into the vent again for a weapon and some ammo. Then return to the main room and punch the grates in order to reveal another vent - it's the second to the right of the one you came out of in the first place by the way. Again, don't get grilled. What the...interesting cut scene. But forget about it for now. You are back to a familiar scene, so you will know what to do by now. Go back down the stairs and pick up the ammo to the left if you can. Then go upstairs and use the ladder to the right but watch out for the laser beam on your way there. Now take out the guard on the bridge and use your 3D-camera to take a picture of Dietrich. Remember you will need the whole package. If you are playing for the second time you will be surprised by a new cut scene. Get down the ladder and take out the guard in the yard. Now smash the crates and the next ones as well in order to get into the next area. Turn left and you will find another guard who is in urgent need of a rest. Provide him with sweet dreams and use the barrel in the left corner to change into Dietrich. Now approach the entrance. Watch the cut scene. If your are playing as Sheila equip your armor for as long as you can, but remember to change to a medi pack in case you are running low on health. Start with the small ones and change to the larger ones only if you have to. The same goes for weapons. My advice is to keep away from the automatic ones for as long as you can, you will need them later in another boss fight where they will come in really handy. Start with the revolvers and change to your standard silenced gun if you have run out of ammo for the other ones. Ok, here is what is going to happen: Dietrich will be fighting you, but since he is a real meanie don't count on fairness. After a certain amount of damage he will produce holograms of himself which will also attack you. There will also be devices on the ground which will unfold and electrify you if they get hold of you, so stay away from those. You will be shot at and Dietrich and his doubles will throw grenades at you as well. Here is what you want to do: There are two ways to distinguish Dietrich from his fakes. His clothes are slightly differently coloured AND when you hit him he will have one of those bulbs above his head. This is the moment you need to pump as many bullets into him as you possibly can. He will leave again through one of those many doors and you won't know through which one he will come out of again. (My theory is that you can attach one of those transmitter on him and probably follow his movement, but that's just a guess.) If you ask me the best strategy is to keep moving and only shoot at Dietrich when you think it might be himself. His double will drop ammunition and goodies now or then, but it took me quite a lot of ammo to take the real one down, so I wouldn't waste it on anything else. Run around as much as you can and once your auto-aim has gotten hold of the real one chase him as far as you can. This fight will probably take some time, I'd say it's the hardest in the whole game. Once it is over watch the reinforcement coming to the scene - too late, as always... Now let's do something a bit odd - take a picture of Nicklaus. Seems a little macabre to take a picture of a dead man, but since I've forgotten where to take them it's better to try it here as well. Now go down into the opening and watch this ... Michael disappear. Before you start smashing the armor along the path, look closely at the two half way down the corridor. Those are no armor but guards. Take them out (a grenade does the trick for both of them) and then destroy whatever you come across. Turn right at the end of the corridor and go up the stairs. Get underneath the laser beam to the right in order to be in its dead angle, then shoot the box in the first cell to the right (turn around and face the entrance). Now face the direction of the other laser beam and you should see its box in the cell to the left right underneath it. Shoot it and proceed. (Sorry, haven’t figured out yet how to get the ammo from the cells). +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ NOTE: Good news for all of you who are low on ammo at this stage of the game: I received an e-mail from Justine who has figured out how to get the ammunition from the cells: Simply face the cells and press the R1 button. This should get you the ammo. - That's at least what I've been told. Haven't checked this information myself. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ As the music tells you are approaching the final boss battle. Smash the crates and get ready. Again, if you are low on health make sure you have the medi packs ready, otherwise equip the armor. Now run upstairs and face your father/ Scarface. This fight could be over in under a minute if you do it the right way. First thing you should do is throw a jammer at him this will disable his equipment, then immediately switch to your strongest! weapon and blaze away. This is why you should save your automatic guns for so long. I suppose that those tanks which came out of the ground are going to shoot similar beams as those in the fight when you assisted Samuel. I've never seen them in action because the battle with Scarface usually was over before they fired their first shot. Scarface will change his position eventually. If he does check behind you and do exactly the same thing you did before: Jammer and strongest gun. Do this twice and you should finish him off. If you are playing as Sheila you will see some nice combat moves now, otherwise Billy will question his father for his motives. Congratulations you have finished the game. ...Or haven't you? If you are playing for the second time... ------------------------------------------------------------------------------- Case 10 "N" or "D" ------------------------------------------------------------------------------- Billy Bishop & Sheila Crawford: =============================== Climb onto the boxes to your character's right until you reach the pipe which you can use to across the room. On the other side break the lock and enter the next room. Climb down and climb the crates to the right (those on the opposite wall from where you came in). Shoot the tank on top of the opposite pile of crates in order to blow the wooden crates up, then hug the wall and sneak over to the other side. Jump down and walk to the right in order to trigger off a cut scene. You heard the woman, the fuel tank is your target. It will be marked by a green field. After your first hit the cover of the tank will be removed, hurry to shoot it again, otherwise you will be run over by the plane. If you succeed Nicklaus/ Dietrich will be losing it completely and Bishop will finally do what he has to. You finally made it. ******************************************************************************* IV. Unlockables ******************************************************************************* Jukebox mode - beat game as Billy/ Sheila once Costume Billy - beat game as Billy once Costume Sheila - beat game as Sheila once Mission choice - beat game as Billy and Sheila Garbology-mode - beat game as Billy and Sheila Scarface-mode - beat game as Billy and Sheila Golden Butterfly - beat game as Billy and Sheila ******************************************************************************* V. Personal Review ******************************************************************************* This is a new section I will add to my walkthroughs since it has been requested by some of you sending me e-mails: So here you go, my personal opinion: Spy Fiction is nice entertainment, nothing more and nothing less. It is the kind of game you want to play on a rainy afternoon when there is nothing else to do or you simply want to take your mind of the real world. The storyline is not exactly unique or imaginative - it is a mix of anything you will have probably ever seen in a spy movie and the characters are rather flat (and at times even pathetic). My verdict: nice (for all who like sneaking around) but cheesy and clichéd. Graphics and controls are ok -apart from a seriously annoying shooting button- and even unskilled newbies will be able to enjoy the game without having to struggle too much. On a scale form 10 - 0 (10 being the highest grade) Spy Fiction would range somewhere around a 5, a 6 on a good day. This is not to say it is a bad game, it is just...simply entertainment. - That's at least my opinion. ******************************************************************************* VI. Copy Right and Special thanks ******************************************************************************* Thanks go, of course, to Sammy/Access Games/ for providing us with some nice entertainment. I would also like to thank all the other game faq writers for their good work and those of you who have encouraged me to keep writing myself. And since I once again invested work and time in this walkthrough: Please don't take it as a whole or in parts or what ever brilliant idea crosses your mind, and present it as your own work. This is for private use only, and if you have anything else in mind with it, DO ASK PERMISSION. ANYTHING ELSE IS THEFT. This also goes for other web sides which are interested in using this walkthrough: ask for written permission before using any part of this guide. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. For all honest user of this walkthrough: I hope you have enjoyed my work and I could help you with some of the problems you encountered while playing Spy Fiction. If any further questions arise, or something should be unclear, you can e-mail me, BUT ONLY IF YOUR MAILS ARE FREE FROM ANY WORM, VIRUS OR ANY OTHER NASTY SURPRISE. Also, only friendly and serious mails, and do please make it clear in the title of your mail that you are referring to SPY FICTION, since anything else will probably be deleted as junk mail. Until then! *****************************The genius of the hole**************************** Copyright 2005 Katrin Koblischke