------------------------------------------------------------------------------- Document Type: Walkthrough with strategy Subject: True Crime: Streets Of LA for PlayStation2 Version: 1.02 Upgrade location checklist All missions including snoop + good + bad + alternate Bonuses Upgrades Author: Frank Vreugdenhil (FrankieV@GameFAQs) Copyright (c) Frank Vreugdenhil 2003 ------------------------------------------------------------------------------- Thanks to: The designers/developers Luxoflux The publishers Activision All message board posters at gamefaqs for inspiration and information ---------------------------------------------------- ]] Table of Contents [[ ---------------------------------------------------- Preface A: Introduction Preface B: Controls Preface C: Bonus items Preface D: Codes and Secrets Table A: Firing ranges locations Table B: Driving course locations Table C: Dojo locations Episode I-1: Shooting practise Episode II-2: Dojo attacker Episode II-3: Red lantern rush Episode II-4: Bar brawl Episode II-4(alt): The arsonist Episode II-5: Chasing triad thug Episode II-6: Driving to Jimmy's Episode II-7: Sneaking in Episode II-8: Jimmy's ambush Episode II-9: Finale: Sniper Assassin Episode III-1: Off to Chong's Episode III-2: Tailing Chong's limo Episode III-3: A stakeout gone bad Episode III-4: Driving to spa Episode III-5: Spa infiltration Episode III-5(alt): Russkie trouble Episode III-6: Shower room antics Episode III-7: Finale: The accomplice Episode IV-1: En route to auto shop Episode IV-2: Grease monkey's Episode IV-3: Chasing Francis Episode IV-4: Off to the Gulag Episode IV-5: Another way in Episode IV-6: Disco inferno Episode IV-6(alt): Alley Brawl Episode IV-7: Cary in trouble Episode IV-8: Finale: Vandal wrath Episode V-1: Tailing suspect cop Episode V-2: Bum encounter Episode V-3: Meeting Rafferty Episode V-3(alt): The Peking duck Episode V-4: Butcher shop rush Episode V-5: On the chopping block Episode V-6: Slaughterhouse Episode V-7: Finale: The great escape Episode VI-1: Off to Wu's place Episode VI-2: Up the food chain Episode VI-3: Kitchen inspection Episode VI-4: Seeking ancient Wu Episode VI-4(alt): Tunnel vision Episode VI-5: Inner demons Episode VI-6: Die die my concubine Episode VI-7: Finale: Nightmare Episode VII-1: In the drivers seat Episode VII-2: Pressing Rafferty Episode VII-3: On Rafferty's tail Episode VII-3(alt): FBI goons Episode VII-4: Escaping the feds Episode VII-5: Rafferty's date Episode VII-6: Eavesdropping Episode VII-7: Finale: Father's killer Episode VIII-1: The girlfriend angle Episode VIII-2: Back to the Gulag Episode VIII-3: Rocky's trap Episode VIII-3(alt): Chopper ambush Episode VIII-4: Driving to airport Episode VIII-5: Hangar showdown Episode VIII-6: Jetting away Episode VIII-7: Finale: Puppet master Episode IV-1: Strip club detour Episode IV-2: Cat fight Episode IV-3: Cruising for Lola Episode IV-3(alt): Lola rush Episode IV-4: The driving test Episode IV-5: Police getaway Episode IV-5(alt): Five laps Episode IV-6: Busting Lola Episode IV-7: Finale: Sniper redux Episode V-1: The airport lead Episode V-2: Chasing assassins Episode V-3: A race downtown Episode V-4: Bank standoff Episode V-5: Lobby firefight Episode V-5(alt): Going up Episode V-6: Hostage crisis Episode V-7: Finale: Bad politics Episode VI-1: Revenge rush Episode VI-2: Rocky's getaway Episode VI-2(alt): Gulag goons Episode VI-3: The bodyguard Episode VI-4: Wu's turn Episode VI-5: Payback Episode VI-6: Off to the airport Episode VI-7: Finale: Rocky's loot Episode VII-1: Blood money Episode VII-2: Kinks in the path Episode VII-3: Freak show Episode VII-4: Rosie's ransom Episode VII-5: Escaping Masterson Episode VII-6: Chinatown showdown Episode VII-7: Finale: Last stand Appendix A: Dogg Bones Appendix B: Gun bonuses Appendix C: Car bonuses Appendix D: Fighting bonuses Appendix E: Gun upgrades Appendix F: Car upgrades Appendix G: Fighting upgrades ---------------------------------------------------- ]] preface A: Introduction [[ ---------------------------------------------------- True Crime: Streets Of LA combines three arcade gaming genres into one fun game. Driving, Fighting and Shooting are all accounted for in a simple to pick up and play game. Through out the main story you will be doing one of four styles of missions. There is driving, fighting, shooting and sneaking. You will be performing these tasks in sections called episodes. Each episode is divided up into about 7 parts. Depending on how you perform on certain parts in the episode you may be playing alternate parts within that episode. If you achieve 100% at the end of each episode you will get a bonus cruising mission. During the bonus cruising you can cruise to one of three places to earn a bonus. Bonuses are a new car, a new grapple fighting move or a bigger set of guns! Once the bonus has been completed you move onto the next episode. The story line episodes can branch between the main 'good' branch to two alternative 'bad' branches. The good branch consists of 8 episodes. Each bad branch consists of 2 more episodes. Each branch can be completed as a good or bad cop and you can either be successful or unsuccessful on the last mission. During untimed driving missions you can take a detour and visit training facilities to upgrade your skills. These upgrades complement the bonus items you can get at the end of each episode. You can retry any previous missions anytime when you resume your game. This allows you to go back and collect shields and do upgrades. There is also a bonus mission which can be unlocked by collecting 30 Dogg bones scattered around the city. Collecting all 30 Dogg bones will unlock a side mission called Dogg Patrol - where you play as Snoop Dogg for an hour. ---------------------------------------------------- ]] preface B: Controls [[ ---------------------------------------------------- Button syntax: Directional buttons : , , , . Left analogue stick : left-an(up), left-an(down), left-an(left/right), etc. Right analogue stick : right-an(up), right-an(down), right-an(left), etc. Symbol buttons : (T) Triangle, (S) Square, (O) Circle, (X) Ex. Shoulder buttons : [L1], [L2], [R1], and [R2] The controls change depending on what mode you are in. DRIVING mode Get in car : [L1] Basic Driving controls: Steering : left-an(left/right) (analogue only) Accelerate : (X) OR right-an(up) Brake : (S) OR right-an(down) Reverse : Brake automatically becomes reverse Hand brake : (O) Look back : (T) Get out : [L1] Fire weapon : tap [R1], hold [R1] for one moment to start precision aim Car horn : Siren : (if equipped) Change view : Driving Upgrade skills: (must be earned) One manoeuvre needs to complete before the next can be started. Allow about 4 seconds for completion. Peel-out : From stand still; hold (S) + (X) to burn out, then release (S) Rapid stop : While moving; hold left-an(left/right/down) + tap(S) then hold (S) PIT manoeuvre : While moving; ram back corner of other car at 45 angle (hard to do) Downshift : While moving; hold left-an(down) + tap(X) then (X) 90 turn : While moving; hold (X) + left-an(left/right) + (O) Back switchblade : While reversing; tap(O) then hold left-an(left/right) + (O) Forward switchblade : While driving forward; tap(O) then hold left-an(left/right) + (O) Two wheels : While driving; left-an(left, right, left), tap (X) then hold (X) OR left-an(right, left, right), tap (X) then hold (X) Nitro boost : While driving; hold left-an(up) .. then tap (X), tap (X) then (X) FIGHTING mode fighting mode : OR (S) to punch Basic Fighting controls: Move character : left-an(left/right/up/down) Camera : right-an(up/down) Change target : right-an(left/right) High kick : (T) Punch : (S) Low kick : (X) Action : (O) Action includes Grapple, Throw weapon, Pick up weapon, Pick up health Draw gun : tap[R1] - changes to shooting mode Block : [L2] OR left-an(away from enemy) Standard Combos: Combos are used on dazed opponents to inflict extra damage Jumping monkey : (T) then (S) Monkey paw : (S) then (X) Monkey kick : (X) then (T) Fighting upgrade skills: (must be earned) Running attack : When running; (X) or (S) or (T) Back attacks : When facing away; (X) or (S) or (T) Ground attacks : When enemy is grounded; (X) or (S) or (T) Combos are used on dazed opponents to inflict extra damage Combo tiger sweep : (X) then (T) then (X) Combo dragon kick : (X) then (T) then (X) then (T) Combo tiger claw : (S) then (X) then (T) Combo dragon fist : (S) then (X) then (T) then (S) Combo leaping tiger : (T) then (S) then (X) Combo flying dragon : (T) then (S) then (X) then (T) If you are having problems registering the combos, stop mashing buttons for 1 second after the enemy is dazed. Then enter the combo. Also anticipate dazing the enemy by keeping an eye on the exclamation marks (!!!!!) near the enemies health. Remembering the combos is easy if you think of the (T), (S) and (X) button as forming a circle. Most combos move in an anti-clockwise direction around this circle. SHOOTING mode shooting mode : OR [R1] Basic Shooting controls: Auto-aim fire : tap[R1] Precision-aim : hold[R1] - manual aim with slow-mo effect Move character : left-an(left/right/up/down) Camera : right-an(up/down) Change target : right-an(left/right) Take cover : (X) Drop weapons : [R2] (applies to found weapons, not your own) Reload : [R2] Dive : tap(T) + direction Slow-mo dive : hold(T) + direction Action : (O) Action includes Grab found weapon, grab health, grab human shield Shooting upgrade skills: (must be earned) Dual-target aim : You have two guns anyway. Now you can target two enemies. Aim assistance : Colour coded target reticle. Yellow, Green and Red. Fast reload : Reload takes less time. Fast aim speed : Quicker lock on. Laser sight : Sight draws to vital points like a magnet when near. Flash light : Great for dark places. Scope : Even more magnified view. Top accuracy : Better accuracy when auto aiming. Hollow point : Each bullet does a lot more damage. NORMAL mode normal mode : Frisking : (O) Fire warning shot : [R2] + [R1] Show police badge : [R2] + (S) ---------------------------------------------------- ]] preface C: Bonus items [[ ---------------------------------------------------- If you complete an episode with 100% you get to try out for a bonus item. Choose to upgrade your car, gun or learn some grapple moves which can be used when fighting hand to hand. Driving bonuses: Win a street race and you get a better car. Steal a fast car with acceptable handling before starting this. You start with a car, so there are three others to unlock. Shooting bonuses: Get trough the shooting challenge to get a bigger gun. There are four better guns to unlock. Each gun has a larger calibre and holds more bullets. Fighting bonuses: Visit a dojo to learn a signature grapple. Unlock the move by beating up a bunch of guys and finally the guy who put his name to the move. ---------------------------------------------------- ]] preface D: Codes and Secrets [[ ---------------------------------------------------- CHANGE NUMBER PLATE: Remove and replace the memory card during the game. Next time the game auto saves you can re-save your game and enter the number plate. You can activate codes here too. Sometimes you need to repeat this process for it to take effect. SAVING SHIELDS: Remove and replace the memory card before entering an upgrade place. Make a second save. If you are having trouble learning how to complete a certain challenge and are wasting shields, exit the game and load your back up. You now need to save over your original save that you lost all those shields in using the same technique. PLATE SYMBOLS: Press [L1]+[R1]+ to cycle through various symbols to spruce up your number plate. CAR COLOUR: Press [L1]+[R1]+ to change the colour of the smoke effect. This will be the colour of all your impound cars. SKINS: You can make the main character look like other people by entering certain number plates for your game save. You also need to press OK by holding [L1]+[R1]+(X). Look carefully at the difference between the number 0 and the letter o. I am using lowercase here but the plates are always uppercase. b00b : Female topless stripper b00z : Street bum bruz : Famous boxer b1g1 : Your female boss fatt : High ranking police officer fuzz : Police officer Johnson hara : Working asian hawg : Bikie guy hurt_m3 : Rosie in bondage lingerie jass : Bondage donkey with blindfold and cigarette j1mm : Zombie mnky : Male punk mrfu : Asian gambler m1k3 : Commando pham : Asian butcher pimp : Pimp p1mp : Pimp rosa : Rosie (your partner) tats : Ancient Wu concubine tfan : gangster with TC shirt. Do not use at firing ranges. 5wat : SWAT guy The special number plate names are found around the city as graffiti. CODES: The following codes are entered while at the main map screen. in game coordinates : (X), (O), (S), (T) unlock all impound cars : , , , , , (X) unlock dogg patrol : [R1], [L1], , , , , [L3], [R3], (X), (S), (O), (T) unlock all driving upgrades : , , , , (X) unlock all fighting moves : , , , , (X) unlock all gun upgrades : , , , , (X) bigger car : , , , (X) smaller car : , , , (X) FRISKING: You can tell who is carrying contraband just by looking at them. As they wak past you they will not turn their head towards you to look at you. Frisk (press (O)) all the ones that don't look at you for an easy 5 points and +1 good cop karma. MISCELANEOUS: At the main menu you can scroll the city scape with the right analogue stick. Unlock a funny movie by completing all three branches. Collect all 30 dogg bones around the city to unlock the dogg patrol mission. The PAL version has a topless stripper in one of the missions. All strippers wear tops in the NTSC release. ---------------------------------------------------- ]] Table A: Firing range locations [[ ---------------------------------------------------- Use the coordinates code to show you where you are and help find locations. You can print the tables and tick of the locations you have visited. -3384, -477 [ ] -3151, -849 [ ] -2623,-1008 [ ] -2324, -510 [ ] -541, 1359 [ ] 112, 1550 [ ] 120, 1791 [ ] 358, 1069 [ ] 1056, 1766 [ ] 1550, 2250 [ ] 3372, 406 [ ] 3450, 1168 [ ] 3534, 297 [ ] 3708, 849 [ ] 3761, 640 [ ] 3816, 465 [ ] 3873, 289 [ ] 3893, 482 [ ] 3932, 760 [ ] 3935, 569 [ ] 4058, 430 [ ] 4096, 219 [ ] ---------------------------------------------------- ]] Table B: Driving course locations [[ ---------------------------------------------------- -3328, -525 [ ] -1916, -567 [ ] -635, 1281 [ ] -128, 1775 [ ] 163, 1097 [ ] 604, 2258 [ ] 1056, 1241 [ ] 1068, 541 [ ] 1262, 2184 [ ] 1683, 1967 [ ] 3277, 442 [ ] 3322, 155 [ ] 3920, 166 [ ] 3970, 465 [ ] 4025, 343 [ ] ---------------------------------------------------- ]] Table C: Dojo locations [[ ---------------------------------------------------- -3492, -489 [ ] -2706,-1354 [ ] -2494,-1417 [ ] -2208, 443 [ ] -2235, -468 [ ] -449, 1213 [ ] -71, 1654 [ ] 114, 543 [ ] 238, 2184 [ ] 841, 431 [ ] 1045, 1498 [ ] 1055, 1766 [ ] 1215, 2009 [ ] 1561, 1986 [ ] 3384, 177 [ ] 3953, 392 [ ] 4034, 64 [ ] 4034, 493 [ ] episode I ___ __ _ __ _ _ __ __ __ __ | |__|||__|| \ \ /|| || |_ |\ || |_ | | \ || ||__| \/ ||__||__|__| \||__ |__ ---------------------------------------------------- ]] episode I-1: Shooting Practise [[ ---------------------------------------------------- Start of by earning your first gun. This gun is crap! But don't Frisbee your game away just yet. You get better guns later on. All you need to do here is shoot 10 targets. With this gun you may find yourself squeezing the trigger without the gun firing anything. The trick is to wait for your aim to move onto the target before you start firing. Quickly and repeatedly tap [R1] to squeeze off enough shots until the target explodes. Reload between targets with [R2]. Don't waste any bullets for moving targets. Wait until the target stops and your aim is back on the target, then continue shooting. While the target is moving do another reload. ---------------------------------------------------- ]] episode I-2: Rushing to EOD [[ ---------------------------------------------------- Walk up to your car and press [L1] to get in. (X) is the accelerator and (S) the brake. Steer with the left analogue stick. Do a quick u-turn and head off down the road. There is an on screen radar map that shows your near surroundings. On the edge of the radar is a small triangle which is where you have to go. Press the select button to see the full map. The game view will show you a large green circle of light that you need to drive into. Try not to hit any pedestrians as this will make you loose points. You need these points later on. There is a time limit here so there is no time for sight seeing this time. Do not worry about rushing too much though because the time limit is pretty generous. ---------------------------------------------------- ]] episode I-3: Driving for chow [[ ---------------------------------------------------- Starting location: 3652,393 There is no time limit here, so you can choose to explore your surroundings. This is also your first opportunity to start earning upgrades. You need to pay to attempt upgrades and the currency is shields. You should have 4 shields if you did not run over any people on the way. You start at an impound garage which is marked on the radar map. You will find the following symbols on the radar map: Green arrow : Found on the edge of the map. Indicates the general direction of your next mission destination. Green dot : Exact location of your next mission destination. Small red dot : Shows you where there is a crime in progress. One dot for each criminal. Large red dot : Location of a criminal’s car. Yellow P : Impound garage. Find unlocked cars here. Also restores health. Yellow + : Pharmacy/Clinic. Pay to have your health restored. Walk into the yellow marker. Yellow pump : Repair garage. Pay to get your car fixed. Drive STRAIGHT into the garage through the yellow marker. Upgrade places are marked blue if they are available and grey if you have already used them. Each upgrade place becomes unavailable once you have achieved the upgrade. Blue target : Firing range. Each upgrade makes your gun easier to use. Earn the upgrade by completing shooting challenges. Blue dumbbell : Dojo. Unlock fighting moves by practising the move. Blue car : Driving academy. Complete a simple course within the allowed time limit. Display your mastery of the new driving skill to earn it. Because this driving challenge is untimed you will start getting random crimes reported on the radio. Each time you solve a crime you will earn points towards a shield. Each shield gives you an attempt at earning an upgrade. You do not have to solve these crimes - they are just extra challenges for you to do and can be a lot of fun. For example there may be a street fight. Sound your siren as you approach and they may put their arms in the air. Walk up to them and press [R2]+(O) to handcuff them. Not everyone gives up easily and some even fake to give up. Be especially careful of surrendering criminals with the weapon still in their hands. You will earn 10 points for apprehending a criminal. If you beat a criminal in a fight you get 10 points, plus another 5 points when you handcuff their unconscious bodies. Killing civilians loses you points. And shooting criminals makes you a bad cop, unless you use neutralising shots. Arms and legs are neutralising areas. The head is not. If a criminal is shooting at you, it is ok to shoot back. This will not make you a bad cop. Another way to earn points quickly is to frisk a passer-by. If they are carrying contraband you get 5 points. You can frisk a lot of people quickly in between random crimes, and you will be surprised how much fun it can be. Frisking also does wonders for your good cop rating. You need to be a good cop to progress through to the main branch. Nearby firing ranges: 3534,297 3761,640 3708,849 3816,465 3935,569 3894,482 Nearby driving courses: 3277,442 3970,465 3920,166 Nearby dojos: 3954,392 4034,493 3543,478 ---------------------------------------------------- ]] episode I-4: Triad muscle [[ ---------------------------------------------------- Fight your way through this one guy. You can get better at fighting by paying attention to their body position and attacking their exposed areas. When you daze an enemy always get in a few cheap shots by tapping in a finishing combo. You have three standard finishing combos available from the start. Once you unlock ground attacks you can also get in another cheap shot after you knock them down with a combo. When fighting basically mash the three main punching and kicking buttons as quickly as you can and try to vary them. The proper way to block is with the [L2] button, but some enemies have special attacks that can only be blocked with punches and low kicks. ---------------------------------------------------- ]] episode I-5: Finale: Rosie trouble [[ ---------------------------------------------------- Shoot the baddie with the automatic gun using your pea shooter. You can try and stand there and shoot like mad, but you will end up dead pretty quick. These are ways to minimise taking on damage. - Keep moving sideways. This makes you hard to hit. - Do slow-mo dives (hold (T)) once the dive starts you can quickly fire off a lot of shots. You also become very had to hit. - Take cover (hold (X)) using whatever you can find. - Don't forget to reload whenever you can. Manual reload is quicker then the automatic reload. ---------------------------------------------------- ]] episode I-x: Bonus cruising [[ ---------------------------------------------------- Starting location: -2793,-1288 Venice You will always get a bonus cruising mission if you received 100% in the episode. If you do not get 100% you get a crime patrol mission instead. Crime patrol means that you need to solve some random crimes before you can proceed, and you do not get a bonus. Finish this mission by receiving a bonus of your choice. Drive to one of the three green icons for a new car, new gun or new grapple move. You still need to complete the challenge when you get there to earn your bonus. The gun bonus is the best to have. Grapples are hard to inflict and fast cars are easily 'borrowed'. If you have not made up your mind, leave it for now and come back to it later. Bonus cruising is also a good time to visit the 24/7 places where you can earn upgrades. Spend some time completing random crimes and frisking people on the street to practise your skills and earn some shields. Nearby firing ranges: -2623,-1008 -3151, -849 Nearby driving courses: -3328, -525 Nearby dojos: -2706,-1354 episode II __ __ __ ___ __ __ __ ___ __ |\/||_ |__||\ | |__ | |__||_ |_ | |__ | ||__| || \| __| | | \ |__|__ | __| ---------------------------------------------------- ]] episode II-1: Cruising for leads [[ ---------------------------------------------------- Starting location: 3652,393 There is no time limit here, all you have to do is drive to the green dot. Gun upgrades are the most useful so why not get a few gun upgrades while you are here. Nearby firing ranges: 3371,405 3534,297 3761,640 3708,849 3816,465 3935,569 3894,482 Nearby driving courses: 3277,442 3970,465 3920,166 Nearby dojos: 3954,392 4034,493 3543,478 ---------------------------------------------------- ]] episode II-2: Dojo attacker [[ ---------------------------------------------------- If you have been solving some street crimes to earn yourself some shields you probably are familiar with the fighting system. Unfortunately the buttons are pretty easy and there is no real skill involved. All you need to do is mash the (T), (S) and (X) buttons at random. You can try using (O) for a grapple move, but it usually ends in you getting kicked or punched. You can get better at fighting by paying attention to the opponent’s stance. If they are standing low, use (X) to low kick. If they are standing high, use (O) to punch. Learn the finishing combos to inflict some extra damage. Other then the combos you can unlock, there are three standard finishing moves. (T)+(S), (S)+(X) and (X)+(T). Unleash these when the enemy is dazed and you will have the victory in the bag in no time. The combo system is a little bit clumsy sometimes, but it is useable. Stop mashing buttons when you get the dazed signal and wait one second while you think of what you want to do. Now enter the button sequence you want. Shazam! You may also want to back away afterwards so that you have a chance to start again with a running attack (if unlocked). Backing away is always recommended so that you do not get smacked when the enemy gets up. ---------------------------------------------------- ]] episode II-3: Red lantern rush [[ ---------------------------------------------------- For some reason you have 60 seconds to get to the red lantern. Time is pretty tight here, so get in the car and peel-out. When the road forks, stay left. Keep an eye on the map. This road ends soon, but you can cut the corners and take a quick left and right. Keep heading to the green dot. don't miss your turn off. Drive into the green glow. ---------------------------------------------------- ]] episode II-4: Bar brawl [[ ---------------------------------------------------- Beat this guy up using the skills from before. If he grabs your arm then he is trying on a grapple. Back away (which also blocks) and tap anything franticly. You should be able to break the hold. Skip II-4(alt) if you have been successful so far. ---------------------------------------------------- ]] episode II-4(alt): The arsonist [[ ---------------------------------------------------- Chase him down and stop his car. The best way to do this is to come up behind him and make a pass while shooting. This will normally take out a tire or two which will be evident when sparks start flying from under the car. Once you have one tire you have slowed him down and he becomes easy prey. Run him off the road or shoot the car until he is forced to stop. You could also block his path if the car is disabled enough. ---------------------------------------------------- ]] episode II-5: Chasing triad thug [[ ---------------------------------------------------- Run down the road to the red dot on your map. Try not to run into people by running around them. He will shoot at you when you get closer, so press while running to draw your guns. Using auto aim is fine here so wait for the yellow reticule to appear and fire away. This will be even easier if you have been getting your gun upgrades. I like to do slow-mo dives to minimise getting shot. Squeeze off a few shots while diving and when there are no civilians in between you and your target until he is defeated. ---------------------------------------------------- ]] episode II-6: Driving to Jimmy's [[ ---------------------------------------------------- Starting location: 3147,77 If you have not already, start saving shields and getting gun upgrades. You will need them soon, and this is your last chance. Solving random crimes is a lot of fun and the challenges are, hhhm, challenging. Nearby firing ranges: 3371,405 3534,297 Nearby driving courses: 3277,442 3322,155 Nearby dojos: 3384,177 3543,478 ---------------------------------------------------- ]] episode II-7: Sneaking in [[ ---------------------------------------------------- Your first sneaking mission. The controls are pretty simple. (X) to take cover, [R1] to shoot one of your three tranquilising darts. [S] For a neutralising attack, (T) for a lethal attack. One for good cops and one for bad cops. You work out which is which! Pressing and holding (X) facing a wall will make you back onto that wall. Pressing (X) elsewhere will get you to crouch. Make good use of your right analogue stick to see what’s around you, and around the corner. Using right-an(left/right) moves left and right. Using right-an(up/down) zooms in and out. Do not use the darts unless you really need to. They have a really short range. Watch your step, you do not want to make any noise. As far as sneaking missions go, this one is pretty easy, so you may want to try it before reading ahead. Alright then. Walk to the pillar and hold (X) to hide. Sneak up to him and take him out using your preferred method. Walk to the next pillar and hide. Move your view with the right analogue stick to see who is there. This guy is patrolling so wait for him to start walking away so that you can follow him and take him out. Hide behind the pillar and have a look ahead. Hide behind the next pillar near your next target. Look carefully on the ground. Do not walk to the right of the pillar or you will be busted. Go to the left instead and take him out. Hide at the next pillar. Look around. When the next guy walks away follow him and take him out. Walk up the ramp in the far corner of the room and back around to where the obvious green marker is, do not stop. Try and get the camera to show where you are going here. Walk straight up to the new enemy and take him out. You could use a dart here, but it is not necessary. ---------------------------------------------------- ]] episode II-8: Jimmy's ambush [[ ---------------------------------------------------- This mission has some great gun fighting and is more like a time crisis game. Shoot anything that moves and keep taking cover. Use all your gun upgrade skills including precision aims for distant targets and reload often. Take cover often. Pick up enemy weapons using (O) when you are standing on them. [R2] drops them. Drop down and work your way through this room. There is no need to go into the main room towards the back. You can take cover at the pillar and do slow-mo fire fights working right and left to take out everyone from here. You may notice there is a medical kit on the pillar. Press (O) when your health is +50% gone. Using it before then is a waste as it can only restore 50%. ---------------------------------------------------- ]] episode II-9: Finale: Sniper Assassin [[ ---------------------------------------------------- Run to the window and take cover. Wait for the sniper to shoot and then move. While he is moving initiate your precision aim and move the reticule to the sniper. Take a shot before he does. Press [R2] to get out of precision aim and take cover again. Repeat until he is defeated. Gun upgrades will help you no end here. If you have not done so yet you can do it now. The sniper will wait for you. How? Press start to get the menu. Exit, then resume your save. Choose any of your previous driving missions. Get the upgrades. Exit and resume here where we are all waiting for you. Neat huh! episode III ___ __ __ __ ___ __ __ ___ __ __ ||\ | | |_ |__||\ ||__| | || ||\ ||__|| | ||_ |__ || \| | |__| \ | \|| | | ||__|| \|| ||__ | ||__ __| ---------------------------------------------------- ]] episode III-1: Off to Chong's [[ ---------------------------------------------------- Starting location: 560,1761 Drive to the green mark on the map. Try to be in a car you are comfortable with when you get there. Nearby firing ranges: 112,1550 Nearby dojos: 238,2184 ---------------------------------------------------- ]] episode III-2: Tailing Chong's limo [[ ---------------------------------------------------- Quickly get in your car and follow the limo. The idea of tailing is to not be too close and not too far back either. There is an instrument at the top right of the screen which indicates how close you are. Keep your position in the middle third and you should be fine. The trick to doing this well is to anticipate when the other car will slow down or speed up. Most of the time you can see the car in the distance, so keep an eye on where the other car is in traffic so that you can tell when they stop and go. Generally cars will obey the road rules, but some drivers may get impatient and take off. You can also use your map to check on cars when they turn corners. ---------------------------------------------------- ]] episode III-3: A stakeout gone bad [[ ---------------------------------------------------- Take off as fast as you can. This guy will shoot your car into a ball of flames before you know it, so don't wait around for him. You can get a head start straight away by driving straight ahead out of the intersection but keeping an eye out for a fenced off enclosure immediately to your left. Drive through the enclosure, while your pursuers will wait for you to take to the roads again. You still need to loose them which requires a large lead. Keep turning left and right alternatively. Do not go around any blocks because they will take a short cut. Keep high corner speed and you should loose them after a few turns. If they catch you again and are really close, cut through any off road areas again including the areas marked with a yellow P. ---------------------------------------------------- ]] episode III-4: Driving to spa [[ ---------------------------------------------------- Starting location: 1187,1741 Drive to the green dot on the map. Nearby firing ranges: 1550,2250 1056,1766 Nearby driving courses: 1262,2184 Nearby dojos: 1043,1503 1215,2009 1561,1986 ---------------------------------------------------- ]] episode III-5: Spa infiltration [[ ---------------------------------------------------- This is another sneaking mission. As the mission starts you can see over the lockers and see the top of two heads. Hide at every corner and move the view so that you can see what is ahead. Wait for each guy to walk away, so that you can follow them and take them out. Go around the first wall of lockers and the next. As you go through the tunnel you need to hurry if you want to take out the waitress. Hide at each sauna and get the person when they come out. Don't worry about being seen too much, since you can knock them out before they raise the alarm. There is one guy behind the big boiler with the fire in it. Be careful approaching it as there is stuff on the floor you need to avoid. Move the camera view and zoom out to get a look at the guy. Take him out when convenient. Walk into the green marker. ---------------------------------------------------- ]] episode III-5(alt): Russkie trouble [[ ---------------------------------------------------- You have three guys to beat up. Mashing buttons will take care of them easily. Use unlocked combos to inflict extra damage. A ground attack can usually be squeezed in too. Try to isolate one guy at a time. ---------------------------------------------------- ]] episode III-6: Shower room antics [[ ---------------------------------------------------- You have three guys to beat up. Mashing buttons will take care of them easily. Use unlocked combos to inflict extra damage. A ground attack can usually be squeezed in too. Try to isolate one guy at a time. After you beat them up another guy comes out who will also use grapples. Again mashing buttons will do the trick as it will break most grapple attacks. He is not too bad at blocking but keep at him because he is not too hard. ---------------------------------------------------- ]] episode III-7: Finale: The accomplice [[ ---------------------------------------------------- A great shoot 'em up level. Keep moving side to side when exposed. Use the pillars for cover - they will too. Slow-mo dive out and shoot as fast as possible. Pick up dropped weapons. Keep moving around the room looking for cover while shooting because guys will come out from all four corners of the room. Try not too hang around the shorter end of the room or you may get surrounded too easily. Shooting upgrades make this level pretty easy, because there is a lot of shooting to be done. Bigger guns will help too, but the enemy weapons are in great supply and very effective. Don't forget that reloading also drops picked up weapons. If you have the chance, exchange your picked up weapons with fresh ones that probably have more ammo. Drop the old gun away from the new one so the new one is easier to pick up. episode IV __ __ __ __ __ __ __ __ __ __ __ |__|| ||__ |__ ||__||\ | |_ |__|| |_ __| ||_ |_ | \ |__| __| __||| || \| | | ||__|__ |__|| | ---------------------------------------------------- ]] episode IV-1: En route to auto shop [[ ---------------------------------------------------- Starting location: -2612,-210 Drive to the green dot on the map. Nearby firing ranges: -2324,-510 Nearby driving courses: -1916,-567 Nearby dojos: -2235,-468 Try and have a decent car when you get there. ---------------------------------------------------- ]] episode IV-2: Grease monkey's [[ ---------------------------------------------------- Beat up two guys, then another guy comes out. Beat him up too. Try and use the finishing combo in such a way that the other guy hits the equipment around the room to cause extra damage. There is something in this room that makes the car go up and down. Watch out it doesn't hit you. ---------------------------------------------------- ]] episode IV-3: Chasing Francis [[ ---------------------------------------------------- Get in your car and chase Francis. Use any of the driving upgrades to catch him and take him out. Drive next to the car and shoot and you have a good chance of taking a couple of tires out. Once you have one tire, the chase gets easier. Run him off the road and make the car stop. ---------------------------------------------------- ]] episode IV-4: Off to the Gulag [[ ---------------------------------------------------- Starting location: 2561,1485 Drive to the green dot on the map. This time the green dot is a long way away. There are no nearby upgrade places but there is a street where a lot of people are carrying weapons or drugs. Frisk them for easy points. It is located between Hollywood and Hancock Park on the map. The street is called Mansfield Avenue between 2nd and 3rd Streets. The coordinates are 1144,1288. On route firing ranges: 1550,2250 1056,1766 On route driving courses: 1683,1967 1056,1241 On route dojos: 1561,1986 1215,2009 1045,1498 1055,1766 Try and have a decent car when you get there. ---------------------------------------------------- ]] episode IV-5: Another way in [[ ---------------------------------------------------- We have to sneak in to the Gulag club. Get the first guy when he is not looking. Watch out for anything on the ground that will make a sound from here on in. Get the guy you can see plus the next guy around the corner. Don't worry about your shadow. There are two guys in the open area. You have enough time to go over and take both out when they are not looking. Careful when approaching the next guy around the corner. Go to the green marker and take out the guy walking out. ---------------------------------------------------- ]] episode IV-6: Disco inferno [[ ---------------------------------------------------- Shoot everyone here. Use your general shooting strategy. Guys will appear across the other side of the dance floor and on the balcony on the left. Also watch for a few guys coming out from a bar in the corner behind you on the left. Most of your cover can be blown up. Items on the stage in the middle of the dance floor can blow up and burn you, but there is a health item there too. Gun upgrades will make this level a breeze. ---------------------------------------------------- ]] episode IV-6(alt): Alley Brawl [[ ---------------------------------------------------- Beat these guys up. If you want to get some weapons you will find bottles inside the garbage bags. You don't want to search through the garbage like just anyone, you have to do it Nick Kang style, with kicks. ---------------------------------------------------- ]] episode IV-7: Cary in trouble [[ ---------------------------------------------------- You have a fair way to drive, so let’s hope that you have a nice car waiting. You get some great driving music to put you in the mood for fast driving so floor it. Try and stick to the main roads. Head on collisions will slow you down a lot. It's dark and it's raining but you should be ok. You are facing South to start with. Check the map occasionally by pressing select. Keep heading South until your first major road as indicated on the map. Turn left here and follow the road for a while. Keep an eye on the radar map and only turn when the green marker is at 90 degrees or you have a major road to use. Hopefully you have got your downshift boost which will help speed up the journey. Use it when your path is clear because it can make the car a bit edgy. ---------------------------------------------------- ]] episode IV-8: Finale: Vandal wrath [[ ---------------------------------------------------- Beat up the guys at the dojo. Use general fighting technique to take care of them quickly. Pick up dropped weapons and throw them at opponents. Try and add a ground attack on fallen enemies. episode V ___ __ __ __ __ __ __ | |__||_ |__||_ |__ | | ||_ | | ||__ | \ |__ __||__ |__||__ ---------------------------------------------------- ]] episode V-1: Tailing suspect cop [[ ---------------------------------------------------- Tail the car. When the tailed car turns corners they will slow down, so you need to slow down too. Then they take off so you do too, except that you have not reached the corner yet, so you end up cornering at high speed. Get used to it. ---------------------------------------------------- ]] episode V-2: Bum encounter [[ ---------------------------------------------------- Even though they are drunk, they fight pretty well. Beat up the two drunks but save some strength for another after. Some people find them hard, but you can beat them by low kicks (X) alone. Never have one guy in front of you and another behind. They will take turns hitting you and stop you from fighting effectively. You can smash through the walls into the other room. ---------------------------------------------------- ]] episode V-3: Meeting Rafferty [[ ---------------------------------------------------- Starting location: 61,746 Drive to the green dot on the map. Nearby firing ranges: 358,1069 Nearby driving courses: 163,1096 Nearby dojos: 114,543 Try and have a decent car when you get there. ---------------------------------------------------- ]] episode V-3(alt): The Peking duck [[ ---------------------------------------------------- Starting location: 61,746 Drive to the Peking duck marked by the green dot on the map. Nearby firing ranges: 358,1069 Nearby driving courses: 163,1096 Nearby dojos: 114,543 Try and have a decent car when you get there. ---------------------------------------------------- ]] episode V-4: Butcher shop rush [[ ---------------------------------------------------- You have a time limit to get to the Peking duck restaurant. You are in a hurry and suddenly it is all dark and rainy. Keep heading North-ish then turn right at the second major road. Follow this for a while until you reach your destination. ---------------------------------------------------- ]] episode V-5: On the chopping block [[ ---------------------------------------------------- Nick Kang is bad ass! Fight your way through these two guys, but keep some in reserve for another three guys to beat up after. Oh yeah, then there is another one! Pick up the dropped weapons and use them on the others. ---------------------------------------------------- ]] episode V-6: Slaughterhouse [[ ---------------------------------------------------- This is a big shoot 'em up level. Use your general tactics to survive this. Watch out for guys travelling with the meat on hooks. Look out for a medi kit after the curved room. ---------------------------------------------------- ]] episode V-7: Finale: The great escape [[ ---------------------------------------------------- You are being chased by two cars with gunmen. There are two ways to deal with this. Shoot them or loose them. your getaway car is pretty ordinary but it is possible to out run them. Try to turn around and disable their cars by shooting the tires. You will get shot to bits if you wait too long but you may be able to get rid of them quickly. Other then that keep taking corners, but make sure you are always heading away from them, and you don't double back towards them. The easiest way to loose them is to drive through a big park. By the time they figure out where you came out you have lost them. Also use any of your driving upgrades where appropriate. episode VI __ __ __ __ __ |__|| || ||__ |_ | ||_ \ /| | | ||__||__| __||__ |__|| VV |__| Coming up are some of the harder challenges in the game. It is strongly recommended to have all nine of the shooting upgrades. At the very least, the flashlight may be useful for the dark levels. When things get weird, just remember that it is only a dream sequence. ---------------------------------------------------- ]] episode VI-1: Off to Wu's place [[ ---------------------------------------------------- Starting location: 3657,391 Drive to the green dot on the map. Nearby firing ranges: 3371,405 3534,297 3761,640 3708,849 3816,465 3935,569 3894,482 Nearby driving courses: 3277,442 3970,465 3920,166 Nearby dojos: 3954,392 4034,493 3543,478 ---------------------------------------------------- ]] episode VI-2: Up the food chain [[ ---------------------------------------------------- Sneak through the restaurant. Use normal sneaking tactics the same as before. Go to where you saw the guy walk through in the cut scene. You will find him pacing up and down in the corridor. Follow the corridor and you will see an entrance to another room to the right. Take out the guy pacing in the next room. Continue to the other half of the room and hide at the wall near the opening to the next room. The next guy is just there waiting for you to take him out. Do so. Now go into the room where you see some chairs without tables. Walking into the chairs will make a sound, and if there is a guy in that room he will be alerted. You can sneak through the chairs, but if you do touch them you still have plenty of time to take out the guy in there. Going through to the next room you can go two ways, straight or right. We go straight even if it is a bit dark to see what is there. Hide at the wall left of the entrance to see who is there. Take him out and hide at the wall leading into the next room. Take out the passing waiter. Take out the guy in the next room, but mind the squeeky chairs. Walk into the green marker. ---------------------------------------------------- ]] episode VI-3: Kitchen inspection [[ ---------------------------------------------------- Beat up the three nasty men with knives. Watch out for the exploding stove. Make sure it's one of them that ignites it, not you. Beat up two nastier men. Get ready for one more guy that needs some special treatment. No kicking or punching hurts this guy. You have to knock him into the fire of the stove. You just need to back him into the fire. Running kicks he may block, but still gets him into the fire. If he is dazed in the fire, you can leave him there if you want. Note that there are two stoves, one on each end of the room. You may need to try the other one. ---------------------------------------------------- ]] episode VI-4: Seeking ancient Wu [[ ---------------------------------------------------- You will be glad you got the flashlight upgrade now. It is real creepy down here! Shoot anything that moves. Try and avoid getting shot using the skills you have used before. If you have got the last gun bonus and hollow tip bullets there is no real need to pick up dropped weapons. If you do pick them up, get one at a time so you still have one flashlight. There are health pick ups down hidden detour alleys with one ugly enemy at the end defending it. He is easy kill and explodes on death. You may want to save health pick ups if you don't really need them so that you can come back to them when you do need them. When you hear a rumble there is usually two ways to go. Alleys with the narrow entrance will lead to health. Keep snaking through the tunnels and shooting all baddies. It is easy to get lost down here as there are different ways to go. If baddies come out, then you have found somewhere new. When you get to the end, don't drop your guard just yet. ---------------------------------------------------- ]] episode VI-4(alt): Tunnel vision [[ ---------------------------------------------------- This is a fun level. Keep moving along the tunnel and blast anyone that pops up. Along the way the tunnel will be partially blocked, but it is easy to find your way around. ---------------------------------------------------- ]] episode VI-5: Inner demons [[ ---------------------------------------------------- What is going on? This level can be hard. You may want use the memory card trick before it auto saves because there is a good chance you need several goes at this before you know what to do. Even when you do know what to do, you still need to do it. Shoot the demon heads smack in the eye using precision aim. You will need to be quick when they stop circling, but it is possible to make several shots. If you miss you will need to dive out of the way as they swoop on you. This is especially true the first time they stop. Keep returning to the centre of the room and let the camera automatically follow the heads until they stop. Then activate precision aim. More and more heads appear to replace the last ones, until the big head appears. To get the big head, follow it around the room in precision aim. When it stops shoot all three eyes. You can try and dive but there is little time. Return to the centre of the room and do the same for any eyes you missed. ---------------------------------------------------- ]] episode VI-6: Die die my concubine [[ ---------------------------------------------------- Wu's ladies need to get their asses kicked and Nick is happy to oblige. There is one problem. They are very evasive. It is possible to knock them out of the ring, but a good beating will suffice. ---------------------------------------------------- ]] episode VI-7: Finale: Nightmare [[ ---------------------------------------------------- Holy crap! If you try to figure out how to beat him you will get whipped many times. There is a relatively easy way though. Stand in the middle and let the camera follow it. While he is going around in circles there is little damage to be done. But when he stands up is the time to strike, but you have to be quick. Precision aim at the head. Unload your whole gun quickly. If you have the last gun bonus you can shoot 6 shots per second, even when precision aiming. If you were too slow you will get burned. Dive out of the way if you see fire coming. If you were quick enough there will be no fire to worry about. The real trick is to know when he is coming up. When you precision aim, Nick will turn around to face his target if it is behind you. Repeat several times and the victory is yours. episode VII __ _ __ __ __ __| |_ ||\ || \ ||\ || _ |__|| || |_/ \ / | || \||__||| \||__| | \ |__||__| \ V / ---------------------------------------------------- ]] episode VII-1: In the driver’s seat [[ ---------------------------------------------------- Starting location: -566,1441 Drive to the green dot on the map. Nearby firing ranges: -541,1359 Nearby driving courses: -635,1281 -128,1775 Nearby dojos: -449,1213 -71,1654 Try and have a decent car when you get there. ---------------------------------------------------- ]] episode VII-2: Pressing Rafferty [[ ---------------------------------------------------- Beat this guy up in the dimly lit bar. ---------------------------------------------------- ]] episode VII-3: On Rafferty's tail [[ ---------------------------------------------------- Tail Rafferty. Use same techniques as before especially since there will be lots of corners. ---------------------------------------------------- ]] episode VII-3(alt): FBI goons [[ ---------------------------------------------------- Beat these two guys up. They have electric cattle prongs, but should be no match for Nick Kang. ---------------------------------------------------- ]] episode VII-4: Escaping the feds [[ ---------------------------------------------------- Out run and out manoeuvre these guys by zig zagging through the streets. ---------------------------------------------------- ]] episode VII-5: Rafferty's date [[ ---------------------------------------------------- Tail yet another car. ---------------------------------------------------- ]] episode VII-6: Eavesdropping [[ ---------------------------------------------------- Sneak through the warehouse. Your first guy is around to the right. Keep going and you will see two ways to go. First take care of the guy on the left, then head off to the right. You will see a guy at the end. He is a bit too far to just run up to him, so wait for him too turn away and then take him out. From here you can see another guard. You can get past the yellow barrels by staying close to the wall on the left and moving past them. Continue on left from here but stay on the right side. Take out the guard that comes out. Come back to the wall you were just following and sneak to the other side to find the next guard. Ahead you will see a quick left and right. Around that corner is another guy pacing up and down. Turn back and you should see the green destination marker. Don't go rushing to it yet. Walk down and take cover at the edge on the left. Take out the passer-by. Behind the crate you were hiding is another guy. ---------------------------------------------------- ]] episode VII-7: Finale: Father's killer [[ ---------------------------------------------------- Take cover at the pillar. Come out with slow mo dives to the left and take cover at the other pillar. Keep moving and shooting and taking cover. Watch for guys taking a ride on the hooks. They may be able to hit you behind your cover. There is a health pick up on the other pillar. Eventually you will be joined on your walkway. Attack with slow mo dives and keep moving in the limited space to avoid getting hit. episode VIII __ __ ___ __ __ ___ __ |__||_ | |__|||__)| | | || ||\ | | \ |__ | | \ ||__)|__| | ||__|| \| ---------------------------------------------------- ]] episode VIII-1: The girlfriend angle [[ ---------------------------------------------------- Tail the car. ---------------------------------------------------- ]] episode VIII-2: Back to the Gulag [[ ---------------------------------------------------- Turn right onto Sunset Blvd. Stay on this road all the way. If you press select and look at the map you will see that it is pretty twisty. Use boosts if you have a slow car, but generally there should be enough time, even if you hit a few cars on the way. Anticipate the road by keeping one eye on the radar map and the other on the road. ---------------------------------------------------- ]] episode VIII-3: Rocky's trap [[ ---------------------------------------------------- Fight Rocky's goons. You can knock these guys into speakers located around the floor. The first time the speakers will explode, but subsequentially each time anyone gets near them they get shocked by the electricity. Pretty amusing to watch. You can lead them near the speakers and they will back into them a few times on their own accord. ---------------------------------------------------- ]] episode VIII-3(alt): Chopper ambush [[ ---------------------------------------------------- Precision aim and shoot the part where the blades meet in the middle. The reticule will turn red to indicate a lethal shot, but you may have to hit it a few times. ---------------------------------------------------- ]] episode VIII-4: Driving to airport [[ ---------------------------------------------------- Starting location: 140,2128 Drive to the green dot. The green dot is a fair way away and you will find some upgrade places along the way apart from the nearby ones. Nearby firing ranges: 112,1550 Nearby driving courses: -128,1775 Nearby dojos: 238,2184 If you are having problems getting there, approach from the North on Ocean Park Blvd. Turn into 28th St. at -2200,-450. ---------------------------------------------------- ]] episode VIII-5: Hangar showdown [[ ---------------------------------------------------- Go into precision aim and take out the two yellow barrels. Then use auto aim to take care of any survivors. Guys will come from everywhere as you go through. From the other side of the cars, on top of containers, hidden in little nooks and crannies. Blow up yellow barrels and the big tanks for two reasons. Firstly to take care of nearby enemies, and secondly so they do not explode when you go past. There are health pick ups on each end of the hangar near the containers. If you pick up enemy weapons you will not be able to precision aim. As a novelty shoot the wooden crates to expose their contents. ---------------------------------------------------- ]] episode VIII-6: Jetting away [[ ---------------------------------------------------- You have to be quick here to keep up. Peel out immediately to catch up. There is essentially a time limit in that you have to destroy the jet before it takes off. He will circle around a bit first which gives you a little time. You have to use precision aim while driving to target the left and right engine out. Watch out for small planes on the runway which will knock you about if you get hit. The plane indicator fills up with red depending on the amount if damage you have inflicted. Fill up that metre and you are done. Make use of all your driving upgrades as you see fit. Stay close to make targeting easier. Don't forget to keep using the accelerator while precision aiming. ---------------------------------------------------- ]] episode VIII-7: Finale: Puppet master [[ ---------------------------------------------------- Fight general Kim. A lot of people have problems with this fight because the general can dish out some lethal grapple combos. He also blocks pretty well. Do not be afraid to back off to avoid getting a beating. Around the ring are items you can pick up to help you fight. Throw them at him using the (O) button. There are three of then spaced equally, one of which is near the pointy end of the plane. Like all fights, you can beat the general by mashing buttons, but even then it will take some doing. Grapples can be blocked by tapping (X) several times. In fact, if you keep tapping (X) with the occasional (S) while backing away you can beat him. Also try running away, then turning back for a running attack. If you are unleashing an attack and 75% of your moves are blocked, don't despair. If it means he is not hitting you, then you are still on your way to victory! episode IV - first branch __ __ __ __ __ | | ||\ | | _ ||__|| |__ |__ |__|| \| |__||| \ |__ __| ---------------------------------------------------- ]] episode IV-1: Strip club detour [[ ---------------------------------------------------- Starting location: 2557,1664 Drive to the green dot on the map. There are not many upgrade places near here, but you may see some on the way. ---------------------------------------------------- ]] episode IV-2: Cat fight [[ ---------------------------------------------------- Beat up the strippers. As you move around the floor, more will come out of their cages and away from their poles. Enjoy the music! If you have the PAL version of this game (Europe/Aus/NZ/etc) you will see one stripper that is sort of topless, if you don't count what is hanging there as a top. If they jump on your shoulders and you smell anchovy, don't worry. Press (T) to get them off, before you take too much damage. After beating them up, a guy with long hair comes out to deal with you. Beat him up too. ---------------------------------------------------- ]] episode IV-3: Cruising for Lola [[ ---------------------------------------------------- Starting location: 1502,2367 Luckily Lola is not too far away. Hop in your car and drive to the green dot. Nearby firing ranges: 1550,2250 Nearby driving courses: 1683,1967 1262,2184 Nearby dojos: 1561,1986 1215,2009 ---------------------------------------------------- ]] episode IV-3(alt): Lola rush [[ ---------------------------------------------------- Race to the green dot against the clock. There is enough time to make a few wrong turns. Turn the car around and make your way. ---------------------------------------------------- ]] episode IV-4: The driving test [[ ---------------------------------------------------- Make your way through the streets. You can take some short cuts over those islands with grass on them. Time is fairly tight, so use any of the boosts you have unlocked and use the 90 turns. This van will sway a bit, but it always seems to correct pretty easily. ---------------------------------------------------- ]] episode IV-5: Police getaway [[ ---------------------------------------------------- Use the same techniques as before to getaway. Cut across any park to get a great lead. ---------------------------------------------------- ]] episode IV-5(alt): Five laps [[ ---------------------------------------------------- Get in the van and do 5 laps. The course is not too hard, and Lola is easy to beat. Watch out for the barrels though. Use the handbrake at each to flick the van around and you will find the course is a little shorter then it looks on the radar map. ---------------------------------------------------- ]] episode IV-6: Busting Lola [[ ---------------------------------------------------- She can be hard to beat, if you don't know how to stop her attacks. The block button will not work here. You need to keep kicking and punching. If she has started her attack, hit the button (S) or (X) to cut it short. Now the fight won't seem as bad. ---------------------------------------------------- ]] episode IV-7: Finale: Sniper redux [[ ---------------------------------------------------- Go to the wall along the street to take cover. Pop up for a precision aim while the sniper is moving position. Aim and fire, then take cover. Repeat if necessary. If you can't get your aim in time, take cover and try again. Now that you have unlocked another bonus cruising mission, get rid of this crappy van and find a decent set of wheels. episode V - first branch __ __ __ __ ___ __ __ __ __ __ |__||| _ |__| __ |__|||__ |_ | |_ |__||__|| ||__| | |||__|| | | \ | __||__ | |__| \ | \ |__|| \ ---------------------------------------------------- ]] episode V-1: The airport lead [[ ---------------------------------------------------- Starting location: -287,9 Drive to the green dot. There are no nearby upgrade locations in this area. You may have trouble getting to the airport. The green dot is smack in the middle of the airport. Approach on the major road on the North side. Go to -2368,-571 on Ocean Park Blvd. then turn south on 23rd St. Head south for a bit, turn left into Airport Ave. You can't miss it. ---------------------------------------------------- ]] episode V-2: Chasing assassins [[ ---------------------------------------------------- Get in your car and chase the truck. Shoot as you get closer, and that should take care of the guys on the back. Then line up besides it and take out the tires. A cool move now is to use one of the driving upgrades, the forward switchblade. Fire a few shots into the front of the truck and you should be able to stop it. What ever way you do it, this is a pretty easy mission. ---------------------------------------------------- ]] episode V-3: A race downtown [[ ---------------------------------------------------- Get in your car and peel out. If you have a fast car, time will not be an issue. Now let's see if I can get you through this freeway mess. Take the second exit on your right and follow the road around. Take the first left and you should rejoin the other Freeway. Take your first exit ramp on the right. Now make your way through the city to your destination with plenty of time to spare. ---------------------------------------------------- ]] episode V-4: Bank standoff [[ ---------------------------------------------------- Cars will only provide cover for so long before they explode. Shoot anyone in your way and make your way to the buildings entrance. You can fall back and see your partner and the FBI guy hiding behind the car. Unfortunately you can't shoot him. There is a hostage being held near the door, but don't worry about it. Shoot everyone, you might get lucky and save them. Pick up enemy weapons if you want. ---------------------------------------------------- ]] episode V-5: Lobby firefight [[ ---------------------------------------------------- Shoot the baddies that join you in the Lobby. After they are defeated the guy behind the bullet proof glass will start lobbing grenades at you. If you are still back where you came in then the grenades will not reach you. The only way to shoot him is through the teller windows with a precision aim. Shoot out the grill in the teller window and line yourself up so that the guy is in direct line with your precision aim. Wait for him to come into shot, and shoot him down. Repeat this a few times until the room is empty. ---------------------------------------------------- ]] episode V-5(alt): Going up [[ ---------------------------------------------------- Work your way up floor by floor and take out the guys with the guns. You will find health pick ups in the stair ways. Leave them for later if you don't need them yet. If you have not got gun upgrades and the gun bonuses, you may want to pick up the big guns dropped by enemies. Otherwise your own guns are not bad. It is pretty safe to run through the corridors and take the enemies on as they appear. ---------------------------------------------------- ]] episode V-6: Hostage crisis [[ ---------------------------------------------------- Go around the corner and shoot the guy you can see. Use slow mo dives and strafing to avoid being shot. When heading into the office space, you will see a cubicle area on the left and on the right. There is a baddie with a hostage behind the one on the right. Go down the middle slowly but stay left. When you see an arm or a leg, you can neutralize him. If he pops slow-mod dive and fire a single shot. If you are lucky you saved the hostage. If not, keep shooting. There is no real reason to worry about your good/bad cop rating. You can exit after this level, redo a few sneaking missions and recover the rating. Trying to save hostages is going to get you shot several times before you get your aim. If you can take a neutralizing shot, that's great, but don't take the game too seriously - you just need to survive the mission. Continue on towards the cubicle at the other end of the room on the left. There is a guy with a hostage waiting for you. You can try to rescue the hostage by slow mo diving to the left and taking a single shot, but be prepared to need to shoot again. As you approach the door to the next room, three guys come out, shoot them. There is a health pick up to the right of the door. Use it if your health is 50%+ gone. If not, save it and come back for it later. Moving through to the next room you are about to face more of the same. Pick up any dropped fully automatic weapons if you want them, but you won't save any hostages with them, if that is a concern. As you enter the room you may be attacked. Shoot them. You can see a health pick up there, but you need to do some work before you can get to it. There is a guy with a hostage to your left around the corner of the first cubicle there. There is also a guy with a hostage behind the right cubicle. More hostages being held in each opening to the other side of the room. Expect some guys standing on desks to take shots at you from the other side of the room. As you move through there are hostages being held to the left and right in little nooks facing back from the way you came. Moving forward past halfway through the room is a health pick up on the right and another to the left hidden in the dark. As you proceed from here you will get enemies coming out from everywhere. Some with hostages, others without. Either way, deal with it. Hopefully you saved some health pick ups plus there is one near the exit. Lots of enemies will come out in the next hallway. Shoot them. Go to the green mark. The nightmare is over, or is it? ---------------------------------------------------- ]] episode V-7: Finale: Bad politics [[ ---------------------------------------------------- Beat General Kim. A lot of people have problems with this fight because the general can dish out some lethal grapple combos. He also blocks pretty well. Do not be afraid to back off to avoid getting a beating. Like all fights, you can beat the general by mashing buttons, but even then it will take some doing. You can knock him into the lights around the helipad to give him some shock treatment in addition to the rest of your punishment. Grapples can be blocked by tapping (X) several times. In fact, if you keep tapping (X) with the occasional (S) while backing away you can beat him. Also try running away, then turning back for a running attack. If you are unleashing an attack and 75% of your moves are blocked, don't despair. If it means he is not hitting you, then you are still on your way to victory! episode VI - second branch __ __ __ __ __ __ |__||__||\/||__||__|| _ |_ | \ | || || | ||__||__ ---------------------------------------------------- ]] episode VI-1: Revenge rush [[ ---------------------------------------------------- Drive to the green dot. I will let you figure out how to get there. Don't forget though, the clock is ticking, no sight seeing. ---------------------------------------------------- ]] episode VI-2: Rocky's getaway [[ ---------------------------------------------------- Chase Rocky and stop his car. Use the PIT manoeuvre, shoot the tires out, hit the gas tank, Run him off the road. Whatever works for you, stop him. ---------------------------------------------------- ]] episode VI-2(alt): Gulag goons [[ ---------------------------------------------------- Fight Rocky's goons. You can knock these guys into speakers located around the floor. The first time the speakers will explode, but subsequentially each time anyone gets near them they get shocked by the electricity. Pretty amusing to watch. You can lead them near the speakers and they will back into them a few times on their own accord. ---------------------------------------------------- ]] episode VI-3: The bodyguard [[ ---------------------------------------------------- Defeat Misha the bodyguard. Kick, Punch and Kick your way until he is done. The only button you really need is (X) here, unless you want to finish him with a combo. ---------------------------------------------------- ]] episode VI-4: Wu's turn [[ ---------------------------------------------------- Starting location: 3671,607 Drive to the green dot on the map. Nearby firing ranges: 3534,297 3761,640 3708,849 3816,465 3935,569 3894,482 Nearby driving courses: 3277,442 3970,465 Nearby dojos: 3954,392 4034,493 3543,478 ---------------------------------------------------- ]] episode VI-5: Payback [[ ---------------------------------------------------- Work your way through the restaurant shooting anyone that sticks their heads out. You can use walls to take cover, but most times you will find your self face to face. There is a health pick up in one of the rooms to the right from when you came in near a door. ---------------------------------------------------- ]] episode VI-6: Off to the airport [[ ---------------------------------------------------- Starting location: 1361,138 Drive to the green dot on the map. Nearby driving course: 1068,541 You may have trouble getting to the airport. The green dot is smack in the middle of the airport. Approach on the major road on the North side. Go to -2368,-571 on Ocean Park Blvd. then turn south on 23rd St. Head south for a bit, turn left into Airport Ave. You can't miss it. ---------------------------------------------------- ]] episode VI-7: Finale: Rocky's loot [[ ---------------------------------------------------- Escape with the money truck. This thing is bullet proof, but not damage proof. Shoot their tires out and drive away. episode VII - second branch __ __ __ _ __ __ |__)| | || || \ |\/|| ||\ ||_ \ / |__)|__|__||__||__| | ||__|| \||__ V / ---------------------------------------------------- ]] episode VII-1: Blood money [[ ---------------------------------------------------- Get in the car, turn it around and head to the green dot. The clock is ticking. ---------------------------------------------------- ]] episode VII-2: Kinks in the path [[ ---------------------------------------------------- This is the hardest sneaking mission in the game, but it is not impossible. You may find it a bit dark to be able to tell where you are going sometimes so there are two things you can do. You can fiddle with the brightness setting for your screen or read ahead and find out where the turns are. Go to the end of the corridor but hide towards the end on the right hand side before the red curtain. Move the camera to see who is there and take her out when she comes up. Go right, then left. A guy will walk out from the left. Smack him out. Turn left where the guy came from. A waitress will come out. Get her. Keep going to the end and turn right. There is another guy around the corner to the left. Follow that corridor and turn right, but be careful. There are buckets on the floor here that you can not run into, or you are busted. And by the look of the place 95% of you probably do not want to get caught here. There is enough of a gap so that you can walk through with two buckets to your left and one on the right. You want to turn right after this room. Go down the corridor here and stop after the first painting on the right and before the red curtain. Hide against the wall on the right. There is a girl in that room. You can shoot a dart tap [R1], or walk by when she is not looking. After the next painting on the right is another room. Dart the girl in there. Next there are more buckets to deal with. The gap in here is a bit narrower, so unless you are feeling very confident, let’s do this slowly. There is no rush here, so inch forward a little at a time. Move the camera around to see if you are going through the middle. Line up the camera in the direction you want to go, and inch forward some more. Go through the first two, then when you can see you are clear move through to the left of the next bucket. Turn left and make your way to the green marker. Take out the guy that walks out from the left. ---------------------------------------------------- ]] episode VII-3: Freak show [[ ---------------------------------------------------- Beat up the girls. They seem to actually enjoy it! If they jump on your shoulders, press (T) to get them off, or you will die very quickly. When you have taken care of the girls, it's the guys turn. Remember the guys in the corridor last mission? There are quite a few of them, so try to take on one at a time or you will get overwhelmed. ---------------------------------------------------- ]] episode VII-4: Rosie's ransom [[ ---------------------------------------------------- Starting location: 305,403 Drive to the green dot on the map. There are no upgrades near here. (that I am aware of) ---------------------------------------------------- ]] episode VII-5: Escaping Masterson [[ ---------------------------------------------------- Same procedure as last episodes finale. Shoot their tires out and drive away. ---------------------------------------------------- ]] episode VII-6: Chinatown showdown [[ ---------------------------------------------------- Shoot Rocky's buddies. Shoot the commandos on the roof and move in that direction. Now circle around the outside in a clockwise direction shooting everyone. There is a health pick up on one of the posts, but you should not need it. ---------------------------------------------------- ]] episode VII-7: Finale: Last stand [[ ---------------------------------------------------- Fight Rocky. A lot of people have problems with this fight because Rocky can dish out some lethal grapple combos. He also blocks pretty well. Do not be afraid to back off to avoid getting a beating. Like all fights, you can beat the general by mashing buttons, but even then it will take some doing. Look for pick ups to throw at Rocky. You can throw it from a distance. Do this a few times to get a head start. Grapples can be blocked by tapping (X) several times. In fact, if you keep tapping (X) with the occasional (S) while backing away you can beat him. Also try running away, then turning back for a running attack. If you are unleashing an attack and 75% of your moves are blocked, don't despair. If it means he is not hitting you, then you are still on your way to victory! If you have now finished the three branches in the game you have the option to watch the bonus movie. Watch it, it is pretty funny. You may also want to go back and do the alt missions that you get when you fail a mission. Just resume your game and pick any of the episodes and select the mission. There is also the Dogg bones to collect so that you can unlock the Dogg patrol. ---------------------------------------------------- ]] Appendix A: Dogg bones [[ ---------------------------------------------------- Pick mission III-4 (good) or IV-3 (poor) to get the first bone. They are gold coloured and pretty big, but still hard to see. Once you have the first one, the rest come up on the map. Most bones seem to be located in open areas like car parks. Locations: 01 1223,2276 02 2419,1878 03 3525,2455 04 3231,1225 05 3886,734 06 3779,-235 07 2399,213 08 2762,830 09 1695,-276 10 602,-266 11 324,111 12 918,260 13 1338,797 14 1620,1385 15 672,1766 16 136,1410 17 -193,1206 18 -264,774 19 -218,-186 20 -590,95 21 -1273,770 22 -1376,-202 23 -1872,-554 24 -2238,-1231 25 -2275,-1818 25 -2825,-810 26 -2687,-176 28 -2450,289 29 -3308,-351 30 -3449,412 Now you will need to save somewhere. Go to an upgrade place whether it has been used or not. Nearby firing range: -3384,-477. Nearby dojo: -3492,-489. Now if you exit and resume your save you will see snoops head where the bullet used to be above episode I. Select Snoop for the Dogg patrol mission. You get 1 hour to collect shields. Depending on how you went you receive a ranking. shields/ranking 0-1/F 2-3/E 4-5/D 6-7/C 8-9/B 10-/A If you have been a good cop, then playing dogg patrol is a great chance to be bad without affecting your save. There are no known bonus items for completing snoop. ---------------------------------------------------- ]] Appendix B: Gun bonuses [[ ---------------------------------------------------- Each set of guns will replace the last ones, and will always be available in shoot outs. Gun Bonus 1 - .40 revolvers - 8 bullet capacity - 4 shots per second - Targets appear on the ground and up high at the sides of the room. - pretty easy. Move from side to side and take cover using (X) where available. Wait for the targets to reload their tennis balls and take a few shots. Advance through the maze until the next target comes out. Gun Bonus 2 - .45 pistols - 10 bullet capacity - 5 shots per second - survive gun course - pretty easy again. Move through the course a bit at a time. Let the auto targeting do its job. The targets are slow to aim and often take a long time to get their aim right from when they come out. Keep shooting until their aim swings around, then move sideways to avoid their shots. Gun Bonus 3 - .50 pistols - 12 bullet capacity - 6 shots per second - survive gun course - Use the same techniques as before. - This time it is a bit harder because targets pop up closer. - This level is fairly open. You can fall back out of their firing range and shoot the targets from far away. - Targets will keep appearing right up to when you get to the green marker. ---------------------------------------------------- ]] Appendix C: Car bonuses [[ ---------------------------------------------------- Each unlocked car will be available at the impound garages marked with a yellow P on the radar map. New car 1 - '69 muscle car - 0-60 mph in 7 seconds - top speed of 140 mph - 350 hp - Have a fast car before taking on this challenge. Use one of the exotic sports cars or the Japanese buzz box. - Win the street race and beat the clock. - Plan your route on the map before the race starts. I recommend the first major road right, then the major road left so that you are heading North around Beverly Hills. You will need to negotiate some streets when you get to the end, but you want to make your way to the major road heading left which is West and called Sunset Blvd. - Peel out at the start. - Stick to the main roads and minimise the number of corners you turn. - Use the driving upgrades - especially boosts. - You do not need to stop at your destination, you can just drive through the circle marked on the road. New car 2 - '01 roadster - 0-60 mph in 4 seconds - top speed of 177 mph - 450 hp - Have a fast car before taking on this challenge. Use one of the exotic sports cars or the Japanese buzz box or the last unlocked car. - Win the street race and beat the clock. - Plan your route on the map before the race starts. I recommend taking the first major road South, then the main road heading East. - Peel out at the start. - Stick to the main roads and minimise the number of corners you turn. - Use the driving upgrades - especially boosts. - You do not need to stop at your destination, you can just drive through the circle marked on the road. New car 3 - '03 sports car - 0-60 mph in 4.5 seconds - top speed 180 mph - 400 hp - Have a fast car before taking on this challenge. Use one of the exotic sports cars or the Japanese buzz box or the last unlocked car. - Win the street race and beat the clock. - Plan your route on the map before the race starts. I recommend taking any of the major roads right. Then left onto the major road, Pico Blvd. - Peel out at the start. - Stick to the main roads and minimise the number of corners you turn. - Use the driving upgrades - especially boosts. - You do not need to stop at your destination, you can just drive through the circle marked on the road. ---------------------------------------------------- ]] Appendix D: Fighting bonuses [[ ---------------------------------------------------- New grapple 1 - Whirlwind throw - Test your skills against kung-fu master Chop Tao to gain his signature grapple move. - First you get warmed up with a few of his understudies. - Then beat the man himself. - The new grapple is (O) (S) (T). New grapple 2 - Arm buster - Test your skills against wrestling champ Mr. Nice to gain his signature grapple move. - First you get warmed up with a few of his understudies. - Then beat the man himself. - The new grapple is (O) (S) (X). New grapple 3 - Dirty boxer - Test your skills against boxing champ Dirty Morales to gain his signature grapple move. - First you get warmed up with a few of his understudies. - Then beat the man himself. - The new grapple is (O) (X) (S). ---------------------------------------------------- ]] Appendix E: Shooting upgrades [[ ---------------------------------------------------- Dual Aim: - Destroy 8 targets - Avoid civilian targets (3) - pretty easy - it takes 4 hits for a target to be destroyed. Aim assistance: - Allows targeting of vital points during precision aim - Perform 7 neutralising shots - Avoid civilian targets (2) - pretty easy. - Go into Precision Aim and move aim to the legs or the arms. - The reticle will go green when locked on, but you can shoot before it turns green if you know you are on target. - You need to anticipate an offset for moving targets. Aim about one arm width approaching the civilian target and double that moving away from the civilian target. Always reload between sets of targets. Fast reload: - Destroy or neutralize 10 targets - Avoid civilian targets (1) - Avoid headshots - Pretty tricky and may require several attempts. - A total of 12 targets will be presented. - As soon as you are at the firing range and before the first 4 targets appear go into precision aim. Shoot the legs of the third target from the left. - You do not have to wait for the reticle to turn green if you know you have the neutralising shot. - You also do not need to wait for the shot to hit the target and register before you move onto your next target. - Slowly move your target to the second from the left and shoot the legs. Keep working to the left and take out the left most targets. Leave the right most target for last. - If you do not have a neutralising shot straight away on the fourth target, empty your gun and destroy it instead because there is not much time to adjust your aim. - Reload between sets of targets. Always go into precision aim as soon as the last targets have been removed and before the next ones are visible. - Use the same technique for the next group of four targets as before, but this time leave the left most target until last. Fast aim speed: - increases reticle speed - improves aim for moving target - destroy or neutralise 12 targets - avoid civilian targets - avoid head shots - pretty easy - blast away at most targets and destroy them - reload often - stop shooting when targets move past civilian targets - use precision aim for stationary targets behind civilian targets Laser sight: - engages tracking laser beam during precision aim - achieve 10 neutralising shots - avoid civilian targets - avoid headshots - medium difficulty - 12 targets are presented but you need to only hit 10 - move to the right side of the firing range and most shots become easier - Use precision aim for all shots - you have enough time to make nice smooth movements when aiming - The laser sight draws towards the vital points like a magnet when you are near the sweet spot - the laser sight makes it slightly harder to hit moving targets - moving targets are easiest early on before they speed up - only fire one shot at a time. The laser sight may accidentally lock to the head when the gun recoils from your first shot Flash light: - Illuminates vicinity in dark environments. - May blind enemy during precision aim. - Destroy or neutralise 10 targets. - Avoid civilian targets. - Avoid head shots. - Pretty hard challenge - recommend making a second save - see secrets. - All targets will not stay around for long. - Use precision aim for all shots to buy some time. - Initiate precision aim before the new targets appear. Nick will know where to aim. - Most targets will be fast moving but close by. - Do not wait for the reticle to turn green to make a neutralising shot. You need to be quick. Go for the legs for all of the targets. - Do not hesitate and wait for a clearer shot. The moving targets are easier as soon as they appear. If you have the shot, take it. - One of the targets dead centre will be accompanied by two targets at the side but you can not see them while you are precision aiming at the centre target. Take my word for it - they are there. If you do a reload you will see them, but by then it is too late. - Neutralise the middle target immediately and move to the other targets at each side. - If you had no trouble with other moving targets, then the rest of this challenge will be easy. - If you did not get a neutralising shot first aim and it is the last target in that set, you can try to destroy it. Four rapid shots should do it normally. - If you have got your 10 targets do not risk hitting the civilian target at the end. You will hate yourself if you do. - I have achieved hitting all 12 targets, but you need only 10. Scope: - Provides 2x zoom level during precision aim. - Perform 10 head shots. - Avoid civilian targets. - Medium difficulty. - Presented with 13 targets. - Use precision aim for all shots. Because you need all head shots you always need to aim up a little bit while the precision aim is zooming in. - Some of the moving targets may be a bit more difficult. Don't waste shots while the target is moving unless you have anticipated the movement. Moving targets are easier early on. Anticipate about one head width ahead of the movement when the target moves slowly. - There is enough time to make the shots, but if you have a head shot lock on before the reticule turns red, take it. - It takes time from when you shoot and the bullet reaches the target. If you are confident of the shot, do not wait and move on to the next target. - Reload between sets and precision aim before the new set of targets are in place. Top accuracy: - Reduces aim error. - Destroy or neutralize 12 targets. - Achieve 50% or more accuracy. - Avoid head shots and civilian targets. - Medium difficulty. - 13 targets are presented. - Use precision aim for stationary targets. - Can use either precision aim or destroy moving targets. - Moving target will be faster each set with four civilian targets to avoid. Allow one, two and three leg widths advance when aiming at the legs using precision aim. Two legs width is the same as the cardboards edge. Take your shot before the target gets half way or it will speed up. - Auto aiming can work too, but you have to be quick and time your shots between civilian targets. Hollow point ammo: - Increases bullet damage factor. - Destroy or neutralize 15 targets. - Avoid civilian targets and head shots. - Hard. - This challenge is most easily beat by blasting away, although it can be done using precision aim too. - When you get two civilian targets wait for them to disappear, then blast your target when it is near. Same for the next lot. - Static targets can be shot by rapidly emptying your gun. - You will get a civilian right in front of you twice. First time move right and blast your target. When he is gone move to the left and blast the next target. Return to the middle after. - Next, blast anything that moves or doesn't. - Always reload between sets. - You should have destroyed 16 or 17 targets, but you only needed 15. ---------------------------------------------------- ]] Appendix F: Driving upgrades [[ ---------------------------------------------------- Peel-out: - Pretty easy. - Perform at least one peel-out. - Try not to hit any barrels/barriers/people (you can hit no more then 3). - Press and hold both the brake(S) and accelerator(X) to get the car doing a burn out. Then release the brake(S) when the race starts and you have just performed your first peel-out! - There is plenty of time, so negotiate the course at leisure. - When you approach black lines across the track, go straight down the centre. Cardboard people will pop up, but you should miss them easily. Slow down if you need to. Rapid stop: - Pretty easy. - This manoeuvre is performed while moving forward. - Rapid stop: Tap the brake(S), then steer and hold the brake(S). - Steer left or right using left-an(left/right) makes the car slide sideways and creates a barrier. - Steer left-an(down) makes the car stop rapidly in a straight line. - You can use this later to block cars you are chasing. - Beat the clock, but there is plenty of time, go slow through the bends. - avoid obstacles (3). - Perform at least 1 rapid stop. - Barriers will block your path through out the course, so there are plenty of opportunities to practise. - You do not have to wait for the barriers to pop up to do the stop. - You will notice yellow marks on the black lines where the barriers come up. - Only use the straight rapid stop to avoid wasting time on recovery. PIT manoeuvre: - Trickiest of all manoeuvres to perform. - Beat the clock to the line. - Avoid obstacles (hit no more then 3). - Use the PIT manoeuvre at least once to disable the drone car. - The description says to hit the rear of the other car at 45 degrees. - Its easier to think of it as running the car of the road, but only the back of the car. - When executed successfully the other car will be turned around and stopped. - Two cars will come out, one at the beginning and one later. - You have to drive pretty fast to catch each car. - Peel out at the start. Ignore the first car and stay to the left until the first bend. You are probably ahead by now. When the bend ends continue steering to the right because the second car is waiting there for you. Aim for the front/middle of it and ram it into the wall. 1 PIT completed! When reviewing this technique I hit the car so hard it registered as 13 PIT manoeuvres! - If you missed it, keep going because now both cars are close together and success is near. Run the rear of their car off the road and the PIT will register. Downshift boost: - Easy. - Beat the clock to the line. - Avoid obstacles (hit no more then 3). - Perform at least one downshift boost. - While moving forward, hold left-an(down) + tap(X) then (X). - Shifting to a lower gear provides a momentary burst of acceleration. - Perform one downshift boost on a straight part of the course - this will be marked with white road markings. Make sure you are straight, then do the boost. If you are not straight wait for next time. - You do not need to do it every time you see the markings, one is enough. - Don't peel out at the start and register your first downshift boost straight away instead. Now all you need to do is finish the course. - The time limit is pretty generous. - Some parts of the course will have lots of barriers to avoid. Slow down and drive along the wall while it is clear. - When you get to black lines across the track you will get pop up barriers. Drive through on the right hand side for easy passage. 90 turn: - Easy. - Beat the clock to the line. - Avoid obstacles (hit no more then 3). - Perform at least one 90 turn. - While moving forward, keep accelerating (X) and turn left-an(left/right) and tap the handbrake (O). - Allows negotiation of tight turns by sliding the car into the turn. - Like the other challenges time is pretty generous, and you have plenty of opportunities to perform the manoeuvre although you just need to do it once. The challenge is really to avoid barriers. - White markers on the road will let you know where there is a 90 turn. - Because you get great corner exit speed you may need to slow down to stop from crashing on the next corner. - You have the same car as before, so expect lots of oversteer. Forward switchblade: - Medium difficulty. - Beat the clock to the line. - Avoid obstacles (hit no more then 3). - Perform at least one fwd switchblade. - While moving forward, tap the handbrake (O) then steer left-an(left/right) and tap the handbrake (O) again. - The car will turn around so that you are now driving backwards although still in the same direction down the road. - Can be used to face the car that is chasing you so that you can shoot at it whilst still moving. - Through the course it is used to turn the car around so that you can take a fork in the road going the other way. - After performing the move you will be going backwards. Press the handbrake to stop moving backwards and do not touch the steering. - Proceed on the course when the side road barrier opens. You need to be in the dead end part of the road before the gate will open. - Time is a little bit tighter here, but the challenge is easily beat once you know the manoeuvre. - You can save time by performing the move before the white markers on the road. That way you do not overshoot the side road too much. Back switchblade: - Medium difficulty. - Beat the clock to the line. - Avoid obstacles (hit no more then 3). - Perform at least one back switchblade. - Same controls as the forward switchblade, but performed while reversing. - While moving backward, tap the handbrake (O) then steer left-an(left/right) and tap the handbrake (O) again. - The car will turn around so that you are now driving forwards although still in the same direction down the road. - Can be used to rapidly turn the car around while reversing so that you are travelling in a forward direction. - Through out the course you will be stopped so that you can reverse. Use the manoeuvre to turn the car around so that you can take a fork in the road going the other way. - There is a glitch. Break late at the first barrier. You will go through it. Proceed along the long straight. Ignore the first turn off, but do a fwd and a reverse switchblade. Go around the corner at the end and take the next turn off. One barrier will shut and the side one will open. Follow the road for an easy finish with lots of time. Two wheels: - Medium difficulty. - Beat the clock to the line. - Avoid obstacles (hit no more then 3). - Perform at least one two wheels stunt. - While moving forward swerve left, right and left then tap the accelerator then press the accelerator to hop on the two left wheels. Swerve the other way to pop up on the right wheels. - Do not bother negotiating all the barriers on two wheels. Just pull it off at the beginning. Pop the car back down by releasing the accelerator. Now negotiate the rest of the course on four wheels. You can try it again on two wheels after you passed. - There is plenty of time to pass the test. Nitro boost: - Medium difficulty. - Nitrous oxide injection provides momentary top speed. Luckily every car in LA has a NOS kit installed. - Beat the clock to the line. - Avoid obstacles (hit no more then 3). - Perform at least one nitro boost. - While moving forward hold left-an(up) and triple tap (X). - You only need to perform this once, but there are plenty of safe places to try it out. - Make sure you slow down for the turns. There are lots of barrels to collide with. - There is plenty of time to pass the test, even if you only use boost once. ---------------------------------------------------- ]] Appendix G: Fighting upgrades [[ ---------------------------------------------------- Running attacks: - Perform 12 or more running attacks. - Pretty easy. - Run towards target, and press (T) or (S) or (X). Repeat. Back attacks: - Perform 12 or more back attacks. You have enough time for 30 or so. - Easy if you know what to do, and what not to do. - Press (T) or (S) or (X). Repeat. - Whatever you do, do not move, or you end up facing your nearest target. - Targets should keep appearing behind you, which is where you want them. - Sometimes they may not line up right and you end up facing the target. You can either just destroy it and continue, or take three steps back, return and take one step away. Now you should be facing away again. Ground attacks: - Perform 12 or more ground attacks. - Easy. - Walk up to the fallen dummy and press either (X), (T) or (S). - Clear the floor and more dummies will fall. - There is plenty of time, so don't feel rushed. Combo: Tiger sweep: - Perform 5 or more tiger sweeps. - Easy. - First you must smack the enemy until they are dazed. The easiest is to keep punching with (S). - When the enemy is dazed you will get a sound. Wait 1 second and press (X) then (T) then (X). A symbol will appear on screen each time you press a button and it has registered for the combo. The first symbol sometimes will not appear if you were mashing buttons and did not pause after dazing the enemy. - If you accidentally presses (T), (X) because the first (X) did not register, just press (T) and (X) again and you will still register a tiger sweep. This is easier then it seems because you just need to keep pressing those two buttons, but only if the first (X) did not register. - You have enough time for 10 tiger sweeps, so just take your time and make sure you get the combo in. - If you do the wrong combo, you have to daze the enemy again. Combo: Tiger claw: - Perform 5 or more tiger claws. - Easy. - First you must smack the enemy until they are dazed. The easiest is to keep punching with (S). - When the enemy is dazed you will get a sound. Wait 1 second and press (S) then (X) then (T). A symbol will appear on screen each time you press a button and it has registered for the combo. The first symbol sometimes will not appear if you were mashing buttons and did not pause after dazing the enemy. - If you do the wrong combo, you have to daze the enemy again. Combo: Leaping tiger: - Perform 5 or more leaping tigers. - Medium difficulty. Time is a bit tighter. - First you must smack the enemy until they are dazed. The easiest is to keep punching with (S). - When the enemy is dazed you will get a sound. Wait 1 second and press (T) then (S) then (X). A symbol will appear on screen each time you press a button and it has registered for the combo. The first symbol sometimes will not appear if you were mashing buttons and did not pause after dazing the enemy. - If you do the wrong combo, you have to daze the enemy again. - You have to get rid of a ground target along the way with a ground attack. Combo: Dragon kick: - Perform 6 or more dragon kicks - Medium difficulty. Time is a bit tight. - First you must smack the enemy until they are dazed. The easiest is to keep punching with (S). - When the enemy is dazed you will get a sound. Wait 1 second and press (X), (T), (X), (T). A symbol will appear on screen each time you press a button and it has registered for the combo. The first symbol sometimes will not appear if you were mashing buttons and did not pause after dazing the enemy. - If you do the wrong combo, you have to daze the enemy again. - You have to smash a few boards along the way. Combo: Dragon fist: - Perform 6 or more dragon fists - Medium difficulty. Time is a bit tight. - First you must smack the enemy until they are dazed. The easiest is to keep punching with (S). - When the enemy is dazed you will get a sound. Wait 1 second and press (S), (X), (T), (S). A symbol will appear on screen each time you press a button and it has registered for the combo. The first symbol sometimes will not appear if you were mashing buttons and did not pause after dazing the enemy. - If you do the wrong combo, you have to daze the enemy again. - You have to do a few ground attacks in between targets. Combo: Flying dragon: - Perform 6 or more flying dragons - Medium difficulty. Time is a bit tight. - First you must smack the enemy until they are dazed. The easiest is to keep punching with (S). - When the enemy is dazed you will get a sound. Wait 1 second and press (T), (S), (X), (T). A symbol will appear on screen each time you press a button and it has registered for the combo. The first symbol sometimes will not appear if you were mashing buttons and did not pause after dazing the enemy. - If you do the wrong combo, you have to daze the enemy again. - You have to do a few ground attacks in between targets. ------------------------------------------------------------------------------- Contribution: Contributions are welcome, but consider this .. - This FAQ should only be found at www.gamefaqs.com or www.cheatcc.com. Check that your copy is upto date on www.cheatcc.com or www.gamefaqs.com where it is maintained - Don't expect a response to all or any emails - I may already have the information - I may consider the information out of place - I may be busy doing other things - I may not care anymore - How useful is the information anyway? Send an email with .. - the subject 'True Crimes' - use text only, if you have pictures, etc., I will ask for them - your contributor id - address to: frankv 100 at ozemail dot com dot au I will do my best to keep this faq up to date. Full credit will go to the contributor, but content may be edited/spell checked to fit in with the rest of the quide. -------------------------------------------------------------------------------